#avatar-rigging

1 messages Β· Page 57 of 1

scarlet crow
narrow ermine
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@crystal vector I see. When I blink this is the maximum my eyes will close. There's no obvious way to fix it ?

calm needle
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is the left and right foot equal in shape?

crystal vector
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@narrow ermine You could try to mix that shapekey with itself multiple times

calm needle
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jsut set the 0-1 range higher

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then do a mix on that

somber gale
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@crystal vector that didnt help

scarlet crow
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probably not, but the upper porion of her tail is the right leg, i just wanted it to be so that it gets used like it is the leg so the tail will still have some movement

somber gale
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i just need to know where the "fix" button is

narrow ermine
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@calm needle Was that directed at me? πŸ˜›

calm needle
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yeah πŸ˜›

narrow ermine
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@calm needle I'm using CAT cus I'm new to all this. Is setting the range relatively simple?

calm needle
pallid vapor
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hello? could anyone help me with my problem?

calm needle
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set the max range higher on the blink and see if it looks better

crystal vector
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@somber gale Install mmd_tools and Cats Blender Plugin into Blender. Then that button is in the cats tab

pallid vapor
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if i stand still for more than a second my spider man just like to lean like this

calm needle
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@scarlet crow the left leg being asymetrical to the right could be causing some of the issues

swift radish
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@calm needle How so? I just imported it normally

naive tree
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@pallid vapor hips have bad angle or misalignment of hips vs spine/chest, can u post a screenshot of your hips/spine/chest from sideview?

calm needle
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in blener, rotate it 180 degrees, then reexport

somber gale
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@crystal vector yes i have both of those and im in the cats tab, wheres the button

pallid vapor
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sure in blender or in unity?

scarlet crow
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@calm needle do you think it would also help if i set the right foot as the tail link that is closest to the ground and make the left be at the same level?

somber gale
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found it

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im sorry

calm needle
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its probably easier to have two equal invsiible legs

pallid vapor
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@naive tree unity or blender?

swift radish
naive tree
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@pallid vapor blender

scarlet crow
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Would there still be a way to make the tail move while being set as a humanoid? @calm needle

calm needle
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dynamic bones or custom animation overrides

pallid vapor
crude crag
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@swift radish is that a .png you have selected?

swift radish
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Yes

narrow ermine
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@calm needle Me increasing the max to 1.5 or to 2.0 seemed to have 0 effect.

somber gale
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@crystal vector ITS STILL BROKEN DDDD:

pallid vapor
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@naive tree

crude crag
crystal vector
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@somber gale Dammit

somber gale
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can you contact someone

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who can help

calm needle
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@narrow ermine are you setting the value to max after you do that to test it?

narrow ermine
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@calm needle Sorry, I got a bit confused by the wording.

crude crag
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@swift radish relevant bit ends at the 11 minute mark, if you still dont "get" it ping me

narrow ermine
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@calm needle I changed the max and then re-pressed 'create eye tracking'

calm needle
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ah right, cats tool. Im guitly of not using cats tool for eyes

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i tend to setup the visemes for blinking and junk manually

narrow ermine
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Ahhh, okay that makes sense. Well, I might just disable eye blinking entirely then. I don't think this particualr character would be negatively impacted by no blinking.

crude crag
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(sorry for reposting but it seems less busy now)

somber gale
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@crystal vector is there anyone you can het to help me

crude crag
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@somber gale it's generally easier to just ask your question and then somebody might know the answer

calm needle
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Smashed, does that model even have a proper neck?

somber gale
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nobody does, we need a pro @crude crag

crude crag
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I don't know frankly, I'm new to modeling, let alone blender

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thankfully there are good tutorials out there

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but there isn't one for this specific issue that I've found πŸ˜›

crystal vector
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@somber gale Send me that model and I will take a look tomorrow

calm needle
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smd files have some wierd import bone structures so its sometimes hard to see what is going on in them

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there is achance the head and neck are right on top of each other

swift radish
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@crude crag I get to the point where he applies the texture, but mine doesn't apply like his does, it just does this

tame skiff
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Why is character not in t-pose? Why are finger bones red?

crude crag
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so you hit "A" in the 3d space yeah? you clicked the little picture in the bottom right and selected the texture again? @swift radish

swift radish
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Yeah, exactly step by step

crude crag
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hm, i don't know! thats what usually works for me. hopefully someone else can help you

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Can anyone help troubleshoot applying textures to models?

warm oar
swift radish
crude crag
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does it look fine in blender brimstone?

warm oar
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yes

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actually one sec

crude crag
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that's so strange vex!

calm needle
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might sound strange but try adding a light to the scene and switching to material mode

swift radish
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I don't know how to do either of those things xD

crude crag
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@warm oar oh, maybe you need to add footbones?

warm oar
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how do i set models to enforce t-pose

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maybe idk all the bones are fine when i do it

void geyser
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can someone just fix my avatar for me i have tried everything and i reset my pc so unity isnt installed :C

quartz condor
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Can someone help me with the OBJ/FMX switch to mixamo as mine gets no textures and then i dont get any selection of textures in unity when all my textures look a-okay on blender

void geyser
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i have a bone which isnt movie and tried to add dynamic bones but they arent linked to the model i dont know what i am doing :C

quartz condor
calm needle
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the reason i say to do this is because i frequently have it so that despite being in texture mode, it still shows white

quartz condor
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anyone ?

crude crag
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silly question, but have you tried saving after applying the texture in blender?

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the lower texture, specifically

quartz condor
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Yup

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its at 7000 tris

crude crag
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and you imported that saved one to unity anew?

quartz condor
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yes

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thats well textured

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but its when i upload it to mixamo for the bone rigging

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it works

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but the textures dont

crude crag
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you exported the whole thing as an fbx I'm guessing...

quartz condor
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yeah

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well i put it in a .zip with the textures and still didnt work

crude crag
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i dont think it likes a zip

quartz condor
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@crude crag Mind if i add you

crude crag
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I do. please dont.

fading verge
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Is it possible to use some of VRC's animations, but not all of them? I have a unique Egg-shaped monster humanoid that would not work well with head movements.

quartz condor
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Ah i really need someone to talk to me while i screen cast it on discord

crude crag
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you cleared out any animations before downloading, yeah?

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oh! you downloaded it specifically as FBX for unity from mixamo, yes?

quartz condor
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Ive tried that! also a .dae and the normal

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it works in unity

crude crag
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hm, selecting humanoid wouldn't affect that...man idk where it's goofed up

quartz condor
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but the textures are not correct from the moment i upload it to mixamo

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I don't know where im going wrong

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Its all good from blender

crude crag
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oh, so once you download it from mixamo have you tried looking at it in blender? is it proper there?

dusty atlas
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um...can i ask a question?

crude crag
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just go ahead and ask it torch. if someone has an answer they'll say it.

quartz condor
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@crude crag Yes the texture materials disapear

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asks me to make new ones

crude crag
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hm!

