#avatar-rigging

1 messages Β· Page 66 of 1

pulsar phoenix
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and i can still use the visemes and eye tracking no problem

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@leaden moth

leaden moth
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@pulsar phoenix can u show me how to auto decimate?

pulsar phoenix
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ok

rigid rose
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http://prntscr.com/hz0b9c Every single bone structure is somehow not right and causes stretching regardless of weights mixed. How can this be fixed up.

Lightshot

Captured with Lightshot

scenic helm
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Hey guys. I have this model of artorias from dark souls. In the game, his arm is dislocated from his chest and I was thinking I could achieve a similar effect by not assigning any of the bones in that arm in the rigging, and then do some dynamic bones magic. Anyone know if it's possible in dynamic bones to make the bones not fall back to their original position, but rather hang towards the ground as it would in real life?

fading verge
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anyone on?

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do I just make spine the child of hip? cause when ever I do, it makes the character have ghost hand

crude crag
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so yeah make the spine a child of the hips

fading verge
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take away spine 2?

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and rename spine 3 as 2?

crude crag
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no, make spine1's parent be the hips @fading verge

fading verge
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and export?

crude crag
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yes that should work better!

fading verge
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wat2do

topaz dune
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@leaden moth If your model is in driffent objects you can decimate each object on it's own. leaveing the face and eys untuched.

crude crag
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all your bones are assigned properly, yeah?

topaz dune
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that way you will not remove visemes

crude crag
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Sorry, do the bones line up with the model in blender? @fading verge

fading verge
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they dont line up

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hips is inside spine 1

crude crag
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wait what does that last part mean

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post a pic

fading verge
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wat2do

topaz dune
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@fading verge did your model come with animations, and do you want to keep them?

fading verge
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idk which one is animation

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hips>spine1>2>3

topaz dune
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allright. you could delete all bones, remake the skeleton. and reasseign the weight paint

topaz dune
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there are a lot of bones only made for making animations, in my opinion they are useless

crude crag
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@fading verge make a seperate save file for this, but have you tried deleting all the bones and uploading the .fbx to mixamo? See what it spits out.

topaz dune
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if you want animaitions you can allway's remake bones, and learn how to make your own animations. it's almost like making visemes

radiant loom
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Hello

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Could someone help me with this issue i'm having in blender?

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I'm pretty sure I will have to start over from the obj but I need to know why joining my mesh in the begining isn't doing what I thought it did.

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How do I splice the edges that seperate together before I parent the mesh to the armature?

livid saffron
opal phoenix
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install addon from file

prisma pelican
radiant loom
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@prisma pelican Fix your parenting according to this chart

livid saffron
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I did that now wat, It's like greyed out

prisma pelican
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alright, thanks @radiant loom !

opal phoenix
blissful cargo
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am I correct in assuming VRChat removes the heads of avatars client side so they dont get in the way of the players view?

livid saffron
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o wait

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nvm

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LOL

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my b

radiant loom
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Yeah click it lmao

opal phoenix
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πŸ˜„

livid saffron
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I had to double click

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oof

half cloak
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Im not sure about that caseface, considering you can see your own head when you do the "die" emote

crude crag
limber barn
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how to do dynamic bones?

livid saffron
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now time to look up a tutorial on how to work this

limber barn
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can i do it in unity?

radiant loom
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@limber barn Do you understand how to rig in general?

limber barn
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kina

radiant loom
limber barn
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danke

radiant loom
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Oh wait, so I am trying to connect vertices at the joint areas but removing doubles didn't actually merge them.

topaz dune
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if you want to merge vertexs. select bouth of them and press alt+m to merge

livid saffron
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so im trying cats for bones n stuff but in unity there is no where i can map the chest to because that bone is the spine and i dunno what do

scenic helm
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Hey guys, I'm trying to import a one armed model. Is it a requirement to have two arms in order to import as humanoid? I'm a VR user, so the best scenario would be to be able to control the one existing arm

topaz dune
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@scenic helm you need to have a full skeleton. but some ppl on development-advanced might know if you can change that.

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@livid saffron you want to reparant the bones, mabye delete some and change the weight paint in blender.

scenic helm
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Okay I'll check, thanks

topaz dune
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yw

stiff hornet
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Alright new problem today. I wanna try importing Niko from OneShot, the SFM file has multiple faces and when going into a level...I wanna say the avatar dungeon, that's where we could find him...anyways, that one had multiple faces. How does one do that?

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To elaborate, on the vive when you did certain hand positions, the face did...well, different things.

topaz dune
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That's some development-advanced or animations channel stuff. but i might have a tutorial

radiant loom
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@topaz dune If you have a moment I would totally appreciate it. If this is advanced I understand. Merging vertexs seems to be exactly the issue I was having but there has to be a better way of doing this. If you look in my example image you can see that I posed the head backwards showing the small area I merged on the neck. Will I have to go around the whole project merging individual vertex pairs until I have one true single mesh for rigging?

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Joining the mesh doesn't actually merge the different parts, When I do automatic weighting the parts move around. 😦

half lynx
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Guys

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What texutre is it that allows me to make my hair move when someone is close. Or when they move they see it move?

topaz dune
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nah you can merge all the objects togehter, but some places it'll look better if you have the vertex's merged togehter. as merging objects only makes them into one object. so when they strech the object can move away from eachohter and you'll see emty space

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@half lynx that's a more advanced problem maby one of the ohter channesl as an answer

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like the hair you can merge as an object but the neck i would merge the vertexs

radiant loom
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Ohhhh was I supposed to select my whole mesh and MERGE instead of JOIN before I did my rigging?

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Otherwise this happens:

crude crag
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I tried using mixamo for bones (deleted them all and uploaded, y'know) and that's what this first picture is. I was told to check out CATS.
So I tried used CATS "fix model" funtion, that's the second picture with the wireframe ON MY ORIGINAL MODEL, NOT THE MIXAMO ONE.
Which one would you all recommend going forward with?

topaz dune
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haha, yeah it's easyer to merge the hole thing togheter and then rig

radiant loom
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I'm going to try that Niko you're a great help thank you

topaz dune
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Yw

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@crude crag you need to delete those useless bones and reassaign the weight paint

crude crag
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with which one?

topaz dune
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there not really any corner cutting here

crude crag
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idk which is best to use

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cause the first is what mixamo gave me, the second is my original model after being worked over by the CATS fix model tool.

topaz dune
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you delete those bones that are not supposed to be there. there is a way to merge the bones

crude crag
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I'm asking which .fbx should I continue with, the top or bottom one?

topaz dune
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top one

crude crag
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alrighty, ty

topaz dune
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Yw

mental stream
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Is there a way to rig and use non humanoid models? I'm currently modeling a slime (think minecraft or terraria) and would like to know if its possible to use as a player model, or if I should stick to only using it as a world asset.

opal phoenix
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yea you could use that as a model, probably use the generic rig in unity

mental stream
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awesome! thank you πŸ˜„

brisk mesa
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yea cause i've seen people be weird worms that fly about

