#3d-modeling

1 messages · Page 26 of 1

spiral sigil
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early stages this is

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Progress on Plague Doctor from Darkest Dungeon... its 2 am here I think ill call it a day for now

main lava
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how do I know the polygon count of something cause all I have right now is Faces and Triangles

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I have 4,056 faces is that okay

spiral sigil
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it doesnt say anything really

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try goin to object mode

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and then you should see Tris: x

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Tris - Polygons

main lava
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oh

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OH okay Triangles are the polygons

spiral sigil
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yeah

main lava
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I also have 4056 triangles

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I decimated the polygon count in half like 3 times

spiral sigil
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my Plague Doctor has 3,7k at the moment. For reference

main lava
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the limit is 20k right

spiral sigil
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yup

main lava
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is that 20,000 or 2000

spiral sigil
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20,000

main lava
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oh okay yeah my model's fine

spiral sigil
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or rather 19,999

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the game wont accept 20,000

lapis needle
spiral sigil
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oh boy xD

near portal
main lava
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how the fuckle do I export a material from Blender into a PNG image

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but I can't get a seperate PNG of the damn thing that I can link to the model itself

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and then port through Mixamo where I can FINALLY have the skin on there or at least get the skin on there in Unity

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unless the material saved differently somehow

rich lagoon
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Go into the UV mapping area, click image and click save as image

raven ridge
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The mesh i have selected is like that black outline that some anime character models have. i edited the mesh underneath it and was wondering if there is an easy way to have the outline mesh fit the mesh i edited underneath so i don't need to edit that as well?

rich lagoon
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The black outline that characters get is the cause of a shader in Unity

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On the mesh you have selected it looks like the normals are inverted

raven ridge
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I deleted that mesh i have selected and the outline was gone, and i had another 2 of the same model imported that had that mesh and they had the outline

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and the part of the mesh i edited is the part of the outline that is messed up

main lava
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I can't get the texture to hook up to the model I want to die

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at this point I just want to throw in the un-skinned model just for the sake of having something in there

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just to see if this would be doable otherwise

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CAN WE JUST IGNORE THAT AND MOVE ON UNITY

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good christ yeah okay put a model into blender give it less polygons put it through Mixamo to rig it quickly oh wait you need defined normal fucking hands and a way to fix the upper chest

raven ridge
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just delete upper chest?

main lava
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and it's not gonna have a texture cause I can't figure out how to UVmap properly and Unity can;t process PNG as materials

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the upper chest is mapped and I don't know how to un-map it I DON'T EVEN UNDERSTAND HOW IT'S A BAD THING DON'T WE WANT EVERYTHING MAPPED?!

raven ridge
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did you rig the model in unity?

main lava
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I rigged it through Mixamo and mapped the thing in Unity

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just like this one tutorial I found siggested

raven ridge
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go to rig tab and configure

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you know how to do that yeah?

main lava
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yes

raven ridge
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k now click upper chest and just press delete on keyboard

main lava
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o-oh

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it's also having a shitfit over the hands but honestly I don;t care about that

raven ridge
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since you rigged it with mixamo, change the spine to spine 2

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sorry

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change the chest

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to spine 2

main lava
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okay

raven ridge
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then just apply, done

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should atleast let you upload it now

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you also really should get the correct unity version

main lava
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I thought I did have the correct one

raven ridge
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well im just going by what the thing says in the picture you linked

main lava
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it keeps wanting to go to the second patch not the first whenever I load it back up

raven ridge
main lava
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and that upper spine error is back when I put Spine 2 into the thing

raven ridge
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pic?

main lava
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I think it's better if I just make another model with more defined hands cause apparently unless there are obvious fingers the hands don't exist

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I am beyond frustrated right now but at the very least I'll have the right unity model in the next go around

raven ridge
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Yeah, blender makes me feel that way a lot lol

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such a confusing program

main lava
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hands and a better neck/chest and just a better looking model

rich lagoon
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MannyKat

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do you have discord

raven ridge
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wot

rich lagoon
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lmao

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sorry.. tired

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do you have blender?

raven ridge
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lmao

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i was so confused

main lava
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I'm actually using Sculptris to build the thing, Blender to knock down the polygons (and maybe paint it IF I CAN EVER FIGURE THAT OUT) Mixamo to rig it cause I don't have nearly enough patience to rig it myself, and then Unity for the rest

rich lagoon
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Didn't even realize even when you said wot lol

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Call me in the DM. I'll help you fix your rig

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extremely simple

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unbelievably simple

main lava
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okay....it's probs staring me right in the face I'm just too frustration-blind to notice it

radiant horizon
ripe kestrel
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So my model has a little over 4k extra polygons to be able to export, I tried decimating some of the clothing and body in blender and exporting to .dae again and it have him noodley spiral arms, any way to just shed off 4k polygons easily?

main lava
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MOTH

ripe kestrel
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huh

hidden lake
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hi

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i need help someone knows 3d stuffs ?

spiral sigil
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this is just a thing im making

jolly kraken
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question...in blender what is the texture toggle?

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i accidentally turned my textures off

spiral sigil
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I think you mean a sphere that has faces with reversed normals. Go into edit mode, select all faces, then use "Flip Direction" in the Tool Shelf under Shading / UVs.

spiral sigil
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Was wondering if any one knows i dont have a texture file for the model im usen but in blender the model is colored how i want it but when it goes to unity i dont have any texture files so its white is there any way to get these texture files from blender?

candid inlet
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so

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with textures, how do i make them NOT see through? its the inside of her skirt and its bugging me but it also seems to be for the rest of the clothes too

robust bear
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may i ask whats the short cuts to remember when you start out modeling?

spiral sigil
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ctrl z is undo thats all i know

radiant horizon
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Yeah, that's about what I expected to see with splitting up its meshes. Kind of explains why UV mapping the body's been a pain.

crystal drum
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is it bad that this whole thing seems like an impenetrable fortress to me, or am i just too stupid to realize how to start

radiant horizon
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Ugh, where to even begin on combining all that stuff...

feral turret
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idk if this is where I should as this, but in Cats tools, avatar atlas tool, what are optimal settings? I find a lot of times I dont get good results and maybe a change to angle/area could create better results, but i have no idea what they do/how much to change them?

tribal sundial
radiant horizon
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Of course boolean doesn't work on them...

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Dammit, I'm going to have to knife my way through the thing to combine all the meshes, aren't I?

toxic forge
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wait why did you split all of them?

mental blaze
candid inlet
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how do i make the skirt not go invisable from the inside? as well as the shirt?

radiant horizon
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The body was made in a different program. They were split like that. I just ungrouped them

spiral sigil
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For the skirt, I think you can do two things:

  1. Select the faces of the skirt then use Solidify tool which will give it a thickness. Adjust accordingly.
  2. Use A double-sided shader in Unity (not sure if this works well).
brisk crown
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@mental blaze that is a nostaliga trip to the past

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i loved bionicles as a kid

mental blaze
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yeah

dark shadow
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That's fantastic

azure quartz
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She just needs clothes and retopology

solar mauve
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This time I have 2 meshes on which the decimate will not work

indigo cloud
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Anyone available to help me trouble shoot why my model that i manually atlased and looks fine in blender will not show up right in unity?

solar mauve
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When you export

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Do you only have a single uvmap

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Or multiple

near portal
fallen tulip
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@mental blaze Bionicle fans still exist ? Awesome ! Reminds me of good old times.

ashen nacelle
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@azure quartz Looks like one of the SquidGals from Splatoon grew up, got some fur, and became.. well, sexy.

merry atlas
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@fallen tulip Bionicle fan here

near portal
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Nah pretty sure Marina was always sexy...

sage lichen
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So I messed around with blender before, but does anyone here specifically have something they would recommend in getting started/the basics of actually modeling?

sudden marlin
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Does anyone here do avatar requests? Can pay.

latent charm
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@sage lichen I'd say the best way is to dive in, ass-first and learn as you go.
go through some tutorials on using blender in general, then when you've got an idea of what you want to make, steadily work towards that.

sage lichen
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I will try that. I know what I want to make, but I of course only know stuff about getting a model ready for unity. I guess this is adequate direction. I just don't wanna get irritated like last time I tried

spiral sigil
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It's fun to start from 0 and make a model. I've made one crappy model in past 1 month, got it to work in the game. Now making a new one with improved work flow and I can see how better the models get the more I practice.

