#avatar-rigging

1 messages Β· Page 83 of 1

ivory radish
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also set spine to the center spine bone

balmy goblet
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hey uh

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so this occurred

sick adder
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wtf

vocal cedar
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woag

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woah*

balmy goblet
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never happend before with any of my models

sick adder
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what kinda demon is that

balmy goblet
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I dont know but does anyone have an idea on how to fix my best boy

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is it something wrong with the shape keys?

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it only occurred ingame

sick adder
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ive got no clue

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but its beautiful

crisp tendon
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You just have a lot of hand meshes, delete those in blender

vocal cedar
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anyone know how to stop this?

balmy goblet
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happend to me too

crisp tendon
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pink doesn't matter

balmy goblet
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^^

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how did i not notice this

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thanks

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i thought it was something with the shape keys

vocal cedar
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wait if pink doesn't matter does that mean i dont have to care about this lol

crisp tendon
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yes

nocturne marlin
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is there anyone that could show me how to maunally rig a model from scratch since the model i want to use is an obj?

prime breach
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Hey would anyone be able to do a simple rigging for a model? I am willing to pay if that helps

crisp tendon
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@prime breach If it's simple you can do it yourself for free and learn something cool in the process

peak drum
left falcon
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the weight paints for the arms are also connected to the chest

crisp tendon
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@peak drum probably the rotation of your bones

ivory radish
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if ur doing weight painting urself ur probably doing something wrong considering

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and yea check bone rotation in humanoid config

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don't just rely on the no errors no problem

fading verge
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How do i fix this

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First time its happened

crisp tendon
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weight paint it

peak drum
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thanks

fading verge
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@fading verge weight paint issue it looks like

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Still not entirely sure how to do the weight painting

left falcon
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in blender set the skeleton to pose mode and then select the model and go into weight painting mode

prime breach
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@crisp tendon I've been told it's a simple process, but I havnt worked with this stuff before so idk

fading verge
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if you have a complex model

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it gets difficult

crisp tendon
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@prime breach follow a tutorial then !

ivory radish
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yes learn how to use the internet to your advantage this isnt the 1990s

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seek advice if u cant find any help online

fading verge
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Just says Active group is locked, Aborting

left hound
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how to remove unused bones in blender?

crisp tendon
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@left hound right click it in edit mode, press x

left hound
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they are still on the hierachy tho

fading verge
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Select the armature, go into edit mode and select the bone/s you want to delete and press x

left hound
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i cant find the unused bones in the edit mode.

fading verge
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then i have no idea, im pretty new myself

ivory radish
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whats wrong with unuseds

left hound
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i can see them here only.

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i select for example the bone from there, then go to edit mode click X > delete and then bone is still there but its not visible.

sonic elbow
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Will decimating the face in blender to reduce polycount fuck up animations?

naive tree
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you can reduce tris in face and preserving shape keys by manual reduciton of edge loops or using LOD tools in unity like mantis lod online

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i love dissolving ears, as ppl make the complex

safe sage
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Does the jaw of the avatar actually have to be rigged with a bone for the mouth to move, or is that something detected automatically?

ivory radish
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no

naive tree
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shape keys go by your m esh

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not your bones

ivory radish
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u can use shape keys

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for all shapes

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or just jaw

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or jaw bone

normal socket
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Moving the mouth just by moving a jaw bone would get pretty strange result

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I'd dig dynamic bones on the lips tho πŸ‘Œ

frigid cliff
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When i use viseme on my avatar , the mouth opens randomly following my eyes movements ( when my eyes go up , the mouth open.

peak drum
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Hey, i'm back, i cleaned up the weight painting, made sure he was T-Posed and tried adding SimpleAvatarController, but the IK still makes him do the Limbo, is there something else i'm missing? it's telling me that the angle between pelvis and thigh bones is around 90 degrees when it should be close to 180, Are my bones set up wrong?

normal socket
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Damn. Shrek sure is boned.

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Yes your bones are odd

peak drum
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I just noticed that big one taking the screen, it says it's armature

normal socket
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I would check the parenting

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Hmm, Ive had a similar issue before when the uppermost bone wasnt the Hips

peak drum
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I FIXED IT YAY

fading verge
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that shrek bone gave me a good laugh

peak drum
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the hips were parented to armature not spine1

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thank god

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ok now im getting spine1 is not an ancestor of leg.l

normal socket
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Yeah check your whole parenting hierarchy

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Do you have another working model you could use as reference?

peak drum
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i've got a couple that i used mixamo to rig, would that work for reference?

ivory radish
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look at the viseme guide

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u have to make specific shape keys

normal socket
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If they were tested on Unity and worked then yeah

ivory radish
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named to match blend shape

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and u have to make sure that u don't do stuff like move eyes up when moving jaw

peak drum
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thank you so much for the help

normal socket
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@peak drum Normally your topmost parent is Hips, it's children are Spine Left Leg and Right Leg since they are directly connected to it. You need to follow that logic for the rest of the bone hierarchy

peak drum
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So, do i have to redo my bones in blender then? or is this a simple issue that can be fixed from sdk?

fierce crystal
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Isn't it normally the spine then the chest

normal socket
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uuhh, yeah

ivory radish
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from down up

normal socket
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If I start from the hips then next is spine yeah then chest

ivory radish
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toe lowerleg upperleg pelvis spine chest neck head

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then side

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arm forearm hand fingers

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also make sure forearm is the first parent of arm

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idk y it just says it has to be

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can be fixed in unity just by moving it to top of children list

peak drum
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k i think i can fix this, i just need to get rid of the 2 hip bones I created and parent the leg bones to the spine bone?

ivory radish
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no why

normal socket
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you dont have hips?

ivory radish
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everything attached to pelvis

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why in the world

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would u have hips and attach legs to ur spine

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its human anatomy 101 lol

normal socket
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that sounds horrifying lol

ivory radish
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ikr

normal socket
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Grunt basically the hierarchy defines how all the bones in the skeleton are attached to one another

ivory radish
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to make a hip bone is very very simple

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just add a root bone and u can parent everything to it

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and u can also just weight everything at 1

peak drum
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that's all i have to do?

normal socket
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If the rest of the hierarchy is fine then yes

peak drum
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ok, i will give it a shot

