#3d-modeling

1 messages Β· Page 20 of 1

warm robin
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and yeah

spiral sigil
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when i imported it some of the textures were missing, which you have

keen gazelle
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@warm robin go to materials and make sure most of them are opaque

warm robin
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oh right

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i always forget opacity

keen gazelle
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my hair turned into a jellyfish and i got confused lol

spiral sigil
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@warm robin can you give me a quick detail of what you did to the model

warm robin
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i just used all the settings there in cats

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and then i went and applied meshes, shape keys, separated mats

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and applied bones

gray crystal
spiral sigil
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and decimated a little bit?

warm robin
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that wouldn't be hard to make i assume

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but im not the one to ask for making models

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lul

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alright, I finished it

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πŸ˜ƒ

spiral sigil
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the model?

warm robin
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mhm

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just uploaded 2 variants of it

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ill show ya

spiral sigil
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ok I will look at it

warm robin
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come to hyper

spiral sigil
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is that a world? how did you decimate it without losing shape keys

warm robin
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decimation doesn't affect shape keys

spiral sigil
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when i tried it, it gave me a warning message 'cant decimate a mesh that has shape keys'

warm robin
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yeah, you probably hit the wrong thing

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i remember doing something like that

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now I just need to figure out how to make blinking animations

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hopefully someone here knows how to do that q.q

spiral sigil
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from scratch?

warm robin
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and then i can apply dynamic bones to the clothing

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nah

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i just need blinking animations

spiral sigil
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the shape keys for the blinking is already there for this model

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you just apply them on cats

warm robin
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really?

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link me a sc

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and then show me what to do q.q

spiral sigil
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you just put them in the eyes part on cats inthe labelled slots and hit create

warm robin
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wot

spiral sigil
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???

warm robin
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hold up

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lemme look at that

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you're gonna have to walk me through tha

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that*

spiral sigil
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in the eye tracking section, all you do is assign blink left, blink right in the drop down menus to the associated shape key

warm robin
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uh

spiral sigil
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the blink left.001, blink right.001 are the correct ones in this case

warm robin
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what

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i don't even know how to use shape keys

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q.q

spiral sigil
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you dont have to use them, just assign them

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its in the cats plugin tutorial video

warm robin
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alright

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ill check that out

golden mulch
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can anyone help me im getting upper chest error when trying to publish avatar

wicked schooner
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Ok so

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When Im texturing, for some reason a lot of areas are just

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off on the area for no reason

warm robin
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this avatar im working with right now is legit garbage lul

wicked schooner
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Like ok

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it shoots off like that

warm robin
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weird

wicked schooner
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Anyone have any ideas?

warm robin
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Nah man

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im all about models

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no idea why that's happening though

rugged turtle
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Bad UVs i guess

warm robin
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Hey, could anyone try to see if this model's eyes are riggable? It's being super weird for me.

wicked schooner
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How do I make good UVs thennnn

spiral sigil
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shape keys are there, eyes are ready to go

warm robin
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@spiral sigil you gotta teach me how to do that ;-;

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I'm so confused with shape keys and all of it in general

spiral sigil
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translate the shape keys, then go to eye tracking > Blink left and assign 'Wink 2' do the same for Blink right with 'Wink 2 Right'. hit create eye tracking

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thats it

warm robin
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okay

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uh

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screw it bro

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can we just get in a call

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then i can see your screen

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and you see mine

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cause i have literally no idea what's going on

spiral sigil
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I don't really wanna do that i can show you a screenshot of the interface, but its all there right in front of you mane. and it is explained thoroughly in the tutorial video

warm robin
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Well, I don't see a screen that was showing earlier

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look

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I don't know where the winking animations and all that it

spiral sigil
keen gazelle
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@spiral sigil make sure to remove the rigibodies before importing

spiral sigil
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yeah i delete them after i dont see an option for doing it on import

keen gazelle
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oh yeah that's what i meant, just makin sure you know

warm robin
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wot

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so just delete and restart?

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cause i don't see the shape keys option anymore

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I did before

spiral sigil
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this is what i mean with the decimating or doing some things removing shape keys

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are you sure it doesnt do it?

warm robin
spiral sigil
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also the shape keys dont show unless you have the right thing in the hierarchy selected

warm robin
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which is?

spiral sigil
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what it is that i have selected inthe screenshot

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maybe separating the meshes messes it up

warm robin
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I think that fixed it?

spiral sigil
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yeah then just hit create and thats all that needs to be done

wicked schooner
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Ok

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anyone know how to copypaste from one blender file to another cause

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Im tired of modelling this hair

warm robin
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@spiral sigil but the eyes don't move when I test them

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the ends of the eye lashes do

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it's weird

spiral sigil
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we were only talking about blinking. ur probably better off disabling the eye movement becuase it always looks weird imo

latent charm
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@wicked schooner File>append
Select the blend file you want the object(s) FROM, when you accept that will bring them into the current blend file.

warm robin
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@spiral sigil No, I mean, when she blinks, it only moves her outer-eyelash

spiral sigil
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it works for me when i tested it for the screenshot

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so i dunno

warm robin
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screw it

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im gonna make a new model

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Sigh

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alright, it's working now

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finally

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now I just need to apply both hair and jiggle physics through dynamics bones, and ill have a fully functioning model

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thanks for all your help guys

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I really mean it

wicked schooner
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IT WAS DECIMATE

frail spire
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hey um guys

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i kinda need help

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when ever i do create atlas

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my charactor turn dark

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like

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this

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any help?

wicked schooner
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@warm robin I had decimate on

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Protip to all

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adjust your seams BEFORE coloring

tiny lantern
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halp

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pls

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i have this problem

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shet wrong one

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that one

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i need help

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its driving me crazy

warm robin
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Hey, guys, What should I do if a character's skirt is linked to it's hair via the spine, but I want to only exclude the skirt?

