#avatar-rigging

1 messages ยท Page 67 of 1

rough whale
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so change the chest to what the upperchest used to be

shell shard
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unity chan is default height so go off of her--

fading verge
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Hmmm ok

fast rover
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but what about arms

fading verge
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That fixed it! Thanks Stupid Cat!!

silent fulcrum
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anyone know how to join the bone to a mesh?

fast rover
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because my models arms came all screwed up and I wanted to fix that

brisk mesa
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yea that's like this entire channel lol

rough whale
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np ๐Ÿ‘Œ

robust thorn
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Mother of god

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They really are dense motherfuckers

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It's not me

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Lmfao

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Alright anyway

fading verge
robust thorn
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christ

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what are you rigging

fading verge
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Ikr

silent fulcrum
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does anyone know how to join bones to a mesh?

robust thorn
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Weight paint is the only way I know

fading verge
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Called Souren i think

robust thorn
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Wait for someone else tho

fading verge
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@robust thorn

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For a friend

robust thorn
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Bruh

fading verge
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but im failing

robust thorn
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show me the model

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lmfao

rough whale
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do you only have a skeleton? not a model?

silent fulcrum
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me?

rough whale
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no, staffu

robust thorn
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Cat did you block me too

fading verge
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ofc i have a model but its hidden

rough whale
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your bones are at all the wrong angles ๐Ÿค”

fading verge
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It looks okey in Unity never did the Source stuff tho so it was dotted bones

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quite strange

robust thorn
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hmmmmmmm

fading verge
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You can say that again :lul:

rough whale
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i personally would delete the skeleton and rerig it

fading verge
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problem

rough whale
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you could probably also get away with using mixamo

fading verge
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Oh yeah i forgot about that gem

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let me try that

rough whale
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so, i added some fingers to my model for IK tracking. everything's just peachy on my left hand. however, my right hand is having.... difficulties.

the right index finger looks fine on my model in maya, as well as unity's bone mapper thingy. however, in the actual scene the finger is going right through the hand. is this an issue of the bones being twisted?

any tips would be greatly appreciated

https://everyone.needs-to-s.top/c9e37d.png

robust thorn
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Jesus fuck

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why the lighting

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dude it looks like someone poured water on your textures

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oof

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how old is it

rough whale
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comes in for rigging advice
gets insults about textures

๐Ÿค”

robust thorn
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???

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When did I insult your textures

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I'm asking how old the thing is

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Jesus

obtuse fog
shell shard
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pretty sure they made their textures if they just got insulted

robust thorn
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Well did they?

obtuse fog
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Its a good question.

rough whale
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textures are fine, unity is just having a hissy fit with them

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but that's besides the fact

obtuse fog
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๐Ÿค”

rough whale
robust thorn
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sure but I was just asking man

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the colors bleeding is uh.... Well it makes it look very old.

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And for it looking so old you'd figure itd be low poly too but it doesn't LOOK low poly

shell shard
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i don't think they want any more comments on the texture, as theyre looking for help on the bone situation

rough whale
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^

shell shard
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and all of this otherwise is mundane to them

obtuse fog
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@robust thorn You know Amethyst?

robust thorn
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?? who now?

obtuse fog
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Mutal friend

silent fulcrum
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so no one knows how to join bones to a mesh?

robust thorn
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huh

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no chat history

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No clue man

obtuse fog
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Ah

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He goes to a school like 10 minutes from mine.

shell shard
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@silent fulcrum do you mean rig in general?

robust thorn
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...

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No mutual servers either.

silent fulcrum
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i guess?

fading verge
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Ok so character has hat on his back, How do I exclude the hat from rigging? it thinks it is a component of shoulder

robust thorn
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I mean, I probably do know them then

fading verge
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Can provide screenshot

robust thorn
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Now I'm curious

obtuse fog
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o.o

silent fulcrum
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i start pose mode move my bone model doesnt move

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only bone moves

rough whale
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weight painting, henry

obtuse fog
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I don't personally know him but he's in a chat with people from the school thats in the town next to mine which is like 10 mins away.

fading verge
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Time to start googling then

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weight painting

robust thorn
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Huh, neat...

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I may have met them in the politics discord but that was cancer so I left

silent fulcrum
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guess ill google

rough whale
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@silent fulcrum if your bones aren't moving the model, it means that they haven't been weight painted

silent fulcrum
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ok how do i do that?

rough whale
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i dont personally remember how to do it in blender, but iirc there's a weight paint tool

silent fulcrum
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like a plug in?

rough whale
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you select a bone and the mesh, and then paint on the mesh where the bone should be able to affect it

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no it should come with it

silent fulcrum
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yea but is it a plug in like already built in that i must activate?

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or is it something else

rough whale
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it's not a plugin, it's just a base part of the program

fading verge
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Where do you find it?

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Senpai

rough whale
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i cant remember, looking for it now

robust thorn
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Okay SO

fading verge
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You are so beautiful too meeeeeee

robust thorn
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Just gonna... gonna post this here oooone more time

fading verge
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ye im looking now

robust thorn
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This is why I can't just delete the bones that are sticking up

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They're ALL sticking up

obtuse fog
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Modeling lolis?

rough whale
obtuse fog
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Gonna have the fbi at your door soon.

rough whale
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i did ask why the vertical bones happen

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and i did get an answer on how to make them not vertical

sleek magnet
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vertical bones are probably not the end of the world

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The visual indicator for the bone doesn't actually relate to the bone itself

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As long as your heirarchy and weights are right it's fine, I suspect you've just got an import issue?

daring wadi
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karmabefore you get vanned

rough whale
tired storm
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i really neep help can someone rig a model for me?

rough whale
fading verge
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next challenge is finding that box

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Looking for the object mode box atm, one seec

rough whale
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this is blender, not unity btw

fading verge
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Wow, I'm an idiot haha

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Dont have blender ๐Ÿ˜›

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Gotta go get it I guess

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I give up for now, Ill save those photos though. Thanks for the help cat ๐Ÿ˜ƒ

rough whale
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np, good luck!

robust thorn
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waut waut waut @sleek magnet

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wait wait wait;

sleek magnet
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depends

robust thorn
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don't you love finger chubbing your keys

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lmao

sleek magnet
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It does just depend on the rigging

robust thorn
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fuuuuug

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It seemed to look okay in unity

sleek magnet
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Enter pose mode and see if the rigging is ok

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Just screw around a bit

robust thorn
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okay how do I do that

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:thonk:

daring wadi
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try

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not

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It's not hard

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pick something pure

robust thorn
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That's not a loli

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Also lolis are pure

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loser

daring wadi
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than what is it

rough whale
robust thorn
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Okay now you can't prove that

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It's CyberConnect2

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It's a mary sue from nepgear

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it's basically the mary sue of the guys who made dot hack

obtuse fog
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When porting in unity do I need to remove the toes?

