#avatar-rigging

1 messages · Page 78 of 1

charred patrol
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regardless

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i tried to redo the weight paint, nothing

main cape
nova wigeon
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Don't select the bones inside the heiarchy

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just right click the bones in the viewport

charred patrol
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@brisk mesa i really need help with the weight paint

main cape
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when i right click in the viewport it selects the whole armature

charred patrol
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nothing is working

nova wigeon
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Then go into edit mode

main cape
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ah there we go

nova wigeon
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@charred patrol What's the problem? I don't have enough information from "my model is fucked up in unity"

charred patrol
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it's the weight paint

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not the model

nova wigeon
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What about it

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What exactly is fucked up? What happens?

charred patrol
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this

nova wigeon
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Are your bones rotated correctly?

wind vale
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That seems to be an issue with weight paint

main cape
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so i selected the shoulder then shift clicked the chest then i hit ctrl p and hit keep offset should i the click the neck then shift click the chest ctrl p and hit keep ofset?

nova wigeon
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Yes

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same with the other shoulder

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also make sure your model has it's rotation, location, and scale reset @charred patrol

main cape
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ok did that should that fix it?

nova wigeon
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Send a picture

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so I know you did it correctly

cerulean hawk
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ok

main cape
nova wigeon
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Your shoulders, not upper arms

main cape
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ah

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are the small ball like parts the should bones?

nova wigeon
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The whole bone is the bone

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Not the circles

main cape
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ah will reload the model and do the shoulder sorry if i am being a idiot here 😰

nova wigeon
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It's fine lol

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An unbelievable amount of people come in here asking for help. Amazes me how they even end up getting a model into vrchat tbh

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lol

main cape
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haha i have quite a few in game with weapons and stuff just never tried the rigging stuff before

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ok i did it to the shoulder this time take it i would just export it again and try it in unity or are there any other additions i need to do?

nova wigeon
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did you remove the upper chest bone?

main cape
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no how do i do that?

nova wigeon
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You select it and press delete? Lol

main cape
nova wigeon
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Looks like it

native nebula
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Anyone else has a Eye Tracking problem? All my avatars seem to have eyes that go all over the place o_O

main cape
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i think i deleted the whole chest when getting rid of that bone?
@nova wigeon

royal agate
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So VRChat build thing says the hiearchy doesnt work

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im guessing i need to change the hips cos right now they are where the lower spine would be

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can anyone confirm?

royal agate
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exactly what im getting lmao

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acarius you dont have a chest bone selected

astral sand
royal agate
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go into blender and rename the chest bone whatever its called to Chest

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Neusaric thats your hiearc hy

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get cats and fix bones on blender then re import

astral sand
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that is after doing cats

royal agate
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oh lol

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xD

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just looked into the picture xD

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yeah no idea lol

nova wigeon
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@main cape just set your spine bone

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Chest bone*

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whatever it's called in blender, just set it as it in Unity

noble willow
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loud yelling in the distance

nova wigeon
noble willow
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I did everything right and his neck is still broken

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idk what to do

nova wigeon
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Did you enforce tpose?

noble willow
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how

nova wigeon
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Or did you reset the location, rotation and scale inside blender?

noble willow
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?????

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its an mmd model, i set the joints to their parents and brought it into unity

nova wigeon
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Google these things... Google is your friend

noble willow
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boi i work at google, google aint my friend lol

nova wigeon
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Right

noble willow
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probably wont beleive me if i say im a girl on the internet either so it doesnt matter

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but neither of those "fixes" you give are the issue

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the issue is that his neck joint is broken for no reason

nova wigeon
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I don't believe it until I see it.. Common motto ¯_(ツ)_/¯

noble willow
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sad

nova wigeon
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If you believe everything someone says, that's sad.

noble willow
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and if youre not going to be any help, get lost

nova wigeon
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Lmao

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I told you what you should to. I was merely giving you troubleshooting options

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There could be countless reasons why your neck looks like that in Unity. I was giving you ways to fix it. That's not helping? I don't think anyone here can look at your model from that picture and say "Yep! I know the problem! This and this is the problem, rotate your neck precisely 2.04928% clockwise and you'll be good to go!"

main cape
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ok i did what you said tanner although for some reason i does have a chest bone that middle bone we editted was the spine

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it doesnt have a chest bone *

nova wigeon
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Send a picture of your model

fading verge
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if im correct if i wanted vanashing arms they would have to be an animation right?

nova wigeon
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Don't know the answer to that one. Sorry @fading verge

nova wigeon
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What's the name of that bone?

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Okay so you never did have an upper chest bone?

fading verge
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yikes one giant bone for the whole spine?

main cape
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aparrently not

nova wigeon
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You're supposed to have hips > spine > chest

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you have hips > chest

main cape
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thats cause i changed the spine the one marked chest in that was orignally spine

nova wigeon
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Rename that bone to spine and just extrude a bone from that bone to make the chest

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and then parent your shoulders and neck to the new bone

main cape
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ok i renamed it back to chest how do i extrude a bone?

nova wigeon
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Rename it to spine. Not chest

main cape
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i named it back to spine i mean't

nova wigeon
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Select the top circle of the spine bone

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press E and move your mouse upwards

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left click when you have it in place

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also, move the bones to where they would be in real life. I don't think a spine bone goes all the way up to the shoulders lol

grand dagger
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lower mark is not first child of upper arm or hand is not first child of lower arm: you may have problems with forearm rotations

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help olz

main cape
royal agate
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the hiearchy is missing apparently

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i dont get it

nova wigeon
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@grand dagger You... literally just typed what was wrong. Which part do you not understand about "lower mark is not first child of upper arm or hand is not first child of lower arm"

grand dagger
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idk where to go to fix it

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idk all this unity stuff im at the bones rn

nova wigeon
royal agate
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I know

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and its all fine

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but VR SDK says it doesnt work

nova wigeon
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What's the exact error?

grand dagger
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my bones dont have names theyre just sqaures

reef mango
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use translate in CATS blender plugin

royal agate
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'Spine heiarchy missing elements.'

main cape
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how do i parent the bones now that i made a chest bone?

nova wigeon
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same way you did earlier

proper depot
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Anyone know how to fix rigging in blender so that moving a bone doesn't cause unrelated meshes to move?

grand dagger
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where is the CATS blender located

nova wigeon
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What are you typing on? A clay tablet? Use google!

royal agate
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Fixed it

grand dagger
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thats the whole reason im in this discord for help..