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Im trying to use dynamics bones

sacred zenith
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@tiny lantern yo your shoulder bones and neck bones arnt parented to ur chest bone so u need to put them under ur chest bone group I'll get you a screen shot in a few

warm robin
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Hey, does anyone have any tips on how I could set individual inert and damping values on 2 separate parts of a model, each enabled with dynamic bones?

untold jacinth
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btw it's the first time, I'm using those bunch of softwares

sacred zenith
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Double click on ur model and on ur left a panle will show u all the mats used make sure their all set to opaque if the problem is still their go into the mats file and find the face texture and drag it onto the face

untold jacinth
lament pond
warm robin
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hey, anyone know why my model changes drastically when i merge it?

steel sorrel
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In what way

warm robin
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when i join the meshes

steel sorrel
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Yes but how does it "change"

warm robin
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before

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Look at the image

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@steel sorrel

steel sorrel
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Are you applying the decimation first?

warm robin
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yeo

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yep

gaunt mango
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I've been working on this model for some time now.
But I can't seem to fix the transparent part between his legs.
Any ideas?

steel sorrel
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It's not transparent, icons show through models.

gaunt mango
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@steel sorrel Using the model ingame right now. It's transparent

steel sorrel
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Is the material set to opaque in unity?

gaunt mango
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Only the inside of the coat

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It is

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In Blender, everything seems alright

warm robin
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@steel sorrel so, you got nothing?

loud barn
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What's a good software for making custom skins for existing models?

steel sorrel
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Nah, sorry mate. Only other thing i can think of is making sure it's weighting properly. @warm robin

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Pretty much everyone uses blender. @loud barn

loud barn
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Oh, I don't know much on blender besides decimation and rigging lol I'll learn more about It, thank you

wicked schooner
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Protip

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Make sure your lines are well made before texturing

vocal rose
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Question can you use rigidbody in VRchat i have sholder pads on the model that need to move with the hands but at the same time they need to solid in shape.

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Has anyone tryed it?

restive raptor
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Rigid bodies work in VRChat

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Though don’t use too many or they’ll cause too lag

vocal rose
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Tnx πŸ‘

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its just for the sholderpad the rest is normal rig

lament pond
lavish falcon
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when i decimate and rejoin the meshes, the face count goes back up to the starting amount but the quality remains as if it was decimated

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wat do

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should i just leave the meshes unjoined or is that bad

robust bear
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guys

cedar walrus
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hello, im kinda new to unity and all that, but im trying to figure out how to add lighting to my eyes to make them glow and shine like other ppl's models have it, ive tried point lights but i dont think im doing it right, can anyone point me in the right direction :x

spiral sigil
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Hey

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Why would legs appear backwards in-game? look fine everywhere else.

lament pond
grim mica
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Anyone up who knows which shapekeys vrchat needs? I want to make them myself, without cats

lament pond
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There are 19 total

charred echo
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how do i reduce the poly amount for my character, i tried maya, then my character no longer worked in unity i tried blender, but my fbx file didn't appear in blender after importing it, what the fuck do i do?!

spiral sigil
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@charred echo decimate the model in blender

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That is the only way

charred echo
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when i try to import the fbx file it literally doesn't appear

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don't know what to do

hidden umbra
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Does anyone know how to fix an avatars feet clipping in the ground?

charred echo
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PLEASE SOMEONE I NEED HELP WITH REDUCING THIS FUCKING POLY AMOUNT

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i will fucking stab a bitch

tawny anchor
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look up decimation, that is if you can import it in blender lol

grim mica
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Where do i put my blink-shapekey in visemes in unity?

upper kiln
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@grim mica if use eye tracking make sure 4 blink blend shape in order before visime mouth

grim mica
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Not using eye tracking, just want that my char blinks like every 10 sec or so

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maybe i have to make an anim for that

upper kiln
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If visime mouth in them slots it use blink animation on them

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I made use animation

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@Kouji#4541

grim mica
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@upper kiln thanks!

dusk kettle
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Anyone here has the ooka miko model for unity to pass me by?

cedar walrus
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anyone know why pinlights i add to my model's eye, would show up in unity, and avatar preview in vrchat, but not ingame when loaded in?

wicked schooner
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Proooobably about to sleep but thought id ask

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Basically, the hair, body and eyes are 3 seperate objects but id obviously wanna export them in a way where the 3 seperate textures can work together, anyone have any ideas?

spiral sigil
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i had something regarding that... lemme check. (Though, if your textures arent that big, it shouldn't cause any issues ingame.)

wicked schooner
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its more, just the fact theres 3 of them

spiral sigil
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so you connect them all, create a new UV map, and rebake your textures into one image for the new uv map

wicked schooner
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does that mean I mayyyyyyy have to repaint

spiral sigil
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Or you can just do it the simple way

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connect all 3 images into one using photoshop and then just move the uv maps to fit the new image :v

wicked schooner
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the easier way would be able to just somehow make all 3 objects/textures work but

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from what ive learned this last 2 days

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blender aint easy

spiral sigil
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My personal model has around 6 images, with normal mapping and all that other fluff for semi-realism. Its not that big of a deal as long as your images arent in 4k resolution or anything like that

wicked schooner
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I just have no idea how id make them work, unless I just

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was able to export the model in a way where it can load into unity with the textures set in

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I also gotta rig it

spiral sigil
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Well, first of all, you should turn on smoothing on your model, else it'll look very polygonal. As for unity, you can just drag and drop your textures onto your model and it'll automatically set them up in materials.

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For a first time rigger you can just use blender's autorig, then just tweak it lightly

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also id suggest using toon shaders on that model, default unity shader might make it look weird

unborn dome
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my models arms are going through their sleeves

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but like

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wrong

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help

spiral sigil
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Check if your sleeves have weight paint on your shoulders

wicked schooner
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Mako you ok

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Mako calm down

ashen nacelle
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Fug. @. @ Don't have time to learn to rig up new version of avatar in Unity.

wicked schooner
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also Kirillian, I did model it smoooooth but like

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I went waaaaaaaaay over the 20k limit so

spiral sigil
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Its not that, lad

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its called smooth shading

wicked schooner
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Ooooooooo

spiral sigil
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lemme show you where it is

ashen nacelle
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I use Edge split

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Is a nice modifier.

spiral sigil
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Edge split is nice for mechs, yeah.

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but normal map will always be better for unity

wicked schooner
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I just wish there was like, a super easy way to put the obj and textures together

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cause im lazy

spiral sigil
wicked schooner
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oooooo

spiral sigil
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shading in here, itll make it smooth

wicked schooner
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And how do I do toony?

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also im fine with it being a bit polygon

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my next model is gonna be intentionally low poly

spiral sigil
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Smoothing doesnt affect performance, just saying.

