#avatar-rigging

1 messages · Page 64 of 1

crude vortex
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Head mapped

merry cape
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thats okay, are you sure you're looking at the right model lol

crude vortex
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No hands (knuckles model)

merry cape
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Thats the only thing I can think of why it would say that

crude vortex
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Yeah

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People are saying the shoulders should be children of chest

merry cape
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that makes sense but that shouldnt break it in that way afaik

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hey @hoary torrent, so you just went in and hit shift + c ?

crude vortex
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but when I do that my model says it's fine but in reality has no animations in game

hoary torrent
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in blender? ye

merry cape
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is there more to it than that, or thats it?

hoary torrent
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idk

merry cape
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I'm certain this could be why my other character is set in the ground for no reason

hoary torrent
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i just pressed shift + c then set origin to 3d cursor

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try it!

merry cape
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okay I'm gunna

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Jcorella, I'm not sure.

hollow drift
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So here's what CATS does

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It makes this bone above the eye, and then rotates the eye according to it

topaz dune
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look's bad tho

merry cape
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Try it without cats then I guess

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thats weird

hollow drift
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I manually moved the CATS bones down

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but eh

merry cape
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that works too

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if it works that is

viscid jewel
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ok guys... this is fucking me over... can someone help me with properly rigging a model?

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cats automatic fixes don't seem to work

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"spine hierarchy missing elements make sure that pelvis spine chest neck and shoulders are mapped" is what unity tells me

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apparently something is wrong with the shoulders and i just can't figure out what it is and how to fix it

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and i've been trying to fix it for 1 1/2 weeks now

hoary torrent
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@topaz dune nope, didn't work......

viscid jewel
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if someone would be willing to help me that would be great

hoary torrent
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still viewing form the legs

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idk what to do.

topaz dune
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it can be so meany probs.....

hoary torrent
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what else could it be?

topaz dune
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did you change the models position to 0,0,0 in unity? i see at one of the old pic you avatar is floating in the air

hoary torrent
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yes, it's at 0,0,0 now and on the floor perfectly.

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it doesnt say the avatar is below the floor anymore either

topaz dune
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so that's one problem that has been sovled. now just what makes the weiv position so low...

hoary torrent
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because the viewpoint is at the eyes, idk what else i could do lmao

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is there a way to move the origin point up?

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in blender?

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towards the eyes?

hollow drift
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Well there's the "Set Origin" button

crisp tendon
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Your eye bone should be at eye level, same as viewpoint

hoary torrent
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yeah i already done that.

hollow drift
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Set 3D cursor to where you want origin to

cosmic swan
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anyone know why my avatar shows up as a red hologram in game?

brisk bane
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ey so i got something maybe a little advanced. im trying to attach the Body textures to the armature, but when i do "Ctl + J" it gives me "no mesh data to join"

hoary torrent
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it is at eye level

brisk bane
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@cosmic swan servers are having issues.

cosmic swan
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ooh okay ty.

cosmic barn
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Anyone here good with dynamic bones?

hollow drift
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Damn, the lattices don't work when the eyes turn

modest tusk
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Eren try attaching meshes to armature via parenting (ctrl + p)

cosmic swan
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damn i really wanted to see my first avatar T.T

cosmic barn
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@cosmic swan The red hologram means thers an error in your avatar

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Blue hologram is server lag

brisk bane
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ayyyyyyyyy

crisp tendon
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Red is server issue too

cosmic swan
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it would still let me build it if i had errors?

brisk bane
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i tried doing that manually but it just wouldnt give me the option, totally forgot about CTL+P. thanks again ak<3

topaz dune
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@brisk bane ctrl+ j is to merge all objects, it has nothing to do with texture

crisp tendon
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Depends on the errors, some won't let you publish

brisk bane
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yeah i was just bein a stoop

hoary torrent
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i'm giving up on this avatar, nothing can fix the viewpoint. :/

cosmic swan
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i fixed my parenting then it was able to let me upload.

crisp tendon
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Ctrl + p is probably what you're looking for ?

crimson timber
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Rubick is best hero

crisp tendon
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Accurate

cosmic barn
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@cosmic swan afaik its a shader error or something

devout isle
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I've been having a similar issue to Eren's if someone can help,I've attached meshes to my armeture but the mesh completely disappears from object mode and only shows up from edit mode,any idea how to fix it?

brisk bane
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Can you give screenshots?

crisp tendon
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Press Ctrl + H ? @devout isle

topaz dune
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alt + h to unhide everything

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if i remember correctly

devout isle
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No nothing is hiding I made sure of that already

crisp tendon
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It'd alt ? My bad

hollow drift
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I can't quite get how to make the eye not pop out of the socket, but the way I was trying to make my eye might've been wrong too

crisp tendon
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Are you viewing the mesh in solid mode ?

modest tusk
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When you parented the texture to the armature, did you select the armature then the texture or the texture then the armature? Order matters

devout isle
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yeah in solid mode

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and only the skeleton is showing

crisp tendon
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Press Z

devout isle
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Nothing happens when pressing z

crisp tendon
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I don't think you have a mesh then

devout isle
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I selected the mesh then the armature

crisp tendon
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Or your mesh is somewhere out of your screen

hollow drift
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Do I just have to make the eye completely round

devout isle
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In the scene I can see the mesh under IdleSkeleton

hollow drift
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though it seemed to pop out of socket even then

devout isle
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but not on the scene itself

hollow drift
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It's just minor movement but still, it'd be nice if it spun around the very center

modest tusk
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You have to fiddle with the position of the eye bone relative to the eye @hollow drift

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Ideally you want it in the very center

crisp tendon
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@hollow drift yeah the bone dictates the rotation

modest tusk
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Pointed up

crisp tendon
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That's why it's easier with an eyeball

hollow drift
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But as you can see my eye isn't currently a sphere

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Hmm

modest tusk
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You still want to put it in the object's center, it's just easier to discern a center with a sphere/half sphere

hoary torrent
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@topaz dune I FIXED IT!! i changed the model figure from female to male and it works now!

hollow drift
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Right

hoary torrent
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idk why that affected it tho..

hollow drift
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but either top or bottom moves back or forward nevertheless

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with this eye shape

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I don't think it's physically possible to make that not happen

modest tusk
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You could also try messing with the bone's scaling

topaz dune
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there has been some issue with the female, but i'm sure it's being worked on

hollow drift
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oh yeah

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Damn I should've thought of that earlier

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not that I have any idea how to make it anyway

hoary torrent
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well im happy now thank god

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i think im just gonna keep using male from now on

