#3d-modeling

1 messages · Page 22 of 1

lapis needle
#

blender

formal perch
#

Blender is definitely a nice software, it can do pretty much anything, but the UI... my god

lapis needle
#

Yeah. Its suppose to be user friendly but its almost impossable to teach your self how to use it.

#

Its free though and it has everything youll need in one package so thats why we all reccomend it.

formal perch
#

Ye, the cost makes you want to waddle through

lapis needle
#

I also on the other hand like to look for models to make that people cant find and need help with because this furthers my self and it makes me feel good to make them. I probably have atleast a few gigs just in models Ive made for other people. Aswell as complete random ones too. I have a FF7 cloud in his 30s who looks like he takes meth.

formal perch
#

it is good experience for sure

#

I've almost finished making my 2nd character ever

#

just doing a few itterations on texturing

#

should be in game pretty soon

#

abibas

lapis needle
#

You should make the buttons his visemes. So when you talk the buttons push in and out

formal perch
#

hahah that's exactly what I'm doing. but not the buttons rather the speakers, like when bass plays

#

so its kind like his eyes are popping

#

will give it a go and see if it works visually if not

#

wll change

lapis needle
#

Thats a good idea

restive raptor
#

Abibass

#

Gotta get da bass

livid frigate
lapis needle
#

Thats exactly where the insperation came from

livid frigate
#

amazing

lapis needle
#

Hes kind of an older model of mine though. Hes not very good compared to my present stuff

#

Im totaly thinking of making this a job. But Im gunna have to learn how to make something photo realistic. I have no clue how to program, I barely know how the cycles engine works in blender at that.

latent charm
#

@lapis needle Blender wasn't designed to be user friendly. It was designed to be very fast and efficient for the people who were trained on it. They have attempted to make it more user friendly in recent years, though a lot of the original design concepts are still present and once you get your head around them it really is very fast to work with.

That said, the pre-2.5 rewrite the UI was nightmare fuel.
I still like opening up old versions of blender just to scream in horror.

solar mauve
#

I have some odd issue?

#

There's a piece of mesh that i'm trying to decimate, except change the values does not seem to affect it at all

#

Even though it is selected

lapis needle
#

@latent charm That's what I keep trying to tell people. Itll frustrate them if they try to jump to character modeling too quickly.

#

They need to learn how to use it properly first.

latent charm
#

Yeah. Even for basic porting you can save everyone time and effort by at least doing the basics of the interface.

I'd link people to either (or both) of these, depending on if they prefer video or written tutorials.
https://www.youtube.com/watch?v=kes2qmijy7w&list=PLa1F2ddGya_8V90Kd5eC5PeBjySbXWGK1

https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro

Blender is Free and Open Source Software Download: https://blender.org/download Donate: https://blender.org/donate -- This tutorial is part of the Blender Fu...

▶ Play video
simple vine
#

How should I go about modeling something on blender from scratch to put it into VrChat? I'm a decent blender-boi so I'm asking about the workflow not the techniques :v should I use Cat's plugin or is that just for MMD models? How do I make sure eyes and shape keys will work a-ok? Thakies

#

Thankies*

rich lagoon
#

You model the actual model, rig it, import it into unity and then upload it

#

You don't have to use cat's blender plugin

#

and you make sure eyes and shape keys work correctly by testing them

simple vine
#

How should I rig the eyes so that they track in-game?

#

Just add a bone for each?

rich lagoon
simple vine
#

Oh

#

thanks :^)

rich lagoon
#

np

stone dagger
#

can someone kind enough give me a brief explanation on what weight painting does

#

just like it's functions and that's it

livid frigate
#

It decides what parts of the mesh move with what bone

#

Thats a very basic description on what it does

stone dagger
#

ok thanks

#

that's all i needed to know

livid frigate
#

This also shows it

stone dagger
#

thanks again

nocturne marlin
#

is it possible to give materials in blender an outline?

livid frigate
#

In unity it's possible with a shader

#

Blender i'm not sure of

spiral sigil
#

yo

#

i created this model and i wanted to add some physics to the big ass zipper on my neck

stone dagger
#

use dynamic bones

#

then set root [(the start of the bone that is in the zipper)]

spiral sigil
#

and then it should bounce around ?

#

i lost my connection there sorry

#

i'm gonna look at my model ingame first and then

#

i'll try what you said thanks

stone dagger
#

yeah, just have to mess with the values for the dynamic bone to get the sweet spot

spiral sigil
#

should i use the dynamic bone on the zipper itself as a component oder on my whole character and then just add the zipper ?

stone dagger
#

doesn't matter

#

either works

spiral sigil
#

Uh hi, I have a problem people. It's not exactly a problem about VRChat but it's more of a problem about me trying to implement a model.I can't really explain it but here is a screenshot

stone dagger
#

the things may be assigned to the wrong bone

spiral sigil
#

The thing about the spine.

#

But I've already checked

#

it's all mapped correctly

stone dagger
#

if it is then probably a parent issue

#

lots of mmd models have parent issues with the bone

#

i can take a look at the model for you if you want, just send me the model

spiral sigil
#

here's the catch

#

It's the knuckles meme avatar.

stone dagger
#

you need a chest bone

spiral sigil
#

O H.

#

O H.

#

Welp, literally took people 10 minutes for people to figure out

#

Thanks

stone dagger
#

lol you're welcome

stone dagger
#

just add one in blender

stone dagger
#

then parent the right and left shoulders,neck to it

#

then parent the chest to spine

spiral sigil
#

I have blender but I barely use it lol

#

so I might need a video

stone dagger
#

are you 100% it doesn't have a chest bone?

spiral sigil
#

Because I have no idea what you're talking about 😅

stone dagger
#

it's the bone that the left,right shoulders,and neck is connected to

#

are you 100% it doesn't have a chest bone?

spiral sigil
#

N o.

stone dagger
#

lmao it does have a chest

spiral sigil
#

I only see toes,legs, arms

stone dagger
#

i can see chest after spine

spiral sigil
#

OKAY

#

IM FUCKING DUMB

#

HOLY SSHIT

#

IM SUPER DUMB

stone dagger
#

i can see chest after spine

#

lol

spiral sigil
#

facepalms

stone dagger
#

looks good

spiral sigil
#

looks like I've achieved maximum stupidness

#

OOF

#

OOF

#

lag is real

#

anyways

stone dagger
#

a parent issue, might have to edit in blender, send me the model and i'll fix it

spiral sigil
#

I'll send you the original model

#

Since I recoloured this one

#

i know what you mean but setting the root and playign with the values but how do i actually give that zipper gravtiy so it's like laying on my chest and when i move it waddles around u know ?

#

i've been looking for that on google for ages

#

but only outdated videos were found

#

i've been looking for that on google for ages

stone dagger
#

i do

spiral sigil
#

but only outdated videos were found

stone dagger
#

it's should be pretty easy

#

i do

#

it's should be pretty easy

spiral sigil
#

so uh

stone dagger
#

it's should be pretty easy

spiral sigil
#

so uh

#

do i just have to make the standart position of the zipper like on my chest and then do the dynamic bones shiet

#

so uh

#

is the model broken or something? because I give up.

