#avatar-rigging

1 messages ยท Page 63 of 1

small solstice
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or should i give it a bit more space

hexed sandal
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it depends on the avatar

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its probably fine but you might see into your chest when you look down

small solstice
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its gonna b a monitor head

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yeah i dont mind that

hexed sandal
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should be fine then

lavish latch
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I put mine right on my characters nose.

small solstice
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tfw no nose

lavish latch
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I wish people weren't allowed to make awesome MMD models and not share them...

hexed sandal
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what u mean

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poly restriction?

lavish latch
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No download links. :(

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That's what I mean.

hexed sandal
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oh!

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lol

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wow not available in my country that doesnt happen often!

lavish latch
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Oof! I'll DM you "hello" so I can download and reupload that video for you in the morning. :p

neat condor
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Alot of the mmd models are commissioned so pretty much 1 person has access and if they choose not to shair they wont

hexed sandal
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lol! u dont have to do that XD

neat condor
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I have one

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But only cause i made it xD

hexed sandal
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a lot also get released after some time

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for free

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sometimes you have to go through hoops to get them like watch a video to get a password

neat condor
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so part of my hair clips into me, and it shouldnt

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Doesnt show in Unity but does in game

hexed sandal
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i think you just have to trial and error :/

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mess with stuff

neat condor
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its only 1 part, so trying to make it ping off of her body so it doesn go through

real swan
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Am I rigging and parenting this right so far

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idk how to name the points

hexed sandal
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thats the correct parenting

ocean meadow
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any ideas why the legs get botched everytime i export?

small solstice
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still 90 degrees

ocean meadow
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how do i change that?

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is it literally just the rotation of the model

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?

real swan
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@hexed sandal is there a skeleton reference sheet I can follow along with? There's only the picture posted a little bit earlier which is what I was following

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like for naming arms and legs

hexed sandal
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the naming is really up to you

real swan
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so the stuff that matters is all in the unity editor right?

hexed sandal
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lol

real swan
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looks more like dynamicbone fodder

hexed sandal
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some of it is

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but also the main skeleton is that too

neat condor
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Well then, so, anyone know how to fix a clipping issue thats caused by looking down?

hexed sandal
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move the view point forward

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wait

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what kind of clipping

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like looking into your chest or a dynamic bone?

small solstice
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oh

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i forgot the first step

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of any animation based thing

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throw whatever it is into a empty

neat condor
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Uh, part of the hair that is ridged moves into my stomach when i move my head

hexed sandal
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miya did you change the skeleton rotation in the unity rigger as well?

small solstice
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yeah

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i rotated it 90 in there

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but it wouldnt let me apply it so i assumed it did

fading verge
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So I may or may not have forgotten to place the module infront of the 2 avatars i've uploaded

hexed sandal
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put a collider in the stomach?

neat condor
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Thats what i am trying

hexed sandal
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miya select the root bone and rotate it, not the whole model

small solstice
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too lazy to put on my vive to test, just gonna desktop mode

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:v

hexed sandal
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and if it doesnt let u save again just wigle a bone around then back in place and then do it

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when you guys open you 'manage uploaded content' are you getting image errors or no image for your recent avatars?

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or maybe some of them

neat condor
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nope

small solstice
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well...

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maybe a improvement?

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yes definitely

hexed sandal
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looks like the feet bones are labeled opposite

small solstice
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the model is backwards

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instead of sideways now

hexed sandal
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OH

small solstice
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slight improvement

hexed sandal
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lol

small solstice
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close to cracking the code

hexed sandal
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sorry i must have told you to turn it the wrong way then

small solstice
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meanwhile a menacing broken one punch man stares at me

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wondering why

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as his torso fades back and forth

hexed sandal
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lol

small solstice
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best vrchat feature is loading the hub 20 times

neat condor
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i load twice

small solstice
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it turns it into a game where i have to find a way to suicide off the cliff before i load again

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if im complaining its because its 5:30am and i need to leave for school at 9:50am

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i have my priorities straight

real swan
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how come when I'm making the thighs it's not parenting to the hips

neat condor
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Oh my good god. So i indeed stopped the hair from clipping and uh, it has caused a weird effect with the ball that i fucking love

neat condor
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it will loop around me a few times

earnest shale
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how do you expand the whole bone hierarchy with one click in unity

lavish latch
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The ball is a lie why no pics?

earnest shale
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like, just click root and have it all open up

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you just shiftclick in maya but i can't do it in unity

lavish latch
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@neat condor why no pics?

small solstice
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it finally works

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but

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the feet are a bit in the ground

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everything works fully tho

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arms work too

neat condor
lavish latch
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Undab

neat condor
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The Ball Lives!!!!

lavish latch
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Spooky

neat condor
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You'd have to find me in game to see what it does

crimson vine
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Is there a such thing as having to enable lip syncing?

crimson vine
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I have the whole thing set up pretty well but my mouth just doesn't move

lavish latch
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The ball is impatient.

neat condor
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My ball is better, he bites and eats people

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Its mouth indeed does open

lavish latch
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Plz her ball creates a magnetic field that pulls people towards it and then explodes with a magnetic pulse destroying their health bars. :p

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I'll have to find you in-game though. Hope to get my skirt working tomorrow.

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I'm also really interested in creating the VR range of motion without the Oculus or Vive.

crimson vine
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MY MODEL IS SET UP BUT ME LIPS AINT MOVIN

chrome jungle
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DID YA SET UP THE WISEME ?

crimson vine
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YEE YEE YEE LOOK

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it does go to your voice yeah?

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Do you have to enable anything in-game?

chrome jungle
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Do they work in unity when you change the value from 0 to 100?

crimson vine
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oo where can I do that

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animator timeline or somethin?

chrome jungle
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Select the mesh

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Open "blendshapes"

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And put 100 instead of 0 and look at ya model

crimson vine
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ohh is tha ta component I missed

chrome jungle
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That's just for trying

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Also ; remove the "jaw" in the rigging if you don't have one

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Unity usually put your elbrow as your jaw

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Kappa

crimson vine
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oh weird

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okok

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YEAH IT CHANGES

chrome jungle
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And when you're talking in vrchat it does not change ?

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๐Ÿค”

crimson vine
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D: Yeah. I'll try re-uploading.

chrome jungle
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Re-upload

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Also check if your jaws is set to your elbrow or not

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If it is just remove it

crimson vine
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It aint

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I got my neck and head set only on the head

fading verge
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Ok i have a avatar i need to apply eye tracking on..problem is the files i have for the model does not have pmx or mmd file in it...is there still a way to apply eye tracking?

viral stag
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Can somebody pm me how the bones are supposed to look in unity and blender, please? Just the bone structure basically.

