#avatar-rigging
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unity chan is default height so go off of her--
Hmmm ok
but what about arms
That fixed it! Thanks Stupid Cat!!
anyone know how to join the bone to a mesh?
because my models arms came all screwed up and I wanted to fix that
yea that's like this entire channel lol
np ๐
Mother of god
They really are dense motherfuckers
It's not me
Lmfao
Alright anyway
Can someone help with this bone structure, imported with Source Filmaker Plugin https://i.imgur.com/ycRpk5r.png
Ikr
does anyone know how to join bones to a mesh?
Weight paint is the only way I know
Called Souren i think
Wait for someone else tho
Bruh
but im failing
do you only have a skeleton? not a model?
me?
no, staffu
Cat did you block me too
your bones are at all the wrong angles ๐ค
It looks okey in Unity never did the Source stuff tho so it was dotted bones
quite strange
hmmmmmmm
You can say that again :lul:
i personally would delete the skeleton and rerig it
problem
you could probably also get away with using mixamo
so, i added some fingers to my model for IK tracking. everything's just peachy on my left hand. however, my right hand is having.... difficulties.
the right index finger looks fine on my model in maya, as well as unity's bone mapper thingy. however, in the actual scene the finger is going right through the hand. is this an issue of the bones being twisted?
any tips would be greatly appreciated
Jesus fuck
why the lighting
dude it looks like someone poured water on your textures
oof
how old is it
comes in for rigging advice
gets insults about textures
๐ค
pretty sure they made their textures if they just got insulted
Well did they?
Its a good question.
textures are fine, unity is just having a hissy fit with them
but that's besides the fact
๐ค
because i asked about rigging and this is #avatar-rigging
sure but I was just asking man
the colors bleeding is uh.... Well it makes it look very old.
And for it looking so old you'd figure itd be low poly too but it doesn't LOOK low poly
i don't think they want any more comments on the texture, as theyre looking for help on the bone situation
^
and all of this otherwise is mundane to them
@robust thorn You know Amethyst?
?? who now?
Mutal friend
so no one knows how to join bones to a mesh?
@silent fulcrum do you mean rig in general?
i guess?
Ok so character has hat on his back, How do I exclude the hat from rigging? it thinks it is a component of shoulder
I mean, I probably do know them then
Can provide screenshot
Now I'm curious
o.o
weight painting, henry
I don't personally know him but he's in a chat with people from the school thats in the town next to mine which is like 10 mins away.
Huh, neat...
I may have met them in the politics discord but that was cancer so I left
guess ill google
@silent fulcrum if your bones aren't moving the model, it means that they haven't been weight painted
ok how do i do that?
i dont personally remember how to do it in blender, but iirc there's a weight paint tool
like a plug in?
you select a bone and the mesh, and then paint on the mesh where the bone should be able to affect it
no it should come with it
yea but is it a plug in like already built in that i must activate?
or is it something else
it's not a plugin, it's just a base part of the program
i cant remember, looking for it now
Okay SO
You are so beautiful too meeeeeee
ye im looking now
This is why I can't just delete the bones that are sticking up
They're ALL sticking up
Modeling lolis?
Gonna have the fbi at your door soon.
i did ask why the vertical bones happen
and i did get an answer on how to make them not vertical
vertical bones are probably not the end of the world
The visual indicator for the bone doesn't actually relate to the bone itself
As long as your heirarchy and weights are right it's fine, I suspect you've just got an import issue?
karmabefore you get vanned
ok @silent fulcrum @fading verge you select your mesh, go your mode, and change it to weight painting https://cat.needs-to-s.top/3d60a3.png
i really neep help can someone rig a model for me?
you can then select the bone you want to paint for, and then paint the areas of the mesh it should affect https://stupid-cat.is-going-to.space/b8d8c4.png
it's in the 3D View panel https://everyone.needs-to-s.top/980d22.png
this is blender, not unity btw
Wow, I'm an idiot haha
Dont have blender ๐
Gotta go get it I guess
I give up for now, Ill save those photos though. Thanks for the help cat ๐
np, good luck!
waut waut waut @sleek magnet
so are you telling me this shouldn't be a problem
wait wait wait;
depends
It does just depend on the rigging
than what is it
Okay now you can't prove that
It's CyberConnect2
It's a mary sue from nepgear
it's basically the mary sue of the guys who made dot hack
When porting in unity do I need to remove the toes?
I don't see the need to, but most of the youtube tutorials say to.