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I replaced gaming with blender at this point

inland fern
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Will 4096 be ok in the program as a texture atlas? Or sould i go with medium? WAnt the textures to be as original as it can

solar mauve
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Hmmn..

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I have a model that had some inverted normals and I fixed those

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Except during an animation some more popup in generally the same areas and I don't really know how to fix those in blender

inland fern
solar mauve
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Select them and press H

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Alt H unhides everything

inland fern
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Ah nice, thanks ^^

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Do you think high texture atlas is fine? Don't wanna compress the textures

solar mauve
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What size are you talking about

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8kx8k?

inland fern
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4kx4k

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Also, when i click manually unwrap, nothing happens, it doesn't create a duplicate for some reason

muted phoenix
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Hi can someone link me a video on how to make your own models for this game?

keen sequoia
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is there any easy way to apply settings in VMT files to materials in unity?

inland fern
spiral sigil
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Can anybody say me a page to download mmd characters 3d models, like anime or smth?

primal lynx
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@inland fern Scale is S key, if you want to pack everything in, press CTRL+ P

inland fern
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ctrl + p did nothing.

charred zodiac
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Hey so I made a small change to my model's skeleton. Is there a way to copy all the settings from the old model to the new model in Unity?

primal lynx
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@inland fern make sure you selected all the islands with A

inland fern
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Yep, noted down every hotkey needed 😃 A, G, S, B, C and CTRL + L. And hold CTRL to fine tune with "g"

primal lynx
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every time you do something you need a selection of verts/edges/faces to run the commands on, with empty selection it's not going to do anything

inland fern
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Ah ok, so CTRL P scales everything to fit perfectly in the box?

primal lynx
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It "packs" them inside the box where ever it finds the best fit

inland fern
primal lynx
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add R to your list of hotkeys, for rotate. And remember if you use that rotate you can press: R 90 for example to rotate 90 degrees, same goes with scale: S -> Y -> 0.5 to scale on one axis

lusty plume
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does anyone know a good place to get gun models from?

inland fern
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@primal lynx Ah yea. And also, how do i redo stuff? Followed a totorial, he showed the bake option, and after that i was unable to move the stuff, and the more i pressed alt Z, the more i just went backwards while the UV was still there baked until it was all gone. What's the redo key?

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And i'm apparently back to scratch.. i need a break as i have to redo EVERYTHING again....

charred zodiac
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what's the blender key to get a brush select of tri's?

south solstice
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if a model has a weapon on the hand, is it possible to remove and with what program, if possible?

heavy pulsar
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Can't you delete the weapon assuming it's its own mesh?

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@south solstice

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I could be wrong though.

south solstice
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no, is not mine

craggy frigate
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result bamboo tree for my world

main lava
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All I have to do is figure out the spine hierarchy and how to texture my model so the texture actually stays and I'll finally be able to upload the damn thing

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just two more things, one of which has a more complicated setup

rich lagoon
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The texture won't stay if you export as an FBX. You need to save the image as a png and then import it into unity and apply it to your model

main lava
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that's what I've been doing but like

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Unity doesn't register it

rich lagoon
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did you put the png in the albedo in the material?

main lava
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yeah

rich lagoon
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and you use that material on the character?

main lava
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it just got mapped weird for some reason

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yep

rich lagoon
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Try unwrapping again and exporting again

main lava
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on the plus side I at least figured out how to get it in there this time

lusty needle
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Whats a good program to be creating the models and meshes for custom avatars in? I've been using one called sculptris but its been causeing some issues and feels a bit too simple for my liking

inland fern
lusty needle
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Specifically the version on steam or does the desktop version work? I have that one anyway for converting files so that makes it easy 😄

latent charm
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@lusty needle I don't know how far the steam version of blender lags behind the blender foundation release (blender.org) but I personally use the blender foundation zip download, since it lets me easily use multiple versions of blender if need be.

lusty needle
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yeah I believe thats what I use too, I think I've just set mine to only use versions compatable with tutorials and such

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thank you tho 😄

inland fern
spiral sigil
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Hi 😃 , I'm a 3D Modeler, If you want a 3D Model for you VRChat avatar, send me message 😃

wise moat
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So, I was painting directly on my model in blender. I was trying to figure out why it wasn't showing up in render mode and when I was clicking around in the texture tab all of it is completely gone. I'm going to have a heartattack because I don't know how to get it back even undoing wont work.

inland fern
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Plus irises has disappeared

errant bronze
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The problem with the suit is that it's glossed in blender

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You can get rid of the gloss in the materials on the bottom, ah, let me grab a screenshot

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So start over with the atlas bake but this time make sure the Sphere Map Type is OFF

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@inland fern

inland fern
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Alrighty, and how do i make the irises show? Luckily i saved the thing right before i started baking

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So where's the option to remove gloss there? @errant bronze

errant bronze
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I just told you, set the sphere map type to off

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And the irises? Looks like it's missing from the atlasing

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Or they didn't render because of the gloss

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So try the Off first @inland fern

inland fern
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It was always off here

spiral sigil
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Anyone familiar w/ sketchup?

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B/c I'm not >< but I found a helm I want to give my avatar

lilac topaz
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how do I make a 2d part for the eyes?

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do I just make a flat plane, apply a texture, and put another flat plane infront of it

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or would I have to do more

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nvm I see what I need to do

green heron
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help?

azure quartz
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just select the skin and delete it you dont need skin there

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otherwise push it in

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oh wait its floating geo

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you should find out where that came from look for a missing piece

halcyon maple
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Anyone got any armor tutorials?😏 🔫

azure quartz
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for what program

halcyon maple
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Blender

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I mean I assume the process is the same

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It's mostly techniques I require

spiral sigil
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Anyonw know how to make like remove your head from your avatar? Grab the head and pull it off? is this possible?

sand lion
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Is there any easy way to make UV Maps

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Lyvondria that sounds like you'd need the head to be a seperate model

dark obsidian
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does anyone know how to manualy make a jaw bone, I tried doing it with automatic weights in blender and it moves the entire face downward instead of just the lower part

serene thorn
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@limber tiger I saw your game, and coukd you make a 3d character of Sayori from Doki Doki literature club

dire forum
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anyone know how to fix this transparency issue after seperation by material?

idle shoal
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wow, that is wierd

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might wanna try if it is transperent and if, fixable in unity

royal violet
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anyone hjere know how to force double sided materials in unity

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need to fix this

dire forum
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Turn off back face culling in your shader

royal violet
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where

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its not an option
\

dire forum
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You have to add it in your shaders source file

royal violet
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uhhh

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how do i do that

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OH WAIT

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IT WORKS WITH Sprites > Diffuse

still yew
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Can anyone who knows blender very well please message me?

elder ermine
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I think you need to change some transparency setting on your textures in blender darkestsoul

dire forum
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Both of them appear to have the same settings

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The transparency is making the mesh behind it see though

radiant horizon
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Well, at least I cut the body in half.

