#avatar-rigging

1 messages · Page 68 of 1

atomic summit
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If I shift highlight to the Bone I want to have parented ten ctrl p that'll fix it? is that what ur saying?

nimble cape
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okay but like
I'm kinda waiting on help lol

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Fuck, I'm tired

atomic summit
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It'll take it out of the current parent and move it for me?

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eh ima try

nimble cape
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E C H

west gulch
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gaaaaah there is a spot of blue that is not turning red

vestal peak
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Anyone wanna help a poor guy out with some dynamic bones

nimble cape
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I'm going to bed hhhhh

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This whole ordeal is really stressing me out and I can't really take much more for tonight without any sort of help :(

west gulch
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I figured it out, I needed to break the items, and Ctrl l and hide items to get the problem items

modern niche
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My problem seems to be only one of my arm bones is actually connected to the mesh

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How do I connect bones to the mesh?

regal belfry
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Cats uses shape keys, right? Is there a way to use cats with bone poses instead?

kind nacelle
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what do people generally use for re-adjusting model's poses?

regal belfry
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@modern niche did you use automatic weights to assign the armature to the mesh?

modern niche
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I didn't do anything to do with weights myself

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I don't even know how they work

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I just took the model as it was

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Which I actually didn't download but imported from a game that had a mmd export plugin

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All the bones seem to be in their proper place and hierarchy

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But moving all but one of my arm bones doesn't move the associated part of the mesh

regal belfry
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In pose mode?

modern niche
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Uhh which one is that?

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The configuring one?

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That's where I see the problems, when it goes to T-Pose

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The default pose is just fine

regal belfry
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You’re using blender, right?

modern niche
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Uhh I'm in unity rn

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I already did the blender stuff

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(or so I thought)

regal belfry
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If I understand everything, this sounds like a weight issue then. If the model is rigged but parts of the mesh aren’t moving with the bones, then you should go back into blender and adjust the weights for the bones that don’t work

modern niche
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Wait, is this the rigid thing?

regal belfry
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I’m not sure what you mean

modern niche
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"rigidbodies"

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Tutorial told me to delete that

regal belfry
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Send me your fbx and I’ll see what’s up

modern niche
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Do you need textures?

regal belfry
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Nah

modern niche
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Alright

kind nacelle
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can someone take a look at a model for me and tell me whats wrong? I can't seem to open it in unity

atomic summit
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Alright so I manually duplicated my forearm bone to set up a root bone to parent the sleeve and chain bones coming off the forearm. When I set up the parent bone so it was named the same way as cats tool names the root bone when you do bone parenting, it all works, BUT the sleeve doesnt move with the forearm it moves with the duplicate forearm, how to I fix it to work the right way like it does when cats parents it for you.

crystal vector
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@regal belfry Cats will be able to convert the mmd bone poses into shape keys next uodate 👌

regal belfry
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awesome, thanks!

atomic summit
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basically what im asking is after Ive duplicated the forearm bone and renamed it for bone parenting, how do I link it at both points so it moves with the forearm???

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Or should I try renaming bones so that cats boneparenting sees it and does it for me? Im new to this and this model has a lot of bones i need to simplify

crystal vector
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@atomic summit Parent the duplicate to the forearm

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@soft mulch Ingame?

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I don't think this has to do with rigging

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Why do you think that

atomic summit
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I have it parented to the upper arm since thats how cats structures the bones when it makes its root bone. Are you saying thats the problem and I just need to parent it to the forearm instead??

crystal vector
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@atomic summit yup

north trellis
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May I ask how to unparent a bone? I accidentally rooted a rooted bone with a root bone

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sentence gore

crystal vector
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Cats does the same thing

north trellis
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Should I be safe keeping these the way they are?

crystal vector
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Hit undo maybe @north trellis

atomic summit
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Oh yeah it does derp, I thought it left the bone at the same point lol, thanks guys. This avatar was a real pain trying to manually redo the rig but Im almost there.

north trellis
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Probably a bit too late for that one since I just now noticed this

atomic summit
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@north trellis Pretty sure you can just reparent manually and then remove the extra roots

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I did the same thing on my first model but idr how I fixed it.

north trellis
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Gonna try that, then.

crystal vector
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@atomic summit You say you had to manually redo the rig? Why

atomic summit
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Well for whatever reason everything was super over complicated and It wouldnt register as a humanoid

north trellis
crystal vector
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@north trellis Why it the lower body under the head?

north trellis
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uh

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no idea actually

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lmfao

atomic summit
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So I didnt have to redo everything, I just had to redo every bit of the rig beyond the core stuff. Although I had to redo the rig for another model so i learned the basic stuff for connecting meshs to bones and whatnot

crystal vector
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As well as the upperbody

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@atomic summit Ah ok 👌

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@north trellis And why did you put them under a root xD

north trellis
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I don't knowwwww

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aaaaaaaa

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NotLikeThis

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I'm really not sure where to put them at this point

crystal vector
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Do you have hips, spine and chest already?

north trellis
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Yes.

atomic summit
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I do have a question about rooting for parenting. Do they all have to have the same name, like if I make a root with cats for hair and theres a front and back hair, I can just parent them both into the root_fronthair0 even though theres gonna be backhair0 etc in there?

north trellis
crystal vector
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@north trellis then soo if they move something

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*see

north trellis
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lemme see if they do

atomic summit
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@north trellis I think you should just parent them all under one root bone?? Thats what I was told I should do in those.

crystal vector
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@atomic summit You can just manually reparent them into the same root

atomic summit
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So I won't have any issues from that, good. I was worried if it made any problems.

north trellis
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Moving the LowerBody in Pose Mode isn't doing anything, but moving the UpperBody moves the scarf

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I moved the LowerBody bone and parented it to the Spine.

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since it looked like it fit there more.