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and, cartoony shaders come in Unity, so you'll have to assign it there

wicked schooner
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Ooooh so

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thats for when I basically just import it?

spiral sigil
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yeh

unborn dome
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how do i make my sleeves have weight paint on my shoulders

wicked schooner
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why did I decide to take up this I have a webcomic I need to work on

unborn dome
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i kinda suck at this

wicked schooner
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Hey me too

spiral sigil
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weight paint is there

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basically, the more red your thing is, the more it is deformed by your skeleton's bones

wicked schooner
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So thats post-bonitis

spiral sigil
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of course, to see which bone has the most weight applied to it, you have to enter pose mode and click on the bone

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the blue outlined bone is the selected one, the colors show how much it deforms with that bone

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red = hard and not deforming, moves with the bone entirely

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greenish = slight deformation, can be deformed with other bones as well

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so if your sleeves are just... blue, then they are not affected by your shoulders

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sooo youll just have to paint them a bit until they become the proper color you want and move together with your arms

wicked schooner
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is that jack

spiral sigil
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yeh

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just as example model

unborn dome
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ok how do i select a bone

ashen nacelle
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Robots are fun, cuz it can

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ALL stay blue

spiral sigil
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in pose mode, select your skeleton and then go to the same menu as ive shown before

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there'll be pose mode, then click back on mesh and you can weight paint

wicked schooner
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Ill figure all this out tomorrow

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i have the textures saved so thankfully, I can always load em back up

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but for now, slep

spiral sigil
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GL with your model

unborn dome
upper kiln
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@unborn dome what your trying to do?

unborn dome
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add

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weight paint

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to these sleeves

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so they dont go through my arms

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but i suck

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at everything

upper kiln
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is it group to armature?

unborn dome
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nevermind i figured it out

unborn dome
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nevermind i didnt figure it out but im going to try this again tomorrow im too tired right now

stark estuary
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Hey I am new here, so sorry if this is in the wrong channel or something but can someone help me with blender and mesh issues. (I have a model I am trying to turn into an avatar but the pants on him are so baggy that they overlap each other and when I go to rig it and animate it, it does that streching thing where it thinks they are joined together rather than being two seperate peices.. hope that made came out legible hah)
I've tried to google it and youtube it but I'm not really sure what that would be called or how to describe it to seach for it so I am having troubles finding anything about it

tired lynx
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Just curious is anyone using cinema 4d ?

lament pond
solar mauve
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Hmn

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How should I fix this hole

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I thought that I messed it up at one point but it seems to be like that in the original model

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Tried using the make face/edge function in blender but it gives somewhat transparent faces when I try to connect some point

spiral sigil
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there's one more dot you havent select, i'd suggest merging

solar mauve
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Oh I just undid everything for the screen shot

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This is what I mean with transparent

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It should be possible to manually assign the texture right?

spiral sigil
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Yeah, just unwrap the invisible parts and move them on the UV map to the right position

solar mauve
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Thanks!

charred echo
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im trying to decimate my avatar in blender, but when i press apply nothing happens

spiral sigil
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Make sure decimate is first modifier in the list

lament pond
spiral sigil
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gib wireframe

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because there's no way that mesh cant look the same with less polygons.

lament pond
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I'm currently finding the more redundant ones

lament pond
finite trellis
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Can someone help me with this, I'm having trouble understanding this part of a tutorial
Search for your model name, replacing the mdl at the end with * (ex: airboat.* instead of airboat.mdl). There should be several files with that name but varying extentions, most commonly .dx80.vtx, .dx90.vtx, .mdl, .phy, .sw.vtx, and .vvd.
https://gyazo.com/1807f47717045db12780d2d2fcbac977
Gyazo

solar mauve
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You were trying to type one of those characters into the filename?

finite trellis
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yeah, im not sure what im suppose to do

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Don't worry, I think i got it sorted.

regal sandal
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Guys. I'm an absolute idiot when it comes to 3D modeling. I want to use an Iron Man XPS file as a custom avatar for VrChat. How could I import it?

cobalt willow
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You'd have to find and install a xps plugin for blender and then import the model and export in a unity friendly format @regal sandal

upper kiln
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some time need fix the xps model

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there not all way perfect either

regal sandal
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K. I'll try that

wicked schooner
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for some reason part of the mouth isnt, moving?

dusk kettle
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Does anybody have ooka miko on fbx?

red sigil
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@wicked schooner u weight painted correctly? vertex group all that?

wicked schooner
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I havent weight painted at all yet

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Speaking of, is there a way to paint something back to default? For some reason the right foot has a paint?

red sigil
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yes on weight paint mode on the brush there is a type of brush just click that (default is Mix) choose subtract

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switch between subract/add and paint

wicked schooner
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Ok but, how will weight painting help with the mouth connectiosn?

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Is it part of the weight?

red sigil
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u said part of the mouth isnt moving, that what weight painting does, tells the mesh which parts to move when the bone moves

wicked schooner
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Oooooh

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Alright

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While im dealing with this, anyone have any recommendations on mouth rigging? For speaking

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Ok so I dont think its weight, for some reason those parts are just

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unlinked

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Is there a way to mess with the animation in unity?

wide onyx
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does anyone know how to reduce the triangle count in unity?

cobalt willow
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@wide onyx You generally don't. Import your model into blender and decimate it there.

hot knoll
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haven't done textures in years. any recommendation as for software and tutorials?

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thinking maybe mudbox but haven't looked around

upper kiln
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i don think matter what program to make texture just need to know how to make UVmap

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i know somone use paint for UV mapping lol

hot knoll
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yeah, but like adding a logo or stencil, removing seams, that kind of stuff

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maybe some normal baking

wicked schooner
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Welp this model turned out bad, time to do a differetnt one

sullen kite
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πŸ‘

wicked schooner
wide onyx
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anyone know how to paste an image onto an object in unity?

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bc everytime i drag an image into a material then onto an image, it just changes it to a different shade

fathom timber
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fuck

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i have a peice of model that i wanna delete

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but i have absolutely zero idea how

loud silo
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The delete key

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Or if it's all one mesh

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You'll need to edit it in blender

wicked schooner
loud silo
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?

wicked schooner
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I mean

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not intentionally that style but def a low poly idea

final brook
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does anyone have a quality anime model for vrchat? I want to use it as a reference

last hinge
#

Man That would be something fun to knock out...

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Do those two characters plus the ones from the UHF wierd Al version...

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hmm

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I think I actually did something like that back in the amiga days in 90' in sculpt 3d.

manic hatch
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Made a minecraft model to be low poly, for events

finite trellis
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Anyone know where I can find some good naruto weapons? like.. shurikens, swords ect.