Alright, didn't want to ask because it should be easy, but I've failed the simpliest solutions: Trying to simply place a mask onto a character's face. That is all. Everytime I get it where I want it though, it won't rotate with the rest of the head when I move the bone. I assigned the vertices to the same "Head" bone as the rest, that simply didn't work. Moved it to be under the same parent, still nothing. I rather not mess with my existing face verticies with a straight up merge, but straight up assigning it to the bone just doesn't want to work. Anything I can do?
Anyone know why with full body tracking the avatar is just warped all over the ground?
do i have to parent the thigh bones to the hips for it to work? it seems to work fine without it but i could be wrong
show me the bones from the side
gotcha one sec
I might know your problem but I need to be sure
Does anyone know how to stop my avatar from sitting inside the ground? I've moved it around in unity and blender (cant in the program I made it in) and nothings worked
that is a curvey spine
also his finger animations are pretty wonked and i can't figure out why, they're all mapped correctly
real goku's have curves
HAHA
Hue
SEE
I'M A FUN PERSON
STOP BULLYING ME LOSERS
alright so uh
do you use VR
i think if your spine is so compacted that it's curving with your stomach, you should go see your doctor
that's not healthy
no i don't, i want to fix him in the event i do get a vr though so i don't have to deal with it later on
i've gotten the waist warning and haven't encountered any issues
i dont really know what causes it
he stands very oddly
he probably stands oddly because of the spine, not the waist
Keep a back up
that's the spine
straighten it
for sure
But save a back up
Hell something that simple is cake for me
I can do it if you want
lmao
!online
check it in unity
There are 14535 users in VRChat currently
also another quick question
sure
he looks really funny when he has hand animations like pointing
gosh there's so much wrong with this model cause i had to rig it from scratch dfkljsd
...
Yeah so
I'm gonna have to edit that for you
That's a mesh issue
I'll do it for nothing so
eh
the fingers have to be straight
that's your issue
the bones have to be able to be straight
otherwise it animates all spooky
one time a guy had L's for fingers
it was fucked up
lol
yeah it's stange like
whenever he points there's these things that grow out of his fingers on both hands?? xD it's really funky looking
yeeaaaaaaaaaah
mesh issue
good luck unless you want me to straighten that for you
I enjoy helping others with this stuff, it's good practice.
ive asked in the basic avatar chat with no luck. so imm ask in the advance user chat... Ive rigged a simple model and have uploaded it successfully into vrchat when I select the model I can see it in game and works great. OTHER PLAYERS can not see me they just see me as invisiable or if I choose an avatar, swap back to the one I made it just shows the old avatar crouched cause the one I made is half man height. Some people say they can see a queued message. However its now been 3 days and ive tried reuploading a few times with same results.
@wooden bridge i think it's servers + new sdk?
aite so
try reuploading it, i was having that problem yesterday and reuploading seemed to solve it
you're just having an upload issue
I know it sucks but
I swear that's not your fault
it's the servers
ive uploaded it 3 times now ko
damn i kinda like goku's fists being curled as he walks, that sucks i gotta straighten them out
there's no way to fix mesh on both sides at a time is there?
i really wanna do his hands symmetrically
Yeah but
it requires ampuation and mirroring it
then fusing the verticles
after lining it up just right
I did it to a balmung
lol
anyways that said, ive got a more advance rigged version of my model, that needs to be converted into something vrchat can read. Where would one go to comision a higher quality vrchat rig of a premade rigged model? Id love to have fingers work along with eye blinking and mouth moving (its stitch from lilo and stitch)
the model I have is just basic head, elbow, hand, knees movement no eyes or mouth.
Maybe...
I dunno, I usually straighten out unrigged meshes
if it's weight painted and posed then sure, probably
on the subject of mouth moving, how would one pose that? would i use one joint or two?
would something like this work? https://stupid-cat.needs-to-s.top/2b9338.png
does anyone have a fix for this?
can someone help me with rigging a .blend model?
Hey guys, I have a weird issue with VTFEdit
Any idea how I can fix this texture? It's not supposed to be this color
Hello i was wondering if any one could help me solve this error
ok
when you configure the rig, the model will map its own bones
Ok so I downloaded the sample avatar for mouth testing from the google doc. I filled all of viseme boxes in correctly but my mouth still will not move in game. Does anybody have any idea why?
