#3d-modeling

1 messages ยท Page 25 of 1

brazen dirge
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Hmmm. well, you can apply the deciamtor, and then do it again

spiral sigil
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wait would 48k mean alot or would i get in troble?

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i mean i have one thats like 21k

brazen dirge
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VR Chat limits to 20k tris for an avatar

spiral sigil
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this suuuuuucks

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all i wanted was to bring in a yuno

brazen dirge
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Thing is, if you have THAT many tris you might be able to also use the decimator on the face and other high poly areas

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maybe at a factor of 0.6 or so

spiral sigil
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but he said if i do that i cant do eye tracking and mouth tracking

brazen dirge
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huh? granted i don'T do that much in blender but that stuff shouldn'T depend on a specific poly count i think...

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Hmm

spiral sigil
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XC was going to say if you could find a yuno with a low polly count id be super happy XD

brazen dirge
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yuno gasai?

spiral sigil
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but i guess i could look for another one (2 hours of my time on my first mmd wasted XD) and yes XD she's my wifu

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i'll try another one

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ok i found one thats 30k should be able to do this now

brazen dirge
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๐Ÿ‘Œ

spiral sigil
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i'll come back to tell if this one works

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loads in new mmd and looks at the hair bones "welp"

remote otter
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Is anybody on to help me with a quick problem?

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Trying to set up a zelda model in blender but the eyes are borked.

spiral sigil
azure quartz
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finishing up the basic block out

spiral sigil
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ahhhhh is it posible to go in with a poly count of 24k?

rich mica
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19.999

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max

spiral sigil
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fuk

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ligit this is the second time doing another modal ITS I CANT GET IT LOW ANOUGH ARGHHHHHHH

rich mica
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use the Devimation tool

spiral sigil
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da wha

rich mica
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Devimation tool, in CATS

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if u have it tho

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u should have it

spiral sigil
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you mean decimation?

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so i did it but the shoes are now super whaked

remote otter
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How long does it take for a model to show up in game?

last hinge
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decimation only works so much, ideally you can use template/retopologise tools and remodel everything down to something sensible [I'm working on a MMD/Anime template and got it under 10k polys pretty easily buy remodelling everything from scratch, just drawing quads over the old surface and only putting detail where it needs it, then doing wraps/transfers to move blendshapes / uv's, etc to bake from the higher resolution model.

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shit 3am got to hit the hay

inland fern
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Anyone know gow to replace the old with the new python in blender? can't add cat's plugin because it reports errors all the time.

spiral sigil
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Ok i have a avatar i need to apply eye tracking on..problem is the files i have for the model does not have pmx or mmd file in it...is there still a way to apply eye tracking?\

remote otter
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I've been trying to upload this model but it won't show up

spiral sigil
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i dont have the texture atles thing

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HELP XC

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plz

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@rain flax

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im trying to go by tour youtube clip on how t get mmd models into vr chat then you tell me to watch another vid and here i am stuck

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๐Ÿคฆ

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3 hours its been

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just to get one model in XC

teal otter
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@spiral sigil I'm pretty sure Tupper shows somewhere in the beginning of the video how to get it (you have to enable them in addons)

spiral sigil
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oh O_o hold up really

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oh

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now i look stupid

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i thought that he had the same add ons in the other video

sand dirge
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Not sure what might be wrong

minor steeple
sand dirge
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Idon'tunderstand

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Now it's at least trying to make an ambient occlusion map but 1) it saves it over the texture file I have rather than the new one I created and had active and 2) it still doesn't really look like an ambient occlusion map, with really rough edges and all

spiral sigil
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fuck it i give up its been 5 hours now and my yuno has still not been complet and im taking it will never be complet XC

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๐Ÿ˜ข

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im so pissed that all my time is wasted

red parrot
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have you tried to reduce the triangles as much as you can in areas hidden like behind the eyes, under hair, between limbs etc?

spiral sigil
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iv done all that and now im doing the messhing theng

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the atlis or what ever you want to call it

red parrot
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and still above 20k?

spiral sigil
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no its under 20k

red parrot
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oh sorry I only read the thing about triangles ๐Ÿ˜ฎ

spiral sigil
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all good

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its just this is taking way too long

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just for one modal and i think i might have fucked up

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i dont know

red parrot
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It looks amazing dude! Keep working on it and it'll be worth it in the end ๐Ÿ˜ƒ

spiral sigil
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does it look like im on the right trak?

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like is this even what this stage suposed to look?

red parrot
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I have no experience with blender yet so it is hard for me to tell

spiral sigil
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๐Ÿคฆ

red parrot
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but it looks cool (Y)

spiral sigil
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i want someone that does know tho but thanks any way

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umm what if i do @ senior discord helpers

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O_o

red parrot
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im just here to cheer you up and keep you motivated ๐Ÿ˜„

spiral sigil
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XD thanks

latent charm
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We're just here to help manage the discord @spiral sigil

spiral sigil
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oh dang

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๐Ÿ˜ข

latent charm
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Later, when most of the americans start to wake up, the discord should be more active and you'll be more likely to get more help with whatever problem it is you're having.

spiral sigil
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im just scared that i might have mesed up

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re-unmapping XC

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do i have to do that?

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๐Ÿ˜ข

red parrot
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You've worked hard! Time to take a break and do something fun and relaxing for a bit ^^ Watching guides will be less boring after a break

spiral sigil
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i mean i would but i just want to get this over and done with

latent charm
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If you go to file>save as and press the + key on your number pad it'll increment the .blend filename by a number, then you can go back a bit even if you've made a major fuckup.

Of course you have to do that while you're working and before you make a balls of it, but it's useful to remember for the future.

spiral sigil
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thing is i asked some people here if they could help and all i got was "only if yu knew da wey" and that keept going and going and i got pissed off at them i hated that meme ever since

red parrot
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you don't know da wey?

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jk I hate it too......

spiral sigil
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๐Ÿคฆ

latent charm
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That just made my blood pressure spike up dammit ๐Ÿ˜† ahahhaa

spiral sigil
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i hate that meme i ligit stoped playing vr chat for a bit

latent charm
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There was that brief moment of panic, "oh no not here too"

spiral sigil
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yep

red parrot
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look at the second person under "VRCHATTER".... we can't escape it

spiral sigil
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i wish that the next person that says anything or does anything about that meme gets kicked from the server THEN THEY WILL KNOW THE WAY

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OF BINING KICKED

latent charm
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I'd say if someone's meming gets in the way of discussion or support just politely ask them to take it elsewhere.

spiral sigil
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well i did do it in vrchat general

latent charm
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Oh that might be why. Best to keep support questions to the channels under development.

spiral sigil
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O_o

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best to keep the imeg saved WHERE DO I FUCKING SAVE

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I CAN SAVE THE MODEL BUT THE PICTURE ARGHHHHH MY MIND

latent charm
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image viewer area โ†’ image โ†’ save as

spiral sigil
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thank you

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sigh

red parrot
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pats on head

spiral sigil
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my mind is fucked right now

wind laurel
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Anyone here know / have an idea of why mirrors does not render my props properly ? it is just green

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Everything on the model work fine except my baguette ๐Ÿค”

red parrot
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lol xD

wind laurel
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Unity render it fine ; same goes for the avatar selection menu in game

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But yeah fuck me ?

red parrot
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that sounds so wrong maan

spiral sigil
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its a pikkel

red parrot
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even worse xD

spiral sigil
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XD

wind laurel
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Does that look like a pickle to you

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;-;

spiral sigil
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i can be XD also sorry i dont know

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I FUCKING KNEW

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THIS WAS GONNA HAPPEN

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RGHHHHHHHHHHHHHHHHH

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Hey. I made my 1st iteration of my character ( will modify it as time goes on and add things to it), as of now its just a floating head with a dangling spine. ( may remind you of enemies that are spawned in Darkest Dungeon by the Collector boss ). What bones do I need exactly to put there? I have no limbs but I want to make sure that it will work well in the game. It's supposed to float but its something that has to be done in Unity iirc.

