#avatar-rigging

1 messages ยท Page 70 of 1

cosmic mica
#

nevermind apparantly size 1 on my model is size 200 to vrscale, no wonder i couldnt see the dot....

remote rivet
#

So I've had to do the shape keys on my model myself, since it didn't come with any, except I'm having trouble setting the Basis key to have it's mouth closed. I'll go make another shape key for the other sounds but as soon as I switch back to the Basis the new mouth shape will stick on it. Does anybody have any advice on how to do shape keys on an mmd that didn't have any? I've made sure that when editing shape keys, I only have the one I want to edit selected, but it still affects the other keys.

dire mica
#

Well then you have to change the basis

#

I'm not sure what you mean with the second part however

solid wagon
#

hello!

#

i need some help with this rigging stuff because i honestly dont understand anything ,:D

#

Is anyone willing to help?

dire mica
#

What's your issue?

solid wagon
#

well, im trying to rig a model from the game Jojo, Eyes of heaven

#

Echoes act 3 to be exact

#

and since im dumb i cant really do anything with it

#

i found someone who was able to release the files from the game but...

dire mica
#

Oh yikes

solid wagon
#

my simple little mind cant even comprehend what the hell to do ,:D

#

heres the link if you want

dire mica
#

Sorry, but I haven't fully rigged a model myself

solid wagon
#

Its fine

#

i just want to see if theres someone here who can help me with it, its not a must n.n

past marlin
#

do any of you guys have tutorials on how to make the tails on models not stick straight out and instead hang naturally

remote rivet
#

Managed to fix my issue. What I meant was, my basis was being altered by my other shape keys and vice versa

solid wagon
#

is anyone willing to help me at some point?

fading verge
#

so anyone know how to fix

#

the feet in ground thing

#

the models feet are at 0 and above ground

#

but in game i sink

#

and i cant make him float either

wet granite
#

@past marlin Are you already using dynamic bones? If not then that's what you need to look up. If it's sticking out even with dynamic bones, try Gravity or Force with a small negative Y value.

flat sierra
#

what do i do when unity ruins all my textures?

#

theyre on as materials but still not going in the right places even though on blender theyre fine

#

oh solved my own problem tho for anyone with simular issue

#

delete all existing materials

#

then add new ones and name it face ect

#

and drag it onto whatever part you need

crude vortex
#

@flat sierra That can happen if you add textures after importing the model

#

make sure to import textures THEN the model

flat sierra
#

oooh

#

ok

#

thanks so much ;v;

glass river
#

@solid wagon what the deal with Eyes of Heaven models?

solid wagon
#

i just want Echoes Act 3

#

thats all ;-;

#

like... as a model

glass river
#

Rig it in mixamo

solid wagon
#

but i dont have the model itself

#

i only have the data

#

here look

glass river
#

I know

#

I working with this models 3 month

solid wagon
#

i havent even converted it yet

glass river
#

There is tool to convert model

solid wagon
#

i dont know how to use em

#

am dumbo

#

my names dingus for a reason

glass river
#

Its all simple. Just follow instructions

stark bronze
#

I have quite tall model and I've noticed this problem on a few other ones I've rigged. When I turn my head down the camera seems to rotate through my body, and when I'm walking and looking down I seem to be clipping through the floor.

solid wagon
#

i did

#

but

#

for one i dont even know what neosis is

past marlin
#

@wet granite how would i add gravity or force to those?

solid wagon
#

and second

#

i dont know which ones to even use

glass river
#

Open all links in this page

winged valve
#

I completed adding a weapon to my avatar, and ive been having an issue where whenever i do the hand gesture, it goes into the gesture i have in the animation, but in slow motion, without the weapon. And then it goes back to normal

solid wagon
#

i did

balmy solstice
#

How would I go about animating a cape? Put a Dyanmic bone on each segment?

wet granite
#

@past marlin In the dynamic bone component, there are parameters for Gravity or Force. Experiment with the Y field. (Don't worry about that blue box, I just randomly grabbed someone else's image)

past marlin
#

That box is super important i found out!

#

Ahh those settings i completely skipped over them! thank you

proper kettle
#

can i change it in unity?

#

spine hierarchy

past marlin
#

@proper kettle I believe you can just drag them to their appropriate parent

#

i've had to move wrists and arms above clothing before

proper kettle
#

in unity?

#

thanks!

naive tree
#

@flat sierra if u still have the problem, your materials have added black colour near albedo, change it to white

proper kettle
past marlin
#

ah

#

i haven't used a mixamo rig before my apologies ^^;;

wet granite
#

@proper kettle I think I remember seeing something about this, that with a Mixamo skeleton you need to assign the spine in a strange way. I think it was you need to skip spine1 and instead specify spine2 to "Chest" (Upper Chest is never relevant for VRChat, left blank). I'm not certain.

proper kettle
#

now i have this

#

@wet granite thanks, i will try

#

it's time for next problem

wet granite
#

Click Upper Chest and hit Backspace to delete it. Then for Chest click the dot on the right and choose mixamorig:Spine2 ... I think.

dusty grotto
#

some of my avatar connets to the skeleton in blender but not all of it, like only the hands connect

#

anyone knows how to fix this issue?

proper kettle
#

@wet granite thanks! Trying to test it...

turbid swan
#

i need help can someone dm me if they can help me plz

proper kettle
#

just ask here

turbid swan
#

i need help getting a mmd model into the game

proper kettle
#

thanks for help. Now i can move finally!

fading verge
#

does anyone how to make your avatar weightless?

turbid swan
#

can i have help getting a model into the game?

fading verge
#

@arctic grotto like oki in vrchat you can get avatars who have no limbs but are able to move and have animation, i asked about it and someone said its because they are weightless

#

im trying to make an avatar who has no limbs be able to move and have animation like its head and tail but im struggeling, could you help?

#

and how do i do that?

#

oki

#

oki ill see what i can do, thanks

turbid swan
#

can someone help me get a model into the game

fading verge
#

@turbid swan have you got your model in unity?

#

@turbid swan have you got your model in unity?

#

@turbid swan have you got your model in unity?

#

@turbid swan have you got your model in unity?

turbid swan
#

no not yet

#

idk hwo to use it

fading verge
#

then you cant get it into the game, in unity theres a plugin you have to use to be able to get your avatar into the game, its the only way

turbid swan
#

yeah but idk how to do it

#

thats the thing

fading verge
#

@turbid swan are you in blender?