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I tried Deviantart couldn't really find any good ones

languid surge
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looks simple enough

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except hands

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fuck hands

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hardest shit in the world to get right

tulip bone
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I have a tiny problem

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Whenever I try to separate by materials with mmd_tools, Blender just freezes infinitely

latent charm
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@tulip bone Object has a lot of materials. You can speed the process up by splitting things up manually a little bit.

tulip bone
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Oh

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So it can legitimately just freeze for 30 minutes trying to separate by material?

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goddamn

latent charm
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Because MMD modelers love to use ridiculous amounts of materials for some godawful reason.

tulip bone
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wow

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Shit, what's the split button/shortcut again?

latent charm
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p key.
I suggest selecting a few chunks of the mesh and doing select linked (ctrl+l) so you have a few separate objects, then doing separate by material on each of those individually.

tulip bone
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oh, oki

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Thnaks, daddy

spark spade
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oy

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matey

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anyone here

odd rose
native girder
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Change the shaders for the material to cubeds

odd rose
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That literally doesnt do anything

empty wing
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anyone know how to attach a object to another in unity

elfin geyser
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create a parent object, create a child and drag the child on top of the part in the inspector window @empty wing

spiral sigil
elfin geyser
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cute butt

spiral sigil
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thank ya πŸ˜„

empty wing
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my plan is to link the tie to him and have it move with cloth physics when he moves in ve chat i am new to unity not that good at coding

stoic bluff
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Can't explain why it only loads the player model with the clothes but not the accesory weapons

native girder
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Are the weapons separate files?

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Also, are the weapons bound to shape keys?

stoic bluff
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it's in a seperate file

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I opened them both

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it just doesn't want to have them both be open at the same time

native girder
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ah hmm

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not sure :/

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Maybe open each one by itself and edit them, then import into unity and combine?

stoic bluff
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Not like there's a choice

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Might as well

cerulean heath
#

Hey guys, im trying to add a jawbone to a model of kermit. Dont know the slightest of blender tho... anyone wanna help?

stoic bluff
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uhhh sure

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I'll call you and try to help you?

cerulean heath
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Sure

lament pond
chrome tree
lament pond
#

Ah I didn't even notice there was a livestreaming room

alpine arch
#

anyone looking to be hired to do some MMD/VRChat avatar work?

random owl
#

Hi

alpine arch
#

plz halp

spiral sigil
#

How do I make a book as a seperate item for my character to pull up? "RP for kakashi" (Total noob here)

night trench
vernal carbon
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its alreadyed UVed

night trench
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its an illistration

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thats it

jovial crest
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how can i change the strings so that its hanging downward?

lament pond
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Rotate it

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Or give it dynamic bones so they can flow

topaz cipher
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i just want a tiny tina model for vrchat but i suck and dont know how to do anything

lament pond
jovial crest
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@lament pond how would i do that in dynamic bone?

lament pond
#

If it already has a bone on it you can put a dynamic bone component on it

jovial crest
#

yea, when i do that it just sticks straight out and wiggles left and right

#

cant figure out how to do it with dynamic bone without stretching the mesh

chrome tree
#

@jovial crest I'd go into Blender and change the default pose so that the strings are hanging down. then it'll be easy to put dynamic bones on those if you want them to waggle.

jovial crest
#

Yea thats what i was thinking of doing, I have no idea how to do it though

chrome tree
#

I forget how to do it, so I can't really guide you through it.

#

(Knew I saved that link for a reason!)

jovial crest
#

hmmm

#

seems simple enough

#

ill try that out

#

in a abit

spiral sigil
#

Does anyone have much experience exporting models from Maya?

jovial crest
#

pretty much everyone uses blender

#

what did you need though?

spiral sigil
#

Having trouble exporting, when i try it ends up like this. The one on the left is before, the one on tghe right is after i export to unity

jovial crest
#

what file type are you exporting as?

spiral sigil
#

fbx

jovial crest
#

try just putting your mb or ma file into your assets folder

#

also try the troubleshooting stuff at the bottom of the page

#

i dont use maya so i cant help much

spiral sigil
#

Just moving the bm file didn't work. I'll try the trouble shooting stuff now. Any input is appreciated, i'm pretty new to this 😦

jovial crest
#

why not just use blender though?

spiral sigil
#

lol good question

#

i had maya installed already, but i didn't think it would be this much hassle exporting it. I've also used maya a little bit before so it was the devil i knew

jovial crest
#

if none of the troubleshooting stuff works, just install blender, export it to blender, then export it as fbx in blender and see if that works lol

spiral sigil
#

i love you @jovial crest. Down the bottom in the troubleshooting it told me to delete non-deformer history and that seemd to do the trick

#

hes looking fly

jovial crest
#

lmao

spiral sigil
#

a little too tan but oh well

jovial crest
#

remember google is your friend

#

its just the light source making him tan most likely

spiral sigil
#

yeah it should be allgood, now i just have to get him in game

night trench
#

How do some people make their characters really damn big. When I tried to do it Unity tells me it's too big but I've barely up'd the scale

jovial crest
#

does it say ita too big or does it just say its probably bigger than you want?

#

if its the latter you still can upload it

lapis needle
#

I wonder how much longer till the vrchat community catches up with modeling animu characters.

lament pond
somber roost
#

I love getting ads about pay-for Blender courses while I'm literally modelling in blender.

#

It's deliciously ironic.

#

EDIT: Thought I was still in PMs. Good thing that wasn't a much worse link.

robust bear
#

Could've also deleted it if it was a worse one

somber roost
#

I mean I deleted it anyway but if it was a much worse one I coulda been in quick trouble πŸ˜›

craggy frigate
#

i want live 2d support

still torrent
cobalt willow
#

@still torrent set rendering mode to cut out on the material

still torrent
#

Where do I do that?

cobalt willow
#

It's a drop down window just above where you put in the texture in the material

still torrent
#

In Unity?

cobalt willow
#

Yes

still torrent
#

Ooohh found it! Thanks!

little barn
#

Trying to get in contact with Big Al. does anyone know his disc?

spiral sigil
jovial crest
#

any good blender tutorials for someone that knows nothing about modeling?

lyric stream
#

Or just make a better specular.

ornate igloo
#

So if i have an OBJ, I just need maximo and unity? I wont be making any major revisions

hearty juniper
#

@ornate igloo yes

still torrent
#

Is there any easy fast way to add cat ears for a character? In Unity or Blender

somber roost
#

This is the series that got me into Blender to start with.

glad quarry
#

does anyone know if there are any good plugins for decimation in blender? Or other programs altogether. Something that can do more than decimating by hand

arctic wyvern
#

do you guys know whats the deal when you import a fbx from blender to unity and the model loads in colorles?

robust bear
#

did you put the textures in BEFORE you put the avatar in

arctic wyvern
#

yep

vocal garnet
#

Is the texture format .dds by any chance?

leaden ice
#

how does one make props?