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im backing up my model though

ivory radish
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always save before doing anything

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i save all my stuff in 1 folder

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with scene textures materials models and blender save

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each char

normal socket
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making backups is good practice in anything pretty much

ivory radish
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helps u stay organized, makes going back super easy, and prevents 1 mishap ruining all ur progress

normal socket
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Plus it eases reproductiblity

ivory radish
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i also always make a pre-save and a post-save

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not many people do that

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it basically means

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i save before rigging avi

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then after

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and if it didnt work out i have a backup

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if it did then i can just save it to pre save

safe sage
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So what'd actually cause lips not to move?

ivory radish
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later on

frigid cliff
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so this is what happens to my avatar when using viseme :

ivory radish
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not using blend shapes correctly

frigid cliff
ivory radish
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or not having a jaw bone

frigid cliff
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the mouth is moving when my eyes move

ivory radish
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again

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blend shapes probably done incorrectly

frigid cliff
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tested all of them

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the sil keeps the mouth shut like expected

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etc

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even trying to use the SimpleAvatarControler in unity to preview my avatar , the mouth is correctly closed

fading verge
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I had a similar issue but couldn't source the problem. I even had only sil, and the rest none, which does work with eye tracking, and the mouth still does move.

frigid cliff
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this bug is making me crazy x)

ivory radish
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have u set all of them properly

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like named correctly and assigned

frigid cliff
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even if some of them were wrong , the simple fact that my mic is muted should keep the mouth closed, so it can't be that

normal socket
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the jaw bone could be the issue

ivory radish
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have u tried closing eye

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in blender

nocturne marlin
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is there anyone that could show me how to maunally rig a model from scratch since the model i want to use is an obj?

ivory radish
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use mixamo

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rigging a model is an easy but hard to learn process

frigid cliff
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the jaw bone is set to none in the rigging

nocturne marlin
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i have to use blender because mixamo doesnt accept the model correctly

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it sticks his feet together like playdoh

ivory radish
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then fix it

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change the weight on the feet

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easier than rigging from scratch

nocturne marlin
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thats what im asking....i dont know how to fix it

ivory radish
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u have to make many bones

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and weighting is hard to get right

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especially since ur weighting beside things like arms

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which are part of same mesh

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but changing weights is pretty easy

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just use pose mode on armature and select the mesh

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then u use weight paint mode and select the correct bone with right click

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then u get rid if the weights on the other leg

nocturne marlin
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god with all these people who have time to 5tell me how hard everything is i could have had it done by now im sorry but i am an absolute novice who only knows what ive seen in youtube videos but none of it makes sense to me so i need an actual person to see what im doing and talk me through it if you cant do that then forget i asked

ivory radish
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no u rlly don't u just open weight painting window, set weight to 0, and draw on the other leg

nocturne marlin
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i dopnt know what any of those words mean

ivory radish
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its like fixing an image in photoshop but in 3d

normal socket
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Google search Weight painting

ivory radish
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bc ur not listening to what i just said

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i told u how to get to that window

nocturne marlin
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thats it fuck this chat no one gets what im asking

ivory radish
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.-.

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not everyone has time to waste to only help one triggered child

normal socket
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People won't hold your hand

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Either you learn or you don't

ivory radish
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i trying to help multiple people at same time

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and i not even on pc

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if u cant take the effort to follow the steps i gave u on opening the window or ask what i am saying

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then theres not much else i can do

left hound
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can somone help me to fix one humanoid rig?

ivory radish
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for valve

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make forearm first child of arm

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and make sure spine is spine2

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spine4 is chest

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and fix the finger rotations by setting them to 0 0 0

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in the humanoid configuration

left hound
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i do all that in unity right?

frigid cliff
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I think i may have found my problem , if it's this i will feel stupid, gonna report back when it's done uploading

left hound
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@ivory radish the middle points in each finger you mean?

ivory radish
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no

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ends

robust gull
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Anyone have pic of a good rigging for vr setup? My bones in the arms seem to be turning the wrong way or something im not sure tbh

left hound
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@ivory radish and after that i save map or just apply and done?

fading verge
crisp tendon
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@robust gull Use the sample avatar you have in your sdk folders in unity

peak drum
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I'm at a complete loss for words now. I added the root in blender and made sure everything was parented to it, and now when i get it all set up in unity, the VRCSDK thinks that the feet and upper arms aren't specified and that the head, hands and feet bones aren't mapped! I don't know what to do anymore.

normal socket
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When you say everything is parented to it, do you mean directly? Like every single bone has the root as parent?

peak drum
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no, the hip bones and the main spine bone.

normal socket
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send me a screenshot of the hierarchy please, expand as much as possible

peak drum
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ok, i will

left hound
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on another model im doing the same thing on the fingers 0 0 0 but it gets character not t pose

normal socket
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@peak drum Bypass the hips if that root is the equivalent of the Hips as one bone

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@peak drum By that I mean Left Leg and Right Leg's parent is root

robust gull
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@crisp tendon Dose it matter the size of the bones?

peak drum
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ok, should i get rid of the hip bones altogether or leave them and just parent the leg bones?

normal socket
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@peak drum You can leave them here, it shouldn't matter

peak drum
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ok, i will do that and let you know

normal socket
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@peak drum Basically what you're parenting is what Unity wants in Humanoid configuration

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@peak drum Since it doesnt have 2 bones for the hips but just one, you replaced those with 1 root bone.

peak drum
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okay, i get it now

crisp tendon
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@robust gull it shouldn't

peak drum
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should i do the reparenting in unity or do it in blender because unity gives me an import error when i reparent the leg bones

normal socket
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I always do that in blender, idk about unity

peak drum
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ok, i will get on that then

molten tulip
normal socket
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@peak drum The error is because you already configured the rig and what youre changing in the hierarchy doesnt fit the configuration

peak drum
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ok, thank you

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Shrek's leg wasn't warped when i imported him in so i hope that's a good sign

normal socket
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You can test your rigging in blender in pose mode. Right click the bone you want and move with your mouse to see it move.

charred patrol
ocean latch
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if it doesnt cause any problems, then you probably can ignore

peak drum
supple portal
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Yeah, just peek at yourself in game to make sure

left hound
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anyone help me with these fingers ?

