#avatar-rigging

1 messages Β· Page 62 of 1

small solstice
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this is the solid ver btw

modest tusk
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Not necessarily. Just make sure to line up the shoulder joint with the ball joints on your mesh and it should look great

small solstice
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ok

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thanks

modest tusk
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OH and dont forget a head bone as well

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Neck is optional, head is not.

small solstice
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ah

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ok

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so redo arms

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add 3 hipbones

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and head

modest tusk
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You dont need to redo arms

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All of those things can be done without redoing anything

low river
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a heads up

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I hear the SDK is also messed up right now

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so save your scenes

modest tusk
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Firstly select your middle section

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Just that one bone in particular

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press W

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and it should subdivide

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In the left menu, set subdivide sections from 1 to 2

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And you should have 3

small solstice
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o cool

modest tusk
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I'm assuming you know how to extend from a bone tip for the head/feet?

small solstice
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extrude?

modest tusk
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Yes

small solstice
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ye

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im guessing there might be a join command so i can join the arms to the rest of the skeleton

modest tusk
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As for the shoulder

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Kind of

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Basically extend the shoulders out as you usually would

small solstice
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im newbie-ish/bordering on intermediate for blender

modest tusk
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Oh dont worry

limpid oak
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It did not solve the problem, but I think we are on the right track, now it is twisted to the other side.

modest tusk
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I gave myself a crash course in a week and i'm already teaching everyone here :S

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So for the shoulder bones

limpid oak
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I just need to find the number that makes it right.

modest tusk
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@limpid oak if that's the case just keep trying at 90 degree angles until you find the right one

limpid oak
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Right, I'll try.

modest tusk
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As for the shoulders

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Extend off of the tip of the 3rd chest bone as you would for normal shoulders

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And then set the arms to be child bones of the shoulder bones

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Do you know how to do that?

dry thunder
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is there any way of knowing the damn angle on the pelvis and thigh crap in blender?

small solstice
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yeah i know how to child but the problem is i didnt name the bones

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Rip

modest tusk
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That's easily fix'd

shell basin
limpid oak
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@modest tusk I noticed something, I just need to turn it around half of the body, not the whole body.

modest tusk
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In the same area you set the parent/child you can also connect them. Make sure to connect shoulder bones to arms and then you should have a fully functioning skeltal inside your mesh. Spoopy.

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You mean rotate it around the z axis Umbryel?

limpid oak
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Yes, I need to turn from the waist up.

modest tusk
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Then do the same thing but on the bone where it gets borked

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Treat that as the new origin

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That'll look weird as hell in Unity but if it works it works I guess

dry thunder
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how can i tell what angle the damn pelvis and thigh are at in blender?

limpid oak
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How do I put it as the new origin?

modest tusk
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Oddly enough @dry thunder there isn't really an easy way. Look at the coordinates of the tips of the bones and adjust from there would probably be the easiest solution for already existing bones

small solstice
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Same for legs

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im guessing

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forgot head bone

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fix

modest tusk
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That looks good and actually no, you can keep legs detached

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Dont forget your feet bones as well

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@limpid oak find the dot in the center of the model

small solstice
modest tusk
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Should be one of the 3 spines

small solstice
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there we go

modest tusk
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Looks good! Just weight paint and test

small solstice
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might need to realign thum

modest tusk
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The thumb actually uses 3 bones as well

small solstice
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oh

modest tusk
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You can actually just put another one right behind your closest one to the hand

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Most people place the 3rd into the hand as it really doesn't make sense for the thumb to have it

small solstice
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realigned fingers

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a bit

modest tusk
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Looks good

small solstice
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do i need to name the body parts

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bone parts

modest tusk
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Highly reccomended in case unity doesn't get it right the first time

small solstice
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is there official names to call each bone

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so it doesnt get confused

modest tusk
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Yes

small solstice
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or can i just say "Left Arm"

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sorry for dumb questions :v

modest tusk
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If you name the center 3 from bottom to top Hips Spine Chest it should realign from there

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Not dumb at all

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And just use reasonable names for yourself for the rest

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i.e neck, rshoulder lshoulder larm lhand etc

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For the fingers I would do li1 li2 li3

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Short for left index 1 left index 2 etc

small solstice
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Shoudl the neck bone be lower

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the box is the head

modest tusk
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It should if you want the pivot point to be lower

small solstice
modest tusk
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Right now it'll pivot inside the head for you

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Which may be what you want

small solstice
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ok

brisk bane
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anybody here familiar with weight painting?

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havin an issue with the legs

modest tusk
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I usually end it right where the neck meets the head but that could work too

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Whats up Eren

small solstice
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thanks

brisk bane
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its this way for both leg bones

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just that portion

modest tusk
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Add more intensity

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Until its red

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And try twisting again

willow nymph
brisk bane
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alrighty

willow nymph
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is it going to be hard to replace the hand

brisk bane
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what about the shoe?

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do i add it there

modest tusk
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No

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The shoe should be red painted onto the foot bone

ocean meadow
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is there anything else similar to mixamo?

brisk bane
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kk

small solstice
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im guessing the weight painting stuff, Blue = move, Red = Not Move

modest tusk
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Opposite way around

ocean meadow
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yup

small solstice
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oh

ocean meadow
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think of it like a weather forecast

modest tusk
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Except instead of weather your adding intensity of the mesh reacting to the bone movement

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you're*

brisk bane
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it seems to be worse now

modest tusk
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Show?

modest tusk
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Check to see that no other bone anywhere else has paint in that area

willow nymph
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inside of the characters sleeve has a weird invis thing happening I know i can just cap the hole but is there a way to make the texture not invis on the inside?

modest tusk
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Click through them all and make sure that area is blue everywhere else

brisk bane
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πŸ€”