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i did hear from somewhere female has some bugs too

modest tusk
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thot-b-gon

merry cape
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Wait pingu that solved it?

hoary torrent
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yep!

merry cape
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Weird I’ll try that too

brisk bane
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Vrchat doesnt allow thots

devout isle
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So took a pic of how the scene is set up and under idle skeleton my mesh is showing but only in edit mode,in object mode it completely disappears .Any ideas on what to do?

brisk bane
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its not a bug

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its a feature

topaz dune
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@hollow drift problem's increasing the size of the bone?

hollow drift
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I have no idea anymore

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Could it just be the center of the eye isn't at the center of it

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How would I even fix that

topaz dune
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select it and press s to scale

brisk bane
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@devout isle do ALT+H

and also idk if that view is intentional but if you press NUM-0 then itll fix things

modest tusk
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@devout isle try going into edit mode, selecting all of the mesh, and hitting CTRL + N

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You have to keep playing with it Rezzie

hollow drift
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Here's the eye before and after NORMALLY ROTATING IT IN EDIT MODE

devout isle
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@brisk bane Yeah it actually made everything disappear after rpessing 0

meager kiln
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can I stop my character from moving knees if I will add a rotation limit?

hollow drift
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red line is where the pupil etc are in the original position

brisk bane
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thats odd..

devout isle
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@modest tusk I've hit Ctrol+N but there are multiple options to choose from

modest tusk
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What are the options?

glad jolt
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Someone told me I should come to this discord if I'm poor and searching for dynamic bones matsix

modest tusk
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@hollow drift are you rotating the eye by itself or via the bone paired to it?

devout isle
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@modest tusk Active bone,view axis,cursor, and alot of local and global tangents to choose from

hollow drift
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@modest tusk Via rotating to do that just now

meager kiln
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what is a rest position and how do i disable it?

modest tusk
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@hollow drift don't try rotating it by itself. Parent it to an eye bone and work from there because then you can influence the axis of rotation

hollow drift
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if I rotate via bone it kind of works I suppose, but only if I make the eye spherical again

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I wanted it to be flattened in which case it won't rotate around its "center" completely because the top and bottom will want to move

modest tusk
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If you don't want to rotate about the center then you should definitley rotate it around an eye bone

hollow drift
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No just

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Wait a second

topaz dune
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@devout isle if you press ctrl+z enough times you might be able un*uck

modest tusk
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@devout isle you're not doing something correct. You should go into edit mode, select all of the meshes by hitting A twice, then while your mouse is still inside the same window the mesh is, press CTRL + N

hollow drift
opal cliff
hollow drift
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See this is the problem

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If the eye isn't spherical it turns like that

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Now if you look there you sort of see what I want

devout isle
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@modest tusk Well not sure what i did wrong but I could just start over,I have a save from before I tried to join the mesh and armeture,since when i select the mesh and press CTRL+N i still just get alot of options to choose from with no idea what to do

modest tusk
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Are you in edit mode woofington?

devout isle
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yes

odd void
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Okay, my most recent model (which I will buy assets for later because it requires dynamic bones) somehow got messed up when I rigged it, and now whenever it moves its head it gets distorted in the facial region

modest tusk
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Is all of the mesh selected/highlighted yellow?

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Or are you selecting the armature?

devout isle
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yes

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no just the mesh

fervent jasper
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just a random question. Is it possible to have too many bones on a model? if you dont mix weights on long hair bones / long shirts / etc, does anything actually happen ingame?

topaz dune
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ah, @hollow drift make an iris, yeah that'll fix it

modest tusk
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I'm not sure what's wrong then Woofington

devout isle
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Hm

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well when I ctrl+N what option am I supposed to be having?

modest tusk
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You're not suppossed to get an option

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It should make normals consistent

devout isle
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ah

crisp tendon
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@fervent jasper It can impact performance, but not by a great deal afaik, still better to optimize

hollow drift
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@topaz dune You uh got a good guide for that?

devout isle
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Well guess I'll just load it before i connected the mesh to the armeture,mind guiding the steps since when I did it I messed up somewhere?

topaz dune
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never had the problem myself, so i never looked it up, but it'll easy to find something that might help

hollow drift
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easy to find /o\

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well ok found a guide lol

devout isle
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@modest tusk ok so I have the mesh and armeture seperated right now,first I have to make the pose position of the armeture the resting position as well right?

hollow drift
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The guide uses a lattice as well, will that work even once exported?

modest tusk
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Your model should already just be naturally in the T-pose

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Show pic?

devout isle
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1 sec

odd void
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Okay so I found a good reference picture for what happens when I look up using the model I am trying to work on

topaz dune
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praise the sun!!

oblique cloud
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wow do you guys help people with rigging?

modest tusk
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Need to adjust weight painting on that model @odd void

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I'm probably going to make a tutorial on basic avatar rigging this weekend but I can help, yes

oblique cloud
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I rig in blender with cats

modest tusk
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I do it manually

hollow drift
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ERMAHGERD I JUST HAD TO MAKE LATTICE BE AFTER ARMATURE

odd void
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Good, because I need to learn rigging properly

oblique cloud
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I can do it too, just takes a bit more time

devout isle
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@modest tusk here it is in the pose position,the rest position is different from it though

oblique cloud
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does blender have dynamic bones or is that only in unity?

modest tusk
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Show me the armature with the mesh

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You still need to apply the bones in blender

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Dynamic bones is just the script that makes it work in unity

oblique cloud
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yea ik

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u think u can help me with something?

modest tusk
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Depends on what it is

oblique cloud
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i'm trying to add 2d animation for my mouth, like a viseme and i have it pretty much set up

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right

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but in game

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when i talk it doesn't animate the mouth

meager kiln
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what is a rest position and how do i disable it?(blender

devout isle
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@modest tusk Here's the mesh with the armeture in pose position

topaz dune
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yeah, i read what a lattice is, aaaand i'm pritty sure you dont want to use it

oblique cloud
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on unity when i set the value of the keyframe i use for an openmouth it doesn't show up till the value is at around 90

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do i need to extend it more out

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in blender?

modest tusk
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@devout isle you may want to remake your armature to fit with your mesh in the position it currently is. I see a lot of clipping already.

