#avatar-rigging
1 messages ยท Page 56 of 1
._.
as in the first thing i do
Dan just save a new .blender file as a backup version
sok0 how do import textures into blender
With the UV/Image Editor
And assign textures and materials
ok
where's that? im new to it. like this is my first time
Support these tutorials at Patreon: http://bit.ly/SupportDarrinLile This is a short video going over creating a UV map in Blender. Covered are topics like ma...
i need to combine 2 models into one
Oi for the hands, is it supposed to use the dynamic bones coliders?
That is a video of how to add a texture to a mesh which is what you asked
ok but how would i get the bone structure for the knuckles?
ok thnks
actually no, I just need the head to move
Guys quick question if your using a basic 3d cube to measure how big a character is, what would be a regualr sized (5-6 feet person)
Crispy you can think of the knuckles like a normal avatar and the baloon is just a really big hat you are adding to it
uh im tryna upload my model and it says this
https://i.imgur.com/iU5deFo.png
even tho i have hands, feet, a head, and upper arms specified
@fading verge can you do it for me please because idk how, do you want me to pm you the files
i dont know even how to work blender
coffee did u use cat
yes
how the heck do i move the camera in blender
right click and middle mouse in different ways
@tulip wadi shift+F ๐
Paint comes back on the ring finger on another
and how do i move the model by coordinates
So I have this model with a really long skirt, right, and I set up Dynamic Bones and colliders hoping that I can make it so the legs don't clip through said skirt, but no matter how many times I try, the knees clip through the dress, mostly during a running animation, and a little bit when the model walks. Any ideas on a solution?
ug i wish there was a simpler way to do this
At this pace I'm gonna end up giving up
The weight-paint isn't working for me, probably because I can't understand why it literally destroys the model
Dan is your model posed at all?
The armature is COMPLETELY connected to the model
I moved the fingers around, and the mesh follows.
@fading verge what camera movements can you do in blender, scroll wheel click lets you rotate and zoom but can you go up and down or left and right?
how do i cut in blender
why not?
sok0 how do i cut in blende
im trying to texture
Sok0, I'm incredibly new to blender.
I have no clue what you mean by removing poses
nvm
so can someone help me out. I feel like this is a common question. I just put in my own avatar via a tutorial I followed but for some reason the character's head/neck isn't rigged to turn I guess? And so turning left and right has the entire model move instead of using the responsive head, then following body movements like the defaults.
and the game still says i dont have and head, hands, or feet bones mapped
even tho i do
you need to assign the material to that
how
then go in to material view mode
The video at the end should go through that
ug my models have so many edges
but mine remains the same pose
when turning
no feet movement
every other animation seems to work fine.
how do i delete some of those edges just from the texture view
Crispy you should see what it looks like first
you may not need it to line up
Isnt the whole point of that model that it looks like f'ed up
and there isn't an undo button UG
Anyone recognize the issue? I'm currently throwing everything at the wall to see what will fix it. Any movement outside of the basic pose causes the palm to deform. Similar issue in the legs was resolved by deleting an auxillary bone, but this one had no effect for hands.
Is anyone that is super knowledgeable in rigging and bone constraints able to VOIP with me to discuss a non-simple rigging issue?
Shearpaw is tlooks like some of your verticies are not mapped to the finger bones
Oh, can you not see jaw flap in mirrors?
So it could be a bone parenting issue, @fading verge ?
Jerot that's what I have heard
nvm found it
Searpaw, i don't think so
Some verticies are not linked to the bone, that's different situation
Ah, darn
Any clue on how I could approach a solution? Or if there's a video guide covering it? Can't think of where to start.
OMFG i hate blender!
Alright, thank you
why won't right click work!?
What are you trying to do
i cant go into edge mode
Edit mode?
oh yeah that
doesnt do anything
alright
can someone please just do this for me?
Well yeah you are chaging modes it shouldnt do anything
so I delete the upper chest for upload on the VRChat SDK menu
because it won't let me upload with it
then I get an error about the spine hierarchy
Right Vin
use cat's plugin
blender
Looks like Cat's plugin is what's causing the issue when I "Fix Model". Must be deleting something in the hands.
@crisp tendon can you please mesh my models together in blender for me please? because i am having so many problems
@tulip wadi Click on the button ?
what button
join meshes in cat's plugin
Ruuubick, do you have a ton of bone constraint knowledge enough to possibly assist me?
not a ton, but i might be able to help
what is cat's plugin
Google that, download it and add it to your blender @tulip wadi
It needs to be connected to the hip
one isn't connected yeah
It is
even parented actually
now how do i add the plugin
There's an IK chain
You can see the black dashed line on the one that didnt move
and there isnt one on the one that did
@crisp tendon how do i add the plugin
Those neck rods are children to a lower bone to keep their locations on the body
@tulip wadi There's literally a gif on the download page
Hey, does anyone know how to parent bones on blender?