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i ligt starting to cry

red parrot
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Is it not fixable?

spiral sigil
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i dont know

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all i know is i just want to hit my head agasnt a wall

red parrot
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as I said. take a break and come back when you feel motivated again. You have learned ALOT in these hours that will make it much easier for you in the future ๐Ÿ˜ƒ

solid heron
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Yo, im having a issue with my avatar. My avatar is invisible to everyone and im the only one who can se it. The moment i reupload/update it its visible on the first hub i join. If i join a different hub it becomes invisible for everyone else. I can see myself fine in the ingame mirror etc. Iv not been able to replicate the problem on other avatars so was hoping anyone here would know a solution.

spiral sigil
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@solid heron what sdk are you using if your using the 2018 one thats your problem

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for some reson thats broken af

solid heron
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im using "VRCSDK-2018.01.03.12.06_Public"

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guess il need a new one

spiral sigil
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yeah thats your problem try and find the newish 1017 one

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2017*

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any way youtube time for a bit while i eat noddles

red parrot
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if you have the 2017 then please share the file to us sykkid101

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I am annoyed with the new one too

spiral sigil
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ahhh you got me i too am in the same stuation

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XD

red parrot
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Lol

spiral sigil
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i dont have it as well sadly

solid heron
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@spiral sigil So you sure that SDK will fix my invis problem?

wind laurel
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Ok so apparently the problem of my green baguette is not the shader since even when i changed it to another it did not fixe it

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๐Ÿค”

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I'm so fucking tilted

spiral sigil
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i think so as thats what someone said to me

solid heron
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alright so the hunt for a 2017 SDK is on

spiral sigil
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XD have fun if you find it let me know tanks

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does anyone here use blender?

red parrot
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almost everyone in this chat I guess if you mean blender. I've just started using it ๐Ÿ˜› @spiral sigil is the expert here

inland fern
spiral sigil
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NO I DONT KNOW HOW TO USE BLENDER IM GETTING WAY TO PISSED OF IT AND I HAVE NO CLUE WHAT THE FUCK IM DOING also time to try agian in blender XD

inland fern
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You ok m8?

spiral sigil
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NO XC

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im trying my hardist to bring in a mmd model into vr chat but im having so many problems its not funny and its been about 6 hours that iv been working on this

inland fern
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That's the damn time i used to find out why python conflicts happend with blender, and it was because i had a script that redirected it only for vlc and SVP ๐Ÿ˜›

spiral sigil
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XC

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i ligit dont know what to do any more

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i dont even know what i did but i think i lost my skert somehow

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can any one actualy be able to help me with this

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ANY one

sand dirge
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Does my character have to be in T-pose for Mixamo

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The fingers got all fawked up

spiral sigil
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no clue

inland fern
halcyon mulch
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.fbx file btw

spiral sigil
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well I have a model pre-rigged and a texture image, but I don't know how to combine them.

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as in since it is a compex model I can't really unwrap it effectively

barren walrus
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I'm very sorry for asking it here, I basically just joined and have looked up on Google, YouTube and through most, if not all of the channels here, but is there a guide or something close to it for 3ds Max? It's the only modelling software I have (some) knowledge of.

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I made my own model. I unwrapped and textured it, but I'm not sure if I should add Morph targets to individual meshes, the complete mesh or if I should add bones first

spiral sigil
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Humm, Hello, I'm making 3D Characters, but i have 0 imagination.. any ideas ?

sand dirge
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That's kinda vague

spiral sigil
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Wow that's nice

inland fern
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How do i apply textures on the model in unity?`

sand dirge
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How do I include textures on the .XBF

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but it doesn\t work

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Oh, is the problem that I've been using cycles render

plucky moss
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@halcyon mulch 1 sided textures?

barren walrus
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I'm currently attempting to make my own Morph Targets/Visemes and I'm a bit lost as how to blinking works. Is "vrc.blink_left" literally the blink, or do I need to use both "vrc.blink_left" and "vrc.lowerlid_left" to make a blink?

spiral sigil
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how do I deselect in blender

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like a CTRL+D in photoshop, but for blender

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deselect all, anyone know how?

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google isn't being very fruitful

keen cedar
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press a

spiral sigil
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o

willow stump
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I use a

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as it toggles between all or nothing

inland fern
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How do i untick for showing the bones to only show the character for when manually adjusting the texture atlas sizes_

sand dirge
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Nah I just can't figure out how to include the texture

willow stump
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"Hiding Bones"

inland fern
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Where's that option?

still yew
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Has anyone used Paint 3D to model?

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I am having trouble getting the fbx file to bring the textures with it into unity

sand lion
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make a textures folder and put them in there in the same spot you put the fbx

spiral sigil
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How do you merge verticies in Blender

scenic ember
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@still yew i donโ€™t think paint 3d is viable for that

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Alt + M

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Select 2 vertices, alt M and youโ€™re set

spiral sigil
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damn

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ok

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thank you

inland fern
spiral sigil
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I'm the best at vrchat avatar making but I think it's asking for your view point thingy @inland fern

inland fern
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Yeah, need to know how to do that

spiral sigil
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Thee vrcdescriptor that's what it's called I think

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Oh I did it some how but idk what I did todo that

inland fern
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Yeah didn't find anything called vrcdescriptor

spiral sigil
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Hmm

sand lion
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you need that to export as a character

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make sure you go to the right and click add component

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then search for the vrc descriptor

spiral sigil
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I made a char, gave it bones, weight textures and so on. No animations at all. Is that a problem when I import it to unity? Or will i be able to just assign some animations from vrchatsdk?

inland fern
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Ain't got descriptor in the list:S

spiral sigil
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the character has literally 3 bones

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spine, neck and head

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@sand lion do you know how to import vrca file into vrchat been looking at the sdk it seams to convert your avatar into vrca before uploading

sand lion
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Are you trying to import it in a different way than the sdk?

inland fern
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Me? Nope. Unity with VRchat's package

spiral sigil
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Well I found a way to download my favorite Avatar from a world I just want it in my personal avatars but it's a vrca so I was going to read all the sdk dll to try figure out how the upload bit works but to many files @sand lion

sand lion
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Ah, okay. I didn't know that was possible, but no I've no experience with ever using vrca file.

spiral sigil
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Oh I see

inland fern
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So how do i add the description component script thing?

sand lion
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Can you import it into unity?

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Duckers, are you on the correct unity version?

spiral sigil
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Umm add components

inland fern
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Add components doesn't have it in the list.

