#avatar-rigging
1 messages · Page 64 of 1
thats okay, are you sure you're looking at the right model lol
No hands (knuckles model)
Thats the only thing I can think of why it would say that
that makes sense but that shouldnt break it in that way afaik
hey @hoary torrent, so you just went in and hit shift + c ?
but when I do that my model says it's fine but in reality has no animations in game
in blender? ye
is there more to it than that, or thats it?
idk
I'm certain this could be why my other character is set in the ground for no reason
So here's what CATS does
It makes this bone above the eye, and then rotates the eye according to it
look's bad tho
ok guys... this is fucking me over... can someone help me with properly rigging a model?
cats automatic fixes don't seem to work
"spine hierarchy missing elements make sure that pelvis spine chest neck and shoulders are mapped" is what unity tells me
apparently something is wrong with the shoulders and i just can't figure out what it is and how to fix it
and i've been trying to fix it for 1 1/2 weeks now
@topaz dune nope, didn't work......
if someone would be willing to help me that would be great
it can be so meany probs.....
what else could it be?
did you change the models position to 0,0,0 in unity? i see at one of the old pic you avatar is floating in the air
yes, it's at 0,0,0 now and on the floor perfectly.
it doesnt say the avatar is below the floor anymore either
so that's one problem that has been sovled. now just what makes the weiv position so low...
because the viewpoint is at the eyes, idk what else i could do lmao
is there a way to move the origin point up?
in blender?
towards the eyes?
Well there's the "Set Origin" button
Your eye bone should be at eye level, same as viewpoint
yeah i already done that.
Set 3D cursor to where you want origin to
anyone know why my avatar shows up as a red hologram in game?
ey so i got something maybe a little advanced. im trying to attach the Body textures to the armature, but when i do "Ctl + J" it gives me "no mesh data to join"
it is at eye level
@cosmic swan servers are having issues.
ooh okay ty.
Anyone here good with dynamic bones?
Damn, the lattices don't work when the eyes turn
Eren try attaching meshes to armature via parenting (ctrl + p)
damn i really wanted to see my first avatar T.T
@cosmic swan The red hologram means thers an error in your avatar
Blue hologram is server lag
ayyyyyyyyy
Red is server issue too
it would still let me build it if i had errors?
i tried doing that manually but it just wouldnt give me the option, totally forgot about CTL+P. thanks again ak<3
@brisk bane ctrl+ j is to merge all objects, it has nothing to do with texture
Depends on the errors, some won't let you publish
yeah i was just bein a stoop
i'm giving up on this avatar, nothing can fix the viewpoint. :/
i fixed my parenting then it was able to let me upload.
Ctrl + p is probably what you're looking for ?
Rubick is best hero
Accurate
@cosmic swan afaik its a shader error or something
I've been having a similar issue to Eren's if someone can help,I've attached meshes to my armeture but the mesh completely disappears from object mode and only shows up from edit mode,any idea how to fix it?
Can you give screenshots?
Press Ctrl + H ? @devout isle
No nothing is hiding I made sure of that already
It'd alt ? My bad
I can't quite get how to make the eye not pop out of the socket, but the way I was trying to make my eye might've been wrong too
Are you viewing the mesh in solid mode ?
When you parented the texture to the armature, did you select the armature then the texture or the texture then the armature? Order matters
Press Z
Nothing happens when pressing z
I don't think you have a mesh then
I selected the mesh then the armature
Or your mesh is somewhere out of your screen
Do I just have to make the eye completely round
In the scene I can see the mesh under IdleSkeleton
though it seemed to pop out of socket even then
but not on the scene itself
It's just minor movement but still, it'd be nice if it spun around the very center
You have to fiddle with the position of the eye bone relative to the eye @hollow drift
Ideally you want it in the very center
@hollow drift yeah the bone dictates the rotation
Pointed up
That's why it's easier with an eyeball
You still want to put it in the object's center, it's just easier to discern a center with a sphere/half sphere
@topaz dune I FIXED IT!! i changed the model figure from female to male and it works now!
Right
idk why that affected it tho..
but either top or bottom moves back or forward nevertheless
with this eye shape
I don't think it's physically possible to make that not happen
You could also try messing with the bone's scaling
there has been some issue with the female, but i'm sure it's being worked on
oh yeah
Damn I should've thought of that earlier
not that I have any idea how to make it anyway
well im happy now thank god
i think im just gonna keep using male from now on
i did hear from somewhere female has some bugs too
thot-b-gon
Wait pingu that solved it?
yep!
Weird I’ll try that too
Vrchat doesnt allow thots
So took a pic of how the scene is set up and under idle skeleton my mesh is showing but only in edit mode,in object mode it completely disappears .Any ideas on what to do?
