#avatar-rigging

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sonic carbon
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In what?

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Oh :P

flat sierra
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dynamic bones were already in

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so they were resetting due to that being on the bone already

desert halo
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how do i add sounds to my avatar if i do like thumbs up, ect with my touch controller?

near kite
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question

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i'm trying to redo a model because it didn't have a bone for neck and shoulders

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but i still don't get how to add them

sonic carbon
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how far've you gotten?

grizzled flame
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hi

near kite
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well right now i'm redoing it and i modified some stuff

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changed the right and left arm to shoulders

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and well neck is there

grizzled flame
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can u guys help me i got some problems saying spine hierachy are missing

fossil gale
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Hey I've been having some trouble getting lip sync functioning on any of my models, I've tried both a mouth flap bone which I've tested in unity and had it working and a blend shape but even though I assign them in the avatar descriptor it doesn't function in the game

grand drum
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oh i have the problem with my model

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my hips weight was accidentally applied to the hands lol

warm ridge
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@uneven hill did you figure it out?

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@uneven hill I think I just did it again by selecting my hips in the rigging part of unity and raising the whole model up by them

gaunt dock
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alright i need a legit pro to help me with a challenging mmd willing to compensate for time.

odd mantle
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Whats the issue

warm ridge
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@grand drum just go into weight painting mode for the hands and select subtract near the top left and unpaint for the hips vertex group

gaunt dock
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i got this mmd

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that is a bear

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two people from here out of the kindness of thier hearts tried helping me but due to limited experience couldn't get it to work

grand drum
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subtract?

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hmmm

odd mantle
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@gaunt dock weird bone issues?

warm ridge
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its like the 5th option under that image in the top left when youre weight painting

gaunt dock
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@odd mantle honestly yes and no

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the first person had issues with the bones not showing up going from blender to unity

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the second person was having issues wit hthe hair mesh

odd mantle
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Oh god

fast copper
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I'm trying to take the parts from a specific model and add them onto another.

gaunt dock
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the model is really intricate, like there is a ton of stuff going on

fast copper
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How would I go about doing this?

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please, I'm dying at this point man, I need help.

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my mentality is drained, i'm even drinking warm water.

odd mantle
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Like swapping parts?

fast copper
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yes

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I want to take the gas mask of this model

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and put it on another one

odd mantle
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I assume youโ€™ve tried a tutorial

fast copper
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bro

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that's equivalent to telling me; have you tried turning it on and off

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they expect me to be a fucking computer wizard dude

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i can't do it

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i need "avatar-rigging for beginners"

uneven hill
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woops, wrong chat

gaunt dock
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yeah i tried the tut, but this goes beyond that

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the model i want is far beyond my 1 night of knowledge

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so i need a seasoned hand to help me try and get this fucker rolling

fast copper
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^^ facts dude

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my mental state is deterorating

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at a rapid pace

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im trying to work with a 190k poly model

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just because of the gas mask and the wings

grand drum
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guys i got this error "the angel between pelvis and thigh bones should be close to 180 degrees" should i fix that?

karmic dew
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anyone has the guide on visemes lip sync?

odd mantle
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@grand drum ignore it

hearty rain
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hey uh

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i'm seeing everyone else with only the green, does anyone know why i have all these extra stuff

uneven hill
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looks like you have rigidbodies

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you can remove them

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an easy way to remove them is to delete the whole rigidbody hierarchy in blender

hearty rain
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ah

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thank you!

brisk mesa
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a bear? is anything complex about it?

gaunt dock
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you talking to me ?

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if you are it's about 114k tris

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two people tried helping to no avail

modest tusk
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Well your first goal should be decreasing tris count since the most you can have is 19,999

still lark
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his shoe and hands are kinda messed up tho

stiff hornet
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I need a hand.

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...maybe a bone...

crisp tendon
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@stiff hornet What's your issue ?

stiff hornet
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How do I mesh the bone to the...well, mesh

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I got the bones lined up

crisp tendon
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Your right leg bones are facing the wrong way

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and your right arm too

stiff hornet
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...crap

dusty grotto
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why tf is the vrsdk auto-installing itself after i delete it

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BEGONE

stiff hornet
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Weird...that's the way they were facing when I imported the model

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Is there any way to flip them?

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Other than doing so manually

grand drum
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eh my unity uploader is stuck on uploading image

dusty grotto
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same

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fetching user data?

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says it timed out

sonic carbon
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it's because of the servers, gonna have to try later

grand drum
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i see

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i did it everybody!

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the only problem i have is the feet

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anyway to fix that?

fading verge
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do the bones not extend all the way to the bottom of your model?

grand drum
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wait

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you are telling me i have to make my foot bones at the very bottom?

fading verge
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im not completely sure, just a guess

grand drum
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they arent

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facepalm

fading verge
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i addicentally deleted a foot bone once and it looked like my guy was constanly kneeling in a program

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yeah try stretching them to the bottom of your model and see what happens

grand drum
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sounds obvious enough to me heh

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brb trying

jovial aurora
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i figured it out lol deleted the messge since it was a surprisingly easy fix

stiff hornet
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I gotta mirror my entire left side

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So...how do I do...?

fading verge
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hey I'm just learning how to work with vertex groups. I made the left toe's vertex group blue when I didn't know what I was doing and I was wondering if there was a way I could transfer the right foot's values to the left

gaunt belfry
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There is a mirror option but I don't if its capable of copying over other than completely switching the paint

stiff hornet
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No no it's just for bones

gaunt belfry
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This is for weight painting right?

fading verge
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me or him

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I'm doing weight painting

gaunt belfry
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You ye

stiff hornet
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I haven't gotten there I just need to copy my bones over...then somehow attatch them to the mesh

gaunt belfry
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There should be a video tutorial on how to join bones together, thats where I learned it.

fading verge
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not sure how to copy bones but attaching them to the mesh is really easy

stiff hornet
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Dang...

gaunt belfry
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So fleshy you just want the other foot painted exactly as the rights?

fading verge
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@gaunt belfry yeah, that's correct

gaunt belfry
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Is there any specific reason other than just painting the other foot manually like it deforms terrible when you apply the paint or its really finnicky with how it moves?

fading verge
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I have a screenshot of what happens to the blue foot ingame, let me look for it

gaunt belfry
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Im trying to get a grasp of what this is, but are you saying you weightpainted the other leg a bit on the right legs bones?

fading verge
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'asset bundle upload fail'?

stiff hornet
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I coppied the bones...now where do I go from here?

fading verge
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@gaunt belfry What I originally did was create an armature object with the mesh, I used automatic weight settings. I realized ingame the model wasn't skinned right at the joints so I started fumbling around blindly in weight paint mode and accidentally set the weight values for the foot to 0

grand drum
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is there a way to move the camera other than the middle mouse button?

stiff hornet
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Not that I've seen. Other than numberpad in some cases

gaunt belfry
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@grand drum Numpad arrows @fading verge So you just accidentally erased the painting on it, in the paint tools, do F add and just paint it back on, unless this is something else and I cannot help you there.

grand drum
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thank you

dusty grotto
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Can you guys upload the avatars?