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but ok

royal agate
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The shoulders werent auto picked so just selected them in the humanoid config

nova wigeon
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You can get help, but googling something will find you the answer faster than I can type it out

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Congrats @royal agate

reef mango
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they do a weird bendy thing

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:S

gaunt belfry
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Weightpaint issue? ionno

fervent helm
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any idea why Mixamo imports my model rotated a bit? It doesnt face forward so its a off.

proper depot
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Anyone know how to fix a bunch of unrelated meshes moving when a bone moves?

main cape
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thats it all fixed and working :3 @nova wigeon thank you very much for your help your a god send bro

nova wigeon
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Nice! @main cape

fading verge
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I'm trying to figure out how people are getting their avatars to lift into the air with colliders, anyone know how?

grand dagger
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spine heirachry missing??

proper depot
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I have a good spine heirarchy

fading verge
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Does anyone have a tutorial on how to add dynamic bone colldiers to hands?

grand dagger
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no i have that error

hidden gorge
grand dagger
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i have it now and it fixed it but a new error popped up

hidden gorge
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what's the new error

surreal imp
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how do you move the arms in unity so that they wont clip through the body?

honest blaze
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Can some1 rig a model fer me

nova wigeon
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Probably not, unless you pay them

distant raven
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try using mixamo first

honest blaze
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cri

tacit sinew
wind vale
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Lol that happened to my model too

zealous crescent
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the original model isnt in a straight t-pose when you uploaded.

wind vale
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Fixed it by moving the knees in the TPose on unity inwards

zealous crescent
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close them legs

wind vale
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Make the Tpose look like it wants to pee

tacit sinew
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so i can fix in unity

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when i configure the humanoid

wind vale
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Ye

raven pumice
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Are there any good non video guides for Dynamic Bones stuff?

coarse sky
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Hello, can someone rig a model for me?

tacit sinew
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rotate or just move @wind vale

wind vale
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Move

coarse sky
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Anyone at all?

main sage
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also @coarse sky not to be a dick, but not alot of people are gonna rig an ENTIRE model for you. plus, alot of models you can get on DA and such already are rigged, you just need to follow a few steps to get it into VRchat

spiral sparrow
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Managed to import a working non-humanoid avatar into vrchat, but no matter where I place the view position, it always appears in game as looking through the centre of my avatar, through the body.

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Does anyone know the cause of this?

autumn parrot
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Is there any easy way to rig the mouth/eyelids of the character like on mixamo?

wind vale
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Mixamo only rigs the basic skeleton

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If you need anything else you have to use blender or similar program

autumn parrot
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I see...

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Then, can I rigg the basic skeleton on mixamo and then rigg the face on 3DS Max? Or I will have problems if I do that?

tacit sinew
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@wind vale when im in vr and go low the legs bend outward still like pictured

wind vale
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Oh ok then the bones need to be rotated

tacit sinew
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back in blender or can i do it in unity

wind vale
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I believe you can do it on unity

spice fjord
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Anyone know how to reverse the camera on an avatar? I just have a static avatar no animations or anything but the camera is facing backwards ingame. Tried rotating it in unity and re uploaded several times but no dice 😦

stark sandal
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Ok ok i need some help.
I rigged and created my own model for vrchat. Only problem is i forgot to/how to texture it. Now i have an untextured model in vrchat. How would i texture it in unity

zealous crescent
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Does the model itself have textures?

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are they in a folder somewhere?

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If so, just drag them into unity and place them where they need to be

stark sandal
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No i mean, there are 0 textures. I guess when i saved it i forgot to add textures in blender

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the UV texture i did have from another program doesn't work

wind vale
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Upload the textures to your assets file in unity

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Then just drag them onto the model

stark sandal
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I did, but it doesn't wrap itself on the texture the way it should

autumn parrot
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I have the same problem

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I think Mixamo messed wth the UV mapping of my model

wide heron
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Anyone know how to rig two different models together for an avatar in VRChat? I 'm trying to get knuckles to sit in this car. It appears correct in Unity but when I upload it into the game, Knuckles disapears and it's only the car. Can someone point me in the right direction?

lilac hound
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clicked fix model

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and now this happened

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whyu are the balls so big

wind vale
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Are those dynabone colliders

lilac hound
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nope

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thats from blender

wind vale
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Huh

charred patrol
wind vale
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Yeah that’s just the weight paint

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Put your armature on pose mode and then you can select through all the bones and see the way they’ll interact with the mesh

charred patrol
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shit

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forgot to combine the arm bracers

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how do i do that?

wind vale
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Go to weight paint, select the arm bone and fill the whole thing with red

charred patrol
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the entire arm with the bracer?

wind vale
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select the bone, then while pressing shift select the part that didnt move, and then set it to weight paint. there you can use the tools to your left to paint the mesh, red means it moves, blue means it doesnt. using the gradient tool you can pant the whole glove thing that you want to move with red, while selecting the arm bone

golden adder
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Making a small avatar but when i upload its feet are in the floor. Any advice?

gleaming sand
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hey can anyone rig me an avatar?

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i tried myself but in inept

gaunt belfry
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What's the model lol

weary condor
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I have a model which has the upperchest mapped in the humanoid rig, however, if i remove that, the spine hierarchy will be incorrect.

weary condor
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I'm not sure if i should remove it or not.

nova wigeon
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Yes

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you have to remove it

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and parent your shoulders and neck to your chest

gaunt belfry
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@gleaming sand send me the model over DMs

nova wigeon
gleaming sand
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my bad im sorry

weary condor
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Wait, does this have to be done in blender? 😨

shadow shoal
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Yes

nova wigeon
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Yes @weary condor

dusk pilot
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The knuckles avatar only has 5 blend shapes in blender. However when I import it into unity There are the other blend shapes to choose from. I'm trying to get my model to have viseme with only a few blend shapes. How is this knuckles model fooling the SDK into thinking it has more shapes then it really does?

weary condor
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This is gonna be scary, since i haven't actually done this.

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Parenting bones.

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ohhh wait

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fix model

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😅

spice jetty
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been working on parenting hand bones for about 30 hours now yeah its great when that button exists

wind vale
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@dusk pilot you can probably set the same key in different options

charred patrol
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fuck

wind vale
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for example the v_dd can be used for v_ff, v_rr, v_kk, etc

charred patrol
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the entire rig broke

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how do i return it to normal?

dusk pilot
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Ill try that, thanks.

spice jetty
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So I couldnt get the hands right so I had the idea about 5 minutes ago to just move the arm bones up and weigh them so that the material flies up so I know I got it right 😄 https://imgur.com/a/VIMTk

spring crescent
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Yeah, hands are tough! I normally make an animation first, moving from T-pose to fingers splayed opposite directions. Keeps you from cross-painting a nearby finger (and tests the rig at the same time)

weary condor
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The mouth of my model is open in vrchat.

wind vale
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i mostly use the weight gradient tool

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it gets the mesh that you cant see

charred patrol
wind vale
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i believe it was ctrl+w

spice jetty
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I had trouble figuring weight gradient out, know of a good tutorial maybe? just in case

wind vale
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then select clear user movements or something like that

charred patrol
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doesn't work

weary condor
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Didn't add any visemes either.