@hollow drift problem's increasing the size of the bone?
I have no idea anymore
Could it just be the center of the eye isn't at the center of it
How would I even fix that
select it and press s to scale
@devout isle do ALT+H
and also idk if that view is intentional but if you press NUM-0 then itll fix things
@devout isle try going into edit mode, selecting all of the mesh, and hitting CTRL + N
You have to keep playing with it Rezzie
@brisk bane Yeah it actually made everything disappear after rpessing 0
can I stop my character from moving knees if I will add a rotation limit?
red line is where the pupil etc are in the original position
thats odd..
@modest tusk I've hit Ctrol+N but there are multiple options to choose from
What are the options?
Someone told me I should come to this discord if I'm poor and searching for dynamic bones 
@hollow drift are you rotating the eye by itself or via the bone paired to it?
@modest tusk Active bone,view axis,cursor, and alot of local and global tangents to choose from
@modest tusk Via rotating to do that just now
what is a rest position and how do i disable it?
@hollow drift don't try rotating it by itself. Parent it to an eye bone and work from there because then you can influence the axis of rotation
if I rotate via bone it kind of works I suppose, but only if I make the eye spherical again
I wanted it to be flattened in which case it won't rotate around its "center" completely because the top and bottom will want to move
If you don't want to rotate about the center then you should definitley rotate it around an eye bone
@devout isle if you press ctrl+z enough times you might be able un*uck
@devout isle you're not doing something correct. You should go into edit mode, select all of the meshes by hitting A twice, then while your mouse is still inside the same window the mesh is, press CTRL + N
See this is the problem
If the eye isn't spherical it turns like that
Now if you look there you sort of see what I want
@modest tusk Well not sure what i did wrong but I could just start over,I have a save from before I tried to join the mesh and armeture,since when i select the mesh and press CTRL+N i still just get alot of options to choose from with no idea what to do
Are you in edit mode woofington?
yes
Okay, my most recent model (which I will buy assets for later because it requires dynamic bones) somehow got messed up when I rigged it, and now whenever it moves its head it gets distorted in the facial region
just a random question. Is it possible to have too many bones on a model? if you dont mix weights on long hair bones / long shirts / etc, does anything actually happen ingame?
ah, @hollow drift make an iris, yeah that'll fix it
I'm not sure what's wrong then Woofington
ah
@fervent jasper It can impact performance, but not by a great deal afaik, still better to optimize
@topaz dune You uh got a good guide for that?
Well guess I'll just load it before i connected the mesh to the armeture,mind guiding the steps since when I did it I messed up somewhere?
never had the problem myself, so i never looked it up, but it'll easy to find something that might help
@modest tusk ok so I have the mesh and armeture seperated right now,first I have to make the pose position of the armeture the resting position as well right?
The guide uses a lattice as well, will that work even once exported?
1 sec
Okay so I found a good reference picture for what happens when I look up using the model I am trying to work on
praise the sun!!
wow do you guys help people with rigging?
Need to adjust weight painting on that model @odd void
I'm probably going to make a tutorial on basic avatar rigging this weekend but I can help, yes
I rig in blender with cats
I do it manually
ERMAHGERD I JUST HAD TO MAKE LATTICE BE AFTER ARMATURE
Good, because I need to learn rigging properly
I can do it too, just takes a bit more time
@modest tusk here it is in the pose position,the rest position is different from it though
does blender have dynamic bones or is that only in unity?
Show me the armature with the mesh
You still need to apply the bones in blender
Dynamic bones is just the script that makes it work in unity
Depends on what it is
i'm trying to add 2d animation for my mouth, like a viseme and i have it pretty much set up
right
but in game
when i talk it doesn't animate the mouth
what is a rest position and how do i disable it?(blender
@modest tusk Here's the mesh with the armeture in pose position
yeah, i read what a lattice is, aaaand i'm pritty sure you dont want to use it
on unity when i set the value of the keyframe i use for an openmouth it doesn't show up till the value is at around 90
do i need to extend it more out
in blender?
@devout isle you may want to remake your armature to fit with your mesh in the position it currently is. I see a lot of clipping already.
@oblique cloud I haven't actually dealt with visemes/face rigging too much yet. Plan on digging into it this weekend. Unfortunately can't help you there (yet)
ah ok
its really cool
but its only 2d that i'm talking about so ye
you just use textures basically
How would I fix this error? I think the spine hierarchy is correct and everything is rigged properly.
you need to set it as humanoid when rigging
^
@modest tusk Like this then?
oooh, no, yeah @hollow drift it's a tool to deform an object, never used it before. but i'll find just the right guid
@devout isle that looks better
@devout isle as long as u put the bones into the mesh
Well I was using lattice until now
yes aperture
It is like that.
click configure and if its all green click apply and okay
it may glitch sometimes
so just redo that step
All is green.
