#avatar-rigging
1 messages · Page 59 of 1
Unless I have some sort of fundamental misunderstanding about weight paint
I'm gonna show you the best thing ever @solemn oasis
ight
Go into object mode, press A, then hit Ctrl + P, click on automatic weight paint
how do you copy bones? this thing is missing a shoulder and such
Oh yeah that's what I did before, but the spine is the only thing that moved
copy / dupe
I'll try again though in case I fucked up
The legs are moving for me
@crisp tendon hey mr kuroky, you were right about attaching the particles to the body
Okay I probably fucked up then
thanks
Glad that worked
@crisp tendon, what if the selection order isn't right? the armature has to be the active object, I think
When I duplicate the hands/fingers, howdo i rotate it to fit the other hand?
https://i.gyazo.com/bd115d8a388730f57b402b1fd2782c3e.mp4 @solemn oasis
https://i.imgur.com/ZIUiHAQ.png Colliders on each leg and hips. But skirt still clips in game? not while playing in unity though. Wat do?
Im having a problem where i cant get near my model in unity with out it rendering out, is there a way to fix this?
@charred sorrel duplicate them(shift + d), press S for scale, then x and then press -1. Duplicate bones will mirror over z-axis.
hmm
Super Collider? I just met her!
@north obsidian Not really a bone question as it is dynamic bones, more complicated, ask the folks in #avatars-mmd
I'm doing it but it still isn't moving the legs, I'll record myself because I'm probably being a dingus
I was referring to this:
"Go into object mode, press A, then hit Ctrl + P, click on automatic weight paint"
mesh + armature have to be selected, that's why we go into object mode
Doesn't truly matter
I guess I assumed he had more than one mesh object
He has multiple meshes, but A should select them all
This is as close to my avatar and this is the biggest i can make it without it saying "this model is way to big, (ECT)"
Yeah, but the armature has to be the last selected. It has to be the active object, or you get a different ctrl + p menu
@restive flax Model itself might be extremely tiny but its bounding box is very large
https://gyazo.com/36059023c0bbcf5d242e4559c285186e why am i missing bones
wrong bone being used
but i have the index and middle finger in blender
would info on dynamic bone settings be riggeing ? or animation?
why aren't both of the finger bones
@tame skiff That's true, i didn't think about that, but he said he managed to bring up that menu so i didn't thought of bringing that up lol
in there
they're invisible until you map them
i want something to look like its being affected by gravity basicly so the tassles arnt sticking stright up
they don't have weight paint
oh so weight paint actually matters
@sinful scaffold Dynamic bones has a lot of tutorials, but it's not really rigging
it matters if you want to make things move
oh
but by selecting a bone in the mapping menu, it'll make the bone appear
so i have to put weight paint all over my character in order for it to move?
i think weight paint was for me
@crisp tendon thanks for the help dude
how do i move bones across an x axis again?
press s then x then -1 i think ?
oh just moving ?
drag the arrow that points to X
@crisp tendon https://gfycat.com/IdealisticShorttermArcherfish
Yeah nothing is select
ed*
So shift click the mesh, then shift click the armature, then hit ctrl + P
tfw still fixing my model's knees
make sure to select all your meshes in your list
What should I do when Unity is giving me the "Spine hierarchy is missing elements, make sure Pelvis Spine Chest Neck and Shoulders are mapped" error, but they are mapped, and are parented properly?
they're not 😄
but
I have no neck
you need a neck
what da heck
optional for certain things
ok let me check dis
brb
WHY
:(((
it fixed it when I gave it the neck bone
why is the neck considered "optional" in the thingy
that is really silly
thanks for the help
This might be a silly question but, what should I do if I want to make an avatar that isn't humanoid in shape?
Would it be best to look at avatars that have different shapes?
Depends how much non humanoid it is
i don't put any bones in blender for a tail right?
that's dynamic bones in unity?
you still have to make them
You need bones and weight paint for dynamic bones to work
then turn them into it. but the dynamic bones script costs 20$
ah dangit, how do i do it from scratch? his tail has no bones, weight, etc
i have the dynamic bones script c:
Manually 😃
yeah have to go into vertex groups and map them to the bone
Took me 10 minutes, shouldn't take you much more than that
here's where i'm at, where do i map them to?
you create a new bone, parent it to the hip bone
then you make a few more connected to the bone you created, place them in your tail
then weight paint
You can watch a blender tutorial if that's too much
ah one sec, lemme put the bones in, how many should i put in? one out to the base of the tail and then how many going through it?
