#avatar-rigging
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I have an MMD Rakan that works fine normally but when I put him on with foot and waist trackers he breaks.
Not sure then
can someone help me with unity rotation resetting everyime
@๐ฆใใทใใญใณใฆ๐ฆ#1501 if you want to parent a bone in blender, let's say chest and shoulders. pick the shoulders first and then the chest and press ctrl + p chosse with keep offset to parent the shoulders to the chest.
How do I change my object viewing so I can see meshes? I'm trying to decimate but can't figure it out.
Is that your T pose 4D?
Is the game giving you a warning about the pelvis not being close to 180 degrees with the hip bones?
okay this is my first time using unity, and this is the only problem with my avatar. how can i fix this so the feet are facing forward?
even the slightest rotation makes them go crazy
@Moto (Romzuh)#5831 tap to change to edit mode
lmao okay i was putting in numbers for the coordinates
@solid hull your T-pose feet should be pointed straight. Edit the model in something other than Unity
@meager kiln so it IS giving you a warning?
yes @modest tusk https://i.imgur.com/YdJb5KS.png
That may be your problem
pelvis are hips, right?
To get the best results, you should try your best to readjust the bones so that the hip bones connected to the spine are creating a 180 degree angle
The bones that begin your legs are your hip bones
Err wait
Other way around
Hang on
Im confusing myself
The bone starting your back should be called hips
And the bones connected to that are your pelvis bones
the hips is the essens of you avatar... if suff is unalined it *ucks up
Alright so I have my bones set with weight paint on my model, but when I go to pose it only the bones move and not the model
I thought I had the bones parented already
https://i.imgur.com/jNPOnn6.png
This is my weight on the neck ๐ค
Hard to tell in that picture... does your model have a neck?
as a point, not as an actual neck
when i try to paint in 0 the entire body goes to blue
@Hbz#8513 did you parent the skeleton to the mesh?
Then i'm not so sure a neck bone would really serve you any purpose
here is the neck
https://i.imgur.com/mUfERCk.png
so tiny!!
I'm looking at your model, I don't see any reason to attempt to paint the neck if thats what your trying to do lol. I may have this situation wrong though.
@gaunt belfry my problem is body movement when looking up
but if you model has a neck just paint that little part and it's good.
O that weird chest pushout thing?
O its that problem. I haven't heard of a fix for it.
@Niko INC.#8367 Yeah I think so
just means the weight paint is allover the place.
I'm decimating a model but it doesn't seem to be reducing tris... What am I missing?
when I go to try to parent it says loop in parent
wait when you select the neck bone, the entire body turns purple right?
yes
also if you apply the amature tool it releases the bones from the mesh
when i finish configuring the model (left) the feet look just fine, but once i hit apply and done, it goes back to looking like this. any reason why?
I don't know what weight intensity purple is, but I would remove all weight painting on the neck.
to this level?
https://i.imgur.com/ltkXkRL.png
Yes
Bob, look closely at the bones right before your feet
will try
Can someone please help me with rigging
Does anyone know how to fix the issue that Cat's Plugin causes with full body tracking, where the hips move back a bit in game?
If you're looking at that model directly from the front, they're still at an angle
Cats says that some bones don't exist
They should be completely vertical going down
Anyone here?
mabye.
Hm
Anyone getting the sdk glitch where its telling you the avatar measure is too large but yet its a tiny person
You know what, could it be because the bones are not completely aligned going up and down?
@midnight arch That is prob. because of how big your model was before you imported it into Unity
For MMD models, the bones are usually like that though.
They are?
Or from I have seen they are.
@Hbz#8513 do you get more options than loop to parent?
Where the hell is it getting these bounds????
That is the bound given everytime, I pay no mine to it.
@midnight arch model select
What seems to be the issue Rhino?
I would just keep making it smaller until it accepts it and then adjust from there
Yeah but it wont let me Build and publish
@midnight arch bounds will be there, just notice the white cube edges
Model [Select]
...?
100....
