#avatar-rigging

1 messages ยท Page 61 of 1

meager kiln
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head+neck

reef flare
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I have an MMD Rakan that works fine normally but when I put him on with foot and waist trackers he breaks.

modest tusk
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Not sure then

reef flare
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Any ideas on what's broken?

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His abdomen like tucks behind his pelvis.

meager kiln
sharp raptor
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can someone help me with unity rotation resetting everyime

topaz dune
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@๐Ÿฆใƒใ‚ทใƒ“ใƒญใ‚ณใ‚ฆ๐Ÿฆ#1501 if you want to parent a bone in blender, let's say chest and shoulders. pick the shoulders first and then the chest and press ctrl + p chosse with keep offset to parent the shoulders to the chest.

narrow ermine
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How do I change my object viewing so I can see meshes? I'm trying to decimate but can't figure it out.

modest tusk
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Is that your T pose 4D?

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Is the game giving you a warning about the pelvis not being close to 180 degrees with the hip bones?

solid hull
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okay this is my first time using unity, and this is the only problem with my avatar. how can i fix this so the feet are facing forward?

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even the slightest rotation makes them go crazy

topaz dune
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@Moto (Romzuh)#5831 tap to change to edit mode

meager kiln
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@modest tusk Yes, mine is 90 degree

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@solid hull try to just rotate them?

solid hull
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lmao okay i was putting in numbers for the coordinates

modest tusk
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@solid hull your T-pose feet should be pointed straight. Edit the model in something other than Unity

solid hull
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i didnt even realize

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thanks

modest tusk
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@meager kiln so it IS giving you a warning?

meager kiln
modest tusk
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That may be your problem

meager kiln
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pelvis are hips, right?

modest tusk
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To get the best results, you should try your best to readjust the bones so that the hip bones connected to the spine are creating a 180 degree angle

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The bones that begin your legs are your hip bones

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Err wait

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Other way around

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Hang on

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Im confusing myself

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The bone starting your back should be called hips

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And the bones connected to that are your pelvis bones

topaz dune
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the hips is the essens of you avatar... if suff is unalined it *ucks up

tight coral
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Alright so I have my bones set with weight paint on my model, but when I go to pose it only the bones move and not the model

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I thought I had the bones parented already

meager kiln
modest tusk
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That may also be an issue

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I would fix both

meager kiln
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how should i paint it?

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make everything but the head to 0?

modest tusk
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Hard to tell in that picture... does your model have a neck?

meager kiln
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as a point, not as an actual neck

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when i try to paint in 0 the entire body goes to blue

topaz dune
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@Hbz#8513 did you parent the skeleton to the mesh?

modest tusk
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Then i'm not so sure a neck bone would really serve you any purpose

meager kiln
topaz dune
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so tiny!!

gaunt belfry
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I'm looking at your model, I don't see any reason to attempt to paint the neck if thats what your trying to do lol. I may have this situation wrong though.

meager kiln
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@gaunt belfry my problem is body movement when looking up

topaz dune
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but if you model has a neck just paint that little part and it's good.

gaunt belfry
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O that weird chest pushout thing?

gaunt belfry
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O its that problem. I haven't heard of a fix for it.

meager kiln
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because it totally ok when he moves

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he straightens his legs and stuff

tight coral
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@Niko INC.#8367 Yeah I think so

topaz dune
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just means the weight paint is allover the place.

gaunt belfry
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The chest is not painted at all on the head bone right?

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^^

narrow ermine
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I'm decimating a model but it doesn't seem to be reducing tris... What am I missing?

meager kiln
tight coral
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when I go to try to parent it says loop in parent

gaunt belfry
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wait when you select the neck bone, the entire body turns purple right?

meager kiln
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yes

topaz dune
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also if you apply the amature tool it releases the bones from the mesh

solid hull
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when i finish configuring the model (left) the feet look just fine, but once i hit apply and done, it goes back to looking like this. any reason why?

gaunt belfry
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I don't know what weight intensity purple is, but I would remove all weight painting on the neck.

meager kiln
gaunt belfry
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Yes

modest tusk
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Bob, look closely at the bones right before your feet

meager kiln
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will try

fading verge
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Can someone please help me with rigging

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Does anyone know how to fix the issue that Cat's Plugin causes with full body tracking, where the hips move back a bit in game?

modest tusk
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If you're looking at that model directly from the front, they're still at an angle

fading verge
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Cats says that some bones don't exist

modest tusk
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They should be completely vertical going down

midnight arch
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Anyone here?

topaz dune
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mabye.

fading verge
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Hm

midnight arch
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Anyone getting the sdk glitch where its telling you the avatar measure is too large but yet its a tiny person

fading verge
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You know what, could it be because the bones are not completely aligned going up and down?

gaunt belfry
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@midnight arch That is prob. because of how big your model was before you imported it into Unity

fading verge
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Yea, the bones are sorta misaligned

gaunt belfry
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For MMD models, the bones are usually like that though.

fading verge
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They are?

gaunt belfry
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Or from I have seen they are.

topaz dune
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@Hbz#8513 do you get more options than loop to parent?

fading verge
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Can someone help?

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please

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Hm

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Not sure what to do to fix it then

midnight arch
gaunt belfry
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That is the bound given everytime, I pay no mine to it.

meager kiln
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@midnight arch model select

modest tusk
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What seems to be the issue Rhino?

gaunt belfry
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I would just keep making it smaller until it accepts it and then adjust from there

midnight arch
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Yeah but it wont let me Build and publish

meager kiln
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@midnight arch bounds will be there, just notice the white cube edges

midnight arch
meager kiln
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Model [Select]

midnight arch
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...?

meager kiln
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it also has a normal scale there

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so use .3 there and not on XYZ

midnight arch
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100....

tight coral
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Well when I select the armature in the heirarchy it lets me rotate and move the model

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and posing just moves the bones

midnight arch
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Still .3 and still saying too high

meager kiln
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edit bounds in same menu

north trellis
meager kiln
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@midnight arch you can also try to click the model twice

topaz dune
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@Hbz#8513 i forgot, did you choose the hip bone and weight painted around the hip?

meager kiln
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and look at transform menu

midnight arch
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Scale 0.3

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model 0.3

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Still saying its too high

tight coral
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I'm cheking the weight right now and every bone is painted correctly

