#avatar-rigging

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fading verge
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@fading verge I'm sure you can figure it out

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and some textures

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Then place it even higher!

slow hearth
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Anyone got any nice values for hair dynamic bones?

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Been fiddling for a while but can't get it to look nice.

languid plaza
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Do i need to weight the shoulder pad to the arm, or shoulder?

silent niche
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do humanoid models have to be in a t-pose?

fading verge
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anyone got at Fixing avatars

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cus i rly need help

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LIKE A LOT

mild eagle
fading verge
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Caster are u good at Fixing avatars

mild eagle
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nope i am still learning

fading verge
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xD

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cus im stuck]

fallow lake
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guys

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my avatar keeps puffing his chest out

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even though everything is rigged in Unity correctly, haven't changed anything except for using Mixamo instead of rigging in Blender.

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Will heirarchy do something like that?

fading verge
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check the hierarchy just in case

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Mixamo sometimes messes up when the humanoid has an unusual shape or armor (so I've heard)

fallow lake
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Yeah cause it added an unneccesarry spine parent it seems, which I have to skip and add the child of (Spine 2) to the chest in order for the avatar to work

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Should I be able to manually change heirarchy in Blender?

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and reimport?

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Or should I make Spine1 the spine rig?

fading verge
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you could try that if it's valid

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just make sure upper chest is blank

fallow lake
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yep, it is

fading verge
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it looks like mixamo rigged it okay tbh. I was expecting weird orientations or something but I see none

languid plaza
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@fallow lake Set spine to spine, not spine 1

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Should fix the issue

warm pecan
fallow lake
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Nope

fading verge
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Are avatars working now?

fallow lake
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That's how I had it originally @languid plaza

warm pecan
fallow lake
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changing to spine 1 would be the different one

warm pecan
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I dont know whats wrong

languid plaza
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@warm pecan you have no shoulders mapped they're needed

fading verge
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Anyone?

warm pecan
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the rig doesnt have shoulders

languid plaza
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then you better make some

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shoulders are required

granite lava
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https://puu.sh/z1sCn/1523404b59.jpg having this problem on a model in blender (the vertices aren't moving with the bones i added), i've probably just missed some obvious step: where can i change that?

fallow lake
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Are they weighted to the bones?

warm pecan
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oh I dont know how. the model was given to me

fallow lake
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@warm pecan Either use Mixamo to auto-rig or Tupper should have a video on rigging models

granite lava
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i don't think so, how do i get to the weight painting dealy?

fallow lake
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If you're in blender it's in the drop down menu where it says Object Mode

granite lava
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ah, thanks

mild eagle
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oh i fixed that hole ๐Ÿ˜ญ

warm pecan
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is tupper a youtube channel?

granite lava
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okay, I see how the weight painting works now! thanks!

twin grail
fallow lake
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Yeah @granite lava its tedious but if you make use of vertex groups it can be less so.

granite lava
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๐Ÿ˜ƒ

twin grail
granite lava
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how do i assign it to a vertex group?

crude crag
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@twin grail yeah you gotta move the right and left shoulders parents to be whatever your chest bone is assigned as

fading verge
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Dynamic bones can be made to collide against the floor right?

twin grail
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@crude crag How

crude crag
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have any experience with rigging?

twin grail
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Eh not really

crude crag
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actually, where'd you get the model from?

twin grail
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Devient

crude crag
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hm, what kind of file was it?

twin grail
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pmx

crude crag
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ah, in that case post a picture of the armature in blender

twin grail
crude crag
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i mean in the actual blender model

twin grail
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It's 4am i'm gunna deal with this tomorrow

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Thx tho

crude crag
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lol k

oblique cloud
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guys

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when i import my mmd into blender, the internal dictionary doesn't translate the meshes

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:/

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its all in japanese

crude crag
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@oblique cloud Try using CATS

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or are you saying that didn't work?

oblique cloud
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that just turned all the upside down triangles into the texture icon

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they're all still japanese

crude crag
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o

oblique cloud
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its ok

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i just decimated it

silent niche
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To change the walk animation on a humanoid, do I just put a walk animation on the custom override over walk?

tawny zephyr
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my model's arms are more forward than they should be when i use hand tracking even when my hands are at my sides
how could i fix this?

orchid shale
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Is there a way for me to change pic related so that the bones moves with the highlighted leg bone? In unity when the character walks, the hem of her pants don't move with her legs creating awful clipping.

oblique cloud
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guys

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i cant seem to find the view position ball?

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nvm

fading verge
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Are avatars working now?

loud bear
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@orchid shale you can try dynamic bones with dynamic bone collider

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it will still clip, but not as bad

orchid shale
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I will give it a shot. Thanks!

fading verge
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Help?

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Is uploads disabled?

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wdym?

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works for me but I get errors

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No erros and i still cant upload

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nobody's helping me to rip

brisk mesa
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ah fuck the X-mirror thing wont work right for me for weight painting xD

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MANUALLY PAINTING IT IS

torn isle
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Did you check the box for upload? @fading verge

fading verge
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what box?

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@torn isle

torn isle
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Try logging back in again?

fading verge
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Already tried 2 times

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:/

fading verge
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Hmnm

torn isle
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You sure you don't have any errors?

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Red?

fading verge
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Just warnings

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which are not supposed to stop me

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from uploading every character i have in my unity

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Very strange

south quartz
torn isle
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Clear cache maybe?

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You didn't click on your model... @south quartz

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It keeps defaulting to the wooden one.

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Redrag your model into unity.