Well when I select the armature in the heirarchy it lets me rotate and move the model
and posing just moves the bones
Still .3 and still saying too high
edit bounds in same menu
I guess I asked this in the wrong place, silly me.
why am I getting this error when trying to import a model using CATS Blender Plugin?
https://files.catbox.moe/42lo1i.png
@midnight arch you can also try to click the model twice
@Hbz#8513 i forgot, did you choose the hip bone and weight painted around the hip?
and look at transform menu
I'm cheking the weight right now and every bone is painted correctly
eveyr bone has the heatmap to the correct mesh on the body
I don't know what's wrong
ugh
Never mind it finally realized it
@modest tusk regarding this pic, what exactly am i changing? i've never used unity before so i'm lost
are bounds
@solid hull it wont show right away, use play button
and look around in scene mode
You need to re-adjust your bones, and you can't do it in Unity. You need to use something like Blender
two things i know can go wrong, applying the amature tool or not having the bone paranted to the bone.
Look at your feet, and make sure they are 100% straight down vertically
@gaunt belfry weight seems to have effect, testing further
Aighto
so this model I have has a .dae and .smd file.
I tried importing the .smd using a plugin and it appears to be rigged...but it is missing an extra bone to act as the chest.
How difficult is it to work with an existing rigging in Blender compared to just doing it from scratch (.dae)
(plus the rigging seems...off....)
no
big bone above the head?
controller
fair enough
go to the object modifier, is the armature tool still there?
Anyone know what I can do to fix this bone? It's a part of the hair and a parent bone, so with dynamic bones on that part of the hair it spazzes
Oh no, it just has add modifier
yeap.
shoot
thats the problem
@gaunt belfry I deleted toe bones and it got fucked up again, testing further ๐ค
how do I fix this, start over?
O, I woudln't go around deleting the bones, I would just check the weight paintings on the bones.
wow another Lucario avatar how original
O
aka empty slots of toe bones
nah i think you can reapply the armature and add the bones to the allready exsiting weight paint
they still exist in model
Ok I'll see what i can do
anyway, assigned them again and going to test again
So when you unassigned the toe bones, the chest and all that started jacking up?
Nono I mean when you removed the toes, the body got messed up when you moved your head?
yeah, it moved forward again
Check to see if there is any weight painting on the chest when you select the toe bones
Huh thats odd, no idea why that would happen.
hm, testing with toes again.
its confusing >_<
anyway
its raising my toes when i look down
look normal forward
Check your neck/head bone or anything remotely close for painting on the toes.
it moves my knees and body to some point about 70 degree upwards
and then fixes itself
when i go beyound
fml
could anyone help me? my character's head isnt moving completely at all while doing emotes, and while beeing stable it suspiciously twitches from side to side
i think i screwed some rig
the controller has whole body purple
remove all painting on the controller
also same for hips
@knotty plaza That might be because your neck bone isn't strictly the supposed neck bone.
If the hips bone is covering the entire body reduce it so it only covers it supposed area
how do i make bones visible inside of body
They should be by default
aight push z
and the hips has same effect as with neck, when i paint anywhere it changes the entire body from purple to that weight ( 0 )
On your bottom bar see the button with the two squares on it next to the rows&columns
Click it
If thats the neck bone selected, where is the head bone?
this one?
https://i.imgur.com/jZh7Div.png
Yup that on @meager kiln
@knotty plaza I might be wrong, but it could be that the neck bone is too far in the head, I am not sure.
Guys do i have to have a mmd or a mixamo model to use vrcats
@meager kiln I see some bones but I have no idea where the rest of them are going lol.
@gaunt belfry i have no clue how to fix this, i am verry rookie at this
@fading verge nah
@knotty plaza Can't help ya much here, try youtube I guess or ask someone better than me.
hey guys should i weight paint the whole hand for the (hand) and only the fingers for fingers?
@meager kiln May i have a little bit of assistance with vrcats?
maybe just CATS?
@grand drum Yes
CATS*
@gaunt belfry okay thanks
@knotty plaza You can scale down bones, but that might mess up how it looks.
@brittle mango go to your armature, click the icon of the little t-posing dude in the center right, and hit enable x-ray
@brittle mango *
@gaunt belfry btw what i ment is should i paint the hand for the hand part leave the fingers alone or i should paint the whole hand for the (hand) bone?
hey i was wondering
@gaunt belfry i think i figured it out, if i try to sale "neck" it scales the whole head and if i try to scale "head" it scales the neck, so i think my model just messed up and exchanged neck for head for some wierd reason
@meager kiln Isn't the MMD tools only meant for MMD?
