#3d-modeling

1 messages · Page 19 of 1

autumn yarrow
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All black

latent charm
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alt+z in the 3D viewport and show me that.

autumn yarrow
silent vine
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@latent charm ctrl + n seems to break everything

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what does it even do?

cursive wedge
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I guess the model is decimated or the Vertecies have moved so it doesnt mirror correctly, just paint it yourself :p

silent vine
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i did

latent charm
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@silent vine ctrl+n should just recalculate the normals direction. If that's breaking shit (shouldn't be) select the problem faces and press w and select flip normals.

silent vine
golden pawn
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paint over the blue hole

silent vine
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I did, the screenshot is before I painted

tender tendon
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Polygons: 766

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Oh boy i love making runescape models, no worries of hitting the 20k limit lol

stone holly
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How do I create a parent vertex group in blender?

pulsar hawk
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@stone holly can you elaborate ?

languid osprey
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Is there any way you can make facial animation from 3ds Max work for Unity? I have tried morph targets, but that doesn't seem to work. It is like blend shapes, and that works in Unity. Can I use something in 3ds Max that works for Unity?

upper kiln
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make sure no bake animation

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in fbx

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@coarse mauve would know more or mechiai

languid osprey
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Alright, thanks. I'll see if there is something I've missed.

void sparrow
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How much would it cost for someone to make a custom fully near perfect model with VR and non VR compat.? Also maybe some animations

cobalt willow
hazy linden
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can anyone explain why its selecting the entire armature when trying to weight paint this mesh?

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but not for the other meshes

latent charm
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@hazy linden Need to add vertex groups that match the bone names before you can weight paint. Quick and easy way is
select mesh
shift select armature
ctrl+p → Armature Deform: With Empty Groups

Then you can weight paint

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Or maybe you just need to set the armature to pose mode with ctrl+tab

hazy linden
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thanks ill try that

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its already in pose mode

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tho

thorn moth
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Widhi Muttaqien writes: Assalamualaikum. Hi guys. Previously I shared a free access link to my online course at Skillshare about the essential stuffs when starting out to use Blender. Today I want to share the follow-up course of that previous course which is "Blender 3D modeling fundamentals". And just like before, it is FREE forRead More

fluid wigeon
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Hey guys, i would like to know how much would it cost to pay someone to recreate my avatar from Secondlife as a 3D model i could use in VRchat?

cobalt willow
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@fluid wigeon If you have the source files PM me and we can talk later

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I have done it before for another user

fluid wigeon
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would still work if its a mesh body made by someone else i use?

cobalt willow
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As long you get the files to your computer, I guess? Don't really know much about second life

thorn moth
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Honestly, considering how most avatars in SL are put together, a fully remade custom one would probably be the better route then trying to frankstien it back together in blender, and that's not even getting into the mess that would be all of the textures and UV's you'd have to manage

cobalt willow
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It wasn't too difficult getting the SL avatar I got working

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The uvs were intact on that one

thorn moth
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Ya, but having a dozen different textures isn't very ideal unless you're willing to go through the effort of fusing them all together

cobalt willow
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I've done worse work :p

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@fluid wigeon But yeah, let me know later if you can get hold of the model files.

fluid wigeon
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kk

earnest mason
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Somebody told me to put it in here but would anyone be able to help me get my Zenyatta Model to float and for his golden ball things to show up on his model/ potentially rotate?

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A friend of mine mentioned I could A. Do what you just mentioned or B. redo all of his animations for walking

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I'm still new to Blender and Unity, Downloaded VrChat like a week ago

daring fog
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can we get some pins here ?

hollow radish
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I only got my firable gun a day ago, it was really easy to implement

stone holly
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Is there any resources on how to make guns, etc?

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I've seen characters have them, as well as swords, etc.

crimson seal
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those are called animation overrides

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there's a few tutorials on them

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(which I don't have any links to because I don't know how to do them either, I only just learned they were called that yesterday)

brave lily
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im still trying to figure it out myself lol

stone holly
fervent falcon
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No such thing as too low poly

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Its just a matter of going below 20k tris/face

stone holly
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I mean from an asthetic standpoint.

fervent falcon
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Well it looks fine

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Can't see anything that'd change it if it goes high-poly

pliant swan
native girder
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Filled holes have to be retextured though. Not sure how to do that.

fervent falcon
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It would require having to bake the mesh again

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then redoing the textures entirely

native girder
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Ah tys

autumn yarrow
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Does anyone know why Im getting black textures on model? I did the uv map, baked and then used the texture. Followed steps like in Tupper's video..
http://prntscr.com/ho3uow

Lightshot

Captured with Lightshot

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I finally got to last part before exporting to unity and now Im stuck here cause idk what to do..

civic cobalt
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Looks like flipped normals

crimson seal
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I need to relearn everything again with Blender

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I have to make a model from scratch

neon tree
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i love Zbrush

loud silo
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I use maya

supple vale
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So this is going to be an odd-ball question. I do most of my 3D stuff on Mac computers. I know of course that theoretically I could use Unity on Mac to throw together the rigging and proper stuff for my models, however I was wondering what I would be misssing out on? As to why I cannot develop on my Windows machine?? Well I don't have as much access to it as I am mostly on the move.

wary knoll
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You can do all your development on mac os, just make sure you have Windows build support installed in unity. @supple vale

supple vale
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Oh perfect!! Thanks for the heads up!

spiral sigil
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Trying to port a model from Max to Blender to make use of CAT's plugin and reduce my drawcalls. Saving it as an openGL ODS, but Blender puts all the bones in random places throughout the scene when I import it. Any suggestions?

autumn yarrow
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@lucid gorge Its just one material for the whole model.

molten spire
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Hi guys, so how would I make my very small model be floating in the air? For example I want to be a flying insect. How would i get him at head level?

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When importing him into the game, believe it or not, he's on ground level and impossible to see lol

agile hawk
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hey

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i need help on getting a model to vrchat

atomic vortex
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hey can someone model a avatar like this for me, i recently gave up trying to make this.

atomic vortex
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someone?

spiral sigil
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Hi guys, i hope my problem is correct here.
My Problem:
I created a magic circle and i want to add it to a sword. But everytime i do it, the color changes from blue to black. Does someone know why this could happen? im adding the circles in unity to the object.

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even removing it from the object again lets it stay black.

crimson seal
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I need to figure out how to do magic circle stuff

crimson seal
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question about Blender

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is there a way to get something accurate to an actual physical size? as an example, say I want a model that is 5'2"/1.5 meters tall

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(Blender or Unity)

crimson seal
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sweet

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is there something for that in Unity or nah?

cobalt willow
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Not by default atleast. However, a standard 3D cube is 1 meter by default so you can use that to measure things roughly

crimson seal
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ah, okay

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character I gotta make is 1.3m tall

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and I just wanna be as accurate as I can cause I'm weird like that

cobalt willow
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You could set the scale on the Y axis on the 3D cube to 1.3

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That would be exactly 1.3meter

crimson seal
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oh, true

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derp

cobalt willow
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And set X and Z to like 0.1 to make it easier to measure

crimson seal
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how would that affect?

cobalt willow
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Make the cube thinner, so it's more of a stick

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It's still 1.3m tall

crimson seal
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ah, okay

hot knoll
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anyone knows how to avoid having holes in the model when it's decimated?