Eh, probably 4 or 5
Mine is trash but i have 5 https://i.gyazo.com/81ffa00c7bae64be63745734a1e1dca7.mp4
So can anyone tell mewhy dynamic bones makes my hair spazz out in game?
The longer I wait the more it spazzes
my blender seems to be adding one additional bone to every last of my bone structures, called "X-end"
X as the name of the last bone
Select "ignore leaf bones" when importing an fbx in the tiny export menu bottom left under armature
ah, thanks
will try
seems to be working
btw, is that normal that each time i import .fbx, bones look away from the body?
select "automatic bone orientation" in that same menu
works, thanks
They need to be connected i think ? @charred sorrel
oh do they? shoot i thought i could could weight paint it
Honestly, keep them that way and try, if it doesn't work you'll know why
if it works then you'll have fixed my problem
i suggest watching a quick weight painting tutorial
Yeah i did it randomly and it worked but i probably fucked up somewhere so i shouldn't give advices on this
i don't think i saw any tutorials on how to do tails D:
it's the same as any part of a body tbh, just separate them correctly
i named them properly so i think i am okay
if the bones don't appear what should i do?
don't appear ?
yeah they didn't appear last time
so i went back to blender added some more stuff
them named them
I told you that it was because you didn't map them that they were invisible
Ok I really don't want to undo all my bones...yet I feel I might need to. How do I make bones that...seem farther away from each other?
Instead of being entirely connected they can be farther off from one another?
@stiff hornet To achieve what ?
how do i map them so they won't be invisible?
@fading verge In unity, bone mapping
So that way it...oh shoot, I need help in modeling this...
Mind if I dm to keep clutter out of here?
Yo, what's the point on these hand bones sticking straight up?
Well the point of these channels is to have the knowledge publicly available @stiff hornet
@narrow ermine What are they called ?
Well, true. Anyways, so far for bone heigharcy did I do this right @crisp tendon
@crisp tendon How do I check? Still getting used to that upper right menu
@stiff hornet You do not have a hierarchy
10/10 didn't think that was a tail.
@charred sorrel Select them individually
Oh so I'm...oh god I was going to make a terrible pun.
it selects the whole skeleton when i try to select one bone D:
Anyways how do I make a correct hierarchy?
because you need to have your armature in pose mode @charred sorrel
@stiff hornet Keep doing what you're doing, or use mixamo, or steal this armature
@crisp tendon I know how to select individual bones, but how do I tell what the name is?
OH got it
How do I merge this with my model?
it won't paint...?
The wrist is called R_meta, the fingers are called IndexFinger3_R
@stiff hornet You drop it correctly in your model, then select your meshes, then select your armature (all in shift click) and then Ctrl + P automatic weight
In reference to the straight up bones, @crisp tendon
So they're either reference bones or they are you last bones in the fingers and need to be rotated
@charred sorrel Why not ?
So, wait wait wait, drop correctly in the model as in...
@crisp tendon They definitely aren't bones in the finger. DOes that mean safe to delete?
nope, keep them, if they don't cause any issue just leave them
@crisp tendon Won't impact my poly too much or anything?
@stiff hornet import the model i sent you, then steal its skeleton
@narrow ermine Bone don't count into poly count
Oh.
How does one steal a skeleton...?
Hey can someone DM me? I have a problem with The VRChat Unity plugin
Ctrl C it?
@stiff hornet delete the mesh, then select the skeleton, move it into your body, voilà
@tawny zephyr sdk you mean ?
Even though my model’s hands and feet are clearly rigged, I’m getting errors preventing me from uploading it saying that it’s humanoid but hands/feet aren’t specified
How do I hide bones? I have so many bones in this model's face I can't actually see her.
@tawny zephyr Are the names also correct ?
Yes
shoot can you merge armatures?
@narrow ermine press h
I rigged the model with Mixamo
@tawny zephyr Screenshot of your armature in blender pls
@crisp tendon How do you make it visible again? I just accidentally hid my texture, lol
shoot cause i messed up... how do you do it?
i didn't realize i created a different armature doing the tail and fingers
I’m not using blender, blender confuses me, I’ve been using unity and for some models it works just fine, but for others it just... breaks
@crisp tendon It's not working, still can't see the texture?