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i was planning on being a Quelaag too

queen verge
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Aight so

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I deleted all the arm twist, wrist twist, etc bones

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And it did this

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Soo ??? How do fix?

obtuse seal
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You should see a doctor or go to the hospital

crude crag
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seems like a weight painting issue

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If i had to guess

queen verge
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Weight painting?

crude crag
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yep, it assigns what part of the model is attached to what part of the skeleton

brisk mesa
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that's a sexy kizuna ai, a true virtual yootooba

queen verge
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Also one more thing

crude crag
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@queen verge make sure that the parenting on the bones is correct, that's my only other suggestion

brisk mesa
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yea those lower parts of her arms, i bet theyre not vertex assigned to the bone you want

queen verge
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Even though I deleted wrist twist it still does this

brisk mesa
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so it tries to stay in that tmodel original pose

queen verge
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Aight, thanks loves

trim hemlock
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Good morning everyone. I've been told i can make my models better if i use dynamic--bones but i do not have it. Any help?

brisk mesa
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you buy it or you get friendly

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it's on the asset store

torn isle
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Find someone willing to give it to you for free,

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Although that would be through dms.

trim hemlock
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Thank you for the quick response. I'll check out the asset store or try and make friends lol

torn isle
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Nice.

full cairn
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My avatar seems to be looking up when stationary. Looks forward when running.

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Rigged it with Mixamo because lazy

trim hemlock
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I'm fairly new but i'm guessing it could be something with the idle animation

full cairn
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i was thinking it would have been a problem with the model itself

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How do I fix it?

topaz dune
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@full cairn try and take a look at it in blender. take a look at how the bones are positioned and how the weight paint is located around the head and neck

crude crag
topaz dune
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why dont you just merge the bones? i think that merges the weight paint aswell

crude crag
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how would i do that

topaz dune
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select the bone you want to merge into anohter, the select the bone you want it merged into. press alt+m

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in edit mode

leaden moth
fading verge
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which one describes you?

crude crag
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bottom

quiet river
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heya

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tried to upload this guy and it says that certain parts aren't mapped and idk how to fix it

brisk mesa
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what certain parts tho

quiet river
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according to the thing I have no upper chest and no toes

brisk mesa
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it also looks like your shoulder/collarbone area is like in his titty area

quiet river
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I'm very new Idk what im doing

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his eyes don't exist either apparently

brisk mesa
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oh yeah people have to make actual eyes for that, dont bother for now

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like they have to make new eyebones and eye planes and texture that shit

hearty turret
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does it matter what way the model is facing? does it have to face towatds the Z axis?

quiet river
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some finger stuff is missing too

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thumb distal thumb intermediate

brisk mesa
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dotted circle is optional anyway

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wonder if your spine,neck,head, chest,hips whatever aren't parented correctly

quiet river
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I went into blender first and used the cats blender plugin

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to like fix it sorta

crude crag
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@quiet river screenshot the error message

full cairn
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My avatar is looking up a bit on Unity but not nearly as much as in VRChat itself

quiet river
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@crude crag

crude crag
leaden moth
brisk mesa
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yea it doesnt matter

quiet river
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looks like that

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should I raise the middle part a bit

brisk mesa
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if you want your head to actually move, then yes

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dunno where your head bone is

quiet river
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how far do I raise it

topaz dune
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@quiet river from what i can see you are missing head bone and foot bones. the hip positions dont matter atm

topaz dune
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you might also have bone parenting problems

quiet river
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didn't have a head thing

topaz dune
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and neck

quiet river
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the neck folder has a "head 0" in it

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so i'm guessing whoever made this just skipped the neck cus he just doesn't have one

crude crag
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oh yeah you need to add a neck at the very least yep

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head isn't necessary technically (afaik)

quiet river
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alrighty then

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how do I add this neck

crude crag
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go back to blender and add a bone whose parent is the chest

quiet river
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I have 0 experience in either blender and unity so idk how to do that either

brisk mesa
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mfw unity fbx exporter costs like 100 dollars

quiet river
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rip

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I went into the cats thing and clicked bones and it did something

crude crag
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what did it look like before that?

quiet river
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there was nothing in the head part

crude crag
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im asking for a screenshot

quiet river
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so idk if it fixed the head or just extended a neck part

crude crag
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to compare with

quiet river
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nvm it didn't change much

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I'll have to add it myself

crude crag
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@quiet river What I did is select armature, edit mode, tools tab on the left, and hit add bone

quiet river
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alrighty got my bone

brisk mesa
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you can rename it too on the upper right

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or in lower right if you're in the bone tab settings

crude crag
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and be sure to make sure its parent is the chest bone.

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that will place it in the hierarchy correctly

brisk mesa
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yea bone tab settings on lower right will tell you what the parent is. if it is blank you need to type one

quiet river
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I called it neck

brisk mesa
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so head is child of neck, neck is child of chest.

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both shoulders are child of chest.

fluid folio
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Can someone help me with a small question I have?
When you are making Dynamic Bones, Do you have to use the "Bone Parenting" tool, or can you select the bones youself and click "Keep Offset". My model won't show up in VRChat and thats the only issue that I can come up with that are wrong(I think)

sand sedge
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Hello, don't know whether it belongs here, but lipsinc on my avatars doesn't work. When viewing in both blender and unity, everything seems fine (can confirm in unity that mouth can close and open, even when testing via animator). When I then view avatar in-game, it has permanently open mouth, not reacting to my talking at all. I got same issue on two different avatars, solved it temporarly by unmapping jawbone, so it stays close at the very least.

brisk mesa
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if you did everything right, then i think there was actually an open-mouth-permanently bug going around

quiet river
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neck has chest set to parent

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the camera is bad in blender

crude crag
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Shift + middle mouse to move

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and scroll to zoom in

full cairn
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It's bad but it works slightly

crude crag
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and middle mouse held to rotate

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@quiet river wait did you add a bone to the model worked over by CATS?

quiet river
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I loaded up a new blender added the model and then hit fix so that the textures would load

crude crag
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if you hit fix model then you shouldnt need to add more bones

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the pic you posted earlier looked fine

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but try putting it in unity

quiet river
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that's what I did before

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fixed model, went into unity and gave it shaders and then did the stuff with the sdk

crude crag
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ah ok hm.

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i wonder if the bones weren't mapped properly

sand sedge
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@brisk mesa So there's no fix to the lipsinc then?

quiet river
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must've been cus I haven't deleted anything on it

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ok the neck thing should work imma try and upload again

leaden moth
quiet river
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did you fix the model in blender first?

leaden moth
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um i did.

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i got the texture and the..

quiet river
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thanks for the help btw @brisk mesa

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and @crude crag

sand sedge
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@leaden moth I usually reapply textures to avatar in unity

leaden moth
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@sand sedge reapply

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how do i do that?

sand sedge
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In left-hand menu (hierarchy), open Main Camera > Your avatar

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And you should see different parts of the model

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Now when you click on the part in hierarchy, it should open in right-hand menu in inspector

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Did you import the textures into unity before model? That's pretty important @leaden moth

granite kestrel
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@sand sedge You using Jawbone or Visemes?