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interesting

modest tusk
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In unity under the textures if you add an outline I hear that helps with really thin textures @willow nymph

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That weight painting is Incorrect Eren

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Think of weight painting as muscle groups bound to a bone

willow nymph
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ya i seen that seemed inefficient

limpid oak
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@modest tusk I managed to fix it on Unity, but it goes invisible when I zoom in, I need to do this in Blender, I need to rotate Z of spine1 by 180 degrees.

brisk bane
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LOL

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alrighty

modest tusk
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So it should be red and fading away into blue as you get further and further away from a bone

small solstice
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do i join my entire robot before parenting the aperture with the body, its still a bunch of objects

limpid oak
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I'm sure it will not look like this if I can rotate the spine1 on Blender.

modest tusk
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@charred bay if you leave it all unparented it is easier to highlight individual parts for weight painting but I hear parenting em all helps with performance

solid hull
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does anyone know how to fix the "unable to map existing skeleton" error in mixamo?

small solstice
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so weight paint individually then parent possibly

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πŸ€”

modest tusk
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Parent them all to the armature first

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And when you're happy with the weight painting parent them all into one mesh

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I am not versed at all in Mixamo, sorry @solid hull

solid hull
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the guide i'm using for uploading avatars involves that site. are there any similar ones that tend to work better?

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that you know of

modest tusk
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? I thought you could only upload avatars through Unity?

limpid oak
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I think I'm going to give up.

modest tusk
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What's wrong with the model?

limpid oak
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I'll try one more thing and I'll show you.

brisk bane
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well

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i fixed other issues

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but the shoe situation hasnt changed

modest tusk
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Looking better

brisk bane
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it seems to do it to both the upper legs, knees, and foot

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but

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it gets better the closer you are to the problem

modest tusk
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Try weight binding only the shoes to those vertical bones sticking out from the tip of your feet there

brisk bane
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kk

limpid oak
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No matter how many times I spin it on Blender, it always stays that way on Unity.

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I think this model has some black magic.

modest tusk
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Hang on, im getting Unity on this rig rn and i'll try my hand at it

fading verge
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the bones die lol

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but apparently the model is still fine

brisk bane
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tried what you suggested, same thing occured

limpid oak
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@modest tusk All right...

reef flare
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@modest tusk There is no weight paint on the back end of the character. How do I open the weight paint

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Or well.. get to it

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When I try it says

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It's locked

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Aborting

modest tusk
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? Show pic

reef flare
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Active Group locked, aborting

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K 1 sec

modest tusk
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@brisk bane Also while keeping it red for the tip there make it blue for everywhere else for the shoes

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Including the feet

spare lagoon
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@fading verge does that leg even have bones?

brisk bane
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yep

brisk bane
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thats what i did, same result

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i tried both ways

fading verge
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@spare lagoon yes, look at the first picture i posted

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it's the one in blender

modest tusk
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Double check and be certain again that nothing else is weighted on the shoes

fading verge
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they disappear when moved into unity

reef flare
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Picture posted for ya

spare lagoon
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Hm...

modest tusk
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Rukio, try right clicking the mesh in question and see if there's an unlock option

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In the side panel

spare lagoon
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Can you post the bone hiarecry? @fading verge

fading verge
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sure thing

steep tinsel
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Ah, hello everyone. I'm so sorry to bother, but i could really use some help rigging a mesh X-X

fading verge
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blender

modest tusk
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Ask away @steep tinsel

fading verge
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also sidenote, the little metal thing on his pegleg has a bone. is that messing it up?

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ill show you it

reef flare
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No unlock option for weight paint

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😦

modest tusk
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Go into object mode

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And try there

fading verge
steep tinsel
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Well, i'll be honest. I've never used anything like this before so i have no idea what i'm doing. What i have is a MMD model i found online i have made into something Unity can use, along with textures and animations...but i just have no idea how to rig it

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not animations, physics, sorry

modest tusk
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Shouldn't there be an auto rigging tool for Blender for MMD models?

steep tinsel
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Blender?

spare lagoon
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@fading verge That might be it

fading verge
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should i delete it or just rename it?

steep tinsel
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also...do .spa files work in unity?

modest tusk
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1 second Conny

steep tinsel
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o7

reef flare
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One was secretly locked

brisk bane
reef flare
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How much paint should be added to the back end? @modest tusk

brisk bane
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or even more than the basics

modest tusk
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Its not a question of how much

brisk bane
modest tusk
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Add and test

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In the armature pose mode

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Press r

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And rotate the bone in reasonable ways

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And fix any outstanding issues you see

spare lagoon
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@fading verge I don't know at this point you should that

reef flare
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Was that for me?

fading verge
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So i put a animation on my charecter but its not showing up in emotes unless thats a vr only thing

brisk bane
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very useful^

steep tinsel
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no

modest tusk
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Take a look

fading verge
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That man is a hero

modest tusk
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Should get you through step by step

steep tinsel
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i alrady have the mesh, i just don't know how to rig it

reef flare
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Add paint in the armature mode you said?