hot knoll
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nvm. remove duplicates helps

hazy linden
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anyone know how to make this mesh the same distance from the middle of the y axis when i apply the mirror modifier?
keeps on appearing like this

fiery galleon
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it sounds to me like the origin of the object itself is somewhere wrong

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so you may have to go into edit mode to get the vertexes of the object more near it's actual origin, and then move the origin to the correct place

barren holly
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If anyone here would be interested in making a model with rigging, on commission - can pay in BTC, ETH, or USD through paypal, please message me your rates!

distant cloak
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i'll do a 5 poly mess for £5000000 per minute

carmine plinth
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hi ho

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I have a little problem, I downloaded a .stl model but it doesn't show the textures when i import it on blender

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it didn't come with separate texture/materials, but in the thumbnail it had textures, are they inside the .stl?

narrow olive
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stl files don't contain any texture information as far as I know

worn steppe
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@carmine plinth stll files have no color data. strictly for 3d printing

carmine plinth
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@worn steppe Thanks! Dind't know that

barren holly
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If you import the textures too properly they will be normalmapped to the object though

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I believe

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So like if you were using google blocks and you import google block's palette of colors it will work

spiral sigil
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Does anyone know how to make an image into a model? I saw this guy as Dr.phill and it was 2D looking when you looked at him from his sides, it was pretty funny

carmine plinth
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@spiral sigil I think there is an option to import images, like jpg in blender

crimson seal
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there is

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I can't remember how to do it, but there is

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it's what I did to make a tree

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(all the leaves are just one leaf with a colour randomiser repeated over and over)

carmine plinth
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oh ok, you go to blender user preferences > addons, then search por the addon called Import_Export: Import Images as Planes

crimson seal
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yeahhh that's it

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or, a way to do it

spiral sigil
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@carmine plinth what do i do from there?

carmine plinth
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Then go to Import and there will be a new option there

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Image plane or esomething

wary knoll
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Or you can just create a quad in unity and drag your image onto it.

carmine plinth
spiral sigil
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i did that and it just gave me a square thats gray in 2D

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i even selected the image

carmine plinth
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that's weird

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what format?

spiral sigil
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jpeg

carmine plinth
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you could also try Squid's method

spiral sigil
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ill give that one a shot, thanks

carmine plinth
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oh right, you got mmd tools?

spiral sigil
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yes i do

carmine plinth
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apply shadeless

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or glsl

spiral sigil
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oh that worked

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coolio

carmine plinth
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nice!

spiral sigil
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what do i do from there lol : D

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just export it

carmine plinth
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ye

spiral sigil
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it shows nothing in unity 😢

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is blank

dire ginkgo
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drag the blender file into unity

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That should import it as a prefab

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then drag the prefab from the assets folder in your project panel into the hierarchy panel

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You might only be able to see the image from one side though - the other side might be transparent, if the normals are only one-sided

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If the plane doesn't have your picture on it

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drag the image into unity

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Then click on the material that the plane is using

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and select the image

onyx phoenix
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...is anybody here able to make, or edit, a 3d model of a character for me, so it looks... actually good/accurate to the show...?

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if so, then please DM me. theres a character i want to get but there is no good model for them anywhere online.

dire ginkgo
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What character?

plucky sentinel
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are there any tutorials to help me learn how to make / edit my own avatar?

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im pretty comfortable rigging everything just want to start creating now

sterile goblet
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Is there a way I can weight paint everything my mouse hovers over instead of only the visible stuff?

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Gotta fix some feet and can't reach the inside of the shoes

weary iris
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hey anybody have experience with blender??

quartz thunder
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How do i force a certain Model not to allow another Object to see through ?

weary iris
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can anyone help me out with a model?

fiery galleon
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@quartz thunder I would just say that means make the hat bigger and tilt it away from the part where it's clipping

quartz thunder
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@fiery galleon yea thats what i did at after not finding solid solution for it

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like i thought theres a quick way to make the "santa"model force display above everything else

fiery galleon
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@weary iris it's easier to help if you give a picture and a reason than just saying "can someone help", but what's up?

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I mean maybe but it would probably involve shaders or something, and it might not be very efficient when everything is very pipelined these days, graphics-wise

spiral sigil
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@quartz thunder its because the hair mesh is pushing through, u got to reshape the hat or the air, moving the vertexs of wich ever section you pick. I would pick the hair and push down where its clipping

quartz thunder
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So i will have to move around the vertex of either hair or /santa (pref hair) just to make the santa hat more visual ? Dam i thougth theres some kinda of category system to define which model is basicly transparent and which force display through others fully

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so basicly i gotta go back to pmx editor and play around

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god damit

earnest nest
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welcome to 3d modeling 😄

lapis needle
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Oh cool. A whole section to tell noobs how to do something correctly when modeling

onyx phoenix
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@dire ginkgo Neo, from rwby.

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its not a complex design/model... i just cant find one anywehre online.

onyx phoenix
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ok, so not ryan cant do her. please, if anybody can make a model of Neo, from RWBY, please DM or ping me. i need it really badly, and i did a good amount of research... there isnt a model for download anywhere.

lapis needle
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Who is Neo?

frail dawn
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Anyone have a YouTube video of how to make changing lights on your avatar like rainbows and stuff?

lapis needle
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@frail dawn Its not recommended to put light sources on your avatar as they can conflict with any light sources curently in the scene or any special post processing effects

frail dawn
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I mean I see people who have like rainbow colored hair and was wondering if there’s any videos on how to do stuff like that.

loud silo
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hey

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does anyone know how to make both sides of a mesh visible

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in the textures?

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@here anyone?

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is there a nocull value somewhere im missing?

dire ginkgo
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What do you mean?

cobalt willow
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@loud silo You gotta find a double-sided shader

fiery galleon
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@frail dawn it's a shader, so it's just part of the material, it's programmed in the shader to change colors

spiral sigil
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@quartz thunder yep it's a pain. If there was a way around it I would be a happy man. But that's pretty much one of the joys of D modeling.

ancient sage
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If the amount of faces when decimating is 6k im good right?

spiral sigil
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Yep. Give you a good amount of wiggle room to add extra aswell

ancient sage
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Do I need to add extra? im just getting an MMD ready to upload, also it says avatar measures too large on one axis

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Nevermind found out where the scale was lol

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Well I think I definitely messed something up

spiral sigil
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U don't need extra but if wanted add some funky stuff like hats and what not you can.

ancient sage
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Okay well I got it in the game but im above the ground. Dunno why

ancient sage
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@sacred zenith

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That tutorial helped me a lot, and you can models from deviantart

sacred zenith
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Iv watched loads and I use stuff of deviant and it just goes wrong every time 😃 was up till 7am trying to do it

ancient sage
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Im doing the exact thing lol

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But its a thing where when you learn it its gonna be easier

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plus too me its pretty enjoyable

sacred zenith
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Well some how I keep finding models that have broken or textures aren't right I almost had one working but the shoulders weren't patented to the spine and I couldn't find the right bone 😃

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So I gave up lol

ancient sage
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Well did you have a character in mind?

sacred zenith
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Well not on pc atmo to send any examples but I wanted like cool bad guy anime sort of characters

ancient sage
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Hmm well once I finish my model and figure out whats wrong I could try to do it for you, I cant promise quality lol

sacred zenith
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Thank you if you don't mind I would be able to talk voice and perhaps u could t talk me threw it a little if I get stuck

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Still haven't gone sleep yet 😉

ancient sage
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Yeah whatever I can do to try and help im glad too

sacred zenith
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Thank you I only started this last night once I learnt I can play without vr and I tell u what Doing this makes me want to buy vr

ancient sage
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Im on the ground now, so its definitely an improvement

ancient sage
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@spare nest So I removed all the transform rotations and it looks like this in unity

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Thoughts?

spare nest
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Try add offset when you export/import from blender?