...
@ancient jackal In the bone menu when clicking on armature
Snivy in edit mode for the armature
edit mode, select the bone and chose the parent in the menu
The last bone selected in edit mode of the armature, hit ctrl+p and keep offset
Gotcha
i gotta go
wow this plugin seems magical.
uuggg i can't import something that is .blend
well export it, you have blender
make it fbx or whatever if you're going into unity, ya?
can someone please do this for me and record them doing it, because i am having imense troubles no matter what i do
@brisk mesa are you able to?
@tulip wadi can you not double click on your blend file ?
Is there a way to shorten just one part of the body in unity?
how i wish you could mesh in unity
@scarlet crow blender only
rip all that work :/
i think i learned the hard way i gotta go back to blender and do a bunch of shit there primarily, unity is only for some simple shit for me
I just shold have checked size limits beforehand, my avatar is 3m too long because lamia so now i need to start over and shorten the tail
I did from the start but didn't know how to rejoin the mesh, now i know how at least so it won't take as long
wait can't i make my hot air balloon by character pedastol?
how can i tell the length of a mesh in blender?
doesn't that cat's plugin or whatever do rejoining
Not the way i need to
Just a quick question, anyone here know if Roblox's R15 model is already rigged when it's imported?
even when I have one simple model to have as an avatar, it does not show up in my avatar menu for some reason
@tulip wadi You logged in with your steam account
the controls of blender are so freaking annoying
use the vrchat account
god dammit
im stupid
@crisp tendon but how do i stop it from doing that every time i open vr chat?
it does it automatically
nvm
i hope this works
Guys, the first time I checked out my Avatar, everyone could see it. Now, everyone says I look like the default avatar crouching. I can see my avatar in the mirror. Anyone have any idea what's wrong???
and hurray! im stuck on loading screen
@narrow ermine #user-support-old
do I restart my game if i get stuck on loading screen or do i click return to hub
@crisp tendon ^
can try both
Can someone help with them dynamic bones
k i tried return to hub
and im stuck on another loading screen
restartnig game
ug im going to get stuck in a loading loop
mother fricker
@crisp tendon why does it take me to the lobby then instantly back out
the loads and repeats
oh sorry
https://gyazo.com/f2f7041ef6aa10e19e8bc1f8d1b16d9a
Any idea how I'd go about fixing this error?
fix the hierarchy
I'm a toddler in these types of things.
I know enough to open it
How do I 'fix' it
by move the lower arm first in the list under upper arm
or Right Elbow under Right Arm
So move Right Elbow above R_Skull1?
yep
@crisp tendon i logged into my vrchat account and they aren't there, do i have to reupload them?
@tulip wadi if you uploaded them the first time on the same account they should be there
well they aren't
then you didn't upload them
Looks like Hierarchy got fixed, however a new challenger appeared.
ArgumentException:GUILayout: Mismatched LayoutGroup.Repaint
@tulip wadi Are you using Steam to play? If so try going to System and then Log Out and then log back in
@reef flare What does that do ?
huh?
I don't even know
im using my vr chat account, not my steam
@reef flare i need to know to help you
What does Repaint do?
Please guys move the discussion to #avatars-2-general @tulip wadi @rustic fjord
oh wait, i only uploaded from a different version
@reef flare I just need to know what that prevents you from doing, that's not an upload error
Well when I go to upload, it makes a beep noise and that pops up at the bottom
Whats a good value for hair with dynamic bones
@reef flare Sorry to say that this is the worst bug possible right now, you'll have to upload from a different computer or open regedit, find the folder call Unity Technologies and delete it, then start your avatar project from the beginning
I know when I go to hit play, I get "All compiler errors have to be fixed before you can enter playmode!"
what compiler errors do you have ?
Guessing the compiler errors are at the bottom left?
I've got a few dynamic bone things popping up if thats what ya mean
I forgot to mention that.
remove those yeah
Remove the dynamic bones?
you don't have the dynamic bone script on those, they're worthless right now
Hrm I thought I had it
this error is making me go insane... what should i do?
@viscid jewel map your bones
I've got dynamic bones (See path)
@crisp tendon i'm pretty new to unity and blender, what is "mapping" bones and how do i do that?
I guess I'm not sure how to set up the Dynamic Bones script to the model
@reef flare you should only need one dynamic bone script on that game object.
@viscid jewel you should probably watch a basic tutorial then
Hrm
Not sure if it was set up by my friend to have separate dynamic bones per thing, hair, eyes, cape, etc.
@crisp tendon any specific video i could watch?