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@modest tusk

brisk bane
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you should watch youtube tuts before you come here for the complex stuff

small solstice
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all the rigging video in the pins show me is that i should learn how to make organic characters rather than robots

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:v

steep tinsel
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right now it's just one big body part

modest tusk
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Watch the vid regardless

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He breaks it down, you an also skip around

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So you could skip to rigging

reef flare
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.>

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I'll take the armature mode for weight painting a yes

modest tusk
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@reef flare add paint in weight paint, and then fool around with the bone moving it in posture mode

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Basically, if you have armatures on pose mode, and the mesh on weight paint, you can seamlessly click from one to the other

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And edit at the same time

distant patrol
modest tusk
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A robot should still work with that system

steep tinsel
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...Yeah, i'm at a complete loss

fading verge
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im so lost lmfao

modest tusk
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Specifically Conny?

distant patrol
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loptr. bottom left force tpose

brisk bane
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@fading verge did you try adding weight paint? Unity ingores "unused bones" (bones without weight) so thats why the leg is missing

steep tinsel
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Everything. I've never used any of this stuff before, i somehow disabled parts of my unity, and the tutorials linked do not work with my mesh

brisk bane
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as supreme said, in the bottom right corner click "point" then "force T-pose"

fading verge
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ohhhh okay. I know nothing about weights so i didn't even check them.
@brisk bane i'll @ you after investigating

brisk bane
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kk

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meanwhile im still scratching my head at the shoe problem

modest tusk
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Still no luck with the shoe issue?

brisk bane
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the painting seems to be perfectly fine, i also painted with x-ray to make sure everything was working

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yeah

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same thing

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hold on ill send one more gif

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i triple checked all the paints

modest tusk
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That still looks like it's got some other bone higher up influencing it with weight paint

modest tusk
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Are you certain you checked all?

brisk bane
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hm

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is there a way to mass check what can be influencing it?

modest tusk
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unfortunately I dont think so

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Just quickly clicking across all the bones and staring at the foot

brisk bane
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well its on both feet and the exact same way

steep tinsel
brisk bane
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so its either auto-done it or theres some other issue

modest tusk
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Actually try un-weighting it with the feet

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Un weight it from the legs down and it should become more obvious what is influencing it

steep tinsel
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Anyone know how i can get it back? X_X

modest tusk
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Because if it's truly all blue it will not move at all due to bone movements

fading verge
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@brisk bane there's a checkmark on CATS that allows you to delete 0 weight bones, which I had checked this whole time. I'm guessing that means the leg actually has a weight of some kind?

modest tusk
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Wait

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Quick question

brisk bane
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@fading verge it means that the leg had 0 weight on it, so you need to give it weight so it wont be removed

modest tusk
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Are the shoes by any chance a separate mesh from the socks/feet?

brisk bane
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they are, indeed, if i seperate them. but i joined them

modest tusk
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Okay

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Try this

fading verge
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okay, thanks.

brisk bane
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<3

modest tusk
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Next to the weight paint setting

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Keep highlighting the buttons to the right of it

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Until you find the one that says

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Limit Selection to Visible

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Uncheck that

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and try binding it to the foot again

brisk bane
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yeah

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thats what i've been using

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:p

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i've also tried turning it on and painting it but it just ended up with terrible things

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so i am making sure i'm getting the whole mesh

fading verge
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can i assign the weight of vertex group left leg to the right leg?

steep tinsel
brisk bane
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@fading verge honestly i let Blender take care of the vertex groups for me, i just follow the fixing tutorial and it will auto assign those

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wait...

modest tusk
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Those don't quite look like bones

brisk bane
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@modest tusk could the vertex groups be the problem

small solstice
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how do i flip into weightpaint mode form pose mode?

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im really confused by that

modest tusk
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select the mesh instead of the armature

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And it should just select into the mesh's last used mode which should be weight paint

steep tinsel
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If they are not bones, how do i add some?

modest tusk
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I'm not Sure Eren

brisk bane
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well its not the vertex groups, nvm

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just looked into it, dang

modest tusk
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1 sec again Conny

steep tinsel
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linking videos isn't going to help, but thanks xwx

modest tusk
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Unfortunately it's a lot of explaining otherwise

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Do you have any basic understanding of blender?

steep tinsel
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What's blender?

modest tusk
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Ho boy

fading verge
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Blender is a 3D modling program.

brisk bane
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i had to take a whole simester of classes to understand blender, im just having a refresher and tapping into a few things im not familiar with

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LOL

fading verge
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I had months of learning

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lol

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and free time to fuck around

brisk bane
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(is this a troll?)

modest tusk
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I swallowed tons of video tutorials in the spawn of 4 days and just got everything I needed to know to setup models for vrchat in my mind

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If I were in your shoes, I would look up some blender tutorials to start off

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I know a great guy for it

serene crypt
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so im watching a video thats telling me i need dynamic bones but i dont have that

fading verge
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well too bad

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your fucked

modest tusk
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But you will definitley want to know blender at least at an intermediate level to continue model porting

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Or you could ask someone to do it for you

fading verge
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looks good!

small solstice
steep tinsel
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That's way too much effort for something so small...i think i'll just try and look for a friend who knows how to do it. Thanks anyway

small solstice
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now i can fine tune everythin

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πŸ‘Œ

modest tusk
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No problem. Sorry I couldn't help more in depth.

hearty rain
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why are some of my bones grey?
(i also have an error saying "make sure that the parents of both shoulders and the neck is the chest" but i'll probs deal with that later >w>)

fading verge
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you

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need to map em

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go check your bones in the right side

modest tusk
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Grey bones aren't mapped and need to be

fading verge
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some of the bones dont have to if they're not needed

modest tusk
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Your shoulder bones (if you have them) are not mapped

hearty rain
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everything's green though, does that mean i need to mess around with what's already there?

fading verge
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it means that it accepts whats there, it doesnt always mean its correct

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but most of the time its fine

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doesnt hurt to double check

small solstice
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the case of the mysterious spooky weightpaint

hearty rain
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oh okay e.e
guess i'll mess around until the error disappears

modest tusk
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@small solstice Common occurence. You accidentally nicked that corner there with weight paint on a bone somewhere on that arm. Find which one and just set it back to 0

small solstice
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ah

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kk

fading verge
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Mhm

rare lion
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does anyone know what could cause my avatar's arms to always be at least about a foot in front of my avatar's chest in game and how I could fix it?

reef flare
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@modest tusk Do I need to weight paint the entire model? because only doing the legs seems to make it worse

small solstice
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oh lol

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it was weightpainted in the lower arm

modest tusk
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Do you know how to properly weight paint?