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Oh sorry, should have scrolled down

sand sedge
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@granite kestrel Jawbone

granite kestrel
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Your jawbone might be positioned in a way where VRC thinks that it's already maxed and can't get bigger

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A solution is to rotate the jawbone into your head a bit and try again

sand sedge
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Rotate in Blender?

granite kestrel
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I think you can rotate in the bone structure in Unity

sand sedge
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In unity, it is half open when in "muscles & settings" and when I drag "Jaw Close" to right side, it closes (like the model has it in blender) and to the left side, it opens more.

crude crag
topaz dune
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oohh you can bake the textures togehter into one

sand sedge
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This isn't even rigging related

granite kestrel
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The alphas and whatever suit you want @crude crag

crude crag
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tyvm!

leaden moth
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@sand sedge i already import but i frogot the shader..

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:/

granite kestrel
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In Unity you can add the cool stuff like the normal maps @crude crag

leaden moth
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@sand sedge can't i redo or something?

crude crag
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what do normal maps do anyway?

granite kestrel
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Normal maps tell the graphics card the height data of the stuff, so it can make low polygon stuff look higher poly

sand sedge
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@leaden moth I also apply shaders in unity, so I don't know

granite kestrel
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@sand sedge The shaders in Blender do not matter

sand sedge
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@granite kestrel @leaden moth Yea, that's true, Blender and Unity use different set of shaders

granite kestrel
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πŸ‘

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Only time materials actually matter in Blender is if you're making a texture atlas

leaden moth
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@sand sedge can't i really redo it??

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...?

sand sedge
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I don't know what do you mean now

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In unity, you can just open hierarchy of your avatar, then open different parts of the model. Menu should appear on right and you will be able to change textures

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And shaders and transparency

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@granite kestrel Also, when doing the clap emote, avatar's hands are cliping thru each other, do you know anything about that?

granite kestrel
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Typically it means that the arms are longer than the game is expecting @sand sedge

sand sedge
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And is there any workaround for it?

granite kestrel
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Make the arms shorter @sand sedge

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Or get VR and don't use the clap emote

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You could also make a custom animation @sand sedge

sand sedge
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I think the third option the only possibility for me right now

granite kestrel
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Animations in VRC aren't hard once you get it down

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Actually they are hard because Unity

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I should make a video...

torn isle
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It's a learning curve.

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I struggled for 7 hours trying to add a simple muzzle flash/gunshot animation.

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And I can't even test it ingame because servers.

sage shard
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Can anyone explain this error to me? In the rig configuration, everything is green

opal phoenix
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in rig config unassign upper chest

granite kestrel
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It doesn't matter if everything is green @sage shard, you CANNOT have an "upper chest" bone

torn isle
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^

granite kestrel
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Change Upper Chest to Chest, and remove a middle spine

sage shard
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then why is there a thing for it in the first place lol

granite kestrel
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Because Unity can use it. VRC does not

sage shard
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Ah ok

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thanks guys

leaden moth
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..

granite kestrel
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Welcome. I'm sure you'll be back in a minute πŸ˜ƒ

sage shard
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why do you say that?

granite kestrel
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An assumption .The bone mapping can be difficult

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(the first time anyway)

spice holly
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anyone ever had the problem that dynamic bones dont work. the front hair isnt working for me. everything else is working totally fine

granite kestrel
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@spice holly You'd have to show us your hierarchy and your Dyanmic Bone

lyric current
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So rigging the jaw to move for lip sync. While applying the bones you leave jaw to none and apply it to the descripter?

spice holly
torn isle
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Make the head the dynamic collider? @spice holly

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And add exclusions to eyes, tongue.

spice holly
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will try ty

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yea that works. i feel kinda stupid now lol. kinda obv

torn isle
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.5 damping and .9 inertia

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are ideal settings.

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@spice holly

sage shard
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so the animation works, but uh there's kinda an issue. It looks like this in-game. when I move, it shows my viewpoint as ontop of the pants, and when I'm still, it completely shifts the chatacter. In unity the model looks fine, but in the rig config it shows the top of the pants seperate from the rest of the model

spice holly
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yea i like these settings use em on all my models πŸ˜ƒ ty again. soemtimes you dont see the obvious xd

sage shard
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@granite kestrel you were right about me coming back lol

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it's literally only in the rig config that it shows the top seperate from the rest of the model, everywhere else it's connected

solemn oasis
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Can I add additional bones after I parent + add auto weights in blender? I messed one up and want to fix it but can't undo far enough back since I posed it to test

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I should've saved but I got too excited like an ass

granite kestrel
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@sage shard You're missing hips

torn isle
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Your hips are the wrong bone I think.

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Find the hip bones among the hierarchy and drag into the spot named hips on the greeen diagram.

sage shard
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nah it was walking fine. Joined the pant meshes in unity so hopefully it fixes itself now

granite kestrel
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I mean it "has hips" but it's connections are wrong so you will likely have future issues @sage shard

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Maybe not now, but maybe a patch from now if they change the rigging settings

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A quick drag of Hips on the left to the Hips section on the right will solve this issue

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But it's not my mistake to make πŸ€”

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Oh wait, you don't even have a "hips"

sage shard
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When the time comes I'll fix it. As long as it works, I'm content

granite kestrel
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What the heck have you done

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Yeah don't worry about it

sage shard
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yeah unity changed my skeleton from blender lol, idk why

granite kestrel
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You have a Spine 4...

lunar tartan
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How do I flip eye texture/material? My eyes show up inside the head and not out through the eye sockets.

granite kestrel
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Yeah just you do you @sage shard lol

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@lunar tartan Change Opaque on the right to Cutout and change the alpha until it fixes

sage shard
crude crag
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@sage shard it's because the bones are mapped improperly in unity

granite kestrel
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@sage shard If it works don't worry too much about it, if it doesn't come back

sage shard
lunar tartan
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@granite kestrel Do I change that on the eyeA_Diff or on the one that actually has the eyeball, Iris, pupil texture?

pseudo sedge
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@sage shard you have not mapped elbow bones(map them in this window) and not clicked Enforce T-Pose

stark sandal
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Ok i ran into a a problem with a different model

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Everything is mapped fine, and the bones show no issues

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Send halp

sage shard
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alright, I remapped the arm bones

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guess I have to join the knuckles mesh to the hulk mesh?

crude crag
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take it into DMs

night sigil
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@sage shard if you can undo everything you just did, tried just deleting any bones set to toes

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try*

sage shard
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in blender or in unity?

night sigil
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unity

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don't actually delete the bones

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just under right and left toes have nothing set

sage shard
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alright I deleted the two toes, but it looks the same

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didn't delete the bones, just the stuff so nothing is assigned to toes

night sigil
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wait let me make sure I'm getting this right, what is happening to the model in game?

stark sandal
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Could it be because of mixamo bones?