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Then try again.

halcyon patrol
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So yeah, this seems to be the place where I talk about models. I am just wondering, what do I do with a Source model to get it to be compatible with VRChat? Do I simply convert the Source model into an obj. and send it through the autorigger before I try to make it my personal avatar or what?

south quartz
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@torn isle It keeps doing it ๐Ÿคท

torn isle
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Even if you reimport the fbx? @south quartz

south quartz
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Jup

crude crag
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sending you a pm @halcyon patrol

south quartz
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Eh
To be fair i pretty much set up things the proper way now so im 99% sure its fine without having to check it

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Its just annoying

torn isle
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Did you do it?

south quartz
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The rigging?

torn isle
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The reimport of the fbx.

south quartz
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Ow yea i did

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its the same result

torn isle
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Start a new project?

south quartz
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I also got it on older project so its not just this project

torn isle
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It's supposed to tell you to save a file when you click configure.

south quartz
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It does that normally

charred patrol
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3rd error is bullshit

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1st and 2nd i'm confusing

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but the 3rd is the worst of them

torn isle
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Check your hand bones?

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On the right side?

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Check what's mapped.

charred patrol
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everything is there

torn isle
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What bone is that greyed out bone?

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Extending from the waist.

charred patrol
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upper chest

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everything on the head (minus the Jaw), feet and hands is mapped

torn isle
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How did you map the bones?

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Via cats?

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What type of file was this character?

charred patrol
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they were already mapped

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and it was an MMD

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model was already rigged

torn isle
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So you didn't enable fix model?

charred patrol
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i did fix it

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clicked on the "fix model" button like usual

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then i exported the model as an fbx file

fading verge
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I figured out why the eyes arent appearing on the nico model and its because the owner of the player model forgot to open up the eyelids, any way i can open them in unity?

sand pollen
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Anyone have a tutorial on how to make bones for an unrigged model? I'm trying to put a general grevious model in vrchat but it has no bones.

south quartz
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@torn isle Well this is funny
I just went to making my mouth and blinking animations and would find out later what was wrong with my unity
Things froze for a second
all the missing assests i wanted returned and now i can also use the menu's and stuff right again ๐Ÿค”

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Might have been one of my background programs or something like that

fading verge
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im not able to configure

edgy flicker
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didnt read channels completely ๐Ÿ™‚

blazing niche
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but all the bones are mapped...

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thoughts?

drifting tulip
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check what it has mapped in those places, make sure all those bones are properly parented.

fringe rose
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And you should get used to do your own skeletons lul

drifting tulip
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Check both body/head tabs

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Yeah, i learned by doing manual mmd rigs before cats blender was made. I can tell you, that crap was not fun. Mind numbingly painful.

blazing niche
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please hold one sec

mystic sluice
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Also you need a neck mapped

fringe rose
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^

drifting tulip
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@blazing niche click the head tab and see what is mapped

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if everything in body is correct, check head/hands

blazing niche
drifting tulip
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all of those tabs matter

blazing niche
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.w.

drifting tulip
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everything "seems correct"

mystic sluice
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ctrl+s it if you haven't to save the scene if you rearranged bone parenting

blazing niche
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saving just destroyed the scripts... and dyuamic bones...

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-face desks-

mystic sluice
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Yep, it does that unfortunately. You gotta remap the bones first then do all that

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<-- also learned that the hard way

blazing niche
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....

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please hold as i go light my pc on fire

mystic sluice
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โšฐ

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If you have the old scene saved, you can copy script settings

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to your new one

blazing niche
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nope

mystic sluice
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welp, sorry bud

drifting tulip
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@blazing niche welcome to making models work, enjoy the ride. Theres worse stuff than this. ๐Ÿ˜‚

mystic sluice
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lmao

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But yeah, just be sure to arrange the bone parenting first, then save

blazing niche
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good thing i still have a back up on google...

mystic sluice
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then you can do all the dynamic bones/scripts

blazing niche
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see i basicly was given to avatar by some one how already had it working

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some how broke it by opening it

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.-.

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or so he says

mystic sluice
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Hmm

blazing niche
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i think its a problem with the bones even tho i now nothing about modeling

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x-x

rich merlin
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is there a way to move all of the bones because its kinda skewed

drifting tulip
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@rich merlin you have to select the mesh and reset its cords

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trying to move the bones will in hand move the mesh

rich merlin
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alright thanks @drifting tulip

blazing niche
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i only have unity sadly my pc doesnt have the space for blender

drifting tulip
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@rich merlin fixing that can be tricky too if your model or bones are not directly centered on the x/y/z axis so i hope it is for a safer fix. best of luck.

mystic sluice
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Do bone constraints not transfer over into Unity?

blazing niche
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-shrugs-

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my explanation is "magic"

tawny silo
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So i have my model here

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all rigged up

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in unity

mystic sluice
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Artoras, good choice

tawny silo
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it does not move

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i feel like i missed a step

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I created the bones myself

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did i miss a step when i did

mystic sluice
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does it do that in pose mode in blender?

tawny silo
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i dont know how to get to pose mode

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i know of it

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but not how to get to it

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nvm

mystic sluice
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found it?

tawny silo
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yeah

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and the bones just fly off

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they mesh does not move with it

mystic sluice
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that's no good

tawny silo
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yeah

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do i add a bone constraint?

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or something?

mystic sluice
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weight painting

tawny silo
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all of him?

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like

mystic sluice
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whichever bones dont' work

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if it's all of them...

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uhh

tawny silo
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none of the bones work

mystic sluice
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welp

fading verge
tawny silo
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hit apply

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then it will let you

rich merlin
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sorry to ask again but how do you reset the position of the mesh o_o;; @drifting tulip

tawny silo
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IN blender?