#

is the model broken or something? because I give up.

stone dagger
#

it's should be pretty easy

spiral sigil
#

is the model broken or something? because I give up.

#

I have to sleep anyways

#

It's 22:56 pm for me and I need to sleep

stone dagger
#

can't send, my net is acting up

spiral sigil
#

It's 22:56 pm for me and I need to sleep

#

@stone dagger fixed it

formal perch
#

ah bro I was just about to post the solution for you

#

who ever made the knuckles character needs to go back and fix the naming of the bones

#

is it possible for us to pin a message?

tight fox
#

You can't yourself ofcourse... But you can ask an Admin if you desperately think something should be pinned 😃

spiral sigil
#

Yo it's me again

#

so i tried my character ingame

#

and for some reason my arms are like twitsted

#

but in unity they're not

south shale
#

ArmTwistL

#

ArmTwistR

tight fox
#

This is to do with the green man 😃 make sure all your bones are correctly assigned

stone dagger
#

^ what volt put

nocturne marlin
#

yo girl is bald af

tight fox
#

oooh yes @south shale is right. Those bones shouldnt be in lower arm slots 😃

spiral sigil
#

y my hair is fucked too

#

im pretty new to this stuff

#

i learnt everything of of youtube

tight fox
#

Cubix your mesh is either got inversed normals on the hair, or you are using the Fade option on the hair material

#

actually wait

#

wait

south shale
#

Uh nah, I think this is almost entirely rigging

tight fox
#

Check all your bones assigned to the Head

south shale
#

You should be using CATS

spiral sigil
#

y someone told me about CATS

tight fox
#

^^^^

spiral sigil
#

but i haven't figured out yet what the hell that is

tight fox
#

It makes everything a fix and no problems

spiral sigil
#

and where i find that xd

south shale
#

Literally one button to fix entire rig

tight fox
#

google search "VRCats plugin Blender"

south shale
#

Vrcat.club

stone dagger
#

cats won't 100% fix it right

south shale
#

Under tutorials and tools or what smoothie said

#

Cats will usually 100% fix it

#

If it's a fresh mmd

stone dagger
#

i mean like it's a hit or miss

spiral sigil
#

when i did that can i just continue with the same unity model or do i have to start all over again

stone dagger
#

start all over

south shale
#

95%+ hit

spiral sigil
#

kill me

south shale
#

Start over

tight fox
#

start over but it'll be like 100% faster

south shale
#

It's fast

spiral sigil
#

ok thank you guys

#

i'm going to try that

tight fox
#

😉

spiral sigil
#

it's an mmd model from a japanese website that's why all the bone structure is like messed up

south shale
#

That's literally all mmd models

tight fox
#

Its because its made for an animation program and not a game 😃

#

the extra bones for animation is the best 😄 but them awesome plus bones makes it confusing for games

spiral sigil
#

1 more question. This characters mouth is open on default, can i change that in both blender and unity or what's the best method to do that

tight fox
#

VRCats makes it simple though 😃 For the mouth thats probably because you had yourself a jaw bone assigned on the Humanoid Config

spiral sigil
#

Ok Thank you ! : )

tight fox
#

Redoing my old eve model 😃 eve was my first I ever did so the mesh was hella inefficient 😄

spiral sigil
#

YOOO

#

this plugin is hella handy

tight fox
#

ikr 😄

spiral sigil
#

thanks so much guys

tight fox
#

happy to help woman 😉

spiral sigil
#

😉

#

oh i just noticed i think i was in the wrong text-channel

#

sorry for bothering you

polar crow
#

someone can help me? i am trying import a avatar but his hair keep freeze in place, in the middle of air, simple do not move, the rest of the body is ok, if a put like...20 bones in the head almost all hair curls are fixed but still some left has any way to make all the texture/mesh of hair fuse/fix with the head like one single thing?

formal perch
#

about to test it in game

solar mauve
#

Got your remix ready?

formal perch
#

yep

#

hip hop classics

solar mauve
#

Nice

formal perch
#

its gonna be 🔥

solar mauve
#

Do you have mouth movement at the location of the tape/cassette?

#

That would actually be so awesome

formal perch
#

I used blend shapes, the eyes/speakers move just like when bass plays when I talk, gonna test it to see if it works

#

if it doesnt work might think about using the cassette slot opening

#

lets hope the peeps in the servers can handle my model lol

spiral sigil
#

@tight fox i've spend the past 2 hours working on the new thing and now the legs are fcked

#

im so done with this shit

thorny spear
#

New modeler here, I have ripped character Models from The Division and I have no idea how to work with them honestly, it isn't like modeling stuff from Gmod, it is all together (I think) with Submeshes only so when you try to color one it colors them all.
Any Idea on how to seperate them so I can color the different parts with Division textures?

restive raptor
#

@polar crow Make sure those hair bones aren’t locked in place

rich lagoon
reef summit
#

Ok so, my model, everytime I look down my mouth opens up downwards, what happened?

hollow radish
#

Basically the jaw might be mapped to your neck or smt like that

#

Since you move your neck bone when you look around

#

Or it could be weight painting issues

fallow wadi
#

Hi, I want to add some verts around the hands, I've tried doing it with a knife but it ended up a bit croocked, and it seems like a tedious thing to do and feels like there's a better way of doing that...
What should I do?

#

It's a mesh that I've ripped form a game and now I want to smooth it out so it'll look good on VRChat

lapis needle
#

@fallow wadi Add a sub division service modifier in the modifers tab. It looks like a blue wrench

fallow wadi
#

Thanks

#

Where's that XD

#

Whan I press W on a seleceted mesh?

lapis needle
#

Keep in mind it cant be over 20,000 polys

fallow wadi
#

I know XD

#

It's less than 5k as is

latent charm
#

adding subsurf on a mesh that's been triangulated is going to end badly, especially a deforming character model.

You can kinda get around it by de-triangulating it with alt+j but expect further manual work.

fallow wadi
#

Well...

#

Guess that knife tool is my best bet XD

spiral sigil
#

hey guys how can i make my model float

#

like stay in the air without moving at all

#

i tried to make in float by changing the position Y but it didnt work

vivid parcel
#

Invisible block under the character that extends to the floor perhaps

nova acorn
#

DM me cute anime models :moon2SMAB:

vivid parcel
#

Btw any blender experts know about other techniques for decimating a model? Got a new one I am working on with over 150k and it is getting ruined to try and get undee 20k tris

lapis needle
#

There is a modifier to automatically reduce poly count but 150k all the way down to 20k could be a little harry

vivid parcel
#

Ya i have removed a lot of access parts and such I am at 40k now but anything more breaks it in too noticeable of ways

#

What is this method you speak of?

lapis needle
#

In the modifiers tab there is a modifier just called "decimate" If youve already done that you could also try "w" and then "remove doubles"

rich lagoon
#

@spiral sigil Set the origin point to a lower position

fallow wadi
#

@lapis needle Just selected the hand mesh, pressed W and selected subdivide, worked like a charm XD

vivid parcel
#

I will try removing doubles already mentioned that I hage decimates it to the max :P

#

Had decimated*

lapis needle
#

You could also split high density areas into their own objects and then decimate them. Then join them back together and delete the loose vertices

vivid parcel
#

I am really excited for this model I know nobody else has done it yet cuz i deep webbed through japanese websites XD

#

I need to be a special snowflake with my own model or I die inside a little

quasi flame
#

I've been playing around with importing mmds in blender using cats and I was wondering if it was possible to export the fbx to maya to decimate (since I'm more familiar with it) and reimport it to cats to do the rest of the eye tracking & visemes stuff.

last hinge
#

@quasi flame Absolutely

#

@quasi flame I got into Houdini because I've been using it for close to 18 years and why bother with blender if you know another package.

