#avatar-rigging

1 messages · Page 86 of 1

robust gull
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Translate don't work+

leaden moth
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yea.

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i did with cats blender tool

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idk waht going on?

robust gull
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winrar or 7zip?

leaden moth
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7zip?

robust gull
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Think tupper have a video on that

leaden moth
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i did it

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with cat blender tools.

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like nobody really know this??

robust gull
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No sorry happend to me ones i just restarted and it worked sorry

leaden moth
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..

spice jetty
dry thunder
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anyone know how to get 4 legged avatars to work?

kind parcel
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Not sure, but since you can't set it to humanoid you'll have to do every single animation by yourself

leaden moth
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any idea about bone parenting?

neon quiver
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@fading verge Did the Force T pose and it did not do anything. So going redo everything just incase i mist something. *edit: problem seem to be fix once i redid the hand bones. and the enforce t pose is working now.

glad egret
spiral fog
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Quick question does VRChat have a texture size limit

glad egret
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idk probably not

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your texture shouldnt be huge though

static parcel
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Got a weird issue with weights in blender and couldn't find an answer on google. Hopefully it's not too dumb

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I was trying to weight verts to a single bone, both with Assign and Weight Paint but some just refuse to go 100%

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I fixed it by going through the other bones and removing them from the vertex group but that's terribly inefficient. Wondered what could have been causing the issue

cobalt island
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You might be able to do it quicker by seperating the vertices from the mesh into an object, removing the vertex groups, selecting the mesh and then in pose mode parenting it to that bone and then joining that mesh back to the original mesh. If the vertices were connected to something you would just select the vertices in that area and hitting the remove doubles button on left side screen (edit mode only)

static parcel
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I guess. Just wondered why blender wasn't letting the verts go 100% to that bone. Couldn't see any kind of masking setting on

cobalt island
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Not sure :x

upbeat comet
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@static parcel if a vertex is assigned for two bones on 100% each, then each bone will affect it 50%. Got the idea?

static parcel
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That's what I figured but when I selected just the one bone and manually assigned it, so remained 50% for some reason

mystic nymph
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I just tried to play with paranting, weihgt paint, moving everyting, but nothing lead to this result.

calm needle
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blend shapes are usually what you want to do last

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or did the model come with them already?

mystic nymph
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yep

calm needle
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did you delete anything from the model?

mystic nymph
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yes, i done a lot of stuff. Remodel some parts, reperent several bones, changed some waights

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but did nothing to face

calm needle
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did you remember to seperate the face into a sepearte mesh during your edits?

mystic nymph
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nope, so thats it?

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this is probably the case, but i just tried to recreate this situation with clean model, and nothing bad happened

smoky wharf
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question for everyone: I wanted to add some bones to a model, however, they did not work with the dynamic bones. going back, I checked the weight paint, and when i tried to change it, it said the active group is locked. any idea how i could go about unlocking said area? the area in question would be the ears, though i can't provide pictures because I don't have the model readily available.

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yes the bones were parented correctly

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and if i remember correctly, almost all of the head was red when viewed with weight paint i think

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please @white pond if you answer, otherwise i won't see it, as i'm going on lunch break soon.

cobalt geyser
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Hey everyone, this has been asked a lot probably, but can someone share this dynamic bone asset with me perhaps? Would really appreciate it :) Some people in the game told me to just ask for it on discord

thorn beacon
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can someone help me with understanding gravity with dynamic bones? the character i'm rigging has broken handcuffs on their wrists with the chains hanging off, and i'm trying to get it so that the resting position is toward the ground rather than perpendicular to the wrist

polar surge
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question do i add whights on the skirt to the waist

fading verge
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@thorn beacon add a force to the dynamic bone in the Y direction

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to simulate gravity

thorn beacon
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alright, should i reset the gravity position to 0,0,0?

fading verge
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also set elasticity lower so it doesn't snap back to the original shape that much

thorn beacon
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alrighty, thank you!

fading verge
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note that the bones' orientation may be different whan your world orientation, so look at the arrows on the bone, not the world to see what up, down, left, right is etc for that particular bone

polar surge
radiant blaze
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What's a good way to shorten legs of my avatar?

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like how do i do it

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i really want to do it the way that you can shorten them in Pose Mode

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nvm found it

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pose > apply pose as rest pose

radiant blaze
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nvm ofcourse its not that easy why would it be

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goddamnit its annoying, blender does it automatically in real time for me in two clicks, yet i cant apply it

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and im like an hour in

crisp tendon
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You can just scale the mesh down

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With the bones preferably

radiant blaze
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i dont want to touch anything but the legs tho

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i dont wanna squash the model

pine mason
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I'm following Tupper's guide to importing a pmx file to vrchat. I'm able to make the correct visemes in blender, but they aren't showing up in unity when I create the lip sync.

radiant blaze
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oh god im suffering

fading verge
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Does anyone here have experience with .dae?

fast rain
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Oh, nevermind. Armature had to be selected.

sudden hare
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i assume someone here knows how to make a skeleton/armature, right? if anyone is willing to help me with that

restive hill
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removing stuff can make shapes go berserk

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oops, responding to old stuff

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ciaran: have you tried rigify? its a blender plugin

fading verge
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I hate when discord shows old stuff and makes no effort to tell you it's old

sudden hare
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i was thinking there might be an easy rig maker

restive hill
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i've done minor bone stuff

sudden hare
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but then i also figured that the whole process would be complex either way

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to a degree

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but i'll try that

restive hill
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yeah, rigify is in blender, just activate it, use it, and hope for the best? XD

sudden hare
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the main problem i had was

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x-axis mirror was not working

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and i have no idea how to make a parent bone

restive hill
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naming

sudden hare
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i was, yeah

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_R and _L

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didn't do anything

restive hill
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hm

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yeah, most... no, all of my stuff has been pre-boned, so idk

sudden hare
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there's no other celty model i know of that i can download

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that has bones

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or doesnt cost 50$ on a random 3d model website

restive hill
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well, if you don't have any move-ey parts, just use rigify

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then add hair and w/e

sudden hare
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nah, it's just a normal humanoid model

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no hair either

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celty has a helmet

restive hill
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that's actually a best-case scenario

sudden hare
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so rigify is already in blender?

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or an addon

restive hill
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addon, just needs to be turned on

sudden hare
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now i just need to figure out where addons are again

restive hill
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now to see if shinobu didnt manage to screew up

sudden hare
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how do i permanently change the position of the model

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because for whatever reason the celty model is offset

unique canopy
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Heyo people the finger bones on my model go directly up for some reason and I dont know how to change them? Ant ideas

sharp raptor
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yo

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anyone nkow why hip shoots up in game?

pine mason
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Fixed my problem! I was taking a step for people who didn't do the auto visemes

sudden hare
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hopefully this works

thorn beacon
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alright, i've been messing around with dynamic bone gravity for the chains hanging off my avatar's wrists. it seems to work fine in tpose (resting towards the floor and wiggling fine) but as soon as i move any of the limbs, the chain goes rigid and points toward the body. i have no idea what to change to fix this

sharp raptor
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anyone nkw how to fix the hip shooting out when standing still?

jovial dune
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@sudden hare perhaps have you tried mixamo?

