#avatar-rigging
1 messages · Page 78 of 1
https://imgur.com/a/alQAR it comes up with this when i do that?
Don't select the bones inside the heiarchy
just right click the bones in the viewport
@brisk mesa i really need help with the weight paint
when i right click in the viewport it selects the whole armature
nothing is working
Then go into edit mode
ah there we go
@charred patrol What's the problem? I don't have enough information from "my model is fucked up in unity"
Are your bones rotated correctly?
That seems to be an issue with weight paint
so i selected the shoulder then shift clicked the chest then i hit ctrl p and hit keep offset should i the click the neck then shift click the chest ctrl p and hit keep ofset?
Yes
same with the other shoulder
also make sure your model has it's rotation, location, and scale reset @charred patrol
ok did that should that fix it?
ok
Your shoulders, not upper arms
ah will reload the model and do the shoulder sorry if i am being a idiot here 😰
It's fine lol
An unbelievable amount of people come in here asking for help. Amazes me how they even end up getting a model into vrchat tbh
lol
haha i have quite a few in game with weapons and stuff just never tried the rigging stuff before
ok i did it to the shoulder this time take it i would just export it again and try it in unity or are there any other additions i need to do?
did you remove the upper chest bone?
no how do i do that?
You select it and press delete? Lol
https://imgur.com/a/mLEZa take it this would be the upper chest bone?
Looks like it
Anyone else has a Eye Tracking problem? All my avatars seem to have eyes that go all over the place o_O
i think i deleted the whole chest when getting rid of that bone?
@nova wigeon
So VRChat build thing says the hiearchy doesnt work
im guessing i need to change the hips cos right now they are where the lower spine would be
can anyone confirm?
go into blender and rename the chest bone whatever its called to Chest
Neusaric thats your hiearc hy
get cats and fix bones on blender then re import
that is after doing cats
@main cape just set your spine bone
Chest bone*
whatever it's called in blender, just set it as it in Unity
http://prntscr.com/i2ctqu @main cape set this bone as the chest bone in Unity
Did you enforce tpose?
how
Or did you reset the location, rotation and scale inside blender?
?????
its an mmd model, i set the joints to their parents and brought it into unity
Google these things... Google is your friend
boi i work at google, google aint my friend lol
Right
probably wont beleive me if i say im a girl on the internet either so it doesnt matter
but neither of those "fixes" you give are the issue
the issue is that his neck joint is broken for no reason
I don't believe it until I see it.. Common motto ¯_(ツ)_/¯
sad
If you believe everything someone says, that's sad.
and if youre not going to be any help, get lost
Lmao
I told you what you should to. I was merely giving you troubleshooting options
There could be countless reasons why your neck looks like that in Unity. I was giving you ways to fix it. That's not helping? I don't think anyone here can look at your model from that picture and say "Yep! I know the problem! This and this is the problem, rotate your neck precisely 2.04928% clockwise and you'll be good to go!"
ok i did what you said tanner although for some reason i does have a chest bone that middle bone we editted was the spine
it doesnt have a chest bone *
Send a picture of your model
if im correct if i wanted vanashing arms they would have to be an animation right?
Don't know the answer to that one. Sorry @fading verge
yikes one giant bone for the whole spine?
aparrently not
thats cause i changed the spine the one marked chest in that was orignally spine
Rename that bone to spine and just extrude a bone from that bone to make the chest
and then parent your shoulders and neck to the new bone
ok i renamed it back to chest how do i extrude a bone?
Rename it to spine. Not chest
i named it back to spine i mean't
Select the top circle of the spine bone
press E and move your mouse upwards
left click when you have it in place
also, move the bones to where they would be in real life. I don't think a spine bone goes all the way up to the shoulders lol
lower mark is not first child of upper arm or hand is not first child of lower arm: you may have problems with forearm rotations
help olz
https://imgur.com/a/dPsy8 i lowered the spine and added a chest bone in from the spine to inbetween the should blades how do i parent the new bone?
@grand dagger You... literally just typed what was wrong. Which part do you not understand about "lower mark is not first child of upper arm or hand is not first child of lower arm"
http://prntscr.com/i2d37r Looks like your hiearchy is there..
What's the exact error?
my bones dont have names theyre just sqaures
use translate in CATS blender plugin
'Spine heiarchy missing elements.'
how do i parent the bones now that i made a chest bone?
same way you did earlier
Anyone know how to fix rigging in blender so that moving a bone doesn't cause unrelated meshes to move?
where is the CATS blender located
What are you typing on? A clay tablet? Use google!