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I can't add visemes to this model because of it having no shape keys.

wind vale
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if you have bones in the jaw you can move the Tpose and close the mouth there

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@charred patrol its just W

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then clear user transformations

raven pumice
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@weary condor remove the jaw bone from the mapping in Unity, unless you need it to flap for lipsync

static flint
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Does anyone have good dynamic bone settings for a Cape by chance?

weary condor
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Won't need flaps.

raven pumice
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Just tell unity there's no jaw bone then

charred patrol
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nope

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W is just the render restrictions

wind vale
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Are you in pose mode?

weary condor
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Do i delete Head Jaw in the bone configuration in unity?

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that's what's causing it as far as i know.

raven pumice
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Set it to none but don't delete the bone

spring crescent
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I'm having the same problem but I DO need flaps O_O

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Oh, and my eyes are black and scary AF, but that's a totally different problem

charred patrol
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weight doesn't seem to wanna work properly

raven pumice
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If you need flaps then you need to adjust the bone position, theres some tutorials on that if you Google it, but it's simple

spring crescent
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Yeah, I'm seeing that now. Thanks

raven pumice
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If I wasn't at work on my phone I'd explain better lol

spring crescent
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Though, mouth movement is totally broken for me right now, so that is the larger problem I guess. I'll google more!

raven pumice
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Mouth and eye stuff is very picky

mild mural
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Mouth movement with the jaw bone never works for me. Only blend shapes.

spring crescent
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Ah. Well I was planning on trying to do that anyway, so maybe I should just move on to that step

raven pumice
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Yeah I've had no luck with jaw bone flapping

fading verge
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Is there another way to add visemes? I bought an avatar from the unity store and It appears i cant get the visemes to work at all

raven pumice
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Visemes look.so.much better anyway

spring crescent
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Do you typically just do morph-targets (blend shapes) for the whole avatar, only moving the face, or do you separate the face as its own skinned mesh?

raven pumice
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Whole model

mild mural
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@fading verge the visemes need very specific names.

weary condor
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Before i do end these questions, how do i change the angle between two bones?

spring crescent
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Ok, good. I figured there would be performance issues, but I guess two draw-calls is more than 1

weary condor
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in blender

fading verge
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I'll paypal someone $10 if they can help me get this shit working 😦

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paying $50 for an avatar and i cant get the eye tracking or mouth tracking to work

spring crescent
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Did it come with visemes and they don't work, or it has none?

fading verge
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lemme show you

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I've tried all of these and they dont work

weary condor
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if there's more than 1 you may want to try out the other ones

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in face_a

spring crescent
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And it may be that they didn't include vowels, just expressions.

raven pumice
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Weird thing: visemes seem to be correct in Blender but they 'snap' instead of smoothly transition. Anything more than 0 looks the same as full. Is this going to cause a problem? Can I fix it?

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Speaking solely in Blender btw haven't gotten it in-game yet

fading verge
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http://prntscr.com/i2fwrw these are my animations, i dont know how to import them into VRChat at all, i've followed tutorials but always hit a wall

Lightshot

Captured with Lightshot

charred patrol
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oh boy

fading verge
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If anyone wants to help me i'll be greatful enough to pay you for your time ^_^

charred patrol
weary condor
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Gonna have to figure out how to turn these legs very slightly.

charred patrol
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how do i put the bones back?

weary condor
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Change the angle by 5'. Ryan

silent fulcrum
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quick question how do i move bones in blender fromone parent to a different one

spring crescent
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Are you trying to get mouth movement working, or just implement face animations?

charred patrol
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@raven pumice

fading verge
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Are you talking to me @spring crescent ?;o

raven pumice
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? Why was I tagged

dim snow
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guys I need assistance

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im trying to add breast bones to the model with a mixamo rig
and doing the same steps aint working. and my model looks oddly deformed when in object mode.
Why wont breast bones work on the mixamo rig? It worked fine earlier on my non mixamo, but now im trying to add them on my mixamo version and it aint working when I try to add them

cosmic mica
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im trying to test dynamic bones in unity (im seeing tutorials pick the bone up and move it to watch the live reaction of it) but its stiff, not moving, is there a play button or something i need to press to test dynamic bones?

dim snow
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Yes^

cosmic mica
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ok

dim snow
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Press play and at top left press scene

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then move model

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But anywho, anyone know how to fix this freaking issue?

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I made the bones, from duplicating the spine/chest bone or whatever

charred patrol
cosmic mica
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have the breast bones connected to the chest bone, dont try to include them in the mapping heirarchy

dim snow
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named them breastleft and breastright, made bone groups for them

cosmic mica
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keep the bones in reset original pose, if you try to enforce tpose it might smoosh them

dim snow
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it worked earlier but on this mxamo one, posing the bones doesnt even move jack shit

cosmic mica
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no pun intended

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oh, mxamo, im not sure then

dim snow
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Like I have it working fine ready to go and rigged, but I want them sweet custom animations man

raven pumice
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@charred patrol sorry I can't really see it well on my phone to help

dim snow
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So i tried adding the bones to mixamo and failed

charred patrol
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here

cosmic mica
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does anyone have any reccomended values for hair that hangs down as if heavy to gravity? (dynamic bones)

ornate tundra
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Just wondering, Do B Bones work in unity/vrchat or only octohedral bones?

weary condor
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Jaw is fixed on my model now, gonna change the angle between the pelvis and thigh bone tomorrow if it’s really necessary

charred patrol
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how come weight paint doesn't want to grab the slightlest color changes

spice jetty
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because weight sucks and I've been struggling with it for 30ish hours. but i could be wrong there could be an easy way im not aware of

charred patrol
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strenght and weight are maxed out, can't color

gaunt belfry
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Goto X-Ray mode it's an option on the bottom bar, it's a box behind a dotted line square

raven pumice
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Is there a way to get a bone to mimic another Bone's movement? Like a second smaller head kind of thing?