reef flare
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Nope

modest tusk
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Weight paint basically dictates how "sensitive" a part of a mesh is to movements in the bone

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The more intense the color for a specific bone, the more the mesh will contort in response to that bone being manipulated

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You can basically think of it as attaching "muscle" from the bone to the skin

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or the mesh

steep tinsel
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ok, i'll try a little more. How do a drop a mesh into blender?

reef flare
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So I don't need to paint the surrounding stuff also?

modest tusk
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What filetype is your model?

steep tinsel
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pmd

modest tusk
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You only need to paint whatever the bone should normally influence

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For example

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If you're weight painting a foot

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The only real thing that should have any coloration is the foot up to maybe the ankle

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And it should stop there

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Because the foot bone is not responsible for any other part of the mesh

steep tinsel
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I've also got it in prefab

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and prefab.meta, whatever that means

fading verge
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@brisk bane i know this is a noob thing to say, but is there an.. easier way to assign weights? I'm not sure what the autoweighting is doing and I can't paint on the foot's bone in the manual paint mode (there's no model to paint on there) so I'm kind of at a loss.

brisk bane
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there is either manual or auto.. auto just paints the area around the bone

modest tusk
brisk bane
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and estimates

modest tusk
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Install that for Blender to import mmd models Conny

brisk bane
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each bone has its own weight @fading verge

steep tinsel
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...and how do i install that?

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Just place it on my desktop?

fading verge
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so do i only select one bone at a time?

dry minnow
odd musk
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can i parent an armature to a mesh that has different pieces or do i have to join the mesh pieces together into one first?

modest tusk
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You can parent pieces to an armature @odd musk , just make sure you select the mesh(es) 1st and the armature 2nd

crystal vector
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@modest tusk Don't recommend people the old mmd_tools version :<

modest tusk
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Whoops, could you link the newest one?

steep tinsel
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i'll take that as a yes...

odd musk
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@modest tusk I think i got it now, thanks!

fading verge
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my eyes keep going off my model

crystal vector
modest tusk
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Conny, get this version instead

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To install it, open Blender

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Save it somewhere first

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Then go to File -> User Preferences -> addons

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And in the bottom import from file

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And just select said file

crystal vector
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@modest tusk Wrong again

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You can't install mmd_tools that way

solid hull
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alright so im trying to import a mew avatar, and it says it needs the shoulders mapped

fading verge
solid hull
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but it doesnt have any shoulders

fading verge
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what happened to her eyes lol

modest tusk
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Alright then, please take him through it, as I have no experience generally with MMD models or tools or anything of the sort

steep tinsel
crystal vector
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@modest tusk im in bed, so I can't do that right now

modest tusk
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Do you at least know if Tupper's MMD megatutorial is still up to date then?

steep tinsel
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fuck it. How much would i have to pay one of you to do this shit for me? I really can't be bothered

crystal vector
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@steep tinsel You have to extract the "mmd_tools" folder from that downloaded zip and manually place it in the blender addons foldet

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@modest tusk it definitely is

modest tusk
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Conny, you'll have to go through that video I posted earlier for you

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It will literally hold your hand and take you through importing that model step by step better than I could

solid hull
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what's the difference between the humanoid and generic animation type?

crystal vector
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@steep tinsel You really should watch Tuppers megatutorial πŸ‘

modest tusk
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Humanoid uses human anims

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Generic uses none

solid hull
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hmm

steep tinsel
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No offence, but fuck that. I just wanted a simple model i already downloaded from the internet, not wasting two days of my life and taking a course in 3D modeling

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Thanks for trying to help though

solid hull
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this avatar im trying to add doesnt have shoulders, so its basically not letting me upload it lol

crystal vector
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@steep tinsel Yup though the same thing when I started. Then I said fuck it and watched tutorials

modest tusk
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Revert it to what it was before you started tweaking and send me the file, i'll take a look

fading verge
reef flare
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Send you everything before the weight paint, yeah?

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My name is Rukio in game in case you wanna check it out live when I put the full body trackers on

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@modest tusk

modest tusk
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It should be obvious enough with just blender bone posing

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And yea, do that

deep hollow
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my avatars keep coming out slightly opaque or transparent

modest tusk
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Change alpha in Materials

deep hollow
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its fine in blender but once i export to unity it goes see-through

#

where at exactly?

reef flare
#

Sent @modest tusk

limber prawn
#

Anyone know why an avatar floats up when it walks

deep hollow
#

@modest tusk i dont see where i can adjust this setting

modest tusk
#

Under the materials folder, there should be textures

#

If you select a texture, to the right you can change its alpha value

#

In Unity

small solstice
#

woo weightpaints

modest tusk
#

I really need to get to work on a quarian

ancient spoke
#

wadu hek is that

#

like

#

a low-poly Canti?

#

lol

rancid widget
#

I tried rigging my avatar but it seems after uploading all I'm getting is this red hologram. Anyone by chance know what the problem is?