Fixed it
The shoulders werent auto picked so just selected them in the humanoid config
You can get help, but googling something will find you the answer faster than I can type it out
Congrats @royal agate
hey any ideas on why my arms spaz when i assign my three dummy fingers? https://i.imgur.com/RKjJiUR.png
they do a weird bendy thing
:S
Weightpaint issue? ionno
any idea why Mixamo imports my model rotated a bit? It doesnt face forward so its a off.
thats it all fixed and working :3 @nova wigeon thank you very much for your help your a god send bro
Nice! @main cape
I'm trying to figure out how people are getting their avatars to lift into the air with colliders, anyone know how?
spine heirachry missing??
I have a good spine heirarchy
Does anyone have a tutorial on how to add dynamic bone colldiers to hands?
no i have that error
@grand dagger http://lmgtfy.com/?q=cats+blender+plugin
i have it now and it fixed it but a new error popped up
what's the new error
how do you move the arms in unity so that they wont clip through the body?
Can some1 rig a model fer me
Probably not, unless you pay them
try using mixamo first
cri
anyone have ideas why the legs pop outward? https://i.gyazo.com/5853fa4646bea35a23b7705bdc322ab8.png
Lol that happened to my model too
the original model isnt in a straight t-pose when you uploaded.
Fixed it by moving the knees in the TPose on unity inwards
close them legs
Make the Tpose look like it wants to pee
Ye
Are there any good non video guides for Dynamic Bones stuff?
Hello, can someone rig a model for me?
rotate or just move @wind vale
Move
Anyone at all?
also @coarse sky not to be a dick, but not alot of people are gonna rig an ENTIRE model for you. plus, alot of models you can get on DA and such already are rigged, you just need to follow a few steps to get it into VRchat
Managed to import a working non-humanoid avatar into vrchat, but no matter where I place the view position, it always appears in game as looking through the centre of my avatar, through the body.
Does anyone know the cause of this?
Is there any easy way to rig the mouth/eyelids of the character like on mixamo?
Mixamo only rigs the basic skeleton
If you need anything else you have to use blender or similar program
I see...
Then, can I rigg the basic skeleton on mixamo and then rigg the face on 3DS Max? Or I will have problems if I do that?
@wind vale when im in vr and go low the legs bend outward still like pictured
Oh ok then the bones need to be rotated
back in blender or can i do it in unity
I believe you can do it on unity
Anyone know how to reverse the camera on an avatar? I just have a static avatar no animations or anything but the camera is facing backwards ingame. Tried rotating it in unity and re uploaded several times but no dice 😦
Ok ok i need some help.
I rigged and created my own model for vrchat. Only problem is i forgot to/how to texture it. Now i have an untextured model in vrchat. How would i texture it in unity
Does the model itself have textures?
are they in a folder somewhere?
If so, just drag them into unity and place them where they need to be
No i mean, there are 0 textures. I guess when i saved it i forgot to add textures in blender
the UV texture i did have from another program doesn't work
I did, but it doesn't wrap itself on the texture the way it should
Anyone know how to rig two different models together for an avatar in VRChat? I 'm trying to get knuckles to sit in this car. It appears correct in Unity but when I upload it into the game, Knuckles disapears and it's only the car. Can someone point me in the right direction?
Are those dynabone colliders
Huh
https://gyazo.com/61dad12e5f2e7a6d10fb3c0ae6ee596d is that normal?
Yeah that’s just the weight paint
Put your armature on pose mode and then you can select through all the bones and see the way they’ll interact with the mesh
Go to weight paint, select the arm bone and fill the whole thing with red
the entire arm with the bracer?
select the bone, then while pressing shift select the part that didnt move, and then set it to weight paint. there you can use the tools to your left to paint the mesh, red means it moves, blue means it doesnt. using the gradient tool you can pant the whole glove thing that you want to move with red, while selecting the arm bone
Making a small avatar but when i upload its feet are in the floor. Any advice?
What's the model lol
I have a model which has the upperchest mapped in the humanoid rig, however, if i remove that, the spine hierarchy will be incorrect.
I'm not sure if i should remove it or not.
@gleaming sand send me the model over DMs
http://prntscr.com/i2fl7z as stated in the #avatars-2-general channel
my bad im sorry
Wait, does this have to be done in blender? 😨
Yes
Yes @weary condor
The knuckles avatar only has 5 blend shapes in blender. However when I import it into unity There are the other blend shapes to choose from. I'm trying to get my model to have viseme with only a few blend shapes. How is this knuckles model fooling the SDK into thinking it has more shapes then it really does?
This is gonna be scary, since i haven't actually done this.
Parenting bones.
ohhh wait
fix model
😅
been working on parenting hand bones for about 30 hours now yeah its great when that button exists
@dusk pilot you can probably set the same key in different options
fuck
for example the v_dd can be used for v_ff, v_rr, v_kk, etc
Ill try that, thanks.
