#avatar-rigging

1 messages · Page 59 of 1

fading verge
#

rendering the model

#

yeah i think its material

solemn oasis
#

Unless I have some sort of fundamental misunderstanding about weight paint

crisp tendon
#

I'm gonna show you the best thing ever @solemn oasis

solemn oasis
#

ight

crisp tendon
#

Go into object mode, press A, then hit Ctrl + P, click on automatic weight paint

main sage
#

how do you copy bones? this thing is missing a shoulder and such

solemn oasis
#

Oh yeah that's what I did before, but the spine is the only thing that moved

main sage
#

copy / dupe

solemn oasis
#

I'll try again though in case I fucked up

crisp tendon
#

The legs are moving for me

gloomy loom
#

@crisp tendon hey mr kuroky, you were right about attaching the particles to the body

solemn oasis
#

Okay I probably fucked up then

gloomy loom
#

thanks

crisp tendon
#

Glad that worked

tame skiff
#

@crisp tendon, what if the selection order isn't right? the armature has to be the active object, I think

charred sorrel
#

When I duplicate the hands/fingers, howdo i rotate it to fit the other hand?

crisp tendon
north obsidian
restive flax
#

Im having a problem where i cant get near my model in unity with out it rendering out, is there a way to fix this?

crisp tendon
#

@charred sorrel duplicate them(shift + d), press S for scale, then x and then press -1. Duplicate bones will mirror over z-axis.

solemn oasis
#

hmm

tame skiff
#

Super Collider? I just met her!

crisp tendon
#

@north obsidian Not really a bone question as it is dynamic bones, more complicated, ask the folks in #avatars-mmd

solemn oasis
#

I'm doing it but it still isn't moving the legs, I'll record myself because I'm probably being a dingus

crisp tendon
#

kk

#

@tame skiff I didn't understand your question sorrry

tame skiff
#

I was referring to this:
"Go into object mode, press A, then hit Ctrl + P, click on automatic weight paint"

crisp tendon
#

mesh + armature have to be selected, that's why we go into object mode

fading verge
#

Do i have to name the what they say?

#

is that why i have problems?

crisp tendon
#

Doesn't truly matter

tame skiff
#

I guess I assumed he had more than one mesh object

crisp tendon
#

He has multiple meshes, but A should select them all

restive flax
#

This is as close to my avatar and this is the biggest i can make it without it saying "this model is way to big, (ECT)"

tame skiff
#

Yeah, but the armature has to be the last selected. It has to be the active object, or you get a different ctrl + p menu

crisp tendon
#

@restive flax Model itself might be extremely tiny but its bounding box is very large

fading verge
crisp tendon
#

wrong bone being used

charred sorrel
#

i don't think im doing this right xD

fading verge
#

but i have the index and middle finger in blender

sinful scaffold
#

would info on dynamic bone settings be riggeing ? or animation?

fading verge
#

why aren't both of the finger bones

crisp tendon
#

@tame skiff That's true, i didn't think about that, but he said he managed to bring up that menu so i didn't thought of bringing that up lol

fading verge
#

in there

crisp tendon
#

they're invisible until you map them

sinful scaffold
#

i want something to look like its being affected by gravity basicly so the tassles arnt sticking stright up

crisp tendon
#

they don't have weight paint

fading verge
#

oh so weight paint actually matters

crisp tendon
#

@sinful scaffold Dynamic bones has a lot of tutorials, but it's not really rigging

#

it matters if you want to make things move

fading verge
#

oh

crisp tendon
#

but by selecting a bone in the mapping menu, it'll make the bone appear

sinful scaffold
#

yeah i know, so is weight pain blender then?

#

paint*

fading verge
#

so i have to put weight paint all over my character in order for it to move?

sinful scaffold
#

i think weight paint was for me

fading verge
charred sorrel
#

how do i move bones across an x axis again?

crisp tendon
#

press s then x then -1 i think ?

#

oh just moving ?

#

drag the arrow that points to X

crisp tendon
#

Yeah nothing is select

#

ed*

#

So shift click the mesh, then shift click the armature, then hit ctrl + P

meager kiln
#

tfw still fixing my model's knees

crisp tendon
#

make sure to select all your meshes in your list

fallen widget
#

What should I do when Unity is giving me the "Spine hierarchy is missing elements, make sure Pelvis Spine Chest Neck and Shoulders are mapped" error, but they are mapped, and are parented properly?

crisp tendon
#

they're not 😄

fallen widget
#

but

crisp tendon
#

Your spine is grey

#

and your neck too

fallen widget
#

I have no neck

crisp tendon
#

you need a neck

fallen widget
#

:0

#

but it says optional

crisp tendon
fallen widget
#

what da heck

crisp tendon
#

optional for certain things

fallen widget
#

ok let me check dis

crisp tendon
#

brb

fallen widget
#

WHY

#

:(((

#

it fixed it when I gave it the neck bone

#

why is the neck considered "optional" in the thingy

#

that is really silly

#

thanks for the help

solemn oasis
#

got it

#

tyvm @crisp tendon

fallen widget
#

This might be a silly question but, what should I do if I want to make an avatar that isn't humanoid in shape?

#

Would it be best to look at avatars that have different shapes?

crisp tendon
#

Depends how much non humanoid it is

charred sorrel
#

i don't put any bones in blender for a tail right?

#

that's dynamic bones in unity?

sinful scaffold
#

you still have to make them

crisp tendon
#

You need bones and weight paint for dynamic bones to work

sinful scaffold
#

then turn them into it. but the dynamic bones script costs 20$

charred sorrel
#

ah dangit, how do i do it from scratch? his tail has no bones, weight, etc

#

i have the dynamic bones script c:

crisp tendon
#

Manually 😃

sinful scaffold
#

yeah have to go into vertex groups and map them to the bone

charred sorrel
crisp tendon
#

Took me 10 minutes, shouldn't take you much more than that

charred sorrel
#

here's where i'm at, where do i map them to?

crisp tendon
#

you create a new bone, parent it to the hip bone

#

then you make a few more connected to the bone you created, place them in your tail

#

then weight paint

#

You can watch a blender tutorial if that's too much

charred sorrel
#

ah one sec, lemme put the bones in, how many should i put in? one out to the base of the tail and then how many going through it?

crisp tendon
#

Eh, probably 4 or 5

native egret
#

So can anyone tell mewhy dynamic bones makes my hair spazz out in game?

