#avatar-rigging

1 messages ยท Page 77 of 1

fading verge
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Hips you just parent it to the spine/ chest

rocky heart
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ah,

fading verge
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If you use blender and do that

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Dotted lines will show

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And that's how it works for the legs

rocky heart
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so it should look like this?

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whoops, wrong image

fading verge
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Lmao

rocky heart
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???

fading verge
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You'll just need to create a single bone

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Then parent the legs to that bone

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Name it hips

novel wharf
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There any video tutorials on how to make llipsync'd avatars with an actual 3D mouth. My avatar is 2D eyes but 3D mouth.

fading verge
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There should be some on yt

novel wharf
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Not sure if I should weightpaint inside the mouth (and that's ****ing hard to reach and I don't want to accidentally weightpaint the hair).

fading verge
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You could try?

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Dunno

rocky heart
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okay so i parented the spine to the hip bones...

fading verge
rocky heart
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Oh!

hazy steeple
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Not sure if this right area to post this, but when I go to transfer body over the avatar descriptor for Visemes its not just the body but 3 meshes as you can see on left side. Also in animator there are no shape keys under body. Everything was fine in Blender and face not decimated any clue what causing it?
https://pasteboard.co/H3pZUWp.png

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rocky heart
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So i can just delete the hips then right? since all i need is the 'spine'?

fading verge
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Nono

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You'll need the hips

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Just a bone for the hips

rocky heart
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ah, i see

fading verge
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๐Ÿ‘

novel wharf
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Basically, you'll parent (non-connected) the two leg bones to the center bone.

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You'll likely expect to see a dotted line

fading verge
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Ye

novel wharf
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From each leg going to the center.

torn isle
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Drag the body. @hazy steeple

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The meshes are under the hierarchy of the body.

rocky heart
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hm, i think i messed something up really early on.

torn isle
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So dragging the body into the visemes slot will work.

rocky heart
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EVERYTHING is parented to my hips...

wispy mica
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Greeting peasents! I'm new to Vrchat but was wondering if someone here can help me with rigging Soundwave from Trasformers. I would have liked to share the image but can't sadly... Dont have the permission to do so Hahaha...

hazy steeple
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That's te issue I cant drag the whole thing over wont accept it

torn isle
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click the period to the right of the slot.

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@hazy steeple

hazy steeple
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And for some reason even though I have shape keys when i go to animator they dont appear when i select add property

fading verge
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@rocky heart wh

torn isle
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And add body manually.

hazy steeple
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Wont do that just shows the 3 body meshes separetly

rocky heart
hazy steeple
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Something is going off when its being imported from blender

rocky heart
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bone 006 has every single other bone in it

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it goes upwards, from hips, to spine, to chest

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then it extends to the arms

hazy steeple
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It shouldnt have 3 separate meshes it should just be body. So not working. And for some reason shape keys not showing up in animator

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Someone said modifiers will make it so blend shapes doesnt import properly but i see no modifierers on it in blender

wispy mica
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This the one I'm talking about. Got permission from the author just in case anyone was wondering... I'll be in my corner now. https://imgur.com/a/HVIuN

fading verge
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@wispy mica does it have bones my dude?

wispy mica
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None.

fading verge
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RIP

wispy mica
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It's a .obj If that helps.

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I'm new to this crummy thing so... Yeah.

fading verge
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Guess you're gonna have to rig it by scratch

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I could help you but I'm not at home atm

wispy mica
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I dont mind if I have to do that. I have the time this weekend to do that but trying to get it symetrictal so it can be eaiser rigging it.

fading verge
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Ah

wispy mica
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And sure the help would be really nice too lol

fading verge
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I could do it for you if you're struggling

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I made my avatar from scratch to vrchat

wispy mica
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Alright the help would be wonderful! But also I want to be able to do these type of things myself too lol

fading verge
wispy mica
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Ah.

fading verge
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5 for main body > Hips, spine, chest (or the other way around i forgot), neck, head
4 for arms > shoulder, elbow, arm, hand
Bones for fingers > thumb, index, middle, ring, little
4 > upper leg, leg, foot, toes (optional)

fading verge
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The body?

zealous crescent
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the face

wispy mica
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Holy sweet jesus...

fading verge
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I'm not to sure about the face aaa

fading verge
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Oh no neck?

zealous crescent
zealous crescent
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All the bones work and move as they should

fading verge
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Hm

zealous crescent
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but when put into vrchat, the face just

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does what it does in that image

fading verge
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Have you checked the jaw too? Like it moves the mouth n such

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What about the neck?

zealous crescent
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Everything in the movement section and muscles menu corresponds correctly

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neck does what neck do

fading verge
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So you could move the head?

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I'm just saying

zealous crescent
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Everything in unity looks fine and functional

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up until I upload to vrchat

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inside the game, its all jank and fucked

fading verge
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Not sure how to help I'm sorry

vagrant olive
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what's a good radius for a dynamic bone collider to minimize clipping? 0.001 doesn't seem to work as it work for hands.

fading verge
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Perhaps there is someone else that have better knowledge than me

rocky heart
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the legs are parented to that bone

fading verge
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:thumbsup:

rocky heart
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noice

dark elbow
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skirt bones attached to a hip bone, meaning the legs clip through the skirt, how do I fix or is this not the problem?

wispy mica
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Mkay I think I'm slowly getting the handle on this. The Strom trooper one is helping alot.

vagrant olive
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again, what's a good radious for dynamic bone colliders to minimize clipping?

rocky heart
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wouldn't that completely depend on the model

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assuming i have any idea what im talking about, which i probably dont

fading verge
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who has a model of stitch

zealous crescent
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I figured out what cause my problem

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Okay, so'

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Mouselook should move your avatars head, yeah?

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Turns out, my mouse look is moving instead my avatar's face bones

agile schooner
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check your mapping

zealous crescent
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How do I do this?

agile schooner
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unity

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go into the rig

pine smelt
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Hey I don't know where else to put this but I was trying to add dynamic bones to one of my characters and it didn't exist so I loaded up a character which them and this happened, anyone got ideas? https://imgur.com/a/Dcdrr

agile schooner
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set to humanoid

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hit configure

vagrant olive
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are dynamic bone colliders supposed to work with any bones or just dynamic bones?

pine smelt
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Just dynamic bones I think

agile schooner
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dynamic bones is supposed to turn bones into dynamic bones

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i never used it so im not sure how exactly it works

zealous crescent
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It does this.