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But yes, moving the LowerBody in pose mode does nothing

crystal vector
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Well then it should be a problem. And the scarf looks like it can be parented to the chest

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Shouldnt *

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Stupid Auto correction :D

atomic summit
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Hey I was wondering if its an issue to have a "head tip bone" Where it goes head>headtip>hair

queen verge
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How to I prevent from my arms clipping in the body this badly? I'm only crossing my arms irl.

north trellis
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The Root_UpperBody is part of the upper part of the scarf, and the Root_Scarf is part of the ends of the scarf.

atomic summit
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I feel like I should mix weights to remove the head tip

crystal vector
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@atomic summit You can do that, but it doesn't make a difference

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It's just cleaner

atomic summit
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Alright, I just had an issue with an avatar where unity said it wasnt human and I was worried it might be that

tropic roost
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hey, if someone isnt busy, think u can help me out with an issue im having

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so i have the hips automatically assigned to the bone going down the center between his legs

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however the pelvis is unassigned so i cant upload it

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when i switch the hips to the pelvis, the whole thing freaks out

west gulch
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Is there a reason part of the outfit would disappear in blender?

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er Unity

tropic roost
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is there a way to fix this i cant see

crystal vector
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@tropic roost Parent Spine 1 to Pelvis

tropic roost
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so instead of spine 1 on spine, make it pelvis

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ohhhhhh

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so make pelvis spine 1's parent?

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or the other way around

crystal vector
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Yup, first one

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So it's pelvis - spine 1 - spine 2

tropic roost
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sorry, noob, how?

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just drag it?

young orbit
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hmm... i wonder if it is okay to decimate eye lashes xD

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they are connected to hair

tropic roost
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i cant seem to get it work

crystal vector
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@tropic roost Try it, it might work in Unity

west gulch
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Well its not gone but its not showing

tropic roost
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keeps telling me it isnt parented

crystal vector
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Then go into blender @tropic roost

queen verge
west gulch
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As you can see there is the back but when I rotate it goes away and the other sides show up

queen verge
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Do I have to delete something called "AnkleTip" or "AnkleTip End"

crystal vector
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@queen verge unassign the toe bone in unity

queen verge
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I did that and it still does it

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That's why I'm confused

west gulch
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Is it because clothes don't have bones?

tropic roost
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im just tryna figure out how to parent in blender now

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keeps tellin me to ctrl p but it wont work

west gulch
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Mesh before bones

queen verge
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@tropic roost go into edit mode, select a bone, click the bone icon in the little tool bar below the bones, and then type in the parent bone in the parent box

west gulch
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So anyone know whats up with mine missing skirt/cape

tropic roost
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ty

sand patrol
tropic roost
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every tutorial told me to ctrl p

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ty very much

fossil lance
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So is there a way to add non humanoid ?

naive tree
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blender rotate 180deg

west gulch
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R to rotate bone

charred sorrel
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Are the servers having trouble?

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i can't upload my avatar

fossil lance
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i saw cockroach it was moving it's legs and all that

tropic roost
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa i love you @queen verge @crystal vector

robust geyser
queen verge
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ily too

tropic roost
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west gulch
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Anyone? Missing clothing in Unity?

fossil lance
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No 3dmax love in here ?

queen verge
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@west gulch The only think I could think is the texture is missing all together

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Not too familiar with clothing and its glitches

west gulch
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if that was the case blender would have had that issue

tropic roost
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i rlly hope this works

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this is the one model i wanted to make SOOO bad

west gulch
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I figured out what happend, it backface-culling

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it had no thickness so it would appear to disappear

brisk shoal
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I have dymanic bones and i still cant figure this out

north trellis
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How do I parent one of the boots to one of the feet instead of both of them together?

daring cairn
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Anyone else with decent amount of experience with full body tracking? My hips are tilted about 45/90 degrees basically making the rig arch it's back like I'm sticking out my butt at everyone. It requires me to instead have the tracker facing up or down vs flat against my hip

naive tree
potent moth
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humm how to add new bones to avatar?

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parent new bone i mean

digital sierra
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If bones start with different names but are all the right bones and posistions do i have to change them for vrchat?

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like instead of spine its labeled XP_BR_Spine or something

potent moth
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?

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if the bone are right and moves fine, try export it and give it a test

digital sierra
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alright

daring cairn
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@naive tree Did you want the picture in blender or vrchat?

naive tree
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blender

potent moth
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how do parent extra bones to avatar?

daring cairn
naive tree
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@daring cairn not you 😛

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the guy with pain dude

daring cairn
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Whoooops

naive tree
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@potent moth explain more in detail

potent moth
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@naive tree i want to parent bones from Extra clothes to my avatar

naive tree
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u join them with ctrl+j

potent moth
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i have 2 object now, one is the avatar and one is the extra clothes w/ bones

naive tree
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i have jointed different armatures

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so im not an expert

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i havent*

rose blade
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anyone know how to make transparent images appear trasnparent

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pic has no backround but shows up as black

potent moth
lavish latch
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VRChat should support editing the camera prefab, sadly any edits to the camera cause strange bugs including but not limited to avatar image not loading, avatar not uploading at all, and Unity freezing when trying to upload an avatar. I think this is a pretty major issue that people should be made aware of, as it can make you unable to upload your current project.

naive tree
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@rose blade use cutout in unity shader? idk

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@potent moth u need to look up some tutorial for that, I haevnt joined bones from other stuff

rose blade
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L0L

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that worked

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ty

potent moth
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hum maybe how to add custom image to VRcam when you upload your avatar ?

flat sierra
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how do i get the mouth to close

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just disable talking?

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cause it just hangs open for some reason

bright kettle
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Hi, im haveing a issue with my modle. It's legs cross when she looks down and i am not sure how to fix it.

fading verge
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is it possible to place bones in unity

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because i wana upload this model but the issue is it dosent have any chest bone

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and idk how to add any with unity

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@bright kettle the leg bones must be bent in a weird way

bright kettle
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humm

manic flicker
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i am dopne rigging my model, what do i do next? i tried going to mixamo, but it keeps loosing its colors

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sorry for bad grammar. its 2 am and i am just trying to finish this

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idk what i'm doing wrong

fading verge
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any way i can import from unity to blender?

young orbit
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like fbx to blender ?

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i used maximo :3

fading verge
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my character dosent have no chest bone

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so u cant upload it

young orbit
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oh wait

fading verge
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to vr chat

young orbit
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mixamo

fading verge
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:l

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mixamo will fix that?

young orbit
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yeah just zip fbx with texture(s) and open mixamo file with cats plugin

charred sorrel
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my model in vr is stuck on queued for other people? how do i fix that?