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My avatars have a tendency to lean too far forward or back, hah.

real swan
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How do I move the root onto the bottom of the model and skeleton

fading verge
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nvm i found em in the files ๐Ÿ˜

sterile willow
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it doesnt seem to be any problems in here, where is it?

crystal vector
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@real swan Press Shift + C, select to center, then select the mesh, on the left side go to tools, press set pivot and select to 3D cursor

glad parrot
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Hello my dudes, how do u make a bone stand up perfectly again ?

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i have a perfectly horizontal lined bone, need it to stand up straight for eyetracking

lucid isle
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any fixes for this?

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any?

stiff widget
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Pls help, whenever i try to put models into mixamo they don't work ๐Ÿ˜ฆ

brisk shoal
sterile willow
brisk shoal
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your dont have bones

sterile willow
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know u can fix that wif dynamic bones

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i do have very many bones

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they all look perfect, i dont get the problem

brisk shoal
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i was just trying to find a work around buying it

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but thats werid, ive never seen that

sterile willow
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i know right

stiff widget
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to be honest idk wtf im doing

sterile willow
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@exotic spoke @pale hull any of u free to help rigging problems?

pale hull
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Unfortunately not

sterile willow
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T^T this must be impossible

exotic spoke
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Rigging is not my forte

lucid isle
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yeah....i think ima give up on mymodel

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been working on her for a week and been having this same issue weight painting it didnt help

sterile willow
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whos the model of

lone hearth
lucid isle
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oh its just one im making its not a character from anywhere

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buuut im stuck now

fading verge
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hello

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๐Ÿ‘‹

topaz dune
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@lone hearth you can go to the matrial folder and asseign texture to each object on the model.

stoic urchin
odd mantle
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Nice

topaz dune
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@sterile willow there can be a problem with the weight paint not having been applyed to some places. i had to weight paint my whole model before mixamo could recive my model and see the mapping.

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@stiff widget

wary wave
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Is there anything I need to do for a jaw flap bone?

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besides just making a bone, calling it jaw and weight painting it to the lower jaw?

topaz dune
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nope, that should be it. but i've heard that viesme is a lot better.

wary wave
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Is viesme more complex to do?

topaz dune
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i think it's easyier. you make shape keys in blender, and when you move your mesh it'll save the changes to a shape key.

little knot
topaz dune
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so making a mouth movenment look like some one saying ou~ in game when you make that sound th mouth will move using that viesme

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basis will be you defult shape key, and remember when you are finished with a shape key reset the strengh to 0, so it wont mess with anything.

hollow drift
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What would be the first things to check when Mixamo doesn't auto-rig your .fbx

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It managed to do it once and it worked fine except for a single glitching piece which I then fixed... and then it stopped auto-rigging it again, giving an error

tidal parcel
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Hi, I need help for simple Jaw Flap for my avatar. It already have a Jaw bone and I've set it in the Descriptor already but in game the mouth stay opened and doesn't move when I talk.

hollow drift
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well fine except fingers still work weird

little knot
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CAuse i need to rig both eyes separately instead of both being one unit.

topaz dune
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@tidal parcel i suggest you use viesme instead of a jaw flap

hollow drift
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Do I have to have the character in a t-pose

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because at the moment the hands are palms-front

tidal parcel
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@topaz dune my avatar haven't the 3 files for apply the viesme with blender ๐Ÿ˜ฆ Can I make it by myself?

topaz dune
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@hollow drift i think it has to be in a t pose to be rigged correctly in mixamo

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@tidal parcel yes you can make them yourself in blender

hollow drift
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I thought I had to make a skeleton and put the character into a t-pose for mixamo which is what I did, but pose mode doesn't seem to affect the object actually

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so I'm not sure how to get the character into a t-pose now

tidal parcel
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@topaz dune can you link me a tutorial please? I can't find it

topaz dune
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@hollow drift you can change it to a t pose in blender

hollow drift
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Hmm, might be just how the fingers seem completely hecked up at the moment, I'll work on fixing those first

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In pose mode? or?

topaz dune
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eigher by moving the mesh

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if your avatar was in t pose when you began, and you have moved the bones in pose mode. you can reset positoin so it go back to the t pose

heavy pasture
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The bottom of my dress is a closed concave surface, but when I add dynamic bones to the dress the bottom will fall out, presumably because it's weighted by the same bones. Is there a way to keep it moving with the dress without the middle falling out? Do I need to add a bone in the middle or something?

static flint
heavy pasture
still lark
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Why is the view position dot so tiny, I can't see it, not to mention it's inside of my character...

topaz dune
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first take a look at the scale of your model, it can be it's really big so the wiew position looks small

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you can move the wiew position around aswell so it fit's you avatar.

hollow drift
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@topaz dune It wasn't in t-pose when I created it

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The hands are at the model's sides, palms forward

still lark
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that helped, but it's still tiny and X-ray on it would be better

topaz dune
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then you want to choose the arms and rotate them and move them into positions

tidal parcel
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How can I make visemes from 0 on a avatar?

round stump
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hello everyone. i would like to ask for some help if thats ok, i wanted for someone to make a custom avatar for me, since i dont have the time neither the knowledge to make one. im willing to pay for it

topaz dune
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@still lark agreed, but there is a positioning tool for the weiw position so you can move it out of the head.

hollow drift
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but I can't just move the whole mesh on that part so easily can I

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would the armature even move with it

topaz dune
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@tidal parcel you start at 1.00 and then change the mesh. once you done that, pull the strengh back to 0 and you have you first shape key/viseme.

round stump
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can anybody help? ;-;

topaz dune
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the mesh is the armature, the bones you'll have to move in edit mode so it fits the mesh

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@round stump you might wanna ask in the avatar channel

tidal parcel
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@topaz dune ehm by 0 I mean how can I make from new, I don't understand what you said... Can you link me a tutorial?

round stump
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i did but nobody respoanded

topaz dune
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@tidal parcel go back up, i posted a tutorial.

tidal parcel
topaz dune
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most ppl are busy making their own model, it would be easyeir for you to find a premade model and learn how to inplement it to the game.