#

The longer I wait the more it spazzes

crisp tendon
meager kiln
#

my blender seems to be adding one additional bone to every last of my bone structures, called "X-end"

#

X as the name of the last bone

crisp tendon
#

Select "ignore leaf bones" when importing an fbx in the tiny export menu bottom left under armature

meager kiln
#

ah, thanks

#

will try

#

seems to be working

#

btw, is that normal that each time i import .fbx, bones look away from the body?

crisp tendon
#

select "automatic bone orientation" in that same menu

charred sorrel
#

is this good?

meager kiln
#

works, thanks

crisp tendon
#

They need to be connected i think ? @charred sorrel

charred sorrel
#

oh do they? shoot i thought i could could weight paint it

crisp tendon
#

Honestly, keep them that way and try, if it doesn't work you'll know why

#

if it works then you'll have fixed my problem

charred sorrel
#

alrighty! how do i weight paint it?

#

i've never done a tail before haha

crisp tendon
#

i suggest watching a quick weight painting tutorial

#

Yeah i did it randomly and it worked but i probably fucked up somewhere so i shouldn't give advices on this

charred sorrel
#

i don't think i saw any tutorials on how to do tails D:

fading verge
#

wrong link

#

rip

crisp tendon
#

it's the same as any part of a body tbh, just separate them correctly

fading verge
#

i named them properly so i think i am okay

#

if the bones don't appear what should i do?

crisp tendon
#

don't appear ?

fading verge
#

yeah they didn't appear last time

#

so i went back to blender added some more stuff

#

them named them

crisp tendon
#

I told you that it was because you didn't map them that they were invisible

stiff hornet
#

Ok I really don't want to undo all my bones...yet I feel I might need to. How do I make bones that...seem farther away from each other?

#

Instead of being entirely connected they can be farther off from one another?

crisp tendon
#

@stiff hornet To achieve what ?

fading verge
#

how do i map them so they won't be invisible?

crisp tendon
#

@fading verge In unity, bone mapping

stiff hornet
#

So that way it...oh shoot, I need help in modeling this...

#

Mind if I dm to keep clutter out of here?

narrow ermine
#

Yo, what's the point on these hand bones sticking straight up?

crisp tendon
#

Well the point of these channels is to have the knowledge publicly available @stiff hornet

#

@narrow ermine What are they called ?

stiff hornet
#

Well, true. Anyways, so far for bone heigharcy did I do this right @crisp tendon

narrow ermine
#

@crisp tendon How do I check? Still getting used to that upper right menu

charred sorrel
#

tail bones won't show up on weight painting?

crisp tendon
#

@stiff hornet You do not have a hierarchy

narrow ermine
#

10/10 didn't think that was a tail.

crisp tendon
#

@charred sorrel Select them individually

stiff hornet
#

Oh so I'm...oh god I was going to make a terrible pun.

charred sorrel
#

it selects the whole skeleton when i try to select one bone D:

stiff hornet
#

Anyways how do I make a correct hierarchy?

crisp tendon
#

because you need to have your armature in pose mode @charred sorrel

narrow ermine
#

@crisp tendon I know how to select individual bones, but how do I tell what the name is?

crisp tendon
#

press N

#

you'll it in the menu

charred sorrel
#

OH got it

stiff hornet
#

How do I merge this with my model?

charred sorrel
#

it won't paint...?

narrow ermine
#

The wrist is called R_meta, the fingers are called IndexFinger3_R

crisp tendon
#

@stiff hornet You drop it correctly in your model, then select your meshes, then select your armature (all in shift click) and then Ctrl + P automatic weight

narrow ermine
#

In reference to the straight up bones, @crisp tendon

crisp tendon
#

So they're either reference bones or they are you last bones in the fingers and need to be rotated

#

@charred sorrel Why not ?

stiff hornet
#

So, wait wait wait, drop correctly in the model as in...

narrow ermine
#

@crisp tendon They definitely aren't bones in the finger. DOes that mean safe to delete?

crisp tendon
#

nope, keep them, if they don't cause any issue just leave them

narrow ermine
#

@crisp tendon Won't impact my poly too much or anything?

crisp tendon
#

@stiff hornet import the model i sent you, then steal its skeleton

#

@narrow ermine Bone don't count into poly count

narrow ermine
#

Oh.

stiff hornet
#

How does one steal a skeleton...?

tawny zephyr
#

Hey can someone DM me? I have a problem with The VRChat Unity plugin

stiff hornet
#

Ctrl C it?

crisp tendon
#

@stiff hornet delete the mesh, then select the skeleton, move it into your body, voilà

#

@tawny zephyr sdk you mean ?

tawny zephyr
#

Even though my model’s hands and feet are clearly rigged, I’m getting errors preventing me from uploading it saying that it’s humanoid but hands/feet aren’t specified

narrow ermine
#

How do I hide bones? I have so many bones in this model's face I can't actually see her.

crisp tendon
#

@tawny zephyr Are the names also correct ?

tawny zephyr
#

Yes

charred sorrel
#

shoot can you merge armatures?

crisp tendon
#

@narrow ermine press h

tawny zephyr
#

I rigged the model with Mixamo

crisp tendon
#

@tawny zephyr Screenshot of your armature in blender pls

narrow ermine
#

@crisp tendon How do you make it visible again? I just accidentally hid my texture, lol

crisp tendon
#

@charred sorrel It's difficult, but doable

#

@narrow ermine ctrl + h

charred sorrel
#

shoot cause i messed up... how do you do it?