normal socket
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@peak drum Try making the two old hips children of the root bone but dont link them to anything else

peak drum
normal socket
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oh..

supple portal
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Did you hit create visemes before exporting?

normal socket
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@peak drum At this point Im not sure what would be the best route to fix this. Sorry. It could be an issue with weights but I barely know anything on that side of things.

peak drum
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ok, it's not as big of a deal as before so i think it's safe to say i can leave it like that for now, thank you so much for helping me with this, i really appreciate it πŸ™‚

normal socket
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@peak drum Glad I could help

peak drum
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Maybe once i get my sign set up on this avatar i'll try my hand at something simpler, like maybe a payday 2 avatar

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anyways, thank you

normal socket
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The best part is always what you've learned going through this

peak drum
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yes, exactly, now i know how not to make the same mistakes

shut prairie
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Hey i need some asistance with sorting out character joints

stone vortex
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You need to make a neck and head bone in blender, just don’t assign them to any part of the mesh.

shut prairie
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i see

naive tree
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@left hound if u still ahve that problem, there have to be 3 finger bones, your 3rd bones are very very small, make them bigge rin blender

glad cliff
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can i make a creature like avatar cause i dont want the head facing up because its hunched

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i would post a pic but i can send pics

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cant*

fallow prism
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Hi! I have a problem! When my avatar bend down, the dress is going through her legs! I tried to weight it, to put some colliders and setting the dress mesh as a cloth but nothing's working T_T https://imgur.com/a/erK5U

shut prairie
peak drum
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hey @fading verge , it turns out perfectly in vr, the ik problems arent noticeable at all! couldn't have done it without you!

modest iris
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Somebody know why my feet seem disconnected and draw huge lines?

tawny zephyr
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https://imgur.com/a/ptEL4
i'm having head tracking problems
i don't know what to do because my model is basically just a head but it won't follow the head bone when playing in VR mode

modest iris
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It copied the legs double too

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I'm at wits end

ivory radish
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it does not matter thats its not tpose

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as long as the character is visually in tpose

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some rigs have a different tpose

normal socket
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@modest iris Did you use CATS to fix armature? it does not always do a good job and with some models you will want to reparent the bones manually.

harsh radish
modest iris
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@fading verge I'll try to do that, thanks. Tutorials incoming

frigid cliff
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So for anyone with the problem i had "Mouth opening when looking down",
CAT's plugin wouldn't create the lowerlid keys required for the mouth in the case you checked "disable eye blinking", the latest update (0.6.1) fixed it

modest iris
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This is it in blender now

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Parents presumably correct

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Her legs in unity :v

gloomy pollen
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can someone help me with lip sync?

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i used CATs to create the visemes

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but they dont show in unity when i set the Body to the blend shape object

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the face mesh

torn isle
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Did you add the individual parts?

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Like vrc_sil?

gloomy pollen
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they dont show in the list in unity

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it just says None

torn isle
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Then you have to do it again.

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In blender.

gloomy pollen
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i did twice lol

normal socket
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Was your model divided into multiple meshes?

torn isle
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You sure?

gloomy pollen
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no i combined the meshes back

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yeah

normal socket
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If Unity splits your mesh you will lose your visemes

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even if you merge back

gloomy pollen
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i combined them in blender

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then created the visemes

normal socket
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okay

gloomy pollen
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Ah Your and THere are set as the 3 keys in blender

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with Body as the mesh

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intensity 1

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they get exported as .dae right?

normal socket
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Did you actually try the resulting visemes in blender?

gloomy pollen
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not sure how hehe :3

normal socket
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Hmmm, I'd send you a picture if I were home :/

gloomy pollen
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i can screen share you over disc?

normal socket
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I gotta go actually, sorry but someone can probably tell you how

gloomy pollen
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ohh ok

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oh ya

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they do work

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i see them under body key shapes and if i increase the value they move

ivory radish
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export as fbx i think

gloomy pollen
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ohhh i just saw that in a video lol

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fbx export, ok lemme try

ivory radish
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i only use dae when importing from valve models into blender

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ya u woof

gloomy pollen
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xD

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eyyyy

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that did it

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thanks πŸ˜„

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do the eyes work by themselves if they are mapped in the bones?

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blinking too?

glad cliff
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does anyone know how to make 3 bones into one?

jovial anvil
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How would I rig up items from other models or items to a character and have it stay and follow the character?

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Example I took a cape from one model to place on another and the cape follows my avatar but it just floats

glad cliff
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how do i post a screenshot?

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i dont have the option

orchid shale
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I have a model that looks fine in blender and unity but ingame his fingers look liek they've been whacked by a monkeywrench. Why is that? It cant be decimation because I never decimated it in the first place

glad cliff
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anyone?

gloomy pollen
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Row go into Unity

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into the modify rigging

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and select Poses then Enforce T-Pose

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try that

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Dromac you need to put the cape in the models' heirarchy

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attach it to the spine

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just drop it on top of the word spine and it should drop it in

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Ghostly drag and drop the picture onto discord

stuck hamlet
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@orchid shale did you check the roll on the finger bones in blender?

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if that's set up wrong it also causes deformation

orchid shale
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Yeah someone on the MMD channel told me to check that aswell

gloomy pollen
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enforce tpose first

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it may have just imported funny

orchid shale
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Alright, ill try that first. Thanks!

stuck hamlet
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what causes things to just import funny anyways

gloomy pollen
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if the model isnt exactly in a tpose

ivory radish
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idk valve models have issues with rigging fingers

stuck hamlet
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like jaws and eyes and the like

ivory radish
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the end of fingers gets rotated

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just fix it by resetting their rotation

gloomy pollen
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the regular rigging is trying to make the fingers go to x,y,z

ivory radish
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and ignore the tpose thing

gloomy pollen
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and if it's pre-rotated

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the game will rotate to fit your VR, so its double rotated

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then when you flex it goes crazy

ivory radish
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no like when u import a valve avatar

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its fingertips are rotated to the side

gloomy pollen
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oh dunno heh πŸ˜„

ivory radish
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all u do is rotate them back its just a weird glitch

stuck hamlet
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thats why I always check the axes on the fingers and apply transforms before exporting πŸ˜‰

ivory radish
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i rotate them in unity

stuck hamlet
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easier for me in blender but to each their own

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cause you can just select each bone chain and set the roll the the active bones roll

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er...selected?