Wait no, it's part of your armature if you parent the bones
@narrow ermine texture or mesh ?
Mesh, sorry
Um the bones didn't come out right I think...
tail and fingers are on armature 001
@tawny zephyr Your skeleton won't be correct if you don't fix it in blender
@charred sorrel what are your bones parented to ?
How do I do that?
download blender, download cat's plugin, import your avatar, click fix model, and that should be it
Oh wow, I hope it’s that easy
wait nvm fixed it sorry sdklfjsd
i'm just still having trouble with weight painting
Unity says all the finger bones are optional. Do I really need dummies of them?
@crisp tendon My mesh is hidden, I can't figure it out XD
Can I open fbx files in blender?
the model goes purple when i select a bone that didn't originally have weight painting
@tawny zephyr yes
@crisp tendon I wanna say this is a bad.
@narrow ermine unhide it in your armature menu manually then
@charred sorrel Yes, then you add weight paint to it
@crisp tendon Thanks boo.
@stiff hornet It's the perfect skeleton, you then put it in your model so that it matches
Nothing wrong with bones outside your body. Just like in real life!
How do I import the fbx file? I click import model but when I go to the file’s location it’s not there
im so confused my model had no errors what so ever yet when I load in game this happens anyone know why?
except when they're all outside of your body lmao
@tawny zephyr don't import with cat's, import with the import menu of blender
Ok where is that?
Is there a way to make bones spawn horizontally instead of vertically? or should I just be flipping my model somehow?
Oh I found it
How many Tris and Faces is too many?
<19.999
Ah, cool
oh
Ok so...how do I get the arms to be ok...?
@solemn oasis you can press R + X + 90
tyvm
@stiff hornet You need to move every single bone inside of your model, or you can create your own bones to respect this hierarchy
Ok that's all I need
it's not painting correctly
how can i have it look like that in edit mode
cause the pose resets when i go into it
so i cant see which vertices to mov
How do i attach the mesh to the bones?
That didn’t fix anything, my model still has the upper chest bone and if I remove it the hierarchy messes up
Also now the textures are messed up
@fallen widget If you have issues in vrchat, rotate the bone in blender, if not, move on !
rotate the bone? which one? the leg?
ok
@tawny zephyr You didn't fix the rig then
I hit fix model though
@flat sierra Change your rest pose
how
@tawny zephyr Show the result pls, i still don't know what your model looks like
also it's very inconsistent with its naming. There is hips, in the UI, but no pelvis, but I have both a hip and pelvis bone to work with
lol
and it never refers to the hips.
that's pelvis
@hearty mauve Send me that model, I will show you in a few minutes
No, it didn’t delete anything
?
@crisp tendon When you say i have to map invisible bones how do i map what i can't see
And the color messes up in unity too
It's giving me a headache
You're telling me this is the skeleton you've been trying to use all this time ? @tawny zephyr
Yes
...
I rigged it from mixamo
It doesn't have hips or a spine 
@fading verge you select the bone in the menu
@fading verge it'll show up, i can make a gif if you really can't find it
Huh, it’s hard to see
They were there before
The thing that they want me to fix is the chest bone
You need to select a bone then weight paint around it @charred sorrel
But then I assign it to none and the whole spine hierarchy messes up
@tawny zephyr Mixamo doesn't create an usable skeleton that's why, but what you have is unusable
@charred sorrel But you're painting the entire tail lol
oh no i'm trying to paint one area and it's staying blue
@charred sorrel Press Z to see what you're doing
Well... this model didn’t come with a skeleton before I ran it through mixamo
It's not very humanoid, that's why it messed up
It is humanoid tho
It’s rouge from sonic?
he feet are bigger than her chest, that's not very humanoid proportions
how do i fix this
@fading verge
It’s as human as any of my other models
Ugh... this is so confusing... I’ll put this aside for tonight
It feels so satisfying to progress
how do you get a hard brush for weight painting?
it's all; spotty and airbrushy
i can't get a good area around the bone
select your brush in brush menu
can someone point me to a tutorial for rigging a mesh with physics?
real fast for mouth viseme does it need a jawbone?
that's what i have
then it should be good
it's not painting anything D:
you're not doing it correctly
@limber willow Can you give me the avatar ID of the problem you've had issues uploading please ?