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that shouldn't happen

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(i think)

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try opening the mixamo file in blender and re-applying the textures

quartz condor
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Its like Mixamo is making it into one structure, and asoon as i apply the textures the whole thing adds only one texture block to the entire model

dusty atlas
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ok, i was just trying to add a avatar to my VRchat and i was told to add the rigged character and the VR SDK i have both those in there now but what do i with them?

crude crag
dusty atlas
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k

crude crag
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idk how much work you've done with the character

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but that covers everything that's absolutely necessary

stiff hornet
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Hey I got a question. It's not possible to upload an avatar with 20,000 tris or over, is it?

crude crag
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I don't think so!

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yeah they just won't let you

stiff hornet
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So 20,000 or over is gone?

fading verge
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So i can see the prop that i have asigned to my hand, but other people cant see it?

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what do i do to fix that?

crude crag
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yep. If you do 19,999 it'll let you upload, but it'll be a hard to load model. closer to 10k is better

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or 5k even

stiff hornet
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Ok cause I'm trying to do Sinon from SAO, and when putting it through the auto decimation...the jacket gets cut off instantly

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Like, one triangle off the jacket is bad

dusty atlas
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im a little confused this is talking about balls and stuff lol i have my character from the unity asset store so i thought i just had to apply the sdk.. or something along those lines..

crude crag
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is there a texture on the model already?

dusty atlas
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yes

crude crag
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does it have a skeleton set up? guessing yes. be sure to do what he says on that part.

dusty atlas
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it already has a bunch of emotes and idle animations in its folder too

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so....yes?

crude crag
dusty atlas
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i was trying to do that part...but i got lost ill try again

crude crag
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yep it's important

cosmic mica
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quick question - is the drawing line that comes from a finger like some avatars a trail feature in unity?

arctic finch
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i need help with fixing the camera on a avatar can anyone help

crude crag
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@arctic finch perspective camera?

arctic finch
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@crude crag yea the camera is in the chest

crude crag
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and whats the problem you're encountering?

arctic finch
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i need it to be in the head

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if i look down the model goes forward

crude crag
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aaah

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one moment

arctic finch
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i just releised ther is a tab for perspective height

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if feel so dum

limber prawn
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anyone know what causes a model's feet to be sunken in the ground, but then pop out when walking?

arctic finch
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dumb*

opal citrus
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anyone know what this problem is? i have no idea...this happens when i export to fbx

tacit sinew
opal citrus
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@tacit sinew, try adding gravity to them under the dynamic bone configuration for it, set the y value to be -.001, than fiddle with it

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not totally sure if it'll fix it 100% though

dusty atlas
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my unity crashed πŸ˜“

tacit sinew
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dont have dynamic bones D:

opal citrus
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oh, do you know how to add them?

tacit sinew
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no like dont have the tool thing

opal citrus
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ohh

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the

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assets

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awe

tacit sinew
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ye

opal citrus
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only way to really

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fix that is

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erm actually i'm sure there are a couple ways but

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from what i know, i think in unity you can select that specific bone(s) and rotate it down, i believe what you set them at will stick when you upload to vrchat

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if that doesn't work please let me know i haven't tried it yet

rugged eagle
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hey guys, how do I select one bone in blender? It always selects all bones when I try to right click a single bone.

tacit sinew
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make sure you are in edit mode

fading verge
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can I voice chat with someone, I need help adding 2 bones (eye bones) to a model. I am a complete noob at this but am very eager to learn. I have a model WITH the eye bones in, but the polycount is much too high. The armature is the exact same minus that missing eye bone problem. I just need someone to tell me how to add the eye bones in place where they are in the other model. If there is a copy+paste from other project as well

stiff hornet
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Hey I got a question

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Are you allowed to whitelist items that cannot be decimated?

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Well, auto decimated i mean

frigid fiber
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I'm assuming you mean in blender, you can just select which meshes to decimate and which to leave alone

narrow ermine
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I have a part of my character I don't want, it's technically a weapon. How do I get it to no longer show up?

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For reference / understanding

tacit sinew
fleet echo
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@tacit sinew use Bone make blend shape

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So have mouth movement

native egret
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Any idea why my leg does this?

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if I face the other direction my other leg does the same thing

fleet echo
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Rolate bone is wrong

scarlet crow
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Is there a way to have two chains of bones run down one tail?

native egret
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how wouldI fix that?

scarlet crow
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@narrow ermine if there is a mesh you don't want at all, just delete it

fading verge
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@scarlet crow parent to the single bone?

scarlet crow
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How so?

fading verge
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Hm

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Could you show a screenshot?

narrow ermine
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@scarlet crow I'm a bit of a newb when it comes to Atlas. Can you walk me through that? I need to separate my meshes, look for the correct mesh in the upper left and delete?

scarlet crow
fading verge
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Ohhhh

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Thats

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Seems more complicated

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Than I thought

scarlet crow
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Yeah, as long as your meshes are separated then you can just find the useless one and delete it @narrow ermine

valid magnet
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Hey.

dusky pendant
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That freaking abomination

fading verge
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lol

narrow ermine
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@scarlet crow Does that need to be done prior to atlasing?

fading verge
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omg xD

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ITS BEATIFUL

dusky pendant
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It angers me whenever I look at it

scarlet crow
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@fading verge Yeah lol It was just one singkle strand in the middle, but i'd like there to be two for stability

fading verge
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Yeah not sure how, perhaps Google and find out how to join bones? @scarlet crow

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Ah

valid magnet
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This might not be the correct place to ask this, but I'm trying to upload a slightly-edited version of the default Robot model. I downloaded it from the asset store and it spits this error out when I try to upload it. https://i.imgur.com/qk5YMJI.png

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I look at the bones and apparently there's no chest?

scarlet crow
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@narrow ermine it should be technically, but if you've atlased I believe you can still separate and if you can still select that object on it's own it should be safe to delete still

fading verge
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@valid magnet check your rig in the configuration menu

valid magnet
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Right, I'm there.

fading verge
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Screenshot the green guy

valid magnet
fading verge
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Oh chest is not mapped

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You'll need it mapped

frail moon
narrow ermine
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@scarlet crow I'm a bit of a newbie to all this, when I select my texture it's all together, how exactly do I separate it now? Separate by materials doesn't seem to do anything, but I'm probably misunderstanding the situation.