I hear Tupper's got good stuff
dynamic bones should be on specific bones, why do you have 7 on your armature ? @reef flare
@viscid jewel #tutorials and pinned messages in #avatars-2-general
I'm not sure. My buddy was the one who did Dynamic bones for me as they're still black magic to me. I asked him to do it for the Hair, ears, and cape for example
Watching Tupper's mega guide made dynamic bones easy so I suggest doing that
I'd love to, hopefully a solution can be found for this so I can open a new project and mess with it
@reef flare is the dynamic bones in your unity project not just in downloads?
You have two Assets folders, one of which is not the real assets folder
dynamic bone seems to be in the wrong folder
I think
It should be fine
props on the crying laughing face pikachu btw, that made me laugh my pasta out
You'd be right about the two asset folders
I'm not too sure what the compiler is but the errors are read as followed:
The associated script can not be loaded.
Please fix any compile errors and assign a valid script.
definitely dynamic bone related then
I cant seem to find the face mesh in unity for the blinking animation, anyone who can help?
i am using cats
Can someone make an avatar for me? I'm inexperienced. I need to send a picture of my face, then you work from there.
so that's in blender
huh?
@feral spoke vrcat forum or vrc trader discord
Oh.
@viral lily "I cant seem to find the face mesh in unity"
Sorry LUL
@reef flare I have no idea but I'm just throwing out suggestions, try re-importing dynamic bones
the "skinned mesh renderer" in unity
@crisp tendon What's unparented?
So do I delete it right now?
@craggy fulcrum the bone that doesn't move the way you want
I guess
@crisp tendon like this guy does
@reef flare save project first and then yes
The root of it needs to stay in place, but the tail needs to attach to the piece it keeps disconnecting from
ok so you're not using cats then
i did use cats to create the blinking in there, but do i not need to do that in unity too?
@craggy fulcrum have you tried parenting that bone ?
@viral lily you mean the in the animation screen?
@viral lily i wasn't aware you fixed your blinking in blender, then the face mesh should be in your materials folder somewhere, hopefully
well i added the blinks, but no lowerlids
you can make them by just copying the blink shapekeys and moving one vertex by a tiny bit, and that works too
the namings are off, so i dont know what to put in
at least it did for me
no idea how to do that
Is this where I would come if I have a model with issues?
still a noob to this cats thing, and rigging in general
bone issues yes
VRChat Community Discord: https://discord.gg/VRChat Download VRChat! http://store.steampowered.com/app/438100/VRChat/ mmd_tools GitHub: https://github.com/po...
Ok. Am I allowed to post screenshots and such of what seems wrong? Also, if it's mmd, do I post it here or in that channel?
click the timestamp
@gilded vessel if it's bones, here, if it's not bones, #avatars-mmd
other shapekeys don't matter
Ok. Well, I would assume the issue is with the bones, so may I post screenshots?
sure
So your back neck bone is not connected either ?
It was a child to a lower bone to keep the root of it in place
what do vrc.lowerlid_left and vrc.lowerlid_right do? are they related to blinking?
yep
One of these lacks color correction because it was earlier in the process, so ignore that, but I seem to have an issue with the spine and arms.
no clue, but they are, so i just made them
Does anyone happen to know if the R15 Roblox comes pre-rigged out of Roblox Studio or will I need to rig it?
@gilded vessel what does it look like in blender ?
@crisp tendon I have a bone constraint on the back bone to rotate in sync with the front one
@craggy fulcrum but what is the back bone supposed to be attached to ? it just dangles by itself ?
so you are not even sure if it's related to blinking?
@gilded vessel nope
@fading verge it's part of every tutorial and cat's blinking/eye tracking feature, so i assume it is ?
@crisp tendon It needs to stay attached to the body but also be attached to the neck to translate the neck base
have you tried creating a dummy bone and connect it to that one so it doesn't go up ?
Parenting to an empty?
also it's still not parented lol
I'm just confused if I want to make just the upperlid move with vrc.blink_left, vrc.blink_right
connecting, not parenting
or if I make the lower lid move there and also in the other one
@fading verge you can, they're mandatory, but they don't have to change anything afaik
but when my character blinks does it use both blink and lower lid or just lower lid, i guess you are not sure
i mean just blink
they use blink
i don't know what lowerlid does, but it says everywhere to make them, so i did
I'll just restart with that megatutorial video, but thanks for the responses!
even tupper told me to so i'm not gonna argue
If I bone it to an empty, the rod itself won't pivot
@craggy fulcrum it will pivot on the bone it's connected to
its bothering me because as you said there is no explination as to why it's needed
the same way your neck front bone does
just 'cause
you can ask cat why, i didn't need to know so i didn't care
trying to learn and not just blindy follow tutorial \
Ok so, for the eye bones
they HAVE To be named LeftEye and RightEye to work in Vrchat?