@charred sorrel That's how weight paint works
i mean like
i have to rapidly click
or sometimes it doesn't put paint on at all
press z and send a screenshot of the tail
i'm pretty sure the tail has like 2 vertices
oh I fixed the issue it was on my end it works fine now
How did you solve it ?
oh
Guys do i need a spine or is the head just fine
Hello, question: for uploading, what bones in the hands are mandatory when mapping in unity?
@fading verge neck too
Yeah that's what i thought @charred sorrel lol
You can only paint on the edges you see
for a dynamic tail?
horizontal lines?
yes
which horizontal lines?
ok ok
So i need to have a neck in the mapping, but my model is neckless and would mess up if i put in a neck
correct?
What caused this?
@charred sorrel
@fading verge neck just need to exist in the rigging, not have any effect on the model
even if the model literal has no neck it wouldn't be affected
yep
oh okay
i changed it to edit mode and it's gone?
nevermind got it
wait no wtf happened
the lines disappear when i go from weight painting to bone editing
it won't paint certain parts of the tail
question: for uploading, what bones in the hands are mandatory when mapping in unity?
thumb index and middle
i mean, not mandatory, you just need three fingers
and those will be the names
they can be anything
Do you mean we only need one bone for each finger?
yeah that's more along what I mean
like there's the hand map in the unity window on the right, which of the dots have to be filled?
I thought that's what he was saying. I'd like to know too
the thumb, the index and the middle finger
isnt that what you just said?
Yep
that's not the hierarchy
oh
there's no way of copypasting it for that right?
oh
use cat's plugin
can i go back to blender and redo it instead?
how so ?
it didn't give me any package to import
there was just folders
and more folders
nothing was in it
I tried putting cats in a blender and I made a mess too
Actually i have the same amount as the picture you uploaded had
Ok, then rename your stuff so that it makes sense
yes
yep
you can't copy-paste weight painting from one hand to another can you?
you can mirror if possible
how would i do that? o: i don't want to have to redo the weight painting i did on one hand ugh
Find a tutorial 
oh
I have a rigging(mabey) question
shoot
So i have an avatar im working on. When i use cats to fix the rigging, it says a bunch of different bone are missing. cats is supposed to fix bone issues right?
only if it has the bones from beginining cats isnt an auto make bones its aauto detect parents and asign bones that exist correctly and deletes extras @graceful garden
Oh.. so all is lost then
..
Kuro is my hiarchy on the body good?
I never saved after the cats fix but if the bones are missing, they are missing
Guess ill have to find a new avatar
can someone help me with some unity stuff?
only if i get viseme answers!
@graceful garden can you send that model to me?
On models that come with weapons, how do you avoid having the weapons get imported into unity in your hand and from the sheathed position? Do you have to hide the hand weapons somehow?
How to stop the eye bones form rotating 90 degrees when i import the model into unity? i'v made several avitars with eye rigging and this si the first time ive encountered this issue.
@fallow dove Tell me!
you split them on their own @narrow ermine
@fallow dove What do you mean? 😃
@crystal vector i can when i get home. You looking to fix it?
i can't find any tutorials on mirroring weight painting
@graceful garden I might be able to make this model cats compatible
@crystal vectorits an xps model
Gotcha... Thanks Kuro
@graceful garden It's fine, I'm working on making it xps compatible
oh wait
@graceful garden I am one of the cats devs
how? i only have wieght painting on one hand
Then i will send it to you when i get home. Email or what?
@fading verge scratch that
are you doing in configure mode?
anywho quick i need VISEMES
i have the shapes why dont they work in game
So im apparently needing to add a hip bone where do i put it on the model or hierarchy
Why i need to rename it out of configure mode?
@fading verge yes
where should i rename it then
anyone know how to mirror weight painting?
@fading verge best to do it in blender
hey uh, how do i fix my foot bones so they dont clip through the ground in game
lower the heel a bit?
okay i renamed it on the hiarchy out of configure mode
i unno how
cuz its where the joint is where the floor touches
but it has the names like spine 001 or 002 when i configure it
is that okay?
out of configure it is hips spine and chest
left click the bone and drag down but remember the values and copy paste the Y values to toher leg
@fading verge thats fine
@fallow dove Did you select visemes as the lip sync in Unity?