frail moon
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Has this ever happened to anyone before

valid magnet
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The question is.. What could it possibly be mapped to without conflicting with other bones? πŸ€”

elder meteor
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Hmm can someone tell me if its ok that those bones are pointing UP ? is it good or bad ?

scarlet crow
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@narrow ermine Ah, then you won't be able to do so anymore. Is it an invisible object amd is your tri count below 20k?

narrow ermine
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Yeah way below, only 2.8

scarlet crow
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Okay, then as long as the part you don't want is invisible you won't need to worry about it appearing in the game

narrow ermine
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Even if it shows up as blue in unity for whatever reason?

open cedar
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Anyone know how to resize it together with the bone?I can only scale character but not the bone ;w;

crude crag
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Got a new question: my model has little spheres for all the other bones, but when I add a new bone it's only a stick. How would I turn it into a ball like the others?

elder meteor
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Thanks @scarlet crow

tacit sinew
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you can scale it in unity later?

fading verge
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@open cedar the bone itself?

open cedar
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oh is it?ok then..I think I will just proceed then because the scale is huge ._.

scarlet crow
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@elder meteor what are the odd bones assigned as?

narrow ermine
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@scarlet crow Actually, now that I know I can just redo the blender process fast and delete it. That would probably be best.

fading verge
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O

scarlet crow
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Yeah, especially if you don't need to decimate, it will be easier to start over

narrow ermine
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Yeah, I don't need to decimate this particular guy at all. I already started and figured out how to delete the bat. Thanks for your help.

scarlet crow
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That's good, no problem

fading verge
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Good luck

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I did suggest manually deleting the faces n vertecies

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Guess that works too

valid magnet
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So I'm still a bit lost.

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I've tried mapping ribs to the chest, but that won't work because it was originally the spine, and it won't let me use the root for a spine.

verbal galleon
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Would this be an issue with my rigging?

low river
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Ok so

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Me and a guy literally were trying to figure out why my avatars eyes arent rigged

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and we genuinely cannot find out why

scarlet crow
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@verbal galleon which part?

verbal galleon
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The line sticking out

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@scarlet crow

tacit sinew
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A lot of my models have this lean in game dont really have good pictures of it but this is one that isnt that bad? is it something with the hips/spine?

scarlet crow
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Check in blender and make sure that is isnt a vertice that's gone out of place

verbal galleon
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@scarlet crow this is on blender

scarlet crow
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Select her and go into edit mode just to be sure

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also test out bones in pose mode to see if any have parts of the mesh connected that shouldn't be

verbal galleon
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How would I test out poses?

coral coral
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So I'm not sure if it's something I'm doing in Rigging or Unity, but the past two avatars I've rigged have their feet going through the floor.

crude crag
coral coral
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Can't you change the appearance of your bones?

crude crag
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where would I do that

scarlet crow
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@verbal galleon do you have CATS blender plugin?

verbal galleon
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I don't

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I'll download it right now

crude crag
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the skeleton I had didn't have a neck bone so I turned the head bone into the neck bone and added a new bone to that that I called the head bone. But the new bone doesn't have the same settings as the rest of them. @coral coral

scarlet crow
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Okay, once you have it you'll see the button to enter pose mode

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There probably is a way to do it withough that plugin but i don't know it, im fairly new to all this stuff still, can only share what i've learned so far

coral coral
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I don't have it open right now, but all it looks like to me, Smashed is that the bone just simply has a different appearance.

crude crag
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I don't think so, cause when I try to import into unity it doesn't "see" that new bone

coral coral
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Hmmm.

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I'm not sure, because all of the bones I've seen from my rigging have worked just fine.

verbal galleon
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@scarlet crow do you know how well the fix model button is?

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Seems like it is stuck

low river
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Ok so

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where can I download the Knuckles

coral coral
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I assume you have the CATS plugin and fixed the model, right?

low river
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Like, download to edit

scarlet crow
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have you imported the model through cats or still had it open from before?

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@verbal galleon

coral coral
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Candy, which Knuckles?

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The Ugandan Knuckles or the legit Knuckles?

verbal galleon
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@scarlet crow I had it from before.

crude crag
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Ok so I had to manually select the thing so unity sees the bone now @coral coral . BUT! When I originally imported the model before adding this bone, all bones were green right away. now a bunch are red.

dreamy sun
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anyone try custom VR avatar with custom maid model file yet ?

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πŸ€”

coral coral
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Custom Maid?

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Do you mean Custom Made?

dreamy sun
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no custom maid 3d 2

scarlet crow
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@verbal galleon try opening blender again and import her through that plugin, then fix model and go from there, if she is less than 20k tris already you won't have much work to do again

crude crag
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like it was in a t-pose by default last time but now it isn't

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i think that's what unity doesn't like

dreamy sun
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okay so none people try it yet , i will try extract model

crude crag
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should I just go back to blender and manually put it in a t-pose?

low river
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@coral coral the one everyone uses in vrchat, the Gregzilla one

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I call it the gregzilla one because thats what it is

coral coral
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Ah, I can't help you.

crude crag
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So in unity I'm setting a T-pose, and it is unfortunately not allowing the forearm to turn green, even though it is paralell to the ground

agile crater
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a few of my models the bones were red and it didnt seem to matter

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i dont thing any of my models were in the t pose either

crude crag
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aw butts the other upper arm isn't turning green either

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you really think I can skip it gchome? hm.

agile crater
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well it doesnt hurt to atleast try it

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you can save the model where it is now if you want so you can go back to this point if something is messed up

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let me look in unity real quick and see if some of my models bones are still red

crude crag
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ty

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oh shit

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I forgot to hit apply after adding in the head bone

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I'm an idiot

agile crater
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yeah this one works just fine ingame

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oshit it screenshots my 2nd monitor too

cerulean mantle
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alt printscreen

agile crater
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ty

cerulean mantle
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Or was it ctrl

agile crater
cerulean mantle
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Also enforce t pose ;D

agile crater
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yeah its alt

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does it matter if its in tpose or not?

cerulean mantle
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It doesn’t really...

agile crater
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i have a few models like this and i havent noticed any problems

cerulean mantle
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But it’s just gonna look weird

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Β―_(ツ)_/Β―

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I have no idea

agile crater
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anybody know how i would add a jaw to an already rigged model

warm oar
crude crag
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dammit! still getting that spine hierarchy missing elements error

agile crater
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if i understand that error right you probably just have to switch around which bone is the parent to which

crude crag
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oh wait I need to enable shoulder

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yeah

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would making the arrows with points shoulderbones work? Would I need to move the joints at the circle to the other circle?

north obsidian
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Do you need dynamic bones to make skirts move when you walk/ run?

