#avatar-rigging

1 messages ยท Page 74 of 1

granite kestrel
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Use Cubed's Unity Shader in Unity and set it to "tinted' or whatever.

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Not sure on that one @fading verge

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The power of Google compels you (to Google)

fading verge
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Teach me how shanie xD

granite kestrel
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One moment..

fading verge
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@granite kestrel One thing I did figure out is that it doesnt get an error message if I combine all the Objects, let me elaborate a bit. I kept the Hair and Goggles separate from the body, considering those 3 parts have 3 different textures, and so then I can apply them to the correct spot on Unity. If I combine all objects into one model, I don't get the error message, but the textures wont be right at all on Unity. Halp!

granite kestrel
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@fading verge put the character into Pose Mode in Blender. If the bones move the skin then it is working, and if it is not you'll have to use a weight paints tutorial

vestal peak
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Does anyone know how to fix arms of charecter models clipping into skirts?

granite kestrel
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@fading verge so you should be able to click on your mesh and then go to your materials on the side where you made it Cubed's Unity Shader

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Then expand that material, click "Outline" in the first dropdown menu

sterile hamlet
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Hey everyone, I found a rigged model that I wanted to bring into VRChat, but apparently the rigging is different that the usual, and I'm pretty sure it can be modified to work. According to a friend of mine it can be fixed relatively quickly but I'm really new to this.
It seems like it has no spine2 bone and the connection with the neck/shoulders is different from usual
https://ibb.co/czuCZ6

imgbb.com

Image memes hosted in imgbb.com

granite kestrel
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Then I think you get some sort of drag-slider, and drag it until you can see your stuff if I recall @fading verge

sterile hamlet
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Any help would be really appreciated

granite kestrel
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My unity isn't booting so I'm doing it from memory

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@sterile hamlet Looks like you're missing a neck

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Also it looks like the "shoulders" aren't actually the shoulders but I can't tell from here

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I think you're lacking enough bones to utilize that model

sterile hamlet
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@granite kestrel I did manage to fix the neck later on, but the overall structure is different, there's more sections than what's usually used for VRchat it seems like

granite kestrel
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If there's extra bones, just select the first bone and the last bone as the necessary bones and VRC should be able to branch down the hierarchy

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Example if you have 5 spine bones from 1 to 5, select the first and the last

proper kettle
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all is fine in blender. Unity has this problem...

granite kestrel
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I question if all is fine in Blender, looks like the bone is hooked to the eye, not the head....

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Put it into Pose Mode and move the neck.

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(In Blender)

granite kestrel
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Looks like Mixamo might have uh...

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I'm unsure what to ask you, again, use Pose Mode and figure out where the fault is

proper kettle
fading verge
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here ?

proper kettle
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everything looks fine in pose and rest position

granite kestrel
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@fading verge yeah, alpha cutoff

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And set the outline mode to the second one

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no, those eye bones don't look right. I don't know how they're supposed to look, but I do know it's not like that @proper kettle

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Best I got for ya

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Wish mor of the Senior Chat Mod's hung out here

proper kettle
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@granite kestrel thanks for help. I think i just detached god damned bone Spine2

granite kestrel
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Well at the end of the day, upload it, see whats up, do some tests and try again @proper kettle ๐Ÿ˜ƒ

proper kettle
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1 minute to win or loose...

granite kestrel
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I've been fighting with a full body problem for days so I hear you

neon bramble
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Does anyone here know how to make the mouth of a model move for when they talk in vr chat?

granite kestrel
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@neon bramble You either configure Visemes or have the jaw flap. There's tutorials on Youtube for both

neon bramble
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@granite kestrel Ok thank yous!

granite kestrel
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Welcome. Good luck

proper kettle
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it's definitely win!

granite kestrel
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Niceeee

proper kettle
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hmmm... Can i make something like that for a closed mouth?

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without any blendshapes

sterile hamlet
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So I added an example of a working avatar as an example, I think the issue is that I don't have arm bones connected directly to the spine https://ibb.co/hZHwSR

imgbb.com

Image help hosted in imgbb.com

granite kestrel
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I don't think so @proper kettle. You may be able to create 2D blendshapes and make it kind of look like talking

tame skiff
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What are eye bones supposed to be rigged to?

granite kestrel
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The...eyes

tame skiff
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I mean what part of the armature

granite kestrel
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Under head on the right side of Hunter's picture there

tame skiff
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Are the eyes children of neck?

granite kestrel
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Eyes are children of head

foggy osprey
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hey can someone tell me what's wrong with my uv map?

granite kestrel
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@sterile hamlet Hmmm. It looks like everything is good to me so far...

slate nest
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when i walk in game my avatars legs go in the ground how can i fix this?

sterile hamlet
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@granite kestrel You think it's just bad bone association then?

granite kestrel
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Oh wait, second picture...

sterile hamlet
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First one is a working avatar, second one is the one I have issues with

granite kestrel
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Second one needs the shoulders associated with those gray shoulder bones

sterile hamlet
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Alright, I did the association, still says : Spine hierarchy incorrect, make sure that the parent of both shoulders and the neck is the chest

fallow lake
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Drag spine 2 to chest and remove upper chest

neon bramble
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Hey guys do you know how I would get like a marker so my character can draw out of the presentation room using a finger emote?

sterile hamlet
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@fallow lake Upperchest is set to None and Chest is so to Spine1 ; I only had Spine and Spine1 to work with

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Did you notice anything else @granite kestrel ?

neon bramble
fading verge
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anyone here know why does this happen? its an fbx model straight off the internet, hasn't been messed with in blender

neon bramble
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What would I do with for the tail and ears?

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Would I parent the bones?

nocturne vortex
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when i try to rig my model parts of the head don't move how would i do that?

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see?

fading verge
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why

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is the content server

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so slow

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1 Hour later i need to reupload cause it doesentw ant to load ingame

neon bramble
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I need help here

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I am trying to parent some bones and it is only showing the ear bones

vestal peak
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what bones are u trying to parent?