#

i didn't realize i created a different armature doing the tail and fingers

tawny zephyr
#

I’m not using blender, blender confuses me, I’ve been using unity and for some models it works just fine, but for others it just... breaks

narrow ermine
#

@crisp tendon It's not working, still can't see the texture?

crisp tendon
#

Wait no, it's part of your armature if you parent the bones

#

@narrow ermine texture or mesh ?

charred sorrel
narrow ermine
#

Mesh, sorry

stiff hornet
#

Um the bones didn't come out right I think...

charred sorrel
#

tail and fingers are on armature 001

crisp tendon
#

@tawny zephyr Your skeleton won't be correct if you don't fix it in blender

#

@charred sorrel what are your bones parented to ?

tawny zephyr
#

How do I do that?

crisp tendon
#

download blender, download cat's plugin, import your avatar, click fix model, and that should be it

tawny zephyr
#

Oh wow, I hope it’s that easy

charred sorrel
#

wait nvm fixed it sorry sdklfjsd

#

i'm just still having trouble with weight painting

tame skiff
#

Unity says all the finger bones are optional. Do I really need dummies of them?

crisp tendon
#

@tame skiff Ik needs at least three bones

#

it'll give you an error otherwise

narrow ermine
#

@crisp tendon My mesh is hidden, I can't figure it out XD

tawny zephyr
#

Can I open fbx files in blender?

charred sorrel
#

the model goes purple when i select a bone that didn't originally have weight painting

crisp tendon
#

@tawny zephyr yes

stiff hornet
crisp tendon
#

@narrow ermine unhide it in your armature menu manually then

#

@charred sorrel Yes, then you add weight paint to it

narrow ermine
#

@crisp tendon Thanks boo.

crisp tendon
#

@stiff hornet It's the perfect skeleton, you then put it in your model so that it matches

tame skiff
#

Nothing wrong with bones outside your body. Just like in real life!

tawny zephyr
#

How do I import the fbx file? I click import model but when I go to the file’s location it’s not there

limber willow
#

im so confused my model had no errors what so ever yet when I load in game this happens anyone know why?

crisp tendon
#

except when they're all outside of your body lmao

#

@tawny zephyr don't import with cat's, import with the import menu of blender

tawny zephyr
#

Ok where is that?

solemn oasis
#

Is there a way to make bones spawn horizontally instead of vertically? or should I just be flipping my model somehow?

tawny zephyr
#

Oh I found it

narrow ermine
#

How many Tris and Faces is too many?

crisp tendon
#

<19.999

narrow ermine
#

Ah, cool

flat sierra
#

i cant get these apart

crisp tendon
#

move the vertices

#

edit mode and right click one of them

flat sierra
#

oh

stiff hornet
#

Ok so...how do I get the arms to be ok...?

crisp tendon
#

@solemn oasis you can press R + X + 90

solemn oasis
#

tyvm

crisp tendon
#

@stiff hornet You need to move every single bone inside of your model, or you can create your own bones to respect this hierarchy

stiff hornet
#

Ok that's all I need

charred sorrel
#

it's not painting correctly

flat sierra
#

how can i have it look like that in edit mode

#

cause the pose resets when i go into it

#

so i cant see which vertices to mov

fallen widget
#

What should I do abou this?

hearty mauve
tawny zephyr
#

That didn’t fix anything, my model still has the upper chest bone and if I remove it the hierarchy messes up
Also now the textures are messed up

crisp tendon
#

@fallen widget If you have issues in vrchat, rotate the bone in blender, if not, move on !

flat sierra
fallen widget
#

rotate the bone? which one? the leg?

crisp tendon
#

@hearty mauve weight paint

#

@fallen widget Unless the pelvis is straight yes

fallen widget
#

ok

crisp tendon
#

@tawny zephyr You didn't fix the rig then

tawny zephyr
#

I hit fix model though

crisp tendon
#

@flat sierra Change your rest pose

flat sierra
#

how

crisp tendon
#

@tawny zephyr Show the result pls, i still don't know what your model looks like

fallen widget
#

also it's very inconsistent with its naming. There is hips, in the UI, but no pelvis, but I have both a hip and pelvis bone to work with

#

lol

#

and it never refers to the hips.

crisp tendon
#

that's pelvis

crystal vector
#

@hearty mauve Send me that model, I will show you in a few minutes

tawny zephyr
#

The color messed up again

crisp tendon
#

So it deleted the leg bones and hips + spine ?

#

color doesn't matter in blender

tawny zephyr
#

No, it didn’t delete anything

crisp tendon
#

?

fading verge
#

@crisp tendon When you say i have to map invisible bones how do i map what i can't see

tawny zephyr
#

And the color messes up in unity too

fading verge
#

It's giving me a headache

crisp tendon
#

You're telling me this is the skeleton you've been trying to use all this time ? @tawny zephyr

tawny zephyr
#

Yes

crisp tendon
#

...

tawny zephyr
#

I rigged it from mixamo

crisp tendon
#

It doesn't have hips or a spine vrpill

#

@fading verge you select the bone in the menu

#

@fading verge it'll show up, i can make a gif if you really can't find it

charred sorrel
#

it's painting all spotty...?

tawny zephyr
#

Huh, it’s hard to see
They were there before
The thing that they want me to fix is the chest bone

crisp tendon
#

You need to select a bone then weight paint around it @charred sorrel

tawny zephyr
#

But then I assign it to none and the whole spine hierarchy messes up

charred sorrel
#

i'm doing that D: it's not painting corrrecntly

#

correctly**

crisp tendon
#

@tawny zephyr Mixamo doesn't create an usable skeleton that's why, but what you have is unusable

#

@charred sorrel But you're painting the entire tail lol

charred sorrel
#

oh no i'm trying to paint one area and it's staying blue

crisp tendon
#

@charred sorrel Press Z to see what you're doing

tawny zephyr
#

Well... this model didn’t come with a skeleton before I ran it through mixamo

crisp tendon
#

It's not very humanoid, that's why it messed up

tawny zephyr
#

It is humanoid tho
It’s rouge from sonic?

crisp tendon
fading verge
#

haha

#

okay

crisp tendon
#

he feet are bigger than her chest, that's not very humanoid proportions

fading verge
#

how do i fix this

crisp tendon
tawny zephyr
#

It’s as human as any of my other models

#

Ugh... this is so confusing... I’ll put this aside for tonight

fading verge
#

It feels so satisfying to progress

charred sorrel
#

how do you get a hard brush for weight painting?

#

it's all; spotty and airbrushy

#

i can't get a good area around the bone

crisp tendon
#

select your brush in brush menu

dire charm
#

can someone point me to a tutorial for rigging a mesh with physics?

fallow dove
#

real fast for mouth viseme does it need a jawbone?

charred sorrel
#

these are my settings

charred sorrel
#

that's what i have

crisp tendon
#

then it should be good

charred sorrel
#

it's not painting anything D:

crisp tendon
#

you're not doing it correctly

charred sorrel
#

it only puts paint on when i click

#

but it doesn't let me draw

crisp tendon
#

@limber willow Can you give me the avatar ID of the problem you've had issues uploading please ?