#

and is your avatar you are working on a mmd or just a standerd model?

turbid swan
#

i think its mmd

#

i can send to you

fading verge
#

sure

turbid swan
#

someoen had made the model

fading verge
#

@arctic grotto i tried and im still lost on the hole thing

#

heres my model im working on

subtle moth
#

awww

#

i want dat

#

@fading verge Whats the problem with it, it looks good

fading verge
#

@subtle moth its the rigging, every time i put it into untiy it says something like its not a humanoid and it wont animate and im trying to see why

subtle moth
#

oh well, i have no experience with that, sorry ๐Ÿ˜„ @fading verge

foggy osprey
#

vrchat requires these bones to exist on the armature:

#

head
neck
chest
shoulder
arm
elbow
wrist
spine
hips
leg
knee
foot

#

oops

#

those

#

if your character doesn't have these, put them on the armature but set the weight for them to 0 so they don't influence your mesh

rough violet
#

@fading verge damn nice

fading verge
#

@foggy osprey idk how, could you help?

foggy osprey
#

where did the armature you have come from?

#

did you import a model from modeler resource that came with it?

fading verge
#

it came with the model when i downloaded it

blissful onyx
fading verge
#

@blissful onyx from what ive seen in vrchat it seems like every avatar has that issue

foggy osprey
fading verge
#

some one can help me for fix a hat to a character on blender or unity ?please :/

foggy osprey
#

@blissful onyx that looks like an issue related to weight paint

blissful onyx
#

@foggy osprey ok, so how can I fix it?

rough violet
foggy osprey
#

open it in blender, go through selecting each bone in weight paint mode and checking the weights to see if something is influencing the mesh near the hands that shouldn't be

blissful onyx
#

How do I acces weight paint mode?`

rough violet
#

Sorry posted twice

foggy osprey
meager fern
blissful onyx
#

@foggy osprey oh, so I have to slect the model and not the rig

foggy osprey
#

that's right, because the mesh is what is being influenced by the weights, not the armature

blissful onyx
#

but how do I then select the bones?

foggy osprey
#

in pose mode, right click on the bone, then right click on the mesh, and then select weight paint mode

#

you need to have the armature selected first in object mode to right click the bones on the armature

blissful onyx
#

I'm guessing the yellow parts are what's causing the problem

foggy osprey
#

the way they are bent i thought maybe it was getting warped because weight was applied there from a bone somewhere completely different on the body

turbid tinsel
#

hey guys, im having a problem where when i put the character into an enforced t pose, his feet are backwards, and when i put them the right way, it says that its not a t pose anymore

still lark
foggy osprey
#

it's just a warning that the model might look weird when you use it, you can still upload it and check it yourself

turbid tinsel
#

never mind

#

fixed it

foggy osprey
#

if it isn't right you can adjust the pelvis or thigh bones on the armature in blender

#

@turbid tinsel i have never had that issue. i have had the warning about the t-pose and i ignored it and my model uploaded fine. maybe you don't need to do anything

turbid tinsel
#

oh

#

well i have a different problem, care to call so that i can show you?

blissful onyx
#

@foggy osprey I've now cheked all the bones and I din't see anything; except one small spot on the back of the hand

foggy osprey
#

@blissful onyx that's really weird. the hands look fine in blender, right? if you rotate the bones of the fingers in pose mode, does the hand look okay? if it does, i guess the issue is in unity somewhere. i can't think of what that could be though.

blissful onyx
#

Yeah everything works just fine in blender and even shows fine in unity, except for the rig editor or ingame

#

I'll just try another pilot model then. But thanks for your help! ๐Ÿ˜„

foggy osprey
#

np, sorry we couldn't fix it. i hope you figure it out

#

np, sorry we couldn't fix it. i hope you figure it out

deep tusk
#

how would I go about giving my avatar an animated mouth? can't really find anything online

foggy osprey
#

@deep tusk if you are using blender, you are going to want to research shape keys

fading verge
#

hey ive tried everything i know but i cant get the avatar im working on to work in game (not able to get the body to move) can someone tell me the best way to get the avatar im working on to work in game please

#

this is the model ^

deep tusk
#

there's a thing in unity that says jaw flap bone, I think I need that

rough violet
#

Did you make that model yourself?

turbid tinsel
#

btw, is there a way to move bones in blender with out moving the mesh?

deep tusk
#

looks like it's from sun/moon to me

fading verge
#

nope i got it online

foggy osprey
#

@turbid tinsel move the bones in edit mode

turbid tinsel
#

thx

deep tusk
#

I'm talking about like lip sync right, I don't want custom anims or anything

foggy osprey
#

what kind of mouth is it?

#

human?

#

human might look weird if you just use a jaw bone on the armature but i guess it's possible

rough violet
#

Unity support shape keys?

foggy osprey
#

yes

deep tusk
#

yes human

#

oh I see there are different ways to do it

#

oh I see there are different ways to do it

slow hearth
#

My unity crashes every time I try to import the SDK package

#

Anyone else have issues with it?

smoky anchor
#

yeah it happened to me the first time

#

are you using 32 bits unity on a 64 bits system?

#

@slow hearth

#

if that's so, get the 64 bits version, that solved the issue for me.

slow hearth
#

I got the 64 bit unity

turbid tinsel
slow hearth
#

It works fine otherwise but if I open the SDK package it crashes while importing

flint flare
fading verge
#

that selected peace is the spine and theres no chest, is there anyway to fix this

topaz dune
#

@fading verge rename it chest

foggy osprey
#

@turbid tinsel that's not your fault, that's the generated thumbnail for the avatar. you can ignore that if you aren't planning on sharing it. otherwise try to upload it again later.

fading verge
#

i could yes but the arms are linked to the spine and not the chest and for some reason i get this

#

and plus for it to work i need both chest and spine

#

@topaz dune

topaz dune
#

From what i can see on your pic, you have the bone order of a hip-spine-chest-neck, if you name them in that order and paraent the shoulder bones to the chest, it's fixed.

fading verge
#

how do i parent them to the chest?

topaz dune
#

select the shoulder bones then the chest and press ctrl + p and choose the keep offset option

fading verge
#

when you say select, how? cus its not doing it

unkempt dome
#

what do i do

#

plz

fading verge
#

nvm i got it

tawny zephyr
#

i have a similar problem, my model has upper chest. I select none for it but then it says the spine hierarcy is wrong

foggy osprey
#

@tawny zephyr did you set chest to what upper chest was before you set it to none?

tawny zephyr
#

oh no i guess i'll try that

#

oh thank god

#

it worked

deep tusk
#

@foggy osprey I managed to get shape keys etc but I can't open my mouth because the upper and lower lip are 1 mesh/have connected polygons, any idea what I have to do?