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blender terminology takes time :<

gloomy pollen
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i just set up lip sync, it works fine but her mouth stays open

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how do i fix that? 8)

stuck hamlet
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is that an actual question or are you being facetious cause you seem to know what you're doing :v)

gloomy pollen
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its a real question lol

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i was gonna test my first eye tracking too but vrchat team JUST BROKE IT

stuck hamlet
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quick n dirty fix is to rotate your jaw into your head in the config to compensate for the amount that its open

gloomy pollen
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hmm that sounds gross

stuck hamlet
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you can apply the tpose animation controller to see if it looks right because that will give you a good idea of how the avatar will look in-game

ivory radish
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no

stuck hamlet
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it'll look weird in the config but correct in unity and in-game

ivory radish
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just import some mixamo animation with movement

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and then toss it into character during play mode

jovial anvil
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Facepalm Thanks SonyUSA, can't believe I forgot about adding it to the Bone instead of the Mesh. I attached a sword to a hand before and totally forgot that I need to add the seperate model to the bone.

ivory radish
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and it should simulate moving avatars

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t-pose is already 't-pose' when in the humanoid config menu

gloomy pollen
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she's already in t-pose

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i just switch to play mode while in tpose rigging?

ivory radish
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no

stuck hamlet
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just for the jaw though you shouldnt need all that

ivory radish
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import a mixamo anim

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fix the config

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go into run mode

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drag animation into character

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if u have dynamic bones it helps also to test

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it creates a few runtime animation controller stuffs just delete those when done

gloomy pollen
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can i grab a mixamo right from the site?

ivory radish
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ya

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download without skin

stuck hamlet
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why do that though when the sdk's tposecontroller works fine? literally never had issues fixing jaws with it

ivory radish
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then u edit the prefab

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and ur character doesnt need to be in tpose when importing

stuck hamlet
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other issues sure but just the jaw that seems a bit much

ivory radish
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its just a mixamo thing

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unity automatically rotates bones into t-pose when in config

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at least when u first apply

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then u can change

gloomy pollen
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tpose anim controller is in sdk assets right?

stuck hamlet
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okay? that doesn't effect the SDKs own tposecontroller

ivory radish
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y do u need a tpose animation

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only use ive ever seen for one is making a custom animation

stuck hamlet
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the SDK's tpose will show the jaw issue

gloomy pollen
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i just want to do the jaw, im good at dynamic bones

ivory radish
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bc it puts the muscles in the right params

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cant u just rotate it in the config

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when u apply it it will stay

stuck hamlet
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Litterally already said that

ivory radish
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ye

stuck hamlet
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but in the config it sometimes looks fine

gloomy pollen
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do you remember the name wulfe?

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err rero

ivory radish
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no

stuck hamlet
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so you have to rotate it into the head a bit sometimes

gloomy pollen
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oh i found it

ivory radish
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and again u can just compare it with the mixamo anim

gloomy pollen
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avatarcontrollertpose

stuck hamlet
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yeah or just use the controller you literally already have

ivory radish
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or u can use muscle testing

stuck hamlet
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if they were fixing the armature in other ways sure

ivory radish
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and move jaw open and close

gloomy pollen
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i set it to her animation controller and hit play but her mouth didnt open

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hmmm

ivory radish
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ya but usually u can already do with anims and muscles

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go into config and muscles

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open head tab and move jaw open and closed

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left is open right is closed

stuck hamlet
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you can I'm just saying full anims arent necessary for fingers and jaws. dynamic bones and looking at bone rotation yes you'd want a test anim

ivory radish
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u can do this for every other muscle

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ya ik fingers and jaws are super simple just mess with the muscles

#

if it doesnt rotate correctly fix it

stuck hamlet
#

yeah cause it can look right in config but off in-game

#

like I said sometimes you have to rotate the jaw to compensate

gloomy pollen
#

well small issue

stuck hamlet
#

if it's just a simple jaw flap usually its just rotating it up a bit

gloomy pollen
#

i assigned her the idle animation

#

but her jaw is closed in unity

ivory radish
#

its not going to look off in game

#

they use the same muscle animations that ur looking at

gloomy pollen
#

in game her mouth stays open a bit

ivory radish
#

thats bc u cant see it in mirrors or screens

#

u have to ask friends

gloomy pollen
#

i can see my mouth moving

#

in the lobby mirror

stuck hamlet
#

odd, I cant

gloomy pollen
#

can i test eye tracking in unity?

ivory radish
#

^^

#

ask friends how it looks

gloomy pollen
#

i noticed if you have your animations set to be disabeld in the distance you dont see it in mirror

stuck hamlet
#

eye tracking is broke for now

#

dont worry about it

gloomy pollen
#

yeah but can i test in unity with the test animation?

ivory radish
#

audio ranges are broken also

stuck hamlet
#

oof

ivory radish
#

if u swap worlds with an avatar that has audio

stuck hamlet
#

audio breaks every other update tho so its to be expected

ivory radish
#

the range of the audio gets increasingly smaller

#

so u have to swap characters

#

swap worlds

#

then swap back

#

its annoying

stuck hamlet
#

had a lovely time last week where I could hear everyone in the world at once all around me

ivory radish
#

or else u end up with tiny range audio

gloomy pollen
#

so no way to test eye tracking in unity? xD

#

only blender?

ivory radish
#

it happened to me i made a knuckles throwing animation

#

and i made the range like 9

#

then all of a sudden i join 2 worlds

#

and now its at like 1

#

bc i have to be rlly close to it

#

but its funny bc it goes 'do u kno da weeeeeeeeeyyyyyy'

stuck hamlet
#

worth

ivory radish
#

do u wanna see it lol

stuck hamlet
#

I'm working on my hypebeast Mii avatar

#

need to get him a rolex

valid forge
#

Is there someone here who could give me a hand with putting actual legs on an avatar that currently has none

gloomy pollen
#

you have a nick ?!