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Not sure whether the change in transfrom in unity will be effective in game

ancient sage
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offset?

spare nest
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I think when you export fbx there should be options to set the transfrom of model

ancient sage
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Ill check, forgot to save my blender model so i gotta redo bone parenting

spare nest
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When you import the model last time does it stand up straight?

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Import into unity

ancient sage
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When imported to unity it starts at that position

spare nest
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So you change the transform to make up straight and upload and became michael jackson?

ancient sage
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Yeah, in blender its standing straight up too

spare nest
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What will happen if you leave it like that and upload?

ancient sage
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It goes into unity rotated

spare nest
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and directly upload into the game?

ancient sage
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Also im trying to export the FBX but I dont know where the offset thing is

spare nest
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Without changing the transform

ancient sage
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Youve lost me lol

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sorry

spare nest
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I mean since your model is lying on the ground horizontally when you freshly import into unity, and you rotated it to make it upstraight right?

ancient sage
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Yeah, it wouldnt let me upload it as it was under 20cm

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I think I may have fixed that issue though

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But now im dealing with size issues lol

spare nest
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Weird

ancient sage
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Yeah and apparently some parenting stuff got messed up

ancient sage
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Normal sized now, but I dont know how to fix my waist.

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@spare nest You still around?

ancient sage
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Also did a quick import of this touka model for someone else and the shoes arent sticking to the feet and I dont know how to add hair physics.

sacred zenith
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if anyone knows be great help got sam problem kek as he helping XD

valid wind
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too bad....

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Im confusion with the model teaching video....

sacred zenith
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dam these shoes are anoying

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Hmm, whats going wrong down here XD

wild dome
alpine merlin
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How do I add shader to parts that doesnt have shaders?

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Nvm i found it.

quasi ginkgo
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@wild dome 20k quads or tris?

wild dome
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tris

quasi ginkgo
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nice then

wild dome
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20k quads wouldn't fly of course 😉

quasi ginkgo
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I needed to recreate my entire model and dumb down clothing to match the polycount

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as I'm new I thought it was 20k wuads

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I don't like tris

wild dome
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ahhh I did a test before I did the proper retopo where I just zremeshed down everything quickly, helped me scope out the rest

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they could be a little bit more clear on that point ^^ but the rest of the avatar making process in unity is so user friendly I was actually super impressed

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I'll have to retopo a little bit still as I might want to experiment with some kind of cloth on her too. aaand she needs teeth.

quasi ginkgo
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mine too

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mine looks a bit dumb lmao

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19997 tris xD

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I always made fur with particle system so I had 0 clue how to texture it

fathom dragon
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Note to self : trying to extract charcaters from games and adding them in unity is a pain in the ass.

quasi ginkgo
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lel

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that jerry photo is one of the most overused meme pp xD

fathom dragon
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that cheetah photo is one of the most overused cheetah pp

quasi ginkgo
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it is my work

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get yo facts straight m9

wild dome
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you'd probably do the other users a favor by not making some overly complicated fur!

quasi ginkgo
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it is just normal map

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I tried to improvise a bit

hot olive
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Quick question: Anybody know how to get an FBX 7.4 (Blender) from FBX Version 7.5 (Autodesk products 2016)?

quartz thunder
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someone familiar with this issue ?

random owl
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What

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is that mask from

rain flax
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Blush shape

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Handled via shape keys that adjust material transparency. You can delete that mesh in Blender.

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Also, yo ushould merge duplicate materials/atlas using Cat's Blender tools 😄

quartz thunder
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u da real mvp

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@spiral sigil

spiral sigil
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Eh?

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@quartz thunder ?

quartz thunder
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ya

spiral sigil
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Did I do something wrong? :c

quartz thunder
spiral sigil
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but why tho

quartz thunder
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because i couldnt figure the issue out

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and you helped me with a productive awnser

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you are

spiral sigil
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Okay....

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Totally not creeped out over here

quartz thunder
quartz thunder
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@spiral sigil 😦 i need another advice

spiral sigil
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Adding more ribbons makes everything better

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(I think)

quartz thunder
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LOL

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well i fixed the head and face

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but now the face looks like this after i removed the mesh

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i mean its kinda better but it looks like the model is wearing a second mask

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nvm

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issue solved

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LOL

random owl
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Nice

last hatch
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5.6.3f1 or 5.6.3p1 for unity I cant find VRC_avatar Descriptor

languid osprey
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Have you added the VRCSDK package?

last hatch
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thanks XD I forgot that

steel turret
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@last hatch don’t use 5.6.3f1 it doesn’t work not will it

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With VR chat

spiral sigil
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Anybody here know a discord or person who makes models for money? possibly rigged as well for extra?

cobalt willow
spiral sigil
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Thank you loads Zarni

hot knoll
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any tips on how to decimate this without messing up the fingers?

latent charm
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@hot knoll Vertex groups.

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Basically, make a vertex group, go into weight paint mode for that group and paint the finger tips & joints at full weight (red). Then in the decimate modifier, set that group in it. Then as you pull the slider down it will avoid that area. (Once a group has been set a little <-> button appears next to it, that inverts the group's influence on the modifier)

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I can give you further examples if you need them.

hot knoll
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oh! i'll give it a try. thanks!

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nice! worked!

latent charm
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I strongly suggest doing that on any deforming mesh. Keeping decimation away from the joints is always a good thing. I mean, you can decimate the joints a little but it's a case of trying it and seeing how bad they deform after.

Which you can preview by putting the armature modifier after the decimate modifier and going into pose mode and giving those limbs a good waggle around.

hot knoll
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yeah! i just feel i just leveled up lol

cobalt willow
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You could also manually decimate it. Select the hand mesh and press CTRL + F and choose "tri to quad", then select the edge selector and mouse over loopcuts and hold ALT + SHIFT + Rightclick to select them and then press X and dissolve edge

latent charm
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That's the best method of reducing the poly count. Also the hardest and slowest. You have to take into account supporting edge and face flow and do your best to maintain them.

cobalt willow
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Yup. It's obviously more tedious, takes longer and you have to get creative sometimes but it usually gives the best results.

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Especially if you need to decimate carefully

latent charm
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And of course, none of these methods exclude using any of the others. You'll get the best results by using a mix of all of them. It's a case of knowing when and where to use which ones and how they all interact.

Also don't use planar decimation unless you know why you should be.

hot knoll
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i don't like tris. i would rather do a full retopo

latent charm
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Ugh, what I wouldn't give for models to be provided with their original topology. But alas, graphics cards must have their triangles.

hot knoll
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yeah

latent charm
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Although the tri->quad method Zarni mentioned is often a tolerable substitute.

Also alt+j is a quick shortcut to it.

oak temple
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is it possible to duplicate selected vertices and slide them along an edge?

raw jay
#

I'm kind of new to unity, and I haven't got much information on my research. Can anyone tell me how I would go about make my ears dynamic? Like that one weeb fox girl avatar?

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I have dynamic bones, but I'm not too sure where to go from there.

