#avatar-rigging

1 messages Β· Page 71 of 1

main sage
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then sorry but you cant rlly do it

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@brisk mesa pffft, thats my problem

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it makes characters parts that are supposed to be solid all bendy

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like a hip sword bends

sly pelican
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Maximo - properly rigging since whenever.

hallow bay
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I just want to make a shapekey to open the mouth and just use that for every expression

main sage
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to be like Elias from the anime right?

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πŸ˜›

near gull
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In unity, how do I remove optional bones? Like the chest

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not upper chest, just chest

main sage
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@near gull unless you know C++ and such, cant really "remove" anything in Unity

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all bone-play is done in Blender usually

near gull
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dang alright.

hallow bay
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yep

sly pelican
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What do you mean remove optional bones

hallow bay
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just like that fare hahaha

near gull
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@sly pelican In Unity when it shows the skeleton mod and the circles, the spotted circles mean the bone is optional, and I was wonder if I was able to delete it since it was optional

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it as in a specific bone

hallow bay
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wait, now that you mention it, he rarely opens his mouth

sly pelican
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Well - you don't have to add anything

hallow bay
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so maybe making an animation shall be more appropiate.

near gull
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No, I mean remove

sly pelican
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Except the neck and shoulders.

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Well - why tho

near gull
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hang on

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I'll get a pic

vocal cedar
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upper chest is always blank

near gull
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how do I make it blank

sly pelican
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See that circle on the right?

vocal cedar
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select none at top

sly pelican
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Click that - then scroll all the way up top. None.

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Fixed.

near gull
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okay that's what I needed, thanks

sly pelican
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Make sure to add a Neck Bone too.

near gull
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how do I apply a neck...? sorry

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@sly pelican how do I apply a neck? sorry to trouble you

sand patrol
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Can anyone rig Zoe for me?

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Just send me the blend file after.

torn isle
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Why can't you do it yourself?

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Rigging is somewhat easy for humanoid characters.

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What is the problem?

fading verge
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fug it

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ill try to rig it

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how do, i might as well practice

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my new dream is to be a 3d model animator nude artist

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as in an artist who makes nude chars that do lots fo animations

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hueueuuheuheueuehueuhe

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buticantrigforshit

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greatstartamirite

gaunt belfry
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Ye all rigging takes is a bit of know how and practice and you'll soar Yis.

fading verge
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oh

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so its like doing bones and the meshes and etc

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Aight ez pz

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Lemme check a tutorial thn give soraka the file.

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looks at 20 minute tutorials

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da fuq

empty hare
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so does anyone know how to fix crab thumbs in unity via mixamo

fading verge
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Mixamo what

empty hare
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bone rigging

fading verge
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why use that

empty hare
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because its free and its what I know

fading verge
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pffft

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tutorials on animat0-

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HOOLY

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WHAT TEH FUCK IS THA

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T

empty hare
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LOOK AT IT

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ITS HORRID

fading verge
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HE'S ZOIDBURG

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IN DISGUISE

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ITS GENIUS

empty hare
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CRAB FINGERs

fading verge
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Zoigburg

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why not zoidburg

empty hare
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put a zoidberg head on it?

steel sphinx
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Ow.

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WELL, I popped in at the right time, I see!

empty hare
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dislocated my thumbo

fading verge
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i have problems with "Spine hierarchy incorrect. Make sure that the parent of both Shoulders and the Neck is the Chest" on the mixamo rig

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how do i fix it ?

near gull
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Anyone know why models are appearing small in Blender when I upload one?

pseudo hedge
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can someone who is good with rigging and vertex groups shoot me a pm, no matter what i try i can not get my rig to move my mesh, i have done all the steps for weight painting and assigning vertex groups but its still not working

sand patrol
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@torn isle I just need help to add physics to the hair mostly. I just don’t know how.

torn isle
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That's something you do in unity.

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Not blender.

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You need dynamic bones for moving hair physics.

glacial vector
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What do you do if Mixamo won't read the .zip you're giving it?

simple jetty
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Unpack the .zip? Should have model files inside

half cloak
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you dont need to put in your own model to download from mixamo FYI, it will still work

fading verge
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I'm trying to weight paint the eye to the right eye bone (which hasn't been done proberly apparently) and it only tells me the active group is locked

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but I can't seem to find the group and unlock it

crisp tendon
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Do you need to weight paint that ? I would imagine an MMD already has all the correct weight paint

fading verge
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It's not persee an MMD

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It's a model ripped from CM3D2 ported into .pmx

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And yeah, I need to if I want eye tracking to work.

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As cats tool tell me that eye_r is not a vertex group and can't be assigned to the eye tracking.

crisp tendon
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Interesting, and you can't unlock the group in edit mode ?

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Or every group for that matter, and then lock what you need again

fading verge
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Well, the problem is that eye_r dosn't seem to have a vertex group.

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And none of the others are locked, in case that it was a translation mistake

glacial vector
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I figured out my problem... apparently the 3d model I downloaded doesn't even have any .obj file or anything of the sort... wtf

fading verge
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Wait a second

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These cheeky bastards

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I'm have the right eye selected, in the EyeR mesh

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see what group it has selected?

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Eye_L

glacial vector
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Any recommendations for pmx to obj converter? or is that not possible

cosmic mica
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I just bought Cubed Shader off the asset store in Unity but now I cant find it. Is it in the program now or is it its own file somewhere else?

nimble lantern
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I have a problem with the rigging in the model I downloaded. Before, in blender there are shoulders in the rig. When I put it into unity and check if all the bones are mapped, only the shoulders are not mapped as well as not visible, while every other bone needed for an avatar is mapped and visible.

granite kestrel
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@glacial vector use CATS and MMD tools to get the pmx into blender and save as OBJ

fading verge
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Anyone know if I can fix my model

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the picture i sent a little time ago

glacial vector
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ffs another program I have to download :<

fading verge
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Atleast the eye moves now, lets see what happens when I combine the meshes

fallow lake
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Dudes, if I am using an .smd like this with this many bones and set up like this, do I need to entirely re-rig myself to use in VRChat?

glacial vector
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Oh well, I give up. Lol

fallow lake
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err

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it won't send

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oh there

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sorry guys

fading verge
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Nah ur fine

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It worked with my kylo model

fallow lake
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Are you sure? Cause I'm pretty sure this is how the World of Abominations Kaz ended up like it did lol

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There are joints where there shouldn't be in VRChat models

fading verge
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Try it

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if it dosent work, oh well

fallow lake
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...lol. There's not even a bone labelled for chest

nimble lantern
fallow lake
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Hm?

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I guess I will just have to manually assign everything is all?

torn isle
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You need shoulders.

charred patrol
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how do you add bones to a model that has no .fbx file?

torn isle
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What do you mean?