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@rich merlin

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like to 0 0 0?

rich merlin
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yes

tawny silo
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in the trasform tab

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the X Y Z

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set them all to 0

blazing niche
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alright i got back to where i was @drifting tulip

rich merlin
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i can't select all and do that :S?

blazing niche
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still getting the error

tawny silo
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well I'm grabing my whole mesh

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and setting to 0 0 0

drifting tulip
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make sure your bones are set to the middle here like this, if not when bones or mesh is selected.
and modify "location" to 0/0/0
@rich merlin

mystic sluice
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did the bones work to begin with Aman?

tawny silo
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no

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never at any point

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\

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I have been working on the bones for the past 2 hours

blazing niche
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ive been tring to upload for 4 days...

mystic sluice
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Make sure you have the armature set here

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best case that's your issue

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if that's not there, click add modifier - armature

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then set the objet to your armature

blazing niche
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me or aman

mystic sluice
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aman

tawny silo
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mine looks like this

mystic sluice
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click mat-skirt

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then the wrench icon

tawny silo
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one sec

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@mystic sluice

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I probably did none of this right

mystic sluice
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click on the Mat_Skirt itself

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or Cylinder.012

tawny silo
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THe Mat_skirt 2 is the mesh

mystic sluice
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yes

fading verge
tawny silo
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I clicked on it now what?

mystic sluice
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click the modifiers tab (wrench)

fading verge
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and anyone help on why dynamic bone is not working?

tawny silo
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ok

mystic sluice
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what do you have there

tawny silo
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nothing

rich merlin
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i'll get it eventually xD

tawny silo
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or Armature?

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sort of?

mystic sluice
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show me

subtle plover
tawny silo
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@mystic sluice

mystic sluice
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okay

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click the arrow next to the blue person icon

tawny silo
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yep

fading verge
mystic sluice
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this is what you should see

tawny silo
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I do

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well mine says metarig

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but to me it is the same thing

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just differnt name

blazing niche
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and i quote this is the world of magic where two people do the same thing and get two different results

tawny silo
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@blazing niche but mine does not work

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at all

blazing niche
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same

mystic sluice
fading verge
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Thanks

rich merlin
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feel silly for still not being able to do this :\

mystic sluice
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๐Ÿ‘Œ๐Ÿป

rich merlin
torn isle
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You dragged the character out from the bone structure?

mystic sluice
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Hmm, then that's not the issue Aman

torn isle
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That's what it looks like.

rich merlin
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i think accidentally

mystic sluice
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If that's not there the bones don't move the mesh

torn isle
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Ctrl-z

rich merlin
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and i don't know how to reset it

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i did ti a while ago

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xD

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it*

torn isle
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Well.

blazing niche
torn isle
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Starting over wouldn't hurt.

rich merlin
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๐Ÿ˜›

blazing niche
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isnt*

tawny silo
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@mystic sluice I wonder if it is because all my bones are in Pose?

rich merlin
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well if there is a way to get it out i assume there is a way to put it back

mystic sluice
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wouldn't think so

blazing niche
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ctrl + z is undo i think

tawny silo
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@mystic sluice could we get in a call?

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and i can share screen

fading verge
tawny silo
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to try and figure this out

mystic sluice
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I can't be too much help, I'm not that experienced yet

rich merlin
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i guess i'll have to start over then....

tawny silo
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do you know of someone better? @mystic sluice

blazing niche
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any one here think they can fix my unity eror?

mystic sluice
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unfortunately not, sorry

tawny silo
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I might go ask the blender community?

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I guess

blazing niche
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its been 4 days of fighting this program

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x-x

rich merlin
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ah fixed it

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with just alt g and alt s

blazing niche
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congrates!

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@vocal quiver i heard from a friend of mine you are super at avatars any idea why im getting this error if the bones are all mapped?

dapper osprey
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What are those orange dots?

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If I may ask?

mystic sluice
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looks like they could be bones

dapper osprey
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so for example

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if I wanted to apply these to my avatar at one point

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I'd have to add bones, right

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is that a hard process?

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For a beginner

mystic sluice
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You'd have to parent them

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no too difficult

dapper osprey
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firstly I'd need to find where are all the tris

lofty arrow
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Hi guys. 2 quick questions with some common issues if I may. Avatar's fingers are curled in after import on unity - rotating them to correct position takes it out of t-pose. Quick fix? or is the t-pose thing not an issue. Angle between leg's and hips is no where near 180, is this an issue?

dapper osprey
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since I can't join meshes

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for some reason I can't do anything on the cats tool

blazing niche
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any one know any one on discord i should ask for help?

fading verge
shadow shoal
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Make the bones in blender

fading verge
shadow shoal
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Select the root of those bones

fading verge
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?

shadow shoal
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Put the root in dynamic bones

fading verge
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thats not how it works...

tawny zephyr
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i need help with that exact same problem and model

sharp dune
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What's a good platform to download 3d models?

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Cause there's a model I like on sketchfab but I can't download it

fading verge
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how can i attach a item to my avatar?

blazing niche
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oh god...

spark prism
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how do I connect the eye bones to the neck bone? They arent in the same armature group

low river
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Oh tyou want

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the eye bones parented to the had

spark prism
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to the hands? how do I do that?

low river
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*head

spark prism
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oh

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yeah sorry thats what I meant

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idk how to do it though

fading verge
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how do you make a dummy rig?

low river
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Hrrm, did you make those yourself? orrrr

spark prism
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I made the eyes

low river
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cause you oughta make them while editing the main armature

spark prism
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not the rest of it

low river
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oooh ok

languid plaza
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anyone know why all of my armature is hidden untill I go into edit mode? I've pressed alt+h and it does nothing

low river
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delete those two armatures

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and then select the armature and go into edit

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select the end of the "head bone" and extend it sTRAIGHT up [hold control]

fading verge
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can anyone tell me how you make a dummy rig?

low river
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then select the new bone, alt-p

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then you want to move it so the tail [large ball] is in the CENTER of the eyebal

spark prism
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won't deleting the eye armitures delete the bones?

low river
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you gotta remake the eye bones

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orrr

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actually

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are they already rigged for the eyes?