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@oblique cloud I haven't actually dealt with visemes/face rigging too much yet. Plan on digging into it this weekend. Unfortunately can't help you there (yet)

oblique cloud
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ah ok

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its really cool

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but its only 2d that i'm talking about so ye

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you just use textures basically

opal cliff
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How would I fix this error? I think the spine hierarchy is correct and everything is rigged properly.

oblique cloud
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you need to set it as humanoid when rigging

modest tusk
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^

devout isle
topaz dune
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oooh, no, yeah @hollow drift it's a tool to deform an object, never used it before. but i'll find just the right guid

oblique cloud
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@devout isle that looks better

opal cliff
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You mean like this?

oblique cloud
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@devout isle as long as u put the bones into the mesh

hollow drift
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Well I was using lattice until now

oblique cloud
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yes aperture

opal cliff
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It is like that.

oblique cloud
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click configure and if its all green click apply and okay

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it may glitch sometimes

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so just redo that step

opal cliff
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All is green.

modest tusk
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Woofington as a general rule of thumb you want your armature to looks pretty damn close to what a skeleton would look like for that model. Joints where joints would be, etc

oblique cloud
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click apply and done

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then try

modest tusk
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I don't have experience with non-humanoid armatures though so I can only help so much

devout isle
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I've been able to attach the armeture to a mesh already when in rest position

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but not in pose position

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Since that armeture has a animation and I want to attach the mesh to make sure it looks fine

opal cliff
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try what? @oblique cloud

oblique cloud
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try to upload it after you've reconfigured and applied etc

topaz dune
oblique cloud
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it a glitch that may happen

hollow drift
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????? that's lattice as well

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but probably a better guide because that one I found was awful

topaz dune
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it'll give an understanding of what lattice is, what you do with it is up to you

devout isle
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@modest tusk So yeah the pose position has the animation but the rest position doesn't,I'm trying to add meshes to the pose position to show the animation with the mesh instead of just the bone

modest tusk
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You mean the armature has animation?

hollow drift
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@topaz dune Yeah my biggest problem literally was that Armature modifier had to be before Lattice

devout isle
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Yes

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the armature has an animation

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This one is the idle animation

modest tusk
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You're going to have really wonky mesh movement if you parent that armature to the mesh you have there. The joints aren't where they need to be, some bones are outside the model, etc

devout isle
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hm

modest tusk
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You have to change something

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Usually you work with the mesh first

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Then build the armature around that

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Then the animation around the combined pair

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Things get rather hairy when you dont work on them in that order

hollow drift
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But I'm still confused why the eye bones by CATS get added way above the eyes

oblique cloud
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its not always accurate

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just delete them and add them manually

modest tusk
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@hollow drift That's why it's good not to rely on automating software

topaz dune
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you can move the eye bone down so it fits the eyes.

hollow drift
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I was just expecting cats to like

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work

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I wouldn't be using it if I hadn't been told how great it is

topaz dune
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haha no way hosay, Cats may help, but it's no where near a perfect program.

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the problem is the program dont see the way we do and just does what it's told

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you can move the hips up in unity. it can fix it

merry cape
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ian I have the same issue with one of mine

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Still haven’t figured it out yet

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But is it set as a female?

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Move the hips up?

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Can you elaborate

topaz dune
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if you go the the configure the bones you can move the hips up.

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in unity

fading verge
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Hey guys, how would i rig a character that isnt human? I'm really new to all this aha

topaz dune
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does it have 4 legs or something @fading verge

fading verge
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It has 0 legs

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It's a dalek from Doctor Who

merry cape
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Ohhh I see

livid raft
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hey guys ill pay someone 5 bucks to fix my spine hierarchy

merry cape
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Make it $50 and you’ve got a deal

modest tusk
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500$ final offer

livid raft
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boi im poor

topaz dune
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hmm it'll be pricy but i'll say for free.

livid raft
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it should take like 2 minutes if you know what you are doing

modest tusk
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Let me see the model

brisk bane
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doesnt the pinned video teach you?

modest tusk
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I wasn't going to demand payment either way

livid raft
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you guys want the fbx?

topaz dune
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yeah

modest tusk
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fbx or blend file will work

livid raft
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heres the fbx

fading verge
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Would anyone know why the build and publish button is greyed out?

topaz dune
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discord ins't very good with blender. the files are too thick.

modest tusk
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lul

left hound
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how to rig? xD

topaz dune
livid raft
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in league game gimme a sec

pure veldt
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Question. If I have an avatar setup with 2 humanoid skeletons, mapped to a humanoid rig in unity, does VRChat read them both and animate/track them?

modest tusk
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Shlummie this model has far more issues than just the incorrect spine. I'm defaulting back to our 500$ agreement

livid raft
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what

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really

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shit

modest tusk
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Nah im just messing

livid raft
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oh ok

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wew

modest tusk
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Some really easy to fix stuff

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Too many finger bones

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Too many center bones

teal spruce
livid raft
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pm it to me pls

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in a league game rn

topaz dune
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A select all and ctrl + j to join all meshes it wont change the assaigned bones

modest tusk
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@livid raft will you be using this in VR or normal mode or...?

crude vortex
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Can I skip shoulders?

livid raft
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normal

narrow ermine
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When I use CATs tool to atlas, all these buttons, the bow, and the chain for the whisle thingy all turn light blue. Is there any way to avoid this?

fervent hatch
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do any of you know how to make the armature of a model invisible for a moment? I'm actually jsut trying to take screenshots of a model

topaz dune
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you can turn off the x-ray if you have it on.

fervent hatch
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how would I do that

topaz dune
modest tusk
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In the bottom right window, scroll down until you see the x-ray. toggle off.

fervent hatch
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should they be under a specific tab?

modest tusk
devout isle
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@modest tusk I've fixed the issue now ty for helping,had to go back into the original nif files and change things from a older version of blender

modest tusk
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Interesting. What was wrong?

fervent hatch
devout isle
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so

livid raft
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ak3120 should i just export as fbx?

modest tusk
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Either as fbx or unity actually works with .blends too

devout isle
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I had to connect the armeture via bone heating

livid raft
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oh ok cool

hollow drift
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Oh hey CATS crashed my Blender again

devout isle
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The mesh only connects to the armeture via bone heating it seems

fervent hatch
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@modest tusk am I missing something? because I don't see it

devout isle
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so after doing that the animation plays with the mesh perfectly

topaz dune
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once you have selected the bones, that's all you have to look for

modest tusk
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Kind of what Niko is doing but on the side panel select the button that looks like a blue dude t-posing

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There should be an x-ray checkbox in there

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Check that off

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In the same panel you were looking for look above everything

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Should be a group of buttons

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An earth, a photo, a bone

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And a blue dude

hollow drift
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The eyes hardly turn at all with the CATS thing

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I think they would turn more if I didn't have to move them inside the eyes