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And to parent bones u dont need to use that side panel but the one on the top right

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checked the pinned video if you want a better explanaition

neon bramble
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I am assuming that I should parent the start of the tail to the hips

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so the one that is below the one for the stick

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Also how do I view all of the bones like the names and stuff?

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OH Nevermind

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I think that they are already parented

teal pewter
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how does helping building a new model sound for Vrchat? do i do it myself or how it works?

neon bramble
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You can like find models and then use an auto rigger or rig the bones your self

teal pewter
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lol yeah sorry forgot about that

neon bramble
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It is pretty annoying to say the least

abstract wedge
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how do I rig in blender?

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nvm

tame skiff
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So, there's no texture eye tracking, right?

torn isle
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Eye tracking is done with eye bones.

fading verge
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hey guys

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is there a doctor in the house

brisk mesa
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Did your bones break

fading verge
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no

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my avatar

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so i need 3ds max to convert files to blender?

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i spent hours just trying to fix his feet

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his feet are not alligned perfectly

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this is the unity one

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looks normal right?

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but in game they look like this

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look at how his feet are not placed solid on the ground like the one in unity

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this is what hes supposed to look like in-game

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I tried re-sizing the foot, deleting the toes and everything but nothing happens

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can you rotate his feet outwards?

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I could but

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do I need to do that or is something wrong with the bone-structure and mapping?

candid cargo
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Everytime i create atlas i get a picture without any textures on it

oak sapphire
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i found a model i want to use online and it's mostly rigged, only unity says 2 fingers are missing, which would be correct since the character only has 3 fingers, how could i fix this? it's my first time doing any of this

slim heron
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I'm having an issue with an avatar I'm trying to upload. It kind of already has issues cause it's non humanoid but the only issue I'm really concerned about is that one of it's arms is like leaning down more then the other and when I try to move to see if I can straighten it it just looks like it's broken. Any ideas on how I can straighten it out without making the arm look broken or weird. I'll put a picture up.
https://i.imgur.com/olM2vlU.jpg

fading verge
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hey guys

abstract wedge
slim heron
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@oak sapphire I can tell you briefly from my experience with the avatar above who also has three fingers they aren't an issue for me since I don't use vr just desktop mode. I was able to move his arms and pick up things just my personal issue is he has a limp arm.

oak sapphire
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alright then one more thing, apparently i need to map specific parts of the rig with correct names, but for example the neck/head area has 3 parts, so should i rename one of those neck, and the other 2 head?

abstract wedge
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can someone show me like an image that shows what needs to be named what

fading verge
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same

abstract wedge
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and why isn't my model moving with my bones

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wtf nobody is helping me

oak sapphire
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is there anyone willing to join me in vrchat to guide me with my first attempt at fixing and importing a character model?

abstract wedge
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you don't do it IN vrchat

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import the sdk into unity

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upload through unity

oak sapphire
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that's what i'm working on, but there's some flaws with the model i found, mainly the spine hierarchy and polygon count

little glacier
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how do I make my skirt not clip through my legs

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im using colliders

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but nothing I do fixes it

foggy osprey
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@fading verge when you import your model into unity and choose humanoid armature type, click configure and delete the bones assigned to "toes" for both feet

fading verge
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how do i change the bone sturcturte

foggy osprey
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weird, i don't know then

fading verge
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yah

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its stupid

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sega dont know how to rig models XDD

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lol

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just take out all the bones

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and redo it with miaxamo or something

neon bramble
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@plush dagger Can you help me with a mouth please?

fading verge
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what do i do with this

abstract wedge
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HELP, my model isn't moving with the bones I set!

flint mural
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idk

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whats wrong

slim heron
fading verge
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Are there any tutorials that skip straight to the point of rigging? I cant focus on videos that spend like an hour doing things we've already learned from other tutorials

slim heron
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Now I have another question myself maybe someone here can help me, does anyone know what would cause an avatar's arms not to move, this is for another avatar I have. Everything works but when I pick things up it's just floating in front of me.

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I'm sure there are, I myself though haven't tried actual rigging, just pre-rigged stuff so can't really direct you anywhere except to just try looking it up on youtube.

fading verge
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havent had much luck with youtube, but thank you

abstract wedge
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damn

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fucking

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howdo I get out of render mode

feral spoke
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Anyone here available to explain Visemes to me? Trying to use a model that doesn't have any and I was unable to find any updated tutorials on Visemes.

fading verge
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when ever I tried to decimate a character, but shaper key is not letting me, what do I do ?.? just delete all the shaper keys?

abstract wedge
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why arent you guys responding to me at all? I'm just wondering what the hell I'm doing wrong.

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ok nvm, fucking got it

fading verge
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what is that thing

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lol

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Is there a simple way to prevent the humanoid rig from rotating the shoulders by default?

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i.e. going from t-bose to arms-by-sides

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pose*

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Guys, even tho this is outdated, THIS tutorial is easier and works great

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Repeat, DOESENT MATTER that he calls it outdated, it works well

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says outdated though

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just kidding

slim heron
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@fading verge You can't decimate until you delete the shape keys but note if you do this if you wanted any movement out of said decimated part you will eliminate the chance of doing that.

split cosmos
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can i ask about unity problem in this channel?

slim heron
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Shoot your question.

split cosmos
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When i upload the model unity send me this message in red:

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Unity : [967] Request finished Successfully, but the server sent an error. Status code: 404-Not Found Message: Avatar not found

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i dont know how solutionate it

idle bough
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Try detaching pipeline and reuploading

regal belfry
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anyone know how to fix washed out materials in Unity

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(when other materials/models look fine)

fading verge
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How to fix Finger Bones?

feral spoke
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So if a model has no shape keys to start with, how would i create some? Or is that really time consuming?

fading verge
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ingame my fingers are all broken

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in the unity thing

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they are normal

slim heron
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@regal belfry You try using a shader yet or is this after the shader is used?

fading verge
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How do I get rid of upper chest?