Why does my face mesh say body (skinned mesh renderer) when on the tutorial it just says body:
@violet summit you need to check the rig amd change remove the bone marked upper chest. pay attention becuase it might be the bone connecting the arms
So remove the upper chest
yes, if it IS the bone connecting the arms reassign the bone to chest
Probably won't work if you have all thesse mapped before
shoulders appear like that, also when looking up abit, the right foot like...taps
@main sage Could be player height, when the player height doesn't match, characters get on their toes
Check if your toes are mapped in unity
can anyone fix my spine hierarchy
We can help, but you'll have to do it yourself
Yeah me to
thats gonna be rough but ok
@violet summit yeah, but double check
it says spine hierarchy missing elements
Learning is good
yeah toes are mapped, but the like left toe is mapped to toes instead of middle / all 3
Send us screenshots of your hierarchy and bone mapping @livid raft
Toes shouldn't be mapped tbh
It just creates issues
There is still a problem the spine hierarchy
think the chest stretching is a like weight thing?
Ok yeah, you have one too many spine bone like all biped, and they aren't connected
you'll need to download blender
i have blender
Do you have cat's addon ?
yes
Cool, import and i'll keep helping you
anyone know how to change camera clipping in unity? I'm trying to check my rig but it hides the mesh if I zoom in too far.
Click on Fix model on cat's plugin and see what happens
@regal belfry Is the scale of your model correct ? people have camera issues when models are too tiny
@livid raft Then what you can do is remove all bones, export as an fbx and bring it into mixamo
It's a decent size I think. It's like 1.5 box size
select the armature, and press x then delete
@regal belfry If it's still difficult you can scale it up by a lot to help with the camera
anyone know how to fix this? model is fine in blender but once i import to unity it loses the polygons http://prntscr.com/hz9h60
this is specifically in the "muscles & settings" section when looking at the rig
how do i check how many bones there are
Oh yeah then it's a bit more difficult
Don't need to, click on one of the bone and it should select the entire skeleton
oh
@rose blade loses the polygon or it's transparent ?
shit how do i undo
losing
1 sec i messed it up
ctrl + z to undo
i already selected all materials and changed to opaque
were do i ask a question bout dynmic bones can i ask here lol
@rose blade fix your normals
and they dont show up
@rose blade Then try recalculating normals in blender
Does anyone know how to fix the spine hierarchy
Select that part of the mesh that is disappearing and hit ctrl + n
@violet summit Do what is says, make sure the order is good in hierarchy
@rose blade press N in blender, scroll to the "mesh display" section, click the face box under "normals" and set the size to max
what now rubick
Now you export it as an fbx and use mixamo
@livid raft how many polygons does your model have?
7.5k
yeah i think the shoulder / body thing is a weight paint thing
@rain fulcrum those are texture's to show height driffence in the texture, you dont need those. but they look good if you know how to use them.
theres an auto rigger?
nope not a paint
Make sure you removed all the bones @livid raft
i right clicked a one then deleted
yeah maixmo can auto rig @silent fulcrum
what i do import file from blender into it?
@rose blade is it from just 1 side?
make a fbx file and import it to maixamo
no, i would say do that after
ok
Anyone ever have an issue with a broken neck in Unity? Not sure how to diagnose it. I checked the weights in Blender and they seem fine
how about the paranting?
Ha frig u I think I got it to work >:U
So if it's missing a neck just.. drag the neck bone onto the thing
I didn't need to exit unity q q
niko i uploaded it to maximo, where do i go from here, is there something i have to search?
@regal belfry is there a way to fix the normals without selecting each piece manually?
and you cant select the neck sloth at the rigging window and assaign it to the neck? @regal belfry
any way to set a pose in pose mode as the rest pose w/ the mesh?
i click apply as rest pose and the mesh goes back
so @crisp tendon i did that uploaded to mixamo
@rose blade ummm... I'm not entirely sure. You can try recalculating them, but sometimes that doesn't work. I had to go back in forth between unity and blender to see which ones were the wrong direction
i have no experince with maixamo, i rig my models myself @silent fulcrum
@crisp tendon
does it have upper chest
no
@livid raft post a pic of the characters tpose
@topaz dune I can. The rig is fully attached to my model. It's just that the unity humanoid breaks his neck
in unity
anyone have a shader that can fix uhh
@livid raft yes now use cat's plugin in blender
LOL i think i might have to step away from this
did it have an upperchest?
oh ok ty
underneat is insivible
@civic pulsar probably normals
@violet summit make chest "spine3"
it just kinda bugg me
@civic pulsar no, I mean that the normal might be flipped inwards making it invsible
@regal belfry it's a problem that happens a lot, i really wanna know what's wrong.
change it to spine 3 sprry
@topaz dune Imma remove each bone in Unity to hopefully see which one is the culprit
Well, butts. the avatar that was working fine on my end earlier isn't working now. just red silhouette
This is what i have so far
take a look in the hierarchy, the bones might be paraneted the worng way. @violet summit
oh i just tryed it and it worked thx
any more errors?
love a quick fix!!
so nate what class from tf2 you pulling in to unity?