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Now I just have to merge this stuff.

spiral sigil
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does anyone know how to delete mesh?

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like this ^^^

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oki i figure out how to delete them but got this

heavy pulsar
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You deleted a core mesh.

spiral sigil
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...

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i dont think you would what to do that

heavy pulsar
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What?

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Why else would that show up then?

spiral sigil
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if you look at the black thing in the image thats what i wanna delete

heavy pulsar
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Wouldn't you just separate by material then select and delete?

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You're trying to delete vertices?

spiral sigil
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@heavy pulsar and how do you do that?

bold zodiac
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in blender, how do i decimate only part of a model? just selecting the faces in edit mode and applying the modifier doesn't seem to work

upper kiln
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@bold zodiac need to go to keyshape menu delete the keyshape

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cat plugin make it easer for mmd

main lava
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I FIGURED OUT THE RIGGING ISSUE

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the texture not as much

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but I was able to upload my semi-finished one and the chat's just giving me a red avatar

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so uh....progress???

unique idol
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working on an avatar right now

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at the end I'm aiming for something to look like that thing

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the fur will be a pain to add eh

last hinge
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I'd do the game apparoch of sculpting it as a solid surface like a vinyl figure

wise moat
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Is it possible to turn off the mirroring when painting directly on the model? I see the symmetry buttons in the paint option but it doesn't do anything but change the brush to a strange texture?

unreal girder
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I've been trying to figure this out for hours now and I've finally caved. Can anyone explain why, when I try to apply the transparent texture on the right, the material turns to a solid blue color? The texture on the left is what it looks like before I applied alpha transparency to change it to the texture on the right

wary thicket
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So, if scaled to 2D in unity, shit breaks, but if I make a model 2D in PMXE/Blender, it'll be fine, right?

bitter ledge
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How do i seperate parts of my model so they don't stretch as i move in game ? i can seperate them easily in blender as seperate objects but then i have no idea what i should do XD

spiral sigil
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how do i fix :T

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im using Mixamo

kindred cloak
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why is my settings tab under vrchat sdk suddenly gone?

dreamy kayak
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Any alternative similar to Dynamic Bone that add physics to the model but is free??

hollow schooner
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@kindred cloak Corrupted project or sdk, you are going to have to move everything but the sdk to a new project

kindred cloak
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ty

spiral sigil
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can somebody help me with custom animation?

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i am trying to put particles on my avatar but it doesnt show up

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triggering me

azure quartz
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Hmm might go in the animation tab

dire tundra
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unity is being annoying, so I just took the time to work out a character model I thought up: it's up for grabs to model (I don't intend to)

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introducing mascot knuckles

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please don't kill me

lament pond
earnest forum
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wings would make it look pretty nice

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but you already have a tail..

grizzled plinth
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I've got 2 meshes on my character I upload to vrchat, but they are differentiable in-game when they happen to sometimes shade differently in particular lighting. I'm using cubeds shaders on all materials, if that matters, do I need to make sure I have only 1 mesh? Is there any work around

Example would all my visemes are on they're own mesh, and the rest of the model is on another mesh. One may be bright and the other dark, under lighting.

polar flower
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anyone know what this avatar is called

grizzled plinth
spiral sigil
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it's a customized version of ooka mika

brisk crown
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whats the recommended size for unity for scale?

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i know Ugandan Knuckles is 0.1

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and the original file made him HUGE

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1 was humongus

gilded surge
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does anyone know how to combine two UV maps?

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I'm trying to use CAT's tool to make a texture Atlas but it's telling me to combine the UV maps

solar mauve
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Do you currently have more than one UV map?

gilded surge
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yes, I have two different models I want to join together but they have their own separate UV maps

willow pasture
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yes

lament pond
willow pasture
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no

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not another one

lament pond
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My models are plentiful

plain bridge
viscid siren
flat panther
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@plain bridge So cute :o ❤

boreal wasp
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@plain bridge I love this!! The low poly style fits super well.

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and dat pomp 👌

dawn junco
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Can you cut from Vertex to Vertex in Blender? It's only letting me do Edges.

plain bridge
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Thanks @boreal wasp :>

dawn junco
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Never mind found out the problem. Had to Remove Doubles apparently whatever that is.

lament pond
flint birch
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I'm currently doing a manual texture atlas for a model and I noticed that when I bake it, the material for the shoes appears transparent in the atlas, how do I fix this?

dense stone
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may i ask a question here?

trim hollow
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Hiring someone who can put different stuff from differnt models together in just 1 model, send me a private message if you can do it please!

spiral sigil
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Yo i was looking on google for tutorials on how to add a custom picture like as your avatar in game but haven't found anything

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does anyone have some information

patent sleet
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Something I had been working on in my spare time. If anyone has any tips on how to improve the wolf head please tell me

patent sleet
copper slate
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So i've got a texture mesh being finicky in blender

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I want that to be brighter. How would I increase brightness without tweaking the texture itself?

tawny anchor
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hey, anyone experienced sth similar? https://i.imgur.com/uZO8jwA.gifv
Made a bone from the chest, set it to not connected, When I rotate it (weight painting is 1.0 on the whole bell), it kinda... collapes. When I move the bone, the bone moves faster than the bell object, gaining more distance between them. Halp

shell veldt
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can anyone tell me why blender seems to DESPISE metalic surfaces / textures for MMD stuff?

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like whenever i import a metal mech or such it goes flat

solid heron
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Hey, is there a way i can "render" in unity to see how shaders will work in realtime?

shell veldt
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in the XPStools addon or whatever its called theres a Shadeless button

solid heron
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@shell veldt where can i get this XPStools?

chilly garden
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why does the face get distorted in unity, does anybody know

main lava
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I can't figure out textures so my next bet is making a critter that has an obvious front face even after Decimating the model

spiral sigil
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😦 when i import a mmd model it's all white and the materials are all invisible in blender... how can i fix it?

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is it something related to alpha channel?

chrome arrow
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@chilly garden most of it looks like its not set to cut out

spiral sigil
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any hint? i'm lost

polar flower
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hello anyone know what this character model is called

ancient condor
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let me know what you think 😮

keen robin
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👍

elder ermine
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nice

ancient condor
fresh wolf
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Anyone familiar with blender know how I'd go aobut seperating the ears into two seperate objects so I can rotate and adjust the pointing angles individually?

granite dew
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Anyone have any idea why the bear on Kaz is rendering these weird black blocks? I have it set to a translucent with an alpha map...

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beard*

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The actual hair renders fine but his beard is making some weird shit...

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I guess if that's the biggest issue I have so far I'm doing alright

spiral sigil
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esp. the hands. They dont seem right to me at all. but the char is originally a 2d sprite

granite dew
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lol they need work

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Round the finger tips and lessen the emphasis on the knuckles

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Also, you're missing a finger >_>

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Unless that character has 4 fingers.