And yes. Downloaded the version the vrchat sdk supports

sand lion
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try typing vrc into the search when adding components, you dont see vrc descriptor?

sand lion
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vrc_avatar

inland fern
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Yeah, saw it jsut now xD

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Thought it was max 20k, not 10k

sand lion
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it is max 20k

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thats a generic warning if you go above 10k

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as long as there's no red sign there, you're good to upload

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but make sure you have imported your model as a humanoid rig

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otherwise it wont use vrc standard animation

inland fern
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And i guess i can't add the humanoid in unity?

sand lion
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you can

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if you go to your assets, click on the model

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on the right you should see generic rig change it to humanoid

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and then click configure below that, it will let you make sure all the bones are correctly set

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I usually remove the jaw bone for good measure depending on what you're adding

inland fern
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Should i optimize game objects?

ember light
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i dont believe that is necessary

spiral sigil
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Hi, I'm a 3D Modeler. And i have 0 Imagination, Any ideas for a 3D Model?

ember light
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@spiral sigil a pizza box

spiral sigil
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oh nice

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a pizza box with a face , arms and legs

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๐Ÿ˜„

ember light
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^

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buff arms and legs? ๐Ÿ˜›

spiral sigil
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maybe

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xD

sand lion
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arms and legs made of pizza

spiral sigil
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oh

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a guy without a arm, but with a PIZZA ARM?

dark crest
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  • Spiderman2 Pizza Music Plays In The Distance*
frozen thicket
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Model a 3d modeler with 0 imagination

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Also, I respect you so much. It took me like an hour to figure out how to mirror a piece of my mesh to the other side of the model

inland fern
ember light
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rip

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what model are you trying to upload?

inland fern
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A link model from zelda. MMD model first in blender, then into unity

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And apparently got blended with scrambled eggs in the process

ember light
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might want to try setting the x and y position to 0

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try loading one of the example scenes in the vrcsdk and make sure both models' body are aligned

sand lion
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Just know the servers are a bit weird right now

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Might be best to wait

ember light
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anyone here experienced with model ripping?

sand lion
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Kinda sorta

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depends on what you're ripping it from

ember light
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is it possible to rip from a browser?

sand lion
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does that website have 3d models?

ember light
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yeah

sand lion
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There might be something that can capture 3D models based on like rotational viewpoint

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But I'd have no experience with that at all

ember light
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i see, will look around in the mean time

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ah, well after a quick google search, it seems i can just get the models directly from the game files lol

sand lion
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For LoL?

wispy helm
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so i want to make a model in sculptris, has anyone doen this before and is willing to help me?

brazen dirge
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@wispy helm Hi, yes i did and would

wispy helm
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Thanks!

brazen dirge
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wanna DM?

wispy helm
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sure!

trim hollow
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if anyone can help me put pieces of different models and make just 1 private msg me, i can pay u or smth

spiral sigil
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so I made a UV map... but I got the size wrong. It is currently 1024x1024, but I want 2048x2048. Is there any way to easily change the resolution of the UV bake (or export) or do I have to make the UV map all over again

sand dirge
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My right middle finger feels like it's going to fall off

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thanks blender

marble cypress
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yo is anyone here

minor steeple
ancient condor
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just worked on getting so knee detail

main lava
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Okay good news, coloring my first model in 3Dpaint does indeed work

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bad news, apparently it's not in a T-pose and the head doesn't exist in the humanoid thing

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I'm getting closer

spiral sigil
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Hey guys, would anyone know how to rig a model that isn't a human? I'm a total newb

main lava
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I'm gonna try and put my model in the game with a screwed up head and a missing hand

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....once I get the right Unity version

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just for the sake of trying it

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probably won't work but doesn't hurt to attempt

tawdry spruce
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anyone know where i can get a shader for more human like avatars?

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more specifically how can i put GLSL shading in unity?

magic linden
tawdry spruce
magic linden
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transparentcy

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just change the matuiral type

tawdry spruce
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I changed it to different things but still doesnt come out good

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this is unitychan/clothing, best one if found but too dark. wondering if there is a specific shader i should be using

main lava
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oh a T-pose has the arms down lower

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I went literal with that

sand dirge
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My eye used to have the "end" of it be flat and now I finally made it rounder again

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yet when I leave to object mode, this happens

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Any idea at all?

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Wow I am never going to understand Blender's undo policy

main lava
sand dirge
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Okay my goddamn blender is just

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completely broken now

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Why does pose mode hide all bones

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Why doesn't anything work

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I got the eyes turning around properly once and the save was destroyed by CATS crashing Blender

solid heron
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Hey do anyone have a preset for Dynamic bones to get it to be jelly like?

magic linden
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jesus christ

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im still opimizing this model

copper slate
magic linden
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after more opmizing

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29k faces

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0n0

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REEEE

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this is like manal opmizing

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it was at 40k

sand dirge
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Guys, any help, like, really, please

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This doesn't make ANY sense to me

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Why does being in object mode flatten it completely

bronze verge
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Are unity particle systems working properly in game?

raven ridge
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Yup

bronze verge
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Just asking because some people don't see my avatar with the particles on, but it does show up when they're off

glass prism
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oh right iโ€™m gonna think of making a custom 3d model, what program should i start with

night trench
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Can anyone here make a model from scratch?

tawdry spruce
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anyone know how to make character brightness higher?

glass prism
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i want to start doing that

tawdry spruce
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๐Ÿ˜ฆ

warm thunder
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Same here, I'm working with 3DS Max right now to see if I can get anywhere. I'll update once I have more than a cube hopefully

sand dirge
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I did a model from scratch with Blender

willow stump
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maybe a simple one, but has anyone seen an issue in unity when you disable the gameobject with the tickbox on the top left of the inspector it doesn't actually dissapear from the scene view?

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it's shaded out in the hierarchy but still also shows when you import it into vrchat

stuck willow
latent charm
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@sand dirge Check for shape keys, or any mesh modifiers on the eye.

Pose mode shouldn't hide bones, unhide with alt+h

sand dirge
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I've had the mirrored editing on all this time, and I haven't touched that part much in general

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Model looks fine in blender and unity both

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@latent charm Ty, there were some shape keys

fringe yoke
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Does anyone know good unity shaders?

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So I can make my avatar look better?

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Cubed doesnt work for me

honest sonnet
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use cubedparadox's flat lit toon shaders

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doesn't work?

main lava
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haHA TOO MANY POLYGONS BECAME AN ISSUE

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AGAIN

fringe yoke
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doesnt look good

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I meant

main lava
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HOW DO I FIX THAT WITH BLENDER

fringe yoke
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dont

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fix

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it

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with

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blender

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Use MantisLODEditor

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to decimate

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without ruining textures

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or

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you can try CATS auto decimate

latent charm
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@fringe yoke You don't have to hit enter every few words you know.

fringe yoke
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that might work...