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It’s a great auto-rigger

leaden moth
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really problem here.

sudden hare
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the only concern i have about the blender rigify

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is that i didnt want to spend time moving the hand bones to fit the mesh's hands

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is that fine?

jovial dune
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¯_(ツ)_/¯

sudden hare
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BUT

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it is working

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for the most part

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so thanks @restive hill

restive hill
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😄

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subnautica finally released, yayyyy

sudden hare
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yes

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i should actually play that some day

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my friend gifted it to me for my birthday but i gave up after like 3 hours

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oh no

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:(

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oh i think gyazo is broken

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but basically her legs are spread out and her shoulders are

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not working

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i have no idea how to fix this

past marlin
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I'm having an issue where the sleeves aren't attached to the arms

slate skiff
quartz hound
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@past marlin have you looked at the weight mapping for your meshes in blender? Sounds like they aren't rigged

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@slate skiff did you make sure your model was at 0, 0, 0 when you exported from your rendering software?

slate skiff
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yes

quartz hound
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What does it look like in game?

slate skiff
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it is as it says

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i can only see them when i jump up

quartz hound
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Strange, where is the avatar in relation to the VRC sample avatar

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Same place?

slate skiff
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let me look

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didnt put the sample avatar in

past marlin
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@quartz hound how would I go about changing the weight mapping

slate skiff
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cause i know the how big u are by the numbers

quartz hound
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Boop go into pose mode in blender, press ctrl-tab select a bone ctrl-tab again and select a mesh and that should put you into weight painting

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Blue means no weighting to selected bone red is full weighting

slate skiff
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ok he is in the same place

quartz hound
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Hmm how odd, those were the only problems that have caused that warning before for me

past marlin
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Thanks I'll try that now

dim snow
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hey guys
in my model i had to fix a few broken faces using recalculate normals
but the affected faces are a slightly different color then the rest of the mesh
so i these triangles of slightly different colors and it looks ugly
how can I make these faces colors' match the main model?

quartz hound
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Got a picture?

small solstice
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how do i fix the character having a permament 😄 face

past marlin
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How do I weight to a bone

small solstice
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she happy

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but too happy

quartz hound
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Boop select the bone then a mesh and set your brush to add and paint the mesh

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Is that the neutral face or do you have facial rigging

compact sky
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I have a question.. I have a summer dress for a character.. which basically means two surfaces where the dress obscures the skin. I wish to glue to them together, but even with weight transfer and painting the transformation is not the same. Any idea how to properly glue the dress to the bust? They're both assigned to the same shape keys and seem to have proper weights.

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I'm doing this in Blender

quartz hound
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Does the dress have a rig?

compact sky
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its all one mesh

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Exported right from a pmd (mmd) editor, custom (from scratch) model

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So technically it has a rig.. the same one as the skin

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For dresses that obscure the whole bust, its not too hard to make proper

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but this one has a small part of the bust exposed

dim snow
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yeah one secv

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see the parts of the mesh that are different color?

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those are the faces that were fixed

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previously in game, those faces would not appear at all, so i recalculated them

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but now theres a color mismatch

past marlin
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When I'm weight painting do I want the sleeve attached to the arm?

fading verge
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@slate skiff Try raising the avatar's root joint up in the rigging screen, it should move the whole model upward including the feet

dim snow
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any ideas?

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:)???

quartz hound
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@past marlin yes, attach it to the arm bones

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@dim snow have you checked to see what it looks like in game? Cause sometimes things look weird in Blender when they're actually fine.

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apologies for my delay, had to eat

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different behavior settings I'd imagine, damping being how much it resists initial motion, elasticity being its willingness to stretch and bend

ivory radish
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theyre pretty simple

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stiffness is how much motion of previous bone ignored

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so say u have 1 stiffness, it ignores all the motion

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so it acts like its attached

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0 stiffness means it kinda floats freely

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then catches up when moved

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damping is opposite of how bouncy it is

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elasticity is how quickly it will move/react

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radius is just collision stuff

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inert, i havent seen it have too much of an effect but i keep it between .8 and .95

fading verge
slate skiff
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@fading verge ty =)

fading verge
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or the other way around i dont use curvs

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<3

ivory radish
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curves are splines

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and its a multiplier usually

fading verge
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...

ivory radish
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in some other properties it may be like a value from X-Y

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i most cases its a value from 0-1 used as a multiplier

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so u could choose how much to multiply radius value

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etc

sudden hare
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hey i got celty working

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yay

dim snow
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@quartz hound I have not, it did it in uinty too, so I figured thats how it'd be. I'll check it out though

static parcel
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Is there a way to make a blendshape the 'idle' expression for an avatar, if the pose version is open mouthed?

quasi whale
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Hey I need help with making visemes for xps models

naive tree
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@static parcel if your avatar has constant open mouth, try unmap jaw in unity

static parcel
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There's no jaw bone if that's what you mean

lilac moss
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the "sil" blendshape stands for silence @static parcel

static parcel
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Oh neat

mystic nymph
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@dim snow I did this model too (it so messy), the black parts are backfaces of the hood, you can select all of them from uv editor, and then just delete or resize. https://i.imgur.com/kBX1GMf.png

neon quiver
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So twisted feet thing still happening in the end. Thought i fix the problem. Not sure why it happened. First time i made .y rig for a different avatar it did not happenm try to test it again on a different avatar and thr same result happen. Wonder now if i export the file wrong for fbx. Guess ill look at more tutorial.

autumn parrot
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Anyone know about a facerig tutorial with CAT for 3ds max? I had found a simple one on youtube but I've lost it

fading verge
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the helll does this error mean

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nvm a friend pointed out my issue

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rotation script on some particles

rugged vale
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So i've not done anything in regards for rigging so far as everything has come with that all basically done. But i'd like to see if this is possible. Would I just make the right bones but have them do nothing? http://prntscr.com/i5om5e

Lightshot

Captured with Lightshot

wraith temple
crude crag
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@wraith temple your character is too tall

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you're gonna want to scale it down

wraith temple
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ok i give a try

naive tree
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no

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your bounding box is too big, select mesh in unity and change extents and center values

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usually 0.008 for extens is what u need

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that has nothing to do with avatar height @wraith temple

wraith temple
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i fix it thx

spice jetty
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If I change my model's rest position (ie aim the hands a little more straight than tilting slightly down at the wrist) can it have an affect on my chara in game?

fading verge
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HEY @rotund warrenRYONE

spice jetty
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did you just try and ping every single person in the chat....

fading verge
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im having trouble with my avatars and my chest comes up into my face a little after i move any help?!

frigid flower
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It says my spine hierarchy is incorrect, what do i do?

naive tree
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@frigid flower have you tried using cats fix armature?

frigid flower
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I have not, how do i do that

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@naive tree

naive tree
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do you have a cats addon in the first place?

frigid flower
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I do not

naive tree
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and it has lots of useful stuff in it besides that

frigid flower
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can i take the unity file and put it back in blender

naive tree
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yes, blender can import fbx, or use it with cats plugin, change to fbx andhit import

frigid flower
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So how do i fix the bones from here @naive tree

naive tree
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click Fix model and hope it fixes your armature

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it fixes most model armatures if you do not edit the model prior

fading verge
echo bear
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https://prnt.sc/i5oy40 I am new to this. This is my first model. How do I parent the hair to the bones so they move when I set dynamic bones in Unity?