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Was thinking of sticking an animal on a model's shoulder if I can get it to look where I'm looking too

charred patrol
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omfg

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i can't even color

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the blue parts red

cold seal
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can someone help me?
Why do i get this message

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Your rig has the UPPERCHEST mapped in the Humanoid Rig. This will cause Problems with IK.

charred patrol
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because it's mapped

raven pumice
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You need to make upper chest set to none

spice jetty
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space ik there is i just didnt understand the process, saw a video last night you want the link?

charred patrol
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this

gaunt belfry
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Silent, push Z, then click that button at the bottom and try to paint it then, the vertex might be overlapping or inside

cold seal
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how

raven pumice
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@spice jetty that would be great, pm me it? At work

charred patrol
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@raven pumice i'm trying to color the bracers but it's not letting me, there's mini areas that i can't even color

cold seal
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@raven pumice How?

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im kinda new

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remove UPPERCHEST mapped in the Humanoid Rig.

raven pumice
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It's in the skeleton/muscle settings in unity

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Find upperchest, set it to none instead of a bone

charred patrol
raven pumice
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Sorry I can't go more in-depth I'm on my phone at work

charred patrol
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this little pice of crap won't turn red

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is there a better way of wight painting

gaunt belfry
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@charred patrol you tried what I said to paint it right? It usually let's me paint it when I do that

cold seal
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How do i go back to the bone section?

charred patrol
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@gaunt belfry nope, that method doesn't work

cold seal
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oh nvm

wind vale
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use the weight gradient

charred patrol
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how do i use that

dim snow
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Hmm it says my bone hierarchy is fucked up but everything is green lol

gaunt belfry
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You checked the neck section ye?

dim snow
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where is neck section

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cant find it

wind vale
spice jetty
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hahaha sephirothskr its like a doctor saying "Well you might have the bubonic plague but you seem really healthy"

charred patrol
gaunt belfry
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@dim snow it's a button where it previews the picture of your Skeleton

charred patrol
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weight gradiant does nothing

gaunt belfry
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Silent show me what the vertice looks like in X-Ray mode and with the button at the bottom unpressed

dim snow
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Now its saying make sure the parent of both shoulders and neck is the chest

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ffs

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if i cant get mixamo boobs I at least want this to work damn it lol

gaunt belfry
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Lmao

spice jetty
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oh silent try selecting what you can with C in edit mode on your mesh then hide it. in theory since you couldnt touch the other with a brush that might help?

cold seal
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removed UPPERCHEST bone to none and now it says:
Spine hierarchy incorrect. Make sure that the parent of both Shoulders and Neck is the Chest.

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How to fix?

charred patrol
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nothing is helping

spice jetty
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so when you hid what you selected nothing was there?

shadow shoal
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@cold seal That upperchest bone has to be on chest

gaunt belfry
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Send me the model and I will try to paint that spot in a bit lol, if you want that is

dim snow
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@cold seal Same dude lol. if you're using mixamo, set the bottom spine to spine 2 and top spine to spine

cold seal
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so confusing @_@

charred patrol
#

great i can't unhide the bones

#

just great

neon cloak
#

^^

cold seal
#

still dont understand

neon cloak
#

I gotten 0 responses

charred patrol
#

i can't make the bones reappeaar wtf

#

ok there we go

cold seal
#

ctrl+H ?

#

these bones damn

charred patrol
#

goddamnit

#

why is this such a pain

#

now the model is bigger than it's own skeleton

#

ugh

#

why is there no history

dim snow
#

"make sure parent of neck and shoulders is the chest
agh how do i do that

cold seal
#

@dim snow mixamo?

dim snow
#

no

#

non mixamo

#

mixamo easy af

cold seal
#

how do i make it the parent 😰

nova wigeon
#

Google

#

Please use it

cosmic mica
#

anyone have any reccomended values for dynamic bone hair to hang down as if heavy with gravity?

cold seal
#

wow it takes hours to import 1 character......

cosmic mica
#

o_O did you update your sdk?

cold seal
#

yes

fading verge
#

Is it possible to rig things that arent humans or animals?

#

I kinda wanna be a car

cold seal
#

ive seen people be a house

raven pumice
#

@fading verge yeah but it's either sloppy looking and easy or good looking and really difficult

fading verge
#

Im okay with difficult as long as its possible

raven pumice
#

Like if you have a whole skeleton and just rig a fighter jet to the head bone it would work even with the bones unused as long as they exist

rocky heart
#

im having bone problems

#

when i try to extrude a bone from another bone, it extrudes off the wrong end

raven pumice
#

Just would look weird sometimes

rocky heart
#

Im trying to connect the hips to the chest, but i can't extrude it properly

#

whenever i extrude from the point instead of the actual bone, i have to parent it, but it ends up just connecting on the same point, making it practically not exist and look REALLY weird

charred patrol
#

why is weight painting such a pain

rocky heart
#

^^^^^^^

charred patrol
#

i feel like i have to redo the rigging

#

i don't want to

gaunt belfry
#

Y

#

Is it moving oddly?

charred patrol
#

no

#

weight painting is ass

#

why can't you move freely during weight painting

gaunt belfry
#

You should be able to

charred patrol
#

how?

#

shift F?

#

nope

gaunt belfry
#

I just hold down middle mouse

charred patrol
#

middle mouse only rotates

gaunt belfry
#

Is there any problem with the weight painting on your model at the moment?

charred patrol
#

nah, it's just annoying

gaunt belfry
#

It gets better with practice

pallid badge
#

Hey how do you parent bones to something by copying the main bone you're merging it to again?

#

I just want to parent these skirts to the hip, but forgot how to copy the hip again to avoid issues while sitting

nova wigeon
#

shift + middle mouse pans

#

then you can middle mouse to rotate

potent solar
nova wigeon
#

Where's your neck?

wind vale
#

you need to increase the Z value of the view point in the avatar controller

raven pumice
#

Missing some bone structure there

potent solar
#

my neck is there its just small

nova wigeon
#

Also if your head isn't connected to your body it'll cause issues

#

You should merge the verticies

potent solar
#

how do i merge the vertices

nova wigeon
#

You go into edit mode

#

and merge the verticies

arctic kindle
#

can't post screenshots eh?

#

well i'll just explain

potent solar
#

u can use imgur

nova wigeon
#

Yeah I can't either. Stupid that they took that out

#

Imgur takes too long

merry cape
#

do I need to like
name the neckbone neck for everything attached to be removed ingame?

nova wigeon
#

When did you appear? @merry cape

arctic kindle
#

i'm going through with morris's video for my like 7th try and he says to replace my models spine1 with spine2, but the problem is that the listings are spineA, SpineB, SpineC of which trying SpineB I get an error when trying to publish

merry cape
nova wigeon
#

Lol

arctic kindle
#

Note: I have uploaded models before with no error so i'm genuinly confused

nova wigeon
#

Huh? lol

#

You need hips > spine > chest

#

that's all you need

arctic kindle
#

?

