#avatar-rigging

1 messages ยท Page 65 of 1

crude crag
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so that it has the orange outline

brisk bane
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milimeters now

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lol

fickle sand
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o you're a life saver

crude crag
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๐Ÿ˜

fickle sand
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I see the add mod button PogChamp

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tyty

crude crag
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@eren try that sure.

brisk bane
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oki

crude crag
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np lux. just be sure to help other people if you think you can, ๐Ÿ˜‰

fickle sand
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I'll try, (ps. the limit is 20k right? Mine says 17.9k at maxed) so I should be fine yeah?

crude crag
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Yeah, but you should get it closer to 10k if you can

torn isle
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But you should be fine to upload. @fickle sand

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Under 20k faces and tris is good enough.

crimson timber
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After setting up eye tracking with CATS my eyes will only rotate from the spot where the bone is, they wont move to the left or right with the tracking. Does anyone know how to fix that?

crisp tendon
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Viewpoint should usually be 50/50 outside of face between the eyes

brisk bane
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still didnt fix the issue

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but it did make it a little better?

crude crag
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what do you mean by 50/50

daring dirge
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One message removed from a suspended account.

crude crag
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define "adding feet"

brisk bane
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im guna make my character a little chunkier instead of taller and see if it helps

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i could maybe also make the viewpoint higher

crimson timber
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Actually I think I may have done something to my Blender

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None of my eye tracking works anymore

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On any of my models

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Could it be a snapping issue that's part of Blender's settings?

fickle sand
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How do I assign the Chest as the parent to shoulders / neck? When I go to select parent, it only gives me the options of the model name?

brisk bane
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update on issue:

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the body actually moves around, like slightly walks when i move my head around to look

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not lean

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(does walking animation and everything)

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so when i look down, my character steps back

night sigil
glass path
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Does using the old sdk fix problems with uploading?

brisk bane
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@glass path for the latest sdk you need to use unity 5.6.3p1

fringe hamlet
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@night sigil your skeleton isn't following a proper t-pose

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just a guess

night sigil
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looks right to me?

brisk bane
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head is wrong

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it looks

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you might have to weight paint the head to the neck

glass path
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@brisk bane thats what im using but whenever i upload nobody can see my avatar, i tried multiple on different times of the day

fringe hamlet
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you could also be missing another bone for the feet

brisk bane
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or edit the bone structure

glass path
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I can see myself though

brisk bane
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what shaders are you using?

glass path
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Cubex

brisk bane
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hm

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im not really knloedgable on most of the bone problems

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sadly

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if i was then i wouldnt be having my issue ahah

odd bronze
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my eyes arent blinking even though i have the shape keys all ready, why's that?

night sigil
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so i have a head bone in blender

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but it ain't showeing up in unity?

crisp tendon
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@glass path Could be server issues for now, could be something else, i'm sure you're using the latest sdk and correct version of unity?

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@night sigil Not showing up ?

night sigil
crisp tendon
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Oh ok, just select the head bone for head

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it'll show up

glass path
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@crisp tendon Yes I am, some guy in avatar testing told me downgrading to the earlier version of the sdk actually solved a lot of his issues

crisp tendon
brisk bane
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they'd know the answer

hushed storm
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didn't know but ill move it over there, i would've just assumed it would be rigging but thx

brisk bane
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np!

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increasing the thickness of my character and moving the viewpoint still didnt fix the issue of my body moving when my head tilts.. anybody have any idea what could be causing this? i checked the weight painting and nothing seems to be wrong

rough whale
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hey so im having an issue with my rig where my arms are going down at too much of an angle and clipping through my body. im unsure if this is a paint issue, or if my bones are not in the right places. could i get some tips? https://stupid-cat.needs-to-s.top/d21177.png

crimson timber
brisk bane
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@rough whale i think that is a limitation of the non-vr players sadly. check around at other people and see if they are slightly clipping too. as far as i know its normal

torn isle
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Yeah.

fading verge
torn isle
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That's normal for non-vr.

rough whale
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what gets me is that when i was screwing around with it yesterday, my arms were sticking out at right-angles. today i tried doing some weight painting and my arms are now as shown above, even after resetting my paints

fading verge
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I'm still getting

meager kiln
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my model has no neck nor chest, what should I do?

brisk bane
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@dapper charm yes, Unity expect hips>Spine>Chest>Neck>Head

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with hips being the parent

zenith dagger
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Y are some parts of my model transparent when i put them into unity from blender

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Halp

brisk bane
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well the biggest parent

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@zenith dagger change your shaders

zenith dagger
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You mean in unity? i did to flat lit toon

brisk bane
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oh

ocean latch
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cutout

zenith dagger
brisk bane
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did you check to make sure the textures were int he same folder as the fbx? and did you import the textures?

ocean latch
brisk bane
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(in the same folder as in inside the explorer)

zenith dagger
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Well there is my FBX in the folder that has the texture folder in it

dapper charm
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y you @ me

brisk bane
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@ocean latch Opaque works too

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also check if the textures are assigned @zenith dagger

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if there is a texture in the left box

ocean latch
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good to know

zenith dagger
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WEll for some reason in the shaders it was transparrent i switched it to opaque, we good now

brisk bane
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woot!

zenith dagger
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Thanks for the help

blissful cargo
brisk bane
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did you weight paint correctly?

blissful cargo
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I didnt paint it at all, its a Mixamo rig I did the model and everything but I havent gotten into doing skeletons manually

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or weight painting for that matter

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I kinda hate blender

brisk bane
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theres a auto weight paint

blissful cargo
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oh really? how so?

brisk bane
blissful cargo
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awesome thank you

pulsar phoenix
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hey yo

vivid quiver
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Have any of you guys been dealing with your avatar being invisible to other players?

pulsar phoenix
vivid quiver
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That looks like a texture error

pulsar phoenix
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so theres no saving?

brisk bane
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@pulsar phoenix try scaling down it

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or delete it if you like

pulsar phoenix
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delete it as in?

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well to be fair this is post decimation

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source of problem from blender

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after i decimated it

ocean latch
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in blender, can u just slect the sskirt's faces and just apply the shirt material?