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I click configure, click upper chest, click delete, but it makes everything freak out

slim heron
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click on the little dot next to it in unity and click none at top. You shouldn't have to delete it in blender if that's what you mean.

regal belfry
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@slim heron I fixed it, apparently Unity washes out .dds textures

slim heron
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Ah kay great.

fading verge
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um kago

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do i have to disable the finger bones in Unity so my fingers dont look like i broke them all in the game?

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Hm that's weird, I don't see the word none.

slim heron
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it should be all the way at the top of the list or do you not see it there either?

fading verge
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This is in configure, right?

slim heron
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Yes

fading verge
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Hm... by list do you mean the hierachy?

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@slim heron

jagged moth
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if you have 2 different armatures and you want to make a bone in #1 a parent of a bone in #2 is it possible?

fading verge
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i need help with particles effect

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how do i replace the particles effect with an image

split cosmos
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Finally

foggy terrace
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hey, does anyone have a good and easy tutorial for eyes tracking (or can explain it to me) ? ^^

fading verge
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how do I fix the bone structure on mixamo ?.?

slim heron
fading verge
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Does anyone here know how to remove upper chest? I clicked configure, clicked upper chest, clicked delete, but then everything freaks out.

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Ohhh

slim heron
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Like that

fading verge
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Kago, how did you make that list show up?

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Mine doesnt have that last

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list*

slim heron
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@fading verge You said you have finger problems Sony, I can try to help you but I haven't experienced this error myself. When you go to configure does it look normal?

fading verge
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It has every single bone

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added

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its normal

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but ingame

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fingers like

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idk how to explain

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the tip of the finger

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goes inside the finger itself

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like bends

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im attempting a fix one here

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i added all bones to my model

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ill try to upload

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and see what happens

slim heron
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@fading verge under projects you would click on the avatar model and where you put the Rig as humanoid you will see the configure button and it should automatically show up for you.

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Alright let me know how it goes VSony, I'll admit much of this for me is also trial and error.

fading verge
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uploading atm

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gonna see what happens

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Everything shows up for me except for the menu that says none...

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I"m not sure what I'm doing wrong

slim heron
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maybe try typing it in? Idk that's weird that it doesn't.

fading verge
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if ur talkinga bout this menu

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Click the circle all the way on the right next to the None [ Transform ]

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then u can select a bone

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This is a old pic

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close

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her hands seem to be fine now in the Unity Preview

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I mean the menu that you select none on

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ill see what happens ingame

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I dont have that menu, but I have the rest

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u mean this

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see next to her

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@slim heron i fixed my hands

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its all ok now

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i fixed the viewmodel too

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cus camera was odd

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LMAO

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Yeah the menu to her right

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so wait

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it doesent appear when u click the lil circle?

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Ohhh, that circle

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yes

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I thought you meant the green one

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no XD

onyx crown
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I'm moving bones from the sample character in the vrchat sdk to a model that needs a skeleton. The only significant difference between them is that the sample is in a t-pose and the model I'm trying to import has his arms down by his sides. Do I need to do something special to the arm bones because of that?

fading verge
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There we go fixed it ๐Ÿ˜ƒ

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๐Ÿ˜„

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Dont hesisate to ask me anything

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uhm

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i dont really use mixamo

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You might have Missplaced the little circles in Mixamo

tame skiff
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Can distance disable for Dynamic Bones be used in Vr Chat?

fading verge
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Yes

slim heron
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@fading verge Oh nice, so what you did helped then?

fading verge
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how do I get the regular bone set then?

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idk how to rig

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yes

tame skiff
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What is the reference object for distance disable?

fading verge
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Let me check on my avatar

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June

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Did you make sure u deleted the Armature + Bones completely in Blender?

slim heron
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What did you end up doing VSony to make it work?

fading verge
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@slim heron ill show you

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Deactivated the TIp bones

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Um June

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do i just delete these put then import the char into maximo for a new bone set ?.?

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you need to completely delete the blender armature

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yes

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mixamo sets a new set of armature

slim heron
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Ah okay real trial and error there too, thanks for showing me. Like to know as much as I can to figure out future problems too.

fading verge
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๐Ÿ˜ƒ

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im not even ment to do this hahaha

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my main job is Graphic Designer hehe

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Also Heads up:

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80% of the people forgets this

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If your character is stuck in T pose

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you didnt do this !!!

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sigh

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i cant import anything into unity

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it just freezes

meager fern
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@fading verge can you help me with something?

fading verge
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Sure

brisk mesa
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upon import into Unity, the thin red feather bits on this Morrigan model is warping. I don't know why, and I've also already checked weight assignments and they seem fine. Any ideas? https://imgur.com/a/PyAZX

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for now i've hid them so that it's not gross but i'd love to have them

fading verge
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can someone help me

meager fern
fading verge
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how do i import items into unity without it locking up?

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Ok so whats the issue @meager fern

meager fern
fading verge
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This is in unity or blender?

meager fern
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blender

fading verge
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ah blender i see the cursor

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Hold on im looking into it

meager fern
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k

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if you need any more screens, jsut ask

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im quite stuck for some hours already

fading verge
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Take a picture of your Meshes

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This is just simple material assignment and i see whats going on

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its assigning the same material to all of the meshes

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omg

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it wont let me drag the asset into the scene window

meager fern
fading verge
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thats your mistake

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Each mesh has its own material assigned

meager fern
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uhm

fading verge
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So what it does now it assigns the same material to all the meshes

meager fern
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i see i see

fading verge
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Typical error, happened to me few times

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my character has

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9 seperate meshes

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Hair

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Body

meager fern
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so, how do i do the atlas texture and baking for vrchat?

fading verge
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First off go back to the point where the meshes are seperated

meager fern
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with that ammount of meshes

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k

fading verge
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Then in the same tab you jsut took a picture of it

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Start replacing each mesh's material

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and pay attentino what is what

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for example

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face.tga > face

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body.tga > body

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or

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HAIR.png > Hair

meager fern
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i see i see

fading verge
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I feel like theres something excess there

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For example

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my model had a stupid lighting kit for MMD

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i deleted that

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it saved me

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27000 tris

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my model dropped down to 18700ish tris looking normal as it was

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So check if u have

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Duplicates

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1 is the lighting

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1 is the actual mesh

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you see the eye icon?