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I don't see the need to, but most of the youtube tutorials say to.

robust thorn
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yeah

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you probably should

charred sorrel
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how do i fix a pelvis angle issue?

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i'll get pics in a sec

robust thorn
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Plastic surgery

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Lol just kidding

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hue

charred sorrel
gritty urchin
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Alright, didn't want to ask because it should be easy, but I've failed the simpliest solutions: Trying to simply place a mask onto a character's face. That is all. Everytime I get it where I want it though, it won't rotate with the rest of the head when I move the bone. I assigned the vertices to the same "Head" bone as the rest, that simply didn't work. Moved it to be under the same parent, still nothing. I rather not mess with my existing face verticies with a straight up merge, but straight up assigning it to the bone just doesn't want to work. Anything I can do?

daring cairn
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Anyone know why with full body tracking the avatar is just warped all over the ground?

charred sorrel
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do i have to parent the thigh bones to the hips for it to work? it seems to work fine without it but i could be wrong

robust thorn
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ah

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a kid goku model

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can I see that sideways

charred sorrel
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B) yes

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my boy

robust thorn
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show me the bones from the side

charred sorrel
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gotcha one sec

robust thorn
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I might know your problem but I need to be sure

mental stream
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Does anyone know how to stop my avatar from sitting inside the ground? I've moved it around in unity and blender (cant in the program I made it in) and nothings worked

charred sorrel
rough whale
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that is a curvey spine

charred sorrel
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also his finger animations are pretty wonked and i can't figure out why, they're all mapped correctly

robust thorn
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real goku's have curves

charred sorrel
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HAHA

robust thorn
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Hue

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SEE

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I'M A FUN PERSON

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STOP BULLYING ME LOSERS

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alright so uh

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do you use VR

rough whale
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i think if your spine is so compacted that it's curving with your stomach, you should go see your doctor

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that's not healthy

robust thorn
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REAL

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GOKU'S

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HAVE

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CURVES

charred sorrel
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no i don't, i want to fix him in the event i do get a vr though so i don't have to deal with it later on

robust thorn
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anyway enough dicking around

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uhhh

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Gotcha alright

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uhhhhh

rough whale
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i've gotten the waist warning and haven't encountered any issues

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i dont really know what causes it

charred sorrel
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he stands very oddly

robust thorn
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straighten out the spine a little

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yeaaaahhhhh

rough whale
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he probably stands oddly because of the spine, not the waist

robust thorn
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straighten out the spine

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it might be your issue

robust thorn
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Keep a back up

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that's the spine

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straighten it

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for sure

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But save a back up

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Hell something that simple is cake for me

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I can do it if you want

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lmao

charred sorrel
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would that work?

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or should i bring it back more

fading verge
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!online

robust thorn
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check it in unity

jaunty flowerBOT
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There are 14535 users in VRChat currently

fading verge
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aw mna

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will it ever be lower than 10k

charred sorrel
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also another quick question

robust thorn
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sure

charred sorrel
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he looks really funny when he has hand animations like pointing

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gosh there's so much wrong with this model cause i had to rig it from scratch dfkljsd

robust thorn
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send me it and let me take a look

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The fingers can be weird

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so much can be wrong

charred sorrel
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same on both hands

robust thorn
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...

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Yeah so

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I'm gonna have to edit that for you

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That's a mesh issue

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I'll do it for nothing so

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eh

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the fingers have to be straight

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that's your issue

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the bones have to be able to be straight

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otherwise it animates all spooky

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one time a guy had L's for fingers

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it was fucked up

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lol

charred sorrel
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yeah it's stange like

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whenever he points there's these things that grow out of his fingers on both hands?? xD it's really funky looking

robust thorn
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yeeaaaaaaaaaah

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mesh issue

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good luck unless you want me to straighten that for you

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I enjoy helping others with this stuff, it's good practice.

wooden bridge
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ive asked in the basic avatar chat with no luck. so imm ask in the advance user chat... Ive rigged a simple model and have uploaded it successfully into vrchat when I select the model I can see it in game and works great. OTHER PLAYERS can not see me they just see me as invisiable or if I choose an avatar, swap back to the one I made it just shows the old avatar crouched cause the one I made is half man height. Some people say they can see a queued message. However its now been 3 days and ive tried reuploading a few times with same results.

crude crag
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@wooden bridge servers continue to be poop

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not your fault

naive tree
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@wooden bridge i think it's servers + new sdk?

robust thorn
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aite so

charred sorrel
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try reuploading it, i was having that problem yesterday and reuploading seemed to solve it

robust thorn
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you're just having an upload issue

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I know it sucks but

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I swear that's not your fault

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it's the servers

wooden bridge
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ive uploaded it 3 times now ko

charred sorrel
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damn i kinda like goku's fists being curled as he walks, that sucks i gotta straighten them out

robust thorn
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I know man

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I had to upload my black rose seven times

charred sorrel
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there's no way to fix mesh on both sides at a time is there?

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i really wanna do his hands symmetrically

robust thorn
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Yeah but

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it requires ampuation and mirroring it

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then fusing the verticles

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after lining it up just right

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I did it to a balmung

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lol

charred sorrel
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wait can't i just pose it?

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and then apply it to rest position

wooden bridge
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anyways that said, ive got a more advance rigged version of my model, that needs to be converted into something vrchat can read. Where would one go to comision a higher quality vrchat rig of a premade rigged model? Id love to have fingers work along with eye blinking and mouth moving (its stitch from lilo and stitch)

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the model I have is just basic head, elbow, hand, knees movement no eyes or mouth.

robust thorn
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Maybe...

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I dunno, I usually straighten out unrigged meshes

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if it's weight painted and posed then sure, probably

rough whale
vivid quiver
trim kraken
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can someone help me with rigging a .blend model?

vivid quiver
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oh

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you have to export it

trim kraken
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.obj?

