#avatar-rigging
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ah,
If you use blender and do that
Dotted lines will show
And that's how it works for the legs
Lmao
You'll just need to create a single bone
Then parent the legs to that bone
Name it hips
There any video tutorials on how to make llipsync'd avatars with an actual 3D mouth. My avatar is 2D eyes but 3D mouth.
There should be some on yt
Not sure if I should weightpaint inside the mouth (and that's ****ing hard to reach and I don't want to accidentally weightpaint the hair).
@rocky heart https://prnt.sc/i1ygcr
Oh!
Not sure if this right area to post this, but when I go to transfer body over the avatar descriptor for Visemes its not just the body but 3 meshes as you can see on left side. Also in animator there are no shape keys under body. Everything was fine in Blender and face not decimated any clue what causing it?
https://pasteboard.co/H3pZUWp.png
So i can just delete the hips then right? since all i need is the 'spine'?
ah, i see
๐
Basically, you'll parent (non-connected) the two leg bones to the center bone.
You'll likely expect to see a dotted line
Ye
From each leg going to the center.
hm, i think i messed something up really early on.
So dragging the body into the visemes slot will work.
EVERYTHING is parented to my hips...
Greeting peasents! I'm new to Vrchat but was wondering if someone here can help me with rigging Soundwave from Trasformers. I would have liked to share the image but can't sadly... Dont have the permission to do so Hahaha...
That's te issue I cant drag the whole thing over wont accept it
And for some reason even though I have shape keys when i go to animator they dont appear when i select add property
@rocky heart wh
And add body manually.
Wont do that just shows the 3 body meshes separetly
Something is going off when its being imported from blender
bone 006 has every single other bone in it
it goes upwards, from hips, to spine, to chest
then it extends to the arms
It shouldnt have 3 separate meshes it should just be body. So not working. And for some reason shape keys not showing up in animator
Someone said modifiers will make it so blend shapes doesnt import properly but i see no modifierers on it in blender
This the one I'm talking about. Got permission from the author just in case anyone was wondering... I'll be in my corner now. https://imgur.com/a/HVIuN
@wispy mica does it have bones my dude?
None.
RIP
Guess you're gonna have to rig it by scratch
I could help you but I'm not at home atm
I dont mind if I have to do that. I have the time this weekend to do that but trying to get it symetrictal so it can be eaiser rigging it.
Ah
And sure the help would be really nice too lol
Alright the help would be wonderful! But also I want to be able to do these type of things myself too lol
https://youtu.be/cp1YRaTZBfw you'll need at least 15 bones
A quick tutorial of how to rig a character in blender the very very basics. nice quick and simple to get you started. It's meant for people with a basic unde...
Ah.
5 for main body > Hips, spine, chest (or the other way around i forgot), neck, head
4 for arms > shoulder, elbow, arm, hand
Bones for fingers > thumb, index, middle, ring, little
4 > upper leg, leg, foot, toes (optional)
The body?
the face
Holy sweet jesus...
I'm not to sure about the face aaa
Oh no neck?
@wispy mica another one
https://www.youtube.com/watch?v=mhQY2_gVoVg&t=42s
(Ignore the animating part)
All the bones work and move as they should
Hm
Everything in the movement section and muscles menu corresponds correctly
neck does what neck do
Everything in unity looks fine and functional
up until I upload to vrchat
inside the game, its all jank and fucked
Not sure how to help I'm sorry
what's a good radius for a dynamic bone collider to minimize clipping? 0.001 doesn't seem to work as it work for hands.
Perhaps there is someone else that have better knowledge than me
So this is how i THINK you guys said it should go?
the legs are parented to that bone
:thumbsup:
noice
skirt bones attached to a hip bone, meaning the legs clip through the skirt, how do I fix or is this not the problem?
Mkay I think I'm slowly getting the handle on this. The Strom trooper one is helping alot.
again, what's a good radious for dynamic bone colliders to minimize clipping?
wouldn't that completely depend on the model
assuming i have any idea what im talking about, which i probably dont
who has a model of stitch
I figured out what cause my problem
Okay, so'
Mouselook should move your avatars head, yeah?
Turns out, my mouse look is moving instead my avatar's face bones
check your mapping
How do I do this?
Hey I don't know where else to put this but I was trying to add dynamic bones to one of my characters and it didn't exist so I loaded up a character which them and this happened, anyone got ideas? https://imgur.com/a/Dcdrr
are dynamic bone colliders supposed to work with any bones or just dynamic bones?
Just dynamic bones I think
dynamic bones is supposed to turn bones into dynamic bones
i never used it so im not sure how exactly it works
It does this.
I was wrong in that mouselook moves face bones
face bones just sag
Anyone know how to adjust angle of pelvis and thigh bone? getting error in unity that its 173 and not 180
@zealous crescent that is both the funniest and worst avatar i've seen yet, bravo
please help me
jesus mary chrsit what is that
@hazy steeple perhaps straighten the bones in blender?