@grand drum Paint the entire thing if you don't want to rig fingers, if you want to rig fingers, just leave the fingers alone when painting the hand.
its for blender
@gaunt belfry okay thanks again!
yeah?
@grand drum how long does it usually take
i dont know how to do it, the guide i found was like
hey use mixamo
couldn't apply with shape keys
end of story
I'll have to redo them
https://i.imgur.com/ky1Us6D.png
im not sure im clicking in the right place
@brave sequoia i wasnt counting the time, just have to add bones and weight paint the bones which might take like 1-3 hours maybe
https://gyazo.com/088d683418ad3188b8fce7d01f47c112 this is the right one right?
yes
Below that screen
look up installation guide
you dont apply the armature tool, it has to be there for the mesh and bone to stay togehter.- if that's what you did @Hbz#8513
there is no blue icons ._.
@meager kiln Select Armature below that one then select the mesh you want to weight paint.
Armature has to be in Pose Mode to weightpaint
how can i exchange bones for eachother? when itry to do it it tells me "Head Transform 'Biped.bip01_Neck1' is not child of neck transform 'Biped.Bip01_Head1"
Right below the screen that shows hierarchy
Is a row of buttons
One has a little earth
Another a photo
Another a bone
I think so
So a couple of the tutorials I am seeing have a similar "spike" to represent bones, like it does in unity
doesnt help seeing the bones ๐ค
but in Blender, this model just seems to be lines
@topaz dune I thought bone selection outside of pose mode wouldn't work in weight painting?
Make sure you have armature selected
(also it is probably big...)
@honest timber You seem to be using Source bones
when you have the bones in edit mode is the only way you can get into weight paint.
oh I guess it grabbed it from the smd file. Will it cause problems?
Huh, Pose mode worked for me when I was rigging to source armature.
A few. It should be easily fixed
i tried doing this with both armatures, i feel stupid because i think im doing something wrong
I don't remember off the top of my head, but you need to do something like manually select which bones Unity uses for what
well you can do bouth ways. posemode, object mode, dosent matter.
click armature - pose mode - click mesh - weight paint
yes
yeah
Anyone willing to help me out with dyn bones a lil? <3
you can turn on x-ray so you can see the bones at all time
Does anyone know how to get around unity not letting you log in when your VRchat username has special characters? I thought using the email associated with the account would work, but I can only log in and not build and publish :T
cant see bones in pose mode
Well in 4D's case, its like the armature is missing the bones completely in view
did you try copypasting your username @untold spire ?
Check the Armature group and make sure the bones are even still there
Hey i imported 5 models from SFM, and their arms shake really rapidly looking like they're jacking off. This happens in 4 of them where their arms are almost T-Posing, but they slant downwards, and in the one where the character is just normally T posing that never happens
anybody know how to fix this?
@crude crag Yeah, it doesn't let me. Seems non standard characters are blocked in unity.
Very annoying :<
yeah, seems like it. I can just click armature and Z to see them, but that doesnt apply to weight paint
@fading verge in unity?
if you choose a bone, lets say in object mode you go to your tool box and look for a box that say x-ray under the skeleton tab
in vrchat they shake rapidly
one of them, whenever she moves her arm shakes crazily
then for one his arm just shakes crazily
and another one its random
its like a jacking off motion
idk how to make a gif but if you're in game i can show you
ah ok, sounds like an animation issue
Well.. If anyone gets the chance, I added dyn bones to one of my avatars and her skirt doesn't move correctly when I sit. Is this the right place to ask for help with that sort of thing?
the bones are even in blue outline now
lmao
I don't want to fix this...
Oh and yeah thanks NIco for the help
i can see them when I look inside of the model,but that isnt right way to do it.. https://i.imgur.com/DgcC4mt.png
and they disappear if you push Z?
and when you tick the square box thing, they are still missing completely
and whenever i load him in game, it just does a REALLY REALLY quick hand to crotch motion over and over again
and I can't stop it
Because they are still there, the body is just still hiding them
Who is the person who made the knuckles hanging from the noose?
https://gyazo.com/6430dc287b4408695d6eb65c52fc6f99 could it have to do with this?
jesus, it all started with a knee problem ._.
Well then..