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nvm

vivid quiver
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Maybe the decimation caused a render issue from the inside of the clothes

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And what we're seeing is the interior color

pulsar phoenix
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yes

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its the inner color of the skirt

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its two sided

brisk bane
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@pulsar phoenix seperate it by vert and then delete it

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by using the CATS plugin

pulsar phoenix
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separate by materials?

vivid quiver
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Another cheap fix would be to change the interior color but you lose the interior color

pulsar phoenix
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yeah lets do that

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i dont mind losing the interior color

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how do i do that

fickle sand
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Mapping says Hips deafult is "Waist", when I change it to "Hips" it says Spine isn't a child of Hips, but I made sure it was in Blender, any info?

ocean latch
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yes that

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depending on the model it will useally seperate hair/clothing and stuff like that

brisk bane
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yep @pulsar phoenix

ocean latch
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depending how the model maker did it

brisk bane
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^

pulsar phoenix
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yeah

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this is also post texture atlasing

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so i cant delete it blob

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lel

brisk bane
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also to join it back together, select everything, do CTL+J, and then click "Fix model"

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you cant select the purple?

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is it a part of the skirt?

limpid oak
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Anyone who knows how to use Blender can do me a small favor?

pulsar phoenix
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okay fixed it

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it had to be

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pre atlasing

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post atlasing means the colours are fixed onto the model

fading verge
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i cannot change ancestor inside unity?

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it keep reverting back

zenith dagger
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whats up with ppl not able to see my avatar

native egret
worthy lantern
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How would you reccomend testing my rig?

native egret
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Any ideas?

pulsar phoenix
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last question guys

worthy lantern
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I think it's good but I wanna make sure.

zenith dagger
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Would it be on my end if they can't see my avatar or nah?

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Cause i think it just says queued above my head but never loads

torn isle
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servers'

pulsar phoenix
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anyone know the fix to this? im on blender now so i wanna wrap up my model to not go back to blender again

torn isle
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It will still upload.

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So long as there are no red errors you are good.

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But the chances of uploading avatar right now are slim.

fickle sand
zenith dagger
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Yea i just uploaded mine and ppl cant see it P:(

torn isle
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take a screenshot of unity rig

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@fickle sand

fickle sand
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umm thats the one with all the green lines and stuff right

torn isle
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Tes.

fickle sand
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uhh idk how to make the section with the actual bones bigger lol

brisk bane
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lux, Unity expects the parenting in this order: hips>Spine>Chest>Neck>Head

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if you are using a MMD model you can download the plugin "CATS" on blender to fix this for you by clicking "fix model"

fickle sand
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ooh

zenith dagger
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Im upset i want my avatar to be seen

brisk bane
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(with hips being the top of the list)

zenith dagger
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but nuuuuu

fading verge
fickle sand
brisk bane
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@zenith dagger did you use the correct shaders? can your character be seen by yourself?

torn isle
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Do you have any hip bones?

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Besides waist?

brisk bane
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spine should be under "hips"

zenith dagger
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yes i can see myself

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I used all flat lit toon

brisk bane
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its beside it currently

queen verge
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Can anyone help me with my dynamic bones? I can't seem to get them working at all.

brisk bane
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@zenith dagger id go to #user-support-old then because if you can see yourself then it should be fine and dandy

torn isle
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It's nota bug.

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It's just the servers.

brisk bane
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thats also a possibility that i assumed, yeh

fickle sand
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@torn isle I have "hips" instead of waist, but when I put Hips, for hips, it gives this error

zenith dagger
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Should i just wait till servers are less bogged to upload then?

fading verge
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im getting the same erorr atm

brisk bane
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you should relog

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or do that

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yeah

torn isle
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Might have to reparent in blender.

brisk bane
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reuploading gives it a refresh

torn isle
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Did you use CATs? @fickle sand

blissful cargo
zenith dagger
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Ill try to reupload , if that doesn't work ill just use an avatar that does work for right now

fickle sand
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No I just learned about that now, shall I just install that and try again? @torn isle

torn isle
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Yeah.

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Should make it easier.

fickle sand
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Alright i'll try that out now, tyty

brisk bane
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like i said, @fickle sand spine should be under "hips"

queen verge
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Anyone here good with dynamic bones?

fickle sand
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@brisk bane oooh

brisk bane
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when you showed the screenshot, hips was not spines' parent

zenith dagger
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its weird tho, someone that was in front of me just uploaded and avatar and switched to it just fine

fading verge
fickle sand
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@brisk bane ohh I see how you mean! Ok I put spine under hips, and the error is gone O:

queen verge
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Sooooo no one knows anything about dynamic bones

zenith dagger
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I mean my avatar has 15986 poly, but idk if thats the isssue

brisk bane
fickle sand
reef estuary
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to make a new avatar in the same project you just create a new scene right

brisk bane
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you could also use CTL + P

fading verge
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Reparent the bones?

reef estuary
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?

fading verge
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@fickle sand

fickle sand
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o

brisk bane
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@fickle sand click "import message"

reef estuary
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to make a new avatar in the same project you just create a new scene right

fickle sand
fading verge
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@reef estuary ye

reef estuary
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ahh ok

brisk bane
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boom

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"waist" was found instead of "hips"

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rename "waist" to "hips"

fickle sand
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"Transform 'Hips' is not an ancestor of 'Spine'"

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NotLikeThis lol

brisk bane
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you never did the first thing we said, to reparent

grizzled flame
brisk bane
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hips>Spine>Chest>Neck>Head

fickle sand
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ok i'll rearrange that now

zenith dagger
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Why does this seem to be happening to only me lol , other ppl switch avatars just fine

brisk bane
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im having issues with servers as well, you just gatta keep trying until it works

torn isle
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Or you can wait.

zenith dagger
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Like i reuped and relogged

molten rock
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when i add a shader to my model my custom animations go away an ideas?

torn isle
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And join hours later.

brisk bane
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i have work to do

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so

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it always works for me the 2-3 time i try

queen verge
zenith dagger
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what time zone?

molten rock
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when i add a shader to my model my custom animations go away an ideas?