#

here i'll just type out the error see if you could just explain that in simplest form (I'm p dumb)

#

"Spine hierarchy incorrect. Make sure that the parent of both shoulders and the neck is the chest"

nova wigeon
#

Okay read that last sentence

#

read it nice and good

#

what does it say?

arctic kindle
#

...

nova wigeon
#

Tells you exactly what's wrong

#

EXACTLY what's wrong

potent solar
arctic kindle
#

okay but that doesn't help me in the slightest, I said i was stupid and I dunno how to fix it

#

that's why i'm asking for help

potent solar
#

i cant merge verts

nova wigeon
#

This is where google is your friend. Google "how to parent bones in blender"

arctic kindle
#

they're parented in blender

nova wigeon
#

@potent solar go into object mode, select both meshes and do ctrl+j

rocky heart
#

im about to lop my fucking head off with these stupid ass bones and their retarded ass roots

nova wigeon
#

Holy hell lol.. Thinking about making a video on how to rig a model for vrchat..

cold seal
#

im stuck

nova wigeon
#

It's seriously not as hard as you people think it is.. if anything, rigging is literally the easiest part to do in 3D modeling

cold seal
#

im having difficulty with the Rig

oak blaze
#

silly shotgun have you ever use blender before?

rocky heart
#

making it isnt the problem

#

fixing the fucking thing is horrendous

cold seal
#

wanna blow my brains

rocky heart
#

especially when i have to shotgun what the problem is

cold seal
#

damn bones

oak blaze
#

curk dont do that

potent solar
#

@nova wigeon is that all i have to do to merge them

nova wigeon
#

Merge the verticies and it should be good, yes

charred patrol
#

i don't understand the weight painting one bit

arctic kindle
nova wigeon
#

Mp

#

No

arctic kindle
#

shit

cold seal
#

first day using blender and unity hehe

charred patrol
#

@gaunt belfry you wanna try weight painting the arms?

rocky heart
#

those are some long arms

arctic kindle
#

ye

rocky heart
#

thank god my fuckin model finally works

fallow lake
#

uh. so i am trying to put an armature on my model in Blender but the X-mirror option won't work properly...wtf is going on

charred patrol
rocky heart
#

for the most retarded reason it kept attaching the ENTIRE armature for the spine

#

and it was pissing me off for the longest time

fallow lake
#

Why won't my armature properly recognize the X axis? It keps wanting to mirror on the Z axis and shit...

#

Should I just manually split the shoulders and arms?

rocky heart
#

sometimes i wish i could yell at the armature "FUCKING WORK"

#

and it would just fix itself

shadow shoal
#

Cat's blender tools in a nutshell

fallow lake
#

Like I have the actual Axis display on and I'm extruding on the X axis but...it just wants to be a bitch

#

Should I disable Cats?

#

I'm not even using an MMD

shadow shoal
#

No?

#

It supports more models now

fallow lake
#

It doesn't support this one I can't say why I'll get yelled at.

shadow shoal
#

Fbx?

fallow lake
#

Nope.

#

Something I made myself, I'll put it that way.

#

It's like when I extrude it's double creating bones...wtf?

#

and now the mirror option is off

charred patrol
#

@fallow lake you have to select one end of the bone, not the full bone

cold seal
#

cant share image

fallow lake
#

tried that it's still being wonky...let me try exporting model as FBX and see if I can auto rig with CATS

shadow shoal
#

@cold seal Yes you can

cold seal
#

not me

charred patrol
#

@cold seal wat, just post the image link

cold seal
#

bones appear black

fallow lake
#

guess i need to get a newer version of cats, can't import FBX with this one

#

huh

shadow shoal
#

@cold seal You removed your mesh and body parts?

#

@fallow lake Yes, check for updates

cold seal
#

no

#

just hide body so you can see bones

#

bones have always been like that

gaunt belfry
#

@charred patrol send me the mode

tame skiff
#

Who has successfully gotten eye tracking to work?

shadow shoal
#

@cold seal Your "issue" is not an issue

charred patrol
#

@gaunt belfry which mode?

fallow lake
#

Is Cats 0.6.0 most recent?

#

It was uploaded 6 days ago >_>

shadow shoal
#

Yes

thorny gate
#

I have a question

gaunt belfry
#

I meant model lol

thorny gate
#

Anyone know why if I am in "standing" mode, my avatar is crouched?

charred patrol
#

lol

thorny gate
#

but sitting mode it's fine?

potent solar
#

@nova wigeon its still a little broken, better than before but still messed up

#

is it becuase the neck is so small

charred patrol
#

@gaunt belfry i can send you the fbx

gaunt belfry
#

That'll work

cold seal
#

@shadow shoal it is

shadow shoal
#

Dude come on are you seriously kidding me

thorny gate
#

first of all unmap upper chest.

#

lmfao.

fallow lake
#

remove the upper chest

#

ffs

cold seal
#

i did

shadow shoal
fallow lake
#

You clearly didn't apply

charred patrol
#

@cold seal upperchest should have nothing

shadow shoal
#

Clearly did it

cold seal
#

ok 1 sec

#

ill show you

charred patrol
#

click apply, then done

fallow lake
#

And make sure your project file is clean and you are actually working on the right scene

charred patrol
#

@gaunt belfry i dm'ed you the file

gaunt belfry
#

Aight

charred patrol
#

fyi don't try to map it with t-pose in unity lol

#

it becomes a big mess XD

gaunt belfry
#

Lol

cold seal
#

when i remove upperchest

shadow shoal
#

Then just do what it says there

charred patrol
#

this

cold seal
#

do i have to go to blender?

charred patrol
#

yes

shadow shoal
#

No

charred patrol
#

or no

shadow shoal
#

If you selected the right bone

tame skiff
#

Did you just delete the bone without reparenting?

shadow shoal
#

Make sure chest is connected to neck and shoulders

fallow lake
#

uhhh can i not extrude bones on the x-axis mirror?

#

i swear i should be able to...its not working for some reason.

charred patrol
#

@gaunt belfry can you also make sure, i rigged the model correctly?

fallow lake
#

do i need to have bones parented first?