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Maybe I'll just do the whole thing manually

topaz dune
wild arch
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question...... everything appears normal in blender and unity... but when i bring my avatar into the game, her toenails exist outside of her shoes?

modest tusk
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Simple fix would be deleting the toenails if you never plan on having them ever be seen

fervent hatch
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@topaz dune let me see if I can select all the bones, thanks

wild arch
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true

oblique cloud
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AHAHHA

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RIGGING A FUCKING KNUCLES

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LMAOO

modest tusk
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I still want the 1st iteration of the knuckles avatar

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It was so much better than this newer generation

oblique cloud
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wait

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there's two??

livid raft
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hey @modest tusk why isnt the texture there anymore?

heady forge
topaz dune
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just reapply them in unity

modest tusk
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You need to reapply it in unity

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Is the rigging fixed tho?

topaz dune
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mabye join the intire mesh will fix it?

cold shuttle
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Is there a way to change a models viewpoint from in unity? Or do I have to go back to blender

modest tusk
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You use the avatar descriptor in unity

cold shuttle
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Cause in game the camera is from under my avatar

timber python
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any of you know what these are for

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the selected polygons in red

topaz dune
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what gender did you select for the avatar? @cold shuttle

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that's the vertex showing throug the mesh?

timber python
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yep

topaz dune
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@timber python well they are not visible in the game or if you aint working on the mesh

timber python
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i just made it skin color

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seems to look fine

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i bet it's for expressions

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like blush and such

spring heart
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there a tutorial on how to get creatures (such as scooby) into vrchat? I have dragon but dont want it to walk on back legs all the time. I've seen someone got scooby to stay on all fours.

topaz dune
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well do you have a tool panel with shape keys for the expressions some where?

teal spruce
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Someone know how to fix this ? ( i come back in 30 minutes )

topaz dune
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@teal spruce looks like you are missing some weight paint on you model

spring heart
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the shape keys will be in that list, if you click the upsidedown triangle

cold shuttle
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@topaz dune I picked female

topaz dune
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The female option has a few problem atm, try and choose male instead.

cold shuttle
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Okay is there also a way to force back to default avatar? As the one on my game atm i can't get into the menu

crude vortex
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How would I merge this nose?

fading verge
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oh it was scrolled up

crude vortex
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it's not moving with my knuckle's head

topaz dune
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you have to redo the avatar options or maby Ruuubick knows if you can change things at unity and it'll update the avatar @cold shuttle

hidden rapids
#

anyone know how that kinda famous can of beans avatar was made? i'm trying to do something similar but apparently i need a head and it's distorting the model

topaz dune
#

@crude vortex add the nose to the head bones weight paint

#

@hidden rapids you can make an object inside the can, and add it to the head bone.

crude vortex
#

TY

topaz dune
#

Yw

hidden rapids
#

@topaz dune i'd try but i rely on mixamo for my bones, so i hope that's doable in unity xd

#

im horrible with blender

topaz dune
#

you gotta get used to blender, it fixses all your problems.

hidden rapids
#

but so many buttons

#

and the controls xdd

topaz dune
#

there are meany problems using mixamo for rigging. there are loads of problem with mesh if the program chooses the wrong vertex's to the wrong bones

#

I dont know the issue, but you can fix it by using shape key's instead/ visemes

summer sequoia
#

is there any way to make a model that has no feet bones not sink into the ground

#

this model has ankle bones but they don't acctually cause the model to use their feet

topaz dune
#

shape keys are all mesh controlled

#

@summer sequoia try and move the hips up a bit in unity

summer sequoia
#

ok

fading verge
crude vortex
#

What's gone wrong here

#

looks fine in blender

fading verge
#

What's gone wrong there? the knuckles, thats what went wrong.

#

was my friend

crude vortex
#

unity is just freaking out

#

idk what to do

topaz dune
#

@crude vortex looks like a bad case of weight paint gone wrong

crude vortex
#

Heck

#

All I did was change the nose

fading verge
topaz dune
#

@fading verge you have to rearange the bones

crude vortex
#

Spine/chest Need to be different?

#

oh

#

nvm

crude vortex
#

Niko, what's the best way to reset weight paint?

topaz dune
teal spruce
#

@topaz dune I already do the weight painting

topaz dune
#

it's hard to see but is the body moving without the face?

#

yw

cold shuttle
#

@topaz dune I swapped it to male, and re-published. THe camera is still at the feet. I should probably bring the model back into blender then right? Or can i change the viewpoint in Unity?

topaz dune
#

you can change the weiw point at unity. but if it dosent work, try mabye change the origin of the model and what not

cedar sequoia
#

Where can I go to pay someone to rig a model for me?

modest tusk
#

I think there's a group here somewhere

#

What do you need rigged?

teal spruce
cold shuttle
#

Like, i have my model at 0.0.0, and the view position at 0,0,0. So i must have to change my origin

teal spruce
#

Only the hairs are bugged

cedar sequoia
#

@modest tusk I'll pm you

crude vortex
#

that's a lot of bones

topaz dune
#

first if it hasnt been done. reparent the hair bone to the head bone.

teal spruce
#

Already did

#

Maybe i could delete the hairs and try to add them in Unity ?

topaz dune
#

is the hair a mesh by itself?

#

@teal spruce

teal spruce
#

I have taken the hair from an other mode l

#

And i have tried to join the 2

#

I parent the bones and i make weight paint

topaz dune
#

i can think of one thing that clound have gone wrong. is the weight paint assaigned to the right bones?

eternal pond
#

I ported a model over but his toes are wonky. They flow freely for some reason.

teal spruce
#

I assigned to the head

eternal pond
#

Anyone know how to fix that?

topaz dune
#

you can remove the toe bones, you dont need them unless you added an animaiton to them

eternal pond
#

Gotcha. That'd be in Blender, right?

topaz dune
#

yeah

livid raft
#

@modest tusk btw i never said ty for fixing my model

#

ty mate

modest tusk
#

np

eternal pond
#

What about his mouth hanging open? Is that a Blender issue or Unity? @topaz dune

livid raft
#

i might have to ask you to fix other models lmao

fading verge
#

which group do I ask regarding to a error with bone's?

topaz dune
#

something made in blender mabye got assainged wrong in unity.