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Also, I hope this is the right section

left rover
#

Can somone help me? my model is in the group face first. What would i have to change to make it normal?

mint acorn
raw jay
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@mint acorn Really appreciate that man

mint acorn
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no problemo, she has a big playlist of different tutorials

raw jay
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I'm changing the values just like in the tutorial, but when i test to see if my ears move, they dont

azure saddle
#

Does anyone know the creator or the importer that made those horrifying teletubbies?

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I couldn't see the name in the pictures.

olive void
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anybody has the just monika sign thingy?

azure saddle
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sorry no

somber bane
#

Hey, is there any way to fix the issue in unity where youre camera clips into your models and you need to zoom in?

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just tested it with a random block i spawned in, and it's only affecting the first model

#

nvm, fixed it by switching from isoteric to perspective

#

wait nvm it's still an issue in isoteric

cobalt willow
#

@somber bane Select the object and hit F

somber bane
#

ah okay thank you

cobalt willow
#

Sometimes that happens and you need to focus on a smaller object to not have the camera clip through stuff

livid frigate
#

Oh, it's fixed already

somber bane
#

yeah ahaha thank you though

buoyant gyro
#

Any decent programs for 2d image -> 3d model?

spiral sigil
#

Remember to save frequently if you have one or more cats.

cobalt willow
#

And feed them.

#

🐱

devout sequoia
#

is there other secret avatar expect that 4 from winter world?

livid frigate
#

there are secret avatars on that winter world?

#

oh i see, how to you get there?

shut sage
#

Can someone help me with decimation and blender?

random owl
#

Expand your question

autumn yarrow
#

I tried higher resolution for the uv map and its still the same

strange sage
#

black textures where?

autumn yarrow
#

On model

#

I had to join all meshes into one, did the uv map, baked and then used the textures

#

Idk what Im doing wrong or why those parts appear black

#

Been asking for days some ppl and no one knows..

autumn yarrow
#

If anyone has any ideas please PM me

strange sage
#

Have you checked the UVs on the black parts?

spiral sigil
#

Hi! I was modeling a character when I accidentally hit a hotkey, but I don't know which one.

#

Now whenever I move my camera, the model goes all pixely

#

Never mind, a quick load was enough

lapis needle
#

@spiral sigil Its because you put the render mode into "Rendered"

#

Next to the tab button you use to change to edit mode and object mode there is a little orb looking thing with an up and down arrow on it. Click on it and you can switch between the diffrent render modes. You either pressed "Z" (wireframe mode) twice or you used "shift+tab" (quick switch between render modes)

vague atlas
mint acorn
#

Solve what?

vague atlas
#

the walls being metalic looking, look at the bottom of the object one side is bright and other is dark

lapis needle
#

@vague atlas It could be blender showing you your normals are backwards in some places. To check this bring up the side bar by pushing "n" find the tab called "shading" and turn on backface culling. If the walls dissapear you need to flip the normals. Also if its just the material being metallic itself you can adjust it in the material tab underneath the outliner box.

#

If thats not it either. You can try and push "t" (tool tab) and under neath the tools tab under edit select your mesh in object mode and then push smooth under shading

vague atlas
#

edge spiting seamed to solve it

brave lily
#

can anyone link me other websites for 3D models besides from Deviant Art/Nico websites 😃
unless u have a really good deviant gallery

lapis needle
brave lily
#

yeah checked that one its a bit, how would you syay it, "not what im looking for" xd

lapis needle
#

Are you looking for pre rigged models?

brave lily
#

yeah that would be good

lapis needle
#

Well thats kinda tricky. You should learn to rig models otherwise your not gunna get anything really specific.

brave lily
#

well i know how to rig 'em but pre rigged ones are good xd

spiral sigil
upper kiln
#

@spiral sigil get blender 2.79

spiral sigil
#

Did it update today?

upper kiln
#

2.79 been out for while

spiral sigil
#

wth, I dl'd it from the site >.<

upper kiln
quasi ginkgo
#

I'm still waiting for the 2.8

#

it will be awesome with the Realtime renderer

coral imp
#

dunno if i'll ever finish this because i have no idea how hard its gonna be

#

but im gonna try

#

you get a cookie if you recognize who that's supposed to be

wild dome
#

you did that from scratch? good work on the shapes!

coral imp
#

not from scratch :p

radiant sage
#

my model has like 90k polys... I have some work to do...

sacred forum
#

@coral imp yuri?

#

from doki doki

quaint nimbus
#

Hi, I need a little help, I downloaded a model from deviantart and when I import it into blender, it is GIANT, like a giant lady, what did I do wrong?

#

does anyone know what the problem is please?

gaunt mango
plucky sentinel
#

@quaint nimbus when you import the model theres something called "scale" on the bottom left

#

recommended to scale it down to like .3

quaint nimbus
plucky sentinel
#

just need to decimate and then follow a tut on how to go from blender to unity and upload

livid frigate
#

@coral imp Be careful when cutting the tri's on that model. Who knows what happens

slim tulip
#

How do i add sdk file to unity?

cobalt willow
#

Assets > Import Package > Custom Gamepackage @slim tulip

slim tulip
#

Thanks

toxic skiff
white furnace
#

i dont know whats going on with this ive recalulated the normals removed doubles but its not working anybody know a way to fix this

latent charm
#

@white furnace Hmm, try Clear Custom Split Normals Data in the mesh tab.

white furnace
#

oh i got it

#

thanks

spiral sigil
#

i have pmx file for the big clothe

#

but how

lament pond
earnest forum
#

@lament pond if you were considering doing commissions soon could I request a model later on when i get my headset? Cheers

lament pond
#

Of course

earnest forum
#

Thank you!

crimson seal
#

how much are commissions? :o

earnest forum
#

Most of the interesting models I find I have trouble porting so yeah

lament pond
#

Thankfully I already know my models go in properly.

gaunt mango
#

Like the transparent part between her hair, and her face

open furnace
#

?

#

Hide the armature?

gaunt mango
#

@open furnace Yeah, I figured after I saw something called Head shadows

open furnace
#

Welp, was looking at something totally different xd

#

Nice job tho

gaunt mango
#

@open furnace Yeah, I thought it looked weird aswell. But, I looked through the Armature, and tried to pull the mesh away from the rest.
As I pulled the Head Shadows away, the head was fixed. Weird shit x'D

open furnace
#

Oof

magic linden
#

currently planning to port a thing into unity

#

is this a good ammount

#

or do i have to go lower

somber roost
#

Well it'll fit.