Hey guys, I need help
My Mixamo walking animation doesnt seem to be working in game
everything else works except my idles and walking. I start to walk normally then I just freeze and glide. And my idles are acting as poses rather than animations
any clue?
I'm using the custom override for the animations, as per the tutorials
Really frustrated -_-
I'm pretty sure it worked just fine
But i really wanted that custom walk cycle/idle
XD
Rip
trying to make the perfect avatar, would yall have any idea as to why it didnt work?
Or possibly just the model is fucked?
I'm using a high quality Honoka Model because WAIFUs
Lol
could my walk animation not be working because I have bake into pose and original selected?
do you think?
So, anyone able to help with this face bone issue, I'm tired of being in worlds and having everyone crowd around around me'
hey so clothes textures come with rigging. what do i do about that and does it matter?
So I'm trying to seperate this into a seperate mesh so that it's not affected when I try to decimate. But what are these blue lines? They seem to forbid me from doing really anything.
ok so i could use another person to help me out with rigging kirby up and all that
Well, it seems to affect my me translating the arm. I shouldn't jump to conclusions.
Well it worked, actually. But there seems to be leftovers. I'm guessing from the inside of the mesh
An update on Kat Mk 18. Things are going well as you can see. https://imgur.com/a/VEQ3q
Why is it so much effort to remove one bone.
basically im stuck in a T pose
Because i have a mixamo stomp animation i want to use, but it uses different properties
and i dont have enough left arm
^
https://i.imgur.com/tv7WTZv.png Why do these strips remain when I try to use the P key to seperate it into smaller meshes? It seems happen along the light blue lines.
I'm trying to seperate a single mesh model into seperate meshes to make it easier to decimate.
I used the B select tool to highlight everthing I could before using the P key to seperate by selection
I looked it up. Apparently the light blue lines where it's not dividing are areas where the UV map is set to "sharp"?
I think I got the hang of it the spine is a bit werid because of the model's is tilted. https://imgur.com/a/y5GAQ
so clothes seem to have rigs. what do i do about that
@fading verge
Ah
Check the link I have like 3 more images that you can see
Hopefully it looks correct lol
Yee
https://gyazo.com/227a94cd009a72f4694861e13613493b how do i get these three pieces together onto Agunimon?
i just watches frontier yesterday :D cool model
...6 hours and I finally got Kat working \o/
6 hours and i havent gotten kirby to work
shouldn't be too difficult with kirby no?
mmm well, i think i need to re rig him
but i have no idea how to use blender besides turning things into a pmx file
i think its a pmx file
if it's mmd is should already be pre=rigged
I'm so lost on rigging up a face. Anyone know any good tutorials?
yeah thats the problem with this MMD model. i can only fill up 2-3 sections of the arms but i need like 3-4
needs more parts to rig with on unity
Is it just the hands?
yeah just the hands
i think i can get away with just setting 1 more bone in kirby
but idk if you NEED to have your shoulders with the right arm attached
mm well, i was hoping i could just recreate the entire arm itself
make it have 4 parts
What one tut I saw said is basically just taking an avatar without hands into Blender and extruding a few non-weighted dummy bones
I have models with fake arm shoulders and it works fine
right arm, right arm extention 1, right arm extention 2, right arm end
I also have a model with fake shoulders and forearms
i finally got an avatar uploaded for the first time, but it isn't showing up in the game. does it usually take a while to appear, or should i reupload?
like, in my personal avatar menu
Is it a red model?
wait do you HAVE to have a dummy sitting in your shoulders or can you leave them blank
i don't even see any option to select the avatar
You have to have a dummy sitting in it
The arms have to have shoulders, upper arm, forearm, and hand
https://sab64.deviantart.com/art/MMD-Model-Kirby-V2-Download-682315873 this is where i got the model originally
Just create a fake hierarchy if you have to
Thats how I made this http://puu.sh/z41W9.jpg
The problem is that he's saying he doesn't now how?
maybe my model isnt moving because i have nothing in the shoulderS?
If you have nothing in shoulders, its not rigged as humanoid.
To make the shoulders, duplicate the upper arm bones and use the duplicates as shoulders with the upperarms under it
my probelm when i do that is when i hit apply, they go away in unity
Like the bones unassign themselves?
yeah they just delete themselves
and if i try to parent an existing bone, they go back to normal
Ah
here, this is what im dealing with
From what I know, whenever you add bones to the armature that deals with the rigging, you have to reimport the entire folder back into unity
Ctrl + P if I'm correct
You select a bone, then shift click another. Then ctrl+p yeh
always select the child first.
Move your cursor into the edit window and ctrl p
^
it's finickity
and make it a bone relative right?
Make sure your armature is in edit mode
no idea. I was just clicking things and somehow it worked.
