#avatar-rigging

1 messages ยท Page 75 of 1

loud blade
#

Fix button from cats?

subtle moth
#

CATS plugin in blender

#

has a Fix model Button

#

thats what i meant xD

loud blade
#

Ohh rightt ill see if i can install it

subtle moth
#

Now that i read it, yes "Fix button from cats" actually is misleading XD

coarse prairie
#

@subtle moth well, the other issue I'm seeing is that I can't set any colliders

#

like I can't drag them in to any element slots

subtle moth
#

wait...

coarse prairie
#

and the list view from the circle is empty

subtle moth
#

Wait so you make the colliders like on the body and stuff

#

then you open the respective bone

#

go to colliders

#

change the amount

#

to how much you need

#

then click the circle and select the ones

coarse prairie
#

oh I didn't know I had to set colliders? I see it in the Add Component list

#

and would I want collider or collider base?

loud blade
#

@subtle moth I just click "Fix Mode" and thats it?

subtle moth
#

aaah ๐Ÿ˜„

#

Finally ^^

#

If youve imported it @loud blade that may do the trick, yes

#

Wait "Fix Model"

#

not mode

loud blade
#

yeah mb didnt press L

#

i clicked Model dw lmao

subtle moth
#

@coarse prairie just search dynamic and dont put the bone in but the other thing that pops up

coarse prairie
#

Dynamic Bone Collider

subtle moth
#

@coarse prairie okay, i dont have those but just take the 2nd one

coarse prairie
#

ok cool

full cairn
#

Is Dynamic Bone a download or is it in unity already

coarse prairie
#

download and costs $20

full cairn
#

Aaaaaah

#

Gotcha

#

Does dynamic bones help with jiggle physics?

subtle moth
#

yes @full cairn

royal agate
#

Any way to translate all the names of bones from japanese to english lmao

subtle moth
#

yes

#

if youre in blender

#

and have the CATS plugin @royal agate

royal agate
#

oh shit i wasnt execting a way xD

#

ill install it

subtle moth
#

Sure ๐Ÿ˜„

royal agate
#

is on the blender community tab thing or do i need to google it

subtle moth
#

CATS translates anything, bones, meshes and so on

#

ill link u

desert crater
#

Guys can anyone help me? I have a problem with a model that somehow shows 2 body meshes and all of my key shapes are lost

subtle moth
desert crater
novel wharf
#

Is there a way to hunt out ONE vertice that's evading my weight paint sweeps? It's hidden under a damn belt. x.x And I can't get to it!

worn gale
#

im getting annoyed on how I downloaded the very latest Unity AND my models keep appearing bigger than the example avatar

subtle moth
#

@worn gale That may not have been the best idea

#

The best working Version is the official build

#

and you can scale anything

#

is the build which is recommended

worn gale
#

I got version 2017.3 so yeah

subtle moth
#

well...

worn gale
#

is it better or should I uninstall my version and get 5.6.3p1?

old vine
subtle moth
#

oh god

#

jesus christ

old vine
#

I know I have no idea

#

x.x

subtle moth
#

umm, did u auto decimate it?

fading verge
#

Jesus christ

subtle moth
#

to like 2 poly xD

worn gale
#

looks like a poorly optimized mmd model

fading verge
#

Yeah, I thought that as well xD

old vine
#

After exporting it to fbx it turns into that

#

xD

shy lark
old vine
#

rip

subtle moth
#

i mean i know that from somewhere

fading verge
#

lmao xD

subtle moth
#

im talking bout the issue not the monster XD

#

a few of mine have threads sticking to the world center

old vine
#

Hey it has feelings to

subtle moth
#

sorry

#

is abomination better? lmao

#

Can u check weight painting?

royal agate
#

I exported mine to FBX and Unity isnt loading it properly but PAINT 3D is

safe bluff
#

@worn gale yeah you need 5.6.3p1 or else you wont be able to upload at all

meager fern
old vine
#

Mh

#

Think I fixed it by seperating the meshes again and joining them

#

Really weird

subtle moth
#

not to be rude but what is that abomination

meager fern
#

in blender, shes a cute android named Devola... in unity, shes a nightmare fuel

#

XD

subtle moth
#

oh god

#

why did that happen

#

or rather how

meager fern
#

unity got trash shaders ๐Ÿ˜ฆ

#

thats my conclusion at least

subtle moth
#

probably

#

The nightmare Fuel one reminds me of a distorted knuckles if its ok to say that xD

meager fern
#

i mean i CAN fix that with cubed's

#

but i don't want to use cubed's on this model

#

shes not supposed to look animeish

#

since its not a mmd model

subtle moth
#

yeah, i can understand

green wyvern
#

how can I prevent this from happening? It has sleeves bones but they are not connected to the sleeves apperently http://prntscr.com/i16p5p

Lightshot

Captured with Lightshot

novel wharf
#

If I run a model through mixamo, can I move around bones that were autorigged improperly without it majorly screwing the final product up?

#

Or is it just the weights that matter?

sonic ivy
#

@meager fern last time that happened to me its becuase i went into edit mode while selecting a shapekey

meager fern
#

yeah but in blender it looks amazing, while in unity it looks poopoo ๐Ÿ‘€

naive tree
#

@meager fern use cubeds shader

#

flat lit toon makes models look decent

meager fern
#

tbf cubed's makes my model not worth uploading

green wyvern
#

@naive tree how can I make zero weight bones having weight?

thick trout
#

Anyone know who I can pay to do my character's mouth visemes?

subtle moth
#

@thick trout You really sure you want to do that?

#

its not that hard

thick trout
#

If the price is right I'm cool with it. I know how to do it, just not really all that well and don't really have the time this week.

subtle moth
#

๐Ÿ˜„ understandable

#

should i send you the invite link for the VRC Traders Discord?

thick trout
#

Got it, thanks!

serene cloak
#

@meager fern Make sure to use the CubedShaders, and try to see if all the materials is opaque

meager fern
#

but i dont want to use cubed's

#

i know i can fix it with cubed's

serene cloak
#

How does she look with Cubeds?

meager fern
#

the model just looks plain bad with cubed's

serene cloak
#

You tried to test it ingame?

#

Maybe it's the light in Unity that causes your dislike to the shader.

naive tree
#

@meager fern might need to play around with render mode

#

sometimes i've got set random transaprency or cutout on materials that don't use those

subtle moth
#

So... My Eyetracking never works

#

i dunno why

#

i use cats feature

#

i makes eye bones they work in testing

#

i assign them in unity

#

i go ingame

#

and my avatars stare into your soul

serene cloak
#

What does it say, when you're trying to make the eye tracking?