#

anyone?

proud ibex
#

You build an animation override in unity

#

the SDK comes with a controller for it i think

leaden ice
#

for props?

#

like static mesh objects?

proud ibex
#

Yeah, like a gun/sword/ball

#

that you can pull off you back or something

leaden ice
#

i mean ive seen people that just rezz stuff in, so there is a way

proud ibex
#

im not sure other than the animation override

leaden ice
#

what should i search for?

#

tutorial wise

proud ibex
#

you an just seach for animation override for vrchat on youtube

#

can*

leaden ice
#

thankies

proud ibex
#

no problem πŸ˜›

jagged stag
#

Can you use 3ds max instead of blender for shoving models into unity/vrchat

keen wing
#

I think you just need the fbx/obj.

minor gull
#

can someone help me out with unity problems

#

it says to add a scene desciptor

#

or acator descriptor

#

how would i go about doing that?

keen wing
#

did you import the SDK? @minor gull

minor gull
#

yes

keen wing
#

have you tried to add a component to whatever you're working on?

#

If not go to add component and add the descriptor ya need

little spoke
#

I'm attempting to stencil a texture onto a material (just trying to add text or an image onto a model essentially). It looks good in Blender as of right now, but if I were to save it and re-open it, it looks like the texture in not getting applied to the material/model.

#

Is there another step to apply the texture after I stencil it on?

latent charm
#

@little spoke Are you saving the modified texture itself after making the changes to it?

#

Since blender handles certain kinds of external data differently (images, video, audio) they have to be specifically saved should any changes be made to them.
Just open up the texture in the image viewer and make sure you save it as something from there.
A * next to image image* means that the image data has been changed, but not saved.

little spoke
#

@latent charm Would you be able to take a screenshot or point me in the direction of the Image Viewer?

#

I feel like there should be a simple way to just add an image and paste it onto a model, but all the forums I am finding have some long explanations that I'm not sure actually applies to what I'm trying to do.

latent charm
#

@little spoke Any window section can be changed to a different one. You can change something to the UV/Image editor via the icon at the left.

little spoke
#

Nice. I think I am making progress. I was able to save the image and now it is sticking to the model after save, quit, and re-open. But when I export as fbx, the materials and textures do not come with it.

#

into Unity

little spoke
#

Holy shit! 6 hours later. Finally got it. Thank you for pointing me in the right direction. Now just to add to an animation.

prime marten
#

guys
guddamn i need help
every bloody trime it ry to put a model from unity to vrchat
i make the view position how i wanted
then in game its a bloody mess
format of model is fbx
what the hell am i doin wrong

#

look at my model how is that likethat?!?!?!?

misty sequoia
#

anyone know how to make bones unweighted in maya? I need to add them to have animation overide but I don't want them to affect the model

spiral sigil
#

Is it even rigged?

willow island
#

hi i need help

nocturne marlin
#

is there like a 3d model maker for photoshop i dont get how people can work with these textures being put so fucking weird on the pngs

radiant sage
toxic forge
#

if anybody wants their avatar properly optimized to fit under the 20k tris limit, feel free to contact me for details

#

I do it the proper way, keeping good topology and ensuring proper flexability

#

and I don't use the terrible decimate modifier

cobalt light
#

Does anyone know a way to transform voxel models into a mesh model? I have some old models from MC I want to put into VRC

#

But I don't want it blocky

toxic forge
#

There's no way to do it other than just creating a new model from scratch

#

I guess you can always subdivide the whole thing but I seriously doubt you'll get the result you want

ruby oxide
#

how do I turn off snapping on blender

#

?

toxic forge
ruby oxide
#

is that it? xD

toxic forge
#

that toggles snapping

ruby oxide
#

DAMMIT xD

tired egret
#

I'm popping in to see if there is a marketplace for selling character models or where to go for requests for such things

deep yew
#

Can someone help me with this bug on mixamo

#

so

#

it says that i didnt put the markers

#

on the character

#

but it is on the character

wicked schooner
#

Anyone have any good clothing tutorials? Ones that wont explode the poly count

wicked schooner
upper kiln
wicked schooner
#

i saw that, was gonna check it out but thought id ask, thanks!

upper kiln
#

yea use own skin of the character make it have less ploygon

#

because you have delete under the clothes then

cobalt light
#

When weight painting, is there a way to mirror onto the other side so I don't have to paint the back, too?

wicked schooner
#

Also, I assume you make the body model befor eeven starting the clothes?

solar mauve
#

Unmap it

#

Backspace/select none

#

Click the dot to the very right and select none

wicked schooner
#

FUCK I just realized

#

this mdoel has a tail

#

Nah its more

#

when thinking on the clothing

#

I mmodelling a weasel

native girder
#

Ah yeah if you want to use that site you can sign up with http://www.nicovideo.jp/ (which lets you sign up in english)

tardy dirge
#

um. so i'm having a weird problem where the elbos on my model stick out in game, but looks completely fine in unity and blender

#

nvm

#

i fixed it

coarse nexus
#

how do i enforce t-pose in blender? anyone know?

untold dagger
coarse nexus
#

try changing the scale

somber roost
#

Fug, help me out here bois.

#

I'm just testing it out now but, say I want to use that wooden board for the floor, but I want it to tile and be used MUCH smaller across the floor. But I still want to add more things to that texture later.

#

Is there a way to force that UV'd spot to tile-repeat ONLY one part of the image?

#

Or will I likely be stuck having to use more texture files than I neccessarily would like?

untold dagger
#

@coarse nexus What do you mean? I changed the scale on unity and that didnt work.

last hinge
#

If you can isolate that surface and put a custom material on that you can scale the uv's of the texture map and probably get what you want.

somber roost
#

MMmmmn. But multiple materials is far worse of a CPU killer than multiple textures, innit?

sonic nimbus
#

Each material will require an extra draw call

#

@somber roost However it isn't necessary to try and cram everything into one draw call.

#

I would suggest that you start by using a separate material for each repeating texture.

wicked schooner
#

IF I want my models mouth to open and close as I talk, do I keep their mouth closed by default?

sonic nimbus
#

As long as you don't use a ton of different tiling textures it shouldn't cause too many extra draw calls.

somber roost
#

I wanna try and cram things as far as I can into one draw. πŸ˜›

sonic nimbus
#

That is possible but it'll make modifications a lot more difficult.

somber roost
#

I know it won't ALL be possible but I figure if I can make one part of an image tile instead of using a different image for each tiling spot (which shouldn't be too many anyway but still) I'll cut down a lot.

sonic nimbus
#

You could use a texture atlas but you'll lose resolution in the tiled textures.