Anyone see what the issue is here? I keep getting an error that says "Spine Hierarchy is incorrect. make sure that the parent of both Shoulders and the Neck is the Chest". As you can see, I have chest set to Waist Upper 2 and both the shoulders and neck are children of that bone. I'm not sure whats wrong.
@low river yes
@pallid roost the problem is in your hierarchy
The .bmp file, which should be in the same folder, doesn't aooear that way on blender
using the plugin
wat do
get a plugin that allows you to import .bmp ?
I do
and I should be able to using the cat's vrchat plugin
But it just doesn't appear
@crisp tendon what do you mean?
@daring wadi i'm not sure how that's a rigging problem though
eh idk, this is my first time and you guys looked like you knew what to do
sorry mane
@pallid roost it says spine hierarchy, hierarchy is the window on the left, check the bones that are mentionned check which bones comes first under each
;
no worries, but .bmp aren't popular, maybe someone in #user-support-old or #avatars-2-general can help
How else would I import the texture?
ruuu can you suggest a person i can ask about the lower lid question?
https://i.imgur.com/65Z5QJC.png somehow this is workking
You can pm GiveMeAllYourCats#5076 when you see his light turn green i guess, he's probably the one who knows best @fading verge
@daring wadi through the UV mapping menu
If I parent it, it removes the front rod from the IK chain
wtf
@Ruubick I did. It says make sure the shoulders and neck are both children of the chest, which they are.
oh, they have the same name ...
Where is uv mapping?
@pallid roost show me your hierarchy then
@daring wadi menu in blender, make sure to check a basic tutorial
did you not look at the screen shot I posted?
Just to be sure before I get restarted on this model, these errors aren't things I can fix in Unity, or if they are, they're not related to the screenshots I posted earlier? Or am I able to fix it without restarting?
I'm really new to this, so I'm pretty bad at it and still learning some basics.
hey guys... do any of you know how to fix this texture problem?
the skirt is like inverted
this is the bone channel @candid dome
oh
๐ ฑ one channel
sorry
@crisp tendon
@crisp tendon I've got the file if you're interested in testing it out yourself.
do i use avatars mmd for textures?
DMed, or just linked here?
@pallid roost Something in your bone is fucky, check in x ray blender
@craggy fulcrum dm if you want
@crisp tendon ok
@crisp tendon Just tried.
@candid dome This is probably a backface culling issue, you can ask the folks in #avatars-2-general
I can come back another time, if it's busy right now. You seem to have a lot of requests already.
I recently uploaded a shaggy avatar, I used mixamio to rig it for me and I tried it out in VRChat
And it for some reason is up in the air
And all twisted up
Even though it seems to work fine
In unity
"lower arm is not first child of upper arm" error, yet according to the heirarchy it is? Im confused.
Is it because I deleated the chest bone, and turned the upper chest bone into the chest bone?
dont delete bones just reassign them
How?
@crisp tendon i followed that video you sent, and with the same export settings and everything...i still cant find the blinking in unity ๐ฆ
@cosmic mica How do I reassign bones?
just pick another bone to go in its place in the configure bones window in unity
for upper chest just choose none
Ah
So it's because I deleated the bone rather then assigning to "none"
So it really screwed up the character
So it appears to be in the sky all twisted up
I see
@cosmic mica That didn't work
It just gives me the error that the spine hiarchy is incorrect
When I set the upper chest to none
It's because the SHOULDERS is parented tot he upper chest
Mixamino made it that way
:L
*Mixamo
so how would i go if i had 2 models im trying to make into unity without blender because f blender
So, for some reason now I know the eye bones DO work in unity... but not in VRChat?
Like, its not bulging them out, they just dont work
Is there a way to turn off the slow paning when zoomed all the way in in blender?
As you maybe can see, the thumb is messed up, im a noob with bones, can i just make it smaller and drag it to the sphere bellow?
or better to the left
It seems noone is coming to help us this time boys
Cna anyone help me? Mixamo is not letting me do anything with a roblox model I'm trying to rig
All i get is pure gray
@fading verge you can move it down but ithe weight painting will stay
The finger looks really shitty ingame
do i have to adjust the weight?
aalong with it
yep
Put the bones into pose, then the model into "Weight paint"
does it drag the hand?
it drages likes the whole shit in the size of the bone ๐
looks really shitty ingame
gimme a sec
Ok so
@pastel sun What do you mean nothing? Did you try uploading it? Did you try clicking an animation? Send a picture of what you're talking about
when in weight paint, right click the bone on the thumb
what the heck
and on the menu to the left chose "subtract" on for the brush
the whole body is pink
Literally nothing to me means LITERALLY nothing
yea sec
Lemme get it
@nova wigeon I get this
I tried on firefox first, gave me that and that pic was from Chrome
also, are the gloves a seperate object or
no wait theyre not
so just click the rest of the body with subtract
alright
okay i fixed the weight on the whole body, now i have to add new weight to the right zone right?