So I couldnt get the hands right so I had the idea about 5 minutes ago to just move the arm bones up and weigh them so that the material flies up so I know I got it right 😄 https://imgur.com/a/VIMTk
Yeah, hands are tough! I normally make an animation first, moving from T-pose to fingers splayed opposite directions. Keeps you from cross-painting a nearby finger (and tests the rig at the same time)
The mouth of my model is open in vrchat.
@wind vale https://gyazo.com/6d7165e3f37d05214429617f75e7627b how do i revert this to normal
i believe it was ctrl+w
I had trouble figuring weight gradient out, know of a good tutorial maybe? just in case
then select clear user movements or something like that
doesn't work
It appeared to work fine outside of vrchat, but it's mouth is open somehow. https://cdn.discordapp.com/attachments/344608839162789898/403705590175629314/unknown.png
Didn't add any visemes either.
I can't add visemes to this model because of it having no shape keys.

if you have bones in the jaw you can move the Tpose and close the mouth there
@charred patrol its just W
then clear user transformations
@weary condor remove the jaw bone from the mapping in Unity, unless you need it to flap for lipsync
Does anyone have good dynamic bone settings for a Cape by chance?
Won't need flaps.
Just tell unity there's no jaw bone then
Are you in pose mode?
Do i delete Head Jaw in the bone configuration in unity?
that's what's causing it as far as i know.
Set it to none but don't delete the bone
I'm having the same problem but I DO need flaps O_O
Oh, and my eyes are black and scary AF, but that's a totally different problem
weight doesn't seem to wanna work properly
If you need flaps then you need to adjust the bone position, theres some tutorials on that if you Google it, but it's simple
Yeah, I'm seeing that now. Thanks
If I wasn't at work on my phone I'd explain better lol
Though, mouth movement is totally broken for me right now, so that is the larger problem I guess. I'll google more!
Mouth and eye stuff is very picky
Mouth movement with the jaw bone never works for me. Only blend shapes.
Ah. Well I was planning on trying to do that anyway, so maybe I should just move on to that step
Yeah I've had no luck with jaw bone flapping
Is there another way to add visemes? I bought an avatar from the unity store and It appears i cant get the visemes to work at all
Visemes look.so.much better anyway
Do you typically just do morph-targets (blend shapes) for the whole avatar, only moving the face, or do you separate the face as its own skinned mesh?
Whole model
@fading verge the visemes need very specific names.
Before i do end these questions, how do i change the angle between two bones?
Ok, good. I figured there would be performance issues, but I guess two draw-calls is more than 1
in blender
I'll paypal someone $10 if they can help me get this shit working 😦
paying $50 for an avatar and i cant get the eye tracking or mouth tracking to work
Did it come with visemes and they don't work, or it has none?
And it may be that they didn't include vowels, just expressions.
Weird thing: visemes seem to be correct in Blender but they 'snap' instead of smoothly transition. Anything more than 0 looks the same as full. Is this going to cause a problem? Can I fix it?
Speaking solely in Blender btw haven't gotten it in-game yet
http://prntscr.com/i2fwrw these are my animations, i dont know how to import them into VRChat at all, i've followed tutorials but always hit a wall
oh boy
If anyone wants to help me i'll be greatful enough to pay you for your time ^_^
Gonna have to figure out how to turn these legs very slightly.
how do i put the bones back?
Change the angle by 5'. 
quick question how do i move bones in blender fromone parent to a different one
Are you trying to get mouth movement working, or just implement face animations?
@raven pumice
Are you talking to me @spring crescent ?;o
? Why was I tagged
guys I need assistance
im trying to add breast bones to the model with a mixamo rig
and doing the same steps aint working. and my model looks oddly deformed when in object mode.
Why wont breast bones work on the mixamo rig? It worked fine earlier on my non mixamo, but now im trying to add them on my mixamo version and it aint working when I try to add them
im trying to test dynamic bones in unity (im seeing tutorials pick the bone up and move it to watch the live reaction of it) but its stiff, not moving, is there a play button or something i need to press to test dynamic bones?
Yes^
ok
Press play and at top left press scene
then move model
But anywho, anyone know how to fix this freaking issue?
I made the bones, from duplicating the spine/chest bone or whatever
@raven pumice https://gyazo.com/c63a04875ad666092b806938c2a6e354 are the bones supposed to be like that?
have the breast bones connected to the chest bone, dont try to include them in the mapping heirarchy
named them breastleft and breastright, made bone groups for them
keep the bones in reset original pose, if you try to enforce tpose it might smoosh them
it worked earlier but on this mxamo one, posing the bones doesnt even move jack shit
Like I have it working fine ready to go and rigged, but I want them sweet custom animations man
@charred patrol sorry I can't really see it well on my phone to help
So i tried adding the bones to mixamo and failed
does anyone have any reccomended values for hair that hangs down as if heavy to gravity? (dynamic bones)
Just wondering, Do B Bones work in unity/vrchat or only octohedral bones?