@crystal vector yea
how should i rig it if i want a beak to open and close when i talk
@fallow dove and did you fill them all in?
I mean in Unity
in the correct shapes
spots in the vr descriptor
like my shapes exist it just wont move
what i fuck up in blender
okay i have another problem
Do they move in Unity?
It always reverts this way when i fix it
like i fix everything and apply
enforce tpose
that stuff
oh
am i royally screwed?
help
@fallow dove you don't need to do an animation :D you can just select the mesh and click on blendshapes in the inspector
i spent 20 hours and i don't want to give up
@fading verge what did you select as the bones?
So did you assign them all in Unity?
@fallow dove
@fading verge Yea, below that green figure
@crystal vector missing the first two
have the rest
put my basic mouth shape as the first two
https://gyazo.com/1f2d560cf67751f6a2dd99eda8746ee3 @crystal vector like this?
Don leave any of them blank, that should work though
going in game for a try but im pretty sures dead still
Hotox
I did the exact same thing
and once you said that
it worked
I'm not lying
lol
What even is this
Haha
Guys, how do I stop my avatar from clipping into the ground when walking? I go to adjust the height in Unity but nothing works.
Well at least it works now
@fading verge Move your hips in the configure mode up in Unity
@fading verge Mh I mean below that green figure on the right side
@fading verge moving the hips up should move the whole model up
Where it says mapping?
Yup
do i click save?
I'm also having trouble where no matter where I put the viewport I seem to look over the character's shoulder.
Should I move it further in?
It's lined up fine horizontally with the head.
its still dead
@fallow dove help pls
@fading verge sry busy dying on my own model as well
@crystal vector it just doesnt like it not sure wth
o ok
@fallow dove Mh I have no idea then
Hotox do i save the mapping
I'm scare i would mess up
if i press save or anything
Why not
Damn Rhino it sounds like you're going through hell over there. :/
I've spent almost 21 hours
making this model
in a span of 3 days
quick whats the push to talk in vrchat
i think everything has been working from start
v
and im just dmb
oh i fixed the clipping
hello everyone, I had a question I would like to ask. I am having an issue with the model I made, the animation for the lip sync does not work. Is there a particular place to check such as the rigging skeleton or something else. thank you in advance
but now he floats a little too high, oops
LOL
wait wtf
he only clips when im looking down
What happened to my mouth?
How do you add a texture in blender? or do you do that in unity?
Any clue why this isn't letting me paint? Pose mode, Select mesh, Weight Paint, selected bone and vertex group matches? Any clues?
Pose Mode>Select Bone>Select Mesh>Ctrl+Tab
is there a way to block char moving legs while looking upwards and only use head/neck?
like locking bones maybe?
@fading verge can you help me with something please?
ctrl+tab?
i might be able to help
i know there are fixed axes in blender, im not sure if that's it
Looks like wherever you got your avatar from they didnt name those bones properly
so unity cant figure out which bones are which
oh
You mean this?
Right the names are not correct
But each time i change the names
Sok0 what is ctrl+tab suppose to do after selecting the mesh
they revert
they revert
wait
root?
root is optional
oh shoot i just noticed a future problem
So, I'm a bit confused. I have a weapon on my back and in my hands. If I delete the weapons in my hands, the weapon on my back loses color. How can I delete the weapons in my hands and retain the atlas for color?
edit the atlas yourself ?
unity or blender to put on texture?
also this happened and i don't know why
there was nothing wrong in blender
I think im gonna rename it in blender cause the names revert each time i apply
that's prob why
Can anyone help me plz
@charred sorrel click on the inspector and add the textures to it
Any ideas why I can't weight paint? Painted multiple times before, but for some reason I just can't paint on this model. Vertex groups aren't locked and everything matches. Pose Mode, Selected mesh, Weight paint, vertexgroup and bones match. I click and nothing happens at all
how do i do that @little inlet ?
what rigging in unity would I use for a four legged avatar?
you need to use a brush to paint
or i guess "animation type"
look at your brush
i have multiple problems... model is transparent and dynamic bones aren't working
anyone help?
what's going on with the model?
SERIOUSLY?!
yes look at your list
one shoulder is under neck and one is under chest
how are they under though
i made the chest the parent
but each time i apply and press done
Anyone wanna be amazing and atempt to teach me in a DM how to make a non humanoid?
it all reverts
can someone please help me with this transparency/dynamic tail problem?