#

Or Maya/3DS

#

The only thing I touch blender for is the MMD/PMX tool and then I export to FBX to get the heck out of blender as fast as I can 😄

lapis needle
#

Blender isnt very newb friendly

last hinge
#

But the MMDPMX files are so janky I'm building a anime geometry/proxy template and rig templates so I can just build stuff from scratch in the future but i was curious how MMD folks were doing anime style facial rigging/animation/setups

lapis needle
#

I beleive all MMD's use shape keys of some sorts. And Cats helps to originize all of that out for them

quasi flame
#

@last hinge So is your workflow to import using cats, fix, model, then export to fbx?

last hinge
#

I use that MMD tool the one where you can use google translate to fix all the bone/partition/node names into english, do a repair, save again as pmx, then use blender to do a fbx export then bring it into another package that I have experience in.

#

then i go to FBX to mixamo to check a few motion tests and a sanity check before bringing it into unity.

lapis needle
#

Thats seems overly complex

last hinge
#

I'm not doing it again

quasi flame
#

Do you keep your face blend shapes with this?

last hinge
#

3d software/file format translation is complex.

#

and I use Maya/Houdini for a living, I'm not touching blender.

#

and mmd/pmx isn't a widely universal format, its specific to miku miku dance in japan, so I have to use blender to port it into a commercially recogized format.

#

once its in fbx or alembic orr something industry standard you can use any 3d package you want [generally, theres always gotchas]

#

So what I was telling the other guy.,. you don't HAVE to use blender if you already know Maya.. why would you?

#

The mixamo step is useful to find issues.

#

A lot of avatars out there break with full body capture

#

I found if things work in mixamo with no issues it just happens to work good with full body tracking 😄

#

@quasi flame Blend shapes are supported with FBX

#

I know unreal engine had issues with blendshapes and fbx [trick was to export using FBX 2014 instead of 2016] but I never had issues with FBX 2016 in unity.

#

Autodesk has a free FBX conversion utility that will convert certain formats to different versions of FBX... C4D, obj, other mocap formats, etc.

#

you can even do FBX -> FBX if there's a formatting issue but Maya out of the box shouldn't have any issues.

fallow wadi
#

After doing subdivide, the hands came up like that, I've tried to overlap the edges and to remove duobles but it didn't really work, what should I do here?

tight fox
#

what are you trying @fallow wadi

fallow wadi
#

The hands had almost no ploies to them, so every finger movement looked really bad

#

I've done a subddivide to add some more polies so make it look a bit more smooth

last hinge
#

looks like you need to smooth the polygons and the normals out a bit around that pole tip.

fallow wadi
#

You mean manually?

last hinge
#

yeah ...something like that would take me a few seconds in another package but I don't know what polygon modelling tools blender has.

tight fox
#

When you import models they most likely are made up of tri's than polys. Subdividing tri's is difficult and creates WAY too much. what you can try is the loop tool or the knife tool. Use them around areas which should bend to keep a reasonable amount of faces 😃

fallow wadi
#

Loop tool doesn't work in here XD

#

Tried it

#

And knife was wat to tediuos

#

And uneven

last hinge
#

Yeah what smooth said... if its triangles subsidvisions/loop edge tools don't like tris and would prefer quads

#

I'd take the low res model and just click each vert where you want it cut and isolate where you want the increased resolution.

#

¯_(ツ)_/¯

tight fox
#

also if you have any holes in the mesh, you can "stich" everything together by selecting two points at a time, ctl+v and go to Merge, select what sounds fitting and voila. you can connect all the verts together 😃

fallow wadi
#

It divided them all nicely, the only issue here is the that part where the were deleted since it had 4 edges instead of 3

tight fox
#

If loop tool doesnt work, use the knife. It will kinda fuck up any mesh flow but oh well

#

?

fallow wadi
#

A face wasn't created here since it has 4 edges, and we're useing tris instead of quads, all the rest of the hand meshed out nicely into tris

tight fox
#

Did you decimate the model before hand?

fallow wadi
#

Nope

#

It's ripped from a game

tight fox
#

if there is a split in mesh it wouldnt fill itself out. But again, just use the merge thing 😃

fallow wadi
#

It had onlt about 4.8 tris

#

4.8k

tight fox
#

select two+ verts > ctrl+V > Merge > Best sounding for the job

fallow wadi
#

This is how it looks now

tight fox
#

oorrrr you can go, Select two+ verts > Alt+M > Best sounding option 😃

hushed ginkgo
#

Does anyone have a working plugin for blender that imports sketchfab models?

fallow wadi
#

Merging seems to do a decent job at that

#

How will this effect the texture on Unity at the end?

last hinge
#

well.. it depends how well blender applies the changes to the uv attributes

#

some tweaking may be involved since you generated new face and deleted faces, it may be assigned a default value and some of the polygons will be looking at the wrong location on the map.

fallow wadi
#

Welll.... Guess I'll just have to try it XD

last hinge
#

yup 😃

#

what i do in houdini is reference the old model with the correct uv's and do a attribute transfer, it does a 3d projection check by distance/ray and remaps uv's that way, not sure if blender has something like that or not.

fallow wadi
#

Looks great!

#

At the places I marged the esges

#

There is still hope XD

candid arrow
#

Anyone I can commission for a custom model?

spiral sigil
#

whatdo here

fallow wadi
#

Join them together..?

spiral sigil
#

can you do that in unity?

fallow wadi
#

Not that I know of

spiral sigil
#

seems fine in blender

fallow wadi
#

I knwo you can do that in Blender

spiral sigil
#

when imported it creates 2

last hinge
#

Separated by material assignment?

lament pond
spiral sigil
#

it was probably too big @last hinge

lament pond
#

Progress on a commission

spiral sigil
#

it had too many polys, I was going to try the decimation thing in unity

#

er tris

fallow wadi
#

Unity..?

#

Not Blender?

spiral sigil
#

there is a tool for decimating in unity

#

but I'll probably just do blender instead

fallow wadi
#

Is it any good?