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Disable and enable 1 per 1 and see what happens

meager fern
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k

fading verge
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Tomorrow im gonna work on adding Polygons to my model

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i want my girl's "tits" to look good

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zzzzz i cant use this program

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cant import anything

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wtf

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@dapper charm u have leftover bones

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crash on importing any file

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dont know what to do

meager fern
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alright... clothing sit was an excess and so i deleted it

fading verge
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@primal sentinel reinstall

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i did

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woah wrong tag

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left over bones?

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or no?

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doesnt work

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hmm

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reinstall does nothing

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@dapper charm u have some bones left in your head

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Unity 5.6.3p1 (64-bit)

slim heron
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Anyone have any idea why an avatars arms might not move? Can pick up things still but they only float in front of me.

fading verge
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oh

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Um

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Kago

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thats exactly in the menu where i was fixing my fingers haha

slim heron
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lol what do I need to do there to fix this?

fading verge
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Make sure the bones are assigned in the correct order and correctly connected

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now its on a loop and wont load antyhing now

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you literally have to pay attention to what is what's parent

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for example

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Shoulders are linked to chest

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chest is linked to spine

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let me show you

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with a picture

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Just to finish uploading my model sorry for a bit1

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so did I delete everything?

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@dapper charm yes

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now save that as FBX

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position 0 0 0 is ground level right

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and hop into mixamo

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yes

meager fern
fading verge
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so if i want my character to float i would adjust the y axis correct?

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@primal sentinel yes

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Rabino

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You can do that part in the Unity too

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@meager fern when you select a piece of your character it asks you to assign a material on the side [Where it says DVa_D

meager fern
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right

slim heron
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Were you planning on showing me a picture VSony or was that in reference to someone else?

fading verge
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to you

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1 second

meager fern
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wait

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so i don't need to actually make all that atlas stuff?

fading verge
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@slim heron this is where you gotta move stuff and make sure its properly organised then check the menu with the green circles

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Rule of linking:

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Armature:

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Hips > Left leg + Right Leg

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Spine > Chest > Left shoulder + right shoulder + neck

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Neck > Head

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or simply shown:

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?

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Thats ok

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the face suppose to be like that?

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yes

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see the big green one at me?

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Rest are for facial movement

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eyes , smile etc

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If you think this is painful , Try unreal engine 4

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if anyone has any rigging question feel free to leave it to me in PRIVATE Chat! I am going off for tonight once i finished my rig , Tomorrow i will LIVESTREAM and show you how to solve your problems LIVE! 15:30 GMT+1 Timezone!

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Heres what a fine rigged , finish looksl ike

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ty @fading verge 4 helping

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nice

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@dapper charm no problem , dont hesitate to leave questions in PM

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i have question later regarding to emote and stuff

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im new to all these things, so idk how do to those

brisk mesa
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to emote? like in-game emote or did you mean animations and more complex stuff?

fading verge
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animations

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i tried to import into a char following a youtube guide

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my char end up sitting in place doing nothing

brisk mesa
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oh i see

fading verge
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when my feet don't move it because of my bone putting in the wrong place or wut?

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im thicc af boi

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lol

meager fern
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sony.. im still struggling with my issue XD

fading verge
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my char's feet is so creepy not moving

meager fern
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do i need or not to do all that baking / atlas stuff on my model?

fading verge
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Leave me a message will the full problem in DM So i remember tomorrow i will help you all

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OR! if yo uhave

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add me on steam

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added

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So my avatar is upside down. Camera view is all good, but I can barely see above the floor

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Unity is not picking up Thumb bones, named "Thumb.L" should I name it something else?

#

@fading verge maybe its not linked correctly , displaced

#

and this menu

#

It's correctly parented to the Hand

#

Honestly to avoid cancer with the fingers

#

myself i unlinked the

#

parti dont need

#

cus i dont have a VR headset

#

nor joysticks

#

That's what I am trying to do too

#

see on the pic what i did

#

Did it pick up your Thumb or did you have to manually assign?

#

i manually assigned each new finger

#

and remvoed the rest of the un-needed bonnes

#

Alright, I get it, doesn't answer my question about why it didn't pick it up but I see what you did there

#

My other model I just drop it in and it auto assigns

#

the model was well rigged

#

badly rigged model have a mess on the left and you would get something like this;

#

It's just blank for the fingers, can easily manually assign but i am doing a lot of iterations here and thought if I just gave it a name so that it picked it up I could save some time

#

u could try

#

Yes I already stated it was rigged correctly, just the name I am asking about, thanks

#

ye you can rename it

#

to whatever u wish

#

oi v sony, y is my char's feet not moving at all?

#

but in maximo is moving

#

ingame or unity

#

in game

#

badly organised rig

#

exactly what im explaining atm to this guy

#

that it needs to be organised

#

u must Organise in the way of the pic i sent

#

ill send them again:

#

where's the pic

#

Heres what it looks like all open:

#

for you

#

it will be named

#

mixamo.com_hand

#

or something like that

#

i forgot about how mixamo works

#

alright im really going off now, ANY rig questions or so leave them in the DM

#

@dapper charm just try to follow what i sent ya

#

the pictures

#

nvm there's a feet inside the feet

#

help

#

how do i reduce polygons?

stiff oasis
#

you have to import your model into blender and use a compression tool, or something to that extent

fading verge
#

so for non humanoids i dont need a skeleton right

stiff oasis
#

without a rigged skeleton, your character won't have any animations

#

however, if you have custom animations already made a skeleton is not required, iirc

fading verge
#

ok

fading verge
#

how to fix dis?