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eveyr bone has the heatmap to the correct mesh on the body

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I don't know what's wrong

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ugh

midnight arch
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Never mind it finally realized it

meager kiln
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the cube

solid hull
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@modest tusk regarding this pic, what exactly am i changing? i've never used unity before so i'm lost

meager kiln
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are bounds

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@solid hull it wont show right away, use play button

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and look around in scene mode

modest tusk
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You need to re-adjust your bones, and you can't do it in Unity. You need to use something like Blender

topaz dune
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two things i know can go wrong, applying the amature tool or not having the bone paranted to the bone.

meager kiln
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also your foot is not assigned @solid hull

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right one

modest tusk
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Look at your feet, and make sure they are 100% straight down vertically

meager kiln
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@gaunt belfry weight seems to have effect, testing further

gaunt belfry
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Aighto

honest timber
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so this model I have has a .dae and .smd file.
I tried importing the .smd using a plugin and it appears to be rigged...but it is missing an extra bone to act as the chest.
How difficult is it to work with an existing rigging in Blender compared to just doing it from scratch (.dae)

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(plus the rigging seems...off....)

meager kiln
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you can transfer bones from smd to dae if you want

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and edit after

tight coral
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Anything look wrong here?

topaz dune
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no

meager kiln
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big bone above the head?

tight coral
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controller

meager kiln
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fair enough

tight coral
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for hair

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hmmm

topaz dune
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go to the object modifier, is the armature tool still there?

native egret
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Anyone know what I can do to fix this bone? It's a part of the hair and a parent bone, so with dynamic bones on that part of the hair it spazzes

tight coral
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Oh no, it just has add modifier

topaz dune
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yeap.

tight coral
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shoot

topaz dune
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thats the problem

meager kiln
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@gaunt belfry I deleted toe bones and it got fucked up again, testing further ๐Ÿค”

tight coral
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how do I fix this, start over?

gaunt belfry
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O, I woudln't go around deleting the bones, I would just check the weight paintings on the bones.

kind horizon
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wow another Lucario avatar how original

meager kiln
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i mean

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i unassigned them

gaunt belfry
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O

meager kiln
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aka empty slots of toe bones

topaz dune
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nah i think you can reapply the armature and add the bones to the allready exsiting weight paint

meager kiln
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they still exist in model

tight coral
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Ok I'll see what i can do

meager kiln
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anyway, assigned them again and going to test again

gaunt belfry
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So when you unassigned the toe bones, the chest and all that started jacking up?

meager kiln
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only toes

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you cant unassign chest

gaunt belfry
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Nono I mean when you removed the toes, the body got messed up when you moved your head?

meager kiln
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yeah, it moved forward again

gaunt belfry
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Check to see if there is any weight painting on the chest when you select the toe bones

meager kiln
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nope

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same on the second one

gaunt belfry
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Huh thats odd, no idea why that would happen.

meager kiln
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hm, testing with toes again.

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its confusing >_<

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anyway

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its raising my toes when i look down

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look normal forward

gaunt belfry
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Check your neck/head bone or anything remotely close for painting on the toes.

meager kiln
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it moves my knees and body to some point about 70 degree upwards

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and then fixes itself

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when i go beyound

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fml

knotty plaza
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could anyone help me? my character's head isnt moving completely at all while doing emotes, and while beeing stable it suspiciously twitches from side to side

gaunt belfry
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Any bone near your had that moves when you look around has to be checked.

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head*

knotty plaza
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i think i screwed some rig

meager kiln
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the controller has whole body purple

gaunt belfry
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remove all painting on the controller

meager kiln
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also same for hips

gaunt belfry
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@knotty plaza That might be because your neck bone isn't strictly the supposed neck bone.

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If the hips bone is covering the entire body reduce it so it only covers it supposed area

meager kiln
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how do i make bones visible inside of body

gaunt belfry
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They should be by default

meager kiln
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well, um..

gaunt belfry
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aight push z

meager kiln
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and the hips has same effect as with neck, when i paint anywhere it changes the entire body from purple to that weight ( 0 )

gaunt belfry
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On your bottom bar see the button with the two squares on it next to the rows&columns

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Click it

knotty plaza
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@gaunt belfry the model has the neck bone correct tho

gaunt belfry
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If thats the neck bone selected, where is the head bone?

meager kiln
knotty plaza
gaunt belfry
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Yup that on @meager kiln

meager kiln
gaunt belfry
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@knotty plaza I might be wrong, but it could be that the neck bone is too far in the head, I am not sure.

fading verge
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Guys do i have to have a mmd or a mixamo model to use vrcats

gaunt belfry
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@meager kiln I see some bones but I have no idea where the rest of them are going lol.

knotty plaza
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@gaunt belfry i have no clue how to fix this, i am verry rookie at this

meager kiln
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@fading verge nah

gaunt belfry
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@knotty plaza Can't help ya much here, try youtube I guess or ask someone better than me.

grand drum
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hey guys should i weight paint the whole hand for the (hand) and only the fingers for fingers?

fading verge
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@meager kiln May i have a little bit of assistance with vrcats?

meager kiln
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maybe just CATS?

gaunt belfry
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@grand drum Yes

knotty plaza
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@gaunt belfry is there a way to scale just he bone and keep the model apart,

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?

fading verge
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CATS*

grand drum
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@gaunt belfry okay thanks

meager kiln
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well, you need mmdtools

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its a plugin

gaunt belfry
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@knotty plaza You can scale down bones, but that might mess up how it looks.

fading verge
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I've downloaded it many times

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and it didn't work

modest tusk
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@brittle mango go to your armature, click the icon of the little t-posing dude in the center right, and hit enable x-ray

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@brittle mango *

grand drum
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@gaunt belfry btw what i ment is should i paint the hand for the hand part leave the fingers alone or i should paint the whole hand for the (hand) bone?

modest tusk
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gaddamnit

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@meager kiln

sinful glacier
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hey i was wondering

knotty plaza
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@gaunt belfry i think i figured it out, if i try to sale "neck" it scales the whole head and if i try to scale "head" it scales the neck, so i think my model just messed up and exchanged neck for head for some wierd reason

sinful glacier
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mixamo isnt accepting my gardevoir zip

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feelsbad

grand drum
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guess you need to rig it yourself

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which isnt that hard tbh

fading verge
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@meager kiln Isn't the MMD tools only meant for MMD?

