#avatar-rigging

1 messages ยท Page 56 of 1

tulip wadi
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do i put the models in blender to attach them together?

fading verge
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._.

tulip wadi
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as in the first thing i do

fading verge
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Dan just save a new .blender file as a backup version

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sok0 how do import textures into blender

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With the UV/Image Editor

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And assign textures and materials

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ok

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where's that? im new to it. like this is my first time

tulip wadi
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what do i do for my models

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i need a step by step

fading verge
tulip wadi
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i need to combine 2 models into one

fading verge
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Do that in Blender Crispy

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wait is that video for me

stiff hornet
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Oi for the hands, is it supposed to use the dynamic bones coliders?

fading verge
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That is a video of how to add a texture to a mesh which is what you asked

tulip wadi
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ok but how would i get the bone structure for the knuckles?

fading verge
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ok thnks

tulip wadi
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actually no, I just need the head to move

smoky pumice
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Guys quick question if your using a basic 3d cube to measure how big a character is, what would be a regualr sized (5-6 feet person)

fading verge
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Crispy you can think of the knuckles like a normal avatar and the baloon is just a really big hat you are adding to it

tulip wadi
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@fading verge can you do it for me please because idk how, do you want me to pm you the files

fading verge
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Coffee is says you dont

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Im working on other things right now cant do it sorry

tulip wadi
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i dont know even how to work blender

fading verge
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Yeah most people done

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dont

smoky pumice
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coffee did u use cat

fading verge
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yes

smoky pumice
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oh in unity is the chest missing

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regular chest not the other chest

tulip wadi
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how the heck do i move the camera in blender

smoky pumice
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right click and middle mouse in different ways

torpid minnow
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I just don't understand....

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Each time I remove the paint from one bone

naive tree
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@tulip wadi shift+F ๐Ÿ˜ƒ

torpid minnow
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Paint comes back on the ring finger on another

naive tree
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@tulip wadi it also gives a description for the movement camera

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keys*

tulip wadi
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and how do i move the model by coordinates

mild basin
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So I have this model with a really long skirt, right, and I set up Dynamic Bones and colliders hoping that I can make it so the legs don't clip through said skirt, but no matter how many times I try, the knees clip through the dress, mostly during a running animation, and a little bit when the model walks. Any ideas on a solution?

tulip wadi
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ug i wish there was a simpler way to do this

torpid minnow
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At this pace I'm gonna end up giving up

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The weight-paint isn't working for me, probably because I can't understand why it literally destroys the model

fading verge
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Dan is your model posed at all?

torpid minnow
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Yess.

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Yes it is.

fading verge
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that's why

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remove your poses

torpid minnow
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The armature is COMPLETELY connected to the model

fading verge
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Not connected

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did you pose it

torpid minnow
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*I don't even understand anymore

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I went into pose mode, Yes.

fading verge
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go in to pose mode

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select all bones

torpid minnow
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I moved the fingers around, and the mesh follows.

fading verge
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you need to delete those poses

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before you modify the weights

odd fable
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@fading verge what camera movements can you do in blender, scroll wheel click lets you rotate and zoom but can you go up and down or left and right?

tulip wadi
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how do i cut in blender

fading verge
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Waffles hold Shift

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then use middle button

odd fable
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Okay thanks

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WHY SHIFT

fading verge
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why not?

tulip wadi
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sok0 how do i cut in blende

fading verge
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Cut what?

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Object, Mesh?

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What are you trying to do

tulip wadi
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im trying to texture

torpid minnow
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Sok0, I'm incredibly new to blender.