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i tried using mixamo with it as an fbx and it didnt work

rain fulcrum
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Any idea how I can fix this texture? It's not supposed to be this color

violet summit
vivid quiver
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I had that problem i fixed it by removing it

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hold onb

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let me get you a picture

violet summit
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ok

vivid quiver
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when you configure the rig, the model will map its own bones

dusk pilot
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Ok so I downloaded the sample avatar for mouth testing from the google doc. I filled all of viseme boxes in correctly but my mouth still will not move in game. Does anybody have any idea why?

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Why does my face mesh say body (skinned mesh renderer) when on the tutorial it just says body:

vivid quiver
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@violet summit you need to check the rig amd change remove the bone marked upper chest. pay attention becuase it might be the bone connecting the arms

violet summit
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So remove the upper chest

vivid quiver
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yes, if it IS the bone connecting the arms reassign the bone to chest

violet summit
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k

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i will see what happens

crisp tendon
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Probably won't work if you have all thesse mapped before

main sage
crisp tendon
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@main sage Could be player height, when the player height doesn't match, characters get on their toes

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Check if your toes are mapped in unity

livid raft
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can anyone fix my spine hierarchy

crisp tendon
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We can help, but you'll have to do it yourself

violet summit
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Yeah me to

livid raft
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thats gonna be rough but ok

vivid quiver
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@violet summit yeah, but double check

livid raft
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it says spine hierarchy missing elements

crisp tendon
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Learning is good

main sage
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yeah toes are mapped, but the like left toe is mapped to toes instead of middle / all 3

crisp tendon
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Send us screenshots of your hierarchy and bone mapping @livid raft

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Toes shouldn't be mapped tbh

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It just creates issues

livid raft
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oh

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i dont have any shoulder bones

violet summit
livid raft
main sage
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think the chest stretching is a like weight thing?

crisp tendon
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Ok yeah, you have one too many spine bone like all biped, and they aren't connected

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you'll need to download blender

livid raft
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i have blender

crisp tendon
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Do you have cat's addon ?

livid raft
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yes

crisp tendon
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Cool, import and i'll keep helping you

livid raft
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1 sec

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ok

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imported @crisp tendon what now

regal belfry
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anyone know how to change camera clipping in unity? I'm trying to check my rig but it hides the mesh if I zoom in too far.

crisp tendon
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Click on Fix model on cat's plugin and see what happens

livid raft
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it completely shits itself because its a valve model and not mixamo

crisp tendon
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@regal belfry Is the scale of your model correct ? people have camera issues when models are too tiny

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@livid raft Then what you can do is remove all bones, export as an fbx and bring it into mixamo

livid raft
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ok

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how can i remove all bones

regal belfry
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It's a decent size I think. It's like 1.5 box size

crisp tendon
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select the armature, and press x then delete

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@regal belfry If it's still difficult you can scale it up by a lot to help with the camera

rose blade
regal belfry
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this is specifically in the "muscles & settings" section when looking at the rig

livid raft
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how do i check how many bones there are

crisp tendon
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Oh yeah then it's a bit more difficult

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Don't need to, click on one of the bone and it should select the entire skeleton

livid raft
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oh

crisp tendon
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@rose blade loses the polygon or it's transparent ?

livid raft
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shit how do i undo

rose blade
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losing

livid raft
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1 sec i messed it up

crisp tendon
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ctrl + z to undo

rose blade
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i already selected all materials and changed to opaque

fading verge
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were do i ask a question bout dynmic bones can i ask here lol

regal belfry
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@rose blade fix your normals

rose blade
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and they dont show up

crisp tendon
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@rose blade Then try recalculating normals in blender

violet summit
crisp tendon
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Select that part of the mesh that is disappearing and hit ctrl + n

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@violet summit Do what is says, make sure the order is good in hierarchy

livid raft
regal belfry
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@rose blade press N in blender, scroll to the "mesh display" section, click the face box under "normals" and set the size to max

livid raft
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what now rubick

crisp tendon
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Now you export it as an fbx and use mixamo

regal belfry
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@livid raft how many polygons does your model have?

livid raft
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7.5k

main sage
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yeah i think the shoulder / body thing is a weight paint thing

topaz dune
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@rain fulcrum those are texture's to show height driffence in the texture, you dont need those. but they look good if you know how to use them.

livid raft
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heres the fbx if anyone wants it

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it wont let me use autorigger

silent fulcrum
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theres an auto rigger?

main sage
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nope not a paint

crisp tendon
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Make sure you removed all the bones @livid raft

livid raft
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i right clicked a one then deleted

topaz dune
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yeah maixmo can auto rig @silent fulcrum

silent fulcrum
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what i do import file from blender into it?

naive tree
#

@rose blade is it from just 1 side?

topaz dune
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make a fbx file and import it to maixamo

silent fulcrum
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ok let me try this

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shud i do the eye tracking and shit before i do it?

topaz dune
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no, i would say do that after

silent fulcrum
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ok

livid raft
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i got em

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ty

regal belfry
#

Anyone ever have an issue with a broken neck in Unity? Not sure how to diagnose it. I checked the weights in Blender and they seem fine

topaz dune
#

how about the paranting?

robust thorn
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Ha frig u I think I got it to work >:U

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So if it's missing a neck just.. drag the neck bone onto the thing

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I didn't need to exit unity q q

regal belfry
silent fulcrum
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niko i uploaded it to maximo, where do i go from here, is there something i have to search?

rose blade
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@regal belfry is there a way to fix the normals without selecting each piece manually?

topaz dune
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and you cant select the neck sloth at the rigging window and assaign it to the neck? @regal belfry

charred sorrel
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any way to set a pose in pose mode as the rest pose w/ the mesh?

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i click apply as rest pose and the mesh goes back

livid raft
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so @crisp tendon i did that uploaded to mixamo

regal belfry
#

@rose blade ummm... I'm not entirely sure. You can try recalculating them, but sometimes that doesn't work. I had to go back in forth between unity and blender to see which ones were the wrong direction

livid raft
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got a different error

topaz dune
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i have no experince with maixamo, i rig my models myself @silent fulcrum

livid raft
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@crisp tendon

rose blade
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does it have upper chest

livid raft
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no

crude crag
#

@livid raft post a pic of the characters tpose

regal belfry
#

@topaz dune I can. The rig is fully attached to my model. It's just that the unity humanoid breaks his neck

crude crag
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in unity

livid raft
civic pulsar
#

anyone have a shader that can fix uhh

civic pulsar
crisp tendon
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@livid raft yes now use cat's plugin in blender

silent fulcrum
#

LOL i think i might have to step away from this

rose blade
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did it have an upperchest?