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Sorry.

main lava
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I don't care about textures I can just add color to it later on

stark estuary
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I know this isn't the 100% right section but the avatars page is blowing up with chat and nobody can really see anyone's chat lol so I'm hoping someone in here might know how to help me =P

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Alright guys I'm stuck, still kinda new to this so bare with me, I have a model I just got done fixing in blender (weights and rigging) but now I am trying to get him into unity to finish up the rest of it and I noticed something is up with the textures, I see that my model has 7 textures (eyes, clothes, face, etc..) but when it goes into unity I only see one mat sphere pop up and if I drag any of the textures into it, the whole model gets covered in only that one texture. How do I either combined all the textures into one file or add more mat spheres and assign them to the right spots?

fringe yoke
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no no

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textures will be muddled

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your textures will look like one color

craggy seal
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hey is there anyone here i could ask to make me a model based off a picture i have?

fringe yoke
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also

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cubed makes my avatar look like full-bright

sand dirge
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Okay

#

Oookay

#

One vertex in my model's left elbow is mapped to left eye

spiral sigil
#

Hey I have a problem with avatardescriptor in unity. I dont see the view position orb in the scene, at all. I moved it to 0,0,0 and tried moving it in all directions but nothings there

#

@craggy seal Most of us are too busy with our own avatars or complete noobs

#

xD

#

Id say youd faster learn to make an avatar by yourself than find someone to make it

#

its not that complicated tbh. Its a steep learning curve but as soon as you grasp the basics it gets much easier

craggy seal
#

oh ok

main lava
#

I've just about mastered the setup process from repeatedly trying to make a model through unity so at the very least I got that part covered. THe actual modeling not so much

#

and I am absolutely fine with the textures being one color

#

or seeming like one color that I can fiddle with

#

the colors of the character are really simplistic anyway

fringe yoke
#

well

#

i cant add shape keys

main lava
#

I have no idea what that is

honest sonnet
#

shape keys = animations

#

blinking and mouth visemes if you want the good stuff

fringe yoke
#

cant do it

#

with my model ๐Ÿ˜ฆ

#

its kinda buggy

#

does anyone know

#

how to add

#

shape keys to fuse models?

main lava
#

I'm kinda going for a mascot head effect like...I'm not too worried about making the mouth move when it talks it's literally just the same expression

#

which adds to the fun

charred zodiac
#

spent an hour decimating in blender getting it to look decent only to find out unity dont give any fucks

main lava
#

I can draw on top of it

deft kite
#

im still new to blender, is there a quick key to zoom in on an object, the scrolling thing refuses to get any closer

wicked schooner
#

@charred zodiac did you apply the decimations?

charred zodiac
#

Yeah but the issue was too much decimating, so the model essentially broke

wicked schooner
#

Ooho yeah

#

Decimating is...

#

fuuuuuuuuuuun

charred zodiac
#

yup.. I've found something else to get me sorted

#

oh boy poor nick

wicked schooner
#

literally

#

was 400K tris

charred zodiac
#

RIP.

wicked schooner
#

where

charred zodiac
#

why

#

why did you even attempt

wicked schooner
#

oh the model had a shirt/pants

charred zodiac
#

heh

wicked schooner
#

So somehow, they made the shirt/pants super high in tris... for some reason?

charred zodiac
#

the model i was working on, it had a top and skirt that were roughly like 300-400 tri's combined. But it had a belt of 1500 tri's

#

it was weird

dense quest
#

@deft kite maybe you're actually far from it...

honest sonnet
#

I can't work out why this mesh I'm working on seemingly has 2 different states, once in edit mode with mesh selected the face changes, mouth wide open and different eye positions, it fucks things up once in VRChat

dense quest
#

But dot on numpad moves your view to the selected object

gray sinew
sand dirge
#

How do I define which image the ambient occlusion map is baked onto

#

It keeps replacing my TEXTURES with the damn thing

#

I make a new image and name it something, then have it open when I click Bake... then it replaces my textures

spiral sigil
#

It's the one with the blonde hair and the blue eyes wearing the stitched stuff from Trap-Chan's avatar hell's...island

#

Wait

#

I need someone to make my avatar huge

#

That's the info I gave you

sand dirge
#

Just scale it in Unity

stark estuary
#

hey can someone who is really good with textures and such in both blender and unity please help me, my thing got 50 shades of F**ked up

sand dirge
#

Guess I'm not using ambient occlusion then

#

This makes zero sense to me

split hollow
#

Volcan 300 from the Zatch Bell anime

sand dirge
#

What

#

is that anime about

#

Oh maybe I should try checking normals manually

last hinge
#

@sand dirge looks like there's unassigned / malformed uv's on that one polygon, or there's an issue with the texture.. those are two things that can be checked out

#

inverted normals can do wierd stuff but there's tools to deal with that to fix winding order.

sand dirge
#

Do you have any idea why the AO map appears on my texture png?

#

I made an image named AOmap inside Blender and it hasn't been used even once yet

#

It always just overwrites the texture image

deft kite
#

@dense quest to be fair, it was an ant

glass prism
#

whatโ€™s a good place to start 3d modeling?

last hinge
#

good place?

warm thunder
#

I've had the most luck so far with Maya 3D, there's definately a learning curve and some keybinds to get used to but I'm getting it down alright

dense quest
#

Honestly I had to search many tutorials to understand the basics on 3D... tho the CG Cookie website has really good ones

#

at least for absolute beginners, it's free. You can watch specific topics but you need a subscription for that

last hinge
#

oh good program?

#

yeah.. if you are serious about it.. maya, zbrush, mudbox, etc

#

For the nuts and bolts, you can look at co-ordinate systems, transforms, winding order, surface, point and vertex normals, etc.

#

you don't really need to know the nuts and bolts as an artist but it really helps troubleshooting issues.

tight tartan
#

Someone knows how to work with .fbx files on blender? when I import one it becomes gray and the only way I can see the colors is if I put a camera and lightning

plucky turret
#

Select the model, then open the menu on the right of the object window with the little plus on it. Scroll all the way down and select Shadeless. The model should now show textures and color.

spiral sigil
#

where should i put the viewball in this non humanoid head

#

@spiral sigil thats a tough one, I think at the back of the bigger horn

azure quartz
#

?

trim mirage
#

do any of you know how to set a material to no render?

cerulean kiln
uneven drift
#

Does anyone know a way to properly orient an object in blender to the origin? I want to project the longest size along a particular axis

abstract cradle
#

Nice shadow fiend

ancient condor
abstract cradle
#

its lewd

ancient condor
#

:X

upper kiln
#

@ancient condor good job not lewd it dont have private part lol

abstract cradle
#

it looks cute

#

i like the hair colours

ancient condor
#

Thanks

#

Im going for umm

#

I want to make all 5 of these guys ๐Ÿ˜›

#

well girls*

abstract cradle
#

i think you should work on the hair

#

it seems too flat

spiral sigil
#

speaking of vertex paint, how do i convert vertex paint to a texture image?

ancient condor
#

ya, was my first attempt with hair, im going to do an entire series of attempts tomorrow lol

abstract cradle
#

are you using mmd?

spiral sigil
#

no

abstract cradle
#

@spiral sigil i dont have experience with vertex

spiral sigil
#

fuck

#

honestly that was a question for a different type of software im not even using for VRchat but its like the same process

#

rip

#

fucking thing doesnt even support vertex paints and the texture i have for it currently is warped like shit since i removed a part of it

abstract cradle
#

you should just use blender

spiral sigil
#

no, i have to use this thing called lens studio, its for making snapchat lenses

#

reason im asking here is cause i saw vertex paint and since i need to do stuff involving it since it doesnt support it, i figured they might know

#

o well

#

i figure i fucked up the uv maps or something when i removed a part of the model, so now when i try to apply the texture its all warped

zinc warren
#

humm how to make a no-bone model to group with body while not stick with the hair?

uneven drift
#

Anyone have any tips for centering a circle texture that is slightly off center?

abstract cradle
#

@zinc warren i think you might have to add extra bones on the hair to separate it

zinc warren
#

@abstract cradle im adding new clothes to my avatar but it will stick with the hair......