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Is your model mmd?

charred patrol
torn isle
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Damn, that's rough.

coarse halo
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Is there a way to use the dynamic bones script to give an item phyics?

torn isle
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What do you mean by item?

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Like a necklace or something?

coarse halo
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for example, I have a GoW avatar and I have the frag grenade avatar taht I want to add as an animation override

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basically so i can "hold" the grenade

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and the grenade normally is this chain sort of thing that you can swing

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so if i rig it with bones, can i make it where it will flop down when at rest?

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im having verbal dairriahea

torn isle
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I'm not sure of what you mean.

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I'm not sure if you can add physics to something in an animation.

coarse halo
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Can I just add physics to an item?

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I meant that I would "Equip" the grenade through an animation

charred patrol
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so, what would happen if we had a character whose legs are not visible at all?

lament pulsar
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I've got a question for anyone with rigging experience, pretty complicated one

grave eagle
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then it would just be a floating torso i guess

tawny zephyr
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how do i fix an error where the spine bone has a length of zero?
is there anyway to fix it in unity? I'm useless with blender

fading verge
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HELP! im trying to rig a hand gesture up to make noise and i've done everything in cats tut, when i go in game i cant get the specified gesture to show up? why?

torn isle
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That's animation I believe. @fading verge

fading verge
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my bad

tawny zephyr
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can anyone help with the bone length of zero?

haughty island
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Hey i have a problem where my character's upper chest and shoulders stick forward when standing in idle formation. Character seems fine when walking but when in idle his chest just bursts forward a bit.

maiden mason
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how do you remove the UPPERCHEST component?

lost briar
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go to dropdown list and select None

charred patrol
lost briar
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for anything except walking, lol

charred patrol
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yeah

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i the game, Sona doesn't actually walk, she levitates

fading verge
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hey guys i have an issue

lost briar
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you could probably simplify the bone chains that hang down to have less, for ease of animating.

maiden mason
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@lost briar where is that?

lost briar
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in the mapping tab of rig configuration

maiden mason
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ah found it

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thanks a million

lost briar
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πŸ‘

charred patrol
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@lost briar the bones on Sona's dress are part of the rig

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but idk what they are for lol

lost briar
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yeah, but you probaly don't need that many in each strand is what i mean. you gotta keep them if you want to animate the dress

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you can probably condense it so that when you go to animate it you aren't working with so many different bones

primal wasp
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When I transfer my character to unity from blender, my materials don't transfer. What went wrong?

lost briar
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are you using a singular texture atlas @primal wasp ?

primal wasp
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I have one texture atlas

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set at 4096

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I'm watching Tupper's tutorial, and he ends up with a materials folder that I don't see how he got.

lost briar
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ohh do you mean from blender to unity?

primal wasp
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yes πŸ˜ƒ

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my fault

lost briar
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ahh gotcha. no worries. so you've placed your texture atlas into the folder before dragging in your fbx, right?

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it gets complicated if you don't put the textures in first

primal wasp
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That's right. There was one case where I was editing the settings after I imported the atlas, and forgot to apply settings before I dragged in fbx, was that the problem?

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*the settings of the atlas

lost briar
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it should be okay as long as the fbx isn't in there yet, and as long as you didn't create your own materials folder beforehand - it has to generate by itself

primal wasp
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That's right, I didn't create one beforehand

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It's just not there

lost briar
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if you changed the texture size from what it was in blender, it won't generate properly either, i've noticed. what settings did you change?

primal wasp
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I might've imported the wrong atlas. Is a 4096x or a 2048x atlas bigger?

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I imported the bigger atlas

final heart
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It says Spine Hierachy missing elements, make sure that pelvis spine chest neck and shoulders are mapped. everything is mapped from my understanding.

primal wasp
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not the more detailed one maybe?

lost briar
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4096 is bigger. if you were working with 2048 in blender it may not map properly.

primal wasp
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I worked 4096 in blender, but it says 2048 in unity for some reason

fading verge
lost briar
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pancake!

fading verge
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The models come so oversized

lost briar
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cedric, it might be worthwhile to dump both the 2048 and the 4096 into the texture folder, then bring in your fbx, and see which one attaches itself

primal wasp
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that's a good idea, but is that what's causing hte materials folder to not show up?

lost briar
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most likely. it generates the materials based on the correct texture map

primal wasp
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Okay! THank you so much. That's probably it

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Knowing me, I just exported my 2048x fbx character instead of 4096

lost briar
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no worries. i'm still learning too so i'm not 100% on all of this but from what i've found stumbling around, that might be it

primal wasp
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when I was testing atlases

night sigil
lost briar
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could be it. if you put both in and it shows up, then you can try deleting one. if it still looks fine after deleting one of them, then that wasn't the one it used

fading verge
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can anyone help i have an issue with the knees of my model being folded in

full cairn
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Quick question to throw in the room. When the pelvis/hip or whatever angle isn't 180, what are the complications?

jagged moth
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so I got different clothes and fitted them onto a body but nothing is combined or anything like that (blender) - would i need to combine them before moving them to unity? or would it be something else?

primal wasp
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Back to square 1 lol

lost briar
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@primal wasp i know that feel. i've redone everything from the blender to unity step like 3 times over lol

primal wasp
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It gets easier every time tho, so maybe I'm getting somewhere

lost briar
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absolutely! it's all practice.

primal wasp
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I'm trying to get Kiso Kai from Kantai Collection into VRChat πŸ˜„

full cairn
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I've been trying to get one character into VRChat for a good week now. I've managed to get 10 characters into it as a distraction from the fact I can't be bothered with this one.

lost briar
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aw lol

primal wasp
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I guess you just get unlucky sometimes 😦

full cairn
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Haha

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Without manually rigging her I'm stumped haha

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Tried Mixamo but for some reason it makes her shoulders start at the edges of her t-shirt

lost briar
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manual rigging is tough to get started on but worthwhile once you get it!

primal wasp
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Did yall fork $20 for dynamic bones?

full cairn
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If doing all this doesn't get me a job at pixar or some shit

lost briar
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i did, yeah. i wanted physics on my hoodie strings πŸ‘€

primal wasp
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ooooh

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I've been working on this all last afternoon and all day today πŸ˜„

lost briar
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same lol. my buddies are like 'why haven't you been playing games with us the last 2 days'

primal wasp
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It's a good thing college is starting pretty slow rn

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or else I

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'd have 2 problems instead of 1

latent prism
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Can anyone help me get an avatar?

woeful hatch
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I asked earlier but I still ned help on something. I was wondering if anyone can help me with like non humanoid models to animate and move and stuff. Again sorry for asking, i'm just confused

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What avatar?

primal wasp
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I'm new, don't know 😦 sorry

woeful hatch
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Its ok.

primal wasp
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Maybe not atlasing will help?