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I have no clue what you mean by removing poses

tulip wadi
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nvm

torpid minnow
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Okay, I think what you meant is if it has animations

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It doesn't

tawdry sentinel
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so can someone help me out. I feel like this is a common question. I just put in my own avatar via a tutorial I followed but for some reason the character's head/neck isn't rigged to turn I guess? And so turning left and right has the entire model move instead of using the responsive head, then following body movements like the defaults.

fading verge
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and the game still says i dont have and head, hands, or feet bones mapped

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even tho i do

tulip wadi
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@fading verge

fading verge
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you need to assign the material to that

tulip wadi
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how

fading verge
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then go in to material view mode

tulip wadi
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the lines dont match up

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@fading verge and how do i do that

fading verge
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The video at the end should go through that

tawdry sentinel
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so default head moves but legs remain the same

tulip wadi
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ug my models have so many edges

tawdry sentinel
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but mine remains the same pose

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when turning

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no feet movement

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every other animation seems to work fine.

tulip wadi
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how do i delete some of those edges just from the texture view

fading verge
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Crispy you should see what it looks like first

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you may not need it to line up

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Isnt the whole point of that model that it looks like f'ed up

tulip wadi
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and there isn't an undo button UG

patent oak
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Anyone recognize the issue? I'm currently throwing everything at the wall to see what will fix it. Any movement outside of the basic pose causes the palm to deform. Similar issue in the legs was resolved by deleting an auxillary bone, but this one had no effect for hands.

craggy fulcrum
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Is anyone that is super knowledgeable in rigging and bone constraints able to VOIP with me to discuss a non-simple rigging issue?

fading verge
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Shearpaw is tlooks like some of your verticies are not mapped to the finger bones

merry jewel
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Oh, can you not see jaw flap in mirrors?

patent oak
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So it could be a bone parenting issue, @fading verge ?

fading verge
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Jerot that's what I have heard

tulip wadi
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nvm found it

fading verge
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Searpaw, i don't think so

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Some verticies are not linked to the bone, that's different situation

patent oak
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Ah, darn

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Any clue on how I could approach a solution? Or if there's a video guide covering it? Can't think of where to start.

fading verge
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It's done in blender

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Check the weight painting of your armature

tulip wadi
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OMFG i hate blender!

patent oak
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Alright, thank you

tulip wadi
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why won't right click work!?

fading verge
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What are you trying to do

tulip wadi
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i cant go into edge mode

fading verge
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Edit mode?

tulip wadi
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oh yeah that

fading verge
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select your object

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then press tab

tulip wadi
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doesnt do anything

worldly edge
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alright

tulip wadi
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can someone please just do this for me?

fading verge
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Well yeah you are chaging modes it shouldnt do anything

worldly edge
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so I delete the upper chest for upload on the VRChat SDK menu

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because it won't let me upload with it

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then I get an error about the spine hierarchy

fading verge
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Right Vin

crisp tendon
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use cat's plugin

worldly edge
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is that for unity?

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I thought that was blender

crisp tendon
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blender

worldly edge
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ah okay

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lemme go get it

patent oak
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Looks like Cat's plugin is what's causing the issue when I "Fix Model". Must be deleting something in the hands.

tulip wadi
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@crisp tendon can you please mesh my models together in blender for me please? because i am having so many problems

worldly edge
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you mean like the bone and armature?

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crtl+j pretty sure

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to join

crisp tendon
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@tulip wadi Click on the button ?

tulip wadi
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what button

crisp tendon
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join meshes in cat's plugin

craggy fulcrum
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Ruuubick, do you have a ton of bone constraint knowledge enough to possibly assist me?

crisp tendon
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not a ton, but i might be able to help

tulip wadi
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what is cat's plugin

craggy fulcrum
crisp tendon
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Google that, download it and add it to your blender @tulip wadi

craggy fulcrum
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I need that red line to only translate at a fixed angle

fading verge
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It needs to be connected to the hip

crisp tendon
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one isn't connected yeah

craggy fulcrum
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It is

crisp tendon
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even parented actually

tulip wadi
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now how do i add the plugin

craggy fulcrum
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There's an IK chain

fading verge
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You can see the black dashed line on the one that didnt move

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and there isnt one on the one that did

tulip wadi
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@crisp tendon how do i add the plugin

craggy fulcrum
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Those neck rods are children to a lower bone to keep their locations on the body

crisp tendon
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@tulip wadi There's literally a gif on the download page

ancient jackal
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Hey, does anyone know how to parent bones on blender?