pearl moss
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yea

agile crater
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yeah

fading verge
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Does anyone have the spine hierarchy chart

agile crater
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its $20 on the asset store i think

fading verge
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I goofed real bad and don't remember how to fix it...

warm oar
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can anyone help me with my model?

pearl moss
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whats the problem

warm oar
agile crater
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@crude crag I dont think you can make those your shoulderbones because atleast on my models those 3 bones are all one

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idk for sure though

crude crag
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nah you're probably right. I'll probably need to add in one for each side then?

polar mural
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Just clever use of bone parenting

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You do not need dynamic bones to make skirts move when you run

agile crater
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ywH

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*YEAH

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yeah

pearl moss
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@warm oar you made sure the feet of your avatar are at the x, y and z 0 location in blender before you exported it?

warm oar
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huh alright

polar mural
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If you parent the skirt bones to the legs the skirt will move with the leg

pearl moss
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that sounds unnatural

agile crater
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does it look as good as dynamic bones though?

crude crag
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Anybody have a place with a bunch of skeletons that I can reference designs for?

polar mural
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On characters with big dresses it seems to work well enough

agile crater
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i can send you pictures of my models if you want

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somebody thismorning was linking a pretty good reference sheet but i cant seem to find that now

crude crag
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damn

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Yeah I just need to know how to properly rig humanoids

warm oar
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positioning locations are all 0 in blender is there another location i need to look at?

crude crag
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unity?

warm oar
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blender

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idk

crude crag
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no i mean try looking in unity that it was zeroed out

open cedar
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Anyone have problem like,when inserting avatar the scale is huge..need resize it

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or you guys resize it in unity?

agile crater
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ok i scrolled really far back heres this

pearl moss
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in blender? when you import it theres a scale slider in the bottom left

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0.08 is usually the way to go

agile crater
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yeah i resize in unity

open cedar
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aight..thanks m8

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what about if it appear in pink?

warm oar
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the scale?

agile crater
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for me i resize usually to around .03 or .025

crude crag
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@fading verge look up a bit, was this what you were looking for?

pearl moss
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well try clicking fix first

agile crater
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but it probably varys based on models

pearl moss
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if the textures arent fixed then ur missing them

atomic mesa
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Mind if i ask a question as well?

#

about blender

pearl moss
#

yea wat

atomic mesa
#

so ive been following Tupper's guide on how to convert mmd to vrchat using the Blender app and Cats plugin and whenever i go to import my model and press the fix button

fading verge
#

oh thanks

#

yeah that was it

atomic mesa
#

the textures dont apply and the model turns out pink

fading verge
#

I appreciate it πŸ‘

warm oar
#

where is fix located in blender?

pearl moss
#

well its in the cats tool

atomic mesa
#

the Cats plugin tab

agile crater
#

you need the cats plugin

pearl moss
#

have you made sure that ur textures are in the folder along with ur pmd?

atomic mesa
#

yea

#

i wanted to reach out to Tupper about it, but i'm not sure if dming the moderators is allowed

warm oar
#

where can i download the cat plugins?

tacit sinew
#

How do i create a duplicate bone of the head for the hair for dynamic bones

crude crag
#

I think it's okay turkey

tacit sinew
#

I tried just using the head bone but it moves the eyes with it

atomic mesa
#

@crude crag should i try it?

crude crag
#

I did it earlier when I was wanting to get approved and didn't get yelled at πŸ˜›

atomic mesa
#

ahh, that's good to know πŸ˜„

polar mural
#

Go to the texture on the mesh and see if it says "could not load"

atomic mesa
#

where would that be?

#

sorry, i'm very new to blender

polar mural
#

Im not on my computer right now but in the right panel

#

If you click the triangle mesh I think on the top panel

#

Then on the bottom panel there is a checkered circle maybe

#

There should be a list of textures there

fading verge
#

Anyone know what to do when importing MMD models, where the ass sticks out and up a bit?

#

It's only when I'm using full body.

pliant helm
#

How would one make Miku's pigtails be able to move?

jovial lance
#

dynamic bones

atomic mesa
#

@polar mural it shows a list but like, no circles next to them

jovial lance
#

speaking of, i need a bit of help parenting some bones so i can apply dynamic bones to them

mild atlas
#

someone sent me a mediafire link to dynamicbones and it's in a folder not a unity package or whatever it should be to import

inland ridge
mild atlas
#

anyone able to help

#

wait nvm

jovial lance
#

i want to apply dynamic bones to these sleeves, but CATS only recognizes the left sleeve

pliant helm
#

@mild atlas Orly? Do you happen to have the link? O:

polar mural
#

@atomic mesa bring the issue to the avatars chat as its a texture issue

mild atlas
#

tryna find it

jovial lance
#

i know a bit about manual parenting, but there's nothing i can seem to parent the sleeve bones to in the armature

atomic mesa
#

@polar mural alrighty, thank you

serene wharf
#

Okay i'm just gonna ask here. I've noticed that some of my characters kinda poke their pelvis out a bit in VRchat. Is that due to an wakward position of the bones? When comparing one of my models who does it, to one that doesn't. I notice the ones that doesn't do it, has a very stiff and straight bone structure. while the ones that does, has like the Hip bone positioned a little bit forward with a backward angle. is that the cause? And if so do i need to go back to Blender and manually move that?

jovial lance
#

it wont let me parent them to the elbow since it's higher in the heirarchy, and if i parented them to the wrists, it would end up applying dynamic bones to my fingers, which i dont want

agile crater
#

im pretty sure you can set exclusions in child bones

#

in the dynamic bone settings

jovial lance
#

oh i can?

agile crater
#

i dont have the dynamic bones myself but im 80% sure i saw that in a video

jovial lance
#

i suppose i could try parenting them to my wrists and see if i can set exclusions for the fingers

#

unless there's something else i could do instead

serene wharf
#

@agile crater Sorry to interrupt you helping the other person. but do you perhaps have an answer to my problem?

polar mural
#

@serene wharf I think that the position on the avatar viewpoint can affect it sometimes

jovial lance
#

anyone?

small swift
#

is there a way add bones to make a hand? in unity

serene wharf
#

Oh really?

jovial lance
#

perhaps by manually doing the thing CATS does

serene wharf
#

Do i then have to move the viewpoint further into the head? or further away??

polar mural
#

@serene wharf it may be a deeper issue but try moving it deeper in

#

ive heard having x at 0.04 can help

agile crater
#

What top said is all i can think of

#

or mabye the bone itself is positioned wierd but idk

serene wharf
agile crater
#

nah im pretty sure all of my models look like that too

#

but i dont really know much about modeling/rigging

jovial lance
#

so does anyone know how to manually do the kind of bone parenting CATS does?