#

if i try to move the hair bone

spiral sigil
#

VRchat should make it so that you can get Models from the Steam workshop insted of spending 2 hours to set up a model and then it does not work

abstract cradle
#

if that's the case, you will have to edit the hair to fit the outfit

#

it seems simple but its gonna take some time especially if you're changing outfits to make the hair look good

#

@spiral sigil what happened?

spiral sigil
#

VRchat should find a way to make it more easy to get models in game cause it takes forever to get a model into the game via blender and unity

keen sequoia
#

fast, dumb question - trying to port a model from SFM to blender to unity. I've already ported the model in and converted the textures, but some of the materials in blender are in .vmt format. How do I make these textures show up in blender/unity?

astral forge
#

I've got the diffuse map and normal map

uneven drift
#

Anyone have this problem in Unity somtimes where you absolutely cannot move a game object at all?

astral forge
#

but I don't know what this is for

tribal garden
#

Could I get some shader help, if I use anything else than normal some people can't see it

uneven drift
#

What do you mean by normal?

tribal garden
#

Sorry, wrong word there

#

Standard looks like shit

#

but if i make it anything else like 1/10 people i ask can see it

tight tartan
#

in*

uneven drift
#

What other things are you trying?

#

Do you have Cubed's toon shader?

#

@tight tartan Depends on if there are body parts under the clothes. If you remove all the body you can't see it might reduce a lot of tris

tight tartan
#

@tribal garden download cubed's shaders, that makes the model more beautiful xD

astral forge
#

@tight tartan just put everything but the face into one mesh and collapse decimate it

tribal garden
#

Alright dude

tight tartan
#

like, the body has 50k polys xD

#

but it also affects the hands

astral forge
#

people say you shouldn't decimate limbs but you can do it to an extent

#

oh

tight tartan
#

that's wy I'm not sure

astral forge
#

wait ya keep hand out too

uneven drift
#

If it if that high poly you might be screwed unless you can delete stuff under clothes

astral forge
#

I got a 90k model to 20k, it's doable

tight tartan
#

I deleted the panties, but that's it, I could reduce the polys in every part except on the body, face and legs

#

Guess I'll try decimating the body and I'll see in vrchat how it looks

astral forge
#

feet you can decimate and they wont look too bad

tight tartan
#

yeah? great

astral forge
#

you can also decimate by vert group

#

so you can decimate something that's part of the same mesh as the hands but it won't ruin the hands

spiral sigil
#

Can you explain that in detail @astral forge ?

#

the decimating by vert group*

#

I have this jetpack thingy thats been weighed down by the cones

tight tartan
#

@astral forge how is that of the vert group?

astral forge
#

when you add the decimate modifier, there is a box with the vert group symbol on it

#

the 7 dots

#

6 with one in the middle

#

select a vert group from the drop down box and it will only decimate polys that are made from verts from that group

#

for the jetpack thing it probably is all one vert group (vert groups are a way to assign verts to a specific bone)

spiral sigil
#

Yea, I was thinking that doesn't make sense for this ><

astral forge
#

so you would have to creat a new vert group and add the verts from the cones to the new vert group

#

and then decimate that new vert group

#

you can create new vert groups under the data tab

#

with the plus button

#

and assign verts to the group by selecting the verts in edit mode and pressing assign with the vert group selected

tight tartan
#

fuck, now I'm dizzy, I'll try doing that tomorrow

spiral sigil
#

By george, I can't believe I actually think I understood that @astral forge

#

Wait!, lol what. it decimated everything but the cones ><

#

Oh wait, the collapse inverted button. got it!

#

I'm disliking how the cones are being decimated. Are there alternative techniques?

mossy cipher
#

create ur own cones?

spiral sigil
#

I was thinking that, but I didn't want to say it ><

mossy cipher
#

by merging 6 squarish plates?

#

it looks okay since it would be small

spiral sigil
#

Hold the phone, only been blender'ing 2 weeks, that's gibberish to me, (I'm dumb took that way too figuratively)

#

Oh, wait. your saying make a hexagon cone

mossy cipher
#

trapazoid

#

6 trapazoids = pipe shaped thingy

astral forge
#

usually it should decimate pretty effectively

mossy cipher
#

it decimated and the connecting parts due to it being thinner than the rest

astral forge
#

It might be doing a bad job decimating the cones because of how you selected the verts

mossy cipher
#

i think

#

im no expert

astral forge
#

you might need to select a few more verts

#

right now it doesn't think the cones are connected to anything

#

when decimating

mossy cipher
#

yah

astral forge
#

but maybe selecting the verts where the base of the cones contact the backpack

#

and including those in the group

#

could give it a better idea on how to decimate it

#

cause right now you only have the cones selected

#

so add a bit of the backpack in too

spiral sigil
#

Rodger roder

astral forge
#

and it might work better

spiral sigil
#

I've included the boxes around the cones, and same result. decimating the entire jetpack too results in same result. Probably have to live with trapazoid cones

#

Now I just have to learn how to do that...

astral forge
#

what happens when you just try decimating the whole jetpack?

spiral sigil
astral forge
#

but thats with the cone vert group selected

#

what if you just use decimate with no cone group

spiral sigil
#

Oh no, i just linked same picture from before to not have to crop another one

astral forge
#

no group at all

#

oh

spiral sigil
#

I promise I did it w/o the group

astral forge
#

so same thing?

spiral sigil
#

Yeas

astral forge
#

might be shoddy modelling

spiral sigil
#

Probably

#

Its a 5 year old~ish model from deviantart

#

(this is before decimating, have to make mech suit fit 8k tris)

astral forge
#

haha it's like a gundam glados

tight tartan
astral forge
#

@tight tartan check inside the model for stuff hiding in there

#

if you don't mind losing whatever is in there

spiral sigil
#

So, if I'm going to make my own vertices, I'm going to need the best, well explained tutorial for a dummy like me. Any recomendations?

astral forge
#

well for a shitty tutorial I could just say this

#

theres and add button at the bottom

spiral sigil
#

(please don't be doublegoose)

astral forge
#

no it's me

#

lol

spiral sigil
#

phew, ok!

astral forge
#

add>mesh>cube

#

makes a cube

#

resize it with scale tools

spiral sigil
#

I need a video >< you already lost me at scale tools, ha. I know what scaling is, but the botton is elsuive

astral forge
#

ah ya true

spiral sigil
#

Maybe I'm not such an idiot, I just take things far too literally. You meant scale tools as in tools on the side and the scale button!

astral forge
#

ya

#

if you want hexagon shape get like 6 of them and thin them down

#

and to add them as a mesh under your jetpack mode you have to parent them to the jetpack object