#

Even with an 8K atlas

#

Alternatively you could use a custom shader that lets you specify which texture set to use in the vertex colours or UV3, and UV4 sets.

somber roost
#

D'ahkidoke. Welp, I've stll got a bit of modelling TO do before I bite hard into texturing the whole place. So.

#

But come that time, it's better to rpefer multiple textures over multiple materials just to clarify, right?

fathom locust
#

hey @here can someone help me with rigging not modeling but rigging eyes and mouth

valid sentinel
#

QUestion is there a dampening or limiter for Jaw Bone Flap or is it just set bone and thats it

fathom locust
#

idk

open oracle
#

Say, maybe one of you guys may be able to help me

#

I'm trying to get an XPS model to work correcly in Unity

#

But for some reason it shows some backface culling in Unity

#

This is my view in blender

#

And this is the view in Unity

upper kiln
#

@vital hinge get set the shader render mode to obaque

vital hinge
#

@upper kiln Thank you, but I found the problem.... It wasn't a fbx file. Mind you, I've been researching the problem for an hour and a half now...

open oracle
#

Might have found the problem, it seems that some faces are inverted

leaden ice
#

is there a way to test the ingame hand animations?

upper kiln
#

@leaden ice go to humaniod configure then click muscle setting then there be bar to adjust the hands

#

show the finger movement

leaden ice
#

okies, imma try that, thanks

#

well i mean is there a way to see what the ingame animations look like

topaz cipher
#

I need a better model of tiny Tina the one I got has way to many polys it's the only one I found if anyone can provide that be helpful please

upper kiln
#

tiny tina low ploygon

#

i have that model all ready in vrchatl ol

topaz cipher
#

Lucky

upper kiln
#

xps lower ploygon only thing i did add visime and eye tracking

uneven drift
#

Could someone give me some general advice on how to approach creating a particular model?

topaz cipher
#

@upper kiln Mine was a fbx or dea it had 25k I tried lowering it in blender but it did nothing and I don't know how to do all this stuff with 3ds max and xps stuff

uneven drift
#

Are there any 3d character creator type softwares that export into a 3d model? Like BDO/EVE Online/etc. character creator type things that will export?

spiral sigil
#

anyone know why my model in game is invisible to mirrors, but ppl still see me but just mirrors wont show me?

swift jolt
ebon pebble
#

How do I make the eyeballs separate from my mesh so I can do eye tracking?

#

If you have an answer please @ me so I can see it. Im at work.

latent charm
#

@ebon pebble The eyes don't need to be separate, just weighted fully to the eye bones only.

ebon pebble
#

Do they need to be spheres because they are half spheres.

latent charm
#

Nope. Half spheres are fine, keeps the polycount down and with the eye tracking there's a max angle they rotate.

ebon pebble
#

Awesome. But how do I place the eye bones well? Because the tutorial I watched said to select the sphere’s center of mass and place it in there. That doesn’t apply in this case.

#

@latent charm

latent charm
#

Wherever the sphere's center of rotation is, the eye bone root needs to be.

inland fulcrum
#

ye ik but i want to remove the upper chest part completley

#

because when i try to upload it

#

it says that is missing

plush kite
#

Does renaming the texture break the mesh?

alpine bluff
#

Question, anyone know a good method to fix normals? The models I have have some of the normals flipped and it's quite a pain to go through it by hand to change them all back.

soft sandal
#

Is there a way to remove a shape key but keep the current model so it doesnt revert back to "standard" in blender

#

nvm i found a way πŸ˜ƒ

willow island
#

hi

#

i just desimated and readyed myavatar

#

how/where do i add the toon shader

ebon pebble
#

Do you have the shader imported yet?

#

If yes, just change the materials.

languid elm
#

Hello

karmic flare
#

Does anyone here using 3dsmax? How do you use shape key like in Blender?

ebon pebble
#

@latent charm How do I associate the eye part of the mesh with the bone?

coral imp
#

so if normals are facing outwards, i shouldnt be able to see the faces from the inside yeah?

#

theyre not double sided

#

but im still seeing the model from the inside?

coral imp
#

oh it doesnt work that way

ebon pebble
#

How do I save part of my mesh as a vertex group and pair it with a bone?

languid elm
#

Hello who can make really good models

#

i really want a pikachu one

#

with lighting on his cheeks

spiral sigil
#

ohp, no autopop description. Anyways that's a new site that just launched, made by industry art vets for artists. 2d, 3d, animation, ect. All free.

valid sentinel
#

@karmic flare 3DSmax calls them "Morpher" modifier and "Morph Flexes"

#

The modifier works by choosing a named morph slot and then picking the mesh that has the modified mesh

languid elm
#

ok nvm no one wants to help

valid sentinel
karmic flare
#

ah ok i think ive seen some tuts about that but isn't too sure if it would work with mmd models

#

that looks hilarious hhaaha

#

gj btw

valid sentinel
#

I think you can import MMD to max but i forget the pulgin you use. It automatically builds the *existing morph modifier set, ive seen some people have it done

karmic flare
valid sentinel
#

isnt that just clipping though?

karmic flare
#

i've tried it with an xps model that has different meshes expression but morph doesn't pick up 2d meshes

valid sentinel
#

wierd. a mesh is a mesh so it shouldnt be an issue

karmic flare
#

yea i have hard time figure that out

valid sentinel
#

unless you modified one of them. Morph/Flex/Shapekeys all have to have the SAME amound of verticies and if you remove/weld any of them it refuses to pick

#

so if you add something it has to be added to the base and all your other targets iirc; but its been a long time since ive done this

karmic flare
#

im sure i haven't modifed any of the meshes as far as rename them

#

also i know that 3ds max port with CAT does it have same function with the plugin in Blender?

#

oh i think i might figure this out how to pick up the mesh with morpher

earnest sigil
#

I tried to do that but with the eyes on my model but it just still colors the whole eye

spiral sigil
#

Can someone help me with a problem I have in Unity?