#

10k is the goal they wanna aim for but hey

#

20k is your limit

magic linden
#

OKAY

spiral sigil
#

Whenever I try to open my PMX in Unity, it keeps opening a new Project. Is there something I'm missing?

magic linden
#

i dont think unity supports PMX

upper kiln
#

you dont open pmx in unity

#

you import them into blender

#

them make them into fbx file

lapis needle
dire ginkgo
#

noice

spiral sigil
#

Yeah, I figured that out @upper kiln

quaint nimbus
spiral sigil
#

Now I can't seem to export it to HBF

#

err FBX

latent owl
#

Weight Paining makes me cry.

valid surge
lapis needle
#

@valid surge You got atleast two perfect views. Model him.

hazy linden
#

does anyone know how to use the rainbow shader?

buoyant gyro
#

New to modeling, are there any programs or plugins that enable 2d images to be made into (probably rough/basic) 3d models?

lapis needle
#

@buoyant gyro There is one that I know of

buoyant gyro
#

Sweet! What's the name?

lapis needle
radiant sage
#

@buoyant gyro you pretty much have to just use blender and take the 2d drawing and use it as a template for your model

lapis needle
#

I use that method for everything. Its a topolgy method where you can use 2 refrence images to make just about anything.

radiant sage
#

yeah

buoyant gyro
#

Thanks for the help, should make it a lot easier.

radiant sage
#

you would need to redraw it with a standard concept design layout

lapis needle
#

Unless your good like me. I could make that into a model

radiant sage
#

yeah its possible, but you have to guesstimate

buoyant gyro
#

I've never made a model in my life.

lapis needle
#

Do something easier than that

radiant sage
#

yeah something small is better

#

like a walking rabbit or something

lapis needle
#

Cuz if you have never modeled before trying to model an anime character is going to frustrate you very much

buoyant gyro
#

I could probably simplify it just by finding a basic female animu smoli model, then changing any facial things to match, adding the hair after. Sweater seems like the hardest part to me.

radiant sage
#

anime is kinda hard because you have to protray what you expect it to be like in 3d

lapis needle
#

...With toon shading

radiant sage
#

yeah

buoyant gyro
#

I think for now I'll find someone to model/make it for me, until I can get enough of a grasp modeling to be confident even making something like that.

radiant sage
#

I myself am just getting back into modeling. I used to do a good bit about 10 years ago but I have since forgotten everything and a bunch has changed since then.

lapis needle
#

Vrchat brought me back to it about a half a year ago. Ive improved alot.

coral imp
#

@livid frigate im not even keeping the original skeleton, im just working with the mesh and textures, rest i just threw away.. i haven't cut any tris yet, just moved edges around.

supple vale
#

Hey all. I am right now rolling with the Sinon tutorial which seems to be popular here (she's my waifu). Anyways, I decided on recommendation by @analog lark to scale the model to my actual body dimensions (the good news is that I have a runner's body, so long legs short upper body). What's the best way about setting up the proportions to where it's not unnaturally off to where it will not look too off model from the original character design?

livid frigate
#

@coral imp it was a joke reference if it was a Yuri model :)

#

Because you know... In the game she..

spiral sigil
#

Does anyone know where I could look for tips on modeling a character to appear 'anime'? There isn't a model of a particular character I want from an older show, and while I have intermediate modeling skills, I'm not sure on how to make the leap to 'anime style'

#

Hey can anyone tell me how to layer textures on a single mesh?

coral imp
#

oh lol :D

spiral sigil
#

Hoppou's yay!

chrome tree
#

Mordred Hoppo?!

spiral sigil
#

Yes

woven yoke
#

Someone could teach me how to make my models, and tell me what programs I use

#

?

upper kiln
#

blender watch youtube video

#

on blender

#

basic how everyone learns

woven yoke
#

Ty

tender tendon
#

same

#

Oh my discord lagged behind

spiral sigil
#

Ref images are your friends peeps. Side front back in a nice tppse and you modeling will be away

white crypt
#

@lapis needle interested too

#

Wait tf

#

My discord lagged

fathom tinsel
random owl
#

Right on the tit xD

fathom tinsel
#

Ofcourse x3

random owl
#

Trying to peep eh?

fathom tinsel
#

I-i swear.. o.o noo

random owl
rich lagoon
#

Is 2.7k verts considered a good model for VRChat? Not sure how many verticies are good for VRChat lol

hot flint
#

Less than 20,000

ocean crest
#

Isnt it like 20k tris the max? that seems fine

hot flint
#

is the limit

#

2700 is a nice pat on the back to everyone's CPU haha

rich lagoon
#

I see... I didn't know how well VR takes high poly models lol

ocean crest
#

20k isnt really that high haha

hot flint
#

Usually it's the face and face rig that tips the scale

rich lagoon
#

Yeah, my face won't have much, since it'll be covered lol

ocean crest
#

👌

rich lagoon
#

Tried to make a low poly model and then just sub divide smooth and shade it

#

Looks pretty good so far, I guess lol

ocean crest
#

Would love to see 😃

rich lagoon
#

Just making a base model right now, then going to fit clothes and stuff on it

ocean crest
#

Nice looking pretty alright 👍

#

Doesnt look mirrored though 😮

rich lagoon
#

It is mirrored lol

ocean crest
#

Ah I see haha the pervious picture the hand on the right was tilted more

rich lagoon
#

Lol

#

Ah right

#

I was in pose mode

ocean crest
#

gotcha

hot flint
#

My favorite part of any design process

#

Making the T-pose refs

austere zodiac
#

i gots a question in terms of Vertex Normals in blender.

#

i've never been able to get Blender's auto-smooth to play nice with FBX

#

is there any way i can "bake" the vertex normals from auto-smooth into the vertexes?

wicked schooner
#

Anyone know how to edit an OBJ to remove some objects?

#

Just asking, since someone put up a rocket model that has 3 random guns [one of them in the object with them because.. why]

narrow olive
#

@wicked schooner (blender) in edit mode select one of the faces, press "L" (to select all linked faces) -> "x" to delete or "p" to make it a seperate object

blazing adder
#

I converted a xps model to fbx in blender but the textures are missing when i open the new file in unity. Is there an easy fix.

austere zodiac
#

oh, nevermind!

#

if anyone else encounters that issue, try exporting it as an FBX ASCII.

spiral sigil
#

yuyuyuyuyuyu

#

is there a good tutorial for animations involving pulling out items

#

like accessories?

lament pond
hot flint
spiral sigil
#

💃

surreal peak
#

@hot flint Nice concept

hot flint
#

Slow going, but using my basic knowledge of MMD models to make a good setup for Shape Keys

rocky dagger
#

anyone knows how to fix the flexes of a source engine model that has been imported to blender? The body keyshapes are located in the head and I cant seem to figure out how to relocate or fix it

lapis needle
#

If they came from a source engine/gmod file the shape keys may work diffrent because blender doesnt natively support it. Can you specify what you mean doesnt work?

rocky dagger
#

The shape keys are in the head, so when I use them, for example, a shape key to make the model be thinner, It just deforms the head. I can not transfer the keys since the head and the body have two different vertices counts. I would like for it to behave properly and transform the body mesh and not deform the head.

#

@lapis needle Im using the Crowbar Extractor to convert them into QC files and opening them with the Source engine blender plugin btw

spiral sigil
#

would anyone know why people see two of my avatar when they use vr?

lapis needle
#

@rocky dagger Select your base shape key and select all vertices in edit mode you wish to be reset to there base shape. Next push "w" and click "shape propagate" this will reset all vertices on all of your shape keys to the base position. You could also just split the head from the body mesh, remove the shrink shape key from the head mesh and then rejoin it to the body.

rocky dagger
#

ill try it now, also when I use the shape keys, it deforms the head but not the body, forgot to mention that. Hopefully This works

lapis needle
#

You might have to make a shape key for the body to shrink.

rocky dagger
#

@lapis needle Ok so It didnt work, The head is already separated from the body mesh by default, thats why it doesnt affect the body mesh I think, I believe this is because Gmod and SFM can deform meshes from a model even if the shape key is in a totally different and separated part. Is there a way to move a shapekey from one object to another that has a different vertex count?

lapis needle
#

Does the body have shape keys on it? If not. Then I dont know then.

rocky dagger
#

Nope, The all the shape keys are cramped with all the other facial keys on the head. I tried it in SFM and Gmod and it works perfectly but in blender is a mess. I guess it's just not possible. Thank you so much anyways, ill just move on to another model

spiral sigil
#

Is there a reason why this is happening?