#

Did you remember to join all the meshes? @subtle moth

subtle moth
#

Nothing it works just fine

#

do i need to?

#

cuz i need a face mesh for lipsyncing

#

if i need to i dun goofed

naive tree
#

always join meshes, please

subtle moth
#

yeah but how do i make lipsync then

#

i need my facemesh

naive tree
#

or else youre contributing to obnoxious performance

subtle moth
#

and if i join them i cant select it anymore

naive tree
#

each mesh counts as a seperate avatar basically

subtle moth
#

yeah idc rn

#

i can do that if i know how to do both

#

without having them separated

naive tree
#

join meshes = go to visemes tab in cats

subtle moth
#

yes, but im talking about unity

serene cloak
#

@subtle moth If you're not joining the meshes, somebody on VRChat will be mean to you.

#

Just saying

subtle moth
#

in unity the visemes thing requires a face mesh

naive tree
#

dude

serene cloak
#

If your eye tracking in Blender works, then it does in VRChat aswell.

naive tree
#

don't make shit up, you can have visemes with 1 whole mesh

#

you change to blendshapes and drag your body mesh in face mesh

subtle moth
#

it fkin tells me to input a facemesh

naive tree
#

and it finds the needed shit

serene cloak
#

What Yuumi said

subtle moth
#

how am i supposed to know if it doesnt tell me that

serene cloak
#

@subtle moth If we're going to help you, you should properply start being nice to us..

subtle moth
#

i was...

#

and i wont continue to be

serene cloak
#

Yuumi told you exact what to do. But you ignored it

naive tree
#

dude, all you have to do is join meshes, then change to blend shapes in descriptor

#

drag in your body mesh in face mesh

#

and you're done

subtle moth
#

How do you change to blend shapes

#

sorry that ive never done that before

naive tree
#

avatar descriptor, change the jaw something to viseme blend shapes i think

#

then Face Mesh: appears, there you drag in your mesh

subtle moth
#

well, thanks ill do that for my future avatars

#

i wont redo all my dynamic bones

naive tree
#

please, always join meshes for coming ones

cerulean mantle
#

Optimization

naive tree
#

otherwise such avatars pile up and we have horrible performance for every1

brisk ginkgo
serene cloak
#

@brisk ginkgo Are you using the CATS tool for Blender?

brisk ginkgo
#

Yes

#

I've followed entirely the tutorial of Tupper, but seems like this issue goes a little bit deeper on complexity

serene cloak
#

@brisk ginkgo Did you remember to fix the model with CATS? That should fix the bones

#

Well, I just saw your video.
Seems like a height issue in your VRChat settings

#

It's trying to configure you at a certain point, and if the model is to high. She wil bend a bit

#

Got that on a lot of my models aswell, not really caring about it though

brisk ginkgo
#

I see, thanks

#

I thought it had a fix since a dude randomly told me in-game that my i don't remember what was broken and I was like oh.. okay, I'm gonna fix that then

serene cloak
#

Don't missunderstand me.
You properply can fix it somehow.

brisk ginkgo
#

I guess I'm gonna investigate more, thanks anyway

serene cloak
#

You welcome. ๐Ÿ˜ƒ

quaint halo
#

is it the right place for vertex groups ?

#

my model has multiple layers of clothe (mesh) and I don't know how to assign them all to the same vertex group

turbid spear
#

Select them one by one then just click assign to assign to a single group, the one that's selected in the list. Clicking select on one should add it to your selection

quaint halo
#

yeah but how do I select each layer it's very cramped

turbid spear
#

depends on how it's setup for you

#

if each layer is a vertex group then just do that

#

If they use different textures you can select by selecting a polygon then ctrl+L and checking an option on the left panel

quaint halo
#

I created my own vertex group

turbid spear
#

I'm a bit confused as to what you're trying to do tho, so a screenshot could help

quaint halo
#

my model has multiple layers of mesh

#

and I want to assign them to the same vertex group

#

I just want to know if I can hide layers in the 3d view when I do this

#

she has a bone not moving the uniform

#

so I need to assign the bone to the uniform + skin

fading verge
#

is there a quick way to copy over a models scripts to another model?

turbid spear
#

So you want the whole clothing to be one group?

fading verge
#

or do i have to copy them one at a time

ashen crystal
#

Buying a rick (rick and morty) mmd DM if you have one. (the file)

quaint halo
#

in this case I want my vertex group to include skin + fabric

#

and the skin is obvsly hidden under the fabric so i don't know how to select it

turbid spear
#

Oh right

#

Well if you can turn on the see through mode thing

#

And use paint select

quaint halo
#

how do I do that ?

turbid spear
#

Then just select as you normally would with box select or paint select

#

I don't remember the shortcuts

#

box should be b and paint might be c

quaint halo
#

I tried that but it also select everything on the cursor

#

and I don't know how precise the selection was behind the first layer

turbid spear
#

select a part of the clothes and press ctrl L

#

then H to hide it

#

just hide everything that way

#

then select the skin you want

#

alt H to unhide and everything you've hidden should be selected

quaint halo
#

alright, how to unhide it to select it after I'm done with the first layer ?

#

nvm

#

thanks I'll report to you after I'm done

quaint halo
#

alright I selected the first layer

#

how do I keep my selection after I unhide everything to select the second layer @turbid spear ?

turbid spear
#

Depends, you could make a new vertex group, you could separate it with P

#

or uh, not sure what else

quaint halo
#

I can assign a bone to multiple vertex groups ?

turbid spear
#

I think so but I wouldn't be messing with bones

#

It's more for selection purposes

#

I'm not sure if you can just save a selection like in max

quaint halo
#

I created a new root bone for that purpose, I just need to know if a bone can have multiple vertex group assigned

turbid spear
#

Well, multiple bones can affect a vertex

#

so I would assume so

#

but if you assign a vertex to a vertex group I think it gets removed from other groups

quaint halo
#

I don't a vertex to multiple bones, I want 1 bone to multiple vertex hidden behind layers

#

I think I got it

#

I assign my vertex, unhide everything

#

hide what I don't want again

#

and hit select

#

now I have my hidden layer from before selected and I can continue

fervent hatch
#

where can I discuss loading textures onto a model

#

in blender

polar surge
fading verge
#

does anyone has RIcky Sanchez model as MMD? So i can add it to VRChat?