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I was wrong in that mouselook moves face bones

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face bones just sag

hazy steeple
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Anyone know how to adjust angle of pelvis and thigh bone? getting error in unity that its 173 and not 180

crisp tendon
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@zealous crescent that is both the funniest and worst avatar i've seen yet, bravo

zealous crescent
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please help me

rocky heart
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jesus mary chrsit what is that

fading verge
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@hazy steeple perhaps straighten the bones in blender?

dim snow
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Hey guys, I need help
My Mixamo walking animation doesnt seem to be working in game
everything else works except my idles and walking. I start to walk normally then I just freeze and glide. And my idles are acting as poses rather than animations
any clue?
I'm using the custom override for the animations, as per the tutorials

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Really frustrated -_-

fading verge
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Try using without one

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And see if it has the same problem

dim snow
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I'm pretty sure it worked just fine

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But i really wanted that custom walk cycle/idle

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XD

fading verge
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Rip

dim snow
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trying to make the perfect avatar, would yall have any idea as to why it didnt work?

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Or possibly just the model is fucked?

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I'm using a high quality Honoka Model because WAIFUs

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Lol

fading verge
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It might be the animation

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That's the problem and not the model

dim snow
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could my walk animation not be working because I have bake into pose and original selected?

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do you think?

zealous crescent
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So, anyone able to help with this face bone issue, I'm tired of being in worlds and having everyone crowd around around me'

low grail
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hey so clothes textures come with rigging. what do i do about that and does it matter?

novel wharf
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So I'm trying to seperate this into a seperate mesh so that it's not affected when I try to decimate. But what are these blue lines? They seem to forbid me from doing really anything.

ivory kayak
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ok so i could use another person to help me out with rigging kirby up and all that

novel wharf
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Well, it seems to affect my me translating the arm. I shouldn't jump to conclusions.

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Well it worked, actually. But there seems to be leftovers. I'm guessing from the inside of the mesh

jagged oak
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Why is it so much effort to remove one bone.

ivory kayak
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i need help making bones

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cus, kirby doesnt have enough

rocky heart
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Hm

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Is there a way to transfer animations to a different rig

ivory kayak
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basically im stuck in a T pose

rocky heart
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Because i have a mixamo stomp animation i want to use, but it uses different properties

ivory kayak
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and i dont have enough left arm

rocky heart
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you gotta take it to blender @ivory kayak

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and make your own skeleton

fading verge
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^

novel wharf
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I'm trying to seperate a single mesh model into seperate meshes to make it easier to decimate.

fading verge
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Did you made sure to highlight all the faces

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To separate

novel wharf
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I used the B select tool to highlight everthing I could before using the P key to seperate by selection

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I looked it up. Apparently the light blue lines where it's not dividing are areas where the UV map is set to "sharp"?

wispy mica
low grail
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so clothes seem to have rigs. what do i do about that

wispy mica
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@fading verge

fading verge
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Ah

wispy mica
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Check the link I have like 3 more images that you can see

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Hopefully it looks correct lol

fading verge
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Yee

charred patrol
rare marsh
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i just watches frontier yesterday :D cool model

charred patrol
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ye

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it's from Digimon Masters

cinder hollow
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anyone got dynamic bones?

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โค

ivory kayak
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so, anyone think they can spend a little time helping me fix kirby?

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from his T-pose

jagged oak
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...6 hours and I finally got Kat working \o/

ivory kayak
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6 hours and i havent gotten kirby to work

jagged oak
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shouldn't be too difficult with kirby no?

ivory kayak
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mmm well, i think i need to re rig him

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but i have no idea how to use blender besides turning things into a pmx file

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i think its a pmx file

jagged oak
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if it's mmd is should already be pre=rigged

ivory kayak
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hmm

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it is, but it doesnt have enough parts for vrchat

fading verge
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I'm so lost on rigging up a face. Anyone know any good tutorials?

ivory kayak
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yeah thats the problem with this MMD model. i can only fill up 2-3 sections of the arms but i need like 3-4

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needs more parts to rig with on unity

novel wharf
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Is it just the hands?

ivory kayak
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yeah just the hands

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i think i can get away with just setting 1 more bone in kirby

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but idk if you NEED to have your shoulders with the right arm attached

novel wharf
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The question is

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Is that bone weighted?

ivory kayak
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mm well, i was hoping i could just recreate the entire arm itself

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make it have 4 parts

novel wharf
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What one tut I saw said is basically just taking an avatar without hands into Blender and extruding a few non-weighted dummy bones

gaunt belfry
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I have models with fake arm shoulders and it works fine

ivory kayak
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right arm, right arm extention 1, right arm extention 2, right arm end

gaunt belfry
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I also have a model with fake shoulders and forearms

livid chasm
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i finally got an avatar uploaded for the first time, but it isn't showing up in the game. does it usually take a while to appear, or should i reupload?

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like, in my personal avatar menu

gaunt belfry
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Is it a red model?

ivory kayak
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wait do you HAVE to have a dummy sitting in your shoulders or can you leave them blank

livid chasm
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i don't even see any option to select the avatar

gaunt belfry
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You have to have a dummy sitting in it

ivory kayak
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the left arm is red because it doesnt have enough bones

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here

gaunt belfry
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The arms have to have shoulders, upper arm, forearm, and hand

ivory kayak
gaunt belfry
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Just create a fake hierarchy if you have to

ivory kayak
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hm

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if thats the case...

gaunt belfry
novel wharf
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The problem is that he's saying he doesn't now how?

ivory kayak
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maybe my model isnt moving because i have nothing in the shoulderS?

gaunt belfry
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If you have nothing in shoulders, its not rigged as humanoid.

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To make the shoulders, duplicate the upper arm bones and use the duplicates as shoulders with the upperarms under it

ivory kayak
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my probelm when i do that is when i hit apply, they go away in unity

gaunt belfry
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Like the bones unassign themselves?

ivory kayak
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yeah they just delete themselves

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and if i try to parent an existing bone, they go back to normal

gaunt belfry
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Ah

ivory kayak
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here, this is what im dealing with

gaunt belfry
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From what I know, whenever you add bones to the armature that deals with the rigging, you have to reimport the entire folder back into unity

ivory kayak
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ah

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so how do i parent bones in blender?

gaunt belfry
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Ctrl + P if I'm correct

jagged oak
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You select a bone, then shift click another. Then ctrl+p yeh

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always select the child first.

ivory kayak
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mk

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well ctrl p isnt doing anything

jagged oak
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Move your cursor into the edit window and ctrl p

gaunt belfry
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^

jagged oak
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it's finickity

ivory kayak
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and make it a bone relative right?

gaunt belfry
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Make sure your armature is in edit mode

jagged oak
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no idea. I was just clicking things and somehow it worked.

gaunt belfry
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Edit mode and when you do ctrl + p do connected

ivory kayak
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uh

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right click the model right?