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yeah that's the one

tidal parcel
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OK ty

hollow drift
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o k

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So a very few specific vertices are going from her neck to the center like that

topaz dune
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it's a singel vertex without weight paint

hollow drift
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Is there some easy way to find it

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I guess I could try selecting vertex groups and see which vertices don't get picked

topaz dune
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in pose mode, move hips, when you see the vertex strech, go into weight paint and paint it

hollow drift
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Ah, thanks

topaz dune
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yw

tidal parcel
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@topaz dune hey do you know how can I test in Unity if the visemes works correctly?

topaz dune
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no idea, but they work just as in blender, as long as you added the right viseme to the right slots you are good to go.

tidal parcel
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Okay! I'll try it in vrchat instead, thanks for the tips

topaz dune
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Yw

plucky fjord
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Hello I need to make the hips bone, not sure if I'm making this right but how can I merge these two bones so that there is only one bone in the parent list ?

plucky fjord
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Can I use only the little bone in the middle ?

topaz dune
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yeah

little knot
plucky fjord
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In unity it asked me the hips, and the pelvis, can I have only one ?

topaz dune
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the pelvis is the top of the leg bone

fading verge
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I'm trying to prepare an avatar in Unity, but I'm stuck on the step where you're supposed to click "add component" and choose "vrc_avatar_descriptor". It doesn't show anything from the VR Chat SDK when I search for it...

topaz dune
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@little knot you have a material folder with the object you need to put the texture on to

little knot
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Ok, so how do i do that? Do i need to make a texture atlas? Or can i skip that part somehow? CAuse the character did not look good with the atlas

modest tusk
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In your unity assets folder is a folder called Materials

topaz dune
modest tusk
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Inside this folder will be a bunch of unassigned textures

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You need to assign images to said texture materials

pearl moss
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go ahead and skip the step if u want @little knot

little knot
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alrighty, so how do i apply the certain texture to the material?

pearl moss
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it should just auto do it after u drop the model in

topaz dune
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not allways

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you can pick a material and give it a legacy shader, and choose the texture you want to add.

fading verge
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@topaz dune I tried that, but those files don't show up, even though I can see them in the asset folder

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And I tried dragging and dropping them into the "add component" area, but I got a fuckton of compile errors like "pipeline is not defined"

topaz dune
fading verge
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@topaz dune That doesn't help me at all...

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That's completely unrelated to the avatar descriptor

topaz dune
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ups was meant for duckers

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@fading verge allright fast walkthroug, you have the model, made it humanoid before adding it to the hierarchy?

fading verge
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Did you put the model or textures in first

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@little knot

plucky fjord
whole moss
modest tusk
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You need to select your UV Meshes 1 grouping at a time

topaz dune
modest tusk
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If you want them all together on one image file look up atlasing

plucky fjord
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(I haven't re parented the bones yet)

modest tusk
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Why are they all parented to that tiny bone?

topaz dune
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it's the hip

plucky fjord
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^

topaz dune
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the essens of your skeleton

modest tusk
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That needs to be moved up so that the tip is connecting to the spine, and the legs are perpendicular and parented to the base of the hip bone

plucky fjord
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ok

naive tree
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it doesn't need to be "touching" spine

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there's no rule about that, i've heard even that hips touching spine can cause leaning problems, but idk how true is that

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you can only have problems if hips touch spine, because if the spine is below or at hips level

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it will cause character leaning

topaz dune
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it depends on the position of the bone

modest tusk
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Well of course, that's why you connect the "head" of the hip with the "tail" of the spine

naive tree
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but they are not connected

topaz dune
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when leaning your model will follow the the bone. so at the head of the bone it moves the mesh more than at the tail

plucky fjord
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The base of the hip is perpendicular to the legs now

topaz dune
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not really. move so that the top of the bone is on line with the tail of the legs

plucky fjord
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If I'm not mistaken

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oh ok

fading verge
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@topaz dune Sorry for the delay, I decided to start over. Alright, I changed the model to humanoid.

plucky fjord
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I misunderstood that part

modest tusk
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Either that or reparent so that the legs are parented to the tail end of the hip bone

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And not the head

plucky fjord
topaz dune
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no it looks like that becourse the legs is parented to the hip.

modest tusk
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Not in my models

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And they still are parented to the hip

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Also as I learned today the hip bone in such a position will cause problems with full VR integration but will be okay otherwise

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So this is fine if you only plan on using desktop mode

plucky fjord
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I use the rift

modest tusk
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Show an x-ray of the model overtop the bones?

plucky fjord
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how do I do that ?

modest tusk
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Unhide the mesh firstly

plucky fjord
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oh wait

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do I just zoom back

fading verge
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I'm on the step where it tells me to change the animator controller to SampleAvatarController, but I can't find that... Help?

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I see SimpleAvatarController though

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Should I choose something like that instead?

topaz dune
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you can just pick the default settings? i dont think you want to mess with it

modest tusk
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The Sample Avatar Controller should be in there be default, yeah

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@plucky fjord you can try keeping it that way for simplicity's sake, but just know if your avatar has issues at the waist a possible fix would be to reparent in such a way that the legs are connected to the tail end of the hips and not the head end

plucky fjord
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@modest tusk I wanted it as a very little avatar, so I'm not sure if it will need precise waist movements

fading verge
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@modest tusk It's not there though

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I've been having trouble with this

modest tusk
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It's not about precision, it might scrunch up your waist, it might not

plucky fjord
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But I 'll search how to do it, better safe than sorry

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I don't want to open everything back just for that

maiden iris
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someone could clean up with a thorough youtube instructional video for weight painting a humanoid character

modest tusk
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I've had a guy who was using full VR waist tracking and such a setup was scrunching his char's waist making him look like someone lopped off his center

plucky fjord
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how do you reparent it to the tail ?

modest tusk
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Try extending bones from the tail end to the end of where the legs start

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Then reparent the legs to said bones

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And also hit connected

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Once that is done, delete these intermediate bones and it should be locking onto the tail end

topaz dune
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@fading verge if you havent tuched it thats fine, then it is in it's default option

still shadow
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God that model will always terrify me

plucky fjord
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@modest tusk it came back to the head

still shadow
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great tutorial though.

topaz dune
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it's one of the best if you want to learn rigging and weight paint

fading verge
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I still have the problem of not being able to find Avatar Descriptor, what do I do?

modest tusk
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You may need to just re-do the legs but starting the extension from the tail end

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You can also turn on x-axis mirror to make it so that Blender just does the other side for you automagically

maiden iris
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Nice, it's just the intricacies of how much weight to apply to the mesh surrounding the joints to make a very human-like stretch of the flesh during posing that I need to get better at

modest tusk
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It honestly just takes practice

topaz dune
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the window you have is the avatar discriptor

fading verge
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I can see Avatar Descriptor in the browser, I need to add it as a component but Unity won't find it when I search for it

modest tusk
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Do you have the VRC SDK as an asset?

maiden iris
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the biggest problem i've ran in to so far with weight painting is making cloth follow the bone and stretch realistically, but occasionally I see the vertices tear apart

fading verge
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@modest tusk Yes, I imported everything and I literally see the script file I need in Unity, but it won't let me use it

modest tusk
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You should just be able to select add component, and search avatar descriptor there

fading verge
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It's not there though....