Lightshot

Captured with Lightshot

naive tree
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you need to weight them

frigid flower
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do you mind if i send you a picture of what happened?

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@naive tree

naive tree
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@frigid flower sure

inland lodge
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OK so, I had a character that could only tpose because it didn't have enough bones to be humanoid

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so i cheated and split a bunch of bones

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now it looks like this

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the texture mirroring thing is annoying too

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i fixed it in blender so what's going on

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im ok with it looking a bit wierd

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i just want it to work

restive solstice
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I don't suppose anyone knows the hotkey to dissolve. Since Ctrl+X ain't working out so hot.

obtuse ether
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hey im having the problem where when i rig my model to unity to make it humaniod it says it has no hips but yet it does

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anyone know a fix?

lilac moss
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@obtuse ether in unity, under rig, click configure and set your hip bone manually

obtuse ether
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oh the rigg didnt transfer i guess lol thats a problem i have to fix now i guess

lilac moss
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heh no bones

vapid osprey
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hm... anyone know how to get rid of the "bone heat" warning when adding amature to a model?

clear tulip
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Anyone know why mixamo wouldn't be rigging fingers? Just a bad model? First time it did index and thumb, second upload only did index

vapid osprey
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@clear tulip sometimes Mixamo can't "find" the fingers so as a result they only make a few bones for tyhe fingers that they do find. That's why i don't really like suing mixamo i prefer manuelly adding my bones to a model.

stuck jasper
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This makes for fun times when testing animations

clear tulip
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That's what I was afraid of, idk how to rig, never tried

ionic storm
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Does anyone know how to make a public in-game avatar private?

stuck jasper
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I use Mixamo to make it easier on myself, and then go on to make changes

clear tulip
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Whay do you use for that? I'll try to stumble through tutos lol

stuck jasper
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Though, I think I have the hang of it now and I'm thinking of doing some more all by myself

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For learning reasons

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It's easier to learn by copying, rather than wasting time and fucking up constantly

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imo at least

ionic storm
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Does anyone know how to make a public in-game avatar private?

clear tulip
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What software do you use for rigging?

stuck jasper
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Afaik, just don't put it on a pedistal @ionic storm

blender @clear tulip

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As long as you keep it to yourself, and not on a pedestal, then no one else should be able to use it themselves

ionic storm
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ah

stuck jasper
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(aside from any of them good ol' hacker gods)

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Though I've yet to run into any lately

frigid flower
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So my neck bone has disappeared after using cats

clear tulip
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anyone have some video resources to add fingers onto a mixamo-rigged skeleton in blender?

sturdy talon
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Does anyone know how to change a model's origin in unity? My model's feet are below the origin point.

random lotus
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ok, so i got this model uploaded only to go on and discover this, the rig is perfect and everything

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but his top and chest are all deformed

sturdy talon
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So continuing what I was talking about before. I tried creating a empty object to connect the avatar to so I can manually change where the avatar is, but now the avatar is the size of a giant. Anyone know something else I can do? Or something I can do to fix the avatar size.

lime monolith
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Is there an easy way to transfer weights from one bone to another?

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Specifically, like, delete a bone and send its weights to its parent

fading verge
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like weightpaint?

lime monolith
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yeah, just all of it

fading verge
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yea i think there is

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do you want to mirror it?

lime monolith
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Specifically, my model's eye bones don't have any weights/verts. They're all in the child bone

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which isn't an issue, except CATS refuses to accept the eye bone as a functional eye bone because it doesn't have any of its own weights/verts

fading verge
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oh rip idk how to deal with eye bones

lime monolith
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they're bones like any other

fading verge
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yeah but i never done anything with eyes

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so i can't picture it, keep asking you'll get someone useful

lime monolith
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I figured it out

fading verge
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o nice

lime monolith
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select vertex group - select - remove - select other vertex group - assign

fading verge
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gj

high geyser
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send help

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u experts

spice jetty
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idk enough to help but nice avatar

wooden wharf
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@random lotus i tried a klonoa avatar too man

fluid zodiac
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yo

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what is the max distance for avatar audio sources?

opal aurora
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I think it's roughly the same as for speech, i'd say roughly 15-20 meters

fluid zodiac
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I assume the default 500 in 3D sound settings means 500 meters?

opal aurora
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Besides reanimating it completely that is

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The rig is set as humanoid, the arm bones are simply hidden

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@fluid zodiac maxrange is in meters, i'm not sure about that variable specifically

cobalt island
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hmm

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Dang, i wouldv tried the cross parenting to heh. Never attempted something crazy like that

opal aurora
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Well i did rig this one from scratch so any changes necessary could be done to it if needed, but as it stands, cross parenting gets them in odd angles and very stretchy

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I've tried setting an intermediary set of leg bones, symmetrical and cross parenting, and even tried to use the exact same leg bones for it (via duplication and weight transfering) sadly to no avail

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The main body bone is parented to the waist so turning would work perfectly fine, my only issue is getting them legs to move haha

quasi cedar
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So have a model here which already has bones, but seperate models for the head and body. How would I go about combining them in unity so I can rig them? This model was from a unity based game and it doesn't play nice in blender, so I'd like to keep it in unity if I can

opal aurora
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You can not do such in unity unfortumately

cobalt island
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Well, if its just 2 meshes and they animate correctly you can probably get away with just using it as is

clear tulip
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anyone have some video resources to learn how add fingers onto a mixamo-rigged skeleton in blender? Is it possible to add onto the skeleton with just the downloaded fbx?

tired meteor
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You might be able to parent it together.

ocean meadow
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could this be a an issue with the bones parenting in blender?

clear tulip
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What do you mean ethan?

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is not a modeller

quiet prairie
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so i got this problem my model looks fine for me but to everyone else either the head or the body is facing the wrong way anyone know how to fix this?

rich wedge
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I'm having a fuckin hell of a time trying to bring a certain model below 20K

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everything I try, the topology completely breaks down before I even get close to 20K

spice jetty
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Maybe try and do it by hand? prolly some tutorials on that

silent cliff
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Is it a really high poly base model? You could try doing retopology.

manic marsh
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@opal aurora have you tried to remove the bones for the back legs and weight painting the front bones to the legs in the back in a cross formation?
Never tried it, but it might just work if parenting doesn't.

rich wedge
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I think I managed to do it

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I did 3 seperate decimations

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50% collapse, 15 degree planar, 55% collapse

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also why do I always end up in rigging when I mean to go to MMD

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though I guess it helps that I'm here cause I'm having trouble re-doing the bones

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I'm trying to remove bones without fucking up the weight paint

clear tulip
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okay, so ive watched a few tutorials, and im feeling ready to start trying to accomplish this... but i cant figure out how to get the model that i have imported into blender. Its an fbx that I downloaded from maximo. Is it possible to open that up and alter the bone structure?