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creating file record 24/7

gaunt belfry
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I was having trouble just now, it was forever loading the preview image for me.

dusty grotto
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but did you manage to upload it ?

fading verge
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I'm an idiot, getting back to what I used to have was easy lol I just had to reparent mesh and the bones together

gaunt belfry
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O gg, also nope, it never uploaded it.

stiff hornet
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I have the skeleton ready, can anyone help me attatch it to a mesh?

fading verge
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i cant upload any avatars, asset bundle fail

woven surge
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servers are down for most things

solid adder
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Servers be whack last I checked

fading verge
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frick

gaunt belfry
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@lunar trench Select the mesh and then the skeleton armature and push Ctrl+P and do automatic weights

woven surge
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the only somewhat-working things are vrchat.net accounts and the hub

solid adder
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You can try to jump worlds, but you'll be waiting.

prime rose
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The game has been a little wonky since it blew up due to de weh

fading verge
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the ugandan knux meme will die in like a couple days, but people will still use the avatar

prime rose
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I hope it does, but now it's turned into a Snapchat fliter

nova swift
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is it bad if I only have 3 finger bones instead of the 4 of the example rig?

warm aspen
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ANy advice for oddly shaped legs like this?

tepid cloak
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I want to rig an avatar by hand

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What are the requirements from a rig to be usable in VRChat?

gaunt belfry
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The only advice I can give might work might not, make the thighs the upper bone, the middle segment lower leg, the lower segment the foot, and the longest bone in the foot the toes and leave the last bone just unrigged.

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@tepid cloak From what I have seen, the rig must have hips, chest, spine, upperarm, forearm, hands, a neck, a head, thighs, calfs, feet, and toes

tepid cloak
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Okay

gaunt belfry
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Oh and shoulders

tepid cloak
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The template you can import is just confusing though

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The bones aren't all oriented correctly

warm aspen
gaunt belfry
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I suggest using a HL2 armature

warm aspen
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This is what I have so far, legs are just confusing me because non-human

tepid cloak
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How do I remove the rig from an imported .pmd?

gaunt belfry
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Delete the armature

tepid cloak
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That crashes it tho

gaunt belfry
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wot, thats not supposed to happen

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@warm aspen Ye, just make the upper leg, the long bone on the thighs, the middle segment after the lower legs, and the segment after the feet, with the next being the toes, depending on how this games moving animations are, it should look pretty normal.

nova swift
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is there a way to test the armature without uploading it to the game?

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like some kind of default stock poses or animations

warm aspen
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@gaunt belfry Thanks!

gaunt belfry
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Use the configure option in Unity when making it humanoid

warm aspen
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My first ever time rigging myself so...

nova swift
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is a bone too short or something?

gaunt belfry
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Wait what is making it do that, or was it just like that?

crude crag
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What were you doing before it did that orph?

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Wait is this what showed as soon as you hit configure?

nova swift
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yeah

gaunt belfry
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Its a weight painting issue most likely.

nova swift
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that's what happens when it's forced to tposition in configure

gaunt belfry
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That chunk of mesh is probably not painted onto that bone so it just doesn't move.

nova swift
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ok

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makes sense

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is there a good way to see the mesh paint?

gaunt belfry
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Use blender weight paint mode and select the forearm bone and paint the dark blue chunk

solid wasp
gaunt belfry
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If that is configure mode, there should be a rotation category underneath all the rigging bone options to the right.

nova wigeon
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you can also try enforcing T-pose mode

solid wasp
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it says charater is not in T-pose

gaunt belfry
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Ye, that arm is outside the t-pose outline

solid wasp
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Ya ik I got to fix it, it would not let me Rigg it, So im adding the stuff my self

gaunt belfry
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Ahhh

solid wasp
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it added a few thing but auto would not work,

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things"

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than got a errors as the arms when down the cap each time

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so it could not go in t pose

gaunt belfry
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Alternatively to rotate a bone, just select it and push E, I believe, and rotate by hand with your mouse.

solid wasp
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thanks

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that worked

gaunt belfry
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Just make sure you didn't rotate it on any other axis and to fix it if you did, perception is deception.

solid wasp
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how do i go back to the other mode?

gaunt belfry
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Looks perfect, also what other mode, if you mean translation mode, push W

solid wasp
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thanks helps me out

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So for the cap I go is there a way to make it move around?

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or what bone do i use

gaunt belfry
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If there is, I don't know how other than making a duplicate and having it run an animation.

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And even then the bones could act differently in-game

solid wasp
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iv seen people use bones, But i dount its too hard

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Iv seen them line the cap than put 2 rows within it

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or each curve of the cap

gaunt belfry
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Im lost on terms here lol, what is cap?

main sage
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If i were to bring this over to Unity (not done mind you), would the rig there fuk this up / make it stand up straight?

warm aspen
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Last question sorry, how do I make my 2 hip bones 1 entity caled hips?

gaunt belfry
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@main sage I feel like you have to override most of its animations like moving and idle if you want it to move like its supposed it.

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@warm aspen Can you show me a picture of these two bones, because I don't know why you would have 2 hip bones unless its for a mesh thing.

warm aspen
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those 2 bones would both be the hips no?

main sage
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@gaunt belfry wasnt gonna have the 4 tendril things move, just have the head actually look around and such when i move me mouse. the tendrils would be static / dynamic boned

gaunt belfry
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Oh then it might work fine then lol, if it does make it nonstatic, make fake bone hier for assingment

main sage
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just wondering cuz ik with another model that looked like that it made the bones reallign into an almost straight up and down angle

agile crater
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@main sage yeah for non humanoid models you have to make your own animations for walking/everything else

gaunt belfry
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@warm aspen Is there no bone that is just a straight up vertical line, near those two bones?

warm aspen
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The spine right above it. I might have messed up the lower body rigging. Looking into it

gaunt belfry
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I've never merged those two bones before, so I can't recommend merging them, try the spine right above it for hips

solid wasp
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sorry have i mean cape

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lol xD

gaunt belfry
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OH, you need the dynamic bone package for that lol.

solid wasp
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ok thank you xD

nova swift
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@gaunt belfry thanks, you were right, doing some additional weight-painting solved the issue

gaunt belfry
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Np

warm aspen
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@gaunt belfry the reason I asked was because all of the pre-rigged models I have are that way. There's a grouping of bones leading to the leags and the attached spine are all together known as hips

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Like everything highlighted there is called hips together

crisp tendon
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that's normal

warm aspen
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Yeah how do I do that in Blender

crisp tendon
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Do what ?

warm aspen
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Create a grouping like that

gaunt belfry
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Thats not a grouping, thats a connection to clothes, the vertical bone in the center is basically the hips.

crisp tendon
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all the bones you see on the side are the child of hips that make up the skirt

warm ridge
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when mapping the skin to the head bone should I exclude the ones I mapped to the eyes?

warm aspen
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And it's the same way for the hands, all of the bones in the hands are all together known as the wrist. Just assumed that was something you had to do in blender

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Sorry lol my bad

warm ridge
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the parts* I mapped to the eyes

prime dagger
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Fellas, are there any tutorials how to rig a skelly with an inanimate object like a car or something

gaunt belfry
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Prob. just make a bunch of fake bones with a hier using CTRL + A or Shift + A, can't remember which and see if that works.

main sage
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there a way to mirror bones in blender? i got the dummy arms and such done, but they arn't symmetrical with one another.