#

You need to fix your heirarchy. And honestly the name doesn't matter so long as you assign the proper bone

shadow shoal
#

It's not specifically named 'Chest' might be named bone5 or spine2

raven pumice
#

Bone names only matter for eye tracking

fallow lake
#

^

charred patrol
#

what did you use for the rig @cold seal

#

Mixamo?

fallow lake
#

i just want my navajo hero to work properly

rocky heart
#

Im So HAPPy

#

iT FinAllY FuCkinG WORkS

cold seal
#

@charred patrol Blender

charred patrol
#

then you didn't make a chest bone

rocky heart
#

animations carry over gloriously,

keen lark
#

I have a model that works perfectly in normal VR but in full body tracking mode it does this

cold seal
#

@charred patrol MMD didn't make the bone

keen lark
charred patrol
#

@cold seal then create one

thorny gate
#

Can someone please tell me why my avatar is crouched on the floor when in Standing Play mode but not Seated Play mode?

rocky heart
#

10/10

shadow shoal
#

@keen lark Did it mention full ik body tracking will be disabled when uploading?

keen lark
#

no

#

The trackingg works

#

it just rotates the pelvis 90 degrees off the bat

fluid zodiac
#

@thorny gate make sure your character's feet are at y 0

fallow lake
#

Anyone know why i can't extrude bones in x-axis mirror mode?

keen lark
fallow lake
#

i am about two seconds away from using mixamo. i really don't want to though because those rigs always look wonky af

keen lark
#

Thats what the bones look like

#

Maybe its because the hip bone is so big?

cold seal
#

where do i make a bone

keen lark
#

Side view

#

can nobody help me?

#

OH

#

you know what it is?

#

I think the back tracker is moving the middle bone

#

not the hip bone

thorny gate
#

thank you @fluid zodiac

cold seal
#

Can someone do it for me?

nova wigeon
#

Shift A

#

armature

#

bone

fallow lake
#

alright apparently no one knows the asnwer to my question 😕

#

to google I guess it is.

nova wigeon
#

Should have been your first option

fallow lake
#

still not finding shit...

#

not sure why i can't extrude properly and have it symmetrically mirror.

nova wigeon
#

how can't you extrude properly

fading verge
#

Broodas!!

fallow lake
#

It's not creating anything on the other side even with x-axis mirror selected

#

my google search says after you exit edit mode they will appear in object mode but that's not the case...

#

i know how to extrude bones, it's just not mirroring.

nova wigeon
#

Only do 1 side

#

then select all the bones on the side you did and press w > symmetrize

#

In edit mode

fallow lake
#

huh

#

okay

#

i remember being able to extrude symmetrically on another model but i'll try that. thanks

dim snow
#

are servers actually populated now or nah

wispy mica
#

Anyone here can help me with Kel'zulthad by any chance? Have the bones in place but I need someone with experince to see if there's any problems or issues with it.

nova wigeon
#

cat's plugin

#

click fix model

#

bam @normal socket

normal socket
#

@nova wigeon hahahahha good joke

main sage
#

i got a like

normal socket
#

@nova wigeon Unless you update CATS to deal with this mess

main sage
#

error i think

potent solar
normal socket
#

@nova wigeon It's not an MMD model

main sage
potent solar
nova wigeon
#

Doesn't have to be MMD @normal socket

main sage
#

but it looks like this

nova wigeon
#

All cat's does is remove useless bones.

main sage
#

tho the preview pic works

nova wigeon
#

and translates bone/textures/meshes

main sage
#

so idk

normal socket
#

@nova wigeon Yeah I already ran it through cats to remove like a few hundred bones this is whats left. The necessary stuff I gotta reparent

surreal fox
nova wigeon
#

Click the circle on the right

#

search for chest

#

lol

main sage
#

anyone know why it doesnt show up in a mirror? its 2 models together

surreal fox
#

OH thanks, but now It's saying "Left Shoulder Transform 'left shoulder' is not a child of Chest Transform 'Chest'" Sorry if these are dumb questions. I appriciate the help nonetheless

nova wigeon
#

Exactly what it says

#

left shoulder isn't a parent of the chest

#

Which you need to fix in blender

surreal fox
#

Ah, thanks! Sorry for the really simple questions.

keen lark
#

Is there a way to test full body rigging in unity before uploading

raven pumice
#

With animations applied or just in general?

keen lark
#

Just in general

raven pumice
#

You can test the rig in the muscle menu stuff I thonk

keen lark
#

full body tracking sorry

#

not rigging

raven pumice
#

Oh tracking, not sure

fallow lake
#

do you guys extrude bones off the spine for the hips and then connect the legs to that or are your legs disconnected from the hips but still parented to it?

nova wigeon
#

No

#

You extrude your chest from your spine and your spine from your hips

#

you parent your legs to your hips

#

you parent your shoulders with your chest

#

you parent your neck with your chest

fallow lake
#

I got that but it seems in some peoples models that have basically like this
|
|
|
| |

#

didn't come out how I wanted...

#

grr

#

anyway I'm figuring it out, first time manually rigging.

#

oh no!

#

the model i have is broken into multiple separate meshes and instead of stretching and moving as one model when i pose it it's breaking apart into pieces

charred estuary
#

hey

#

is anyone here

golden adder
charred estuary
#

I have an avatar that came in SMD format, I need to know how to set it up properly

calm needle
#

@golden adder what does it look like in the humanoid config?

golden adder
#

@calm needle I made quick bones to use for the hand slots

astral sand
#

Can anyone tell me why when my avatar looks down the mouth opens and gets wider as i look down?

calm needle
#

what about the tpose itself, what does that look like?

golden adder
#

like that

calm needle
#

do you have eye tracking on your model Neusaric?

#

thats the normal view, what does ti look like in the humanoid config

astral sand
#

Yes. @calm needle

calm needle
#

double check your visemes in blender. It might be toggling the mouth viseme instead of the lower lid viseme

golden adder
#

thats what it looks like @calm needle

calm needle
#

hmm, those errors are curious

#

why is it pointing at the hands for the elebows?

golden adder
#

because there were no hands in the skeleton so i added bones from the "elbows" just to fill those slots so i could use it

calm needle
#

hit the enforce tpose option

golden adder
#

where is that

calm needle
#

on the bottom right where it says pose. it will bring up a drop down that says enforce tpose

golden adder
#

and done

astral sand
#

I don't think I understand, mrtuckleton. Do you mean make sure there is nothing other than ah, your, and there in the visemes?

calm needle
#

for eye tracking to work properly, you need left blink, right blink, lower lid left, lower lid right

#

if you are missing the lower lids, it will try to go for the next thing in the list and 90% of the time those are the mouth visemes

golden adder
#

depending on the model you may not need lower lids

astral sand
#

I've done several models and never needed lower lids.

calm needle
#

yes but the viseme itself still neeeds to exist

golden adder
#

what now after enforcing tpose?

