#3d-modeling

1 messages · Page 24 of 1

royal violet
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@main veldt

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ill have to rotate but yes

steady shore
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When I export my model from blender, it's not decimated. Anyone able to help me?

vapid orchid
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Decimate is a modifier, you will need to either check "apply modifiers" in the export settings, or apply it manually

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This is a destructive operation though, so make a backup if you are going to apply it manually

young palm
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@fast sentinel not sure thats legal tender but do tell me what one?

exotic tide
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Hey fellas, I'm getting "Failed to create file record" when finally pressing Upload in VRchat SDK in Unity. Any guesses? So far can't find any solution for this through google, only more people experiencing the same issue. 🤔

potent cobalt
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I have the same issue, it's a server problem on their end.

exotic tide
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Oh, that explains it. Thanks @potent cobalt

young palm
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other then that make sure you have the same version of unity that VRchat is using

exotic tide
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5.6.3p1 - correct?

potent cobalt
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It looks like it's working now.

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It is for me at least.

exotic tide
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Yeah, seems to work now for me too. Uploading!

azure quartz
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@lament pond if I t pose this would you be interested in doing some retopo? Pretty please?

lament pond
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It'd probably be easier to just do it over

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It's not that complex

azure quartz
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Okey doke thank you anyway

main lava
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boy howdy I can't wait to mess with Sculptris and try and make a model at some point

azure quartz
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Do it get those hands dirty

main lava
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I have plans

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my 3D modeling talent is limited tho like I barely managed to make a Sphere Cat and a quick little Chuthlu(?) character as one of my first tries

brazen dirge
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Sculptris is gr8. easy to use and setup with Mixamo and Unity

bold zodiac
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i just figured out uv unwrapping on accident

main lava
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that's what I'm hoping for :D

brazen dirge
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tho, IF you want to create a character that is dependent on very angular shapes you might want to choose another program. or combine one with sculptris.
For example, you migth have an easier time making a transformer in Blender and painting it in there or in sculptris

main lava
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I'm gonna have a round character

brazen dirge
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then sculptris ought to be fine

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and, i honestly haven't looked into all the different kinds of maps and textures regarding VR Chat, sry Mew

main lava
brazen dirge
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yeeea, that'll work

main lava
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although making that cat's also a goal he has a few too many details for my skills right now

brazen dirge
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then let me calm your worries, you don'T necessarily have to sculpt all the details.
quite the opposite, to keep the polycount as low as possible you might want to take care of details like bandages via texture-work/normal/bump maps

main lava
brazen dirge
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wanna see an example of what i mean?

main lava
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only the vine hands would be like ACTUAL HANDS

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uhhhh sure, I'm not even sure what bump maps are and I only just discovered textures recently

brazen dirge
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they are right next to each other in sculptris' painting mode :)

main lava
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O:

brazen dirge
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and trust me, knowing about this will safe you many headaches

main lava
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vrpill SICK

brazen dirge
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This sweater for example, all details like folds etc are illusions. normal/bump map

main lava
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oh dude

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I can totally work with that

fickle snow
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whats sculptris?

main lava
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it's ZBrush just free

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like a segment of ZBrush

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or something

brazen dirge
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Sculptris is a free 3d sculpting application developed by Pixologic, the guys behind ZBrush

fickle snow
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ok
whats zbrush

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oh ight

main lava
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I've used it for 3D printing

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before I figure out the model I should actually draw out an approximate idea of how I want them to look

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I'm better with 2D stuff

fickle snow
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wish i could draw

spiral sigil
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Okay so I have a problem, I'm trying to apply textures to a character, and it's all multiple .dds files, so like the AO is seperate from the actual texture itself, I'm trying to figure out what textures go where and in what order. Are there any like tricks to this or is it all trial and error?

brazen dirge
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never worked with dds, sry. Trial and error is always an option tho :X

spiral sigil
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well looks like I'll be here for a while

brazen dirge
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Are you talking about assembly in Unity btw?

spiral sigil
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Nah

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I'm in blender still

brazen dirge
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oh. do you have some kind of preview for the dds files?

spiral sigil
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You mean like how it should look post texturing?

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rather, post everything

brazen dirge
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not post but how it looks inside the file

spiral sigil
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?

brazen dirge
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Ohhh. If oyu have the model in Blender, you should be able to pick seperate parts of the model in the tree-view (usually top right) and apply the textures to the appropriate part?

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unless the model is a single solid mesh, then i am not quite sure

spiral sigil
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It's supposed to look like this

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It looks like that

solar mauve
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Did you click shadeless?

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Also is there a light source in that scene?

spiral sigil
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Oh jesus

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Im an idiot

main lava
supple arrow
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Hey guys, what the name of animated textures shader??

normal flower
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I don't hjave any textures in my file

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how do I get them

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pls

spiral sigil
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what kind of file did you import?

old mesa
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: what do i do about spine hierarcy missing elements?

spiral sigil
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Go to the skeleton structure, click on the chest, and make that bone spine 2

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at least, I'm assuming your problem is incorrect parenting

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When i export my avatar as an FBX and import it, it looks like this

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someone know why?

stone holly
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Is box-modelling the best way to go about avatar creation? Or should I use Z-Brush?

frigid abyss
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anyone know how to overwrite the rest position with the pose position in blender?

main lava
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I'm just going with Sculptris cause that's the only 3D program I'm decently versed in

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I think it depends on the model like....Sculptris is really good for round stuff

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how the hell do I export these guys with textures on them

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like I've been painting on Sculptris but I put it on Mixamo and it doesn't show it

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that being said, watching my model dance around is incredibly cool

bold zodiac
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texturing a model for the first time is great

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i'm realizing that i wasn't meant to be an artist

steady bobcat
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Hello, does anyone know where I can commision out some work to make a model for me? I need it "from the bottom up" and I'm just a talentless guy who likes VRchat way too much.

bold zodiac
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is it feasible to make a separate model for clothing and then overlay it onto the body and add colliders?