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looks very strange

high jetty
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@tawny anchor looks like it’s weight painted to something other than the bone you just made. Find the bone and remove the weight from it

plain bridge
tawny anchor
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ty, ill give it a try. Might be the neck

unreal girder
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Can anyone with rigging experience PM me? I've got a complicated question regarding my model

ancient condor
azure quartz
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@plain bridge I’m not sure you want star poles at the joint areas, maybe add an extra edge loop to the arm pit and leg and move that 5 point further away

plain bridge
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I was planning on doing that in the morning

azure quartz
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What I mean is if you look at where your lines connect to make a vertex you will see the one near the groin and armpit where 5 lines connect to one center point

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Cool 👍🏻 otherwise it looks pretty solid

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Were you thinking about making the hair floof jiggle?

plain bridge
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When you say put a loop on the leg where on the leg are you talking about

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I am

azure quartz
#

Should be cute can’t wait to see it in motion

#

Hmm well extra edge loops are always helpful in any of the places a joint would normally bend

#

If you have any extra polys left over it might be good to just add extra edge loops to the elbow the knee wrists ankles hip neck and armpit area

plain bridge
#

Ill be sure to try that thanks a lot!

azure quartz
#

Here’s a good example of the hip area with the two edge loops close together, topology doesn’t have many hard and fast rules so it’s a lot of playing around and experimenting

#

And no problem glad to help, if you have more questions I’ll be around

iron valley
#

speaking of topology...

#

I used this program to get desired topology flow from a base model

#

it's kinda cool

#

and one of the developers had a playlist of tutorials to get around the hideous UX/UI design

azure quartz
#

That’s really neat looks like a more advanced version of zbrushes retop tool

iron valley
#

i've never used zbrush honestly XD

azure quartz
#

I imagine one day soon auto retop will be so good we won’t have to do the manual labor anymore

#

It’s a fun program but has some pretty wild interface design that’s a little confusing

iron valley
#

yeah

#

there are some blender developers who are actually using this technology as a paid addon

#

but it's a work in progress and the source code hasn't been released to my knowledge

spiral sigil
#

So I could use some help im working on a model but the model has two texures but only one material so How would I make this work If someone could help me that would be great

wary junco
trim sorrel
#

You can drag and drop the specific bones under the new parent..I do beleive.

molten flower
#

set parents in blender.

celest quiver
#

I'm a complete day one noob and I'm wondering if anyone can give me a feel for the path I'd need to take to going from having a model in blender that is just a 3d face to actually having moving and functioning mouth and eyes? Like there are no actual eyes and mouth besides what is "painted" on the face. I hope my question makes sense.

dry lava
#

You'd need to model the inside of the mouth and also a separate mesh for the eyes, I think.

#

@celest quiver

hallow ruin
#

Can someone give me tips for this error please? I tried hiding all of the significant parts of the model and deleting anything else in Blender that might have caused this invisible spike in dimensions but the problem still persists.

celest quiver
#

@dry lava if I just downloaded some teeth and eyes I could theoretically just impose them on the model?

dry lava
#

@celest quiver I haven't yet messed with eye and mouth stuff, but I know you need separate meshes for those things.

#

Like, something inside the mouth to see when it flaps open, spheres to use for eye tracking, and teeth can just be joined, I think.

celest quiver
#

Okay cool. Seems to be what I figured. Even tho I'm a noob I can't settle for a model that doesn't move properly. Haha.

sturdy gate
#

@hallow ruin Change the bounding boxes to 0

hallow ruin
#

@sturdy gate is that option in Unity or Blender?

sturdy gate
#

Unity

hallow ruin
#

Thanks man

sturdy gate
#

Did you get it?

hallow ruin
#

Can you show me where the option is, sorry for the spoonfeeding

sturdy gate
#

Yeah I'll do it now. Also it's fine, took me a while to find it before

#

unfortunately it seems like you have to go into the individual parts and change each one, haven't managed to find a way to do it all at once

hallow ruin
#

@sturdy gate I made all the bounds 0 and then one axis doesn't scale much at all now

dry lava
#

From a creative process flow point, to texture a model created from scratch in blender, I have to UV unwrap, then texture/paint, then export?

azure quartz
#

Yeah you have to create UVs lay them out and then paint

hallow ruin
#

WAIT

#

I fixed it by centering the model on 0x0x0

#

Thanks so much @sturdy gate

dry lava
#

@azure quartz Is painting the proper way, or just UV unwrapping for scaled textures?

bleak tree
#

@azure quartz That is a gorgeously toned boat(butt). Please pay me no mind if I use it as inspiration for the fateful day that I must model ass.

spiral sigil
#

yeah but how do i make a model

#

i just dont want to import

#

and @azure quartz butt looks better than what i draw

spiral sigil
#

is it me or is my vrc model not uploading

cyan dust
#

Would anyone here be able to make me a vape?

spiral sigil
#

lmao

#

i did it already

cyan dust
#

What?, Made a vape?

spiral sigil
#

yes

#

but i dont have animation for it

cyan dust
#

Can i see it?

#

Please

spiral sigil
#

gimme 1 sec

#

need to test an avatar first

cyan dust
#

Nws

spiral sigil
#

find me in vrchat

signal lion
#

i want to add a doomfist glove to a model how do i go about doing that?

cyan dust
#

Anyone got a sign post mmd i can have :o?

stark estuary
#

ok anyone know how to fix this without having to go to each vert and manually merge it to the other ones its connected to.. cuz.. there is a shit ton of them that are doing that and i just spent the last 2 hours doing it and im hoping there is a faster way or it will be a week before i finish all of them.. (btw this pic was taken while in pose mode, move the entire model off to one side)

fierce timber
#

who can made a skelet for toggle model?

#

i did try to do it in mixamo, but it say me thet i didnt place markers on character

#

although i dont need it

solar mauve
#

How would I go about unwrapping a part of the mesh that does not align with the faces

#

I want to have a separate material for the letters, but I can't exactly only select the faces and unwrap that

fierce timber
#

Who can make bones for toggle? still i need them

fierce timber
#

i maked bones for it, but unity says me "UPPER CHEST..."

#

i cant do it humanoid

viscid siren
#

Minish cap Link, and ofcourse he's going to be very tiny

mystic sparrow
#

There is an issue with when walking/sprinting legs go out of the dress
Any tips for a way fix It?

#

anyone?

#

ill be busy for a bit so feel free to mention me

timid maple
#

So, uh... question: where do I start with modelling?

#

I don't think the model I'd want to make would be relatively difficult, but honestly I don't know if there's anyone around that's really taking commissions

high jetty
#

Aside from the point of origin being up in the hat, looking good.

viscid siren
#

that point i had the hat selected, it's a separated part

high jetty
#

Alright get then. Only other thing I see, is the right eye (left in pic) a slightly different shape than the other? Looks like it has a bit clipping while the other side looks completely round

viscid siren
#

they are same small plane, but mirrored, the other may be little bit inside the mesh

#

@timid maple to start with modelling i suggest you watch this tutorial by Blender guru, it has everything for getting started

timid maple
#

Cool, thanks

spiral sigil
#

I keep getting this error when trying to export my model as an FBX file. Anybody know what's up?

prisma dagger
#

It won't let me sign in to the VR_SKC because my account has an odd character in the username I think? Is there any way to resolve this without changing my name?

#

The name contains a ☆

prisma summit
#

is the mantis lod editor online verison broken for anyone else?