'ello
I ran into a problem while setting up dynamic bones
https://puu.sh/yZsac/d5416305d9.png
The bones have left the body and don't seem to be attached to the model
In play mode, I can move the model arround and the dynamic bones move alright. But the hair dosn't move.
The root_backhair is a child of the head, this shouldn't happen from what I know. Anyone know what I can do about this?
Can someone possibly help me with making my avatar blink? When I go to skinned mesh renderer, there is no option to blendshapes.
@wise wagon if you created blink+visemes with cats, what u do is, 1 sec
ill load up unity and dm u what to do
https://i.gyazo.com/547c491a0ff74b890e43c29af151305b.png what's the issue here experts? :X
fucked bone?
@topaz dune I just straight up removed all weight paint from my neck. It only had one line of vertices in the middle which is where it was hinging. Maybe that's not enough for Unity to understand the neck?
I can tell its a fucked bone, anyway of fixing the issue?
there is a problem with blender not implementing stuffe that are ''empty''
https://i.imgur.com/gw426WE.png This character I'm trying to import from GTA V wasn't in natural tpose so now it breaks the mesh, any ideas?
i made a bone for an eye, but it didnt show in unity. @regal belfry
i had to assaign it to the mesh before i could see it in unity.
@thick trout you need the change the weight paint.
So, question on rigging in Unity. Even if a part is optional (dotted line circle) does it still have to be given a role? I keep getting the make sure blah blah is mapped, but they are all mapped... Everything is green and upper chest is not mapped.
optional dont need to be filled @ember gyro
Grr. Then why won't this damn message go away. >;c
yo can somebody help me?
Chest is mapped. Damn. I don't have things to put in shoulders...
Anybody knows how I can combine certain bones in Unity? I have this Snow day Syndra Model from LoL and it is rigged, but it has too many bones and I can't combine them. I tried parenting in Blender but it doesn't work.
Crap.
Make fake shoulders
my character's arms hand way too low and clip inside its own body
how could i fix this?
how, in blender?
lol
@sacred pecan You can scale it down in blender, but it'llprobably look weird
@vagrant olive are you getting error that you cant upload cuz of too many bones?
shit, i dunno how really. Guess its time to watch more tutorials.
the entire body?
skeletons and rigging scare me. I'm gonna mess this rancor up. :c
so where your upper arm is, click on the orb that's closest to the head - Shft+E and drag a bone across where a shoulder would be
@regal belfry Even though i've tried multiple methods in blender, i still get that result in unity or it looks like shit https://i.gyazo.com/a642631c5608f8760d826e40bcc846b4.png
if you have any tips
hey i got that same problem
@rose blade No, It says the Upper Chest is mapped, but I can't unmap the Upper chest because if I do so the model destroys itself.
(AKA, the bones are disconnected, I need to combine certain spine bones)
it destroys itself in unity?
I barely even know how to navigate blender... the button combinations shit confuses me. like alt this and ctrl that and this. Ugh.
Change the hiarachy?
is there a way to spread out the arms on the humanoid rig more?
@vagrant olive Fix the moel with cat's in blender
@crisp tendon And that's after recalculating normals?
@sacred pecan Sure, move them manually and set pose as rest pose
@regal belfry That's before, after looks like this
so dont always rely on that
in unity? or blender?
@crisp tendon It's a DAE file, and it isn't letting me even see the DAE file in the first place :/
I just can see it on Unity, not on Blender
And it's missing parts of the mesh still
might be backface culling
didn't bother trying to fix this because it's trash
where do i pay someone to rig my already almost done avatar
@vagrant olive https://i.gyazo.com/64b6b6ca51fe10b7beb3428c671b611a.png ?
@zealous shard Use mixamo
@crisp tendon my model is still missing some bones that i don't know how to add on blender
@crisp tendon does your model have an inner layer of clothing?
I do that @crisp tendon , but it does nothing. The model just... doesn't appear, as if Blender got an error while rendering the model.
does mixamo add those?
Start from scratch in mixamo and compare the results @zealous shard
ooo
@regal belfry Nope, there's only one layer
Where did you get your avatar from ? @vagrant olive
Even worse ?
oof
why are my fingers doing this
https://www.models-resource.com/pc_computer/leagueoflegends/model/18118/ Models Resource. It's this one @crisp tendon . It is available in Unity, but not in Blender.
but not in blender
So... how do I go about even getting this rancor model from unity into blender so I can fix it's shoulders...? I can't figure out this import/export crap. completely clueless on navigating between blender and unity, or even opening shit on blender.