#

i want itttt

ivory radish
#

no

#

xd

stuck hamlet
#

I like frankensteining mixamo animations with my own keyed animations πŸ˜ƒ

gloomy pollen
#

beh

ivory radish
#

ya i made a dabbing animation

gloomy pollen
#

what a cuck

ivory radish
#

used an idle animation and added dabbing poses

stuck hamlet
#

I'm an animator professionaly so it's fun

#

the worst part for me so far is just blenders learning curve

ivory radish
#

i love using speculars

#

they make eye shiny

stuck hamlet
#

lol I know what speculars do :v)

#

needs a bit of hip and leg movement

ivory radish
#

ik

stuck hamlet
#

maybe even something as simple as a slight twist and a bent leg

ivory radish
#

but its kinda hard to do

#

with muscles and curves

stuck hamlet
#

the unity animator isnt the best i'll give you that

ivory radish
#

easier in blender but then i cant keyframe things like audio

#

u cant even zoom in on curves

#

so u have to edit that curve between -.1 and .1

#

literal hell

#

how do people make static shaders

#

if uve ever played monkey island before

stuck hamlet
#

isn't that just the panosphere effect

#

there's also noenoe's which does a slightly better job cause it's still got specular

ivory radish
#

where texture doesnt move with character

stuck hamlet
#

yeah that's what I'm talking about too

ivory radish
#

ye

stuck hamlet
#

quick n easy is use the SDK's panosphere shader

#

otherwise get noe's

ivory radish
#

also does anyone have neofur or something

#

i cant find working good fur shaders that have fur threads with gravity

stuck hamlet
#

Those would...probably not perform well?

ivory radish
#

they do

stuck hamlet
#

at least not mixed with the standard vrchat crowd of a trillion dynamic bones and particle emitters

ivory radish
#

this is the unreal engine version

stuck hamlet
#

if it's just a shader it'd be easy to just apply and get in game

ivory radish
#

ye

stuck hamlet
#

but if theres a script needed theres an issue

gloomy pollen
#

404

#

download link

stuck hamlet
#

cause of no custom scripts d00d

ivory radish
#

'and our shaders'

#

they dont give out licenses anymore

#

so i cant find a copy of it

restive hill
#

What do I Google to bring yo that pano shader?

stuck hamlet
#

have you searched the_redacted_bay?

ivory radish
#

whats that

stuck hamlet
#

a place for piracyπŸ˜‰

#

no its no boogieman everyone knows about thepiratebay

fading verge
stuck hamlet
#

if it isnt there then good luck mang

fading verge
stuck hamlet
#

z

ivory radish
#

u cant make bones wireframe but u can change their display to stick and stuff

stuck hamlet
#

you absolutely can make bones wireframe

fading verge
#

while using materials fpor the mesh

ivory radish
#

but wouldnt it be even harder to see

fading verge
#

no

ivory radish
#

just make them stick

fading verge
#

stick and toggle x-ray I think

tame skiff
#

I'm fond of stick bones

ivory radish
#

click armature and choose stick

#

ya i like them

gloomy pollen
#

is there a good place for dance animations?

ivory radish
#

orthogonal is really fat

#

mixamo

restive hill
#

So what's the Google for the panosphere shader?

gloomy pollen
#

i want some real funky fresh ones P:

#

mixamo again? lol

ivory radish
#

dude theres like hundreds

gloomy pollen
#

Smoo the vrc sdk has a panosphere built in

#

its the last one

fading verge
#

good enough Β―_(ツ)_/Β―

ivory radish
#

and if u find some in a videogame u can import that

stuck hamlet
ivory radish
#

as long as it fits humanoid rig

restive hill
#

On my phone right now, this isn't probably the best time to be thinking

stuck hamlet
#

wireframe bones mang

ivory radish
#

orthogonal is annoying tho

#

it makes bones really fat and thick

stuck hamlet
#

well yes but that wasnt the question :v)

ivory radish
#

wof

#

glad i got a lot of ram

#

i keep like 3 3d modelling applications + mixamo + vrchat open at the same time

stuck hamlet
#

pff u r like a little baby :v)

ivory radish
#

uwot

#

ima pup

restive hill
#

Ug furries

stuck hamlet
#

no really though I have way too much shit open all at once

#

the adobe products are such RAM hogs :<

ivory radish
#

ug noobs

#

ya but i have 16 gigs ram

stuck hamlet
#

uare leik a little bab!

ivory radish
#

having chrome blender mixamo unity vrchat noesis is a lot

orchid shale
#

So unfortunately enforcing T-pose does not fix the fingers. So now im trying to allign the fingers correctly, is this right or am I just making it worse. Also roll is 0 as recommended. https://imgur.com/a/wmxL8

ivory radish
#

it takes up more than half

#

cant u just fix the angle of fingers in unity humanoid config

stuck hamlet
#

I've got 64gigs cause of what I do for work so it takes a lot to stuff up my system

#

I've done it before though

ivory radish
#

ik but i on a laptop so i cant have 2 much on it

orchid shale
#

do i just open up the skeleton in unity and rotate it? Never done it before

fading verge
ivory radish
#

no

restive hill
#

Buy a real pc?

ivory radish
#

you import it into unity

#

and no noob

stuck hamlet
#

my boss has a lappy thats got 32

ivory radish
#

i can run literally anything at 70+ fps

#

i dont need a pc

#

and i need a laptop for college

#

think pls

#

also u import it into unity

#

and u have to set it to a humanoid rig

#

then u can rotate the bones in the configuration

gloomy pollen
#

ooh these dance anims are nice on mixamo

ivory radish
#

some of them dont work correctly

gloomy pollen
#

and then i just set it to how many loops i want in unity?