#

every time i try to upload i get a 408 request timeout

mossy saddle
#

Does anyone here take 3D Modeling requests for free here?
If so, DM me.

viscid siren
#

depending is it a character or just a prop

kind idol
#

my first real project

#

like it?

viscid siren
#

you could smooth all faces by pressing smooth option from the left sidebar after selecting the whole character

mossy saddle
#

@viscid siren Character.

kind idol
#

yeah but isnt that gonna let it have more polly's?

prisma dagger
#

That is a really cute lil dude

mossy saddle
#

@kind idol Looks good for a first character.

#

And in general.

viscid siren
#

no, it just smooths out the shading on the faces

#

doesn't affect the count

kind idol
#

ok thank you!!!

viscid siren
#

planning to have any actual image textures or are you just going to go with materials?

#

UV mapping the character would be the next step

kind idol
#

i think im going to be uv mapping the litle cardboard box

#

just to learn

viscid siren
#

okay don't forget to use the Sharp edge seams for the sides, without those shading may look bad

snow rose
viscid siren
#

no idea about Skinify, but Rigify is familiar

snow rose
#

At 13:02 when I click on "add shape", I get the notice "metarig_mesh.001 has been created" at the top of screen, but I don't see the shape - everything just looks as it was before. I made sure to hit A to select everything first, and I've tried different body thicknesses & sublevels... nothing

#

ah :/

viscid siren
#

also i would recommend making own rig, those premade scripts are too much to hassle when putting character in unity

snow rose
#

oh really? damn 😦

#

thanks

viscid siren
#

they tend to create a lot of useless bones, which are just in the way.

snow rose
#

ah I see

urban roost
#

I NEED HARAMBE

#

SOMEONE MAKE A HARAMBE AVATAr

viscid siren
static arch
#

Hey folks, was wondering if anyone knew how to remove a particular part of a mesh from a bone in blender, I have an issue with my model where arm movement also moves the top part of the coat, causing the inside of the mesh to be visible.

viscid siren
#

You have to do some weight painting

#

choose the bone in pose mode and then change mesh into weight painting mode

static arch
#

Alright awesome, will look it up; thanks!

#

Any way to mirror another painted area? Trying to fix the shoulders

viscid siren
static arch
#

Awesome, thanks for your help

spiral sigil
#

Guys I'm sorry

#

I must finish this model

static arch
#

pls no

spiral sigil
#

"BETCH I DO WHAT I WANT"

tight tartan
#

Oh no, that thing would be hell if you could make every one of those nuckles talk at the same time

spiral sigil
#

Can't it has to be generic model

#

Unless blender does some shit

#

And I don't know how to do it

viscid siren
#

Shape key animations for the mouths

spiral sigil
#

Oh well I'll keep the blender file incase I want to add something

#

Oh well I'll keep the blender file incase I want to add something

#

You'll have to fully teach me

wicked mist
#

anyone did a Felix model with diffrent cloth :v?

#

clothes*

spiral sigil
#

I thought Felix the cat boy only wears a maid costume

#

Can someone model a character for me?

#

(I don't have any good creation skills)

cedar bear
#

me neither, im trying doh

coral compass
fickle snow
#

is their like a video that can show the the buttfuckin basics of blender

viscid siren
wicked mist
#

i've seen people use amm.. nsfw characters in vr chat any idea where to find them? {asking for my dr}

raw anvil
#

Shout out to @wicked mist for the great qestion! XD

#

😋

wicked mist
#

Hey... My doctor needs it :^)

#

are vr chat servers down? i can't seem to load up

#

just stuck on the loading screen :v

raw anvil
#

So atm, I am currently building my world model in Blender. I am not so sure if I should import textures to the Blender cycles engine for baking the texture maps to use in Unity, or add the textures in Unity and bake them inside Unity. What would be a proactive approach?

#

🤔

rapid trellis
raw anvil
#

I know that exact problem! @rapid trellis

#

It is pretty easy to fix inside blender @rapid trellis

rapid trellis
#

I'm trying to do that currently, but I've never done much in Blender so far and am stuck

raw anvil
#

Would you like me to walk you through, or would you have me fix it for you?

rapid trellis
#

I'd really love to understand the process, if it's not too hard to explain

raw anvil
#

Well, I will try my best. (Maybe I should make a tutorial someday.)

rapid trellis
#

It's kinda hard to google since it's so specific and hard to explain

#

It's kinda hard to google since it's so specific and hard to explain

#

It's kinda hard to google since it's so specific and hard to explain

raw anvil
#

So to start, what are you trying to achieve? Are you trying to import to blender to decimate, or import to unity?

rapid trellis
#

It's kinda hard to google since it's so specific and hard to explain

raw anvil
#

I dunno why the text is in red.

rapid trellis
#

Sorry, having some touble with the discord server right now. I'm importing an existing mmd model into blender, decimating it since it's way too complex and then import to unity

gritty ice
#

hello eveybody im a noobie seeking help with unity. im looking for dynamic bones...

unique idol
#

it's coming along together, I love this

raw anvil
#

Ok. Well I know how to remove the double "skin" thing, however my knowledge is somewhat limited in some things. So to start, you import the mmd model into Blender using the latest forked version of mmd tools.

rapid trellis
#

Not sure if I'm using a forked version of the mmd tools, but yes, I'm importing via those

main lava
#

also I just realized that I was using the wrong Map this entire time which explains a hell of a lot

#

I'm gonna see if I can fix up my Pink Cat

raw anvil
#

if you downloaded from somewhere where it said powropis (or whatever) then that is the forked which has more features like autotranslate names from JAP to ENG. Anyways, after you import select the model and the "invisible parts" by going into edit mode and on your materials panel, click the "select" button to select only the materials that are "invivsble".

rapid trellis
#

Mine do the autotranslation thing yeah. Okay, let me check

raw anvil
#

ok then you do have the powropis version. You can double check in the addon section of the preferences

cold yoke
#

does anybody know why albedo colors are basically random when importing an .fbx file into unity?

raw anvil
#

So i think the steps would be:

#

Step one: import model

#

Step two: select the model and go into edit mode

cold yoke
#

(image for context)

raw anvil
#

Step three: click on the "face Select" option in the 3d view tool bar then deselect the vertices/faces of the model @rapid trellis

viscid siren
#

is the model uv mapped and do you ahve any image textures for it?

raw anvil
#

Step four: go to the materials panel and for now, select on of the materials that have the invisible body part

#

(or the overlapping body part, or whichever body part you want to remove)

#

Step five: click on the "select" button to select the whole body part that is linked to that material

#

Step six: delete that body part by deleting the faces. NOTE even if you delete that body part, the material and texture data still stays and cause a big file output.

#

Step seven: the material of the deleted part should alreasdy be selected. So in order to remove the material data that was once linkied to that body part, hold the "shift" key and click on the "minus" button in the materials tab thing

#

@rapid trellis

cold yoke
#

@viscid siren looks like it's applying some weird sort of albedo to the materials?

dreamy kayak
#

I don’t know why my avatar turns out to be like this when I import in Unity 😦

viscid siren
#

not sure what is going on with those materials, but you can easily make your won and add the textures on them.

dreamy kayak
#

It’s suppose to be like this, everything is finish in blender but when I import the texture is like messed up

cold yoke
#

@viscid siren The albedo that they get set to is totally random. so I can manually try to match it to what it's supposed to be in blender, it's just such a weird thing! Would be the same amount of work as making the materials in the first place I think? thanks though!

desert anvil
#

how do i go about decimating select mesh?