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or should it just be one mesh

kindred notch
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If you're thinking cloth physics, then no, that doesn't work. It should probably just be the same mesh.

bold zodiac
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k thx

spiral sigil
sweet falcon
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Hey did you import that Jotaro model yourself?

spiral sigil
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yes

sweet falcon
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if so, mind hitting me up with the eye textures? my models have white eyes

spiral sigil
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that what you are looking for?

sweet falcon
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maybe it's because i'm using the eyes of heaven models? idk

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that'd make sense

spiral sigil
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same

sweet falcon
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damn

spiral sigil
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can anyone help me with my problem though?

sweet falcon
spiral sigil
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ok thanks

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and maybe try rotating your eyes 180 degrees they pupils might be facing towads the back of your head

sweet falcon
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yeah i tried that but it still didn't work but oh well

main lava
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I have the model made I just gotta figure out how to paint the goddammed thing

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I can paint it in Sculptris I just cant'...export....the GODDAMN TEXTURES BY THEMSELVES

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AND SAVE THEM TOGETHER

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there's this whole unwrapping UV textures thing and I tried to do it with the cat model I made and Blender friggin imploded

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*Exporting

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whatever I'm too miffed to type coherently

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I've painted the same model three times and I couldn't for the life of me save the texture seprately

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it looks cool with the Mixamo rig it would be fantastic if the REST OF IT WORKED FOR ME

main lava
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OR IF I COULD FIGURE OUT BLENDER

bold zodiac
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i just go into edit mode, select everything, press U -> unwrap and it does it automagically

main lava
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I tried that

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it crashed

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....I think I tried that

lament pond
main lava
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prayer hands at the fact that this file is curved to shit

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[friend versed in 3D modeling] "Yeah you gotta make a cube model first and THEN you make it more elaborate after you unwrap it"
-STARES AT FULLY SCULPTED MODEL-

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IF SCULPTRIS ACTUALLY EXPORTED THE TEXTURE I WANTED THIS WOULDN'T BE AN ISSUE

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....there's an advanced tools setting

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I was so blinded by frustration I didn't realize

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MIXAMO I SWEAR TO FUCK

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THE TEXTURE IS IN THERE GODDAMMIT

bold zodiac
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is there a way to use one mesh to limit another mesh's sculpting?

spiral sigil
pastel chasm
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@spiral sigil undo, looks like you dragged the bone up and away in pose mode.

spiral sigil
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talking about the material attached to the bone

brazen dirge
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@main lava You can export textures etc from sculptris by expanding the advanced tools

brazen dirge
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nvm, just woke up and overlooked your last 3 messages :X
But, about mixamo do this:
Pack your OBJ, and your TEX and NORMAL maps into a ZIP and upload it to Mixamo for rigging
go through the rigging process
download the FBX with T_Pose
Now, in Unity: Create a Folder for the assets of the model (for organiztation)
Import the FBX (will create a model and a materials folder)
Create an additional folder "Textures"
Import your TEX and NORMAL maps into the "Textures" folder
Go to "Materials", click on the single material that should be there and Assign the TEX and NORMAL maps
You can also play with the material settings there to remove/add glossyness etc

gritty cargo
upper kiln
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@gritty cargo he all ready on devianart as 3d model lol

gritty cargo
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really? where?

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@upper kiln Where at?

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do u have the link to him?

main lava
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okay so it turns out the avatar I made earlier is bad for VR so I might just mod an animal crossing model instead

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once I figure out how to actually get the textures right

brazen dirge
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how is it bad?

main lava
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I collabed with friends and like

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we couldn't get the texture on there

brazen dirge
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Did you read what i posted?

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the little wall?

main lava
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oh yeah I did

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oh not the wall

brazen dirge
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that's pretty much the exact needed steps. no blender needed

warm yacht
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Anybody got tips on how to cut 10k tris? I went from 80k to 20k faces and then got pranked when I noticed my tris were still 30k+

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nvm

azure quartz
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Yup tris double it

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5k poly model is what you are shooting for

cloud heath
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anyone here able to convert a zpr format to obj?

ancient condor
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hey gvuys

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Anyone here, need some feedback

upper kiln
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for blender

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if it z brush

cloud heath
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it requires both zbrush and blender

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i only have blender

ancient condor
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how do these feet look?

upper kiln
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@brazen rover just blender it plugin

ancient condor
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I modeled them like they were in socks

upper kiln
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for that fromat

ancient condor
worthy cypress
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anyone know what's happening with this? my avatar's shoes fly off her feet and her hips go haywire when i look around.

cloud heath
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@upper kiln i already downloaded that plugin and it does not give me any new options to import that format

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instead its meant to be for exporting and importing meshes in both blender and zbrush opened

ancient condor
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could her shoes not be weight properly?

worthy cypress
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i'm not sure. im totally new to this kind of stuff im going to be completely honest

ancient condor
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um

worthy cypress
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i think that her shoes are grouped to her skirt, not sure

ancient condor
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can you send me the MMD?

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I can take a quick look

worthy cypress
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@sour river can you pm me if you find anything wrong? or any info on how i can learn how to fix these problems

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i really need to sleep but i will definitely be on tomorrow

ancient condor
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Ight

worthy cypress
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i am definitely interested in this kind of stuff, just want to learn the engine and whatnot so these things aren't a big deal

ancient condor
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xD

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ya seems like simple skin weight issue

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updating my blender give me a few

worthy cypress
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but then it hits me with one of THESE when i look certain ways

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it jumps around like its bound to move on a very small point

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like if there was a ball at her waist and it was forced to move around it

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i also noticed the shoulders seem to be a little too small when doing emotes like clapping

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i'm actually very interested in modeling now that i think about it, i've been programming for some time but i really feel it's more of my gig

ancient condor
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um

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anyone use blender here?

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first time updating it and my plugins are missing?

manic ridge
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hey there guys

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need help

ancient condor
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@worthy cypress looking at it now sorry about that had to fix blender

worthy cypress
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No problem at all my guy. Take your time

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It ain’t like I’m paying you to help me lol

ancient condor
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well

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heres an issue so far

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lol

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while going to editing mode the shoes do this

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fixed that issue gonna see if i can fix their ankles now

worthy cypress
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I honestly don’t care if I have to remove the shoes lol

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I just want this to WORK dammit!