polar surge
#

dose any one know a rigging totorial/guide

topaz dune
polar surge
#

thx

rough siren
#

In order to show the wings, you need to look for a slider in the "other" section. It will remove the wing tattoos on her back and add the real wings instead

#

where is this "other" section

#

since im trying to find it

ashen crystal
#

Does anyone know a addon for blender (not cats) that will help me rig eyes/mouth (no bones there or help add) I cant seem to figure out how to rig a face or the best way to do it

gloomy loom
#

Ugh this model rigging

ashen crystal
#

Im just trying to figure out how to rig a face ๐Ÿ˜ฆ

gloomy loom
#

make bones

#

Then weight paiont

ashen crystal
#

thats just words to me sadly

#

and sadly not many people willing to teach haha

gloomy loom
#

I swear cats makes the weirdest shit

#

when I root

#

Ugh I guess Ill have to do it personally

ashen crystal
#

how is there not a addon yet that u select eyes and mouth and it tries and auto maps bones..

viscid path
#

Yo. i hope someone on here can figure this out. I'm getting the dreadded "Spine heirarchy incorrect" error. I don't see how as this is my heirarchy. so, it goes, B_root, B_hip, B_wrist_ik, B_spine_1- B_spine_2-B_spine_3-B_L_Shoulder-B_Neck-B_R_Shoulder.

#

the commas are under root

#

dash is under spine

charred patrol
#

is there a way to make a model float in midair above ground?

silent niche
#

Anyone available to help?

naive tree
#

@viscid path tried cats fix model?

#

@silent niche type out your question, add screenshot too

rough siren
silent niche
#

I have an animation that jumps about 6m when it walks. It barely jumps a meter in game.

#

Do you know how I can fix that?

half cloak
#

@rough siren select them both then use the join tool?

rough siren
#

okay cheers, sorry im really new to this

half cloak
#

aye, as am I.

viscid path
ashen crystal
#

Can someone link me a video on how to rig a face from a head bone? i need to get this mouth moving ๐Ÿ˜ฆ

#

I dont get it. L/R shoulder and neck is parented by chest

#

then chest to spine and spine to hips.

surreal parrot
#

I was having the same problem, I changed the chest to spine4 and it did this

ashen crystal
#

yea it doesnt make sense when its all correct

surreal parrot
#

The neck is fine

#

But the arms are inside

#

And it shouldn't matter if it wasn't t-posed

#

Because the guy I watched had his in the exact same position and if worked

main sage
#

ok so, i need someone whos done weightpainting before

#

what percentage would you say that is?

#

tryin to copy the cape settings from one model to an alt skin

whole fossil
#

is there a way to move character parts in unity? my character's mouth is too far out his face

ashen crystal
#

all the questions but no answeres

whole fossil
#

true

main sage
#

@whole fossil grab the bone in the armature dropdown and move it where you want

#

may fuck up movements a tiny bit tho

fading verge
#

can somebody give me a tutorial on how to rig mouth

whole fossil
#

@main sage there is no bone, only the obj

#

its like a plane

main sage
#

...obj?

#

lol sorry, 99% of my experience is with MMD importing

rough siren
#

whats the default avatar size

#

since my model scale is 0.8 and its still massive

whole fossil
#

it is like a plane over the mouth, it doesnt move. Its just a 2d thing but i cant get it to move anywhere.

#

default avatar size varies depending on the model

rough siren
#

hmm, how can i import the default model then

#

so i can like

#

compate

whole fossil
#

i try and use the 1.6 from vrc avatar descriptor to base my stuff

rough siren
#

compare*

whole fossil
#

in unity?

rough siren
#

yeye

whole fossil
#

just drag it in the scene

#

i think, idk

rough siren
#

this makes sense

#

okay nvm the image didnt laod

#

let me upload to imgur

#

only a small difference

neon shard
#

hahaha

whole fossil
#

lol nice

#

perfect size

rough siren
#

apparently i went in an the guy was like WOH someone messed up the scale size

whole fossil
#

just a tad haha

#

can anyone help me remedy this issue

rough siren
#

how come im getting an error now saying "404 Avatar not found"

surreal parrot
#

Can someone help me with this

#

It looks fine in unity

sly pelican
#

Lmao - where are your arms lieutenant dan

sly pelican
#

Hmmm

surreal parrot
#

Ya

#

No clue where it messed up

sly pelican
#

Was this a GMOD model

#

Or Source model I should say

surreal parrot
#

Si

#

Yes

#

Is that a problem?

sly pelican
#

And I suggest rechecking blender. Make sure its above the grid surface. And suggest joining the meshes if you haven't already.

#

Oh no its fine.

#

It never happened to me and I've been porting source models.

surreal parrot
#

Well the thing js

sly pelican
#

So I'm wondering what you did lmao

surreal parrot
#

The arms are there

#

They are just inside the model

sly pelican
#

Eh - when you configure the rig in Unity. Does it look alright?

surreal parrot
#

Yep

#

Looked decent

sly pelican
#

All the bones and stuff where they were suppose to be

surreal parrot
#

Wait

#

Wtf

sly pelican
#

Lmao - did I hit the bingo?

umbral lichen
#

howdy yall

sly pelican
#

Salutations

umbral lichen
#

I need help if anyone is willing?

surreal parrot
#

Not really

sly pelican
#

This is the Whuping Helpline how may I assist

surreal parrot
#

Just looked at the bone structure

#

Looks really fekled up

sly pelican
#

Mhm - source models

#

lmao

#

I had a couple problems with that - so you'll prob have to take some time to re-adjust a couple B O N E S

sly pelican
#

Lmao

surreal parrot
#

What even happened

#

Ol

sly pelican
#

Is it just saying it isn't in T Pose?

surreal parrot
#

Ya

sly pelican
#

All you gotta do is just bring the arms up

#

And they should appear. Theoretically.

surreal parrot
#

So just take the arms and move it up?

sly pelican
#

Try it out

umbral lichen
#

I dont know how to fix this so she's in the t pose unity wants

surreal parrot
#

Can i do it in unity?

sly pelican
#

Yes

#

@umbral lichen Fix what exactly?

umbral lichen
#

it wont let me insert the image into discord

#

i dm'd it to you @sly pelican

grizzled flame
#

how do i upload an image?

surreal parrot
#

Do you think fingers would matter for t-pose

#

Because I can't get them to turn green no matter what

neon shard
#

did you try pose > enforce tpose?

surreal parrot
#

How do you do that?