gaunt belfry
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@grand drum Paint the entire thing if you don't want to rig fingers, if you want to rig fingers, just leave the fingers alone when painting the hand.

meager kiln
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its for blender

grand drum
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@gaunt belfry okay thanks again!

tight coral
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Phew I think I got it

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I hope

topaz dune
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yeah?

sinful glacier
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@grand drum how long does it usually take

tight coral
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Had to delete my shape keys tho

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oh well

sinful glacier
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i dont know how to do it, the guide i found was like
hey use mixamo

tight coral
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couldn't apply with shape keys

sinful glacier
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end of story

tight coral
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I'll have to redo them

meager kiln
grand drum
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@brave sequoia i wasnt counting the time, just have to add bones and weight paint the bones which might take like 1-3 hours maybe

fading verge
meager kiln
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yes

modest tusk
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Below that screen

meager kiln
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look up installation guide

modest tusk
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He's a button

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And he's colored blue

topaz dune
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you dont apply the armature tool, it has to be there for the mesh and bone to stay togehter.- if that's what you did @Hbz#8513

fading verge
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oh there is a installation guide

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oh

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ok

meager kiln
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there is no blue icons ._.

gaunt belfry
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@meager kiln Select Armature below that one then select the mesh you want to weight paint.

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Armature has to be in Pose Mode to weightpaint

knotty plaza
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how can i exchange bones for eachother? when itry to do it it tells me "Head Transform 'Biped.bip01_Neck1' is not child of neck transform 'Biped.Bip01_Head1"

modest tusk
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Right below the screen that shows hierarchy

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Is a row of buttons

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One has a little earth

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Another a photo

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Another a bone

tight coral
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I think so

modest tusk
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There should be a blue t-posing guy there

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Click him

honest timber
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So a couple of the tutorials I am seeing have a similar "spike" to represent bones, like it does in unity

meager kiln
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doesnt help seeing the bones ๐Ÿค”

honest timber
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but in Blender, this model just seems to be lines

gaunt belfry
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@topaz dune I thought bone selection outside of pose mode wouldn't work in weight painting?

honest timber
modest tusk
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Make sure you have armature selected

honest timber
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(also it is probably big...)

modest tusk
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@honest timber You seem to be using Source bones

topaz dune
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when you have the bones in edit mode is the only way you can get into weight paint.

honest timber
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oh I guess it grabbed it from the smd file. Will it cause problems?

gaunt belfry
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Huh, Pose mode worked for me when I was rigging to source armature.

modest tusk
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A few. It should be easily fixed

meager kiln
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i tried doing this with both armatures, i feel stupid because i think im doing something wrong

modest tusk
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I don't remember off the top of my head, but you need to do something like manually select which bones Unity uses for what

topaz dune
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well you can do bouth ways. posemode, object mode, dosent matter.

meager kiln
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click armature - pose mode - click mesh - weight paint

modest tusk
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Try doing it with the mesh itself 4D?

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You're still looking for x-ray, right?

meager kiln
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yes

gaunt belfry
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In edit/pose mode, can you see the bones still?

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Or are they not there either?

topaz dune
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yeah

rain delta
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Anyone willing to help me out with dyn bones a lil? <3

topaz dune
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you can turn on x-ray so you can see the bones at all time

untold spire
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Does anyone know how to get around unity not letting you log in when your VRchat username has special characters? I thought using the email associated with the account would work, but I can only log in and not build and publish :T

meager kiln
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cant see bones in pose mode

gaunt belfry
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Well in 4D's case, its like the armature is missing the bones completely in view

crude crag
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did you try copypasting your username @untold spire ?

gaunt belfry
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Check the Armature group and make sure the bones are even still there

fading verge
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Hey i imported 5 models from SFM, and their arms shake really rapidly looking like they're jacking off. This happens in 4 of them where their arms are almost T-Posing, but they slant downwards, and in the one where the character is just normally T posing that never happens

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anybody know how to fix this?

untold spire
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@crude crag Yeah, it doesn't let me. Seems non standard characters are blocked in unity.

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Very annoying :<

meager kiln
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yeah, seems like it. I can just click armature and Z to see them, but that doesnt apply to weight paint

crude crag
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@fading verge in unity?

topaz dune
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if you choose a bone, lets say in object mode you go to your tool box and look for a box that say x-ray under the skeleton tab

meager kiln
fading verge
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in vrchat they shake rapidly

modest tusk
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Make sure your armature is in pose mode

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Then you should be able to see it

fading verge
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one of them, whenever she moves her arm shakes crazily

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then for one his arm just shakes crazily

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and another one its random

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its like a jacking off motion

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idk how to make a gif but if you're in game i can show you

crude crag
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ah ok, sounds like an animation issue

meager kiln
rain delta
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Well.. If anyone gets the chance, I added dyn bones to one of my avatars and her skirt doesn't move correctly when I sit. Is this the right place to ask for help with that sort of thing?

meager kiln
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the bones are even in blue outline now

lyric current
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I decimated my Avatar, exported it.... The bones have flipped? O.o

crude crag
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lmao

lyric current
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I don't want to fix this...

tight coral
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Oh and yeah thanks NIco for the help

meager kiln
gaunt belfry
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and they disappear if you push Z?

meager kiln
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this what happens with Z

fading verge
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hes posed like this

meager kiln
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and yes

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they disappear

gaunt belfry
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and when you tick the square box thing, they are still missing completely

fading verge
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and whenever i load him in game, it just does a REALLY REALLY quick hand to crotch motion over and over again

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and I can't stop it

gaunt belfry
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Because they are still there, the body is just still hiding them

meager kiln
fading verge
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Who is the person who made the knuckles hanging from the noose?

meager kiln
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jesus, it all started with a knee problem ._.

rain delta
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Well then..

lyric current
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Can anyone help me figure out how to rotate the bones back into place? LOL

modest tusk
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Try disabling x-ray on the mesh

gaunt belfry
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4D at this point, I would just try restarting blender lol, I don't know what is causing this.

topaz dune
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one problem usally dont come alone

modest tusk
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It might just go to x-ray by default and if you activate x-ray again it hides it

topaz dune
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@4D#5780 if you feel like it pm me a fbx file and i'll have a look aswell.

