#3d-modeling

1 messages ยท Page 21 of 1

agile dust
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try remaking the model in mixamo. change the placement of the wrist a tiny bit

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maybe its just a random bug

arctic wyvern
fluid hatch
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I just want a "squiggly" effect on the white line inside the eyes, everything else unchanged

dark moss
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Sometimes I've had to set a rendering mode other than opaque for eyes @arctic wyvern try that maybe

arctic wyvern
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yeah, i set them to fade and it looks great, thanks!

simple vine
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Could anyone give me tips on MMD -> Blender -> Unity?

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When I import a mmd model that's pre-rigged, should I delete the armature it comes with and replace it with VRchat's default one or no?

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pls heple

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;-;

kind harbor
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Hey guys

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so I got a bit of aproblem

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"Spine hierarchy incorrect. Make sure tht the parent ofboth the shoulders and the neck is the chest"

simple vine
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@native girder thank thank! ',:)

native girder
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nps

simple vine
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Oh that's a long boi

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Welp, must be a good vid then :^)

kind harbor
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god that's hot

simple vine
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makes me moist

kind harbor
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ikr

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so Iactually fixed it

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but my new problem is when I'm idle my hands are like inside my legs

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because of how close they get to my body

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anyone know how to fix that

simple vine
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I don't see how having your hands inside your legs is a problem ',:)

kind harbor
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๐Ÿ˜‰ ur right

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but yeah it just looks sloppy

fallen mauve
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is this a good place to ask about Viseme shapes?

spiral sigil
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Anyone know what might be the best way to change eyes?

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I have alot of eye colors/shaders from DeviantArt

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but they just change into the background, etc and don't change shape

shrewd marten
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My scale factor is already 0.2

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but still showing this error msg

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๐Ÿ˜ข

leaden ice
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If your adding two swords, one to each hand, using the same mesh, can you use the same trigger for it?

spiral sigil
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Anyone run into the error "File signature is invalid" when trying to import models to blender?

barren hollow
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@shrewd marten In unity go to your body in the hierarchy and on the right you should see sinned mesh renderer and in that you should see edit bounds, put the box around your character

shrewd marten
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@barren hollow ty I fixed

barren hollow
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I just relized you asked that a few hours ago

spiral sigil
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anyone know how i can make a little model move behind my main model as a humanoid also?

tough blade
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Would anybody be willing to walk me through dynamic bone clipping? her legs have been clipping throuhg her dress , ive tried dynamic colliders but they havent helped. I could share my screen

solar mauve
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What's the deal if a material in blender has the same texture multiple times?

quasi cobalt
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@solar mauve can you explain that in the context of your project? kind of hard to tell what you mean exactly.

solar mauve
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I just notice sometimes when I select a material in blender

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And go to the textures tab

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I see multiple occurrences of the same texture

quasi cobalt
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@tough blade you can try dampening the movement, thats usually what people do for that

solar mauve
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And it seems like sometimes one is actually being rendered on the models (I checked that by unchecking each one)

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And at other materials it seems to be divided

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I'm just wondering why there's multiple and not just a single reference/link

quasi cobalt
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@solar mauve im not sure, is it causing a problem?

solar mauve
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Not really

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Just curious

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@quasi cobalt do you have experience with texture atlas?

quasi cobalt
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@solar mauve i've heard of it but on my models, i have two so maybe one of those is extra?

tough blade
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@quasi cobalt Ok I haven't messed with dampen yet hope this helps thank you. any idea what most ppl set it to??

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cause it's more so her legs are going into the dress not the other way. need the dress to follow the legs movement more i think

quasi cobalt
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@tough blade I would play with the dampening, you can actually preview it live in unity

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but dampening would make the dress move more slowly out of the way of colliders

rocky fossil
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where are there usually some good places to decimate?

quasi cobalt
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@rocky fossil hands?

rocky fossil
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would if i could. the hands are linked to the entire body

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but i only need to remove 4k more

quasi cobalt
spiral sigil
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Unlink the hands from the main object

rocky fossil
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i seem to have found a place with 10k tris

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so i could shave there

quasi cobalt
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@rocky fossil yeah at 20:50 he mentions how decimating the hands may mess up how the joints look so maybe not. I just know they have a lot of polys

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also check 25:45, good place to cut out a lot without even decimating

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anyways, gl yall, guten night

solar mauve
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o/

spiral sigil
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The reason decimating hands normally isn't advised is because it removes tris and quads from the finger joints that are necessary for bending. Same reason with elbows, knees and so on. You can still decimate it, you just need to find the right ratio where you still have enough tris and quads to bend the body without making it look fucked up.

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Or you can do it thoroughly manually and make sure it's done proper.

tough blade
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@quasi cobalt Ok, so just rotate it til it doesn't poke out?

ashen nacelle
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That's a god damned delicious dinner right there.

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Fresh off the Yeen boiler grill

nocturne marlin
solar mauve
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I seem to be doing something wrong with texture atlassing

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I just now (and once more before) created a texture atlas in blender and then exported the new model including the new texture to unity

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In unity the texture is all fucked up however

kind harbor
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Hey I got my character all set and good, but in-game her mouth is constantly open. Any ideas why?

stray tartan
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Do you have constant transmission of audio ?

kind harbor
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no

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It also does it in unity play mode

stray tartan
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Hmm

kind harbor
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yeah this is baffling me

lyric stream
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@kind harbor go to Rig of your model, configure, and adjust the jaw bone so you close it in unity.

spiral sigil
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weird question but does anyone have a rubber duck/duck model?

white crypt
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@kind harbor unset jaw bone in configuration tab

thorny spear
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Any chance anyone can help a new model maker with two problems?

1: The feet on my model are backwards.
2: I am for some reason missing chest and shoulder bones.
Or is this wrong chat?

ebon pebble
bleak tree
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Forgive me for quality. Couldโ€™ve just gotten discord for this computer, but itโ€™s not mine

dense drift
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I have 14569 extra polygons. How do I decrease that? I've never done any modeling before

spiral sigil
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@dense drift what did you model it in?

dense drift
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I ripped it from a game

spiral sigil
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which model, which game?

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my current avatar was a rip from Pokemon and it has 10k polys lol

dense drift
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Lady Urbosa, Legend of Zelda: Breath of the Wild

spiral sigil
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by extra are you saying there's just too many?

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because depending on the design of the character, sometimes more is needed

dense drift
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The VRChat SDK says I have 34569 Polygons, and it needs less than 20k

spiral sigil
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ah

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well you're gonna need a program capable of modeling like Maya or Max, and you'll have to go in and remove edge loops

dense drift
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By max, do you mean 3ds max?

spiral sigil
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yes

dense drift
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I've somehow added 2k polygons. This is gonna take a while lol

bleak tree
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Huh, thatโ€™s odd

whole cipher
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Does anyone know why Blender stops responding when I try to separate some meshes by material? It has happened with two of the five models I've worked with.