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idk what edit mode is heheh...

gaunt belfry
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Select armature and push tab

ivory kayak
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aha!

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there we go

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that takes care of the dummy shoulder issue

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now how do i make a dummy arm?

gaunt belfry
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For the forearms, just do shift A and make that the dummy forearm and do it again to do dummy hands

ivory kayak
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mk

meager fern
gaunt belfry
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From what I know, you need Dynamic bones for gravity

meager fern
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oh i can do that on unity?

gaunt belfry
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Ye

ivory kayak
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ok...

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so i got the new bone

meager fern
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do i need to set a new rest position for it tho?

ivory kayak
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i can export it now and set it up in unity right?

gaunt belfry
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@meager fern Nah you shouldn't have to if you mess with the settings enough. @ivory kayak You have parented the bones correctly ye?

ivory kayak
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yes

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they are connected

meager fern
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ye, its all parented

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oh wait

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that wasnt at me

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XD

gaunt belfry
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Kek, also are the leg bones for kirby all there?

ivory kayak
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yeah the arms were the issues

gaunt belfry
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Upper leg, lower leg, foot and toe

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You are all set then

meager fern
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btw i have a simple question i guess

gaunt belfry
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Ye?

meager fern
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i have a rigged model and all that

ivory kayak
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left leg left ankle left toe

meager fern
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but i want to assign a new object to a SINGLE bone in the armature

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how do i do that?

gaunt belfry
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In blender, go into weight paint for that new object, select the bone while armature is in pose mode

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and paint that new object completely

meager fern
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oh, seems simple

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thanks XD

gaunt belfry
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np

glad egret
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anyone know how to publish an avatar without leg bones? i dont need the legs since she has a tail for her lower body, but i dont think it will let me export to vrchat if it doesnt have the leg bones

meager fern
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you need to follow the non humanoid guide

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๐Ÿ‘€

glad egret
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rrh

ivory kayak
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ok well im going to try to rig it up in unity

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wish me luck

meager fern
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OR you can add the bones

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but dont assign any mesh to it

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so it wont matter at the end

gaunt belfry
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^

glad egret
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i cant rig for shit

meager fern
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thats what i did for my volcan 300

fading verge
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hey guys

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i cant find the box in blender that lets me input the move coordinates

gaunt belfry
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Should be the object panel in the right corner of blender

fading verge
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is there a premade blender layout i can use for character modelling?

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my screen doesnt have the object panel

gaunt belfry
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wot, that shouldn't be right. hold on

wispy mica
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Opinions?

fading verge
wispy mica
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Is it good or bad?

fading verge
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im missing windows

wispy mica
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btw sorry

gaunt belfry
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@wispy mica Everything looks good

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@fading verge You have the window, bottom right click the button with the orange box in it

fading verge
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oh

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thanks

gaunt belfry
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Also your blender layout would drive people with OCD insane

fading verge
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is there a better layout i can use

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this 1 doesnt work for me

gaunt belfry
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Idk what that is lol, I just use the default one

fading verge
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how do i have multiple view windows

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i want to see my model in multiple perspectives

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at the same time

gaunt belfry
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Click view>Quad view

fading verge
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why are there so many different view menus

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i have like 4 view menus

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and they all have different dropdowns

gaunt belfry
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Ye lol, your layout is absolutely borked

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Look for the one that has Toggle Quad view as an option

fading verge
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thanks i found it

rocky heart
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Hm

fading verge
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how do i pan the view?

rocky heart
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how do i export an animation from blender?

fading verge
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when i drag it rotates the camera

rocky heart
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I've made a stomp animation, but i can't figure out how to export it properly

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use shift

fading verge
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ok thanks

gaunt belfry
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I don't know anything about exporting animations from blender to unity or if it will even work for VRChat

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I know VMDs can be changed to work with unity th

tacit adder
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blender crashes everythime i click seperate materials for this model

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and some others

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any help or suggestions?

ivory kayak
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sigh

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it wont let me screen cap

gaunt belfry
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I've never heard of blender crashing because of that, your model isn't high poly enough to even lag blender. Thats very odd

tacit adder
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its only 115k tris, I loaded in a 160k tri one before

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so im not sure why it is doing this...

ivory kayak
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ok

clear tulip
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question: What is everything I need to make my first avatar...including programs and correct extensions to files?

ivory kayak
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it seems im unable to post a picture

tacit adder
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@clear tulip blender, unity 5.6.3, cubed unity shader, vrcsdk, mmd_tools

gaunt belfry
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O wait 115k faces lmao, it actually is capable of doing this, so does it only crash when you try to unlcik faces from the model or delete by material @tacit adder

tacit adder
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it only crashes when i try to separate by material

clear tulip
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oh thankssssss

ivory kayak
tacit adder
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o yea it crashes when i try to create visemes or eye tracking

gaunt belfry
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@tacit adder O thats a addon option, Blender might not take kindly to seperating that many polys at once

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You might have to manually seperate it by texture

shadow shoal
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@ivory kayak Extremely tall avatar

tacit adder
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how so?

shadow shoal
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And you forgot to map those things it says there

ivory kayak
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but he is scaled at .4

shadow shoal
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Not true, he's scaled at .5

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Put him down to .2 or .1

gaunt belfry
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@tacit adder Have the model in edit mode,find the material panel in the bottom right, and select by material and do ctrl + v and do seperate

ivory kayak
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mmm

tacit adder
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ok, ty

gaunt belfry
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You might be able to do that auto seperate if you decimate the model first though lol

ivory kayak
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ah indeed

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so...

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spine hierachy missing elements

coarse prairie
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is there something special I need to do for passive blinking?

ivory kayak
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everything is green in the configure

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oh

gaunt belfry
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Check the neck portion of the rigging in configure

ivory kayak
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heheh

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i had a second armature

gaunt belfry
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o lol

ivory kayak
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in the first one

main sage
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there a way to hide like all but 1 mesh when weight painting

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so i dont get paint on the wrong thing?

gaunt belfry
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Yes

fading verge
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I don't really know where to start for rigging. I get what I'm meant to be doing, I just can't figure out how to make my bones in blender.

gaunt belfry
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Select the one part you want to paint in edit mode, do ctrl+v and do seperate

silent fulcrum
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anyone know whats the shortcut that will allow me to select all the bones connected to the first bone im selectin
so i dont have to select each bone because their covered by other bones

main sage
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i just seperated by materials and hid all

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๐Ÿ˜›

gaunt belfry
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That works lol

ivory kayak
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still saying it even though i got rid of the extra armature

gaunt belfry
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Make sure there aren't two options in the build&publish screen

regal belfry
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anyone know how to do shape keys for specific eyes when using a mirror modifier? Because of the mirror modifier, the shape keys get transfered over to the other eye, so when I adjust them it moves both eyes

ivory kayak
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aha finally

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lets hope that everything works right

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shit its late

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a total of 8 hours working on kirby trying to figure it all out

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sigh

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im pretty sure it wont work...

shrewd aurora
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can you put breast bones in a model with none? I tried to and linked it as a parent to the chest but in unity only the bone moves, the mesh wont move with the bone

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I think there is just something I didnt do in blender that I need to

ivory kayak
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anyway, could i just drop the FMX file down somewhere and hopefully get a DM back with a fixed version? i really have no clue what im doing, and i gtg to work tomorrow.