coral oar
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Sorry to post this in multiple channels, but I can't configure my avatar in Unity. I'm clicking the configure button, but it just selects the avatar object and doesn't bring me to the editor.

gaunt belfry
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Is it in "Play mode" The play button at the top is clicked?

lyric current
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.-.

coral oar
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Nope.

topaz crest
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@lyric current GL with your Mipha. That model gave me hell when I tried messing with it.

fading verge
vapid osprey
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has anyone successfully rigged a sfm model with eye tracking features?

agile schooner
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LEAVE UPPER CHEST BLANK

lyric current
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@topaz crest 31k Polly..... UGH

fading verge
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I know, I'm going to LOL

modest tusk
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I plan on trying very soon, i'll get back to you @vapid osprey

fading verge
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which 7zip file should i get

modest tusk
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From what i've seen it seems doable

fading verge
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the 2016 or the 2017(BETA)

vapid osprey
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@modest tusk cool i heard from people that you need bones that point "UP" in order to have eye tracking

modest tusk
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The eyes aren't the hard part

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It's the mouth

vapid osprey
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and also lip sync is kinda confusing tbh

modest tusk
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You make the mouth shape with respect to the sound the model's suppossed to make

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But eh, idk

topaz crest
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Decimation baby. That's yo best friend. ArtsyThumbs

lyric current
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Every time i decimate her bones flip.

crimson timber
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How can I make it so that bones manipulate mesh? I had to add something but the bones wont move it. They're properly parented though ๐Ÿค”

modest tusk
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Holy smokes that is a tiny foot/toe bone

rain delta
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Weight paint

modest tusk
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You need to make it proportionate to the feet

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Elongate both

crimson timber
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i hate weight painting

modest tusk
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And weight paint accordingly

rain delta
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Same

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I seriously don't mean to be impatient, but I would really like a tiny bit of help

crimson timber
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Is there a guide on weight painting?

rain delta
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google is your best friend

modest tusk
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look up blender weight painting on youtube

crimson timber
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A lot of them are poorly made, which is why I asked

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Did you add the dynamic bones to a duplicate or to the hip?

gaunt belfry
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I learned weight painting best when someone showed me through screenshare how to do various parts.

rain delta
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I duplicated the hip in Blender and made it the cloth root

meager kiln
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@gaunt belfry having no toes assigned, no weight on neck and hips did not help, will test with toes next

rain delta
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Thank you btw ;-;

crimson timber
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What happens when you sit?

modest tusk
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I guess I could show via that

rain delta
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The skirt just kinda stays in the standing pos

gaunt belfry
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@meager kiln Wait did you remove all painting on the hips?

crimson timber
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And it only happens when you add dynamic bones?

crude crag
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@somber nacelle I think you want to make the bones take up more space in the foot.

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like, extend it further

meager kiln
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yes, it didnt change anything

rain delta
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Well uh.. I honestly didn't think to check without
I'll have to try that real quick lol

gaunt belfry
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Lol, you weren't supposed to remove all weight painting on hips, just the paint not on the hips.

meager kiln
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hips had the whole body purple

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๐Ÿค”

crimson timber
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weight painting matsix

gaunt belfry
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The area around the hips was supposed to stay painted.

fading verge
#

So I set up my lip sync but when I'm idle my mouth glitches open every few seconds, help?

#

Not quite sure where to ask this but im trying to get my model ready for eye tracking with CATS but only one eye for Blink is selected and its the only one, there isnt one for the other eye how do i go about fixing this?

meager kiln
#

is there a way to copy a weight paint?

gaunt belfry
#

Not that I know of.

meager kiln
#

from bone to bone

#

ah ok

fading verge
#

you can mirror weight paints

modest tusk
#

Seems a lot of people need a tutorial on weight painting models

#

I might make one

crimson timber
#

you'll be my hero

crude crag
#

check around to see if there's one out there first ๐Ÿ˜›

#

but yeah not a bad idea

crimson timber
#

this is the third model where ive had weight painting issues

#

Guess its finally time to bite the bullet and figure it out

modest tusk
#

It's hard explaining it without doing it

#

The best way I can explain

crimson timber
#

im just flipping through videos at this point

modest tusk
#

When you select a bone to weight paint

fossil gale
#

Okay so I have a question, whenever I try to do mouth movement with the jaw flap bone nothing happens. I have been assigning the jaw bone to each model I've attempted this with but still no dice. Could you help me out?

modest tusk
#

And you start adding the coloration

#

Think of it as assigning "Muscle" to that part of the body

#

And the muscle reacts only to the movement of the bone it is assigned to

fading verge
#

edge what do you mean "nothing happens"

fossil gale
#

The mouth remains closed when I speak

fading verge
#

according to who

fossil gale
#

I've asked different people in a few servers

#

I know that apparently sometimes you can't see it in a mirror

fading verge
#

how did you set it up

crimson timber
#

CATS removed the bones I needed for the cloak so I imported the model back in and copied those bones from the 1.0 version and took it to my new one. But now I need to get the bones to lock in with the mesh

fossil gale
fading verge
#

So I set up my lip sync but when I'm idle my mouth glitches open every few seconds, help?

#

edge have you tested it in muscles and settings

fossil gale
#

Yeah I messed with the open close and side to side but still although it functions in unity once it's in game it doesn't work

fading verge
#

What is wrong with my rig? Is it because of this bone (arrow pictured)? I can't figure out which one is unassigned... and every other part of the humanoid rig seems assigned. :/

fossil gale
#

I've tried quite a few models and even tried making blend shapes with another

#

Nothing happened

fading verge
#

Is it a head problem?