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Is there a way I can make this a simple fix in unity? I have the whole project set up in there

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@ancient condor

small cloud
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@worthy cypress your shoes are parented to hips

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rotate leg 45deg in pose mode and check which bones are left behind or have bad parent

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change parent or mix weight

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ez fix

ancient condor
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yeah i took the weight information for the shoes and put them in the right place i believe 😛 sent him the file but hes gone for the night

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same as me night yall

pulsar mantle
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I'm not sure how to begin making a 3d model fo myself, other than that I would need to draw a lineart or something which I don't know how to. Help please?

autumn umbra
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are any body do earth-chan yet XD?

teal otter
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check recommended blender import settings for mmd files

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also cats fix model button should clean that part up

brisk crown
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what button combo to fix the vertexes?

mint crater
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Anyone here ever used revit and reckon you can make 3d models for VRchat in it?

ivory kelp
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gonna try my question in here i guess

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got an mmd

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when going from blender to unity one of the legs goes missing

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no bones just rip leg

worthy cypress
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@small cloud i received an error stating that my hip placement wasn’t at 180 degrees with the legs or something, could that be a potential problem?

red parrot
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This is my first try at modeling:

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Does it look ok or should I change anything?

mint crater
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Perhaps touch the ankles a bit more

red parrot
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aah yeah they do look a little odd don't they

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I also got a comment ingame last night that my face didn't look that good as it is pretty low poly and "pointy" but imo it looks cool that way.. idk

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It is kinda a reaper/skeleton avatar so I feel like it's artistic to have it that way but idk

worthy cypress
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@red parrot is it possible that you can make the part of the eye that you can’t see super low poly to make it a little more streamlined?

red parrot
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oh yeah the eyes are not supposed to be like that.. I just encountered a bug that wouldn't let me reduce the poly of the eyes. I'll optimize it all when Im done

gleaming summit
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anyone know how i can fix the face?

red parrot
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guillotine

teal otter
whole rampart
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how does the Ready Room work?

terse grail
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Hey guys, I need some help. The model I'm using has a pretty unsightly clipping issue on the panties where it just goes invisible in a certain section and I haven't been able to find a way to fix this in unity(increased outlines, different shaders, etc). The area is right around here https://i.imgur.com/TS2VgUy.png

I'm completely inexperienced at modeling but I'd really like to see if I can get it fixed in blender or pmx editor. Not really sure where to even start on this to be honest though or what the best approach is. Any help would be appreciated

tawny anchor
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Does it go invisible or is it actually going inside the body?

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Got an ayano model as well and it has different panties that don't clip :o

terse grail
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I can't really tell

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if it clips or goes invisible

dull rapids
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Who is the creator of the penguin model in Avatar Corridors?

stuck willow
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im working on a model but it looks like im looking out of my shoulder in the game but in unity my view point is in front of the face. anyone know why? im extremely new to this <.<

echo sphinx
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Anyone know how I could paste a face onto a 3d model? Doesn't need to be perfect, I just want to know if there's a certain way of going about it.

vapid orchid
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Like.. paste a texture?

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or a model

echo sphinx
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I just need a face on a fat guy model, just a request from a streamer I know

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Right now I'm just trying to paste his face on the original face texture

marble stone
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oops

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wrong place sorry

tawdry spruce
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think your spine is set wrong

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put "spine 2" as "chest"

primal phoenix
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click on the dot at the right and choose a bone to associate with chest

tawdry spruce
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yep exactly, also leave "upper chest" as it is

crimson frost
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i got that same problem but i got spine2 on chest, still say i have to map pelvis, spine, chest, neck and sholders..

minor heart
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Has anybody in here got any experience with creating new Models from scratch like in blender???

sand dirge
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Well yeah

vagrant loom
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@red parrot oh shit we met last night , didn't expect to see you here haha.

plain bridge
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How do the proportions look? (I made the fingers long on purpose to be like wings)

still yew
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I got a model thats a DFF file and a TXD file anyone know how to work with them?

minor heart
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@sand dirge where you answering me or nah?

sand dirge
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yah

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I've been doing a model but it's not fully ready

minor heart
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what from scratch?

sand dirge
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Yes

minor heart
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I am looking for somebody that would do like a commision but everybody I go to just goes through the same steps as I have already which is looks for an MMD model, Would you do commisions or do you know somebody that does??

sand dirge
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I wouldn't because I'm a beginner

minor heart
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Do you know anybody that would?

sand dirge
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Not really, though I think there was another discord where people might

minor heart
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Because I have spent around 2 weeks trying to do it myself and I have given up

sand dirge
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Forgot what it was, would have to hear from someone else

minor heart
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Okay thanks 😃

willow fossil
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is anyone here really good with 3d model skins? cause the one i have isnt working for a custom model i want to use. I have the model, but i need the skin

olive ingot
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Hi, can someone export models from LoL and rip them in .xps file?

marble sail
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any good video to begin with modelling?

still yew
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theyre already on a 3d modeling website @olive ingot

marble sail
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wanna check how much I can do as someone that's been drawing on paper and digitally for some time

finite phoenix
marble sail
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software I'd use would be blender

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obviously

olive ingot
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@still yew yeah but I can't find anyone that uploaded a Rhaast 3d model...

still yew
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took me 15 second google lol

marble sail
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so there's no vid, meh

misty vector
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hey I was wondering if anyone knows what I need to do? I tried deleted the file its talking about but it didn't change anything, I've very confused

olive ingot
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@still yew hahaha I already downloaded it and tried to open it with blender. Result: empty model.

still yew
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what kind of file is it

olive ingot
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.dae format

still yew
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you ca import that right into unity

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because .dae already have bones and stuff mapped

olive ingot
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I'll try thanks

finite phoenix
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@misty vector Publish anyway. It's probably buried in the mesh or armature :/

misty vector
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@finite phoenix it's not letting me it seems :c

finite phoenix
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Get searching 😃

still yew
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It says the client will remove it so it should when you run the the unity scripts

misty vector
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? x.x sorry i'm kinda dumb and new

spiral sigil
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How would you go about doing hair like that? Especially the tail... I have problems even making a concept in my head for this one

misty vector
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I did have some log in issues so maybe i'll restart unity and thats the problem

spiral sigil
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Just plonk some cyllinders ? A kinda flat cube with subdivision surface and tidious extruding and rotating?

olive ingot
spiral sigil
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anyone has any ideas... TwT

sand dirge
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Plonking some cylinders sounds fine

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Put cylinder, inset or scale down the end a bit, extrude, inset or scale down the end a bit, extrude...