inland spade
fading verge
#

@topaz dune do i do this in unity or blender cus it didnt work in unity

topaz dune
#

blender

fading verge
#

oki

deep tusk
#

@inland spade parent your shoulder bones to your chest bone

#

as in

inland spade
#

but how @deep tusk i do not know how xd

turbid tinsel
#

hey guys, my character in unity is much more glossy than in blender, ill show the difference with pics in just a sec

deep tusk
#

select the skeleton, click the tab with the little bone as a symbol, and under "relations" there's a parent selection

turbid tinsel
#

i want it to be like it is in blender

#

it seems to lose alot of detail in unity

deep tusk
#

@turbid tinsel use another shader?

foggy osprey
#

@deep tusk select the edges for the mouth and hit v

topaz dune
#

@turbid tinsel you have to use the shades in unity. blender and unity use very driffent shades.

deep tusk
#

@foggy osprey and that does what?

turbid tinsel
#

and how do i do that, can i call you again @topaz dune ?

foggy osprey
#

itll "rip" a hole for a mouth in the mesh

topaz dune
#

@turbid tinsel i'm bad at unity, i know that there are shades. but i dont know how to use them

deep tusk
#

alright I'll try thanks

topaz dune
#

yet

foggy osprey
#

@deep tusk alternatively if you have no mouth on the mesh you could look into animating a mouth with textures instead

inland spade
deep tusk
#

I have a mouth

#

@inland spade are you in edit mode?

inland spade
#

im stupid

#

xd

#

sorry

deep tusk
#

it's ok I only started a few days ago as well

inland spade
#

๐Ÿ˜›

#

btw

#

do i set the breastL and breastR to spine or body

fading verge
#

@topaz dune i did what you said and theres no offset option

deep tusk
#

no idea

topaz dune
#

@fading verge it means that they are allready paraneted

#

but didnt you just choose your spine and not the chest?

deep tusk
foggy osprey
#

hmm

#

i'm not sure. that error message couldn't be less helpful, lol

deep tusk
#

ikr

fading verge
#

thats the spine

deep tusk
#

maybe there's a more detailed log somewhere

fading verge
#

unless i can switch them

tawny zephyr
#

I'm trying to use mixamo but i'm having an error where it thinks i'm not putting the markers on my model

foggy osprey
#

@deep tusk do you have any modifiers active? maybe that would cause it. just an idea

deep tusk
#

do I need to create like a circle of faces to rip

topaz dune
#

@fading verge swith their names.

deep tusk
#

uh yeah I have a decimation modifier

fading verge
#

how?

foggy osprey
#

hmm that might be the cause, but i don't know for sure

#

it shouldn't be

deep tusk
#

there's another one called armature but that was there by default

topaz dune
foggy osprey
#

that wouldn't cause it for sure, i just tested it on an avatar i have open

topaz dune
#

it's has the name of your selected bone.

fading verge
#

oki thanks

deep tusk
#

I can use y to disconnect faces from the rest of the mesh, but that's not it, is it

inland spade
#

is atlassing important ?

tawny zephyr
#

help, I'm using mixamo to rig a boneless model but i'm having an error where it thinks i'm not putting the markers on my model

deep tusk
#

I can press v with single vertices.

inland spade
topaz dune
#

looks amaising ๐Ÿ˜ฒ

inland spade
#

i fixed my perant bones of arms now, but now when i try i get the character is not in T pose

#

@topaz dune you know how to fix ?

topaz dune
#

it doesn't work if you force him into a t pose in unity?

inland spade
#

isnt this already a t pose ?

topaz dune
#

yeah. does it become green if you pull the chets up a littel?

inland spade
#

it does but

#

my neck will enlarge up and fingers will be fucked

#

or in blender i should change ?

topaz dune
#

try can change the bone poitions and their seize in blender. it seem's like a little position issue

inland spade
#

if the chest in unity is optional, can i leave it blank or must it be chest ?

topaz dune
#

there must be a chest

inland spade
#

kinda fixed it xD

tawny zephyr
#

anyone know of any auto rigging alternatives to mixamo?

fading verge
#

@topaz dune i got it to work, thank you

topaz dune
#

Yw

tawny zephyr
#

thank you

hearty yoke
#

hey my avatar's eyes are pretty messed up ingame, sometimes when i look to the side the pupils will kind of disappear into the white of the eye, making only like half of the pupil showing

#

is there anyway to fix this through unity or blender?

#

i can try to screenshot an example of this ingame

naive tree
#

too high eye tracking range?

hearty yoke
#

hmm could be

#

lemme check what i left it at in blender, i think it was pretty low though

#

i left it at 0.55

#

im messing around with the rendering modes for the eye materials in unity

tardy schooner
deep tusk
#

is there a way to move the bones as well when I rescale part of a model via sculpt mode

hearty yoke
pseudo hedge
#

alright smart people.. got a puzzle for you. found a model, rigging was absolute shit, started from scratch, rigged up the whole thing correctly (bone wise). created the vertext group for each bone and did the weight painting for each vertex. and yet when i go in pose mode and try and move a bone, nothing moves.. what am i missing/skip?

foggy osprey
#

if you can see the weights painted on the mesh i have no idea

#

doesn't make sense

#

you parented the armature to the mesh right? you must have, i don't think you can do anything else without doing that first

fading verge
#

Good day everyone, im having this problem where my custom made avatar keeps leaning back and forward when its in idle position. I tried that trick of raising the spine a bit but it didnt work >.< i also removed any rotation between the diferent level of spines.. still the same. any help? Thanks!

foggy osprey
#

in unity after you set the rig type to humanoid and hit configure set toes to none for both feet

#

@fading verge

fading verge
#

oh oki, gonna try ๐Ÿ˜ƒ ty

naive tree
#

@hearty yoke push the eyewhite faces in

#

blender

#

or lower tracking range

fading verge
#

@foggy osprey you are amazing โค thank you so much! worked ๐Ÿ˜ƒ

foggy osprey
#

np, glad to help

fading verge
#

^^

proud dome
#

does this skeleton look functional for vrchat?

#

did it in few mins

turbid tinsel
#

does anybody know how do i remove the glossyness from unity?

naive tree
#

yes, not use shitty shader that is standard, can suggest cubeds shader

small zinc
#

@proud dome I'm fairly sure non-humanoid rigs don't map to the default anims at all

turbid tinsel
#

nvm, solved it

#

thx tho

small zinc
#

also your rig has no shoulders or neck

proud dome
#

i was going to make it walk on two legs

#

and it doesn't have a neck and shoulders?