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like if you rotate them

spark prism
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I rigged it by making the texture move, im not sure if thats ok or not though

low river
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Hrrm

fading verge
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@fading verge How did you managed to import and properly rig a Pokemon model? I want to do Rowlet next but I think he might be missing some joints in the armture

spark prism
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the bones make a uv warp move

low river
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I

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huh

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I dont know if that will work, and i dont know enough to figure otu ahha sorry

spark prism
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the eyes move correctly I think, ill post a screenshot

fading verge
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@fading verge i got help, im not good at this so just asked around

spark prism
main sage
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ECH

spark prism
low river
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OH

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Eye bones

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have to be upright

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like, big end bottom

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firstly

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and But you can actually parent it to the head

fading verge
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@fading verge Well damn. That's not gonna work for me

low river
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go into object mode, select both and ctrl-J and they should join

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should

spark prism
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you mean the head and the eyes or both eyes?

low river
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the armature

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the eyes can be their own mesh/object

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the armature has to be one

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also, did you make the blink/lowerlid shapekeys?

fading verge
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@fading verge i can look into it once ive got mimikyu done

spark prism
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I have blendshapes on this model

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or whatever they are called

low river
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are they named for them?

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like vrc.blink_left etc etc

spark prism
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I had a separate animation to make them blink, idk if it works yet

low river
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Ok well

fading verge
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@fading verge Alright then. I really want to try using some Pokemon avatars.

low river
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you dont need to make these as the actual blink but

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its verrry complicated

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you need the first 4 shapekeys on the main body mesh to be IN THIS ORDER [after basis]:

fading verge
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can anyone tell me how you make a dummy rig?

low river
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vrc.blink_left
vrc.blink_right
vrc.lowerlid_left
vrc.lowerlid_right

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you dont have to actually make the shapekeys blink or have the lower lid [but could make it look better]

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but there has to be some difference between those and the basis

spark prism
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btw I pressed join and they turned into lines, is that normal?

low river
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show?

spark prism
low river
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go into edit?

spark prism
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black lines 0.o

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they dont seem to move the eyes either

nocturne vortex
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hey i'm just getting into rigging, so i wanted to start off by rigging a default human model, is there any videos you guys recommend to start?

blazing niche
nocturne vortex
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uh can you post a picture of your unity screen with the bones mapped?

low river
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Huh

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ok

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go back into object

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and ctrlz the hell out of it

spark prism
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I just opened an old save lol

low river
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works too!

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Then, I got nothing

spark prism
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maybe I didnt select it correctly?

low river
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maybe?

modest harness
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Hey guys is there a tutorial on how to add a bone to a model that can be used for dynamic bones?

spark prism
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they go dark orange when I select both of them

low river
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im trying to think haaha

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Im not 100% on it unfortunately

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[im not calling you dumb this is the thumbnail they chose :v]

fading verge
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can someone help me by telling me how to attach the mesh to the rig

low river
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Jinx

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did you make your armature?

modest harness
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alright will check it out. thx^^

fading verge
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yes

restive urchin
#

Howdy folks. I've been experimenting with an avatar that is probably pushing the limits of the humanoid animation set, but which 90% works aside from idle refusing to work properly. https://i.imgur.com/FwWbvVD.jpg In this image the left shows it animating fine, but the right happens after about 1 second of standing still. The legs IK decides to ignore the muscle setup and go way beyond their limits to have the legs scoot so far forward that they touch the elbows, and they often also cross / clip through each other. Is this just a limitation of IK, or is there something that can be done to force IK into line?

fading verge
low river
#

ahh ok

spark prism
low river
#

OH soprry thought I hit enterr

full cairn
#

Is Mixamo the only "I'm too lazy to actually do rigging on this 3d model myself" software?

proud carbon
#

anyone have an okay rigging tutorial, im at a loss

low river
#

probs

#

theres a blender plugin tho

#

Know what I should do

spark prism
#

i thought mixamo was for animations

low river
#

I should make a rigging tutorial

#

Cause i do it relatively easy [for bodies]

#

Mixamo can also be used for rigging

spark prism
#

do that, id watch

proud carbon
#

id watch

spark prism
#

I wonder if I can try and make it move the texture again now

full cairn
#

I sometimes use Mixamo for rigging blank 3d models

#

It works 50% of the time

low river
#

I just need to find a recording software

full cairn
#

Sometimes has some funny results.

proud carbon
#

obs, nvidia

low river
#

Though itd be more like

proud carbon
#

does are good

low river
#

baaaaasic as hell

#

ie: just the body start

#

maaaaybe eyes

topaz dune
low river
#

that works too

proud carbon
#

thx nico

low river
#

though why 10 parts

proud carbon
#

want to go bowling?

low river
#

when I could do a basic rig in...

#

5-10 minutes

topaz dune
#

best rigging tutorial i can think of.

low river
#

Unless they literally go STEP by STEP on "What this does"

proud carbon
#

well thank you ill check it out

low river
#

he doesnt even start until 5 minutes IN

proud carbon
#

just need to say, im glad for this community, im done with toxic online gaming

low river
#

this guy goes

#

very slow

full cairn
#

VRChat can be ruthless

#

This Discord is good

#

But I go in with a slightly off model, about 50 people will comment going "WTF IS WRONG WITH YOUR FAAAAAAAACE"

topaz dune
#

tho he know his stuff and you learn a lit

proud carbon
#

they mean it funny doh

low river
#

"I put it together myself whered you get yours"

#

And he does

#

I just feel like this can be condensed

#

ALSO

proud carbon
#

well what're u witing for, download obs and make it lit af fam

low river
#

TRue

spark prism
#

@low river btw crow the reason it stopped working was because the UV warp has to have an armature selected and joining them deleted the old one, it works fine now and thanks ๐Ÿ˜ƒ

low river
#

Ahh okkk

summer shuttle
#

I really want to get dynamic bones for my avatars but I don't have the money for that addon.