calm needle
#

reupload and see if it fixes it. unity is a wierd beast and sometimes simple things like that fix it. if not then it might be something else

golden adder
#

weird alright lemme try it

charred estuary
#

SMD models are ass

#

can anyone help me

calm needle
#

for example, with my earthworm jim

#

despite not having eyelids or anything, the visemes still had to exist for eye tracking to work properly. Otherwise it would be trying touse the mouth viseems for the blink instead

#

on export, blender will also auto remove empty blend shapes so usually its best to move a single vert 0.0001 in a single direction if you dont have true blink

#

what is the problem you are having with teh SMD?

golden adder
#

@calm needle Negative. Same issue.

calm needle
#

are you in vr or desktop?

golden adder
#

desktop

astral sand
#

So i should move a vert in the eye or mouth or anywhere?

charred estuary
#

oh hey someone responded

#

so i have a couple issues

calm needle
#

yeah, its a cheap but affective way to get the viseme to be registered as valid

charred estuary
#

eye tracking won't work no matter what I do

calm needle
#

just make sure the eye visemes are the first 4 below the basis key

charred estuary
#

and the arm does not move when I pick something up

#

smd models also suck

astral sand
#

To clarify, i need move a vert in the eye?

calm needle
#

the vert can be anywhere

#

smds are a bit wierd, they have a bad habit of having extra bones that are pointless and have no weight to them

charred estuary
#

I don't think I have that issue, at least not in Blender

calm needle
#

this cloud model is a good example

charred estuary
#

I'd try editing the FBX directly, but that screws things up in the Unity project

calm needle
dim snow
#

I can finally be gore magala from monster hunter

#

yay

charred estuary
#

yeah that's not the issue here

calm needle
#

it had extra hidden bones

charred estuary
#

the model has the bones it needs and the bones that I want

golden adder
#

I have no idea how to fix this :/

calm needle
#

in what way is the eye tracking not working?

#

just not at all?

#

cause the bone structure and naming needs to be exact

charred estuary
#

the muscles work well in Unity, but in game they do not move

#

tell me more about bone structure

calm needle
#

for eye tracking, the armature has to be named Armature, the main mesh needs to be named Body, and the bone structure has to follow exactly Hips,Spine,Chest,Neck,Head with the eyes being named LeftEye and RightEye

charred estuary
#

oh

#

the armature

#

thanks for the tip

#

Unity doesn't like it when I mess with the names, but I'll get it to work

fading verge
#

Hey my dudes, Arm twists do need to be in line with the arm correct? Does it matter where in the arm it is if so?

dim snow
#

Is it possible to lip sync non mmd models?

#

I got an xnlara model id like to lip sync

raven pumice
#

For some reason every time my character takes a step, her eyes look upwards and she opens her mouth. why is this happening

#

And when she blinks it's just the left lower eyelid and the right upper eyelid. what did i do wrong here

fading verge
#

I clicked fix button on catplugging, this still occuring, wat do?

raven pumice
#

oh maybe my visemes were out of order hm

#

Should Basis be at the very top?

astral sand
#

@calm needle Checking in to let you know that you helped. Thanks. ❤

calm needle
#

😄

tiny python
#

so i have a model and i rigged it using maximo cuz im bad at rigging, and now everything looks bad can someone help me fix it?

astral sand
#

Dont know how i fucked it up.

calm needle
#

if i had a nickle for every time i asked myself that

fading verge
#

?

tiny python
#

can someone please help me fix my model

fading verge
#

Do hip bones have to be sideways?

#

Skimming through videos looking but thought might be quicker to ask

calm needle
#

hip is usually virtical

fading verge
#

That would be ok?

shrewd acorn
calm needle
#

if you have dynamics bones on the dress, you need to add dynamic bone colliders to the legs

shrewd acorn
#

I have put colliders on the legs, but the dress still going through

calm needle
#

did you tell the dynamics to use the colliders?

shrewd acorn
#

I did

keen lark
#

Anyone here familiar with solutions to common full body tracking problems

fading verge
#

@fading verge dont worry too much about it unless you're using VR, its probably one of the bones being rotated a bit off to the side

calm needle
#

what do the dynamic spheres look like?

raven pumice
#

Hm, I fixed the mouth problem when moving but now the model isn't using the lipsync at all. eyes still track and blink properly

calm needle
#

awhat full body tracking issue do you have Icy? Im not too familair with FBT but i can at least try to answer questions

#

did names get changed at all? did you remember to restup the visemes?

shrewd acorn
hazy steeple
calm needle
shrewd acorn
#

Yep, they're here too

raven pumice
#

oh, i had the wrong body assigned to the face mesh, im stupid

calm needle
#

😛 ive done that too many times

raven pumice
#

still a learning process for me, first time doing this. im glad its working as much as it has

calm needle
#

i could be forgetting, but i think the radius value needs to be set for the dynamics

static flint
#

Does anyone know of a tranparent shader that won't go invisible?

raven pumice
#

Is there a way to widen the dynamic bone radius for collision? just widen and not increase in all directions?

calm needle
raven pumice
#

so does it not matter that much? i was worried im not going to have good looking collision

calm needle
#

it varries from item to item.

queen verge
#

Hey my dudes, I wanted to change the head of my avatar and I have the head n place and all that. So how do I attatch the head to the rig so it moves with the body?

calm needle
#

in blender it requires two main things

#

the new head model has to have the armature modifier set to the body's armature

#

second, is the weight painting

queen verge
#

Aight thanks fam bro, I'll come back if I have any more issues

soft shell
#

Not quite sure what I did..suddenly the avatars head and hands are wiggly disconnected flailing things when in motion. Everything else seems fine.

calm needle
#

do you have dynamic bones?

raven pumice
#

Is there a way to keep a dynamic bone thing from clipping inside itself? I've got a squirrel tail, kind of curls at the end, and it likes to curl too much into itself. not a huge deal but doesnt look great

calm needle
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dynamic bone colliders

queen verge
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Aight I got it! Thank you!

soft shell
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Yes I do

mystic sluice
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make sure the first root is itself instead of what it's attached to

calm needle
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your dynamci bone is probably set to the chest and is then affecting every child which would mean the head and arms

dim snow
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I imported a model from blender into unity and for some reason hes more.. blocky.