dull totem
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guys one of my avatars is missing in Unity

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I hit the checkmark and entered the "all children" option and it disappeared

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not sure what really happend tbh

primal wasp
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Don't deactivate the children

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you murderer

dull totem
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I clicked the "exit" and it still applied

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I just want to know how to get it back lol

torn isle
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Only thing you can really do is reimport the fbx and start again.

lost briar
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^

dull totem
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monkaS

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I dont think I am going to work on it again but its wtvr

valid hemlock
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hey sorry to bother you guys, but can anyone help me with this? I really want to make this an avatar but this hair bones are freaking insane and I dont really know how to fix it.

dull totem
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LOL wtf

valid hemlock
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ikr

torn isle
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Nice taste. @valid hemlock

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The hair bones on that though.

valid hemlock
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yeaaaaah aint that a problem :\

torn isle
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It seems that the hair is connected to the hips.

valid hemlock
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yeah it is, seems to be part of the skirt family if that makes sense. CAT tools dont even see it as a seperate tree

torn isle
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If you select the hair bones, maybe you can reparent them to the head instead? @valid hemlock

valid hemlock
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Yeah I can try that

main sage
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lol

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i need to learn how to animate stuff like crabs

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fish

fallow lake
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hey guys if I wanted to make my Kaz avatar walk with his crutch properly how would I go about doing that?

lost briar
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custom animation

fallow lake
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Okay, I'll ask in the animation channel

lost briar
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does anyone know why i don't have text fields on my per-muscle settings anymore? i was able to modify these sliders by just typing the numbers but the fields are gone now. i want it to be precise.

valid hemlock
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hows this look?

fading verge
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anyone can help me, im having this error "Spine hierarchy incorrect. Make sure that the parent of both Shoulders and the Neck is the Chest." with a mixamo rig

lost briar
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just as it says. make sure your hierarchy is hips > spine > chest > neck > head

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both left and right shoulder should be under chest.

fading verge
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how do i fix it

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i have to do it on blender or unity ?

fathom vortex
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Blender, you need it to get all the bones set up.

haughty island
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Uhm my character has a issue. When i stand in idle pose his chest+shoulders+arms get pushed forward. This doesnt happen when he walks only when standing still. Iv tried to rotate the neck and spine in unity but no results.

fading verge
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well, im fucked, i don't know how to do it

lost briar
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you have to change the parents of the bones. it's in the menu on the right side, at the bottom.

fading verge
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So I could use some help im working on a model but the model has two texures but only one material so How would I make this work If someone could help me that would be great

low kraken
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Choose one texture

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Or if it is one texture but just separated

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You can apply it by clicking on the model, and dragging the texture one it

echo mulch
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Can someone assist me in unity. My model I am using has two sets of ears one of which is hidden inside the head. I am trying to switch them in unity but its not working

primal wasp
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@lost briar Is it possible to add a 2nd dynamic bone script for a different root you want to have physics?

distant elbow
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so I got a model with a ton of extra bones how do I know if its safe to mix weights or delete them?
I got a ton of bones around the collar of a dress was translated as cape but anyways
how do I know if its safe to mix weights or if I can delete them?

primal wasp
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Why delete when you can move to parent?

floral bone
distant elbow
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so again just mix the weights or what do you mean cedric?

low river
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I wish the view thing was a biiiit more easy to work with

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or made it so your head went invisible or junk

subtle plover
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on unity it says my character's feet are below the origin, do any of you know a fix to raise it above the ground?

crude crag
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@floral bone I had a model that said that but it works fine for regular use

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idk about VR

lost briar
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@primal wasp it is, yeah. if you just add it to the parent, the child bones will follow along with physics, but they won't bend independently. you can copy your dynamic bone script to each child along the chain if you want it to be fluid. keep the parent to each as the main one, or the first one in the chain at the top.

floral bone
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@subtle plover change those numbers to 0 or change to whatever positon u needed

low river
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wheres the best spot to put the descriptor

lost briar
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lol

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that's immersion!

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πŸ‘€

low river
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ITS NOT IMMERSIVE WHEN I RUN AND I SEE MY EYES

lost briar
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lmao. for humanoid faces it's best to put it at the end of the nose, but... ya got a big ol' schnoz, there.

low river
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Yep

lost briar
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you're gonna have to fiddle with that one for sure to find out what works best for you. you could put it at the end of the nose but your camera will be floating in front of your body

subtle plover
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@floral bone when i change any of those, it doesnt raise him up above the white line, just moves the whole thing

lost briar
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to amend what i said earlier, i put it at the end of the nose, but then sink it into the head a bit so it feels like you're actually looking out of the eyes.

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i haven't worked with anything with a snout though

low river
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yeaaa maybe

tawny zephyr
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hey, i have a model and it's all rigged but it's eyelids are closed by default in unity and i have no idea how to do eye tracking or whatever
can someone help me?

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and lip sync too

primal wasp
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@lost briar Know the best way to animate a cape? lol

charred sorrel
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can anyone here help me with 2D eye blinking? nobody's answering me in animation

tawny zephyr
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god dammit
everyone ignores my questions

charred sorrel
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i feel you fluffy, nobody's answering me and i've been asking since hours ago

tawny zephyr
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@charred sorrel i have a video i can link you to'

torn isle
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More like they don't know the answer.

charred patrol
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question, is there a way to make ethereal hair on your avatars?

charred sorrel
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it's probably the tutorial i've been following but i want the eyes to have more than two frames

charred patrol
charred sorrel
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and i can't figure out how to attach a different material to a different keyframe

charred sorrel
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that's the one i've been following

charred patrol
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image on the top is teh model i have in unity and on the bottom is the normal in-game model

tawny zephyr
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oh

charred sorrel
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but he doesn't explain how to add more frames for a more fluid blink

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i have all the frames assigned and everything but i can't figure out how to get them on different keyframes

charred patrol
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is there any way to make the air on the model like that?

low river
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Anyone else have their uploads just

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not work like it uploads but when you go into VRChat its clear it didnt go through

lost briar
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@primal wasp i haven't done a cape, only dynamic bones for loose clothes. if you start with the values in the mega tutorial it should give you a good starting point

low river
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@lost briar it worked putting the view at the end of her snoot

hasty yoke
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so after i build and publish my avatar is there anything else I do? I can't see it in the avatars list :X

half cloak
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@low river give the snout a dynamic bone so it bounces out of your face every now and again

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the perfect solution

low river
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God I was actually debating

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id do it if re-rigging it wasnt actually painful and makes me wanna die [like some of the teeth just didnt connect so I had to delete them]

lost briar
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ooh haha good! you might not see yourself if you look down but that's alright. a trade-off for having a magnificent snoot

calm needle
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i thought the game auto scaled down the head to 0 for first person, so its interesting that the nose is showing up that way.