Edit mode and when you do ctrl + p do connected
Select armature and push tab
aha!
there we go
that takes care of the dummy shoulder issue
now how do i make a dummy arm?
For the forearms, just do shift A and make that the dummy forearm and do it again to do dummy hands
mk
https://gyazo.com/7f4f9fd2532ccde3057186fe91052547 guys is there some simple tutorial to add gravity to an object or bone? like i want to add gravity to this tassel right here
From what I know, you need Dynamic bones for gravity
oh i can do that on unity?
Ye
do i need to set a new rest position for it tho?
i can export it now and set it up in unity right?
@meager fern Nah you shouldn't have to if you mess with the settings enough. @ivory kayak You have parented the bones correctly ye?
Kek, also are the leg bones for kirby all there?
yeah the arms were the issues
btw i have a simple question i guess
Ye?
i have a rigged model and all that
left leg left ankle left toe
but i want to assign a new object to a SINGLE bone in the armature
how do i do that?
https://gyazo.com/4df7d36fe0255b11baeadafa0c19f42d i want to add this new sword to my rig
In blender, go into weight paint for that new object, select the bone while armature is in pose mode
and paint that new object completely
np
anyone know how to publish an avatar without leg bones? i dont need the legs since she has a tail for her lower body, but i dont think it will let me export to vrchat if it doesnt have the leg bones
rrh
OR you can add the bones
but dont assign any mesh to it
so it wont matter at the end
^
i cant rig for shit
thats what i did for my volcan 300
Should be the object panel in the right corner of blender
is there a premade blender layout i can use for character modelling?
my screen doesnt have the object panel
wot, that shouldn't be right. hold on
Is it good or bad?
im missing windows
btw sorry
@wispy mica Everything looks good
@fading verge You have the window, bottom right click the button with the orange box in it
Also your blender layout would drive people with OCD insane
Idk what that is lol, I just use the default one
how do i have multiple view windows
i want to see my model in multiple perspectives
at the same time
Click view>Quad view
why are there so many different view menus
i have like 4 view menus
and they all have different dropdowns
Ye lol, your layout is absolutely borked
Look for the one that has Toggle Quad view as an option
thanks i found it
Hm
how do i pan the view?
how do i export an animation from blender?
when i drag it rotates the camera
I've made a stomp animation, but i can't figure out how to export it properly
use shift
ok thanks
I don't know anything about exporting animations from blender to unity or if it will even work for VRChat
I know VMDs can be changed to work with unity th
blender crashes everythime i click seperate materials for this model
and some others
any help or suggestions?
I've never heard of blender crashing because of that, your model isn't high poly enough to even lag blender. Thats very odd
its only 115k tris, I loaded in a 160k tri one before
so im not sure why it is doing this...
ok
question: What is everything I need to make my first avatar...including programs and correct extensions to files?
it seems im unable to post a picture
@clear tulip blender, unity 5.6.3, cubed unity shader, vrcsdk, mmd_tools
O wait 115k faces lmao, it actually is capable of doing this, so does it only crash when you try to unlcik faces from the model or delete by material @tacit adder
it only crashes when i try to separate by material
oh thankssssss
anyone know what im doing wrong? (picture in #vrchat-pictures )
o yea it crashes when i try to create visemes or eye tracking
@tacit adder O thats a addon option, Blender might not take kindly to seperating that many polys at once
You might have to manually seperate it by texture
@ivory kayak Extremely tall avatar
how so?
And you forgot to map those things it says there
but he is scaled at .4
@tacit adder Have the model in edit mode,find the material panel in the bottom right, and select by material and do ctrl + v and do seperate
mmm
ok, ty
You might be able to do that auto seperate if you decimate the model first though lol
is there something special I need to do for passive blinking?
Check the neck portion of the rigging in configure
o lol
in the first one
there a way to hide like all but 1 mesh when weight painting
so i dont get paint on the wrong thing?
Yes
I don't really know where to start for rigging. I get what I'm meant to be doing, I just can't figure out how to make my bones in blender.
Select the one part you want to paint in edit mode, do ctrl+v and do seperate
anyone know whats the shortcut that will allow me to select all the bones connected to the first bone im selectin
so i dont have to select each bone because their covered by other bones
That works lol
still saying it even though i got rid of the extra armature
Make sure there aren't two options in the build&publish screen
anyone know how to do shape keys for specific eyes when using a mirror modifier? Because of the mirror modifier, the shape keys get transfered over to the other eye, so when I adjust them it moves both eyes
aha finally
lets hope that everything works right
shit its late
a total of 8 hours working on kirby trying to figure it all out
sigh
im pretty sure it wont work...
can you put breast bones in a model with none? I tried to and linked it as a parent to the chest but in unity only the bone moves, the mesh wont move with the bone
I think there is just something I didnt do in blender that I need to
anyway, could i just drop the FMX file down somewhere and hopefully get a DM back with a fixed version? i really have no clue what im doing, and i gtg to work tomorrow.
i havent the time anymore to mess around with kirby
Dm the model SDbait and I will look at it
thanks have
I guess in other words Im trying to add bones to a model so I can do the dynamic bone movement for the breast, I added the bones and set the parent properly but when I go into unity and set dynamics for the bones, the bones wiggle but they dont effect the character in any way.