Can anyone help me figure out how to rotate the bones back into place? LOL
Try disabling x-ray on the mesh
4D at this point, I would just try restarting blender lol, I don't know what is causing this.
one problem usally dont come alone
It might just go to x-ray by default and if you activate x-ray again it hides it
@4D#5780 if you feel like it pm me a fbx file and i'll have a look aswell.
Sorry to post this in multiple channels, but I can't configure my avatar in Unity. I'm clicking the configure button, but it just selects the avatar object and doesn't bring me to the editor.
Is it in "Play mode" The play button at the top is clicked?
.-.
Nope.
@lyric current GL with your Mipha. That model gave me hell when I tried messing with it.
Hey guys, what is this neck bone that's unrigged?
has anyone successfully rigged a sfm model with eye tracking features?
LEAVE UPPER CHEST BLANK
@topaz crest 31k Polly..... UGH
I know, I'm going to LOL
I plan on trying very soon, i'll get back to you @vapid osprey
which 7zip file should i get
From what i've seen it seems doable
the 2016 or the 2017(BETA)
@modest tusk cool i heard from people that you need bones that point "UP" in order to have eye tracking
and also lip sync is kinda confusing tbh
You make the mouth shape with respect to the sound the model's suppossed to make
But eh, idk
Decimation baby. That's yo best friend. 
Every time i decimate her bones flip.
How can I make it so that bones manipulate mesh? I had to add something but the bones wont move it. They're properly parented though ๐ค
Holy smokes that is a tiny foot/toe bone
Weight paint
i hate weight painting
And weight paint accordingly
Same
I seriously don't mean to be impatient, but I would really like a tiny bit of help
Is there a guide on weight painting?
google is your best friend
look up blender weight painting on youtube
A lot of them are poorly made, which is why I asked
Did you add the dynamic bones to a duplicate or to the hip?
I learned weight painting best when someone showed me through screenshare how to do various parts.
I duplicated the hip in Blender and made it the cloth root
@gaunt belfry having no toes assigned, no weight on neck and hips did not help, will test with toes next
Thank you btw ;-;
What happens when you sit?
I guess I could show via that
The skirt just kinda stays in the standing pos
@meager kiln Wait did you remove all painting on the hips?
And it only happens when you add dynamic bones?
@somber nacelle I think you want to make the bones take up more space in the foot.
like, extend it further
yes, it didnt change anything
Well uh.. I honestly didn't think to check without
I'll have to try that real quick lol
Lol, you weren't supposed to remove all weight painting on hips, just the paint not on the hips.
weight painting 
The area around the hips was supposed to stay painted.
So I set up my lip sync but when I'm idle my mouth glitches open every few seconds, help?
Not quite sure where to ask this but im trying to get my model ready for eye tracking with CATS but only one eye for Blink is selected and its the only one, there isnt one for the other eye how do i go about fixing this?
is there a way to copy a weight paint?
Not that I know of.
you can mirror weight paints
you'll be my hero
this is the third model where ive had weight painting issues
Guess its finally time to bite the bullet and figure it out
im just flipping through videos at this point
When you select a bone to weight paint
Okay so I have a question, whenever I try to do mouth movement with the jaw flap bone nothing happens. I have been assigning the jaw bone to each model I've attempted this with but still no dice. Could you help me out?
And you start adding the coloration
Think of it as assigning "Muscle" to that part of the body
And the muscle reacts only to the movement of the bone it is assigned to
edge what do you mean "nothing happens"
The mouth remains closed when I speak
according to who
I've asked different people in a few servers
I know that apparently sometimes you can't see it in a mirror
how did you set it up
CATS removed the bones I needed for the cloak so I imported the model back in and copied those bones from the 1.0 version and took it to my new one. But now I need to get the bones to lock in with the mesh
So I set up my lip sync but when I'm idle my mouth glitches open every few seconds, help?
edge have you tested it in muscles and settings
Yeah I messed with the open close and side to side but still although it functions in unity once it's in game it doesn't work
What is wrong with my rig? Is it because of this bone (arrow pictured)? I can't figure out which one is unassigned... and every other part of the humanoid rig seems assigned. :/
I've tried quite a few models and even tried making blend shapes with another
Nothing happened
Whatchu need Rhino?