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could always use a reverse distance fade shader so that anything past nose length is visisble

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It worked well for a friend of mine when his huge shoulder pads get kepting in his eye sight

primal wasp
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@lost briar The skirt on my character seems to be attached to my hands, so whenever I move my hands, the skirt is influenced. Any idea?

lost briar
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@primal wasp you'd have to check the bone parenting in blender and make sure they're not connected in any way. skirt should be attached to hips or lower spine, ideally

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once you get into unity, you can add dynamic bones to the skirt and add colliders to the hands so that the hands will move the skirt around when they interact. good for if you actually have a headset and want your skirt to react when you touch it

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πŸ‘€

low river
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@calm needle that could work, but wouldnt it make part of my avatar fade away for those who get close?

nimble cape
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Y'all what do I do

fading verge
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Scale your avatar down

nimble cape
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Ah okie

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hold up actually

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this is how he's scaled

fading verge
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try 1 for all 3 areas

nimble cape
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Okay, so what should I set the scale to then?

low river
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1

fading verge
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^

low river
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Also for position do 0 in all

fading verge
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Mine was too big at 1 so I ended up going with .8

nimble cape
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fUCCCK

low river
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Haha lucky mine usually need like

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.1

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And aldun go into the SDK folder and go into the uh, examples or scenes, and then placr the second one into the left window

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Id show this but im mobile

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Thats an example avatar, and depending on your model you want it to be around the size of that

fading verge
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I strongly dislike Rigging

low river
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Its so much fun

turbid vault
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so say i imported a model into blender or any other 3d modeling program, and the model is laying flat instead of standing upright, is that okay or do i need to fix it, and how?

low river
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Select the whole thing and rotate it so its 90 degrees to the "floor"

nimble cape
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I did and

low river
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Huh

fading verge
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IMA MAKE A BIG TITwhat

nimble cape
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idk mannnn

fading verge
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a big giant big titted girl

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whos in clothes

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@low river I just can't understand why I can't get this dang avatar to animate via vrchats animation set

nimble cape
fading verge
#

WAT

#

THE FUCK

nimble cape
#

HAHAHAHAHA

low river
#

Nice

fading verge
#

is that owen wilson?

nimble cape
#

ASDASFNASINFAW

#

PLS

low river
#

Honestly it might be

nimble cape
#

HE'S FROM DEAD RISING 3

low river
#

Or its Owen Wilson

fading verge
#

Wow

low river
#

And i KNEW i recognized it

#

Are the DR3 models online?

fading verge
#

Wows owen wilsonly

nimble cape
#

Some of the models are

#

like Nick, Annie, etc

low river
#

Ahh

#

Wonder how high the poly count is on Nick..

nimble cape
#

I had to decimate polys on Dylan

low river
#

Rip

nimble cape
#

I just decimated his bdsm leather and crotch thing

#

lol

low river
#

Figured

#

Haha

fading verge
#

i have

#

a nude 2b model

#

and nude samus model

low river
#

Omg

fading verge
#

i aint afraid to use them

#

LOL

#

anyway to edit ancestry in unity?

low river
#

I mean

fading verge
#

u want screenies?

low river
#

Technically you can juat not publically

fading verge
#

i got lit previews

#

high qualoty

low river
#

You also cant post nsfw in here

#

Heads up

fading verge
#

i meant

#

for anyone pming me

#

i can show the bobs n vegene

low river
#

Oh haha

#

Well im good

fading verge
#

k

#

afk

#

gonna beat some meat on mic in vrchat

#

get the steak out rq

#

brb

#

@low river anyway to edit ancestry in unity?

#

...

#

Faux

#

Are u a boss at a workplace?

#

LOL

low river
#

Not that i onow of

fading verge
#

AND DID YOU MAKE A DISCORD CALL TO ONE OF YOUR WORKERS

low river
#

Sorry haha

nimble cape
#

Can I at least get some solutions for my issue atm lol

naive tree
#

@nimble cape ill dm you the fix for it

nimble cape
#

thank you ;w;

brisk mesa
#

hey, with Dynamic Bone stuff, do you absolutely have to have the root bone connected to the jiggly bit, or can the jiggly bone just stay unconnected?

charred patrol
brisk mesa
#

that's for vr shit in general

#

it's just telling you it'll look weird

#

it'll probably be fine cause you're close enough to 180 degrees imo

charred patrol
#

ye

brisk mesa
#

it'll just definitely be weird if it's like... 30 lmao

#

IK means inverse kinematics i think

charred patrol
fading verge
#

does anybody have a tutorial on how to import custom emotes

charred patrol
#

i don't even know how to view the animations so no

uneven rain
#

Is there an alternative to the dynamic bones plugin I can use?

#

I dont wanna pay 20$ :S

fading verge
#

supposedly you can ask someone to share it with you

vale dragon
#

anyone know why my model's feet are partly in the ground? she is set to 0,0,0 in both blender and unity

uneven rain
#

try changing your height

#

ingame

vale dragon
#

tried

#

no luck

uneven rain
#

try offsetting the model

#

within unity

vale dragon
#

tried that too tbh

lost briar
#

if you're going to use it a lot, the asset is worth the purchase

vale dragon
#

who are you talking to @lost briar

uneven rain
#

The thing is, I don't know how much ill be using it.

vale dragon
#

oh

lost briar
#

ooh. supposedly there's an alternative called cloth, but it's apparently kinda crappy

#

anything's worth a shot though

uneven rain
#

@vale dragon try changing the bone structure in blender

lost briar
fading verge
#

cloth modifier isn't that great

#

sometimes things fall from the model

#

othertimes everything starts spazzing

vale dragon
#

hmm actually wait I just encountered this in the configure menu in unity

#

the bones arent there and they go through the floor

#

why is it like that

uneven rain
#

no idea, but try to move the feet bones from the first picture up

fading verge
steady sonnet
#

what are good starting values for dynamic bone for hair?

#

my hair looks like rubber

#

ah i guess low elasticity is what i needed

fading verge
#

some good vaules are 0.1/0.2/0.6/0.4

uneven rain
#

How strict are VRChat's policy on nudity lol, I deleted the underwear for my model to lower the poly count and its just bare rn with no gentals. Would this be bannable?

fading verge
#

i mean

#

does it look like a pussy ?

uneven rain
#

no its a barbie doll lol

#

I added a bandaid

fading verge
#

then probably isn't bannable

steady sonnet
#

lol

vale dragon
#

@uneven rain I was able to fix my problem, I legit just had to change the position of the configure menu model

uneven rain
#

ayy congrats

jagged moth
uneven rain
#

did you just drag it up?

fading verge
#

i mean, this is my avatar, its full ken mode, without the cloth thingy covering his non existant dick

snow prism
#

@jagged moth don't use upper chest bones, it breaks the shoulder bones, my dude.

jagged moth
snow prism
#

Well the Hierarchy should be: Hips > Spine > Chest > Shoulders (both)

#

Legs come from the Hips, Arms come off the shoulders.

uneven rain
#

^

#

did you fuck up somewhere when you were doing the hierarchy of the bones

snow prism
#

My guess your Center bone is probably a renamed Root, which you don't need for an Avatar.