fickle sand
crisp tendon
molten rock
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ok i tried there too no one answers lol

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thanks Ill go back there

brisk bane
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you have to do it in blender

fickle sand
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ohh

crisp tendon
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@fickle sand The hierarchy is completely off, back to blender !

fickle sand
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ahhhh

zenith dagger
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Soo when i logged in , the ppl in the hub could see me but then i switched worlds and then they cant see my

queen verge
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;-; no one will help with dynamic bones

crisp tendon
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Dynamic bones aren't really a rigging issue

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@zenith dagger Using correct version of unity and SDK ?

fickle sand
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Does the order of Waist matter when reparenting Hips>Spine>Chest>Neck>Head?

zenith dagger
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Well i think it says qued under my name , but it never loads

crisp tendon
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@fickle sand Absolutely

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@zenith dagger Then it's server issues

fickle sand
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where should it be? i have it above hips, by default

reef estuary
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how do i import mmd models into unity

crisp tendon
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Waist and hips are one in normal armatures

grizzled flame
crisp tendon
grizzled flame
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tried that it didn't fix

crisp tendon
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Which bones are still red ?

grizzled flame
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rig leg

crisp tendon
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You're missing leg bones yeah

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Can't upload it like this

grizzled flame
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how do i re edit bones in blender >.<

crisp tendon
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need to create a dummy bone in blender, a fake left leg

brisk bane
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its like i need to scale the vr camera itself down tbh

crisp tendon
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If your avatar is very tiny yeah

brisk bane
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its taller than most lolis

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its about the size of 1 unity cube

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1 meter, 3 feet

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etc

west gulch
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I have a question, if the character is not in T-pose but the bones are, will there be an issue ?

brisk bane
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how would i go about doing that

worthy lantern
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I'm using the rigify addon for blender, and it called the hips pelvis.L and pelvis.R
What should I rename them to make it work properly?

ocean latch
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@brisk bane scale the model up in unity, also what was the question/problem

crisp tendon
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@west gulch Making that pose the rest pose in blender would solve that issue

brisk bane
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@west gulch add weight

crisp tendon
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@worthy lantern Are they leg bones ?

brisk bane
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@ocean latch but that would make my small character taller, which i want to be small. there are other models there that are smaller than me which work as intended

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pre-made ones.

zenith dagger
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So im guessing my avatar will be seen when the servers are less bogged?

worthy lantern
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They're connected at the bottom of the spine, don't lead into the legs.

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The tops of the legs are thigh.L and thigh.R

grizzled flame
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@crisp tendon so where can i find the dummy tool bone?

crisp tendon
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@zenith dagger yes

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@grizzled flame It's just a regular bone with no weight paint

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Make a leg that touches the ground like the sample avatar and you'll be good to go

zenith dagger
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Okay , i was worried it was on my part, thanks for the info @crisp tendon

west gulch
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any good videos on weight?

crisp tendon
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@worthy lantern Then they're probably not usable

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Lots of good videos on weight, any on youtube will do

worthy lantern
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Alright.

brisk bane
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this one i find is the best

crisp tendon
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Yeah that's the simplest one

brisk bane
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i think it should be pinned tbh since i've sent it multiple times

west gulch
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thank youy

worthy lantern
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Think there's any way I can fix it or do I need to start the rig again from scratch?

crisp tendon
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If your auto weight paint screws up, we can help

west gulch
#

kk

crisp tendon
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@worthy lantern That should be an easy fix

west gulch
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brb

crisp tendon
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Check if these bones have weight paint on it, if not you could safely delete them

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and that's it

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if they have weight paint it might be a bit of work but not a lot

charred sorrel
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how do i fix this error?

brisk bane
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i used the CATS plugin and clicked "fix model"

charred sorrel
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i do have these things?

brisk bane
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did you translate

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like is your bones in japanese or somethin

charred sorrel
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nah they're in english

brisk bane
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you should be able to check??

charred sorrel
brisk bane
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screenshot your bones on your model

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on the model

worthy lantern
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Okay, discovered a more pressing problem, tried to reimport, got "Invalid avatar Rig Configuration"

charred sorrel
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OH one second

zenith dagger
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So how do ppl have like moving textures on their avatars , im still new to this

charred sorrel
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everything is parented correctly so that's not the problem

west gulch
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Where do I find normals?

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I can't do the recalculate

brisk bane
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the legs dont seem connected to the hips?

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maybe thats just me

zenith dagger
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No you're right , they arent

worthy lantern
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@zenith dagger That's probably an advanced development question.

charred sorrel
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huh i thought they were parented

zenith dagger
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Oh okay

charred sorrel
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it'

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it's working in game though*

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do they have to be parented if it's working?

brisk bane
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i mean your angle is pretty close

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sometimes it doesnt matter

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go to a mirror and see if anything looks off

grizzled flame
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@crisp tendon im so confuse lmao any links to a video so i can figure out this dummy bones think >,<

brisk bane
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or in here

crude crag
potent moth
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My avatar's hair glitched after export into Unity,however it works fine in Blender. Any help?

crisp tendon
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@grizzled flame Just make a leg, with three bones, like the one in the sameple avatar, parent it to the hips and you're good

grizzled flame
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does that mean tha i have to create an object then link it to the parent?

west gulch
#

Yeah I can't find my normals > recalculate

fickle sand
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Yay!! I ended up just using CATS and now im able to upload!! ty for all the Help Eren and Ruuu ๐Ÿ˜„

grizzled flame
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just started blender like yesterday i should join ict class in my school

west gulch
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I just logged 100 hours in blender

crisp tendon
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Use the create tool to make a bone, then make two others, and parent them correctly

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don't need to do anything else

brisk bane
potent moth
#

humm how to rig a no-bone model to Chest bone while not stick with the hair?

ocean latch
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@zenith dagger shaders probably

brisk bane
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i feel like im in front of my body, even though the descripter is as close as i can be

crisp tendon
#

I told you to put the descriptor in ๐Ÿ˜ฆ

tawny temple
#

put it inside her head

crisp tendon
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It's your vision

brisk bane
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inside?

crisp tendon
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your vision is literally outside of your head if that screenshot

tawny temple
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yeah

brisk bane
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i thought you were supposed to put it inside between the eyes?