Jaw is fixed on my model now, gonna change the angle between the pelvis and thigh bone tomorrow if it’s really necessary
how come weight paint doesn't want to grab the slightlest color changes
because weight sucks and I've been struggling with it for 30ish hours. but i could be wrong there could be an easy way im not aware of
https://gyazo.com/37aff394ad88eac5b621681a0a517af1 i can't even color that little area red
strenght and weight are maxed out, can't color
Goto X-Ray mode it's an option on the bottom bar, it's a box behind a dotted line square
Is there a way to get a bone to mimic another Bone's movement? Like a second smaller head kind of thing?
Was thinking of sticking an animal on a model's shoulder if I can get it to look where I'm looking too
can someone help me?
Why do i get this message
Your rig has the UPPERCHEST mapped in the Humanoid Rig. This will cause Problems with IK.
because it's mapped
You need to make upper chest set to none
space ik there is i just didnt understand the process, saw a video last night you want the link?
this
Silent, push Z, then click that button at the bottom and try to paint it then, the vertex might be overlapping or inside
how
@spice jetty that would be great, pm me it? At work
@raven pumice i'm trying to color the bracers but it's not letting me, there's mini areas that i can't even color
It's in the skeleton/muscle settings in unity
Find upperchest, set it to none instead of a bone
Sorry I can't go more in-depth I'm on my phone at work
@charred patrol you tried what I said to paint it right? It usually let's me paint it when I do that
How do i go back to the bone section?
@gaunt belfry nope, that method doesn't work
oh nvm
use the weight gradient
how do i use that
Hmm it says my bone hierarchy is fucked up but everything is green lol
You checked the neck section ye?
@charred patrol https://imgur.com/W6PKYkl
hahaha sephirothskr its like a doctor saying "Well you might have the bubonic plague but you seem really healthy"
https://gyazo.com/f13c2ea5d157b4ba2434d44c0b8dba6c tried every single angle, weight gradiant confuses me
@dim snow it's a button where it previews the picture of your Skeleton
weight gradiant does nothing
Silent show me what the vertice looks like in X-Ray mode and with the button at the bottom unpressed
Now its saying make sure the parent of both shoulders and neck is the chest
ffs
if i cant get mixamo boobs I at least want this to work damn it lol
Lmao
oh silent try selecting what you can with C in edit mode on your mesh then hide it. in theory since you couldnt touch the other with a brush that might help?
removed UPPERCHEST bone to none and now it says:
Spine hierarchy incorrect. Make sure that the parent of both Shoulders and Neck is the Chest.
How to fix?
nothing is helping
so when you hid what you selected nothing was there?
@cold seal That upperchest bone has to be on chest
Send me the model and I will try to paint that spot in a bit lol, if you want that is
@cold seal Same dude lol. if you're using mixamo, set the bottom spine to spine 2 and top spine to spine
so confusing @_@
^^
still dont understand
I gotten 0 responses
goddamnit
why is this such a pain
now the model is bigger than it's own skeleton
ugh
why is there no history
"make sure parent of neck and shoulders is the chest
agh how do i do that
@dim snow mixamo?
how do i make it the parent 😰
anyone have any reccomended values for dynamic bone hair to hang down as if heavy with gravity?
wow it takes hours to import 1 character......
o_O did you update your sdk?
yes
ive seen people be a house
@fading verge yeah but it's either sloppy looking and easy or good looking and really difficult
Im okay with difficult as long as its possible
Like if you have a whole skeleton and just rig a fighter jet to the head bone it would work even with the bones unused as long as they exist
im having bone problems
when i try to extrude a bone from another bone, it extrudes off the wrong end
Just would look weird sometimes
Im trying to connect the hips to the chest, but i can't extrude it properly
whenever i extrude from the point instead of the actual bone, i have to parent it, but it ends up just connecting on the same point, making it practically not exist and look REALLY weird
why is weight painting such a pain
^^^^^^^
You should be able to
I just hold down middle mouse
middle mouse only rotates
Is there any problem with the weight painting on your model at the moment?
nah, it's just annoying
It gets better with practice
Hey how do you parent bones to something by copying the main bone you're merging it to again?
I just want to parent these skirts to the hip, but forgot how to copy the hip again to avoid issues while sitting
https://www.youtube.com/watch?v=o2ZnuTpBNvw&feature=youtu.be
YouTube
peate
2018 01 18 20 50
why is my model doing this
https://imgur.com/a/QL5FW
heres my blender file
Where's your neck?
you need to increase the Z value of the view point in the avatar controller
Missing some bone structure there
my neck is there its just small
Also if your head isn't connected to your body it'll cause issues
You should merge the verticies
u can use imgur
do I need to like
name the neckbone neck for everything attached to be removed ingame?