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or does that not matter

crisp tendon
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@main sage shift + d then r + y -1 i think

main sage
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@crisp tendon nope found out. select the thing you wanna mirror and dupe it, then press Ctrl M + [axis]

crisp tendon
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nice

native egret
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Any idea why that single bone is all the way out there?

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or at least how to fix it

main sage
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@native egret if its anything like the Godzillas ive worked on, there are some extra things that get their own bones, like firing rays and such

hidden rapids
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guys anyone know if it's possible to attach GUI texture objects to a rigged mesh and make them move alongside the mesh?

native egret
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It's part of the hair

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I just moved the bone to inside the head where it looks like it belongs

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hopefully that'll fix it

main sage
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should

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set of dummy bones all set up~ and no, its not NSFW stuff, its a giant monster that has jiggle bones for its stomach and such

native egret
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haha nice

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and it didn't fix it sadly

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it's a dynamic bones issue

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see the hair in front of her face?

muted helm
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Really confused why people are giving the advice in tutorial videos of deleting toe/metatarsal bones and then wondering why they have foot problems especially when they are applying mocap/anim data from rigs [eg. mixamo ] which does have that data. Boots and shoes do bend btw. ๐Ÿค”

main sage
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mainly to fit in the length/width/height limit imposed by the SDK

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cuz i dont wanna have my avi be only 2-3 feet tall, lol

tame swan
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My character's head apparently disappears to others when I'm looking in certain angles, what could be the cause of this?

tacit sinew
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I dont have a picture atm but some of my models in game when resting their arms are in he body? i tried moving the arms in unity in a more t-pose position but changed nothing

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maybe the shoulders?

native egret
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This bone is to a part of the hair, and because it's out here like this whenever I move with dynamic bones on that specific part of the hair spazzes out. Any idea how I would fix this?

tacit sinew
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mix weights?

topaz dune
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@main sage if you go to object mode, the select the bones and go back into edit mode you should be able to change to legs into a s shape.

tacit sinew
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maybe

main sage
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...? whenever i move the bones around it just moves the bones not the mesh. unless im just stupid =U

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ill try that in a sec

topaz dune
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the mesh will follow as soon as you go to pose mode

main sage
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o

native egret
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Was the mix weights message to me?

tacit sinew
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yeah

native egret
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so should I just unpaint that section then?

tacit sinew
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well you have 2 options, try and move that bone to were the paint is

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but i wouldnt try that hard and just mix the weights if its parent is another hair bone

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if its the head then prob not

native egret
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ok thanks โค

tacit sinew
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plus if you are using dynamic bones thats a lot of bones, might want to optimize it a little more anyway (:

topaz dune
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is it possible that it's just a bone to control all of the hair?

native egret
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gah, sadly it's a parent

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because undoing the weight made the model constantly like this

tacit sinew
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yeah dont undo the weight

native egret
tacit sinew
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i would try and just click that bone and mix weight and wee what happens

main sage
tacit sinew
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probably not that bad

native egret
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yeah it's a parent

topaz dune
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try and go to pose mode

native egret
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"i would try and just click that bone and mix weight and wee what happens"

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what does that mean

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oh nvm

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lmao

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sadly doing that spazzed out other parts of the body

main sage
tacit sinew
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weird why does a hair bone mess with other parts of the body?

topaz dune
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can you take a pickture of the weight paint?

main sage
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whatever that means, sure.

topaz dune
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it might be the weight paint is weak. it determens how much the bone will move the mesh

main sage
tacit sinew
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its not weight paint^

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make sure you have the right bones selected

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doesnt look like you did @main sage

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right click one of the tail bones

main sage
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...? pressing control tab when a bone is selected in edit mode just puts it in pose mode .3.

tacit sinew
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dont control, just right click

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im just right clicking

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here

main sage
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when i right click it deselects the paint thing and just selects the whole armature...idk

tacit sinew
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hmm

topaz dune
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well the ohter option is to go to you tool box all the way to the right and selcet the triangel

main sage
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im prob doin it wrong x3 idk

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first time ive ever fully rigged somethin. till now ive only renamed and moved bones

topaz dune
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there you get can see all your bones, if you press them you can see which bone is fixed to where

main sage
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um...wut.

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im legit a super noob at blender besides the stuff they make you do in the MMD import vid

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so idk what you mean by triangle or toolbox or such.

main sage
topaz dune
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allright so it's not the weight thats the problem...

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you'll have to move the mesh to fit your desired position

tidal parcel
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Hi, I need help exporting a model from league of legends... Could someone help me please?

topaz dune
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depends, where you are exporting it to.

fiery latch
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Anyone here know how to fix a spine on a model? This model I want to use apperently has no spine and I have no clue how to add one in, just @ me or somethin if you know anythin

latent lotus
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anyone here got any experience using Maya for rigging?

tidal parcel
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Well, to be fast, I need the Rhaast model in xps/xna format... But nobody uploaded it on internet

topaz dune
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Sorry i have no experince with those formats

latent lotus
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or like, any experience with building a skeleton for a model from scratch?

fiery latch
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sadly no for me

topaz dune
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i have some experience making a skeleton head and hands.

latent lotus
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I have no idea what I'm doing lmao

topaz dune
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the easy way would be to make it in driffent parts.

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and slowly fit them to each ohter.

latent lotus
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I see

topaz dune
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also if you are displeased with how something looks, you can just delete it without messing with the ohter parts

latent lotus
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ok

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I played around with the autorig on Maya

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and

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I think it worked?

warm aspen
topaz dune
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thats how it's supposed to look

opal ivy
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is anyone here really good with 3d model skins? cause the one i have isnt working for a custom model i want to use. I have the model, but i need the skin

warm aspen
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The dotted line isn't meant to go to the lower end of the bone?

latent flicker
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how dafuq do i create a new bone? xD first time 100% making my own model

topaz dune
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no, i dont even think it would make a driffence.

latent flicker
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did do some mmds before, but i dont know shit xD

topaz dune
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are you using blender?

latent flicker
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ye

topaz dune
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have a armature?

latent flicker
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ye

topaz dune
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press shift + a

latent flicker
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oh, xD

topaz dune
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to make a bone and e to extend the line of bones

latent flicker
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how do i get it into my current armature?

dusty grotto
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can anyone upload avatars?

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oh nvm it started

topaz dune
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ctrl + p?

latent lotus
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ok it didn't work

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I imported the model into unity and there's no model

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whats weird is that the preview seems to work

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even has the texture applied

topaz dune
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you have to pull the avatar up to the hierarchy window to see it

unkempt dome
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hey I'm a total blender noob, what can cause automatic heat weighting to fail?

latent lotus
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I did?

topaz dune
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too meany driffent object

latent lotus
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atleast I'm pretty sure I did

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its on the scene

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its just

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there's no model

fading verge
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how can i create a new bone in blender=

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?