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Nothing from the SDK is there..........

stoic urchin
fading verge
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I'm so stuck

modest tusk
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That is one bendy choppy boyo

stoic urchin
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That is standing t-pose

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it will walk like that

modest tusk
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That is horrifying

fading verge
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Can someone help me? I need help so badly ๐Ÿ˜ข

modest tusk
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1 sec Mael

stoic urchin
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Thing is with the way the bones are now, I don't think I can even use humanoid

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Without it going to shit

modest tusk
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That may be part of what makes it look so hilarious

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Try, you may never know

stoic urchin
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I used this model in Gmod and had the whole thing animated

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the blades spun

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as well as the under mount camera

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at the nose

modest tusk
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I think you would have to use non humanoid anims maybe?

stoic urchin
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Yeah I think I am going to have to go full custom animations

tame skiff
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Gopher bro

stoic urchin
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Might be able to export them from my source engine project

topaz dune
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@fading verge can you take a pic?

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Sound easy, isn't an animation and the mesh connected?

fading verge
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As you can see, it won't let me select the VRC_AvatarDescriptor even though it's right there. And dragging and dropping has no effect.

topaz dune
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look's like the sdk havent been fully added.

fading verge
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what can I do differently then?

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all the files are there in Unity

merry cape
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Did you import it?

fading verge
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Yes, I made sure to import everything

topaz dune
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try and redo it or open the sdk files with unity.

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and make sure you have the newest version of unity

fading verge
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I did all that, the files are right there...

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and it's the newest version of Unity

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why isn't anyone helping me ๐Ÿ˜ข

buoyant python
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aren't you supposed to have a specific version

feral spade
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Yeah

buoyant python
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unity 5.6.3p1

topaz dune
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yes

hollow drift
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Oh come on

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The rig isn't a valid humanoid one

fading verge
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Can someone please help me? I need help

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Please

merry cape
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they just said you're probably using the wrong version of unity

hollow drift
topaz dune
#

@hollow drift give us a lookie on you rigging

hollow drift
#

It's missing the feet/heels

merry cape
#

You shouldn't be on the newest SoloMael, they use a specific version

fading verge
#

How do I revert it then?

merry cape
#

Just download the one they use

hollow drift
merry cape
#

you gotta add bones

hollow drift
#

Yeah but I don't want that part to bend with animations for

#

for the reason that metal doesn't bend exactly

merry cape
#

That's fine, just add the bones

maiden iris
#

guessing the top of that bone is going to be the ankle

merry cape
#

dont weight them to anything

hollow drift
#

Alrighty

merry cape
#

as long as the bones are there you should be good to upload

hollow drift
#

Should I actually be skipping the mixamo upload part

#

I should look into what mixamo actually does to the xbf

topaz dune
#

you dont need to upload it to mixamo, unless you want some of their animations.

merry cape
#

What is mixamo?

topaz dune
#

a website that has models and animations.

hollow drift
#

VRChat basically already has a bunch of animations included, right

#

If you just provide a valid humanoid rig

merry cape
#

yeah they have default

hollow drift
#

@merry cape It can also automatically rig a model for you, but for me it messed up fingers

merry cape
#

but I'd love to start trying to do some custom stuff, that's really interesting rezzie I'll check it out

#

Like it bones it up and everything valid enough for vr chat to use?

#

or tries to

hollow drift
#

Yeah

topaz dune
#

tries to, it has problem with mesh that has a lot of objects

merry cape
#

Sounds like it'd at least save some time even if it's not perfect

oak mauve
#

doesnt CATS auto rig too?

topaz dune
#

yeah, would use it to make it go faster and then if needed fix it in blender

merry cape
#

As far as I know cats just takes existing rigs from pmx?

#

Does it have a function to add skeleton?

oak mauve
#

I could have sworn CATS and MMD tools will auto rig your model as well

#

idk I dont touch mixamo outside of getting animations to work on a pre rigged model

#

it is more a headache than what its worth imo

topaz dune
#

i think it only make changes to an already exsisting rig

#

as to what i've seen CATS helps a lot if you know how to work your way around blender

crisp tendon
#

Cats doesn't autorig, mixamo does

oak mauve
#

gotcha, thanks

dusk thicket
#

Just uploaded a new avatar yesterday, my first one. I'm new to it. But when I move my touch controllers it's having it in the forearm of my avatar and not in his hands. I'm guessing I just have to go back into unity and rig the hands? I didn't do it prior because it looked like it was fine. any insight would be awesome!

topaz dune
#

@dusk thicket pic will help us understand what you have done so far ๐Ÿ˜ƒ

tame skiff
#

Cats is good for any skeleton conforming to the MMD and Unity standards, right? The skeleton doesn't have to literally be an MMD import?

merry cape
#

Pretty sure cat imports just pmx files?

tame skiff
#

I don't mean import, I mean all the other functions

#

Especially model fixing

merry cape
#

Oh, I couldn't answer that. Can always try it though right? Wouldn't hurt.

surreal basalt
#

the model fixing was mostly tailored to mmds, but i guess you can give it a shot

radiant palm
#

@tame skiff cats can do xnalara and miximo rigs as well

#

@tame skiff but the xnalara is still new and experimental

ancient shuttle
#

I have a skirt with 10 rows of 10 bones each. I have to manually merge em. Is there any bone I should leave (like the top of each row) or does it not matter so much?

topaz dune
#

top of each row you can leave those alone, mabye merge some of the lines. merge every second bone along the line. that would be one way to do it

bitter oriole
#

fixing them tells me its not in t-pose

stiff hornet
crude crag
#

@bitter oriole add another bones to each finger

#

or map them if they're not

bitter oriole
#

i didnt rig it , its a weird max export

#

they are all mapped

#

the ones that don't actually show up in unity

granite kestrel
#

@bitter oriole Are you using CATS? They are supposed to have or are working on a fix for that

bitter oriole
#

no cats

granite kestrel
#

Use CATS.

bitter oriole
#

its not an mmd or mixamo thing

granite kestrel
#

You're still getting the same issues as an MMD model, so push "Repair Model" and it should fix it

#

Or Fix Model or whatever

bitter oriole
#

oh ok cool thx

granite kestrel
#

No guarantees but I know they were actively looking into this issue @bitter oriole

bitter oriole
#

the fix button

crude crag
#

lmao that just made it worse. I'm tellin ya, gotta extend a bone or add a new one for that last knuckle

bitter oriole
#

it has the bones but they just dont render for whatever reason

crude crag
#

so the 5 biggest bones, they're all under the hand and not the fingers, right?

bitter oriole
crude crag
#

ah you use different structures than I've been using. hm

bitter oriole
#

its not my rig either, i would usually use the rigify human rig

crude crag
#

would you mind posting a pic of the arm?