#

Did you make this file with Blender, Mixamo or any other similar programs or is this an imported model?

jagged moth
#

blender

snow prism
#

Okay then it is an easy fix.

jagged moth
#

want to see the left side on unity? or nah

snow prism
#

Nah it doesn't matter if the center is the messed up part.

turbid vault
#

has anyone here worked with models from ffxiv?

snow prism
#

No, but do you have a question about modeling?

#

I've dealt with bones and meshes without bones.

fading verge
#

the fastest way to rig is using mixamo autorig thing and reparent 3 bones on blender

turbid vault
#

not at the moment, the way that game handles characters is weird and each part of the body is pretty loaded seperately

#

and it scales things internally so

snow prism
#

Yeah, another cool thing is importing your mesh into a T-Pose from Mixamo if the arms were at 45 degrees which is great for animating, sucky if your new to modeling and its not a t-pose.

#

Just realign them, then press Ctrl+J

turbid vault
#

well its not just that

#

the model for the gloves are scaled to human males

#

so i have no idea what scale to actually use

lost briar
#

ffxiv handles proper scaling in-game so it'd be tough to port things over, yeah.

worthy shuttle
turbid vault
#

wait

lost briar
#

looks like your hand bone hierarchy is messed up.

snow prism
#

@worthy shuttle you need to use Cats Tool to translate as well lol.

lost briar
#

go into the individual hands to see what it looks like.

fading verge
worthy shuttle
#

ok thanks

#

i missed that part

#

😦

turbid vault
#

wait okay

#

so if it's scaled to a default model

#

all i need to figure out is the height of that and find the difference, right?

snow prism
#

Something similar yes.

#

I'd just scale it until it looks right then adjust the individual parts to fit the mesh better,

turbid vault
#

so there's a height slider in game and it's measured in inches

#

omg blender crashed

snow prism
#

Yeah, but Blender doesn't have such a slider.

#

Rest in piece.

jagged moth
#

rip

snow prism
#

Happened to me a few times but I save frequently to the point I don't lose all my data.

fading verge
#

rip

#

blender on ubuntu almost never crashes

#

but i can't get used to ubuntu, so i prefer to stay as a filthy windows 10 user

snow prism
jagged moth
#

ok so i figured out my problem was an easy fix in unity

#

whoever made the body put the hair as left and right shoulders, and neck. and put the actual ones under the hair

restive lotus
#

Is anyone here able to help me on how to make a jiggle model?

jagged moth
#

swaperoo

snow prism
#

To make a Jiggle model you need Dynamic Bones which is 20 buckeroos

#

in American*

jagged moth
#

or (my theory) have someone who has it send it to you through discord (might take a while)

turbid vault
#

so in theory, I can take the character's height and divide that by the height the model is scaled to in order to get the correct scale ratio in blender, right?

snow prism
#

I think you're overthinking this, but I guess you can do that, mate.

rocky mesa
#

Okay so yesterday i figured out how my fix out my humanoid rig import error, i forgot to move the shoulders to chest in the hierarchy , but then that removed the animator thing , not sure if this still counts as rigging or now animation. How do i get back animator?

old heron
#

so i got into this whole avatar thing today and i was wondering how would i go about making shoulders look normal

snow prism
#

@rocky mesa I don't think animator really matters much.
@old heron What are you talking about?

rocky mesa
#

Well it does, since i get the error that it wont play the animations without it

snow prism
#

Then just re-add it using Add Component and typing in Animator

rocky mesa
#

Thank you

#

And now i get the not imported as humanoid rig error again....

snow prism
#

When you imported from blender did you make sure everything was selected before exporting as FBX?

rocky mesa
#

yes

jagged moth
#

finally finished it after 5 hours of fucking up

#

in b4 doesnt load in

snow prism
#

Did you make sure you check marked "selected Objects" Uncheck β€œApply Modifiers.” Uncheck β€œAdd Leaf Bones.” Uncheck everything in the Animation tab
Export your avatar as an FBX

rocky mesa
#

mhm, not sure.

snow prism
#

Blender likes to be a jerk about it and reset that option everytime its opened.

rocky mesa
#

okay i made a new fbx version of the model , with everything disabled except selected objects

#

Okay, this finally fixed all of it, only thing is this is pelvis angle thing, gotta fix that.

fading verge
#

Anyone have a guide for importing models that can't exactly have humanoid rigging but generic instead.?

rocky mesa
#

Sigh, animations wont play in VRChat for some reason, ill go move my questions to animation channel now.

fading verge
#

So I ported a model from CM3D2 into a .pmx file and tried to rig it since then.

Problem is, either due to a bug in the port or some weird coding stuff from CM3D2, the neck and shoulder are connected to the face.
https://puu.sh/z1cN8/172ef87721.jpg
So, I removed the weight from the face and ever other mesh besides where weight SHOULD be applied, but spinning the left shoulder still result in the face getting ripped apart.

If I remove the weight of the vertex itself, it would stop moving the shoulder all together, right? What else could I do?

turbid vault
#

how do i fix seams in a model

alpine hill
#

select the dots and then alt+m and you select either to first or last,

#

it will link them together

turbid vault
#

they're two different meshes

#

it'll only let me select one

lost briar
#

hold shift

#

click the second

fading verge
#

Anyone have a guide for importing models that can't exactly have humanoid rigging but generic instead.?

old heron
#

how exaclty would i move a bone?

charred estuary
#

I have a weird issue where my arm does not move while holding an object. What in the world could be causing that?

leaden moth
#

hey

#

is there way to get muscle animation editor? πŸ€”

lost briar
#

buy it?

charred sorrel
#

how do i import a .mdx file? any addons?

unique agate
#

So...