Does God hate me for some reason?
i feel you :/
@charred sorrel What exactly is the probleM
Isn't it in ABC order in each parent
Here do you wanna go into a Private call and i can walk you though it?
cause i put both of the limbs in chest parent
do you know how to fix it?
Yeah
you did not put both limbs in the chest parent
you may think you did
but it doesnt matter what you think
because you didnt
yeah we can
I added ya
@fading verge does this work
does it give you an error?
i haven't clicked apply yet
well dont wait for me to tell you
give it a try
shoulders are under chest now
cause each time i click apply this happens
but okay
well you are fixing one problem at a time
what a surprise
nobody seems to know the answer to this question but ill try asking here.
does anyone know what the blue outline means?
look in your rettings
user preferences > themes
sok0
The arms reverted into the neck
move neck to the bottom of the list
What is this
What's wrong with my cat's? I can use it before but it's shows up error today
cat's plugin is being weird for me too in that if i'm just trying to do anything else it JOINS meshes for me when i dont want it to
I think i found the problem
@fading verge is there a way to unparent the bones and parent them to the chest bone?
yea you go into the bone options on the right
the bone icon, you select a bone and there's like a 'parent' textbox above the checkbox for Connected or not, which is also useful
@fading verge Try to update Blender
@brisk mesa It should only join meshes when fixing the armature
what about when i have my eyeball bones set up and correctly in the spheres, and Cat's plugin tells me they aren't?
You mean it says that there aren't vertex groups?
oh yeah i guess ill just find the thing to assign it, huh
@brisk mesa I'm looking for all the different bone names. Can you show me you eye hierarchy?
@crystal vector I will try . Thank you
oh i just have lefteye righteye parented to head bone lol
@brisk mesa that's it? There are no other eye bones?
nope, ti's okay ill just figure it out tmr
@crystal vector It works now. Thank you very much <3
if my model has a jaw bone, can he talk?
Can someone help me find a 3d model that looks like this, or help me make this one a 3d model
My blender model looks fine when I am using it in blender, but as soon as I export it as an fbx file and open it in unit, its upside down
any way to fix it?
unity*
im having an issue saving i don't have enough bones
but when i check the armature i have all the bones and theyre labeled correctly too
can anyone help me out with this issue?
have no idea whats going on with the pants here
problem with the bones?
wait wrong one
there
i got that hip/chest warning at first which is why i swapped the parent
but now i get the problem listed below
@summer sequoia ^ any ideas?
are they neccesary
because i thought if ring was dotted it wasn't neccesary
no that just means theres nothing selected in that slot
thats where you error is coming from
if the avatar does have shoulder bones
try finding them and putting them on
that may solve your rigging issue
No upper chest is needed hoever
normal chest and spine is nessisary
did it work?
good luck
anyone know why my avatars arms move perfectly fine for emotes, but dont move when i pick things up?
nvm apparently i was too short? lol
my model is transparent and i don't know why
it's like the only problem on it
it looks fine in blender but unity makes it transparent
@charred sorrel Try this https://www.youtube.com/watch?v=NWrtxR4oxTs
Video Added: 27th May 2014 No serious description given. Music: Montezuma's Revenge - Main Theme (from unfinished Atari 800 game) trivia: the music is cover ...
You might not see those black parts, but do try anyway.
Try spotting the parts that you can see through in Unity, and apply that tutorial to those parts.
https://puu.sh/yXdg4.png anyone know how i can stop the feet from clipping into the floor?
I heard i can't fix the hands clipping without custom animations, so I don't care about that
i think you have to fix the positioning of the model and make sure their feet are at the x,y and z 0 location in blender
the entire model is transparent
it's not just one part, it's like... inverted
it's completely fine in blender but unity makes it transparent
maybe apply shaders and see if it works after
Don't you need to change the object type or something?
It's in tupper's guide
Lemme see if I can find it
yea if u havent already set the renderin mode to cutout and changed the alpha offset
anytime i put something in the head catagory either it being glasses or visor its fine but when i look in a ingame mirror it looks all fucked up like thee whole models invisable but in game to other people it looks fine
thats just vrchat weirdness im pretty sure a lot of issues happen only clientside
What do you do if your model has no shoulder-bones, and you add them in blender but they won't show up in unity?