Woofington as a general rule of thumb you want your armature to looks pretty damn close to what a skeleton would look like for that model. Joints where joints would be, etc
I don't have experience with non-humanoid armatures though so I can only help so much
I've been able to attach the armeture to a mesh already when in rest position
but not in pose position
Since that armeture has a animation and I want to attach the mesh to make sure it looks fine
try what? @oblique cloud
try to upload it after you've reconfigured and applied etc
@hollow drift https://www.youtube.com/watch?v=g6ozlmgvesc
In this quick-and-dirty tutorial, I show how to get odd-shaped eyes by using the Lattice modifier.
it a glitch that may happen
????? that's lattice as well
but probably a better guide because that one I found was awful
it'll give an understanding of what lattice is, what you do with it is up to you
@modest tusk So yeah the pose position has the animation but the rest position doesn't,I'm trying to add meshes to the pose position to show the animation with the mesh instead of just the bone
You mean the armature has animation?
@topaz dune Yeah my biggest problem literally was that Armature modifier had to be before Lattice
You're going to have really wonky mesh movement if you parent that armature to the mesh you have there. The joints aren't where they need to be, some bones are outside the model, etc
hm
You have to change something
Usually you work with the mesh first
Then build the armature around that
Then the animation around the combined pair
Things get rather hairy when you dont work on them in that order
But I'm still confused why the eye bones by CATS get added way above the eyes
@hollow drift That's why it's good not to rely on automating software
you can move the eye bone down so it fits the eyes.
I was just expecting cats to like
work
I wouldn't be using it if I hadn't been told how great it is
haha no way hosay, Cats may help, but it's no where near a perfect program.
the problem is the program dont see the way we do and just does what it's told
you can move the hips up in unity. it can fix it
ian I have the same issue with one of mine
Still haven’t figured it out yet
But is it set as a female?
Move the hips up?
Can you elaborate
Hey guys, how would i rig a character that isnt human? I'm really new to all this aha
does it have 4 legs or something @fading verge
Ohhh I see
hey guys ill pay someone 5 bucks to fix my spine hierarchy
Make it $50 and you’ve got a deal
500$ final offer
boi im poor
hmm it'll be pricy but i'll say for free.
it should take like 2 minutes if you know what you are doing
Let me see the model
doesnt the pinned video teach you?
I wasn't going to demand payment either way
you guys want the fbx?
yeah
fbx or blend file will work
Would anyone know why the build and publish button is greyed out?
discord ins't very good with blender. the files are too thick.
lul
how to rig? xD
Learn Blender at https://Blender101.com It's time to start rigging our character! In this video we clean up the scene a bit to prepare for rigging, and then ...
in league game gimme a sec
Question. If I have an avatar setup with 2 humanoid skeletons, mapped to a humanoid rig in unity, does VRChat read them both and animate/track them?
Shlummie this model has far more issues than just the incorrect spine. I'm defaulting back to our 500$ agreement
Nah im just messing
How can i make to keep the bones and joining the 2 meshes ?
A select all and ctrl + j to join all meshes it wont change the assaigned bones
@livid raft will you be using this in VR or normal mode or...?
Can I skip shoulders?
normal
When I use CATs tool to atlas, all these buttons, the bow, and the chain for the whisle thingy all turn light blue. Is there any way to avoid this?
do any of you know how to make the armature of a model invisible for a moment? I'm actually jsut trying to take screenshots of a model
you can turn off the x-ray if you have it on.
select the bones and go to your tool bar on the right and https://gyazo.com/10c0176020dc64c415ae5b34307ed11f
In the bottom right window, scroll down until you see the x-ray. toggle off.
should they be under a specific tab?
@livid raft https://puu.sh/yYzXb/8ae9a761dd.blend
@modest tusk I've fixed the issue now ty for helping,had to go back into the original nif files and change things from a older version of blender
Interesting. What was wrong?
this is what I see
so
ak3120 should i just export as fbx?