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like it won't load at all

young orbit
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after downloading from mixamo

fading verge
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ok

charred sorrel
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how do i fix the queued problem?

keen barn
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I'm getting this error message ("Avatar feet are beneath the avatar's origin (the floor). That's probably not what you want.) in the Show Build Content Panel in Unity. This is the second time now this has happened to my avatars and was wondering if anyone had a fix for it? I'm lost.

fading verge
flint rain
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Anyone here good with bones and shit mind helping me setup a working dva mech? ive got one with basic bones I doubt itll be a lot of work for someone who knows what theyre doing

young orbit
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okay i think you have picked really bad one then @fading verge

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what avatar you are making ?

fading verge
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ill show u for a sec

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@young orbit issue im having is the model dont have a chest bone

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the only thing keeping me from uploading it to Vr chat

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and im not sure if unity can make bones

grim hollow
young orbit
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@fading verge did you merge 50 % from bones ?

fading verge
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its a 3d model i downloaded

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that some 1 made im just trying to bring it into vr chat

young orbit
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click chest and pick chest ?

fading verge
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if u want i can send you the file n see if u can get it to work because im just following off youtube how to add models to vr

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never done these before xD

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theres no chest

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when i try to pick 1

young orbit
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😮

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hmmm

flint rain
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Kodai that doesnt work since the one that he has selected is spine

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And then he would need a spine

fading verge
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i think its strange that there isnt any chest

flint rain
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If you dm me the file I can look at it real quick

fading verge
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i can

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give me a min ill upload it to mega upload n send u the link

flint rain
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Yea

fading verge
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@flint rain ok i message u it

flint rain
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Ye got it

grim hollow
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Anyone able to give a hand with my issue. It seems like the legs are attaching a 90 degree angle to the hips but I don't know why. It shoes fine in the model selection and is showing fine on unity. But not on the actual model in game

dire mica
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Is it in T pose when you go the configuration screen of your avatar?

grim hollow
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In vr chat? No it's showing fine and just doing the generic look around animation

sharp nimbus
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What do you mean by shoing? because my avatar's feet are unatached from it's legs so I'm trying to figure out if it's the angle thing.

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It looks fine on unity but not the actual game.

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its*

dire mica
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No, in unity

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The window where you set the bones

grim hollow
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Yep it's tposed in there

dire mica
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Does the sdk give you any warnings before you upload?

grim hollow
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Nothing red, only gives the warning because the poly count is 13k

pallid jungle
swift frigate
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Ooh I actually know how to fix that one

pallid jungle
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:D

swift frigate
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Sec, loading up unity

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Do you know how to configure the rig?

pallid jungle
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Ehhhh

swift frigate
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That's what you should have

pallid jungle
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Oh

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Thats what I get now

swift frigate
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What do you have as spine, chest, and neck?

pallid jungle
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Well

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I moved the skeleton up a level

grim hollow
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So I tried switching from LegD_L to Leg_L, same with the knee and ankles version of those on both legs and now my boots are flipping up with the legs

swift frigate
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Just to make sure, is yours now set to humanoid?

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or should it even

pallid jungle
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It should be

swift frigate
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is it?

pallid jungle
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It is

swift frigate
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hmm

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Are the errors still there?

swift frigate
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So what are the import messages?

grim hollow
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Do my Legs need to be directly parented to the spine? 'cause I've noticed that they're parented under WasteCancel which is parented on spine

swift frigate
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It should be a chain

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There's a gradeschool song about this lol

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Legs to hip to spine

grim hollow
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That might be why my legs are going weird as fuck

swift frigate
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It might be they're on the wrong section of the chain

grim hollow
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Do I need to redo that in blender (It was from an MMD model) or can I do that in unity

swift frigate
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mmm, that I actually don't know

grim hollow
dire mica
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I'm not sure about reparenting in unity

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I always do it in blender just to be safe

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@pallid jungle seems like you have too many spines

grim hollow
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Guess I'll try it. See if it works

dire mica
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It should be hips > spine > chest

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I'm guessing you have spine, spine1, spine2?

grim hollow
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Okay yeah I need to do it in blender

lean mason
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anyone know how to fix the puffed out chest thing

dire mica
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Where does that occur?

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Blender, unity, ingame?

bold merlin
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How to set weights in blender? my model/mesh doesnt follow the armature/skeleton in unity

lean mason
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ingame sorry

dire mica
bold merlin
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i will see. thanks.

dire mica
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That's all I can help you with, I've only done minor weight painting

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@lean mason does the SDK give you any warnings? Does the model look fine in unity and in the avatar configuration?

bold merlin
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aiaiaiai. thaaaanks dude. automated weight pain ting doesnt work for me.

lean mason
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yes it does but it does give me some warnings hold on

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lowerarm is not first child of upper arm and angle between pelvis and thigh bone should be close to 180

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although i may have fixed it

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i hunched him over in the viewer

dire mica
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Hmn

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Ah

lean mason
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to see if it fixes

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checking now

dire mica
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The window with all the bones you mean?

lean mason
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yea

brisk shoal
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The angle between pelvis and thigh bones should be close to 180 degrees (this avatar's angle is ___). Your avatar may not work well with full-body IK and Tracking.

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How do you fix this?

lean mason
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nvm still have the same issue

tender ravine
grim hollow
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Update, moving the legs up the heiracrchy fixed it

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Yeet

grim hollow
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If I re-export and overwrite an fbx from blender will unity automatically update it?

lucid orbit
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Best to delete your old model and then reimport it. Yes, this does mean you'll have to do all your settings in Unity again.

left river
eternal hedge
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i need help

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how do i fix this

naive tree
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hips=hips

eternal hedge
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?

naive tree
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ah and spine

civic copper
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naming things for unity is a must

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waist must be hips etc

eternal hedge
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?

naive tree
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looks like hips aren't assigned, there should be hips and not waist

eternal hedge
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i dont understand im new to rigging and creating avatars

civic copper
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you should probably watch some of the rigging tutorials then, theres too much detail to explain in text chat

eternal hedge
civic copper
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but everything the skeleton rig must follow certain naming conventions and obey the heiracy

grim hollow
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So my legs aren't at 90 degrees anymore, but now my boots and upper legs don't seem to be connected at all and I don't even know anymore

eternal hedge
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I think the only problem is that spine1 has a length of 0

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But I don’t know how to change that

bold merlin
naive tree
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@grim hollow your boots are parented hips, go into blender, rotate in pose mode your leg 45 deg and make screenshot

grim hollow
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I got help from the other chat. apparently it was something to do with waistcancels. I'm trying it now now

pallid jungle
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So I uploaded my avatar and the animations work, but its super tiny and really far up in the air

pearl hound
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does anyone know how to work with source model's? im trying to get one rigged right

lean mason
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how do i fix this stupid chest puffing shit
ingame

fading verge
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@grim hollow Floating wizard weeb?

grim hollow
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Floating vampire wizard weeb

ebon prairie
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This is my first time rigging a stuff, is this any good?