polar mural
#

@serene wharf its a possibility but I always like to try and get away with the easiest fix first

serene wharf
#

Alright. thank you for the help!

fringe hamlet
jovial lance
#

he's beautiful

fringe hamlet
#

ty it's my cupsona uwu

jovial lance
#

i saw another cupsona today

#

they had a starbucks sort of coffee cup for their head

agile crater
#

did you rig the mouth too @fringe hamlet ?

fringe hamlet
#

I couldn't get that part

#

I'm using 3ds max so I'm kind of an outlier

#

if there's a guide with weight painting I could probably follow

crude crag
#

Anyone know why the clavicle isn't showing up? It lets me select it in unity but the bone isn't showing up in green

#

@ me if you have an answer, I have to go to bed unfortunately. be back tomorrow evening

agile crater
#

yeah ive been having alot of trouble finding a guide on how to add a jaw also

dire charm
#

should the tpose for an avatar be with the palms facing downwards?

jovial lance
#

thats how it usually is

obsidian rock
#

where do people get custom shaders?

jovial lance
#

cubeds shaders?

dire charm
#

ok

#

is there a way to change the auto generated rig made by mixamo?

#

it somehow messed up the index finger but only on one hand

crude crag
#

You can change it in blender yeah

#

Just take the mixamo file, fix it in blender then then export it back to unity

north obsidian
#

best way with Dynamic Bones to make skirt not clip when running?

pearl moss
#

colliders

#

on hip and both legs

north obsidian
#

Got them and still clip 😦

pearl moss
#

hm i guess its just trial and error changing the radiuses until it works

#

make sure theres a radius set on the actual dynamic bone too cus i made that mistake the first time

north obsidian
#

Yeah might try those bigger

#

thanks

fading verge
#

@north obsidian try removing skirt?
if there's no skirt it cant clip

#

πŸ‘

north obsidian
#

πŸ‘ŒπŸΌ

odd musk
#

https://i.imgur.com/SeOroh0.png anyone know what could cause this? I sincerely swear nothing is weight painted to make this happen, also sorry for being a bother about this model if anyone has seen me before ;;

#

if its helpful i actually added weight paint and that made the back of the hand retract to the mesh like it's supposed to, but then https://i.imgur.com/TTIOMzR.png this is what it looks like in unity. before this it looked fine in unity despite the hand being broken in vrchat

dawn shadow
#

I am still in T Pose though in game

fleet echo
#

@night sigil No politics or religious discussions

#

that rule on discord

#

i think it rule on vrchat as well

acoustic depot
#

So. Weirdly. After I put a model throgh mixamo could put in its textures fine. But once I took that same model into blender to use cats and fix some parts it made it so anytime I drop a texture on it it turns black. In unity told the model to get its material from the local file. Not sure why this is happening if anyone has imput!

Also @odd musk tecs love that character awesome someone is bringing her in!

swift radish
#

It looks fine other than in game

balmy solstice
#

Since the main avatars one is talking about things, How do i shrink the size of bones?

stiff pumice
#

how do i do mouth movement?

unreal turret
#

help sway

#

i dont have the answers sway

minor sapphire
#

should I parent jaw bone to head or neck

open cedar
#

hello guys

distant patrol
#

@odd musk hand verts are mapped to root/hips

#

@open cedar whats wrong?

#

@minor sapphire should be head i believe

open cedar
#

When I put the avatar in blender,everything seems fine

#

but when I put into unity,the hair kinda

#

I don't know..no colour??

distant patrol
#

unity might not recognice the material

#

select the character mesh and edit its materials

open cedar
#

TT

distant patrol
#

it might just not have loaded the right texture, you can fix this in unity however

open cedar
#

need to find sakura pink

#

I think unity have that colour maybe

distant patrol
#

ifyou just colored it instead, yes you can do this in unity too via materials

open cedar
#

but I think its kinda hard..so many colour sigh

distant patrol
#

nah

#

you can just change color of texture in unity

#

should be simple in this case

open cedar
#

is it?

#

how tho..I still kinda into 3d thing

distant patrol
#

yes you can change the color it uses to show the texture in unity

open cedar
#

oh okay2

#

shader unity

#

need to be copy into unity right when creating avatar

sharp relic
#

Using automatic weights. Anyone know how to make it so hand movement doesn't kill my mesh?

#

moved the thumb in pose mode on the picture and it killed my mesh

distant patrol
#

well you need to put the bone oints into correct positions for this mesh

#

as well as get their length right

#

thats gonna be a start but you may still need to edit weights by hand

sharp relic
#

you're talking about the hand bones right?

distant patrol
#

yeah

#

they dont seem in the right place

potent moth
#

how to link other model's bones to my main avatar

distant patrol
#

blender

#

rig it to the same skeleton

potent moth
#

cant parent it

#

it didnt provide the selection to parent it

distant patrol
#

then go to blender move the bones to whatever parent of the normal model you want

#

then export to unity again

unborn kelp
#

anyone have a good vid tutorial to learn rigging like bone placesment and adding children bones and such

#

dm me preferable ❀

distant patrol
#

for blender i dont know any but adding children bones should be easy

unborn kelp
#

are there any plugins that can do it where you could add chest, head, legs, arms and so on and where you could just move the bones around

pseudo silo
#

is there someone here with an avatar with eye tracking here want to help me test something?

distant patrol
#

depends

pseudo silo
#

It's a script that tests your eye rigging

#

simulating how the game does it

distant patrol
#

why tho

pseudo silo
#

so you don't have to launch vrchat to test it

distant patrol
#

why tho

#

i just move em manuially

#

but sure

#

o

#

k

#

gimme

pseudo silo
#

it essentially points out flaws in your avatar if you want eye tracking

#

helps detect problems, works for me, but you know how things are

distant patrol
#

that image

#

im not 100% sure but aside from mesh being named body i think it also needs spme bones names specifically

#

your root needs to be Armature -> Hips -> Spine -> Chest -> Neck -> Head -> LeftEye/RightEye

#

otherwise i never got it working first try

#

but i migh imagine this

#

additionally the game doesnt give a shit about visime names

#

it simply takes the first 4 visimes it finds

#

even if they are mouth ones

#

so the order needs to be correct for shapekeys

unborn kelp
potent moth
#

re-parent them in blender i guess?

unborn kelp
#

there are no "skirt bones to parent" 😦

pseudo silo
#

@distant patrol ah i see

#

thanks

signal frost
potent moth
#

what bone that is?

unborn kelp
distant patrol
#

@pseudo silo if you get a new verison let me know. with that extra info i think you can cover all details

#

its important that the order of visime is blink left blink right lower left lower right

#

you can check if the names are correct and in correct order i think

signal frost
#

@potent moth you talking to me?

distant patrol
#

@signal frost his hand bones arent mapped to his cheek. his chest is mapped to his head

potent moth
#

i dont use mimaxmo for rigging

#

@unborn kelp that "spine" is the correct bone?

signal frost
#

if I deleted the bind and rebind them, will their weight still be the same?