livid raft
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oh ok ty

civic pulsar
#

underneat is insivible

regal belfry
#

@civic pulsar probably normals

vivid quiver
#

@violet summit make chest "spine3"

civic pulsar
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it just kinda bugg me

rose blade
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*lower chest

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upperchest doesnt work

regal belfry
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@civic pulsar no, I mean that the normal might be flipped inwards making it invsible

violet summit
#

When i put spine 2 to chest this error happens

topaz dune
#

@regal belfry it's a problem that happens a lot, i really wanna know what's wrong.

vivid quiver
#

change it to spine 3 sprry

regal belfry
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@topaz dune Imma remove each bone in Unity to hopefully see which one is the culprit

crude crag
#

Well, butts. the avatar that was working fine on my end earlier isn't working now. just red silhouette

violet summit
vivid quiver
#

change chest to spine 3

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then try it

topaz dune
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take a look in the hierarchy, the bones might be paraneted the worng way. @violet summit

violet summit
#

oh i just tryed it and it worked thx

vivid quiver
#

any more errors?

violet summit
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No

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That was the only errror

topaz dune
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love a quick fix!!

prime dove
#

so nate what class from tf2 you pulling in to unity?

fading verge
#

'ello
I ran into a problem while setting up dynamic bones
https://puu.sh/yZsac/d5416305d9.png
The bones have left the body and don't seem to be attached to the model
In play mode, I can move the model arround and the dynamic bones move alright. But the hair dosn't move.

The root_backhair is a child of the head, this shouldn't happen from what I know. Anyone know what I can do about this?

wise wagon
#

Can someone possibly help me with making my avatar blink? When I go to skinned mesh renderer, there is no option to blendshapes.

naive tree
#

@wise wagon if you created blink+visemes with cats, what u do is, 1 sec

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ill load up unity and dm u what to do

wise wagon
#

k

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thanks

limber compass
civic pulsar
#

fucked bone?

regal belfry
#

@topaz dune I just straight up removed all weight paint from my neck. It only had one line of vertices in the middle which is where it was hinging. Maybe that's not enough for Unity to understand the neck?

limber compass
#

I can tell its a fucked bone, anyway of fixing the issue?

topaz dune
#

there is a problem with blender not implementing stuffe that are ''empty''

thick trout
topaz dune
#

i made a bone for an eye, but it didnt show in unity. @regal belfry

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i had to assaign it to the mesh before i could see it in unity.

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@thick trout you need the change the weight paint.

ember gyro
#

So, question on rigging in Unity. Even if a part is optional (dotted line circle) does it still have to be given a role? I keep getting the make sure blah blah is mapped, but they are all mapped... Everything is green and upper chest is not mapped.

fading verge
#

NEVERFUCKING MIND

#

I fucked up and had two models in my scene for some reason

topaz dune
#

optional dont need to be filled @ember gyro

fading verge
#

one invisible, the other visile

#

and I got confused which bones I set to the script

ember gyro
#

Grr. Then why won't this damn message go away. >;c

limber compass
#

Shoulders are the only optionals that need filling

#

is chest mapped?

sacred pecan
#

yo can somebody help me?

ember gyro
#

Chest is mapped. Damn. I don't have things to put in shoulders...

vagrant olive
#

Anybody knows how I can combine certain bones in Unity? I have this Snow day Syndra Model from LoL and it is rigged, but it has too many bones and I can't combine them. I tried parenting in Blender but it doesn't work.

ember gyro
#

Crap.

limber compass
#

Make fake shoulders

sacred pecan
#

how could i fix this?

ember gyro
#

how, in blender?

limber compass
#

no in blender

#

wait sorry

#

i read that wrong lol

#

ye in blender

ember gyro
#

lol

crisp tendon
#

@sacred pecan You can scale it down in blender, but it'llprobably look weird

rose blade
#

@vagrant olive are you getting error that you cant upload cuz of too many bones?

ember gyro
#

shit, i dunno how really. Guess its time to watch more tutorials.

sacred pecan
#

the entire body?

ember gyro
#

skeletons and rigging scare me. I'm gonna mess this rancor up. :c

limber compass
#

so where your upper arm is, click on the orb that's closest to the head - Shft+E and drag a bone across where a shoulder would be

crisp tendon
#

if you have any tips

limber compass
#

If you're nervous, make a dupe

#

and trial and error situation

rose blade
#

hey i got that same problem

vagrant olive
#

@rose blade No, It says the Upper Chest is mapped, but I can't unmap the Upper chest because if I do so the model destroys itself.

#

(AKA, the bones are disconnected, I need to combine certain spine bones)

rose blade
#

it destroys itself in unity?

ember gyro
#

I barely even know how to navigate blender... the button combinations shit confuses me. like alt this and ctrl that and this. Ugh.

limber compass
#

Change the hiarachy?

sacred pecan
#

is there a way to spread out the arms on the humanoid rig more?

crisp tendon
#

@vagrant olive Fix the moel with cat's in blender

regal belfry
#

@crisp tendon And that's after recalculating normals?

crisp tendon
#

@sacred pecan Sure, move them manually and set pose as rest pose

limber compass
#

fix model doesnt always work with cats

#

its broken several of my models

crisp tendon
#

@regal belfry That's before, after looks like this

limber compass
#

so dont always rely on that

sacred pecan
#

in unity? or blender?

vagrant olive
#

@crisp tendon It's a DAE file, and it isn't letting me even see the DAE file in the first place :/

#

I just can see it on Unity, not on Blender

crisp tendon
#

And it's missing parts of the mesh still

#

might be backface culling

#

didn't bother trying to fix this because it's trash

zealous shard
#

where do i pay someone to rig my already almost done avatar

crisp tendon
#

@zealous shard Use mixamo

zealous shard
#

@crisp tendon my model is still missing some bones that i don't know how to add on blender

regal belfry
#

@crisp tendon does your model have an inner layer of clothing?

vagrant olive
#

I do that @crisp tendon , but it does nothing. The model just... doesn't appear, as if Blender got an error while rendering the model.

zealous shard
#

does mixamo add those?

crisp tendon
#

Start from scratch in mixamo and compare the results @zealous shard

zealous shard
#

ooo

crisp tendon
#

@regal belfry Nope, there's only one layer

#

Where did you get your avatar from ? @vagrant olive

sacred pecan
#

i dont understand

#

i spread the arms and now its even worse?

#

lmfao wha happened

crisp tendon
#

Even worse ?

sacred pecan
night sigil
vagrant olive
night sigil
crisp tendon
#

@sacred pecan Is it outside ?