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I don't care if it looks a bit shitty and stretchy ingame as long as it works

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... My antivirus decided: "Hey, this program is trying to create a file in \Documents! Probably malicious, so what about I stop the process and erase this dumb girl's progress! Stupid Blender virus"

fading verge
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That's strange. What antivirus do you use?

ebon prairie
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Bitdefender Pro

young orbit
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no wonder

ebon prairie
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I'm starting to hate it

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It didn't use to be like this

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Nowadays it just says any file on my computer is a virus that should be exterminated

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Blender? Virus
Roblox? Virus
Porn? Virus

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Gotta love them false positives

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@_@

steep tinsel
fading verge
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configure ur model

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in humanoid

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make sure hips spine chest are filled

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and everything else

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that needs

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a bone

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u can ignore the 2nd one

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ur model has no fingers

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so its just telling u IK will be disabled

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@steep tinsel

pearl hound
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does anyone know how to rig source model's from garry's mod?

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i have one with bones in it already

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but haveing a chest sticking out and the hands are broken

fading verge
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you can always delete all the bones and rig it on mixamo if u wanna be lazy

pearl hound
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never used that before

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but also for some reason part of the helmet on this model goes missing when brought into unity

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here is what im talking about

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and here is a image of the other issue im haveing

ebon prairie
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Now Unity is a virus according to my antivirus

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Amazing

proven parcel
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idk if i should ask this in here or not but vrchat build panel says my feet arent mapped even though they are. could someone please tell me how to fix this? (btw i've tried remapping).

young orbit
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hmh.... can't get all Visemes to Unity at all x)

sand sedge
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My avatar has normal walk animation, but when I finish walking, it tilts its body slightly (not that much, but noticable) to the left side, anybody got idea what could the cause be?

fading verge
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Does anyone know how to fix your character turning yellow when in a dark ish area? I'm using Cubeds shaders

steep tinsel
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huff

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I don't assume anyone would be willing to take a look at this personally? I'm completely stumped

crisp tendon
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Make sure to ask your questions in the appropriate channels, this is a channel for bone related problems

little knot
topaz dune
#

press s

little knot
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Thanks }}

topaz dune
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Yw

little knot
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Oops, american keyboard

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^^ *

chilly remnant
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Im trying to make this tiny Pokemon model and it doesnt have all the needed bones. Do I just create them in Blender and put no wight on them? Or is there an easier and faster way?

topaz dune
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if it's missing bones, the best way would be to use blender.

little knot
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How do I fine tune this to not jump 256Dx per spot?

granite kestrel
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Never seen robo-placement like that

topaz dune
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try and press shift + tab

granite kestrel
#

^ probably the solution

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@little knot

little knot
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Holding control fixed it while moving them with G 😃

granite kestrel
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there's also a magnet icon in the 3D view

tawny pewter
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I can't viseme my avatar mouth because her body mesh split into 2 parts so any idea kinda stuck over here

crisp tendon
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What happens if you go into edit mode, right click on of the vertex of the mouth and press L ?

granite kestrel
crisp tendon
#

looks good to me

granite kestrel
#

Isn't "best practice" or whatever an upside down V shaped hip?

rugged tide
#

oh @crisp tendon i have a quick question regarding the guidelines of VRChat

#

i found this really cool avatar and i wanted to knowhow to like, make it

#

so i went around and asked some people if they knew how to make it

#

but apparently that kind of avatar breaks some rules

#

but they werent 100% sure if it was allowed or not

#

the thing i wanted to make was a ditto avatar, which would let you copy other avatars

crisp tendon
#

What rule does it break ?

naive tree
#

@granite kestrel no, it has to point up

crisp tendon
#

Oh yeah, that's a big nono

naive tree
#

otherwise it drags everything to bottom

rugged tide
#

oh okay i didnt know that so i wanted to make sure

crisp tendon
#

Good call

rugged tide
#

i saw it in this highlight clip and it looked cool

#

thanks though, prevented me from breaking rules

naive tree
#

ditto? more like hackerman vrpill

granite kestrel
#

@naive tree Really? Huh. Okay. In game it's giving me problems (it's rolled over) so I'm trying to figure life out

crisp tendon
#

What you can do is having a ditto avatar and make a lot of other avatars you can change into if you find people with the same avatar

rugged tide
#

oh yah thats true

naive tree
#

ye u always want hips to point up

rugged tide
#

like, get the more popular ones

turbid tinsel
#

yo guys, is anyone willing to enter a discord call and help me with a unity problem that i am having?

topaz dune
#

depends on what the problem is.

turbid tinsel
#

the problem i have is that the model i am using, is from gmod, and the gmod model, when i import it to unity, after blender, doesnt have a neck part

#

and i want to fix that

#

but i dont know how

#

and then after that i also want to make the eyes and mouth move

fading verge
#

whips out Blender

turbid tinsel
#

?

granite kestrel
#

Sounds like you need to add a neck bone and weight paint

topaz dune
#

Tutorial on Visemes aka lip sync for VRChat Avatars in Blender. For some reason this video was deleted? Heres the reupload :) My Twitch: https://www.twitch.t...