#

@charred sorrel That's how weight paint works

charred sorrel
#

i mean like

#

i have to rapidly click

#

or sometimes it doesn't put paint on at all

crisp tendon
#

press z and send a screenshot of the tail

#

i'm pretty sure the tail has like 2 vertices

limber willow
crisp tendon
#

How did you solve it ?

limber willow
#

@crisp tendon

#

I just restarted my game

crisp tendon
#

oh

fading verge
#

Guys do i need a spine or is the head just fine

crude crag
#

Hello, question: for uploading, what bones in the hands are mandatory when mapping in unity?

fading verge
#

neck***

#

neck**

charred sorrel
crisp tendon
#

@fading verge neck too

#

Yeah that's what i thought @charred sorrel lol

#

You can only paint on the edges you see

charred sorrel
#

for a dynamic tail?

crisp tendon
#

Make sure to put the bones between the horizontal lines

#

the start of the bone*

charred sorrel
#

horizontal lines?

fading verge
#

Oh ok

#

Would the model mess up if it is neckless

#

and put in neck

crisp tendon
#

yes

charred sorrel
#

which horizontal lines?

fading verge
#

ok ok

#

So i need to have a neck in the mapping, but my model is neckless and would mess up if i put in a neck

#

correct?

narrow ermine
crisp tendon
#

@fading verge neck just need to exist in the rigging, not have any effect on the model

fading verge
#

even if the model literal has no neck it wouldn't be affected

crisp tendon
#

yep

charred sorrel
fading verge
#

oh okay

charred sorrel
#

i changed it to edit mode and it's gone?

crisp tendon
#

create a dummy bone neck of 1cm

#

@charred sorrel press z ?

charred sorrel
#

nevermind got it

#

wait no wtf happened

#

the lines disappear when i go from weight painting to bone editing

#

it won't paint certain parts of the tail

crude crag
#

question: for uploading, what bones in the hands are mandatory when mapping in unity?

crisp tendon
#

thumb index and middle

#

i mean, not mandatory, you just need three fingers

#

and those will be the names

#

they can be anything

tame skiff
#

Do you mean we only need one bone for each finger?

crude crag
#

yeah that's more along what I mean

#

like there's the hand map in the unity window on the right, which of the dots have to be filled?

tame skiff
#

I thought that's what he was saying. I'd like to know too

crisp tendon
#

the thumb, the index and the middle finger

fading verge
#

isnt that what you just said?

crisp tendon
#

Yep

crisp tendon
#

that's not the hierarchy

fading verge
#

oh

charred sorrel
#

oh omg i figured it out sdlkfjsd okay

#

any tips on weighting fingers?

crisp tendon
#

be careful ?

#

and test in pose mode

charred sorrel
#

there's no way of copypasting it for that right?

fading verge
#

Is this the hiarchy

#

spine is the hip

crisp tendon
#

you have too many bones then

#

need to remove a spine

fading verge
#

oh

crisp tendon
#

use cat's plugin

fading verge
#

can i go back to blender and redo it instead?

crisp tendon
#

yes, no choice

fading verge
#

i tried putting cats blender in unity

#

but it didn't work at all

crisp tendon
#

how so ?

fading verge
#

it didn't give me any package to import

#

there was just folders

#

and more folders

#

nothing was in it

crisp tendon
#

you're supposed to install from file

#

the gif on the github page shows it

tame skiff
#

I tried putting cats in a blender and I made a mess too

fading verge
#

Actually i have the same amount as the picture you uploaded had

crisp tendon
#

Ok, then rename your stuff so that it makes sense

fading verge
#

Oh ok

#

I can rename them through unity right?

crisp tendon
#

yes

fading verge
#

How do i do that

#

i go to the hiarchy and rename them there?

crisp tendon
#

yep

charred sorrel
#

you can't copy-paste weight painting from one hand to another can you?

crisp tendon
#

you can mirror if possible

charred sorrel
#

how would i do that? o: i don't want to have to redo the weight painting i did on one hand ugh

crisp tendon
#

Find a tutorial iris

fading verge
#

Hope this works

crisp tendon
#

move your bones now

#

shoulders should be below chest

fading verge
#

oh

graceful garden
#

Hello guus and glas

#

Guys and gals*

fading verge
#

ok

#

I can drag and drop them right?

#

hey sniper

graceful garden
#

I have a rigging(mabey) question

crude crag
#

shoot

graceful garden
#

So i have an avatar im working on. When i use cats to fix the rigging, it says a bunch of different bone are missing. cats is supposed to fix bone issues right?

fallow dove
#

only if it has the bones from beginining cats isnt an auto make bones its aauto detect parents and asign bones that exist correctly and deletes extras @graceful garden

graceful garden
#

Oh.. so all is lost then
..

fallow dove
#

yup

#

always make a backup save

#

before cats fix

#

thats the biggest break point

fading verge
#

Kuro is my hiarchy on the body good?

graceful garden
#

I never saved after the cats fix but if the bones are missing, they are missing

fallow dove
#

looks fine to me

#

as long as higs has legs

#

hips*

#

@fading verge

graceful garden
#

Guess ill have to find a new avatar

fading verge
#

can someone help me with some unity stuff?

fallow dove
#

only if i get viseme answers!

crystal vector
#

@graceful garden can you send that model to me?

narrow ermine
#

On models that come with weapons, how do you avoid having the weapons get imported into unity in your hand and from the sheathed position? Do you have to hide the hand weapons somehow?

wooden dirge
#

How to stop the eye bones form rotating 90 degrees when i import the model into unity? i'v made several avitars with eye rigging and this si the first time ive encountered this issue.

crystal vector
#

@fallow dove Tell me!

fallow dove
#

you split them on their own @narrow ermine

narrow ermine
#

@fallow dove What do you mean? 😃

fallow dove
#

and make an obj of the weapon

#

duplicate the mesh

graceful garden
#

@crystal vector i can when i get home. You looking to fix it?

fallow dove
#

in blender

#

then on the dupe delete everything not related to the sword

charred sorrel
#

i can't find any tutorials on mirroring weight painting

crystal vector
#

@graceful garden I might be able to make this model cats compatible

graceful garden
#

@crystal vectorits an xps model

narrow ermine
#

Gotcha... Thanks Kuro

charred sorrel
#

anyone know how to easily mirror weight painting

#

?*

fallow dove
#

@narrow ermine np

#

@charred sorrel doesnt it do it automatically

crystal vector
#

@graceful garden It's fine, I'm working on making it xps compatible

fallow dove
#

oh wait

crystal vector
#

@graceful garden I am one of the cats devs

fading verge
#

welp renaming stuff resets everytime

#

wtf

charred sorrel
#

how? i only have wieght painting on one hand

graceful garden
#

Then i will send it to you when i get home. Email or what?

fallow dove
#

@fading verge scratch that

#

are you doing in configure mode?