Wait what kind of file did you start with @ember gyro
fbx
I go to the folder that has the model and nothings there...
Do I need some sort of plug in?
Thank you so much!
you said you had a .fbx file boogi
@crisp tendon Thank you so much!
Wait, I have the plugin... Why is nothing in that folder. Yeah.
Let me know if someone's weird, but it should be fine
something*
@ember gyro Stop importing with the plugin
@crisp tendon want me to take a look at your model?
@regal belfry I'll send you that
I celebrated too quickly, didn't download it before you deleted the message, @crisp tendon . RIP.
Oh well, maybe the problem is the files are now unity scenes. Uh... lemme find the original file.
k, I try to import the fbx and i get a triangle that says version 6100 not supported. I gotta update blender?
2.79 is the latest
what fbx file ?
I'm making a really dumb avatar from scratch, effectively, using just a premade model and nothing else. Here's a quick and dirty armature I made for Blender, unrigged and etc. Will this end in disaster?
@crisp tendon Any way to fix this? I can't make the skeleton look... normal.
Hey guys, I'm trying to add different models to each other; for example, I'm trying to get a hairpiece on to the base, but in Blender, how do I completely move the hair and its endoskeleton?
@rotund nacelle that's a great idea yo
@vagrant olive When importing the fbx set the option "automatic bone direction" in the bottom left corner
as long as your bone hierarchy looks like this you should be fine
@near gull What do you mean by base ?
A pre-made human base, no clothes on it
@crude crag thank you
@near gull If the skeleton is the same then it doesn't matter
@crisp tendon I think my issue is that when I upload another model, it might be already attaching its seperate skeleton onto the base's skeleton, but I'm not sure; basically, I want to know how to move a seperate base and its skeleton from the original base and its own skeleton
RIP. @crisp tendon . Did what you recommended, that happens.
@near gull I'm still unsure as what you mean by base, do you mean the mesh ? Are you trying to move part of the mesh to another model ?
@vagrant olive Rename all the bones so that they correspond
@crisp tendon hang on, I'll show you a picture, but yeah I might mean mesh;
I'm able to move the hair, but not its orange parts
Really ? In edit mode you should be able to select the hair and these bones individually and mvoe the whole thing togather
I have that CATS editor thing installed if you know what that is, and what I did was import the two models (human and hair) and then clicked "Seperate by mesh and materials." I did this because if I didn't click it I'd have the same issue for some reason
Wait you have two separate models open in blender?
Yeah
You just move those btw
im using a .blend file in unity, if i save weight paints in blender do i have to drag it onto the hierarchy again or will it stay?
i have dynamic bones and i'm getting tired of redoing them a million times lol
You should only have to do weight paint once
so say i'm using a .blend file and it's in the hierarchy, i go back to blender, edit weight paints and save, then go back to unity... do i have to delete what's in the hierarchy and redo everything because i changed weight painting for a bone?
Oh, yes, it's a different model
I can't fix my Syndra, the bones just go everywhere and some even pop out of her q.q. Thanks for the help anyways.
You can just remove all the bones and use mixamo
So when I first open both the models, I'm able to move the hair and its bones to where I want it. But when I click "Fix Model" to add the textures, it moves the hairpiece back into its original position, @crisp tendon
Not even sure how to remove all the bones since it deletes the model itself for me, but I would try...
click on armature and hit x @vagrant olive
I'm not sure what you did @near gull
Did you parent the bones ? Did you fuse the mesh ?
okay
@crisp tendon Any idea how Mixamo fixes the bones for my character...? It shows them... kinda... but it just lets me animate stuff..
@vagrant olive Mixamo doesn't fix bones, it creates a skeleton
oh, thank you.
unity's uploading forever and i forgot to save... i can't exit ksdfsdl what happened
i tried to click cancel and it grayed out uh oh
!online
There are 15442 users in VRChat currently
Can someone help me with a custom avatar?
Is the problem bone related ?
just need a avatar in general lol
ok
oh, i've seen people with custom images as an icon for their avatar, how do you do that?
Hello again, is there a reason why I move my bones the clothes pull with it?
@west gulch In pose mode or edit mode ?
pose
it is normal then
Maybe im missing something, does anyone else see a issue? I can't read hierarchy stuff at all yet... Says the parent of the neck and shoulders must be the chest.