▶ Play video
turbid tinsel
#

ok, thx, and how do i add a proper neck bone?

topaz dune
#

well you can make sure all the bones are there, and if they are weight painted to the mesh.

turbid tinsel
#

how?

granite kestrel
#

GMOD models are pretty dynamic, if they don't have a neck bone I'd be mega-suprised

#

I mean the head looks up and down without being too goofy

topaz dune
#

yeah, they are really simply made. @turbid tinsel do you have blender?

turbid tinsel
#

how do you think im doing this, of course i have blender XD

#

this is why i wanted a voice chat

#

i can talk and work at the same time

topaz dune
#

great, let see if we can fix this. call me baby

winter cipher
#

hmm,when I get my model into blender and hit fix model in cats it moves all the bones outside sof the body

crisp tendon
#

make sure it has weight paint

flat sierra
#

how do i make the eyes not look super blacked out?? :C

#

cutout removes it entirely

crisp tendon
flat sierra
#

oo ok

winter cipher
#

im gonna assume this is my tpose problem

#

can unity "break" the bones in a model?

crisp tendon
#

unity doesn't break bones

winter cipher
#

because it wasnt like that before I did the unity stuff

#

hmm

crisp tendon
#

select "ignore leaf bones" in the import menu

winter cipher
#

when im importing into blender?

crisp tendon
#

yes

lyric current
#

Hey, so i've installed the CATS plugin and activated it.... Put the MMD in the addon folder for blender. It seems like i can't enable the MMD plugin, anyone have a solution to this? I've tried installing it in the zip and the *.py

winter cipher
#

that helped. but not quite

crisp tendon
#

@lyric current you have mmd_tools too ?

winter cipher
#

still have a bone out of my head instead of two

lyric current
#

@crisp tendon That's what i'm trying to install.

crisp tendon
#

@winter cipher that's normal

winter cipher
#

👌

#

ohhh

#

i think i just found my issue

#

so it seems my main body texture isnt attached to my bones

#

when i pose

#

i rotate the bones outside of the body

crisp tendon
#

🤔

winter cipher
#

lol did that not make sense

#

hang on

#

oh whoops

crisp tendon
#

so no weight paint then

winter cipher
#

the eyeballs move but not the body

#

ok so weigh paint onto that one texture

#

and thats a blender thing correct? not unity

crisp tendon
#

yep

winter cipher
#

after i edit this, i need to go back through the humanoid process in unity?

#

@crisp tendon ok I have that texture selected, and now I add a modifier for .... vertex weight ? google didnt really give me adirection to go so im resorting to asking

crisp tendon
#

no it's weight paint

winter cipher
#

alright, gonna skip through tuppers vid to see if i can find it

glossy hinge
#

Hey team

tidal parcel
#

@crisp tendon Hi maybe you can help me. I have a question about Visemes from Blender to Unity. My avatar have custom Visemes (all of them) but even if I set the right ones on Unity in the descriptor, the mouth of my avatr doesn't move... Do the mouth need bones?

glossy hinge
#

I've fucked up. I've been trying to fix the bones on my feet for hours. My avatar bends forward ingame and her feet sink through the ground so I wasn't sure what else I could fix. Any thoughts?

fading verge
#

@tidal parcel have they been names correctly in blender

tidal parcel
#

yes

fading verge
#

did you set lip sync to viseme blend shape

left hound
tidal parcel
#

@fading verge yes but my avatar doesn't have bones for the lips and mouth, are those required?

fading verge
#

they're optional

tidal parcel
#

so the movement don't depens on mouth bones, right?

fading verge
#

you can make it so it can

#

but if you have visemes you dont have to

tidal parcel
#

I don't think to understand, but I'll check if it is everything in order...

sand sedge
#

Could anyone help me with my rig in blender? I can't get one stupid part of mesh move, no matter what I do, and it's driving me crazy, because I can't see any single reason, why it shouldn't work.

#

The center of body just stays in one spot, no matter what I do. When I got the model, it was already rigged, and I deleted some bones to change the spine structure, and can't get this to move along with the body.

fading verge
#

@tidal parcel one last thing, did you unasign the jaw bone

opal aurora
#

@sand sedge weight paint

tidal parcel
#

@fading verge yes I did

sand sedge
#

@opal aurora Can you please explain that a little?

opal aurora
#

You deleted bones right?

sand sedge
#

I deleted the bone that was moving that part of body

opal aurora
#

That's the issue

#

Weight defines how much a bone moves a part of a mesh (model part)

#

If you delete a bone, all the weight that was there is gone

sand sedge
#

Can I create it again on new bone?

opal aurora
#

You can simply weight paint it

sand sedge
#

@opal aurora Thanks, I'll try that

opal aurora
#

Next time, if you need a bone to be removed, perhaps consider using the mix weights button on CATS

#

That will transfer the weight from that bone to its parent and remove the aforementioned bone

sand sedge
#

Thank you very much, that solved my problem

opal aurora
#

Good for fixing rigs with alot of bones

sand sedge
#

Also another question, I have a model in Unity that's already mapped, has dynamic bones set and so on. If I discover that a bone is misaligned or something and change it in Blender, can I avoid going thru everything in Unity again?

crisp tendon
#

nope

tidal parcel
#

Ok :\

#

How can I merge a complete skeleton of bones (armature) with a model body of another model?

tropic roost
#

So when I try and crouch, some of my avatars don't play the crouch animation

#

Anyone know if there's a specific reason

crisp tendon
#

@tidal parcel automatic weight paint

tidal parcel
#

automatic? is it a Blender feature?

crisp tendon
#

@tropic roost Could have to do with the skeleton

#

yes, blender feature

fading verge
#

is rigging in maya ok? or does it have to be done in blender

crisp tendon
#

As long as the skeleton matches the IK, it shouldn't matter

#

@fading verge Weight paint issues ?

fading verge
#

i have no weight assigned to anything but the arms and legs, because i want the grey part to be static, is that bad?

hardy sequoia
crisp tendon
#

@fading verge What's supposed to not move ?

fading verge
#

torso/neck/head

lyric current
#

If you have only three fingers... how do you map it so full body IK doesn't disable?

crisp tendon
#

Like it says in the text, thumb index and middle

lyric current
#

Ahh

#

For some reason i thought you would have to bind them together somehow.

#

But this is much easier. >.>

#

Thanks @crisp tendon for putting up with my ignorance. :]

stiff hornet
#

Yay I have a new problem...