Either as fbx or unity actually works with .blends too
I had to connect the armeture via bone heating
oh ok cool
Oh hey CATS crashed my Blender again
The mesh only connects to the armeture via bone heating it seems
@modest tusk am I missing something? because I don't see it
so after doing that the animation plays with the mesh perfectly
@fervent hatch https://gyazo.com/10c0176020dc64c415ae5b34307ed11f
once you have selected the bones, that's all you have to look for
Kind of what Niko is doing but on the side panel select the button that looks like a blue dude t-posing
There should be an x-ray checkbox in there
Check that off
In the same panel you were looking for look above everything
Should be a group of buttons
An earth, a photo, a bone
And a blue dude
The eyes hardly turn at all with the CATS thing
I think they would turn more if I didn't have to move them inside the eyes
Maybe I'll just do the whole thing manually
@hollow drift if you do so here: https://docs.google.com/document/d/1BvX_OdEilbJ7wEcvd5MRA1g29NGCAp3G3nHGp73t_CQ/edit#
Overview VRChat has very anal eye tracking. This document attempts to describe it, and a basic solution to implementing proper tracking eyes. Requirements VRChat won’t enable eye tracking at all unless three requirements are met: The bone hierarchy Hips->Spine->Chest->Neck->Head->{LeftEye,RightE...
question...... everything appears normal in blender and unity... but when i bring my avatar into the game, her toenails exist outside of her shoes?
Simple fix would be deleting the toenails if you never plan on having them ever be seen
@topaz dune let me see if I can select all the bones, thanks
true
I still want the 1st iteration of the knuckles avatar
It was so much better than this newer generation
hey @modest tusk why isnt the texture there anymore?
: http://a.pomf.cat/jqszoh.jpg anyone know how I could fix this?
just reapply them in unity
mabye join the intire mesh will fix it?
Is there a way to change a models viewpoint from in unity? Or do I have to go back to blender
You use the avatar descriptor in unity
Cause in game the camera is from under my avatar
what gender did you select for the avatar? @cold shuttle
that's the vertex showing throug the mesh?
yep
@timber python well they are not visible in the game or if you aint working on the mesh
i just made it skin color
seems to look fine
i bet it's for expressions
like blush and such
there a tutorial on how to get creatures (such as scooby) into vrchat? I have dragon but dont want it to walk on back legs all the time. I've seen someone got scooby to stay on all fours.
well do you have a tool panel with shape keys for the expressions some where?
@teal spruce looks like you are missing some weight paint on you model
on right under the list
the shape keys will be in that list, if you click the upsidedown triangle
@topaz dune I picked female
The female option has a few problem atm, try and choose male instead.
Okay is there also a way to force back to default avatar? As the one on my game atm i can't get into the menu
oh it was scrolled up
it's not moving with my knuckle's head
you have to redo the avatar options or maby Ruuubick knows if you can change things at unity and it'll update the avatar @cold shuttle
anyone know how that kinda famous can of beans avatar was made? i'm trying to do something similar but apparently i need a head and it's distorting the model
@crude vortex add the nose to the head bones weight paint
@hidden rapids you can make an object inside the can, and add it to the head bone.
TY
Yw
@topaz dune i'd try but i rely on mixamo for my bones, so i hope that's doable in unity xd
im horrible with blender
you gotta get used to blender, it fixses all your problems.
there are meany problems using mixamo for rigging. there are loads of problem with mesh if the program chooses the wrong vertex's to the wrong bones
I dont know the issue, but you can fix it by using shape key's instead/ visemes
is there any way to make a model that has no feet bones not sink into the ground
this model has ankle bones but they don't acctually cause the model to use their feet
shape keys are all mesh controlled
@summer sequoia try and move the hips up a bit in unity
ok
Can someone help me please?
http://prntscr.com/hyqsp0
I've got an issue apperantly, it's giving me this error.
http://prntscr.com/hyqs77
Thanks 😃
@fading verge https://www.youtube.com/watch?v=Nlf959QT9VI&t=9s if you need some info
Learn Blender at https://Blender101.com In this video we start the process of creating Shape Keys for our character in Blender. These will allow us to animat...
@crude vortex looks like a bad case of weight paint gone wrong
Can someone help me please?
http://prntscr.com/hyqsp0
I've got an issue apperantly, it's giving me this error.
http://prntscr.com/hyqs77
Thanks 😃
@fading verge you have to rearange the bones
Niko, what's the best way to reset weight paint?
if you see what i do here, i go to edit mode. select all the vertex and unasseign the weight paint https://gyazo.com/350bcf06d676181f288c7f08f666d5a1
@topaz dune I already do the weight painting
@topaz dune I swapped it to male, and re-published. THe camera is still at the feet. I should probably bring the model back into blender then right? Or can i change the viewpoint in Unity?
you can change the weiw point at unity. but if it dosent work, try mabye change the origin of the model and what not
Where can I go to pay someone to rig a model for me?
Like, i have my model at 0.0.0, and the view position at 0,0,0. So i must have to change my origin
Only the hairs are bugged
@modest tusk I'll pm you
that's a lot of bones
first if it hasnt been done. reparent the hair bone to the head bone.
I have taken the hair from an other mode l
And i have tried to join the 2
I parent the bones and i make weight paint
i can think of one thing that clound have gone wrong. is the weight paint assaigned to the right bones?
I ported a model over but his toes are wonky. They flow freely for some reason.