I've already asked this in #avatars-mmd but it was probably the wrong place to ask.
https://files.catbox.moe/pqtbz3.png
Is there a way to do dynamic bones without paying for the unity script?
That, or bone rotation.
@roswell are you able to select the bones in the unity mapper?
If you rotate it does it spaz out get fucked?
nope
so i just move the hand up?
As if your character were trying to raise his wrist
select the bone in pose mode, press r and .. z(?) and then type 90 on numpad
I believe that should work as well, yes
yes
are the hands supposed to float?
Okay what happens if you put the hand back, and rotate the part before the hand instead?
ok.
idk I think the problem is with the floating hands thing.. not really sure how people have done it.
should i send the blend file and you check it out?
oh wait
i didnt weight paint the body
only the hands legs and head
if you rotate the chest/spine, does the hands legs and head stay stationary?
I think this model may be messed up. It is claiming that the "spine" needs to be a child of the "hips", but on this model it seems to be the opposite
@honest timber Can't you just re-parent them
probably, will mess around with it
You can just add bones to a model, right?
Yeah.
I've found that you generally can
do i need to weight paint the whole body?
not sure. Do atleast weight paint the area around the bone (i.e chest area for chest bone, common-sense, someone more experienced in weight painting might know better tho, I'm fairly new too)
If you want your model to at least look moderately decent, you will want to weight paint the whole body AND make sure each bone when moved (in a reasonable manner) doesn't look strange
i.e use pose mode and make poses that would be rather common occurence. Unless of course you're not going to be using VR / other animations
i see
@north trellis did you fix the issue ?
: Anyone good with unity? I'm wracking my brain over this. The parents all connect from the neck all the way down to the spine yet when I try to upload it the message reads "Spine nierchy incorrect. Make sure that the parent of both Shoulders and the Neck is the Chest" Help?
Are the shoulders parented to the neck by any chance? They should be parented to the chest @jovial aurora
I believe so
How would I go about doing that since the only bone it connects to is the neck? I should mention this has yet to be fully rigged...I got it on my own
I have no eyes or jaw due to the head being the big green mess in the face.
Also when I opened it the head and neck were all in her hair....
So I tried to manually parent them to what worked.
just need neck and head
Yeah I have neck and head
open the fbx in blender and check to what your shoulders are parented
i'm quite sure they're parented to neck
They are. I had to remove one bone and scale the chest bone up just to keep the upper chest empty.
Should I try manually rotating the shoulder bones to attach to the chest bone?
I can try that too. Yes the upper chest makes a ik bone not work or something f even though this model has no facial rigging yet
Can someone help me?? All my models mess up because "Spine 1 has bone length of zero"
so i extend the bone a bit but it doesn't stay extended
what could be causing the bone heat weighting: failed to find solution for one or more bones
i usually just extrude if im going off a previous bone
select the a bone in edit mode then while it is selected click add down at the bottom then press single bone
the highlighted part down the bottom
If I use CATS and then export the model from Blender to Maya, will that mess things up?
I'd rather use something I'm somewhat more familiar with
Is anyone here good at rigging a mesh that doesn't have bones by chance?
i know unity will accept a maya file but to blender to maya i dont know because i cant be botheered creating a account for it
Does anyone know how to turn a part of a model into jiggle bones or soft body? Im working on a pikmin and want his anntenae to flop around, but im new to this and cant figure itbout
Jiggle deformer in maya doest seem to do what i want
@earnest shale Won't Dynamic bones on Unity sort that out?
Well dont ask me, tell me lol
It should.😂
dynamic bones work best with things like hair that face towards the floor but maybe it would work if you added gravity to the part to keep it in the air
@earnest shalehttps://youtu.be/KywzhVH5o0Q
A Unity tutorial on how to use the dynamic bone plugin, which is available on the asset store here: https://www.assetstore.unity3d.com/#!/content/16743?aid=1...