#

Sorry for the nood question

#

Noob

ashen crystal
#

How do i get my avi's to not stan with a hunched hip?

neon shard
#

Under the green man, after all the assignments, there are two buttons

#

one says Pose

#

Hunched hip means your spine is angled incorrectly generally

#

Check to make sure you havent assigned a tiny sideways bone as your hip bone

#

your hip bone should be pointing almost straight up

surreal parrot
#

Nvm

#

The enfore t-pose fixed it

#

Thanks

neon shard
#

๐Ÿ‘

ember gyro
#

Anyone willing to give a avatar some fake shoulders, as I have no idea what I'm doing in Blender and keep moving things around with everything I do and it's freaking me out?

quiet whale
#

I might be able to help out

fading verge
#

Hm... Im new to animating my avatars. I finally got the animations to work but he only walks for a couple seconds then slides the rest of the way. WHat did I do wrong?

#

Hello!

ashen crystal
#

OK so i got my avi in game, and no longer hunched rhe new issue i have no is i have a desripter at his eyes but when im in game my vision is at his waste and i dnt have 2 descriptors on

dry marsh
#

If a model has bones in the hair, but Unity doesn't count it as part of the primary humanoid structure, do those bones still end up being used?

#

I have a model with hair and other moving bits

#

Just wasn't sure what I had to do to make it all move properly

errant spear
#

Yes, I have a dozen or so gray bones and if I make them dynamic they work without a problem

dry marsh
#

Sweet, thank you so much!

errant spear
#

Quick question: Which bone is used when grabbing items? I had my model working decently until I grabbed an object

dry marsh
#

I''m not too sure about that one...

ashen crystal
#

see ๐Ÿ˜ฆ

#

but in unity i have it at his face

surreal parrot
#

Hey guys

#

Any idea how I could make this material transparent

#

The teeth aren't actuall part of the helmet so they poke through

#

Oh

#

Nvm

#

Fixed

#

Now just to fix the camera

abstract plover
#

i'm trying to rig my model but unity just keeps "crashing" at this part

#

it doesn't respond but it isn't exactly crashed

#

does anybody know why

#

it happens everytime i open the character to rig it

rough siren
#

can someone explain why the hair isnt loading in on unity

gloomy loom
#

turning into this

buoyant berry
#

Skirt bones from a previous model

alpine hill
#

soooo

buoyant berry
#

Keo its because the model is a hack. Someones re-editted an original and left the skirt bones in the armature

alpine hill
buoyant berry
#

Cute asf

alpine hill
#

and this is the issue I meet

#

the hairs and eyes are rigged good but the rest of the body

buoyant berry
#

Weights are off

alpine hill
#

weights?

gloomy loom
#

why cant I see those bones then in blendeR?

buoyant berry
#

How the mesh aligns and shift with the bone

alpine hill
#

mmmh

buoyant berry
#

You can they are those four bones around the hip. Those four triangles, two pointing up and two pointing down

#

In the first picture

alpine hill
#

these are the bones, if there's something missing..

#

well I assume that when I rig the model in unity, there's the upperchest part missing

gloomy loom
#

should I just remove the bones completely then?

#

the 4 skirt ones

silk pewter
#

@velvet orbit It may be a problem with the normals on that specific part of the hair being inverted. You'll need to flip them so they're visible after backface culling.

In Blender, I think you can switch to "Select Faces", select all the faces, and check for the ones which look "dithered"

alpine hill
#

there's also a itty tiny link between the chest and head part.. the neck

fading verge
silk pewter
gloomy loom
#

oh it wasnt the skirt bons

#

bones*

#

It was something else

#

ty tho

violet moat
#

Anyone got an idea why the "Build and Publish" button isnt working?
i keep hearing an error notification but i dont see a msg anywhere

#

The VR sdk is already updated

alpine hill
#

the node id 28 and 29 are the body and pill of fluff on the ground

#

huh.. I don't get why it turned out like this, it was perfectly fine on blender..

fading verge
#

when you set up the avatar cam is there any easy way of doing it because i cant do it without me clipping in the head

#

How do i fix textures when exporting from 3ds to blender

#

3ds to universal file to blender

green wyvern
#

how can I prevent this from happening? It has sleeves bones but they are not connected like the ones for the skirt http://prntscr.com/i16p5p

Lightshot

Captured with Lightshot

neon shard
#

Parent the sleve bones to something like the lower arm bone

#

so they move with it

full cairn
#

Using dynamic bones on skirts, what values should I be aiming for to stop it just stretching to infinity?

neon shard
#

The default values shouldn't make it break, move the values slowly and check in play mode

full cairn
#

Wait never mind

#

For some reason it hadn't saved my values

green wyvern
#

@neon shard I tried parent them to the elbow and the wrist both didnt work same as before

neon shard
#

Are you certain that they vertex weights are assigned to the bone in question?

#

if you move the bone in pose mode, does it move the vertices?

green wyvern
#

nope

neon shard
#

check one of the vertices and try to identify which bone they are following

#

using the vertex groups

light inlet
#

๐Ÿ˜ฉ

rough siren
#

how to fix?

neon shard
#

Do you have your model in blender?

rough siren
#

its in blender yes

neon shard
#

Ok, click the left shoulder, shift click right shoulder, shift click neck, shift click chest

#

then ctrl+P > keep offset

#

This will parent all of those bones to the last selected bone (the chest)

#

You should see the dotted line from them aiming for the top of the chest bone

rough siren
#

this may sound dumb

full cairn
#

How do I make it so the things I used dynamic bones for doesn't jitter about?

rough siren
#

like really dumb, but how can i click the shoulders, since all its doing atm is nothing

full cairn
#

Seems fluid in Unity but trying it in VRChat

#

Seems to jittter about

neon shard
#

You need to be in bone edit mode

#

choose the armature, tab into edit mode

#

@full cairn do you have colliders set up?