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I guess rotate a bit always too

spiral sigil
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Yeah, that would be the easiest way, but would it make them look natural in any way?

sand dirge
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actually how would that hair even work in real life

spiral sigil
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A lot of preserving and hair spray, probably

misty vector
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@still yew @finite phoenix tried relaunching unity still not letting me :/

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what files do I need to dig into?

still yew
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just the models main body probably

misty vector
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like go back into blender and separate things? or go to body in unity and do something? sorry if I'm bugging x.x

hushed belfry
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❤ there needs to be like, an art showcase kind of chat

marble sail
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ok, first pic from distance was... interesting

hushed belfry
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[SNARKS]

marble sail
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but it looks nice

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what character?

hushed belfry
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My own boy

marble sail
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o

hushed belfry
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;) Made him myself

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YEAH

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IKR HOW STRANGE A VRCHAT MODEL HAND MADE

marble sail
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I'd want to make model of my fox one day

hushed belfry
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DO IT BOYYY

marble sail
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idk man, barely modelled anything in 3d

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wanna start

hushed belfry
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THEN START never gonna do it if you don't do it

sand dirge
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Can someone point me to a good eye tutorial for anime characters

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My model is just way too not anime

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or maybe I should try downloading a MMD model and looking at it for reference?

hushed belfry
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The eyes have some pretty cool stuff going on

sand dirge
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she's

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staring right into my soul

hushed belfry
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YEAH YOU DON'T EVEN NEED EYE TRACKING

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Just make the eye sockets a pit and put the eyeballs further back in

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it'll look like the eyes are following you no matter where you look

sand dirge
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Hmmh

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there would be "outer eyes" too which are just spheres

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with the front part slightly bulged

hushed belfry
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GUH THAT IS TERRIFYING

sand dirge
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yes I know

hushed belfry
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LOOKS LIKE A SKELETON

sand dirge
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yes it kinda does

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I worked on 3D models for approximately 2 days to get this result

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I definitely wouldn't mind someone doing the face for me because it feels really hard

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this Roll though

plain bridge
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THAT LOOKS AMAZING

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Sorry caps

robust bridge
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How do I bring my knuckles into blender?

sand dirge
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It is amazing too bad it's not mine

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You turn on the blender, then drop the knuckles inside and keep the lid closed

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No more knuckles

whole oriole
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Evening peeps, does anyone have a link to the VRC Traders Discord? If so mind DM'ing me with it please?

nova drum
spiral sigil
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any ideas of why textures are not loading?

rich lagoon
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Press N, go to the bottom of the panel and click shadeless

spiral sigil
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it's not a mmd model tho

eternal folio
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okay so

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freaking i have my model and i was wondering, if i wanna make it jiggly like the ears and tail, would 1 root parent bone be needed?

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like 1 for ears and 1 for tail?

cedar bear
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does anyone know how i change shaders on a model to standard on unity

clear wolf
solid heron
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Not sure if this is a clientside bug but, certain models i upload are only visible for me and noone else. The models work all fine but they are not visible for people even if its said "loading" for ages.

bronze shard
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@spiral sigil pretty sure it will be big in game, and go through the floor (the things below the grid)

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not 100% sure though

clear wolf
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I just meant the awkward transparency with the eyes and teeth bugging out lmao

bronze shard
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ah, lol

clear wolf
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I'm not sure how to fix it and not 100% sure I want to 😂

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@solid heron I'm pretty sure that's a bug, I've heard of it a couple times just hanging around in worlds from people and from what I gathered it was a bug. That's just hearsay though so don't take my word for it

hasty berry
solid heron
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@clear wolf So theres no way to fix it?

clear wolf
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Unfortunately I have not heard of a fix for it. Is it happening with every avatar you upload or just specific ones? You might be able to narrow it down to a common error that they share or something

olive ingot
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I need help with Blender. I've imported a .dae model but it is without textures, I have the textures file but how can I apply it on the model?

spiral sigil
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Similar issue here, textures are not applied on unity

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but on blender are ok

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what gives? 😦

old mesa
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how do i decimate?

solid heron
#

@clear wolf Only one spesific avatar that has this problem. I'v deleted it and reuploaded it twice to try to fix it. Yet the same bug occurs. There is nothing special about the model, 2k poly. One thing i might add is that the first time i use the avatar it can be seen by other players, but the moment i change avatar and try to change back its invisible. This is on every hub iv visited.

clear wolf
#

I use the MantisLODeditor @old mesa

old mesa
#

i have blender

#

i just need to know how to decimate cuz my model has 40k polygons

clear wolf
#

Oh decimating in blender I can't remember, It's been a while

halcyon ether
clear wolf
#

oh man that looks awesome!

spiral sigil
#

Nice one!

#

Btw guys

#

how can i upload another avatarwithin the same project?

clear wolf
#

No clue I always start w/ a clean slate

spiral sigil
#

damn

halcyon ether
#

make sure it has an avatar descriptor

#

then when you go to the vrchat, you should see it there

#

so you just tick the one you want to upload

spiral sigil
#

Ooh Thanks VeXx

celest heath
#

@old mesa All you have to do is click on the model. Then click on the wrench. "Add Modifier" And then click on decimate.

old mesa
#

ty

#

is there any way for it to apply to the whole model?

#

cuz my model has pieces

celest heath
#

Aaah, no. You'll have to do each piece

old mesa
#

damn

celest heath
#

Its actually better that way. Because some things are not as important as others.