#

I mean the Unity one

spiral sigil
#

yeah it's pretty good

#

I've gotten decent at blender and unity but some things still confuse me

#

it did it with another model too 🤔

#

I feel like someone has to have run into this before 🤔

#

ah def figured it out

#

unity automatically splits mesh if it has too many vertexes like I thought

#

for anyone who wants to know

#

that's limit

#

mfw this one is like 66k LMAO JUST BARELY I was thinking I could decimate it enough in unity haha

frigid abyss
#

sooo, some of my blender materials use .bmp files that aren't even in the texture folder... I don;t know why it does this nor do I know how to fix it. It results in some textureless materials in unity, of which that I don't even have the textures to manually reassign

spiral sigil
#

hey guys my model in unity is half way under the floor how do i fix it? iv tried to change the Y position but it didnt work in game 😛

tough phoenix
#

did you check the scaling too? it might be off

spiral sigil
#

the scaling ? the scaling is ok

tough phoenix
#

your best bet is to import the model at position 0 on every axis

#

a screen shot would help

spiral sigil
#

my model is small so to put it to a normal size the scale is 7

tough phoenix
#

0.7 yes?

#

7 would be tall

spiral sigil
#

no its a really small model so 7 its like a normal size

tough phoenix
#

oh I see now

lament pond
tough phoenix
#

make sure all the positions are at 0, i dont think you have a common issue. if that doesnt work it could be something with the model

gilded canopy
#

whats wrong?

spiral sigil
#

ill try

gilded canopy
#

is your model ingame half way through the ground?

spiral sigil
#

yep

#

didnt work

#

dammit : P

#

hey Buunuu do you know how to fix this problem maybe? 😛

#

not sure which section to put this lmao but does anyone have good methods to not have skirt clip with legs?

#

obviously colliders but settings etc?

#

almost every model I've made has some clippings with legs 😏

gilded canopy
#

i had that issue once. not exactly sure how i fixed it, but make sure in blender there is nothing wrong with your bones or your hierarchy

spiral sigil
#

yeah everything is good to go there

#

I can just see it clips through the colliders

#

just a bit

#

it's not terrible

gilded canopy
#

sorry i was talking to @spiral sigil :S

spiral sigil
#

oh lmao np

gilded canopy
#

forgot to mention them lol

spiral sigil
#

my model doesnt need bones because realisticly it doesnt have bones

lament pond
#

Your model needs bones if you want it to move

spiral sigil
#

ok will try

#

its moving its just half way through the ground

#

so i dont thing bones are the problem

spiral sigil
#

@tight fox heyyy sooooo after i cooled down i tried again and i wanted to ask how i can close my mouth (which is open on default)

#

cause when googling i couldn't find anything

snow narwhal
#

can someone please help me wit hthis

#

i shortened the tail but the two sections are still the same mesh, i also don't know how to link the end of the tail mesh to child bones which is what most of the tail consists of

bronze orbit
#

for some reason my silver wont le me upload it says Spine hierarchy incorrect. Make sure that the parent of both Shoulders and the Neck is the Chest. and i cheked but its fine ... idk what to do..

#

checked*

tight fox
#

@spiral sigil There are 2 common causes for an open mouth. Either you have a Jaw assigned in the Humanoid Config. (Set this to none because it forces open whatever bone its connected to for some reason). Or make sure if you are using Viseme blendshapes, to make "sil" (silent) a shapekey that sounds like its a closed mouth 😃

#

@bronze orbit you got an MMD?

bronze orbit
#

im talking in avatars mmd lol

tight fox
#

@snow narwhal Is the bottom half of the tail a different mesh?

#

@bronze orbit lol yeah, they'll basically tell you to start over and use VRCats blender plugin 😃

bronze orbit
#

still having issues lol

tight fox
#

oh? I jump across, (he got your back its cool) be sure to be in a video sharing call with him

snow narwhal
#

Well, the tail was all one mesh, but i deleted a good chunk of it in the middle, so when i select either part it selects both as though they are the same mesh

spiral sigil
#

people that aren't affected by darkness-- is that a shader?

cobalt willow
#

Yes, they are using "unlit" shaders. That means world lighting doesn't affect them

#

"Lit" shaders means world lighting does affect you

spiral sigil
#

ah

#

I wanted to see if I could do it and tried this with cubeds shaders

#

but it didn't work out

#

lol

#

ah just read on documentation that it is unlit only under neutral lighting

tight fox
#

There is a cubeds shaders for unlit isnt there?

#

@snow narwhal You wanna check if you deleted the bones that bound the tail together. Also if you decimated you will also want to check if it split any part of the mesh from eachother. To merge them back you can use Alt+M after selecting 2 or more verts 😃

snow narwhal
#

Would I be able to select the verts at the very edge of both pieces and merge them that way? and with bones, I only deleted all the excess, but theyre all still child bones below the hips 😲

#

Even after merging the verticies, the rest pf the end still doesnt move with the rest of the model :c

gusty sluice
#

can i get someone to upload a character for me

barren quiver
#

How do I get Blender to import FBX files where meshes are attached on to bones properly? It just drops them from the armature and removes all their data

spiral sigil
#

Anyway to fix this?

last hinge
#

@barren quiver what package is generating the FBX?

#

Some FBX exporters in some software packages will strip the data, [theres lots of options for FBX]

barren quiver
#

It's exported from 3DS Max

#

...You wouldn't know if 3DS has an option to not do it in the first place, would you?

last hinge
#

Have you tried reimporting the same fbx back into 3DS for a test?

#

Maya and Houdini does so I would assume Max does.

barren quiver
#

Yeah, it's fine

last hinge
#

Autodesk also has a FBX format converter stand alone

gusty sluice
#

can someone upload me a character for me

last hinge
#

I was told blenders FBX support is semi-garbage but I magined to read FBX's generated by it but I haven't tried bringing FBX's into blender [I suually go right to unity and avoid blender at all costs]

#

if you have max why are you going to blender?

#

I'd throw the FBX into unity and see if it works there ok. That would point at something in blender being an issue.

barren quiver
#

Don't ask why I'm not using Max

#

It's complicated

last hinge
#

Ok well you have a FBX file that works in max, it works in unity, and say upload it to mixamo and see if it runs the mocap data there and it runs in other packages like Maya and stuff then I'd say something in blender is borked or there's FBX import options hidden away somewhere

#

I'd look at that or download the free autodesk FBX Converter 2013.3 utility and take your FBX and convert it to different other FBX format types

#

like try exporting as FBX ascii instead of binary

#

max should have something like FBX save mode, if one isn't working try the other mode [binary vs ascii]

#

if that doesn't work us ethe autodesk utility to convert your max generated FBX format into an older version of FBX

#

another option is use alembic [abc files]

#

that's if blender support for alembic is better than its fbx support

#

because alembic will store rig data, transform data, nodes and weights/blends I believe as long as there's no changing point counts [a limitation of fbx as well]

barren quiver
#

Interesting. I'll try that, thanks!

last hinge
#

its a lot of running around but once you figure it out you got your workaround to get it through

#

I had to jump through a few hoops to go from Houdini -> unity -> vrchat but it works now [and from blender -> houdini]

#

porting stuff between different 3d packages sucks because every bit of software doesn't follow guidelines exactly and the guidelines are always changing for file format specs.

#

I heard of something similar to your problem a year ago... someone was trying to get maya fbx generated file with a rig and blendshapes over to unreal engine but unreal wouldn't accept it or it would import busted up unless it was exported to 2014 fbx spec which I'm not sure if its fixed by now but thats the stuff you got to look out for .

upper kiln
#

in maya can you disable bake animation?