#

colliders can cause havoc if they arent set up perfectly

#

You might also just have way too many dynamic bones

#

some of the skirts Ive seen have SO many

full cairn
#

I do not

#

The skirt is surprisingly fine

#

It's just the hair

neon shard
#

hmm

#

Not sure, sorry.. Maybe a bit more elasticity to keep it in line. but this is beyond my knowledge of the plugin

green wyvern
#

they are following arm, elbow and wrist

#

should I assign them to the sleeve bones?

neon shard
#

Their arm weight might be your issue

#

keeping them in line with the arm

#

how much weight on the arm? should be nothing for those verts

#

try zeroing out the arm influence for those verts specifically and see if it fixes

green wyvern
#

ok 1 .000 btw

neon shard
#

yea set thoseto the elbow rather than the arm, they are nowhere near the arm bone

green wyvern
#

yep the arm is also assigned to the vertex around the shoulder seems not normal

neon shard
#

That happens sometimes. might just need to clean up the vertex groups that are wrong

green wyvern
#

how can I remove the sleeve vertex without removing the vertex around the shoulder from the arm?

neon shard
#

Dont remove the vertex, just remove the vertex group influence

#

you can use the weight paint tool to do it

#

if you put the armature in pose mode, and the mesh in weight paint

#

you can right click bones and hunt for out of place colors

timber lion
#

hey question does anyone know how to stop certain bones from interacting with parts of the mesh? a part of the bones for hair is interacting with the shirt and making the shirt flip out if the head is moved

green wyvern
#

I think you have the same problem I just had. do what vilar just recommended to me? btw thanks it worked

cosmic mica
#

does vrchat still have the glitch of if you have a custome gesture override while you are sitting it glitches you stuck there until you are forced to change worlds to move again?

tame shard
#

what does spine transform has bone lenght of zero mean and what can i do?

timber lion
#

aaaa i tried fixing that and only noticed like 5 billion other issues, i dont think im doing this right at all

fading verge
#

Hello
I wanted to ask you peeps that if I wanted a model's hair, skirt, or jacket to bob around as I move, will I need dynamic bones in Unity for that? Or do I just create a new bone root in blender for that?

full cairn
#

For some reason my hair moves when I talk. And my jaw isn't rigged any more

slow thicket
#

anyone know how to deal with a mesh that is touching something? trying to rig a model but a sword it touching the arm and it does not like it at all

cosmic mica
#

dynamic bones

#

costs $20 in the unity asset store

slow thicket
marsh herald
#

is it a common issue that eyelids are somehow being manipulated by looking up or down? I dont think i've changed anything in my model but for some reason whenever i look down the eyes close, and it overlaps with the blinking animation

fading verge
#

@cosmic mica I was afraid of that answer. But thank you anyway for responding

#

Anyone know how to fix the angle of the pelvis and hip bones to be 180 degrees in Blender?

#

im at 174.6~ but I don't even know how I got there to begin with lol

blazing niche
#

soooooo i got a new error for yall today...

#

all i did was click "fix avatar" like in the trupper's how to video

fading verge
#

@blazing niche If someone tells you the solution to this, please let me know as I'm facing the same thing with my model

marsh herald
#

tap your push to talk button

mossy pelican
#

So it should be fine?

charred patrol
#

yup

#

that error message can be ignored

blazing niche
#

what about the model losing its texture in blender?

tall marten
neon shard
#

Many models lose texture in blender, dont worry, the materials likely are fine. Just reassign textures in Unity

tall marten
#

been stuck here for 10 mins

neon shard
#

Make sure your SDK version is the MOST up to date

tall marten
#

it is

neon shard
#

Looks like 2018.01.03.12.06 migth be the latest

#

Might also be server issues

#

Have you been able to upload before?

tall marten
#

yeah

neon shard
#

I would guess server issues. maybe try again later?

tall marten
#

man.

golden adder
#

can someone help me with defining a waist in blender? I'm dumb

dark pawn
#

can someone send a link to the software i need to make skins

#

"or avatars"

fading verge
#

Take a bathroom break, break out the scented candles and meditate for a few minutes. Maybe eat a last meal. Then say your prayers and prepare for the adventure that is non-humanoid rigging and animation

smoky anchor
#

That is a quadruped, unless you wanna stand on two feet, you're in for a bad time.

naive tree
#

@blazing niche when you extract, press ctrl+E and change encoding to japanese (winrar)

dense helm
#

pretty sure im in the right place to ask this but can someone help me out

naive tree
#

yes, we can read your mind

dense helm
#

my ear and tail aren't like connecting to the body mesh like it should. bones are parented right (Im pretty sure atleast

#

along with my hari

cerulean dawn
#

so I have an avatar that looks up when I look down and down when I look up, any ideas on how to fix this?

fading verge
#

Does anyone know how to fix sideways feet?

#

@fading verge Hey. Are you still going to attempt rigging that Xerneas model?

#

Can someone help me with a weight-paint/model problem

pseudo kernel
#

@blazing niche thats just an issue with importing textures, you just have to go in and manualy relink textures to the model

arctic lintel
#

@dense helm Make sure the ears are parented to the HEAD bone and tail to the HIP, should be fine then

main sage
#

problem

#

whenever i use this avatar and sit down

#

once i stand up everything like slides down into the floor abit until i walk

fading verge
#

Umm

#

nvm

lethal bone
#

does anyone know how to fix the problem where a bone's length is shown as zero after transfering from blender to unity? I've been having this problem with the spine, and when loading the .fbx back into blender it still appears as zero

dusk pilot
#

Can anybody help me find out why the end of my dynamic bone tail spazes out like this?

main sage
#

hmmm. prob weight maybe

foggy osprey
#

looks like all the weight is concentrated on the tip with no blending to the rest of the tail

dusk pilot
#

Tail is completely weigted, other parts are not so much

#

Ill give that a try thank you.

small solstice
#

how do i fix a problem where my arms are always in front of me in vr mode

#

friend shared me a model and it works on their end but on my side the arms just stick out forward

#

is it due to the rigging or osmething wrong with my vive

lethal bone
#

does she use vr too?

small solstice
#

she has a oculus

#

this is my first time i uploaded someone elses model as my own avatar and i didnt really edit it much except size and usual setup stuff like setting it to humanoid and vrc_avatar descriptor stuff

#

it looks like this when im standing with my arms at my side

lethal bone
#

well if this happens only to this avatar then the problem must be in what you edited

small solstice
#

only scaled it down

#

to 1m

#

didnt touch bones

#

or anything vital

#

sized in unity

#

not blender/whatever

dusk pilot
lethal bone
#

maybe something she did that you didn't?

small solstice
#

im askin

#

i upload my own custom made models and i never had this issue so

#

kinda ๐Ÿค”

fading verge
#

Hey so I almost finished up trying to get an Avatar to work

#

and ran into an issue

small solstice
#

could it be due to the fact the camera is too far forward since i have to do that for the big head?

fading verge
#

me?

small solstice
#

nah sorry

#

didnt mean ya sorry

#

:v

lethal bone
#

the descriptor should be around the middle of the head

#

I think

small solstice
fading verge
lethal bone
#

yeah, it should be inside the head

fading verge
#

I put 2 images in Imgur

#

o neat, i dound a model im interested in, lets see how many tris it has.... oof... 100k

#

it says my Spine Heiarchy is...