The funny thing is I first tried the roblox .obj and it gave me that, then I tried a Monokuma model from Modeler's Resource and that worked
Plus, it'd be best to rig it yourself to prevent complications... Rigging is not difficult, it can just be time consuming. Look up a few videos on youtube. Literally just type in "vrchat avatar rigging" and it'll come up with countless vieos
@nova wigeon Any good one you'd suggest?
might work better
actually my first time weight painting haha, atleast i knew how to do it
@nova wigeon DM me the video once you get it
Ah, so you think i should remove a little bit from the second screenshot
or a little bit more on the first one aswell?
well heres the thing
https://i.imgur.com/6TdVwJB.png this is where the base of the bone will begin on mine
im not tooo knowledgable on this
so i say, just mess around
Alright, still good help for me, thanks! ๐
camera issue
how do i go back to my model? i am lost
all i see is nothing
fixed it
Hi I'm wondering about something. How come a model like this which has added clothing (sweater) look fine after weight painting in blender.
But look like this in unity?
if i were to guess, it's either the weight painting, or the blend shapes messing up
sometimes on export, bones can get shifted around
you can fix them in unity just by moving the bones back into place manually
I moved them out on purpose to show the sweater sticking on
I just cant figure out why the mesh sticks to the hair even with no weight paint bound between the two vertex groups
if the sweater is sticking on, and is not supposed to, then you'd have to adjust the vertex groups in blender
it's possible it's attached to a different vertex group, like say if your hair is moving with your arms
but you checked the arms and the hair is not attached
it could be attached to the fingers
or even the shoulder/chest if you're testing with an animation
i think im gonna try something
if the mesh has a bunch of vertex groups, should i just delete them until it only has the ones it should be bound to?
Would that work?
is it safe to delete stuff like
it's safe to delete a vertex group when it doesn't have a corresponding bone
if it does have a corresponding bone (has the same name) then it'd be attached to that bone
This is driving me insane ~_~ No matter what I do in blender or unity, when walking or running, my avatar still lifts like half a foot off the ground.
@velvet sedge then you might want to merge some bones
if you merge mmd_edge_scale with the chest
then use a vertex weight blending modifier to transfer the weight of mmd_edge_scale vertex group to the chest vertex group
then you'd essentially change nothing
Okay, I'm making this for someone
Please, how do I fix this error
Preferably without having to re-export
@pseudo silo It fixed it deleting the vertex groups and then joining together
sweet!
NEVERMIND
OKAY I'M NOT HERE
I WAS BAITED
aw
NEVER MIND
you probably need to adjust the weights for that bone, or its children
i forgot to delete the groups from a thing before i joined them together
im doing that now
fixed
Thank you so much nael
np dude
@dusky pendant Abort, abort
Problem is this model is decimated already
And I can't just use the original cause I have no clue how the hell they made it 9000 poly with that good of a fidelity
So I'm gonna hand delete all these shitty shadow bones and such
It seems that somehow, don't ask me how, I managed to connect my chest to my eyelids, so everytime I blind, my boobies morph XD How do I undo that, please? ^^
lol
You can limit the affect oif a morph to certain vertex groups with the vertex group button in the blendshape
assuming your eyelids are all on the head bone vert group, this should be an easy fix
just limit it, and if you have to, create a new blend from mix
cats fix model doesn't help?
@dusky pendant doesnt cats fix that?
wtf
And if I disable remove zero weight it doesn't get rid of the other stuff
does it do that when "remove zero weight bones" is turned on?
ohh
that means your weighting is all messes up
This was a model someone decimated for me and it seems they did it rather quickly and deleted all the shapekeys and stuff too
Anybody available to take a look at my model and see whats up with it? It doesn't bend over or crouch in game and the neck doesn't move independant of the body
But they used a manual translator and such
if it removes bones like chest and hair when "remove zero weight bones" is turned on, that obviously mean those bones arent weighted to any mesh
okay Q, can someone walk me through making blendhapes or viseme blendshapes?
And chest because why not jiggle physics on Sadie
and bone creation
its pretty broken at this point.. .you can fix it but its gonna take alot of time @dusky pendant
because my avi is missing some bones and lipsync stuff
So, should I just give up on the hair and chest?
the model as a whole
even if you just walk me through adding a jawbone that's be great AF
your chest and hair is not gonna move with the bones
And accept it because my other model I overdecimated it and fucked up her hair?
Wait, it's not going to move even if it's connected to the body?
SHIT
So that's why on my other one it wasn't working with dynamic hair
if "remove zero weight bones" is turned on, it means it removes bones that have no influence on your model
The main reason I would really prefer not to start over is this WAS a NSFW model
so you jjust have a broken file
And it takes like half an hour to delete the NSFW bits
the original might be fine.. but just try to rotate those bones and see if the body moves accordingly
And repair any gaps I make with my cutting tool because I really suck at accuracy
So just import it without decimating and try to rig?