#

any animation will make blendshape not work

#

in unity

last hinge
#

you can delete keys and such, its possible yes.

upper kiln
#

when i export model with blendshape in blender i have to make sure animation bake is off

#

because it effect the file when get import into unity

last hinge
#

yeah that's pretty normal

#

for any program.

uneven drift
#

Is it possible or recommended to do a 4k texture for your character?

#

Or only do 2k atlases?

last hinge
#

you want a clean file for export generally for export purposes unless your exporter has an option to remove animation

#

Gelsamel: AAA games are making do with much less then that, it depends on how detailed your character is and if you are using normal/displacement maps and such.

uneven drift
#

No other maps other than diffuse, oh and I guess a little emission

barren quiver
#

Use about 8k worth of textures for your character

last hinge
#

I'd go low as possible with maps IMO.

#

if you have areas that require more detail you can have it take up more space on the texture map in uv's.

uneven drift
#

Right

last hinge
#

I mean low as possible with the results still looking good.

barren quiver
#

Remember, blurry textures are very noticeable in VR, so try to make as much as you can not relying on straight texture detail

safe quiver
#

anybody know why tris double when exported to unity

#

?

barren quiver
#

Hmm. Alembic format doesn't seem to have any armature data in Blender.

safe quiver
#

alembic?

upper kiln
#

@safe quiver mostly like you didt hit apply on decimation

last hinge
#

hmm

#

alembic is another scene descriptor file format similar to fbx, it's used alot for animation. [abc files] if you have issues with fbx you may be able to get things to work with abc

#

I wouldn't burn too much time on alembic though if it doesn't work right away might go back to fbx and figure out why it doesn't work .

barren quiver
#

Blender also won't work with ASCII FBX files

uneven drift
#

When you bake to test your tex atlas, should everything be completely fucked as to how your textures look?

upper kiln
#

@uneven drift you doing it manual or cat plugin?

uneven drift
#

Manual

#

When I bake to test if the sizes are good the preview looks nothing like it did before

#

Like not even remotely @ 2k

upper kiln
#

make sure remove old UV map

uneven drift
#

To preview while you're sizing islands?

#

The guide I am using says to only do that at the end

upper kiln
#

which guide you using i know tupper made video on it

uneven drift
#

That one

last hinge
#

this may sound stupid @barren quiver but maybe.. feed the fbx into another package and save it out and see if that helps? eg. upload it to mixamo.com and then redownload it? [it'll process it and you may get a working fbx that way?] I'm guessing blender is being wierd.

upper kiln
#

mapping did you set the uvmap there

uneven drift
#

The Tupper video says to do a partial bake or w/e to see if it is working

barren quiver
#

I mean, as far as I can tell Blender just doesn't support what the thing is doing

upper kiln
#

ACII dont support in blender

barren quiver
#

Not that 🙄

upper kiln
#

what verison blender your using @last hinge

#

i never had problem import mixamo to blender

last hinge
#

I dunno I'm not having the issue.

#

I don't use blender

#

Silent is having an issue importing fbx files from 3ds max

uneven drift
#

@upper kiln I didn't have anything set there

upper kiln
#

@uneven drift well set the old uv there

uneven drift
#

Doesn't seem to help

upper kiln
#

best to do retry

#

some time altas get werid

#

i think maybe miss a step

uneven drift
#

What do you mean retry?

upper kiln
#

start over

#

altas

uneven drift
#

Damn

upper kiln
#

did you made backup?

#

i make backup before altas

uneven drift
#

I can just revert but I have like 20 materials to fuze

#

Placing them all is a nightmare

upper kiln
#

did you merge the same material?

uneven drift
#

Yep

barren quiver
#

Mixamo doesn't like the skeleton and won't import it

upper kiln
#

maybe ask mechlai he does maya

last hinge
#

hmm.

#

there goes that idea then.

#

usually when I have rig/export issues I throw it to another package to see where the problem is

uneven drift
#

Also what does it mean when the manual upwrap for the model is actually outside the atlas?

last hinge
#

like I'll do a bunch of rigs then throw it to mixamo and if it works there then I get a good diea everythings ok.

grand wasp
#

how would you get a object duplicated in edit mode to appear in object mode for blender

uneven drift
#

Ok this is not working at all, I am following the video and the bake step to test the UV positions results in nothing like the original textures

#

Completely unlike the original

#

It seems to be basing it off like, one of the textures or something

#

Has anyone done a manual atlas map and can explain what I am doing wrong?

#

Hell the bake button doesn't even make some of the textures

#

Ok I fixed one problem but I still have the issue of one of my textures being outside the initial UV unwrap = writes transparency to the atlas.

junior crow
#

do you guys think this would be hard to clean in blender ? http://3d.nicovideo.jp/works/td24948

ニコニ立体

お久しぶりですVer1.49→Ver1.68へバージョン差し替えモデルをライト・ノーマル・ウェポンセット1という三つに分けてみました配色の変更についてはパッケージにより近い色に変更しましたそのほかの変更追加など詳しくはreadme.txtを参照ください※↓に表示されているモデルはウェポンセット1モデルです

uneven drift
#

Looks like it would be easy

small cloud
#

it's almost there, so should be very easy

quasi flame
#

Anyone got any tips for decimating a 100k model without absolutely ruining the mesh? Lowest I ended up at was 28k but the skirt was so flat it couldn't animate.

uneven drift
#

No hidden body to decimate?

#

Like under the clothes?

#

Also try changing to short hair or something to save tris.

quasi flame
#

Some, but not quite enough. It's mostly hair.

uneven drift
#

Sounds like you'll be struggling to get under 20k. I heard they're increasing the limit at some point so perhaps just wait a while.

sand dirge
#

I'm just doing a tutorial here, already finished with a donut and a coffee mug, so proud of myself, wow, wew, waw

#

I'll be doing humanoids in 5 hours right

quasi flame
#

Hope so, it'll make things a lot easier

junior crow
#

anybody have a fbx and textures for a kana model I can have?

shy phoenix
#

So i got a magnifying glass and i put it on my model. I made it transparent, and even though it looks fine in unity, when i load it up in game it isnt transparent. I am very new to blender and unity, so im not sure if i am missing something or not.

candid arrow
#

Anyone willing to do a custom made and vr chat ready model for me? I'm willing to pay, just pm me

spiral sigil
thorny knoll
#

Are you able to make textures via Paint 3D (microsofts 3D painting program.)

sand dirge
#

It seems to work fairly well

#

but I'm no expert so

compact kiln
#

Hey there can someone help me with the links to all the programs needed for Avatar construction

grand wasp
#

is there a way to fuse the 2 open m gears into 1
(nevermind i remembered how and have no idea how i even forgot in the first place)

fresh scaffold
spiral sigil
#

@tight fox i looked up what you meant, but the problem is that this characters mouth is open on default, its has been like that since i downloaded it

tight fox
#

Hmmm, in the model, look at the Shape keys in "mesh options"

spiral sigil
#

in blender ?

#

because i'm already in unity working on the dynamic bones

#

please don't tell me i gotta redo everything

tight fox
#

Nah

#

Shouldnt

#

that button 😉

spiral sigil
#

hahaha

#

ok i'll try that thank you !

tight fox
#

Check the Shape Keys section in there and have a look at the key "Basis"

spiral sigil
#

can i just import the unity file in blender and then back ?