#

the face is allw eird out

#

?

lucid isle
#

uuuugh this stupid moogle

#

nvm

#

unity unmapped the chest after i hit configure

#

idk why but yeah it works

nimble idol
#

maybe u forgot to hit apply

charred patrol
#

i want to separate Sona from her turntables

lucid isle
#

@nimble idol no i hit apply lately unity has been acting screwy for me but meh the avatar can be up loaded i just gotta figure out how to make it float with flapping wings

fading verge
#

Does anyone use Maya instead of blender?

#

for view placement is it different for nonhumanoids

#

would i put it in the mouth or longest part of the face?

charred patrol
#

nvm, managed to separate them

fading verge
#

keep getting red avatar bug

#

how do i fix

charred patrol
#

server issues

#

this is a known bug as well

fading verge
#

what do i do

#

re upload?

summer shuttle
#

So I wanna do Dynamic Bones on a character I have a custom animation for, do I put the dynamic bones on the model with the animation or the main model?

nimble idol
#

main model

#

not the one u hide

summer shuttle
#

Aright and the dynamic bones will still be applied while I have the animation active? The animation is to get a weapon out.

fading verge
#

for all the newcomers, CATS on blender does a wonder for rigging

#

makes everything so ez

novel wharf
#

CATS on Blender?

fading verge
#

@fading verge astronautilus?

novel wharf
#

I'm trying to figure out how to rig and weight-paint from scratch. Not sure how to make eyes work.

#

Do you weightpaint the actual eyes?

fading verge
#

@fading verge no its not a league model

fading verge
#

after 300 BILLION YEARS

#

I found the bone error issue...problem is i have no clue how to fix it...

#

The few times I tried to use CATS for rigging I ended up with eldritch abominations for skeletons lmao

pallid badge
#

I'm having problems with my Bones set up, I have no chest bone, and when I apply my chest bone to the Chest collum then I gives me an error saying that my shoulders are not children of the Chest

#

Anyone know how to fix it?

fading verge
#

check what bone you parented the shoulders to

pallid badge
#

I might have forgotten to do that, let me check

main sage
#

so wait, does the left/right shoulder bone actually MOVE or can those be like unmoving things?

#

tryin to import a digimon

stiff oasis
#

i'm not sure what you mean by that

main sage
#

i mean like

fading verge
#

How would they be unmoving? They move with the rest of the body walking and running

main sage
#

o tru

#

k time to make dummies

fading verge
#

@pallid badge its an issue like mine..its in blender

#

got fix it there

#

I finnaly found my issue...but idk how to fix it

pallid badge
#

I fixed it

#

You just go back in and parent the shoulders to the chest

#

Easy peezy

fading verge
#

can somoene help me with eye/view placement

#

i have parts of my head eyes and nose in my view

main sage
#

does the arm parenting go shoulder > arm > elbow> wrist? or is arm and elbow swapped

prisma root
#

OOOOOkay

#

so I added some missing finger bones in Blender

#

and they aren't showing up in unity?

rare viper
#

hello! has anyone had the problem where your mouth opens and closes when you're moving? i can't find where the issue is and i've followed Tupper's tutorial the best i could

stiff oasis
#

check how your model's skeleton is rigged

#

might be a problem with the neck/jaw bones

fading verge
#

does anybody have any experience with rigify?

#

Is there a way to have talking in game trigger an animation?

crystal vector
#

@rare viper It's probably because the lower lid shape keys got deleted by Blender on export

agile olive
#

does anyone have an idea if itโ€™s possible to have a 6-armed character where each โ€œextra armโ€ moves exactly like the main ones? And if yes: How do I do that?

fading verge
#

I have an avatar that has 6 arms, but so far to my knowledge, there is no way yet @agile olive

#

if there is a way, id also like to know as well

agile olive
#

hmm parenting each bone of each arm to the main one would maybe work..?

fading verge
#

dunno, you could try that

#

but uploading is down atm

agile olive
#

also is it โ€œECHOโ€-Gumi?

onyx crown
#

that's what I was thinking

fading verge
#

nah

onyx crown
#

I just uploaded something 10min ago

#

should be ok

fading verge
#

wh

#

alright

agile olive
#

yeah

#

ill see

#

ill try some stuff after schook

onyx crown
#

What's the problem? It looks to me like everything's ok in blender

#

I'm not too concerned about the hair and floating disk yet, it's really just the arms and legs that I'm trying to fix for now

fading verge
#

hey

#

do i need 15 bones for my guy to move

onyx crown
#

I've heard that's the minimum

forest basalt
#

Thats what unity says anyway

#

Its an error message

fading verge
#

hm

#

the blender file has arms but in unity the arms are missing

#

for the bones

onyx crown
#

What format are you exporting it as?

fading verge
#

i dont know

#

file > export > fbx

onyx crown
#

what do you mean? You don't go to file->export when you want to put it in unity?

fading verge
#

yeah

#

thats for blender

#

the file is fbx

#

then you drag your stuff to unity

#

yes

onyx crown
#

ok never mind then

#

I've had similar problems with dae files

fading verge
#

in the armature theres no arms

#

how do i add it

onyx crown
#

look up how to rig

#

you need to add bones to the arms

fading verge
#

yeah

#

theres bones in the fbx file

onyx crown
#

strange

fading verge
#

but in unity the arm bones are missing

#

the fbx file has hands and arms eyes

onyx crown
#

is extruding the same as adding bones separately and then moving the tail of each bone to the next bone's head?

fading verge
#

i think its the armature file

#

and i dont know how to use this thing

#

the armature file is missing bones

#

and i dont know how to add them in

#

im trying to learn these programs using the knuckles file

#

ok so apparently the hips are the entire upper body and i have to split it

#

and none of the joints are connected

tame skiff
#

Dynamic Bones is pissing me the hell off

subtle moth
#

Why? @tame skiff

tame skiff
#

It seems no matter what settings I use it gives me stretching and levitating in-game