tulip wadi
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...

crisp tendon
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@ancient jackal In the bone menu when clicking on armature

fading verge
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Snivy in edit mode for the armature

crisp tendon
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edit mode, select the bone and chose the parent in the menu

craggy fulcrum
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The last bone selected in edit mode of the armature, hit ctrl+p and keep offset

ancient jackal
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Gotcha

fading verge
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i gotta go

brisk mesa
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wow this plugin seems magical.

tulip wadi
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uuggg i can't import something that is .blend

brisk mesa
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well export it, you have blender

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make it fbx or whatever if you're going into unity, ya?

tulip wadi
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can someone please do this for me and record them doing it, because i am having imense troubles no matter what i do

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@brisk mesa are you able to?

crisp tendon
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@tulip wadi can you not double click on your blend file ?

tulip wadi
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i got an fbx file for the balloon

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because it came it the zip

scarlet crow
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Is there a way to shorten just one part of the body in unity?

tulip wadi
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how i wish you could mesh in unity

crisp tendon
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@scarlet crow blender only

scarlet crow
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rip all that work :/

brisk mesa
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i think i learned the hard way i gotta go back to blender and do a bunch of shit there primarily, unity is only for some simple shit for me

scarlet crow
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I just shold have checked size limits beforehand, my avatar is 3m too long because lamia so now i need to start over and shorten the tail

brisk mesa
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yea lamia are long.

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i'd chop the tail a lot

scarlet crow
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I did from the start but didn't know how to rejoin the mesh, now i know how at least so it won't take as long

tulip wadi
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wait can't i make my hot air balloon by character pedastol?

scarlet crow
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how can i tell the length of a mesh in blender?

brisk mesa
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doesn't that cat's plugin or whatever do rejoining

scarlet crow
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Not the way i need to

pastel sun
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Just a quick question, anyone here know if Roblox's R15 model is already rigged when it's imported?

tulip wadi
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even when I have one simple model to have as an avatar, it does not show up in my avatar menu for some reason

crisp tendon
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@tulip wadi You logged in with your steam account

tulip wadi
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the controls of blender are so freaking annoying

crisp tendon
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use the vrchat account

tulip wadi
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god dammit

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im stupid

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@crisp tendon but how do i stop it from doing that every time i open vr chat?

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it does it automatically

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nvm

ancient jackal
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I love everyone here

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Tysm

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!

tulip wadi
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i hope this works

narrow ermine
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Guys, the first time I checked out my Avatar, everyone could see it. Now, everyone says I look like the default avatar crouching. I can see my avatar in the mirror. Anyone have any idea what's wrong???

tulip wadi
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and hurray! im stuck on loading screen

crisp tendon
tulip wadi
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do I restart my game if i get stuck on loading screen or do i click return to hub

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@crisp tendon ^

crisp tendon
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can try both

gentle dock
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Can someone help with them dynamic bones

tulip wadi
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k i tried return to hub

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and im stuck on another loading screen

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restartnig game

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ug im going to get stuck in a loading loop

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mother fricker

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@crisp tendon why does it take me to the lobby then instantly back out

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the loads and repeats

crisp tendon
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i have no clue, this is an avatar channel :/

tulip wadi
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oh sorry

reef flare
crisp tendon
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fix the hierarchy

reef flare
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I'm a toddler in these types of things.

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I know enough to open it

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How do I 'fix' it

crisp tendon
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by move the lower arm first in the list under upper arm

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or Right Elbow under Right Arm

reef flare
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So move Right Elbow above R_Skull1?

crisp tendon
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yep

reef flare
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Alright

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Lets see if this works

tulip wadi
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@crisp tendon i logged into my vrchat account and they aren't there, do i have to reupload them?

crisp tendon
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@tulip wadi if you uploaded them the first time on the same account they should be there

tulip wadi
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well they aren't

crisp tendon
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then you didn't upload them

reef flare
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Looks like Hierarchy got fixed, however a new challenger appeared.