#

Bone heat weighting failed

#

What do...?

crisp tendon
#

there's a video that explains it

polar surge
#

any websits just for rigging

#

like normale modles

crude crag
#

@polar surge Mixamo?

polar surge
#

thx

crude crag
#

👍🏽

#

get the CATS blender plugin as well to clean up what it gives @polar surge

polar surge
#

ya i already have all that i did mmds but just wanted to try rigging

#

bones

crude crag
#

yep yep! mixamo automatically gives you a basic skeleton to work with

#

be sure to delete the bones already in the model before putting it in though

little knot
silent fulcrum
#

@hardy sequoia idk if anyone helped u but they are attached to hidden bones, press the grey circle bottom left to make them appear them select them also to move

hardy sequoia
#

@silent fulcrum Cheers dude

nimble cape
#

welp, time to get back on this rigging thing

limber sleet
#

This is what I currently have so far, and from what i understand everything seems to be in order. However when tabbing over to the VRChat SDK I still have the error "Spine hierarchy missing elements, make sure that Pelvis, Spine, Chest, Neck and Shoulders are mapped", which they are. Is there something I'm particularly missing?

nimble cape
#

Holy shit, I'm having that problem too

#

it can go fuck itself

fading verge
#

you look to be missing shoulders

limber sleet
#

Alright, I was thinking about that
was wrestling with this all night so I wasn't in a solid state of mind at the time

#

I'll give it a whirl

subtle moth
#

@limber sleet Maybe the parents are wrong, i had this on mine once and followed a tutorial from tupper, after that it worked

silent fulcrum
#

most likely the parenting is wrong

#

u gotta make sure spine is in hips

#

and chest is in spine

#

etc etc

#

shud tell u the path when u get the rrow

#

error

limber sleet
#

Gotcha

smoky anchor
#

I know how to fix that issue, feel free to PM me

nimble cape
#

Gimme a sec

#

I'm trying to decimate polygons properly in blender and idk how

stiff hornet
#

Unity made a bunch of my bones red, should I be scared?

#

Also trying to put this model without any bones into mixamo does jack shit

nimble cape
#

Is anyone able to help me decimate polygons for a custom avatar via blender without messing up the model?

#

I tried last time, but it messed up his jaw

stiff hornet
#

What model?

nimble cape
#

It's a model of Dylan from Dead Rising 3

#

lol

limber sleet
#

@sh3lly#8707 Shoulders looked to be the definite issue, danke vel for pointing it out

hexed lake
#

Can anyone help with my avatar? Anytime i move my head the characters clothes move a little aswell, revealing some of the body.

smoky anchor
#

Did you make this model yourself or edit the weight of bones at some point?

#

it could be that the head bone is influencing some points on the clothes... or if you used dynamic bones for clothes, could be that they are too sloppy

hexed lake
#

i didn't make the model and i'm pretty sure i've done nothing to the bones

lucid isle
#

i learned how to weight paint kind of i have to fix some errors with my avatar other the that shes complete

tacit sinew
#

Can someone help me or point me in the right direction. I have a bunch of bones in the face that move certain things, but no shape keys, Is ther a way to create shape keys using these bones?

lucid isle
#

use cats blender tool

#

it takes out a lot of guess work

sacred pecan
#

yo

#

would i be able to apply a soft body on my avatar without problems?

#

or is it a bit more complex to do that than id think

lucid isle
#

its a bit complex

sacred pecan
#

is it not just applying the property in blender?

lucid isle
#

nope

sacred pecan
#

oh dam

lucid isle
#

its also assigning verticies and weight painting

sacred pecan
#

oh, well ive got the rigging part down, i know that

lucid isle
#

a good way to go about doing anything with bodies is using pmx editor to make a new one from parts

sacred pecan
#

wym

lucid isle
#

made her doing just that

sacred pecan
lucid isle
#

oh thats easy then

sacred pecan
#

yeah, do i just map his belly to a bone and apply the property?

lucid isle
#

so what yer gonna do is from the hips or spine youll create a bone where his stomach is

#

then youll weight paint it

sacred pecan
#

oke

lucid isle
#

then in unity youll use it as a dynamic bone

sacred pecan
#

is it bad that i dont weight paint? i usually just select the verts

#

i think its easier

lucid isle
#

yes

sacred pecan
#

oof

lucid isle
#

weight painting will make sure the force is applied

#

without it theres no motion

sacred pecan
#

o okay

ebon prairie
#

Please help

#

I've been trying to do this all day

sacred pecan
#

you can still upload it it just wont be humanoid

#

or do you want it to be

ebon prairie
#

I want it to be

#

I've made a rig for it in Blender

sacred pecan
#

then go to animations, and change it from generic to humanoid

ebon prairie
#

Where?

sacred pecan
#

click on your avatar in the library and not in the scene

#

and you'll see a tab named rig

ebon prairie
#

Ah

#

Alright

#

Animation Type -> Humanoid

#

Then?

sacred pecan
#

youre going to have to configure it, apply the bones to the right parts

#

it may take a bit

ebon prairie
#

But...

#

Did I rig it in Blender for nothing?

sacred pecan
#

nah, you mapped the bones to the verts

#

but now youve gotta tell unity that the arm bone is the arm bone

#

and not something wierd

ebon prairie
#

Is this normal?

sacred pecan
#

oh uh

#

looks like you didnt map it?

hallow bay
#

how do you select a single bone in blender?

ebon prairie
#

Right click

sacred pecan
#

go into edit mode and right click yea

hallow bay
#

selects me the whole model

ebon prairie
#

Are you in Edit mode?

silver skiff
sacred pecan
#

rip

hallow bay
#

actually, nevermind, I'm following a video guide and my model doesn't have that many hair bones

sacred pecan
#

thats the message that murders me tbh

ebon prairie
#

Should I be worried about this?

sacred pecan
#

nah, usually not

ebon prairie
#

Alright

sacred pecan
#

is your avatar rigged to the bones, though?

#

you cant just place them, you have to tell blender what the bones will move

ebon prairie
#

Yea yea

#

But um

#

How do I select multiple bones in unity?

sacred pecan
#

probably hold shift

#

or does that not work

ebon prairie
#

It works, but like

#

How do I mass select?

sacred pecan
#

o idk

ebon prairie
#

Wait, what the fuck

#

Not even holding shift works

sacred pecan
#

uhh

#

lol idk im not a big fan of unity

ebon prairie
#

It's so harder to rig it in Unity

#

Can I just please send you the blender file and tell me what's wrong?