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Also, if there isn't a fix, how could I decimate the model without separating by material?

latent charm
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@whole cipher You'll have better luck separating by loose parts, since there's probably less than how many materials.
If not, manually separate the model up a bit into separate objects, then separate those one by one.

whole cipher
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Thanks for the help. Any reason for that happening though? I don't believe it is my computer

latent charm
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I think it's just a combination of how blender splits things up based on those criteria and how many goddamn materials some models use.

solar mauve
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Anyone have experience with texture atlas?

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I created one and it looks fine in blender, but messed up in unity

lapis needle
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Did you specify to unity what type of file it was?

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Like did you tell it, it was just a texture or an image containing sprites?

stone dagger
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How does this look so far for bones,first time making my own

lapis needle
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You need a neck and a head bone

stone dagger
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Ik

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Stopped for now,gonna go sleep

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In a bit

lapis needle
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Also to save you time later make sure you name them corectly. Such as "neck, head, upper arm.L" and so on

stone dagger
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Still going to rigg bones for the upper spider-like arms

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Haha yeah I actually did that

solar mauve
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@lapis needle woops sorry, I was away

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A material was created that uses the atlas as the texture

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So just like all other textures

lapis needle
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Can you send a screencap of what is wrong with it

solar mauve
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Sure, give me moment

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Need to reexport it

stone dagger
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Does it by chance turn blue?

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Or makes it have a blue tint

solar mauve
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Alrighty then

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I just read the description of tuppers new video (delete old uv maps) and that did the trick

stone dagger
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Lol

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Congrats

solar mauve
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Thanks

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I was stuck on this since couple hours ago >_>

stone dagger
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Lol dw it took my 3days just to learn how to import some models from steam workshop

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Still learning some stuff though as I mess around with blender and unity

solar mauve
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Idd

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Still adding stuff to first model

lapis needle
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Once you get a grove for actually making one its alot easier than you think

solar mauve
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Yeah, even though stuff like cat's makes it a lot easier

lapis needle
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Cats is cheater software

solar mauve
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Going through it once without the tool made me learn a lot of stuff

lapis needle
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Dats fo' newbies

stone dagger
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Lol

solar mauve
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And lazies

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<

stone dagger
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I like it and don't, it sometimes messes up the bones

solar mauve
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Yeah it is really nice in most cases

stone dagger
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Same with mixamo,it sometimes rig the models weird

solar mauve
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Could you guys perhaps help me with another issue?

lapis needle
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You should see your doctor for that

solar mauve
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Haha

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It's related to visemes

lapis needle
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oh yup they are fun

solar mauve
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I was trying to get another part of the mesh moving as well

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So I changed the blend shapes in unity

lapis needle
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It has to be the same mesh as the one named "Body" It cant be on a seperete mesh

solar mauve
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Ingame the mesh stays in the open position after I start talking

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Never goes back

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It is

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The mouth movements are still fine

lapis needle
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What are you wanting to do?

solar mauve
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Let me make a quick gif

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So in game

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After I start talking

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It will stay in the open position

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And never go back

lapis needle
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What kind of microphone are you using? It could be that vrchat doesnt detect any silence from your mic.

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So it turn it just stays open

solar mauve
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That shouldn't be the case?

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As the mouth closes fine

lapis needle
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Yes but if your mic is constantly making noise it will hang open

solar mauve
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I also use push to talk

lapis needle
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It could also be that

solar mauve
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I've checked it in the mirrors

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And the jaw stays open like that even when the mouth is closed

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Never seen it go up and down

lapis needle
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What is your silent pose look like?

solar mauve
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The jaw closed as well as mouth closed

lapis needle
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Jaw?

solar mauve
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The creepy baby face

lapis needle
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Move "serious" All the way to the bottom. As well as any other extra poses

solar mauve
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So basis on top followed by visemes?

lapis needle
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Yeah. It might be that the order of visemes is messed up

solar mauve
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Hm, I'll give it a try

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Nope

lapis needle
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I got nothin

solar mauve
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AIght

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I appreciate the help tho

glass venture
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Anyone know how to deal with this texture issue?

lapis needle
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Select the mesh and go into edit mode. select everything and push ctrl + n

glass venture
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So wait, select everything? As in mesh, model, and all?

lapis needle
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If its all in one mesh than yes

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Push the "a" key to select everything

glass venture
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White texture is still there

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I can put a screen of the mesh

lapis needle
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Oh that. Is it transparent on the texture?

glass venture
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It's not transparent

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It's just white

lapis needle
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Does it import correctly into unity?

glass venture
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When I import into unity, the textures are missing. When I replace the textures on, parts of the textures are invisible, or have the white texture on it

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I can get a screen of that too if needed

lapis needle
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It might be that your model came with a texture mask. Its probably a black texture

glass venture
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Is that a manual removal type thing?

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Like photoshop

lapis needle
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If it was made this way the model whould have came with some form of method of removing the parts that are ment ot be transparent. If you dont have this texture mask what you can do is use gimp to make these white parts transparent.

glass venture
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Alright, thanks ๐Ÿ˜ƒ

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Ok, so using Cats Fix Model has removed the problems in blender

pure pawn
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how do i rotate the grid in blender

deft briar
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Alright, so, im my attempt to move the origin point blender seems to have broken my model in an odd way. The eyes are gone, and there is new mesh not visible in edit mode. Mind if I share screenshots?

vernal robin
spiral sigil
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the guy in the middle

glossy cave
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Blurry af

spiral sigil
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hang on a second ill get you a better image

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i cant find one lol the whole video is blurry as fuck

glossy cave
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Damn well rip.

spiral sigil
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Slav camera is not up to par

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CYKA

deft kite
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(new to blender) i accidentally clicked Render, how do i get back to viewing my model?

light rivet
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Press shift+z

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And keep the cursor in the Object window

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Oh you clicked render on the right

pure pawn
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how do i do local decimation? i have a single mesh that i cant separate

light rivet
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@deft kite At the bottom left you should be able to change Uv/image editor to 3d View

deft kite
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thank you!

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how do i adjust the quad view (making bones now)

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i got to the quad view but its not letting me center the model itself, the view is stuck at zero point

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.................nevermind forgot to press shift, im an idiot

edgy remnant
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Not sure if this is the right room for this, but how does one cut one whole avatar into pieces?

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I've looked for ages, but come up with nothing

warm coyote
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idk how to xD

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any 1 here knows ?

edgy remnant
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Hmm

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The second to last one looks like the entire model

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But it doesn't look like it's rigged.

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Do you know if it has bones?

warm coyote
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dont think so

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think it was just striaght ripped from pokemon games

edgy remnant
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Ah. You'll need to give it bones in blender.

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Check youtube for tutorials on that.

warm coyote
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ill give it a shot

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thnx m8

edgy remnant
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Or there might be a boned up model on deiviant art.

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No problem.

warm coyote
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got a bunch of these files so wna figure out how to fix em

edgy remnant
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From The Modeler's Resource?