When did you appear? @merry cape
i'm going through with morris's video for my like 7th try and he says to replace my models spine1 with spine2, but the problem is that the listings are spineA, SpineB, SpineC of which trying SpineB I get an error when trying to publish
sorry I mostly hang out in #world-development
Lol
Note: I have uploaded models before with no error so i'm genuinly confused
?
here i'll just type out the error see if you could just explain that in simplest form (I'm p dumb)
"Spine hierarchy incorrect. Make sure that the parent of both shoulders and the neck is the chest"
...
okay but that doesn't help me in the slightest, I said i was stupid and I dunno how to fix it
that's why i'm asking for help
i cant merge verts
This is where google is your friend. Google "how to parent bones in blender"
they're parented in blender
@potent solar go into object mode, select both meshes and do ctrl+j
im about to lop my fucking head off with these stupid ass bones and their retarded ass roots
Holy hell lol.. Thinking about making a video on how to rig a model for vrchat..
im stuck
It's seriously not as hard as you people think it is.. if anything, rigging is literally the easiest part to do in 3D modeling
im having difficulty with the Rig
silly shotgun have you ever use blender before?
wanna blow my brains
especially when i have to shotgun what the problem is
damn bones
curk dont do that
@nova wigeon is that all i have to do to merge them
Merge the verticies and it should be good, yes
i don't understand the weight painting one bit
tanner, look it's parented right? https://imgur.com/a/doZd8
shit
first day using blender and unity hehe
@gaunt belfry you wanna try weight painting the arms?
those are some long arms
ye
thank god my fuckin model finally works
uh. so i am trying to put an armature on my model in Blender but the X-mirror option won't work properly...wtf is going on
anyone wanna take a shot at weight painting EmperorGreymon? https://gyazo.com/f8de254cf00fbe8931d804b8347cf33a
for the most retarded reason it kept attaching the ENTIRE armature for the spine
and it was pissing me off for the longest time
Why won't my armature properly recognize the X axis? It keps wanting to mirror on the Z axis and shit...
Should I just manually split the shoulders and arms?
sometimes i wish i could yell at the armature "FUCKING WORK"
and it would just fix itself
Cat's blender tools in a nutshell
Like I have the actual Axis display on and I'm extruding on the X axis but...it just wants to be a bitch
Should I disable Cats?
I'm not even using an MMD
It doesn't support this one I can't say why I'll get yelled at.
Fbx?
Nope.
Something I made myself, I'll put it that way.
It's like when I extrude it's double creating bones...wtf?
and now the mirror option is off
@fallow lake you have to select one end of the bone, not the full bone
cant share image
tried that it's still being wonky...let me try exporting model as FBX and see if I can auto rig with CATS
@cold seal Yes you can
not me
@cold seal wat, just post the image link
@cold seal You removed your mesh and body parts?
@fallow lake Yes, check for updates
@charred patrol send me the mode
Who has successfully gotten eye tracking to work?
@cold seal Your "issue" is not an issue
@gaunt belfry which mode?
Yes
I have a question
I meant model lol
Anyone know why if I am in "standing" mode, my avatar is crouched?
lol
but sitting mode it's fine?
@nova wigeon its still a little broken, better than before but still messed up
is it becuase the neck is so small
@gaunt belfry i can send you the fbx
That'll work
Dude come on are you seriously kidding me
i did
Read what the heck it says in #avatars-2-general description
You clearly didn't apply
@cold seal upperchest should have nothing
Clearly did it
click apply, then done
And make sure your project file is clean and you are actually working on the right scene
@gaunt belfry i dm'ed you the file
Aight
Lol
Then just do what it says there
this
do i have to go to blender?
yes
No
or no
If you selected the right bone
Did you just delete the bone without reparenting?
Make sure chest is connected to neck and shoulders
uhhh can i not extrude bones on the x-axis mirror?
i swear i should be able to...its not working for some reason.
@gaunt belfry can you also make sure, i rigged the model correctly?
do i need to have bones parented first?
You need to fix your heirarchy. And honestly the name doesn't matter so long as you assign the proper bone
It's not specifically named 'Chest' might be named bone5 or spine2
Bone names only matter for eye tracking
^
i just want my navajo hero to work properly
@charred patrol Blender
then you didn't make a chest bone
animations carry over gloriously,
I have a model that works perfectly in normal VR but in full body tracking mode it does this
@charred patrol MMD didn't make the bone
@cold seal then create one
Can someone please tell me why my avatar is crouched on the floor when in Standing Play mode but not Seated Play mode?
10/10
@keen lark Did it mention full ik body tracking will be disabled when uploading?
@thorny gate make sure your character's feet are at y 0
Anyone know why i can't extrude bones in x-axis mirror mode?
i am about two seconds away from using mixamo. i really don't want to though because those rigs always look wonky af
where do i make a bone
Side view
can nobody help me?
OH
you know what it is?