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all i managed to find while looking was the import option, but it doesnt visibly seem to do much of anything... i have never used blender before though

sleek tendon
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friendliest beginner tut out there imo

brisk mesa
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I'M READY

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TO JIGGLE MY WAY INTO GIRLS

manic marsh
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@sturdy talon you can't in unity you need to open it in blender and move it up until the legs are ate y=0

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@brisk mesa Dats a lot of jiggle Bones

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Love it

fading verge
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@brisk mesa spooky

manic marsh
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@clear tulip so when you select import - fbx, nothing imports for you?

clear tulip
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Nope, I still saw the same ole cube sitting therw

manic marsh
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Try opening the model with another program it might be broken or its very small and it appears in the cube, sometimes mixamo does this Idk why ¯_(ツ)_/¯

clear tulip
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Oh yeah I think the model is incredibly tiny, when in unity trying to upload it, I have the scale at 130 lol

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Good tip

manic marsh
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Try reigning it with mixamo it should export it at a scale of one

clear tulip
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What would be the easiest way to amend that, can you scale up the model in blender?

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Do you mean reuploading the fbx that I downloaded from maximo?

manic marsh
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You can resale it in blender too there's a button at the bottom of the app where you can select rotation, scale and move

clear tulip
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Okay, I will try that in the morning, I gotta get some rest. Thanks for the help

manic marsh
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No problem, always trying to help when I can : )

mental lynx
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So I have a character that's 80% tail.

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And an early version of it I was able to get that tail to follow behind the Avatar using dynamic bones.

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I have yet to be able to recreate it.

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Any ideas?

sleek tendon
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whats the issue?

mental lynx
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The tail drops downward through gravity

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Beforehand, it'd follow me around

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I only have one bad screenshot of it

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Oh right, IMGUR

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I could get it to coil and all that

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Now it falls through the ground

sleek tendon
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and its still on dynamic bones?

mental lynx
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Yes

sleek tendon
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all I could say is mess with the sliders...

mental lynx
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One of the settings I had must have allowed it to ignore gravity effects

sleek tendon
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I'd cehck more but not near my pc with unity rn

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well dynamic bones tend to do that themselves

sleek tendon
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they try to revert to the shape you have them in

fading verge
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i need help with that

mental lynx
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Oh I think I figured it out

sleek tendon
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so make them more rigid, give them at least .0005 of elasticity and damping,

mental lynx
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Cant have inertia at all?

sleek tendon
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g2g, glhf

fading verge
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what does that mean?

mental lynx
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Okay so Cynthia

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Xenu has to go

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Good luck have fun?

fading verge
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well this was useless

mental lynx
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So, you need to go through your model's rig and make sure it has everything mapped that isnt a dotted circle

fading verge
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everything is right

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no reds

mental lynx
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Can I get a quick screenshot

fading verge
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screenshot of your green guy

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hm

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where is the chest?

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?

mental lynx
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VRChat wants the chest most likely

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Just not upper chest, I believe.

fading verge
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i dont have the chest

mental lynx
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Fake one

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I had to fake a right leg and pelvis on my character Im doing now

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If anything I type turns to Japanese lettering, let me know.

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Somethings I accidentally hit the hotkey that turns on IME

fading verge
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create fake bones like this for example

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tried that

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it turned red

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have you parented them?

mental lynx
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You need to make sure the bones could be similar to whatthe placement could be like and give them a parent

brisk mesa
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what i really need is an mmd of that spiderbitch

mental lynx
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wat

brisk mesa
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not miia

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miia worst

fading verge
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?

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s-spiderbitch?

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this is what im trying to get to work

mental lynx
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Miia was the only one I cared about because I went into the series thinking it was about her and the guy

brisk mesa
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yknow, the spiderbitch that was in the same manga/anime as the lamia chick

fading verge
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oml that model?

brisk mesa
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and the centaur chick and the mermaid chick and the harpy chick

mental lynx
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The moment I realized it was a harem, I left.

brisk mesa
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how did you not know it was a harem from the beginning

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lmao

mental lynx
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This isnt the channel for this conversation though

fading verge
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how do i fix it?

strong arrow
fierce snow
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is there an easy tutorial on how to set a pre-rigged character into a t-pose? i've been looking, but i can't find any useful info on this for the life of me

mental lynx
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I don't use atlasing due to how low quality it comes out, so I wouldn't know

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I just make as little amount of mesh/textures as possible

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Keeps the textures at a decent quality

fading verge
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i just cant do this

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why is it so hard?

mental lynx
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It takes time.

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90% of us are brand new to this.

brisk mesa
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mfw s.o. told me i spend hours on this and that i should just finish some of these avatars instead of moving on so fast

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but it's like YO I KNOW BUT LOL the broken shit

hollow mortar
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Heya

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So ive rigged up a model in Maxmio or what ever its called

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Now what do i do once thats done?

mental lynx
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Export it to Unity, I believe.

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Not sure. There are tons of youtube tutorials for it

sleek tendon
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oops

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can't people with spaces in their names be tagged?

coral relic
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you have to click their name I think

fading verge
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can anyone help? my chest keeps buffing up into my face because of the animation!

mental lynx
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Move the camera's location

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Like, your eye level thing

fading verge
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i mean its where i want it to be

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could it be the angle of my chest??

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could be

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if the bone for the chest is pointing far forwards then that could be it

mental lynx
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I'm at upload 8 of trying to find out how to get the tail of my character to stay above ground. The previous one was a step backward.

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Gotta keep trying.

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Im thinking the unit that counts as the leg needs to be tall so the rest of the body will follow suit.

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Or, the rest of the tail, I should say.

spiral fog
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:O

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Is your tail dynamic

fading verge
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@mental lynx can you rotate it? in unity?

mental lynx
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Tail is dynamic, yeah

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Rotate it?

fading verge
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in scene without on play

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just go to the bone you want in the heirachy

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and rotate it

mental lynx
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I'm needing to get the body from sinking into the ground with the tail, because the tail follows the body

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I think I know what may be causing it, actually.

fading verge
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ah

mental lynx
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But Im stuck mid-upload and will have to move where the dynamic bones begin?

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No wait that'd remove the snake wobble she does

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Dammit

fading verge
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rip

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i dont know much about dynamic bones

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to help

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i apologize

mental lynx
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No worries

mental lynx
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Up to upload 10, woo I wish there was a better way to test this.

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If this one doesn't work, guess I'll move the bone structures up one

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And with that, I just wasted my time uploading this character because I forgot to change the parent to these dynamics

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Well, I may need to get outside help with this later.

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Having 7 hours of sleep since tuesday...