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Those models don't have bones. Found that out the hard way when trying to port a Persona Q model.

warm coyote
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got a few from deviant art and a few from some asian site

edgy remnant
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Hmm. Not sure on those.

warm coyote
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tried tossing one of em into blender and it doesnt seem to be able to find any of the files xD

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i think i mscrewed

edgy remnant
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Is it a rar file?

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You might need winrar to extract it.

warm coyote
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its the extracted file

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i think there might be some black magic voodoo stuff going on man ;-;

edgy remnant
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Is it a mmd model?

warm coyote
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nope

edgy remnant
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What file?

warm coyote
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how do i know ? o_0

edgy remnant
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It should show

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Like .pmx and whatnot

warm coyote
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think they mgiht be tga whatver that means

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TGA MESH ASCII

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thats the files that i see inside this xD

edgy remnant
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Hmm

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Is it just a single white piece of paper?

warm coyote
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yeah

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they all are

edgy remnant
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If it doesn't come with textures, you might need winrar to extract it.

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Not totally sure.

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Gonna be honest, I know a lot of this from tutorials and tutorials only.

warm coyote
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xD

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yeah

edgy remnant
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I've run into my own roadblocks with models.

warm coyote
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iv been looking around

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but havent rly found a tutorial to help me yet

edgy remnant
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Try using winrar with it

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Buzzswole might be a slight challenge to bone due to how many legs it has.

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Or you can try looking for a miku miku dance version of the the thing.

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Blender has a plugin for it

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And the models tend to come pre rigged.

warm coyote
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yeah

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i guess i might have to just try that

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rip ;-;

stray tartan
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Does anyone here know how to have 1 viewport in weight paint mode and another viewport in object mode ?

warm coyote
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i was so hyped for my zinogre and buzzwole

stray tartan
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In BLender

edgy remnant
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@warm coyote I found an mmd Buzzwole

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Want a pm link?

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Or do I just link it here?

tawdry moon
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@everyone is there a yami yugi model

edgy remnant
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Google is your friend

tawdry moon
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ive searched

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i need a direct link

edgy remnant
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I half know that feel. Naoto Shirogane models are next to non existant.

agile dust
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naoto club represent!

edgy remnant
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^

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Managed to find her Q model for mmd

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Haven't quite figured out how to edit her expressions though. They used sprites rather than actual bones.

agile dust
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You want her expressions to animate in general? or only when you talk?

kind nova
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Hello guys, i have a problem.... i try countless of times uploading a character to vrchat but un unity preview never appear the edit for the model

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Just keep in "play" mode and does nothing, anyone knows what happen?

agile dust
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make sure you have the corrent unity version and vrchat sdk version

edgy remnant
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I've seen people use events to change facial expersions. And the sprites defult to her having a sort of sad experssion.

kind nova
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I have correct unity and sdk ver

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I follow all the steps in the tutorials page, i still dont know whats wrong

agile dust
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you saved your project right? if yes then try restarting unity and try again. hmm...

kind nova
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I do

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It dosent work :(

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By the way Ryan is on new year stream on youtube

edgy remnant
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Anyone happen to know how to cycle through sprite experssions? This is the only one that shows up when I load her in.

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If I try loading it with only the base experssion, her face ends up completely white

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Strangely enough, she has her default experession in Blender, but not Unity.

stray tartan
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No one knows how to get 1 viewport with object move and 1 viewport with weight paint mode ?

edgy remnant
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I'm new to this myself.

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I only know the basics from tutorials.

stray tartan
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I see

edgy remnant
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Have you tried lookin on youtube?

stray tartan
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It's a bit of a too specific search term

edgy remnant
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Ah. I'm having a similar problem.

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What are you tryin to do?

stray tartan
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I have a prety complex model and I'm weight painting atm

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Unfortunately, some of the pieces of the head are stuck in the body

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But without seeing the textures I can't make out which they are

edgy remnant
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Hmm. Deleting each piece and testing it would be tedious, but might work.

stray tartan
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What do you mean by deleting ?

edgy remnant
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Or possibly cutting the parts that are stuck in the body.

kind nova
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And i cant still upload a model

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:/

stray tartan
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Does anyone know how to remove all weight paint at once ?

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I'm gonna do it manually

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Ok manually painting is way better rofl

thorny spear
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So I am in Unity and my model has two problems...
First one is my model is horizontal until the skeleton is selected
Second is it is HUGE!
Any idea how to fix?

thorny spear
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Like all of my models are doing it for some reason.

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Both in Blender and Unity

stray tartan
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Did you reset the rotation in blender ?

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For all your meshes

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After importing them

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And did you then apply rotation and scale ?

safe quiver
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anyody know how to fix a transparent mesh in unity if its not transparent in blender?

stray tartan
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Yus

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I had problems with this myself

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You need to invert the normals

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Or apply them out or in

safe quiver
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what are the normals

stray tartan
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Select the mesh

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go into edit mode

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press mesh next to edit mode

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then go to normals

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Then click flip normals

safe quiver
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ill tell you if it works

stray tartan
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Ok

safe quiver
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didnt work

stray tartan
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Ok what kind of mesh is it ?

safe quiver
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ill show you what it looks lkje

stray tartan
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Is it like, hair ?

safe quiver
stray tartan
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Ok so the helmet is inverted ?

safe quiver
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i guess so lol

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how do i invert

stray tartan
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There are 2 parts

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Right ?

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One of them works fine

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Which is the main body

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and the other is something else

safe quiver
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is it the 2 things on top?

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top right

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ones a texture

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and ones a material

stray tartan
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Could take a better screenshot of the transparent part ?

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Coz I can't actually see what part is transparent

safe quiver
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its like the texture is on the inside and not the outsite

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outside*

stray tartan
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Ah it's the main body

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Ok

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This means that you didn't mirror on x

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Select the vayne mesh

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edit mode

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click mesh

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mirror

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x global

safe quiver
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ok now x is checknmarked

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checkmarked**

stray tartan
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Try exporting it now

safe quiver
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didnnt fix:/

stray tartan
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Hmm

safe quiver
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want me to screen share with you on discord?

stray tartan
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Sure

thorny spear
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@stray tartan Thank you for the reply, I am about to check the rotation and I forgot to do the scale part lol....