I think the back tracker is moving the middle bone
not the hip bone
thank you @fluid zodiac
Can someone do it for me?
alright apparently no one knows the asnwer to my question 😕
to google I guess it is.
Should have been your first option
still not finding shit...
not sure why i can't extrude properly and have it symmetrically mirror.
how can't you extrude properly
Broodas!!
It's not creating anything on the other side even with x-axis mirror selected
my google search says after you exit edit mode they will appear in object mode but that's not the case...
i know how to extrude bones, it's just not mirroring.
Only do 1 side
then select all the bones on the side you did and press w > symmetrize
In edit mode
huh
okay
i remember being able to extrude symmetrically on another model but i'll try that. thanks
are servers actually populated now or nah
Anyone here can help me with Kel'zulthad by any chance? Have the bones in place but I need someone with experince to see if there's any problems or issues with it.
@nova wigeon hahahahha good joke
i got a like
@nova wigeon Unless you update CATS to deal with this mess
error i think
whats going on with my model https://www.youtube.com/watch?v=jP6XL_3OtBw&feature=youtu.be
@nova wigeon It's not an MMD model
supposed to look like this: https://gyazo.com/3f54e406db78883e9b4b250db692b497
heres structure https://imgur.com/a/Vmsac
Doesn't have to be MMD @normal socket
All cat's does is remove useless bones.
tho the preview pic works
and translates bone/textures/meshes
so idk
@nova wigeon Yeah I already ran it through cats to remove like a few hundred bones this is whats left. The necessary stuff I gotta reparent
Can anyone help with this? https://imgur.com/KMAxAj1 i'm so lost and so new RIP
anyone know why it doesnt show up in a mirror? its 2 models together
OH thanks, but now It's saying "Left Shoulder Transform 'left shoulder' is not a child of Chest Transform 'Chest'" Sorry if these are dumb questions. I appriciate the help nonetheless
Exactly what it says
left shoulder isn't a parent of the chest
Which you need to fix in blender
Unity will flag your humanoid rig configuration if it does not meet the Mecanim requirements for a humanoid. Please read and be familiar with this part of the Unity Manual when setting up your avatar: https://docs.unity3d.com/Manual/ConfiguringtheAvatar.html There are sp...
Ah, thanks! Sorry for the really simple questions.
Is there a way to test full body rigging in unity before uploading
With animations applied or just in general?
Just in general
You can test the rig in the muscle menu stuff I thonk
Oh tracking, not sure
do you guys extrude bones off the spine for the hips and then connect the legs to that or are your legs disconnected from the hips but still parented to it?
No
You extrude your chest from your spine and your spine from your hips
you parent your legs to your hips
you parent your shoulders with your chest
you parent your neck with your chest
I got that but it seems in some peoples models that have basically like this
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didn't come out how I wanted...
grr
anyway I'm figuring it out, first time manually rigging.
oh no!
the model i have is broken into multiple separate meshes and instead of stretching and moving as one model when i pose it it's breaking apart into pieces
https://gyazo.com/59e62f8ee3989901c36003909f55b675 Helllp the arms are supposed to be down
I have an avatar that came in SMD format, I need to know how to set it up properly
@golden adder what does it look like in the humanoid config?
Can anyone tell me why when my avatar looks down the mouth opens and gets wider as i look down?
what about the tpose itself, what does that look like?
do you have eye tracking on your model Neusaric?
thats the normal view, what does ti look like in the humanoid config
Yes. @calm needle
double check your visemes in blender. It might be toggling the mouth viseme instead of the lower lid viseme
thats what it looks like @calm needle
because there were no hands in the skeleton so i added bones from the "elbows" just to fill those slots so i could use it
hit the enforce tpose option
where is that
on the bottom right where it says pose. it will bring up a drop down that says enforce tpose
I don't think I understand, mrtuckleton. Do you mean make sure there is nothing other than ah, your, and there in the visemes?
for eye tracking to work properly, you need left blink, right blink, lower lid left, lower lid right
if you are missing the lower lids, it will try to go for the next thing in the list and 90% of the time those are the mouth visemes
depending on the model you may not need lower lids
I've done several models and never needed lower lids.
yes but the viseme itself still neeeds to exist
what now after enforcing tpose?
reupload and see if it fixes it. unity is a wierd beast and sometimes simple things like that fix it. if not then it might be something else
weird alright lemme try it
for example, with my earthworm jim
despite not having eyelids or anything, the visemes still had to exist for eye tracking to work properly. Otherwise it would be trying touse the mouth viseems for the blink instead
on export, blender will also auto remove empty blend shapes so usually its best to move a single vert 0.0001 in a single direction if you dont have true blink
what is the problem you are having with teh SMD?