#

i did one bone for neck and one for head

small zinc
#

what did you use to make this?

proud dome
#

blender

#

did it the default way

small zinc
#

okay it's just displaying very, very weirdly

proud dome
#

ah but it got the required bones?

small zinc
#

I honestly couldn't say

proud dome
#

don't wanna mess up

small zinc
#

How experienced are you with this?

proud dome
#

almost zero lol

#

i have ported few models

small zinc
#

have you weighted the model?

foggy osprey
#

you can change the way blender displays bones and make them those black lines instead

small zinc
#

Oh, okay

#

I'm used to my big ol arrowhead bones

proud dome
#

i use the small sticks because its at least easier for me

foggy osprey
#

yeah i googled it, i thought maybe he was using a super outdated version of blender lol

proud dome
#

and i haven't weight painted it yet

#

im trying to put it into a good t-pose atm

#

since unity is strict

small zinc
#

yeah

#

Couldn't tell you, anyway, man

#

that second set of legs might end up vestigial

#

no idea how you'd get those to move and if they don't move no point to rigging them

#

idk

fading verge
#

Does anyone know where I can get Y-Bot or X-Bot for reference in blender?

#

is there a way to add a limbless mmd avatar to vrchat and make it work

#

I think I found one, I'll let you know if it has the armature which is the main thing I'm looking for

foggy osprey
#

just make the weight paint for all the unused bones 0 and vrchat won't care. they have to be present in the armature to upload.

fading verge
#

@foggy osprey how do i do that?

foggy osprey
#

right click armature in object mode, go into edit mode, right click the bone you want to change, go into pose mode, right click the mesh, and go into weight paint mode

#

and remove all the bone heat from the mesh by painting it with 0 weight

small zinc
#

i can't tell if this is my fault

#

or VRchat's

fringe hamlet
#

in 3ds max what's the method to set up dynamic bones?

foggy osprey
#

@small zinc looks okay to me

small zinc
#

well shit, these animations are pretty awful then xD

#

i just compared to one of the default models

#

every female rig stands like c3po

foggy osprey
#

yeah they aren't great. everyone looks weird

small zinc
#

There are animation overrides, yeah?

foggy osprey
#

yeah

small zinc
#

Might need to see if I can track down some better packs somewhere

#

Well then, I guess this model is finally finished

fleet echo
#

@hearty yoke go in blender then move vertex of the white part as shape oval in head

small zinc
#

huzzah

hearty yoke
#

what i tried doing was moving the white part a bit back in the y coordinates @fleet echo

#

it looks like it worked

#

when i test eye tracking

#

but im not sure if this will affect anything else

lyric current
#

I need these bows to be affected by gravity (Idol dropping a little) i set the gravity point in dyn bones but it just goes back to normal.

#

Anyone know what i can do to fix this?

fading verge
#

Hey

#

@small zinc is that from absolver ๐Ÿ˜ฎ

small zinc
#

Yeeee boi

proud dome
#

guys, any tips on how to rig the hips?

#

in unity you can only choose one bone as the hip

topaz dune
proud dome
#

can you show it in sticks?

#

y'know

proud dome
#

wait

#

how tf do you do that

#

like

#

how do you connect them that way?

topaz dune
#

the order of parenting?

proud dome
#

i mean

#

the way how you connected those leg bones to the hip bone

silent marlin
#

you have to go into the bone menu and type in the parent and it'll connect them

topaz dune
#

if you select the bones and go to edit mode. you first select the leg bones, then the hip and press ctrl+p and choose keep offset.

proud dome
#

ah and how do you remove subdivisions and bones?

topaz dune
#

how does your rigging look?

proud dome
#

i just need to remove few extra bones

#

to make this work better

topaz dune
#

in edit mode you can just select a bone and press x to delete it

proud dome
#

oh lol

#

thx dude

topaz dune
#

Yw

proud dome
#

@topaz dune btw. is there any specific number of required spine bones for vrchat?

#

mine has 4

#

should i decrease the amount?

topaz dune
#

yeah, you can use alt + m to merge the bones. it'll remap the weight paint to the bones that were merged togehter

proud dome
#

what's the recommended amount? and thanks for the tip

topaz dune
#

hip-spine-chest-neck-head are the only bones that should be in the mid line. more bones just makes it confusing.

proud dome
#

ah so i have only one extra one

#

thanks dude

topaz dune
#

Yw

fading verge
#

Any websites to find rigged characters?

pastel cypress
fading verge
#

thnx

dry flame
#

How can I get it so her arms don't hand inside her when she's standing still? Will I have to manually override the idle animation?

small zinc
#

You could try changing where the shoulders bend

#

so the arms fall further apart

dry flame
#

I'm not giving her man shoulders

lament pulsar
#

I rigged my avatar in blender (couldn't upload it to mixamo for some reason). How do I export my model with the custom rig? Everytime I upload it to Unity as a .fbx, I get the standard .fbx rig

fading verge
#

the thumb in game is always giving a thumbs uo

#

up

#

@lyric current whats wrong with it?

radiant holly
#

can someone send me dynamic bone script?

fading verge
#

@fading verge you most likely mapped it wrong in unity or you have a twist bone. play around with option 1 for a while

#

@fading verge What would I have to do in unity?

#

lol, click on the model in your assets, go to rig, map the thumb bone to a different bone

#

thank you โค

rocky mesa
#

I keep getting the error "this avatar is not imported as a humanoid rig" i dont know how to fix this, i followed the instructions but at the end i always get this same error, i will post anything that is needed to fix this.

pastel cypress
#

on the rig page where you set it as humanoid you should have an error listed, whats the error say?

rocky mesa
#

The error says
"Avatar creation failed:
parent for "mixamorig_Neck" differs from
one found in HumanDescription.
"mixamorig_Spine2" was found instead of "mixamorig_Spine1".

fading verge
woeful hatch
#

This questions sounds a little dumb maybe I don't know, but does anyone know to rig like a 4 legged model in vrchat? Like animal like scooby do or something. If you know you can just DM or whatever. Thanks in advance.

#

Also, you could try rigging the fingers on the hand like setting the fingers as fingers..

fading verge
#

does anyone know how to make a limbless avatar work in vrchat

acoustic quiver
#

There's a specific channel for this?

#

Neat.

pastel cypress
#

@rocky mesa check your rigs set up to see if they're all in the right places and unity is referencing the right bones, thats a new one for me but I've only been doing this since last saturday

shut scroll
#

This is my current rig for the model, what would I need to add and change for the feathers to move and mouth to work, this is just a render in Unity btw

rocky mesa
#

Its probably the fact that the Chest is still at chest spot , while its supposed to be at upper chest spot but idk how to do that

#

Since if i connect the chest to upper chest spot , i cant have 2 chests at once

#

Do you know how to properly connect the chest to upper chest spot ? @pastel cypress

pastel cypress
#

The upper chest spot should be empty since VRchat doesn't use it, the spine bone before the neck should be in the chest spot

fading verge
#

How is this possible

rocky mesa
#

okay so spine on chest and chest on upper chest

fallow lake
#

Uhhhhhhh lol no. Don't do that.

fading verge
#

no upperchest

#

does anyone know how to make a limbless mmd avatar work in vrchat?

fallow lake
#

No upper chest.