I assigned to the head
you can remove the toe bones, you dont need them unless you added an animaiton to them
Gotcha. That'd be in Blender, right?
yeah
np
What about his mouth hanging open? Is that a Blender issue or Unity? @topaz dune
i might have to ask you to fix other models lmao
which group do I ask regarding to a error with bone's?
something made in blender mabye got assainged wrong in unity.
here would be the bone problem
@eternal pond if you use a jaw flap or a viseme that could be assaigned wrong
I could assign the toes in Unity but I get parenting issues.
https://gyazo.com/d2e02e7fb04b0e356917edd14de91a70
https://gyazo.com/c1f1934b9f68f57042592549408b09b0
I don't read japanese so Idk what's going on
I'm using visemes
@fading verge https://www.youtube.com/watch?v=7P0ljQ6hU0A get Cats
VRChat Community Discord: https://discord.gg/VRChat Download VRChat! http://store.steampowered.com/app/438100/VRChat/ mmd_tools GitHub: https://github.com/po...
Hey, I'm having a Unity issue, and I have no idea why it's happening. I can't configure the rig for any avatar in the editor; it used to work, but for seemingly no reason in particular, clicking the "Configure..." button to set bones just causes Unity to hang for a few seconds, then select the avatar in the project folders without actually opening it to edit. This happens with any model, even ones that used to work fine. I've completely uninstalled and reinstalled Unity, as well as created a new Project, and it's still happening.
are bone suppose to look like this? (fbx file)
@teal spruce mind taking pic of your weight paint and bone hierarchy?
yes, that is the correct shape.
the size is a little big tho. select the bones go to edit mode and select the bone
then press s to scale the size
@coral oar try and ask in developmend-advanced i think it's unity that is giving you trouble
Yeah, this doesn't seem like a VRChat issue. it's awfully frustrating, though...
Hey Niko, you ever get Unity telling you that there's hierarchy issues even though you did it right?
wish i could help you, but i'm only trained in blender
@eternal pond that is a blender/unity problem
So Im having a lil bito trouble with my model. It works fully fuctional in VRchat, everythings rigged except mouth, but....his nose blocks the entire screen
Whenever I move around on the timeline it snaps back to this, ignoring any chages I made to the animation.
Any ideas?
@crude vortex there is a animations channel try and ask there
wat do i do here to get the spine into the chest? https://gyazo.com/9f1457822b686104cff32feb5f881c29
idk what to look up,. is there a vid for this ?
toe bone isnt that great, meany ppl are removeing it when they use vr
Is there an easy way to explain how to do it?
select the bone in edit mode press x and delete. and repaint the foot bone to the toe area
You rock, thank you.
How do I add bones? Specifically Eye and Mouth
Y do ppl usually remove feet or toe bone
select bones, got to edit mode- shift + a and you will create a new bone
@oblique cloud yeah, the issue with the hight scale, makes you stand on your toes
@topaz dune I went into blender and changed the origin point to the head, and the camera is still under the body.
What do you mean his nose blocks the screen?
Make sure your camera is set accordingly
With an absurdly large nose like that
I'd really just like to assign the toes and not have to go into blender again but Unity REFUSES to save the hierarchy
You may need to set the camera to be above it
Does anyone else have any other advice if the avatar in game has the camera on the feet. Even after i changed the viewpoint, and went into Blender and changed the origin point
the position of the descriptor is eye level on the model, yes?
Ya ak if u look
oh shit no. I have character on 0,0,0 and viewpoint on 0,0,0
It's between the eyes
😃
Lmao frendo
badabing fix
Its the simple things that get ya
nah most ppl here i think are new to blender
Too much of a babby to try to get my feet wet with animating the face
Ye I had camera issues in blender too
THe only issue i have left then is that the mouth just hangs open, WHich is also probably an ez fix
Hangs open?
yeaaaah. do you use a jaw bone?
I used Mixamo to rig it
There is no way to add tracking eyes to a 2d texture correct?
if you want lip sync. use blender to make shape keys
Niko do u know anything about 2d viceemes?
My biggest problem is the eye tracking. i feel like i'm doning everything right, but i cant make it work
@oblique cloud tutorial coming your way
I have all shape keys set up for different mouth openings
Yo i'm having issue with bones not saving after adding them to a rig - anyone know the issue?
Like oh and normally
EDIT: If you are using an MMD model please read below! In this video I will show you how to make your 2D eyes/mouth type avatar have a blinking animation and...
bam HAHA, good tutorial
And it shows up in unity but only after I set the value to around 90
So I don't see my mouth move when I talk 90% of the time
this will help.
Do I need to bring it out more on the model?
no, it something about when you make the viseme. where you put the face expressions and the start strengh and end strengh of the shape key
Is there a way to cull out a characters nose when in first person?