Can anyone help me with this?
Unlisted Video for purpose of receiving help from online community.
I thought your original avatar was the problem. Are you talking about the slouch?
no how the chin just goes down and the chest goes up
like watch how peters chin gets swalloed by his face
Could be a weight painting problem
hmmm
question: could u use 3ds max to do all this shit u guys do with unity and blender and import the model into vrchat all the same?
I wouldn't be surprised if you could
How would one fix this weight painting problem
Would be harder to find VRChat related tutorials for 3ds max but I assume since you're asking that you already have an idea of what you're doing
try it out and see how it goes
Any ideas how to fix the issue would be amazing if anyone has ever experienced that before
i used a fbx that worked with textures> Uploaded to mixamo> downloaded> Imported into unity> Then to vrchat
that's something I get on most of my models tbh. what you could try is weight painting the chin so it moves somewhat less with the rest of his body
I'm assuming Mixamo does that behind the scenes after it rigs the skeleton together but it's not good with unusually shaped humanoids from what I've noticed here
you need blender and some understanding of how weight painting works to do it
it can be fairly tedious so don't expect perfect results the first time
well thanks alot
it helps
i fell like you need to be a game designer to get exactly what you want in vrchat haha
i wish i could just download the peter griffin model from al avatars, and then use said avatar as a upload to my account
so that i could spawn it in when needed
feel*
I wonder if thats possible?
Is there a way to find or get already in game avatars in your possesion? with mouth rigging and all?
temporary avatars easily
go to any of the avatar worlds and just pick what you want
the quality would vary greatly though
So but is there a way to essentially aquire or copy that temp avatar, to i guess some folder on your pc, and then simply import it into unity, and then upload it, so you could then use it upon will using the menu?
if you want to use hacks yea
thats against tos though
so dont do it
but for real I don't know if anyone uploads vrchat avatars anywhere for others to use
maybe deviantart or something
so what your saying is... Use another steam account, aquire hacks to get the files i need... and then upload it to my main account?
lol
no
im kidding ๐
Well that kinda sucks, feels like a dead end or something
i was wondering if there were some way to contact the dev of Al's Avatars
and see if i could get a helping hand
heres hoping lol
why Al?
Because he has a working Peter Griffin Model, exactly the same one i am using, except his works and it has mouth riggin
Make sure you subscribe because I will be uploading more tutorials and VRChat videos. This is da wae to import your MMD to VRChat the easy way. _____________...
how'd you rig it
hard to tell from that perspective
want to help me I can screen share ๐
Nah I'm probably checking out for a while
awh
check the bones from multiple perspectives and make sure the hip bones aren't bent too far forward
"Model is humanoid but does not have feet, hands, or head mapped." Yeeeeeet it does in the bone configuration. Heck im even using the same recycled humanoid armature i use for all my avatars, Ive never seen this error before and dont know what to do about it.
rigging scylla from smite... what a pain.. fml
What's a good way to make sure my avatars mouth won't be gaping open in VRchat? I can't replicate it in Unity
@radiant kiln do you know how to edit the shapekeys?
True - adding them manually should do the trick. but its kinda based on your modle ect. you are not trying to add them you could cheat and add a a few bones that will hold it shut.
I actually do want to go through and create shape keys, though not sure which ones I will need. Considering I will probably need this for eye tracking and lip sync
lol just make the parent bone the hips or something so when u squat your moth comes open......... hahahahaha sorry not sorry. I had to share that
yeah if u want all that shape keys is the way.
Alright
I'm doing Blender weight painting. When I paint near but not onto a vertex, the weight changes partially. Some vertices look visually red, but when I sample (Ctrl-click), they're like 0.99914 or something. How do I make the paintbrush all-or-nothing to stop these errors from happening?
Do you have auto-normalize clicked?
It happens regardless.
Hmm
Strength = 1.0 too.
found it
"Curve" tab exists. Turns out it's brush shape.
The only way to find out what the editor does, is to hover the presets.
lol
GENIUS decision.
is there a way to test mouth movement / voice syncing in unity?
Is there any easy way to replicate weights across the model? X-Mirror doesn't work well. Should I just manually replicate everything?
what tool sets do u have?
my terms may be off one sec let me look it up lol
im just a am like most here :p
and yes
actually hold up are u doing that part in unity or saving time by doing it in blender 1st?
working in blender at the moment
oh ok what type of file are u working with?