#

I've re-added the material and checked transparency, it's opaque

#

nvm. Fixed it with tinted.

lapis needle
#

Your culling could also be backwards. In blender what you can do to fix it is: select all of your faces in edit mode and push "ctr+n" this will recalculate all the normals to the proper direction.

young ember
#

Anyone here who use Maya for 3d modelling?

lapis needle
#

I think mostly everyone uses Blender on here. And I recomend it to anyone who is new to modeling as it is not only free but is probably the most user friendly.

ocean crest
#

@young ember Yo maya user here

woeful ember
#

hey so i was making a model in unity and when i went to upload it it said "this avatar measures too large on at least one axis. It must be <5 on a side but it's bounds are (numbers)" Any idea how to fix this? Any help is appreciated

spiral sigil
spiral sigil
#

Is this the correct place to ask about textures?

woeful ember
#

im pretty sure

latent charm
#

Yeah, I get the impression this channel is for any part of the 3D creation pipeline before it gets to unity, so ask away. :D

young ember
#

@ocean crest have you ever encountered a problem when exporting a rigged model an error comes out saying "Warning Null type not supported by Collada only the transform data of node "

#

I got this problem and I cant seem to fix it

#

also, slr I was away

velvet lava
#

wtf mixamo is being broken

#

when i place the markers at the specific areas it says to put them on the model

#

and the camera that shows in detail where the marker is says that im putting it somewhere else

#

well i got it to work

spiral sigil
#

Hello Hello! I'm working in Maya, please dont shoot me I'm on the verge of doing it myself.

I want to ask if anyone here is familiar with 2018 and it's bs issues. cant merge vertices easily like in 2017. Cant load the file into 2017 either.
I'm boned.

gaunt mango
#

Anyone here got an idea, how to restore mesh in Blender.
No idea what happened here, but I've seen it once before

robust radish
#

For som reason when I take my model from Blender to Unity, I get partially transparent meshes. Any suggestions?

spiral sigil
#

click on the material and change transparency option

polar sun
#

Would anyone here happen to have a model of a single angel wing?

spiral sigil
#

ok so in blender my rig shows up fine but when i export it and open in unity it is a simple t
i have the right export settings. anyone know whats happenin?

barren quiver
ocean crest
#

Likely the material attached to it just switch it to the default and it should be fine

steel nova
#

are there any videos or guide to creating a vr avatar from scratch?

random owl
#

Just google mmd

static sun
#

current character, trying to figure out what to do for their hair at the moment <.< any thoughts?

latent charm
#

@static sun No idea, but if you have VR & TiltBrush, it's great for doing poly hair strips.

static sun
#

im gonna use ornatrix

upper kiln
#

texture name get change when put in zip file

spiral sigil
#

Where does one get like sparkley hair or like galaxy looking hair?

#

Also, anyone know why a material wouldn't translate from Unity to VRChat?

static sun
#

shader difference

#

and the api downscales the textures for the materials

spiral sigil
#

@static sun Why would the sides/background of the eye translate to a skin tone and not the white?

#

or anyone for that matter.

#

I was trying to do a custom texture for the eye.

static sun
#

i have no idea, how are you changing the texture for the material?

spiral sigil
#

Through direct replacement in Unity.

#

I can try in photoshop

static sun
#

use the eye material in photoshop, it will be a lot more stable and less buggy if you do it that way

spiral sigil
static sun
#

@spiral sigil put the body and skeleton in to object mode, Select them both, then go File - Export - FBX... then make sure you have "Export Selected" enabled

spiral sigil
#

im not sure what you meen by object mode

#

@static sun

#

@static sun nevermind its in object mode. so how do i select both?

oak temple
#

how do you merge two objects without losing the weights on one of them?

latent charm
#

The weights should get merged when they're joined.

undone rock
#

Does anyone have a download for Miko Ooka without her hood up? I really want to make her model but cant find a model to start from!

oak temple
#

do you know what might cause them not to merge?

latent charm
#

Just to make sure, we are talking about bone weights, right?

oak temple
#

yes

latent charm
#

Yeah, they should just join. OH WAIT unless it's... hmm hold on lemme try something.

oak temple
#

just to be clear: its an attempt at joining two seperate armatures with their own meshes

latent charm
#

Yeah, it should merge any vertex groups with the same name. It won't automatically blend any groups, you'll have to do it. But you shouldn't lose any data.

oak temple
#

hm alright. thank you

tough hedge
#

does anyone know where i can obtain the cube shaders?

spiral sigil
#

Excuse me, but would you be looking for this one?
https://github.com/cubedparadox/Cubeds-Unity-Shaders
sorry If I'm wrong.

#

Would someone tell me why a dress would translate in blender but going into Unity it exposes the skin beneath?

upper kiln
#

need double side shader

#

for the skirt

tough hedge
#

@spiral sigil i believe so

#

thank you

barren quiver
#

Is there a way in blender to assign all meshes to their own unique vertex groups before joining them? Without doing it by hand

fiery plaza
#

Hey there, I'm following a guide on how to optimize an avatar, and I'm at the point where I'm trying to texture atlas. I'm following the steps, but the UV map goes nuts, and the texture atlas seems to be overwriting instead of creating a new UV. So when I go to try and switch the texture mapping back to UV map, all that is there is Texture atlas.

#

The tutorial has no other steps inbetween or settings to turn on, so I think something is missing from it

chrome tree
#

@fiery plaza The camera icon. Make sure you're on UVMap before you bake your Texture Atlas. Also I hope you didn't delete all of your materials if your TextureAtlas doesn't look right.

fiery plaza
#

I have multiple saves of the model as I go, so I didnt lose anything ^w^

chrome tree
#

@fiery plaza That's the way to do it!

fiery plaza
#

Hmm, well I still think I am missing something

#

this is the point in the vid that I am getting stuck

#

When I select the material, then texture, and try to switch mapping back to UV Map for the material there is only "TextureAtlas" available

upper kiln
#

i got that problem couple time

#

i just went back to beginng

#

try do it over again

#

because maybe miss somthing

spiral sigil
#

I forgot how much of a bitch modeling something from scratch is.

quasi ingot
#

i wish there was a way to download a texture of a shape or mesh from unity so i could easily make textures and materials

#

and not have to guess the side by multiple random textures

fiery plaza
#

Well, I've tried it from scratch a few times now. And the model always goes from textured just fine, to broken and the UV map missing after I pack islands.

#

Is it possible that the Texture Atlas is overwriting the UV Map instead of making a new selection?

chrome tree
#

@fiery plaza You are pressing the Finish button right?

fiery plaza
#

Nope, let me run through it again and try that.

#

Woo, that was the issue

#

I understand what it was doing now too because of that. The duplicate object that it dispalys while unwrapping was missing the UVmaps because it was only the texture atlas

#

So it messed up, and had nothign to switch back too. Finish merged them back, and UVmaps are back

#

so thaaaaaaank you!