#

like the whole thing with the hand

bitter oriole
lean mason
#

the weight paints are off

bitter oriole
#

idk, it seems to be fine inside blender

crude crag
#

when my model had a similar issue it was fixed by adding another bone to every digit, but it could be something with the weight paints

#

yeah it doesn't show up until its imported to unity

bitter oriole
#

the weights are bad, but functional

scenic crypt
#

I hate mixamo lol I tried to rig something but then the textures donโ€™t go on it at all even when theyโ€™re in the same folder

proud dome
#

that happened to me once but i just had to manually drag them on my model lol

ancient shuttle
#

I don't think I need 10 rows of bones for a skirt.. like 5 is more than enough right?

bitter oriole
#

sorry bois, found what the issue actually is, it's because the bones aren't marked as connected.

#

the way the rig was exported was really shitty, so it separated all the bones

lavish latch
#

Trying to make a skirt but it sags way too much when I apply Cloth to it, what do?

tall violet
#

Does anyone know how I can stop my avatars body from moving when my head moves? Like, when I look up he squats, and when I look left or right he moves his whole body with it. Really not a big bother, but if it's a simple fix I'd like to do it.

fading verge
#

I finally installed Unity 5.6.3, can someone guide me step by step to make sure I'm not messing up?

grizzled flame
#

so imported a dota2 model and it says spine hierarchy is missing pls halp

tall violet
#

Change Spine 2 to nothing, and Spine to Spine 2, I think.

cursive lantern
#

is there anyway to get dynamic bones for free?

tall violet
#

Nah, it's Upper Chest to nothing. My bad.

fading verge
#

I rigged the model in Mixamo

#

Now I'm installing the SDK for Unity

tall violet
fading verge
#

I made sure all assets are selected, now it's importing everything

grizzled flame
merry cape
#

you're probably gunna need that leg

tall violet
#

Yeah, he's gonna need a leg, I'm almost sure about this.

merry cape
#

Yeah I had the same problem with a mermaid

tall violet
#

Even if all just dummy bones.

merry cape
#

Luckily I made her tail fins into each leg and its hilarious looking

fading verge
#

I now imported the .fbx files and textures into another folder right next to the SDK one

merry cape
#

but yeah, add bones for the right leg that dont do anything

#

althought it might make his bottom half look funny, you might want to even just add two sets of dummy legs

fading verge
#

I followed the tutorial, and I clicked "rig" and selected "humanoid" and clicked "apply"

tall violet
#

If anyone can help me with the issue of my body moving too much when I turn my head, please @ me with a solution. Thank you in advance. =)

fading verge
#

I dragged and dropped the model into the scene, and centered it at (0, 0, 0)

radiant palm
#

@tall violet thats just how the game works man, if you don't want your lower body to move when you turn your head you need leg trackers

tall violet
#

The default avatar can turn his head without body movement. =/

fading verge
#

I applied the texture files to the model.

radiant palm
#

i haven't seen that

fading verge
#

It said the normal map file was not marked as such, and clicked "fix"

tall violet
#

Yeah, he can look left and right, and up. When my guy does it he looks like he is dancing. lol

radiant palm
#

do you have a heasdset?

tall violet
#

Yeah

radiant palm
#

and you keep your arms forward?

#

hmm

#

that is weird

fading verge
#

I changed the scale of the model relative to the example avatar

tall violet
#

I stand when I play so usually my arms are at my side

radiant palm
#

@toxic stumpmeal are you haviung a problem or are you just giving us your journal for the day

toxic stump
#

Wtf?

grizzled flame
#

i suck at blender i dont even know how to do the bone structure and watching 50 mins video just makes me bored

fading verge
#

Alright, I need help now. Which controller should I choose?

radiant palm
#

@toxic stump not u sry

fading verge
#

Because I still don't see SampleAvatarController

toxic stump
#

You tagged me @radiant palm

#

Ah

radiant palm
#

yes i see that

#

my mistake

toxic stump
#

I shit myself was surfing at work

#

Thought something happevd

tall violet
#

Lol

radiant palm
#

@fading verge you can leave it blank

fading verge
#

oh thank god, I finally see the vrc stuff when I click add component

#

god that was frustrating

cosmic swan
#

is it okay to ask for help about rigging?

forest sedge
#

"spine Hierarchy incorrect, make sure that the parent for the neck and shoulders is the chest" Not sure what to do, I just imported from Mixamo

grizzled flame
#

anyone know how i can re edit a model and adding a bone structure

cosmic swan
tall violet
#

@forest sedge Make sure your Upper Chest is blank, and Chest is set to Spine2.

fading verge
#

@buoyant python Thank you for telling me the Unity version I needed, that solved my issue

forest sedge
#

Nice, thanks Johnny that did the trick!

scarlet glen
fading verge
#

I can't log into the pipeline manager, there's no button and it says "Use the settings menu to log in", but I don't see anything like that under settings

#

Help?

merry cape
#

Not that settings

#

Go under the vrcsdk option

#

and there's a settings there

#

you should be able to log in through that

brisk bane
#

@scarlet glen you need to add weight painting

#

also, if my character says its ok in Unity, but in game the character is the red error hologram and doesnt load, does that mean its a server issue?

versed sail
#

^ I also wonder about this. I can successfully build and publish my avatar but in game its just a red hologram or completely invisible

brisk bane
#

ah so it must be a server issue? if multiple people are having it

radiant palm
#

servers are having problems right now, lots of ppl complaining about red characters

#

yer

brisk bane
#

Ahh, assumed so

languid plaza
#

Hi, So i've added bones to the keychain to make it move, added dynamics bones, it's got the white line but the mesh doesn't move with the bones. In blender the mesh moves when I rotate the bones, anyone know why its not working in unity?

fading verge
#

How do I decrease the number of polygons in the model?

versed sail
#

@fading verge Decimation I believe

fading verge
#

Also it says I'm not using the correct version, I have 5.6.3f1 and I need 5.6.3p1, what can I do now?

languid plaza
#

install 5.6.3p1 lol

fading verge
#

but but it's not there

native egret
#

Hey my avatar has a bang in front of her eyes, is there a way I can make the player camera ignore it so it's not taking up the screen in game?

fading verge
#

why did they make this process so convoluted? I just want to follow instructions ๐Ÿ˜ข

#

nevermind i found the installer

feral spade
#

Itโ€™s a process a lot of people need to learn

knotty plaza
#

please help, ive been using this avatar for the longest time and now when i tried to do work at it it suddenly decided to say "i aint no t pose" http://prntscr.com/hyn26m