Does anyone know why when I stop walking my character shifts to the side a little bit?
they just like move their arms a little in a weird way
Got it in the right place, but its actually scary af. Its unblinking, mouth wide open and like 9 feet tall. LOL
@odd plaza it looks bad, and i would figure out what is not supposed to be there. or let the client remove it
I was just trying to add an image to my model but I guess i'll have to remove it
i'll give it a shot thanks
Yw
I'm adding some external shoulderpads to my model. what should I add them to, the shoulder bone or chest bone?
I can't get rid of these toe bones. ._.
if it's like armor, go for shoulders bones
Does the VRchat animation defaults not have blinking for the eyes? or did i screw something royally
@cold shuttle Eithor your eyes are not mapped correctly, or, you deleted the shape key on the face
@eternal pond hmm should be easy, they are the last part of the bones and dont cours any problem when removed
HELP. all bones besides BreastUpper2_L and BreastUpper2_R move with the materials. When in play mode, the bone seems to be moving with the dynamic bone script, but not the material or mesh ur wut ever...
@topaz dune I mean I can't figure out how to get into edit mode. 😛
tab
tab @eternal pond
Gotcha. And what button deletes the bone when selected?
x
@cold shuttle depends if the model had an animation for them
or the delete key on the keyboard
i use the delete button
ctrl+z if you make a upsis
Weird. I click delete bone after pressing X and it does nothing.
@warm gazelle it sounds like you didn't assign vertex groups of your mesh to your titty bones
or parent it correctly or whatever
lol
I have a root but I guess something went wrong :/
HAHAHA
you can make dynamic ass too
lmao
unity
I acquired mine without a fee 😉
Lmao one of them goes and the other just won't cooperate
a friend bought it for me and gave it to me through ts.. not a big deal tbh
i hope you made a model for him with titty bones
yes titty bones are life
lmfaoo
lacking exclusions XD
lol
So right now I'm trying to make the arms of my avatar static, do I need to remove the animations in Unity or do I need to edit something in blender?
u use dynamic bone plugin?
Negative
Specifically in this case I'm having my avatar reach out at a piano
So ideally the leg animations and such would stay
mk
Is there a Fix for Unity (5.6.3p1) crashing when importing SDK?
im not sure of an exact way to stop unity from animating it when you rig it
so unless u can delete the bones
and make the mesh of the arms
stay up in the air
reaching the piano
then i'm not sure
ah okay
god i hate weight painting so much
GLHF
@brisk mesa same
i cant seem to get the view in the right place
is there a tutorial on placing the view position?
cause every avatar ive done has had a fucked view
@deep hollow does placing it just in front of the eyes not work?
pic's?
wohoh, you are scaling you model way to high
hes a small boy
Deleting the toes from my model fucks the feet up. 😦
I'm gonna have to work with them I think.
wuh
yeah, you gotta repaint.
the view thingy is still miles away
ive done the repostitioning for a bunch of different avatars and its been incorrect each time
plz lemon change the scale's of you'r avatar to 0.8,0.8,0.8
im trying to see if it starts above your avatar's model normally
and set the weiw point to 0. 68 or something
we should stop calling people who only rig and import models "modelers"....it does a disservice to the ones who actually spend the painstaking weeks making every vertex perfect
call em converters 😛
yeah, they are trying to convert model to vrchat.
well i would only call some a modeler if he made a model from the start
i have a silly situation, just made a luigi avatar but i cant see passed his nose and if i move the avatar descripter passed his nose his arms are then held straight out cause the center is messed up. Is there a way for me to make his head model invisible just to myself?
I literally have no clue what 2do
@cosmic mica can you take a pic?
What are these about and why don't they seem to affect anything
sure, hold on, it takes a while to get a pic.
@fading verge this can give you insight as what you can do https://www.youtube.com/watch?v=Q2MGttB1E7U&t=138s
Learn Blender at https://Blender101.com It's time to start rigging our character! In this video we clean up the scene a bit to prepare for rigging, and then ...
@hollow drift what are those?