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someone told my a shortcut for it with a combination of keys

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but i forgot it ๐Ÿ˜„

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i have no clue what to do with that explanation ๐Ÿ˜„

topaz dune
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shift + a for a new bone

fading verge
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thats what i needed!

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thanks!

proud dome
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having problems with removing an already existing skeleton from a model with blender

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can anyone help? been searching but most are pretty complicated or just doesn't work anymore lol

topaz dune
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what part of the bones do you need to delete?

proud dome
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the whole thing

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im trying to port a pokemon and its one on all fours

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so its already existing skeleton won't obviously work with vrchat

topaz dune
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you should be able to select the bones and press x to delete all of them in object mode

proud dome
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thx dude

topaz dune
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np

main sage
topaz dune
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force a t pose helps

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it's just so it can assign the bones the the right postions before you move on

proud dome
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yes t-pose is a must need

#

btw niko

#

know an easy way to put a model into t-pose in blender?

#

because i kinda screwed myself up

topaz dune
#

press ctrl + z to un*uck or the hard way would be to move the mesh to be a t pose.

#

it wont hurt to not have it in a t pose tho. unless it makes it difficult to make the skelet

proud dome
#

well it makes it really hard for me and how can i move it like manually into a t-pose?

#

i gotta change this model a bit anyway

main sage
#

...how do i FORCE a t-pose tho

tulip wadi
#

how do I rig the mouth of my avatar to move when I speak?

topaz dune
#

in the bone catagory there is a pose option at the botton left

main sage
#

AH

topaz dune
#

also nikke you have to go to edit mode and move the mesh around, i dont know any faster way atm

main sage
#

eh, may make a dummy head and such, bends the neck back abit much otherwise

tulip wadi
#

how do i rig the jaw to move when I speak?

topaz dune
#

you go to the traiangel in you tool box on the right

#

where you can see all your bones

tulip wadi
#

ok then what @Niko INC.#8367

topaz dune
#

there is a shape key window

tulip wadi
#

what do i attach the jaw to?

warm aspen
tulip wadi
#

to make it move when i talk

warm aspen
#

So the rigging was a success but unity is showing my bones outside of the mesh

topaz dune
#

press + to make a basic shape key

warm aspen
#

ANy reason this could be?

prime dagger
tulip wadi
#

just attach the kart to it's hip in the hiearchy

prime dagger
#

the kart has no bones so is that still possible?

topaz dune
#

if you apply the amature it can seperate the bone from the mesh. or you have moved the bones so they dont align with the mesh

#

or the other way around

crisp tendon
#

@prime dagger The first mistake was making a knuckles avatar, then it snowballed

tulip wadi
#

yes you can @Butchimus#5643

warm aspen
#

Oh my god hold on I may have skipped a step in blender like a dolt

topaz dune
#

@tulip wadi dont do anything with the baisc key

warm aspen
#

Didn't join the bones to the mesh i think lmfao

tulip wadi
#

huh

topaz dune
#

make a new one and shape the mout

#

mouth

tulip wadi
#

a new what

topaz dune
#

a new shape key.

#

press the + again

tulip wadi
#

candycrow is going to help me

topaz dune
#

ok

main sage
#

...ye know, i think i found somethin out maybe

#

are the ankle / dummy leg bones supposed to touch the ground in Blender?

topaz dune
#

@crisp tendon What can stop me from eyetracking? when i look in the bone assignments in unity it sees the eye bone and i made sure the bone is fixed to the eye, do i need an animation or what else?

#

it will show your legs flying above ground, i'm 70 % sure that all the legs need to be on ground when making your avatar

main sage
#

well considering the legs are inside a big blob of plant flesh, think thats fine x3

topaz dune
#

allright no then.

#

but you have problems with the shoulders? or is that fixed?

main sage
#

naw seems ok. i put an avatarcontroller into it and pressed play / tested

#

seems fineish

#

tho id like to be able to look ingame and move the giant plant head

#

but meh, one step at a time

crisp tendon
topaz dune
#

thanks

main sage
#

eh, got too few bones to make the tendrils an s shape now. might just curl them upwards

molten rock
#

HELP I'm added a shader to my model now its flying in the air and i cant change out of it , D: when i open the menu its REALLLLLLLLLLLLLLLLLLLLLLY far away and nearly impossible to do anything on it

#

please someone D:

topaz dune
#

go to the hierarchy to delete it if needed to.

#

i guess you are in unity, right?

molten rock
#

HELP I'm added a shader to my model now its flying in the air and i cant change out of it , D: when i open the menu its REALLLLLLLLLLLLLLLLLLLLLLY far away and nearly impossible to do anything on it

topaz dune
#

@molten rock i need more info before i can help you. what program are you using?

molten rock
#

unity?

#

ive never ran it this type of problem before

#

its not my first model

sharp raptor
#

can someone help me

molten rock
#

it was working 100% before i put a shader on it

odd tulip
#

open the content menu window for the sdk in unity and delete the avatar that's causing the issue

#

it will still keep it in your unity scene. Just deletes from the server

topaz dune
#

i suggest you first delete the avatar off the hierarchy. and see if that shader does more that just adding a shade

molten rock
#

how do i know that?

topaz dune
#

a shader as you know, is only texture related. right click on the avatar name and delete

#

i'll change my question, is the avatar unselected?

torn isle
#

What is up with her bones?

static iris
#

Anyone know why some of my Valve rig models are so fuckin thicc? Seriously tho I need to fix it idk what bones I need to fix so they will stop stickin their asses out like that

topaz dune
#

if you havent aready done it force a t pose, under the bone window

gaunt belfry
#

Could be bones for the layers of clothing maybe?

torn isle
#

It's her skirt...

#

Or something like that.

#

Is there any way I can fix her bone structure?

topaz dune
#

@static iris looks like the hip bone is off line with the upper part of the skeleton

#

@torn isle you can ofc change everything in blender.

torn isle
#

Her bones in blender appear normal.

static iris
torn isle
static iris
proud dome
#

the butt sticking seems to be normal in vrchat lol @static iris

#

about 50% of the anime girls i have seen were twerking the hell out of their ass

limber prawn
proud dome
#

could be because of how it was rigged

#

or just the model

#

better go check the model for errors

slate dock
weak notch
#

unmap it

#

in unity

topaz dune
#

@torn isle i cant see any problems with your model.

limpid bear
#

Hey guys. is there a way to move the skeleton i have rigged for my avatar without fucking up the "Avatar model"?

weak notch
#

click your avatar in the asset tray, on the right go to rig, set to humanoid, click configure and make sure upper chest is set to the bone None @slate dock

slate dock
#

Got it thank you @weak notch

unique canopy
#

this is prolly a stupid question but how do I delete bones they won't go away got like a hundered .shadow bones

torn isle
#

@Niko INC.#8367

topaz dune
#

@static iris i can see that the bones want to be in a straight line and to do so it looks like it rorates te hips.