lethal bone
#

that must be the problem

fading verge
#

well fucked

#

even tho I have no idea what to fix

small solstice
#

but if i put it in the head wouldn't i see this all the time?

lethal bone
#

no actually

#

not sure how it works but that's how it goes

fading verge
#

I need to do this last thing and then im done

#

But I have no clue

lethal bone
#

alyssa, the hierarchy seems fine

small solstice
#

have you tried fixing your avatar in the unity rig editor?

lethal bone
#

what error do you get?

foggy osprey
#

really weird @dusk pilot , is it only when its a dynamic bone? if i were you i'd check the bone by posing it before setting it dynamic to make sure there isn't some errant weight painted on that part of the mesh for a different bone. if it's fine i guess fiddle with the dynamic bone settings? i don't know what else it could be

main sage
#

would the game / unity mess up the arm position of the bones are like this?

small solstice
#

you go here

fading verge
#

I did that

small solstice
#

and you can tell it what bone goes where

#

ah kk

lime silo
#

how do you mirror bone rotation in unity?

small solstice
#

then my area of expertise is dead, rip (im still a dumb noob on rig)

fading verge
#

Literally the only thing restricting me is the thing saying "make sure pelvis, hips, spine, and chest are mapped

#

is it just me or when you put on outline on your avatar it messes up your view in game when you look up or down

worthy citrus
#

keep getting "you cannot edit your vrchat data while unity is running" when i try to upload character

lethal bone
#

miya, try putting it in the center of the head, a little bit to the front

worthy citrus
#

anyone know whats up with that?

small solstice
#

kk

green ice
small solstice
#

right here good?

#

outer look

foggy osprey
#

@green ice sounds like the issue is more to do with how you've painted the weights and not the armature itself

lethal bone
#

a little more to the center I think

green ice
#

Hmm. Sadly I know not of such wizardry. Last I CHECKED everything seems okay, but where should I be focusing on?

dusk pilot
small solstice
#

its 0 on the X Position tho

#

so it should be as centered as possible right? ๐Ÿค”

lethal bone
#

oh I think I got confused with the perspective

foggy osprey
#

@dusk pilot when you move the tip i can see some geometry moving that shouldn't be closer to the base of the tail. even though it's such a tiny amount it can cause issues like that. just in case you should remove the weight in that area and see how it looks.

lethal bone
#

that should be alright then

small solstice
#

kk

#

ill try then ill give up for the night and make food

#

:v

lethal bone
#

okie

#

pls tell me if it worked or not

fading verge
#

Imma redo it

#

all over again

small solstice
#

kk just uploaded it

#

gonant ry now

dusk pilot
#

I found the mesh painted to the tip and removed it. Unfortunately no result. It's like the tip has a mind of its own and doesn't follow the parameters for the root bone. This has happened with another character I was working on aswell. @foggy osprey
https://i.imgur.com/1tsSJjs.gifv

lethal bone
#

is there a joint in the end?

small solstice
#

ok so

#

its a bit less i think

#

than last time

#

(also needed to turn off outline as it made the head dark inside

#

compared to last time

#

i think the arms are lower down

#

so i think the camera is basically where vrchat thinks your actual head is

#

and puts your arms on there based on that

lethal bone
#

maybe try putting the thing further back

#

also make sure the character in in x0y0z0

sand pollen
#

Anyone know how I can make one bone imitate another? I have a four armed model and I want the two arms on the same side to move together.

small solstice
#

ye char is already 0'd position wise

fading verge
#

Okay I fixed it

#

But its kinda... frozen on "processing image..."

#

May just be bugged

dusk pilot
#

@foggy osprey I fixed it by redoing tail bones from stratch. Thanks for the help.

foggy osprey
#

@dusk pilot np, glad you figured it out

crisp tendon
#

@small solstice great job

fading verge
#

My VRchat screen is black

#

@crisp tendon is there a way to transfer weight paint to another part of the body (i.e right arm to left arm)

small solstice
#

@crisp tendon itโ€™s not my model, friend gave it to me

#

Also putting the camera in the head made it work fully

crisp tendon
#

I believe there is, you can copy vertex group paint, but it's maybe difficult/impossible if it's not symmetrical

fading verge
#

Well ok

crisp tendon
#

I figured Miya, but it's still cool that you made it work so well ! Big fan of Poputepipikku

small solstice
#

Ye

#

The other girl is on my computer too but she wasnt ported to vrchat yet via my friend or me

#

Guess I can do it to learn how to mmd to vr

#

Before this was my own custom blender models :v

fading verge
#

Another problem i still face is that the shoulder and arm meshes are seperate so when i uploaded it to unity and saw the model rig there it was ripped apart like my last model Rubick

#

Weight paint didn't solve that ^

crisp tendon
#

@fading verge You have to join your meshes in blender

keen lark
#

I imported a model from the source engine and its rigging aparantly isnt normal blender bones because I cant do things like dissolve

#

How can I fix this?

fading verge
#

@crisp tendon they already were joined

crisp tendon
#

i'm not sure what the issue then

keen lark
#

Ok I cannot dissolve bones in blender for some reason

#

what could be preventing this

crisp tendon
#

make sure there's no bone constraints ?

keen lark
#

how would I check that

#

They dont have object constraints

#

I cant merge them either

crisp tendon
#

Then you should probably google if source engine models have bone properties or something

#

never personally used them i don't really have a clue

vapid osprey
#

im planning on adding bones to the clothes the thing is do i parent it to any other bones or it doesn't need a parent?

crisp tendon
#

parent to bone that makes the most sense, i don't know if there's a rule

#

but hair is generally head or head top, breast to chest and skirt/tail to hips

vapid osprey
#

alright i'll try that out thanks

fading verge
#

@crisp tendon Are contraints a no in models?

crisp tendon
#

bone constraints are ok, i was just wondering what could cause that user's issues

fading verge
#

oh ok

regal belfry
#

I duplicated a shape key and it ended up flipping my guy's mouth but correctly moving the eye, is there weight painting for shape keys or something? That way I can leave the eye as is and prevent the shape from affecting other parts of the mesh

hot leaf
#

Rip I just posted in avatars-mmd but I realized this is actually where I should be posting xD

#

I have a model that's wearing a tailcoat, and there's bones in the tails but they're sticking straight out. Is there a way to let them hang loose? I know how to make dynamic bones in Unity but dynamic bones will of course just return it to its base position, which is sticking out weirdly

flint flare
#

some know the settings for a little bit of hair flow ? cant seem to get it right ?