#

@night sigil You're missing a bone at the end

sacred pecan
#

ill show you the blender hol on

#

wait no

#

im stupid i see the problem

ember gyro
#

So... how do I go about even getting this rancor model from unity into blender so I can fix it's shoulders...? I can't figure out this import/export crap. completely clueless on navigating between blender and unity, or even opening shit on blender.

crude crag
#

Wait what kind of file did you start with @ember gyro

ember gyro
#

fbx

crude crag
#

go to blender and import that

#

not open, but import>.fbx

ember gyro
#

I go to the folder that has the model and nothings there...

#

Do I need some sort of plug in?

vagrant olive
#

Thank you so much!

crude crag
#

you said you had a .fbx file boogi

vagrant olive
#

@crisp tendon Thank you so much!

ember gyro
#

Wait, I have the plugin... Why is nothing in that folder. Yeah.

crisp tendon
#

Let me know if someone's weird, but it should be fine

#

something*

#

@ember gyro Stop importing with the plugin

regal belfry
#

@crisp tendon want me to take a look at your model?

crisp tendon
#

@regal belfry I'll send you that

vagrant olive
#

I celebrated too quickly, didn't download it before you deleted the message, @crisp tendon . RIP.

ember gyro
#

Oh well, maybe the problem is the files are now unity scenes. Uh... lemme find the original file.

vagrant olive
#

there

#

you can delete it now

ember gyro
#

k, I try to import the fbx and i get a triangle that says version 6100 not supported. I gotta update blender?

crisp tendon
#

2.79 is the latest

ember gyro
#

Frig, so these fbx files are no good for this blender.

#

D: muh rancor

crisp tendon
#

what fbx file ?

ember gyro
#

its a fbx 6100 file. blender wants 7100 or newer I believe.

#

is what I read

sacred pecan
#

f u c k

rotund nacelle
#

I'm making a really dumb avatar from scratch, effectively, using just a premade model and nothing else. Here's a quick and dirty armature I made for Blender, unrigged and etc. Will this end in disaster?

vagrant olive
near gull
#

Hey guys, I'm trying to add different models to each other; for example, I'm trying to get a hairpiece on to the base, but in Blender, how do I completely move the hair and its endoskeleton?

crude crag
#

@rotund nacelle that's a great idea yo

crisp tendon
#

@vagrant olive When importing the fbx set the option "automatic bone direction" in the bottom left corner

crude crag
crisp tendon
#

@near gull What do you mean by base ?

near gull
#

A pre-made human base, no clothes on it

sacred pecan
#

@crude crag thank you

crisp tendon
#

@near gull If the skeleton is the same then it doesn't matter

sacred pecan
#

uhh

#

ill fix this tomorrow

#

im dead from all of this lol

near gull
#

@crisp tendon I think my issue is that when I upload another model, it might be already attaching its seperate skeleton onto the base's skeleton, but I'm not sure; basically, I want to know how to move a seperate base and its skeleton from the original base and its own skeleton

vagrant olive
crisp tendon
#

@near gull I'm still unsure as what you mean by base, do you mean the mesh ? Are you trying to move part of the mesh to another model ?

#

@vagrant olive Rename all the bones so that they correspond

near gull
#

@crisp tendon hang on, I'll show you a picture, but yeah I might mean mesh;

crisp tendon
#

Really ? In edit mode you should be able to select the hair and these bones individually and mvoe the whole thing togather

near gull
#

I have that CATS editor thing installed if you know what that is, and what I did was import the two models (human and hair) and then clicked "Seperate by mesh and materials." I did this because if I didn't click it I'd have the same issue for some reason

torn isle
#

Wait you have two separate models open in blender?

near gull
#

Yeah

crisp tendon
#

You just move those btw

charred sorrel
#

im using a .blend file in unity, if i save weight paints in blender do i have to drag it onto the hierarchy again or will it stay?

#

i have dynamic bones and i'm getting tired of redoing them a million times lol

crisp tendon
#

You should only have to do weight paint once

charred sorrel
#

so say i'm using a .blend file and it's in the hierarchy, i go back to blender, edit weight paints and save, then go back to unity... do i have to delete what's in the hierarchy and redo everything because i changed weight painting for a bone?

crisp tendon
#

Oh, yes, it's a different model

charred sorrel
#

damn

#

alright thank you

vagrant olive
#

I can't fix my Syndra, the bones just go everywhere and some even pop out of her q.q. Thanks for the help anyways.

crisp tendon
#

You can just remove all the bones and use mixamo

near gull
#

So when I first open both the models, I'm able to move the hair and its bones to where I want it. But when I click "Fix Model" to add the textures, it moves the hairpiece back into its original position, @crisp tendon

vagrant olive
#

Not even sure how to remove all the bones since it deletes the model itself for me, but I would try...

near gull
#

see

crisp tendon
#

click on armature and hit x @vagrant olive

near gull
#

ok

#

owoops

crisp tendon
#

I'm not sure what you did @near gull

near gull
crisp tendon
#

Did you parent the bones ? Did you fuse the mesh ?

near gull
#

This is the CATS tool

#

All I did was click "Fix Model" and it moved it back on its own

crisp tendon
#

click join meshes

#

first

#

then you fix model

near gull
#

okay

vagrant olive
#

@crisp tendon Any idea how Mixamo fixes the bones for my character...? It shows them... kinda... but it just lets me animate stuff..

crisp tendon
#

@vagrant olive Mixamo doesn't fix bones, it creates a skeleton

vagrant olive
#

oh, thank you.

charred sorrel
#

unity's uploading forever and i forgot to save... i can't exit ksdfsdl what happened

#

i tried to click cancel and it grayed out uh oh

crisp tendon
#

!online

jaunty flowerBOT
#

There are 15442 users in VRChat currently

tulip meadow
#

Can someone help me with a custom avatar?

crisp tendon
#

Is the problem bone related ?

tulip meadow
#

just need a avatar in general lol

crisp tendon
tulip meadow
#

ok

charred sorrel
#

oh, i've seen people with custom images as an icon for their avatar, how do you do that?

west gulch
#

Hello again, is there a reason why I move my bones the clothes pull with it?

crisp tendon
#

@west gulch In pose mode or edit mode ?

west gulch
#

pose

crisp tendon
#

it is normal then

ember gyro
#

Maybe im missing something, does anyone else see a issue? I can't read hierarchy stuff at all yet... Says the parent of the neck and shoulders must be the chest.