@calm needle Negative. Same issue.
are you in vr or desktop?
desktop
So i should move a vert in the eye or mouth or anywhere?
yeah, its a cheap but affective way to get the viseme to be registered as valid
eye tracking won't work no matter what I do
just make sure the eye visemes are the first 4 below the basis key
To clarify, i need move a vert in the eye?
the vert can be anywhere
smds are a bit wierd, they have a bad habit of having extra bones that are pointless and have no weight to them
I don't think I have that issue, at least not in Blender
this cloud model is a good example
I'd try editing the FBX directly, but that screws things up in the Unity project
yeah that's not the issue here
the model has the bones it needs and the bones that I want
I have no idea how to fix this :/
in what way is the eye tracking not working?
just not at all?
cause the bone structure and naming needs to be exact
the muscles work well in Unity, but in game they do not move
tell me more about bone structure
for eye tracking, the armature has to be named Armature, the main mesh needs to be named Body, and the bone structure has to follow exactly Hips,Spine,Chest,Neck,Head with the eyes being named LeftEye and RightEye
oh
the armature
thanks for the tip
Unity doesn't like it when I mess with the names, but I'll get it to work
Hey my dudes, Arm twists do need to be in line with the arm correct? Does it matter where in the arm it is if so?
For some reason every time my character takes a step, her eyes look upwards and she opens her mouth. why is this happening
And when she blinks it's just the left lower eyelid and the right upper eyelid. what did i do wrong here
@calm needle Checking in to let you know that you helped. Thanks. ❤
😄
so i have a model and i rigged it using maximo cuz im bad at rigging, and now everything looks bad can someone help me fix it?
Dont know how i fucked it up.
if i had a nickle for every time i asked myself that
?
can someone please help me fix my model
Do hip bones have to be sideways?
Skimming through videos looking but thought might be quicker to ask
hip is usually virtical
Can anyone help me, having my legs going through the dress when I'm running
https://puu.sh/z4M4V/a6164a7628.jpg
if you have dynamics bones on the dress, you need to add dynamic bone colliders to the legs
I have put colliders on the legs, but the dress still going through
did you tell the dynamics to use the colliders?
I did
Anyone here familiar with solutions to common full body tracking problems
@fading verge dont worry too much about it unless you're using VR, its probably one of the bones being rotated a bit off to the side
what do the dynamic spheres look like?
Hm, I fixed the mouth problem when moving but now the model isn't using the lipsync at all. eyes still track and blink properly
awhat full body tracking issue do you have Icy? Im not too familair with FBT but i can at least try to answer questions
did names get changed at all? did you remember to restup the visemes?
Anyone know what's causing this? In Blender everything looks normal but then in Unity looks like all the face keys are active.
https://pasteboard.co/H3ATYOT.png
https://i.imgur.com/g1eivcw.png
you do have them selected here too right?
Yep, they're here too
oh, i had the wrong body assigned to the face mesh, im stupid
😛 ive done that too many times
still a learning process for me, first time doing this. im glad its working as much as it has
i could be forgetting, but i think the radius value needs to be set for the dynamics
Does anyone know of a tranparent shader that won't go invisible?
Is there a way to widen the dynamic bone radius for collision? just widen and not increase in all directions?
With Radius
https://i.imgur.com/TVZeusp.png
Without radius
https://i.imgur.com/TvSPuls.png
so does it not matter that much? i was worried im not going to have good looking collision
it varries from item to item.
Hey my dudes, I wanted to change the head of my avatar and I have the head n place and all that. So how do I attatch the head to the rig so it moves with the body?
in blender it requires two main things
the new head model has to have the armature modifier set to the body's armature
second, is the weight painting
Aight thanks fam bro, I'll come back if I have any more issues
Not quite sure what I did..suddenly the avatars head and hands are wiggly disconnected flailing things when in motion. Everything else seems fine.
do you have dynamic bones?
Is there a way to keep a dynamic bone thing from clipping inside itself? I've got a squirrel tail, kind of curls at the end, and it likes to curl too much into itself. not a huge deal but doesnt look great
dynamic bone colliders
Aight I got it! Thank you!
Yes I do
make sure the first root is itself instead of what it's attached to
your dynamci bone is probably set to the chest and is then affecting every child which would mean the head and arms
I imported a model from blender into unity and for some reason hes more.. blocky.
any ideas why?
https://i.imgur.com/Tq8FuMv.png
blocky like that?
oops
have you tried removing doubles?
I simply pressed fix in blender on cats
it looks fine in blender so idk why it looks shitty in unity
you might technicly have some holes
how do i remove the doubles then
select the mesh, go to edit mode, select all the polys, hit W, and select the remove doubles option
ty
i gona sleep now
Hey, does anyone have experience with custom skeletons? I've been trying to rig this Gargamon model for like 5 hours at this point and I can't get it to animate at all
Sorry this isn't edited or anything, I could really use some help
^This video should help to show what I mean
I can get the skeleton to move with no problem, but the model itself won't move with it
looks like its not weight painted or the model isnt set to the armature
have you selected the model then the amature and pressed cntrl + p to add automatic weight?