#

i'm just new to rigging in general

pseudo silo
#

@distant patrol yeah sure, I'm also going to have it read the muscle settings and use them just like VRchat does

#

i'm struggling with it a bit though

distant patrol
#

whenever i use muscle settings my avatar breaks

pseudo silo
#

i commented those parts out because I couldn't figure it out, but I just realized maybe i did figure it out because my eyes are still messed

distant patrol
#

i was told to never click the muscle button

pseudo silo
#

oh muscle button is great

unborn kelp
#

@potent moth i think there is something called boobs between the neck and spine, that might be why its not connected?

potent moth
#

do they correctly connected with the bones they should connect?

#

lol boobs

distant patrol
#

boobs is the bone that comes between uper spine and lower spine

#

is that not like real life?

#

XD

potent moth
#

most of the cases boobs wont parent with spine

distant patrol
#

i put boobs into ches

#

and also neck into chest

potent moth
#

ture

distant patrol
#

but dont use it to connect spine to chest via boobs

#

thats kinda ridiclous

potent moth
#

they should connect with breast 1 / 2

#

or chest

#

as dynamic bones

distant patrol
#

you can make a chest clone called bustroot

#

and then put dyn bone there

#

if the bone has sno subbones dyn wont work

unborn kelp
pseudo silo
#

goddamn I thought I understood how the eyes work but i still don't

signal frost
pseudo silo
#

if I use LeftEye and RightEye as my eye bones they're rotated incorrectly by 90 degrees

#

but if I just have blank LeftEye and RightEye, and exact identical bones called RealLeftEye and RealRightEye rigged up

#

it works fine

#

@signal frost you have to weight paint my dude

unborn kelp
pseudo silo
#

switch to weight paint mode, click on the mesh data tab on the right, then select a vertex group (probably one of the hand/arm groups) and make sure the cheeks stay blue

#

@unborn kelp they're parented, if you want them to have the tails line up, click on the child bone, and in the bone settings check the "Connected" checkbox

minor sapphire
#

Ok, I set my jaw bone and weight painted I just have a quick question, what limits how much much it opens? I assume I set that in unity? I dont want it to open too much when I talk

#

(also set shape keys for blinking)

signal frost
#

@pseudo silo thanks

distant patrol
#

@pseudo silo the bones initial possition ios probably rotated by 90 instad of being defined as 0

#

i also ended up with this often

#

my soltuion was to always clone headbones and move them to the right possition to use as eyes

pseudo silo
#

ohh

#

which way do you "aim" the bones then in blender?

#

I've been aiming them up, root in the center, tail straight up

#

followup question

#

my real eye bones are rotated the same way

#

but they're no longer oriented wrong in-game

distant patrol
#

actually since i dont use an endbone i dont aim them anywhere as only the rotaton root matters

#

when i add bones i work with dummy objects

#

most of the time

#

they seem less glitchy then bones in 3dsmax

#

i think you moved them to look up which is what caused youissue

#

and the new bones were crated with that initial position

#

i think

#

thats the difference

#

i can reset the xform in 3dsmax which usually fixes this

#

along with reparenting the bone then i am fine

#

but really annoying cases i do some additional stuff like recreating the entire rig by saving it to file then loading it

#

dunno what blenders options are but my oppinion is that bones are supper glitchy and very prone to corrupting themselves

signal frost
#

will it be okay if my charracter is not in T pose?

distant patrol
#

in blender?

naive tree
#

@unborn kelp hips and spine are not connected

unborn kelp
#

i fixed it

signal frost
#

nvm, it did gave me a warning in the configure, but it worked out

lyric current
#

So I put dyn bones in my avatar's tail last night. Shows up fine for me but people say I show up as a red invis avatar. Something with the script?

distant patrol
#

reupload

lyric current
#

Thanks, I'll try that.

signal frost
#

my head moves with the camera normally, but does not move at all when I use emotes or moving my camera while sitting, help?

distant patrol
#

i thought head and stuff nevermoves during emotes

signal frost
#

when I said move I meant "rorate"

round tinsel
#

Can anyone help me with dynamic bone in unity? When I add it to my model it shows the white lines but it doesn’t move in the preview window

#

It works when I upload it but it takes forever to test that way

cursive isle
#

@round tinsel Are you pressing the play button to activate the scene? Once you do that, you should be able to drag your character around in the scene and see the bones move.

inland spade
#

I imported my avatar but it walks on the toes, do i have to shorten my avatar or something with the bones??, cant provide a pic cuz im on work atm

round tinsel
#

I didn’t know I needed to do that, thanks

#

I’m not home right now but I’ll try it later

exotic crypt
#

help

fading verge
#

try it

#

if it works it works

#

if it doesnt it doesnt

potent moth
#

you should connect it to the head bone

exotic crypt
#

i think thats the only thing thats screwed up everything else is fine right?

fading verge
#

no

#

that bone that looks like a giant penis can go

potent moth
#

rip bones

exotic crypt
#

thats the groove

#

everything is connected to that or something

fading verge
#

delete it

#

doesnt matter if everything is connected

potent moth
#

re parent it

fading verge
#

when you delete bones, children arent deleted

potent moth
#

looks horrible

exotic crypt
#

bugs out whenever i try to
it gets out of rigging

#

is this supposed to be happening?

fading verge
#

just send me the file il fix it

exotic crypt
#

howd i mess up

#

ok thank

fading verge
#

your supposed to do it in blender

exotic crypt
#

wait what part of the file should i send

fading verge
#

if you are too lazy to learn how to properly do your bones by yourself & learn proper setup

#

download this plugin anyway its handy for other things

exotic crypt
#

ok

lament knoll
#

Can someone help me by telling me how I screwed up? I tried to rig eyes for the eye tracking, and my irises get rotated out to the side of my avatar's head, outside the head mesh.

maiden iris
#

biggest problem i've found after getting into this stuff the last week is fixing the vertex weights across the model

lament knoll
#

They are both pointing outwards

#

Is it caused by the eye bone rotation in blender not being set to zero?

maiden iris
#

I need to get used to using the selection tool and painting the weighting, takes me ages and still unsure how to properly weight the areas for proper humanoid limb movement, definitely an art form

signal frost
dusty grotto
#

anyone knows why my whole unity is suddenly super slow?