#

oh o.o

#

why not

ivory radish
#

left leg sometimes exports with some weird jigglyness in foot

#

usually on swing dance anims

#

idk y

gloomy pollen
#

i took off the toes in my model

#

to stop tippy toe problems

#

maybe thats why

ivory radish
#

i never take them off

gloomy pollen
#

maybe thats why ^ lol

ivory radish
#

arent they necessary for full body ik

stuck hamlet
#

no

ivory radish
#

o

gloomy pollen
#

no, only for tippy toe standing

ivory radish
#

i keep them so can do that

gloomy pollen
#

and i dont mean to tippy toe stand

#

but it does it all the time

#

and its weird

ivory radish
#

do u use vr

gloomy pollen
#

yeah

stuck hamlet
#

I remove toes and I can still "tippy toe" in game

ivory radish
#

set the height in game to your actual height in real life

stuck hamlet
#

it just doesn't happen unwanted

gloomy pollen
#

it doesnt work u_U

ivory radish
#

it has to calibrate to your height

#

so that when you stand you dont stand on tip toe

#

increase it

stuck hamlet
#

the height is still slightly

gloomy pollen
#

i have to set it to like 6'4

stuck hamlet
#

off

gloomy pollen
#

and im not that tall lol

ivory radish
#

ya ik

#

its not 100% accurate

stuck hamlet
#

its close tho

ivory radish
#

just do it until u dont tip toe in mirror

#

and until u dont lie on the floor like a zombie

stuck hamlet
#

or bend your knees

gloomy pollen
#

lol then everything is way off

#

i sit and play a lot

#

too

ivory radish
#

but yea its used to calibrate ur player height

#

i would recommend setting it to standing height

#

then using seated play option when sitting

#

it might be a bit off but it makes vr more immersive

gloomy pollen
#

hmm

stuck hamlet
#

otherwise you need to recal every time you stand

#

its better to have slightly off sitting and well adjusted standing

ivory radish
#

ya bc then when u stand up it feels more real

stuck hamlet
#

or you could just fuck the whole system up and lie down sideways in a bed like I did

ivory radish
#

vr when sitting down is basically just so u can look around and touch things

#

when u stand up its to actually put u in the world

stuck hamlet
#

then when you get up the height wont cal right no matter what you do πŸ˜‚

ivory radish
#

lol

gloomy pollen
#

ok i found one i want

#

do i have to download the whole model?

#

i dont see a button just for the animation

ivory radish
#

without skin

#

:/

#

and export at 60fps if you want it to look pretty

#

and use fbx for unity

gloomy pollen
#

cool thanks πŸ˜„

ivory radish
#

then u have to do the same thing u do for avatars

stuck hamlet
#

after doing that sittng mode looks right while standing and standing mode puts my camera above my head even though I didnt change my height setting πŸ˜‚

ivory radish
#

convert to humanoid rig

#

then u duplicate the animation out with Ctrl+D

#

the little β–Ά looking thing

#

and from there u can do 1 of 2 things

#

a: drag prefab into the little window in animation properties

gloomy pollen
#

i have a custom override made up already

ivory radish
#

b: drag the animation onto the character to play or edit the animation

#

doesnt matter u still have to

#

set the rig up

#

u also have to change all the properties

#

if its an emote it should not loop

#

and they should go back to original positions

gloomy pollen
#

ya i rigged it and then duped out the animation

#

then put that into my override emote

ivory radish
#

to test u can again drag it into the anim window

#

wont render physics

#

or u can (remember to save before doing this!) run and put the anim in character

#

i say remember to save bc sometimes the character will be stuck in that pose on stop or something like an object remaining visible after you put it in an animation

#

usually its not something u should really worry about unless u make a blank animation

#

but its annoying

fading verge
#

how do i automatic weight specific bones?

ivory radish
#

press ctrl+p

neat cipher
#

Do Non-Humanoid emotes overrides not work? I tried adding them but it has the default names and nothing happens

ivory radish
#

that should be obvious

#

the avatar is a humanoid

#

meaning the animation is judged by muscle parameters

#

like front-back arm

#

that sort of stuff

#

instead of transforms

#

so u have to make the rig also a humanoid rig

#

then u can use it on any other humanoid rig

neat cipher
#

Hrm, because i saw someone with a tank avatar that used an emote i believe to shoot

ivory radish
#

so

#

probably not using humanoid on the AVATAR

#

and u can also make ur own animations pretty easily

fading verge
#

@ivory radish specific bones

neat cipher
#

thats the thing, i had a custom FBX with new animations

#

but they failed to load

ivory radish
#

what specific bones

#

and i told u

#

u have to make them humanoid rig also in unity

#

if ur character is in it so does the anim rig

fading verge
#

blender

ivory radish
#

bc again it maps bones to muscle parameters instead of bone transforms

fading verge
#

for weighting

ivory radish
#

and u select them and it should show auto assign weights

fading verge
#

..

gloomy pollen
#

oh ya this dance doesnt work AT ALL lol

#

oh well

ivory radish
#

:/

fading verge
low river
#

wait wait wait

#

Can we set it so our view orb like

#

follows the head

ivory radish
#

no

#

u select them in pose mode

#

and then select the mesh

#

and weight paint .-.

#

then ctrl+p

round sage
#

hey y'all

#

my thing ain't uploading to mixamo

fading verge
#

no luck with that but skipped it anyways by just transfering old weights

#

Anyone know how to set up multiple shaders in unity for a material? Or is it only a solid one?

ivory radish
#

i think its just one per

low river
#

they broke eye tracking :v

fading verge
#

Aww

#

Oh well I dont care that much

pine harbor
#

depending on how complex the shaders you want are, you can try and write one yourself that has the effects you want...but all i've managed to do so far is add UV scrolling to a copy of one of the default shaders

#

some of the more specific stuff look like nightmares to combine

ivory radish
#

rainbow shader plus toon outline

#

lol

waxen elbow
#

can anyone rig a model for me ;-;

ivory radish
#

:\

limber pecan
#

so im having a problem with eye tracking where the eyes clip through the skin mesh when they move

fading verge
pine harbor
#

@limber pecan do the eyes move normally when tested back in blender?

ivory radish
#

u just click left tab

#

and turn on mirror x

limber pecan
#

I did the testing in blender with cats

fading verge
marsh robin
#

Hey, does anyone really know about this probloem, i've been trying to get these bones to look a bit more natural, and i managed to fix them in the rig, but in-game, it's stuck in this T-Pose position, and i dont know what to dohttp://i.cubeupload.com/FbqK6S.png http://i.cubeupload.com/fCRvbw.png

pine harbor
#

@limber pecan if there's no issue with the blender-cats test, then that's probably the bug they're talking about in the latest release notes -- they said they'll fix it in the next patch

spice jetty
#

https://imgur.com/a/DHcE8 I'm having a lot of trouble getting the area of the hand between the thumb and pointer to not collapse when my thumb is positioned inwards and could really use some advice I only started doing this stuff 4 days ago

ivory radish
#

the weight painting is awful no offense

marsh robin
#

I dont really know where to go

#

besides the rig

spice jetty
#

none taken

ivory radish
#

weight painting should be smooth

#

if it looks like triangle stuff its bad and wont blend very well

spice jetty
#

when I tried automatic weighting it wouldnt touch my hands so I had to do it manually

ivory radish
#

make sure it looks more like a circle projecting outward

limber pecan
#

@pine harbor im having the issue pre-unity in blender with the cats test

pine harbor
#

ah...hmm, has the model been scaled to anything other than 1.0 before you added the eye tracking?