#

Unity shows otherwise, and is a lie'

mild mural
#

Unity doesn't lie

subtle moth
#

I never had any problems with dynamic bones

#

Might be a bone issue

#

okay, what was that message

fading verge
#

im trying to get help but i cant get photos to go with the messge

#

Okay friend be up with me is it possible to rig something like this

its got cloth in weird places
I got bones in it

but when posing it only the second mesh moves not the body

so if you could teach me how to do this kind of stuff that would be great Ive watched all kinds of videos at this point and got pretty far but I cant get the mesh to stick to the bones
and when importing it into unity it freaks out saying model not in t-pose
and missing bone left lower leg even though in blender you can clearly see its there

#

This is my problem

subtle moth
#

well, i have no knowledge regarding that topic as well, sorry

surreal parrot
#

Are they just like little balls stuck on, because I got an odst model with them on the hands and hips. I think they were placeholders for making weapon animations, like where the end of the weapons handle would be. You can probably just remove them in blender.

flat rivet
shrewd aurora
#

I think you need bones connecting the clothes to the body, and you need to make sure the body bones are rigged not the clothes bones

#

with which error @flat rivet

#

both i assume? lol

flat rivet
#

yeah

shrewd aurora
#

you need to make sure the head hands and feet are mapped in the rig when you configure it, if not just drag and drop the correct stuff in place, same with the arms lemme see I think I have a tut that might help

flat rivet
#

ok

#

i have it mapped but it still says the error

shrewd aurora
#

is the right arm fine too?

flat rivet
#

yeah

#

ive done the mapping for it aswell

#

error still occurs

shrewd aurora
#

o

#

And the bones are parented correctly right? hips>spines>chest>neck>head and such?

#

or atleast I think thats the order they should be in, 1 sec lol.

flat rivet
shrewd aurora
#

actually yeah I think it has the arm mapped with the wrong bones, follow that vid I sent, cause you need to have the elbow mapped in the upper arm spot

#

even though its green its got them mapped weird, unity likes to map shiz wrong auto

flat rivet
#

oh

shrewd aurora
#

but that video should show you exactly which bones need to go where and even how to find the bones.

flat rivet
#

ok

shrewd aurora
#

Also make sure it didnt map any twist bones.

flat rivet
#

ok

#

do you know how to expand the tab cuz its so small to scroll

shrewd aurora
#

oh wait no Im dumb elbow should be lower arm

flat rivet
#

yeah i realized but i dont have twist bones

#

so that isnt a problem

leaden carbon
#

Okay, so the avatar I downloaded was not meant to have a chest nor upper chest apparently. I believe this prevents it from exporting as a humanoid since it doesn't cooperate in VRChat.

Anyone know of a way around this? (btw, I could only find an FBX of this avatar).

shrewd aurora
leaden carbon
#

copy/pasted from main channel

flat rivet
#

huh

#

i think im doing it right but it still has the errors

#

i mapped it

shrewd aurora
#

@leaden carbon I dont think there is a way around not having a chest, but you dont need an upper chest, infact you probably shouldnt put anything for upper chest on any models.

flat rivet
#

maybe the model isnt doesnt have correct bones or smth?

shrewd aurora
#

I had to make a chest on an avatar that didnt have one manually in blender, it sucked but turned out good.

leaden carbon
#

I'd love to make edits to these bones, but I can't find my avatar as a pmx anywhere, only fbx.

#

It is Decidueye.

shrewd aurora
#

oh dang

#

wait cant you import fbx files into blender? thought you could but I could be wrong, havent tried.

#

Thought I saw an option for it somewhere though

leaden carbon
#

Let me see.

#

I would have no idea how to do this.

shrewd aurora
#

I didnt either a few days ago, but via dedication and lots of youtube tutorials I got it down pretty good lol

leaden carbon
#

I'll give that an attempt, but it will have to be another time. Thanks for the suggestion!

flat rivet
#

are the devs working on a workshop for vrchat cuz this omg is so hard

shrewd aurora
#

Yeah no prob, you could also try deleting the bone structure completely and then saving that as a seperate fbx and then try using Mixamo to rigg the bones

#

but make sure you dont save over the one you have now incase it doesnt work well lol it works great with human models but might be a bit derpy on a pokemon

subtle moth
#

@flat rivet At first i though like that as well, by now ive spent around 20 hours in unity and about 50 in Blender and i can say, with time comes knowledge

shrewd aurora
#

Yeah I have spent about 10 hours in blender and about 8 of those were on the bone rigs for that 1 model I had probs with lol

flat rivet
#

i spent more time on unity then the actual game

shrewd aurora
#

well prob not that many hours but a good bit of that time, but it gets easier.

flat rivet
#

i barely played the game

shrewd aurora
#

not a bad thing

lament bronze
#

Was wondering if anyone knows what might be wrong with this? Whenever I stand still the chest section does this

flat rivet
#

the only thing i did on vrchat is looking in the mirror to see if my character is working

shrewd aurora
#

are you using vr

lament bronze
#

no

shrewd aurora
#

o

flat rivet
#

i dont use vr

shrewd aurora
#

does it do that in unity? lol @lament bronze

lament bronze
#

looked fine as far as I know

shrewd aurora
#

idk tbh thats weird, did you try relogging or switching avatars then switching back? Maybe it loaded something wrong.

lament bronze
#

tried swapping and reuploading

#

still does that

#

thinking of scrapping and restarting it from scratch since this model doesnt require much decimating

shrewd aurora
#

dang, thats weird. Could be a weird rigging issue but I couldnt say exactly what.

worthy coral
#

Try increasing the height of the spine maybe that would work

shrewd aurora
#

oh thats a good idea

worthy coral
#

Judging where the spilt starts it's either chest or spine

lament bronze
#

ok, I'll test it out later

#

thanks

worthy coral
#

It might be the rotation of the chest bone too

flat rivet
#

@shrewd aurora can you still help me?

shrewd aurora
#

Maybe, what's up? if that vid didnt work I honestly have no idea what could be wrong, following that vid fixed all the rigging issues I had on my avatars

#

I would just google the error and try suggestions you can find, thats what I did

flat rivet
#

yeah maybe if i just redo the model

#

cuz i followed this guy

#

and i worked for him

shrewd aurora
#

You could try that too, starting from scratch helped me with one of mine, it was a pain but worth it.