#

to parent something you select the child in the heirarchy

#

then shift click on what you want the parent to be

#

then press ctrl p

#

and select the first option that appears

#

maybe a video wold be better lol

#

you can move around individual verts if you select them in edit mode btw

spiral sigil
#

probably >< I don't want to use your time too much, your amazing for helping as much as you have, I learned atleast 3 things so thanks, I'll be sure to pass the knowlege along over in #avatars-mmd when I'm helping over

astral forge
#

ya np

gaunt burrow
#

any good tips to get started with modeling? ๐Ÿ˜Š

abstract cradle
#

i got started with youtube, but i'd also like to know if there are other sources to learn

tight tartan
#

@astral forge thank you man, I did what you said of deleting the things inside de character and now I have less polys

astral forge
#

nice

tight tartan
#

I heard a while ago that they are planning to increase the maximum of polygons, someone knows what will be the max?

upper kiln
#

@tight tartan that just rumor

#

they would have reduce the limit on material even think about ploygons

#

material limit need to put on becuase give people ploygon dont fix the perfomance problem

tight tartan
#

then bye bye to my beautiful avatar ๐Ÿ˜ฆ

upper kiln
#

there video on to reduce material

#

even cat plugin does that

tight tartan
#

believe me, I reduced the polys from 150k to 40k, I can't anymore xD

ancient condor
#

@spiral sigil are those rgm boosters o_O

spiral sigil
sterile rapids
#

Does anyone know of any USEFUL videos that show you how to model. I cant find any that use the same version of blender or ones that dont just assume you already know how to use every feature.

mossy nexus
#

Hey guys

#

Is anyone interested to get a comission im willing to pay handsomely

spiral sigil
#

now i need to figure out how to change the image :/

#

Anyone know where I can get a Niko soon at?

#

I want to make my own custom design for him

upper kiln
#

@spiral sigil reupload hit check mark upload image

#

then adjust vrc cam

#

scene

spiral sigil
#

its not that

#

im uploading a custom vrca

#

it has no image

#

How to on the presence of bones of model (I need Russian-speaking)

#

so its using vrc cam from project

upper kiln
#

just have to do it aain make sure you have news SDK

spiral sigil
#

i moded my sdk

upper kiln
#

@spiral sigil uh should not even said that on discord

#

mod against the the rules

#

in vrchat

spiral sigil
#

oh rip

upper kiln
#

that reason you have problem need update your SDK

spiral sigil
#

i just want this model in my personal for ez access

#

i can modded it to use custom pic just lazy to do it atm

upper kiln
#

well old sdk will keep give out that avatar collssion reason we tell people udate

#

because API been update

#

fix that problem

spiral sigil
#

fixed it on my end but its nsfw image so i cant show here

hushed belfry
#

I'm so happy with these colors it's such a shame the lobby's so terribly lit

dry imp
#

Who knows the name of the avatar that has a boring face, gray hair, and cat gloves?

gaunt burrow
#

looks nice @hushed belfry

hushed belfry
#

THANK

manic ridge
#

anyone got the link to free muscle animation editor?

mossy quail
#

Looks awesome @hushed belfry

hushed belfry
#

THANKS!

mossy quail
#

I need this

#

XD

hushed belfry
#

JFOGHIEWA LEARN MODELING DO IT

marble hedge
#

would it be posible for me to get someone to make an avatar for me

upper kiln
#

i sent you link frog

#

to vrc traders

tawny anchor
#

anyone got a model or link to a model of Kurumi's Zafkiel from Date a Live, the giant clock? Been looking for it but could only fin .mdx files so far, which blender doesn't seem to like, neither does Unity. Tried converters but no luck with retaining the original shape.
At this point an image would even be fine of the whole thing, but I yet have to find one where it's not covered by Kurumi lol

mossy quail
#

@upper kiln send me the link as well please

#

umm cant you just delete Kurumi after putting the thing into unity? @tawny anchor

brisk crown
tawny anchor
#

that part was about an image, not a model

near portal
#

can someone send me a link to get blender?

upper kiln
near portal
#

Thank you

brisk crown
#

You can get it one of two ways. You can get it from steam or from that site

near portal
#

Step one done now for steps 2,3,4,5

slim summit
#

is there anyway to make a material into a shape key

#

I got all these materials

#

But 0 shape keys

near portal
#

Or can someone tell me a good way to try to find it?

inland fern
#

Can i only "bend" parts of the avatar in blender? or can i do it in unity too? For example Link's hat is straight out, i want it hanging.

south dirge
#

He i have this problem i have completed my avatar but deleted almost all shape keys so i could lower the polygons now i wanted to add a dance animaton but i need those shape keys back can i copy those keys from the same fresh avatar into my avatar ??

#

Or is there a way to lower polygons without deleting anny shape keys

magic linden
#

Trying out 3dsmax for reasons

raven ridge
#

anyone know why i wouldnt be able to smooth this mesh?

#

the other 3 meshes smooth fine

hasty dirge
#

subsurface subdivider modifier

#

smooth lighting

#

have u tried those and it doesnt let you?

magic linden
#

smooth shading is enforced no matter what

#

unless the model is low poly then that doesnt even matter

#

like very low poly

hasty dirge
#

press shift z, is it still low poly looking?

#

also try the modifier if you havent al ready

raven ridge
#

that's what subsurface looks like

hasty dirge
#

oh my

raven ridge
#

yeah idk

hasty dirge
#

same

lament pond
radiant horizon
inland fern
loud sierra
#

How does one re-rig the bones to a new set of clothing (Example pants to existing legs)

plain bridge
#

G

spiral sigil
#

Late but w/e, someone else might get some use for it. It's because all of your faces are split. Select everything and remove doubles to fix it. @raven ridge

#

It's a setting on left panel in blender. But now I shall sleep

raven ridge
#

Yeah i just fixed it like 10 mins ago, iswear i tried it 5 times but i guess i didnt select all

tight tartan
raven ridge
#

Did you try opening the unity asset folder and pasting them there?

#

Oh wait to blender woops

tight tartan
#

nvm, it was because I didn-t extracted the textures before

proud rampart
#

Do you use the right version of unity?

prisma summit
#

yes

inland fern
prisma summit
#

5.6.3

proud rampart
#

How is it broken?

prisma summit
#

when you click the dropdown menu it only shows clear cache and player prefs

loud sierra
#

@inland fern It's just a miss-communication, between the textures and blender, don't mind, as it does not cause any problems.

prisma summit
#

none of the other options exist

tight tartan
#

normally the purple face means that you have textures missing

inland fern
#

@loud sierra Alrighty, how do i fix this? And also, how di i uncheck the bones to only see the character itself for when i wanna configure eye tracking and mouth movements?

loud sierra
#

I don't really know how to fix it, as I normally just ignore it, but to "hide" the bones, just select them and press "H". @inland fern (And Alt+H to reveal)

inland fern
tight tartan
loud sierra
#

@tight tartan Some sort of error in the transparentsy in the textures.

tight tartan
#

fo I have to go to blender and redo it?

loud sierra
#

You might be able to fix it if you change the rendering mode from Opague to Transparrent. *Only works 50% of the time)

#

It may work? Not sure

#

I usually just add another eye.