#

A 3D character model I imported to Unity from Blender doesn't have a face but all other textures are there

#

But the face was visible in Blender

karmic flare
#

Your texture is transparent change it to opaque

runic barn
#

i have an issue with one of my textures in unity for a model im working on

spiral sigil
#

Idk if there is a texture for the model's face..

runic barn
#

there is a menu in blender where you can check what texture is assigned to what

#

i had an issue with a missing texture, so i had to basically create another

#

using an older version of the model im using, i then assigned that to the newer one

#

idk how to get around this

spiral sigil
#

I still don't know how to find the face texture..

#

Sorry I just started today.

runic barn
#

check your folder where all the textures are

#

and look for one that looks like it would go on the face

spiral sigil
#

It only has 2 texture tga files but neither of them have a face on it

#

But the face appears in blender

runic barn
#

i had a simmilar problem with the model im using, the eyes had no texture

#

it was showing in blender

#

but in your case idk

heady grove
#

can someone explain to me how to get my model from blender into unity?

runic barn
#

export the model into a FBX file

#

put all relevant texture image files in there

#

and then put the model into unity

#

make sure you put the textures in BEFORE adding the model

heady grove
#

ah ok

#

the model is imported but how do i make it use the textures?

runic barn
#

it should pull all textures from the folder

heady grove
#

yes

#

let me try the process again and see if itll work

runic barn
#

try clearing out all model related files

heady grove
#

which files would those be

runic barn
#

textures and materials

#

take out the model itself as well

heady grove
#

so just remove everything but the srcsdk folder?

runic barn
#

yes

#

you have to re import the model and its textures

#

create the texture folder first

heady grove
#

alright

runic barn
#

and then add the model

heady grove
#

how should i import the textures, one by one, or copy and past them using file explorer

runic barn
#

select everything fromt the folder and add it into the unity texture folder

heady grove
#

ok did that

runic barn
#

then add the model into unity

heady grove
#

alright now how do i view the model itself

#

do i drag and drop it from teh assets folder?

runic barn
#

double click it

heady grove
#

that just tried to open it in paint3d

runic barn
#

where did you put the model

heady grove
#

i imported it into unity

karmic flare
#

lol are you guys still trying to get the texture working

heady grove
#

yeah

#

dont know why its not working

runic barn
#

i dont know either

karmic flare
#

Do you see the texture in blender? have you try to apply it manually in Unity

heady grove
#

yea i see them in blender

#

and i dont know how to apply them in unity

#

im only just learning this stuff

karmic flare
#

click on your model in unity after you place it in the Hierarchy

runic barn
#

try dragging the model from the unity assets into the screen

karmic flare
#

Do you see the texture menu pop up in Inspector tab?

heady grove
#

no

karmic flare
#

ok in your Hierarchy tab, click on the mesh

#

now do you see the texture menu in Inspector tab?

heady grove
karmic flare
#

show me the whole screenshot of your unity

heady grove
karmic flare
heady grove
#

alright in the inspector i see nothing for textures

karmic flare
#

click on each one and add the texture manually

#

IF your shader is on Standard then you should add the texture in Albedo

#

alright i g2g good luck with the rest

heady grove
runic barn
#

congrats

heady grove
#

this tutorial is talking about the vrc avatar descriptor

runic barn
#

that is where you set your viewpoint

heady grove
#

editing the y z values in the inspector bar doesnt seem to make it move

runic barn
#

you need to look for a small white dot

#

get those to eye level

heady grove
#

that dot is small as hell

#

should the dot be in the center of the head or out between the eyes

runic barn
#

between the eyes

heady grove
runic barn
#

that is good

heady grove
#

alright

#

where do i go to chose the amination type to set it to humanoid?

runic barn
heady grove
#

do i need to reset the viewpoint after doing this?

#

or no?

final brook
heady grove
dark moss
#

I've got a question. So I decimated a model to get it under 20k tris, but later on I found out I created some odd holes and incorrect uvs in certain parts where I must have been overly aggressive with it. Are there any tutorials on fixing these issues in Blender? I haven't touched anything uv related in years.

native girder
#

@heady grove Adjust your model size with transform. Also you have slots in your rig that aren't mapped

heady grove
#

ive adjusted the size down to .1 and it still says its too tall

native girder
#

Try 0.01

#

I usually have my models imported from blender at 0.08

#

For all fields

heady grove
#

now it says its short lol

native girder
#

XD

heady grove
#

well now i gotta fix the spine some how

#

which i have no idea how to do

#

oh i see which parts arent mapped

#

but the rig did have those parts set

#

k i fixed it

raw panther
#

hey could someone tell me how i can separate these two things? when i go on cats and press separate by mesh it doesnt do anything

native girder
raw panther
#

i cant select it

#

oh i got it

dark moss
#

Oh, I think I understand my issue. It wasn't the uvs, decimate was collapsing certain things that used to be convex to be flatter, causing the skin below to start popping out through the clothes, so it looked like I was having UV problems, where it actually was a mesh problem.

languid elm
#

yo steve

#

@raw panther

final brook
#

alright so i was watching this guys video on how to decimate models and he says he doesnt decimate faces, legs, or arms since the way there were meshed helps with the joints and all that bending and so and so can anyone tell he if thats a super big deal or if its alright to decimate then a little?

spiral sigil
#

My friend is looking for a way to be able to sell his service on blender/unity to essentially sell people avatars. Isn't there a Discord for that?

sonic nimbus
#

!online

tender pelicanBOT
#

There are 5975 users in VRChat currently

light rivet
#

I sell free service for blender

#

But in the form of FAQ service

cursive wedge
#

wow i learn new things in blender every day now :p

dreamy meteor
#

So i have a model working and I imported in-game but it turns out grey just like the preview. I have the textures but how do I include that. It looks fine in blender.

cursive wedge
#

Modifying an MMD to look good in blender is an awesome project to learn Blender.

native girder
#

@final brook You shouldn't decimate if you want eye or mouth movements.

#

Not sure about joints and such.

leaden ice
#

So why is that a character is rigged and moving in Unity, but not in ChatVR, its stuck in T-pose

uneven drift
#

Is there an easy way to connect two seams together? I deleted an abdomen underneath an armor and I want to block off the hole by connecting the armor to the pants

tepid fossil
#

Hey do you guys know if theres an asset store for shoes?

#

Like stereotypical japanese high school girl loafers?

spiral sigil
#

heya

#

when i upload this MMD model from blender to unity all this hidden stuff appears, any help?

tepid fossil
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Hidden in Blender?

spiral sigil
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this is it on blender

tepid fossil
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Oh you mean you don't want to see the bones in blender?