#

Hmm.

flat rivet
#

yeah but ive redo the avatars many times it wouldnt that much

#

oh well thanks anyways

shrewd aurora
#

is it the same model he is using in that tut you are trying to use?

flat rivet
#

no its a different one but its the same type

#

its a neptunia char

#

in the same website he used

shrewd aurora
#

oh hm.

#

Have you tried using CATs Blender plug in to fix the bones? It's hit or miss but Id try it

flat rivet
#

ooh i fixed it yay

#

i re did the thing and it worked

#

still didnt know what the problem was but i fixed it

orchid shale
#

Is there a way to combine shape keys? I need to have two shape keys combined together for her mouth to work

subtle moth
#

Id say Through the Roof

#

Dynamic Bones on Skirt @nocturne hornet ?

#

Then i have no idea ๐Ÿ˜„

#

sorry lmao

#

maybe

#

"Vrchat Skirt deformation while playing animations" ?

#

or sth similar

#

brb

fading verge
#

when i add the vrchat sdk to unity, this happens, what should I click?

subtle moth
#

@nocturne hornet Did you put the Bone Script on the right bones?

#

Like, i know you can make roots and then apply one script for all of them

#

I could image her mantle dynamic bone is on the boobs or sth

fading verge
#

๐Ÿ˜ฆ

twilit galleon
#

@fading verge Are you running unity 5.6.3p1?

fading verge
#

uuuuh

#

i just downloaded unity from the mainpage, didn't check version

twilit galleon
#

it has to be exactly the right version, or so I've heard

fading verge
#

where can i get that @twilit galleon ?

subtle moth
#

Yes, that may be an issue xD

#

and also make sure its on the right body part

#

yup, think so

#

gl

#

^^

#

Yup :3

restive urchin
#

So I am poking at the humanoid animation set to see what I can get away with, and as it's on two legs have this guy going https://imgur.com/a/6BVG1 I never expected things like emotes to work, but running around it actually animates very well. The trouble is when it idles, the limbs get sucked toward the view position dot. Without the humanoid animation set though there is no IK which is a shame as it's fun to actually use the claws and head motions. Is there any option via rigging to force IK to fall more in line with the model itself rather than the view position or is this sort of thing with IK just not possible at the moment?

fading verge
#

is vertices the mount of polygons?

#

<@&397642795457970181>

edgy hill
#

Vertices is points

#

The connection between two vertices is an edge

#

and three edges is a tri

fading verge
#

how do i see the amount of polys in blender?

#

is a face a polygon?

#

or "Tris"?

edgy hill
#

You want to look at tris

fading verge
#

ye i see that

edgy hill
#

The thing is, quads are also a thing

fading verge
#

but i dont get which of those translates to polygons

edgy hill
#

but unity doesn't support those

#

So you want to make sure your tris are under 20k

fading verge
#

right ok ty

#

shit that fucked it up

#

its 20,0001k at the moment but it looks like a burned plastic soldier

subtle moth
#

please tell me thats a typo

#

20,000k

#

is a lot

#

lot

#

lot

novel wharf
#

Do I need to do IK in blender while rigging something for vrchat?

fading verge
#

20,038k

subtle moth
#

no xD

fading verge
#

ye rip that model then

#

it looks more shit than steve

subtle moth
#

20,038k = 20 millions

#

its 20k ๐Ÿ˜„

#

i hope so at least

#

yay boob jiggle xD

#

Wait, i know someone who might be able to help ๐Ÿ˜„

#

@modern oyster Have you got any idea how to fix the Model?

modern oyster
#

Sup

#

@nocturne hornet enlighten me. what's happening?

#

In other words her bone structure is messed up

#

Have you checked if you accidentally pushed her body in Unity?

subtle moth
#

Wait, Maybe She has zero weight bones? o.o

modern oyster
#

Try redoing her.

#

But don't do dynamics yet

summer hornet
#

hey im pretty sure this has been asked before, but how do i fix "your rig has the upperchest mapped in the humanoid rig. This will cuase porblems with IK". I used mixamo to rig my model, and then blender to fix some textures, and then uploaded it to unity. But i am a total noob when it comes to unity, and in blender i barely know how bones work

modern oyster
#

just delete the upperchest in rig configuration

summer hornet
#

i am a total noob to unity and in blender i barely know how bones work

subtle moth
#

Its really easy @summer hornet

#

In unity

#

go to your file browser, where your fbx of your model is

#

then look where the humanoid thingy is

#

there should be a configure button below it

#

click dat

summer hornet
#

yes

subtle moth
#

then a view opens

#

at the right

#

theres all kinds of stuff

#

look for the upper chest

#

click on the small circle to its right

#

then select none in the window which opened

#

now you need to go to chest i think

#

and also click the circle

#

and replace it with chest 2 or sth like that

#

it was a mixamo thing if i remember correctly

summer hornet
#

yes thanks a lot!!