#

I think this model also has not enough bones.

thin sky
#

Anyone know why when I create eye tracking my model goes from this

#

to this?

crisp tendon
#

@ember gyro You should try cat's plugin

#

@thin sky You probably fucked up the shapekey

ember gyro
#

Well, I was hoping I wouldn't have to use blender, bcause these are still those 6100 fbx files...

#

Guess I'll just abandon this batch of characters.

west gulch
tight forge
#

For some reason bones like the shoulder bones are effecting the hair I autowighed, but when I go into the weight painting tool they're blue.

thin sky
#

@crisp tendon I've looked at all my shape keys and none of them are out of place

#

maybe the plugin is bugging out, I'll try saving and reloading it

west gulch
#

Like the front and back of the jacket goes away

thin sky
#

yep I reloaded it and now it's fine

crisp tendon
#

@west gulch set the model at 0,0,0 first, the click on a vertex of the cape, press l then x and delete vertices

#

@tight forge press n, click on a vertex of the hair and check if you see the shoulder bone name appear

west gulch
#

okay

tame swan
#

Why is this happening to this character in game? The rig in both Unity and Blender looks fine.

main sage
#

would it be possible to have like
a generic rig / non-humanoid, but be able to move the head / look around?
cuz i got this dino thingy that i wanna be able to move the head

west gulch
#

Okay that deleted a part of the cape?

crisp tendon
#

@main sage Yep that should be possible

#

Asking for a paid asset is considered piracy

#

just fyi

tight forge
#

Question: Is there a reason that a bone doesn't have a gizmo in pose mode? My neck can be rotated, but my head doesn't have a gizmo when I select it.

tranquil sandal
#

Its been sent to others before

crisp tendon
#

it's not between your feet ?

tranquil sandal
#

im not going to sell it im using it on a personal model

main sage
#

mmk.

crisp tendon
#

Yes it's been sent, but asking for it is against the rule

tight forge
#

Nodda. Zoomed way out and I can't find one anywhere.

main sage
#

idk how tho x3

crisp tendon
#

@tight forge Apparently there's a hand icon to make the manipulator appear

#

bottom of the screen i think

#

@main sage Just upload using a generic skeleton ?

main sage
#

guess so

tight forge
#

Trying to find it.

west gulch
winter cipher
#

Ok, finally got my avatar to load, if it's stuck in t pose while I'm walking, is that a blender or a unity thing?

tight forge
#

Yup. Already have it set. Still nothing.

tranquil sandal
#

Is there anyway to find it without asking, im trying to learn and build on a personal avatar, i wont be selling it or my avatar

crisp tendon
#

@west gulch Remove the vertex groups of the clothes parts that have arms in them

#

@tranquil sandal You can ask in vrchat

tranquil sandal
#

thanks

mental stream
#

I have a rather frusterating problem, an imported (small) avatar is sitting mostly under the ground, the menu is unreachable and I cant find a solution. Ive tried setting it to 0,0,0 in blender, there are no bones (generic) so its not a hip placement problem. Any ideas? I feel like I've tried every fix other then remaking the model entirely in a new program.

winter cipher
crisp tendon
#

@winter cipher blender thing

winter cipher
#

Myb

crisp tendon
#

it's bone related

#

@mental stream Check the origin in blender

#

@tight forge I'm not sure, that's pretty weird

winter cipher
#

Ok will look into it. I'll have to research it some more but just wanted someone to point me in the right direction. Thanks @crisp tendon

crisp tendon
#

get cat's plugin for blender

#

it might be a one click fix for you

winter cipher
#

I have it, I'll rewatch tippers vid again and see if I missed something

#

Tuppers

mental stream
#

Trying that now, ty Ruuub

west gulch
#

okay I'm lost

#

You say "Remove the vertex groups of the clothes parts that have arms in them" but what does that mean?

crisp tendon
#

Select one of the vertex of the part of the mesh that moves around your waist

#

press N

#

you'll see groups appear in that menu

#

and one of name in that group will probably be arm

#

And there's probably weight paint too

#

i hope you checked that

west gulch
#

okay now I see it

#

So on that vertex I delete the offending bone?

crisp tendon
#

Yep

#

One thing you can do is select the entire mesh using B

#

select all the vertices of that cloth, and on the far right menu, find the vertex groups for the arm bones, then click on select then remove

west gulch
#

The ones to delete is in vertex weight?

mental stream
#

Didnt work, looked promising in unity tho :c

crisp tendon
#

@mental stream Can you send the file ?

mental stream
#

sure, which would you like?

crisp tendon
#

Well, the one you want to use

mental stream
#

ah so the unity save, sure one sec

main sage
#

so whats the diff between the lip syncing for Jaw flap bone and jaw blend shape?

crisp tendon
#

Jaw flap bone is default and blend shape is more precise ?

safe veldt
#

Hello! I've been wondering if there are any alternatives to Dynamic Bone for, well dynamic bones for my custom avatar. I didn't get the plugin when it was on sale ๐Ÿ’”

main sage
#

o

#

i think jaw flap is like

crisp tendon
#

@safe veldt You can try cloth physics in unity

main sage
#

it talks like a puppet

crisp tendon
#

yeah basically

meager fern
#

guys i need help, i build a 3d model from scratch, rigged it and made some textures for it, whats my next step to be able to upload it to vrchat? i dont have a vr set so i dont need the fancy things, just basic stuff

main sage
#

blendshape uses shapekeys

nimble cape
#

Hey, guys, is this where I get help for rigging stuff?

main sage
#

k

crisp tendon
#

it moves the bone up and down

nimble cape
#

I'm new here so

fading verge
#

whenever I important my fbx into unity my avatars mouth is open? Will this show up in game, or is unity just being an ass?

crisp tendon
#

@meager fern What skeleton did you look at to make this ?

nimble cape
#

Wat do

crisp tendon
#

@fading verge Is your jaw mapped ?

meager fern
#

none, i built it based on my needs i guess

crisp tendon
#

@nimble cape Decimate and fix hierarchy

nimble cape
#

How do I fix the hierarchy?

crisp tendon
nimble cape
#

or decimate?

#

I'm new to this

crisp tendon
#

@nimble cape Move the bones to be in the correct order

#

and decimate there's tutorials

fading verge
#

should be, I just imported it, then went back to blender and imported it again after decimationg a part of the hair

crisp tendon
#

@fading verge Remove the jaw then to make sure

fading verge
#

perhaps is it because I have 2 different fbx's iin the same asset folder?