#

here would be the bone problem

#

@eternal pond if you use a jaw flap or a viseme that could be assaigned wrong

eternal pond
#

I could assign the toes in Unity but I get parenting issues.

fading verge
eternal pond
#

I'm using visemes

coral oar
#

Hey, I'm having a Unity issue, and I have no idea why it's happening. I can't configure the rig for any avatar in the editor; it used to work, but for seemingly no reason in particular, clicking the "Configure..." button to set bones just causes Unity to hang for a few seconds, then select the avatar in the project folders without actually opening it to edit. This happens with any model, even ones that used to work fine. I've completely uninstalled and reinstalled Unity, as well as created a new Project, and it's still happening.

fading verge
#

are bone suppose to look like this? (fbx file)

topaz dune
#

@teal spruce mind taking pic of your weight paint and bone hierarchy?

topaz dune
#

yes, that is the correct shape.

#

the size is a little big tho. select the bones go to edit mode and select the bone

#

then press s to scale the size

#

@coral oar try and ask in developmend-advanced i think it's unity that is giving you trouble

coral oar
#

Yeah, this doesn't seem like a VRChat issue. it's awfully frustrating, though...

eternal pond
#

Hey Niko, you ever get Unity telling you that there's hierarchy issues even though you did it right?

topaz dune
#

wish i could help you, but i'm only trained in blender

eternal pond
#

I gotcha.

#

I was hoping to fix this within Unity

topaz dune
#

@eternal pond that is a blender/unity problem

hazy ridge
#

So Im having a lil bito trouble with my model. It works fully fuctional in VRchat, everythings rigged except mouth, but....his nose blocks the entire screen

crude vortex
#

Whenever I move around on the timeline it snaps back to this, ignoring any chages I made to the animation.
Any ideas?

topaz dune
#

you gotta change the parent or make new bones

#

@eternal pond

eternal pond
#

Yeah I'm gonna remove the toe bones

#

I'm not using VR anyway for this model.

topaz dune
#

@crude vortex there is a animations channel try and ask there

fading verge
#

idk what to look up,. is there a vid for this ?

topaz dune
#

toe bone isnt that great, meany ppl are removeing it when they use vr

eternal pond
#

Is there an easy way to explain how to do it?

topaz dune
#

select the bone in edit mode press x and delete. and repaint the foot bone to the toe area

eternal pond
#

You rock, thank you.

hazy ridge
#

How do I add bones? Specifically Eye and Mouth

oblique cloud
#

Y do ppl usually remove feet or toe bone

topaz dune
#

select bones, got to edit mode- shift + a and you will create a new bone

#

@oblique cloud yeah, the issue with the hight scale, makes you stand on your toes

oblique cloud
#

Oh that's y I see ppl on tip toes

#

How does the height scale work

hazy ridge
#

Select this, and press Shift A?

oblique cloud
#

Do you need VR?

#

No he's talking to June I'm pretty sure

cold shuttle
#

@topaz dune I went into blender and changed the origin point to the head, and the camera is still under the body.

oblique cloud
#

What do you mean his nose blocks the screen?

#

Make sure your camera is set accordingly

#

With an absurdly large nose like that

eternal pond
#

I'd really just like to assign the toes and not have to go into blender again but Unity REFUSES to save the hierarchy

oblique cloud
#

You may need to set the camera to be above it

cold shuttle
#

Does anyone else have any other advice if the avatar in game has the camera on the feet. Even after i changed the viewpoint, and went into Blender and changed the origin point

modest tusk
#

the position of the descriptor is eye level on the model, yes?

oblique cloud
#

Ya ak if u look

cold shuttle
#

oh shit no. I have character on 0,0,0 and viewpoint on 0,0,0

oblique cloud
#

It's between the eyes

modest tusk
#

😃

oblique cloud
#

Lmao frendo

topaz dune
#

badabing fix

modest tusk
#

Its the simple things that get ya

cold shuttle
#

Complete newbie with unity and blender btw

#

RIP

modest tusk
#

All gotta start somewhere

#

Im still pretty trash myself

topaz dune
#

nah most ppl here i think are new to blender

modest tusk
#

Too much of a babby to try to get my feet wet with animating the face

oblique cloud
#

Ye I had camera issues in blender too

cold shuttle
#

THe only issue i have left then is that the mouth just hangs open, WHich is also probably an ez fix

oblique cloud
#

Hangs open?

topaz dune
#

yeaaaah. do you use a jaw bone?

cold shuttle
#

I used Mixamo to rig it

oblique cloud
#

There is no way to add tracking eyes to a 2d texture correct?

topaz dune
#

if you want lip sync. use blender to make shape keys

oblique cloud
#

Niko do u know anything about 2d viceemes?

topaz dune
#

My biggest problem is the eye tracking. i feel like i'm doning everything right, but i cant make it work

#

@oblique cloud tutorial coming your way

oblique cloud
#

I have all shape keys set up for different mouth openings

limber compass
#

Yo i'm having issue with bones not saving after adding them to a rig - anyone know the issue?

oblique cloud
#

Like oh and normally

topaz dune
#

bam HAHA, good tutorial

oblique cloud
#

And it shows up in unity but only after I set the value to around 90

#

So I don't see my mouth move when I talk 90% of the time

topaz dune
#

this will help.

oblique cloud
#

Do I need to bring it out more on the model?

topaz dune
#

no, it something about when you make the viseme. where you put the face expressions and the start strengh and end strengh of the shape key

hazy ridge
#

Is there a way to cull out a characters nose when in first person?

oblique cloud
#

I remember the video said it had to be around 9

#

But mine only showed around 90

odd plaza
#

This is not about rigging but could anyone help me out?

merry cape
#

Does anyone know why when I stop walking my character shifts to the side a little bit?

#

they just like move their arms a little in a weird way

cold shuttle
#

Got it in the right place, but its actually scary af. Its unblinking, mouth wide open and like 9 feet tall. LOL

topaz dune
#

@odd plaza it looks bad, and i would figure out what is not supposed to be there. or let the client remove it

odd plaza
#

I was just trying to add an image to my model but I guess i'll have to remove it

topaz dune
#

you can add a image on the texture in blender.