fading verge
#

birus

shy lark
#

I noticed that as well with the new VRCSDK when the build control panel is open

lament knoll
#

Are you running other instances or significant background workloads?

dusty grotto
#

nope just unity

#

i can zoom in and out perfectly, but whenever i click at something the whole thing goes to shit

stark bobcat
#

My fingers turn out all messed up ingame, any common causes for this?

dusty grotto
#

update: i removed the csdk file and everything works again

#

unity works like a clock once csdk was re-imported, ty @shy lark

lament knoll
#

@nih I manually fixed the t pose in the unity rigging configure mode. Chance of saying that the pose isn't a t pose but it should still work.

warped coyote
#

can someone help me for a few mins? my knees keep bowing in on my avatar, and im not 100% sure why but obviously its a bone problem

earnest lily
#

So I got this model that has no neck bone
the way to fix this would be to add another bone from the head bone, give that bone the prior head's weight paint and then give the old head a neck type weight pain, right?`
If so, how do I give this new bone the other one's weight?

distant patrol
#

why tho. the neck wont need weights

#

just make it almost 0 in lenght

earnest lily
#

alright, but I'll still need to add weights to the new head, right?

distant patrol
#

you already got a head tho

earnest lily
#

or is there a way to get a bone inbetween the rest of the body nad the old head?

distant patrol
#

yes

earnest lily
#

I guess just a bit of parenting changing would do the trick? I am still super unsure as to how this whole thing works

distant patrol
#

i think so

#

i did it before

tawny night
#

so when i tried to put dynamic bones on to my avatar only they move when i stop moving like in this

#

anyone know a fix?

odd mantle
#

Are Dynamic bones worth getting for any avatar?

south bear
#

yep

#

unless you want to do cloth

#

then theres a built in tool

#

in unity for that

#

and i think that works and is whitelisted

lyric current
#

I dyn boned my tail, still no response. (in VRchat) RIP.

#

Trying to unstiff my tail and it isn't having it.

south bear
#

hmm

#

show me the panel

#

for it

lyric current
#

Sec.

#

Tail 3 is the base.

#

don't mind the #.

south bear
#

hmm

#

check again

#

it might not be

#

also

lyric current
#

It is.

#

Created it as the base.

south bear
#

use gravity or force on y on a low - value

#

something like -0.02

lyric current
#

Ok

#

I'll try that.

south bear
#

if that doesnt do anything

#

then try it on a diffrent bone

lyric current
#

yeah

#

Or i'll create a few before it.

#

make em smaller.

vapid sleet
#

Any of yabois interested in fixing a model for me

#

or telling me how to

south bear
#

what do you need fixing

#

or what is it that needs fixing

vapid sleet
#

bad hierarchy

#

chest

lyric current
#

@south bear added a few bones and offset gravity on Y... Still nothing. :{

vapid sleet
#

not to shoulders

#

i think

south bear
#

are you doing playmode

#

@lyric current ?

lyric current
#

No

south bear
#

thats why

lyric current
#

Uploading and testing.

#

When i enter playmode i can't interact with my model.

south bear
#

always use play mode

#

for stuff like that

#

?

#

@vapid sleet i guess i can help

#

also

#

quit out of vrchat

vapid sleet
#

πŸ‘

lyric current
#

I did.

south bear
#

it doesnt load new or overwritten if your logged in already

lyric current
#

Using it to test.

#

If you're looking at my discord it's lagging sometimes.

south bear
#

@vapid sleet if you want you can dm me the model

vapid sleet
#

aye aye

south bear
#

and i can see if i can do some stuff

vapid sleet
#

thanks

fading verge
#

Dyna bone only affects the bone children. Also make sure the children of your selected bone actually have weights

little inlet
#

Can anyone cough send dynamic bones

#

Will pay with my body

fading verge
#

Doing so can result in a permaban from VRChat:/

shadow shoal
#

Yeah sending dynamic bones is illegal

south bear
#

i personally find the price alittle shit

#

abit expensive

#

not as bad as final ik

solid adder
#

Eh, it's only $20.

gray sierra
#

I bought it during the black friday sale for $10. Totally worth

shadow shoal
#

Good price, good bones

solid adder
#

Oh yeah forgot about sales to.

#

I'm sure their might be one around spring.

south bear
#

i kinda wish they allowed swing bone

#

which is a cheaper but very simple altertive

#

same for ik

#

but i think with the final ik one is cause they use it

#

for vrtracking

violet cobalt
#

So when trying to upload my avatar to vrchat i get an error "Your rig has the UPPERCHEST mappped in the humanoid Rig. this will cause problems with IK"

#

Anyone know how to fix that

fading verge
#

yea

shy lark
#

unset upper chest bone in rigging

south bear
#

remove the upper chest mapped in the humanoid rig

fading verge
#

leave upper chest empty

#

e m p t y

south bear
#

οΌ₯οΌ­οΌ°οΌ΄οΌΉ

shy lark
#

no upper chest πŸ…±one

violet cobalt
#

sorry i'm so new, how would i do that

south bear
#

thats fine

violet cobalt
#

all i did was add something to my hand

grand drum
#

hey guys how do fix a model that use multiple legs?

#

like make it move on multiple legs

south bear
#

?

#

wat

violet cobalt
#

do i remove the chest bones?

south bear
#

ο½’ο½…ο½ο½ο½–ο½…γ€€ο½“ο½ο½‰ο½Žο½…οΌ‘γ€€ο½†ο½’ο½ο½γ€€ο½•ο½ο½ο½…ο½’ο½ƒο½ˆο½…ο½“ο½”

violet cobalt
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lmao

shy lark
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spine A πŸ…±ad πŸ…±one

grand drum
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this is what i ment

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he has multiple legs is there a way i cane nable all of them?

south bear
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does it need them

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if so

grand drum
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i uploaded the model but it looks weird

south bear
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then get ready for some run with unity

grand drum
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like he is standing on 2 legs

unique stag
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i created a custom model, but there's no such option as "build" in vrchat sdk menu

grand drum
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i am new to all of this modeling and stuff

unique stag
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only "clear cache and playerprefs"

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is there any solution for this problem?

arctic cradle
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can someone explain how i would add a floating crown to my character. have the crown and the character in blender

violet cobalt
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Hm so i tried just uploading the avatar without the edit, and i'm getting erros, But its a model from the unity store, Though it would be ready to go

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guess i gotta edit the base model

alpine vortex
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Anyone know how to trigger the audio source?

grand drum
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does anyone know why this model stands on its feet

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like weirdly on the top of its toe

crisp tendon
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don't map the toe in unity

grand drum
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i didnt

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hold on let me show you

violet cobalt
south bear
#

YEP

violet cobalt
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so i disabled the upper chest aye, But i need to connect right