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for mine

sage shard
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as to how it's set right now?

winged zinc
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what do dynamic bones do?

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imean

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dampening

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sorry

night sigil
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@sage shard what was happening that was the problem from in-game, from the photo you first posted. It looks like whats happening is when standing still the body shift forward a bit. but is that the problem?

sage shard
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the way it was in the first photo, it had the body off set like 5 feet to the right and the top of the pants where it was suppossed to be

night sigil
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ohh I see now, sorry no idea for that 😩

full cairn
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I'm trying to upload a model on Mixamo and I think the hair is making it weird. I think the problem with the initial shape because the hair sticks out too much.

night sigil
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I thought you were having another issue I was having before where my model's body would shift forward while standing still like this.

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@sage shard

sage shard
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nah mine is just it shifting everything

night sigil
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hmm wish I could help 😦

sage shard
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it's like i spent ages trying to figure out how to make the skeleton in blender, and now it's being like this lol

granite kestrel
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@lunar tartan Depends where the issue is. How many materials does your avatar have? I'm concerned that you have like 15.

night sigil
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I still recommend removing anything set to toes and trying it in game, see if it stops the shifting.

granite kestrel
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@sage shard That is likely what happens when you don't have the hips set up right.

sage shard
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now it looks like this. The knuckles movesm but the hulk is in t-pose with the bodies seperate

granite kestrel
#

Click the hip bone in the Unity rigging thing until they're highlighted. Look at the hierarchy and find the yellow highlighted thing that illuminates

#

Drag that highlighted object to the Hips section on the right.

full cairn
#

Idle

night sigil
#

when standing still it moves like that?

full cairn
night sigil
#

@full cairn

#

go to unity

#

go to the rigging

sage shard
#

@granite kestrel thing is there's two hip bones, and only one hips

night sigil
#

go to right and left toes

#

and have them set to nothing

#

then reupload

granite kestrel
#

@sage shard when you choose a hip bone it only chooses one side???

sage shard
#

yeah

granite kestrel
#

Back to blender, choose the hip bones in Blender, push J to join them.

night sigil
#

@full cairn did ya get that?

granite kestrel
#

I'm pretty positive that's how it's done but I don't normally join bones...

full cairn
#

Gonna give it a try

night sigil
sage shard
#

have the two bones selected, but I don't see a button to join them

granite kestrel
#

Push J on your keyboard @sage shard

stark sandal
#

Ohh mine does that @night sigil

granite kestrel
#

Most of the commands in Blender are keyboard

#

You can also push Spacebar for a search

sage shard
#

pressed J, but it doesn't look like anything happenned

night sigil
#

@stark sandal go in unity, go to rigging, and set right and left toes to nothing

#

it should fix that

sage shard
#

yeah they're still seperate

granite kestrel
#

Check your armature to verify @sage shard

#

Hmmm.

stark sandal
#

I'll try it out then1

#

!*

jaunty flowerBOT
#

Command not recognised

sage shard
#

apparently I can't join the bones in edit mode

granite kestrel
#

Sorry it's @sage shard CTRL + J

night sigil
#

@stark sandal tell me how it goes

sage shard
#

did the spacebar search to join, and it says you can't join bones in edit mode

granite kestrel
#

Uh....maybe Object mode?

sage shard
#

object mode just selects the entire skeleton

granite kestrel
#

Hmmmmmmmm....

#

One sec. I'm sure there has to be a "how to join bones" tutorial somewhere

#

This one looks pretty good

full cairn
#

@night sigil It kind of worked

night sigil
#

whats it doin now?

full cairn
#

It's a lot better than it was before

#

Still sort of listlessly looking off but it's useable now

night sigil
#

yeh that I have no idea, but that other issue took me forever to figure out what it was

#

it was happening to all my models

full cairn
#

I'd rotate the head but then it flashes with "not in T pose"

fading verge
#

Anyone had this problem with unity? Pressing play show my avatars like this. some of the skin or texture just gone. Its like that on every one of my avatars right now. lol. Please help

stoic atlas
#

how does one add rigging in blender to add a tail to a humanoid bone structure? one that just flops around when you move, and whatnot

sage shard
#

yeah @granite kestrel idk how that'd video would help

granite kestrel
#

Well that butthead is using a couple too many bones

sage shard
#

lol

granite kestrel
#

The importnat part is where they connect

#

And how to join them in the middle

#

I mean actually what he's doing is pretty good because it properly works da butt

sage shard
#

that's the thing, it's not connected, it's essentially 3 different things

granite kestrel
#

I'm actually kind of mesmerized watching him work

#

12:15 is the important part it seems

true geode
#

Heya. Sorry if this is the wrong spot but I'm having trouble with my Avatar as well. Everything looks ok but when I load in, the upper arms are facing forward. Would anyone be able to help with this issue?

night sigil
true geode
#

The legs can bend like that too as well. lemme find a shot

night sigil
#

try this for me

#

in unity

#

go to rigging

#

go to right and left toes and remove any bones assigned to them

#

then try uploading again

true geode
#

ok. But the other issue is the upper arms. for some reason they just always want to jut forward

night sigil
#

I think it's cause by the same thing

#

try it out first

true geode
#

ok

night sigil
#

caused*

sage shard
#

oh i see now. so it has the two bones going out as children of the bone they connect to

#

so now I can set that as the hip

#

now I just need to figure out how to move the model to the origin, because for some reason when I set it to 0,0,0 it's not at the actual origin

winged zinc
#

if i add another model piece to i have to do anything to them to connect them or is it fine

sage shard
#

one weird thing I noticed, is that it shows the knuckles here, instead of by itself

winged zinc
tired storm
#

would anyone here be willing to help me rig a model? im really inexpereinced with this stuff

granite kestrel
#

@winged zinc Ah, you're doing exactly what I did

#

Put need to go into the hierarchy, split the Processor devices from each other

#

Then you need to attach each one to the proper bone by dragging it to the right bone

#

If it moves, fix it, and then you're done

#

Attaching in Unity is literally dragging and dropping.

night sigil
#

@true geode how'd it go?

winged zinc
#

ok thanks i was about to ask that

true geode
#

trying it now

granite kestrel
#

@sage shard Yeah I don't know much about your "metarig"...

#

Someone better than me in Blender will have to answer that one

winged zinc
#

@granite kestrel so i take out all the pieces and put htem into the plutia model hierarchy then connect the bones

granite kestrel
#

Yes, by dragging the pieces onto the corresponding bones

winged zinc
#

ok thanks

granite kestrel
#

Example: The hip processors to the hips, the head processor to the head

lunar tartan
#

@granite kestrel I'm not sure. I'd have to check that when I get home. I know there are some textures I didn't include into unity since they belonged to extra parts like the sword, 2 guns, and bloody face that I did not include.

granite kestrel
#

Alrighty

winged zinc
#

how do i get to editing the bones

night sigil
#

on blender or unity

winged zinc
#

unity

night sigil
#

select your model

#

top right it should say rig

#

then set to humanoid

#

then press configure

stiff hornet
#

I need help merging a skeleton and a mesh

winged zinc
#

@night sigil if i do that i have to redo all the dynamic bones?

night sigil
#

no idea

winged zinc
#

ok

#

for the hierarchy part

stiff hornet
#

I need to figure out how to merge these bones to my mesh.