MMD + CATS = .blend
oh ok cool u do have cats
thats what i was about to ask
also Tupper's tutorials on youtube are bad ass. - I feel like this may help with some of ur problems https://www.youtube.com/watch?v=7P0ljQ6hU0A&t=1567s
VRChat Community Discord: https://discord.gg/VRChat Download VRChat! http://store.steampowered.com/app/438100/VRChat/ mmd_tools GitHub: https://github.com/po...
- link to his actual channel - https://www.youtube.com/channel/UCVxjI7B8uhcKqj75nVkm_oA
This channel contains tutorials for VRChat (vrchat.net), a Virtual Reality Social app that allows you to upload your own content. You can upload avatars and ...
anyone able to join me in vrchat and help me figure out how i did this? i somehow moved my right eye's blink on my models ears, so when the left blinks my ears twitch and my right eye does nothing, but the right one does become lazy when i look down oO i wanna tweak this because i love it but idk how the heck this occured XD.
^ watched tutorial, it assumes mmd is prerigged. I had to import extra legs with broken rigging.
true yeah I mean most are a bit more simple. sounds like urs is a manual job for most of it.
@opal citrus Tbh thanks, i really want that
does anyone have issues with characters constantly tapping their feet when they ever so slightly look down? It happens mostly to models i've been importing from cm3d2 myself. I suspect it might be because the model exports from cm3d2 in a bit of a hunched tpose? But i could be wrong. Left is how it looks like by default https://nyanpa.su/i/yfF7Sur.jpg , is the right one better?
in blender the spine/chest and hips are not aligned
should i align them straight?
@vital mason i did that on my model and it fixed her bakc, so just try
but you should be able to do this in unity as well
yeah, but i think its better to fix it in blender so i dont have to do it again if i need to reimport
i love how i just tryed to rotate that model hahaha
im also trying to figure out if this is a bubble but thing.
wot
yeah, i noticed while standing my character is a bit hunched, which is why her legs start tapping when i look down
Bootybones
ah about blender, does rest position matter? or pose position? my model is also off ground by like 10 cm and i'm only able to move her in pose position but rest position remains the same
holy shit what is that
Scylla's ultimate, I'm A Monster. More info: smitecamp.com
^ she is from smite
Upload servers are down
hey i have a question im making an avatar and im currently in unity for the rig, i get the error spine hierarchy something parrent of shoulder. now this is a common issue and there are fixes that state that i should change my chest bone to spine but i dont see a spine bone to select can you help?
does anyone have a good tutorial on how to rig models without like fancy shit on them, like just whats needed for vrchat?
only for maya
User Preferences/Add-ons/Rigify (I've never used).
......
You should have an Armature group, with an Armature and Mesh object.
With our model complete we can now go through the process of rigging it up using Maya HumanIK. This video goes over the humanIK setup window and quirks/bugs ...
Is Spine supposed to inherit from Hips?
yes, that is normal human physiology
Bone hierarchy should go Hips>Spine>Chest
Then Chest should branch off into Left Shoulder, Right Shoulder, and Neck.
where are legs? under hips?
A super simple song for learning parts of the body. Great for Halloween, or anytime of the year! iTunes: http://bit.ly/TheSkeletonDance_iTunes Amazon: http:/...
Not sure if troll or
When I bend forwards, my butt sticks out. Will this be a problem in practice? https://i.imgur.com/kf4cfSJ.png
@vital mason Did you manage to fix the foot tapping already? Noticed a model of mine had the same issue.
havent had a chance to test it yet, uploads seem to be down
does your model have similar bone structure where the spine was hunched out from the hips?
Oh, but for now you just made her not hinch over?
yeah
guess i'll try again
Pls
I donโt get an error two weird things happen
It says uploded
But doesnโt there
Or
Let me check my model for a sec
Itโs stuck on finalizing
https://imgur.com/a/1qztg any advice on how to ctrl P ?
nice vanilla
๐
upload worked, gonna check it out
like im makeing a avatar and its all most done but after i deleted the uper chest and the toes it just now whut
@fading verge you mean like parenting stuf and things?
Then use Rigify @glad egret
aaaan its a red body
yeah, I managed to remove all the mesh-bone parenting because the hand had none but now it wont stick together
doesnt that do a shitty job though
i dont really know how to do that exactly but you select the ones you want to parent first then the one they should be parented and, hit ctrl p and click on object
i think?
dont really know
i just know how to parent bones
tamerlein i dont think so
so i would select mesh then bone?
think so
def worth a shot. i was using A to select all. ty
im makeing a avatar and its all most done but after i deleted the uper chest and the toes and it wont work
what does it say?