#

i have organised my armature and renamed what was needed i just need to know how to start decimating select mesh so i can bring down the tris and verts

dreamy kayak
#

Click your materials one by one and delete the key if there is only one key and start add decimation from the other tab @desert anvil

wicked mist
#

anyone knows a website to import avatars? people told me something about a japanese website :v

desert anvil
#

@dreamy kayak the only key on them is the shape key called mmd order bone overide is this needed for vr chat?

dreamy kayak
#

Only delete the one key if that material only have one key

#

@desert anvil

chrome scaffold
#

Hey guys. Does anybody in here know how to make custom models? Like, from scratch or so? I don't really know a whole lot about 3D stuff and I have a reference of a custom model I drew that I'd like to have in VRChat or so.

desert anvil
#

sorry if i am being stupid is it the modifier or the bit on the right that says key.033?

dreamy kayak
#

Google it or look it up on YouTube @chrome scaffold

chrome scaffold
#

.

spiral sigil
dreamy kayak
#

If there are more than one shape key, then don’t delete the key, if there isn’t then you have to delete the key before decimating

#

@desert anvil

#

What is wrong with your texture? @spiral sigil

spiral sigil
#

Don't know why there are darker parts showing

#

Shouldn't really be like that

dreamy kayak
#

Idk tbh, I’m kinda new to blender and unity so I don’t know much

spiral sigil
#

Well at least you're trying to help

desert anvil
#

cheers for the help @dreamy kayak i am hitting decimate and apply on the right but i am not seeing my tris go down any idea why?

viscid siren
#

are you in edit or object mode?

desert anvil
#

object?

dreamy kayak
#

You have to click planar tab or decrease the ratio down but look at your model while doing so

#

@desert anvil

desert anvil
#

ok where will i find the planar tab?

spiral sigil
#

@viscid siren Are you asking me or Acarias?

viscid siren
#

Acarias

desert anvil
#

i am in object mode is that correct?

dreamy kayak
#

Planar tab on the right

viscid siren
#

but sona gave the right answer, you have to lower the ratio in the decimate modifier

desert anvil
#

ah there we go cheers guys ^^

dreamy kayak
#

Yea you can lower the ratio but you have to look at your model at the same time because it changes your model part

desert anvil
#

yeah i am zooming into the part i am decimating and making sure its not too low a ratio so the model still looks fine 😃

fiery reef
dreamy kayak
#

Is that in unity?

#

@fiery reef

high jetty
#

Looks like your feet are weight painted to each other

viscid siren
#

yeah it looks like an issue with weight paint

unique knot
#

I'm experiencing a curious issue in blender and unity after joining a few vertices and sculpting on an exported FFXIV model

#

I was wondering if anyone knows the cause

spark ether
unique knot
#

..I have solved my issue in blender, the clip value in blender was too low, going to see if it translates over to Unity

unique knot
#

Yeah it works fine

spiral sigil
#

Can someone help me with something

#

Mantis LOD editor is not finishing the process of lowering the polygons

tired plume
#

@chrome scaffold if you have a concept then go use Sculptris or ZBrush if you bought that, and get to making it, then import into Blender for rigging, then import into Unity for tweaking and uploading. that's basically it

#

cause that's how i get there from scratch

chrome scaffold
#

.

#

I'd say something, but like...I think I'll just take it to DMs.

tired plume
#

i mean really, if you want a custom avatar from scratch, you're gonna have pay one of us

#

hours of work etc

chrome scaffold
#

Yea, I understand.

slow mulch
#

@spark ether did you make that or did you download it?

#

You can always lower the subdivision modifier if you need less tris

brisk crown
viscid siren
#

you may have to scale him downquite a bit

brisk crown
#

whenever i do, it says he is too short

tepid egret
#

hey so im trying to figure out why on my model some spots the textures are reversed but in blender it looks fine in unity there is like 3 or 4 areas that have reversed textures

brisk crown
#

and the issue with the upper chest

#

idk what its asking me to do

viscid siren
#

leave it blank

brisk crown
#

sooo... do i remove that weight then? its not exact to me. learning disability

viscid siren
#

remove the bone from the avatar configuration when you put the character in the unity

desert anvil
#

how do i go about editting a texture?

#

or changing one

#

i know how to change it in unity i want to change the colours on it hence why i am asking

viscid siren
#

if the texture is an image texture just find where it's located and use photoshop or something

dreamy kayak
#

Do you guys know how to apply textures manually in unity because part of my avatar has a wrong texture??

brisk crown
#

*thx @viscid siren

#

now i have to make the model "smaller

dreamy kayak
#

The face is blue and the skin is black

#

But everything else is correct

viscid siren
#

looks like the miku face materia sphere lacks the image texture

dreamy kayak
#

Oh

#

Why is that

brisk crown
#

@viscid siren ok, now its saything this after i removed it... this is getting me more and more angry when this should of been a simple process

#

thats it....

#

i am requesting Anyone to do this last stip for me

viscid siren
#

if there are useless bones inbetween it shouts at your face about it

brisk crown
#

does this look like a bad skeleton?

#

no useless bones

#

and the parent bones that are NOT attached phycally are attached

#

offset

viscid siren
#

do you have the bones named

brisk crown
#

of course

viscid siren
#

oh btw you might want to press ctrl+A while model selected and apply the rotation and scale, that might fix the size problem

brisk crown
#

on blender or unity?

viscid siren
#

in blender

tepid egret
#

would i put clothes on my character in blender and unity and also how would i rotate the arms on the say shirt to fit my avatar

desert anvil
#

got some new eyes off deviant art and some other textures this is what i am currently working on

spark ether
#

@slow mulch how dose one do that?

slow mulch
#

while you have your model selected in object mode, there is a wrench on the right of the screen

spark ether
#

In blender or unity

slow mulch
#

blender

#

there is one modifier called subdivision surface, and bring the number down next to view

spark ether
#

Okay thank you!

slow mulch
#

no problem!

spiral sigil
#

attaching files has been disabled in this channel from now going forward

spark ether
#

It does some serious damage to the model tho

slow mulch
#

yeah, it makes it much lower quality

#

if youre only a couple tris over, you could always delete a part of the mesh

#

or just parts that are covered up already

dreamy kayak
#

Do you know how to fix a see through skirt from looking from the inside?

slow mulch
#

can u send a screenshot

dreamy kayak
#

I can’t for some reason

slow mulch
#

dang

dreamy kayak
#

Like the skirt is see through when you look at it from the inside

#

When you look at it from the outside it’s fine

#

Do you know what I mean?

slow mulch
#

i think so

#

maybe a face is hidden

#

try pressing alt + H

dreamy kayak
#

No this is when it is in unity

#

Everything looks fun in blender

slow mulch
#

oh, i have no idea what im doing in unity. i cant help you there

dreamy kayak
#

That’s ok

sand lion
#

unity does that sometimes

#

I actually haven't found a fix for it yet though

#

One of my avatars I was making is having it done to their hair and idk what to do about it

dreamy kayak
#

See through hair you mean?

sand lion
#

yeah its invisible from the OUTside

#

which is a pain

dreamy kayak
#

Yea

desert anvil
#

anyone here good at changing atlas textures? need a body texture changed i have demon eyes and other assets for a model i am making just need this body texture editted

last hinge
#

@brisk crown I'd have the hip bone higher than the upper leg bones, if its a upside T shape, those tend to flip out on full body captures, leg placement is fine I'd move the hip bone up a bit so you get a upside down Y shape

snow lion
#

@sand lion to fix the invisible parts, try using cubedparadox's shaders with outline enabled (set it to 0.0 if you don't want the outline to show)

sand lion
#

I’ll try that!