I think this model also has not enough bones.
@ember gyro You should try cat's plugin
@thin sky You probably fucked up the shapekey
Well, I was hoping I wouldn't have to use blender, bcause these are still those 6100 fbx files...
Guess I'll just abandon this batch of characters.
This is normal? Tends to remove part of the coat in unity
For some reason bones like the shoulder bones are effecting the hair I autowighed, but when I go into the weight painting tool they're blue.
@crisp tendon I've looked at all my shape keys and none of them are out of place
maybe the plugin is bugging out, I'll try saving and reloading it
Like the front and back of the jacket goes away
yep I reloaded it and now it's fine
@west gulch set the model at 0,0,0 first, the click on a vertex of the cape, press l then x and delete vertices
@tight forge press n, click on a vertex of the hair and check if you see the shoulder bone name appear
okay
Why is this happening to this character in game? The rig in both Unity and Blender looks fine.
would it be possible to have like
a generic rig / non-humanoid, but be able to move the head / look around?
cuz i got this dino thingy that i wanna be able to move the head
Okay that deleted a part of the cape?
@main sage Yep that should be possible
Asking for a paid asset is considered piracy
just fyi
Question: Is there a reason that a bone doesn't have a gizmo in pose mode? My neck can be rotated, but my head doesn't have a gizmo when I select it.
Its been sent to others before
it's not between your feet ?
im not going to sell it im using it on a personal model
mmk.
Yes it's been sent, but asking for it is against the rule
Nodda. Zoomed way out and I can't find one anywhere.
idk how tho x3
@tight forge Apparently there's a hand icon to make the manipulator appear
bottom of the screen i think
@main sage Just upload using a generic skeleton ?
guess so
Trying to find it.
So this is what happened
Ok, finally got my avatar to load, if it's stuck in t pose while I'm walking, is that a blender or a unity thing?
Yup. Already have it set. Still nothing.
Is there anyway to find it without asking, im trying to learn and build on a personal avatar, i wont be selling it or my avatar
@west gulch Remove the vertex groups of the clothes parts that have arms in them
@tranquil sandal You can ask in vrchat
thanks
I have a rather frusterating problem, an imported (small) avatar is sitting mostly under the ground, the menu is unreachable and I cant find a solution. Ive tried setting it to 0,0,0 in blender, there are no bones (generic) so its not a hip placement problem. Any ideas? I feel like I've tried every fix other then remaking the model entirely in a new program.
Oh whoops just realized I wasn't in #avatars-2-general
@winter cipher blender thing
Myb
it's bone related
@mental stream Check the origin in blender
@tight forge I'm not sure, that's pretty weird
Ok will look into it. I'll have to research it some more but just wanted someone to point me in the right direction. Thanks @crisp tendon
Trying that now, ty Ruuub
okay I'm lost
You say "Remove the vertex groups of the clothes parts that have arms in them" but what does that mean?
Select one of the vertex of the part of the mesh that moves around your waist
press N
you'll see groups appear in that menu
and one of name in that group will probably be arm
And there's probably weight paint too
i hope you checked that
Yep
One thing you can do is select the entire mesh using B
select all the vertices of that cloth, and on the far right menu, find the vertex groups for the arm bones, then click on select then remove
The ones to delete is in vertex weight?
Didnt work, looked promising in unity tho :c
@west gulch this https://i.gyazo.com/49793f697b0d566cf4c835c5c937b1a1.png
@mental stream Can you send the file ?
sure, which would you like?
Well, the one you want to use
ah so the unity save, sure one sec
so whats the diff between the lip syncing for Jaw flap bone and jaw blend shape?
Jaw flap bone is default and blend shape is more precise ?
Hello! I've been wondering if there are any alternatives to Dynamic Bone for, well dynamic bones for my custom avatar. I didn't get the plugin when it was on sale ๐
@safe veldt You can try cloth physics in unity
it talks like a puppet
yeah basically
guys i need help, i build a 3d model from scratch, rigged it and made some textures for it, whats my next step to be able to upload it to vrchat? i dont have a vr set so i dont need the fancy things, just basic stuff
blendshape uses shapekeys
Hey, guys, is this where I get help for rigging stuff?
k
it moves the bone up and down
I'm new here so
whenever I important my fbx into unity my avatars mouth is open? Will this show up in game, or is unity just being an ass?
@meager fern What skeleton did you look at to make this ?
@fading verge Is your jaw mapped ?
none, i built it based on my needs i guess
@nimble cape Decimate and fix hierarchy
How do I fix the hierarchy?