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not doing me any help. probably also why im like... here talking with myself

oblique coral
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hey there, i exported a model from blender to fbx and into unity, but the jaw blend shape isnt appearing, and i definatly unticked apply modifiers

neon quiver
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Just don't undstand how the first i made this avatar it work the first time with no error and now it does. :-0

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How do i find those 3 bones that have no weight? I been looking for them.

valid rapids
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I have an issue with my ear bones that I haven't found an answer to

calm needle
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ear bones?

valid rapids
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yeah

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they sort of float around, not anchored at the base

calm needle
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custom rig?

valid rapids
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no it's one I found on deviantart and customized yesterday

calm needle
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double check the bone parenting

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or do you mean they float around with dynamics?

valid rapids
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yeah when I move my head in game the entire ear floats around like it's tied to my head with a rubber band

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I'd like to have the bottom of the bone rigidly attached to the head so it only pivots

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like the hair or skirt

calm needle
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where do you have your dynamic bones?

valid rapids
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I made a root bone for all the stuff in the head, and the dynamic bone is on that

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right now I have all the hair excluded because part of the hair doesn't have a bone on it...

calm needle
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that would be the problem

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i would sugest putting a dynamic on the base of the ears

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or exlucde just the base of the ear

autumn parrot
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this is my character exported from .nif to .obj directly from nifskope

valid rapids
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so do I need 2 dynamic bone scripts, one for each ear?

autumn parrot
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i think nifskope was not able to export the skin weights

valid rapids
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seems inefficient

autumn parrot
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can i fix this? like, hiding the bones and still have the original rig intact?

calm needle
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hence why i said try doing an exclusion for just the ear base

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does posing the skeleton do nothing?

valid rapids
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the ear has 2 bones, the bottom one moves almost the entire ear and the top one has a little bit of weight to it at the top

autumn parrot
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I don't know how to pose on 3DS max :x I'm a noob sincerely

valid rapids
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the ear moves properly with the head

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it looks like the hair root bone isn't connected to the head

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I can just grab move it

frigid flower
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Ok so whenever I use cats to fix my model, it deletes the neck bone. I'm guessing the reason is because it's not weighted maybe. Can anyone help me weight that one bone?

valid rapids
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maybe I can put the dynamic bone script directly on the head instead, since that one's rigidly attached to the rest of the armature?

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or is there a setting I can toggle so the root bone won't move

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and just remove the loose root bone

hoary torrent
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can someone help? my character is stuck in a weird pose. when i change the rig to anything other than humanoid it'll go in a t pose

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however in humanoid it'll go into an animation pose

valid rapids
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I think the rest pose on your character might be screwed up in blender, I'd go check if I can apply a T-pose as rest pose

hoary torrent
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no it's not blender. lemme explain

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i was making an animation for my avatar, and i the original and duplicate avatar. i accidentally put the animation on the original instead of the duplicate, so i deleted the animation on the original and now it's stuck in this pose

valid rapids
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oh that, yeah the tutorial I followed said to never ever work with animations on the original model and I didn't lol

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I hope you have a backup

hoary torrent
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when i set the rig to 'none', it goes to t-pose

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no i don't.

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that's the problem.

valid rapids
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could just reimport, you shouldn't lose that much work, you can just drop the animation file on the new one

hoary torrent
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but my dynamic bones ;_;

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it took my forever to do thise

neon quiver
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ok i was able to find the missing rig area and add weight to them. :). now i just need to figure out the other error of saying it dosnet contain normals. :/

hoary torrent
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is there no way to copy all my pre existing work onto the new model?

valid rapids
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I think you can copy the dynamic bone script along with the settings from the gear icon

autumn parrot
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anyone can help me with my problem?

valid rapids
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but you have to do that for each one

hoary torrent
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yeah each one, so not all at once ;___;

valid rapids
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yeah :/

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@autumn parrot sorry I can only help with blender D:

autumn parrot
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ok, thx

valid rapids
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I made the root hair bone "connected" in edit mode and it vanished, now everything is parented to the head and I can't grab move anything away

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so in theory it should be fixed...?

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as long as I reimport and add the dynamic bone script to the head instead

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also a part of the hair doesn't have bones on it, or not skinned to anything

neon quiver
valid rapids
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am I out of luck if I want beautiful flowing hair without losing my sanity trying to weight paint manually?

raven pumice
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Unless you can find it pre-rigged, bones are gonna be necessary for using Dynamic Bones to get the flowing look

valid rapids
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I'm pretty sure this is how the model imported originally, there's a couple of versions of this in avatar worlds and none of them have nice hair

fading verge
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@neon quiver I never figured out how to fix the feet or other body parts twisting all the way back

neon quiver
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ok

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i can't find mutch on google.

valid rapids
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hmm, my avatar has two sets of eye bones that seem to do the same thing, worked alright in-game last night though o.O

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that's not a problem, is it?

opal aurora
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@manic marsh where would the legs be positioned after re-weighting? I'm sure that at that distance from the back legs it would go airborne

valid rapids
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I think I fixed the ears by using two separate dynamic bone scripts, one for each ear

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that way they pivot from the bottom of the ear bone

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probably not an optimal solution, but at least it works

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the model is otherwise perfectly optimized at least

opal aurora
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Singular rooted dynamic bones move only in regards to said bone, so hair and animal ears move weirdly according to such

valid rapids
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yeah well it looks right now, I think...

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that took way too long <.<

opal aurora
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Well people just root every set of bones nowadays and seem to not understand why their dynamic bones rotate/pivot at an angle (that being of the central root bone)

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Having multiple dynamic bone scripts isn't going to kill anyone, the same ammount of bones will be affected (+1 per root) and in general, having a single root reduces fluidity, unless you go reaaal crazy nobody should lag at all

valid rapids
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ok that's good to know

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I'm still sad about the hair, seems pretty unfixable without doing everything from scratch

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but at least I got the ears working for extra cuteness

odd bronze
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Anyone have any idea why my non-humanoid avatar with dummy bones to fit a humanoid rig is always stuck lower than it should be?

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editing its position through animations doesnt change anything because it'll always reset when previewed/in-game

thorn minnow
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What do I need to look out for when making a completely from scratch avatar for body tracking?

timid seal
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Hiyas. Using cat plugin in blender. After using fix model there is something odd with the wristbones. Cat did not seem to remove all of the extra mmd bones on the fingers. Can i use mix weights on the extra finger bones? And what to do with the weird wristbone?

opal aurora
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Use remove zero weight bones on the extra fingers

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And what is odd with the wrist bone?

timid seal
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Struggling with posting the picture, lol. Give me sec

odd bronze
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even if i set the model to be below the ground, it'll still rise to the spot in the second image when previewed/in-game

opal aurora
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Is it a generic model?

odd bronze
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humanoid with dummy bones

remote fog
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Ayo, i'm working on a MMD model in blender right now and i'm using CATS. I want to add eye tracking but the model didn't come with bones for the eyes. How would I go about adding those bones?

opal aurora
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Go to your rig configuration

odd bronze
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the model works fine in generic, it's only in humanoid when this problem happens

opal aurora
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Lower your model in the 3d view with the arrows (supposedly via the hip bone)