#

I wish I knew about this feature of blender 2 years ago when I was making models and painting textures and unwrapping UV's by hand...

spiral sigil
#

How do I get a crystal/shiney effect to hair?

chrome tree
#

@spiral sigil Probably going to need to mess with Shaders.

hushed ginkgo
#

Hey question, how do you guys import .pmx files to blender? Is there a plugin like XPS?

upper kiln
#

download dev test zip

hushed ginkgo
#

Thx :>

upper kiln
hushed ginkgo
#

I got cats already but thanks tho!

fair oyster
thorn moth
#

mesh is only one sided

#

Simpliest way to make it double sided is to select the faces on the model you want to have two sides, and then duplicate and flip normals

somber bane
#

Does anybody have any idea on how to fix my model so that I can change my avatar descriptor to move along the Z axis? My point of view in vrchat wont move forward at all and I need it to so I can get out of my character's head. I can move it on the Y and X axis just fine though. I think it might have something to do with my model using custom walking/idle/running animations but I have no clue to fix it. :0

spiral sigil
#

so for some reason in unity when i apply shaders, it will make it where people with vr see two of me. Know of any fixes?
for cubed and rainbow. pretty much shaders ive installed

wicked schooner
#

So im messing around in Blender and

#

anyone have any idea?

odd dirge
#

does anyone know how to remove faces inside the mesh and make it the final model in blender

#

sitting at a whopping 72k tris

#

then again this is an exported model from machinecraft, apparently all the shapes happens not to join up

#

can probably resort to give me a dm and sending you the model file for optimizing below 20k

lapis needle
#

Select all of your vertices with "a" then try "w" then click "remove doubles"

odd dirge
#

tried that, it only removes about 1k tris apparently

rain flicker
odd dirge
#

carve boolean modifier thing seems not to work

wicked schooner
#

Ok so

#

I somehow accidentally made the hands ifferent than the body

#

Did I like, miscolor them?

#

Yep

odd dirge
#

aaaaa

wicked schooner
#

Anyone have any idea how to fix this?

odd dirge
#

how do i make this a hole and fill it so that i can have reduced tris count to below 20k eeeee

wicked schooner
#

Ok figured it out

odd dirge
#

yep, definitely gonna resort to have someone optimize this thing for me to below 20k tris ree

ruby hollow
#

@wicked schooner OH OH I KNOW HOW TO FIX THAT

#

THE FACES ARE INVERTED

#

SO, HOLDON, I FORGET THE SHORTCUT TO FIX IT, BUT YOU HAVE TO SELECT IT FIRST

wicked schooner
#

xdfgdfsggefg

ruby hollow
#

IIITS crtl + n

#

TRY THAT???

#

should work??? i had that problem before

#

oh,

#

wait,

wicked schooner
#

ahhah tha nks

#

That actually worked

ruby hollow
#

you already fixed it didnt you

#

oh!! np

wicked schooner
#

Ok but

#

If I use the T-menu circle

#

it has it with the faces inverted

ruby hollow
#

really???

#

thatssss strange

#

holdonnnnn lemme try something

#

just checked. it does

wicked schooner
#

wheres that

#

I am VERY new with Blender

ruby hollow
#

me too tbh
but i thiiink i know my way around it enough

#

its hereeee

#

if it isnt there, press n to bring it up

#

as in, that menu

wicked schooner
#

I should keep that on since I want less faces right?

#

aaaaaaaaactually it looks like it changes nothing with the faces

ruby hollow
#

well, if you want less faces, there's a cool and easy modifier for that, but this just makes it so your faces aren't inverted and it doesnt show up weirdly

#

oh, well, if it changes nothing, it should be good??

wicked schooner
#

Ill figure that out once I finish this

ruby hollow
#

okay!! good luck lmao

wicked schooner
#

Thanks yo

ruby hollow
#

np!!

odd dirge
#

anyone else knows how to remove faces inside a mesh while keeping the exterior ones intact?

ruby hollow
#

wwwhat do you mean

#

mind sending a picture? i could be able to help out

odd dirge
#

my aim's trying to get the tris count from a whopping 72k to below 20k

ruby hollow
#

OH i know how to do that easily

odd dirge
#

this is an exported model from machinecraft

#

removing the doubles doesnt seem to work :s

ruby hollow
#

gimmie a sec

odd dirge
#

i did what i found over the internet and nothing seems to be effective

ruby hollow
#

blender's a piece of SHIT

odd dirge
#

mkay

ruby hollow
#

its this thingy

odd dirge
#

i know that one

ruby hollow
#

it reduces polys

#

oh??

odd dirge
#

it only reduces polycount but not the faces inside the mesh

ruby hollow
#

wwwell
i reccomend reducing poly count because it also reduces face count

#

then, after,

#

you can remove the faces inside

#

oootherwise i don't really know how to help
i do know how to select certain sections of a model (as long as they have seams), simply by hovering over the section and pressing l

odd dirge
#

down to 55k tris 😂

ruby hollow
#

getting somewhere at least !!

wicked schooner
#

hahahaa help

ruby hollow
#

hwen u have no head

#

SOOO wait what happened here

wicked schooner
#

Nothing

#

I just cant believe i got this far

ruby hollow
#

it looks good though!! gj

wicked schooner
wicked schooner
#

Anyone know a good way to do hair that wont increase the face a lot?

spiral sigil
#

so for some reason in unity when i apply shaders, it will make it where people with vr see two of me. Know of any fixes?
for cubed and rainbow. pretty much shaders ive installed

wicked schooner
#

Hey, if I use these for the hair on my model will I be able to reduce the faces?

#

Ok actually, you need a max of 20K Faces right?

#

wait is it tris or

fallow wadi
#

I need some help with a ripped model's textures, I have this model that I've ripped out of a game and I have the texture for it as well, but when I try to apply it onto the model it's all wrong... Anyone knows how to deal with it..?

wicked schooner
sturdy salmon
#
  1. yes, it's tris
  2. just move it up
torn plover
#

@wicked schooner there is a technique to turn splines into hair type objects that are easy to manipulate because of the ease of moving spline points will deform the object in edit mode. I created 2 line splines and a circle spline. Now I reduced the Resolution - Preview U so the curves have less points on all splines. then i select the first spline and for bevel object select the circle, and for target object select the 2nd spline. THen you will get this shape that can be modified by editing the points. If you need more segments, change the resolution of one or more of the objects. Then when done positioning your hair altC to turn to mesh then with all verts selected go remove doubles to weld the top and bottom so you dont have shading smooth errors.