#

feelsbad wasting time here

gaunt belfry
#

Whatchu need Rhino?

fossil gale
#

@fading verge you need to assign the chest to the bone that's connected to the shoulders

naive tree
#

@crimson timber you have duplciate bones, find ones that are named armTC_R or whatever else name, parent odd name bones to their respective main bone, ARMTC_R to Right arm and then hit mix weight in cats

#

elbow to elbow, wrist to wrist if u have

#

do that for both thands

fading verge
crimson timber
#

Ohh, thats a good idea

rain delta
#

Is there a way to temporarily remove dynamic bones? I was about to reimport the model and everything but figured that it would be better to just figure out if there was an easier way lol

naive tree
#

@crimson timber that is not an idea, that is 100% fix of the problem

crimson timber
#

tyty

fossil gale
#

@fading verge Aah good point, Maybe it's the waist area? How are the hips rigged?

modest tusk
#

You have 4 center bones @fading verge ?

fading verge
#

Yeah. It was like that for the other model ported over and it went fine.

fossil gale
#

Oh nevermind I can see

modest tusk
#

You want 3

#

Hips Spine Chest

#

@somber nacelle did you weight paint the new bones and reimport the model?

naive tree
#

bone that is above chest is neck, check your head assignment

modest tusk
#

@somber nacelle send a pic?

fading verge
crimson timber
#

@naive tree Looks like that did it!! Thank you!!

fading verge
#

@gaunt belfry Trying to import mmdtools into folder but apparently BlenderFoundation doesn't exist in my OS

#

I think I've forgotten to assign the neck

naive tree
#

head neck lower = neck, head neck upper = head

fading verge
#

Even though i have blender installed from steam

#

which is complete bullshit

naive tree
#

95%

gaunt belfry
#

O its the steam version

fading verge
#

do i actually have to reinstall it

gaunt belfry
#

I don't use the steam version, but I'm pretty sure Blender can install addons from the program itself through a zip file

fading verge
#

how can that work if i can't go into it's add on files

gaunt belfry
#

Goto preferences>Addons and click on install from file

crimson timber
#

@rain delta How are you making out?

gaunt belfry
#

and click the zip file that the files are in

modest tusk
#

@somber nacelle what are those bones sticking out of the side of the ankle?

fading verge
#

Oh there we go!

#

Fixing the neck seems to have fixed things.

#

I appreciate the help

modest tusk
#

They dont look like heels

#

They're parented to the foot

rain delta
#

@crimson timber Sorry I'm taking a bit. Being a little stupid atm.. I should be back with results in a few miniutes. Thank you for helping btw ^^

fading verge
#

@gaunt belfry Don't work

#

There is no other option i can choose for Blink R nothing was set for it only Blink L how do i fix this?

#

i saw a tutorial and they had to import the file in the OS

gaunt belfry
#

You can't get to the blender folder from your steam properties?

naive tree
#

join meshes @fading verge

vapid osprey
#

question i have bones for eye rigger and face the thing is I heard that naming them are imported like naming your right eye right eye in this case my right eye is called mavis_sfw_arm_l_skeleton

fading verge
#

That did nothing

#

Blink is only set for the left eye it was never set up for the right on my model for some reason

vapid osprey
#

i also heard that i need bones that "face up" in order for my eye tracking to even work is this true?

modest tusk
#

The bones responsible for your eyes should be pointing upwards, yes

brisk mesa
#

how do i get a face and a hair mesh to move together perfectly, they seem to be pivoting using my headbone all weird, like the face pops out hahaha

fossil gale
#

So when I press play to preview the model the mouth is closed, is this how it should be?

#

Or should it be open

native egret
fading verge
#

So there is Wink and Wink 2 Wink closes the left eye But wink 2 makes her Close the left eye again but in a more happy way

native egret
#

it's been multiple hours now

modest tusk
#

@somber nacelle whatever you did messed up your foot parenting. The dotted line in blender shows it as a child of the foot bone, making it the toe bone. That is why your foot is so messed up.

native egret
#

I can't find why her hair goes through her head when she moves with dynamic bones

#

the part to the far right

vapid osprey
#

@modest tusk that's the problem my Model only have bones that are "circle" not your regular blender bones i should also point out that im using a SFM model.

rain delta
#

Wait crap there's an update for the sdk lol
Any specific way I should update it or does it matter at all

native egret
#

A better pic of it

modest tusk
#

I've never worked with SFM bones. I usually end up just deleting the SFM skeleton and manually adding in blender bones myself

#

So i'm not sure what to do here

timber python
#

would a kind soul mind rigging something for me?

fading verge
#

Hey to get rid of a slouch should I try and get all my spine/leg bones in a straight line

vapid osprey
#

i see ...

fading verge
#

nothing for the other eye

modest tusk
#

@fading verge yes. you want your t-pose to be as straight as possible.

finite reef
#

@native egret I think you need a collider if you're using dynamic bones with the hair.

native egret
#

I put exclusion after exclusion and found out that the problem was Hair07_L

fading verge
#

Ok. I'll go and adjust the bones a little later

finite reef
#

@native egret that hair looks like "fun" to work with, you have my sympathy.

native egret
#

Oh just wait

#

Get a load of this

finite reef
#

stop it, get some help

modest tusk
finite reef
#

and merge some of those bones lol

native egret
#

I just put all of the hair into one giant parent group

#

ezmoney

fading verge
#

arent all those hair bones going to lag the hell out of the game?

native egret
#

This one stray bone right here

#

caused me literal hours of hell

fading verge
#

idk if the bones will cause lag but the materials... ๐Ÿค”

brisk mesa
fading verge
#

When you decimate a model do you no longer have the option to add shape keys for eye tracking and visemes

vapid osprey
native egret
#

After attempting to fix the bones

#

whoooo

shadow shoal
#

Fix the model with cat's blender tools

native egret
#

I'm actually not sure how to fixthat

#

I did to start

#

well, I hit the magic fix button

#

Which hitting it again did this

#

damn that's sexy

heady cliff
timber python
#

guys

#

why do fbx files make so much nasty geometery

shadow shoal
#

@heady cliff Lol are you serious

timber python
#

i got rif of most of it but

modest tusk
#

@heady cliff Don't upload with Upper Chest. Leave that empty. VRChat has problems with it.

heady cliff
#

so?"