#

it'll add the image as a texture.

odd plaza
#

i'll give it a shot thanks

topaz dune
#

Yw

fading verge
#

I'm adding some external shoulderpads to my model. what should I add them to, the shoulder bone or chest bone?

eternal pond
#

I can't get rid of these toe bones. ._.

fading verge
topaz dune
#

if it's like armor, go for shoulders bones

cold shuttle
#

Does the VRchat animation defaults not have blinking for the eyes? or did i screw something royally

fading verge
#

@cold shuttle Eithor your eyes are not mapped correctly, or, you deleted the shape key on the face

topaz dune
#

@eternal pond hmm should be easy, they are the last part of the bones and dont cours any problem when removed

warm gazelle
#

HELP. all bones besides BreastUpper2_L and BreastUpper2_R move with the materials. When in play mode, the bone seems to be moving with the dynamic bone script, but not the material or mesh ur wut ever...

eternal pond
#

@topaz dune I mean I can't figure out how to get into edit mode. 😛

topaz dune
#

tab

warm gazelle
#

tab @eternal pond

eternal pond
#

Gotcha. And what button deletes the bone when selected?

topaz dune
#

x

oblique cloud
#

@cold shuttle depends if the model had an animation for them

warm gazelle
#

or the delete key on the keyboard

brisk mesa
#

i use the delete button

topaz dune
#

ctrl+z if you make a upsis

eternal pond
#

Weird. I click delete bone after pressing X and it does nothing.

brisk mesa
#

@warm gazelle it sounds like you didn't assign vertex groups of your mesh to your titty bones

#

or parent it correctly or whatever

oblique cloud
#

tity bones

#

lmao

brisk mesa
#

lol

warm gazelle
#

I have a root but I guess something went wrong :/

oblique cloud
#

i like them\

#

dyanmic tities

#

😉

topaz dune
#

HAHAHA

brisk mesa
#

you can make dynamic ass too

oblique cloud
#

lmao

brisk mesa
#

or a dynamic dick bulge

#

or just a dynamic fatboy belly

oblique cloud
#

is the dynamic plugin only in blender

#

or unity

#

?

warm gazelle
#

unity

oblique cloud
#

ah okay

#

nad its 20$ right

warm gazelle
#

I acquired mine without a fee 😉

eternal pond
#

Lmao one of them goes and the other just won't cooperate

oblique cloud
#

shhh

#

the mods are watching

#

O.o

warm gazelle
#

a friend bought it for me and gave it to me through ts.. not a big deal tbh

brisk mesa
#

i hope you made a model for him with titty bones

warm gazelle
#

I bought the muscle animator so I am not complete sum

#

scum*

oblique cloud
#

yes titty bones are life

brisk mesa
#

i fucked up the first time i used it, like i made her entire body jiggly

#

googirl mfw

oblique cloud
#

lmfaoo

warm gazelle
#

lacking exclusions XD

brisk mesa
#

lol

desert crater
#

So right now I'm trying to make the arms of my avatar static, do I need to remove the animations in Unity or do I need to edit something in blender?

oblique cloud
#

u use dynamic bone plugin?

desert crater
#

Negative

oblique cloud
#

mk

#

you want to be completly static ingame?

#

in one spot

#

when moving

desert crater
#

Specifically in this case I'm having my avatar reach out at a piano

#

So ideally the leg animations and such would stay

oblique cloud
#

mk

fickle sand
#

Is there a Fix for Unity (5.6.3p1) crashing when importing SDK?

oblique cloud
#

im not sure of an exact way to stop unity from animating it when you rig it

#

so unless u can delete the bones

#

and make the mesh of the arms

#

stay up in the air

#

reaching the piano

#

then i'm not sure

desert crater
#

Alright I can try that

#

I'm just manually rigging it in Blender

oblique cloud
#

ah okay

brisk mesa
#

god i hate weight painting so much

oblique cloud
#

im going off for a bit

#

hope you get it working

desert crater
#

GLHF

topaz dune
#

@brisk mesa same

deep hollow
#

i cant seem to get the view in the right place

#

is there a tutorial on placing the view position?

#

cause every avatar ive done has had a fucked view

crude crag
#

@deep hollow does placing it just in front of the eyes not work?

deep hollow
#

yeah

#

its almost like my model is backwards

topaz dune
#

pic's?

deep hollow
#

only changed the height and its so far behind him

topaz dune
#

wohoh, you are scaling you model way to high

deep hollow
#

hes a small boy

crude crag
#

I think you might want to change the y position of the model to 0?

#

that might help

eternal pond
#

Deleting the toes from my model fucks the feet up. 😦

#

I'm gonna have to work with them I think.

deep hollow
#

wuh

topaz dune
#

yeah, you gotta repaint.

deep hollow
#

the view thingy is still miles away

#

ive done the repostitioning for a bunch of different avatars and its been incorrect each time

topaz dune
#

plz lemon change the scale's of you'r avatar to 0.8,0.8,0.8

deep hollow
#

im trying to see if it starts above your avatar's model normally

topaz dune
#

and set the weiw point to 0. 68 or something

fading verge
#

we should stop calling people who only rig and import models "modelers"....it does a disservice to the ones who actually spend the painstaking weeks making every vertex perfect

crude crag
#

call em converters 😛

topaz dune
#

yeah, they are trying to convert model to vrchat.

#

well i would only call some a modeler if he made a model from the start

cosmic mica
#

i have a silly situation, just made a luigi avatar but i cant see passed his nose and if i move the avatar descripter passed his nose his arms are then held straight out cause the center is messed up. Is there a way for me to make his head model invisible just to myself?

fading verge
#

I literally have no clue what 2do

topaz dune
#

@cosmic mica can you take a pic?

hollow drift
cosmic mica
#

sure, hold on, it takes a while to get a pic.

topaz dune
hollow drift
#

That was a good tutorial, yes

#

Can vouch for it

topaz dune
#

@hollow drift what are those?

hollow drift
#

Unity, muscles and settings

topaz dune
#

so dynamic bones?

winged zinc
#

ok so my avatar was working and my view was too high up so i went to fix it and when i did it suddenly didnt work in vrchat it became a red hologram thing any ideas why and how i can fix

hollow drift
#

When you're choosing which bone is which part in the body, you can go to second tab to try out adjusting restraints for the muscles, and there's additional settings like that, I dunno

merry cape
#

maybe it doesnt work with vrchat

topaz dune
#

it might tell how wild you want the dynamic bones to move

merry cape
#

I don't think that's dynamic bones

#

I haven't seen that

hollow drift
#

When you click on your model in Assets

topaz dune
#

ueeeh, i dont like that..

hollow drift
#

and go to Configure

fading verge
#

wat causing this problem?

brisk mesa
#

i think you didn't connect your bones??