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ArgumentException:GUILayout: Mismatched LayoutGroup.Repaint

rustic fjord
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@tulip wadi Are you using Steam to play? If so try going to System and then Log Out and then log back in

crisp tendon
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@reef flare What does that do ?

tulip wadi
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huh?

reef flare
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I don't even know

tulip wadi
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im using my vr chat account, not my steam

crisp tendon
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@reef flare i need to know to help you

reef flare
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What does Repaint do?

crisp tendon
tulip wadi
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oh wait, i only uploaded from a different version

crisp tendon
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@reef flare I just need to know what that prevents you from doing, that's not an upload error

reef flare
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Well when I go to upload, it makes a beep noise and that pops up at the bottom

gentle dock
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Whats a good value for hair with dynamic bones

crisp tendon
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@reef flare Sorry to say that this is the worst bug possible right now, you'll have to upload from a different computer or open regedit, find the folder call Unity Technologies and delete it, then start your avatar project from the beginning

reef flare
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I know when I go to hit play, I get "All compiler errors have to be fixed before you can enter playmode!"

crisp tendon
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what compiler errors do you have ?

reef flare
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Guessing the compiler errors are at the bottom left?

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I've got a few dynamic bone things popping up if thats what ya mean

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I forgot to mention that.

crisp tendon
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remove those yeah

reef flare
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Remove the dynamic bones?

crisp tendon
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you don't have the dynamic bone script on those, they're worthless right now

reef flare
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Hrm I thought I had it

viscid jewel
crisp tendon
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@viscid jewel map your bones

reef flare
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I've got dynamic bones (See path)

viscid jewel
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@crisp tendon i'm pretty new to unity and blender, what is "mapping" bones and how do i do that?

reef flare
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I guess I'm not sure how to set up the Dynamic Bones script to the model

sterile spear
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@reef flare you should only need one dynamic bone script on that game object.

crisp tendon
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@viscid jewel you should probably watch a basic tutorial then

reef flare
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Hrm

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Not sure if it was set up by my friend to have separate dynamic bones per thing, hair, eyes, cape, etc.

viscid jewel
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@crisp tendon any specific video i could watch?

reef flare
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I hear Tupper's got good stuff

crisp tendon
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dynamic bones should be on specific bones, why do you have 7 on your armature ? @reef flare

reef flare
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I'm not sure. My buddy was the one who did Dynamic bones for me as they're still black magic to me. I asked him to do it for the Hair, ears, and cape for example

rustic fjord
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Watching Tupper's mega guide made dynamic bones easy so I suggest doing that

reef flare
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I'd love to, hopefully a solution can be found for this so I can open a new project and mess with it

sterile spear
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@reef flare is the dynamic bones in your unity project not just in downloads?

fading verge
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feelsbad

rustic fjord
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You have two Assets folders, one of which is not the real assets folder

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dynamic bone seems to be in the wrong folder

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I think

sterile spear
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It should be fine

brisk mesa
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props on the crying laughing face pikachu btw, that made me laugh my pasta out

reef flare
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You'd be right about the two asset folders

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I'm not too sure what the compiler is but the errors are read as followed:

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The associated script can not be loaded.
Please fix any compile errors and assign a valid script.

crisp tendon
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definitely dynamic bone related then

viral lily
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I cant seem to find the face mesh in unity for the blinking animation, anyone who can help?

craggy fulcrum
crisp tendon
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@viral lily you're not using cat's anymore ?