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i havent the time anymore to mess around with kirby

gaunt belfry
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Dm the model SDbait and I will look at it

ivory kayak
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thanks have

shrewd aurora
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I guess in other words Im trying to add bones to a model so I can do the dynamic bone movement for the breast, I added the bones and set the parent properly but when I go into unity and set dynamics for the bones, the bones wiggle but they dont effect the character in any way.

open cedar
fading verge
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holy crap LOL

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oh oops

open cedar
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dont swear

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lool

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any idea how to fix that nonesense?

fading verge
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I thought your original avatar was the problem. Are you talking about the slouch?

open cedar
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no how the chin just goes down and the chest goes up

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like watch how peters chin gets swalloed by his face

gaunt belfry
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Could be a weight painting problem

open cedar
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hmmm

clear tulip
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question: could u use 3ds max to do all this shit u guys do with unity and blender and import the model into vrchat all the same?

fading verge
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I wouldn't be surprised if you could

open cedar
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How would one fix this weight painting problem

fading verge
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Would be harder to find VRChat related tutorials for 3ds max but I assume since you're asking that you already have an idea of what you're doing

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try it out and see how it goes

open cedar
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Any ideas how to fix the issue would be amazing if anyone has ever experienced that before

#

i used a fbx that worked with textures> Uploaded to mixamo> downloaded> Imported into unity> Then to vrchat

fading verge
#

that's something I get on most of my models tbh. what you could try is weight painting the chin so it moves somewhat less with the rest of his body

#

I'm assuming Mixamo does that behind the scenes after it rigs the skeleton together but it's not good with unusually shaped humanoids from what I've noticed here

#

you need blender and some understanding of how weight painting works to do it

open cedar
#

Yikes

#

lol

fading verge
#

it can be fairly tedious so don't expect perfect results the first time

open cedar
#

well thanks alot

#

it helps

#

i fell like you need to be a game designer to get exactly what you want in vrchat haha

#

i wish i could just download the peter griffin model from al avatars, and then use said avatar as a upload to my account

#

so that i could spawn it in when needed

#

feel*

#

I wonder if thats possible?

#

Is there a way to find or get already in game avatars in your possesion? with mouth rigging and all?

fading verge
#

temporary avatars easily

#

go to any of the avatar worlds and just pick what you want

#

the quality would vary greatly though

open cedar
#

So but is there a way to essentially aquire or copy that temp avatar, to i guess some folder on your pc, and then simply import it into unity, and then upload it, so you could then use it upon will using the menu?

fading verge
#

if you want to use hacks yea

#

thats against tos though

#

so dont do it

#

but for real I don't know if anyone uploads vrchat avatars anywhere for others to use

#

maybe deviantart or something

open cedar
#

so what your saying is... Use another steam account, aquire hacks to get the files i need... and then upload it to my main account?

#

lol

fading verge
#

no

open cedar
#

im kidding ๐Ÿ˜›

#

Well that kinda sucks, feels like a dead end or something

#

i was wondering if there were some way to contact the dev of Al's Avatars

#

and see if i could get a helping hand

#

heres hoping lol

fading verge
#

why Al?

open cedar
#

Because he has a working Peter Griffin Model, exactly the same one i am using, except his works and it has mouth riggin

fading verge
tacit sinew
#

anyone have any idea why my legs bend outwards?

fading verge
#

how'd you rig it

tacit sinew
#

would that slight angle on the leg bones cause that?

fading verge
#

hard to tell from that perspective

tacit sinew
#

want to help me I can screen share ๐Ÿ˜„

fading verge
#

Nah I'm probably checking out for a while

tacit sinew
#

awh

fading verge
#

check the bones from multiple perspectives and make sure the hip bones aren't bent too far forward

cosmic mica
#

"Model is humanoid but does not have feet, hands, or head mapped." Yeeeeeet it does in the bone configuration. Heck im even using the same recycled humanoid armature i use for all my avatars, Ive never seen this error before and dont know what to do about it.

quiet bluff
#

rigging scylla from smite... what a pain.. fml

radiant kiln
#

What's a good way to make sure my avatars mouth won't be gaping open in VRchat? I can't replicate it in Unity

quiet bluff
#

@radiant kiln do you know how to edit the shapekeys?

radiant kiln
#

Right now I have no shapekeys

#

On my model

quiet bluff
#

True - adding them manually should do the trick. but its kinda based on your modle ect. you are not trying to add them you could cheat and add a a few bones that will hold it shut.

radiant kiln
#

I actually do want to go through and create shape keys, though not sure which ones I will need. Considering I will probably need this for eye tracking and lip sync

quiet bluff
#

lol just make the parent bone the hips or something so when u squat your moth comes open......... hahahahaha sorry not sorry. I had to share that

#

yeah if u want all that shape keys is the way.

radiant kiln
#

Alright

shy notch
#

I'm doing Blender weight painting. When I paint near but not onto a vertex, the weight changes partially. Some vertices look visually red, but when I sample (Ctrl-click), they're like 0.99914 or something. How do I make the paintbrush all-or-nothing to stop these errors from happening?

radiant kiln
#

Do you have auto-normalize clicked?

shy notch
#

It happens regardless.

radiant kiln
#

Hmm

shy notch
#

Strength = 1.0 too.

#

found it

#

"Curve" tab exists. Turns out it's brush shape.

#

The only way to find out what the editor does, is to hover the presets.

quiet bluff
#

lol

shy notch
#

GENIUS decision.

coarse prairie
#

is there a way to test mouth movement / voice syncing in unity?

shy notch
#

Is there any easy way to replicate weights across the model? X-Mirror doesn't work well. Should I just manually replicate everything?

quiet bluff
#

what tool sets do u have?

shy notch
#

r u a ded cat?