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....I forgot how to reset rotation, don't you just have to press Alt+R?

stray tartan
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Yes

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Select what you want to reset

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then press alt + R

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Often when you import obj waveforms, the rotation is at a 90 or -90 degrees angle

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Which of course results in your export being in an angle

thorny spear
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Odd, I press Alt+R and it doesn't reset, I do it on reference and skeleton and no changes occure. I'll google maybe I am doing something wrong

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So the animations work fine on it, I tried Mixamo. It only makes my character horizontal when idle

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Should I post a screenshot to show the problem? Maybe someone will know it if they see it?

thorny spear
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Aha I got it!
If you are porting the model from Gmod you need to get rid of the ragdoll pose completely then press W and "Clear user transforms (All)"

lament pond
ashen nacelle
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Heart

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C'hall think? Think I oughta add more to the plate?

solar mauve
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Hmn

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Texture atlas generated by cat's makes some edges look jagged

stone dagger
stone dagger
tepid fossil
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Hey guys, how do you make shoes?

icy socket
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looking for some blender help

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i need to move a torso to a model thats missing its torso

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or a pelvis the oposit direction

icy socket
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thanks ill try that

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thanks but that isnt working

hot wagon
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Quick question, so in uinity i got the fire wings from the assets store but i dont know how to put them on my model. Anyone know how?

icy socket
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looks like that worked (the gif)

hollow basin
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guys just checking is there a guide on how to create a bone for my sword and exporting out from blender so unity can see the sword

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i had the issue where one i export the sword unity cant read my model sword T_T

lost frost
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can anybodu help me put a avatar in a t pose

hollow basin
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you can enforce t pose in unity

lost frost
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thats onloy for the rig

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not the actual model

spiral sigil
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i think i posted in the wrong section, this one looks more appropriate: i have a issue in blender, when from the vr cat plugin i try the pose mode only the armature moves but not the mesh on the main body. the scarf is a second model that i imported and it works, i have no clue how to fix it

ebon pebble
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@coarse mauve Hey, I tried to export my model to .fbx in 3ds and got: The plug-in has detected modifiers listed above Skin (or Physique) in the Modifier list and must disable them.
The following nodes are affected:
-Hagraven_GEO

#

Do you know what's wrong.

#

@spiral sigil Select your model and your skeleton and hit ctrl + P and select automatic weights.

spiral sigil
#

i tried to do that but it says: loop in parenting and nothing happens ๐Ÿ˜ฆ

toxic forge
#

you can parent a parent to its child

#

you are supposed to move the bones in pose mode

#

also what's with the bones underneath your character's arms?

spiral sigil
#

those bones are for the scarf movement, i still need to fix those, i moved the scarf mesh but the bones stayed the same... i still cannot fix the bone issue ๐Ÿ˜ฆ i hope tupper or someone will make a full lenght video on armatures

#

parents and children and stuff confuses me RIP

#

can i find a working armature from another avatar fully rigged correctly and slap it on my mesh?

#

i got it working once, but it was buggy on the fingers ๐Ÿ˜ฆ it's too hard for me i never used blender before. it took me 3 days to understand decimation and atlas optimization

spiral sigil
#

i'll start from scratch on a different model and place the clothes and hairs on it

stray tartan
#

Btw what's up with the texture on the shirt?

#

Is it supposed to be like that ?

#

Also, when you weight paint, and you move a join up, you just select the bone and weight paint the stretched out parts to the correct bone

spiral sigil
#

yes it's a checkerboard pattern, i don't really understand what are you saying with bones and weight XD i am using blender from less than a week ๐Ÿ˜ฆ i am now trying to use a different armature from another model on my the mesh in the picture

#

oh man ๐Ÿ˜ฆ armature are out of my capabilites ๐Ÿ˜ฆ i just have no clue of what i'm doing

#

i give up for now, until i'll find a decent tuorial on armatures

rich lagoon
#

So... Can't figure out why my mesh is acting like it's mirrored when I don't have a morror modifier applied to it

spiral sigil
#

if any kind soul is willing to fix my broken armature please send me a PM, i can do everything else like decimation and texture atlas optimization, rigging in unity and so on, but the actual model i am trying to use is weird and i can't fix it ๐Ÿ˜ฆ

rich lagoon
#

Send a picture?

wispy kelp
#

Any idea?

rich lagoon
#

Did you try clicking refresh?

wispy kelp
#

This showed up

#

And they tried clicking refresh yeah

rich lagoon
#

Weird

spiral sigil
#

you can see pictures above in chat log @rich lagoon i am having issues with my armature on hands, and most of the time is not even linked to the mesh only the bones move

#

i just wanted a working armature so i can refine and optimize the model and try it, if i'll have fun i'll buy the dynamic bones thingy for unity and even a oculus rift, but i don't want to invest money if i need to use avatars on pedestal... i wanted my own รง_รง)

rich lagoon
#

I'd just re-rig the model

spiral sigil
#

that's my problem, i have no clue how to properly rig an avatar for vrchat, i hope one day tupper makes a tutorial on amratures cause his videos are the best for me. then i'll add every single bone manually by myself, i don't care

#

right now i am super confused, i tried using another model's armature on my mesh but when i press tab to edit the bones many other invisible ones appear and i'm like O_O

stray tartan
#

know how to rig it, but weight painting is a chore xS

spiral sigil
#

bones have weight? what does it effect? i am so confused right now

lost frost
#

can somebody help me put a custom rigged model into a t pose, not the rig, just the model into a t pose

rich lagoon
#

Unity will do it for you

#

Nvm

#

didn't read the "not the rig, just the model" part lol

#

Just move the arms and move the verticies until it's in T-Pose

clear lantern
#

How hard is it to do a face swap?

wispy totem
#

is there a preferred to to cel shader for vr chat

#

go to

formal perch
#

prolly got too many faces atm

dense drift
#

How do I separate the weapons into their own file? They're part of the same mesh as the avatar, but they're on their own bone

torn plover
formal perch
#

@torn plover ey thanks for that man, but I am using maya and zbrush, I will probably bring it into zbrush again and just remesh it again a few times, but cheers anyways!

torn plover
#

ah, i think maya has a similar thing. in 3dsmax, its called "dot ring/loop select"

formal perch
#

aah yee

#

thats right

#

dont know how to do it in maya

round knoll
#

Where can I find a realistic/modern/futuristic 3D Rocket Launcher model?

formal perch
#

but might bring it in max and export it

torn plover
#

In max it was under "graphite modelling tools"

formal perch
#

๐Ÿ‘

torn plover
#

1:50

visual eagle
#

How would you reccomend getting clothes onto a character model?

formal perch
#

either sculpt them manually or use simulations

visual eagle
#

Alright. Thanks.

formal perch
#

I'm doing exactly that right now

#

I made a shirt in the front view then mirrored and used simulations to let it loose, then merged the vertices so the shirt was connected, then smoothed it out in zbrush

wispy kelp
lime hinge
#

ok this is probably a really dumb issue lol I suddenly cant zoom into my model, when I get somewhat close the scrollings super mega slow

west summit
#

Hello, I am trying to decimate a model to get it under the 20,000 Poly limit, and brought it down from 96,000 to 27,000. However, the remaining components are ones I've been warned against decimating due to joint distortion effects later on. Any tips?

#

Zalgo, scroll out.

#

Hold Ctrl to help.

formal perch
#

@wispy kelp does the model have a normal map applied to it?

wispy kelp
#

Not to my knowledge no, there wasn't any normal map texture from what I've seen

formal perch
#

have you tried removing the edge loop of that area

#

this is what I woulg suggest

#

delete the faces that are giving you this error and rebuild them

#

bridge them

wispy kelp
#

I'll try, although damn I'm so bad at Blender

cursive wedge
#

Jordo Is the faces of that edge smooth faces vs flat faces? Or you have an un applied modifier for the legs?

formal perch
#

or ye I dont know how it is in Blender but in max you can have different smoothing groups, there might be 2 smoothing groups there

wispy kelp
#

Oh yeah, it was the unapplied modifier, you're right

#

But well, that's annoying

#

If I'm decimating and it creates gaps here and there

thorny spear
#

So.... The feet are backwards on my model, anyone else have this problem or HAD this problem? If so how did you fix?