#

the first one doesnt have the issue only the second

nimble cape
#

Which tutorial?

crisp tendon
#

no there's usually some issues with visemes and jaw bone

#

@nimble cape the one called MEGATUTORIAL

main sage
#

um...i think somethin is kinda glitched about this model

#

cuz its no where NEAR 5m tall

fading verge
#

I have tonguw bones, no jaw though

main sage
#

but it says its like 5.5

west gulch
#

@crisp tendon I tried that, did not work

nimble cape
#

But I'm not using mmd

crisp tendon
#

@main sage Bounding boxes might be

#

Still check the tutorial for decimation @nimble cape

nimble cape
#

FEK

#

I just need to find out how to fix the bones

crisp tendon
#

@west gulch Did you remove the weight paint too ?

nimble cape
#

This is my avatar setup structure so

crisp tendon
#

Download blender, then get cat's plugin, then fix the model with it

nimble cape
#

ah, okie

#

what about the bones?

main sage
#

how can i tell what the bounding boxes are?

nimble cape
#

I'm hella new to rigging

mental stream
#

cant send the unity file, too powerful

west gulch
#

Yeah I did and it still moves, no paint on itand it still moves

#

ooooooooooooooooooooooooooooooooooooooooooooooooooooooooh

#

It needs to be red to move

#

I think I did it backwards

heavy pasture
#

Anyone know how to stop the inside of the dress from falling down after dynamic bones is applied? I've tried zeroing the weights and even adding a bone between her legs and weighting it to that, but it still falls once inside vrchat.

crisp tendon
#

@main sage Click on the mesh

#

@nimble cape Cat's plugin is for the bones

main sage
#

OHHH

#

yeah its like sideways box somehow

#

tilted

nimble cape
#

HHHHHH I HAVE NO IDEA WHAT I'M DOINGGGG

crisp tendon
#

@nimble cape Do what i'm suggesting ?

night sigil
nimble cape
#

Where's the plugin?

crisp tendon
#

@nimble cape On the internet ?

#

@night sigil Set bone mode to octahedral

heavy pasture
#

@crisp tendon I thought it would be more of a rigging issue. I'll try asking there as well.

west gulch
#

or not...what the heck?

crisp tendon
night sigil
#

still stays as sticks with points

crisp tendon
#

@west gulch Blue is 0, red is 100

#

@night sigil You didn't select the correct armature then

night sigil
main sage
#

so if i edit the bound box, will it like mess up the model and such? or is that just for like hit detection / collision?

dusk pilot
#

If you imported them for source engine they will look like that @night sigil

crisp tendon
#

Kinda need to see the hierarchy to make sure

night sigil
#

hmm

#

well then how do i edit it

west gulch
#

Yeah, I fixed one small part by making it red and it stopped spreading but then I tried on another and its still bleeding

queen verge
#

How do I prevent the feet from doing this? I hear that you need to delete the toes but I'm not sure.

dusk pilot
#

They still work fine

crisp tendon
#

@main sage You can edit the bounding box

#

@queen verge delete the toes yep

queen verge
#

aight let's see if that works

night sigil
#

@dusk pilot not this one, it's got a problems with the fingers

main sage
#

mmk. just wondering if editing it like messes up my location and such when i upload

crisp tendon
#

it shouldn't

dusk pilot
#

Did you reatach the mesh from automatic

#

Weights

near gull
night sigil
#

I think? I ust pressed humanoid

crisp tendon
#

close blender

wheat apex
#

I want a quick tutorial at rigging, can someone post a video?

crisp tendon
#

@wheat apex They're on youtube

charred sorrel
#

how do i get a bone to extrude from both sides? i checked x-axis mirror and it's not working

#

is there a specific spot i have to click on the bone? im trying to rig a skeleton from scratch

crisp tendon
#

Extrude from both side ?

charred sorrel
#

it's only coming out to one side

crisp tendon
#

you can just mirror that process

charred sorrel
#

how? checking x-axis mirroring didn't work

crisp tendon
#

no that's a different option

charred sorrel
#

OH where's the option to mirror?

west gulch
#

I think I got it @crisp tendon if the part is not red on another bone, can it warp with other bones?

rotund nacelle
#

I think this is a beginner's mistake, but I don't know how to word it in google

#

I set the mesh to parent the armature with automatic weights and

#

It makes the mesh huge and rotates it 90 degrees?

#

I feel like I'm missing something painfully obvious

main sage
#

so

#

despite putting the viewball in the head of this thing

#

it like moved it back to the dead center of it

#

(note its not a humanoid char, its a generic rig)

gleaming skiff
#

can someone rig me a kermit rig?

charred sorrel
#

how do i get the bones to come out of both sides of the skeleton...?

#

trying to make shoulders from here but it won't extrude from both sides

#

i have x-axis mirror checked

#

still only extruding from one side

upbeat narwhal
#

Hey guys I'm new to VR Chat and Unity I tried making my avatar by watching some videos but they either come out invisable or bones I tried to move aren't changed in game

#

invisible*

atomic summit
#

Go on youtube and watch tuppers tutorials

gilded night
charred sorrel
atomic summit
#

You can make that all in unity.

charred sorrel
#

okay i figured out how to extrude from both sides but why is it doing that

atomic summit
#

You need to resize it down, you want one shoulder per side and then you have to add another bone for the forearm and another for hand on both sides

crisp tendon
#

@west gulch Just look at all the bones between shoulder and fingers, if you see red on the clothes that you don't to move, remove the weight paint

#

select the bone and press S

charred sorrel
#

but why isn't it mirroring equally?

covert wigeon
#

do you know how to fix shader/texture stuff, ruuubick? cant seem to get an answer on my issues in #avatars-mmd

crisp tendon
#

not really but i can try

covert wigeon
#

it's not giving me the render mode option like in tuppers video

crisp tendon
#

Which tupper's video ? If you can give me a timestamp

atomic summit
#

So your issue is that you cant change it

#

You're looking at the texture arent you, not the material

covert wigeon
#

im in the materials folder

#

materials selected

crisp tendon
#

is it a .mat ?

covert wigeon
#

uhhh, idk how do I check that?

west gulch
#

I did that but somehow they still effected it

crisp tendon
covert wigeon
#

oh, yeah they are

crisp tendon
#

@west gulch Probably messed something up with auto weight paint or mixamo or whatever you used then

#

@covert wigeon And so what are you not seeing ?