#

anywho quick i need VISEMES

#

i have the shapes why dont they work in game

fading verge
#

yeah

#

i am renaming in configure mode

past marlin
#

So im apparently needing to add a hip bone where do i put it on the model or hierarchy

fading verge
#

Why i need to rename it out of configure mode?

fallow dove
#

@fading verge yes

fading verge
#

where should i rename it then

charred sorrel
#

anyone know how to mirror weight painting?

fallow dove
#

@fading verge best to do it in blender

sonic apex
#

hey uh, how do i fix my foot bones so they dont clip through the ground in game

fallow dove
#

lower the heel a bit?

fading verge
#

okay i renamed it on the hiarchy out of configure mode

sonic apex
#

i unno how

fallow dove
#

cuz its where the joint is where the floor touches

fading verge
#

but it has the names like spine 001 or 002 when i configure it

#

is that okay?

#

out of configure it is hips spine and chest

fallow dove
#

left click the bone and drag down but remember the values and copy paste the Y values to toher leg

#

@fading verge thats fine

crystal vector
#

@fallow dove Did you select visemes as the lip sync in Unity?

fallow dove
#

@crystal vector yea

eternal elm
#

how should i rig it if i want a beak to open and close when i talk

fallow dove
#

and the shapes do work

#

i can animate them

crystal vector
#

@fallow dove and did you fill them all in?

fallow dove
#

yea

#

with one blend shape

#

mouth mouth mouth

crystal vector
#

I mean in Unity

fallow dove
#

in the correct shapes

#

spots in the vr descriptor

#

like my shapes exist it just wont move

#

what i fuck up in blender

fading verge
#

okay i have another problem

crystal vector
#

Do they move in Unity?

fallow dove
#

yea i made an animation with the mouth movment

#

to test all the shapes

fading verge
#

It always reverts this way when i fix it

#

like i fix everything and apply

#

enforce tpose

#

that stuff

fallow dove
#

oh

fading verge
#

am i royally screwed?

fallow dove
#

a tad

#

aha...

fading verge
#

help

crystal vector
#

@fallow dove you don't need to do an animation :D you can just select the mesh and click on blendshapes in the inspector

fading verge
#

i spent 20 hours and i don't want to give up

crystal vector
#

@fading verge what did you select as the bones?

fallow dove
#

@crystal vector well it works

#

but no dice in game

fading verge
#

what do you mean?

#

i selected bones as bones?

crystal vector
#

So did you assign them all in Unity?

#

@fallow dove

#

@fading verge Yea, below that green figure

fallow dove
#

@crystal vector missing the first two

#

have the rest

#

put my basic mouth shape as the first two

fading verge
crystal vector
#

Don leave any of them blank, that should work though

fallow dove
#

going in game for a try but im pretty sures dead still

fading verge
#

Hotox

#

I did the exact same thing

#

and once you said that

#

it worked

#

I'm not lying

fallow dove
#

lol

fading verge
#

What even is this

crystal vector
#

Haha

fading verge
#

Guys, how do I stop my avatar from clipping into the ground when walking? I go to adjust the height in Unity but nothing works.

crystal vector
#

Well at least it works now

fading verge
#

of course

crystal vector
#

@fading verge Move your hips in the configure mode up in Unity

fading verge
#

more problems

#

didn't you see them mapped?

#

Oh!

#

Thanks.

crystal vector
#

@fading verge Mh I mean below that green figure on the right side

#

@fading verge moving the hips up should move the whole model up

fading verge
#

Where it says mapping?

crystal vector
#

Yup

fading verge
#

do i click save?

#

I'm also having trouble where no matter where I put the viewport I seem to look over the character's shoulder.

#

It's lined up fine horizontally with the head.

fallow dove
#

its still dead

fading verge
#

@fallow dove help pls

fallow dove
#

@fading verge sry busy dying on my own model as well

#

@crystal vector it just doesnt like it not sure wth

fading verge
#

o ok

crystal vector
#

@fallow dove Mh I have no idea then

fading verge
#

Hotox do i save the mapping

#

I'm scare i would mess up

#

if i press save or anything

crystal vector
#

Why not

fading verge
#

Damn Rhino it sounds like you're going through hell over there. :/

#

I've spent almost 21 hours

#

making this model

#

in a span of 3 days

fallow dove
#

quick whats the push to talk in vrchat

#

i think everything has been working from start

tacit peak
#

v

fallow dove
#

and im just dmb

fading verge
#

oh i fixed the clipping

drowsy dune
#

hello everyone, I had a question I would like to ask. I am having an issue with the model I made, the animation for the lip sync does not work. Is there a particular place to check such as the rigging skeleton or something else. thank you in advance

fading verge
#

but now he floats a little too high, oops

#

LOL

#

wait wtf

#

he only clips when im looking down

narrow ermine
fallow dove
#

okay

#

so even default avatars dont work for me

#

for talking

#

so i think its fine

charred sorrel
#

How do you add a texture in blender? or do you do that in unity?

fading verge
#

Any clue why this isn't letting me paint? Pose mode, Select mesh, Weight Paint, selected bone and vertex group matches? Any clues?

#

Pose Mode>Select Bone>Select Mesh>Ctrl+Tab

meager kiln
#

is there a way to block char moving legs while looking upwards and only use head/neck?

#

like locking bones maybe?

fading verge
#

@fading verge can you help me with something please?

#

ctrl+tab?

#

i might be able to help

meager kiln
#

i know there are fixed axes in blender, im not sure if that's it

fading verge
#

Looks like wherever you got your avatar from they didnt name those bones properly

#

so unity cant figure out which bones are which

#

oh

#

You mean this?

#

Right the names are not correct

#

But each time i change the names

#

Sok0 what is ctrl+tab suppose to do after selecting the mesh

#

they revert

#

they revert

#

wait

#

root?