#

And when I say they are backwards I mean when I go into "Build and Publish" His ankels are twisted and his feet are backwards.

sacred harness
#

can anyone give me some help. im trying to export my modle from blender into unity but i keep loseing the texture somewhere and i dont know why

gilded canopy
#

You have to reapply the texture in unity

#

Fbx files are model files, they don't include textures

sacred harness
#

but if there is like an individual texture for a part of a modle how do i get that to work

gilded canopy
#

If you have multiple materials on one model, you will have to apply multiple textures to that one model

#

Idealy you should only have one material for pretty much the entire base mesh btw

rich lagoon
#

Make sure you have the actual texture saved

spiral sigil
#

alright cool..

rich lagoon
#

Then just drag the image into your materials folder in Unity and then apply it to the material

spiral sigil
#

Anyone know how to load .dds textures?

rich lagoon
#

Can't you just load them in regularly?

spiral sigil
#

how do i do that

#

im a noob with blender

rich lagoon
#

Look it up on YouTube.. There's literally thousands of videos lol

spiral sigil
#

o

sacred harness
#

ok really quick how do i take a screen shot

#

nevermind

#

And the texture is already like on the model and in my folders

#

All of the textures are just disappearing

gilded canopy
#

Disappearing??

sacred harness
#

like they are on the model but when i export it and put it in blender the textures arent there

spiral sigil
#

sweet but waaay to big

sacred harness
#

unity*

spiral sigil
sacred harness
#

gonna scale it

#

oh

rich lagoon
#

@sacred harness Can I call you in the DM? So I can help you

gilded canopy
#

You have to put the textures on the model again within unity

spiral sigil
#

The max allowed tris is 20K right?

sacred harness
#

ye

#

calling now

#

yes arc

spiral sigil
#

success ๐Ÿ˜„

sacred harness
#

noice

#

@rich lagoon calling you

visual eagle
#

Does anybody know if substance painter is good for doing the textures for the playermodels?

last hinge
#

Its a really solid pro tool

#

I use it at work, mostly for environments and such but there's a few lookdev character guys I work with who use it for their stuff.

#

Their pricing model makes it super affordable.. the smaller you are the cheaper it gets epsecially if you are just a solo guy doing stuff on the side.

visual eagle
#

There's a trial thing, and I'm in a game dev program at university so I can get a student license for it later on.

last hinge
#

That's the way to go

#

You can get most of the software for cheap or free if you are enrolled in school.. autodesk basically gives you a 3 year licence for everything fro Maya to 3DS to CAD software and Inventor, etc through an education account.

rich lagoon
#

I'd use substance painter anytime I could if I could get it lol

last hinge
#

you don't even have to go full time, I went to a 3d printing/Cad/cam class for a few weekends and got a autodesk educational account.

rich lagoon
#

@last hinge You do environmental work?

last hinge
#

I'm primarly a VFX artist so I tend to blow shit up a lot.. usually large scale stuff.

rich lagoon
#

Ah lol

#

That's pretty cool... I'm getting into modeling.. Programming got boring so I gotta learn new things

last hinge
#

yeah, some basic programming is helpful.. if you can script stuff.. most rigging on the high end these days are script generated

rich lagoon
#

I just wish I could commit to a project.. Either I get side tracked or I just stop working on it

last hinge
#

watching these poor guys on tutorial videos for vrchat going step by step and adjusting and mapping bones manually is .. like.. 1990's style 3d .

rich lagoon
#

Lol

visual eagle
#

I'm pretty sure I actually get a substance painter license through the school next year, but I don't feel like waiting that long is a good idea if I wanna use it now. ๐Ÿ˜›

#

But I know I have maya and 3DS max on my laptop.

vernal carbon
#

anyone do commissions

#

pm me

clear prism
#

Guys after i get the obj model how do i transfer it to pmd or pmx?

#

im stuck there

hybrid bramble
#

If you just need to move on to animation and popping it through unity, push your OBJ through Mixamo, otherwise, there's a plugin for blender that'll allow you to import the OBJ

clear prism
#

i know how to import the obj to blender

#

the problem is converting that obj into a pmx

#

and then use cats for the bones

hybrid bramble
#

you should be able to export with the mmd plugin that cats needs to function

clear prism
#

The mmd pluging isnt working too

#

wanna give it a try?

#

maybe is my blender

#

check it out

#

There you go

hybrid bramble
#

yeah, I'll give it a shot

clear prism
#

โค

#

gl mate

misty canyon
#

hello?

hybrid bramble
#

hi

misty canyon
#

can anyone help me with a personal avatar?

clear prism
#

@hybrid bramble did you success bro?

#

@misty canyon What do you need bro?

hybrid bramble
#

@clear prism looks like it's not just your blender, however I already had metasequoia and pmxeditor up so I give me a second to package it up

clear prism
#

๐Ÿ˜ฎ

#

you pay for metasequoia?

hybrid bramble
#

nope

#

all I use it for is the conversion... don't need to pay for that apparently

clear prism
#

I hope it works >.< if it does ill gift you an avatar โค

#

dude if i find the way to transfer 3d models to mmd ill do a tons of cool stuff

#

so ill just cross my fingers here

hybrid bramble
#

hope that does it

clear prism
#

DUDEEE

#

let me see if it worked

#

:'c

#

thnks for the tries bro

hybrid bramble
#

yeah... I just opened it up to see if it worked myself... I'm a world builder, and have no idea what to do with the boneless wonder here

clear prism
#

Hahahahaha

#

OOOOH

#

i know why

#

maybe is because the character

golden otter
#

if u need help rigging try mixamo it auto rigs models

bleak tree
#

What'd be better? T-pose?

#

Or relaxed T-pose?

golden otter
#

ye T

bleak tree
#

Cool

last hinge
#

Relaxed T-pose but it depends on the detail level, etc.

#

And what your workflow/software is.

ancient condor
#

@hybrid bramble @clear prism

#

i opened up the model and everything loaded fine

#

what did you want with it o_o

hybrid bramble
#

Rioka was looking to transfer to pmx

inner oak
#

Blender question. Ctrl LMB drag on 1 vertice creates new faces, one 2nd it just moves faces with Vertice. Im trying not to create new mesh faces

scenic robin
#

I have a question for you guys

misty canyon
scenic robin
#

I'm trying to create an avatar and I'm getting 2 error messages. What do i do? ive set the scale to 0.2 and thats what it says

misty canyon
#

is that preventing u from building it?

scenic robin
#

yes

lethal meadow
#

in blender how would you get to texture mode

#

nm

#

got it im dumb

misty canyon
#

@scenic robin okay I'm not sure but are u sure that there isn't a problem that is in yellow?

scenic robin
#

could be

misty canyon
#

I just started doing this today so I'm not too sure

scenic robin
#

im getting 3 yellows

misty canyon
#

screenshot?

scenic robin
#

one sec

misty canyon
#

Oh I see

#

Did u watch a tutorial on how to do this?

scenic robin
#

yes

misty canyon
#

this one?