@fading verge you need to assign the chest to the bone that's connected to the shoulders
@crimson timber you have duplciate bones, find ones that are named armTC_R or whatever else name, parent odd name bones to their respective main bone, ARMTC_R to Right arm and then hit mix weight in cats
elbow to elbow, wrist to wrist if u have
do that for both thands
This bone? Because the chest area is already assigned here.
Ohh, thats a good idea
Is there a way to temporarily remove dynamic bones? I was about to reimport the model and everything but figured that it would be better to just figure out if there was an easier way lol
@crimson timber that is not an idea, that is 100% fix of the problem
tyty
@fading verge Aah good point, Maybe it's the waist area? How are the hips rigged?
You have 4 center bones @fading verge ?
Yeah. It was like that for the other model ported over and it went fine.
Oh nevermind I can see
You want 3
Hips Spine Chest
@somber nacelle did you weight paint the new bones and reimport the model?
@fading verge from top to bottom http://prntscr.com/hybrzl chest, spine, hips
bone that is above chest is neck, check your head assignment
@somber nacelle send a pic?
Ah! The head does seem to be the issue?
@naive tree Looks like that did it!! Thank you!!
@gaunt belfry Trying to import mmdtools into folder but apparently BlenderFoundation doesn't exist in my OS
I think I've forgotten to assign the neck
head neck lower = neck, head neck upper = head
95%
O its the steam version
do i actually have to reinstall it
I don't use the steam version, but I'm pretty sure Blender can install addons from the program itself through a zip file
how can that work if i can't go into it's add on files
Goto preferences>Addons and click on install from file
@rain delta How are you making out?
and click the zip file that the files are in
@somber nacelle what are those bones sticking out of the side of the ankle?
Oh there we go!
Fixing the neck seems to have fixed things.
I appreciate the help
@crimson timber Sorry I'm taking a bit. Being a little stupid atm.. I should be back with results in a few miniutes. Thank you for helping btw ^^
@gaunt belfry Don't work
There is no other option i can choose for Blink R nothing was set for it only Blink L how do i fix this?
i saw a tutorial and they had to import the file in the OS
You can't get to the blender folder from your steam properties?
join meshes @fading verge
question i have bones for eye rigger and face the thing is I heard that naming them are imported like naming your right eye right eye in this case my right eye is called mavis_sfw_arm_l_skeleton
That did nothing
Blink is only set for the left eye it was never set up for the right on my model for some reason
i also heard that i need bones that "face up" in order for my eye tracking to even work is this true?
The bones responsible for your eyes should be pointing upwards, yes
how do i get a face and a hair mesh to move together perfectly, they seem to be pivoting using my headbone all weird, like the face pops out hahaha
So when I press play to preview the model the mouth is closed, is this how it should be?
Or should it be open
So there is Wink and Wink 2 Wink closes the left eye But wink 2 makes her Close the left eye again but in a more happy way
it's been multiple hours now
@somber nacelle whatever you did messed up your foot parenting. The dotted line in blender shows it as a child of the foot bone, making it the toe bone. That is why your foot is so messed up.
I can't find why her hair goes through her head when she moves with dynamic bones
the part to the far right
@modest tusk that's the problem my Model only have bones that are "circle" not your regular blender bones i should also point out that im using a SFM model.
Wait crap there's an update for the sdk lol
Any specific way I should update it or does it matter at all
A better pic of it
I've never worked with SFM bones. I usually end up just deleting the SFM skeleton and manually adding in blender bones myself
So i'm not sure what to do here
would a kind soul mind rigging something for me?
Hey to get rid of a slouch should I try and get all my spine/leg bones in a straight line
This is wink
i see ...
@fading verge yes. you want your t-pose to be as straight as possible.
@native egret I think you need a collider if you're using dynamic bones with the hair.
Ok. I'll go and adjust the bones a little later
@native egret that hair looks like "fun" to work with, you have my sympathy.
stop it, get some help
and merge some of those bones lol
arent all those hair bones going to lag the hell out of the game?
idk if the bones will cause lag but the materials... ๐ค
mfw
When you decimate a model do you no longer have the option to add shape keys for eye tracking and visemes
this sfm models....