#

Is there any way I can do that?

night sigil
#

no sellect the model from the bottom section

#

where it maybe

winged zinc
#

oh ok

#

it wont let me add it in

#

i can put in the same file but thats it

#

it wont let me add it in

#

it wont let me add it in

#

i can put in the same file but thats it

proud wolf
#

is there a way to use valve rigs/models in vrchat with valve's default walk anims and such

#

that would be lit if i could

winged zinc
night sigil
#

just select the main fbx

winged zinc
#

@proud wolf yes you can

#

fbx?

night sigil
#

nvm Idk

true geode
#

sadly having difficulty loading into VRChat. still trying

night sigil
#

yeh servers are being a bitch rn

#

so wait are you trying to see the bones to set them correctly, or to move/ change them?

winged zinc
#

im trying to connect the bones to the avatar

#

from the gear

night sigil
#

oh, yeh i don't know

brisk mesa
#

so uh does anybody else's model in Blender say that it's like 177MB memory or is it just me and i'm a fuckup? lol cause idk if that's big or not for Unity to import, since it did crash

white sparrow
#

are there any YGO fans here that wanna make some characters come to life in VRC ?

torn isle
#

Ygo?

brisk mesa
#

sounds simple enough if yugioh is what you meant

white sparrow
#

ye

brisk mesa
#

i kinda want a mai valentine now

white sparrow
#

I can get you dark magician girl >.>

brisk mesa
#

oh i got that one, apparently easy to find off model resource website

white sparrow
#

I got the 3 godcards, but they are all missing a skeleton

#

also have a model for the pharao and kaiba but they are missing some bones in their hands apparently

brisk mesa
#

oh model finding is half the battle won, just gotta rig it

white sparrow
#

I suck at rigging

#

I started like yesterday

night sigil
#

just use mixamo

brisk mesa
#

mixamo sucks tho

white sparrow
#

mixamo doesn't recognize the models i put in there

brisk mesa
#

basically only three results come outta mixamo, 1. it works 2. it works but badly and the skeleton is messed up still 3. it won't take the file

night sigil
#

i have 2

#

it works, it doesn't take the file

brisk mesa
#

lol

white sparrow
night sigil
#

if it takes the file it ends up working everytime for me

#

?

#

oh yeh

#

I had that problem once

#

just once

white sparrow
#

look at the error message on the top

brisk mesa
#

found some mmd for ygo models btw

#

yea mixamo acts up

night sigil
#

I figured out how to put in gmod characters

#

and they're already rigged

#

but

#

I have one singular problem

brisk mesa
#

already rigged is good but sometimes needs cleanup tho

night sigil
#

no idea why, doesn't show up like that in unity

brisk mesa
#

i heard that a lot and then i go into blender for some of those files and the vertex assignment is all messed up

white sparrow
#

@brisk mesa are those ygo models on that site you posted already rigged ?

brisk mesa
#

i doubt it lol

#

i'm never optimistic about that

white sparrow
#

also japanese, I can't understand anything xD

brisk mesa
#

i can like kinda read and kinda not

night sigil
#

i also had a second problem but I fixed that

#

I've seen other people have that problem too and I seem to be the only one who figured it out

#

so I try and help anyone I see have it here

#

where your pelvis moves forward when standing still

vernal gale
#

for the shape keys, do I need all 19 keys, or can I remove some like the blinking ones

topaz dune
#

you dont need the blinking shape key, if you dont want eye tracking.

vernal gale
#

my model uses a texture for the eyes on the main mesh anyway

#

it is fine to split the mouth area into a different mesh, and add the shape keys to said seperate mesh

#

or will I have to join the mesh back

topaz dune
#

is it all 2d viseme?

vernal gale
#

que?

crude crag
#

lmao

topaz dune
#

allright 3D viseme

#

set all of their strengh to 0

vernal gale
#

I think they're all 0 by default

topaz dune
#

i see you allready done that.

vernal gale
#

the basis is the current face. Quade asked me to keep it to this

#

I don't think I even need the nose in the mouth area, that's got bones in it

#

i'll just join it back to the main mesh

true geode
#

Well finally loaded in but no difference in results

vernal gale
#

nevermind, I didn't see the blender to unity tutorial had plenty more to it

true geode
night sigil
#

damn

true geode
#

Yeh. I was thinking about doing the CATS method in Blender but I hear that's only for MMD models

mental stream
#

does anyone know how to make certain objects translucent? (ie tinted goggles)

earnest shale
#

that'd be on the unity shaders end. need to find a good materiel for it

#

anyone that can screenshot their rigged skull showing how bones for lipsync and blinking look like?

sharp raptor
#

can someone help me with my eye blinking i already created the shape key for left and right eys and used the cats eye tracking but when i go to game it doesnt blink

naive tree
#

@sharp raptor try unchecking "Apply modifiers" in gemetries when u export as FBX (bottom left)

#

geometries*

sharp raptor
#

okay

#

also

#

when i configure humanoid

#

do i need to put the eye bones

#

in the slots

naive tree
#

idk

brisk mesa
#

to make some stuff translucent, @mental stream i know that in Unity you can dropdown menu to make the texture transparent on the right menus

#

but if you are trying to make just the lense of goggles translucent, you had better separate just the lense from the rest of the goggles mesh. or it'll make your whole goggles translucent.

mental stream
#

actually that was just for an example, Im making a slime model with a solid inside and a translucent jelly, but thank you!

meager fern
#

< complete beginner btw

mental stream
#

The neck bone is bent I believe

vapid osprey
#

hm... how come when i want to add bone amatures to my IMPORTERD model when i try to apply automatic weights it says "bone heat failed to apply to m,ore than 1 bone"

#

i read through answers where i can go into edit mode and reduce the duplicate or something like that but it still doesnt mhelp me out

brisk mesa
#

@mental stream to make your slime model more squishy wet looking, I think there are some shininess or metallic/smoothness settings in Unity too

vapid osprey
#

remove doubles

brisk mesa
#

i think you have to select your whole mesh then press W for the special menu??

mental stream
#

Ive tried finding shaders but all appear to be out of date, but if I can do it with the default thatd be perfect! ty! @brisk mesa

blissful cargo
#

is there a way to just clear all weight paints in blender? im pulling my hair out trying to figure out why this crap is happening when I subtract weight paint http://prntscr.com/hz6tea

Lightshot

Captured with Lightshot

meager fern
#

@vapid osprey i found a fix for that while scrolling for tutorials, add a subdivision multiplier to your model but dont apply it, then do the usual to app,y automatic weights, then cancel the modifier

vapid osprey
#

@meager fern i'll try that out thanks

meager fern
#

nope, my bone is perfectly aligned now but im still getting the same warps on my head

brisk mesa
#

i'm wondering if your head is being 'pulled on' by another bone then

#

or if your pose mode also needs clearing

meager fern
#

so the other bones have a influence on my head ?