#

i want to upload with it anyways

modest tusk
#

Then either deselect it in unity or delete it altogether

shadow shoal
#

@heady cliff Stop troll

timber python
#

like seriously wtf

#

v

reef flare
#

Having issues figuring out why the model doesn't like full body tracking

limpid oak
#

So I'm in need of help with something, I can not put the hips in the right place, because the spine is not the child of it, but I do not know how to move those things.

reef flare
#

With only VR it looks fine but as soon as the feet trackers come into play

#

His abs go behind his crotch

#

My other model works fine

#

So I'm trying to figure out what is causing the body distortion

#

Not sure if there is some rookie mistake that would be involved there.

limpid oak
#

@reef flare my model has the same problem, we probably have the same one.

modest tusk
#

@limpid oak you need to reparent your bones in something like Blender

reef flare
#

Yeah he looks fine normally but man. The second those feet trackers come on

#

I become an oompa loompa

modest tusk
#

Show me pics of the bones

reef flare
#

Sure thing.

limpid oak
#

@modest tusk I tried to do this, but putting the character back in Unity, the character was distorted.

modest tusk
#

You will need to re-apply and weight paint the character again as well

limpid oak
#

I do not know how to do that. :c

modest tusk
#

I really gotta get on that weight paint tutorial for you lot, geez

#

Are you willing to try on your own ?

brisk bane
#

is this

#

normal

#

LMAO

limpid oak
#

All right, thank you! I'll be waiting.

modest tusk
#

@brisk bane That looks like an issue with T-Pose. did you rotate the model in Unity?

brisk bane
#

nope

#

it imported that way

#

just dragged it in

modest tusk
#

Strange

brisk bane
#

and

#

wait hol don

modest tusk
#

Try it as is

limpid oak
#

@modest tusk I do not know how to use Blender very well, I learned some things with tutorials but I do not know what to do.

brisk bane
#

i found AN issue but not sure what to do about it

modest tusk
#

oh thats bad news bryan

brisk bane
#

i tried the model in vr and i could only see it in the distance, it was laying on the ground, and i started falling through the world slowly

#

lol

modest tusk
#

Strange

#

Probably not weight painted

solar patio
#

Hey so I've been importing runescape models for a couple of days now and I was wondering if there's a way to import the animations from the game itself overriding the ones from VRChat

fading verge
#

the bones look separate from the mesh

solar patio
#

I'm talking about walking/standing animations

fading verge
#

@solar patio There may be but I couldn't tell you how. I know for certain someone copied Jad's ranged attack from RS3 and ported it to VRChat somehow

modest tusk
#

@limpid oak you can try weight painting yourself, but i'm probably going to upload a tutorial on that definitley sometime by the end of this week if you want to wait

solar patio
#

That's awesome fleshy where did you see that?

modest tusk
#

It's not too hard, you just have to understand the concept

limpid oak
#

@modest tusk I'll show you how it looks after I change parents.

modest tusk
#

Make the body visible as well

#

Bones by themselves don't tell me much

brisk bane
#

the bones seem to be connected to the body to me

#

in blender

#

rip

modest tusk
#

Are they weight painted on?

brisk bane
#

lemmie do that quickly

#

see if it fixes it

modest tusk
#

Well you also need to reposition the arm bones, they were completely off of the mesh

brisk bane
#

but in blender they're correct?

modest tusk
#

Huh

#

Then it's Weight paint for sure

brisk bane
#

gotcha

native egret
#

so if it moves the bones in unity from blender it's weight paint?

limber willow
#

are avatar servers down? I cant seem to update

modest tusk
#

They are indeed

native egret
#

same ^

limber willow
#

upload*

#

aww

#

that sucks

#

I finally got my nice looking model ready for testing

reef flare
#

Did the image suffice @modest tusk

native egret
#

saame

modest tusk
#

Can you make those bones non-wire frames?

#

Also show me a weight painting of the hip bone

reef flare
#

10-4

#

That image was with Bone fix

#

I have one without it. But a moment for the requests.

timber python
#

NO

#

NO

modest tusk
#

I tend to not rely on software just in the rare event that it messes up consistently with a model's rigging

timber python
#

NOOOOOOOOOOOOOO

#

NIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII

#

AAAAAAAAAAAAAA

#

(โ•ฏยฐโ–กยฐ๏ผ‰โ•ฏ๏ธต โ”ปโ”โ”ป

native egret
#

Hope you saved

jaunty flowerBOT
#

โ”ฌโ”€โ”€โ”ฌ ใƒŽ( ใ‚œ-ใ‚œใƒŽ) There you go

modest tusk
#

kek

timber python
#

nvm it sback

fading verge
#

๐Ÿ˜†

timber python
#

saving now

fading verge
timber python
limpid oak
modest tusk
#

Dear lord, rename those bones!

fading verge
#

Not sure why there is 2 of me

reef flare
#

There ya go

limpid oak
#

They were already like that. D:

modest tusk
#

@reef flare so your issue was the abs were sticking out?

reef flare
#

No no

#

When I have the full body trackers on

fading verge
#

I'd kill to have somebody help me with a Herbert the Pervert playermodel. I can do the voice and everything. ๐Ÿ˜ญ

modest tusk
#

@limpid oak Rename your base bone (the one that has both legs connecting to it ) to hips, the bone above it to spine, the bone above that to chest

#

Then LShoulder RShoulder etc

limpid oak
#

@modest tusk All right

fading verge
modest tusk
#

1 second Asch

fading verge
#

k

modest tusk
#

@reef flare Correct me if i'm wrong, but your hip, spine, and chest bone seem to be slightly going back at an angle

#

That may be causing it, again, you want your T-pose bones to be as straight as possible

limpid oak
#

@modest tusk The problem is that I have 3 spines.

modest tusk
#

In this case, straight uo

#

up*

reef flare
#

They are

modest tusk
#

@limpid oak send pics

timber python
#

omhg this model has a peener

modest tusk
#

@fading verge show me the blender model that you're trying to upload to Unity

limpid oak
#

You can see in the one I have sent

timber python
#

now i get to delete the extra peenis polygons

#

yay...

reef flare
#

There an easy way to set the bones to be straifght up and down?

#

For the T Pose

fading verge
#

hm?

modest tusk
#

In edit mode, edit the ends of the bones

fading verge
#

Its a fbx file

modest tusk
#

You (May) have to redo weight paint as well, maybe not

reef flare
#

Yeah I figured the edit. Just didn't know if there was an option to straighten things out

#

For 100% accuracy

modest tusk
#

Use the coordinate system Blender has

#

Re-align your hips

#

And off of those xyz coordinates just ctrl-c ctrl-v the necessary ones

limpid oak
native egret
#

You could also x-axis the bones for things suchasarms and hips

modest tusk
#

You can also when move press x y or z and blender will lock it to just that movement type

#

when moving*

limpid oak
#

I renamed it, but I have this extra spine.

brisk bane
#

thanks, ak3120<3

modest tusk
#

Did the weight paint fix?

limpid oak
#

Where is that weight paint?

modest tusk
#

That bone shooting out to the back

#

Looks like it was meant for tail physics?