Lightshot

Captured with Lightshot

feral spade
#

When you practice learning something without constantly referring to a tutorial

#

Youโ€™ll become better with it in due time

#

If you have the dedication

versed sail
#

"this avatar does not contain an animator and will not animate in vr chat" anyone else experiencing this? cant seem to find the problem

native egret
#

In unity hit enforce t-pose

feral spade
#

Because it can be tedious work

knotty plaza
#

where is the "enforce t pose"

languid plaza
#

I fixed the issue I had, needed to assign a generic rig on the .fbx

#

Incase anyone else had my issue

ivory kelp
#

I'm pretty sure my models hierarchy is correct tho

#

The chest is clearly the parent of both shoulders and the neck

stiff hornet
#

I need help getting bones and mesh working as one. How do I do that?

distant patrol
#

suzu you need to merge bones i think. i cant think of any other solution

fading verge
#

Alright, this whole removing chest is new territory for me

#

What am I supposed to do here?

distant patrol
#

upper chest?

fading verge
#

yes

distant patrol
#

you can just merge upperchest weights into chest bone

#

then remove uperchest

#

e voila

fading verge
#

how do I do that in Unity?

distant patrol
#

you dont xD

#

sorry

fading verge
#

...

distant patrol
#

blender etc

muted helm
#

I'd leave the weighting alone and just remap it on import.. you'll be fine.

#

Oh wait I thought you were talking about brining a mixamo rig into unity for VRC

fading verge
#

Is there a simple way for me to resize an avatar that I found in-game? That was my goal

distant patrol
#

he can oput scapula as shoulders in unity

#

that might work fine

#

maybe

#

you can scale the character in unity

fading verge
#

No, I mean, how do I open the avatar I found? I can't find it in Windows Explorer

distant patrol
#

its in your assets folder so thats simply

#

sec

ivory kelp
#

Ahh thats a shame, I don't have a pmx file to open in Blender for this model

distant patrol
#

if you got it in unity you do have a file, always

ivory kelp
#

Thats the thing, I got it from unity

distant patrol
#

there is a context menu propt saying show in explorer

#

i will post an image in a sec

hoary torrent
distant patrol
#

woha

#

did you put dynamic bone to hips

hoary torrent
#

ye

distant patrol
#

uh

#

its not very wise

hoary torrent
#

what are you not supposed to? i done that with my previous models and it worked fine

distant patrol
#

unless you really have to

#

yeah but now you gotta exclude a bunch of bones

hoary torrent
#

mmmm ok how do i fix this then

solid fulcrum
#

yo bros how do you like display the model's rig in unity

#

or should i hop back over to blender to do that

ancient shuttle
distant patrol
#

to get your model's file when in unity

ancient shuttle
#

Anyone know how I can quickly add a bone perhaps? :3

distant patrol
#

i tend to clone existing bones then move em

ancient shuttle
#

ctrl c ctrl v?

solid fulcrum
#

probably

distant patrol
#

if you delete a bone first add the weights to another bone

ivory kelp
#

@distant patrol Nvm I figured it out, I just needed to import the .fbx from my unity folder into Blender, ty anyways ^^

whole moss
#

Hiya, i manually made a atlas following the tupper vid but uhm now the model doesnt pick it in unity and stays gray? any solutions

cosmic swan
#

@ivory kelp how did u fix that?

distant patrol
#

for skirts its cleaner do clone the hip bone like

ivory kelp
#

@cosmic swan Did you import a model from the asset store too?

cosmic swan
#

ooh no,

#

i had the same issue as you.

hoary torrent
#

i dont have a skirt root

cosmic swan
#

but my model was mmd to fbx

distant patrol
#

its a bone without weights

#

its a clone of the hip bone

ivory kelp
#

Oh just import fbx into blender then

distant patrol
#

in my case anyways.

ivory kelp
#

Lemme screenshot

#

Then just locate the fbx file in your unity project

#

and import

main sage
#

there a way to make parts of an avatar invisible / see-through just to the person thats wearing it? cuz i got a big robot that has some meshes that block my vision

cosmic swan
#

after i import into blender just save as then locate the project in unity

main sage
#

or just SOME way to be able to see

distant patrol
#

all tris that are weighted to neck or deeper are invisible

main sage
#

idk how to weight stuff tho~

distant patrol
fading verge
#

weight painting is painful.

distant patrol
#

if sombody wants to get only one charater working and just wants it quick i can fix it.

#

weight painting is ok

#

but some meshes it can become fa bit complex

#

tri selection is just kinda terrible

fading verge
#

should I rig the legs on this human model to have a slight bend to them or should all the bones be super straight?

versed sail
#

Whenever I upload my avatar to the game its either invisible or a red'ish loading figure that won't move. Is this loading problem on my end or is it a server issue?

main sage
#

so by "all tris weighted to the neck or deeper" are invisible, do you mean like if i select the head and paint abit on the part i wanna hide, it hides it?

#

or do i need to cover the whole mesh

distant patrol
#

if any tris are painted to a bone thats got neck as parent in some way it will be invisible to you

#

like if its weighted to accessory5 and its like

#

accessory 5 -> head -> neck

#

it wont show

merry cape
#

That's very interesting, I didn't know that

main sage
#

no i mean like do i gotta cover the entire surface of the thing i wanna hide, or just a lil splotch?

merry cape
#

as long as the weight in any amount goes to the neck probably

distant patrol
#

the game essentially scales the nackbone to like 000

#

so everything in some way parented goes bye bye

main sage
#

k

hollow drift
#

I tried to figure out how eyetracking works and I just get offered MMD this and CATS that by google

#

Can I not just make a bone for each eye and that's it

fading verge
#

no

#

its not that simple

hollow drift
#

"choose the old bones in the eyes that the mmd model had" yeah I'm not doing this on a MMD model thanks

#

Every single tutorial I find is using a ready-made model with eye bones already

fading verge
#

just do the cats method & create eye tracking in 4 button clicks

hollow drift
#

but I can't do the cats method if I don't have bones in eyes

merry cape
#

it doesnt need a bone to create eye tracking?

#

I was gunna say

hollow drift
#

It doesn't?

merry cape
#

No I'm asking koaski

#

They're making it sound like you dont need the eye bones?