#

that seems to mess up where the tracking bones go to

#

they're meant to appear pretty much exactly where the model's original eye bones are

spice jetty
#

I should mention I had to decimate my hands because they were 35k each

worthy coral
#

monkaS

limber pecan
#

@pine harbor yeah I just followed @vocal quiver guide but hadnt had any issues in the past

pine harbor
#

hmm...provided the original eye bones weren't really out of place, you could try fixing it manually like this (although you could also just try deleting LeftEye and RightEye, and then using CATS to re-add the eye tracking to see what happens depending on the scaling):

  1. In Edit Mode on the skeleton, check if your Eye_L and Eye_R bones appear to be in the correct position (the original eye bones for your model, not the LeftEye and RightEye bones that CATS added)
  2. If they're in the right spots, select the base end of your Eye_L bone (the circular node that's at the wider end of the bone, assuming your bones look like triangular pyramid thingies)
  3. Press "Shift + S", and then choose "Cursor to selected" to bring the red and white circular selector onto that point specifically
  4. Now select the entire LeftEye bone by clicking on the pyramid part of it, and press "Shift + S" again -- this time, choose "Selection to cursor"
  5. Repeat steps 2-4 for Eye_R and RightEye
limber pecan
#

@pine harbor thanks ill give it a shot and let ya know

royal glen
#

I want to mirror my model in blender to flip its asymettrical features to the opposite side, how can I achieve this without screwing up my bones?

pine harbor
#

i imagine you'd have to rename some of the vertex groups either way if you attempted that, because some of the mirrored features are still going to be bound to stuff like "Arm L" and whatnot when flipped to the right

#

are there asymmetrical bones that don't exist on the other side?

royal glen
#

Goal is to get the pigtail on the left

ivory radish
#

cant u just

royal glen
#

and the bangs

ivory radish
#

copy all the bones and the mesh from pony tail

#

and then paste on other side mirrored copy

royal glen
#

I dunno how to copy and paste that stuff in blender yet xd

#

or mirror it

plucky terrace
#

can anybody add a neck and a head to a model for me

pine harbor
#

hmm...i'm not seeing any problems with the face normals when doing this, so maybe you could try:

  1. Select the Armature in Object Mode
  2. Find the scale, and set the X axis to negative
plucky terrace
#

???

pine harbor
#
  1. rename all the bones where they have an L or R in their name, or "left" and "right" (answering Chdata's question)
royal glen
#

where's scale ;o

pine harbor
#

ah, click anywhere on the part of your screen where you see the 3D model, and then press "N"

#

should bring up a small side pane, look along that

naive tree
royal glen
#

i looked at it, but have to delete shape keys

#

I'll try it if this fails tho

naive tree
#

you don't need shape keys in hair

plucky terrace
#

can anybody add a neck and a head bone to a model for me\

naive tree
#

if you want to mirror your tail

#

the absolutely only shape keys you care about are the face mesh

#

unless you want shape keys that enlarge your breasts or other stuff

pine harbor
#

@naive tree would that modifier also keep the arms moving normally, or would all the actions in VRchat be mirrored or distorted?

#

thinking about what happens with the bone mapping for L and R stuff

naive tree
#

it assigns the correct vertex groups, at least when i mirrored my kantai ship

#

copied 1 cannon 4 times

#

then finished 1 side of the ship and mirrored it

#

all bones were correctly assigned

pine harbor
#

hmm, that sounds worth a shot...certainly sounds less tedious than manually renaming half your skeleton =_=

naive tree
#

haven't had issues as of yet

#

idk what you want to do though

pine harbor
#

Chdata wants a mirrored version of their model

#

as in, ponytail moved from right side of head to left, bangs painting left instead of right, etc

naive tree
#

it should work for the ponytail

#

ithink

#

but it will have no bone

#

i dunno about mesh that uses bones and u dont have bones on the mirror

#

im going to bed though, 35h~ nosleep session

#

gn and hf guys

pine harbor
#

good grief, get some sleep buddy o_o

naive tree
#

it's aight, im used to it

languid sierra
#

noob question, I imported this mmd avatar into blender but am not sure how to get the cape right, it just stays stiff upright like that https://imgur.com/a/AjcdA

royal glen
#

lol, my model ended up upside down and contorted, i'll have to try again tomorrow cause i'm outta time

ivory radish
#

gravity/force

plucky terrace
#

can anybody add a neck and a head to a model for me

fading verge
#

How can i fix a character looking down when looking straight ahead

#

my character seems to be in a permenant slouch unless i look up

ivory radish
#

did u change mapping

#

character has to be standing in a tpose

round sage
#

hey guys

fading verge
#

Hey

#

If I wanted the headphone cords to move around, would I put a dynamicbone or a dyanmic collider on it?

low river
#

Dynamic bone and collider

round sage
#

anyone know why my model isn't able to upload to mixamo

low river
#

collider for the body so it doesnt go through you depending on where the hand is

fading verge
#

Spine or chest bone?