#

What's it called?

#

Is it one of the spines ?

limpid oak
#

I think it's for the backpack.

modest tusk
#

Oh thats a backpack

fading verge
#

Oh i fixed it

brisk bane
#

well

#

i thought it did

#

until i got a failed to upload message. is that because the servers are down?

modest tusk
#

Yessir

fading verge
#

looks like a sidepack

brisk bane
#

ahh

#

alrighty

fading verge
#

or a holster

modest tusk
#

That sidepack bone, is it called a spine as well?

limpid oak
#

I'll show you.

fading verge
#

how do you lock blender movement to a specific coordinate?

modest tusk
#

While moving press x y or z

#

To lock to an axis

fading verge
#

ooo okay thanks

honest timber
#

Crap, I think I messed up a step somewhere

hallow plover
limpid oak
honest timber
modest tusk
#

@hallow plover open the import issues

honest timber
#

I think the mesh got messed up, since the seams aren't connecting when I pose it

limpid oak
#

I can not put the hips in the right place, because the spine is not his child. And when I put it in Blender, the character gets contorted in Unity.

modest tusk
#

Umbryel, that is because when you reparent, the bones also need to be weight painted again

limpid oak
#

Is this something easy to do?

modest tusk
#

@honest timber What is going on with the left leg there? Did you create those bones yourself?

honest timber
#

yeah

modest tusk
#

Takes some practice, but its not that hard

limpid oak
#

;-;

modest tusk
#

A few issues I see already Dont

honest timber
#

probably

#

this is the first time I even tried it

modest tusk
#

Firstly, the hip bone is upside down

topaz crest
#

@limpid oak I see that Gladion. ๐Ÿ‘€

reef flare
timber python
#

hwy

#

can someone do a quick convert for me

limpid oak
#

@topaz crest This Gladion is giving me a headache all day...

timber python
#

i just need an editable file

#

from pmx

reef flare
#

Says about needing to be 180 degrees

timber python
#

guys

#

please

modest tusk
#

You're pretty close. 173.2 is pretty good

#

The lowerleg thing though....

reef flare
#

Hm?

modest tusk
#

Lowerleg is not parent of blah blah blah

#

Was that showing up for you before and not causing problems?

brisk bane
#

how would you fix that angle issue?

#

cause mine is literally 7.8

wintry cairn
#

i think one of my models is 20 or 70 something degrees... it works fine in game

honest timber
#

I was actually confused about the hip bone

#

It seems that hip needs to be the parent of everything

modest tusk
#

Yes

#

You start the model from the hip

reef flare
#

ArcticGamez - Today at 11:01 PM
whos 2 msgs show up only when i dont use Cats model fix

honest timber
#

Which I did

reef flare
#

Those two messages show up

modest tusk
#

But yours is upside-down?

reef flare
#

When not using Cats

honest timber
#

are the legs or upper body messed up or do I just need to reverse direction of hip

modest tusk
#

Legs are kinda messed up

#

Lemme explain legs

honest timber
#

should the bone end at the heel instead of going into the foot

reef flare
#

I had used Cats bone fix @modest tusk and those messages disappear

modest tusk
floral sable
#

So I'm having a strange issue relating to bone weights. A completely unpainted area of the mesh is being effected by the arms.

modest tusk
#

The top line is your hip bone

honest timber
#

Oh I see what you mean

modest tusk
#

The bottom two are your legs

honest timber
#

Yeah I can adjust that

modest tusk
#

They should make a 180 degree angle

wintry cairn
#

Does anybody know if visemes work with non-humanoid rigs?

modest tusk
#

@floral sable Then that means something in that arm is weight painted on there

#

Click around on the arm and look for even the slightest color difference

reef flare
#

Tryin' not to hog ya. ๐Ÿ˜›

modest tusk
#

Test whenever you can Rukio

reef flare
#

Sure

#

Just out of curiousity.

#

How do I fix the uh..

floral sable
#

Ah crickey.

reef flare
#

LowerLeg thing

honest timber
floral sable
#

Thanks friend. I'm looking into it now

modest tusk
#

Yes. That looks good

#

Except

#

The feet

#

Should be going into your actual feet

honest timber
#

oh so like I had it before

modest tusk
#

Move down the 1st set of leg bones to around the knee

#

The second set of leg bones all the way down to feet

#

And the 3rd set of leg bones are the feet

reef flare
#

^ Is that for me or someon else

#

someone(

modest tusk
#

@reef flare yours was at 172.3 degrees?

honest timber
#

So similar to what I had before, but with the fixed hip?

reef flare
#

Yes.

floral sable
#

Found the issue. Looks like one of the dummy fingers was painted

modest tusk
#

You may not even need fixing, it's pretty close to 180 degrees

reef flare
#

Was asking about the uh.. how to fix the LowerLeg terror.

modest tusk
#

The parenting issue?

modest tusk
#

Take a look at your model in blender

#

The bones in the legs should all be children of the 1st bone connecting the whole leg to the hip bone

#

and that in and of itself should be a child of the hip bone

fading verge
#

i have another problem although i cant screenshot it that well

modest tusk
#

Whats up

honest timber
fading verge
#

im trying to add dynamic bones to the hair but it seems to just disconncet the hair from the head

modest tusk
#

Dont, why are all your hinges not together?

honest timber
#

Because I did them manually and then set the parent afterwards, instead of using E

brisk mesa
modest tusk
#

You should use E

reef flare
#

Oh god

modest tusk
#

Your model is going to look awfully wonky

brisk mesa
#

nights of azure, thank you very much

#

THANKS JAPANESE

wintry cairn
#

Fix Model in CATs should help

modest tusk
#

@fading verge i'm not too well versed on dynamic bones. Haven't used them myself at all yet

brisk mesa
#

afaik i think her hair was all buggy in the game too lmfao

honest timber
#

Well I guess I'll try this and see what happens. Now from my understanding, I want to select the Skeleton + the two meshes I have and then CTRL-P and select With automatic weights?

modest tusk
#

Select the 2 meshes first then the skeleton

#

It parents to whatever was selected last

#

And yes, ctrl p with auto weights

#

Then you will need to tweak and adjust to fix issues

honest timber
#

k. It seems to sort of work but the mesh isn't sticking together

#

and breaks apart at the seems when joints are rotated

modest tusk
#

That's what happens when joints aren't place with E

honest timber
#

is there a way to merge two poinst together

#

or do I have to do it all over again

naive tree
#

@honest timber select vertices or edges and press alt+M

frosty carbon
#

Will vrchat accept models with no rigging? I want to upload an avatar with no animation.

naive tree
#

or u can enable magnet clip

brisk bane
#

so i went in game and the only thing i can describe what happaned is "aids"

the clothes were offset everywhere, my tail was sticking in the air, etc.