modest harness
#

there is no other way than paying m8

smoky anchor
#

heheheh

#

there is a way but you gotta put yor eyepatch on

blazing niche
#

any one an expect on unity rigging?

smoky anchor
#

what do you need?

blazing niche
#

so my avatar in unity is giving me head, hands, and feet need to be mapped and im 60% sure they are

#

im basicly a noob at this

smoky anchor
#

send me the model on PM

blazing niche
#

so i dont know what to look for

full cairn
#

Rigging is giving me an absolute headache

#

Even with super dumb instructions I'm overwhelmed

smoky anchor
#

rigging is a total pain in the pinfeathers

full cairn
#

I got an auto rigger

#

I don't even know how to use it

#

There's no option to select it

modest harness
#

Is someone experienced in dynamic bones in conjunction with adding the bone yourself in Blender?

brisk crypt
#

What are some good dynamic bone settings for hair?

charred estuary
#

Does the order of a bone's children matter?
I need to know

brisk crypt
#

What are some good dynamic bone settings for hair?

charred estuary
#

Does the order of a bone's children matter?
I need to know

brisk crypt
#

What are some good dynamic bone settings for hair?

primal wasp
#

When I import my character, I get this instead of the eyes. Any solutions?

torn isle
#

Change to cutout mode? @primal wasp

#

I'm 60 percent sure that'll work.

tawny silo
#

Hey I need some help

#

so i got a model here (rigged myself)

#

I am having issues with the bones

#

i cannot get them to heat map

#

auto heat map

#

it keeps giving me a error

#

in unity it looks like this

#

and in pose mode in blender

#

it does not move with the bones

#

so what on earth do i do

#

i have spend 3 hours on this

#

with little to no progress

dusk pilot
#

Is your model even rigged?

tawny silo
#

you can see the bones right there

dusk pilot
#

But are they attached to mesh?

tawny silo
#

if you see my blender hierarchy

#

they are how they should be

#

i cant seem to get the heat map to apply

#

it keeps giving me a error

#

I'm trying everything

#

but nothing

dusk pilot
#

Bone heat error?

tawny silo
#

yep

#

is my bones not even

#

or sometihng?

dusk pilot
#

Select all faces and then select remove doubles

tawny silo
#

i did do that

#

like i have said i have tried everything

#

for the past 3 hours

dusk pilot
#

Did you try selecting by loose parts

tawny silo
#

no?

#

how would i remove doubles again

#

might as well do it again

#

i have forgotten how

#

Mesj

#

mesh edit

dusk pilot
#

Can you send me your blend file?

tawny silo
#

then...

#

sure it is 153Mb large

#

one sec

dusk pilot
#

Just the mesh

#

Not the textures

tawny silo
#

the mesh does not got bones though

dusk pilot
#

If you export as an fbx it will save none data

tawny silo
#

why did my Tris go up?!

dusk pilot
#

Bone data

tawny silo
#

im at 174.9 Tris?!

#

wtf

#

i started at 44k

#

what happened?

#

anyway

#

want me to send you the FBX?

dusk pilot
#

ye

tawny silo
#

Sent @dusk pilot

#

PMed you

dusk pilot
#

k lemme take a look

#

Did you make this armature yourself?

tall violet
#

Does anyone know how to fix this? In Blender I rigged a model and he seems to have parted at the joints.

#

That's after I rotated his arms

charred patrol
main sage
#

love how jaw flap blend shape NEVER works for me

dusk pilot
#

Jaw flap blend shape doesnt work for me either.

#

I think it's broken

#

Viseme and jaw bone are the only ones I can get to work @main sage

solid mica
#

I'm quite new to making custom avatars, so plz no bully too much. I have been trying to import a Spetsnaz avatar into the game and when I open the build control panel, it has an error stating, "your rig has the upperchest mapped in the humanoid rig". From there I unmapped the upperchest in the skeleton editor thing and after that I had an error that said "spine hierarchy is incorrect". what do now?

neon shard
#

Ok so im fairly sure jaw position in unity is a literal bug

#

every time I upload, the jaw opens

#

then I need to move the bone to close it

#

then it opens

#

then I close it

#

the jaw is spinning circles

#

being closed over and over

#

It works each time for one time, until I change anything

#

then off to the merrygoround jaw again

fading verge
#

I am new to mapping custom avatars and importing them. I was importing a avatar from mmd and i think i did everything right, but when I went to set the rig to huminoid, I have an error saying that the father of the sholders and neck is not connected to the spine. I have been trying to fix this for about 5 hours but I cannot fix it. I have a screenshot of the rigging, and of the error message.

#

I notice there is a space where the elbows are, there are some grey rigging, but I don't know how to correct that.

solid mica
#

@fading verge i'm still new but I just found this that might help

fading verge
#

Ok i will try that out and report back if it works.

main sage
#

pretty sure my thing is NOT 49 meters long

#

owait nvm

#

bounding box is gigantic

solid mica
#

lol

#

Like I said earlier if anyone can help, I unmapped upperchest because it has to be and now I get this error. does anyone know what to do?

fading verge
#

I am having the same problem, but all of my joints (Right shoulder, Left shoulder, and neck) are the direct children of the chesh bone

#

chest bone*

#

I have tried everything that I could think of.