#

for example, you can decimate parts under clothing. But keep faces clear.

old mesa
#

ty

neon iron
#

What are those spheres and how to fix them? because I guess the blue sphere is causing the foot to go out of shoe

twin merlin
#

Holy moly, thanks CATS for saving my time with manually doing visemes

#

on a custom model

spiral sigil
#

Hey guys, what bones do I need exactly for my character except for the head and spine? My character as of now doesnt have any limbs. Its literally a hovering head with spine

#

#spoopy

dull rapids
#

@everyone who knows who made the penguin in the avatar corridors server?

vivid parcel
#

anyone pretty decent at blender I usually use 3ds max and I am trying to replace an arm on a model and could use a mentor ;P

spiral sigil
#

You mean you want to know how to use Append?

#

as in merging files?

vivid parcel
#

nah meshes got 2 different arms

#

one arm is all goofed and I am trying to replace it

#

so i have new arms sized basically the same that i just need to swap in essentially

wicked schooner
#

if I wanted a slight smoke effect

#

on an avatar, like out of a cigarette, would that be in unity?

bold zodiac
#

is there a way to merge meshes without screwing up the material settings?

#

because as soon as i press ctrl+j in blender one of the meshes' textures just goes away

lofty vortex
#

trying to make a model of the exoskeleton armor from STALKER for VRChat
this is hell

#

=w=

vivid parcel
#

is it as bad as taking a model and replacing the arms because it seems like it should be easy but I am getting triggered XD

spiral sigil
#

@bold zodiac I dont have that problem I just joined 5 different meshes each with different colour, emit and transparency and it's A-OK

bold zodiac
#

weird

true scroll
#

When I export my model from blender to unity its missing all the materials how do i fix that?

bold zodiac
#

i'm trying to join my character's body and clothing mesh and when i do the body just goes completely black

spiral sigil
#

unity sometimes doesnt import materials at all

true scroll
#

is there a way to fix it?

spiral sigil
#

it may be that the version we have to use for vrchat doesnt support the materials at all. I have no idea. I know that newer versions import materials from .blender file

lofty vortex
#

i think i'm going with the Freedom exoskeleton

spiral sigil
#

xer1an I havent used unity at all YET. Its just something Ive read on the net

true scroll
#

ahh okay

#

ive been having nothing but problems 😦 learning is a process

spiral sigil
#

again a G36 being used in a sci-fi setting

lofty vortex
#

xD

#

not exactly Sci-fi

spiral sigil
#

im no longer surprised

lofty vortex
#

its like, the early 2010s in that game

spiral sigil
#

ok, i dont know what the game is, but looked like some sci-fi post-apo

lofty vortex
#

idk if you would help but... would appreciate it xD

spiral sigil
#

spenjak18 I have 0 experience with unity as of now and less than a month with blender

#

and Im not even using any tutorials, just making some shiz in the free time

lofty vortex
#

it seems people on VRChat are mostly game devs xP

tame rampart
sudden tapir
#

so...weight painting isnt working for me >:

#

any ideas

#

or am i on my own

#

ok then

wicked schooner
#

So, anyone have any suggestions for particle emtiter assets?

#

Im gonna try to make a smoke trail for a future avatar

lofty vortex
#

i give up

#

i guess i'll just stick to default models

hollow spire
#

does anyone know the apporixmate SDK chair prop hight?

wicked schooner
#

@lofty vortex whats wrong?

lofty vortex
#

i suck at making avatars and i cant find any avatars that somebody made as a backup

#

like everyone here is apparently a game developer

sudden tapir
#

sigh i dont think my model will ever move

copper slate
#

What's wrong specifically with the exoskeleton?

lofty vortex
#

i already have

copper slate
#

But what's wrong with him?

lofty vortex
#

everything

copper slate
#

Come on now

#

I'm sure the issue is simpler than you think

#

If you want, upload it and i'll take a look

#

You've been doing it in Blender, right?

lean plume
#

how do import an xps model (With lots of tga texture files) into vrchat via pmx/mmd/fbx?

last hinge
#

I'd probably use fbx and not use pmx/mmd as a transport medium

#

If you are using blender you can get a XNALara importer import your xps work on it and then export as fbx

lean plume
#

would you happen to have a link to that?

#

cause ive tried before and whenever i created a texture atlas (using cats) it broke my character and made it look like a tiled wallpaper

lofty vortex
#

@copper slate sighs fine

#

anyway

#

i did find it on Deviantart

last hinge
#

maybe that?

#

I don't use blender.. actually I did use blender once to port a mmd to fbx so I can work on it in other software.

#

But that seems to be an option

lofty vortex
#

problem is i cant get the SDK and i dont want to waste time with a register

#

because i use Steam

upper kiln
#

@lofty vortex you can't use steam account for upload avatar

#

it has to be from vrchat own webpage account

#

steam account just like demo show off vrchat if you want to learn how to upload need to get account from them

fringe yoke
#

So

#

Can someone help me?

#

When I import my model from blender to unity.

#

Textures are muddled

#

they look like just one color instead of many colors.

lean plume
#

@last hinge when i do that, and join meshes / create a texture atlas, it completely breaks the model

copper slate
#

@fringe yoke post pics

lean plume
#

i dont have any experience working with xnlara or xps models so i dont exactly know whats going on

upper kiln
#

@lean plume cat plugin can some what fix them now

#

they add xps support lol

fringe yoke
#

OK getting pictures.

lofty vortex
#

is Steam falling out of favor?

fringe yoke
#

It might be CATS plugin muddling my textures.

lean plume
#

@upper kiln that's what is breaking the textures i think (Cats)

upper kiln
#

@lean plume i never problem texture using it

#

could be different uvmap names

#

on each mesh

#

need label all the same

lean plume
#

could i post pics to show exactly what is going on jaz?

upper kiln
lean plume
#

@upper kiln the meshes are weird. they have multiple body parts in the names, i will get a pic in a sex

uneven drift
#

I am changing a texture in blender and the material updates fine, but the actual mesh to which that material applies does not change, any ideas?