#

I used it

scenic robin
#

mixture of two

#

that one and another one

misty canyon
#

hmm

scenic robin
#

how do i get back to that skeleton thing?

glass venture
#

How would I go about attaching a head to a pmx model?

misty canyon
#

wait @scenic robin

#

for the second red make sure u can find thsoe specific bones in the file u downloaded for Digby

scenic robin
#

lemme show you the bones real quick

#

i dont know what im doing wrong

lament pond
#

Click Left/Right Hand @scenic robin

scenic robin
#

Lhand_end and Rhand_end

#

oh nvm

#

its empty

lament pond
#

There's where it's wrong

#

Assign those bones

scenic robin
#

i dont think it comes with i

#

it

lethal meadow
#

how would you add a output node onto a surface texture on blender

scenic robin
#

@lament pond it doesnt have the right bones to assign it with

lament pond
#

Add in the bones

misty canyon
#

wait can someone help me

lament pond
#

That's broad

scenic robin
#

i give up

visual eagle
#

Anybody know why this happened randomly to all my sprites while I was texturing?

#

Every sprite turned into that.

lament pond
#

Did you make sure to save it in a local folder all together?

visual eagle
#

It happened while I was editing it.,

#

And now it's made it so certain parts of the model that were seperate meshes are now the same mesh.

#

IE: The right hand and right foot are all one mesh.

#

Got it fixed again, just confused.

hidden briar
#

Is there a way to simply combine meshes and make any non-visible triangles get removed in the process?

arctic wyvern
#

have you tried selecting all the meshes and pushing ctrl+j to combine them?

hidden briar
#

I need all that gone so the finished character can be downloaded faster

misty canyon
lament pond
plush token
#

anyone really good with texturing?

#

I need some major help

rose geyser
#

guys question

#

how to make glasses transparent in unity

#

por favor

#

@lament pond you seem like you might know actually

#

I have an unatlassed model in unity atm, and the materials and texture settings dont seem to be giving me any lee-way into making the glasses transparent

lament pond
#

Just set a transparent texture to it

rose geyser
#

transparent texture

#

where do I find one of those friend

lament pond
#

Lower the opacity in photoshop

rose geyser
#

Alrighty will do

austere field
#

I've got an issue where the faces of this model i'm working on dont fully connect to the entire mesh. Example, selecting 1 vertex and ctrl+L-ing it only selects this one tri:

#

it's absolutely murdering the poly count and its making Decimation impossible. Is there an easy way for me to connect all these faces propperly?

#

This is in blender btw if it wasnt obvious

misty canyon
#

anyone know how to solve this

#

Spine hierarchy missing elements, make sure that Pelvis, Spine, Chest, Neck, and Shoulders are mapped

#

What do I do?

austere field
#

sounds like you might be missing a bone, or just have the wrong ones selected in unity

misty canyon
#

So what should I do

austere field
#

show me a screencap of the model with its skeleton

misty canyon
#

on blender or unity

#

because I literally started doing this today

#

and I have basically no understanding of much

austere field
#

ahh ok

misty canyon
#

yepp

icy socket
#

fixed most of my issues

#

turns out MS3d ASCII can not have duplicate names for bones and mesh

#

so a Upper case for mesh a

#

and a lowercase letter for bone point

#

now to get multipule animations loaded in

#

.<;;

sage brook
#

anyone know why this would look like this

#

looks fine on website

lapis needle
#

@hidden briar go into edit mode deselect everything (have nothing selected) down by the tab that you change to edit mode, object mode etc.. click "select", click "all by trait", click "interior faces"

#

@austere field select all of your mesh then "W" and then push remove doubles. This should join all duplicate vertices consdiering you didnt move it around too much. If that doesnt work try "mesh", "clean up", and then "delete loose"

formal perch
#

@misty canyon are you using the knuckles character?

#

@hidden briar boolean opperation set to difference

#

And when you do that, you might end up unwrapping that model again and since you got textures already done to it, I wouldn't bother, if your tri count is good then its fine

toxic forge
#

@lament pond is that you? from the Blender discord server?

#

heh, glad to see you here

icy socket
#

ok i have a small issue

#

i have some dancing animations i love but if i rig my 3d model i lose the proper spaces

#

in a ideal world i would like to switch avatars between a set of em and dancing mechanics (bones) to each one on the fly

#

each avatar is under 800 poly

lament pond
#

@toxic forge you'll find me everywhere

toxic forge
#

heh

zenith tusk
#

I get an error saying i cant decimate a mesh that has shape keys.... how do I fix this?

tight spruce
#

assuming you already did split by materials

#

select everything except the face mesh, and remove all shape keys

tender tendon
#

I sure love when my fbx wont import into Unity no matter what

rich lagoon
#

just import the .blend file

#

Unity supports .blend files

tender tendon
#

I use C4D, so imma try going via Blender, i have had this problem when exporting with blend shapes

#

Its just soo fucking annoying

rich lagoon
#

Ah

tender tendon
#

Got this cute as fuck tiny chibi loli and Unity jjust says nope due to my blenshapes lol

rich lagoon
#

If you get blender you can just import the .fbx straight in and then save it as a .blend

tender tendon
#

ye

rich lagoon
#

Can I see your fbx?

#

I can send you a .blend if you don't want to get blender

tender tendon
#

i got blender

rich lagoon
#

Ah

tender tendon
#

THANK YOU SO MUCH @rich lagoon

#

๐Ÿ’

rich lagoon
#

Nice!

tender tendon
rich lagoon
#

Lol

#

Cute

tender tendon
#

Blendshapes work too omg

rich lagoon
#

Lmao

tender tendon
#

anyhow, anyone got a picture or similar with what visemes go where, like how a sil mouth looks etc?