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The H key hides stuff

spiral sigil
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nonono

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there are boxers and other stuff that appear

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that dont show on blender for some reason

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see on the legs and how theres bleeding

tepid fossil
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Maybe a different angle would help?

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Wait

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I see it now, the white stuff

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Maybe try hiding the pants and see if you can delete the boxers underneath

simple vine
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Oh i got the same thing today

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i tried getting a mmd model to work for the first time

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when I put it in blender that white stuff was hidden

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i pressed alt h to unhide stuff because usually models like these have a few extra weird thingys on them

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then that shit appeared

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i deleted it

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did not work, got t posed in game

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still no idea what it is

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i suck :^)

tepid fossil
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Welp :/

spiral sigil
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like some extra boxers appeared

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and some other stuff

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can i unhide it on blender and delete them??

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nothin?

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@tepid fossil

tepid fossil
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I got nothing

spiral sigil
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kk

simple vine
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I always use the sample VR chat skeleton, even on pre-rigged models, just to be sure unity wont fuck things up such as names and such

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works, sometimes, but is it normal? Does anyone else do this? lol

wheat marlin
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Anyone here make avi's / texture them ? I'm willing to pay, it wont be anything overly challenging

wispy totem
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Quick question. I grabbed the blue man test figure recently and was giving it a look over. I didn't notice any LOD meshes. Is part of the packaging process done by the unity plugin autocreation of lod's or is that left up to users to sort out / most people are not using lod's

waxen nest
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@spiral sigil if it wont let you select it just manually do it with tab, using c to select the verticies and deleting them

sacred eagle
glad niche
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To the right is what they're supposed to look like

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but in unity they're all black

waxen nest
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try applying it to a material and see if its pure black on the model

glad niche
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yeah it's pure black

waxen nest
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on the model?

glad niche
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all it's doing is making it darker when it should remove those black parts I'd assume

waxen nest
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supposed to make things dark based on lighting

glad niche
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yeah but it's making everything dark equally looks like

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I'm probably just misunderstanding how to do it completely

waxen nest
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dont know of a way to fix the occulsion mapping but without it it looks fine

glad niche
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It's just that it should look like this:

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which looks 100x better

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I'd still need to apply a shader to color it too but that should be easy

shrewd marten
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anyone knows why my textures isnt apply to my model?

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my texture shows perfectly in blender and pmxeditor

toxic forge
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@glad niche occlusion is the ambient occlusion map

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which is used to fake lighting

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your maps are not occlusion, they are alphas for the diffuse texture

glad niche
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oooooooooooooh

main blaze
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Hi, im needing to resize a texture making it smaller but i have no idea how to do this, is there anywhere that explains it?

serene matrix
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can anyone help me with something? I made my first model in blender, but when i upload it to mixamo it loses 90% of the color, any ideas?

nocturne marlin
main blaze
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@nocturne marlin i think if you select both amrature and press ctrl+j it puts them into 1 thats what i did anyway

civic tartan
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@shrewd marten you have to translate your materials and textures before exporting...

shrewd marten
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oh i just need to change to fbx instead of obj and it works

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thx though

civic tartan
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Ohhh no problem 😁

nocturne marlin
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@main blaze thanks bud worked like a charm

quasi gale
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anyone experienced with rigging and changing the parameters for what bone effects what skin ? I've done it before but cant for the life of me remember how i did it.

arctic wyvern
sonic nimbus
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@arctic wyvern Search for camera in the hierarchy and delete them.

arctic wyvern
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ah, easy fix, i deleted the camera componets off the head and eyes. cool, thanks

glad quarry
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Is anyone else unable to install Cat's tools for blender?

serene matrix
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anyone mind answering a question for me?

toxic forge
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easier to ask your question right away and hope somebody responds instead of asking if you can ask your question

umbral cove
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Anyone got an idea of how to fix these thumb bones. They work fine in Blender pose mode, but unity animation mode breaks them like above

lilac niche
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I have an avatar I'd like to have made and implemented into VRchat, I was given an original price of 1500-2000 dollars, I'd like to know if anyone could assist me with it for less. I do not have anything prepared for the creation

simple vine
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Yikes

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that looks complicated

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Where is it from? @lilac niche

wicked schooner
simple vine
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did wat :v

mild briar
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@simple vine I think his model is from For Honor

simple vine
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Yeah it looks like it, never played it though

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Isn't there a way to take the model from the game?

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And edit it to reduce the poly count?

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Could work :v

wicked schooner
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I modelled this weasel

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took me a few days

simple vine
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@wicked schooner oh

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Looks nice! congrats ',:^)

agile dust
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Im trying to make mouth visemes for a bear model. When I join all meshes my textures don't work. Do I have to manually skin it or is there a workaround?

simple vine
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@agile dust Blender?

agile dust
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@simple vine yeah

simple vine
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Is that the method that uses shape keys or bones?

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:v

agile dust
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I'm using the cat plugin. join all meshes

simple vine
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don't know that plugin

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I just joined :x

agile dust
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but the textures I have are for the separate meshes. when they are fused there needs to be one texture for the entire mesh I assume.. hmmm...

simple vine
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can you show us a print?

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the only model I've ever done on blender didn't even use textures, just solid materials, so I don't know what might be going on ;-; but I'll try and help if I can

agile dust
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Don't worry about it. I'm probably missing some step or something. There has to be a workaround.

simple vine
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Whats happening? The texture is messing up when you join meshes?

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Might be something with the mapping

umbral cove
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If someone could take a look at this and let me know how to fix the thumb bones that'd be great. I've spent the last 2 hours on it and can't figure out why the hell the thumbs go crazy but absolutely everything else is fine

neat stump
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can I have some help on my model

simple vine
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@umbral cove I'll take a peek

mild briar
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l o n g f e e t

umbral cove
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thanks >.<

simple vine
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@umbral cove Is this how it looks in your file? Just making sure I imported it correctly

flint arch
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can anyone share dynamic bone?

agile dust
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Yay I found out. I had to name all the UV maps the same name and after the mesh joining the textures will work!

umbral cove
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@simple vine yea

simple vine
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Well, it seems alright to me '-' is there something wrong with it in game?

umbral cove
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thats how it looked prior to me mucking around and attempting to fix it at least

simple vine
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moving it to match the mesh could help

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or was it not working even with the bone in the right position?

umbral cove
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thats what it looks like in the unity rigger

simple vine
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Hmm it looks different than in blender

umbral cove
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yup D:

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when i loaded it into mixamo, its animations all showed the thumb just fine

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but going into animations into unity, all borked