small solstice
#

i was making a custom OC robit model

#

for myself

ancient spoke
#

Just reminds me of Canti tbh

small solstice
#

who

ancient spoke
fading verge
#

After 10,000 years I think I finally fixed my avatar

small solstice
#

oh the flcl person

#

nah

#

i kinda aimed for retro 90s computer look

#

with modernism

#

tho i see similarities

#

ball jointz

#

not textured or anything yet so the colors are temp

#

for ball joints should joint move with the moving part like this

#

or bend to keep it inside the robot body

solid hull
#

error message at bottom

deep hollow
#

thanks fam! @modest tusk

fading verge
#

@small solstice looking very nice so far πŸ‘Œ

#

Am working on my own oc as well

#

lmao

old patio
#

@solid hull re-parent the bones

modern rain
#

I have a question regarding adding important missing bones in MMD before I port it over to Unity

small solstice
#

ye i have old concept art that was way more 90s oriented color/shape wise

#

drawing

solid hull
#

i installed unity today and honestly have no idea what that means

#

i looked at a reddit post with the same problem, and i did everything the solution said to

modest tusk
#

I believe in most ball joint cases realistically speaking the ball doesnt move, it's just the joint, but it's a game at the end of the day so it's up to personal taste

old patio
#

Uhmm its in the hierarchy if you know what that is

small solstice
#

for the arm i made the parts inside the body

#

not move

old patio
#

You open up armatute

#

Armature

#

And you should see alot of bones

modern rain
#

Does anyone know how to add a spine/chest to a model that does not currently have one?

old patio
#

Find spine and see if chest is below it

modern rain
#

it does not, sadly

#

just hips and spine

old patio
#

@solid hull Message me and I'll get tp you with an explained solution as soon as I get home

#

And aquatos I don't know about adding/removing bones sadly I'm sorry

modern rain
#

hrm, I'll keep digging on youtube and see what I can find

odd musk
#

quick question, when weight painting, how can i remove the weight from multiple bones at once?

fading verge
#

dont think

#

you can do that

odd musk
#

oh okay no biggie

#

thanks though

crystal vector
#

@odd musk I think just delete their vertex groups

small solstice
#

thank to ak person who helped me today (im bad at names)

#

want to make sure i said that

faint cliff
#

still getting this problem from yesturday i have sholders now

zenith dagger
#

so y does my camera go above my head when i sit down

#

its annoyoing lol

small solstice
#

will putting the foot pad on my boot to the foot bone

#

screw up my walking animation

#

or should i take it off and keep the entire bottom of that foot static

crude crag
#

@faint cliff post a pic of the t_pose

faint cliff
#

@crude crag

crude crag
#

weird, that looks set up properly. there's two bones in between the neck and hips right?

#

oh! one second

#

post a screenshot of that if you feel like it

faint cliff
#

you mean the parent/child

#

like to see if its mapped correctly

crude crag
#

sure

faint cliff
#

@crude crag

crude crag
#

yep

#

it may not like that the head is above the clavicals. Don't take my word for that though.

#

oh!

#

you need a head bone AND a neck bone!

crystal vector
#

@faint cliff You are missing the Neck

crude crag
#

lol we figured it out at the same time

faint cliff
#

it is necesarry cause yesturday i was told it wasnt

crude crag
#

neck is mandatory, head isn't

crystal vector
#

@faint cliff Then they lied, it's necessary 😁

crude crag
#

it might be as simple as remapping them...but if you want a jaw i think you need the head bone

#

anyone know if you need a head bone to have a jaw bone?

#

or can you just connect it to the neck

crystal vector
#

@crude crag I think you still need the head, but try it out

crude crag
#

smiley should try it 😁

small solstice
#

once im basically done with rigging, do i just throw it into unity from blenderor

#

??

slate bronze
#

Can someone help me with weapons? Apparently no one can see mine (or my model, even though I personally see both just fine)

crude crag
#

@ Bluejay try reuploading

crystal vector
#

@small solstice Yup, export it as fbx

small solstice
#

ok

#

thanks

slate bronze
#

@crude crag Kinda already have, but I'll try again

crude crag
#

oh, when you mean "people can't see" do they just see "queued" above your head?

#

@slate bronze

tropic crypt
#

Isn’t uploading iffy right now? Or was at least.

crude crag
#

its been off and on

slate bronze
#

@crude crag No, like I can see myself just fine, but apparently Im invisible (and so is my weapon)?

crude crag
#

oh hm idk then if reupping will fix that

tropic crypt
#

Could just be the servers, id try again when the servers are at a lighter load

#

Servers aren’t meant to handle this massive influx of people since the knuckles became a meme and people like pewdiepie and jacksepticeye both recently uploaded vids of vrchat

small solstice
#

ok so i guess i gotta name all my bones

#

:v

fading verge
#

why is this so hard T_T

crude crag
#

@miya that's an issue with the bone not being mapped properly in unity

#

Make sure you selected the right thing

fading verge
#

is it possible to import a model that just isn't made right and cant be fixed ?

#

mine has no options for eyes they're all set to hairs o.O

#

the jaw too

small solstice
#

not really sure whats goin on here

#

maybe i need a newer SDK?

fading verge
#

@crude crag i tried to use the model for vr chat but i looked at the arms and one of the sides of my back and they were teared apart

#

The fingers do work and i got the viewball almost just the way i wanted

small solstice
#

left foot is named in the bone thing

#

πŸ€”

fading verge
#

You should put Foot.L

small solstice
#

o

#

ok

#

that doesnt really fix it though

crude crag
#

/shrug I don't know about fixing that. Good that the fingers and view work

fading verge
#

Kk

#

so apparently my model has no chest or upper chest ? how would

#

I give the chest circle

#

OH ID ID IT πŸ˜„

neat condor
#

so uhh, anyone know how to rig dynamic bones? I got a rampent end to a long string of them and i dont know how to fix it

small solstice
#

could this be the source of my rig issues?