Fix the model with cat's blender tools
I'm actually not sure how to fixthat
I did to start
well, I hit the magic fix button
Which hitting it again did this
damn that's sexy
how come i cant upload with a upperchest bone
@heady cliff Lol are you serious
i got rif of most of it but
@heady cliff Don't upload with Upper Chest. Leave that empty. VRChat has problems with it.
Then either deselect it in unity or delete it altogether
@heady cliff Stop troll
So I'm in need of help with something, I can not put the hips in the right place, because the spine is not the child of it, but I do not know how to move those things.
With only VR it looks fine but as soon as the feet trackers come into play
His abs go behind his crotch
My other model works fine
So I'm trying to figure out what is causing the body distortion
Not sure if there is some rookie mistake that would be involved there.
@reef flare my model has the same problem, we probably have the same one.
@limpid oak you need to reparent your bones in something like Blender
Yeah he looks fine normally but man. The second those feet trackers come on
I become an oompa loompa
Show me pics of the bones
Sure thing.
@modest tusk I tried to do this, but putting the character back in Unity, the character was distorted.
You will need to re-apply and weight paint the character again as well
I do not know how to do that. :c
I really gotta get on that weight paint tutorial for you lot, geez
Are you willing to try on your own ?
All right, thank you! I'll be waiting.
@brisk bane That looks like an issue with T-Pose. did you rotate the model in Unity?
Strange
Try it as is
@modest tusk I do not know how to use Blender very well, I learned some things with tutorials but I do not know what to do.
oh thats bad news bryan
i tried the model in vr and i could only see it in the distance, it was laying on the ground, and i started falling through the world slowly
lol
Hey so I've been importing runescape models for a couple of days now and I was wondering if there's a way to import the animations from the game itself overriding the ones from VRChat
the bones look separate from the mesh
I'm talking about walking/standing animations
@solar patio There may be but I couldn't tell you how. I know for certain someone copied Jad's ranged attack from RS3 and ported it to VRChat somehow
@limpid oak you can try weight painting yourself, but i'm probably going to upload a tutorial on that definitley sometime by the end of this week if you want to wait
That's awesome fleshy where did you see that?
It's not too hard, you just have to understand the concept
@modest tusk I'll show you how it looks after I change parents.
Are they weight painted on?
Well you also need to reposition the arm bones, they were completely off of the mesh
but in blender they're correct?
gotcha
so if it moves the bones in unity from blender it's weight paint?
are avatar servers down? I cant seem to update
They are indeed
same ^
Did the image suffice @modest tusk
saame
Can you make those bones non-wire frames?
Also show me a weight painting of the hip bone
10-4
That image was with Bone fix
I have one without it. But a moment for the requests.
I tend to not rely on software just in the rare event that it messes up consistently with a model's rigging
NOOOOOOOOOOOOOO
NIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
AAAAAAAAAAAAAA
(โฏยฐโกยฐ๏ผโฏ๏ธต โปโโป
Hope you saved
โฌโโโฌ ใ( ใ-ใใ) There you go
kek
nvm it sback
๐
saving now
So im not sure what happened here but there is 2 of the same model here
@modest tusk That's right now, is not it?
Dear lord, rename those bones!
Not sure why there is 2 of me
There ya go
They were already like that. D:
@reef flare so your issue was the abs were sticking out?
I'd kill to have somebody help me with a Herbert the Pervert playermodel. I can do the voice and everything. ๐ญ
@limpid oak Rename your base bone (the one that has both legs connecting to it ) to hips, the bone above it to spine, the bone above that to chest
Then LShoulder RShoulder etc
@modest tusk All right
Not quite sure what went wrong here but i need some help
1 second Asch
k
@reef flare Correct me if i'm wrong, but your hip, spine, and chest bone seem to be slightly going back at an angle
That may be causing it, again, you want your T-pose bones to be as straight as possible
@modest tusk The problem is that I have 3 spines.
They are
@limpid oak send pics
omhg this model has a peener
@fading verge show me the blender model that you're trying to upload to Unity
You can see in the one I have sent
hm?
In edit mode, edit the ends of the bones
Its a fbx file
You (May) have to redo weight paint as well, maybe not
Yeah I figured the edit. Just didn't know if there was an option to straighten things out
For 100% accuracy
Use the coordinate system Blender has
Re-align your hips
And off of those xyz coordinates just ctrl-c ctrl-v the necessary ones
You could also x-axis the bones for things suchasarms and hips
You can also when move press x y or z and blender will lock it to just that movement type
when moving*
I renamed it, but I have this extra spine.
thanks, ak3120<3
Did the weight paint fix?