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Apply

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You need to have a controller attached for the position to update in unity

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And it must be playing aswell

timid seal
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@opal aurora was the picture visible for you?

opal aurora
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Extremely weird on my side tbh, got a checkerboard pattern all over it

fading verge
timid seal
odd bronze
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moving the hips in the rig config screen didn't work for me, the model is still automatically stuck at that position in the 2nd image whenever i go preview/in-game

gaunt belfry
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@odd bronze and the model is weight painted right?

odd bronze
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the model is already weightpainted with its original bones

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only the dummies arent weightpainted

gaunt belfry
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Hmm

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I believe if this is an in game issue, I've had it before where the hips refuse to me up or down in the actual game

uncut yacht
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Anyone mind helping explain why my titty bones don't want to show up in unity? I created them in blender, duplicated chest bone into RootBreast, then created two bones from that bone named BreastRight and BreatLeft, assigned vertexes, moves fine in pose mode. But in unity, the bones just don't seem to want to exist?

odd bronze
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have you tried dynamic bones on them?

uncut yacht
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Nvm I'm retarded, I incorrectly named the root

tropic roost
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anyone know how to do custom emotes without mixamo, i wanna make one from scratch but everytime i move a bone, it reverts back right after

jovial dune
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@valid rapids well hello there

uncut yacht
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I have to put really low values to add movement because they register all the way there for some reason?

low reef
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I really need that dynamic bone

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Can someone help me?

manic marsh
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@uncut yacht they dont show up but they are still there unity does that sometimes idk why

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@low reef pss kid

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i might be able to help you @low reef

clear tulip
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https://i.imgur.com/WWvtm2D.png i have gotten this far.. trying to edit a skeleton rig made by maximo, but how can i select those bones? do i need to scale down the one sticking out of the head to be the spine? it worked fine in the animation tests in maximo

manic marsh
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the stick out of the head should have no weight thus is uselles

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you can delet it if you want

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@clear tulip if you want to be sure it doesent have any weigt you can go into pose mode and than select the mesh than go to weight paint

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if it shows purple it does nothing

clear tulip
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i know what a few of those things are... lol i think its time to watch more videos

valid rapids
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@jovial dune hello? D:

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tfw I changed a position of a vertex for basis shape key and went to reset it in all the other shape keys, but they were already updated

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feels like I broke something

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seems to be working though...

manic marsh
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@clear tulip you dont really need to watch tutoraials on the basics most of the things are explainde by the descriiptions when you hover over the buttons ( or atleast thats how i learned blender : P )

hallow bay
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on blender, they're present, but I believe it has so problems with the location, because when eye-tracking to a corner of the eye, the eye dissappeared

fading verge
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did you drag the eye matieral to your model's eyes?

hallow bay
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yes

fading verge
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weird

hallow bay
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...wait, why the eye tex mat is transparent?

rapid meteor
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What settings in Dinamic Bone are you using for breasts so they look natural?

sleek tendon
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I have a really nice one, let me load it up,

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depends on the size, but this one I use on all of mine, looks pretty close to natural

hallow bay
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Rip, I might come to ask later

sleek tendon
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didnt get yoru question @hallow bay

rapid meteor
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@sleek tendon thank you matsix

sleek tendon
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yw

hallow bay
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@sleek tendon when I get into unity, my model eyes completely dissappear

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and I don't know why that happens

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because I showed with images that I checked that the texture and the mats are fine

manic marsh
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@hallow bay i think your eye texture is set to transparent in the rendering mode

hallow bay
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also checked

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set it to opaque, nothing changed

manic marsh
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hmm

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thats intresting need further investigation

sleek tendon
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can you show me the materials on yoru model?

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this:

hallow bay
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let me see

sleek tendon
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  • the folder in unity where you keep the textures
hallow bay
spring geyser
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Do you guys share the dynamic bones addon here?

sleek tendon
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hmk, now the inspector?

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google it Mendel

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😃

hallow bay
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@spring geyser no, and requesting it is considered as piracy.

spring geyser
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Ok, my bad

hallow bay
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wait xenu

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how do I see that detailed info about mats?

sleek tendon
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try putting a material on p3-material 5?

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I think its just assigned wrong

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the texture

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so open one up with the triangle

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either drop onto main texture, or use the circle next to it to browse and select

hallow bay
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that's the eye texture as you can see in the miniature

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that is the same material for eye that I set in the folder

sleek tendon
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its on transparent

fading verge
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why is it on transparent ^

hallow bay
sleek tendon
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might be anothe material then

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look through them

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cuz one of them is wrongly assigned it seems

hallow bay
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is there any way to hide a material?

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to be checking what material belongs to what part of the model

sleek tendon
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temporarily select a bright colour

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like the blue hair maybe

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do that to each one and revert it till you find the eyes

hallow bay
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I found the material that belonged to the eye globe, and just assigned the eye tex to that mat.

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seems like that did the trick for now. If eye tracking looks weird (when it get fixed on server) I'll just simply disable it. Thank you Xenu, I learned something new.

sleek tendon
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no worries 😃

balmy goblet
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arm movemenst and head movemenst should be carried out as peach doll

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im completely new to rigging this shit

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the cpt falcon came with a rig i could move peahc not

earnest rivet
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Grah. There's a weight on my character's head, attached to something on the a bone on the right side of my body, and i cannot for the life of me find it.

sleek tendon
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yeah fixing weights can be a bitch, especially in blender

earnest rivet
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I'm thinking it might actually be my neck pulling down against the head in a weird way....
Hoping that's it, because it's nothing else XD

gleaming needle
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Looking for somebody experienced in mapping bones. I have a character which needs a whole body boned.

sleek tendon
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enable Riggify in Blender

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optionalle remove 1 or 2 spines, or just don't use them in unity

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full skeleton in 1 go, just set mirror on in options (tab on the left)

raven pumice
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So this Squirtle rig has no spine chest or neck, just arms/legs/head (and tail) all off the root bone. Will this cause problems?

sleek tendon
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so when you edit it mirrors it to the other side

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you can't upload it most likely space

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VRC needs chest etc I think

gleaming needle
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and if i say that this character is actually a little cube one that doesnt need bones but i need it to be mapped so i can do blend shape expressions?

raven pumice
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I can probably adjust the rig if it needs the right heirarchy and spine/chest bones. No neck on the model though so I guess I can dummy that bone

sleek tendon
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yeah dummy bones isnt an issue, just don't weight htem

raven pumice
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Yeah. Thanks! Think that will be my weekend project, need to relearn weight painting and that's a good excuse

dry marsh
#

Hey everyone! So I'm working on another abomination, and I'm REALLY close to having it work. The only issue is Unity throwing a fit over the t-pose. Is there anyway around this?