#

what are tool sets

quiet bluff
#

my terms may be off one sec let me look it up lol

#

im just a am like most here :p

#

and yes

#

actually hold up are u doing that part in unity or saving time by doing it in blender 1st?

shy notch
#

working in blender at the moment

quiet bluff
#

oh ok what type of file are u working with?

shy notch
#

MMD + CATS = .blend

quiet bluff
#

oh ok cool u do have cats

#

thats what i was about to ask

opal citrus
#

anyone able to join me in vrchat and help me figure out how i did this? i somehow moved my right eye's blink on my models ears, so when the left blinks my ears twitch and my right eye does nothing, but the right one does become lazy when i look down oO i wanna tweak this because i love it but idk how the heck this occured XD.

shy notch
#

^ watched tutorial, it assumes mmd is prerigged. I had to import extra legs with broken rigging.

quiet bluff
#

true yeah I mean most are a bit more simple. sounds like urs is a manual job for most of it.

subtle moth
#

@opal citrus Tbh thanks, i really want that

vital mason
#

does anyone have issues with characters constantly tapping their feet when they ever so slightly look down? It happens mostly to models i've been importing from cm3d2 myself. I suspect it might be because the model exports from cm3d2 in a bit of a hunched tpose? But i could be wrong. Left is how it looks like by default https://nyanpa.su/i/yfF7Sur.jpg , is the right one better?

#

in blender the spine/chest and hips are not aligned

#

should i align them straight?

subtle moth
#

@vital mason i did that on my model and it fixed her bakc, so just try

#

but you should be able to do this in unity as well

vital mason
#

yeah, but i think its better to fix it in blender so i dont have to do it again if i need to reimport

quiet bluff
#

i love how i just tryed to rotate that model hahaha

subtle moth
#

yeah

#

but fix that if possible, otherwise shell kinda lean forward i think

quiet bluff
#

im also trying to figure out if this is a bubble but thing.

subtle moth
#

wot

vital mason
#

yeah, i noticed while standing my character is a bit hunched, which is why her legs start tapping when i look down

subtle moth
#

@quiet bluff wot

#

Do you like make Butt bones or what

worthy coral
#

Bootybones

quiet bluff
#

lol

#

kinda - it depends on the parent bones and if the model is human lol

vital mason
#

ah about blender, does rest position matter? or pose position? my model is also off ground by like 10 cm and i'm only able to move her in pose position but rest position remains the same

quiet bluff
#

lol

#

mine haz no legs.

shy notch
#

holy shit what is that

quiet bluff
#

^ she is from smite

fluid zodiac
#

spend 2 hours making custom visemes with no bones

#

upload failure

#

fml

worthy coral
#

Upload servers are down

dusk bridge
#

hey i have a question im making an avatar and im currently in unity for the rig, i get the error spine hierarchy something parrent of shoulder. now this is a common issue and there are fixes that state that i should change my chest bone to spine but i dont see a spine bone to select can you help?

gilded barn
#

does anyone have a good tutorial on how to rig models without like fancy shit on them, like just whats needed for vrchat?

fluid zodiac
#

only for maya

shy notch
#

User Preferences/Add-ons/Rigify (I've never used).

#

......
You should have an Armature group, with an Armature and Mesh object.

fluid zodiac
shy notch
#

Is Spine supposed to inherit from Hips?

fluid zodiac
#

yes, that is normal human physiology

subtle moth
#

Bone hierarchy should go Hips>Spine>Chest

Then Chest should branch off into Left Shoulder, Right Shoulder, and Neck.

shy notch
#

where are legs? under hips?

fluid zodiac
subtle moth
#

not 100 sure but probably

#

thats were your legs are attached arent they?

worthy coral
#

Not sure if troll or

fluid zodiac
#

thigh = upper leg

#

shin = lower leg

shy notch
fluid zodiac
#

muh boi

#

looks good to me, not sure how physics would work though

shy notch
#

will it stick out ingame when bending over?

#

joke's on me, I don't have body tracking

limpid scarab
#

@vital mason Did you manage to fix the foot tapping already? Noticed a model of mine had the same issue.

vital mason
#

havent had a chance to test it yet, uploads seem to be down

#

does your model have similar bone structure where the spine was hunched out from the hips?

limpid scarab
#

Oh, but for now you just made her not hinch over?

vital mason
#

yeah

fading verge
#

Upload still down ?

#

Wtf

vital mason
#

guess i'll try again

fading verge
#

Pls

#

I donโ€™t get an error two weird things happen

#

It says uploded

#

But doesnโ€™t there

#

Or

limpid scarab
#

Let me check my model for a sec

fading verge
#

Itโ€™s stuck on finalizing

spice jetty
limpid scarab
#

@vital mason It is bend over a little yeah

vital mason
#

nice vanilla

limpid scarab
#

๐Ÿ˜„

vital mason
#

upload worked, gonna check it out

peak kestrel
#

like im makeing a avatar and its all most done but after i deleted the uper chest and the toes it just now whut

subtle moth
#

@fading verge you mean like parenting stuf and things?

glad egret
#

any way to put the armature from one model to another model?

#

i cant rig

subtle moth
#

Then use Rigify @glad egret

vital mason
#

aaaan its a red body

spice jetty
#

yeah, I managed to remove all the mesh-bone parenting because the hand had none but now it wont stick together

glad egret
#

doesnt that do a shitty job though

subtle moth
#

i dont really know how to do that exactly but you select the ones you want to parent first then the one they should be parented and, hit ctrl p and click on object

#

i think?

#

dont really know

#

i just know how to parent bones

#

tamerlein i dont think so

spice jetty
#

so i would select mesh then bone?

subtle moth
#

think so

spice jetty
#

def worth a shot. i was using A to select all. ty

subtle moth
#

๐Ÿ˜„

#

@glad egret not entirely sure but it cant hurt to try

peak kestrel
#

im makeing a avatar and its all most done but after i deleted the uper chest and the toes and it wont work

subtle moth
#

what does it say?

peak kestrel
#

um

fading verge
#

Red body

#

As in

#

Urs is bad or server problems

#

@vital mason

peak kestrel
#

spine hierarchy incorrect @subtle moth

fading verge
#

I can't upload my models :/

#

Yeah everyone has the problem

vital mason
#

should be server problems

fading verge
#

No new updates to unity

#

?

#

"Uploading Image"

#

Or sdk

#

and it stuck

subtle moth
#

okay, can you make a screenshot and upload it somewhere? @peak kestrel

peak kestrel
#

ill try

subtle moth
#

not of the error

#

please go to the bone configureration in unity

#

sorry

#

forgot to say that lmao

#

@peak kestrel

peak kestrel
#

ok

#

look at you dm

glad egret
#

could anyone link me the rigify dl?