#

this took me 5 minutes, why are all the tutorials on this 30

#

how can you see how big your avatar will be? all i can see is the scale of the avatar

restive urchin
#

In the VRCSDK there is an example avatar you can add to the scene for comparison.

summer hornet
#

ooo

subtle moth
#

For me, the character scale 0.105 works for most cases

summer hornet
#

is it that important to keep the avatar on 0,0,0? because right now the feet of mine are slightly underground

subtle moth
#

i mean, dont think so? ๐Ÿ˜„

summer hornet
#

because in the tutorial they said it was important

subtle moth
#

but when i think about it it might just auto-move it to 0,0,0

#

Try it out

#

and then decide what to do when youve seen the effects ingame

restive urchin
#

Speaking of effects in game - is there a way to shift where IK stuff is biased toward? If I shift the view position dot around the limbs seem to want to get stucked toward it which is a problem for the avatar I'm working on. If I could set the IK to work off the model's origin instead or something that'd be great, but I'm not knowledgeable enough with unity to know if that's possible.

modern oyster
#

@summer hornet sorry that I just ditched you there.. I am doing this in the side whilst being at wirk. and a co-worker came by and I needed to show him some progress.

oblique karma
#

I'm assume something to do with mapping the mesh to the bone

summer hornet
#

well mine works now

#

:D

#

i guess hthat you dont have to keep ur pos on 0,0,0 then

brazen plaza
#

dont think it's properly weighted

royal agate
#

My model wont auto weight

#

on blender

#

anyone know any fixes

#

other than re doing the whole skeleton

restive urchin
#

Could it be the topology of the mesh rather than the bones? @royal agate

royal agate
#

i dont have a clue what you just said but the model is a pretty normal weeb ass anime girl model so

subtle moth
#

^^

royal agate
#

im just waiting for a para saying everything in the rig is dreadful lmao

restive urchin
#

I'm not overly familiar with Blender sadly, however whenever I've needed to rig anything in it from Zbrush the topology / mesh has to be rather specific for the auto weighting to work, so it could be the model over the skeleton is all. Sadly I can't really help further.

royal agate
#

yeah okauy

#

I think i may have made some mistakes while Rigging it so imma probs try that again if not ill have a go at brushing it

#

which wont be fun

oblique karma
fading verge
#

BOI

oblique karma
#

not sure how to fix this lol

fading verge
#

THAT ARM

oblique karma
#

How 2 fix plz tell

fading verge
#

idk

#

that arm looks like cheese

#

but wierd

royal agate
#

jesus

fading verge
#

wait

#

it's supposed to be like that

#

it's a blade on her arm

royal agate
#

have you checked the weight brushing because it seems to be attaching to the dress

glad egret
oblique karma
#

@royal agate it was the weight paint lol

royal agate
#

my 10 seconds of experience coming in clutch

fading verge
#

nice skirt

royal agate
#

huh

#

i dont know what im looking at

subtle moth
#

maybe xD

surreal parrot
#

Why csn i not send pictures

royal agate
#

what happens when you pose it in blender or whatever your using?

subtle moth
#

it isnt a picture @surreal parrot

#

its a link

surreal parrot
#

Ah

subtle moth
#

its a preview ๐Ÿ˜„

surreal parrot
#

Just saw the link

subtle moth
#

^^

surreal parrot
#

This is my problem

#

Im guessing its because it wasn't t-posed

#

Extremely new to this all

#

So I didn't know how to do any of that

#

So I didn't know how to do any of that

#

Maybe the rigging itself messed up

#

Because it told me to set the chest as spine4 or sonething

subtle moth
#

Yes, every model needs to be t-posed

#

but it should have told u that

brazen plaza
#

@glad egret wow is that a miss monochrome avatar

#

looks nice

coarse prairie
#

would anyone be able to tell me how I can get the tongue to default to pointing down?

#

I have it set that way in the rig settings, but it won't let me change them when I go the main view (not sure if that's the right name for it)

#

when I position it down and move back up the hierarchy it resets the position

subtle moth
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Honestly

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dont your dynamic bones make it hang down?

coarse prairie
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that's what I thought would happen, but when I went to test it, it still stuck out like that

subtle moth
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try to place the script for the tongue parts on the part theyre used on

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so tongue1 dynamic bone is actually a component on tongue1

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maybe thatll help

naive tree
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or just reposition your tongue in blender to a place you want it to be

coarse prairie
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I also tried to do that but it only rotated the bone in place without moving the mesh

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I'll try the script on the parts

subtle moth
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also youre settings are pretty stiff

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the higher the slider the heavier is the effect

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so half full stiffness is pretty stiff

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elasticity is only exception keep it low for most

coarse prairie
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just realized I set inert when I didn't mean to

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maybe that's what's making it stick

subtle moth
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maybe

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but your values are way too high no matter what

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turn down stiffness and elasticity

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and try that

coarse prairie
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what about damping

subtle moth
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damping doesnt matter that much

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its just like the smoothness

coarse prairie
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cool, got actual movement now, testing to see what the default positioning looks like in game

subtle moth
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๐Ÿ˜„

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i mean for a tongue the damping should stay pretty high

glad egret
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@brazen plaza sorry for the late reply, but yes it is

brazen plaza
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i remember looking everywhere for that model to no avail. surprised you found it

coarse prairie
subtle moth
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is it stuck in that position?

coarse prairie
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it's flopping around at least, but doesn't ever point down

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it also rolls back into the mouth if I walk backwards

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or forwards I guess

subtle moth
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When i think about it you should be able to select the tongue bones and rotate then downwards without complication

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its an optional bone

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also, if you want to make the tongue a dynamic bone you need to make colliders for the whole body or it'll stick through while walking

coarse prairie
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that's maybe 2 issues / oddities I'm encountering...

subtle moth
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Why, looks gud

coarse prairie
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I have it down in rigging, but it won't "take" in the main view

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when I use done, it keeps it sticking out

subtle moth
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yeah you need to reimport the fbx

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like drag it up there again

glad egret
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@brazen plaza i found it on deviantart somewhere

subtle moth
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see if sth changed

glad egret
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was by prichama i believe

coarse prairie
glad egret
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why

brazen plaza
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oh, thanks. i found it

coarse prairie
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@subtle moth nope, still sticking

subtle moth
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hmmm

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try modifying it but not in the bone view

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you wont see the bones but you should be able to move em i guess?

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if that doesnt work im lost ๐Ÿ˜„

loud blade
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Arms and feet are facing correct way but head, and body arent?

subtle moth
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wait wot xD

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i assume the bones are the wrong way or sth?

loud blade
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Like thats what it probably is

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but i have no idea how to fix that

subtle moth
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i dont either, sorry i have no knowledge regarding rigging ^^

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Maybe Fix button from cats