frosty carbon
#

I got a question.
How do you rig up an avatar with out any moving parts?
Like, if you were to upload an avatar of a car, would you just forgo rigging it and upload it?
I tried uploading an avatar of a pickup I got online and all I had when I logged in was that red transparent texture

topaz dune
#

allright so it's says that the chest is the problem..

slate dock
#

Erm?

torn isle
#

Show the skeleton.

topaz dune
#

and it happens when you force a t pose?

torn isle
#

You're missing a bone in the right place probably. @Lynk_Wyland#1317

#

It happens whenever I put the chest bone in the right place. But I think I know how to fix it. I'll ask you if I need any more help.

slate dock
#

I had to remove the upper chest and now thats happening

unique canopy
#

this is prolly a stupid question but how do I delete bones they won't go away got like a hundered .shadow bones

topaz dune
#

the parenting of the bones are wrong. the shoulders parent to the chest and the chest has to be parent to the neck.

slate dock
#

Alright how would one fix this?

topaz dune
#

@unique canopy you can select all the bones and press x in object mode.

#

@slate dock go to blender and see how the bones are paranted

slate dock
#

Alrighty

#

Thank you!

topaz dune
#

np

#

@frosty carbon sound like more than just a rigging problem

torn isle
#

Anyone know how to select multiple bones with a drag tool in blender?

frosty carbon
#

Probably is.
i have no idea what im doing

#

lol

topaz dune
#

you can shift + press to select more bones at the same time

static iris
#

Alright so what would I wanna do to fix it? @topaz dune

topaz dune
#

you can go to blender, choose the bones and go to edit mode. that way you can line the hips with the spine and chest

static iris
#

Alright I'll try thta

topaz dune
#

yw

static iris
#

Right I'm still sorta new to blender how do I move the bone without moving the Mesh

unique canopy
#

They just won't go away what am I doing wrong I have all the bones selected on the right but when I hit X I get an option to delete but they dont go!!!!

topaz dune
#

@frosty carbon it helps alot to go to blender to see what you have downloaded before moving to unity. that way you can see if the texture is right and that the vehicle is without problems. there can be a problem with the texture nodes that are applyed to the model havent been made correctly

frosty carbon
#

Ah.
Thanks.

stuck vault
topaz dune
#

@unique canopy strange.... A to select everything and X to delete and press the delete window. if that dosent work....

#

@stuck vault do you have him in a fbx or dae file?

static iris
stuck vault
#

@topaz dune FBX

topaz dune
#

@static iris you are in pose mode, go to edit to move the bones with out the mesh

#

@stuck vault pm me with the file.

weak notch
#

i can't apply a mixamo .fbx animation to my model, no idea how to do it

#

any idea?

static iris
#

Oh fuck swear I was in edit lmao sorry

weak notch
#

i dunno if this is the right channel btw

topaz dune
#

np there's a lot of stuff in blender i used 3 mounth trying to get it all, but i only know like 40 % mabye

fading verge
#

did u use embed media?

#

@weak notch

weak notch
#

um

#

what do you mean

fading verge
#

when you export your fbx, u need to check that for mixamo

weak notch
#

uh

#

what? :D

fading verge
#

what u use, blender?

weak notch
#

unity

fading verge
#

no idea then, havent gotten there yet

weak notch
#

also my avatar didn't upload to mixamo, it complained about the rig

fading verge
#

u alrdy had rigged it then?

weak notch
#

yes

fading verge
#

ye XD

weak notch
#

i just wanna take the animations from mixamo

fading verge
#

then u prob cant since u rigged it alrdy

#

:x

#

anybody know how to rig animal models in unity?

#

same question

#

I got a warg model, wanna rig it too in the future

#

I need this model FeelsBadMan

twin grail
#

Anyone know why this happens?

fading verge
#

MonkaS

topaz dune
#

@KrypTarch#2215 the mesh is eighter not fixed to the bone or there's something wrong with the weight paint on the model

#

would love to help you but i havent worked with dynamic bones yet.

odd mantle
#

@scarlet summit How is it ordered?

topaz dune
#

i just went over a clip about dynamic bones. you can parent them them to Ex. the chest bone and they will be go into a nice order under that bone.

torn isle
#

Her head bone is huge.

topaz dune
#

it looks strange but it'll still work, and you should change the parenting of the hair to the head

torn isle
#

Which I did.

#

Spine hierarchy issues up the ass.

#

Because the chest isn't connected.

#

And connecting it results in that same red.

topaz dune
#

I can only help you with the most simpel steps, like is the parenting is right and that the hip-spine-chest is in right order. just better safe than sorry, go though everything again. look at their positions and if ther's anything that's not in order.

torn isle
#

Already did.

#

There's no more hair lingering in the hips.

#

Just the head.

#

Also, the chest issue is affecting all persona mmds from second mmd.

#

It's unfortunate.

odd mantle
#

The female persona mmds

#

the male character chests are normal as far as I've seen

torn isle
#

It's such a headache.

#

Anyone have any idea why putting a chest bone in the appropriate area results in a model is not in t pose error?

warm ridge
#

is it being used for another bone?

low river
#

the bone sizes themselves actually

#

dont matter

#

OH

#

@torn isle are your shoulders connected RIGHT to the chest?

vagrant olive
#

Pls Donate to the "Gib a Better Rigging" for Smough Foundation. 1 Help with the Rigging: Better looks for the Dark Souls Fat Boi

torn isle
#

@CandyCrow#6631

topaz dune
#

it's all done right.

warm ridge
#

the chest bone isnt assigned to anything else right?

odd mantle
#

Chest is its own bone with the spine as a parent

#

I've been trying to help with this

torn isle
#

Yep. ^^

livid raft
#

how can i fix spine hierarchy nincorrect errors?

sonic marsh
#

Hey I'm trying to put some cloth physics to my skirt but it's attached to the spine. When I set spine as an exception, so I don't turn into a bobble doll, the physics in the skirt stop completely. Anyone know how to fix this?

livid raft
#

i have no upperchest

#

and used mixamo for rigging

topaz dune
#

you dont need a upperchest

livid raft
#

i know

#

but im getting error

#

spine hierarchy incorrect

topaz dune
#

do you have a picture?

livid raft
#

what should i do?

agile crater
#

anybody have any ideas as to why my visemes arent doing anything in game, I have them set in the avatar descriptor and the blendshapes all work in unity

topaz dune
#

i cant see if the shoulders has been rigged to the chest

#

oh i see

livid raft
#

ok

#

what should i do

topaz dune
#

the shoulders are supposed to be parent to the chest, but they are rigged to the neck

livid raft
#

ok how do i fix it

#

literally every avatar i try to use gets errors

topaz dune
#

you use blender to change the parent to the chest

livid raft
#

it can never be easy and straight forward

topaz dune
#

nope

livid raft
#

how can i do that?

topaz dune
livid raft
#

how can i change parent to chest?