um
spine hierarchy incorrect @subtle moth
should be server problems
okay, can you make a screenshot and upload it somewhere? @peak kestrel
ill try
not of the error
please go to the bone configureration in unity
sorry
forgot to say that lmao
@peak kestrel
i think its preinstalled
unitys guide just shows how to use it
blender*
excuse me
So the hand still won't move if I parent it with automatic weights but if I do envelope weights it does move, but it warps as it moves farther https://imgur.com/a/7eEgy
thats a tricky one
wait my hands are about 30k tris each everything else combined is about 18k, if I lowered poly count first would its "weight" be less?
no idea
worth a shot. if not I think Im going to fiddle around with envelope weights, the internet says its adjustable
jesus 30k tri hands
the ones originally on the model with about 500 and drove me crazy looking at them in vr
The hands alone aren't even uploadable
most important is to have a good amount of tri's near the bending parts, the rest can be pretty much more straight blocks
naturally i was gonna reduce them a lot, and my fingers felt like jack skelington so i had to do something XD
@limpid scarab doesnt look like it made any difference in the tapping
or the server doesnt have my updated model cause the preview still looked a bit hunch
@vital mason Was discussing this with someone else too and got the tip to try and bend the legs a bit more in the unity bone configuration
upper leg & knee
bend it more straight?
more bend
I'm not at home atm so i can't try it, but i will tonight
also just adjusting your height ingame can fix it
gonna try that, the models i have that dont have the problem do seem to have a bit bent knees
okay, not all of them, some have straight legs too
but i do notice all of them have spine a bit out front with chest bone bent back a bit
gonna try that as well
How does unity pick which bulb to use for legs? It treats dress as legs, and complains about missing feet.
My bones are named left/right leg/knee/ankle/to.
Assigning manually fixes it.
What exactly is the jaw? I have a jawbone on my model but his mouth is always open still
@limpid scarab oh i think i know why, those characters that dont have the problem go tippy toed a bit when looking down
those that do have the problem.. dont have toe bones
Okey i seem to be missing Spine scene from the choice to rig the body
i have spine 1 2 3 and 4
but no spine on its own
Where can i obtain it because i get the hierarcy message and it wont let me upload to vrchat
dumb question: is kinematics based on the pose position or rest position of your model? in unity the model looks like its in the pose position i placed, but are the interactions still based on the rest/edit position of the bones?
well i guess i cant ever make avatars what a shame ๐ฆ
i just cant seem to fix it no matter what i try
merge the spine into a single bone?
tryed it would not work
apparently its because i dont have Spine on its own
but only spine 1 spine 2 spine 3 spine 4 entrys
mix weights?
its one of the buttons in the CATS menu
merges the selected bone and its weights to its parent
assuming spine 1 - 4 are parented to each other you can put them all into spine 1
its right at the top below seperate materials
wait, you dont have CATS plugin installed?
i cant imagine converting models without it
@vital mason I think this one explains it abit better ^^ https://vrcat.club/threads/cats-blender-plugin-0-6-0.6/
It tells what you need, how to install, and how to start.
does anyone here make models for free? i cant create my own or pay to have one made >_<
I keep running into "make sure that the parent of both shoulders and the neck is the chest" no matter what I do.
is there a quick-tip of something I'm probably overlooking?
@glad egret just find an already existing one and edit it
there arent enough resources for me to make the one i want
what kind of avatar do you want lol
its from a really unpopular franchise
theres like 2 models i can use
out of everything
and theyre not even that good
just check models-resource and also yobi3d
Checked nico3d?
everything
then learn to model from scratch if you want it all that specific looking
or just wait
ive never modelled something before
Sadly I don't think many people are gonna make a full 3d model for free :/
gotta start somewhere
neither have I and here I am learning it
: (
just like anything it'll get easier the more you do it
yes
So don't overwhelm yourself trying to do a full-ass thing in one night or anything
it took me 1 day how to rig in blender all kinds of characters and how to edit models
it was a hell tho at first
if you want someone to make you an avatar that is 100% from scratch and unique to you you're looking at a several hundred dollar commission
damn
currently I'm figuring out how the hell parenting works because I thought I had it right and apparently I don't ๐
you could make a somewhat original one from cm3d2 and import it
thats what i've been doing
i dont have cm3d2 and the tools dont work for me : (
use blender
i thought about commissioning at some point but the cheapest i could find was 150 dollars oof
i have money barely for the school books
blender is one of the most robust modeling programs available and it's 100% free
yeah i have blender
but i dont know anything about making a model
and i absolutely suck at anatomy and everything
out of curiousity what characters were you looking for?
some anime characters
name?
just tell the anime jfc
there are countless tutorials and documentation available online to get you started, most are free
Brilliant Blender, Unity, and Concept Art tutorials for animation artists and game developers.
senki zesshou symphogear
oh you were right about it being unpopular lol
: (
never heard of it
apparently its much more popular in japan but even so theres like 2 models out there
the style used in the anime looks like your usual anime style
there are base mmd models you can customize
try them lol
finding a base isnt the problem, its more the outfits and hair
then find them
ive searched and the closest things were for characters i dont like
ok
huh, i'm surprised i thought symphogear did well
guess its not very popular for mmds
nope : (
if you aren't interested in making an effort to do it yourself you're probably going to have to pay someone. that's just the reality of it.
i would but theres nothing i can use and i suck at 3d modelling
looking for someone to rig an avatar and upload it on my account with dynamic bones, lip syncing and eye tracking. send me your offers. (:
Would I add dynamic bone coliders to a dress to make it not clip with the legs or what?