#

Wtf Unity

sacred pecan
#

it works in blender?

ebon prairie
#

What do you mean?

sacred pecan
#

can you pose it in blender?

ebon prairie
#

The bones are alligned properly in blender if that's what you mean

hallow bay
#

where is edit mode?

sacred pecan
#

the little drop down

ebon prairie
#

Towards bottom left corner

silver skiff
#

Rip my bank. Wont let me purchase dynamic bones..

hallow bay
#

oh, I have to change that to edit mode?

sacred pecan
#

yea

hallow bay
#

(I'm super newb)

sacred pecan
#

lol its aight

hallow bay
#

I only have object mode

torn isle
#

Press tab in blender. @hallow bay

hallow bay
#

what should happen once I press it?

main sage
#

i got a problem where when using / importing a Generic rigged model (not humanoid movement and such)

#

despite changing the viewball

#

it like puts my view smack dab in the middle of the model

oblique cloud
#

How do you only have object mode

#

That's weird

fading verge
#

ok this is probably a real dumb question but is there a way to import an avatar into unity, that you've already uploaded to vrchat (i.e. download from vrchat and import to unity)? im on my laptop and have all my models and stuff on my desktop at home

hallow bay
#

tab does nothing

subtle moth
#

@fading verge dont think so, i think the stuff is linked to the specific unity project

oblique cloud
#

Don't think so

fading verge
#

rip

oblique cloud
#

Transfer your fbx to. A usb

hallow bay
#

I have the model selected and yet I can't enter into edit mode

subtle moth
#

Umm btw, i really need help... i click on build & publish and literally nothing happens theres a windows 10 noise and thats it

oblique cloud
#

Black that's very weird

#

It takes a while

subtle moth
#

nah dude i made avatars before normally its like 10 sec

oblique cloud
#

Any errors that show up?

subtle moth
#

ive been sitting here for 10 min straight now

silver skiff
#

After you have successfully published it how do you get acces to it?

subtle moth
#

nope like i said literally nothing happens

silver skiff
#

I logged in to vrchat but dont see it.

oblique cloud
#

What do you mean?

silver skiff
#

nvm i'm blind

fading verge
#

after its published its in the avatar tab under custom i think

subtle moth
#

wait a line appears

#

1 sec

oblique cloud
#

Login to your vrchat account

#

Not steam

silver skiff
#

Ya i was just blind.

#

Tho must of messed something up its just an orange hologram.

hallow bay
#

nothing happens at all with tab

subtle moth
oblique cloud
#

You didn't rig it properly

subtle moth
#

me?

oblique cloud
#

No putput

#

Did you name your avatar

#

Custom avatar?

#

Cerzix

subtle moth
#

Like what

#

i dont get what you mean

oblique cloud
#

What's the file type

subtle moth
#

In the publishing window?

#

Fbx

oblique cloud
#

When you imported the Avatar

#

Fbx?

#

Ok

#

And is it called custom avatar?

subtle moth
#

Like where

#

in the hierarchy

#

or where

#

In Hierarchy its called Lucoa Finished

#

in the publishing window it has no name because no window opens

oblique cloud
#

It cannot find the file for it

subtle moth
#

huh

oblique cloud
#

Save the project and reopen

#

Unity

subtle moth
#

okay

hallow bay
#

investigating, it seems I can't edit it because of the mesh file

oblique cloud
#

Yeah your mesh is fucked up

subtle moth
#

pressed it again after restart still nothing happening

oblique cloud
#

Still error?

subtle moth
#

yes

#

wait...

#

i may know why

#

i tried something before and it was a custom avatar

#

but i deleted it

oblique cloud
#

Remove any assets that have scripts generating errors cerzix

#

It's trying to upload a file that doesn't exist

subtle moth
#

okay i found the prefab instance was hiding inside some folder

brisk mesa
#

do you guys know what settings count as "low jiggly" for Dynamic Bone? I keep fucking it up cause I have no idea.

subtle moth
#

wait i have settings saved somewhere

brisk mesa
#

seems like vrchat made it more sensitive so i keep turning it down

subtle moth
#

1 sec

oblique cloud
#

Lmao

#

Jiggly

brisk mesa
#

i became a missingno with the amount of jiggly-jaggy i was becoming

oblique cloud
#

Haha

hallow bay
#

it's no use. I can't edit from the .pmx file

subtle moth
#

fok i put it somewhere now i cant find it

#

blackclaud

#

are u in unity or blender

oblique cloud
#

Cerzix

subtle moth
#

yes

oblique cloud
#

Delete any custom scripting package you have

#

Vr chat doesn't allow them

hallow bay
#

I'm on blender

subtle moth
#

ayy it works now ❤

hallow bay
#

I'm following tupper's guide

subtle moth
#

thank u @oblique cloud

oblique cloud
#

:ayaka:

subtle moth
#

So what are you trying to edit?

hallow bay
#

the tris

oblique cloud
#

Go to mesh

hallow bay
#

the model Im with is way above the permited

oblique cloud
#

Top right

#

Click the upside down triangle

#

On the left go to tools

subtle moth
#

yeah you need to delete the shape keys in order to decimate

oblique cloud
#

Seperate by materials "

#

Try that

subtle moth
#

and then tupper should say the rest in the video

oblique cloud
#

Oh he has shape keys?

subtle moth
#

i dunno

hallow bay
#

wait, where is mesh?

subtle moth
#

like thingies

oblique cloud
#

The triangle top right

#

Should be under armature

hallow bay
#

shall I share a SS of how's my blender configuration right now?

subtle moth
#

its stuff like key.102

oblique cloud
#

Yes

subtle moth
#

sure

#

well rip

hallow bay
subtle moth
#

i cant get into vrchat

oblique cloud
#

Lag?