#

and that fixed it! Thanks a ton @snow lion

ocean zealot
#

Do I dare ask about if someone can provide the dynamic bones for unity?

brisk crown
#

okay

#

now i have almost everything

#

i just need to scale to the correct way.... but in blender, wentever i scale it, it become microscopic or it doesnt fit the skeleton

#

is there an option to get it to the scle of the rig?

sand lion
#

CommanderD, it's on the unity store for $20

ocean zealot
#

$20 seems like a lot for one use, does this apply to models that dont have any bones made?

#

or could use a better set, say if a model had an issue with the hips?

sand lion
#

It only works on existing bones

still yew
#

Theres a free version ciricling if you ask the right people

ocean zealot
#

That's kind of what im asking...

#

Just because im on other servers and dont focus too much on discord, I ask if anyone's willing to provide the asset to DM me

tepid egret
dreamy kayak
#

Do you guys know any alternative similar to Muscle Animation Editor out there that is free? Message me by @ because I might not check it by the time you respond

tame niche
#

I'm trying to fix a texture problem with a model from MML2. The characters feet aren't properly textured (it just has a transparent area of the texture assigned to it). Is there a way in blender i can find out where in the texture the feet should be?

tight tartan
#

Guys, does someone know how to unite many different MMD's in one model? I wanted to make an avatar mixing different things I find in devianart, but I have no idea how to put them together

brisk crown
#

FINALLY!!!! AFTER OVER A MONTH!!!!

#

he is finally done in the way i want him to be

#

now i just need for it to load up and i'll be ready do go

brisk crown
#

it still needs work.

#

any suggestions?

spiral sigil
#

https://ibb.co/caF4wm Okay guys, need your help on this. I want to make all of these bones into one big bone so the cannon is static and it doesn't deform into a hand when I import it to VRchat... However, whenever I delete these bones (the mesh is combined, there shouldn't be an issue) the gun completely detaches itself from the ball joint. How can I make this into one big bone and keep the mesh intact? I have tried joining the mesh, but it's already joined.
imgbb.com
rig

(Bones I'm talking about are these in orange)

imgbb.com
rig

Image rig hosted in imgbb.com

pulsar mantle
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what does people think about this?

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trying to make a face

viscid siren
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if you are planning to make an anime face i'd suggest you use polygonal modelling instead of sculpting

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sculpting is also possible in blender, so you can do it after making a good base mesh for the face

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and not sure if i remember right but sculptris free version locks some important features.

pulsar mantle
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what, I can sculpt in blender? how?

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besides, it seems easier to sculpt with the free one instead of polygonal thing

viscid siren
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in blender you have much more control, also you can enable dynamic topology which decimates the mesh as you keep sculpting it, so it's not a problem

pulsar mantle
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What consitutes a "good base mesh for the face", anyway?

viscid siren
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one which has the basic form of the mesh without the fine detail

pulsar mantle
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i am not confident about making that, as my current progress indicates

last hinge
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@ocean zealot it's not for one use its for your installation of unity for whatever you create with it.. so if you make 50 avatars then you can use it on 50 avatars.

lament pond
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I can't post any pictures

unique idol
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poof

viscid siren
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You have to post image links

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@unique idol Cute

unique idol
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thanks owo

pulsar mantle
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turns out I don't know how to model faces, any help?

viscid siren
pulsar mantle
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text tutorials on the basics? i like text more than video

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well, i seem to have an text tutorial on hand

pulsar mantle
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but don't know the stuff surrounding gaces

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faces

viscid siren
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neat

leaden ice
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nvm

desert anvil
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do weapons tend to have mmd trash in them? i decimated the ruby robe scythe but for some reason it still has like 9000 tris trying to add it to this custom model but i need to get the poly count down on the weapons

wicked mist
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anyone did a nice model for felix?

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or is there a place i can get that from?

crude gazelle
spiral sigil
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Guys, is there something like Ninja Ripper that can get past Denuvo? I really want to be my favorite Ubisoft characters but this god damn Denuvo is in my way

timid vine
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does anyone take model comissions? i wanna request Devilman

lapis mural
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Im currently Weight painting a model and noticing theres no real inbetween weights, its only either 0 or 1 even 0.2 weighted vertex is acting like a 1 strength vertex. I never had this happen to me. Any idea what could be the cause of this? (Im using Blender btw.)

lament pond
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@lapis mural you need to rig it to more than one bone

lapis mural
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Thats the weird part. Vertex groups are overlapping.

agile cargo
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so can a .mesh file be imported to unity?

sour anchor
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can someone help me with blender something small with cats i imported my model and fixed it but i cant toggle the textures and i have all the seperate files but idk how to attach them and i get this wiremesh first

unreal beacon
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@sour anchor press z

sour anchor
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hmm the model might be messed up x.x it doesnt do anything for me on the model

wicked schooner
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Ok so

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can you add a particle emitter to a bone?

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Like if I wanted smoke to rise from a cigarette, could I put a bone in the cigarette that isnt rigged and put the component on there?

sour anchor
tall zodiac
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Sorry if this is the wrong place to ask but does anyone know where I could find a model of a vape?

spiral sigil
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should be some on sketchfab

kind idol
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probably find it on the internet, or you could model it yourself in blender

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trust me its fun to do if your a starter

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hey, i have a problem with unity

worthy cypress
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hey fellas

sour anchor
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its pretty easy to build small stuff like a vape just add simple obj together and tinker with tranparencys

kind idol
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if i export my fully texured character into unity it doesnt export the textures with it? somebody know a solution?

sour anchor
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here are 3 free ones

tall zodiac
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Thanks for the help!

sour anchor
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np

limpid dagger
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How do you save a texture you painted in Blender? I'm trying to create a texture for a model I'm working on, but I don't know how to save it so it will actually show up in game

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Hello? ._.'

lapis needle
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@limpid dagger Go to the UV editing screen layout, "image", "save as"

limpid dagger
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?

carmine ridge
limpid dagger
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I didn't use the UV Editor, I used the Texture Painter

carmine ridge
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I accidentally clicked "add uv's"

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how do I apply a texture to things in this

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I imported an elon musk face model, and wanted to add the texture lol

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jokingly made a weird body lol

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nooo blender crashed

lapis needle
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for some reason I cant drag in photos lol

carmine ridge
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AH I got it back.

lapis needle
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its like they are trying to make it difficult to show people how to do stuff

spiral sigil
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Where do I get the tank model that every1 has

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Could not find it on google

carmine ridge
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pressed render, now I can't go back D:

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help

spiral sigil
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hm i can just use any tank model right

carmine ridge
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nvm, just loaded an autosave

limpid dagger
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Can somebody please explain my predicament?

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Like, DM me or something

carmine ridge
limpid dagger
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I figured it out, sorry for being annoying

young shuttle
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Hey wondering if anyone knows what Im doing wrong, I just messed with this model and exported it and what not but in unity it is reading it as being huge af. Like there is a box around the model that is making it huge and I do not know how to delete it. Any help will be greatful. Thank you

spiral sigil
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https://imgur.com/a/7KLgK Hey i wasnt sure if this should go here or rigging, but i have this model i am rigging but random parts like the eye have 2 edges on the same part but are not connected so when the model moves it has massive holes in it is there any way i can merge close edges or something like that?

outer nova
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Hi! does anyone know how to translate all the japanese words on a model in blender ?

runic hedge
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you could try the cats blender plugin @outer nova

outer nova
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im using CATS but how does one translate these ?

runic hedge
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you have 4 buttons under translations

outer nova
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uhh cant upload a pic

runic hedge
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in the cats menu

outer nova
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omg imstupid

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thanks

runic hedge
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yw ^^

radiant wigeon
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Apparently 3DS Max is free for 3 years if you have a .edu email, would that be useful or should I just use blender?

spiral sigil
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my unity is stuck at loading screen when im publishing my avatar?