After running the fix model?
I thikn the hair shapekeys are gone which is a problem
you dont need any shapekeys except on the face
okay, i am completely new to blender and unity and all that junk. i have tried for the past like 7 hours to properly create a skeleton for Barnacle Boy but I am unsuccessful every time. does anybody know what "Bone Heat Weighting: failed to find solution for one or more bones" means?
i apologize for interrupting another conversation
thats okay dude but sorry i have no clue what that means
Okay so YES the hair bone weighting is messed up
Would I be able to set up those bones now that I've deleted all the unnecessary crap?
@alpine aspen I highly advise being new to this to stick to already rigged models
"Bone "RightHand" not found." DO I just need to rename it?
Yes tiny
Barnacle Boy must succeed
Though ikd why its asking for right hand as it should be looking for right wrist
I've gotten a couple models imported so now I'm experimenting
@dusky pendant you would be able to, look up "how to skin weight blender"..... but its probably gonna take even longer that starting over
@shut loom I did start over, the bones don't have weight in the original model
It definitely has a right wrist
@dusky pendant oh boiiii thats nasty... well if youre really determined to make it work, you better hop on youtube xD
Samus only has a canon on that arm but the bone is defined
@alpine aspen if you insist on rigging this might help
Watch the full Introduction to Rigging in Blender: http://www.digitaltutors.com/tutorial/2275 In this Blender tutorial, weโll take an introductory look at th...
its a little old
but it works
@shut loom or auto weight it
Unless Cats' app didn't rename it properly
How would I autoweight
^ Rigify
Go thru the tutorial
I've got all the meshes separated if that would help
@fading verge yeah that might work
Most of the bones are already done
is lipsyncing an existing model in blender as tough as it looks?
I'd really prefer not to delete the entire existing armature and remake it, I don't know how long that would take
@fading verge Tozza just use proportional editing
thank you @weak rose im really determined to learn it since ti seems funa nd interesting. but i just wasnt sure where to start
Yeah, its a tedious pain with alot of failing
the first obstacle youll hit with that is your model might not be properly segmented to be attatched to a rig
and I have no clue how to do so so youll have to figure that out yourself
Anyone know how to keep an uploaded Avatar from hovering when moving?
The camera is in the wrong place
It's between the eyes though :x
and if not that import the model in mixamo
Does mixamo have a free version?
I've tried using this Avatar in VRchat but it's stuck in a T-pose. Any obvious reason why it's stuck doing that?
Kk's Ty Zoe, Gonna try Mixamo again, I've been doing it in T poses but i'll try a walking
Wisp show me the blender rig
Alright one second
so is the upload up again without errors?
Did you fix model with cat's blender tools?
Its an Xps file
I manually atlased the texture for my avatar but when brought into unity it completely messes it up, how do i fix this?
@odd mantle Doesn't matter, it still helps
So now just rename the hips bone to that
Why am I getting the "Human Bone "RightHand" not found" when there totally is such a bone?!?!
@odd mantle Wnet afk you still need help?
I think I'm alright now
btw did you have your models rig in unity set to humanoid
Console says that angle should be 180 degrees. Mine is closer to 170 degrees as you can see in the photo. Anyone run in to any issues with this?
angle of hip to thigh bone that is
hm, does that error message only apply to full body tracking and won't matter on desktop app? i think so...
I did yes Zoe.
Guys
https://gyazo.com/4ba9a607d5024c9fe50b2f995d895b1c anybody have an idea why the textures arent showing uo
I need to decimate my arms
But they're linked to the hands
And the hands have shapekeys
@dusky pendant If it has unimportant shape keys, you should delete them
They're the hands
That's not unimportant
But it won't let me apply the decimate because of them
It just says basis
Delete it
Ugh
i put colliders in the skirt yet the legs still clip >_<
I'm still 28000 poly
ik but isnt it suppose to reduce it
You should increase inert
Yeah it's because of that
o
I have another model with short skirt and it clips all the time
Check materials first
No, I manually made the atlas
You shouldn't use atlas unless the model used a lot of textures anyway
I usually don't but i keep seeing that you should, either way it's too late, i saved the blender file after atlasing
Hey, are avatar uploads messed up right now?
I think they are
okay... i tried and it didnt work, didnt know if its my end or theirs
@robust swan messed how
i couldnt upload my avatar
i got it, i had to set it to shaderless.
Fails in Unity?
Server issue then
You should scale it down on blender
how do i import my avatar into unity as humanoid?
where
then humanoid
no in blender
nimbo do you know how i can fix my guys hands?
it says avatar wasn;t imported as a humanoid
@livid raft Did it look like that in blender?