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@craggy fulcrum it's still unparented

viral lily
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i am using cats

feral spoke
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Can someone make an avatar for me? I'm inexperienced. I need to send a picture of my face, then you work from there.

crisp tendon
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so that's in blender

viral lily
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huh?

crisp tendon
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@feral spoke vrcat forum or vrc trader discord

feral spoke
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Oh.

crisp tendon
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@viral lily "I cant seem to find the face mesh in unity"

feral spoke
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Sorry LUL

rustic fjord
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@reef flare I have no idea but I'm just throwing out suggestions, try re-importing dynamic bones

viral lily
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the "skinned mesh renderer" in unity

craggy fulcrum
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@crisp tendon What's unparented?

viral lily
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the thing you use for making the blink animation in there

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cant find it

reef flare
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So do I delete it right now?

crisp tendon
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@craggy fulcrum the bone that doesn't move the way you want

rustic fjord
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I guess

viral lily
crisp tendon
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@reef flare save project first and then yes

craggy fulcrum
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The root of it needs to stay in place, but the tail needs to attach to the piece it keeps disconnecting from

crisp tendon
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ok so you're not using cats then

viral lily
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i did use cats to create the blinking in there, but do i not need to do that in unity too?

crisp tendon
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@craggy fulcrum have you tried parenting that bone ?

limpid scarab
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@viral lily you mean the in the animation screen?

crisp tendon
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@viral lily i wasn't aware you fixed your blinking in blender, then the face mesh should be in your materials folder somewhere, hopefully

viral lily
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well i added the blinks, but no lowerlids

crisp tendon
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you can make them by just copying the blink shapekeys and moving one vertex by a tiny bit, and that works too

viral lily
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the namings are off, so i dont know what to put in

crisp tendon
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at least it did for me

viral lily
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no idea how to do that

gilded vessel
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Is this where I would come if I have a model with issues?

viral lily
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still a noob to this cats thing, and rigging in general

gilded vessel
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Ok. Am I allowed to post screenshots and such of what seems wrong? Also, if it's mmd, do I post it here or in that channel?

crisp tendon
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click the timestamp

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@gilded vessel if it's bones, here, if it's not bones, #avatars-mmd

viral lily
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yea those wink names

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weird lol

crisp tendon
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other shapekeys don't matter

gilded vessel
#

Ok. Well, I would assume the issue is with the bones, so may I post screenshots?

crisp tendon
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sure

craggy fulcrum
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That's what happens when I parent it

crisp tendon
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So your back neck bone is not connected either ?

craggy fulcrum
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It was a child to a lower bone to keep the root of it in place

fading verge
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what do vrc.lowerlid_left and vrc.lowerlid_right do? are they related to blinking?

crisp tendon
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yep

fading verge
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hm, but how?

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there is already a full blink

gilded vessel
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One of these lacks color correction because it was earlier in the process, so ignore that, but I seem to have an issue with the spine and arms.

crisp tendon
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no clue, but they are, so i just made them

gilded vessel
pastel sun
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Does anyone happen to know if the R15 Roblox comes pre-rigged out of Roblox Studio or will I need to rig it?

crisp tendon
#

@gilded vessel what does it look like in blender ?

craggy fulcrum
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@crisp tendon I have a bone constraint on the back bone to rotate in sync with the front one

gilded vessel
#

I have it open in Unity. Is it possible to fix it there?

crisp tendon
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@craggy fulcrum but what is the back bone supposed to be attached to ? it just dangles by itself ?

fading verge
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so you are not even sure if it's related to blinking?

crisp tendon
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@gilded vessel nope

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@fading verge it's part of every tutorial and cat's blinking/eye tracking feature, so i assume it is ?

craggy fulcrum
#

@crisp tendon It needs to stay attached to the body but also be attached to the neck to translate the neck base

crisp tendon
#

have you tried creating a dummy bone and connect it to that one so it doesn't go up ?

craggy fulcrum
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Parenting to an empty?

crisp tendon
#

also it's still not parented lol

fading verge
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I'm just confused if I want to make just the upperlid move with vrc.blink_left, vrc.blink_right

crisp tendon
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connecting, not parenting

fading verge
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or if I make the lower lid move there and also in the other one

crisp tendon
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@fading verge you can, they're mandatory, but they don't have to change anything afaik

fading verge
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but when my character blinks does it use both blink and lower lid or just lower lid, i guess you are not sure

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i mean just blink

crisp tendon
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they use blink

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i don't know what lowerlid does, but it says everywhere to make them, so i did

gilded vessel
#

I'll just restart with that megatutorial video, but thanks for the responses!