#

even tho said bones arent selected?

brisk mesa
#

well i'd need to look at your file to really know, ya?

meager fern
#

oh it actually worked

#

cleared out the weights on the other bones over the head

#

and now it isnt warping anymore

brisk mesa
#

@blissful cargo idk but i know i go down the list of vertex group assignments on the right, for the particular mesh, i make sure the weight is 0 and i keep hitting Assign Assign Assign lol

#

cause fuck if im gonna paint them 0

blissful cargo
#

alright ill try that

fading verge
#

So if i want a cape on my avatar where should i put it?

#

The neck?

#

idk

brisk mesa
#

sure, tie it around the neck

#

or staple the vertexes like kinda on the shoulders or something if their clothes look like that

fading verge
#

alright thanks

full cairn
#

Mixamo is being a dingus. For some reason it's classing the start of the t-shirt sleeves as the entire shoulder

magic robin
#

Guys

#

Can you help me?

brisk mesa
#

yea mixamo is super mixed results

magic robin
#

How I can open .mesh file?

full cairn
#

XPS

brisk mesa
#

oh i was using the blender addon for that

magic robin
#

Unworking

brisk mesa
#

you have to enable it in blender user settings

#

checkbox

magic robin
#

Checkbox?

full cairn
#

I wish I could fix it manually but it's giving me some strangle noodly arms

magic robin
#

@brisk mesa can you send me addon?

brisk mesa
#

i did earlier, lemme find

inner quarry
#

my avatar instantly sinks a few inches while walking..is this a foot bone problem or?

#

it's fine standing still and jumping

brisk mesa
#

is your origin point messed up?

#

dunno

topaz dune
#

@inner quarry you can move your hips up in unity. that has fixed it for ohters

covert badge
#

Anyone know how to fix this properly?

topaz dune
#

use dynamic bones, or change some of the weight painted areas.

covert badge
#

I am using dynamic bones.

#

What exactly do I do with dynamic bones? @topaz dune

topaz dune
#

there is a script that controls the dynamic bones. anybody who can remember what the scripts called?

covert badge
#

collider?

topaz dune
#

yeah, i'm not gonna throw around with the names. espacialy when i know so littel about dynamic bones.

lucid isle
#

this...prolly wont be answered but worth a shot how would i change bone hirearchy in blender

#

cuz i keep getting that error

crude crag
#

you need shoulder bones

#

add em

lucid isle
#

ahh

#

k added now i have to make them the parent of the left and right arms

#

and now the shoulders have a bone length of zero......

crude vortex
#

who's god the bone parent list?

#

/hierarchy

crude crag
crude vortex
#

typ

#

ty

muted helm
#

that's a good diagram.. I'd have the thighs lower than then hips for a upside Y shape for better tracking for full body capture folks.

lucid isle
#

ok...so...how would i fix the bone length of zero....

covert badge
#

Does anyone know how to fix my coat problem?

lucid isle
#

u need either dynamic bones weight painting or colliders

topaz dune
#

@crude crag would be nice to have that pinned

covert badge
#

I've setup colliders already

#

Do I set it to outside or inside?

#

for the legs?

crude crag
#

lol true

lucid isle
#

that i dont know i havent touched colliders yet

crude crag
#

I have it saved to my drive

lucid isle
#

im working on this stupid moogle

crude vortex
#

Do I want the head bone to end directly in the center of the head

#

or go to the top

fading verge
#

not sure what you'd call it recentering the avatar perhaps?

topaz dune
#

@crude vortex Tbh it dosent matter too much.

lucid isle
#

@fading verge use cats blender tool hit fix model and select remove zero weight bones

topaz dune
#

I exstended the head bone to the top of the head.

lucid isle
#

then in the panel where you normally find the mmd shaders go to the position set it all to zero

#

my question is how do i fix zero length bones

#

maybe i should just do it from scratch

#

remove all but the hips and go from there

#

bc this is frustrating

night sigil
crude crag
#

you add another knuckle bone fever?

topaz dune
#

try and make some changes in blender? make the figer bone's longer or change their positions.

fading verge
#

Anyone know where i can get a classy af monocle mmd? All i see on devianart is just kinda not classy

topaz dune
#

nope, mabye you wanna make it yourself?

pseudo hedge
#

Please someone help me out, I'm pulling out hair here lol.. How do I copy bones from one armature to another.. I was making bones for the hair (eventually for dynamic bones) but I made them in a new armature by accedent... now I need them to go from the new armature to the original armature for the model.. please help

lucid isle
#

mmm you cant...at least not in blender

#

for anything that needs combineing i start with base MMDs and use pmx editor to combine the parts

#

(thats how im making my own model)

bitter ember
#

is uploading down?

pseudo hedge
#

the new sdk is f**ked, if you can go find an old skd it should work (2017 version)

#

and @lucid isle is there no way to unparent from the armature and then reassign it to another? or join the two armature together?

muted helm
#

if you need to switch sdk versions how do you do that? delete the VRCSDK folder then re add the older version?

pseudo hedge
#

I think, I would start a whole new project to make sure (my firend did it all last night and he got it working but im not sure of his exsact process)

fast rover
#

if I put my knee joints backwards, will vrchat automatically detect that and make them bend that way in game? or do I need an IK bone for that?

somber umbra
#

Im having trouble with this simple Army Man model. The bone hierarchy doesnt seem funky to me, and the legs will work when doing a sprint animation or other animations like "backflip" or "die", but I can not figure out how to have the legs move when I squat or take a small side step in any direction.

potent moth
#

what this model is? toy solider?

somber umbra
#

Exactly, yep

lucid isle
#

i hop its ok

#

hope*

topaz dune
#

@lucid isle try it out. if it dosent work, come back.

lucid isle
#

yeah im gonna hopefully i got the structure right

#

ima export and see

#

ok....so unity keeps setting the ears as its shoulders...when it HAS shoulder bones

crude crag
#

did you manually remap it?

pseudo hedge
#

how do I make custom vertex groups? my model has a bunch of them already but none for the hair and I am trying to make dynamic bones for the hair. I created all the bones, now I just need to connect the bones to the mesh (which i know is basically just assigning the weight to each part) but the the head and the hair is all one group, so is there a way to select a bit of the mesh and name it something and then assign it to a bone (I would assume via weight)

topaz dune
#

Is the hair in the same weight paint group as the head?

pseudo hedge
#

yes

inner quarry
#

ah ok finally figured it out, I had to bend the leg bones instead of running them straight down the middle

lucid isle
#

omfg

topaz dune
#

are all the object separated?