@balmy solstice Add colliders to the places where the bones (of the dynamic item) should not be able to move through. ^^
oof ok so i have this problem where my hands keep on twisting rly weird
idk why
https://gyazo.com/c866dedc15b3665e390b26fb0081d1f0 like can you see how it's twisted weirdly?
just improted a model in and it looks like this, does anyone know how to fix this
Paying several hundred $$$ for a shitty commision by somebody in the VRChat community or spending almost no money at all getting an actually good model made by somebody with expertise in the actual professional community. ๐ค
@fading verge duh the first one obviously
@fading verge You should be able to just change the parent of the bone to where you want it to.
Like Claws for hands? Put them as a child of hands.
i tried and i cant because the claws are a imported model not the same
it wont let me
@modern oyster
oki
Can you send a pic of said claws?
Is it just the bones, or is there a mesh aswell?
Ahh
I'm sorry, but I am not too familiar with the whole combining of 2 different armatures.
i would just make a whole new skeleton tbh
oh you mean
nvm
@fading verge if you are gonna add stuff to your character i recommend always doing it before rigging
but you can try joining them together with ctrl+j
like select the whole thing and if it doesn't work then experiment
also move the object the way you want it to be connected to the character
@proud dome oki thanks
np
i had to deal with the same issue minus the other object having its own skeleton
tho if you keep failing then its for the best to remove the object's skeleton and edit the character's skeleton
if you want the object to have special movement in it
@proud dome THANK YOU it worked
whats your lip sync settings @echo atlas
doesn't that model have viseme?
appears so.
use them instead
wow, i'm dumb. thanks
That fixed the model for me, thank you nep.
@fading verge If I'm gonna help you, contact me in like 5 hours.
Heading to work now. ๐
@serene cloak oki thanks
https://gyazo.com/d2052a327d3611595fcff6b6dd077fec guys can anyone help me as to why my character is walking like a football player? ๐
@meager fern One thing that could help you is the leg spacing option inside of the muscles tab
it's funny because my 9s model had the exact same problem lol
I didn't try to fix it tho
i was considering deleting all pre existing leg bones and redo it
a new leg bone should fix it if you rigged in Mixamo
using inverse kinematics as well could improve it
@meager fern I think you need to chose female animations in unity ?
i did
this looks like the male one
I don't know if this count as rigging, but since the humanoid stuff is under rig I ask here, anyone want to help me quick? I won't spam, I just stream to show what happens and see how could I fix it
Recently I got the problem in blender that _end bones arent showing up, even in older blender files that should have them. any idea what caused it or how I get them back? Seems like sometimes dynamic bones wont work if theyre not present (at least I think so). Like Cat Ear_R used to have child Cat ear_R_end but doesnt in any files anymore
https://cdn.discordapp.com/attachments/117341483622727685/403577447876132864/unknown.png
https://cdn.discordapp.com/attachments/117341483622727685/403577983861784586/unknown.png
anyone know how to get dynamic bones in unity to be affected by gravity?
turns out its an issue with the newly added CATS mmd exporter, that doesnt export _end bones. Using the default blender export seems to work
guys, isn't the orders suppose to be hips > spine > chest ?
you mean hips are parent of spine and spine is parent of chest?
i mean like this
https://gyazo.com/0b9fcf1d2e34f0f4ae2c0d0cefa2ae1d
I don't see anything wrong with it
i was just confused lol, thanks
would anyone like to help rig dinosaurs for me for my new map so player can play as dinosaurs
Non humanoids aren't easy
yep thats why i need help as i still have a lot to do with the map
https://gyazo.com/8328d3e0126fb190d93f8b98c895b676
is this a rigging problem or just a mesh problem?
could be either, assuming you rigged it nicely it could be a weight painting issue
Ah
My rig looks fine but when animating the character's arms seem too close together and clip into the body when idling. is there something i should be doing with the muscle settings in unity?
https://gyazo.com/4586c2a6c627173d46fd574695ba1dc2 i'm currently rigging Agunimon
๐
I have a question, how do you rig a four legged creature... cause on vr chat there is scooby, roach, ant
ant is an insect-
it still has more legs ๐
the scooby doo one
I assume has dynamic bones in the back legs
so all jiggly
not sure about the others
so jiggle jiggle
https://gyazo.com/db1b77ecc6205d6ed6cbb9cf72b9768d uuh, is this normal?
the model has summoned it's stand, it's ready to do battle with you. very normal, if you defeat it you will be allowed to use the rig
lol
๐ค
you have awkened the rig monster
awakened*
kinda looks like regigigas
if i spelled it right
Silent Night Moonboy65 i wanted to put DexDorugamon in
๐
i might do EmperorGreymon next
the thing is his wings and tail are massive
mhm
machinedramon ๐
yes he's my favourite
currently in vr chat i put justimon in
do you think machinedramon is worth trying to rig?
could someone help me with fixng 2 props on my avartar that keep morphing together when i put it in vrchat?