Where is that weight paint?
That bone shooting out to the back
Looks like it was meant for tail physics?
What's it called?
Is it one of the spines ?
I think it's for the backpack.
Oh thats a backpack
Oh i fixed it
well
i thought it did
until i got a failed to upload message. is that because the servers are down?
Yessir
looks like a sidepack
or a holster
That sidepack bone, is it called a spine as well?
I'll show you.
how do you lock blender movement to a specific coordinate?
ooo okay thanks
Crap, I think I messed up a step somewhere
Asking for a friend, anyone know what could be the issue?
This, 3 spines.
finished rigging, but:
@hallow plover open the import issues
I can not put the hips in the right place, because the spine is not his child. And when I put it in Blender, the character gets contorted in Unity.
Umbryel, that is because when you reparent, the bones also need to be weight painted again
Is this something easy to do?
@honest timber What is going on with the left leg there? Did you create those bones yourself?
yeah
Takes some practice, but its not that hard
;-;
A few issues I see already Dont
Firstly, the hip bone is upside down
@limpid oak I see that Gladion. ๐
Put the bones as straight as I could and I'm getting this message. @modest tusk
https://cdn.discordapp.com/attachments/191327728572563456/400498680068833280/6.png
@topaz crest This Gladion is giving me a headache all day...
Says about needing to be 180 degrees
Hm?
Lowerleg is not parent of blah blah blah
Was that showing up for you before and not causing problems?
i think one of my models is 20 or 70 something degrees... it works fine in game
I was actually confused about the hip bone
It seems that hip needs to be the parent of everything
ArcticGamez - Today at 11:01 PM
whos 2 msgs show up only when i dont use Cats model fix
Which I did
Those two messages show up
But yours is upside-down?
When not using Cats
are the legs or upper body messed up or do I just need to reverse direction of hip
should the bone end at the heel instead of going into the foot
I had used Cats bone fix @modest tusk and those messages disappear
So I'm having a strange issue relating to bone weights. A completely unpainted area of the mesh is being effected by the arms.
The top line is your hip bone
Oh I see what you mean
The bottom two are your legs
Yeah I can adjust that
They should make a 180 degree angle
Does anybody know if visemes work with non-humanoid rigs?
@floral sable Then that means something in that arm is weight painted on there
Click around on the arm and look for even the slightest color difference
Tryin' not to hog ya. ๐
Test whenever you can Rukio
Ah crickey.
LowerLeg thing
@modest tusk Like this?
Thanks friend. I'm looking into it now
oh so like I had it before
Move down the 1st set of leg bones to around the knee
The second set of leg bones all the way down to feet
And the 3rd set of leg bones are the feet
@reef flare yours was at 172.3 degrees?
So similar to what I had before, but with the fixed hip?
Yes.
Found the issue. Looks like one of the dummy fingers was painted
You may not even need fixing, it's pretty close to 180 degrees
Was asking about the uh.. how to fix the LowerLeg terror.
The parenting issue?
Take a look at your model in blender
The bones in the legs should all be children of the 1st bone connecting the whole leg to the hip bone
and that in and of itself should be a child of the hip bone
i have another problem although i cant screenshot it that well
Whats up
@modest tusk
im trying to add dynamic bones to the hair but it seems to just disconncet the hair from the head
Dont, why are all your hinges not together?
Because I did them manually and then set the parent afterwards, instead of using E
welcome to my nightmare
You should use E
Oh god
Your model is going to look awfully wonky
Fix Model in CATs should help
@fading verge i'm not too well versed on dynamic bones. Haven't used them myself at all yet
afaik i think her hair was all buggy in the game too lmfao
Well I guess I'll try this and see what happens. Now from my understanding, I want to select the Skeleton + the two meshes I have and then CTRL-P and select With automatic weights?