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wait

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outside*

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so its gatta be inside?

tawny temple
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nah put it inside her head

brisk bane
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wow

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im

crisp tendon
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No, your eyeballs are inside your head lmao

brisk bane
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are you serious im dying laughing

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i feel like the biggest derp

tawny temple
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lol

brisk bane
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how far back do you recommend? half way?

crisp tendon
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try 0.02

tawny temple
#

that or .05

grizzled flame
tawny temple
#

not an owl :3

crisp tendon
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I'm not sure what i'm looking at

worthy lantern
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I think the head's on backwards.

crisp tendon
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or the head doesn't follow the body ?

tawny temple
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nono, the head doesn't move with the animation

crisp tendon
#

That's an animation problem then

fading verge
#

@tawny temple Is that a shyvana skin?

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Super galaxy i think

tawny temple
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also @grizzled flame you want the bones to start from the hip then down

crisp tendon
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unless your neck has no weight paint either

tawny temple
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yeah

tawny temple
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spine 2

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maybe

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or you can fix it in blender

tight forge
#

How can I get IK back on an avatar that lacks hands? It's really stupid that you lose the ability to crouch if you don't have fingers.

modern niche
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Where does one test their avatars if they have no idea if they're going to work?

tawny temple
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oh yeah you have to fix that in blender then

fading verge
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any vid guide?

tawny temple
#

not that i can think of

west gulch
#

I keep getting the heat weight errors

fading verge
#

wat d oi do den

west gulch
#

is it because I can't find recalculate?

fading verge
grizzled flame
#

@tawny temple does the bones need to connect to anything or just leave it

tawny temple
#

@west gulch try seperating the mesh by loose parts then select all the mesh and parent it to the armature selecting with autopmatic weights then rejoin all the mesh together into one

west gulch
#

okay

crisp tendon
#

@fading verge In between the eyes

tawny temple
#

@grizzled flame it's a parent issue,one of the bones isn't the right parent or child of another bone

fading verge
crisp tendon
#

Rename your bones

tawny temple
#

oh wait it doesn't really have to be connected

crisp tendon
west gulch
#

okay blender let me cats the model

tawny temple
#

but i prefer to connect it

crisp tendon
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It has to be parented

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i like connected too

west gulch
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but its all blue

grizzled flame
#

how can i remove the model so all i see is the bone figure

crisp tendon
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select the mesh

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press h

tawny temple
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^

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to unhide just press alt+h

west gulch
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awesome, took my damn thumbs again

fading verge
#

so just change spine 01 to hip ?

placid chasm
#

Hiya, so I've been trying to figure this out. Eye movement seems correct in Blender and Unity, but once I get in game it becomes this jumbled mess moving several things around it seems? https://i.imgur.com/dE0zpFA.png

zenith dagger
#

how do i get more shaders tho

west gulch
#

what does cats have against thumbs

crisp tendon
#

@placid chasm Did you use cat's ?

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@zenith dagger the internet

placid chasm
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@crisp tendon I did.

fading verge
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CATS doesn't have opposable thumbs @west gulch

brisk bane
#

awesome, so that helped as far as my arms reaching forward, kinda (the arms are now longer than my irl arms)

but now it feels like the camera is in my forehead, and not between my eyes.

#

red is where it is, blue is where it feels like

fading verge
#

!online

jaunty flowerBOT
#

There are 13405 users in VRChat currently

west gulch
#

Well time to pay them to have thumbs in the game

fading verge
#

๐Ÿ˜ฆ

#

i guess i'll upload them tomorrow

tawny temple
crisp tendon
#

Is it happening on all your models ?

tawny temple
#

no only some

fading verge
#

wait can i drop animation overdrive items on the ground?

tawny temple
#

it's odd becuase some prerigged does that some doesn't, then there's a model that i rigged the bones from scratch and it works fine

fading verge
#

or use two of them at once

brisk bane
#

im guna move it down some and see what happens

limpid oak
#

@tawny temple How can I get lol models?

tawny temple
#

extract them from the directory or find them unrigged online with no animations

brisk bane
#

ok?? moving the vr cam descripter didnt even move it down at all

tawny temple
#

also i'll make a world for my models soon,just need to fix stuff like this ;-;

brisk bane
#

it feels like moving it down does nothing at all

#

shouldnt it reduce the height of the vr cam??

tawny temple
#

it should

brisk bane
#

i practically put it in the neck

#

no change

#

from putting it in the forehead

tawny temple
#

you re-upload and waited for the avatar to load in game right?

brisk bane
#

yep

#

deleted the old ones

#

im guna try one more time

potent moth
brisk bane
#

could it be the hair bones have weight on the clothes?

potent moth
#

humm.. how to do that?

brisk bane
#

if im seeing this correctly

#

click on yer mesh, then at the bottom click "object mode" and go to "weight paint"

crisp tendon
#

"yer mesh" the scottishness

brisk bane
#

shhhh

#

i have

#

many relatives

#

from everywhere

crisp tendon
#

that sounded like a threat, i'm scared vrpill

#

i love scottish people tho

#

that dude from lost was my favourite character

west gulch
#

okay never mind, the cats failed me

#

back to trying to find normals > recalculate

tawny temple
#

This looks goofy but i doubled checked if the bone had influence on the neck and head and it does. The animation also plays perfectly in blender too until i switch over to unity -.-'

#

@west gulch i can take a look at your model if you want

west gulch
#

want me to send the blend?

tawny temple
#

sure

grizzled flame
#

i give up lol

crude crag
#

Hey, noobish question: how do I get my model to change colors ingame when a colored light is shone on it? (tried asking in #avatars-2-general twice and didn't get a reply, thought someone here might know)

tawny temple
#

@grizzled flame i can take a look at your model too

grizzled flame
potent moth
#

@brisk bane err..the no-bone clothes accidentally stick with the hair bone ,anyway to spit them alone and not stick again? sry for bad english

tawny temple
#

i meant like send me the model with the bones,sorry i suck at explaining to other then doing the fixing myself T^T

crystal vector
#

@crude crag I think you need a shader for that

crude crag
#

will any of cubed's work? Do I need anything beyond a model and textures?