topaz dune
#

the fast way to parent the shoulders to the chest is to select the the shoulder bone first and then the chest, then you press ctrl + p and choose the keep offset tap.

livid raft
#

here are my bones

topaz dune
#

that looks right.

livid raft
#

i think i figured it out

topaz dune
#

then back to unity and see if it worked

zenith dagger
#

So other ppl say they cant see my avatar, i dont understand ๐Ÿ˜ฆ

gusty silo
#

Any ideas on why exporting a model to fbx would suddenly make the bones in the head huge?

topaz dune
#

@Khilgorod#8024 what did you do when you published you avatar. from having the finished file to publishing it?

zenith dagger
#

Hmm i dont quite understand that , i just did my tweaks and what not then published

weak rose
#

@gusty silo It shouldnt fbx files are supposed to conserver bone structure, have you tried exporting again

zenith dagger
#

Like I followed a tutorial and everything step by step, and other ppl say they cant see me

gusty silo
topaz dune
#

did you try and find a mirro to see yourself?

zenith dagger
#

Yes u can see myself just fine in the mirror

weak rose
#

then its server issues

#

if they cant see you

#

your model is queued to load and just hasnt yet

#

and sometimes when the servers are super strained just wont

#

So essentially always

topaz dune
#

yeah or somthing like they are taking a loong time for their pc to load you avatar

zenith dagger
#

It just seems that everyone else loads in just fine for me , but im the only one not loaded in apprently

#

could my poly count be too high? its 14000. but i had a 16000 one that loaded just fine for others

topaz dune
#

no the poly count is fine.

odd mantle
topaz dune
#

it sound's like it's server related tho

zenith dagger
#

Well shit , feelsbad

topaz dune
#

use edit mode to move the bones to your desired position

uneven hill
#

do any of you know how to fix the whole avatar sinking into the ground. Or atleast how to raise them up higher so that they dont appear to have sunk?

fading verge
#

@crisp tendon is there a way to fix the moustache, viewball, tearing hands, and remove spines?

crisp tendon
#

Uh

topaz dune
#

in unity the model has to be above the grid

fading verge
crisp tendon
#

if it's in front of your viewpoint i think you'll always see it

uneven hill
#

i moved my model higher on the Y axis in unity, it didnt help for in-game

crisp tendon
#

there's a way to hide that stuff but i seems a bit complicated and i haven't bothered with it

fading verge
#

The moustache moves with the left arm

topaz dune
#

i can be that you applyed the armature. then it releases the grib on the bones

weak rose
#

Thats a rigging issue

fading verge
#

Like the arm acting like a parent to the moustache

weak rose
#

Rhino

fading verge
weak rose
#

you need to take that into blender and attatch it to the head bone

#

because if its going that its attatched to the arm bone

topaz dune
#

ohh yeah

weak rose
#

the mesh that is

uneven hill
#

so

fading verge
#

I parented the moustache to the headbone tho

#

Thats the bug

uneven hill
#

in unity I moved the whole model as a whole though

weak rose
#

Youput it into pose mode and did control p and selected bone with the mustache and head bone selected?

uneven hill
#

@Gentle Rhinoceros#2655 maybe a weighting issue?

weak rose
#

Have you fixed the model with CATS

grand drum
#

is there a way to make dynamic bones without the asset?

fading verge
#

Cats won't even download in blender

#

What good would cats do to the model though

weak rose
#

Alot

#

its fixes the whole model

zenith dagger
#

Indeed alot

topaz dune
#

dosent that depend if you make it yourself or export?

fading verge
#

Ok so tell me how i put cats in blender

thorn beacon
#

for some reason my avatar's feet are in the ground like in the picture shown. i've tried readjusting in game height and i've tested the walk animation in unity which seemed to work fine. the weight paint in blender also seemed perfect. is there an easy answer i'm not seeing?

uneven hill
#

is it a problem if my legs arent weighted to anything?

fading verge
#

Cause downloading it and installing it to blender does not work

uneven hill
#

I have that avatar!

thorn beacon
#

kurisu?

uneven hill
#

yeah

#

windows 100%

thorn beacon
#

fuck yes do you know why it's doing that?

uneven hill
#

vn colour scheme

fading verge
#

Oh wait cats does work but mmd_tools don't show up so cats is useless

uneven hill
#

no idea, mine didnt do that

thorn beacon
#

crap x.x

uneven hill
#

my tie clips in the same way :p

#

also saw someone with the lab coat ver on vrchat

#

also had tie clipping :p

thorn beacon
#

gdi i didn't even notice the tie clipping >.<

uneven hill
#

easy fix, I was just lazy

thorn beacon
#

do you have to weight paint it slightly to her waist?

uneven hill
#

it has a bone

topaz dune
#

you can raise the model in blender over the grid.

uneven hill
#

so just repose the bone

#

but the weight fix might work

#

not sure

thorn beacon
#

if i raise the model like that is it going to break anything else like scaling?

topaz dune
#

no

thorn beacon
#

will i have to lower the view position in unity? it appears above my head in game with her partially underground

fading verge
#

i have to use a mmd or a mixamo model

#

and i rigged it in blender

#

fuck me

#

cats is useless there

topaz dune
#

if you want to do it right, put the veiw point at the middel of the eyes. it will only change where you look from nothing else

cerulean cliff
#

So, I keep having issues with vrchat complaining about the bone hierarchy. Is there like a picture somewhere that'll tell me what bones should be children of what? D:

quick trellis
#

Say, is there a way to add more bones beyond the ones mixamo creates? VRChat won't accept my model because it doesn't have the right amount of bones (missing three head bones and most of the fingers)

topaz dune
#

the best way would be to make sure the origin of the model is at the grid 0:X 0:Y and 0:z

ocean meadow
lyric current
#

Do I have to use blender to add weight onto the bone so the hair drops? Sorry, i'm new to rigging, just trying to learn the basics. :]

thorn beacon
#

wait, will set origin do anything to help with my feet?

quick trellis
#

Yeah, but I mean how would you exactly add more bones? I'm really confused about that. The mixamo rigging did not add the right amount I need

hidden talon
#

anyone willing to help me do @tame swan

low river
#

@lyric current you do have to add bones along the hair and rig it to them

lyric current
#

they are bones.

low river
#

Ohhh

#

no

#

I think you uh..

lyric current
#

That's Dyn view

hoary torrent
lyric current
#

my linked dyn bones.

low river
#

ahh

topaz dune
#

when you are in blender. pull your avatar over the grid so your feet just touch the grid and then press shift + c to put the 3D cursor to the middel point and then shift + ctrl + alt+ c to open a window where to select origen to 3D cursor @Squirrelanna#8941

lyric current
#

I need the end to have weight so it doesn't just float.

fossil blaze
#

Does anyone have any experience using blendshapes as the jaw flap blend shape?

#

vs a joint

topaz dune
#

the shape keys in blender?

fossil blaze
#

Maya but same thing yeah. The shape is working and everything, but when I bring it into VR chat and speak the jaw just seems to vibrate rather than opening.