That can help too
it shows just fine
but when i go into rigging
the hands break
then i click configure rigging
and it breaks
doesnt look like theres any bones in the hands
how can i put bones in the hands?
im very new to this and im just trying to get my favorite league character ingame
You can use blender for that
Guys
How do I decimate this more
Her arms show in Unity
For some reason they show as transparent in Blender
@dusky pendant how close are you to the limit?
I'm at a bit over 24k
And I don't know where the hell they're coming from
Because the skin/clothing are only like 6 or 7k combined
@fading verge http://puu.sh/yWyQb/34c0d604ab.jpg this should help you out
whoops
Here's a video on extremely common issues I see with bones and rigging setups, and ways to solve them. I cover: - Leaving Upper Chest Blank - Reparenting spi...
there a way to remove eye tracking after you've already applied it?
There you go @fading verge
thanks my guy
Could just remove the eye bones from you avatar's map
Mine?
I can't decimate the hair much more or it will start to disappear
i did
removed em from the humanoid rig
perhaps because the upload thingy is down it didnt update
You could try to separate the hair from the rest of the mesh then decimate again
tried it like an hour ago
@still harness i udidnt use mmd so my settings are different than in that video
let me watch all of it tho
How do I rig an avatar with no arms in unity? For example a goomba
^
owait
someone told me removing the VRC shapekeys in blender disables eyetracking
time to find out
Quick question, where in the side menu does it let me resize bones? Trying to make some bones the same size
whenever I look at this model in unity or blender it works fine, but when i load into vrchat this happens, any idea on what it could be causing this?
I want to add a source of light to the palm of my avatar's hands (by gesture) so i can use it like a "lanturn" for dark areas, what lights are recommended for this? (Ive already got the rigging and gesture ready to go, but i dont know what light source is reccomended for it)
I've never rigged a model in my life, but I'm using 3ds max and it is hell
I'm just really stumped with how to handle envelopes
screw envelopes, weight paint that manually
where do I do that
unfortunately im not familiar with max. i've been using blender
blender has the option for envelope based weight as well and its always been bad when i used it
Hey guys every model i rip from gmod has broken hands
Does anyone know how to fix it?
They have no hand bones and are pointing down in tpose
Idk how to make handbones
only the tips need fixed
Im just trying to make a draven model
lets see if i still have an unfixed source model to use as an example
unity will auto position connected bones
the tips not being connected to another join will use their default position
Ok
Ok thanks
How would i fix my avatar being sunk into the ground?
So you have had my same problem?
i should really make a vid on this at some point
how much are they sunk into the ground?
@scarlet crow Correct the Y position in Unity
Try to put your avatar at 0 0 0 coords dragon
Kina a bit, hard to describe because shes a lamia, I had her at all 0, then went back to try raising her and i don't think that helped
odd question, but where is the pivot point on your model?
Where do i find that?
thats ussually a tell tale sign that something is either missing a weight paint or has been improperly weight painted @odd musk
up top it should say pivot. then when you have the avatar selected, where the move or rotate thing is located is the pivot point
Hey turkleton
It shows that it's at her base
Ill send you five bucks btc if you make a quick vid on how to fix the problem i had
can someone tell me why there is a black outline on the clothes and how do i get it away? q.q
hmm, what do the feet bones look like?
does the armature layout matter too?
I'm not keen on rigging terminology, but what are rigid bodies used for?
USE ๐ MIXAMO ๐ IF ๐ YOUR ๐ AVATAR ๐ IS ๐ HUMANOID
@calm needle oh thanks that fixed it โค
honestly it's a snake so doesn't technically have two legs, so i just made the missing leg in a random place. should i make it as though it were a normal pair of legs?
im wondering if vrchat is just trying to drop the feet to "floor level" and its putting it in teh ground there
yeah. make the "legs" go all the way to the ground properly
If your skeleton is trash, yes
What would make it trash? A skeleton that's just 15 weight painted bones?
If cat's can't easily fix it then i'd say it's trash
because mixamo is skeleton + weight paint
and free weight paint is ๐
Ahh, okay. I haven't really used Mixamo yet.
What exactly are rigid bodies and joints that are common in MMD models used for?
if you have at elast some minor understanding of weight paint, i would sugest cutting off some clutter from a model before mixamo and then readd it afterword
I know as much as basic rigging a skeleton, what inverse kinematics is, and weight/vertex paint rigging, but I'm curious about learning more.
rigid bodies are used for physics
Ahh, I see. And joints?
how they are connected to gether
How the rigid bodies are connected together?
yeah
Okay. I was thinking they were related to bones, and always wondered why the skeleton didn't explode after nuking the joints.
What is it called when, say, grabbing the foot and moving it, also adjusts the leg in a natural way?