#

Spine on Spine, Chest on Chest.

#

@fading verge You should be able to upload it without anything assigned to arms or legs I think?

rocky mesa
#

but that is the current 1 i have , and its still broken. I really dont know what i'm doing wrong.

fading verge
#

yeah you can but the avatar doesnt move correctly like you can use the head to look up or the tail moves or anything

#

@fallow lake

pastel cypress
#

@rocky mesa send us an image of what you've got in each spot and the rig, might help a bit

rocky mesa
#

ok

#

From which menu? The one with green circles or?

fallow lake
#

yus

pastel cypress
#

yeah

rocky mesa
#

k

#

Soo umm, totally noob question, but the menu is so short, how would i make it taller so i can screenshot more of it?

brisk mesa
#

how do i merge the vertex group assignments from one mesh to another mesh exactly like it? i have a morrigan model but one has wings assigned to wing bones, and i wanted to hack those off and put it in my morrigan model which has working body bones lol

#

idk if i should literally frankenstein chop her up

shut scroll
#

Does anyone have any tutorials on how I could make the mouth and feathers on this guy move?

brisk mesa
#

is that a chocobo

shut scroll
#

No

#

Thats from A Hat in Time

brisk mesa
#

i use feather bones and ass bones to make those sway and move, from the Dynamic Bone thing

#

mouth is diff story

shut scroll
#

how so

#

I have rigged it using Mixamo

pastel cypress
#

@rocky mesa I'll be honest I have no idea since I literally started doing this last weekend and thats been bugging me the entire time

brisk mesa
#

oh. well i guess you could just go into Blender after mixamo?

#

it spat out your fbx, right?

shut scroll
#

Yes

#

I have it

#

And I just now noticed there is a flat edge on the beak

#

Reeeee

brisk mesa
#

well for feathers i have Dynamic Bone and i added feather bones, with vertexes of feather areas assigned to those specific bones

#

then in unity upon import you can play with settings there for that

#

mouth is ofc different story and you need a tut for that, or at least go make a jaw bone for now, then assign the jaw vertices to it

shut scroll
#

I have no idea how to do that

brisk mesa
#

get learning

shut scroll
rocky mesa
#

okay bit by bit is then

brisk mesa
#

visemes is hardmode for some but you could try that if you want

#

however that's for people with actual lips

lone hearth
#

So I'm trying to add a mask to my character, but when I upload the model to VRchat, the mask isnt mapped to the head

shut scroll
#

oh

brisk mesa
#

if i have a bird i just have a beak that goes up and down

#

i might as well just have a jaw bone

shut scroll
#

How could I add a jaw bone

brisk mesa
#

the mouth lipsync thing in unity with our vrchat sdk seems to let us just use a jawbone, we don't necessarily need the visemes option

shut scroll
#

Cause thats what I am looking for

brisk mesa
#

in blender you have to

brisk mesa
#

usually i go press the joint of my head bone up top and i press E to make a new bone

rocky mesa
brisk mesa
#

and i disconnect that bone entirely (it's still parented to the head bone though)

rocky mesa
shut scroll
#

Let me load up Maya first to fix something then 'll port in in blender

rocky mesa
#

also upper torso is deleted

pastel cypress
#

okay set upper chest to none and set chest to spine 2

rocky mesa
#

i took this before i deleted it again

#

k

brisk mesa
#

@lone hearth did you check in Blender or whatever to see if the mask mesh is actually following your head bone?

#

cause i would go do that

#

it would be a simple matter to add the vertex group assignment of the head bone to your mask in the settings to the right, with that triangle icon, then i would weight paint it or assign weight of 1 full

#

then in pose mode it should theoretically start moving with your head

lone hearth
#

thank ya

rocky mesa
#

kk done , now i get the error of same joint assigned to 2 same spots @pastel cypress

brisk mesa
#

if you have a mask anywhere else on your character like on your ass, then assign your mask mesh to follow your ass

#

don't want it to follow the wrong bone lol

pastel cypress
#

which joints?

hallow bay
rocky mesa
#

Chest

brisk mesa
#

yea probably will affect it

#

if it's a sword it needs to be present imo

rocky mesa
#

Chest is also assigned to upper chest and upper chest is also assigned at chest

pastel cypress
#

unassign upper chest

hallow bay
#

why it appears as a dot?

pastel cypress
#

set it to none

rocky mesa
#

yea

pastel cypress
#

there should be nothing in upper chest

brisk mesa
#

assign it like hips, spine, chest only

rocky mesa
#

yaes

brisk mesa
#

nothing in upper

feral spoke
#

I've got a question, I've got a model almost completely working, except for one thing. The hands are each about 45-90 degrees off from where they should be. Does anyone know how to alter the rotation of hands to match the controllers properly?

brisk mesa
#

that kinda sounds like a bone issue that i would go back into blender for and check the wrist bone rotation or something

#

maybe there is a better easier way not sure

rocky mesa
#

So only upper chest is set to none, is that all i need to do in rig section before putting it in for it to be imported as humanoid

feral spoke
#

OK, i'll check that out, everything looks fine but i'll double check that. Thanks.

brisk mesa
#

idk if i can check rotation of hands in unity, unity doesnt lemme do much lol

pastel cypress
#

as long as the chest spot is set to spine 2 you should be set

#

hit apply and see if it worked

dapper osprey
#

Hey, I asked this in #avatars-mmd , but I'm not sure if that was the right place to ask

#

I've encountered a problem with eye tracking with an MMD model

#

Basically, when I try to create eye tracking with everything set, it says that I don't have a vertex group assigned to the bones

#

Even though they're there.

rocky mesa
#

Okay i think i figured out my problem @pastel cypress i got no SampleAvatarController

pastel cypress
#

that'll cause some other problems but the humanoid bit should have only been affected by the rig

#

then again I have a very basic idea of how this works so god knows

crude minnow
#

anyone know what's up

modern river
#

beautiful

rocky mesa
#

Is there anyone knows how to fix the not imported as humanoid error ;-;

pastel cypress
#

whats up is she's asceding to vallhalla

crude minnow
#

I guess so

pastel cypress
#

she's praising the sun

crude minnow
#

at all times

pastel cypress
#

as she should be

brave basin
#

XPS models are much more easier than mmd models

feral spoke
#

I tried rotating the bones in blender and re-importing it into unity, going to see if my wrists are properly alligned now.

#

OH DAMN i didn't actually expect that to work

#

Sweet, if anyone ever has problems with hands rotated the wrong way, just rotate them in blender using the posing mode.