How do I keep the bones I moved in parent mode
the same way in unity?
a.k.a with the body stuff that's moved
how do i add a particle affect to my character and have it work always in game ? ... i already have the particle affects made but i dont know how to get them to work on my character when i select my avatar in game ... were do i put the particle affect in unity ?
@tropic garnet drag it on your player model so that it is in the model's hierarchy
i did that
then made a random id , and uploaded to my vr chat . when i selected the character . i went into avatar testing and the particle affects were not on .
how do i fix the feet
it looks like your feet got weight-assigned to the other foot's bones
like criss cross
that's why it looks like they're being pulled in either direction
you can maybe try to solve this by weight painting your feet yourself
but also remember to erase your mistakes with the weight 0 value brush
don't miss a spot either
Could someone tell me how to bypass height restrictions?
does someone know a good way to set up eye tracking?
@brisk mesa can't he just choose a bone and remove the paint from the other foot
@silent niche i want to know that too
ok, does anyone here know how to actually MAKE shapekeys from scratch?
cuz i need to make some
simpler stuff, but still
i made a couple shape keys from scratch @main sage
and auto weighted everything together
right click your body model in object mode, go to data tab (triangle with dots) and then open the shape keys drop down menu, there press the + button twice, the second one being your new shape key. Now with they key selected press tab to go to edit mode and modify your mesh, then press tab again. Now you have a new shape key that you can modify with the value slider @main sage
@wind vale would this work for materials? all im doing is trying to make a shapekey to make one material (cuz this model has abunch for diff facial expressions) transparent / hide while another is visible
oh i guess you could go into texture paint mode instead of edit mode
like, heres a possible scenario. lets say this dude has 3 facial materials / textures: happy, sad, blank. by default in blender i think, only the blank is enabled / not transparent. so i wanna make a key to make all but one of the faces hide, while the selected is made visible
So I'm working on a2d model,and whenever he looks down his face goes through his head. Any help?
...k
I imported a model from mmd->blender->unity and his neck is a little...broken. is this something that I need to go back and fix in blender itself?
so, how do i fix the weight paint?
as you can see, his feet are in the ground when in rigging in Unity
how do i fix this, move the model up? move the armature in the rigging?
No bypassing heights here...
๐ฆ
i found the issue
the model had a custom head they locked so i couldnt parent it to the neck bone causing it to break
@charred patrol lol thats how blender / VRchat works for hips
My hips don't lie
they gotta face upward
anyone wanna rig a model for me i got the bones in but i cant get them to combine with the mesh. the bones are only getting part of the mesh
my weight paint isnt gettin the entire part of the mesh that the bone controls
@wintry fable prob no vertex groups for the arms in Blender
like the bones are there, but not attached to anything
still need help with the weight paint
how would i go about fixing this?
@charred patrol well considering the picture isnt rlly clear on whats wrong, idk
actaully i think i missed a step
thanks for the help
this made me realize big mistake
then just shift em back in place in blender ๐ seems more like a bone placement issue then weightpaint.
https://gyazo.com/cfb90f9694266e8b487876dc4cda6d49 nope. it's the weight paint, all of it is on the right foot
i mean automatic weights
can anyone help me fix this issue i am a bit of a idiot when it comes to avatar rigging
remove the upperchest from the mapping
@main cape your upperchest in the mapping should be empty
Yo, how do you guys prevent arms clipping with the body?
ok i rlly need to fix this stupid avi
looks like this in t-pose (as it should be) https://gyazo.com/7d4dff672e528f99667ecee099626f3c
with a sampleavatarcontroller
arms vanish inside body
any help?
@main cape pretty much any and all bone probs should be fixed in Blender
or somehow the bones your chosing for the rig arnt childs of eachother
right i have blender i have used it to decimate and stuff only issue is i have no clue on how to edit bones? i have cats plugin would that sort it?
maybe. it all depends on what your trying to say is the bones
arms in terms of hiearchy should go Shoulder > Arm > Elbow > Wrist (then fingers are optional)
legs are Legs > knee > ankle
Hips > Spine > Chest > Neck > Head
@main cape Use blender. Select the shoulder, then shift select the chest. press ctrl+p and click keep offset
same with the neck
?
i still get the fucked up feet in unity