#

Post the bone hierarchy @solid mica

#

Even went to search it up in google, but I still cannot find a solution to this problem

solid mica
#

k one sec

#

oh wait I think I know what is wrong

#

my shoulders are not mapped to the "chest bone"\

#

see picture

#

I have to set up the map right

fading verge
#

That seems to be the problem there

#

yeah

#

the three pronged bone is what you want as your chest i believe

neon shard
#

LOL ok do the solution apparently is to make a fake jaw

#

so the game doesnt go to the ends of the earth to open your real jaw

silent niche
#

Could someone help me out ๐Ÿ˜ฎ

fading verge
#

I can try too

#

What seems to be the problem

silent niche
#

Its probably a simple solution

solid mica
#

i just mapped it to the grey bone at the top of the image and everything is fine now

#

it works good

#

yey

fading verge
#

Nice

silent niche
#

I have a character (Pikachu) and i want it to have its arms stick out when its running and idling instead of dropping down to the sides

#

How would I go about doing that?

fading verge
#

Animation override

acoustic tulip
#

How do i add a bone to the existing armature? creating a new bone makes a separate armature.

#

Blender

fading verge
#

Anyone have an answer for my problem?

lucid mist
#

hey guys im new to all these avatar making thing. So i downloaded a model on deviantart (i am watching a video on making custom avatars in vrchat) and uploaded the rar file into mixamo for rigging and it said unable to map existing skeleton. any ideas :c

fading verge
#

Send a screenshot of the model you are trying to import

lucid mist
fading verge
#

Ok

lucid mist
#

oh wait sorry wrong one

fading verge
#

Do you know how to use blender with the mmd_tools add-on?

hollow sluice
#

What do you mean?

lucid mist
#

no I don't

hollow sluice
#

you just import the model from the mmd right?

fading verge
#

Yes

#

Exactly

hardy yacht
#

hey i am having a problem with my head jaw bone with lip sync

#

it stays constantly open

hollow sluice
#

I've had that issue too but I couldn't solve it without just removing the jaw bone

hardy yacht
#

i have it assinged as a jaw bone so im just

#

wahdjioshjndiowh

#

and im bad with unity so im probably fricken something up

main cape
hollow sluice
#

all you need is the mmd_tools though and then it gives you the option to import .ptx files

main cape
#

yeah cats plugin helps sort bones and other issues saves you quite a bit of time

hollow sluice
#

oh neat

fading verge
#

Acarias, Do you have experiense with 3D modeling, rigging, and fixing errors?

hollow sluice
#

Does anyone know how to have certain parts of a model move while the rest of it stays stationary?

#

I read up something about mesh colliders and rigidbodies but I have no idea what to do with them

main cape
#

not alot tbh i use cats to sort most of mine i import it then hit fix model on my cats plugin and it fixes the bones and the bones hierarchy

#

you can also use it to seperate meshes and try to reduce the tris and verts

fading verge
#

I have a very weird problem that ncludes with a rigging error

#

"I am having the same problem, but all of my joints (Right shoulder, Left shoulder, and neck) are the direct children of the chesh bone"
It is saying that my neck, and shoulders are not connected to the spine, which it is

hollow sluice
#

ah

fading verge
#

okay i think its time to see if someone here can help me with my lamia model

#

i can't seem to get her damn body to be rigged properly

hollow sluice
#

oof

fading verge
#

wow

#

her hips seem to either jut out forward or backwards

hollow sluice
#

right

fading verge
#

i could just make entirely custom animations for her in the generic rig type, but that then loses all humanlike nature

#

like twisting head, hands move when they pick stuff up etc

hollow sluice
#

I mean you could

#

but that's definitely not ideal

lucid mist
#

@main cape Thank you

main cape
#

no problem glad i could help ๐Ÿ˜ƒ

fading verge
#

guys how do i change the angle between pelvis and thigh bones?

opaque arch
#

I had did it by using cats blender tools and pressing fix model

#

otherwise I dunno how to do that

fading verge
#

Idk if this would work but i think that if I use cats blender tool, if that would fix my problem but mabey not

opaque arch
#

it probobly will

#

cause I want it too

fading verge
#

do I put the cat blender tool into blender or do I need a different application?

opaque arch
#

its into blender

fading verge
#

ok

crude crag
fading verge
#

@fading verge shoulders and neck need attached to chest not spide

#

spine*

#

My spine is the chest

#

@crude crag get rid of some of the spine parts. you really only need "hips" "spine" "chest"

#

I am going to use the cat blender tool but i will need to start all over (I start with the mmd file)

#

@fading verge can you send a screen cap?

#

Yes hold on

crude crag
#

@fading verge combining them would do that, right? how would I go about that?

sly pelican
#

@crude crag

Alternatively you don't have to remove the spine parts.

fading verge
#

just remap them to not be connected

sly pelican
#

You could lower the upper chest to lower chest and then just adjust it via Unity by moving the spine w/e part into the circle and remove the upperchest part in Unity.

#

Example coming up in 20

crude crag
#

ty

fading verge
#

there's a few ways to handle that

#

remove unnecessary bones, remap some bones parents, or move bone positions

topaz dune
#

@crude crag make an easy fix merge the bones and rename

fading verge
#

also legs seem to have an extra shin bone

topaz dune
#

that way the weight paint will transfere to the merged bones

crude crag
#

the only trick is not breaking the rest of the model in the process, which is why I'm asking y'all for advice first

#

yeah that's what i was thinking of niko

topaz dune
#

and less pain in the future

sly pelican
#

Notice gray spine bone

#

I just move the stuff upward

#

Via unity

#

Things are ok.

crude crag
#

will that cause animation issues later?

sly pelican
#

Nope

#

Shouldn'.t

fading verge
#

@sly pelican doesn't that cause the leaning issue?

sly pelican
#

Nope.