#

but you have to rig the eyes to something

fading verge
#

i dont know i dont use models that are ๐Ÿ…ฑoneless

hollow drift
#

:L

merry cape
#

I'd say make bones off the head that go near the eyes

hollow drift
#

Yeah well that was the whole point, I made it myself

merry cape
#

and just weight them to the pupil?

hollow drift
#

Yeah I'll do just that

#

probably to whole eye not just pupil

distant patrol
#

actually yes

merry cape
#

well only the pupil moves

distant patrol
#

you can just make one eye bone and it is that simple

#

most tutorials on the matter are kinda confused

merry cape
#

so you'd just need to rig it to the pupil, right?

hollow drift
#

Do I even need CATS then

merry cape
#

well cats will set it up

distant patrol
#

i only use one bone per eye

merry cape
#

I have a few I need to do that for

hollow drift
#

Ah, well, my eye is a sphere with the pupil "built into it"

fading verge
#

cats does alot more

merry cape
#

So I will try that later

fading verge
#

you should get it

merry cape
#

Oh okay rezzie

#

That makes sense

fading verge
#

cats has translation, visemes , auto fix & decimation etc

#

very useful

hollow drift
#

What does translation refer to

fading verge
#

texture atlasing

#

translating the bones/mesh/shape keys etc

#

into english

merry cape
#

it translates the stuff yeah from other languages

distant patrol
#

translating bone names from jap to eng

merry cape
#

yea

hollow drift
#

Oh

#

But I'm not going to download models

#

Visemes was something about lipsync right

merry cape
#

Yeah lets your lips move to your voice

#

I'm not entirely sure personally how to set that up though

#

Is there a tutorial on how to get that working somewhere?

fading verge
#

yea

distant patrol
#

most of them are kinda vague and say some stuff that isnt true and omit other stuff that is needed tbh

merry cape
#

Well that's sad

distant patrol
#

like some ask for 2 to 3 eye bones

#

which is flatout not correct

#

2 to 3 bones per eye

merry cape
#

Oh weird

#

You said you just need one for both right?

distant patrol
#

one per

merry cape
#

Oh okay

distant patrol
#

you could do 1

#

but that might act weird

merry cape
#

But for the mouth vasemes, those arent bone based right?

distant patrol
#

but if ur into weird

#

correct

hollow drift
#

Okay, so

#

How should I position the eye-bone

#

with or without cats

#

the one I create myself before telling cats to work with it

merry cape
#

From what I've seen, point a bone straight at the pupils viewpoint

#

parent them to the head

#

that's what works for me with mmd models, I've never made my own though

hollow drift
merry cape
#

Interesting eye. From what I've seen they're typically behind the eye

#

cant tell if I'm looking at the back or front here

hollow drift
#

from the front

brisk bane
#

so i have the same issue as i did about an hour ago. the character appears like a red hologram, even though my character is perfectly fine (everything is assigned correctly, no errors in unity.)

There also are other who are are using custom avatars right now?? so?

hollow drift
merry cape
#

Eren, from what I've seen others say it's because the servers are wonky right now

brisk bane
#

should i just try to reupload ?

merry cape
#

I guess that's good rezzie, do you have the other bones mapped out?

#

And yeah Idk eren, I haven't tried uploading anything yet today

fading verge
#

Hey

#

My eye textures are missing

#

despite them being in the same folder as the pmx

#

every other texture is there but the eyes

#

How do i fix

hollow drift
#

I have everything mapped out

brisk bane
#

in unity or blender?

fading verge
#

blender

brisk bane
#

does it show up in unity?

#

i had an issue where my legs were invisible in blender but translated perfectly in unity, so it was something i could ignore

fading verge
#

can i open a pmx in unity?

brisk bane
#

you have to export it as a .fbx

merry cape
#

you can drag it onto the eyes in blender, cant you?

brisk bane
#

have you watched the videos in the pinned messages yet?

fading verge
#

im very new to blender and unity

#

so no

merry cape
#

Try dragging the texture onto the eyes

#

from a folder or something

brisk bane
#

you should watch them @fading verge they will tell you a lot

solid hull
#

does the "thumb, index, and middle finger bones are not mapped. full body IK will be disabled" error prevent fingers from moving in vr?

brisk bane
#

did you do weight painting?

merry cape
#

yes

#

you wont have control of your fingers

#

if those are not mapped

brisk bane
#

or did you map them manually in Unity?

hollow drift
#

Suddenly I have no idea how to assign these two new bones weight painting

#

I do have a vertex group for each of the eyes

tardy harbor
#

Any ideas on how i can get the plane into blender? Im trying to raise the mesh of it so its not in the ground. But everytime i open the DAE of the file(in blender), that 2D painting above only shows up and not the plane.

knotty plaza
#

could anyone help me? my entire avatar is twisted, how can i fix the camera "backwards" so i dont look at people with my butt?

merry cape
#

turn your model around in blender

fading verge
#

The eyes are still missing even in unity

hollow drift
#

speaking of looking at people with your butt

#

I saw a model which had hands as feet and feet as hands

knotty plaza
#

@merry cape the model seems to be in correct way, how can i find out if its not?

merry cape
#

I'd just make it do a 180 and test it see if that fixes it

#

if not then it's not that problem but I cant imagine what it would be

craggy hemlock
#

It's two panels on an invisible character

#

Planes, sorry

#

I'm not quite sure how I would fix it though

solid hull
#

alright im getting the "thumb, index, and middle finger bones are not mapped. full body IK will be disabled" error even though everything is mapped, minus the thumbs

merry cape
#

you need the thumbs

thorny grotto
#

When you say that your gonna decimate an avatar it sounds violent

hollow drift
#

Can I choose a bone and then perform SOME ACTION to create a new vertex group just for weighing things for that bone

#

I recall doing it for the whole armature earlier but now I added the bones for eyes afterwards and they don't have vertex groups

#

Anyone? Would assume this to be very quick to fix

#

I got it

merry cape
#

What did you do to add the vertex group?

#

I have to add bones for some eyes myself

hollow drift
#

I simply did exactly what I did before

#

Choose mesh, choose bones, ctrl+P and "add vertex groups"

#

It left the existing ones as they were, just added new ones

#

Can I make a lattice move with the actual model's mesh? I want the eyes to not be sphere-shaped and rotate inside the lattice

#

or does that just not work outside Blender anymore

small solstice
hollow drift
#

I tried parenting it but

#

Well maybe it'll work

small solstice
#

vr chat wikia says to either fix the origin in blender (which would involve refixing the skeleton in unity again) or do a empty

cold shuttle
#

Can anyone with some avatar experience shoot me a PM? I have a quick issue I need help with

merry cape
#

What's the issue?

crude vortex
#

"Your avatar is humanoid, but it's supper arms aren't specified"
"Humanoid avatar must have head, hands, and feed bones mapped"
Dont know what im doing wrong

#

Yes, they are mapped.

#

And the avatar is attached

topaz dune
#

and they are paranet in correct order?

crude vortex
#

Anybody got a list of that?