#

My avatars fingers

#

are all fucked up. >_>

#

Bending backwards and at weird angles.

turbid vault
#

oof

lost briar
#

the ol' salad fingers

unique agate
#

An apt descriptor.

turbid vault
unique agate
#

Is it a unity or blender thing?

turbid vault
#

i can see it

unique agate
#

nm figured out the issue

#

CATS fucked the fingers, lol.

lost briar
#

ooh there you go lol

proper kettle
#

i want to optimize my rig and delete fingers. Should i do it in blender or just turn it off in unity?

summer sequoia
#

anyone know why when I put an acessory on my mmd model in unity it causes only the acessory to show up ingame, floating where it was supposed to be on my avatar while my avatar is invisible?

dull totem
#

I hate when the majority of Tris are on the face and you cant decimate

obsidian kernel
#

umm i put one of my gestures to play music but now when i use it my hand goes into a weird holding position, what do i do>

turbid vault
#

so i merged two meshes

#

how do i texture them seperately?

native narwhal
rocky mesa
#

So in Unity, how would i set a bone to be like a piece of clothing , like my model has a tie, how would i make the tie act like a tie?

dull totem
#

Has anyone here ever decimated body / face?

violet night
#

Uh so my problem with unity is that it won't save the scene but it will save the project? It keeps telling me it has to be in the assets folder (which it is) but it won't save.

mortal halo
#

Hello, does anyone know how to fix the "Spine hierarchy incorrect" error? It looks like I've done everything correctly, but I guess there's something I'm missing.

chrome finch
#

the shoulders have to be parented to the chest in unity

rocky mesa
#

in configure did you move the shoulders and neck out of spine 2 (upper chest)

mortal halo
#

No

#

Do I just drag it up?

rocky mesa
#

yea

#

select the shoulders and neck, and then drag them to Spine1 (chest)

mortal halo
#

Yooo thank you so much!

rocky mesa
#

np

#

dont forget to move them in the hierarchy outside of configure too.

mortal halo
#

It's also saying that the avatar is not imported as a humanoid rig and will not play VRChat's provided animated set.

#

Outside of the configuration?

rocky mesa
#

can you screenshot me your screen so i can see the layout

mortal halo
#

What exactly do you want to see?

#

Ah

fading verge
#

Eh, I ask again in hope somebody might get me an answer

So I ported a model from CM3D2 into a .pmx file and tried to rig it since then.

Problem is, either due to a bug in the port or some weird coding stuff from CM3D2, the neck and shoulder are connected to the face.
https://puu.sh/z1cN8/172ef87721.jpg
So, I removed the weight from the face and ever other mesh besides where weight SHOULD be applied, but spinning the left shoulder still result in the face getting ripped apart.

If I remove the weight of the vertex itself, it would stop moving the shoulder all together, right? What else could I do?

mortal halo
#

Like this?

#

Or if you weren't talking about in the config, then here:

weary geode
#

@fading verge You may not have removed the weighting completely, or bones connected to the shoulder are also weighted to the face vertices? To ensure you're removing all weight, go into edit mode of your model and in the vertex group list, find whatever the Head bone is and click the "Select" button to select all vertices for that group. Then find the name of the shoulder bones in the vertex group list and click "Remove" button to remove the selected vertices from those groups.

fading verge
#

Oh, alright.
I will try that out in a minute, currently giving attention to another model.
I'll ping you when I tried it, okay?

weary geode
#

@turbid vault In edit mode, you can select which vertices you want to assign to specific materials. If you're using a single material for the entire object, you can assign them to different textures via UV mapping. Select the parts of the mesh then open UV/Image Editor, there you can set which texture to project to.

mortal halo
#

What's even going on here?

fading verge
#

does anyone know how to make the ear like flop, idk how else to put it

#

like this

#

That should be done in blender

#

unless you want a dynamic bone in there to wiggle arround

crystal vector
#

@mortal halo You should put that model into cats and fix it

#

In Blender

fading verge
#

@fading verge yeah i do

#

I would also apply gravity

#

so it dangles down

mortal halo
#

Have no idea how to do that :/

fading verge
#

i have but i want it to be fixed like in the image

#

Oh

#

gravity doesnt do that

#

Yeah I guess that needs to be done in blender

#

oki

#

how?

#

I ain't no expert in this Jinx, I'm new to this myself.

#

oki

crystal vector
mortal halo
#

Oh boy, an hour and a half long... but I'm sure it'll be usefull, so thanks!

#

Wish I would have found this about 5 hours ago though.

fading verge
crystal vector
#

I believe shift + A and then apply rotation

#

I'm on phone so I'm not sure

fading verge
weary geode
#

@fading verge Apply armature to your model then in pose mode go Pose > Apply > Apply as Rest Pose

#

then add armature to your model again

#

similar to how you make an object go in edit mode, there's a menu for it at the bottom

#

but for your armature instead

#

or you can do ctrl + tab

#

when you have your armature selected

#

@fading verge You can find vertex groups in the object data menu above where you'd find shape keys. If your model doesn't have vertex groups then your model isn't rigged.

fading verge
#

It was a port from Custom Maid 3D 2 into a .pmx file, made with a custom DLL

#

@weary geode how do i apply armature?

weary geode
#

then it should be rigged, unless you're using a bad exporter

fading verge
#

sigh
Guess its time for overtime

#

I'm just gonna delete a bunch of hidden geometry

weary geode
#

what plugin are you using for exporting from cm3d2

fading verge
#

Eh, some tutorial I grabbed from the internet

#

Lemme find it

weary geode
#

use this

fading verge
#

There we go

#

yeah, its the same .dll

#

Also, I didn't got the .pmx personally

#

Somebody else ripped the .pmx for me

weary geode
#

ya that's same plugin I use, it should work fine but cats plugin for blender does not import it correctly, you have to connect bones yourself and such

fading verge
#

Bones are fine

#

its just the paint weighting thats killing me

weary geode
#

@fading verge Select your object then go to modifiers menu, should see the armature that you can apply there. If your face has shape keys attached you won't be able to apply directly. You'll need to separate the face mesh from the model and then remove shape keys on the object before applying.

fading verge
#

Hey, if ya like you can rip the mod for me, the guy that did it for me apparently used his own creating and made the titties way bigger than they should be

#

@weary geode fyi im a newb at this and everything you said is new to me and im lost, sorry

weary geode
#

Well, select your model (object mode), then in the right menu you should see a blue spanner icon

#

that's your armature modifier

fading verge
#

Oh fuck Primu

#

I finally understand what you mean

#

sorry, I'm dumb

#

Is there like a way to delete an entire vertex?

#

Because on the left shoulder bone seem to be two vertex that are somehow connected to the face

weary geode
#

you mean, weighted?

#

you can just select them in edit mode, then select the head vertex group and click the remove button

fading verge
#

@weary geode oki ive final got there, what next?

weary geode
#

@fading verge Select your armature and go in pose mode, then Ctrl + A > Apply pose as rest pose. Then back on your model in object mode, go to modifiers again and click Add Modifier > Armature, then select the armature as the object

fading verge
#

Eh

#

No wait

#

I'm dumb, I can't get this shit to run

#

I did it manually again and went through every single mesh, through every vertex

weary geode
#

looking cute

fading verge
#

but the eye keeps poppin out when I move the left shoulder

weary geode
#

I'm assuming you separated everything by material?

fading verge
#

Aye.