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are you uploading yours now to?

frozen vault
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Yer my guess is its a server issue. been trying for the past hr

spiral sigil
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i just made my very first mmd model to lol

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what does both shoulders and neck is the chest mean?

frozen vault
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bone structures

spiral sigil
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ya im not sure what to do?

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does it have to be huminoid?

worthy cypress
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Anyone able to upload their avatar?

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I thought it might have been because of dynamicbone, but apparently not because i remove it to no avail

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@spiral sigil

spiral sigil
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hey guys is there a way to delet somthing that is a part of the mesh on a model?

timid vine
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avatar upload servers are down rn

elder ermine
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i just uploaded one and it worked

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🤷

worthy cypress
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anyone know how to disable future-proof content? that's the part im getting stuck at

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right after i click upload

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someone please help

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😦

elder ermine
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you probably just have to wait awhile and try again

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happens to me pretty often

timid vine
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future proofing isn't the issue @worthy cypress

worthy cypress
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what is it?

timid vine
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it's the upload servers

worthy cypress
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fooook

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i have a very much needed fix for my model ready to go lol

timid vine
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same

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i just trying to animate my model

civic vector
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does anybody know how to use dynamic bones to make my clothing droop down

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my clothes are static and not falling down, I have a feeling it might be the gravity but I'm stuck

scarlet swift
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Does anyone know why my mesh looks different in object mode? I made some changes to it in Edit mode, but when I change it back to Object mode everything goes back to default.
https://i.imgur.com/nUIcUmu.png

paper loom
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the site navigation is a tad wierd, you have to go to the bottom of the page and click the page number

spiral sigil
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im trying to get help but i cant get photos to go with the messge
Okay friend be up with me is it possible to rig something like this

its got cloth in weird places
I got bones in it

but when posing it only the second mesh moves not the body

so if you could teach me how to do this kind of stuff that would be great Ive watched all kinds of videos at this point and got pretty far but I cant get the mesh to stick to the bones
and when importing it into unity it freaks out saying model not in t-pose
and missing bone left lower leg even though in blender you can clearly see its there
http://prntscr.com/i12acb
Lightshot
Screenshot

http://prntscr.com/i12akw
Lightshot
Screenshot

This is my problem

Lightshot

Captured with Lightshot

Lightshot

Captured with Lightshot

mild crest
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why are some parts of my model dark grey

whole cipher
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Just lighting

mild crest
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its a different color even when i move the model

mild crest
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its inside out,,,, how to i make it not inside out

winged aurora
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guys do you know where i could get a .pmx 3d model of the double helix sword from majoras mask

wary elbow
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@spiral sigil is that the Killzone Helghast Sniper (aka Cockroach Sniper)

spiral sigil
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@wary elbow yes it is and it was a pain to get because i ripped it from killzone shadow fall from the ps4

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but

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Im not very go at rigging 😦

viscid siren
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@mild crest no idea if you have figured it out yet, but select the mesh in edit mode and then press 'Recalculate' button in the "Shading/UVs" tab on the left

spiral sigil
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good*

raven apex
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My avatar is stuck in T-pose even though I rigged her as a humanoid and all the bones are correct. Anyone have an idea on what's wrong with it?

upper kiln
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@raven apex make sure you have armature modifer on it in blender

unique idol
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I might need some help with my model

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right now I've done doing the uv maps and what I'd like to do is saving those uv maps as png, edit them on another software (I'll use paint too sai) and then apply those pngs as texture for the model

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eventually make it so the model has a hard shadows to look more cartoonish

viscid siren
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go in the image edit mode the press the image<save as image

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then you can also export the UV layout to use as grid where to edit

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from the UVs menu and "export UV layout"

unique idol
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alright but then I dunno if it will stay there even without the cycles render

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like how to make sure it stays when I'll export

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that's where I'm at right now

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I'll also have to rig it of course tho making sure everything is connected even if they are separate meshes

viscid siren
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you need to have the image files so you can apply them on the model in unity, not quite sure if it automatically keeps the material and textures when ported to unity

unique idol
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as simple as this?

viscid siren
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preferably have the eye image in the same imae as the whole texture

unique idol
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well the thing is the eyes are a separate mesh right now so..

viscid siren
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owait nvm yeah that is okay then

main dove
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anyone knows how to get stuff like clothes and hair to move fluidly?

mossy quail
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@main dove Yes, that is done with a Script called Dynamic Bones

main dove
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for unity right?

mossy quail
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Yes

main dove
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where can i get that?

mossy quail
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On the Unity Asset Store

viscid siren
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Dynamic Bone applies physics to character's bones or joints. With simple setup, your character's hair, cloth, breasts or any part will move realistically.

Features

  • Very easy to setup, no programming required.
  • Fast and stable physics simulation.
  • Works with Mecanim and legacy animation.
  • Support all versions of Unity, from Unity 4 to Unity 2018, mobile friendly.
  • Full source code included.

Web Demo
Video
Forum Thread

If you are not sure is Dynamic Bone works for you, please mail willhongcom@gmail.com to request for an evaluation version.

mossy quail
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it costs money though

main dove
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oh damn

viscid siren
grave marsh
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I am confused but not a big deal but why does Unity input mesh with a 90 degree X rotation when in Blender, it is all 0 http://prntscr.com/i174t1

Lightshot

Captured with Lightshot

mossy quail
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Dunno

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is your model sideways?

grave marsh
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its all meshes

mossy quail
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huh

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I mean i had some models which were rotated after being imported as well

grave marsh
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its all applied loc, rot, and scale

mossy quail
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wot

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okay thats weird

grave marsh
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if I rotate it without apply 90, it goes to 0 so wondered if it was something in Unity

mossy quail
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Maybe, i dunno xD

viscid siren
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with other project i'm working on atm if i bring something in unity it's rotated similarily, but it really doesn't matter.

grave marsh
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for the project I was working on, it did cause I did a piece by piece and when I added it, it was always rotated 90 to where I had to keep making it 0

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each part was a single part so I can also update as I go and also for changeable parts as well so I needed to know for future projects

eternal folio
#

can anyone explain to me how to delete an object that i cant seem to stop from getting mirrored

unique idol
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just wanted to say hi

worthy cypress
#

You guys do know Loli Army’s discord has like $100 worth of assets for free right

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Including dynamic bone

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@mossy quail @main dove @viscid siren

viscid siren
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somehow i'm not suprised

onyx juniper
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Aren't we not supposed to talk about that here?

woven ibex
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How do i get 2 seperate meshes to move at the same time in Edit mode (Blender) ?

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can only seem to select vertices of one mesh in edit mode

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but i need to move them both

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and whne i change meshes its kicking me out of edit mode

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nice

viscid siren
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to edit 2 separe meshes at the same time you could join them in same byt selecting both and pressing ctrl+j

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but after that you have to separate them again by choosing all vertices of one mesh and pressing P and selecting "selection"¨

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or both and pressing P and selecting "by loose parts" but it would also separate parts which you may not want to separate

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@woven ibex ^^^^^