#

@pseudo hedge

lucid isle
#

i make the rig correctly...unity fucks it up

#

......

blissful cargo
#

has anyone used Auto-Rig Pro for blender? if so is it worth the 40 bucks?

lucid isle
#

i hit fix....it messed it up

#

christ

dusk pilot
#

I have a vrc.v_aa shape key in blender but my mouth doesn't move

#

Am I missing another stepp?

lucid isle
#

did u create the visemes in unity using the avatar descriptor?

dusk pilot
#

I did nopt

#

thank you

#

What do I select for face mesh?

lucid isle
#

you need to select viseme

dusk pilot
#

Im just doing jaw flap blend shape

topaz dune
#

you need a jaw bone for that

lucid isle
dusk pilot
#

If you chose the Jaw Flap Blend Shape method, choose the β€œJaw Flap Blend Shape” option from the drop down and drag your Body mesh into the Face Mesh slot.

topaz dune
#

viseme is for shape keys

lucid isle
#

yes...it is but by using viseme blend shape it'll creat mouth movments based on the blend shape

#

he has the shape keys

topaz dune
#

I never get why ppl want jaw flap, it's so easy to 'uck up.

lucid isle
#

idk either thats why i use the viseme blend shape

topaz dune
#

same

#

what i've seen it looks more natural

fading verge
lucid isle
#

although if u get someone like the guy who uses the piccolo avatar its pretty funny

slender patio
#

So for a kirito charater im creating how would i go about adding the health bar to the side of the player and the little green icon floating above my players head?

lucid isle
#

your materials are set to transparent

naive tree
#

first you delete kirito, then it's done

lucid isle
#

Yuumi kill me ples

naive tree
#

0 hp health bar

#

@lucid isle im about to do that to myself iris πŸ”«

topaz dune
#

@fading verge change the shader of your avatars matrials

lucid isle
#

this stupid moogle model wont do what i say

naive tree
fading verge
lucid isle
#

yes

hollow crescent
#

i dont know if i should ask here but anyways

#

help

brisk mesa
#

@slender patio i think i would achieve SAO health and selection diamond by uh, maybe make that kind of diamond vertex mesh shape + an invisible sphere for the health bar. then i would bind both of their positions to a ground root bone underneath my avatar that would never rotate or whatever

naive tree
#

@fading verge no

lucid isle
#

wait...no

dusk pilot
#

Even if I only want my model to have an open and closed mouth state I use viseme?

brisk mesa
#

i think that would actually work, and texturing is just texturing

naive tree
#

go to your materials folder, select material and there's shader top right @fading verge

lucid isle
#

sorry im going insane trying to fix this fuking moogle

#

viseme is for "realistic" mouth movments

brisk mesa
#

the texture for the sphere i would make it that transparent png obviously, so only the bar will curl around the sphere

lucid isle
#

a majority prefer it

naive tree
#

@slender patio attach diamond to head or spine, animate it floating, health bar attach to head

dusk pilot
#

I only have 1 closed and open state

hollow crescent
#

everything looked fine both in unity and blender but when i go to use it in VRChat it breaks the arms

dusk pilot
#

Is that jaw flapo blend shape?

lucid isle
#

yes

#

but its easier to use visemes

dusk pilot
#

If I use visemes

lucid isle
#

MUCH easier

dusk pilot
#

Which state do I specify?

#

Just 1?

lucid isle
#

you dont

dusk pilot
#

Then how does it know to open my mouth

#

It'll sense the shape key

#

?

lucid isle
topaz dune
#

yeah, it'll know when to move the shapes on it's own.

lucid isle
dusk pilot
#

Ok and no face mesh?

#

Ok

lucid isle
dusk pilot
#

I only have 1 shape key

topaz dune
#

that's driffent mouth shapes.

lucid isle
#

then yer done

#

yep

dusk pilot
#

I only have 1 open mouth shape key

#

which one do I put it in?

#

aa?

lucid isle
#

it mimics mouth shapes when u speak

slender patio
#

So it sounds difficult to work with as ive never done that lol do you have a video you could recommend me? @naive tree

brisk mesa
#

you need ALL keys if you want that shit to work for real

lucid isle
#

yeah

brisk mesa
#

like oo for the 'oo' sound and shit

#

you can't just have one

dusk pilot
#

I dont want it to work for real, I just want the mouth mesh to move when I talk

#

Not meant to look realistic

#

1 open and closed state

lucid isle
#

if u only have 1 state then the mouth might just stay open

dusk pilot
#

I have 1 shape key

naive tree
#

@slender patio it's literally couple clicks http://prntscr.com/hz8hho go to your avatar folder, go to Materials folder, ctrl+A to select all amterials and top right there is Shader, youi have render mode: transparent, set it to Opaque

Lightshot

Captured with Lightshot

lucid isle
#

if u have 1 shape key thats the only shape it'll have

dusk pilot
#

Ok Ill try this then

#

thanks @lucid isle

lucid isle
#

now if only i could fix this moogle id be set

topaz dune
#

what are you trying to fix?

amber raft
#

im having a problem with importing to unity

#

it keeps saying im missing human bone upper right leg but there is one

topaz dune
#

@amber raft pic plz.

lucid isle
#

wow blender

#

gg removing/renaming bones i make

#

4th time rerigging go

slender patio
#

@naive tree I was reffering to this " i think i would achieve SAO health and selection diamond by uh, maybe make that kind of diamond vertex mesh shape + an invisible sphere for the health bar. then i would bind both of their positions to a ground root bone underneath my avatar that would never rotate or whatever" which @brisk mesa said, I dont even understand how to intially add the bar into the unity editor or the steps needed to make it appear

amber raft
#

@topaz dune i just went to configure to see if i can manually set it but it saws that its not a child bone of hip but in blender they are linked

winged valve
#

I just finished putting a weapon on my avatar, but when I go to do the hand gesture in game, my hand slowly goes into the gesture I have set in the animation but without the weapon, and then goes back to normal

amber raft
lucid isle
robust thorn
#

who wants to help me figure out how I'm supposed to position this piece of work?

tired storm
#

would anyone be able to help upload a non-humanoid model for me in exchange for $$$?

robust thorn
#

Reeeee

crude crag
lucid isle
#

i have been

crude crag
#

alirghty πŸ‘πŸ½

lucid isle
#

the problem is when it gets into unity

topaz dune
#

@amber raft yeah i can see what you mean. it's paranted right, so it must be unity making trouble.

amber raft
#

hmmm its really a bother since i cant even import because it says its not humanoid

topaz dune
#

@amber raft mind pm me a fbx file? i would like to take a quik look at it.

meager fern
#

so i have a question, im trying to rig a model that im doing but when rigging the arms and legs, which are chopsticks, when moving and bending the elbow, half of the arm starts shrinking for some odd reason

robust thorn
#

Hehe

#

isn't that

zenith imp
robust thorn
#

the uh

#

what's vulcan from again

#

grrrr

meager fern
#

zatch bell XD

robust thorn
#

YASS

meager fern
#

im new to 3d modeling, ive been spending the last 2 days learning how to do stuff... took me the whole day to make the texture D:

robust thorn
#

So I'm starting to figure this out

#

Should a bone partially being inside of a bone cause an issue like this

daring wadi
#

guys

robust thorn
#

They're all in the positions they need to be but they seem a little....