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I would post pictures, but I don't seem to be able to..?

sick oasis
#

Links work. Upload to imgur then paste the link.

dry marsh
#

Ah, there we go. Much obliged ❤

#

So yeah, Unity seems to break it entirely when forcing the T-Pose, which VRChat also does, if I'm not mistaken?

fading verge
#

Hey, does anyone know why my character I created doesn't spin his head while he does a backflip?

bleak vine
#

can someone help me with mixamo auto-rigging? if i wanna auto-rigg it says : oops! please place all markers on the character! but they are all placed

plucky terrace
#

does anybody know if a model is in the ground, how to get it up?

dry marsh
#

@bleak vine what is the model?

naive tree
#

@plucky terrace make screenshot of your ankle bones from 90 angle in blender

fading verge
#

number pad???

small solstice
#

trying to fix this weird issue in vrchat

#

bendy wrists

opal aurora
#

If you have enough faces for it, add more weight on the arm portion, and remember to use auto normalize so the weights don't overlap over 100%@small solstice

small solstice
#

heres the layout

opal aurora
#

Check the weight on the forearm specifically

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I think the set of faces before the small ones in the wrist should have around 60% weight on the wrist bone and the ones before it perhaps around 30-40%

#

Using auto normalize so the forearm keeps it consistent

small solstice
#

does auto-normalize even out the weights or something? i never really used it till now

opal aurora
#

Yes it evens out the weights

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If you use 100% per example it removes any influences from other bones so you don't need to remove the extra weight later on

small solstice
#

o

opal aurora
#

A must-have-enabled in most weight painting scenarios if you wish to save up time

small solstice
#

thanks

#

learning how to rig is fun but time consuming

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:v

opal aurora
#

Mhm

small solstice
#

i probably should wipe the weights off both arms and start from scratch now that i know auto-normalize is a thing

opal aurora
#

Might be a good idea to start from scratch, but if it seems to work as is for now, there shouldn't be any need for such

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Overlapped weights don't always cause issues, but they may at times

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Welp time to head off

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Good luck with it

small solstice
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ok, thanks

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👌

timid seal
neon knoll
#

Actually, where do you even access the descriptor

dusk pilot
#

parent object

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top left in hierarchy

blissful onyx
#

@neon knoll are you trying to upload your avatar from the rig editor or from the scene?

neon knoll
#

I figured it out, whoops. I didn't put the avatar descriptor yet. Sorry if I asked this in the wrong channel

spice jetty
#

i need weight painting pro tips on the hands for the peace sign because no matter what I do I can't get the peace hand gesture to look good in VR

#

the back of my hand below the pointer always caves inwards in the peace sign but looks good for every other motion

blissful onyx
#

@spice jetty do you have a screenshot of how it looks?

spice jetty
#

1 sec ill grab 1

slate skiff
#

I get in unity the warning that my feet is underground but when i upload the avatar it looks fine feet are above but the avatar descriptor is at my neck now hm so does the game set the avatar higher but not the descriptor ?

spice jetty
#

https://imgur.com/a/hAwqn it curves in under the pointer like that in VRchat but just a little worse. i was thinking there has to be something to like, add density or something of the like to make it a little more resistant to collapsing. if I lighten the weight paint any more gestures like thumbs up end up doing poorly

blissful onyx
#

Have you tried rotating the first bone of the fingers?

spice jetty
#

I haven't, I've seen videos saying you want the bones properly aligned but I've never seen/understood why

autumn parrot
#

Mixamo is rigging only 4 fingers on my character and not 5, anyone know why?

fading verge
#

Hey I just added a bone structure to my model and I parented the mesh to the armature and when i go into pose mode the mesh wont move with the bones. Can anyone help me?

spice jetty
#

youve got to weight paint

fading verge
#

whats that?

spice jetty
fading verge
#

ok thanks

spice jetty
#

np gl

weary geode
#

@fading verge If your mesh is already weighted, make sure to add an armature modifier to your model

fading verge
#

tried that

#

didnt work

weary geode
#

Is it a new model you made, or one you imported that was rigged?

fading verge
#

This didnt have bones so I put them on

#

im trying to have the mesh pose into a fist

#

so i can put them into a particle system in unity

weary geode
#

go into edit mode of the mesh and check the vertex group list, it may already have weights applied

fading verge
#

that box is empty

#

the automatic weights didnt apply

weary geode
#

then you'll need to weight paint it manually, follow the video that Rei linked

fading verge
#

ok thanks

weary geode
#

If automatic weights didn't apply, then it's probably because your mesh isn't parented correctly

fading verge
#

i fixede it

#

lolk

weary geode
#

Make sure your armature modifier on your mesh has your armature set as "Object", and make sure on the Object tab of your mesh, your armature is set as parent

fading verge
#

lol

#

it was parented backwards

#

thanks

frigid flower
#

Can someone assist me with dynamic bones

dark garden
#

Can anyone here help me with a weight/bone issue?

weary geode
#

Are your hair bones connected to the head

dark garden
#

Yes

#

They were connected to the hip, but I went through and changed them to head

left hound
#

does a motorcycle need bones?

weary geode
#

@dark garden And they are following the head bone?

dark garden
#

yeah the bones all seem to follow the head. it's only that top part that is stuck

weary geode
#

pm me your blend file

dark garden
#

okay, I have to add you to pm though

slow solar
#

Has anyone found that Unity will just 'seize up' for around 10-20 seconds every few minutes constantly?

#

It used to be fine, but as my VRChat project grows, it seems to get worse and worse

main sage
#

ok

#

heres a possibly challenging question

#

this guy has blendshapes / shapekeys for moving his eyes up/down/left/right to look around

#

can i somehow use that for eyetracking?

vocal fog
#

I need some help with the bone structure of my character. his thumb is just streching

#

please dm me

calm needle
#

looks like the thumbs may have been deleted off the model by mistake

heavy sun
#

Greetings. So, i've been editing a particular MMD on blender, or more specifically, combining two mmds. I've almost finished everything, and merged the two armatures deleting unnecessary bones, but for some reason, even when i use CATS to fix the model, my bones seemingly dont move anything in pose mode. And everything seems correctly weight painted. Wat do?

#

Not sure if anything it out of order with my layout... kinda puzzled

lapis osprey
#

i need help rigging the skirt so it moves with the legs

balmy goblet
#

bump

frigid flower
#

@L1ghtn1ngc4t#4924 you need dynamic bones

shadow shoal
#

^$20 for it

lapis osprey
#

i have it yes

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i need it to not stay like a part of the torso though when i sit down

#

its like it awlayse has to be level

#

and thats what im trying to fix

left hound
#

i have added a motorcycle as an avatar how to make a sit for others to ride?

shadow shoal
#

You don't

left hound
#

what you mean?

weary geode
#

@lapis osprey Weight mix the skirt bones to the leg bones

regal star
#

Hi guys, I seem to be having a problem with my model in unity. In the tv show they come from, the character dosnt move there legs, they kinda levitate close to the ground. Yet because of this, the model wont be accepted as a humanoid because it dosn't have feet or toe bones. Any reccomendations on how to get it as a humanoid without them?