#

dynamic bones

hot leaf
#

You mean the actual values in the dynamic bone component?

flint flare
#

yea

humble basin
#

does anyone have dynamic bones they want to give out?

flint flare
#

@humble basin buy it -.-

hot leaf
#

Teshaman, it's really something you just have to play with honestly, cause it'll depend on the length of hair and the character and all that

flint flare
#

can you give me some guide lines ?

hot leaf
#

Sure, I'll message you

flint flare
#

ty

fading verge
#

@crisp tendon Is there a way i can know the weight-paints weight for a specific bone so i could put that weight on a different object?

stiff kite
#

Feet in ground. Can I fix this in unity?

crisp tendon
#

@fading verge Set armature in pose mode then select mesh, go into weight paint mode, you can right click bones to check individual weight paint

fading verge
#

But can i see the paint color in numbers?

#

So i can apply that number of weight to other objects

#

lol k

main sage
#

how can i tell how much a bone or such is rotated in Blender?

#

it have to do with the whole "roll" thing?

fading verge
#

is there a way i can select all vertices and put their weight to 0

#

just selecting them all and putting 0

#

cause the vertices won't budge at all

slender tartan
#

how can i seperate bones so i can delete some extensions?

#

i cant de;ete bones period

#

im trying to delete some but delete just doesnt work

mystic sluice
#

you have to change to edit mode

slender tartan
#

how do i get to edit mode again

#

i dont remember

mystic sluice
#

ctrl tab

#

while you have armature selected

slender tartan
#

ty

#

now it works

mystic sluice
#

๐Ÿ‘Œ๐Ÿป

#

I was too, gotta reimport the sdk package

slender tartan
#

new sdk is needed

glass river
#

Can i not map Neck for vrchat, because mesh not moving with neck bone and head bone in the same time

#

its 3dsmax

#

idk

mystic sluice
#

yeah just doubleclick the file

odd urchin
#

Hi, does anyone know a good way to rig Source Models for VRChat? all of the models I use, the rig causes character glitches and animation problems.

mystic sluice
#

Yeah I ran the sdk file with Unity closed

odd urchin
#

I ported Dallas PM from Garry's Mod, but when you move the model to unity the fingers bend out of control

#

Yeah, when you use the models in the game, their chests push out and just look silly.

#

Is it worth keeping the source rig? or just manually re-rigging it in blender?

fading verge
#

does anyone know how to copy and transfer weight paint to a different limb?

#

like right arm to left?

#

hey

#

does anyone know if blender has a built in basic premade armature

#

?

#

or how to get 1

vale wren
#

im a newbie

#

is there a way to

#

wait

worthy coral
#

@fading verge search rigify on google

vale wren
#

nvm

#

;-;

main sage
#

um...

#

whys this not shiny anymore

fading verge
#

nice

#

thanks @worthy coral

main sage
#

i made this guy all shiny and metal in blender

#

but its now like

#

not

vale wren
#

idk if this is the correct spot

#

but my model is stubby

#

and they dont have a lower arm or hand

#

how would i go along with making my own?

#

nvm i got it

#

how do i put the model in t pose then?

stray spruce
#

I think I might be stupid

#

I've got the "mmd_tools" folder in my Blender addons folder, but CATS doesn't recognize that I have it.

#

Send halp.

#

Nevermind, I think I'm in the clear.

subtle mural
#

How exactly do I Rig a model

#

Idk

#

I have like 0 knowledge on this kind of stuff

vagrant thunder
#

hi can some one help me with something

fading verge
#

hopefully this works

vagrant thunder
#

anyone?

#

hello?

main sage
#

?

#

just ask

vagrant thunder
#

i have a friend and i have run in to a dead end

#

we have our models good and everything

#

but

#

Why can't I post a picture

#

Here I'll message you

#

@main sage

solemn hound
#

hey, how do i get my particles to save and load in game? for some reason they wont

main sage
#

k

fading verge
#

ffffffffffffffff

#

my air plane is too low to the ground because i made the skeleton too small

#

๐Ÿ˜ฆ

#

hey guys i have a question

#

why are my models arms out stretched like hes holding jugs inbetween his arms and legs

#

tails + skirt getting stuck and flailing around when i add dynamic bones

#

Yeah you have it set globally

#

Better to do it manually on each bone you intend to use DB on

#

But you still have way too many fucking bones that are unecessary tbh

#

what do you mean i have it set globally @fading verge

#

like idk where it went wrong

visual current
#

hey guys. im having issues with textures on a model in Unity. in Blender the textures are visible but when i import into unity they are gone. I originally imported an SMD file in to blender with 2 images for textures and ive tried exporting in several formats but nothing is working.

sand pollen
#

Nevermind, it was just a problem with the scale of the model.

onyx crown
#

how do you rotate a bone relative to the scene?

soft heron
#

Hey guys, not sure if this belongs here but, im having trouble with the Space Robot Kyle model from unity asset store, it doesnt have a chest bone, how do i give it one?

onyx crown
#

I add bones in blender. Don't know if you can do it in unity

soft heron
#

i know its already ingame, but i edited the texture so it would be personal, i like the avatar

#

oh so i have to use blender? fck

onyx crown
#

Is there another bone that could act as a chest bone?

#

Like a lower neck or upper chest bone?

soft heron
#

not from what i saw

#

its really bare bones skeleton, it has everything but the chest

onyx crown
#

hmm then you might have to

soft heron
#

anyway of extrating the default model file from the game?

vagrant thunder
#

Yea my friend has the same problem right now

soft heron
#

extracting*

fleet echo
#

@onyx crown dont talk about ripped in discord

#

against the rules

soft heron
#

im suprised there isnt already a place you can download ready to upload avatars, or maybr there is but its paid? idk

onyx crown
#

oh ty

#

I'll delete

#

same smurfy

#

thinking about creating a forum or something for it

#

but that's awhile down the road

soft heron
#

ive been trying to learn but it feels overwhelming, how long does it take to learn all this stuff lol

fleet echo
#

if you want pay somone to make model i send discord link to that

soft heron
#

i just want a chest bone

#

haha xD

fleet echo
#

reason people dont share because it alot work

soft heron
#

makes sense

fleet echo
#

people realise that when makine model

soft heron
#

but atleast monetize it yea, good

torn isle
#

Only monetize if it's your own model you made from scratch.

#

Not if it was made by someone else.