echo sphinx
#

Would anyone here be able to export a .max file to and .fbx for me?

fringe yoke
#

Muddled

wicked schooner
#

Question

fringe yoke
#

how its supposed to look

wicked schooner
#

does the shape of the eyes affect rigging?

fringe yoke
#

The muddled model is rigged

#

and 19.99k poly gons

lean plume
fringe yoke
#

but the orignal model was 35k polygons and isnt rigged

upper kiln
#

@lean plume were you tryin atlas it?

lean plume
#

@upper kiln eventually to import it into unity, but apparently also just found out that there are 0 shape keys on this

upper kiln
#

on xps you have to make them

#

there bone in the face

lean plume
#

how do i go about doing that?

lean plume
#

is this just for eye tracking?

upper kiln
#

no it for mouth movment

#

and blink

#

you basic move the bone and make blendshape for the model

#

for cat plugin you only need to make A O Ch

#

then it make rest

lean plume
#

ok thank you! what if texture atlasing still breaks model?

upper kiln
#

A open mouth, Ch teeth show, O is o Shape mouth

#

need to manual altas

#

xps

lean plume
#

oh. yikes. never done that before. you happen to have a video link to that too?

lean plume
#

also, i opened these from a .mesh file does that matter?

#

*this model

upper kiln
#

tupper video show how to altas

lean plume
#

@upper kiln does .mesh ≠ .xps?

upper kiln
#

yea

#

the cat plugin altas need to be update for xps setting

lean plume
#

so should i import as .mesh and then export it as a .xps?

#

oh how do i do that?

last hinge
#

sorry I had to duck out to a meeting

upper kiln
#

you export as fbx file

last hinge
#

you can try importing/exporting as is without doing geometry processing to see if it maintains the data.

upper kiln
fringe yoke
#

@copper slate got the pics right here

#

Fresh from Mixamo

lean plume
#

@upper kiln i have done all of that, but what is this you are saying about cats allowing an xps import?

upper kiln
#

development update add the import button

#

for xps

#

need be on development verison

copper slate
#

@fringe yoke did you use Blender's tri decreaser for the 19k polys?

fringe yoke
#

after using CATS and Decimating

lean plume
#

@upper kiln how do i do that?

fringe yoke
#

@copper slate Didnt work

#

or

#

i didnt use it correcntly

#

ok

#

so how i use it

#

is

#

import fbx

#

click on fix model

#

then

#

go to decimation

#

and decimate

copper slate
#

Hold on

#

Try importing your model as just a blender file

#

See if that changes anything

upper kiln
#

@lean plume click update button

#

on cat plugin

fringe yoke
#

just a blender file

#

what?

#

how am i supposed to do that

#

Oh wait

#

let me try

lean plume
#

@upper kiln i checked for update and it says it is up to date

fringe yoke
#

putting my .blend into unity?

#

no textures.

upper kiln
lean plume
#

@upper kiln ahhh thank you very much

upper kiln
#

after that restart blender

#

then open it up again

copper slate
#

You have to manually insert the textures

fringe yoke
#

i applyed the textures myself

copper slate
#

Any improvements?

fringe yoke
#

nope

#

looks the same

#

so

upper kiln
#

@fringe yoke make sure altas texture same folder fbx before import into unity

fringe yoke
#

huh?

#

i cant make a atlas

#

it says

#

You have more than one UVMap combine them.

upper kiln
#

you need to make sure all UVmap on each mesh Label the same

#

for each mesh name them UVmap

fringe yoke
#

mesh?

#

where do i find that

upper kiln
#

go back to beginng before merge the into one skin mesh render

#

uv maps

#

name all the same

#

before merge into one

fringe yoke
#

ok

upper kiln
#

make sure it has same letter and captial letter

#

if one them different letter it wont merge

fringe yoke
#

sp

#

so

#

the vertex groups?

upper kiln
#

were it say Uv maps in slot say Uv1

#

change name

#

on the UV1 area

fringe yoke
#

how do i rename

upper kiln
#

doube click on it

#

then type

fringe yoke
#

ok

#

UV1

#

i set all of the uv maps to that

#

now i do fix model?

#

or

#

do i create atlas first?

upper kiln
#

no

#

you do this first

#

need change every single mesh name

#

to be same

fringe yoke
#

mesh name?

#

I changed all of the UVMaps name to UV1

upper kiln
#

yea

fringe yoke
#

ok

#

already done that

#

i changed all of the uvamps name to one

#

all of the uvmaps are renamed to

#

UV1

#

exactly.

#

so

#

what do i do next?

#

Atlas?

#

Fix Model?

upper kiln
#

then hit fix model

#

need update cat plugins

#

5.0 or development

fringe yoke
#

oh ok

#

then what next?

upper kiln
#

for xps you have to manual atlas them

fringe yoke
#

isnt xps

#

its

#

fbx

upper kiln
#

well still need manual because cat plugin altas only support mmd

#

setting

#

this good video on it

fringe yoke
#

ok

#

well

#

i could atlas just fine?

#

so

#

what do i do after altasing?

#

oh yeah

#

i have to get my polygons down

#

how do i do that

#

ok

#

nvm

#

when i added my model to unity

#

textures are white

upper kiln
#

@fringe yoke cat plugin has it own deicmate button

fringe yoke
#

it doesnt work

upper kiln
#

it work well on xps models i use on it

fringe yoke
#

it doesnt do anything

upper kiln
#

it does somthing look at the tris

fringe yoke
#

it doesnt

#

its the same

rich mica
#

eyey, could someone help me with something fast? xD
My eyes on the avatar is too far inside of my head, so when the eyetracking is looking at a specific position, the eyes will disappear ):

How do I move the eye so I can prevent it to happend?

fringe yoke
#

the tris didnt change

#

if you dont blieve me

#

i will show you

#

well

#

i rather not

#

but it doesnt change the tris

upper kiln
rich mica
#

some big avatar makers said that it will come with a 50k tris update btw

fringe yoke
#

IT DOESNT CHANGE FOR ME

upper kiln
#

@rich mica mostly not going happen till they limit material

#

material need to be reduce before give use more tris

last hinge
#

Isn't not the tris is the issue? but maps/materials and dynamic bones?

upper kiln
#

yea but you need limit somthing first

#

before give somthing

#

material will ahve to limit

last hinge
#

yeah I can't imagine all of these miku miku conversions with a ton of dynamics is very optimized.