#

i should use google

tight fox
#

If that "Basis" key still keeps the mouth open, try finding a key that is closed and use the Visemes option in Unity to set that key as the "sil" shape

#

Yeah should be fine

#

you wont be bring there and back, you will just be checking all the shapes keys 😃

#

then with the other keys, just make those sounds and pick the shape mouth that makes a similar shape 😃

spiral sigil
#

wtf

#

whatever i change

#

my character blinks

#

i mean winks

#

right eye

#

nevermind

spiral sigil
#

i fixed it !!!

#

smoothie

#

@tight fox sorry to bother you again but there is one more thing i have to ask because my character needs to be perfect !

#

what should i use to give that zipper gravity

#

rigidbody oder dynamic bone ?

spiral sigil
#

Nvm figured it out. Deleting the japanese names from the hierarchy fixes it.

#

How does one delete an avatar?
In vrchat

dawn junco
#

In unity > VRChat SDK > Manage Uploaded Content

fresh scaffold
#

i still need help with my decimation thing if anyone knows a workaround

spiral sigil
#

thanks

#

Uhhh...

#

@dawn junco I went there and deleted one of my avatars and now unity froze up.

sand dirge
#

So if I don't have much 3D modeling experience and I don't have art from both front and side (or even directly front really) should I give up on that particular character completely or try using different reference images and afterwards editing it more towards the character I want

#

Not sure how easy/hard it is even with experience if you don't have a proper reference image, guess I could try drawing some based on existing art

junior crow
#

Anyone have a Kana model I can have ?

small cloud
#

@spiral sigil that's rigid bodies u delete in blender

mystic ice
#

Does anyone know why this isn't transparent in Unity? It's transparent in Blender.

livid frigate
#

@mystic ice what shader did you use?

spiral sigil
#

how to?

#

i have blender and unity installed

#

but im not sure how to use them

fresh scaffold
#

@spiral sigil goto #avatars-mmd and look at the top pinned msg

#

that is if you wanna do it urself

spiral sigil
#

i saw that video @fresh scaffold there isnt any other way of doing this without watching a hour and a half video?

fresh scaffold
#

hmm, im not so sure then

spiral sigil
#

i guess i will go watch the video then

#

so theres no way you can help me?

#

im really new to all this

#

ive never modeled ANYTHING beforee

spiral sigil
#

I started making hair for my anime avatar... Ive tried the method with the Bezier Curves and so on but I wasnt happy with the results and even with resolution decreased to acceptable level ( 4-6 they used a lot of tris

#

So Im doing it Vertice by vertice

#

yeah

#

Ive got the front but now I have something much worse. I gotta do sides and back of the head and I have no reference image of those rea so I will have to wing it and just make up how the hair is going to be there

#

wish me luck...

#

It wouldnt be so bad if she used some normal hair style but noooooo. Ofc not xD. Well crap

#

Photo for reference... xD ( Its my first humanoid character ever, I have 2 weeks of experience in Blender)

fresh scaffold
#

BTW, what is the importance of altasing your textures?

spiral sigil
#

Thunder decreasing draw time

#

and making the model more optimized

fresh scaffold
#

would there be any impacts to performance without atlasing and using the model?

spiral sigil
#

( takes less time for CPU and GPU to draw the model

#

Depends on the amount of files i guess

fresh scaffold
#

in game?

spiral sigil
#

yeah

fresh scaffold
#

oo ok thanks

spiral sigil
#

Amount of files as in amount of image files holding the textures

fresh scaffold
#

ic

latent charm
#

Texture atlassing is mainly for when a model has multiple textures for the same shader input.
You can only have one texture in the albedo (colour) slot at a time, unless you have a fancy shader that does mixing on its own.

spiral sigil
#

Thunder you can read more about it on VRCat site

latent charm
#

Often a way around this is to use multiple materials for each texture. Which in environments where speed is not a requirement, is fine.

In VRChat speed is a requirement, so for less materials the textures need to be combined. Atlassed.

fresh scaffold
#

Thanks for the info

soft tapir
#

I can't get rid of these extra windows, whenever I try, it just adds a new one.
please help…

urban dawn
#

anyone willing to screenshare with me and help me with an issue im having? D:

soft tapir
#

I might, depending on the difficulty of the situation.

#

welp, Time to delete files in the blender directory until the problem goes away, or I have to re-install blender anyway.

#


Why is the interface saved in the .blend file?

#

I literally have to start over from stage 1, undoing hours of progress, because blender saves the interface to the .blend file.

Is there another free editor I can use that isn't going to * me over with poor development choices?

vapid orchid
#

Hold up

#

I can help you

soft tapir
#

You sure?

vapid orchid
#

Blender has a fidgety way of doing windows

#

Yea, dont do anything rash 😃

#

So you see the little three lines in the corner that creates a new window when you drag it?

soft tapir
#

Yep, I've tried to right click it, nothing of use in the menu.

vapid orchid
#

if you drag it int he opposite direction (towards the other window it is dividing) it will turn into a big arrow, and you can move the mouse to decide which way the arrow faces

#

when you release, it will close the window with the arrow

#

I know its a really clunky interface decision. Sorry it was so frustrating

soft tapir
#

I'll try that again. since that's kinda how I got into this mess.
But I'll try it again.

vapid orchid
#

maybe I can find you a video

#

I promise it works this way

soft tapir
#

The reason I have all those windos is because I accidently did what you said, and I was trying to get the window back, but moved the mouse in the wrong direction, while holding the wrong tab.
Then I couldn't get rid of the new ones.

sand dirge
#

I wish I knew where all these random vertices are appearing from

#

every now and then there just is ONE extra somewhere where it shouldn't be at all

vapid orchid
#

Yea, if you need to make a new file and get the hang of it, do it. all window changes are fixable

#

you just need to know what direction to drag

#

if it makes a new window, drag it the other direction

#

rule of thumb is to drag it out of the window it is in the corner of to close

soft tapir
#

@_@
So… I had a bunch of tiny widows that were preventing me from pulling the windows in the direction that I wanteed to use to close them…

vapid orchid
#

yea that sounds annoying :/

#

No matter how small the window is though, you should be able to close it with the correct directional drag

soft tapir
#

Like, if I drag a window bar right, close all the windows one group to the right please.
That way I don't have to close every window one at a time…

vapid orchid
#

It doesnt work that way, you will need to close them the same way you opened them

spiral sigil
#

that girl you gotta drag the top right striped corner. Altough it isnt reliable, doesnt always work for some reason.

vapid orchid
#

It always works if you drag in the right direction and you are collapsing a window at its lowest subdivision level

#

For instance, you cant collapse a window into a subdivided window

#

you must first close the smaller windows

spiral sigil
#

Vilar yeah it should but once it just didnt react at all to it

#

yo can someone help me find a model>

#

?

vapid orchid
#

Oh I dont know why that would be

spiral sigil
#

elmo depends on what you want. For anime chicks you can go to deviant art and just search for MMDs. You could try some other Japanese sites

#

@spiral sigil im looking for a herbert the pervert model

#

cant help, I dont even watch Family Guy and had to google who that was

hollow elm
#

Here you go elmo

#

@spiral sigil

soft tapir
#

Thank you everyone, was a big help.

vapid orchid
#

Glad you got it fixed up!

jade wedge
#

I just found out about seam edges, sharp edges, freestyle edges, and crease edges. I can't find anywhere that will tell me the difference between them. Can someone clear that up for me?

primal lynx
#

@jade wedge Seams mark the UV seams, sharp marks edges sharp instead of smooth, freestyle edges are for blenders render engine to force render them as lines in the freestyle mode, crease controls how sharp the edges will be when the model is using a subdivision surface modifier.

worn steppe
#

@sand dirge just remove floating verts in 3ds max using vertex cleaner

thorny yacht
#

hey whats the best way to decimate a fuse character in blender?