#

Like it's not sensitive enough and going to 100?

thorn beacon
#

and then i can save and see if that works?

topaz crest
#

Say you're working with a fully rigged model. But the mouth is open. Is there a way to close the mouth in Blender? (Blender noob.)

lyric current
#

Anyone? :[

hidden talon
#

anyone willing to do free rigging on a cool model lol

topaz dune
#

yeah try that.

solid mortar
#

@hoary torrent Dynamic Bone colliders isn't really for stopping cliping like that, its to allow you to move bones with things like your hand so you can for example move your skirt using VR.

hoary torrent
#

o

crystal jay
#

@Senpai in order to apply physics to a model youll need the dynamic bones addon for unity.

lyric current
#

@MysticLugia#5198 ....

#

I has

topaz dune
#

@Yawns#7718 i'm not found of the jaw flab. making shape keys in blender seems to be alot easyier.

lyric current
#

I need to add weighted values so the hair drops.

ocean meadow
#

how would I assign a weight paint to a bone? Do I just select the bone I want the weight assign to and then just start painting? Also is there a way to enable symetry or will I just have to copy one side of the mesh and then mirror it?

fossil blaze
#

This is using just one shape key for the entire jaw rather than individual visimes yeah

crystal jay
#

im not sure on thse, but i guess, or you pose the hair down to its flopped down position and add collision to the back

fossil blaze
#

Either way the jaw doesn't really move.

crystal jay
#

i still need to learn myeelf some rigging

proud dome
#

@lyric current oof, you are new to rigging and took zoroark. rip you dude

lyric current
#

Yep

#

I like em rough. x3

proud dome
#

im here trying to rig furfrou lol

#

yes

lyric current
#

I have everything ready to go.

#

Just need to figure out the hair issue.

topaz dune
#

@Graelyth#4188 you have to choose a bone you want to weight paint, and mirroing it will only *uck up.

proud dome
#

ah weight painting. was it like more red = more weight?

topaz dune
#

yeah

proud dome
#

ok good

low river
#

Ok so

#

How would one add a smoke trail in unity?

topaz dune
#

@Yawns#7718 i would advice you to make key shapes, that moves the mouth queit nicely

low river
#

say like a character has cigarettes

fossil blaze
#

Ok thanks

ocean meadow
topaz dune
#

that is a question for the animations or devlopment-advanced channel @CandyCrow#6631

ocean meadow
#

gotcha

topaz dune
#

you can choose the traiangel on you right side in the tool bar @Graelyth#4188

#

there you can select the bones

fading verge
#

Can someone help me with cats rigging?

thorn beacon
#

ctrl+right click will also allow you to select different bones IIRC

topaz dune
#

Thanks, i never learned that trick

round tinsel
thorn beacon
#

changing the origin point did seem to do anything : \

#

didn't*

round tinsel
#

all i did was add two empty bones and its a dae

uneven hill
#

been doing some stuff, I cant get my current avater to stop falling waist deep into the ground

thorn beacon
#

@topaz dune should i try making the origin point even lower?

uneven hill
#

tried the orgin point thing too

#

unless I did it wrong

topaz dune
#

no, what did you do in unity? did you pull it into the hierarchy. that way it stand's on the grid

thorn beacon
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uhh, i don't think so, but i did make sure her position was 0,0,0

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oh, i see what you're asking. she is on the hierarchy

topaz dune
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you can allway pull an avatar to the hierarchy to start at 0,0,0

thorn beacon
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noted ๐Ÿ˜ฎ

willow nymph
#

anyone able to assist me with attaching new arms to a model? I got them sized properly and such just dont know how to do this in blender

topaz dune
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that way you can also see if the model goes under the grid and if it's a littel offset

thorn beacon
topaz dune
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@Sir Vown#4322 In edit mode you choose two vertex you want to merge with eachohter and press alt + m

uneven hill
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my model looks fine when at 0 0 0, but when animated, sinks down

topaz dune
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yeap

reef skiff
uneven hill
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also in bone configuration it sinks into the grid

cerulean haven
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Anyone know anything about the amature scaling down or shrinking when i import a FBX to blender?

topaz dune
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@Awoo~#9932 You my friend want to use blender to fix it.

zenith dagger
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So some ppl can see my avatar now but only the breast have p;hyics for ppl, i have dynaminc bones in hair and dress

reef skiff
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can i import the unity model into blender and back to unity without losing anything? @topaz dune

fading verge
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anyone have advice? i uploaded a junkrat model, but because he has a pegleg I guess the foot bone isnt registering right. he constantly clips through the ground to his ankle in VRChat.

zenith dagger
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im so confused with this shit lol

topaz dune
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it's a strange how you sink down into the ground

round tinsel
topaz dune
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@Awoo~#9932 yeah it easy.

fading verge
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in blender the bones are there, but once transfered into unity the pegleg bones get deleted.

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(but the configured bones still say there's a bone registered.)

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dm me if you can help pls

zenith dagger
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It sucks when you follow step by step on a tutorial, with the same avavtar and everything but no one can see it

thorn beacon
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am i running out of options? i really don't want to have to start over because of this x.x

cerulean haven
topaz dune
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nah you can try and move the bones around a littel bit make sure the mesh i fixed to their asseigned bones and so on

reef skiff
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what do i do, export package? @topaz dune

grand drum
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if i want my model to have a weapon does the weapon need to be in the same blender file?

zenith dagger
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soo why does my avatar not show up for some ppl they say, but the ppl who do see my dont see all my physics

thorn beacon
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are you talking weight painting niko? i looked through almost all the bones and they seem weighted correctly, so i don't know what i'd change

lyric current
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@Khilgorod#8024 Re-upload

topaz dune
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you can pull your avatar into your blender file

zenith dagger
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okay ill try that

reef skiff
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shall try, thank you @topaz dune

odd mantle
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@zenith dagger Do you have malwarebytes?

zenith dagger
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Yes, is that actually the problem?

odd mantle
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It seems to be a theme

proud dome
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im rigging in blender. my character has glasses and they just do not follow the character's head as i turn it, anyone know how to fix it?

zenith dagger
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Well fuck, okay lemme see

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do i need to unistall it or just not have it running?

topaz dune
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did you try to move the bones a little bit? ohterwise you might have to look for an answar at google.

proud dome
#

hold up, do the glasses also need bones?

topaz dune
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it's a freequent problem that the model goes throug the ground

thorn beacon
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oh, yeah. the bones move fine. i'll see if i can find answers on google x.x

topaz dune
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glasses just need to be weight painted to the head to follow with your model.

odd mantle
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@zenith dagger I have no idea if it works yet because my internet is fucking up but trying both then reinstalling it if it doesnt work may be worth a shot?

proud dome
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ah lol

zenith dagger
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Okay ill try , thanks

odd mantle
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But someone else had this issue and said it helped fixed it by removing it

zenith dagger
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seems a bit odd how thats an issue tho

crude crag
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servers are weird recently

topaz dune
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the amout of ppl make the servers slow and overburden

reef skiff
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do I seperate the material and move the polygons to fix it? @topaz dune

topaz dune
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no just go into edit mode and move the vertex around so it looks nice

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use the axis, it makes it easyer to move the vertex around

reef skiff
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shall try, thank you kind sir matsix

topaz dune
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yw

tight coral
#

Why are my bones moved when I import them into Unity?