#

The most materials I use is probably 2 with a few maps each.

upper kiln
#

there enough info now for material

#

i wont mind vrchat add limit to material

#

the info there now they can change it

fringe yoke
#

i am getting a gif recorder

little spoke
#

I have a question regarding bone rigging for dynamic bone. I have the below knife. I would like the blade of the knife to be bendable, so I have added bones down the blade and assigned each bone a vertex group, then normalized the painting. Posing looks fine in blender, but once I move to Unity, the model does not jiggle. I feel like the bones are not sticking to the model/vertox groups properly and I missed a step.

fringe yoke
#

proving it doesnt change tris for my avatar

little spoke
fringe yoke
upper kiln
#

@fringe yoke update to development

#

that what im using

fringe yoke
#

already dev

upper kiln
#

no your not it get update alot

#

lol

#

need update again

#

click okj

#

then restart blender

#

then you have same menu i have

fringe yoke
#

i have the same menu.

upper kiln
#

you dont have finger setting

fringe yoke
#

its up to date

upper kiln
#

i have finger setting from new development

fringe yoke
#

show me

#

its up to date

upper kiln
fringe yoke
#

what the

upper kiln
fringe yoke
#

restarting blender

#

gotta update blender

#

says some features may not work

#

but it didnt say that before.

#

my computer is being glitchy.

upper kiln
#

development get update hourly a day lol

#

it be buggy

#

some time

#

i more advance in 3d model

#

so i know what im doing with it lol

fringe yoke
#

but you dont got good grammer

#

so its kinda hard to understand

upper kiln
#

yea i know lack of grammar more into tech stuff

fringe yoke
#

updated to latest version of blender

#

there we go

#

its acting glitchy

#

it now starts showing

#

but

#

it didnt update.

thorny fractal
#

im trying to add another new mesh to an already existing and rigged model but i cant for the life of me get the new mesh to move with the model when i merge everything in the end

fringe yoke
#

OK

#

all same uvmap name

#

FIX MODEL TIME

#

ok

#

i fixed my model

#

what to do next?

spiral sigil
#

Who is the person who made the knuckles hanging from the noose?

worthy cypress
#

anyone know what's going on here?

fringe yoke
#

rigging issues

#

is my first guess

worthy cypress
#

i know the shoes are because of the hips being its parent or whatever, no clue how to fix

#

hips i have no idea

fringe yoke
#

did you attach your foot to your hips

#

cuz that what i think

worthy cypress
#

it was like that

fringe yoke
#

then fix it

worthy cypress
#

i didnt touch the rigging

fringe yoke
#

you dont want your foots to be your hips

worthy cypress
#

thats the thing, im not sure how to do that lol

fringe yoke
#

ok

#

go into unity

#

import your model

#

when converting it to humanoid

#

click convert

worthy cypress
#

you think you could call?

fringe yoke
#

then configure

#

sure

little spoke
#

I have a question regarding bone rigging for dynamic bone. I have the below knife. I would like the blade of the knife to be bendable, so I have added bones down the blade and assigned each bone a vertex group, then normalized the painting. Posing looks fine in blender, but once I move to Unity, the model does not jiggle after adding the dynamic bone root. I feel like the bones are not sticking to the model/vertex groups properly and I missed a step.

thorny fractal
#

i added this little skull pin and i can get it to track to the head when it moves but when i merge the skull mesh with the whole body mesh then it stops tracking, and it all has to be one object

spiral sigil
#

Who is the person who made the knuckles hanging from the noose?

thorny fractal
#

if i merge it with the body it wont track anymore

loud current
#

nose

#

modelling

#

god

thorny fractal
#

the only way i got it to work resulted in this when the head moves in unity

little spoke
#

It looks like the skull needs to be weight painted completely to the head bone in blender

copper slate
#

@little spoke you weight painted incorrectly

#

Err wait

#

Why is the handle green?

#

The rest is fine

little spoke
#

The handle is a different mesh

copper slate
#

Ah

thorny fractal
#

Oh

#

well

#

there it is

#

works suposedly now

#

ill see if it does in unity

#

ya it works. weight painting was not somthing i tried or knew about so i googled it figured it out and it works

#

i kept parenting it to a bone and stuff

little spoke
#

This is me shaking it in Unity:

#

Not sure what can be happening between being able to pose each bone in blender to Unity not working

copper slate
#

Not sure I can help i'm afraid

spiral sigil
#

Question guy`s why dose my model come out red in Vr chat but looks fine in unity

somber bane
#

So I have 2d visemes for talking/blinking and they work fine, but I know that in certain lightings in worlds the textures can glitch out. Is there any way to improve the 2d visemes so they dont do this? nbd if there isn't, I'm just curious. (Please @ me if you answer because I'm pretty busy atm sorry)

main lava
#

HAAHA I FIGURED OUT HOW TO ACTUALLY UPLOAD A MODEL although it didn't work when I uploaded it but that's besides the point I went through the whole process at least once

#

my model doesn't have offical hands it's limited

#

I got an animal crossing model and they kinda don't have joints or hands

#

one of my friends is gonna mess with it and see if it helps

#

But I got a better idea of where everything is right now

#

And that’s one step closer to figuring out the model I actually wanted to use this entire time

#

There’s probably a way to make an existing model low-ply in Blender (or lower ply)

alpine depot
solar ibex
#

i wish u guys want make this one

#

lol

rich mica
#

Someone able to help me?

worthy cypress
#

it's happening to everyone atm dont worry

rich mica
#

like, right now lately?