#

mine imported into unity with the tpose having rotated hands and it fixed it in game. Thanks @brisk mesa

rocky mesa
#

okay i got rid of my not imported as humanoid error

#

now i got a this avatar does not contain an animator error

brave basin
#

This is my XPS models that I got from Star Wars battlefront 2015 game

#

It come out really good in vrchat

shut scroll
#

So I tried rigging Mickey from Epic Mickey into VRChat, everything works except the chin does not seem to stay in place

brave basin
#

Is your model mmd or XPS

brisk mesa
#

@shut scroll but is the chin actually assigned to the jaw bone or whatever bone?

#

meshwise

#

cause if it isn't it'll try to drag itself back to tpose and stretch hilariously and be weird

#

if it is the 'my mouth hangs open after i did up some lipsync stuff' idk, there's a bug and there's also tuts

shut scroll
#

Apparently in the original rig a lot of bones were conjoined into one bone

#

the jaw is its own but eh

dapper osprey
#

It seems I kind of solved the problem, but there's another question now with blennder

fallow lake
#

when i was having that problem i had to unassign the jaw bone

dapper osprey
#

How do I connect Vertex group to a bone

fallow lake
#

You have to weight paint it

#

Go into pose mode, edit mode then select the bone you want then press tab

#

then go to weight paint mode and paint the entire region you want to assing

dapper osprey
#

okay, I'll try

#

Cause like these are the bones and they came with the MMD, but for some reason

#

It says that bones are unassigned to vertex groups for the blink animations

#

(I highlighted the bones)

fallow lake
#

oh

#

huh

dapper osprey
#

Wait

#

I think it just worked randomly

#

Nvm it didn't

fallow lake
#

i've never had vertex groups attached to a bone for blinking

dapper osprey
#

This is what it says when I try to create eye tracking

#

and now I can't go to weight paint mode

fallow lake
#

i might have told you wrong

#

hold on

#

you're trying to get a blink animation set up?

#

or keyshape?

dapper osprey
#

Blink and eye tracking

fallow lake
#

yeah i don't know

dapper osprey
#

well, yeah, Blink

fallow lake
#

anytime I've done

#

blinking

#

it's been a vertex group and I just edited the actual verticies to move rather than using a bone.

dapper osprey
#

are verticies

#

the little bubbles

#

at the end of the bone?

fallow lake
#

No, verticies are the points on the faces of the tries

#

tris*

dapper osprey
#

The heck is a tri

#

This is the weird part on my side

#

Vertex group and shape key (the blink)

fading verge
#

how much better is mixamo to rig when compared to blender?

dapper osprey
#

they're both there

#

I tried naming them the same, but it didn't work

fading verge
#

tri-triangle aka. polygon

dapper osprey
#

Oh

#

also what the

#

after decimating my character suddenly turned back to 86k polys

fading verge
#

you forgot to apply the modifier

#

probably

dapper osprey
#

oH

#

Oh*

fallow lake
#

how the fuck is that model 86k polys?

#

O_o

#

thats horribly optimized

fading verge
#

HK ive seen a pair of boots with 60k tris

dapper osprey
#

It has the whole body under the clothes it seems

#

Just the chest has 36k polys

fallow lake
#

Delete the arms and legs and hips under the clothes you don't need it

dapper osprey
#

wouldn't it make it weird looking inside my character?

fallow lake
#

Keep the wrists and the chest area

#

and the neck obviously

#

everything else can go though if it isn't visible.

#

wait that's a tie

#

you can get rid of the chest even

dapper osprey
#

Okay so, how do I choose them seperately

#

Lol

#

Do I just choose the body parts in decimation and just remove them?.

still lark
#

the view position in the vrchat sdk islitterally invisible

#

I can't see where it is

fallow lake
#

No, are there vertex groups for the arms, rather than the sleeves?

#

see if there are vertex groups for the actual body parts rather than the clothes

dapper osprey
#

There are

#

A TON of vertex groups

#

Just the coat has like 56 vertex groups

lyric current
#

If i have an armature alread bound to a mesh and i add bones to it... do i need to rebind any of the mesh to those bones?

dapper osprey
#

no wait

#

150 vertex groups and over

fallow lake
#

So your model is broken down into seperate groups

#

Find the vertex groups for the actual body

dapper osprey
fallow lake
#

Keep the forearms, neck, wrists and hands and head

dapper osprey
#

Where do I go exactly like

fallow lake
#

Anything hidden behind clothes

dapper osprey
#

Or wait, edit mode for the vertex groups

#

derp

fallow lake
#

yes

#

however

#

if you have vertex groups already assigned it makes cleaning it up a lot easier

dapper osprey
#

Removing Chest vertex groups

#

reduced polys from 86k

fallow lake
#

You could also decimate the entire model to 19,999 polys but

dapper osprey
#

to 31k

#

lol

fallow lake
#

There ya go

#

Model still looks the same too right?

dapper osprey
#

yup

#

Wait

#

what the

#

AH I DUNNO

#

HALP

fallow lake
#

?

dapper osprey
#

Ah I found it

#

I'm really new to blender, lol

fallow lake
#

Me too man lol

dapper osprey
#

Clicking Remove on the vertex group

#

doesn't do anything

fallow lake
#

Don't remove the vertex group

dapper osprey
#

Oh wait, I have to click the -?

fallow lake
#

Click the vertex group, then select, then go into the scene and press X and delete

#

No

#

don't click the minus

#

Make sure when you "select" that it isn't selecting your shirt and everything else

dapper osprey
#

Well, I already did

#

And seems like ctrl+z doesn't bring the group back

#

I've been doing this for 2 hours and got 0 progress, heh

fallow lake
#

I'm sorry man ๐Ÿ˜•

#

You lost that vertex group now. Don't click "-" ever unless you want to remove the actual vertex group. To delete the actual polys you have to select and then delete them in the scene.

fading verge
#

Do you have to wait for avatars to upload or is it instant?

fallow lake
#

It should be shortly after Unity says it's uploaded.

dapper osprey
#

Meh, I got back to the original state just by reimporting

fading verge
#

:/

dapper osprey
#

to where I was

fading verge
#

Mine says uploaded but it isnt on VR Chat

fallow lake
#

I dunno man

fading verge
#

alrite ill retry

dapper osprey
#

ok wait

opaque arch
dapper osprey
#

I'm hella confused

#

what do I do now

#

I wanna see how much would decimating affect my character's face

opaque arch
#

Dont decimate the face it will ruin so many things

dapper osprey
#

Pretty much the same after decimating it till 0.23

#

No like

#

I joined the meshes

#

and decimated it on 0.23 ratio

#

with 19.8k polys

#

Like, to be honest, I just wish I could ask someone else to do this

#

and prepare it for importing

#

But I have nobody to ask for that

fading verge
#

Lol, I feel that

dapper osprey
#

cause I literally wasted 2 hours on blender and achieved 0 progress

#

There's also another problem that came with that, when I tried to import this model without blinking and stuff into unity