Unity, muscles and settings
so dynamic bones?
ok so my avatar was working and my view was too high up so i went to fix it and when i did it suddenly didnt work in vrchat it became a red hologram thing any ideas why and how i can fix
When you're choosing which bone is which part in the body, you can go to second tab to try out adjusting restraints for the muscles, and there's additional settings like that, I dunno
maybe it doesnt work with vrchat
it might tell how wild you want the dynamic bones to move
When you click on your model in Assets
ueeeh, i dont like that..
and go to Configure
Yeah
lol it looks like a compound fracture
LOL
What's that about connecting bones
I haven't connected all bones, just parented
Like fingers to hand
haha
well in blender you can select a bone and go to the right options and in the little bone symbol menu, there's a "parent" textbox
i just do that for all limbs
the only bones i haven't connected are titty and ass bones
What's wrong now
dang unity won't even lemme load my Arnice-sama, fuq
nah i think you misunderstood @hollow drift we are talking about june's model
Arnice-sama
Yeah I know I was just curious about it since
LMFAO
I have unconnected bones too
not to worry you can have all the bones disconncted, as long as they are paranted there wont be an issue. Plz fix me if i'm wrong
@topaz dune nevrmind i fixed it, i moved it farther back in his head and it corrected it
nice
Is there a way to align the hands differently to the controller? its annoying that the avatar hands are at the base of my controllers, makes it difficult for propper hand movement.
that's off my table. there might a tool that sets the controllers where you want them to be
Can't wait to buy VR and play with my tits
how do i add shape keys/visemes for 3d mouths? https://i.imgur.com/VmVoWzs.png
i notice the occulus controllers have a different hand alignment, hope im not stuck with what the vive has for its settings
There is a tutorial
@odd bronze https://www.youtube.com/watch?v=Nlf959QT9VI&t=9s
Learn Blender at https://Blender101.com In this video we start the process of creating Shape Keys for our character in Blender. These will allow us to animat...
Im having a pretty bad issue with one of my models, in unity it looks fine but once put in the game there are a lot of physics issues, eyes popping out of head or not being visable, hair moving all over, etc. Deleting bones seems to work but a few of the necissary ones are part of the problem. any ideas? (Note: its an XPS imported into blender using a plugin, then converted to FBX, also I do not have dynamic bones)
His face
looks like his asking, if he has to be in that tutorial
I mean it looks absolutely hilarious but its still not what im looking for lol
can someone help me with visemes and eye blinking
eye and hair need to be properly assigned to that head bone, cause my model also had her face, eyes, hair move all over the weird place
you didn't check with the pose mode
Loading it results in this
you appear to be knuckles erryday
@sharp raptor look a little futher up the chat chain there is a good tutorial
how many ussr knuckles do you need
okay
Just different versions
Enough to take over eu
it fixed it, also i reassigned to head bone properly.
USSR knuckles takes over USA (colorized) 2018
basically the face and hair for me and eyes were being "dragged" and influenced by other shit
lmao
Yeah that sounds about right, it happens a lot more dramatically when I sprint then stop
@brisk mesa i dont know why but the last part was halarous
that's cause i humorously jiggled her head bone xd
i was going 'hue hue hue hue' irl as i moved her
Lmfao
hahahaha
Do we need a specific version of Blender? or will the most recent ver. do?
@fickle sand just the most recent
Ty Niko
i think cat's plugin is fine with latest blender
Does anyone have a solution or converter for models that have .obj and bone files?
well if you have blender you can move it there and change it
import the obj into blender
I tried uploading my model but I got this message, can anyone help?
export as fbx
i auto rigged
@graceful edge deselect the upper chest in the rig menu
auto-rigging gave me cancer when it messed up my arnice-sama
and then i spent... the last week on her manually
is there a way to delete bone straight in unity? I think I found the issue and Id rather not have to go back into blender and redo all the mapping
did u check the weight painting @brisk mesa
Deleting bones in configuration just kicks me out of configuration mode for me
whenever I hit delete it just takes me back to the view mode and undos it
yeah same vex
Yeah that^
lool
yea i don't need to weight paint, i hated doing that, so i assigned everything and she actually came with like... different mesh bits so i was liek FUUUUUU
i'm fine now except Unity crashes upon importing her :V
SHE'S TOO BEAUTIFUL I GUESS
Lmfao
@brisk mesa you need to learn ctrl+j
earlier upon import, Unity messed up her hair and skirt mesh, ripped holes in it lolll
nono i definitely did that all already
i even strategically joined hair to hair, -some- clothing to clothing, leg bits to boots
nope.avi
feelsbadman
i still feel satisfied somehow
well i'm sure you learn a few tricks.
tricks like it's easyier to make your own model.
I'm new to unity so I don't even know how to deselect, I don't see an option to
this is both hilarious and mortifying
she's like HI I'M STUCK IN BLENDER, HELLO, RIP
so i tryed adding a mask in unity to my char so i could animate it later so why in mirror am i seeing this
then my frinds see this
@graceful edge from the start make you model a humaniod. and dont choose the upper chest, if it is already rigged. press the dot to the left of the upperchest window and select the top options -none-
allright i'm off, i hope you guys can fix your problem's
que
I just removed upperchest now this happened
Lmao ikr rez
Make sure chest is connected to shoulders and neck
yea your bones need to be parented correctly
I have a bit of a weird problem. Other people say my avatar looks messed up, but in mirrors my avatar looks fine to me, any ideas as to what to do?