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any ideas why?

calm needle
dim snow
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yes except in unity

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it looks fine in blender

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but in unity im fuckin blocky

fading verge
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oops

calm needle
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have you tried removing doubles?

dim snow
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I simply pressed fix in blender on cats

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it looks fine in blender so idk why it looks shitty in unity

calm needle
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you might technicly have some holes

dim snow
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how do i remove the doubles then

calm needle
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select the mesh, go to edit mode, select all the polys, hit W, and select the remove doubles option

fading verge
calm needle
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set the material to cutout

west fern
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@fading verge i try to make 9s too

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but the hair bug

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i add you on steam

fading verge
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ty

west fern
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I think there's another way to make it work

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we'll talk later

fading verge
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i think it working

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just uploading atm

west fern
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i gona sleep now

fading verge
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k

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gnite

west fern
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has a way that hair looks more beautiful

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but I have not tested

opaque jetty
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Hey, does anyone have experience with custom skeletons? I've been trying to rig this Gargamon model for like 5 hours at this point and I can't get it to animate at all

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^This video should help to show what I mean

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I can get the skeleton to move with no problem, but the model itself won't move with it

calm needle
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looks like its not weight painted or the model isnt set to the armature

fading verge
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have you selected the model then the amature and pressed cntrl + p to add automatic weight?

opaque jetty
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I have it paired with Automatic weight
and I would post what the heirarchy looks like but I cant post pics

queen verge
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Can anyone hop in a call with me to help with getting my item attatched to my model?

opaque jetty
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MrTurkleton is it alright if I pm you a screenshot?

worldly palm
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In blender I ticked "disable eye movement" and in testing they don't move but in game the eye tracking is still there, how do I disable it?

calm needle
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sure dusty

queen verge
worldly palm
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Nevermind, fixed it by changing the eye bones in rig

calm needle
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tiger, there is more than one way. Do you have vr and want it as an override or just always there?

keen lark
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I'm getting the error message "character not in T pose" in unity

restive hill
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i was running into that a lot. the items have to be parented to armature/bones or something.

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the attach thing, not the t-pose thing

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i know what i have to do, i think, but not quite the keys or tools to do it- remove the animated bones from weighting anything but hair/clothes/tail, and vice versa

keen lark
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I clicked "enforce T-pose" and it worked

restive hill
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i recall running into that, but not quite why it was being wonky

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a couple MMD models that i imported into blender got infuriatingly close to working, but have glaring flaws 😛

clear tulip
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yo, has anyne used Mixamo?

restive hill
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like hair that affects the face, a skirt that affects part of the boots...

fading verge
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yeah I've used mixamo

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I think it's pretty mediocre but nice for simple humanoids

raven pumice
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Mixamo does alright as long as your character has no big accessories or extra limbs, and is proportioned like a real human or close to it

clear tulip
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oh x3 ok thanks..also are mouth/eye movements only exclusive to vr? or can i import them in?

raven pumice
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Mouth and eye stuff works on every model if you set it up

clear tulip
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ok tht makes sense

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thanks :3

raven pumice
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No prob

clear tulip
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do 4 legged models come with their own animations?

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like the way they walk and shit?

fading verge
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nope, you have to make custom animations for them

clear tulip
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and thts a gaurentee for all 4 legged models?

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so like the scooby doo in vrchat?

fading verge
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never seen it, but if you saw one someone had to make a custom walking animation for it

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the only non humanoid avatar I know of ingame that's animated is the afk avatar

clear tulip
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oh, yeah tht thing is 4 legged lol

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damn...well own animation 😅

fading verge
sick ermine
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I'm wondering if I can get some help with this model. I'm trying to avoid making the mistake where the blinking motion didnt work as intended or didn't want the character to blink. Can I get some help with this? I'm starting over from square one.

thorny gate
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Is there any way to prevent dynbones from clipping into the body?

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Via colliders perhaps?

restive hill
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ya, that's the one thing that's worked reliably

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put something like a collider sphere in the head, and use a column or two in the body area

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then set the bones to use spheres that look about right

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then how you didn't hoplessly fuck up the job you did in blender before, thus rendering all that work pointless

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_>

fading verge
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help i am having a weird issue with my right wrist

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it looks fine in unity but not in game

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... tbh is hilarious and i'll keep a broken version but i will love to get a working model too

restive hill
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screenshots for ants

spice jetty
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is the distortion static or changing based on where your hand is

fading verge
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it is kind of static, i have no vr headset

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but when i hold an item in my hand it stay the same

restive hill
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might be something you would have to fix in blender

spice jetty
fading verge
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that avatar had a missing right elbow, i duplicate the left one and placed in the correct spot, also parented it correctly

restive hill
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each vertice has weights for which bones influence it- so ones near arm and body weight to both, but one ONLY near an arm only weight to the arm

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so if the points are set incorrectly, they can take movement from the wrong bones

fading verge
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i tought it was weight related, i d k how to fix that

restive hill
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unfortunately, i only have the vaguest idea of how to correct this

fading verge
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you mean the 2 tiny spheres at the end of the bone?

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those are the weights?

restive hill
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there's a weight painting tool in blender, that i don't know, and you can set each weight individually

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no

fading verge
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😦

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i am really sad right now

restive hill
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each point on the mesh, all the little dots between the triangles

fading verge
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omg

restive hill
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those ALL have weights

fading verge
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i see

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the vertices

restive hill
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you could theoretically set them individually...

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but no

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no.

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NO

fading verge
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yup i won't do that

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it will take days

restive hill
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but there's a paint tool to do it much faster, that's what i need to learn next

fading verge
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alright 😦

spice jetty
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you can look in blender in weight paint mode. spent all day rigging my hands with it

restive hill
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erm, do you know any webpages with the keyboard shorts for weight painting?

spice jetty
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check each bone, see if any of them have a weird pull on the arm and no idea

restive hill
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i am slightly bad with keyboard shortcuts

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pose mode is useful, i forgot to look closely and missed that dang sleeve

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i did learn how to use transparent wing textures- use gimp to save them to psd, and import THAT, since programs seem to screw up PNG a lot

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it looked like it worked in unity, i never got a model that worked well enough otherwise to upload

fading verge
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Im rigging a guy in blender but in weight painting mode i can't select individual bones, it shows me the whole armature pls send help

spice jetty
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start in pose, click a bone then click the mesh, then go to weight thingy

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posing mode, that is

fading verge
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i tried that but it doesn't work for me

modern oyster
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Couldn't they just clickbones and enter "Edit mode" insted of "Object mode" ?

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Down in the left corner, change to edit mode, AFTER you clicked on the bones.

restive hill
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how do you bring up the weight thingey?

modern oyster
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That should do it.

spice jetty
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i couldnt go from edit mode to weight idk

restive hill
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which window is it in?

open lintel
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soo i have a weird thing happening to my newest avatar. in t pose in blender and unity she looks fine, but in game her upper chest/shoulder area try to squish into each other and makes a mess of the center. its uglying up her little bow on her neck/upper chest... there a way i can detach that area from the bones so it stops moving around?