#

for some reason it appeared lying on the ground yet appeared as a proper standing T-Bone in the scene

pastel quest
#

I'm getting this error in unity and i have no idea what's wrong with my model. I rigged it properly and all that yet it still gives me a heirarchy error that says this:

dapper osprey
#

and in the game it was a pretty much crashed avatar

fading verge
#

I spent about 12hrs yesterday and all I have is a Textured model so far. This is tough if you have no experience.

dapper osprey
#

:/

#

Oh also

#

when I try to decimate

opaque arch
pastel quest
#

oh wait

small zinc
#

you had one job

pastel quest
#

shhhhh

wild sapphire
#

It your neck

#

go to head tab

opaque arch
#

yee

pastel quest
#

ah alright thank you

opaque arch
#

Np

#

GOOD DEED O DA DAY

#

Cant find any toturials on it

fading verge
#

Guys what i do when the avatar has shoulders set to none

opaque arch
#

wait

#

does it have bones there or is it empty

fading verge
#

ffs

#

it does have bones

#

wait

#

lemme show a image

opaque arch
#

Aight

main sage
#

what should i do if the model i import into blender is like
half in the ground

#

just drag it up and out?

fading verge
opaque arch
#

ye

fading verge
#

@vocal quiver Sorry if I'm bothering you. Probably not a good idea to tag you as you might be busy. But I am really desperate rn to try and get this to work. Ok so you know how a model has shape keys that range from 0.0 - 1.0? How would I set it to 1.0 without it resetting? Cause there's cat ears in this model but when I apply 1 to the shape key and export, it's not there.

opaque arch
#

Torles the shoulder and arms seem to have been mixed up somehow

#

and see if it works

main sage
#

@fading verge easy

#

move that shapekey up to the top of the list

fading verge
#

k

main sage
#

above Basis

opaque arch
#

might not be the same for your model but it should be similar

brisk mesa
#

omg pressing M in blender after i selected like 20 bones, really helps with visibility

#

for using layers and shit like photoshop

fading verge
#

welp

#

@main sage About to try now

#

there's none that works

opaque arch
#

aaa

#

then I suggest trying the website I linked earlier

#

its pretty fastยจ

#

give it a try

versed finch
#

gah, im weight painting in blender

#

but the weight paint i apply doesnt show up in unity

#

i import my newly exported fbx with my custom weight paints

#

and in unity it shows up as the old weights

#

im so confused

fading verge
#

Hi.

#

Is there some reason that a Character Controller wont actually Control a Character? I keep trying to use the FPSController.prefab and the controller walks off without the body...

teal spruce
#

Maybe that's a stupid question, but when i make the weight painting

#

I don't find the legs

#

Someone know why ?

main sage
#

@fading verge mhmm

fading verge
#

and that's it?

modest tusk
main sage
#

if you did so and the ears stay put / stay visible

fading verge
#

seems too easy\

main sage
#

it works

fading verge
#

o

#

well thank you very much for telling me. I really appreciate it

#

you are the best

main sage
#

np

mental stream
#

Does anybody know how to add dynamic bones to a model without a skeleton? I'm making a slime (like from terraria) and want it to jiggle when it moves, but dynamic bones doesnt seem to be working

brisk mesa
#

... i thought you absolutely needed bones for that ๐Ÿ˜›

#

is there a reason why you didn't shove any inside?

main sage
#

lol

#

idk how id do it

#

but i need to make a custom rig for a like

#

whale / fish

#

swimming animation when moving

brisk mesa
#

you can use generic controller

#

i did for something

mental stream
#

Didnt realize I needed bones for it to work haha, any idea how many would be enough?

main sage
#

depends.

#

all it really does is like

#

instead of the bones being rigged

#

it makes it sway

#

so 1 bone would look like a pendulum on a grand father clock

full cairn
#

I'm getting the "Spine hierarchy missing elements" error message but I'm failing to see the issue.

brisk mesa
#

i think if i had like.. a circular slimeball, i would make a root bone on the ground as a center point, then a hip bone kinda in the middle, then 3 or 4 outward bones

mental stream
#

its like a half circle so yeah that sounds about right

brisk mesa
#

then i can set my hip bone as a root bone in the dynamic bone options, and the other ones will jiggle, all four outward that i set would need that added

#

then i can tweak settings

#

it would not be a humanoid so it would need the generic controller.

#

maybe if i made a humanoid skelly stuck in a slime i could do it anyway though?

#

but less weight influence if i dont want it to warp

main sage
#

ogod

timid marsh
#

So Iโ€™m tryna rig some models I have for VRChat and mixamo decided to remove the feature of choosing where the joints are and now when i upload my models it fucks them up and makes them look like they have scoliosis help?

main sage
#

how does this thing move x3

#

giant robo whale thing

#

but the fin doesnt

#

...wait

brisk mesa
#

@full cairn what is your bone hierarchy like, is it perfect already?

full cairn
#

Looks to be

#

I've done a few MMD rigs already

brisk mesa
#

i had to actually connect some bones in blender before it would let me, idk why

#

even if it was parented i think i had to connect some leg bones o_O

#

other than that idk

woeful vapor
#

I'm having the exact same problem on a really simple model with the simple default humanoid rig on blender

main sage
#

every single part of this robot whale moves perfectly

#

like a robot like it should

#

EXCEPT the tail

#

which stretches like its organic

brisk mesa
#

check the weight assignment for that

#

paint it red with a clear stop point

#

i'd do that

#

no inbetween influence colors

main sage
#

ye its connected to other parts

#

problem is i cant paint this part of it without getting some on the part below

#

what does weightpaint even paint onto anyway, faces?

fading verge
main sage
#

@fading verge if you had to decimate that part, then idk

#

idk

fading verge
#

i didn't decimate this model

#

was just gonna see if it would work

woeful vapor
#

Uh nevermind about what I said, I just removed an unused bone, joined the previous with the next, and it ended up working

main sage
#

@fading verge also PFFFT, cat keyhole? ;3

fading verge
#

: D

brisk mesa
#

i'm scared of the Join Meshes shit in Cat's Plugin. If I do that, why does it seem to fuck my ability up to texture stuff ?