#

they are parented to that spine

#

part

#

nah

fading verge
#

Where r the hips

small solstice
#

that didnt fix it

#

the third bone is the hips

#

someone told me i could keep the legs detatched

#

but parented

fading verge
#

Yeah parent them to hips

small solstice
#

does this mean they are parented or am i dumb

neat condor
#

thats not parented

small solstice
#

cause i did

#

ctrl p

#

on the legf

#

and then hip bone

#

but still shows that

neat condor
#

if it was parented legs would be under the + of hips

small solstice
#

apparently the hip bone

#

became the main part of the skeleton

#

πŸ€”

neat condor
#

its the main on mine

small solstice
#

so why cant my legs parent, thats really weird

neat condor
#

If you click on the legs, on the right side you can select the bone menu. in there is a drop down called Relationship, you can easily change parenting there

small solstice
#

oo

#

neat

#

didnt even see that

#

thats probably why unity cant find the feet

neat condor
#

yeah, from what i've seen it needs to all connect to the hip

small solstice
#

πŸ€”

neat condor
#

you might also want to check the config for the rig in unity

small solstice
#

oh thats a thing

neat condor
#

you can manually set the foot into the right slot

small solstice
#

i didnt even know this menu existed

ocean meadow
#

is possible to have an extra bone in the legs?

neat condor
#

Uhh.....i dont think so, only in the body and sorta side bones used for dynamic

opal aurora
#

Possible, yes, recommended, no, and this is only via parenting not unity rigging

small solstice
#

so what does it mean when it thinks this bone is here but in red

#

but green

#

on the hand menu

neat condor
#

huh, maybe its to close to the hand bones for it to read. config will also give errors saying what is wrong

#

they should be off of those red lines, or in the bottom left.

#

anyone got suggestions for my havoc flail?

small solstice
#

when ur probably responsible for ddosing the vrchat servers because you forgot your password for the 4th time

neat condor
#

that wont do that

small solstice
#

if i fixed the skeleton in unity, does it fix it in the fbx file?

#

because it wouldnt upload in Mixamo

#

but now that i got the avatar fixed up in unity it could work

neat condor
#

no

#

it fixis it in unity

#

But fixed in unity is what vrchat sdk needs

small solstice
#

ok

#

i dont have a build and publish button

#

i feel really dumb goin step by step over this

#

:v

torpid sundial
#

How can I fix this in blender? Ingame the fingers snap back like that. and everythings off

fading verge
neat condor
#

2 things, current sdk version date is 2018.01.03.12.06 and you need to patch unity to 5.6.3p1

fading verge
#

anyone know how I can join these together? Its a common problem with most models you try and import

#

or for me at least

#

I ive tried reorganising the family but it kicks you out

neat condor
#

@torpid sundial in blender you need to rotate the proper end, via the right menu. just select the bone you want to change, clight the bone icon on the right and change the position of it in transform till its aligned

small solstice
#

ye the bones are stickin out fo the finger

#

so push the bones outside the finger back in basically

hexed sandal
#

hey i was wondering does anyone know if i take a model that is already fully rigged, add an object onto it in blender and then send it thru mixamo, will it just add weight to the new object for me without messing up the other weights? provided it is able to work with the original skeleton

neat condor
#

@fading verge from how it looks just set your chest to what your upper body is, and clear upper body

wintry cairn
#

Anyone know how to increase the range on a shape key? I have an emote shapekey, but the emote doesn't extend past the face far enough

neat condor
#

I tend to have 1 extra bone in the torso due to how i'm used to rigging bones

fading verge
#

@neat condor safe to ignore?

neat condor
#

yep!

#

I get that all the time

fading verge
#

wow

#

I spent so long yesterday trying to fix that

#

thanks!

neat condor
#

if it doesnt stop you from pressing build and publish, then good chance it wont effect in a big way

opal citrus
#

lol does anyone know the best dynamic bone settings for skirts? i keep getting this with all my avatars when i move and it's a lil annoying.

neat condor
#

when you push it to the game, you can check to make sure it did nothing.

hexed sandal
#

you could look for a youtube video for the skirt thats what i did one time and it turned out pretty well

neat condor
#

@opal citrus whats your numbers for the dynamic bones?

opal citrus
#

that's mah numbers

hexed sandal
#

i would def have less elasticity on cloth

opal citrus
#

er well

#

oh lol

#

what keeps it from clipping the most?

neat condor
#

also you have no colliders set to the skirt from the body

opal citrus
#

oh no i do one sec

#

that's the right picture lol

neat condor
#

those are too small and not enough tbh. it needs to be a bit bigger then the size of what you are stopping it from going into. also to try to add some lower if you can so it doesnt bend around the colliders

hexed sandal
#

increase radius from 0

devout isle
#

Hi I have a quick question about meshes and animations if someone could help,I'm new to blender. So I have a skeleton with an animation,I've played the animation through the skeleton and it works fine,I then added the meshes that I wanted,but the meshes go invisible unless in edit mode,is that normal?

neat condor
opal citrus
#

o @hexed sandal increasing the radius of the dynamic bones themselves fixed it for the most part, now only time it actually clips is if i throw my character back and forth pretty fast

neat condor
#

yeah, more helps with that

hexed sandal
#

cool πŸ˜„

opal citrus
#

thanks xD never knew that was a thing

neat condor
#

So anyone know why a part of a model would go rampent when given dynamic bones?

opal citrus
#

i'd assume if the colliders touch the bones or go through it?

hexed sandal
#

maybe its being forced against a collider

neat condor
#

nope

opal citrus
#

that's how my head got destroyed on my first model

#

oh xD

neat condor
#

no colliders

opal citrus
#

ouo

#

weird

hexed sandal
#

well whats happening lol

neat condor
#

its flailing

#

Like full on

#

thats an older picture, it issnt as mad atm

hexed sandal
#

is it a tail or something?

neat condor
#

hair

#

its a big wrecking ball

hexed sandal
#

maybe try starting the dynamic bones further down

#

im not sure at all

neat condor
#

i did

#

I cut the number in half and upped damping

#

it happens if there is just 1 bone

hexed sandal
#

change the root to where the hair starts?