#

Well

#

It depends on some models and weights

crude crag
#

like, i did that with one model, and when he sits down and looks down he looks up instead

sly pelican
#

But I was fortunate to have this model alright.

crude crag
#

that may be because of other shit i did though

#

oh yeah definitely know that feeling whup

sly pelican
#

But then again - when it comes down to it. Simple remove of a bone can solve issues.

fading verge
#

I just change parents shoulder to chest and remove the use of upperchest in unity

sly pelican
fading verge
#

so I don't remove any bones

#

and they stay kinda where they're supposed to

#

that being said he has too many bones in legs as well

#

but it's easy to ignore those.

sly pelican
#

May have some weird leg walking movements like your avatar is assisted from the armpits

#

I have that with my Titanfall pilot

fading verge
#

shouldn't if he doesn't map them to shit in unity

sly pelican
#

Lmao

fading verge
#

cause the default anims run off of mapped bones

topaz dune
#

i dont know about you guys, but i really hate looking at models that have more bones than needed.

edgy flicker
charred patrol
crude crag
#

@edgy flicker do you want it to actually use the heel or not?

edgy flicker
#

I want it to use the heel if possible

topaz dune
#

@charred patrol you can ignore that, it dosen't make too much of a driffence. unless you are using fullbody tracking (i think)

crude crag
#

even with tracking it works fine in my limited experience

granite kestrel
#

@topaz dune is correct @charred patrol

#

If you're using Full Body Tracking you'll want to flip the bones in Blender

#

If you're using an MMD you can use CATS to fix that

crude crag
#

it's a good idea to merge the model all together before doing weight painting, yeah? or merge it after?

fading verge
#

ok um, is there a binding for an export in blender

charred patrol
edgy flicker
#

is it possible to edit the models default position to fix this heel problem them?

fading verge
#

never mind found an alt export

topaz dune
#

@crude crag i like to merge the mesh when doing weight paint. but just make sure there ain't anything you want to do before merging the mesh.

charred patrol
#

anyone?

topaz dune
#

@charred patrol i'm thinking of a solution

#

one way would be to edit the mesh, by selecting a group of vertex and move the foot up.

#

or select the intire foot and rotate it, and make small change's so it looks good.

#

second solution, is better now that i think about it. anbody else who wanna dish up a solution? there might always be a better way of doing it.

edgy flicker
#

how do you keep the rotation tho?

charred patrol
#

this

crude crag
#

yeah that's why i didn't have an answer. sorry :x

topaz dune
#

you press your select button to apply the rotations you made.

#

and ofc move the bones so they fit with the changes

#

you can when rotating press a axis key -z-x-y to rotate around that axis

edgy flicker
#

in pose mode?

topaz dune
#

nah edit mode.

edgy flicker
#

im not understanding how

brisk mesa
#

I quite like weight painting separated meshes cause sometimes dat ass in the way

static prairie
#

Any idea why I get these green lines for unused assets?

#

Is there any way to hide them?

topaz dune
#

allright, give me a report on how far you gotten and what you want to do next @edgy flicker

edgy flicker
#

literally just imported the model in

#

I want it to recognise the heel on the shoe

topaz dune
#

to me it looks like you wanna rotate the feet's aka the mesh. the bones are fine.

edgy flicker
#

alright but how do I rotate the feet in the mesh

#

do i seperate by meshes?

crude crag
#

oh btw for those curious, I finally looked at weight paints and two of the spines don't have anything weighted to them. huzzah!

topaz dune
#

nope, you simply go to edit mode select the feet's only. you have a '' vertex select paint tool'' you can use to speed up the prosses. hold the select key to mark the vertex's and middel mouse to unmark.

#

the press r to rotate and x,y,z to rotate it around an axis.

edgy flicker
#

is there a keybind for the paint tool?

topaz dune
#

c

#

@edgy flicker make a save.

edgy flicker
#

do I have to select all of it? because it doesnt seem that accurate and misses some spots

crude crag
topaz dune
#

you can increase the size of the tool by scrolling, and you can select more if you turn on mesh x-rey with z

crude crag
#

i fixed this in another model by adding another bone in each finger. should i just do that again?

topaz dune
#

@crude crag short on finger bones?

charred patrol
#

idk how to fix the feet

little glacier
#

hey guys my legs keep clipping through the dress
how do I fix it

topaz dune
#

@charred patrol pm me the file i'll make a small fix if you didnt understand my
explanation

fading verge
#

@little glacier add colliders

crude crag
#

the sphere below the top right one has no use and is an attachment point for holding things @topaz dune since you asked about bones

edgy flicker
#

@topaz dune I can get it into a good position but I dont see how without stretching it away from the rest of the model

charred patrol
#

@topaz dune which file do you need?

topaz dune
#

fbx is fine.

charred patrol
#

kk

topaz dune
#

@edgy flicker move the mesh around using the axis arrows, move the feet's so the angel's dont strech

edgy flicker
#

yeah I see now

little glacier
#

@fading verge I added colliders, still happening

#

what do I add colliders to?

fading verge
#

to legs and skirt?

little glacier
#

to both right?

#

legs and skirt?

fading verge
#

yeh

little glacier
#

kk

fading verge
#

You add colliders to the legs in order to prevent clothes from clipping through. You don't fucking add them to both lmao

edgy flicker
#

@topaz dune one last thing, how do I make sure the bones are connected? I know how to move them but is there a way to be accurate?

little glacier
#

wait what

#

I don't add them to both Nohrne?

#

???

#

@fading verge

#

@fading verge

fading verge
#

No

little glacier
#

i already have colliders on the legs

#

but they still clip

fading verge
#

You create colliders on the mesh you want bones to respect, in this case the legs, hips, whatever, and then you apply them

topaz dune
little glacier
#

On the mesh? @fading verge

#

i thought you did it on bones

edgy flicker
#

so even if they look slightly off they should work fine?

#

if the parenting is correct

fading verge
#

Same shit

little glacier
#

can you show me a video/picture of what you mean

#

I've already done that but it still doesnt work :/

#

@fading verge

fading verge
#

What don't you get?

little glacier
#

I made the bones colliders

#

and they still clip

fading verge
#

You probably didn't apply them then, or your settings don't play nice. If there's enough momentum and force on a bone it'll clip through anything

fading verge
#

For starters those colliders are far too big for their purpose but aside from that, your problem lies with the settings. You have to find out what works yourself with the model

little glacier
#

so what settings would I change?