crisp tendon
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even tupper told me to so i'm not gonna argue

craggy fulcrum
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If I bone it to an empty, the rod itself won't pivot

crisp tendon
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@craggy fulcrum it will pivot on the bone it's connected to

fading verge
#

its bothering me because as you said there is no explination as to why it's needed

crisp tendon
#

the same way your neck front bone does

fading verge
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just 'cause

crisp tendon
#

you can ask cat why, i didn't need to know so i didn't care

fading verge
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trying to learn and not just blindy follow tutorial \

low river
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Ok so, for the eye bones

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they HAVE To be named LeftEye and RightEye to work in Vrchat?

pallid roost
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Anyone see what the issue is here? I keep getting an error that says "Spine Hierarchy is incorrect. make sure that the parent of both Shoulders and the Neck is the Chest". As you can see, I have chest set to Waist Upper 2 and both the shoulders and neck are children of that bone. I'm not sure whats wrong.

crisp tendon
#

@low river yes

low river
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I

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I just checked my other model

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I accidentally mis-named the eyes

crisp tendon
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@pallid roost the problem is in your hierarchy

daring wadi
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The .bmp file, which should be in the same folder, doesn't aooear that way on blender

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using the plugin

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wat do

crisp tendon
#

get a plugin that allows you to import .bmp ?

daring wadi
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I do

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and I should be able to using the cat's vrchat plugin

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But it just doesn't appear

pallid roost
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@crisp tendon what do you mean?

crisp tendon
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@daring wadi i'm not sure how that's a rigging problem though

daring wadi
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eh idk, this is my first time and you guys looked like you knew what to do

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sorry mane

crisp tendon
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@pallid roost it says spine hierarchy, hierarchy is the window on the left, check the bones that are mentionned check which bones comes first under each

daring wadi
#

;

crisp tendon
daring wadi
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How else would I import the texture?

fading verge
#

ruuu can you suggest a person i can ask about the lower lid question?

low river
crisp tendon
#

You can pm GiveMeAllYourCats#5076 when you see his light turn green i guess, he's probably the one who knows best @fading verge

craggy fulcrum
crisp tendon
#

@daring wadi through the UV mapping menu

craggy fulcrum
#

If I parent it, it removes the front rod from the IK chain

crisp tendon
#

wtf

pallid roost
#

@Ruubick I did. It says make sure the shoulders and neck are both children of the chest, which they are.

crisp tendon
#

oh, they have the same name ...

daring wadi
#

Where is uv mapping?

crisp tendon
#

@pallid roost show me your hierarchy then

#

@daring wadi menu in blender, make sure to check a basic tutorial

pallid roost
#

did you not look at the screen shot I posted?

gilded vessel
#

Just to be sure before I get restarted on this model, these errors aren't things I can fix in Unity, or if they are, they're not related to the screenshots I posted earlier? Or am I able to fix it without restarting?

#

I'm really new to this, so I'm pretty bad at it and still learning some basics.

candid dome
#

hey guys... do any of you know how to fix this texture problem?

#

the skirt is like inverted

crisp tendon
#

this is the bone channel @candid dome

candid dome
#

oh

crisp tendon
#

๐Ÿ…ฑ one channel

candid dome
#

sorry

pallid roost
craggy fulcrum
#

@crisp tendon I've got the file if you're interested in testing it out yourself.

crisp tendon
#

no worries iris

#

@craggy fulcrum yes please

candid dome
#

do i use avatars mmd for textures?

craggy fulcrum
#

DMed, or just linked here?

crisp tendon
#

@pallid roost Something in your bone is fucky, check in x ray blender

#

@craggy fulcrum dm if you want

pallid roost
#

@crisp tendon ok

craggy fulcrum
#

@crisp tendon Just tried.

crisp tendon
#

@candid dome This is probably a backface culling issue, you can ask the folks in #avatars-2-general

gilded vessel
#

I can come back another time, if it's busy right now. You seem to have a lot of requests already.