neat condor
#

i'll try

hexed sandal
#

put the dynamic bone itself on the bone where the hair starts, and have the root as that same bone

neat condor
#

well, if i go that high up with them, the hair fully unwraps which i dont want

hexed sandal
#

oh ok yeah just where u want the hair to start moving then

neat condor
#

the hair works perfectly the ball still is going mad

hexed sandal
#

OH i didnt understand what that was

#

theres a ball at the end of the hair?

neat condor
#

yeah

small solstice
#

how do i upgrade to Unity 5.6.3p1, i can only get f1 or the latest version πŸ€”

hexed sandal
#

try adding the bone for that ball as an exclusion

#

i think that happens because bones are too close to eachother

#

not sure

#

miya im sure u can find it if u google it

#

i tihnk i got it from a link off the wiki

neat condor
#

they shouldnt be too close, my fingers have less of a gap

fading verge
small solstice
#

ah

hexed sandal
#

yeah im not really sure what causes it but i had the same problem with a drifloon's feet going spazzy at the end of its legs which are basically strings

#

so its a similar situation

small solstice
#

yeah im trying to figure out how to upload to vrchat and it told me to get that ver of unity

fading verge
#

What exactly is avatar rigging?

hexed sandal
#

giving it bones

neat condor
#

its just rotating for some reason

small solstice
#

Basically your 3d models you use in the game have a skeleton

fading verge
#

Bones is eye tracking?

small solstice
#

this is about telling the avatars you use "Hey this is your hand,eye,foot etc."

hexed sandal
#

eye tracking uses bones in the eyes

#

i think

fading verge
#

XD

#

I have a model i need the eye tracking and mouth movement

#

idk how to ask for that would it be rigging?

hexed sandal
#

im pretty sure yea

#

i don't know much about eye tracking i've only done it on 2 avatars

fading verge
#

XD could ya help me then? i have the files for my model but they need eye racking

#

*tracking

#

reason I love this website πŸ˜‚ πŸ˜‚ πŸ˜‚

hexed sandal
#

have you been using blender? @fading verge

fading verge
#

I dont do 3d modeling of any kind..or art programs in general

#

Id rather pay someone to do it for me xD

hexed sandal
#

well to set up eye tracking you need to do it in blender unless the files you have are already set up for it

fading verge
#

shrugs idk i just have the files xD

hexed sandal
#

you need blender and the CATS addon, and mmd tools addon if it's an mmd

fading verge
#

idk what it is xD sorry im clueless on this stuff lol

hexed sandal
#

well it is a lot of work if you want to get it working.. if u want to id suggest looking for a youtube tutorial, like just search "vrchat eye tracking" or something

small solstice
#

finally on the final step

#

the last hurdle

#

im guessing they mean this

#

i just noticed this

hexed sandal
#

i THINK you can just move it up in unity

#

just move the origin bone up

small solstice
#

thru the skeleton editor?

hexed sandal
#

i think you can just in the main editor

#

idk u can try it, press play and see if it worked

fading verge
#

@hexed sandal You tellin me to do somethin i rather pay someone else to do if they know how to do it n get it over with....cries

hexed sandal
#

@fading verge probably if you arent interested in learning a lot of junk lol

small solstice
#

secret bonus error unlocked

hexed sandal
#

whaaat weird

fading verge
#

@hexed sandal Nope not interested in that...ever xD

small solstice
#

its a componet

hexed sandal
#

try removing and adding the avatardescriptor again i guess

small solstice
#

just added it myself

hexed sandal
#

oh well

#

never had that error lol

#

maybe u deleted it by accident at some point

small solstice
#

i heard a ding

#

but a error ding

fading verge
#

Are you on p3?

small solstice
#

i moved to p1

fading verge
#

because it HAS to be the exact version

small solstice
#

because vrchat yelled at me

#

to be on p1

fading verge
#

I meant p1

small solstice
#

i readded the vrcdescriptor

#

after deleting

#

trying again

#

maybe i should just

#

redo the VRChatSDK

hexed sandal
#

πŸ€”

neat condor
#

i fixed it i think

opal citrus
#

killyyyy

#

it's fixed in unity but clips when going left, right, and forwards

#

going backwards does not clip me so confussseeeddd xD

neat condor
#

I added more bones to the ball to hold it in place about to rig the full braid to see if it worked

opal citrus
#

oh i meant to say

#

in unity it doesn't clip at all

#

no matter what

hexed sandal
#

well look at where it clips and mess with the radiuses there

opal citrus
#

but in vrchat it clips going left right and forwards

#

o ahh

hexed sandal
#

i have the some problem with things acting differently in unity and vrchat

#

what i would try is making the collider a little bigger and maybe the skirt radius slightly smaller just so they dont clip

#

dunno if it would work but thats what id try

#

wait, is it just her legs clipping?

lavish latch
#

Not sure if this link fits here or if I should be posting in another room (I'm a noob and suck at terminology), but I found this tutorial that I've not yet tried but i feel that it may save some people $20 while giving them better results... https://www.polygon-treehouse.com/blog/2017/8/4/howtoponcho for ponchos, skirts and probably other cloth types.

neat condor
#

lol, nope! I still had a chaos ball

hexed sandal
#

oo wow interesting

#

ill have to try that

neat condor
#

this is agrivating

opal citrus
#

indeed

small solstice
#

kj

#

new ver of VRSDK

#

fixed it

hexed sandal
#

pogchamp

lavish latch
#

@hexed sandal the poncho thing?

hexed sandal
#

yea looks interesting

opal citrus
#

uhh

lavish latch
#

If you get it working before me let me know. It's my first time with all of this but I'm pretty happy that I was able to port a model in without any bugs on my first try. :D I just wish my skirt animated because it looks weird when it clips.

opal citrus
#

i accidentally somehow moved my camera in unity and lost my character, was there a shortcut key to reset the camera angle?