#

root is optional

#

oh shoot i just noticed a future problem

narrow ermine
#

So, I'm a bit confused. I have a weapon on my back and in my hands. If I delete the weapons in my hands, the weapon on my back loses color. How can I delete the weapons in my hands and retain the atlas for color?

crisp tendon
#

edit the atlas yourself ?

charred sorrel
#

unity or blender to put on texture?

#

also this happened and i don't know why

#

there was nothing wrong in blender

fading verge
#

I think im gonna rename it in blender cause the names revert each time i apply

#

that's prob why

woeful summit
#

Can anyone help me plz

little inlet
#

@charred sorrel click on the inspector and add the textures to it

fading verge
#

Any ideas why I can't weight paint? Painted multiple times before, but for some reason I just can't paint on this model. Vertex groups aren't locked and everything matches. Pose Mode, Selected mesh, Weight paint, vertexgroup and bones match. I click and nothing happens at all

charred sorrel
#

how do i do that @little inlet ?

fading verge
#

drag and drop

#

Tsun

haughty lava
#

what rigging in unity would I use for a four legged avatar?

fading verge
#

you need to use a brush to paint

haughty lava
#

or i guess "animation type"

fading verge
#

look at your brush

charred sorrel
#

i have multiple problems... model is transparent and dynamic bones aren't working

#

anyone help?

#

what's going on with the model?

fading verge
#

SERIOUSLY?!

#

yes look at your list

#

one shoulder is under neck and one is under chest

#

how are they under though

#

i made the chest the parent

#

but each time i apply and press done

harsh flicker
#

Anyone wanna be amazing and atempt to teach me in a DM how to make a non humanoid?

fading verge
#

it all reverts

charred sorrel
#

can someone please help me with this transparency/dynamic tail problem?

fading verge
#

Does God hate me for some reason?

charred sorrel
#

i feel you :/

harsh flicker
#

@charred sorrel What exactly is the probleM

fading verge
#

how are they under?

#

look at the list

#

the list tells all

charred sorrel
#

the dynamic bone i put in the tail isn't working

#

and the model's screwing up

fading verge
#

Isn't it in ABC order in each parent

charred sorrel
harsh flicker
#

Here do you wanna go into a Private call and i can walk you though it?

fading verge
#

cause i put both of the limbs in chest parent

charred sorrel
#

do you know how to fix it?

harsh flicker
#

Yeah

fading verge
#

you did not put both limbs in the chest parent

#

you may think you did

#

but it doesnt matter what you think

#

because you didnt

charred sorrel
#

yeah we can

harsh flicker
#

I added ya

fading verge
#

@fading verge does this work

#

does it give you an error?

#

i haven't clicked apply yet

#

well dont wait for me to tell you

#

give it a try

#

shoulders are under chest now

#

cause each time i click apply this happens

#

but okay

#

well you are fixing one problem at a time

#

what a surprise

rich dust
#

what did he mean by this

fading verge
#

it didn't work

#

Do i have to go back to blender and parent them there?

rotund umbra
#

nobody seems to know the answer to this question but ill try asking here.

#

does anyone know what the blue outline means?

fading verge
#

look in your rettings

#

user preferences > themes

#

sok0

#

The arms reverted into the neck

#

move neck to the bottom of the list

#

What is this

#

What's wrong with my cat's? I can use it before but it's shows up error today

brisk mesa
#

cat's plugin is being weird for me too in that if i'm just trying to do anything else it JOINS meshes for me when i dont want it to

fading verge
#

I think i found the problem

#

@fading verge is there a way to unparent the bones and parent them to the chest bone?

brisk mesa
#

yea you go into the bone options on the right

#

the bone icon, you select a bone and there's like a 'parent' textbox above the checkbox for Connected or not, which is also useful

crystal vector
#

@fading verge Try to update Blender

#

@brisk mesa It should only join meshes when fixing the armature

brisk mesa
#

what about when i have my eyeball bones set up and correctly in the spheres, and Cat's plugin tells me they aren't?

crystal vector
#

You mean it says that there aren't vertex groups?

brisk mesa
#

oh yeah i guess ill just find the thing to assign it, huh

crystal vector
#

@brisk mesa I'm looking for all the different bone names. Can you show me you eye hierarchy?

fading verge
#

@crystal vector I will try . Thank you

brisk mesa
#

oh i just have lefteye righteye parented to head bone lol

crystal vector
#

@brisk mesa that's it? There are no other eye bones?

brisk mesa
#

nope, ti's okay ill just figure it out tmr

fading verge
#

@crystal vector It works now. Thank you very much <3

south oar
#

if my model has a jaw bone, can he talk?

eternal elm
#

unity keeps unbinding my fingers when i hit apply in the configure menu

#

what do?

copper moth
empty grove
#

My blender model looks fine when I am using it in blender, but as soon as I export it as an fbx file and open it in unit, its upside down

#

any way to fix it?

#

unity*

past marlin
#

im having an issue saving i don't have enough bones

#

but when i check the armature i have all the bones and theyre labeled correctly too

summer sequoia
#

can anyone help me out with this issue?

#

have no idea whats going on with the pants here

faint cliff
summer sequoia
#

problem with the bones?

faint cliff
#

wait wrong one

#

there

#

i got that hip/chest warning at first which is why i swapped the parent

#

but now i get the problem listed below

#

@summer sequoia ^ any ideas?

summer sequoia
#

lemme check

#

no shoulder bones

#

thats the problem

faint cliff
#

are they neccesary

summer sequoia
#

yeah

#

they need to be for your arms to be connected to your chest

faint cliff
#

because i thought if ring was dotted it wasn't neccesary

summer sequoia
#

no that just means theres nothing selected in that slot

faint cliff
#

the arms were connected through the upper arm

#

really?

summer sequoia
#

thats where you error is coming from

#

if the avatar does have shoulder bones

#

try finding them and putting them on

#

that may solve your rigging issue

#

No upper chest is needed hoever

#

normal chest and spine is nessisary

faint cliff
#

ok

#

fixing it

#

thx btw :)\

summer sequoia
#

did it work?

faint cliff
#

my rigging person went to bed

#

but they will fix it tomorrow

summer sequoia
#

good luck

fading verge
#

I rigged the moustache as a bone for the head

#

why does it move?

waxen crow
#

anyone know why my avatars arms move perfectly fine for emotes, but dont move when i pick things up?