swift radish
crude crag
#

I thought that might be a shader thing but i wasnt sure

swift radish
crystal vector
#

@placid chasm You have to assign the correct eye bones in Unity

modern niche
#

it's telling me my avatar is too big, it says it's 12.5, 18.8, 4.2

#

Is this a huge scale or something?

swift radish
#

yea, you want your character generally under the sun icon

modern niche
#

Oh, did not know that

crystal vector
#

@crude crag I have no idea which shader would work. I don't even know if it works at all

swift radish
#

About half way under the sun is smallish/average human size

modern niche
#

5ft?

swift radish
#

You can always put the vrchat example avatar into your project to compare size

modern niche
#

Oh, true

#

Thanks

crude crag
#

There's also a sample cube in unity that's 1x1x1m

stable trench
#

Can someone help me with this?

brisk bane
#

so i just found an issue, it seems that my feet are clipping through the ground (at least in the "Avatar test!" world. thats the only place i've been to with a mirror) and i feel that could be causing my y-axis view issue.

#

this is how the feet are setup in blender

#

it cuts off right above the ankle

crystal vector
#

@brisk bane Drag your Hips bone up a bit where you map all the bones. It should move the whole model up

brisk bane
#

i cant actually move the hip bone up via the pose mode, only rotate

#

but yes rotating the hip bone does rotate everything

#

since it is the parent

crystal vector
#

In Unity

#

Forgot to say that

brisk bane
#

oh so like

#

adjusting the up value (z)?

tawny temple
#

@swift radish a little preview of what i'm working on,just need to learn how to make their animations play as one instead of playing it seperate :3

crystal vector
#

Not there, in the configuration mode

brisk bane
#

gotcha

crystal vector
#

And literally drag the bone up

brisk bane
#

yes

#

moving the hip bone up does indeed move the body

crystal vector
#

Move it up by the amount you are in the ground Ingame and hit apply

brisk bane
#

oh gosh

#

thatll take a few tries

#

that shouldnt mess with my viewpoint though?? right?

tawny temple
#

the in-game floor and unity floor should be the same

crystal vector
#

@brisk bane idk, test it

#

It probably will

#

Who just had that finger problem?

fading verge
#

!online

jaunty flowerBOT
#

There are 12339 users in VRChat currently

ivory spire
grizzled flame
#

@tawny temple do you want me to email the model to you?

swift radish
tawny temple
#

through discord is fine

grizzled flame
#

k

tawny temple
#

@swift radish check rig

swift radish
#

The wolf is generic

tawny temple
#

check to see if unity is assigning the head to any of the bones on wolf

grizzled flame
#

@tawny temple i send you a friend request

swift radish
#

They were two seperate models

#

So technically wolf is just an object

#

Attached

#

The bottom jaw is in the place it's supposed to be, but the rest attaches to kindred

tawny temple
swift radish
#

On which one, wolf or kindred?

#

Because they're seperate

tawny temple
#

kindred

swift radish
#

Ignore the reds
Don't think it's a kindred problem because I can upload her perfectly by herself
Wolf is just having issues

#

I've uploaded over 60 models now, so I'm not a complete noob lol

tawny temple
#

:T in blender try combining them like select both of them then press ctrl+j

swift radish
#

Been messing with that, just does that

tawny temple
#

o,can you send me the model to mess with it trying to find the problem too

#

oh yeah and when i'm done with super galaxy kindred i'll send you her stuff since i see you have the base kindred :3

#

i have her base to but no animations :p oh wait i can try to see if i can get her animations

swift radish
#

You have the League blender importer addon, yeah?

tawny temple
#

yeah the collada

swift radish
#

No, I mean for .obj with .skl, .skn and .dds

tawny temple
#

oh yeah

swift radish
#

There's a blender addon specifically for league models

tawny temple
#

i can open those in blender,that's how i got my models although i rip them from the games directory and convert it to .dae

proud wolf
#

how do make the bones visible through the model without putting the model in wireframe

#

like the images above

#

i forgot

crude crag
#

@proud wolf IIRC select the model in observe mode and press H?

#

unsure how to unhide it though

fading verge
proud wolf
#

no i got it

#

thanks for the help

crude crag
#

@fading verge did this happen as soon as you imported it?

potent moth
#

how to parent extra bones to the avatar?

crystal vector
#

@fading verge I think you can just rotate them back

fading verge
#

@smash yea

#

I changed and parentef some spine bones then export and t into unity

#

Import* now it ghosthands

brisk bane
#

gettin real tired of popping into the vrchat only to find the same issue of my eye level being at my forehead lol

#

raising the muscle level did work for the feet clipping tho

#

well, worked a little. im still raising it

#

also any reasons why my elbows like to snap straight?

#

i have to bend my elbows a little before the vr model actually starts doing it

#

it likes to be straight for some reason

#

its causing my hands to be off centered from my controllers

#

OKAY

#

so i fixed the eye level issue

#

apparently the VRC_Avatar Descripter script was broken.

#

readding it fixed things

#

my only issue now is the elbow/hand issue

#

where the elbows snap and the hands are not exactly on my controllers

rough whale
#

so, i added some fingers to my model for IK tracking. everything's just peachy on my left hand. however, my right hand is having.... difficulties.

the right index finger looks fine on my model, as well as unity's bone mapper thingy. however, in the actual scene the finger is going right through the hand. any idea as to what's causing this?

i dont think it's a weight paint issue because it renders fine in maya

steep sonnet
#

do you need Dynamic Bones for jiggle physics

west gulch
steep sonnet
#

@west gulch

#

whats the problem

west gulch
#

I think something is being klingly

#

clingly

spiral sleet
#

So, I've been working on a few models and I kept thinking I was screwing up the rigging, but its become obvious now after several models and turning the trackers off that these models simply won't work with the current rigging when utilizing trackers

#

My question is , does anyone have ANY working models for trackers?