#

its like the clothes were not sticking to the body

gaunt belfry
#

I would say thats a weight painting issue but idk

brisk bane
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i auto weight painted

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should i manually?

gaunt belfry
#

auto-weight paint doesn't always work, for me it rarely works.

hallow plover
brisk bane
#

ah

#

i see

gaunt belfry
#

I would check it manually and see if anything is super wonky

limpid oak
gaunt belfry
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@hallow plover When that happens I remove the entire folder and reimport it into assets

modest tusk
#

@hallow plover Looks like. Show me a pic of the model?

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Also try Have's advice

honest timber
#

Ah

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I was just missing the checked "connected" to the parent

frosty carbon
#

Ive seen all these people around with avatars of cars and the like that have no animation.
How are those rigged?

modest tusk
#

They aren't

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They use the "Generic" animation set i.e. none

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Just make sure you have an origin point

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In the correct position

frosty carbon
#

ah.
okay

limpid oak
#

Hey @modest tusk

honest timber
#

That didn't do the trick it seems. All my bones are properly connected now, but the mesh still tears itself apart when I pose

modest tusk
#

What's up

honest timber
limpid oak
honest timber
modest tusk
#

Mind, do automatic weights again

#

Also it may not be centered correctly now, so you may just have to redo with E this time

#

There is also a way to mirror on the x axis so that you only need to do 1 side and Blender just does the same thing on the opposite side as well

limpid oak
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Automatic weights? At where?

honest timber
#

yeah I've been using that. Symmetry

fading verge
limpid oak
#

Oh, it was not with me.

honest timber
#

@modest tusk am I possibly just missing something that would cause the mesh to not stretch?

modest tusk
#

Some bones may not be weight painted at all

#

Did it give you an error on auto weight paint?

honest timber
#

no

#

it just seemed to go through

modest tusk
#

@limpid oak @honest timber Could you guys give me your models so I can take a gander?

limpid oak
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Are you going to fix it?

honest timber
#

the blend file?

modest tusk
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Yes

limpid oak
#

I love you

honest timber
#

alright

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thanks

limpid oak
#

Here

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just click in the image.

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You already know.

#

Thank you so much, I've been trying to fix this all day.

solid hull
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alright so im trying to upload another avatar, and it says to sign in through settings

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but in settings, its just giving me a window saying "signing in"

fading verge
#

God i solve one problem only for another one to arise

solid hull
#

is it just gonna take awhile?

fading verge
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after fixing the problem in blender putting it into unity again causes my charecters mouth to stay open for whatever reason

limpid oak
#

@solid hull Close and open the program again, maybe it will work.

#

Sometimes things like that happen to me.

modest tusk
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Servers are down, Bob

limpid oak
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@modest tusk Really? O_o

solid hull
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maybe its a sign that i should take a break from doing this

modest tusk
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Upload servers are

limpid oak
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So I will not be able to test my Gladion today.

solid hull
#

so once you get the hang of it, it takes bascially no time at all to upload a model

#

assuming its already rigged and everything

native egret
#

but it rarely works out perfectly haha

fading verge
honest timber
#

The Vivi model I used ALMOST worked, but it lacks a chest bone so I couldn't get it to work in unity. so I tried rigging it myself...and that didn't go well either ๐Ÿคท

small solstice
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do i join all the model pieces together when i rig

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i made a custom avatar robot

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thing

solid hull
#

so theres no way to sign in and upload an avatar until the servers are back on?

#

im on a roll here with this

modest tusk
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@limpid oak the model that came with just needed to be upturned 90 degrees. It seems to be fine now?

solid hull
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i cant stop now

gaunt belfry
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I just kept trying to sign in until it let me on

modest tusk
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Good ol' bruteforce

gaunt belfry
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Mhm

limpid oak
#

@modest tusk That was why he was contorted, were you able to fix it?

modest tusk
#

Yes and I don't even need to give you the file, I can just tell you how you can do it yourself

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Open the model in blender

limpid oak
#

Oh, all right

#

I'm here

modest tusk
#

Alright

#

Now

#

See the point at the base of his feet?

fading verge
#

Anyone have smough from dark souls?

limpid oak
#

Hmmm...

hidden talon
#

@tame swan

limpid oak
modest tusk
#

Now

wintry laurel
#

Does anyone have Yukari from touhou or Giant Dad?

modest tusk
#

Press r then x

#

Your character should be rotating on the x axis now

#

*press r then x when you select that origin point

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Now just type in 9 0

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To rotate 90 degrees

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He should now be upright, yes?

#

hit enter at the end as well

limpid oak
#

Wait...

modest tusk
#

From the beginning

#

Select the origin point

limpid oak
#

I have to press R, write 9 and then X?

modest tusk
#

press R

#

Then X

#

Then 9

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Then 0

#

Then Enter

#

He should now be upright

limpid oak
honest timber
#

๐Ÿค”

limpid oak
#

He lay down.

stiff widget
#

Can't you just type in the values?

limpid oak
#

Remembering that, it only gets contorted in Unity, in Blender it gets normal.

#

@modest tusk Did I do it right?

modest tusk
#

mm

#

Press r again then -90

#

Show again?

fading verge
limpid oak
modest tusk
#

alright

#

Now press r again and 180

#

Show again

limpid oak
frail hinge
#

yes good work

reef flare
#

Straightening

#

This model

modest tusk
#

Now save and try importing that

reef flare
#

Is driving me nuts

small solstice
#

the arms and legs are detatched

#

but are parented

modest tusk
#

a couple of issues

#

Firstly subdivide your hip bone into 3 bones

#

Second you need actual shoulder bones connecting the arm bones else VRChat won't accept your avatar

small solstice
#

ah

modest tusk
#

And also you may wish to add feet bones

#

Just extend them out from the leg bone 90 degrees perpendicular

small solstice
#

ok

#

will shoulder bones mess the model up since the arms are ball joints