#

There is a lot of hidden geometry

#

and this way I can hide stuff

weary geode
#

if so you can just select the eye then remove vertex groups that are not relevant to the face

fading verge
#

But what if I merge everything back together?

weary geode
#

then it'll be merged, but the groups that you removed will no longer have weight influence on the eye

fading verge
#

.......

#

AHW FUCK

#

I could have gotten that idea by myself

#

Okay absolute last question

#

because when I have that I have everything

#

how to delete vertex groups?

weary geode
#

select one then press the negative button below the positive button

fading verge
#

Okay, go ahead and shoot me with a 12gauge point blank

#

I'm so stupid today

#

is it early or late for you @fading verge

#

It's noon

#

then yeah not your day

#

Alright, thanks Primu. I'll report back in when I'm done.

#

@weary geode is that ment to happen?

weary geode
#

no

fading verge
#

hmmm

weary geode
#

You did pose it before applying right ?

fading verge
#

i think so

weary geode
#

yep

fading verge
#

well im in this now so fuck it XD

#

YES!

#

Finally bend shoulders

#

and intact faces

#

@weary geode is there anything i missed? cus i just pressed ctrl + A and it gave me the choice to apply pose as rest pose

weary geode
#

@fading verge You can send me the blend file if you want me to take a look

fading verge
#

oki yeah thanks

tacit adder
#

I need help with this error, "FileNotFoundException: C:/Users/(info info info)/customAvatar.unity3d does not exist"

#

idek

fading verge
#

Now what could be wrong here?

#

Moving the neck moves hair and such

#

but not the face

weary geode
#

cm3d2 models come with 2 different head bones

#

merge them if that is the case

#

there's also a hair bone that you can merge into the head too

fading verge
#

shhh

#

Neither is the face

#

I'll try Primus approach, he has ripped CM3D models before

#

so I guess he knows what he is doing

weary geode
#

I have hachiroku & chocola/vanilla in vrc from cm3d2

fading verge
#

Get it!

#

or ask someone who has it

#

Anyway, Primu

pseudo hedge
#

ok anyone know how to fix this without having to go to each vert and manually merge it to the other ones its connected to.. cuz.. there is a shit ton of them that are doing that and i just spent the last 2 hours doing it and im hoping there is a faster way or it will be a week before i finish all of them.. (btw this pic was taken while in pose mode, move the entire model off to one side)

fading verge
#

The two headbones, you mean head and headset?

pseudo hedge
#

yeah, parts of it are getting left behind ( i assume its because they thing they arnt connected to something? the weights are fine as far as i can tell

#

damn.. ive litterally gone over those parts 8 different times to try and fix it, i cant find anymore blue spots at all

#

i remade this model from scratch, custom rig, custom vertex groups, all painted by me, the only thing i started with in the first place was the obj file of the model that was empty

#

yeah i believe so, as you saw from that pic there are a lot of spots so its kind of hard to find it, if you want me to share my screen i can

#

if it helps

simple jetty
#

Did you try to remove doubles on the model?

pseudo hedge
#

besides moving that vert out of the way to look at the other ones, is there an easier way to cycle through all points on that spot?

#

tbh i am not sure what remove doubles does

simple jetty
#

If there's 2 vertices on each other, it will delete them, it can be that you paint the top one but the bottom one is not weight painted

fading verge
#

How do I delete avatars that I uploaded?

simple jetty
#

just in edit mode select everything by pressing A and then W > Remove doubles

pseudo hedge
#

@simple jetty that would actually make sense cuz it looks like one peice of "wall" if you will but when i start pulling it apart, it looks like its double layerd, and @arctic grotto while pulling it apart i did find 4 verts that were not weighted so yeah both of you are right

crystal vector
#

@fading verge at the top press Vrchat sdk, then manage uploaded content

fading verge
#

@crystal vector Thanks

simple jetty
#

Removing doubles is useful, reduces verts count for the model and also removed some problems

pseudo hedge
#

have you ever found it to fuck up the textures?

fading verge
#

Sorry what

#

Right click my face and look for a vertex called "face"?

#

I don't have a vertex group called face.

crystal vector
#

@pseudo hedge it did for me once

simple jetty
#

It could at time fuck up the textures if they are based off double vertices, I've ran into that before, you can always deselect the parts that go weird in edit mode and just use Remove doubles on other parts of the model

pseudo hedge
#

@crystal vector i have had absoluly ZERO luck with textures the last week of trying to make a model.. this is my 4th model becuase i had to give up on the other ones after a day or two of fucking around with the texture to get it to work and stuff lol

#

@simple jetty what is the command to remove doubles? i tried hitting W but what pulled up didnt say anything about removoing doubleds

#

doubles*

crystal vector
#

@pseudo hedge What's the problem with textures?

simple jetty
#

Did you do it in edit mode and selected everything?

pseudo hedge
#

ahh edit mode, that would be what i was missing lol

#

and @crystal vector A LOT

#

lol

crystal vector
#

In Blender or unity

pseudo hedge
#

both

#

beleive it or not

#

and the doubles thing didnt screw up the texture so thats a plus, lets see if it worked

#

probably should check the weights though first

simple jetty
#

Are you also using auto-normalize when weight painting? Sometimes if you go over the vertex multiple times with different bones it will create a pink vertex that you have to fix manually

fading verge
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@arctic grotto yo, I can't find what you're talking about

pseudo hedge
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i am not using auto, didnt know that was a thing tbh lol

fading verge
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there is no vertex weights on the side menu though

simple jetty
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Yeah, it's useful as if you have a vertex weighted to 1 and want to do .3 for another bone, it will automatically make the 1 to .7

fading verge
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Yeah I fixed that already

uncut yacht
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Speaking of selection, I have my materials seperated and I'd like to rotate one of my models ears. If I join my meshes, I'd have to rotate the entire model since it's one mesh, but since the materials are seperated it only rotates a piece of the ear. How do you select and edit multiple materials at a time?

fading verge
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I have now these two parts of the face, one that moves with the neck

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one that dosn't

uncut yacht
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I want to select and edit all 3 of these at the same time

fading verge
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Let me make you a gif

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this shouldn't happen

pseudo hedge
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lol that face thoo

fading verge
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primu said something about that

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but he ain't here

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Yeah

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apparently it is

pseudo hedge
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if i ever get the model into the game.. i dont think ill ever take it off lol... so fart put 28 hours into this trying to fix shit

fading verge
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to the neck?