I'd use mixamo but come now where's the fun in that ,':^)
IK
mixamo can be fun somtimes if you have odd shaped humanoids and like the stretchy face ๐
Oh, I thought IK was all about handling twisting arms and wrists. Hmm.
Does vrc support IK skeletons?
vrc runns of its own ik system
which im still trying to figure out why some of my models have legs that bend inword ๐
What about for nonhumanoids or modified IKs?
I was going to say for animations as well but i guess that wouldnt affect ingame
Hey guys, I have a question off of the Tupper tutorial. He says that when you create Visemes in Blender A should be Ah, B should be Your and CH should be there. I, instead, have Viseme A vrc.lowerlid_right, Viseme O as Angry, and Viseme C as angry. Any thoughts on what I'm messing up?
so I found out how to paint weights, I'm doing hip_l does this seem ideal?
i don't know what I'm doing at all for the record
I just wanted to scratch import a full biped because I'm out of practice
I'm running into a snag with my model, getting this error: "Spine hierarchy missing elements, make sure that Pelvis, Spine, Chest, Neck and Shoulders are mapped."
I am aware that my model has no neck, how would I go about fixing this? presumably using blender.
separate, perhaps easier question: if I've been working with a model in unity do I have to start over if I make such a change?
easiest question: do these questions belong in #avatar-rigging or #avatars-2-general ?
@narrow ermine This means cats couldn't find them by the name. Just look for the appropriate shape keys for yourself and select them
@crystal vector Goootcha... Thanks boss
@crude crag your model has a head yeah? perhaps try using that as the neck, and see if it works
I doubt it will look right, but it might solve the issue shrugs
@crude crag Yup use blender for that. You can copy your components in Unity so you don't have to begin from scratch
So, Cats is trying to make my viseme for my face, but I actually don't have a mouth. I want to create a viseme for the hat instead. Is this possible? Or is it going to be way too hard to pull that off? I thought it would be pretty funny.
Hotox got a question for you, Im trying to add 2 textures too one of my charater in blender but it only shows 1 untill i click on the toehr part than it only shows textures on that part of the body, Do you know a way so all the textures show at once?
than when I click the arms the only half show up them the rest goes away
oops is this the wrong palce to ask about this
@crystal vector can you help me with my spine heirarchy, its inncorrect
@narrow ermine It will be really hard if you never did this before.
@solid waspIdk how to do this, I'm no texture expert ๐
@crystal vector Gotcha. is it something I could come back and work on down the road?
@somber gale Sure, send a screenshot of your hierarchy please
thanks Sorry I didnt know I was on the wrong thing, sorry to bother you
@narrow ermine Sure
@crystal vector One last question for you, should I be concerned that my blink animation in eye testing my eyes don't actually close, but the blink animation in the tester thing definitely shows them as closing? Which would it be upon upload?
Is anyone able to publish an avatar right now?
@narrow ermine What is the second tester?
@crystal vector Yeah, that was confusing. I'll snip it.
@somber gale Uuhm is this a mmd model?
yes
so here's the current state of the skeleton. imported from Gmod with no adjustments yet
do I add a bit above or below that top dot to make a proper neck/head arrangement?
@crystal vector
i just realized that rigging this hand might be extremely wierd for vrchat but i want to do it anyway
Why
@narrow ermine is that veigar
@somber gale no
oh who is it
ff8 vivi
@swift radish looks like you imported the model backwards by accident
technicly the KH2 version of vivi ๐
Ah, I didn't know that. ๐
@somber gale Put that model into Blender, click fix model im cats and then put it back into unit,
@crystal vector So to ask my question like I know what's going on, if my blink animation in the eye tester shows my eyes as not closing, but the shape keys animation show them closing, which one will it be when I upload the model? ๐
@somber gale It's all explained here: https://www.youtube.com/watch?v=7P0ljQ6hU0A
VRChat Community Discord: https://discord.gg/VRChat Download VRChat! http://store.steampowered.com/app/438100/VRChat/ mmd_tools GitHub: https://github.com/po...
@scarlet crow choke me to death senpai 
@narrow ermine It will be the one in the eye testing
MAybe if i can get her working correctly lol
@crystal vector Any idea why the eye testing ones are making me look sad, rather than blinking?
i saw a guy with custom anim having perfect snake walk
so here's the current state of the skeleton. imported from Gmod with no adjustments yet. do I add a bit above or below that top dot to make a proper neck/head arrangement? https://cdn.discordapp.com/attachments/390924372782612480/399757626344341505/neckbone1.PNG
I'm sure making a custom animation would work a ton better, but i have no clue how to
@narrow ermine Probably because that shape key is just multiplied by 2,it was never meant to look like that
@scarlet crow what does your rig look like?
just the armature?
yeah