#

I'd love to study a working model and possibly make a guide for those of us with trackers who want to make models with working rigging

proud wolf
#

whats the purpose of the end bones

#

from mixamo

west gulch
#

I need a tracker just so I can JoJo pose

spiral sleet
#

I'm not sure you want a tracker just yet.....they're expensive, and having 9/10 models not work gets depressing really quick

rough whale
#

but jojo poses

spiral sleet
#

plus everyone I see with them tends not to do anything exciting with them, because of the price point

#

I've done so many handstands and barrel rolls because IDGAF

west gulch
#

lol

spiral sleet
#

wireless + carpeted warehouse + trackers + music

#

so fun

#

anyways if someone has a working tracker model (or knows where I can get the Ybot/etc default rigged skins), send me a message/link!

fleet echo
#

@proud wolf dont know cat plugin remove t hem

#

it support mixamo

proud wolf
#

huh

#

ok

fleet echo
#

cat plugin supprt mixamo, MMD and XPS

#

XPS expermentail

#

so you have mix wieght some bones

atomic stratus
#

Re-asking from other channel. How do I actually edit the eye bones like I did inside eye-testing, I cant actually change the position of the eyes outside of it and the bottom right panel is also different

potent moth
#

how to rig a extra bones to my avatar?

sharp breach
#

My avatars chest keeps automatically sticking out when idling and I don't know why/how to fix it

distant patrol
#

possibly strange bone positions

#

and or weights

placid chasm
#

Any ideas on what would random body parts on my avatar to start bouncing when walking? Neck and eyes bounce around when walking and fidget when idle.

#

would cause*

sharp breach
#

Any good examples of good bone placement? Or resources about weights?

fading verge
#

I found a cute mmd, but it has no bones and mixamo refuses to work on it, am I done for?

uncut trellis
#

I had a friend export a model from gmod I had and put it into vrchat. It was rigged weirdly and tried to fix it myself in blender. Anyone know how to do this stuff? I am bad at these kind of things.

grizzled flame
#

@crisp tendon can i send you my shadow fiend model and you try fixing it i've been doing in for 2 hours lmao

#

it sorry english

crisp tendon
#

I can help you understand but can't do it for you ssorry

#

right now i'm going to be, good luck !

#

I've fixed a few dota 2 avatars so you can do it too

grizzled flame
#

i just started blender yesterday you cant expect to be this good <.< oh well i just used the terrorblade model

#

@crisp tendon i will take your soul if i see you in the server ๐Ÿ˜ˆ

crisp tendon
#

How do you think i became good ? By making people fix my avatars for me ?

#

i spent 150 hours on my rubick avatar

#

i think you can spend a few making a leg bone lol

grizzled flame
#

lol

fleet echo
#

@grizzled flame yea it take time to learn how to fix model took me 5 month understand everything

#

i never ask people fix my

grizzled flame
#

yeah it all good i was just asking him to look at it since i dont know what was the problem

#

@fleet echo nekles is such a nice guy i give up fixing the model yet he still want to fix it

gilded sphinx
#

Does anybody here know how the jaw flap works?

#

I rigged said bone to the jaw in blender, it works in pose mode. unity sees it and lets me select it no problem, but it doesnt work

distant patrol
#

set it via avatar desc?

placid chasm
#

Awh man, I think I finally figured out my issue. Automatic weighting screwing up vertex groups.

cyan nexus
#

Anyone know how to add the eye texture to the eye bone so that eye tracking works properly in blender?

south oar
#

help?

#

i tried to map but everytime i click apply they undo the mapping.

#

fixed it

modern rain
#

I'm having a hard time with Dynamic bones and colliders. I have a model that I have dynamics mapped to the skirt, and colliders to the legs with interactions mapped to the skirt to bounce off the legs, buuuut, it still just clips right through the legs on the model and might as well just not have a skirt

polar mural
#

I've never found someone that has accomolished a no clipping skirt, dress yet with dynamic bones

modern rain
#

Noclip is one thing

#

this just straight up ignores it

polar mural
#

Maybe fiddle with the stiffness so the skirt never goes that far when moving

modern rain
#

I've got it set to 1. Can it go higher than that?

polar mural
#

Yeah just noticed

modern rain
#

Would Damping do anything to it?

polar mural
#

I usually set it to 0.9

modern rain
#

still not entirely sure what Damping does

polar mural
#

Neither but try putting it lower

#

And not having any of those first 3 settings at 0 or 1

potent moth
#

why my hair glitched in Unity but moves fine im Blender?

#

however most strange thing is after i delete all the hair bones and it not glitching in Unity

polar mural
#

What is the glitch?

potent moth
#

they stick together , and some of them became invisible

fickle sand
#

How do I remove dynamic bones in my Avatar?

steep tinsel
#

Actually, it's telling me that all the bones are arms?

#

Any help

silver orbit
#

Heya guys, a super noob here when it comes to rigging and all of that type of stuff. I just wanna know if there is a good/correct way to add clothes to a character model and in what stage to do it in. Like, I have this model and with it came models of alternative clothing. I have looked online and there are lots of tutorials on how to do stuff fast but is there a "best" way to do it? And if there is, are there any good tutorials on it? If it helps the model is an obj.

white briar
#

So how can i set the parent of the tail to the hip? they are on different armatures so idk how to do it.