#

i dont know what the right one is

subtle moth
#

i think its preinstalled

#

unitys guide just shows how to use it

#

blender*

#

excuse me

spice jetty
#

So the hand still won't move if I parent it with automatic weights but if I do envelope weights it does move, but it warps as it moves farther https://imgur.com/a/7eEgy

subtle moth
#

thats a tricky one

spice jetty
#

wait my hands are about 30k tris each everything else combined is about 18k, if I lowered poly count first would its "weight" be less?

subtle moth
#

no idea

spice jetty
#

worth a shot. if not I think Im going to fiddle around with envelope weights, the internet says its adjustable

vital mason
#

jesus 30k tri hands

spice jetty
#

the ones originally on the model with about 500 and drove me crazy looking at them in vr

limpid scarab
#

The hands alone aren't even uploadable

#

most important is to have a good amount of tri's near the bending parts, the rest can be pretty much more straight blocks

spice jetty
#

naturally i was gonna reduce them a lot, and my fingers felt like jack skelington so i had to do something XD

vital mason
#

@limpid scarab doesnt look like it made any difference in the tapping

#

or the server doesnt have my updated model cause the preview still looked a bit hunch

limpid scarab
#

@vital mason Was discussing this with someone else too and got the tip to try and bend the legs a bit more in the unity bone configuration

#

upper leg & knee

vital mason
#

bend it more straight?

limpid scarab
#

more bend

#

I'm not at home atm so i can't try it, but i will tonight

#

also just adjusting your height ingame can fix it

vital mason
#

gonna try that, the models i have that dont have the problem do seem to have a bit bent knees

#

okay, not all of them, some have straight legs too

#

but i do notice all of them have spine a bit out front with chest bone bent back a bit

#

gonna try that as well

vital mason
#

nope still got the tappy feet

#

maybe i'll just have to live with it

shy notch
#

How does unity pick which bulb to use for legs? It treats dress as legs, and complains about missing feet.

#

My bones are named left/right leg/knee/ankle/to.

#

Assigning manually fixes it.

radiant kiln
#

What exactly is the jaw? I have a jawbone on my model but his mouth is always open still

vital mason
#

@limpid scarab oh i think i know why, those characters that dont have the problem go tippy toed a bit when looking down

#

those that do have the problem.. dont have toe bones

fading verge
#

Okey i seem to be missing Spine scene from the choice to rig the body

#

i have spine 1 2 3 and 4

#

but no spine on its own

#

Where can i obtain it because i get the hierarcy message and it wont let me upload to vrchat

vital mason
#

dumb question: is kinematics based on the pose position or rest position of your model? in unity the model looks like its in the pose position i placed, but are the interactions still based on the rest/edit position of the bones?

fading verge
#

well i guess i cant ever make avatars what a shame ๐Ÿ˜ฆ

#

i just cant seem to fix it no matter what i try

vital mason
#

merge the spine into a single bone?

fading verge
#

tryed it would not work

#

apparently its because i dont have Spine on its own

#

but only spine 1 spine 2 spine 3 spine 4 entrys

vital mason
#

yeah mix the weights from 2 3 and 4 into 1

#

so you only have 1 spine

fading verge
#

mix weights?

vital mason
#

its one of the buttons in the CATS menu

#

merges the selected bone and its weights to its parent

#

assuming spine 1 - 4 are parented to each other you can put them all into spine 1

fading verge
#

I cant seem to find it

#

trying to look for cats menu

vital mason
#

its right at the top below seperate materials

#

wait, you dont have CATS plugin installed?

fading verge
#

i dont think i do

#

i have VRsdk

vital mason
#

i cant imagine converting models without it

modern oyster
#

It tells what you need, how to install, and how to start.

glad egret
#

does anyone here make models for free? i cant create my own or pay to have one made >_<

native bronze
#

I keep running into "make sure that the parent of both shoulders and the neck is the chest" no matter what I do.

#

is there a quick-tip of something I'm probably overlooking?

proud dome
#

@glad egret just find an already existing one and edit it

glad egret
#

there arent enough resources for me to make the one i want

proud dome
#

what kind of avatar do you want lol

glad egret
#

its from a really unpopular franchise

#

theres like 2 models i can use

#

out of everything

#

and theyre not even that good

proud dome
#

just check models-resource and also yobi3d

glad egret
#

i have

#

theres nothing

weak notch
#

Checked nico3d?

glad egret
#

everything

proud dome
#

then learn to model from scratch if you want it all that specific looking

#

or just wait

glad egret
#

ive never modelled something before

weak notch
#

Sadly I don't think many people are gonna make a full 3d model for free :/

foggy osprey
#

gotta start somewhere

native bronze
#

neither have I and here I am learning it

glad egret
#

: (

native bronze
#

just like anything it'll get easier the more you do it

proud dome
#

yes

native bronze
#

So don't overwhelm yourself trying to do a full-ass thing in one night or anything

proud dome
#

it took me 1 day how to rig in blender all kinds of characters and how to edit models

#

it was a hell tho at first

foggy osprey
#

if you want someone to make you an avatar that is 100% from scratch and unique to you you're looking at a several hundred dollar commission

glad egret
#

damn

native bronze
#

currently I'm figuring out how the hell parenting works because I thought I had it right and apparently I don't ๐Ÿ™ƒ

vital mason
#

you could make a somewhat original one from cm3d2 and import it

#

thats what i've been doing

glad egret
#

i dont have cm3d2 and the tools dont work for me : (

foggy osprey
#

use blender

proud dome
#

i thought about commissioning at some point but the cheapest i could find was 150 dollars oof

#

i have money barely for the school books

foggy osprey
#

blender is one of the most robust modeling programs available and it's 100% free

glad egret
#

yeah i have blender

#

but i dont know anything about making a model

#

and i absolutely suck at anatomy and everything

vital mason
#

out of curiousity what characters were you looking for?

glad egret
#

some anime characters

vital mason
#

name?

proud dome
#

just tell the anime jfc

foggy osprey
#

there are countless tutorials and documentation available online to get you started, most are free

glad egret
#

senki zesshou symphogear

proud dome
#

oh you were right about it being unpopular lol

glad egret
#

: (

proud dome
#

never heard of it

glad egret
#

apparently its much more popular in japan but even so theres like 2 models out there

proud dome
#

the style used in the anime looks like your usual anime style

#

there are base mmd models you can customize

#

try them lol

glad egret
#

finding a base isnt the problem, its more the outfits and hair

proud dome
#

then find them

glad egret
#

ive searched and the closest things were for characters i dont like

proud dome
#

ok

vital mason
#

huh, i'm surprised i thought symphogear did well

#

guess its not very popular for mmds

glad egret
#

nope : (

foggy osprey
#

if you aren't interested in making an effort to do it yourself you're probably going to have to pay someone. that's just the reality of it.