west gulch
#

Blender, someone on here fixed a heat bone issue, then not knowing what I was doing made tons of it blue

covert wigeon
#

the Render Mode option in the inspector window like in tuppers at that timestamp

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right under the shader list

crisp tendon
#

Which version of unity are you using ?

covert wigeon
#

5.6.3p1

crisp tendon
#

And what problem does not having rendering mode cause ? It's not having an effect on your model ?

covert wigeon
#

if you zoom in on my model, the transparency is jacked up makeing the eyes not right

crisp tendon
#

i'm gonna assume you also got the latest cubed's shader version

versed vine
#

Switching between my custom avatar and one that's much shorter (I think you can guess which one) and then trying to switch back to my custom avatar results in my view height not adjusting. Am I doing something wrong? In the older SDK there was a specific object you could set at your character's eye level, but that's no longer a thing, it seems

crisp tendon
#

@versed vine The viewpoint ?

covert wigeon
#

im fairly certain I do, I got the github from the video and went to the the user and made sure it was the newest, though I think it said last change was a month ago

#

so it could be the wrong version I guess

versed vine
#

Yeah. In the previous SDK you could align where your eyes should be with where your characters' should be so that, when you're in the world, your perspective matches that of the character

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How is that done now?

limber prawn
covert wigeon
#

oh maybe I wasnt using the most current shader, I downloaded again to make sure and now it's there

crisp tendon
#

@covert wigeon You should be able to change the shaders options when clicking on your mesh in your hierarchy too

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Oh

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Welp

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@limber prawn Make your spine not 0

covert wigeon
#

thanks for bearing with me. oof this is tough

main sage
#

how come when i set the viewpoint on a static / generic rigged model, it resets the view back to dead center of the thing when in-game?

crisp tendon
#

Oof indeed

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@main sage No clue, because it doesn't have a head bone to scale it to maybe ?

nimble cape
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Guys

#

I tried decimating the polygons with blender and it fucked up my model

main sage
#

maybe.

nimble cape
#

what do

main sage
#

just made a dummy skeleton

crisp tendon
#

Decimate better iris

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Also join your meshes

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And learn decimation tricks here and there

nimble cape
#

I don't know how to do that lol

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Like

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it messed up my model's face when I imported him to unity

crisp tendon
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Nobody does when they start, we don't expect you to either

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Don't decimate face

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Never

nimble cape
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I didn't

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idk man

crisp tendon
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Yeah then you fucked up somewhere lol

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But that's ok, you'll do better and better over time

tight forge
#

Just spent several hours mixing and matching together this avatar, still nowhere near done but at least I checked and realized it was a waste of time NOW. No facials, the eyes aren't even connected to the bloody eye bones, ect. I could put that together, but I'm taking this as a sign that I should work on something else.

nimble cape
#

Yeah, idk what I'm doing

tight forge
#

You decimated face.

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Your avatar is one mesh.

nimble cape
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I did??

#

AHASAFSBAWFUI WHAT DO

tight forge
#

Set that Ratio back to 1, to start with. Just to get you back to where you started at.

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Where did this model come from?

nimble cape
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I got it off of some thing from dA

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it's from Dead Rising 3

tight forge
#

What format is it in?

nimble cape
#

fbx

modern niche
#

Anyone know what's going on here?

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My bones and mappings are symmetrical I'm pretty sure

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I triple checked the mappings

rain fulcrum
#

Anyone know how to fix black spots in textures in blender?

crisp tendon
#

@modern niche Check the weight painting in blender, and make sure the hierarchy is correct too

tight forge
#

@modern niche Did you check weights?

crisp tendon
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@rain fulcrum wrong channel

rain fulcrum
#

Which channel do I ask in?

crisp tendon
modern niche
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I don't know what weights are

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I didn't change them

crisp tendon
#

Then look at your hierarchy

modern niche
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It seems fine

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At least for the arms

crisp tendon
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No in between bones ?

tight forge
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@nimble cape What does the list on the right side that lists what's in your scene look like?

modern niche
#

Well, this model has lots of in betweens

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It came like that

nimble cape
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????

crisp tendon
#

That's it then

nimble cape
#

which one??

modern niche
#

They're symmetrical though

crisp tendon
#

Remove the in-betweens

main sage
#

AYYY

modern niche
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Why is one arm fine

main sage
#

adding a full dummy skeleton fixed the box too

crisp tendon
#

Eh, unity

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@main sage nice !

modern niche
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What if I want those in betweens to move still

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Just like the original model

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Is that impossible?

crisp tendon
#

Do you have all your custom animations ?

modern niche
#

I don't think I have any

crisp tendon
#

Then remove the bones

modern niche
#

I'd like to add some though

crisp tendon
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Use cats plugin in blender if necessary

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If you create animations you won't need those bones anyway

modern niche
#

How will my avatar walk

crisp tendon
#

With the default animation from the humanoid

nimble cape
modern niche
#

There are shape keys though

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So maybe it does have custom animations?

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It doesn't list in the animations tab though

crisp tendon
#

Shapekeys are Usually for blinking and mouth tracking

modern niche
#

Hmm

lucid isle
#

i give up on my moogle

modern niche
#

Am I supposed to set the controller?

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Mine is on none right now

lucid isle
#

its arms are constant tpose

atomic summit
#

Alright so I accidentally parented my sleeve to the hip how do I get that bone chain cut and pasted so its parented on my arm?

crisp tendon
#

@lucid isle Bone mapping is probably missing a connection, fix that with cats plugin

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@atomic summit blender, bone menu in edit mode

nimble cape
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hhh

crisp tendon
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@modern niche check a tutorial, this is very basic stuff

modern niche
#

I looked at one and it didn't mention controller

lucid isle
atomic summit
#

yeah what commands though??

lucid isle
#

its weight painted

crisp tendon
#

I'm off for today, if you have questions you can ping me, but make sure to check the search bar and look at tutorials first

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@atomic summit no command, check how to parent a bone in blender

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@lucid isle send me a friend request, I'll check the file tomorrow if you still haven't fixed it yourself

atomic summit
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I know how to parent bones, cats tool messed up my parenting order thats why im asking this question

main sage
#

for some reason its not letting me click diff handles of the box

lucid isle
#

kk

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and the bones are broken

crisp tendon
#

@main sage you can also use w e and r to scale it down, or set your own coordinates

lucid isle
#

sigh well...least all my other model nees is weight paint

crisp tendon
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Cats has a hard time with those round models

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Anyways good luck to you all