#

so how can i move the tail to the other armature?

steep tinsel
#

I don't think anyone is going to help right now

white briar
#

rip

steep tinsel
left river
#

does anyone know how i can change the order of children in blender? this screen demonstrats what i want to replicate to the right hand

pulsar phoenix
#

hey there good sirs

#

is there a 'detour' through muscle animation editor?

steep tinsel
timid ether
#

Some one tell me how create humanoid bones animation in Unity? Every time when im trying do some thing, avatar stucking in a mantis pose.

fading verge
#

the only way to make them work is to create them in 3d editor, import them, CTRL+D them as a separate humanoid animation and only then edit them

tidal cedar
#

So I'm having an issue where my sleeve on my afatar is supposed to be free floating, but it just keeps shooting up like gravity is reversed, any ideas?

digital arrow
#

im having a problem where the legs of my model is passing through the shirt, anyone know how to fix it ?

fleet echo
#

@digital arrow weight paint or cloth only reall options

digital arrow
#

@fleet echo srry, i didnt understand

fleet echo
#

@digital arrow if you want the skirt move correct you would have weight paint the skirt to leg bone

#

or take apart the skirt mesh use cloth that unity use

#

both idea not easy to do

#

need to learn how to do it

digital arrow
#

but it is not the skirt, it is the shirt @fleet echo

fleet echo
#

@digital arrow delete the skin under the shirt

#

dont need skin under that shirt when it cover up

digital arrow
#

it is not fully under the shirt

#

ill send u a pic

fleet echo
#

yea that need to be weight paint because it has maybe bone in the shirt

digital arrow
#

it has

fleet echo
#

for the model you have to reparent the shirt bone on the right part on other bone

#

so mix weight can merge weight paint correct togther

#

to me shirt with bone bad idea for vrchat

digital arrow
#

humm, idk what is weight paint

#

and i have a rooted shirt bone

fleet echo
#

best thing i can tell start to learn about it useful skill for 3d modeling

steep tinsel
#

Bleeeeeh

#

i give up. Just can't figure this out

#

all my textures are messed up, i'm missing spine and pelvis parts, and i have too many of something -w-

#

If anyone is willing to help, that'd be great

fleet echo
#

@steep tinsel is it xps?

steep tinsel
#

I don't know?

fleet echo
#

what format was it?

steep tinsel
#

Format?

fleet echo
#

fbx,xps,mmd

steep tinsel
#

How do i check?

fleet echo
#

it be last thing exmaple sonic.fbx sonic.pmx. sonic.xps

steep tinsel
#

And how would i find that?

fleet echo
#

show them ain folder

#

were find the model?

#

need to know this stuff before import in to unity

#

if it obj wont have no bones

steep tinsel
#

it's a .meta file?

fleet echo
#

OBJ wont have bones

steep tinsel
#

wait, no, pmd

fleet echo
#

anything find on model resource you need rigged them up

steep tinsel
#

I've been trying to figure this out for days...

fleet echo
#

in the pinned

#

watch tupper video

#

on import mmd models

steep tinsel
#

gaaaaah, more videos!?

fleet echo
#

cat plugin fix it fast

steep tinsel
#

And all those videos imply i know what i'm doing...which i don't

fleet echo
#

i send you right info you need in PM

digital arrow
fleet echo
#

@digital arrow need watch weight paint tutiroals

#

if you weight paint with no info

#

screw up

#

weight paint is not easy to master first time doing it

pale mirage
#

so whats the right place to place the VR-descriptor ball? right now i placed it between eyes and center of head(seen from a side view) but if i look up in game. the whole neck/body follows, not just the head.

fleet echo
#

@fading verge do you have screen shot

#

that happen

#

it can be many things could be the toe bone

pale mirage
#

ingame you mean? i havent gotten it with any other model ive rigged, its like she cant tilt the head upwards, ill try moving that ball around alittle

fleet echo
#

go to human configure in unity

#

click muscle

#

then use scroll

#

for body to see how look

#

could be weight paint issue there

pale mirage
#

alright ill have a look. ty

meager kiln
zealous shard
#

@meager kiln i have the same issue with my pikachu model

fleet echo
#

only thing you can do learn how to make more bones

#

into the model

zealous shard
#

@fleet echo ohh

leaden siren
#

@zealous shard @fleet echo if you use Blender to edit the model, you can select a bone and press the W key, and press Subdivide to split the bone in two.

fleet echo
#

@leaden siren his model dont have legs lol

#

more work then subdvide bone

#

4d can maybe do that

leaden siren
#

oh I misread

#

I meant to @meager kiln lol sorry

meager kiln
#

will try to, making soul of cynder rn

polar surge
open cedar
fleet echo
#

@open cedar cat plugin would delete and fix the bone

open cedar
#

ahh..I pressed fix already..left this green thingy need to be deleted

#

I using cat plugin too

fleet echo
#

oh your using the wrong mmd tool

#

then

open cedar
#

@@ but I did others just fine ._.

fleet echo
#

other way to delete it g were the mesh is delete rigibody

open cedar
#

ahh okok thanks man

fleet echo
#

cat plugin need news verison mmd tool

#

to work correct

open cedar
#

aight..tqvm

meager kiln
polar surge
#

Press h on the modle and bones after u could proply see that on its own and delite it

fleet echo
#

@meager kiln need add armature modifiy back on your model in blender

potent moth
#

how to make the mesh move in Blender?

oblique cloud
#

Oh God

#

No t pose

#

You but bones in it roach

#

Then you assign the mesh to it

meager kiln
potent moth
fleet echo
#

@meager kiln yes

#

just leave it there

meager kiln
#

I applied it as a shape becasue the mesh had a key ๐Ÿค”

#

oh, I shouldnt apply it? roger that

fleet echo
#

@meager kiln when make shape key you have to make sure re add armature modifer that how your model stick togther

#

that like glue for your bone and mesh

meager kiln
#

i got this error

fleet echo
#

go to humaniod configure window

#

rest

#

auto map

#

then hit apply then done

meager kiln
#

rest or reset?

fleet echo
#

that should dispear

#

reset

#

then click auto mapping again

#

then hit apply

meager kiln
#

done, should i enforse T-pose?

fleet echo
#

yea

#

that to

#

before apply

#

to test movment click muscle setting

#

it show how the body would move

meager kiln
#

yeah, seems to be in working order, thanks

#

alright, back to my nonexistant neck and chest model

#

ancii fbx not supported

Rip model

#

nvm i have dae

naive tree
#

@potent moth still problem or fixed?

potent moth
#

@naive tree problem exists

naive tree
#

@potent moth ok your prob has to be duplicate bones, check if there are oddly name bones like armTC_R or something, if there is, reparent the bone to themain, like armTC_R parent to Right Arm and hitmix weight in cats plugin