@meager fern Check this
@nimble cape Move the bones to be in the correct order
and decimate there's tutorials
should be, I just imported it, then went back to blender and imported it again after decimationg a part of the hair
Check the tutorial in the #avatars-2-general pinned mesages @nimble cape
@fading verge Remove the jaw then to make sure
perhaps is it because I have 2 different fbx's iin the same asset folder?
the first one doesnt have the issue only the second
Which tutorial?
no there's usually some issues with visemes and jaw bone
@nimble cape the one called MEGATUTORIAL
um...i think somethin is kinda glitched about this model
cuz its no where NEAR 5m tall
I have tonguw bones, no jaw though
but it says its like 5.5
@crisp tendon I tried that, did not work
But I'm not using mmd
@main sage Bounding boxes might be
Still check the tutorial for decimation @nimble cape
@west gulch Did you remove the weight paint too ?
This is my avatar setup structure so
Download blender, then get cat's plugin, then fix the model with it
how can i tell what the bounding boxes are?
I'm hella new to rigging
cant send the unity file, too powerful
Yeah I did and it still moves, no paint on itand it still moves
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooh
It needs to be red to move
I think I did it backwards
Anyone know how to stop the inside of the dress from falling down after dynamic bones is applied? I've tried zeroing the weights and even adding a bone between her legs and weighting it to that, but it still falls once inside vrchat.
HHHHHH I HAVE NO IDEA WHAT I'M DOINGGGG
why are these bones not triangle's like everyone else's
Where's the plugin?
@crisp tendon I thought it would be more of a rigging issue. I'll try asking there as well.
or not...what the heck?
still stays as sticks with points
@west gulch Blue is 0, red is 100
@night sigil You didn't select the correct armature then
so if i edit the bound box, will it like mess up the model and such? or is that just for like hit detection / collision?
If you imported them for source engine they will look like that @night sigil
Kinda need to see the hierarchy to make sure
Yeah, I fixed one small part by making it red and it stopped spreading but then I tried on another and its still bleeding
How do I prevent the feet from doing this? I hear that you need to delete the toes but I'm not sure.
They still work fine
aight let's see if that works
@dusk pilot not this one, it's got a problems with the fingers
mmk. just wondering if editing it like messes up my location and such when i upload
it shouldn't
I'm having a bad day, man. How do I fix this and get the list of models back
I think? I ust pressed humanoid
close blender
I want a quick tutorial at rigging, can someone post a video?
@wheat apex They're on youtube
how do i get a bone to extrude from both sides? i checked x-axis mirror and it's not working
is there a specific spot i have to click on the bone? im trying to rig a skeleton from scratch
Extrude from both side ?
it's only coming out to one side
you can just mirror that process
how? checking x-axis mirroring didn't work
no that's a different option
OH where's the option to mirror?
I think I got it @crisp tendon if the part is not red on another bone, can it warp with other bones?
I think this is a beginner's mistake, but I don't know how to word it in google
I set the mesh to parent the armature with automatic weights and
It makes the mesh huge and rotates it 90 degrees?
I feel like I'm missing something painfully obvious
so
despite putting the viewball in the head of this thing
it like moved it back to the dead center of it
(note its not a humanoid char, its a generic rig)
can someone rig me a kermit rig?
how do i get the bones to come out of both sides of the skeleton...?
trying to make shoulders from here but it won't extrude from both sides
i have x-axis mirror checked
still only extruding from one side
Hey guys I'm new to VR Chat and Unity I tried making my avatar by watching some videos but they either come out invisable or bones I tried to move aren't changed in game
invisible*
Go on youtube and watch tuppers tutorials
(asked from other chat too) https://www.screencast.com/t/5WFIOfIg To add text like this, would I need to make it an object in blender or can I just add it in Unity? (being summoned by an animation override)
You can make that all in unity.
okay i figured out how to extrude from both sides but why is it doing that
You need to resize it down, you want one shoulder per side and then you have to add another bone for the forearm and another for hand on both sides
@west gulch Just look at all the bones between shoulder and fingers, if you see red on the clothes that you don't to move, remove the weight paint
select the bone and press S
but why isn't it mirroring equally?
do you know how to fix shader/texture stuff, ruuubick? cant seem to get an answer on my issues in #avatars-mmd
not really but i can try
Which tupper's video ? If you can give me a timestamp
VRChat Community Discord: https://discord.gg/VRChat Download VRChat! http://store.steampowered.com/app/438100/VRChat/ mmd_tools GitHub: https://github.com/po...
there we go
So your issue is that you cant change it
You're looking at the texture arent you, not the material
is it a .mat ?
uhhh, idk how do I check that?