#

if so, thank god.. I've been working on this shit for hours xD

worthy cypress
#

yep, cant get it to upload and neither can the guy im in a call with

rich mica
#

phew

#

thanks ❤

worthy cypress
#

yeahhhhh its annoying af brother, first time went buttery smooth yesterday

#

just keep at it

#

i also uh, if anyone knows what i did

rich mica
#

I'll go to sleep and try to upload it tomorrow

worthy cypress
#

i happened to hide all of my assets in unity and my position is locked so i cant move

#

i dont know what i did

rich mica
#

It's almost 5 am hwere xD

worthy cypress
#

oh boy its only 9:50

#

pm

rich mica
#

damn

#

lucky

#

I've work and hospital tomorrow

#

or.. today

#

xD

worthy cypress
#

sheesh you should get to sleep

rich mica
#

yeah, I should

#

just got glued into my screen 'cause I wanted to finish my work

#

lel

worthy cypress
#

that was me yesterday.. went to bed at 2:30 am and it was exhausting

rich mica
#

I'm still awake af

#

and its almost 5 am

#

rip me

#

but I better go to sleep

#

cya and thanks for the help ❤

worthy cypress
#

no prob catch ya round

#

oooh its uploading

rich mica
#

IS IT?

#

xD

worthy cypress
#

yes

rich mica
#

ok, I'll try since ur saying so xD

worthy cypress
#

go ahead brother

#

how do i delete the custom avatars that i dont want?

#

is it just in game or

rich mica
#

umm

#

maybe on the internet page for VRChat

worthy cypress
#

right

rich mica
#

I've only uploaded once

#

this is the second model I'm uploading

worthy cypress
#

same here

#

any luck for you?

rich mica
#

yeah, it worked

#

^^

little spoke
#

@worthy cypress In Unity, go to the VRChat SDK tab, then Manage Uploaded Content. That will show you all your custom avatars and you can delete them there

worthy cypress
#

ahh alright sick thanks @little spoke

lofty vortex
#

xD

#

just need to get the textures going

rich mica
#

umm

#

why is the avatar I uploaded invincible?

worthy cypress
#

tahsquid

rich mica
#

lmao xD

worthy cypress
#

you have to change the transparency to opaque

little spoke
#

Has anyone ever rigged something for dynamic bone in blender?

rich mica
#

thats the unity part

#

u dont add dynamic bones until u come to unity

little spoke
#

I mean making the bones themselves in Blender.

rich mica
#

ohh, no /:

rich mica
#

only imported avatars that are already been created

little spoke
#

Right. Me as well. I'm trying to make a rubber knife:

worthy cypress
little spoke
#

The painting seems right, and the model bends how i want it in pose mode, but when dynamic bones are applied in Unity, the knife doesnt bend when shaken

worthy cypress
#

and the skirt lmao

little spoke
#

The message at the bottom concerns me:

rich mica
#

rubber knife?

#

like a knif that flips away when it hits something?

#

I dont understand cx

#

now vrchat crashed again

#

lel

verbal solstice
#

so
im using Unity 5.6.f1 instead of p1 because p1 does not play nice with my drivers.

#

will useing f1 instead of p1 break stuff?

upper folio
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It's fine I use that version

verbal solstice
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Cool

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thanks

lofty vortex
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ok i dont know what do with the textures

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guys?

barren wedge
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Not sure if this is the right place to ask, but does anyone do 3d modeling comissions? (PM if ya do and we discuss from there)

raw anvil
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@barren wedge There is a group for that. It should be posted somewhere in the announcments area from like a week ago. Best of luck!

barren wedge
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@raw anvil Oh is there, thank you.

lofty vortex
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alright

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business

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😄

uneven drift
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I added a couple of tris and removed a couple of tris in my blender model and now it is suddenly 10x the size (mbs) and breaks in Unity

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Any ideas?

weary sky
#

I run into this sometimes were there are several versions of an outfit with hidden meshes. How do I make them show? http://prntscr.com/hycwww

Lightshot

Captured with Lightshot

vivid parcel
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anyone able to walk me through replacing hands Q~Q?

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lol the hands on the model i am working on are bunk

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so i found some better ones to slap on

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heh slap ahem

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anyways need the assistance getting them to look decent

halcyon maple
vivid parcel
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looks nice

halcyon maple
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It ain't close to being done

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But thank you

lament delta
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Does anyone have phone model or a pistol model to use as a add-on to charaters

spiral sigil
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@lament delta deviant-art is a great resource for stuff like that

midnight kelp
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so apparently this is t-pose? how can i straighten the fingers and still be in t-pose?

lament delta
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@spiral sigil I'm looking for a pre built model if it's possible

stone dagger
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help, my model has the mesh there but in unity it just dissappears leaving holes in him :p

copper slate
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Might be a thin mesh. Try adding the material and setting an outline of 0

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@midnight kelp that looks like you modified the bones without re-parenting and re-weighting. Did you do such a thing?

pallid storm
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@stone dagger first thing, you'll want to change the material of the mesh in unity to opaque, not transparent

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my guess as to those missing faces is incorrectly facing normals, though that shouldn't be happening with models made by companies..

stone dagger
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thanks guys, some of the stuff were set to transparent by default for some odd reason -.-'

pallid storm
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any other issues?

stone dagger
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had to seperate by loose material then untick tansparent

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nope

pallid storm
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wonderful

autumn umbra
#

are there a way to change you emoji

spiral sigil
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anybody know why eyes turn whit when the model goes from blender to unity?

copper slate
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Textures are missing

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Assign them in the materials folder in assets

spiral sigil
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Wait, I figured it out

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I just needed to set one of the eye textures to cutout

orchid tangle
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@sour sparrow hey can you help

spiral sigil
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Is this the right channel to ask about poly's and models?

brisk crown
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nvm

spiral sigil
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can somene help me i tried as much as i could to get rid of as much tris as i could by going with a vid and im stuck at 49k what can i do

brazen dirge
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Are you working in blender?

spiral sigil
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yes

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i even got rid of most of the unneeded keys

brazen dirge
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alright, did you already use the decimator modifier?

spiral sigil
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ahhh both

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where you get rid of the keys and also where you use the scale bar

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i did that for most things besides the hands arms feet and face like the vid said not to