daring wadi
#

Is it possible to rig up a gmod .rar file avatar into blender?

robust thorn
#

Well you see what I mean

crude crag
#

@daring wadi it's possible to convert gmod models to vrchat, if that's what you mean

daring wadi
#

How so?

crude crag
daring wadi
#

There's no .pmd file inside of it, so opening it using cats does nothing.

tawny zephyr
#

how do you import SFM models?

daring wadi
#

I don't need to rip it, I found a download.

crude crag
#

very similar way to whats in that video

daring wadi
#

thanks, man

naive tree
#

@tawny zephyr that's why we have google for "blender import sfm", takes 2 seconds to type and search

zenith imp
robust thorn
#

Guys for real cmon

#

and if so should I decrease the size of the bigger bone or something

naive tree
#

@zenith imp select skirt bones with shift, then select hips as last, then press ctrl+P > keep offset

lucid isle
#

use cats blender tool

naive tree
#

it will reparent all to hips

lucid isle
#

it'll remove the twist bones

naive tree
#

or reparent that all to dummy bone that is made from hips and parented to hips

somber umbra
#

@zenith imp I think I remember seeing on the Cats blender plugin download page, theres a video showcasing some of the capabilities. One of which was being able to copy the hip bone and making copy the parent of the skirt bones

shell shard
#

@zenith imp can change parent bone easily in pmx editor

lucid isle
#

this...moogle...i want to strangle it with piano wire

robust thorn
#

You keep telling me to use cats

#

but I am being told that

#

because it's not an MMD model

naive tree
robust thorn
#

It won't work

#

Unless you don't mean me

#

In which case HELP ME I'M DIEING

naive tree
#

i would duplicate hips (shift+D) rename it SkirtRoot or SkirtParent or w/e, parent it to Hips and then parent all skirt bones to that

zenith imp
#

@naive tree Thank you so much!

lucid isle
#

all of those bones that are sticking up u can just delete

naive tree
#

@zenith imp u must select skirtparent as last, last = counts as active

crude crag
#

CATS works with stuff that isn't MMD as well

robust thorn
#

uh

#

no I can't

#

Tf

lucid isle
#

go into edit mode

robust thorn
#

All of those bones sticking up are literally everywhere

lucid isle
#

right click the bone

#

hit x

robust thorn
#

No no

#

Stop

#

That's the whole skeleton

#

every

#

single

#

bone

lucid isle
#

....go into EDIT mode

robust thorn
#

I AM

somber umbra
#

Could some one offer a hand with this simple model? The legs wont bend if i crouch or sidestep, but they work during sprint and backflip animations

robust thorn
#

You're telling me to delete the whole skeleton

#

That's not something I want to outright do

lucid isle
#

...in edit mode with skeleton selected it willdelete 1 bone when u select it with right click

robust thorn
#

Oh my god

#

maybe this will make it clear

lucid isle
#

yeah...it'll only delete the ORANGE bone

robust thorn
#

Alright am I the only one here thinking this person is dense as fuck or is it me

rough whale
#

out of curiosity, why do the bones stick up like that? is that healthy?

shell shard
#

you guys seem like youre getting moderately heated

lucid isle
#

.>

robust thorn
#

lol life ending goosebumps

shell shard
#

@robust thorn its not a good idea to be rude to people who are trying to help you

#

like

fading verge
#

Used mixamo and cannot get rid of upper chest bone without having a parent for shoulders

robust thorn
#

Rinni

fading verge
#

How to reassign

shell shard
#

you can say '' hey buddy i dont think youre understanding what im saying, haha hold on a sec ''

rough whale
#

because when i import my model from maya into blender it does the same thing; bones are all vertically aligned

robust thorn
#

They said I can just delete all the bones sticking up

shell shard
#

instead you're being p rude dude

robust thorn
#

No, quiet

shell shard
#

lmao

#

dude

robust thorn
#

They said delete all the bones sticking up

shell shard
#

chill out

robust thorn
#

They're ALL sticking up

shell shard
#

you're way too heated over model bones

#

you don't have to be rude, either fucking way

#

you dont have to be rude over MODEL BONES

#

just move on and find someone else to get help from, don't be a pompus ass

robust thorn
#

Cool story

#

That's not the issue here

#

I think they're mistaking something I'm trying to say

shell shard
#

the issue is you're still bitching and being rude dude

robust thorn
#

My issue isn't I don't know how to delete single bones

shell shard
#

nobody wants to help you if you're like this

robust thorn
#

Fuck off then

shell shard
#

so enjoy your broken model

#

lmao

rough whale
#

they told you how to delete single bones

#

and you got mad

shell shard
#

^^^^^^^^^^^^

#

you just don't know what the fuck you're doing so YOU'RE getting mad someones helping you

robust thorn
#

Araedi do you see what I'm saying to you at all

shell shard
#

this is probably why you have no idea what to do

lucid isle
#

blocked em if they dont want the help fine by me

shell shard
#

because you never listen to others huh , just get mad LMAO

lucid isle
#

ima go back to working on my own bone issue

shell shard
#

you the MVP for trying to help people araedi

#

its okay, let them have a broken model

robust thorn
#

Jesus fucking christ

rough whale
#

im just curious why they go all vertical in the first place, because that's happened to my models as well

#

when importing from other software

robust thorn
#

Cat my issue wasn't what they were telling me

rough whale
#

is it just a BlenderThingβ„’?

lucid isle
#

yup i woulda told em to delete bones and re rig it but sheeeeeeeeit

robust thorn
#

I said I can't just delete the bones that are sticking up

shell shard
#

@rough whale the invisible bones look like thats why, bones need an invisible bone to be extended outwards and so when you important it its probably an existing bone issue

robust thorn
#

Because they're ALL doing it

#

The whole thing is doing it

rough whale
#

hmm, i see

robust thorn
#

I'm not saying if I click one they're all selected I already know about the edit mode thing

shell shard
#

typically a re-export will help

#

this is a model you downloaded from deviantart right ?

rough whale
#

gotcha, good to know! thanks

fading verge
shell shard
#

no problem !! : ) i know basics of MMD and pmd and that helps me when it comes to vr chat

robust thorn
#

I was trying to explain that my issue is VERY specifically that all the bones are sticking straight up so the advice to just delete the ones pointing right up is wrong

#

the whole thing was doing it

azure lotus
#

hey canyone ever get a AABB rkbox error in unity?

fast rover
#

does adjusting the positioning of a model in unity affect how it ends up in vrchat?

rough whale
#

henry, did you apply it?

fading verge
#

yeah I did

shell shard
#

@fast rover yes i do believe so !! you need to set a ball thing that detects head/eye level

fading verge
#

The uploaded says shoulder has no parent

rough whale
#

you can't remove the upperchest bone itself without using the modelling program, you can just unmap it from the avatar

shell shard
#

also use unity chan as a load in to resize your model and make sure its not too big