#

How does the Eye texture look in Unity? Facemesh or Eyemesh?

tight tartan
#

it's in japanese so dunno

loud sierra
#

Traslate it in Blender

inland fern
#

Ah thanks @loud sierra :D

Also, how di i remove unwanted "bones" and objects from the character?

tight tartan
#

Already did that, I had the materialks translated

loud sierra
#

Click the bones, and switch to "Edit mode" in the lower left corner. @inland fern

tight tartan
#

but in unity every material is in japanese

loud sierra
#

You need to translate everything, that will translate it all .-.

inland fern
#

@loud sierra Thanks again! ๐Ÿ˜„

loud sierra
#

NP

inland fern
#

I'mma write these down ๐Ÿ˜ƒ

primal lynx
#

@raven ridge all of your faces are disconnected. select everything, hit space and type "remove doubles" and you will get what you want. However subdividing the model is not a good idea in general, what you want is to mark the faces as smooth an sharp edges as sharp.

inland fern
tight tartan
#

@loud sierra there are some things that aren't being translated

loud sierra
#

@inland fern What I would do, would remove the sword and shild, and add them later in unity. This way, you don't have them stuck to you hands constantly.

#

@tight tartan If it won't translate, you may need to do the "Change color till you find it" method.

#

@tight tartan Click on a texture and click the little white box on the right side, where you'll be able to change the RGB color. If you see it change the color of the eye (or face) you found out if it is a Facemesh, or Eyemesh. If not, then tough luck, Ctrl + Z, and try the next, untill you find it.

inland fern
#

@loud sierra That's what i want. And only keep the ones on my back

#

Just need to figure out how i remove them,

radiant horizon
#

Still need to model the eyes on her, but I'm making progress on something that...probably won't be made into a VRChat avatar, what with the polycount of her hair.

#

228k verts :T

tight tartan
loud sierra
#

@inland fern If they are bones, change into "Edit mode" after marking the bones, then highlight bones, using "B" to mark multiple bones, then press "Del" and press Enter.

main lava
#

how do I know if something's been Decimated?

loud sierra
#

Either if you can tell if the amount of Polys has been lowered compaired to the original, or if there are random holes in the mesh.

main lava
#

cause I got the modifier in there but it said something about not showing previews anyway

inland fern
#

@loud sierra The sword and shield is not bones. They are vertex (if i said that right)'

willow pasture
#

yo what's the best Modeling Software ?

small cloud
#

ok i found remove double perfect number for it

main lava
#

oh I was in edit mode that's why it didn't work

small cloud
inland fern
loud sierra
#

@inland fern As I said before, Try marking the bones in the sword, and clock "Del" then just press enter, that should remove the sword's bones.

inland fern
#

There's no bones in the sword itself. the sword and shield disappeares when i highlight the bones of the model

loud sierra
#

Try pressing "Z" and selecting "Material"

inland fern
#

Bones are now removed, but that's just the bones, when i click on the "body" and "vertex" the sword and shield is still there. Is there a select tool that i can click on the material?

errant bronze
#

I think @loud sierra just answered that @inland fern

inland fern
#

Well, i can't see any bones within them, or any of them in the list either

elfin garden
#

do bump maps work for unity/ vrchat?

inland fern
#

Or is basically the sword and shield illustrations for when he is using the sword and shield? Cause the sword and sield on the back has bones on them.

primal lynx
#

@inland fern in edit mode, go to vertex or edge selection mode, select one vertex or edge and press L, then press X to delete the verts

#

Assuming they are all inside one object.

inland fern
#

WEll, apparently that deleted the whole vertex of the whole character combined when i only selected that one object.

primal lynx
#

Everything is gone?

inland fern
#

I can delete all it's polys instead, that works. How do i select a group of them?

#

Yep. Everything vanished lol

radiant horizon
#

Either B for box select or C while in edit mode

split hollow
inland fern
#

Would've been so much easier to find the whole sword vertex and delete it in one go :S

primal lynx
#

L selects the whole polygon island, it should definitely not select the character if it's in seam mode and otherwise disconnected from the character. If you have somehow fused the sword into the character, then the only option is to manually delete parts of it. Use that box selection for example, or with one vertex selected press CTRL + + to grow the selection

inland fern
primal lynx
#

this is what the L does, then what CTRL + + does

loud sierra
#

@inland fern This is why you should be able to just click "Del" insted of deleting Verts etc. It leaves some weird patteren, from the existing mesh.

main lava
#

I got the lowply model in and it was rigged okay (like the shoulders were weird but at this point I don't care) but I just colored it in Paint3D and suddenly it's like "we can't rig that correctly those nodes don't exist" despite the fact that they did exist earlier

#

and I did the same thing with the other stuff that didn't have all the right bones and it still rigged correctly

radiant horizon
#

Mine's refusing to UV map parts of mine's body :D

#

It just gives me a triangle on the UV map when I tell it to unwrap her hands and feet.

whole fractal
#

Has anyone made a model of the "somebody touched my spaghett!" meme character yet? ๐Ÿ˜ƒ

raven ridge
#

i've seen a 2d one, thats it

primal lynx
#

@radiant horizon you need seams in your model, or use the smart UV function

spiral sigil
#

hey can someone help me with my UV unwrapping, I have a model and I just finished cutting but now I'm stuck.

whole fractal
#

we need to make like a really goofy looking spaghett character and use it for raiding uganda. fight memes with memes!

spiral sigil
whole fractal
#

if no sections are stuck together, which it looks like your missing a seam somewhere... all you do there is rearrange the UVs so painting is easier

spiral sigil
#

im not uv painting tho

#

im trying to texture map this

#

im trying to texture map this

#

im trying to texture map this an image to this

#

im trying to texture map an image to this

whole fractal
#

im a bit rusty in blender. but it looks like you have a seam thats not cut completely. those long triangles usually go between two verts that you intended to split. check all your seams and unwrap again if you missed something. a proper unwrap should arrange itself with no overlap.

spiral sigil
#

trying to make the link work give me a sec

whole fractal
#

it works, i see the model

#

but like i was saying, carefully check every seam, theres something missing somewhere, its possible you have some overlapping geometry and an extremely short edge that you missed.

spiral sigil
#

either that or the wing webs

whole fractal
#

you can turn on the... ugh, whats it called. mirrord selection or something like that on the UV view. it will show you the part of the model the selected UV goes to

spiral sigil
#

how do I do that, this is my first time using UV period

whole fractal
#

leme fire up blender. i dont remember it well enough to tell you without looking at it

spiral sigil
#

want to vc so this could work out better?

#

want to vc so this could work out better?

#

So, I have this jetpack thingy that has cones that I want to replace with trapezoids to save tris, any tutorials I should watch?

whole fractal
#

ok, theres a little button that looks like a cube with two verts on the left and an arrow pointer on the right, says "keep UV and mesh in sync" or somethign like that

spiral sigil
#

I dont see it

whole fractal
#

its along the bottom of the UV window

#

by the selection box that says view

#

just hover your mouse over everything till you see it

#

with that turned on you can select stuff in the UV screen and it will select it on the model too, useful for finding problem spot

spiral sigil
#

i don't see it

whole fractal
#

although using L for select linked doesnt work with that on, so its really only useful for problem solving, it should be off normally

spiral sigil
#

i still don't see that UV and mesh in sync thing

tight tartan
#

hmmm, someone knows why my visemes aren't appearing in Unity?

whole fractal
#

sec Amica, trying to get my puush reinstalled on this new comp so i can screen shot it. lol

spiral sigil
#

lol

whole fractal
#

forgot my password and its taking forever to get the auth email >.<

spiral sigil
#

rip

whole fractal
#

that one there in the middle

spiral sigil
#

oh

whole fractal
#

its just handy for finding where your problem seam is, turn it off once you locate it

spiral sigil
#

ok

#

i don't see that button

whole fractal
#

are you looking in the UV editor window?