#

idk like later in unity it won't let me so idk if i have to texture it in blender then. but if i do, i'm guessing unity will be like 'hey so these are missing'

ocean meadow
#

Hey guys, do you have to have 5 fingers rigged or can you do fine with 3?

brisk mesa
#

to get around that i just didn't weight assign to two of those fingers

#

so unity is like 'hey okay you have a whole hand' when i dont

full cairn
#

I tried to use the Cats thing but it messed up my mesh

#

The Right shoulder isn't the child of chest but the left is?

shadow shoal
#

Do that yourself

fading verge
#

guys my avatar does not stand straight when I'm using it but in the avatar menu preview he does. anyone knows whats wrong?

night sigil
#

@fading verge try setting both left and right toes to nothing in unity editor

still lark
#

Unity is being wierd with my avatar rig
Here is how the character looks like with T pose enforced https://i.imgur.com/P33QJFP.png (first image)
Here's how the character looks like with pose resetted https://i.imgur.com/oT7oGGu.png (second image)
for some reason it's either that the head looks up or the arms are stuck inside of the body
absolutely no idea what to do from here

sly pelican
#

If the model isn't in a T-Pose when you first put it in Blender, at least in my experience, something is going to go wrong. Mostly the fingers and hands go wack.

There's a couple solutions for this, though both are time extensive.

past marlin
#

hey is anyone having an issue with the new CATS update?

#

when i exported my model and atlas bake into unity the textures aren't showing up

main sage
#

if i want a model to be like, floating abit when i use it in VRchat

still lark
#

@sly pelican please elaborate

main sage
#

do i just move the model off of the ground in Unity?

brisk mesa
#

you need to change the origin of it too.

#

not just move it up.

#

i only know how to do -that- in blender

sly pelican
#

1st - Remove the entire skeleton and put the file in Maximo and have it rig it - T Pose it. Then put it in Blender - Reweight every bone to your liking - Adjust what is necessary. (Or just Rig it and Reweight the Bones or create new bones etc etc)

2nd - Readjust the body manually through Unity by configuring the humanoid model. This may take a lot of trial and errors.

(Do note that these are by far the solutions I have found to at least work with a partial degree of success myself. I'm still an amateur and I'm sure there is a FAR easier option, but have yet to find it or be told of it.)

brisk mesa
#

cause the game is like 'oh where's your origin, okay gonna use that then'

sly pelican
#

To elaborate - let me get pics up.

still lark
#

Ahh you don't have to

main sage
#

mmk

still lark
#

Thank you very much @sly pelican for the hints ๐Ÿ˜„

haughty island
#

Hey anyone got a easy fix for the weird finger positioning after putting a character into Humanoid rig in unity?

#

Like the thumbs are all bent

sly pelican
#

This model I'm having problems with because it isn't in a T-pose

#

Fingers get all screwy

#

However

low river
sly pelican
#

If the model is placed in a T-pose. Rigged properly. Everything is dank.

ocean meadow
#

I asked this earlier but forgot to check for a reply. Do I have to rig 5 fingers or can I do with 4, 3 or maybe 2? Or will that mess up IK?

low river
#

Anyone know why itd push the thumb?

#

and ive done 3 fingers

ocean meadow
#

ok cool

#

i've got 3

sly pelican
#

@low river Most likely the bones are placed incorrectly. Unity likes effing things up. it's a minor fix, but just gotta reposition them.

low river
#

In blender?

#

or in unity

main sage
#

@sly pelican Zaku boyz

sly pelican
#

Yaaaaaaaaaaaaaaa boi

main sage
#

Zeig Zeon

low river
#

Cause this is how they are in blender

sly pelican
#

In blender the model is fine yes.

#

But in Unity it thinks the bones are positioned like that so it effs it up

#

So all you gotta do is extend it outwards and its fixed.

#

Via Model Configuration menu in Unity.

main sage
#

how would i even move the whole model up in Blender anyway? usually whenever i try to move somethin i either move only the skeleton or the mesh

sly pelican
#

Do note that you have to probably re-do it everytime you fix something to the model via Blender when you upload it back.

#

You right click the Mesh (Object) and shift right click the Skeleton and then move it up.

low river
#

you mean the rig configuration?

sly pelican
#

Ya that one.

low river
#

when i do it says its not in t-pose

sly pelican
#

Its fine.

#

Just say underneath your breath, f**k off unity I do what I want.

main sage
#

...lol im having trouble doing so x3

sly pelican
#

Though if something is Really really bad then you might have to keep retrying to fix it. It's quite tedious. VRChat and then back into Unity and repeat over and over.

#

If anyone has a better solution/technique. Please share lmfao.

brisk mesa
#

ugh i wish mixamo would take all .fbx cause it rejects way more than it takes

#

size too

#

sometimes you just wanna go edit what it does

main sage
#

how the hell is something like moving a model up so annoying to me x3

brisk mesa
#

if you have a .pmx or .pmd but it isn't an MMD model can you still mess with it using cat's plugin? or would that break it

#

cause i can see the bones are all weird

#

they point up and shit and aren't connected

sly pelican
#

Not sure. I don't touch MMD models. I plan on learning it for the sake of helping others out.

brisk mesa
#

yea same

main sage
#

lol

#

mmd is like

#

all i do

sly pelican
#

We're polar opposites. I mess with mostly SMD files.

brisk mesa
#

idk, Rigify also seems to fuck up for me

sly pelican
#

SFM models are all properly rigged and what not.

brisk mesa
#

does that whole traceback error, python is turned on so it's not that

sly pelican
#

So they're enticing.

brisk mesa
#

i can't be an anime girl unless they have huge tiddy

sly pelican
#

Small frame huge tiddy

brisk mesa
#

i'm already flat as fuck so i don't wanna be that lmfao

main sage
#

i usually only do MMD cuz they already have bones and textures and such rigged

#

unlike stuff like OBJ

sly pelican
#

Same with SMD

brisk mesa
#

so far the only successful things i've done are a morrigan missing her bat purple tights, i literally sculpted a clitoris as .obj then rigged it, and a weird knuckles for somebody else

hallow bay
#

can someone help me with lipsync?

sly pelican
#

They also have everything. Problem is some models are not in T-Pose.

hallow bay
#

visemes is not working properly

brisk mesa
#

did you set up all the mouth shapes for your visemes?

main sage
#

@hallow bay define not working properly. did you follow the megatutorial vid?

hallow bay
#

yes

#

I have created the animation with visemes but the mouth isn't working at all, however, a jawbone does exists

brisk mesa
#

what if your jawbone is pulling on it

main sage
#

i see one problem already

#

the things set for the visemes arnt supposed to be the VRC stuff

#

supposed to be keys like

hallow bay
#

it's on pose mode because I was testing the movement

main sage
#

Ah

#

Your

#

There

hallow bay
#

so, I need to create the open mouth animation?

low river
#

Ok

hallow bay
low river
#

When I put it back

#

the open/close makes the thumb go the wrong way

#

actually no

#

I know what it is

hallow bay
#

so fare, is there a guide to create that?

#

because I couldn't follow that step on tupper's guide because there wasn't the visemes for that

brisk mesa
#

all monsters

chrome skiff
#

xD

main sage
#

@hallow bay if the char doesnt have the basic shapekeys for stuff like Ah, Your, There