hexed sandal
#

on the bar on the left double click your character

opal citrus
#

ur dah best

#

;o;

hexed sandal
#

thx

#

:>

small solstice
#

did the build button get moved

hexed sandal
#

miya u sure u got an avatar descriptor?

small solstice
#

vrc_avatar descriptor is in ye

#

and the pipeline was added automatically this time

hexed sandal
#

did u add the descriptor then try to build really fast

placid rapids
#

look at build control panel instead of settings?

hexed sandal
#

sometimes that page doesnt update right away for me

small solstice
#

nah i spent time editing view position

#

and resizing avatar

hexed sandal
#

πŸ€” πŸ€” πŸ€”

lavish latch
#

VRChat is secretly training an army of riggers (people who rig models) and they don't even know!

small solstice
#

yeah i basically learned rigging asap

#

Oh

#

was that settings

#

πŸ€”

#

im dumb

#

its 4:35am

neat condor
#

Well, i am already a rigger xD

small solstice
#

i learned how to rig here like 4 hrs ago

#

Now i can pretend im good at it

#

:^)

hexed sandal
#

rigging is the one thing i avoid as much as possible but still end up spending a lot of my time with

neat condor
#

I have calmed my ball quite considerablely

hexed sandal
#

lul

small solstice
#

ill texture my avatar tomorrow

#

i just wanna see what it looks like now before i slep

neat condor
#

he still moves, but its not destroy the world mode

#

sadly the hair doesnt move as much as i'd like now

lavish latch
#

I'm going to be messing around with the tutorial I linked and my characters skirt. Then once that's done I want to make a custom textured version. Then I'll need to figure out how I can put it in a private world.

small solstice
#

im guessing i can delete the model later right

#

after i upload it

hexed sandal
#

ava i bet someone smart can help u if u ask for help again at a more normal time lol

lavish latch
#

5 AM is a normal time

hexed sandal
#

yea u can delete

flat sierra
small solstice
#

cool cause i have only temporary textures

hexed sandal
#

i have tons of different versions of the same models

flat sierra
#

how do i get it out of the ground

small solstice
#

wop

neat condor
#

@hexed sandal i just reduced the number of dynamic bones and excluded the ball on all of them. i'm slowly adding back till i get the flow i want and the ball doesnt rampage

flat sierra
#

i tried raising him up in blender

#

but it does nothing

lavish latch
#

Try raising him up in Unity?

flat sierra
#

tried

small solstice
#

first proper model i made finally in a game

flat sierra
#

no avail ;;

hexed sandal
#

try raising the origin bone

#

not the whole model itself

#

but idk

#

that worked for me one time

#

but it didnt another time

opal citrus
#

@hexed sandal i learned to detach the id from the model and delete the old one. updating to the same one does not work for me lmao, this whole time it just wasn't updating it

lavish latch
#

Ask your parents and make sure you're not grounded? (I'll show myself out...)

opal citrus
#

tis now 100% clipfree πŸ˜„

hexed sandal
#

oh wow! lol

#

yeah it wont update if youre in game

opal citrus
#

nu nu i'm ingame

hexed sandal
#

it should if you restart the game tho

opal citrus
#

and it works just

#

i can't update the same one

hexed sandal
#

u can add new ones but not update yeah

opal citrus
#

ahhhh

hexed sandal
#

thats why i have tons of the same model

#

im lazy with deleting the old ones

#

once you get a ton of models it starts to bug when you scroll through though

neat condor
#

I FIXED IT, OMG

opal citrus
#

xD

#

NICE

hexed sandal
#

!!!

jaunty flowerBOT
#

Command not recognised

hexed sandal
#

wat

neat condor
#

Hi bot xD

hexed sandal
#

lol

neat condor
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The ball now only moves extremely when she does, which is how it should be!

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also you can delete avatars

hexed sandal
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yea i know im just lazy

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actually right now is the perfect time to do it since i dont have vrchat open

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i usually dont because the avatar list gets laggy when i have unity and vrchat open

flat sierra
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guess i can live with it for now

neat condor
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I went from 30 bones down to 7, and looks like that worked. the ball was also excluded from everything.

flat sierra
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its not like its upto his knees just the whites of his sneakers are going in for some reason

neat condor
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god, i hope this works in game

flat sierra
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all the klonoas are rigged completely of models resource weirdly

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i just had to add a chest

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and hope it works too

small solstice
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i dont understand

hexed sandal
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its sideways?

small solstice
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ye

hexed sandal
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in the rigger in unity you can turn it

small solstice
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and the fingers are fucky but i can figure that out later

hexed sandal
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unity did that

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because its turned

small solstice
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but its rotation is at 0

hexed sandal
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some models are rotated by default, or just their skeletons are

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all of my wow models are

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or like half

small solstice
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do i do it in the rig editor on unity

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because i dont see anything wrong

hexed sandal
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league of legends models are comepletely backwards

small solstice
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oh when i go to muscles and settings

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then it acts weirder

hexed sandal
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is it facing forward right when you open up the rigger

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or do u have to move your camera

small solstice
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loads like this

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so im assuming forward

lavish latch
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That error is weird saying it's not in T pose when it is...

hexed sandal
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it loads depending on the way youre facing in the main editor

small solstice
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when i go to muscles and settings in the rig editor

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it does this pose like it freeze framed in a 80s sitcom

hexed sandal
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look

small solstice
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oh

hexed sandal
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mine says x on the left

neat condor
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LOL, i forgot to do the eye position

hexed sandal
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not Z

small solstice
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you mean the XYZ stuff

hexed sandal
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i think your model is turned 90 degrees

small solstice
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ye

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wops

hexed sandal
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lol

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and its the animator making your hands and stuff weird

lavish latch
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Rotato Potato?

hexed sandal
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just rotate 90 on y axis

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should be all good

small solstice
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just a minor curiousity question, should the vr descriptor be this close

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thats the head