#

do the same for elbow to elbow, wrist to wrist if u have them too

#

for both hands

potent moth
#

@naive tree i knew where the problem is

#

@naive tree my hair glitch because it stick with my extra clothes since i add the clothes as " automatic weights"

naive tree
#

data transfer and auto weight can easy fuck up when things touch each other

potent moth
#

yea, that why my hair glitched

naive tree
#

weightpaint or assign

#

if there are no bones

potent moth
#

although "automatic weights" will glue them together, but it would make them stick with each other

naive tree
#

select faces or vertices u want to weight to your arm

#

find your arm in data tab and then hit assign

potent moth
#

@naive tree lol kancolle model

naive tree
#

yea, this is 110k model im workin on

rare scarab
#

100k+ models look potato unless you spend hours redoing everything imo

#

there's simply no way to decimate it and preserve quality

naive tree
#

not hard with methods im using

potent moth
#

@naive tree do i need to seprate them before assign them?

naive tree
rare scarab
#

re-rigged?

naive tree
#

hm?

rare scarab
#

i'd figure the only way to do that is to manually adjust all the bones

#

instead of just mindlessly decimating things to lower poly count

naive tree
#

you can't use decimate modifier on kantai models

#

if uwant them high quality

#

it's all manual work

rare scarab
#

yeah that was my point from the beginning

naive tree
#

and decimate is sometimes used

rare scarab
#

for high poly mmd stuff

potent moth
#

kantai model are hard to decimate

#

even you spent 10hr+ to decimate it

naive tree
#

10h only if inexperienced

potent moth
#

humm , yea im new to Blender

#

so forgive me

naive tree
#

or the model has lots of detailed stuff that

#

then yea, i can see 10h+ work

potent moth
#

@naive tree why them move in same time as i should already assigned each of them to different bone

naive tree
#

?

potent moth
naive tree
#

u assign right one to right arm

#

left to left arm

potent moth
naive tree
#

just doing weight paint is going to be easier for you

potent moth
#

excuse me, what is "weight paint" and how to?

gray ocean
#

@naive tree your skills with those kantai models makes me jel, looks fantastic! ๐Ÿ˜ƒ

naive tree
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@gray ocean im thinking of making a somekind of a "guide", not really aguide, but just something that shows how i am doing that so ppl can get an idea of the use techniques

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cuz it's rly rewarding to get a kantai model in with the ship, when most ppl just delete them or have bad quality models

gray ocean
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Oh that would be neat! I've been working on a kantai model myself (Yamato). Told myself to get rid of the cannons but would be cool if they could stick, and I had to get rid of pretty much all the details. Worked quite long on it, not very skilled myself yet. But would love to learn more and more

naive tree
gray ocean
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Trying to get her in the game now but it's staying a red t-pose for everyone just now, ree

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Oh damn

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That's cool

naive tree
gray ocean
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Omg such long polys on the legs and all

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Yeah I have a lot to learn still

potent moth
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fap *fap fap

gray ocean
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I'm already proud of myself with what I can do now after 4-5 days, but damn that is a target

naive tree
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i also tested dynamic bone with inverse collider, it works great for the turrets

gray ocean
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OwO

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I wanna see that

naive tree
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maybe sometime later ill do inverse collider to see how it works for the big ship sections

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cuz i'd love the ship to have some kind of a movement

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and inverse can do that very nicely, i hope so

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like it traps a bone iside of itself

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and it can't move out of the collider

gray ocean
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Would be very cool if that worked well

naive tree
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yea im just afraid of clipping out of it, then it'd be a disaster ๐Ÿ˜„

gray ocean
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Hehe

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I'm curious to see nontheless!

naive tree
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if u are curious about how my models look, i can show in game

gray ocean
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Sure thing

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Was about to hop into an avatar testing myself to see if my yamato would show up now x)

naive tree
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aight

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i have same nickname in game

gray ocean
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Orrr I can chuck you an invite only URL ๐Ÿ˜ƒ

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(I dont know how to search users ingame ;D)

slate skiff
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hey guys =) I am super bad at weight painting sadly the model i found has fucked up hands, so I wondered if I could move hands with their bones to the model then merge the bones to the model and delete the hand bones that are meant for the model

leaden moth
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and i am still stuck..

torn isle
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Did you even separate by material and decimate the mesh individually?

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If you want visemes and/or eye tracking, you need to make sure not to decimate face hands or legs.

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45k is doable. @ @leaden moth

leaden moth
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ikr

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Idk how to decimate...

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skirt shirt hair and shoes..

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all like lesser then 30k..

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but i need 10k more..

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there no way..

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wait..

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it 34k..

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cause i have no idea now..

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๐Ÿค” ๐Ÿ”ซ

torn isle
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Go watch a tutorial.

leaden moth
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uh

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i watch tupper one..

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his model is different..

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ffs

torn isle
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Principle is the same?

pulsar phoenix
leaden moth
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CAUSE THERE NO GEOMATRY ๐Ÿ˜ก

torn isle
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Delete unnecessary textures?

leaden moth
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..

torn isle
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Like decimate her shoes?

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Her skirt?

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Dude.

leaden moth
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but it

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45k..

torn isle
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Fuck, even delete the bow.

leaden moth
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i decimate like

gleaming falcon
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@pulsar phoenix Looks like the files arn't found

leaden moth
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30k.

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ffs

pulsar phoenix
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ah damn

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is there a fix?

torn isle
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I've worked on 40k tris and got them ingame.

pulsar phoenix
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@leaden moth use autodecimate

torn isle
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Not sure if he wants visemes or eyes though. @pulsar phoenix

leaden moth
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but..

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i wan visemes and eyes..?

torn isle
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Doesn't that option decimate as a whole?

gleaming falcon
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@pulsar phoenix I think, File > Export Data > Find Missing Files. Or something like that

leaden moth
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if i auto decimate..?

pulsar phoenix
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you will still get it

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bro

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yestertday

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i fixed my felix argyle model

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77k tris

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it works perfectly fine

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got it down to 19999

leaden moth
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really?

pulsar phoenix
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yes

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let me show you

leaden moth
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alright

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show me the way

fleet echo
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encode become scrable letter

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if dont change that

pulsar phoenix