#

or didn't parent it right?

oblique cloud
#

Yeah

brisk mesa
#

lol it looks like a compound fracture

oblique cloud
#

LOL

hollow drift
#

What's that about connecting bones

#

I haven't connected all bones, just parented

#

Like fingers to hand

topaz dune
#

haha

brisk mesa
#

well in blender you can select a bone and go to the right options and in the little bone symbol menu, there's a "parent" textbox

#

i just do that for all limbs

#

the only bones i haven't connected are titty and ass bones

oblique cloud
#

They need a mama and dada

#

Ayee

#

Titty and ass

hollow drift
#

Great

#

Every time I fix something something else breaks

oblique cloud
#

What's wrong now

brisk mesa
#

dang unity won't even lemme load my Arnice-sama, fuq

topaz dune
#

nah i think you misunderstood @hollow drift we are talking about june's model

oblique cloud
#

Arnice-sama

hollow drift
#

Yeah I know I was just curious about it since

oblique cloud
#

LMFAO

hollow drift
#

I have unconnected bones too

oblique cloud
#

We all do on the inside my friend :(

#

We're all dead inside

topaz dune
#

not to worry you can have all the bones disconncted, as long as they are paranted there wont be an issue. Plz fix me if i'm wrong

oblique cloud
#

Pls fix me

#

Lmao

cosmic mica
#

@topaz dune nevrmind i fixed it, i moved it farther back in his head and it corrected it

topaz dune
#

nice

cosmic mica
#

Is there a way to align the hands differently to the controller? its annoying that the avatar hands are at the base of my controllers, makes it difficult for propper hand movement.

topaz dune
#

that's off my table. there might a tool that sets the controllers where you want them to be

oblique cloud
#

Can't wait to buy VR and play with my tits

odd bronze
cosmic mica
#

i notice the occulus controllers have a different hand alignment, hope im not stuck with what the vive has for its settings

oblique cloud
#

There is a tutorial

topaz dune
oblique cloud
#

For 3d visemes

#

Lmfao

mental stream
#

Im having a pretty bad issue with one of my models, in unity it looks fine but once put in the game there are a lot of physics issues, eyes popping out of head or not being visable, hair moving all over, etc. Deleting bones seems to work but a few of the necissary ones are part of the problem. any ideas? (Note: its an XPS imported into blender using a plugin, then converted to FBX, also I do not have dynamic bones)

oblique cloud
#

His face

topaz dune
#

looks like his asking, if he has to be in that tutorial

oblique cloud
#

Hot damn dietodice

#

I cant imagine

#

Your eyes just bouncing lmao

mental stream
#

I mean it looks absolutely hilarious but its still not what im looking for lol

sharp raptor
#

can someone help me with visemes and eye blinking

brisk mesa
#

eye and hair need to be properly assigned to that head bone, cause my model also had her face, eyes, hair move all over the weird place

#

you didn't check with the pose mode

crude vortex
#

Loading it results in this

brisk mesa
#

you appear to be knuckles erryday

topaz dune
#

@sharp raptor look a little futher up the chat chain there is a good tutorial

oblique cloud
#

Lmao

#

Draven

#

Is it 2d or 3d

#

It will take some time to learn

obtuse seal
#

how many ussr knuckles do you need

sharp raptor
#

okay

crude vortex
#

Just different versions

topaz dune
#

Enough to take over eu

crude vortex
#

But most recent version is just a red model

#

Red default model

brisk mesa
#

when mine did this i had to delete the neck bone assignment.

crude vortex
brisk mesa
#

it fixed it, also i reassigned to head bone properly.

oblique cloud
#

USSR knuckles takes over USA (colorized) 2018

brisk mesa
#

basically the face and hair for me and eyes were being "dragged" and influenced by other shit

obtuse seal
#

lmao

mental stream
#

Yeah that sounds about right, it happens a lot more dramatically when I sprint then stop

topaz dune
#

@brisk mesa i dont know why but the last part was halarous

brisk mesa
#

that's cause i humorously jiggled her head bone xd

#

i was going 'hue hue hue hue' irl as i moved her

mental stream
#

Lmfao

topaz dune
#

hahahaha

fickle sand
#

Do we need a specific version of Blender? or will the most recent ver. do?

brisk mesa
#

i had 2.77 blender for the mmd tools importer shit

#

idk what ya'll using

topaz dune
#

@fickle sand just the most recent

fickle sand
#

Ty Niko

brisk mesa
#

i think cat's plugin is fine with latest blender

topaz dune
#

i'm using 2.79

#

yw btw

swift radish
#

Does anyone have a solution or converter for models that have .obj and bone files?

topaz dune
#

well if you have blender you can move it there and change it

oblique cloud
#

import the obj into blender

graceful edge
#

I tried uploading my model but I got this message, can anyone help?

oblique cloud
#

export as fbx

swift radish
#

No bones that way.

#

Bones come as a separate file with objs

oblique cloud
#

i auto rigged

topaz dune
#

@graceful edge deselect the upper chest in the rig menu

brisk mesa
#

auto-rigging gave me cancer when it messed up my arnice-sama

#

and then i spent... the last week on her manually

mental stream
#

is there a way to delete bone straight in unity? I think I found the issue and Id rather not have to go back into blender and redo all the mapping

oblique cloud
#

in the rigger

#

go to th ebone u wanna delete

#

and press delete

#

apply

#

okay

light wedge
#

did u check the weight painting @brisk mesa

swift radish
#

Deleting bones in configuration just kicks me out of configuration mode for me

mental stream
#

whenever I hit delete it just takes me back to the view mode and undos it

#

yeah same vex

swift radish
#

Yeah that^

oblique cloud
#

lool

brisk mesa
#

yea i don't need to weight paint, i hated doing that, so i assigned everything and she actually came with like... different mesh bits so i was liek FUUUUUU

#

i'm fine now except Unity crashes upon importing her :V

#

SHE'S TOO BEAUTIFUL I GUESS

mental stream
#

Lmfao

topaz dune
#

@brisk mesa you need to learn ctrl+j

brisk mesa
#

earlier upon import, Unity messed up her hair and skirt mesh, ripped holes in it lolll

#

nono i definitely did that all already

#

i even strategically joined hair to hair, -some- clothing to clothing, leg bits to boots

topaz dune
#

paifull

#

but did it work in the end?

brisk mesa
#

nope.avi

topaz dune
#

feelsbadman

brisk mesa
#

i still feel satisfied somehow

topaz dune
#

well i'm sure you learn a few tricks.

#

tricks like it's easyier to make your own model.

graceful edge
#

I'm new to unity so I don't even know how to deselect, I don't see an option to

mental stream
brisk mesa
fading verge
#

so i tryed adding a mask in unity to my char so i could animate it later so why in mirror am i seeing this

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then my frinds see this

topaz dune
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@graceful edge from the start make you model a humaniod. and dont choose the upper chest, if it is already rigged. press the dot to the left of the upperchest window and select the top options -none-

low river
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ok so

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Any ideas?