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how do i connect

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without it being weird

south bear
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so change spine to spine A

violet cobalt
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i get that error then

south bear
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just move one of them up

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i ment chest

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sorry

crisp tendon
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No you'll have to fix it in blender

south bear
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i cant see smol writing well

crisp tendon
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use cat's plugin

violet cobalt
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this is so complicated im just gonna go to bed lol

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ill figure it out lata

grand drum
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hey guys this is what i ment by the toe thing

crisp tendon
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i think this is just a rotation problem

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the whole avatar seems to be rotated 90Β° backwards

grand drum
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oh

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and how do i fix that

violet cobalt
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wish 20k wasnt the tris limit, :/

shadow shoal
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Just decimate to 19,999

violet cobalt
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gonna look so bad coming from 80k

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q.q

crisp tendon
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@grand drum give it a 90Β° forward rotation in unity

violet cobalt
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yay

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wtf do i do aout that lmao

shadow shoal
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Fix it in cat's blender tools

odd mantle
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Any idea how to go about sorting out these bones so they all just go together into the arm instead of affecting different things?

violet cobalt
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@shadow shoal Fix model right?

shadow shoal
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Yes

violet cobalt
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do i resize the model

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for the nones

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bones

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or how does this work

shadow shoal
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You should scale it to fit the armature

grand drum
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@crisp tendon so i just rotate the model and thats it?

crisp tendon
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rotate it 90Β° before export and yes that should fix the problem

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before upload*

grand drum
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its already rotated

lost radish
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Ruuu, I'm going to livestream the best way to make avatars and decimate, where do I post it when I go live?

tawdry shale
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How would i go about fixing this? It seems to be missing hand, goes straight from wrist to fingers.

rugged tide
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isnt wrist mostly hand anyway?

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as in if there's a wrist it gets used as hand

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in my experience

dry marsh
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Good morning! I'm a bit new here, so I apologize if I ask any obvious questions. Do any of you have recommended tutorials for rigging within blender perhaps? I have been using Mixamo, but unfortunately it's breaking a lot of the models that I wish to use. They don't end up looking very good if they're not strictly humanoid, and models that have things like helmets or armor tend to have very weird results where the helmet is pulled around and stretched

tawdry shale
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oh ok, but this model has all of it's fingers bent at the middle, thought it might be something with how the bones are set up

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but i dont really know where to start

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is it a problem that they are pointing upwards?

cerulean mantle
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@dry marsh check out tuppers cats tutorial

grand drum
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hey guys is there a way to move the mesh of the model? because one of the models i have has an arm inside the model and that really ruins the rigging

surreal basalt
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go into blender, get the cats plugin, separate materials and delete the extra arm

grand drum
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there is also the finger

surreal basalt
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unless its connected to the body.... is it?

grand drum
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eh its not really an mmd model

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and there is no bones in it

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its a rammus model but whenever i move the arm the whole body moves with it like its glued

surreal basalt
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thats cus theres no bones

stark sandal
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Ok so i have a problem.
For some reason i keep getting this even though everything is mapped

fading verge
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Why when im on 1:10:42 of the video of Tupper i make my character materials to Opact and stills blank

surreal basalt
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have you configured it

stark sandal
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Yea

shadow shoal
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Don't forget neck and head

stark sandal
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both are mapped

reef scarab
#

who know hwo to add custom shader effects to character in unity?

stark sandal
grand drum
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@surreal basalt i have the model with the bones,but from what i understood you are telling me to put a bone for the finger and bone for the body so they dont get sticked together?

stark sandal
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I wish i could just send the entire project and have someone fix it instead of trying 100 things that doesnt work

surreal basalt
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Oh no. I thought you didn’t have a skeleton for it

dry marsh
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@cerulean mantle much obliged!

cerulean mantle
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Thank tupper he’s the one who made it ;3;

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And the people who made cats

fading verge
cerulean mantle
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Rotation

grand drum
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my model looks weird

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his shell is inside his head

fading verge
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So just rotate the arms in unity?

naive tree
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@fading verge err, rotate them in blender 90deg

fading verge
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Ok thanks

naive tree
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no 180*

fading verge
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gotcha

dusty grotto
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I was ripping my hair off cause i couldn't find the reason the avatar wouldn't upload, then i found out it was the servers, not the avatar

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praise the lord

sick depot
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alright guys I got a working model but it doesnt have any fingers so it cant crouch ingame.
can i simply add bones to the wrists or is there something to look out for?

woven pulsar
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wtf is wrong with my SDK

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i could publish fine yesterday

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now it says Error updating content. Unity package upload failed. Failed to create file record.

fading verge
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Servers are down @woven pulsar

woven pulsar
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ohh

stoic urchin
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Any good resources on doing non humanoid rigs?

red sage
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anyone who makes video tutorials or is willing to help lend a hand on rigging an existing model?

alpine aspen
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so if I have a prerigged model that works in unity and Ive used it in vrchat, what do i modify it in to add mouth movement and dynamic bone movement?

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do i have to go to blender to add bones in the mouth and nose for the dynamic bones?

feral spade
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You have to use unity for dynamic bones

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It’s an asset you’re gonna need to buy and then import. I’m not sure how people do it without it.

alpine aspen
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but to add the bones to the nose and mouth, where would i do that?

feral spade
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Oh, blender

alpine aspen
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okay, coolio. thank you!

feral spade
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Ye, np

stark bobcat
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So, my character walks like a dude, what's wrong`

shadow shoal
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You forgot to set animation to female

stark bobcat
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I've checked the animation to female

alpine aspen
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should I add the bones before or after putting into Mixamo though?

shadow shoal
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After

feral spade
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After

alpine aspen
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sick thanks

elder meteor
#

i have no idea what is that

shadow shoal
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Different account, make a new scene

elder meteor
#

im so new fk me

merry cloak
feral spade
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Did you make your rig a humanoid?

merry cloak
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yes

meager kiln
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can someone tell why my character bends his knees forward when I look upwards?

shadow shoal
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It's normal

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@merry cloak Don't forget to map neck

meager kiln
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due to his almost 1:1 leg to body ratio it looks strange

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cant he only use neck?

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the strange thing is

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he does only use neck when he moves

merry cloak
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ok i see what i did wrong his shoulders are not hocked up

red sage
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is there a way to combine the meshes? I cant select the whole thing

meager kiln
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ctrl+J

dire charm
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i always used booleans

red sage
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strl + J is doing nothing

meager kiln
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select stuff first

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then click on free space in view

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and ctrl j

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it must be in orange line

upbeat atlas
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guys i'm pretty sure i got the rigging correct but my character still has a broken hip

merry cloak