Select the 2 meshes first then the skeleton
It parents to whatever was selected last
And yes, ctrl p with auto weights
Then you will need to tweak and adjust to fix issues
k. It seems to sort of work but the mesh isn't sticking together
and breaks apart at the seems when joints are rotated
That's what happens when joints aren't place with E
@honest timber select vertices or edges and press alt+M
Will vrchat accept models with no rigging? I want to upload an avatar with no animation.
or u can enable magnet clip
so i went in game and the only thing i can describe what happaned is "aids"
the clothes were offset everywhere, my tail was sticking in the air, etc.
its like the clothes were not sticking to the body
I would say thats a weight painting issue but idk
auto-weight paint doesn't always work, for me it rarely works.
@modest tusk this was their error, is it something to do with the parenting?
I would check it manually and see if anything is super wonky
I think he needs medicine.
@hallow plover When that happens I remove the entire folder and reimport it into assets
Ive seen all these people around with avatars of cars and the like that have no animation.
How are those rigged?
They aren't
They use the "Generic" animation set i.e. none
Just make sure you have an origin point
In the correct position
ah.
okay
Hey @modest tusk
That didn't do the trick it seems. All my bones are properly connected now, but the mesh still tears itself apart when I pose
What's up
Before:
I have to mark this "connected"?
Rotated leg:
Mind, do automatic weights again
Also it may not be centered correctly now, so you may just have to redo with E this time
There is also a way to mirror on the x axis so that you only need to do 1 side and Blender just does the same thing on the opposite side as well
Automatic weights? At where?
yeah I've been using that. Symmetry
so i mightve found why that was happening when i tried to add dynamic bones
Oh, it was not with me.
@modest tusk am I possibly just missing something that would cause the mesh to not stretch?
Some bones may not be weight painted at all
Did it give you an error on auto weight paint?
@limpid oak @honest timber Could you guys give me your models so I can take a gander?
Are you going to fix it?
the blend file?
Yes
I love you
Here
just click in the image.
You already know.
Thank you so much, I've been trying to fix this all day.
alright so im trying to upload another avatar, and it says to sign in through settings
but in settings, its just giving me a window saying "signing in"
God i solve one problem only for another one to arise
is it just gonna take awhile?
after fixing the problem in blender putting it into unity again causes my charecters mouth to stay open for whatever reason
@solid hull Close and open the program again, maybe it will work.
Sometimes things like that happen to me.
Servers are down, Bob
@modest tusk Really? O_o
maybe its a sign that i should take a break from doing this
Upload servers are
So I will not be able to test my Gladion today.
so once you get the hang of it, it takes bascially no time at all to upload a model
assuming its already rigged and everything
but it rarely works out perfectly haha
so im not sure what i did to have my charcters mouth to be partialy open like it is
The Vivi model I used ALMOST worked, but it lacks a chest bone so I couldn't get it to work in unity. so I tried rigging it myself...and that didn't go well either ๐คท
do i join all the model pieces together when i rig
i made a custom avatar robot
thing
so theres no way to sign in and upload an avatar until the servers are back on?
im on a roll here with this
@limpid oak the model that came with just needed to be upturned 90 degrees. It seems to be fine now?
i cant stop now
I just kept trying to sign in until it let me on
Good ol' bruteforce
Mhm
@modest tusk That was why he was contorted, were you able to fix it?
Yes and I don't even need to give you the file, I can just tell you how you can do it yourself
Open the model in blender
Anyone have smough from dark souls?
Hmmm...
@tame swan
Now
Does anyone have Yukari from touhou or Giant Dad?
Press r then x
Your character should be rotating on the x axis now
*press r then x when you select that origin point
Now just type in 9 0
To rotate 90 degrees
He should now be upright, yes?
hit enter at the end as well
Wait...
I have to press R, write 9 and then X?
๐ค
He lay down.
Can't you just type in the values?
Remembering that, it only gets contorted in Unity, in Blender it gets normal.
@modest tusk Did I do it right?
If this spine doesn't fix my dude's slouch I'm going to cry ๐
Now he's back to normal.
yes good work
Now save and try importing that
Is driving me nuts
im completely new to rigging and making a custom robot avatar, would this be good for a skelton? https://i.imgur.com/Ovtj44f.png
the arms and legs are detatched
but are parented
a couple of issues
Firstly subdivide your hip bone into 3 bones
Second you need actual shoulder bones connecting the arm bones else VRChat won't accept your avatar
ah