#

nvm apparently i was too short? lol

charred sorrel
#

my model is transparent and i don't know why

#

it's like the only problem on it

#

it looks fine in blender but unity makes it transparent

stark bronze
#

You might not see those black parts, but do try anyway.

#

Try spotting the parts that you can see through in Unity, and apply that tutorial to those parts.

obsidian bone
#

I heard i can't fix the hands clipping without custom animations, so I don't care about that

pearl moss
#

i think you have to fix the positioning of the model and make sure their feet are at the x,y and z 0 location in blender

obsidian bone
#

hmmm

#

lemme see

charred sorrel
#

the entire model is transparent

#

it's not just one part, it's like... inverted

#

it's completely fine in blender but unity makes it transparent

pearl moss
#

maybe apply shaders and see if it works after

obsidian bone
#

Don't you need to change the object type or something?

#

It's in tupper's guide

#

Lemme see if I can find it

pearl moss
#

yea if u havent already set the renderin mode to cutout and changed the alpha offset

dry umbra
#

anytime i put something in the head catagory either it being glasses or visor its fine but when i look in a ingame mirror it looks all fucked up like thee whole models invisable but in game to other people it looks fine

pearl moss
#

thats just vrchat weirdness im pretty sure a lot of issues happen only clientside

obsidian bone
#

yeah

fading verge
#

What do you do if your model has no shoulder-bones, and you add them in blender but they won't show up in unity?

gilded sphinx
#

Is there a way to do dynamic bones without paying for the unity script?

grand drum
#

eeeh something weird happened

#

i think its the weight painting

stark bronze
#

That, or bone rotation.

crude crag
#

@roswell are you able to select the bones in the unity mapper?

grand drum
#

i painted the whole hand

#

or i am not suppose to do that?

stark bronze
#

If you rotate it does it spaz out get fucked?

grand drum
#

nope

modest tusk
#

Send a pic of that same hand rotated 90 degrees upward

#

err moved upward 90 degrees

grand drum
#

so i just move the hand up?

modest tusk
#

As if your character were trying to raise his wrist

stark bronze
#

select the bone in pose mode, press r and .. z(?) and then type 90 on numpad

modest tusk
#

I believe that should work as well, yes

grand drum
#

like that?

stark bronze
#

yes

modest tusk
#

Yes

#

That looks rather weird

stark bronze
#

are the hands supposed to float?

grand drum
#

yeah

#

i can give you the model if needed

stark bronze
#

Okay what happens if you put the hand back, and rotate the part before the hand instead?

grand drum
#

you mean the other bone parts it attached to?

#

they still move the whole hand

stark bronze
#

ok.

#

idk I think the problem is with the floating hands thing.. not really sure how people have done it.

grand drum
#

should i send the blend file and you check it out?

#

oh wait

#

i didnt weight paint the body

#

only the hands legs and head

stark bronze
#

if you rotate the chest/spine, does the hands legs and head stay stationary?

grand drum
#

nope

#

they move

honest timber
#

I think this model may be messed up. It is claiming that the "spine" needs to be a child of the "hips", but on this model it seems to be the opposite

stark bronze
#

@honest timber Can't you just re-parent them

honest timber
#

probably, will mess around with it

fading verge
#

You can just add bones to a model, right?

stark bronze
#

Yeah.

crude crag
#

I've found that you generally can

grand drum
#

do i need to weight paint the whole body?

stark bronze
#

not sure. Do atleast weight paint the area around the bone (i.e chest area for chest bone, common-sense, someone more experienced in weight painting might know better tho, I'm fairly new too)

modest tusk
#

If you want your model to at least look moderately decent, you will want to weight paint the whole body AND make sure each bone when moved (in a reasonable manner) doesn't look strange

#

i.e use pose mode and make poses that would be rather common occurence. Unless of course you're not going to be using VR / other animations

grand drum
#

i see

naive tree
#

@north trellis did you fix the issue ?

jovial aurora
#

: Anyone good with unity? I'm wracking my brain over this. The parents all connect from the neck all the way down to the spine yet when I try to upload it the message reads "Spine nierchy incorrect. Make sure that the parent of both Shoulders and the Neck is the Chest" Help?

rough canopy
#

Are the shoulders parented to the neck by any chance? They should be parented to the chest @jovial aurora

scenic crypt
#

I believe so

#

How would I go about doing that since the only bone it connects to is the neck? I should mention this has yet to be fully rigged...I got it on my own

naive tree
#

seems like shoulders are parented to neck

#

also check your head assignments

scenic crypt
#

I have no eyes or jaw due to the head being the big green mess in the face.

#

Also when I opened it the head and neck were all in her hair....

#

So I tried to manually parent them to what worked.

naive tree
#

just need neck and head

scenic crypt
#

Yeah I have neck and head

naive tree
#

open the fbx in blender and check to what your shoulders are parented

#

i'm quite sure they're parented to neck

scenic crypt
#

They are. I had to remove one bone and scale the chest bone up just to keep the upper chest empty.

#

Should I try manually rotating the shoulder bones to attach to the chest bone?

naive tree
#

what do you mean? you just change parent from neck to chest

#

in the bone tab

fading verge
#

Not upper chest tho

#

The chest

scenic crypt
#

I can try that too. Yes the upper chest makes a ik bone not work or something f even though this model has no facial rigging yet

tawny zephyr
#

Can someone help me?? All my models mess up because "Spine 1 has bone length of zero"
so i extend the bone a bit but it doesn't stay extended

hidden bloom
#

what could be causing the bone heat weighting: failed to find solution for one or more bones

tawny zephyr
#

ok

#

how do i fix it?