#

it says it has 23849 polygons

royal violet
#

i can do it for you in max

thorny yacht
#

awesome

royal violet
#

send model

#

you just need optimization right?

thorny yacht
#

yeah

royal violet
#

kk send model

thorny yacht
#

it's a fuse model that I made and i wanna attatch an oculus rift model that I also have

#

but they both gotta be decimated

royal violet
#

kk

thorny yacht
#

awesome

#

what's the ebst way to send it over

#

i sent in a pm

royal violet
#

kk

thorny yacht
#

lemme know if thats everything you need to load it in 😄

royal violet
#

check dm

primal lynx
#

For future, in blender you can use the decimate modifier in un-subdivide mode, or if it's not clean geometry then you can use the collapse mode

sand dirge
#

Is having some tris in your model the end of the world

toxic forge
#

decimate almost always results in really bad topology

#

manually dissolving edges is a slower process, but the result is much better

sage phoenix
#

can i reposition a model in unity and then save it so mixamo can outorig it?

#

i tried exporting the asset but it doesnt save the model at all

lapis needle
#

Unity was not built to do what your thinking of doing with it.

sage phoenix
#

yeah yeah

#

id need an actual 3d program to edit 3d models

#

its just, if you can import models into unity to make them game ready there should be some simple tweaks available there

gusty sluice
#

is there a way someone can make me a model for unity that i can just upload nothing else

sage phoenix
#

those are available in maximo

#

since most of the default models in VRchat are from maximo anyway

gusty sluice
#

so i dont need to add componets

royal violet
#

right so

#

if you guys wann use em ^

#

@vapid orchid \

vapid orchid
#

what am I looking at

royal violet
#

remember

vapid orchid
#

did you finish your head sculpt?

royal violet
#

no

#

thats in gmod

vapid orchid
#

or are these just the orthos

royal violet
#

using it for ortho

#

probably gonna fuck it up

vapid orchid
#

Oh ok cool. that shouldnt be too hard of a shape to reproduce

royal violet
#

uhm..

#

how do i se tthis up

vapid orchid
#

Nah give it a try! I believe!

royal violet
#

wait i got it nvm

toxic forge
#

isn't her shirt clipping through her body?

royal violet
#

just in gmod

#

was because of pose

#

is this a good setup or should i do three sides

#

er... edges

vapid orchid
#

If I can give one piece of box modeling advice, it would be stay REALLY low polygon for as long as possible. moving tons of verts murders your ability to work.

royal violet
#

eah

#

idk how low to stick to though

#

but if you look the model is really low poly to begin with

gusty sluice
#

what do i do once i have uploaded to mixamo

vapid orchid
#

Yea that level of detail is perfect

#

most people get their vert count out of hand REALLY fast

royal violet
#

what should i stick to vert wise

vapid orchid
#

dont worry about it too much, just try not to get into a situtation where you are trying to model like this:

#

lol

#

This is much better:

gusty sluice
#

whats a avatar descriptor

vapid orchid
#

Avatar descriptor is a Unity component that you will add to your avatar to make it uploadable

#

It is in the SDK

gusty sluice
#

what do i click to add

royal violet
#

okay i think im ready

vapid orchid
#

with your model selected, click add component on the right

#

one of the catagories should be vrchat related

royal violet
#

actually

#

im gonna draw it with a spline

#

and extrude

sand dirge
#

This is probably a really stupid question but

#

how do I make a vert out of nowhere as if creating a new object

#

I saw it in a few videos but ???

formal perch
#

in blender?

sand dirge
#

Yeah

formal perch
#

soz lul

#

3dsmax/maya here

sand dirge
#

basically they make a vertex and then extrude a bunch of times to make a shape or lines

formal perch
#

I think they might be drawing splines

#

because if you have a mesh and just extrude a vert it wont do you anything, you will just have a single vertex hanging in space

#

if you are building a mesh you'd extrude edges

#

then select each vert and attach it or shape it how you want it

#

but they only times I know people using vertices on a grid is when they are drawing splines, shapes

#

like the dude above

royal violet
#

right this is what i got so far

spiral sigil
#

is that a cow

royal violet
#

no

spiral sigil
#

its gotta be a cow

#

XD

#

why did i create this nightmare

royal violet
spiral sigil
#

i never even learned how to count to three

sand dirge
#

Nah, it definitely was creating a single vert

#

Oh

#

They duplicated a vert a while before hiding the whole mesh except for the duplicated vert

brittle island
compact kiln
#

How does this work?

onyx juniper
#

How does what work?

compact kiln
#

This.... Thing!?!?

uneven drift
#

Anyone who knows everything about texture atlasing online right now?

west spindle
#

dumb question how i break something so that when a bone moves it opens up like a mouth 😮

rocky dagger
#

I HAVE A QUESTION! When building a world you can make it so items can collide with the player even if these are intractable, if there a way to make a model that can collide with other things, for example, an avatar that when someone throws something at you it would collide and bounce off your body or even maybe when using VR your hands could collide with the world so they work more realistic and not phase trough things?

royal violet
#

fuck it, im using mudbox

#

i cant figure out how to make a box into this

glacial oasis
#

no not furri

#

no offese

spiral sigil
#

@compact kiln You pray to blender gods for help

#

But in all seriousness, once you see someone start doing something on YT you should get the hang on pretty quickly

#

I made the head of my avatar! at last...

#

But one thing I hope for is that shaders in unity will make it prettier...

#

in Blender my avatar looks like if she was 50 years old

onyx juniper
#

Did you use Blender Render or Cycles?

spiral sigil
#

I havent done textures yet, I just applied some materials to give it some life, just getting the colors right. Cycles Render makes her shiny like dogs balls

#

And one thing Id improve is her ears. I dont know why but they look so unnatural based on where they are, but I made them just like reference image shows and it looks fine there.

compact kiln
#

I want furrrrrr!!!

spiral sigil
#

I dont understand "materials view " and " texture view" On materials view only 1 material is properly displayed, the rest is just plain black, and in texture view everything seems fine but 1 material is pure white. All materials are the same except for color

#

On solid view everything seems fine

simple vine
spiral sigil
#

OK... I didnt have any light source

simple vine
#

Don't think I'll put it in game, just practising

#

The geometry on the nose is a bit weird right?

royal violet
#

makin a LOT of good proress in mudbox

#

:DDDDD

spiral sigil
#

Im not sure I know what I see on that ss tbh xD

#

first thing that comes to mind is a hairy Pumpkin

#

Meanwhile, behold... my 1st semi serious project ever...