#

And they take credit.

fleet echo
#

there plain to have handmade avatar be sale to vrchat but vrchat need work on secitry before

torn isle
#

That's just wrong.

fleet echo
#

that stuff come

soft heron
#

but this model im working with, its one of the defaults, so weird that it doesnt work

fleet echo
#

it would not smart to make market in vrchat right when somone can easy take id

soft heron
#

true

fleet echo
#

secitry need come first

torn isle
#

Yeah, we need more security.

soft heron
#

how hard is it to add a bone to a model?

#

and i have to u se blender?

fleet echo
#

it base on the model if basic body

#

it can be easy

#

but if alot stuff need alot work in weight painted

soft heron
#

i mean the skeleton is super simple, its the bare minimum just no chest bone

#

that body is so simple it didnt need it lol

dusty pollen
#

does anyone know if blender can tell you which bones are giving the "heat weighting: failed to find solution for one or more bones" error

orchid shale
#

Sometimes when I put dynamic bones in the breast they don't create the physic things(idk what they're called), what should I do because I clearly see the bone in the right places in blender

soft heron
#

omg i did it

#

it was my mistake

#

the weird naming with root, hip, and ribs confused me so much

tacit sinew
#

anyone have any ideas why my legs do this?

soft heron
#

your height might not be set properly ? i know my avatars bend their knees or stand on tippy toes when the height isnt right

#

but im noob so im probably wrong

tacit sinew
#

not in vr,

#

but when im in vr yeah height fixes it, but still feels like weak knees and just bends outwards

#

also no toe bones

tropic roost
#

ay, i dont have a solution to ur problem but i appreciate that big sister

tacit sinew
#

ay, lol ty

tropic roost
#

is that the elanor one or a normal big sister

tacit sinew
#

man, cant copy and paste my gyazo picutres anymore

tropic roost
#

i just made a big daddy one

#

drill spins and everything, i love it

tacit sinew
#

๐Ÿ˜ฎ

#

I wanna see

tawny silo
#

What should my Mapping Look like in unity?

#

becuse i keep getting errors

fading verge
#

@tawny silo Your bones? avoid mapping upper chest, map everything else to its appropriate slot

obsidian minnow
#

Okay, i'm trying to rig a MII for unity. Because of how simple the anatomy is i'm only weighting parts of it to certain bones (torso to Spine2, hands to the two spheres) and not weighting anything else. But when i export it any bones that weren't attached to any vertices aren't being exported. Only the ones that have weights. Is there any way to fix this in blender?

soft heron
#

I need help please, im pretty much going insane trying to fix my avatar

#

i can give all the details if someone wants to help me rig, willing to pay if i have to

obtuse wasp
#

alright so im making a model with diffrent hairsyles that switch.... i was wondering how i would put another set of clothe or hair with bones onto a already existing rig

modern oyster
#

@serene cloak ^

serene cloak
#

@obtuse wasp You can actually use blender to do it. ๐Ÿ˜›

#

@obtuse wasp Would love to teach you how, when I get home from school.

worn gale
#

guys any good areas (save deviant art) where I can get models I can use as avatars? I don't want to return to VRChat with a default and make a quick trip for another Avatar

modern oyster
worn gale
#

uh ok

alpine hill
#

a friend of me is going to check my character model

#

in the meantime, I made a placeholder

modern oyster
#

What the f...

#

xD

fluid folio
#

Why does this keep happening?

#

lel

modern oyster
#

@fluid folio Hair edges does not seem to be children of the main hair/head

fluid folio
#

PM, @modern oyster ?

modern oyster
#

Sure thing

distant raven
#

re-posing hair is so tedious sometimes >.>

modern oyster
#

Indeed

scarlet igloo
modern oyster
#

Some dude had an avatar with medium length hair and 6 tails.. wanted everything reposed...

distant raven
#

xd

modern oyster
#

I cannot remember where, but there should be a "Pose in T-pose" button somewhere

distant raven
#

I am currently reposing a Shiro from NGNL her hair.. is.. annoying...

#

Small body.. longer hair.. XD

modern oyster
#

xD

serene cloak
#

@scarlet igloo In Unity, reset pose, and then Enforce T-Pose

modern oyster
#

^ !!! IT'S TINY RIG !!! @serene cloak

subtle moth
#

@scarlet igloo Does it work now?

scarlet igloo
#

I am at school need to wait a few minute to try it but how do you reset the pose? Where is the button?

subtle moth
#

Imma wait, but you can just Manually do it tbh

#

just select the red bones, then select the rotation tool in the upper left corner and rotate it on the axis unil your model is in t-pose

scarlet igloo
#

@subtle moth i got the arms right but the thumbs are a little difecult to get at the good place

subtle moth
#

Yeah, just play around with them, they normally are near 90 degrees

untold compass
#

flatten your hand and use it as a refference for the tpose, that helps me

subtle moth
#

if it wont work after playing around try what Weis Suggested

scarlet igloo
#

ty guys il try it now

subtle moth
#

yup, gl

heavy loom
#

Yo

#

can anyone rig me a AHRI from league?

untold compass
#

i can do it poorly

heavy loom
#

im literally clueless with rigging, animation and such lol been trying to get a ahri for agers

untold compass
#

i have no idea how to do animations yet, and my weighting is bad : ^)

heavy loom
#

think animations might be easier so i wouldnt mind learning that but the rigging part just seems to much for me lol

untold compass
#

it only took me ~8 hours so have decent understanding of rigging and weighting

#

animation just seems like too much effort for me tho ๐Ÿ˜›

tiny berry
#

I'm trying to rig a quadruped as a humanoid

heavy loom
#

hah

untold compass
#

thats gonna look so weird lol

tiny berry
#

it works in non ik but when i set up for IK it wiggs out

heavy loom
tiny berry
#

only reason I want Ik is overrides the non ik version is my main avatar

scarlet igloo
#

@subtle moth eeeh when i change then the hit done i did save it ?

tiny berry
#

just a human with the tails parrented to the hips

subtle moth
#

yes

modern oyster
#

She souldn't be hard to rig. the poly counter though..

heavy loom
#

yeah haha i cant find a high quality ahri

scarlet igloo
#

@subtle moth it doesnt work when i go back to it again it in the wrong prosition and i have to do it again am i forgeting something?

subtle moth
#

hmm

#

if you hit done it should stay

#

wait

#

drag it in again

heavy loom
#

@modern oyster I have no clue how to rig trying to find someone that can rig it real fast just so i can use it ingame

subtle moth
#

look if the new one has it

modern oyster
#

Sadly I am at work ATM, so I wont be able to do anything for another few hours

heavy loom
#

no worries

scarlet igloo
#

@subtle moth the new one doesnt as wel