#

how do i add a new bone in blender?

fading verge
#

i usually just extrude if im going off a previous bone

hidden bloom
#

select the a bone in edit mode then while it is selected click add down at the bottom then press single bone

#

the highlighted part down the bottom

fading verge
#

If I use CATS and then export the model from Blender to Maya, will that mess things up?
I'd rather use something I'm somewhat more familiar with

static flint
#

Is anyone here good at rigging a mesh that doesn't have bones by chance?

hidden bloom
#

i know unity will accept a maya file but to blender to maya i dont know because i cant be botheered creating a account for it

earnest shale
#

Does anyone know how to turn a part of a model into jiggle bones or soft body? Im working on a pikmin and want his anntenae to flop around, but im new to this and cant figure itbout

#

Jiggle deformer in maya doest seem to do what i want

static flint
#

@earnest shale Won't Dynamic bones on Unity sort that out?

earnest shale
#

Well dont ask me, tell me lol

static flint
#

It should.😂

hidden bloom
#

dynamic bones work best with things like hair that face towards the floor but maybe it would work if you added gravity to the part to keep it in the air

static flint
earnest shale
#

Ah man. $20. Here i thought i was missing an easy setting in unity

#

i've managed to get this far without spending a cent, idk if i want the pikmin jiggle that badly lol

#

hmm that doesn't looks quite like what i want either

#

it seems like the bones always go back to it's original shape

#

i'd want the flower on the pikmin's head to act as a sort of weight always keeping the antennae slightly bent

#

and just sort of swing around

hidden bloom
#

that is the price you pay for moving hair
also it isnt $20 unless you are in us as i got it for $22 just because of where i was

earnest shale
#

in us it says $20

hidden bloom
#

yeah i know and it updates as you buy it

earnest shale
#

i went all the way to the pay screen and it still says 20

hidden bloom
#

then be glad you are not in australia where you get charged $2 more

earnest shale
#

well AUD doesn't convert 1 to 1 USD

#

and you guys have crazy taxes lol

hidden bloom
#

and that was what i was saying before
even though it says $20 it may or may not be $20 until the program says oh you are in this country so here is the real price

#

and yeah i know it is around $30 for a banana holder

hidden bloom
#

random question but is there a fast way to weight paint a whole model

#

wait i just forgot to add weight to the bones which the parts were connected to

still relic
#

For anyone who's rigged a model through mixamo, does it matter if the model ends up face down on the "Ground" of the preview window after rigging and before downloading? Will that mess with the thing?

gritty viper
#

Hey guys, I have a problem with the parameters of the dynamic bones asset, i have the Felix Argyle model with the long dress and I am wondering what parameters would I use for good movement of the dress

#

So far i have found good ones but it still looks weird, anyone have any good cloth parameters for that kind of stuff?

shy lark
#

thinking about what part of Felix would need jiggle physics

hidden bloom
#

sorry bagel i havent used mixamo to rig anything

#

also there is a video above about on what parameters to use

gritty viper
#

Tou dont worry I looked, it doesnt have a bone haha

#

Or else i would be tempted

#

I used those parameters and the dress takes forever to move back to the original position

inner granite
#

Hi i am rigging upp a karacter but my eye bones is sticking to the head. Have tryed to use vertex groups but to no good so need some help.

hidden bloom
#

it was worth a try but wouldnt incresing the negative gravity force it down faster

#

sorry i meant force
(Edit and I do know that setting messes some stuff up above 0.1)

gaunt dock
#

anyone around for a question?

#

got this mmd and going from blender to unity one of the legs goes missing, no bones.

crisp tendon
#

Is it mapped in the humanoid configuration ?

fading verge
#

Is there a way to fix the moustache, remove the green spines, and keep the model from tearing?

verbal crown
#

so how do i fix the pelvis angle to be 180 with the thighs or whatever its asking me to do?

gleaming falcon
#

@fading verge Probably needs to be adjusted in Blender

fading verge
#

Yeah that is what i am planning

#

To do after school

gleaming falcon
#

👍

crisp tendon
#

@fading verge looks good !

static flint
#

Is anyone here good at rigging a model that doesn't have any bones by chance?

sonic carbon
#

It's not too hard to learn basic rigging

#

That way you can make any avatar you want even if you only have a model

dry stone
#

Got a tutorial?

sonic carbon
#

Sure, I'll find the link

#

Well, the one I used at least, there might be better ones

dry stone
sonic carbon
#

That's just one way of displaying bones, it looks alright

#

just bear in mind that the torso needs at least 3 bones (hips waist and chest), and that the ik bones are optional

flat sierra
#

i keep trying to change the pose on my character and whenever i move the other ear down

#

the opposite one resets

#

in unity

covert badge
#

The cloak, I mean.

sonic carbon
#

Yes, but if the cape has bones you might be able to rotate it down

covert badge
#

It does.. How do I do that?

sonic carbon
#

hmm, you might just be able to do it from that view, if you select the bone, and click rotate in the top left

covert badge
#

I can edit bones in Unity?

#

How the fuck

sonic carbon
#

just click on armature and go down the hireracy, you shouldn't move the bones, but rotating bones like that should be okay

covert badge
#

..

sonic carbon
#

urgh, is there no root bone for them?

covert badge
#

When I try to select all of them and move it around with the rotator tool, the cloak fucks up and spazzes

#

Is there a way I can do it in Blender?

sonic carbon
#

Yep, might be easier, parent them all to one bone and then rotate that one

covert badge
#

hmh..

sonic carbon
#

like, one parent cape bone, not the bone it's already parented to (the neck or something, presumably)

#

There was a tutorial for that for dynamic bones

covert badge
#

That's a little confusing x.x

sonic carbon
#

but once you've got them parented to the same bone, you'd just need to rotate that one and the whole cape would move

#

can't do that as it is becasue it looks like the cape bones are parented to the neck and you don't wanna rotate that :P

dry stone
#

Why does my skeleton not have bones, only weird spheres

sonic carbon
#

those are bones

#

just displayed differently

dry stone
#

How do I make them normal bones

sonic carbon
#

They are normal bones, I mean

#

Shuold work fine

warm ridge
#

Hey guys when I export an FBX from blender into Unity the parts of the model that are paper thin are invisible on one side

dry stone
#

How do I display them normally

uneven hill
#

in blender and in unity scene, my model is where it should be, but in bone configuration and when animated, my model sinks into the ground. Is this a rigging error?

warm ridge
#

Allogro is your character in T position in blender?

sonic carbon
#

@warm ridge you'll either need to duplicate and inverts the normals of those parts in blender, or use a two-sider shader

uneven hill
#

yes

warm ridge
#

Hmm that happened on one of my skins and I just raised it up in unity

uneven hill
#

in the scene view?

warm ridge
#

I tried in a few views, not sure which one worked lol

uneven hill
#

ok thanks, I guess that I will just try trail and error

warm ridge
#

Thanks Jonah I'll try that

flat sierra
#

whenever i move the ear down

#

the other goes back to 0

#

how do i make them both go down without resetting instantly?

#

oh wait nvm im dumb again