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uh

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yeah of course of course

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But like the hair is no weight painted to the head

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yet it moves along

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OHhh

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yeah

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yeah nevermind

weary geode
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@fading verge You can delete the extra face, it's used as a preset default for shaping in cm3d2

fading verge
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I'm having brainfarts

weary geode
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but I think it's also attached to the neck, so don't delete the neck

fading verge
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I already deleted most of it

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the only thing thats left are the eyelashes

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and I don't wanna delete the eyelashes

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oh no wait he talks about the head INSIDE the head

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what I deleted were unnecessary stuff like tear and drool meshes

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When I have full VR

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and not only a headset

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an top of that, this is the second (third) model im trying to do

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so i threw myself into a difficult excercise regarding i have no knowledge about this

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alright

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time to weightpaint some shit

pseudo hedge
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ok well after removing doubles and repainting, there are deffiently quite a bit less now

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so thats a plus

fading verge
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Yeah, i get along well now

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Well, it's of no consequence when I accidentally deleted all the uh textures in blender, right?

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No, i only spammed ctrl z to go back

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and hit something to turn off textures I guess

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My avatar got "uploaded". But it isnt on VRchat, Welp

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can any1 help

pseudo hedge
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@arctic grotto #PatienceOfaGod lol

fading verge
pseudo hedge
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i know haha im just kidding around

fading verge
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Yes!

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Huge success

pseudo hedge
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im still knew, this is only my 4th day of hands on building

fading verge
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What a gigantic fucking mess this is

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Never again

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I mean

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Just imagine

pseudo hedge
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hahahah you dont know what a mess looks like untill you see what mine started as

fading verge
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VRchat got like thousands and thousand of people into 3D modeling

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or atleast rigging

pseudo hedge
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snoop, relaxy man i was only kidding around

topaz dune
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same here

fading verge
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Everything you learn is valuable for the future

pseudo hedge
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alright alright easy with the chat spam, send me a pm and tell me what you want done

topaz dune
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now that i know how everything works, i just started reworking on my models.

fading verge
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yo btw

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was it you that offered me to do the Hotaru model?

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Β―_(ツ)_/Β―

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Nevermind.

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Somebody on the secret hackerforum told me he would do the entire thing for me and I declined because I wanted to learn how to do it by myself

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Oh

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That works too,I guess.

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I'm so gonna screencap this and post it

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Pff

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as if

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I posted dick pics with my adress on 4chan

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and nobody gave a shit

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Thats just memes

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But hey, hackers on steroids

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Last off topic post because this is not avatar rigging related

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"We're talking about dicks, do you want to join"
Live on Fox!

minor sapphire
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does anyone know if there is a way to use a rig to set shape keys, If I have a rig done, seems silly to move vertices around to get shape keys and expressions and the visemes

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but ofc poses != shape keys, so this seems impossibru

weary geode
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you can apply a posed armature as shape key

minor sapphire
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but it records all vertice's positions

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so u move the face bones only but it stores everything, ingame u use the shape key aaaand memes happen

weary geode
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after you can use shape blending to exclude those vertices

minor sapphire
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OwO

weary geode
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in edit mode ctrl + v > blend from shape

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to create a new blendshape that only includes the vertices that you want it to include

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there's probably an easier way of doing it but that's the way that comes to mind

minor sapphire
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"blend in the shape from a shape key"

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not sure what this means practically

weary geode
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well, when you apply the armature, you're creating a new shape key that has the parts that you want to have moved, but also contains positions for the ones you don't want to have moved

minor sapphire
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yup

weary geode
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We'll call that one "ShapeA".
So, you make a new shapekey, named "ShapeB" and select it, and then in edit mode select only the parts of your mesh that you want to have influenced by ShapeA and go ctrl + v > blend from shape, and then select ShapeA as the shapekey to blend from with 1.000 blend

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now ShapeB is the same as ShapeA, but without the extra vertices that you didn't want to have influenced by it

minor sapphire
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thank you, so much...!!

weary geode
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you're welcome :3

weary geode
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just remove vertex group for leg bones?

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no

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you want his legs not to be animated, only to be posed in the same position they're in relative to the rest of his body right?

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so you weight the legs to the hips or something instead of the leg bones

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in edit mode, select the leg vertex groups and click the "Select" button to select the vertices that are influenced by those groups, then click the "Remove" button to remove that influence from the leg bones, and then select the Hips vertex group and then click "Assign" to assign the leg vertices to be influenced by the Hips instead.

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ya

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well the cart is going to be fully weighted to the hips too

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you're basically just weighting everything except the head to the hips

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what do you mean by that

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as a separate object?

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doesn't matter

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both your character and the kart will retain their position/location/rotation relative to the hips bone when fully weighed to that bone

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go into edit mode on the kart, select all vertices with A, then in vertex group list add one named "Hips" and click Assign

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that will weight the kart to the hips

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they should be in the same blender file, yes

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you have different blend files for each of these?

slow scaffold
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anyone here have experinece with 2d visemess?

weary geode
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Just go File > Append > select the blend file, then in Object folder select the object to import

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what are you having trouble with

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oh dear

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he is already posed?

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so you're not doing it in blender?

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you want him to pose so that he's holding the steering wheel and such

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and set that as rest pose?

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why are you doing it in blender if you already did it in unity?

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oh right, so in game he's not in that pose due to being weighted to the legs

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you can create an animation override for the walk animation then

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well check a youtube video for vrchat animation override, and do it but without actually setting anything for the animation frames

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that way you'll have his pose as the animation and walking in game wont make him move

simple jetty
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Couldn't you just weight paint the head, rig everything else on he hips and make fake bones?

weary geode
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just don't set keyframes for head

fallow lake
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So I just uploaded a model to mixamo to re-rig and downloaded it. But when I put it into Unity there is no model attached it's just a skeleton...wtf?

compact wren
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guys can anyone send me dynamic bones plugin

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because i cant download it from unity store

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@fallow lake i think you have to put the textures manually

oblique cloud
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u gotta buy it friend

fading verge
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i need some help

oblique cloud
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we all need a little help in our lives

fading verge
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can anyone help me Get the Bones Right on my avatar

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Did you specify the feet and the upper arms in the Configure menu for Rig

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the fuck how to do that

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click the model in your Assets and then click Rig, click Configure

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k

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then you just use the menu there to select the bones

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i got that far after that my brain just didnt process what i have to do

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how do i Specify stuff

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cus im brain dead rn

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model has bigger issues than a few unmapped bones lol

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oh

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well

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no merged meshes whatsoever

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emmm

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i think i need a bit of help (epmfisize on the Bit)

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walk me through what you've done so far

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got it of Web and Shuved it in Unity

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sigh
After a nap I went on with the model

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But apparently I forgot to weight one of the eyebrows

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Eh

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Eyelashes I mean

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Otherwise good.

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Yeah looks nice

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Also

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Feet are stuck in the ground

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what gives?

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check your model and make sure the feet are at 0 0 0 coordinates, something like that.

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@fading verge do you know what format it was originally in

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I placed them at 0.3 already because they were in the ground in unity already

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it was in a Zip and the files were .FBX and . MAX

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oh