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and yes im checking weight painting

topaz dune
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allright i'm off, i hope you guys can fix your problem's

hollow drift
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HSDFGSHDFGH

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that gif

low river
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que

graceful edge
mental stream
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Lmao ikr rez

shadow shoal
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Make sure chest is connected to shoulders and neck

brisk mesa
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yea your bones need to be parented correctly

fading horizon
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I have a bit of a weird problem. Other people say my avatar looks messed up, but in mirrors my avatar looks fine to me, any ideas as to what to do?

graceful edge
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How excatly do I do that? I read that renaming Upper chest to something else would work

fading horizon
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Everything needs to be moved up one level, so to speak @graceful edge

crimson timber
brisk mesa
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is it assigned?

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mine didn't work either

crimson timber
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I dont think it is

shadow shoal
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Make sure to map Neck

crimson timber
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Is there a way to assign those bones to that mesh?

light wedge
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So when I load this model into the game, the model has a strange problem where it shifts between the top half of the model shifting backwards and moving forwards, i think it may be a spine problem but I have no clue, And everything is properly rigged

oblique cloud
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guys

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if i want to import a model for my friend

fading verge
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hey how do i make it in blender where i view only certain parts of a mesh and not all

oblique cloud
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can i send the project to him once i am done

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and then he just goes in and uploads/

crude crag
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yep, sending the whole unity project file should work @oblique cloud

fading verge
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help pls

crude crag
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I'd advise screensharing with them so you can walk them through it, if they aren't experienced with uploading models already

oblique cloud
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will he need to import the sdks?

crude crag
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yes they'll need the VRchat one

fading verge
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@oblique cloud how do i make it in blender where i view only certain parts of a mesh and not all

crude crag
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@oblique cloud wait, that might already be included in the project folder. not sure

crude crag
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post a picture of the bone map to the left of the avatar preview window

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june

oblique cloud
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you can hide them all except the one your targetting

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i forgot the bind

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or u can manually unselect them i nthe top right

fading verge
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😦

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hm

oblique cloud
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its an eye icon

fading verge
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i dont see one

narrow ermine
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Anyone know how to fix the massive amount of reflection in the eyes?

crimson timber
crude crag
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maybe it doesn't like that the shoulders aren't first??

timber python
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hey uhm so i might ave made a mistake

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can someone help

crude crag
white nimbus
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ok

patent oasis
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hiho

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i've got a problem or something with my avatar's upperchest that will be problematic for the IK?

urban eagle
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Hello, I would like to ask what to do if my jaw is incorrect in Unity, it automatically selects my front hair. Is there a way to fix it without removing mouth movements?

torn isle
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delete whatever you have in jaw bone. @urban eagle chances are it's the hair.

urban eagle
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okey

torn isle
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Delete the hair from the mouth and visemes should still work.

urban eagle
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I did that earlier and they didnt work, but third time's the charm.. amirite

torn isle
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Basically if it isn't a jawbone in its place then delete.

fading verge
torn isle
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Add shoulder bones to their respective areas?

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On the diagram on the right? @fading verge

fading verge
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u talking bout blender or unity?

torn isle
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unity.

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When you are rigging in unity, make sure that the bones are in the right place.

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In this case, look at the diagram on the right.

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And look for where the shoulders should be.

torn isle
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Then, drag the bones from the left into the respective slots.

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Show the bone hierarchy on the left.

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Just upload a ss of the entire screen.

fading verge
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got it I think

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loading atm

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ty

odd bronze
torn isle
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Did you decimate the face?

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A

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What are you trying to do?

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Visemes?

odd bronze
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yes

torn isle
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Did you decimate the face?

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Or tongue, teeth?

odd bronze
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do i have to? it's well under the tris limit

torn isle
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No, you should decimate anything of the face at all.

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I'm asking if you did.

odd bronze
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i didnt

torn isle
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Because if you decimated your face, your mouth won't work.

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So moving the shape keys won't make the mouth work?

steep sonnet
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hello

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if someone can help me with this one as well

torn isle
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Show the screenshot of the rig skeleton. @steep sonnet

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With hiearchy on both sides.

steep sonnet
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dont judge pls

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lol

crude crag
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zoom waaay more in

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we need to see the tpose

steep sonnet
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i don't care so much for correct animations in the arms

torn isle
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Do you have a neck bone?

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Is it in the right spot on the right?

crude crag
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oh i see the problem

torn isle
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Click on the neck in the green skeleton?

crude crag
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your shoulders are children of the neck bone

steep sonnet
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how do i move it to the hierarchy above

crude crag
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you need to make the shoulderbones children of the chest bone

torn isle
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Yeah.

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You have to do that in blender.

crude crag
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I think you have to do that in blender?

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yep

steep sonnet
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nooooo

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i was avoiding that

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😦

torn isle
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well,

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good luck,.

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Because you have to.

steep sonnet
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i'm trying to change the hierarchy through blender right now

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Do I have to rename the bones in order to edit the the parent

crude crag
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nope

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just go to the parent section on the bottom right with a shoulder bone selected

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and select the chest bone

sage shard
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Would anyone been able to help me rig an avatar? Benn trying to find a way to get the model I made in unity into blender to make the skeletons, but blender won't accept the .fbx I made of the unity model

crude crag
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you did "import" right flak god?

sage shard
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when I go to import in blender, it says invalid header

crude crag
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hm! idk then

sage shard
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yeah idk what to do

narrow ermine
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Anyone have any idea on how to fix the massive amounts of reflection in my eyes?

brisk bane
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so i have a issue- while playing the game in vr, my actual irl hands are longer than my characters hands, which becomes a problem when picking up stuff and staying immersed. how would i go about fixing this?

crude crag
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extend the length of the characters arms :3

brisk bane
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then that would look weird

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hold on

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could it be an issue on where i placed the player camera?

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lemmie get a photo

crude crag
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if it's more than a couple inches in front of the face then it might be

brisk bane
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i think it could also be too high

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maybe not

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let me boot up unity

crude crag
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what's your avatar that it has such weird proportions?

oblique cloud
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The titties

crimson timber
#

So I managed the fix the eye vertices issue but now I have another one. The eyes only seem to rotate, they won't move to the left or right. Anyone have an idea on how to fix it?

fickle sand
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Where do I find decimate in Blender? First time using, I clicked the wrench but there isn't an option to Add a modifier

brisk bane
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and its a highly edited kanna

crude crag
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@fickle sand oh, do you have the model selected?

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@brisk bane maybe a bit. You want it as close to the face as possible without being inside it once you're ingame

fickle sand
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if I select the one above it, the wrench icon isn't there at all

crude crag
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I think you want to...right click? the model and then it might show up