I have it paired with Automatic weight
and I would post what the heirarchy looks like but I cant post pics
Can anyone hop in a call with me to help with getting my item attatched to my model?
MrTurkleton is it alright if I pm you a screenshot?
In blender I ticked "disable eye movement" and in testing they don't move but in game the eye tracking is still there, how do I disable it?
sure dusty
https://imgur.com/05c7DUs How do I get the sword attatched to the hand?
Nevermind, fixed it by changing the eye bones in rig
tiger, there is more than one way. Do you have vr and want it as an override or just always there?
I'm getting the error message "character not in T pose" in unity
i was running into that a lot. the items have to be parented to armature/bones or something.
the attach thing, not the t-pose thing
i know what i have to do, i think, but not quite the keys or tools to do it- remove the animated bones from weighting anything but hair/clothes/tail, and vice versa
I clicked "enforce T-pose" and it worked
i recall running into that, but not quite why it was being wonky
a couple MMD models that i imported into blender got infuriatingly close to working, but have glaring flaws 😛
yo, has anyne used Mixamo?
like hair that affects the face, a skirt that affects part of the boots...
Mixamo does alright as long as your character has no big accessories or extra limbs, and is proportioned like a real human or close to it
oh x3 ok thanks..also are mouth/eye movements only exclusive to vr? or can i import them in?
Mouth and eye stuff works on every model if you set it up
No prob
nope, you have to make custom animations for them
never seen it, but if you saw one someone had to make a custom walking animation for it
the only non humanoid avatar I know of ingame that's animated is the afk avatar
Advanced Avatar Creation: Making Non Humanoids This tutorial was made using Unity Version 5.6.3p1 This tutorial assumes you already have the current SDK imported and knowledge of how to upload a basic avatar. You will also need an avatar you wish to upload as non-humanoid with it’s own set of a...
I'm wondering if I can get some help with this model. I'm trying to avoid making the mistake where the blinking motion didnt work as intended or didn't want the character to blink. Can I get some help with this? I'm starting over from square one.
Is there any way to prevent dynbones from clipping into the body?
Via colliders perhaps?
ya, that's the one thing that's worked reliably
put something like a collider sphere in the head, and use a column or two in the body area
then set the bones to use spheres that look about right
then how you didn't hoplessly fuck up the job you did in blender before, thus rendering all that work pointless
_>
help i am having a weird issue with my right wrist
it looks fine in unity but not in game
... tbh is hilarious and i'll keep a broken version but i will love to get a working model too
screenshots for ants
is the distortion static or changing based on where your hand is
it is kind of static, i have no vr headset
but when i hold an item in my hand it stay the same
might be something you would have to fix in blender
not sure then, this happened to me but it moved more than a stretch armstrong https://imgur.com/a/YWReM
that avatar had a missing right elbow, i duplicate the left one and placed in the correct spot, also parented it correctly
each vertice has weights for which bones influence it- so ones near arm and body weight to both, but one ONLY near an arm only weight to the arm
so if the points are set incorrectly, they can take movement from the wrong bones
i tought it was weight related, i d k how to fix that
unfortunately, i only have the vaguest idea of how to correct this
there's a weight painting tool in blender, that i don't know, and you can set each weight individually
no
each point on the mesh, all the little dots between the triangles
omg
those ALL have weights
but there's a paint tool to do it much faster, that's what i need to learn next
alright 😦
you can look in blender in weight paint mode. spent all day rigging my hands with it
erm, do you know any webpages with the keyboard shorts for weight painting?
check each bone, see if any of them have a weird pull on the arm and no idea
i am slightly bad with keyboard shortcuts
pose mode is useful, i forgot to look closely and missed that dang sleeve
i did learn how to use transparent wing textures- use gimp to save them to psd, and import THAT, since programs seem to screw up PNG a lot
it looked like it worked in unity, i never got a model that worked well enough otherwise to upload
Im rigging a guy in blender but in weight painting mode i can't select individual bones, it shows me the whole armature pls send help
start in pose, click a bone then click the mesh, then go to weight thingy
posing mode, that is
i tried that but it doesn't work for me
Couldn't they just clickbones and enter "Edit mode" insted of "Object mode" ?
Down in the left corner, change to edit mode, AFTER you clicked on the bones.
how do you bring up the weight thingey?
That should do it.
i couldnt go from edit mode to weight idk
which window is it in?
soo i have a weird thing happening to my newest avatar. in t pose in blender and unity she looks fine, but in game her upper chest/shoulder area try to squish into each other and makes a mess of the center. its uglying up her little bow on her neck/upper chest... there a way i can detach that area from the bones so it stops moving around?