#

and what do you mean the colliders are too big?

fading verge
#

Any of them. Like I just said seconds ago, that's the part where you use your head to figure it out

#

The colliders are a representation of the mesh itself. The closer you follow the contours of the model's body, the better they'll work

little glacier
fading verge
#

I'll give you a hint: use the height setting

little glacier
#

up or down

#

on the height setting?

#

@fading verge

fading verge
#

Whatever you want

little glacier
#

I am, its still disappearing :/

#

moving height up and down its still doing that last picture

#

@fading verge

fading verge
#

Like I've told you, you gotta play around with the settings. Are you honestly expecting perfect results within a minute?

little glacier
#

I've been doing it for like 5 hours...

#

not a minute...

topaz dune
#

@edgy flicker if you haven't resived an answer yeah, as long as the paranting is fine, and the bones are in the feet's. it'll be good.

little glacier
#

@fading verge :/

edgy flicker
#

@topaz dune cheers for helping out I think ive got it unless the bones are a bit off

topaz dune
#

Yw.

coral frost
#

Anyone mind giving me some assistance? Trying to get a model into the game but it seems I keep encountering an incorrect spine hierarchy. I've tried dragging them around in the hierarchy but it makes the subsets disappear.

brisk mesa
#

I try blender to really look at the bones

#

Anytime i do that in unity it basically just tells me im gonna break the prefab

tawny zephyr
#

hey, why does every model I import to blender say "It looks like you've found a model CATS cant fix"

topaz dune
#

what are the problem that Cats wont fix?

tawny zephyr
#

it doesn't tell me

#

and any FBX files won't import to blender

#

says it's the wrong version

topaz dune
#

that blender is the wrong version?

simple jetty
#

Can anyone help me? My avatar starts to raise his arms when standing still, none of my other avatars have this issue https://m.imgur.com/AYmjz22?r anyone had this before?

tawny zephyr
#

it says that the FBX is the wring version

maiden iris
#

Anyone know why the bones would show like this instead of flat against the axis? You can see they have 0* rotaton and inherit from parent. I think this is causing my avatar to be bow legged in game ๐Ÿ˜ฆ

fading verge
#

๐Ÿ˜จ

tawny zephyr
#

btw i have no idea how to work blender so i might just be doing something stupidly wrong

topaz dune
#

what version of blender do you have?

tawny zephyr
#

V2.79

edgy flicker
#

hey niko one last question

#

sorry for pestering

topaz dune
#

that's the right version. oh boy, seem like something before my
knowledge kicks in

#

@edgy flicker whats up

edgy flicker
#

but is it possible to seperate a mesh into different parts while decimating?

#

im trying to get the polygons down on this model but the body part is entirely connected and uses shape keys

#

im wondering if i can seperate parts off it and then decimate those

#

ive checked the shape keys and they dont do anything to certain parts

topaz dune
#

well you can hover you mouse over the face and press L. if it select the face only. you can seperate the face from the rest by pressing p

edgy flicker
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in fact none of the shape keys do anything

topaz dune
#

in edit mode

edgy flicker
#

would it be safe to delete them if they do not effect the parts?

topaz dune
#

are you increasing the bar that are under the shape keys, to see if it makes expressions?

edgy flicker
#

yes

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this doesnt include the face btw

#

its just from the neck below parts of the model are connected

topaz dune
#

It's sound like they are keys for animations. depending on what you want, you can just delete all of the shape key's and make your own. it's really easy.

edgy flicker
#

a lot of them are mouth animations or facial animations from the looks of it

#

ah, your and there and on the list

topaz dune
#

i'll even thow in a special price just for you, a nice know-it-all-tutorial on shape keys

edgy flicker
#

๐Ÿ˜ฎ

tawny zephyr
topaz dune
tawny zephyr
topaz dune
#

i know nothing of Cats and how it acts. let's see if we can call a life line @vocal quiver sorry to disturb you but do you know why Cats do this to fluffys models?

tawny zephyr
#

oh jeez... why is this so compliacted

#

i dont understand blender at all

brisk mesa
#

it may help you to enable left-click to select stuff in user preferences, for starters

topaz dune
#

blender is easy, it's cats that may be the problem

brisk mesa
#

that way it fucks with your brain less

tawny zephyr
#

the selecting isn't the problem

#

I'm just terribly confused by this program

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i wish i could just do this stuff in unity

brisk mesa
#

idk why it would say your fbx is the wrong version

tawny zephyr
#

is there a way to change a bone's length in unity? cuz that's my main problem

brisk mesa
#

never tried

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everyone tells me to gb2blender

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which is correct i suppose

#

if you wanted to change a bone length in blender, why are you hitting fix model anyway?

tawny zephyr
#

i was told to

brisk mesa
#

i wouldn't

#

revert and just select the bone itself

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i never use 'fix model' cause it's more likely to break model lmao

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and it joins my meshes, which i also don't want necessarily

tawny zephyr
#

i don't know how to see the bones without selecting fix model

little glacier
#

hey guys my legs keep clipping through the dress
how do I fix it? I already put colliders on the legs and tried adjusting settings, not sure what the problem is. Been trying for hours.

brisk mesa
#

if you definitely have bones then go to the right side and select your armature, that icon of a guy i think in the list, then go lower right options and press the armature icon there, then hit X-ray

#

i see bones that way all the time.

charred patrol
tawny zephyr
#

wait... i've clicked on armature... lower right??

brisk mesa
#

yea

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that little tab of a dude

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bones look like a bone, armature in general is that dude

tawny zephyr
#

ok... wheres the lower right options?