Ah man. $20. Here i thought i was missing an easy setting in unity
i've managed to get this far without spending a cent, idk if i want the pikmin jiggle that badly lol
hmm that doesn't looks quite like what i want either
it seems like the bones always go back to it's original shape
i'd want the flower on the pikmin's head to act as a sort of weight always keeping the antennae slightly bent
and just sort of swing around
that is the price you pay for moving hair
also it isnt $20 unless you are in us as i got it for $22 just because of where i was
yeah i know and it updates as you buy it
i went all the way to the pay screen and it still says 20
and that was what i was saying before
even though it says $20 it may or may not be $20 until the program says oh you are in this country so here is the real price
and yeah i know it is around $30 for a banana holder
random question but is there a fast way to weight paint a whole model
wait i just forgot to add weight to the bones which the parts were connected to
For anyone who's rigged a model through mixamo, does it matter if the model ends up face down on the "Ground" of the preview window after rigging and before downloading? Will that mess with the thing?
Hey guys, I have a problem with the parameters of the dynamic bones asset, i have the Felix Argyle model with the long dress and I am wondering what parameters would I use for good movement of the dress
So far i have found good ones but it still looks weird, anyone have any good cloth parameters for that kind of stuff?
thinking about what part of Felix would need jiggle physics
sorry bagel i havent used mixamo to rig anything
also there is a video above about on what parameters to use
Tou dont worry I looked, it doesnt have a bone haha
Or else i would be tempted
I used those parameters and the dress takes forever to move back to the original position
Hi i am rigging upp a karacter but my eye bones is sticking to the head. Have tryed to use vertex groups but to no good so need some help.
it was worth a try but wouldnt incresing the negative gravity force it down faster
sorry i meant force
(Edit and I do know that setting messes some stuff up above 0.1)
anyone around for a question?
got this mmd and going from blender to unity one of the legs goes missing, no bones.
Is it mapped in the humanoid configuration ?
Is there a way to fix the moustache, remove the green spines, and keep the model from tearing?
so how do i fix the pelvis angle to be 180 with the thighs or whatever its asking me to do?
@fading verge Probably needs to be adjusted in Blender
👍
@fading verge looks good !
Is anyone here good at rigging a model that doesn't have any bones by chance?
It's not too hard to learn basic rigging
That way you can make any avatar you want even if you only have a model
Got a tutorial?
my skeleton looks like this, idk why, or how to fix:
That's just one way of displaying bones, it looks alright
the rigging tuitorial video I used was https://www.youtube.com/watch?v=Q9f-WVs3ghI
Welcome to the third episode in a series on creating a simple character in Blender. (http://blender.org) Rigging part two: http://bit.ly/characterRigging02 D...
just bear in mind that the torso needs at least 3 bones (hips waist and chest), and that the ik bones are optional
i keep trying to change the pose on my character and whenever i move the other ear down
the opposite one resets
in unity
puu.sh/yXADp/42c81cdf4a.jpg Is the avatar going to be floating up ingame?
The cloak, I mean.
Yes, but if the cape has bones you might be able to rotate it down
It does.. How do I do that?
hmm, you might just be able to do it from that view, if you select the bone, and click rotate in the top left
just click on armature and go down the hireracy, you shouldn't move the bones, but rotating bones like that should be okay
urgh, is there no root bone for them?
When I try to select all of them and move it around with the rotator tool, the cloak fucks up and spazzes
Is there a way I can do it in Blender?
Yep, might be easier, parent them all to one bone and then rotate that one
hmh..
like, one parent cape bone, not the bone it's already parented to (the neck or something, presumably)
There was a tutorial for that for dynamic bones
That's a little confusing x.x
https://www.youtube.com/watch?v=LrCCl_F9XNs this video has a bit for parenting bones
Here's a video on extremely common issues I see with bones and rigging setups, and ways to solve them. I cover: - Leaving Upper Chest Blank - Reparenting spi...
but once you've got them parented to the same bone, you'd just need to rotate that one and the whole cape would move
can't do that as it is becasue it looks like the cape bones are parented to the neck and you don't wanna rotate that :P
Why does my skeleton not have bones, only weird spheres
How do I make them normal bones
Hey guys when I export an FBX from blender into Unity the parts of the model that are paper thin are invisible on one side
How do I display them normally
in blender and in unity scene, my model is where it should be, but in bone configuration and when animated, my model sinks into the ground. Is this a rigging error?
Allogro is your character in T position in blender?
@warm ridge you'll either need to duplicate and inverts the normals of those parts in blender, or use a two-sider shader
yes
Hmm that happened on one of my skins and I just raised it up in unity
in the scene view?
I tried in a few views, not sure which one worked lol
ok thanks, I guess that I will just try trail and error
Thanks Jonah I'll try that