#

Ok black

tacit sinew
#

Can someone help me or point me in the right direction. I have a bunch of bones in the face that move certain things, but no shape keys, Is ther a way to create shape keys using these bones?

oblique cloud
#

Press a twice to deselect everything

#

Try to enter edit mode once u do that

hallow bay
#

can't enter

oblique cloud
#

If not. Top right left of armature there should be a plus sign click that

#

Then there should be upside down triangle

ebon prairie
#

What's this mean

hallow bay
#

body?

oblique cloud
#

Click that and then go to the top left you should see tools

#

Yeah orange upside down triangle

#

Morpheus

#

Go into rigger

hallow bay
#

there it did!

#

thank you!

oblique cloud
#

Upper chest click delete

#

Np

ebon prairie
#

Alright~

subtle moth
#

Well Scrazeloppe?

hallow bay
#

and thank you once again for the insane amount of patience.

oblique cloud
#

Cerzix

subtle moth
#

I need sum help xD

#

I really really reaaaaallly want a pikachu avatar

oblique cloud
#

What happens when you enter vrchat

subtle moth
#

but everytime i rig one its a living nightmare

oblique cloud
#

?

subtle moth
#

mixamo cant handle the rigging

#

can you like take a look and fix it maybe

oblique cloud
#

Because it's too small?

subtle moth
#

so at least it doesnt look like a yellow black red ball

#

no it messes up the bones and stuff

oblique cloud
#

Do you have cats installed?

subtle moth
#

wait imma start vrchat and do a screenshot

#

yes

oblique cloud
#

For blender?

subtle moth
#

can i import fbx as well?

oblique cloud
#

Did you try clicking fix

#

Yes

#

I'm pretty sure

#

It can export fbx so.

fading verge
#

yeah mixamo supports .fbx

ebon prairie
#

@oblique cloud Where is upper chest?

#

I can't find it..

#

NVM

#

I think I found it?

oblique cloud
#

Lol

ebon prairie
#

Done

oblique cloud
#

Click it then press delete on keyboard

ebon prairie
#

Thanks <3

oblique cloud
#

It's under your chin

#

Click apply fine

#

Done*

ebon prairie
oblique cloud
#

Did you use mixamo to rig?

ebon prairie
#

Nope

#

A Blender addon, forgot what it's called

oblique cloud
#

Cats?

ebon prairie
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No

fading verge
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had a similar warning, you have to use a bone that is the parent of the shoulders and neck for the chest slot iirc

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thats how I fixed it at least

oblique cloud
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You may have to. Go back into blender unless you can swap a different bone

subtle moth
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This is what im talking about, if you rig it with mixamo it ends up like this

oblique cloud
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But don't worry you won't have to redo everything

vernal gale
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how to rig eyes?

oblique cloud
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Do you have a mesh

vernal gale
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ye

oblique cloud
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For the eyes?

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Ok

vernal gale
full cairn
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Attempted to make a rig with Mixamo and essenttially worked. But for some reason the pointing finger is now rigged to a piece of jewlery on my avatars wrist

vernal gale
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seperate

oblique cloud
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Do you want tracking eyes?

vernal gale
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ye

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the black bits

lean mason
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Let's see if somebody can help me, I've made a robot with one wheel.
If I want the wheel to turn when I go forward, do I have to add a lateral joint and tell it to just rotate?

oblique cloud
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Eye tracking

ebon prairie
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Nnnnnnn

oblique cloud
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Christina

fading verge
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click enforce T-pose under pose

main sage
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ech

oblique cloud
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Try to move the bone or delete if it is actually on the ring

ebon prairie
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Done

#

Gr

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Now I get this again

oblique cloud
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You will have to parent the upper chest in blender

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To neck and chest

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You can overwrite the new fbx once you do

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You won't have to restart the whole unit part

ebon prairie
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How does one parent bones to other bones?

dusty atlas
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the bones in my chars hair a bit.....many should i mix the weights?

oblique cloud
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Okay I'm going to have to go

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Cya guys hopefully you'll get it sorted

fading verge
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cya

ebon prairie
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Cya o/

dusty atlas
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?

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i pressed hide on the mesh

ebon prairie
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How can I tell which bone is the neck?

dusty atlas
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i mean you should be able to tell

ebon prairie
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Meh, I guess

dusty atlas
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do you have then named?

ebon prairie
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Does this count?

dusty atlas
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why is there 7 spines

tacit sinew
ebon prairie
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Erm

dusty atlas
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not sure

topaz dune
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@tacit sinew change the positions of the bones

tacit sinew
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in unity, blender or when you configure in unity?

topaz dune
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blender.

past kindle
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My avatar pushes his pelvis forward in an awkward fashion. What could be the problem?

topaz dune
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change the hip bones to be on line with the spine

tacit sinew
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but it wont let me change it

past kindle
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@topaz dune So don't parent the Spine to the Hips?

topaz dune
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@tacit sinew choose a bone and go to edit mode, that way you can change the bones locations. and you pose to see how the mesh react to the changes.

silver skiff
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aww man i fucking did it.

ebon prairie
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I can't do it

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I have no idea what this error means or how to fix it

silver skiff
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I had a similar issue. Turns out i had to go and configure the rig and make sure the neck was assigned.

ebon prairie
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I don't know what a fucking neck is

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;-;

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I don't know what it is

tacit sinew
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@topaz dune am I doing something wrong?

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you cant see it but im in edit mode then very last second go into pose

topaz dune
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you did select the bone's, then go into edit mode?

tawny silo
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I have a problem with my rigging in unity, in blender though it looks fine if someone is willing to spend time trying to problem solve my issue please PM me i have spent more then a day on this and don't know what to do

tacit sinew
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yeah

worn dove
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quick question, what part of the model should be weighted to the chest bone? is it the part of the torso above the stomach?

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cause right now my whole torso is weighted to the spine bone, but thats below the chest bone

topaz dune
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@worn dove yeah you want to make the torso bound to the chest bone, will look better that wey

tawny silo
topaz dune
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way when it bends*

tawny silo
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how do fix my poor legs

worn dove
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so then the spine bone is weighted to the small area between the ribcage and the hips?

topaz dune
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@tacit sinew i cant see every thing you were doing. when you have made your changes, what do you press?

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@tawny silo move up your hips

tawny silo
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From what i see though

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a part of my leg

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moves my lower leg

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as seen here

topaz dune
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@worn dove yeah, send a pic when you are done.

tawny silo
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like move the hips up in blender?