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they seem fine in blender

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did I fuck something up

thorn beacon
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@topaz dune I FIGURED IT OUT

topaz dune
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Great!! what was the problem?

thorn beacon
#

when you're in rigging mode in unity, you have to raise the hip bones up

reef skiff
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after I'm done editing, do i export it to fbx and put it back where it came from in unity? @topaz dune

plucky terrace
#

Guys, i have a avatar that i want to float in the air, so i know how to do that, but i dont want it to walk in the air, i want it to sway side to side like its floating and not stepping on air, can anybody give me a answer to that?

tight coral
#

Alright

thorn beacon
#

and then it's just trial and error from there

topaz dune
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you can save it as a blender file, when you put it into unity it will auto convert the file to fbx

brisk mesa
#

my avatar's face and long hair are separated meshes, how do i fix them popping in and out of each other weirdly when I move the head bone? lol

tight coral
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ok and now my hair bones aren't working

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when they've been fine for days fuq

crude crag
#

is it the same uploadedavatar you were using Hbz

tight coral
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Yes

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I've been working on it and havent' touched the hair bones

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their parented to the head and were working before

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I've been working on the eyes last night and tested things were fine

thorn beacon
#

is there a way to uniformly reduce weight paint on something?

tight coral
#

now I did visemes and now when I go to import, something seems wrong

brisk mesa
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well i know just assigning the same weight over and over to groups would make that uniform but idk about that for paint

uneven hill
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@Squirrelanna#8941 only the hips?

thorn beacon
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only the hips

uneven hill
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because my character sinks down to the hips :p

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going to have to raise her hips into the face

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going to try that anyway!

plucky terrace
#

Guys, i have a avatar that i want to float in the air, so i know how to do that, but i dont want it to walk in the air, i want it to sway side to side like its floating and not stepping on air, can anybody give me a answer to that?

uneven hill
#

@Squirrelanna#8941 Genius

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it worked!

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you just saved me from eventually scrapping this avatar!

thorn beacon
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congrats : D

uneven hill
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thank you man

thorn beacon
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np! there was literally only one post with that answer too

zenith dagger
#

holy shit uninstalling malywarebytes legit worked

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so weird

uneven hill
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now whenever I see someone with this problem, I will echo your wisdom to them

tight coral
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o..ok now it's working?

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what

thorn beacon
#

yes, please spread the word to those who need it ^_^

hidden rapids
#

even stranger, it's the exact same copy as on the other side which looks perfect after rigging

topaz dune
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mixamo chooses whatever object it thinks needs to be weight painted to the most stranges places.

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you can fix it in blender

hidden rapids
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thing is i suck at blender

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i use sketchup as my main editor xd

topaz dune
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@Squirrelanna#8941 you can choose the weight paint tool to subtract instead of add paint

hidden rapids
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i tried fixing it by merging the entire model into a single mesh but idk how that's done

sharp raptor
#

yo can someone help me with unity my hair bones i rotated down but when i press upload to unity it goes back to normal position

topaz dune
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in blender press a to choose all of the objects, and then ctrl + j to add all of them to one object

hidden rapids
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i'll try that thanks

topaz dune
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yw

zenith dagger
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@odd mantle yo thank you very much , unistalling malywarebytes worked perfectly

odd mantle
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Seriously? Good to know

zenith dagger
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yeah just unistalled restarted my pc and reuploading and ppl see me now

reef skiff
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all the hand gestures, face expressions, colliders and all that stuff dissapeard when i took the model back to unity ๐Ÿ˜ž @topaz dune

topaz dune
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i think i need to add some of these fixes to a fix book or something for future problem

hidden rapids
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do it

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:D

topaz dune
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i think i know the problem, i need some time to think tho...

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the only thing you did was to edit the one vertex that made a sharp egde?

reef skiff
#

yes

loud zenith
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is their a way to change the child of a parent bone so that the second child bone is the first child bone

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Because my arms and legs are all werid

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blehhh

south oar
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to make my visemes work i have to delete the jaw bone?

dusty atlas
#

ellooo

topaz dune
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no.

south oar
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no?

fervent jasper
#

If you dont delete the jawbone, whatever is assigned to it will jiggle when you talk

dusty atlas
#

i just uploaded an avatar to VR but in game it's planking on the ground XD, suggestions?

topaz dune
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if you have vismes you can ignore the jaw.

south oar
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which one i should select?

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for the visemes work?

topaz dune
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viseme blend shape

south oar
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yeah... about that....

radiant palm
#

anyone here have experience joining 2 objects from separate models?

grand drum
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guys do i need to weight paint the hat so the dynamic bone work?

topaz dune
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i think the body is where you have you visemes

south oar
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i have separated materials

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:/

grand drum
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@radiant palm select the objects and press Ctrl + J

topaz dune
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no that will remove all the visemes

radiant palm
#

when i do that i seem to lose bone weights

grand drum
#

oh

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well thats th eonly way i know

radiant palm
#

well to be more precise, ive done that but when i combine meshes at the end i lose bone weights and i cant edit the weights for the object im trying to bring in

topaz dune
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@Awoo~#9932 that might be a problem if you merged all of the object or changed their ''nature''

reef skiff
#

hmm, all that's left is https://imgur.com/K62zZcO , seems like the dynamic bones i added there are still on it, could i possibly join my model with it? @topaz dune

south oar
#

Which mech should I choose to make the viseme work? I separated the materials in the blender because I was having a texture problem.

topaz dune
#

if your face is called body then thats where you start

south oar
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no

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the face is called

topaz dune
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@Awoo~#9932 those are old non exsisting objects

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that's where all of the viseme are if there has been made any

south oar
#

yes

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i have visemes

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but that's the right mesh?

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for the visemes work?

topaz dune
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yeah

south oar
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ok them

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thanks

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i'll select that

reef skiff
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guess i'll just redo everything from the beginning, rip 4h i spent on this as a newbie >< neverlucky

topaz dune
#

shape keys are added to a choosen mesh for the disired- whatever it's used for-

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@Awoo~#9932 if you send a fbx file to me with a working model, i can edit the mesh for you.

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tho i might just fall in the same trap as you >XO

reef skiff
#

the editing itself ain't a problem but thanks ๐Ÿ‘Œ

graceful whale
#

Does anyone know if Tupper's videos consult remapping relevant bones

crisp tendon
#

For an MMD ?

graceful whale
#

I'm just hoping there is an easier solution than remaking all of the bones, as I am unaware of how to set parenting in blender.

meager kiln
#

I wonder if I should continue searching for help with those knees ๐Ÿค”

topaz dune
#

you can try.

tight coral
#

dang it's not working as I thought

modest tusk
#

@meager kiln does your character only have a head bone by any chance?

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or Head + Neck?