#

textures are just materials so far...

#

the mouth and ears are kinda wonky

simple vine
#

No thoughts? ;-;

rough hazel
#

How does one sculpt in blender sorry im retarded

compact kiln
#

How does one get a body!

#

It sadens me....

spiral sigil
#

one must be born from a mother

compact kiln
#

No... Not on blender :(

spiral sigil
#

Watch Darrin Lile tutorial on making characters in blender

compact kiln
#

Could you DM me a link on that

#

I'll never remember the name

spiral sigil
#

he civeres everything from modeling, to texturing, to making bones and importing it to unity

rough hazel
#

@spiral sigil same lol

spiral sigil
royal violet
#

right, think im done with the head

#

now for the eyes and ears

slim summit
#

can someone help me out here

#

I imported a model into unity but noticed while shading that openned mouth is a texture file with the face

#

Is there anything I can do to remove that mouth in blendeR?

#

I tried to remove the mouth butthe this happened

sand dirge
#

I have no idea what I'm doing but I got this far first day

#

should do hair next because hairless characters are disgusting

fiery bear
#

Hey i have a question if anyone could help.
Im currently texturing a model but the eye ball textures do not apply themselves like the body model's texture. Ive tried fiddling around with things and even creating new textures but to no avail. Any help would be appreciated!! 😃

royal violet
#

trying actual modeling now

#

mudbox wasnt precise enough

royal violet
#

yeah this is much easier

#

shouldve done this to begin with

#

@vapid orchid

#

making progress

terse vector
#

hey uhh

#

slightly nsfw pics incoming

#

what would be the easiest way to flatten them? lol

clever ibex
#

select the vertexes and smooth.

#

I meant manually, but that's a lot of verts for nipples

#

sorry, I work in maya. Can't help much with blender 😦

#

there's gotta be something like a flatten/reduce

terse vector
#

ah i found a sculpt tool with a flatten brush

#

thank you!

spice pier
#

is anybody around that could help me out?

#

I'm trying to follow a youtube tutorial on how to do my own avatar

#

just by ripping a random model off of deviantart and

#

oh

#

rip

#

somebody said a different place is better

#

:x

royal violet
#

Whats a better place? @spice pier

spice pier
#

@royal violet I asked around in the avatar thing

royal violet
#

But

spice pier
royal violet
#

gib link

spiral sigil
#

going to support knookls meme

#

i want to fucking die

spice pier
#

lol

#

good luck

spiral sigil
#

this in

#

a satanic ritual was found on my computer

royal violet
#

O

#

Make sure you make him smaller, also fix the arms

grand wasp
#

do the shoulder armour parts look enough to this or at they still a bit off (also i know the texture is very wrong but that will be fixed later

spiral sigil
#

i was able to finally get Judd from splatoon on there

#

ik i did that

#

nick

vapid orchid
#

Nice work @royal violet

#

coming along

royal violet
#

ty

spiral sigil
#

IM DOING GREAT

#

im almost done with my knukles

royal violet
#

You arent even modelling @spiral sigil

spiral sigil
#

ik

#

i got that off the internet

royal violet
#

Then get out of this channel

#

👺

spiral sigil
#

jesus

royal violet
#

Love yaa~

spiral sigil
#

at least i programmed my model

#

and uploaded

#

to vrchet

mortal nest
#

👀 I just want to say your model’s eyes are impressive @royal violet

royal violet
#

They arent even done

#

@mortal nest

#

That was a placeholder

mortal nest
#

Oh

#

Oof

royal violet
#

Im doing uh

#

Orthographic modeling

#

The grey girl actually isnt the model

#

Thats just the image im basing it on

#

If you look closely you can tell

mortal nest
#

👌 I’m tired but I noticed now lol

royal violet
#

ye

#

Im having a hard time with that area of thw face sadly

mortal nest
#

Relatable

royal violet
#

M gonna have to go back into garrysmod and enable wireframe so i can see what the creator did

#

Then ima just do it that way

#

should be easy

mortal nest
#

Ah that’s pretty smart actually

#

I’m struggling making a helmet

#

The full head kinda dealio mostly cause it has so many tiny details. I can’t decide what I truly need on it.

royal violet
#

mh

eternal token
#

hey guys how would i go about changing a models head with another

empty sky
#

trying to get visemes to work with a model on blender, but there isn't any Ah,Your,There

eternal token
#

would it be via blender? any good tutorials on how to to merge different models n stuff?

inner oak
#

Question, in blender split mode 3d/UV, in editing mode UV switches only to main Texture. If i unwrap mesh, it messed up UV map

brisk crown
#

is there someone who can tutor me on how to do the modelling stuff?. i have the model i want to use, but i need to rig him and texture him

grand wasp
#

i would assume that has to do with the weight or is it another problem all together

brisk crown
#

i have blender and unity

#

its my first time, but i am a hands on learner when it comes to this stuff, i need someone to guide me

#

observing it only goes so far

echo sphinx
#

Does anyone know how I would go about attaching an item to my avatar in blender without messing up the armature?

#

I use automatic weights and it messes everything up, last time I did it I remember using the bones as a work around but I'm sure there's a way to attach a hat or something to it without having to add a bone.

latent charm
#

If it's a non-deforming object, select the object, then shift select the bone it should follow, and do ctrl+p and pick bone.

uneven drift
#

If you want to join two meshes and have them share the same material is there a way to make them build off of the same UV?

fervent edge
#

i need a candle light effect anyone know where to get one

sand dirge
#

Why did I have to pick a character with spiky hair, whyyyyyyyy

uneven drift
#

When applying a metallic map in unity, white = 100% metallic and black = 0% metallic right?

thorny spear
#

Can someone help? Idk what i did lol.

halcyon citrus
#

Looks like some textures are missing (?)

thorny spear
#

Nah, i thought that too. It has something to do with Shading from how i sounds around the web

#

It has the same effect as "Backface Culling"

royal violet
#

@eternal token select the mesh of one model

#

And delete it

#

Then put the other head over it

#

And attach it from the mesh edit modifier

#

And done

tender geode
#

Anybody here use blender?

#

Trying to get this to only be meshes but can't figure it out

royal violet
#

I can convert it to a mesh @tender geode

#

Just send me the file

tender geode
#

hmm i think i found the issue

#

more so that i'm just ignoring it

royal violet
#

max has an easy tool

#

ah, alright

tender geode
#

i just wanted to decimate individual meshes

#

because some parts have real low poly counts

#

@royal violet Wait so what are those green parts?

latent charm
#

@tender geode Green stuff is MMD junk you don't need. Select one, shift+g, pick group, that'll select everything in that group, then x to delete them.

tender geode
#

THank yoiu

#

Actually wait

#

It tells me to select group

latent charm
#

Yep. From the menu that shift+g gives, pick group.

tender geode
#

MMD tools and MMD tools rigid

#

yeah then it gives me those options

#

oh

#

i see

#

just get rid of those