#

also as for optimizing model, select loops and dissolve them; will be faster also in symmetry

#

as for topology for rigging, this is a good example of the collapsing triangle joint which allows for simple but effective distortion at low poly cost

cobalt willow
#

I love you for this gif

torn plover
wicked schooner
#

I just have no idea how to add those in now haha

#

Im also tired

cobalt willow
#

In editmode, press K I believe and you can make cuts in the mesh

#

just make cuts from vertex to vertex

#

then you can add those in

wicked schooner
#

Ahh ok

#

Ill do that tomorrow

fallow wadi
#

I have a model that is a 1-piece model, if I want to map the bones to that, do I need to seperate all of the parts I want to set..?

kind ruin
#

Any reccomendations on reducing the poly count on a model I found? Its too high for VRchat, and proOptmize from 3dsmax seemed to not port over to unity, so i am lost

torn plover
#

@kind ruin pro optimizer is tricky to use properly and can mess up rigging & UVs. You can use Graphite modelling tools to dot ring select edges and then expand loops and remove them in high density areas which will roughly reduce by half. One of the better videos on Max optimizing is this one https://www.youtube.com/watch?v=e1v1YUC6z64 (granted, you don't have to go as low poly as this example of mobile target polycount, but the techniques are solid)

#

In any case of heavy optimizing you will have to recheck your rigging/skin modifier due to topology changes

kind ruin
#

thanks for pointing me in the right direction

torn plover
sudden tapir
#

how do i draw verticy lines

#

bc i need to fix a pair of boots

#

:/

#

ok then

#

ill figure it out

spiral sigil
#

What exactly do you need want*to do?

sudden tapir
#

see the cuffs on the boots

#

as opposed to where the tops end

spiral sigil
#

...couldnt you just select them and move them down until they are hidden, or perhaps move the other part up to hide them. It looks like that mesh can be fixed just by joining them both in one object, then selecting and moving them a bit and then just merging the dots to make sure its one mesh instead of two different ones

sudden tapir
#

no...they cant be thats why im asking how to draw the lines

spiral sigil
#

shrug.

sudden tapir
#

.......

#

forget it ill figure this out

latent charm
#

@sudden tapir Go to side view (3 on the number pad) and make sure it's in ortho view (look at the top left of the 3D viewport, it should say User Persp, needs to be User Ortho, press 5 on the number pad)
Mesh in edit mode, press shift+k and that'll let you cut edge lines.

torn plover
#

^this. also you could attempt to border select those tops, then flatten the border loop selections on the Z axis and then drag down (proportional edit as well to bring everything else down)

sudden tapir
#

that was the result

lament pond
warm robin
#

Anyone here know about blender shapes?

#

I'm trying to make blinking animations ;-;

upper kiln
#

@warm robin

finite trellis
#

Is it hard to add say.. a Light Saber with the sound effects and beam? I can't find any tutorials. Help would be greatly appreciated!

upper kiln
finite trellis
#

@upper kiln Is there tutorials on how to blendshape ?

upper kiln
#

if you watch the face shapes basic teach you how it works

#

shrink the beam blade then use blendshape to make it grow

finite trellis
#

Alright thanks i'll look into it 😃

honest kestrel
#

anyone know a place to get models?

upper kiln
#

devianart

honest kestrel
#

not player models

#

like headphones

#

swords

#

guns

#

nvm

upper kiln
#

devianart find that stuff there to

#

people post anything

honest kestrel
#

yeah

mellow zinc
#

I have absolutely no idea where to ask this, but how can I convert a .spa texture to a normal, standardised format like .jpg, .tga or .png?

leaden remnant
#

@mellow zinc what's it from? I have not heard of that format

mellow zinc
#

Me neither, hence why I'm so confused, I think it's not really important as I done some research, MMD uses it, so I don't know if it's relevant for this channel's topic. I think it's an animated texture file with transparency. Hence why I cant easily convert it to tga or png.

upper kiln
#

there just use to make stuff shine you can use different shader unity

#

to make look like crystial

warm robin
#

Yo, can anyone here show me how to make animations for my model?

#

Like, blinking and all that

frail spire
#

hey um.. new here
does any one know if i can remove shapekeys on body or clothes of a model?

#

i intend to decimate that part

#

would any thing bad happen?

upper kiln
#

you can

#

but not on the face

frail spire
#

ohh thanks

#

um how abotu face?

#

oh sorry i mean hair

#

@upper kiln

upper kiln
#

you can deicmate hair

frail spire
#

so hair doesnt need shape keys?

upper kiln
#

only time has shape key if they made have custom way make the hair longer

#

or shorter

frail spire
#

oh ok thank you so much

#

marry christmas eve

spiral sigil
#

I had to delete a lot of a model in blender to get it under 20k. now when i export it to fbx, it's completely distorted like a mutilated abberation. can someone tip me off why this has happened please

frail spire
#

can some one tell me what is going on?
sorry i am really bad at this thank you QAQ

spiral sigil
#

ur bones r wrong

frail spire
#

how can i fix it @spiral sigil

spiral sigil
#

is it from mmd?

frail spire
#

yes

spiral sigil
#

use cats plugin thats in the pins its the easiest way and works so far for everything ive tried

frail spire
#

i believe so

#

thanks

#

lets me see

spiral sigil
#

left is how it is before, then right is after exporting to FBX. its probably something really simple that i dont know but as a beginner id appreciate if someone can tell me or give me a little hint as to what i have done wrong here

warm robin
#

did you use cat?

spiral sigil
#

i did, yeah

warm robin
#

hmm

spiral sigil
#

i deleted a lot of the mesh but there are no loose points anywhere which i thought might've been causing it

#

so im stumped

warm robin
#

uh

#

hmm

#

tap h

#

after you highlight the model

#

and it's skeleton

spiral sigil
#

yeah theres nothing

warm robin
#

hmm

#

is that model currently in unity or blender?

spiral sigil
#

its in blender

#

ive tried importing it to unity, it looks like the right side

warm robin
#

then if you go and export it over to unity it shouldn;t look that way anymore

#

shouldn't*

#

the .fbx file I mean

spiral sigil
#

yeah, it still looks like that

#

i dunno whats up

warm robin
#

show me

#

and open it with

#

Unity

#

cause these are how mine look:

#

So I'm sure you messed up a step somewhere

spiral sigil
warm robin
#

oh geez

#

hmm

spiral sigil
#

i know I've messed something up but I don't know what

warm robin
#

give me the link to that file

#

the original

spiral sigil
#

the mmd pmx ?

warm robin
#

mhm

#

I wanna see if I can fix it

spiral sigil
#

without me messing with it its fine as FBX

warm robin
#

just gimme a second

spiral sigil
#

its after lowering tris that its screwed

warm robin
#

im gonna make a new projec

#

project*

#

and fix this

#

just to make sure, you have mmd_tools, mmd_utils, and Cat, right?

#

all three?

spiral sigil
#

yeah ive used it before on other models

warm robin
#

OH

#

tris?

#

okay

spiral sigil
#

yeah

warm robin
#

yeah you just need to put it to a setting that doesn't do that visually

#

decimating it removes polygons

#

you can't just set it to lowest

spiral sigil
#

I haven't put any modifiers on it

warm robin
#

yeah you have

#

you said you lowered the tris

#

which is decimation

#

that's what's messing up ur model

spiral sigil
#

I have done this manually by cutting pieces off. Do I still need to switch a setting somewhere?

warm robin
#

hmm

#

im not sure

spiral sigil
#

maybe ill just call it a loss and move on..

warm robin
#

nah man

#

it's working for me

#

let me put this into unity

#

then ill show ya

spiral sigil
#

alright

#

but this is after you've got it under 20k?

#

it worked for me to before lowering it

warm robin
#

gimme a second

#

talking with the fam

#

the wings take up a big majority of the tris

#

i got a good 10k out of it

#

it makes it look ugly as all hell though

spiral sigil
#

yeah i just removed them completely in the end

warm robin
#

here

#

look at this

#

under 20k

spiral sigil
#

how'd you do it

#

wont that destroy the shape keys?

warm robin
#

no

honest sonnet
#

anyone know what causes texture degradation when importing to unity? Doesn't matter if the model is edited, decimated or in original format, some of my model just loses details and tri's for no reason that I can understand

warm robin
#

weird

spiral sigil
#

did you import it through cats?

warm robin
#

it's missing the front part