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They should be.

celest charm
#

I uploaded my avatar and the camera is way higher than my character, do I solve this in unity? if so how?

topaz dune
#

Hips-Spine-Chest-Neck. -chest-shoulder-arms. hips-legs

cold shuttle
#

When I use the controller in Unity my models mouth works but when actually put into the game l, the mouth hangs open. Seems like an ez fix just a newbie to this

crude vortex
#

When I change the shoulders to be children of Chest it breaks the humanoid

#

no animations whatsoever in game for some reason

hoary torrent
#

ive tried everything

merry cape
#

You tried raising the viewpoint?

hoary torrent
#

yes

crude vortex
merry cape
#

and it didnt change anything?

hoary torrent
#

the viewpoint is at the eyes, i even tried going above the eyes and still the same

topaz dune
#

@crude vortex that's how it should look, is there still problems?

hoary torrent
#

that is the viewpoint right? @merry cape

merry cape
#

yeah the grey ball

#

hm

hoary torrent
#

yeah, then idk

merry cape
#

Is it displaying the model above ground correctly?

hoary torrent
#

yes, i'm just viewing everything from my legs

#

it's too low

#

even though it's at the eyes it seems to think it's at the legs

merry cape
#

hm

meager kiln
topaz dune
#

can you change it's origin in blender. might help

meager kiln
#

aka dreads right next to back

crude vortex
#

In game it has no animations whatsoever
I've exported this same model a bit ago and it worked fine, havnt changed anything since

hoary torrent
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@merry cape even if i put my viewpoint higher than the head it's still viewing from the legs

merry cape
#

I think try what Niko said

topaz dune
#

@meager kiln select the head and press h to hide it

merry cape
#

I'm not totally sure what the origin in blender does

hoary torrent
#

idk how to change the origin

teal ingot
#

anyone very fimilar with eye tracking?

brisk bane
#

You mean visemes?

topaz dune
#

i dont know if it help's but it wont hurt to try

teal ingot
#

not even cisemes

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visemes

cold shuttle
#

Can anyone help with an issue of the mouth hanging open in game? Probably a jaw issue

teal ingot
#

I have very simple cartoon eyes just a white ball with a black ball

hoary torrent
#

actually kinda done with this tbh no one is helping

merry cape
#

Pingu I'm sorry I'm not home so I can't do a lot

topaz dune
hoary torrent
#

yeah what tab is that? it's cut off in the gif

#

i can't see

topaz dune
#

this is how you can set the origin to the middel

merry cape
#

tools

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i think

languid plaza
#

Anyone here have experience with dynamic bones and gravity?

merry cape
#

i cant really see

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yeah facity I do

#

whats up

topaz dune
#

ah yeah sry in tools

languid plaza
#

i got a keychain on the end of a lightsaber, that i want to just be limp and affected by gravity, I put like .5 gravity on each axis, and it just becomes locked in place more or less

#

and loses pretty much all its jiggle too

merry cape
#

okay so

merry cape
#

y gravity is what you want

#

thats up and down

#

put -.5

#

on just the y

languid plaza
#

ok

#

ty

merry cape
#

that should pull it down, I'd give it dynamic bones anyway

#

play with elasticity

languid plaza
#

yeah it has dynamic bones

hoary torrent
#

where do i set the origin point?

languid plaza
#

i wanted it to fall limp aswell

merry cape
#

yeah I get ya

#

that should help

#

lemme know how it goes

languid plaza
#

will do

merry cape
#

set the others to 0 obvi

languid plaza
#

yeah haha

topaz dune
#

@hoary torrent shift + c to reset 3D cursor and then origin to 3d corsor

hollow drift
#

Well that's it for using CATS for the eyes I guess

merry cape
#

Did it work rezzie?

hollow drift
#

Won't work unless bone hierarchy is "hips > spine > chest > neck > head"

hoary torrent
#

is it supposed to be on the foot? @topaz dune

hollow drift
#

Well actually

#

that is my bone hierarchy, spine is just named body

crude vortex
#

This is really annoying, I change the parenting around and it's supposedly okay in the publish menu but in reality in game it's broken still. then if I try to publish again without changing anything the publish window has this now

merry cape
#

just stick body in the spine then right

crude vortex
#

Literally havnt changed anything

hollow drift
#

but it dddddoesn't work

topaz dune
#

welp first of all it seems like you avatar isn't in the middel of the grid.

hoary torrent
#

it's at 0,0,0

merry cape
#

its centered on the left foot though

#

rather than directly in the middle

hollow drift
#

Not sure how I screwed up, hmm

merry cape
#

rezzie, setting body as spine doesnt work?

languid plaza
#

@merry cape it kinda worked, i think it needs more gravity on it

#

so do i go to -1?

merry cape
#

you can up it to -1 yeah

#

I used like -.5 I think on one of my avatars that has crazy anime hair and it worked out okay

hollow drift
#

Huh, okay, one eye somehow isn't assigned to the bone properly

merry cape
#

Maybe you can up it, play with it a bit

topaz dune
#

the models have been moved at some point but, to what i've seen it wont make driffince

hoary torrent
languid plaza
#

okay will do, thanks for the help

topaz dune
#

there ya go

hoary torrent
#

i set it to 1 instead

merry cape
#

rezzie maybe you can reassign it in unity? or its not set right in blender

hoary torrent
#

ok and how will this make a difference to my model?

#

how will this make it suddenly view from the eyes rather than the legs?

merry cape
#

did you set the new origin point

crude vortex
#

When I move the Shoulders into the neck it fixes the error

#

But the model is then broken

hoary torrent
#

i set the origin to 3d cursor

merry cape
#

maybe it was way below or something

hollow drift
#

.........................what, the other eye decided to be based on the forefinger's first knuckle

merry cape
#

try using it in unity now

#

yeah rezzie its kinda messy when it gets assigned

topaz dune
#

try it pingu, we gotta test before there will be results

hoary torrent
#

ok

hollow drift
#

Should head's bone end on eye-level

merry cape
#

I'm not actually sure

#

Does it look weird in unity or something?

hollow drift
#

Well the eyes spun out of their sockets when I made the eye-bones with CATS

#

since they were way higher than the eyes themselves

#

what the actual F is going on here now

hoary torrent
#

ok well it's not going beneath the floor in unity now when i set it to 0,0,0

merry cape
#

yay

hoary torrent
#

but im not holding my breath just yet

merry cape
#

its possible the origin was just in a weird position, this might be the fix for my own issue as well

hoary torrent
#

i didnt even know you had to move the origin tbh..

crude vortex
hollow drift
#

Now CATS crashed my Blender

crude vortex
#

ffs

merry cape
#

Jcorella, you have to set it as a humanoid

crude vortex
#

mhm

merry cape
#

go to your assets, find the fbx and then on the right hand side

crude vortex
#

Yup

#

It is

merry cape
#

did you hit the configure?

crude vortex
#

mhm

#

Bones all mapped

merry cape
#

hm

crude vortex
#

No upper chest