weary geode
#

make fake leg/feet bones that aren't weighted to your mesh

regal star
#

I've never created bones before. Don't exactly know how. LoL

frigid flower
#

I'm not sure what bones need to be excluded when making dynamic bones

weary geode
#

in blender, select your armature go to edit mode with tab, then you can either go Add > Single Bone, or select a tail of a bone and press E to extrude another bone from it

fading verge
#

exclude the bones that arent related to what you want to move in the same parent

weary geode
#

any bones that you don't want to be influenced by the dynamic physics should be excluded that extend from whatever the root bone you set is

#

Eg. If you're creating dynamic bones for hair, you set Head as root and exclude the eyes and whatnot

fading verge
stuck hamlet
#

Or make a spoof head bone that only has hair children and make that dynamic instead to avoid making exclusions

#

4 the future

#

Needed for clothes because making your hips dynamic causes problems

weary geode
#

you set hips as root, not dynamic

main sage
weary geode
#

armature

main sage
#

k

weary geode
#

or rather, when editing the model you'd move the mesh to offset the armature

#

I don't think it's something you can change in unity, never tried

stuck hamlet
#

cant you just raise the root bone? that's what I do and it gets my feet out just fine in-game

left hound
#

How you can add the sit script on an avatar ?

stuck hamlet
#

🤔

left hound
#

I mean is it possible to add the sit on a motorcycle avatar and others can ride ?

weary geode
#

custom scripts cannot be added as components to your avatar

#

or you mean when creatign a world?

#

if it's a motorcycle avatar then no, it's not possible

#

but IK bones is a planned feature, you could do it with that possibly

left hound
#

Hmm i see

#

Then is it possible to put another avatar on the motorcycle?

weary geode
#

your own avatar, yes

left hound
#

Kay thanks

weary geode
#

If you want the motorcycle to appear only when an animation triggers it, then you'd use animation overrides (will need VR controllers)

#

otherwise you can just add it to your current model and you'd need to set a custom sitting pose as rest pose and create fake legs to prevent vrchat from animating your legs

weary geode
#

sets gravitational influence on the bone, can only see the affect it has if your model has rigid body with gravity set

#

not sure if it actually has an affect in-game, depends on the world

magic crow
#

Hey guys, my avatar's eye tracking isn't working and I cant figure out why

#

i used cats tool

#

and eye tracking testing works fine, i can rotate vertically and horizontally

#

and the correct eyes are selected in Unity

#

but when I get into game, the eyes do not move at all

#

does anyone have any idea why this is happening?

weary geode
#

eye tracking is currently broken, won't be fixed until next patch

magic crow
#

Oh, okay. I just went through all of my models and realized eye tracking was not functioning properly on all of them

weary geode
#

A temporary "fix" is to create a blendshape where your eyes are positioned a bit further into your head to create the illusion of staring, some mmd models already have such a blendshape

#

but it depends on what kind of eyes your model has

magic crow
#

there isnt anything we need to do in unity besides selecting the correct eye bones in rigging right?

weary geode
#

nothing needs to be done in unity, the eye shapekeys relevant to tracking just need to be the first 4 in your shapekey list

magic crow
#

basis > blink left and right > lowerlid left and right

#

correct?

weary geode
#

ya

calm prairie
#

okay, i have been having a problem with the avatar i am setting up. when i try to publish it, it says "Humanoid avatar must have head, hands and feet bones mapped but i have. the only issue i see with any of them is i cant see the head bone. Please help?

fading verge
#

is there a head bone on your amature?

calm prairie
#

yes.

fading verge
#

like, can you see it in the hierachy

#

hm

#

is at an actual bone, not like the end of the neck bone

calm prairie
#

what do you mean?

#

like, the name

#

?

#

cuz its named head

fading verge
#

sometimes models can have bones and bone_ends
the head could be named as the bone_end of the neck

#

not sure though

calm prairie
#

no its not, and ive tried using that bone, which i deleted early on

fading verge
#

ah

#

perhaps you need to create a new head bone

#

if it wont let you

calm prairie
#

i tried that, and nthing changed

#

nothing*

fading verge
#

ah rip
i have no knowledge at this point

calm prairie
#

its fine, it literally just worked,but then i rtied to fix a vertices group for my FOOT, and then it did that

#

im a sad boi

fading verge
#

gg

#

oh well

calm prairie
#

yeah

weary geode
#

pm me your blend file

calm prairie
#

k

#

file is too big it says

#

i think i have a solution

#

my head vertices my be not linked to current head bone since i removed it

#

so i need to relink it, then ill try again

fading verge
#

you mean parent right?

weary geode
#

If you named it the same then it shouldn't be a problem

#

the mesh retains vertex groups even after you delete a bone

calm prairie
#

hmm

#

i guess parrent yeah

#

how do i parent them together?

fading verge
#

you using blender?

calm prairie
#

yes

fading verge
#

one moment

weary geode
#

in edit mode on your armature, select head bone then go to bone menu and scroll down to relations

#

Neck should appear as parent there

fading verge
calm prairie
#

it does

#

it is

#

what about upper leg?

#

the neck is the parent

fading verge
#

oh its just an example

calm prairie
#

oh ok

fading verge
#

when you selected a bone

weary geode
#

check parenting of your other bones too

calm prairie
#

what other bones would i check?

weary geode
#

neck should be parented to chest, chest to spine, spine to hips

calm prairie
#

yup

weary geode
#

shoulders should be parented to chest with offset, upper legs should be parented to hips with offset

calm prairie
#

yup

weary geode
#

did you setup your avatar rig in unity ?

calm prairie
#

no i used mixamo as a stupid person then fixed it afterwards.

weary geode
#

I mean

calm prairie
#

the model has worked in vrchat before, i just want to fix some things

#

waht do you mean?

weary geode
#

when you import the model, on the import settings go to the rig tab

#

the "Animation Type" there should be "Humanoid"

calm prairie
#

yup

weary geode
#

and the click Configure and make sure that it has set the bones correctly for everything

#

then click apply

calm prairie
#

yup

weary geode
#

everything should be green like this

calm prairie
#

thats what it is except the head bone dosnt show up in the 3d view

#

thats how it is

#

buti cant see the headbone

#

in the 3d view

weary geode
#

on the head tab, you have head set correctly like this?

calm prairie
#

yes

#

i just redid some things and it works...

#

huh

weary geode
#

hm okay, you may not have previously applied your avatar rig, or you reimported your model after making changes to it

calm prairie
#

when i exported the model to unity, i set up some things in the export settings, like turn off baked animations, get rid of leaf bones, etc

#

i made a new file for blender but didnt change it for unity, so it was wierd

#

i wanted to fix th labels.

#

no to see if the model is messed up ingame like it was earlier

#

thanks for the help guys.

#

in-game its so bad

#

jesus christ\

velvet tulip
#

https://image.prntscr.com/image/p0Cft7_RQb6K3sMwuJiL5w.png
on a separate copy of the same character, i did some sort of automatic bone weight adjustment or something for the whole thing and it fixed the thumbs but messed everything else up
anyone know how i can make the original look like this second pic without messing everything else up?

last flame
#

i tried to get my own model for the past five hours but im getting flooded by errors only shortly into the tutorials

native egret
#

Hey all

#

It's saying upper arms aren't specified