glad egret
#

i would but theres nothing i can use and i suck at 3d modelling

fresh pier
#

looking for someone to rig an avatar and upload it on my account with dynamic bones, lip syncing and eye tracking. send me your offers. (:

balmy solstice
#

Would I add dynamic bone coliders to a dress to make it not clip with the legs or what?

native bronze
#

I believe

#

I just made my first one

#

:v

modern oyster
#

@balmy solstice Add colliders to the places where the bones (of the dynamic item) should not be able to move through. ^^

hoary torrent
#

oof ok so i have this problem where my hands keep on twisting rly weird

#

idk why

fading verge
#

just improted a model in and it looks like this, does anyone know how to fix this

#

Paying several hundred $$$ for a shitty commision by somebody in the VRChat community or spending almost no money at all getting an actually good model made by somebody with expertise in the actual professional community. ๐Ÿค”

#

@fading verge duh the first one obviously

fading verge
#

how do i move these claws to hips?

modern oyster
#

@fading verge You should be able to just change the parent of the bone to where you want it to.

#

Like Claws for hands? Put them as a child of hands.

fading verge
#

i tried and i cant because the claws are a imported model not the same

#

it wont let me

#

@modern oyster

modern oyster
#

@serene cloak

#

He should be able to help.

fading verge
#

oki

modern oyster
#

Can you send a pic of said claws?

fading verge
#

@modern oyster

modern oyster
#

Is it just the bones, or is there a mesh aswell?

fading verge
#

theres a mesh

modern oyster
#

Ahh

#

I'm sorry, but I am not too familiar with the whole combining of 2 different armatures.

fading verge
#

oki

#

woah holy shit someone else here is a fan of symphogear?

#

๐Ÿ‘

proud dome
#

i would just make a whole new skeleton tbh

#

oh you mean

#

nvm

#

@fading verge if you are gonna add stuff to your character i recommend always doing it before rigging

#

but you can try joining them together with ctrl+j

#

like select the whole thing and if it doesn't work then experiment

#

also move the object the way you want it to be connected to the character

fading verge
#

@proud dome oki thanks

proud dome
#

np

#

i had to deal with the same issue minus the other object having its own skeleton

#

tho if you keep failing then its for the best to remove the object's skeleton and edit the character's skeleton

#

if you want the object to have special movement in it

fading verge
#

@proud dome THANK YOU it worked

proud dome
#

nice dude

#

you had to suffer less than me lol

fading verge
#

whats your lip sync settings @echo atlas

echo atlas
#

uh, one second

#

Jaw bone

#

jaw flap bone

fading verge
#

doesn't that model have viseme?

echo atlas
#

appears so.

fading verge
#

use them instead

echo atlas
#

wow, i'm dumb. thanks

fading verge
#

can someone help me fix the weight

echo atlas
#

That fixed the model for me, thank you nep.

serene cloak
#

@fading verge If I'm gonna help you, contact me in like 5 hours.
Heading to work now. ๐Ÿ˜›

fading verge
#

@serene cloak oki thanks

meager fern
still lark
#

@meager fern One thing that could help you is the leg spacing option inside of the muscles tab

meager fern
#

oh theres that?

#

๐Ÿ‘€

#

i might as well check it out

still lark
#

it's funny because my 9s model had the exact same problem lol

#

I didn't try to fix it tho

meager fern
#

i was considering deleting all pre existing leg bones and redo it

still lark
#

a new leg bone should fix it if you rigged in Mixamo

#

using inverse kinematics as well could improve it

meager fern
#

would this be the cause?

#

Thonk

crisp tendon
#

@meager fern I think you need to chose female animations in unity ?

meager fern
#

i did

crisp tendon
#

this looks like the male one

meager fern
#

thats how my legs look like while sitting

#

WutFace

fading verge
#

I don't know if this count as rigging, but since the humanoid stuff is under rig I ask here, anyone want to help me quick? I won't spam, I just stream to show what happens and see how could I fix it

atomic hill
#

Recently I got the problem in blender that _end bones arent showing up, even in older blender files that should have them. any idea what caused it or how I get them back? Seems like sometimes dynamic bones wont work if theyre not present (at least I think so). Like Cat Ear_R used to have child Cat ear_R_end but doesnt in any files anymore
https://cdn.discordapp.com/attachments/117341483622727685/403577447876132864/unknown.png
https://cdn.discordapp.com/attachments/117341483622727685/403577983861784586/unknown.png

fading verge
#

anyone know how to get dynamic bones in unity to be affected by gravity?

atomic hill
#

turns out its an issue with the newly added CATS mmd exporter, that doesnt export _end bones. Using the default blender export seems to work

languid sluice
#

guys, isn't the orders suppose to be hips > spine > chest ?

fading verge
#

you mean hips are parent of spine and spine is parent of chest?

languid sluice
fading verge
#

I don't see anything wrong with it

languid sluice
#

i was just confused lol, thanks

oblique latch
#

would anyone like to help rig dinosaurs for me for my new map so player can play as dinosaurs

fading verge
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Non humanoids aren't easy

oblique latch
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yep thats why i need help as i still have a lot to do with the map

languid sluice
fading verge
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could be either, assuming you rigged it nicely it could be a weight painting issue

languid sluice
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Ah

raven pumice
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My rig looks fine but when animating the character's arms seem too close together and clip into the body when idling. is there something i should be doing with the muscle settings in unity?

fading verge
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guys

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helpez me

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i need a doctor

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a blender doctor that is ๐Ÿ˜ƒ

charred patrol
fading verge
#

๐Ÿ‘€

glad cliff
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I have a question, how do you rig a four legged creature... cause on vr chat there is scooby, roach, ant

fading verge
#

ant is an insect-

glad cliff
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it still has more legs ๐Ÿ˜„

fading verge
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the scooby doo one
I assume has dynamic bones in the back legs

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so all jiggly

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not sure about the others

glad cliff
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so jiggle jiggle

charred patrol
fading verge
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lower the legs

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more

raven pumice
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the model has summoned it's stand, it's ready to do battle with you. very normal, if you defeat it you will be allowed to use the rig

charred patrol
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lol

fading verge
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๐Ÿค”

glad cliff
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you have awkened the rig monster

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awakened*

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kinda looks like regigigas

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if i spelled it right

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Silent Night Moonboy65 i wanted to put DexDorugamon in

fading verge
#

๐Ÿ‘€

charred patrol
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i might do EmperorGreymon next

fading verge
#

a friend rigged in dorugoramon

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or w/e you spell it

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i only have alphamon rip

glad cliff
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the thing is his wings and tail are massive

fading verge
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mhm

glad cliff
#

machinedramon ๐Ÿ˜„

charred patrol
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rips

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Machinedramon was badass in Adventure

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that voice is just ๐Ÿ‘Œ

glad cliff
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yes he's my favourite

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currently in vr chat i put justimon in

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do you think machinedramon is worth trying to rig?

compact fog
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could someone help me with fixng 2 props on my avartar that keep morphing together when i put it in vrchat?

dapper osprey
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How do I keep the bones I moved in parent mode

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the same way in unity?