spiral sigil
#

yeet

whole fractal
#

hmm. idk then. do it the old fashoned way. follow all your seams around and see if anything is missing ๐Ÿ˜ƒ

spiral sigil
#

it's the wings that are the issue

whole fractal
#

then check all the seams along with wings. The UV layout is telling me something is missing seams. ๐Ÿ˜ƒ

primal lynx
#

@spiral sigil just a cube with one other end scaled?

whole fractal
#

@spiral sigil Is it your model or a download? I would just remake the cones with a lower faceted cylinder

spiral sigil
#

Sorry, went afk. just a download. @whole fractal

#

Basically, I'm trying to get this 30k mech suit pullover thing down to 7k, (pic is before decimation) and I'm trying to save as many tris as possible. It has alot of cones and spheres that I want to replace with octagons or hexagons to save tris wherever possible. But this would be my first real 3d modeling experience and I am looking for a tutorial that doesn't already assume I know the basics

shell heart
#

Can you help me?
I have model
It's format .mesh
generic_item.mesh
How I can open it?

whole fractal
#

I dislike the decimator in blender. but without the hotkey knowledge to make mesh work easy, its the fastest way to reduce tris. Im an old school modeler from the pre-scultping days, so i usually just edge slide and merge verts to reduce faces that dont need the structure. but yeah, that its a bit more than basic technique ๐Ÿ˜ƒ

spiral sigil
#

Ya, that all went above my head ๐Ÿ˜ƒ

whole fractal
#

as for tutorials, im not sure where to tell you to start. there are a ton of crap tuts out there. have you checked out the stuff put out by the blender foundation? some of them are pretty good for learning the workflow in blender. its not the most user-friendly app without hotkey knowledge.

latent charm
#

Seconding anything from the blender foundation.

whole fractal
#

and i forgot most of the hotkeys in my 2 years not messing with CG art =(. so im having to google as much as any newb to relearn what i forgot. haha

raven ridge
primal lynx
#

@whole fractal if you have a quad model you can un-subdivide it with the decimator

#

oh nevermind, you didn't ask anything

whole fractal
#

yeah, but only if its ALL quad. most of the time models you download are not quad

latent charm
#

@raven ridge More geometry.

primal lynx
#

sometimes you can try your luck with ALT+J to make tris to quads

#

edge flow may vary

whole fractal
#

yeah, it really depends on how lazy the original modeler was. ๐Ÿ˜ƒ

raven ridge
#

I figured but i'm terrible at blender and don't know how to add more to get what i want

whole fractal
#

also, @raven ridge, try it in unity with the toon shader like it is there. it might not look pointy with the shaders on.

latent charm
#

@spiral sigil What I'd do to bring that polycount down, is separate it into hard surfaces, and soft surfaces. The hard ones should react quite nicely to a planar decimate with a triangulate modifier after it.

The soft deforming stuff, you can use a regular decimate coupled with a vertex weight group to guide the decimation away from joints (especially the hands)

raven ridge
#

i tried a loop cut and extruding but had problems with both cause idk what im doing lol

whole fractal
#

thats how you learn. mess up till you get it right! ctrl+z is your friend

spiral sigil
#

All hail Ctrl + Z

primal lynx
#

Loop cut will not work on a triangulated model

#

(in blender that is)

whole fractal
#

also, save, then save as> different file name prior to big unreversable actions. saved my ass more than a few times ๐Ÿ˜ƒ

latent charm
#

And remember, pressing + on the numpad in the save as dialog will give/increment the filename's number.
Why am I a small fruit.blend will become Why am I a small fruit1.blend and with another + will become Why am I a small fruit2.blend

hardy meadow
#

is this a better place to ask questions/seek a little help with meshes and textures issues? didnt see this thread last night. then again i also didnt notice until this edit that @rain flax is in this group

Nvm, got it, I forgot to delete the old UVMap like he mentioned in the description, looks like its good now.

raven ridge
spiral sigil
#

Is anyone willing to help create an avatar idea that I have? If so, please DM me ๐Ÿ˜ƒ

spiral sigil
#

IDK how, I didn't parent this or anything, but I think I did it.

#

Can I import a model without finger bones and still have the rest of the body animation working?

#

@spiral sigil yes

#

You only need hand bones

#

If you have VR you wont be able to make gestures though.

soft tapir
#

Is there a free asset bundle of building pecies I can use to construct a custom layout?
like, maybe The Sims-style wall sections, floor tiles, stairs, etcetera?

spiral sigil
thorn hare
spiral sigil
#

It says it will disable full body ik tracking without the fingers though, is that something I need to worry about?

#

@thorn hare looks kinda like Weight texture problems

#

at least thats what id check

thorn hare
#

what do?=

spiral sigil
#

go in blender and check your weights

#

see what area of effect each bone has

#

I think that some vertice groups for bones are really messed up

#

@spiral sigil unless you have VR, you shouldnt worry

#

ok ty

#

tfw having experience after making one stupid avatar you feel like a pro in everything only to later realise that you still dont know shiz

thorn hare
#

^^

spiral sigil
#

@thorn hare are you checking the weights?

true olive
#

I need some help, I separated a single object by selection and a bunch of others turned black

#

I can't figure out what happened nor can I undo it due to the short history

#

I can't get it to show the texture without going to render mode

thorn hare
#

I have zero to none blender experience

#

so I'm trying my best lol @spiral sigil

#

I know unity a bit

spiral sigil
#

Well I have the opposite, I can make a model from scratch, rig it and so on but my knowledhe in unity is only enough to upload what Ive made in Blender to VRchat

#

maybe this helps

true olive
#

@spiral sigil thanks but I'm working in shadeless + not in texture mode

#

only certain objects are black

#

all in one area

spiral sigil
#

@thorn hare Id reccomend watching Darrin Lile Character Rigging tutorial series, especially Ep. 5-7/8 where he does weight texturing

#

you should be able to at least know how to check the weights with that

true olive
#

I figured it out

#

Blender bug

#

I turned off use alpha and turned it back on, it fixes

radiant horizon
#

Not sure why, but weight paint isn't showing up for me.

spiral sigil
#

I imported my model but it only appears as a red outline, whats the cause of that?

molten geode
#

Anyone know of a good pistol? Pretty please :3

thorn hare
#

Desert Eagle always looks cool @molten geode

molten geode
#

I was thinking more of something with a silencer, but I have a week experience of blender and unity XD I know how to do stuff, but I'm soooo slow XD

#

and the ones I'm finding on the net are more complex than my avi ^^

spiral sigil
#

@spiral sigil check pinned post by the devs. ITs a game bug

radiant horizon
#

There's weight paint.

spiral sigil
#

@molten geode I made a flintlock pistolwith about 2 days of experience with blender, and I think its good enough. making a pistol aint that bad

#

You need to remember to do things that have to be done ( general shape of the gun) and just skip anything beyond that you can mask lack of some elements with a texture and it will look fine. Theres no point doing every little screw

molten geode
#

Okay, I shall try XD

#

Thanks

nova drum
mental blaze
nova drum
#

I am proud of myself and now my firends hate me.
also yes

gloomy escarp
#

yes

mental blaze
#

it has over 156k polygons, so a redo is a must.

green ether