I did that but somehow they still effected it
@covert wigeon https://i.gyazo.com/aad2c4c1f07f792f0b16c537a618ce22.png bottom
@west gulch Probably messed something up with auto weight paint or mixamo or whatever you used then
@covert wigeon And so what are you not seeing ?
Blender, someone on here fixed a heat bone issue, then not knowing what I was doing made tons of it blue
the Render Mode option in the inspector window like in tuppers at that timestamp
right under the shader list
Which version of unity are you using ?
5.6.3p1
And what problem does not having rendering mode cause ? It's not having an effect on your model ?
if you zoom in on my model, the transparency is jacked up makeing the eyes not right
i'm gonna assume you also got the latest cubed's shader version
Switching between my custom avatar and one that's much shorter (I think you can guess which one) and then trying to switch back to my custom avatar results in my view height not adjusting. Am I doing something wrong? In the older SDK there was a specific object you could set at your character's eye level, but that's no longer a thing, it seems
@versed vine The viewpoint ?
im fairly certain I do, I got the github from the video and went to the the user and made sure it was the newest, though I think it said last change was a month ago
so it could be the wrong version I guess
Yeah. In the previous SDK you could align where your eyes should be with where your characters' should be so that, when you're in the world, your perspective matches that of the character
How is that done now?
Hey all, whats the fix for this here? first time coming across it
oh maybe I wasnt using the most current shader, I downloaded again to make sure and now it's there
@covert wigeon You should be able to change the shaders options when clicking on your mesh in your hierarchy too
Oh
Welp
@limber prawn Make your spine not 0
thanks for bearing with me. oof this is tough
how come when i set the viewpoint on a static / generic rigged model, it resets the view back to dead center of the thing when in-game?
Oof indeed
@main sage No clue, because it doesn't have a head bone to scale it to maybe ?
maybe.
what do
just made a dummy skeleton
I don't know how to do that lol
Like
it messed up my model's face when I imported him to unity
Nobody does when they start, we don't expect you to either
Don't decimate face
Never
Yeah then you fucked up somewhere lol
But that's ok, you'll do better and better over time
Just spent several hours mixing and matching together this avatar, still nowhere near done but at least I checked and realized it was a waste of time NOW. No facials, the eyes aren't even connected to the bloody eye bones, ect. I could put that together, but I'm taking this as a sign that I should work on something else.
Set that Ratio back to 1, to start with. Just to get you back to where you started at.
Where did this model come from?
What format is it in?
fbx
Anyone know what's going on here?
My bones and mappings are symmetrical I'm pretty sure
I triple checked the mappings
Anyone know how to fix black spots in textures in blender?
@modern niche Check the weight painting in blender, and make sure the hierarchy is correct too
@modern niche Did you check weights?
@rain fulcrum wrong channel
Which channel do I ask in?
Then look at your hierarchy
No in between bones ?
@nimble cape What does the list on the right side that lists what's in your scene look like?
????
That's it then
which one??
They're symmetrical though
Remove the in-betweens
AYYY
Why is one arm fine
adding a full dummy skeleton fixed the box too
What if I want those in betweens to move still
Just like the original model
Is that impossible?
Do you have all your custom animations ?
I don't think I have any
Then remove the bones
I'd like to add some though
Use cats plugin in blender if necessary
If you create animations you won't need those bones anyway
How will my avatar walk
With the default animation from the humanoid
There are shape keys though
So maybe it does have custom animations?
It doesn't list in the animations tab though
Shapekeys are Usually for blinking and mouth tracking
Hmm
i give up on my moogle
its arms are constant tpose
Alright so I accidentally parented my sleeve to the hip how do I get that bone chain cut and pasted so its parented on my arm?
@lucid isle Bone mapping is probably missing a connection, fix that with cats plugin
@atomic summit blender, bone menu in edit mode
hhh
@modern niche check a tutorial, this is very basic stuff
I looked at one and it didn't mention controller
bones without cats after fbx import to blender
yeah what commands though??
I'm off for today, if you have questions you can ping me, but make sure to check the search bar and look at tutorials first
@atomic summit no command, check how to parent a bone in blender
@lucid isle send me a friend request, I'll check the file tomorrow if you still haven't fixed it yourself
I know how to parent bones, cats tool messed up my parenting order thats why im asking this question
for some reason its not letting me click diff handles of the box
@main sage you can also use w e and r to scale it down, or set your own coordinates
sigh well...least all my other model nees is weight paint