#

Which bone do I give the collider to? @low river

#

Guys if i wanted to do visemes do i have to include all shape keys so that it would work or can i leave a few out since my character doesn't have the mouth to do those movements

low river
#

I think youd need all the keys buuuuuuut

#

They dont have to exactly look as if they were doing the sound

fading verge
#

Well, okay.

low river
#

an open mouth that generally looks like it works [i recommend using the CATS plugin so you basically only have to make AH OH and CH, and then CATS auto-makes the rest ffrom those]

fading verge
#

Oh really

low river
#

Yep

fading verge
#

Would it work on a wide mouth with almost no lip?

low river
#

and I mean

fading verge
#

@low river Do I give the collider to the Spine or chets bone?

low river
#

I say both

#

just to be sure

#

though I have no idea how yours will go when its animated

fading verge
#

After i put ah oh and ch i put create visemes?

low river
#

Yep

#

Yo uknow how to make visemes I assume

fading verge
#

And it broke the original visemes and none work at all

#

Cool

low river
#

Huh

#

how

fading verge
#

Is it because i have relative checked

low river
#

Maybe?

#

Oh uncheck it

#

no wait

#

Im wrong

#

its meant to stay checked

#

did you increase the "value"?

fading verge
#

"Update cats blender plugin"

#

Uh

#

No i did not increase value

#

Should i have done that?

low river
#

yeah tahts how you see it

fading verge
#

Oh you mean "shape"?

low river
fading verge
#

I increased value on each viseme

#

But nothing worked

low river
#

Huh

#

wait

#

you can undo it

fading verge
#

Thought you were talking about shape

low river
#

check if your visemes work

fading verge
#

Ye

round sage
#

hey y'all

low river
#

Hrm..

round sage
#

where's the best place to rig an avatar

low river
#

mixamo

#

or do it in blender

fading verge
#

Screw mixamo

round sage
#

mixamo is

#

not being cooperative

fading verge
#

^ never was with me

#

@low river the "old" visemes do work but the new ones that cats made dion't at all

round sage
#

I was able to fix all the shit and get my model in vrchat but it was locked in tpose

#

lol

low river
#

OH

#

did you set the mesh

fading verge
#

Set the mesh to what

low river
#

ignore whats in AA OH and CH

#

wait you also have a basis right

fading verge
#

Yeah

low river
#

ok

#

and you set teh mesh there to the body mesh [or where the visemes are]

fading verge
#

Shape key intensity?

low river
#

I keep it at 1

fading verge
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I don't have that on my cats

low river
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o

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weird

fading verge
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Instead of that it says

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"Shape"

low river
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OH

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that means the window isnt wide enough to see the word

fading verge
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Oh so i have to rename?

low river
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Nooo

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your window like

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the left window full isnt wide enough

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just pull it out

fading verge
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oh

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now i get it

low river
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Like there yes

fading verge
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yeah yeah

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now i press create visemes?

low river
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yeah

fading verge
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nice it worked

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now i have to deal with 2 more problems

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when i went to vrchat the mouth wasn't joined in with the whole mesh

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so it didn't move at all and it was visible

low river
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oooooh

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well dunno there apologies

fading verge
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ripp

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yeah maybe it gave me a foreshadow when i was in unity

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when i unrapped the textures and put them into the mesh

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the whole body was texture but not the mouth or teeth

low river
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thats more on the model, sorry

fading verge
#

okay then

tame skiff
marsh robin
#

Hey, does anyone really know about this probloem, i've been trying to get these bones to look a bit more natural, and i managed to fix them in the rig, but in-game, it's stuck in this T-Pose position, and i dont know what to dohttp://i.cubeupload.com/FbqK6S.png http://i.cubeupload.com/fCRvbw.png

low river
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Zach

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you need dynamic bones

lime jolt
#

is there anyway i can have an armless model??

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or must the model and rig have arm bones?

low river
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You can have empty arm bones

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like they have to exist for humanoid to work

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BUT

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they dont have to actuallym ove anything

lime jolt
#

ah

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ok

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thanks!!

frozen violet
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hey

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can anyone help me with eyetracking and bones?

torn isle
#

Eye tracking doesn't work per vrchat update. @frozen violet

frozen violet
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I know

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but Its getting fixed next patch

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thats not my issue, however

hollow kelp
#

is anyone able to rig a model for me?

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my friend can't do it so this is the only other place i could ask

hallow bay
verbal adder
#

Sometimes when bring a model into Unity and select humanoid and configure nothing happens... It has happened to a few models i have tried to import and would like to know why it happens to avoid it in the future.

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@hallow bay your finger bones are twisted when imported.

charred patrol
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@verbal adder or you need to put weight paint

pallid zealot
fading verge
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my character is sliding in position instead of animating from mixamo and I dont know what to do

hallow bay
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@verbal adder

half fern
#

whats the hotkey to merge teo edges together

shadow shoal
#

@marsh robin Dynamic bones

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And you have to fix that when configuring rig or in blender

humble galleon
shadow shoal
#

Fix the model with cat's blender tools

sonic elbow
#

Guys I've tried like 3 different models but every time I import them to vrchat the face just gets completely fucked up

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I don't know why and it's really discouraging because no one seems to know how to help me

fading verge
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wait if my avatar had visemes wouldn't i have a jaw bone on my rig in unity?

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@half fern m key

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if you want to fill in the holes it's f

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@humble galleon just move the spine bone so it doesnt overlap the chest or hip bones

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i think thats how to fix that

shadow shoal
#

Lower scale to 0.8

fading verge
#

it would say that it is is way shorter than i would want it to be

#

is it because the mesh is too fat

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prob

shadow shoal
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Sadly it's too big to be uploaded so you'll have to lower scale

fading verge
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feelsbadman

#

I may have a small problem @shadow shoal When i first uploaded the model the mouth was visible and did not lip sync at all when i put the visemes in the right place

shadow shoal
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That's a problem with the model itself

fading verge
#

oh ok..

molten tulip
fading verge
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the avatar is pixelated and the camera is stuck in place

molten tulip
#

@fading verge you're in game tab, move to scene tab

fading verge
#

thanks

woeful idol
#

anybody familiar with reversing an animation to happen the other way around?

fading verge
#

Hi, I've been working on making a floating fallout eyebot avatar from a pre-made model but each time I import it it's floor level. I put in blender to make a skeleton for it but 1) I don't know how to center the bones or connect them to the model, and 2) I have pretty much no blender skills or exp. to speak of...help?(edited)
https://imgur.com/qcMsvAy

charred estuary
#

Hey, does anyone have a list of what all of the bone names should be?

raven pumice