#

Or should i just record myself doing them ๐Ÿค”

elfin garden
#

the sil mouth stands for "silent"

#

so its just a closed neutral mouth

tender tendon
#

ah damn

#

I put same as there symbol for that lol

final oracle
#

do you guys think ill be able to lower a tri count of around 90k?

mental lichen
#

Where can I find the knuckles models?

odd vapor
#

I just decimated a 80k model, so probably

spiral sigil
#

a quick question from a noob: Is there a possibility to give textures to both sides of a face for a cloth-like object without the need of doubling the tris by copying it and flipping the faces?

toxic forge
#

It's best for performanve to copy it and flip the faces

spiral sigil
#

OK. Then I'll have to use decimate for the inner layer, I think it will suffice. I don't like the Idea of adding 1k tris to the model

clear prism
#

Hi, guys

#

I have a problem here guys how to i separate this textures?

latent charm
#

What do you mean exactly when you say separate? Is there a specific part of it you want for something else?

rich lagoon
#

Why do you want to separate?

clear prism
#

because unity

#

dont allow me to put the textures

#

on the one without the hammer

latent charm
#

Unless you've changed the UV layout it should be fine.

clear prism
rich lagoon
#

^

#

What gallium said

clear prism
#

UV on unity?

latent charm
#

Yeah, just put the texture in the albedo slot on the material in unity.

rich lagoon
#

Drag the UV texture into the albedo area on the material

#

you might have to import the UV image though first

clear prism
rich lagoon
#

Yes

#

now click the no name material

#

and drag the image into the albedo slot

clear prism
#

let me see

rich lagoon
#

and make sure you set smoothness to 0

#

or else your model will be super shiny

clear prism
#

WOOOOOW

#

worked!!!!

rich lagoon
#

SeemsGood

clear prism
#

Thank you so much!!!!

rich lagoon
#

๐Ÿ‘

clear prism
#

Oh no guys the work isnt over there is problem i find out

#

that i can look inside my body

last hinge
#

define look inside your body? You see through it or are you "inside out?"

ancient condor
#

Never done human modeling, giving my first shot at completing a female body, progress so far, let me know what yall think

scenic robin
#

she has 3 eyes and such on her face

ancient condor
#

looks like your uvmapping is a bit messed up or misaligned

scenic robin
#

okay

#

im getting another error message

#

Your rig has the UPPER CHEST mapped in the Humanoid Rig. This Will Cause Problems with IK

rich lagoon
#

remove the upper chest

scenic robin
#

ok

#

Please add a scene descriptor

#

Spine hierarchy missing elements ;_;

#

Spine hierarchy missing elements, make sure that Pelvis, Spine, Chest, Neck and Shoulders are mapped.

neon snow
#

@scenic robin to fix this when configuring bones [AKA Rigging]
http://puu.sh/ySQXd/46fb163213.png
change your spine02 to spine03
or in yourcase it might be changing Spine01 to Spine02

the objective is to make the Top part of spine connect to shoulders and neck region so your Rig works how it should

#

^this is what you should have

scenic robin
#

ill try it when in a little bit. im taking a break

neon snow
#

@scenic robin as for VRC_Scene Discriptor add this to the Parent of you avatar

#

welp good luck message me if you need anymore help, though there is only so much help i can give as i am relativly new myself

neon snow
#

^^ my message above means im retarded

#

just noticed i put VRC_Scene Discriptor instead of VRC_avatar Discriptor

night latch
#

Hey guys. My model has really long ears that go through the floor so I'd like to bend them a bit. How should I do it? Do I create an armature for the ears? I'm new to blender so I'd be grateful if someone could give me any advice and/or show me a tutorial. https://puu.sh/ySRVx/c82c2e75e3.jpg

neon snow
#

Would it be posible to make bones for it Via Unity Rig?

#

then use the bones to move the ears positons this would also allow custom animations for the ears. As how to do this i do not know

night latch
#

I'll check it out

#

thanks

neon snow
#

check out this

#

also gonna find a tutorila for you that uses principles i suggested

#

here is a tutorial

#

Though i'd recomend having a look around, just incase

night latch
#

will do

wary elbow
#

Test

#

Oh - I could type in here. Gimme a sec.

#

Hello, I am in need of assistance on Blender.

Make it short - I'm having problems putting on Materials on a model. I do, however, have it Texturized --- If that makes any sense.(edited)
I do have the TGA/PNG files for the materials, but everytime I apply them they turn out wonky.

I have access to the UV maps of the models, but I lack the knowledge to apply/use them correctly. So I only manage to, with strenous and probably fruitless effort, to apply textures to the models. Applying it in Unity did not port them. And again, applying the PNG/TGA Images as the Materials makes the models quite wonky.

wary elbow
#

Oh shit

#

Nevermind - I manage to solve it.

Somehow.

spiral sigil
#

how do you adjust an avatars brightness, so shadows etc don't affect it as much?

west summit
#

If you go into material settings, there should be a "Shadows" slider that is set to 0.4 by default (Cubed's shaders). For standard shaders, no idea.

spiral sigil
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oh shit thanks, that's what I thought it was

west summit
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No problem.

valid sentinel
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I also found that the defautlt shader albedo is a grey color and putting it to white makes it slightly brighter. Also the "Mobile" shader i found is way brighter than the standard which ive used

hard oar
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is anyone willing to put together a model for me? it should be fairly easy depending on how skilled you are

amber token
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hard to import a .obj ?

spiral sigil
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hey, what's the best technique to make anime hair? I've seen a pretty neat one wth Bezier curves, it looks great but the problem is that 1 little flock of hair is approx 1k tris and it would require using at least a few dozen of them so it doesn't seem optimal for VRChat purposes

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@amber token If you mean into blender then just use Import -> Wavefront ( .obj)

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@amber token and if you want to get it into unity you can import it into blender first, and save it as .blender file. Unity works with .blender files just fine, no idea about .obj

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Going back to the hair I tried just making vertices and moving each and individual vert to an appropriate location but it seems to be sooooo tedious and the outcome isn't that great

torn plover
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@spiral sigil you can still use that technique and you can reduce the amount of loops by changing your Resolution - Preview U on your object and on the source and destination splines

amber token
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@spiral sigil yeah but need to creat a rig for models without a rig.. and that is not that easy.. so yeah. .mmd files has already a bidy rig.

spiral sigil
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@torn plover Ok, thanks for info, I'll try do it with those curves then.

torn plover
hard oar
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if anyone is able to make me a model please hmu with a dm

torn plover
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see you reduce for both and you have much less loops and poly. One thing you may have to do is when converting the final object is to weld the verts and use shading smooth to fix the faces shading

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using reduced resolution/edge segements you can have hair locks that are only a handful of poly compared to the default values which are massive density

leaden ice
spiral sigil
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thanks. I'll get on with this tomorrow. Got college to attend to and it's 1 AM ๐Ÿ˜›

opaque delta
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Anyone think they can help me with a model issue? There's parts that are showing properly in blender but not in unity

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I'll make a screenshot

spiral sigil
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@opaque delta problem with faces?

opaque delta
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I think hang on

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So I imported it into unity to show that it's not a texture problem but a model issue

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Not sure exactly what's making it do that but it looks fine in blender

spiral sigil
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Looks like faces are 'facing' the wrong way in that place, try marking these faces, click 'W' and ' Flip faces' see if it helps

opaque delta
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In blender correct?

spiral sigil
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yes, in blender

opaque delta
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okayu I'll try that

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Didn't work, should I not have decimated the legs?

spiral sigil
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Depends on how the mesh looks like exactly after decimating, sometimes it can get really sketchy in some places.

ruby onyx
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i cant delete this one "string", what is the problem?

spiral sigil
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Today I had to decrease poly count of some pair of shoes from ~40k to below 1k so I can use them on my model. Decimating was pretty much useless, It might as well be called " Kraken modifier" because it looked just like if Kraken swallowed it and spit it out, lol. HAd to do it manually for like an hour

opaque delta
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I'm going to try importing into unity without edits to see if it that was the issue

spiral sigil
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@ruby onyx going to 'Edge mode' and just deleting it doesn't work?

ruby onyx
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im in edit mode rn, what is edge mode?

spiral sigil
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You are now in Edit mode but you are also in 'Vertices mode'

ruby onyx
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ah, i see

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edge and faces are also an option

spiral sigil
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yeah

ruby onyx
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i cant dissolve it edge too

spiral sigil
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maybe just try deleting it, it doesn't seem to be attached to anything so dissolving isn't possible wth such "anomalies"

ruby onyx
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how to i just delete?