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a.k.a with the body stuff that's moved

tropic garnet
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how do i add a particle affect to my character and have it work always in game ? ... i already have the particle affects made but i dont know how to get them to work on my character when i select my avatar in game ... were do i put the particle affect in unity ?

wise jay
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@tropic garnet drag it on your player model so that it is in the model's hierarchy

tropic garnet
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i did that

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then made a random id , and uploaded to my vr chat . when i selected the character . i went into avatar testing and the particle affects were not on .

wind parcel
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Having this problem rn. I need help

charred patrol
tropic garnet
#

can anyone please help me with getting my particles ???

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to work *

charred patrol
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how do i fix the feet

brisk mesa
#

it looks like your feet got weight-assigned to the other foot's bones

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like criss cross

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that's why it looks like they're being pulled in either direction

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you can maybe try to solve this by weight painting your feet yourself

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but also remember to erase your mistakes with the weight 0 value brush

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don't miss a spot either

silent niche
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Could someone tell me how to bypass height restrictions?

wind vale
#

does someone know a good way to set up eye tracking?

dapper osprey
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@brisk mesa can't he just choose a bone and remove the paint from the other foot

charred patrol
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@silent niche i want to know that too

main sage
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ok, does anyone here know how to actually MAKE shapekeys from scratch?

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cuz i need to make some

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simpler stuff, but still

charred patrol
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how do i fix the weight paint

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i selected all of the bones too

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with the mesh

wind vale
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i made a couple shape keys from scratch @main sage

charred patrol
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and auto weighted everything together

wind vale
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right click your body model in object mode, go to data tab (triangle with dots) and then open the shape keys drop down menu, there press the + button twice, the second one being your new shape key. Now with they key selected press tab to go to edit mode and modify your mesh, then press tab again. Now you have a new shape key that you can modify with the value slider @main sage

charred patrol
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it does this

main sage
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@wind vale would this work for materials? all im doing is trying to make a shapekey to make one material (cuz this model has abunch for diff facial expressions) transparent / hide while another is visible

wind vale
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oh i guess you could go into texture paint mode instead of edit mode

main sage
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like, heres a possible scenario. lets say this dude has 3 facial materials / textures: happy, sad, blank. by default in blender i think, only the blank is enabled / not transparent. so i wanna make a key to make all but one of the faces hide, while the selected is made visible

native egret
#

So I'm working on a2d model,and whenever he looks down his face goes through his head. Any help?

main sage
#

...k

noble willow
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I imported a model from mmd->blender->unity and his neck is a little...broken. is this something that I need to go back and fix in blender itself?

charred patrol
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so, how do i fix the weight paint?

main sage
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as you can see, his feet are in the ground when in rigging in Unity

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how do i fix this, move the model up? move the armature in the rigging?

mental quail
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No bypassing heights here...

silent niche
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๐Ÿ˜ฆ

main sage
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lol no hes like

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1 foot tall

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i just dont want em sinking into the ground

charred patrol
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wtf

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my Hip bone is gone

noble willow
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i found the issue

charred patrol
noble willow
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the model had a custom head they locked so i couldnt parent it to the neck bone causing it to break

main sage
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@charred patrol lol thats how blender / VRchat works for hips

mental quail
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My hips don't lie

main sage
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they gotta face upward

charred patrol
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ugh

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i hate this

brave root
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anyone wanna rig a model for me i got the bones in but i cant get them to combine with the mesh. the bones are only getting part of the mesh

charred patrol
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the weight paint keeps going to the right foot

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idk how to fix that

brave root
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my weight paint isnt gettin the entire part of the mesh that the bone controls

charred patrol
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this is what happens when i put auto weight paint

wintry fable
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uh i need help

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Anyone know how to fix this

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looks like this ingame

main sage
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@wintry fable prob no vertex groups for the arms in Blender

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like the bones are there, but not attached to anything

charred patrol
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still need help with the weight paint

wintry fable
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how would i go about fixing this?

main sage
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@charred patrol well considering the picture isnt rlly clear on whats wrong, idk

wintry fable
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actaully i think i missed a step

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thanks for the help

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this made me realize big mistake

charred patrol
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@main sage the entire skeleton moves to the right

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look at the finger bones

main sage
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then just shift em back in place in blender ๐Ÿ˜› seems more like a bone placement issue then weightpaint.

wintry fable
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ok

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i tried mixing weight paints but an error pops up

charred patrol
wintry fable
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i mean automatic weights

main cape
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can anyone help me fix this issue i am a bit of a idiot when it comes to avatar rigging

charred patrol
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remove the upperchest from the mapping

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@main cape your upperchest in the mapping should be empty

surreal imp
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Yo, how do you guys prevent arms clipping with the body?

main cape
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@charred patrol i did that but its coming up with this now

main sage
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ok i rlly need to fix this stupid avi

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with a sampleavatarcontroller

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arms vanish inside body

main cape
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any help?

main sage
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@main cape pretty much any and all bone probs should be fixed in Blender

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or somehow the bones your chosing for the rig arnt childs of eachother

main cape
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right i have blender i have used it to decimate and stuff only issue is i have no clue on how to edit bones? i have cats plugin would that sort it?

main sage
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maybe. it all depends on what your trying to say is the bones

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arms in terms of hiearchy should go Shoulder > Arm > Elbow > Wrist (then fingers are optional)

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legs are Legs > knee > ankle

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Hips > Spine > Chest > Neck > Head

nova wigeon
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@main cape Use blender. Select the shoulder, then shift select the chest. press ctrl+p and click keep offset

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same with the neck

charred patrol
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wtf

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changing the weight paint does NOTHING

main cape
#

?

charred patrol
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i still get the fucked up feet in unity