How excatly do I do that? I read that renaming Upper chest to something else would work
Everything needs to be moved up one level, so to speak @graceful edge
I have a bone in the eye, is there a certain way i need to adjust it to the mesh?
The only other bone in there is the EyeRotationErase_L
I dont think it is
Make sure to map Neck
Is there a way to assign those bones to that mesh?
So when I load this model into the game, the model has a strange problem where it shifts between the top half of the model shifting backwards and moving forwards, i think it may be a spine problem but I have no clue, And everything is properly rigged
hey how do i make it in blender where i view only certain parts of a mesh and not all
can i send the project to him once i am done
and then he just goes in and uploads/
yep, sending the whole unity project file should work @oblique cloud
help pls
I'd advise screensharing with them so you can walk them through it, if they aren't experienced with uploading models already
will he need to import the sdks?
yes they'll need the VRchat one
@oblique cloud how do i make it in blender where i view only certain parts of a mesh and not all
@oblique cloud wait, that might already be included in the project folder. not sure
you can hide them all except the one your targetting
i forgot the bind
or u can manually unselect them i nthe top right
its an eye icon
i dont see one
Anyone know how to fix the massive amount of reflection in the eyes?
I linked eye_l to the mesh but Im still getting this error 🤔
I don't quite understand your filenames, make sure that this is similar to your model though.
maybe it doesn't like that the shoulders aren't first??
would be better for #avatars-2-general shawn. I'll help you there
ok
hiho
i've got a problem or something with my avatar's upperchest that will be problematic for the IK?
Hello, I would like to ask what to do if my jaw is incorrect in Unity, it automatically selects my front hair. Is there a way to fix it without removing mouth movements?
delete whatever you have in jaw bone. @urban eagle chances are it's the hair.
okey
Delete the hair from the mouth and visemes should still work.
I did that earlier and they didnt work, but third time's the charm.. amirite
Basically if it isn't a jawbone in its place then delete.
how 2o connect em ?.? https://gyazo.com/b42f2273b6a6f0b598a0be4aeca17a6c
Add shoulder bones to their respective areas?
On the diagram on the right? @fading verge
u talking bout blender or unity?
unity.
When you are rigging in unity, make sure that the bones are in the right place.
In this case, look at the diagram on the right.
And look for where the shoulders should be.
Then, drag the bones from the left into the respective slots.
Show the bone hierarchy on the left.
Just upload a ss of the entire screen.
cat's tools isn't detecting my shape keys, why is that?
yes
do i have to? it's well under the tris limit
i didnt
Because if you decimated your face, your mouth won't work.
So moving the shape keys won't make the mouth work?
oh i see the problem
Click on the neck in the green skeleton?
your shoulders are children of the neck bone
how do i move it to the hierarchy above
you need to make the shoulderbones children of the chest bone
i'm trying to change the hierarchy through blender right now
Do I have to rename the bones in order to edit the the parent
nope
just go to the parent section on the bottom right with a shoulder bone selected
and select the chest bone
Would anyone been able to help me rig an avatar? Benn trying to find a way to get the model I made in unity into blender to make the skeletons, but blender won't accept the .fbx I made of the unity model
you did "import" right flak god?
when I go to import in blender, it says invalid header
hm! idk then
yeah idk what to do
Anyone have any idea on how to fix the massive amounts of reflection in my eyes?
so i have a issue- while playing the game in vr, my actual irl hands are longer than my characters hands, which becomes a problem when picking up stuff and staying immersed. how would i go about fixing this?
extend the length of the characters arms :3
then that would look weird
hold on
could it be an issue on where i placed the player camera?
lemmie get a photo
if it's more than a couple inches in front of the face then it might be
what's your avatar that it has such weird proportions?
The titties
So I managed the fix the eye vertices issue but now I have another one. The eyes only seem to rotate, they won't move to the left or right. Anyone have an idea on how to fix it?
Where do I find decimate in Blender? First time using, I clicked the wrench but there isn't an option to Add a modifier
https://gyazo.com/06e59c6c3e727f48b595f73073e8c0f4
@crude crag too far?
and its a highly edited kanna
@fickle sand I think it shows it in this vid https://youtu.be/NCkqlW-JsGk?t=729
In this tutorial I show you how to rip models from garry's mod and use them as an avatar for vr chat! ---Downloads--- Blender: https://www.blender.org/downlo...
@fickle sand oh, do you have the model selected?
@brisk bane maybe a bit. You want it as close to the face as possible without being inside it once you're ingame
@crude crag I think so o:
if I select the one above it, the wrench icon isn't there at all
I think you want to...right click? the model and then it might show up