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i was using dissolving

spiral sigil
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just hit Delete and click ' Edges'

ruby onyx
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oh, yeah, worked

spiral sigil
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not ' Dissolve Edges'

ruby onyx
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ty

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can i rotate in circle select mode?

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uh, can i hide everything but the part im editing?

last hinge
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for hair I'd use low polygon ribbons, one sided with a texture with alpha vhannel to cut out the hair shapes

ruby onyx
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i found a way to hide 3d parts, but no the bones ๐Ÿค”

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nvm, found it

scenic robin
rich lagoon
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Just move the assets window down

neat swan
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if it doesnt move any further click next to the lock on the right and close the tab, you can reopen it clicking on window on the tool bar

rich lagoon
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^

scenic robin
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not letting me

rich lagoon
neat swan
scenic robin
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thanks

rose geyser
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in blender it shows perfectly

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so i'm very confused

willow swallow
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When I put my textureatlas and model in unity it didnt generate a material folder

golden wave
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anyone use Masterpiece VR to sculpt an avatar? I just tried it out and its pretty nice software, its not amazing in terms of presicion but you can create some pretty cool stuff

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nice alternative for those less tech savvy with the more high end software

barren bridge
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How do I add tail bones to this? I have no idea how to, I've been trying to find how with no privail

red ibex
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Anyone know where a decent Chinchilla 3d model is at?

austere field
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In blender, i've got a transparent blush texture that's "cutting" the material of the face behind it.

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the face and blush are separate materials, but use the same texture image

dusty thistle
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Do you guys know how to cel shade your vrchat model?

austere field
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you need a shader pluggin for that I think

dusty thistle
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Can you give a link for that plugin?

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@austere field Do you know a link for that shader plugin?

austere field
uneven drift
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Is there a way in blender to project the longest dimention of an object onto one of the axes?

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Because I'm losing my mind here trying to rotate a sword to be perfectly straight wrt to the origin of the fbx.

deft fern
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If I want to make this , what I have to do?

reef summit
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Does anyone know how to get rid of the transparency of a mesh to not have objects see through it?

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I hate working with java

flint drum
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java?

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VRChat doesn't have anything to do with java

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to disable transparency, make sure the render mode on the material is set to opaque

reef summit
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nvm I got it, I just changed the render queue, and now its working

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Im using unity shaders

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I do have custom ones, but this one works just fine

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If I turned it to opague, the clothing that is transparent, will be 100% opacity

finite trellis
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Sorry if this is in the wrong section. But i'm curious if this would work for vrchat

glass fern
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im working on one right now, but dont know how to add a glowing effect other than using a cube shader

finite trellis
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Are you working on one based off that video or something else ?

glass fern
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no, my own version as too advanced

spiral sigil
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Ugh does anyone have any idea where to download the mmd for Nanachi

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I think it got taken down from the main website it was being hosted on

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I'll give someone a 6 dollarydoo steam game if they can find it for me

lofty thunder
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has anyone encountered 0 plygons when trying to upload to vrchat?

lofty thunder
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nevermind im just stupid, i found the issue

lapis needle
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@deft fern You would model it obvously

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If your unsure how to start I would recomend small. Try and do the face first. If you cant get that right try to model something easier

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With alot of people here that barely know what they are doing I would recomend you dont even try and make some of this really complex stuff you want. Instead I would recomend you try and make something simple a couple times over so you get the hang of the processes. Such as making an apple. Its pretty simple you would think but actaully to get the shape right it takes alot of paying attention to the details. The stem, the upper core split, the bottom split, the curveture, the leaf. Things like that you can practice on to try and get a "groove" of the process. You would be suprized how many come to me asking how the hell do you make this stuff in 2 days? Well I have an extremly well thought out process of how I go about it

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I first get as many refrence images as I possably can find. I can use this to get the scale and shape of things while keeping accurate to the orginal style of the show or anime that Im trying to imitate. The most important refrences you will find are straight side refrences as they will give you the depth of very crucial things. How big is this chest in relation to the back? How far does this nose poke out in relation to the ears? How far do the ears come back? How thick are the arms in relation to the legs? Are my hands too small? Are the eye shapes correct?

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The texturing is very VERY important to weither your model looks good in actuality as well. You can have a terrible model that actaully looks quite good if you can texture it well enough. Its all about patience. Lots and lots of it. Ill even sometimes take a half hour staring at the face of a model checking for little descripinies in the face. Does the smile line come out too wide? Are the lips too big? Did I get too lazy with the topolgy in the nose?

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You have to pay attention to how you spread out your polys as well. You cant be afraid to use as many as you need to try and get a good look. Because with blender you can easily just decimate it down to about 8,000 to 15,000 as needed. Of cource the max is 20,000 but you really should aim for about 10,000 for the sanity of vrchat's future performance. 500 people with 19,876 polys per avatar in one room is quite catastrophic. 20,000 is actually considier low poly in todays standards and it acutally doesnt affect perfermance all that much. In face the only thing that really does is the layers you apply to these avatars. Multiple materials layerd on top of one character basicacly makes it so that all those polys have to be rendered each time. 19,879 polys becomes the equal of about 99,396 with just 5 materials. Please limit your self to 2 at max if possable. Having a material for each color of a part of a model just aint right man.

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But rememver to keep a smile on your face if you enjoy this stuff. peace

severe venture
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great tips, thanks

formal perch
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I mean you made it sound easy as if modeling a character is a step by step process, considering how most people here never done 3D, its jot gonna be as easy.
If you really want to model a character you'll probably have to sit through shit tons of modeling/sculpting tutorials to understand what you are doing, cause if by the end of it your model has some errors on it and you don't know how to fix them, well that would be your time wasted. So take your time and really absorb info from the tutorials

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Hopefully I am not discouraging, but just want to point that people do this for a living, it's not like 'open blender' > sculpt

lapis needle
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Ive spent probably a atleast a month watching blender videos. And Ive got like 3 years plus experiance with learning to make this stuff so yeah. You have to kinda make your own process throught trial and error. Youll see things that will make your job easier too.

formal perch
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Indeed

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What software are you using? I'm assuming blender is one

lapis needle
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hence. Model an apple