acoustic pilot
#

I recently uploaded a shaggy avatar, I used mixamio to rig it for me and I tried it out in VRChat

#

And it for some reason is up in the air

#

And all twisted up

#

Even though it seems to work fine

#

In unity

cosmic mica
#

"lower arm is not first child of upper arm" error, yet according to the heirarchy it is? Im confused.

acoustic pilot
#

Is it because I deleated the chest bone, and turned the upper chest bone into the chest bone?

cosmic mica
#

dont delete bones just reassign them

acoustic pilot
#

How?

viral lily
#

@crisp tendon i followed that video you sent, and with the same export settings and everything...i still cant find the blinking in unity ๐Ÿ˜ฆ

acoustic pilot
#

@cosmic mica How do I reassign bones?

cosmic mica
#

just pick another bone to go in its place in the configure bones window in unity

#

for upper chest just choose none

acoustic pilot
#

Ah

#

So it's because I deleated the bone rather then assigning to "none"

#

So it really screwed up the character

#

So it appears to be in the sky all twisted up

#

I see

#

@cosmic mica That didn't work

#

It just gives me the error that the spine hiarchy is incorrect

#

When I set the upper chest to none

#

It's because the SHOULDERS is parented tot he upper chest

#

Mixamino made it that way

#

:L

#

*Mixamo

tulip wadi
#

so how would i go if i had 2 models im trying to make into unity without blender because f blender

low river
#

So, for some reason now I know the eye bones DO work in unity... but not in VRChat?

#

Like, its not bulging them out, they just dont work

scarlet crow
#

Is there a way to turn off the slow paning when zoomed all the way in in blender?

fading verge
#

As you maybe can see, the thumb is messed up, im a noob with bones, can i just make it smaller and drag it to the sphere bellow?

#

or better to the left

acoustic pilot
#

It seems noone is coming to help us this time boys

pastel sun
#

Cna anyone help me? Mixamo is not letting me do anything with a roblox model I'm trying to rig

#

All i get is pure gray

low river
#

@fading verge you can move it down but ithe weight painting will stay

fading verge
#

The finger looks really shitty ingame

#

do i have to adjust the weight?

#

aalong with it

low river
#

yep

#

Put the bones into pose, then the model into "Weight paint"

#

does it drag the hand?

fading verge
#

it drages likes the whole shit in the size of the bone ๐Ÿ˜„

#

looks really shitty ingame

#

gimme a sec

low river
#

Ok so

nova wigeon
#

@pastel sun What do you mean nothing? Did you try uploading it? Did you try clicking an animation? Send a picture of what you're talking about

low river
#

when in weight paint, right click the bone on the thumb

fading verge
#

what the heck

low river
#

and on the menu to the left chose "subtract" on for the brush

fading verge
#

the whole body is pink

nova wigeon
#

Literally nothing to me means LITERALLY nothing

low river
#

thats ignorable

#

if its juuuuuuust the hand issues

#

screenshot the hand area

fading verge
#

yea sec

pastel sun
#

Lemme get it

fading verge
pastel sun
nova wigeon
#

Have you tried clearing browser cache/cookies?

#

or even using another browser

low river
#

Huh

#

click the body with the subtract

pastel sun
#

I tried on firefox first, gave me that and that pic was from Chrome

low river
#

also, are the gloves a seperate object or

#

no wait theyre not

#

so just click the rest of the body with subtract

fading verge
#

nah they are the hand

#

alright sec

low river
#

alright

fading verge
#

okay i fixed the weight on the whole body, now i have to add new weight to the right zone right?

pastel sun
#

The funny thing is I first tried the roblox .obj and it gave me that, then I tried a Monokuma model from Modeler's Resource and that worked

nova wigeon
#

Plus, it'd be best to rig it yourself to prevent complications... Rigging is not difficult, it can just be time consuming. Look up a few videos on youtube. Literally just type in "vrchat avatar rigging" and it'll come up with countless vieos

pastel sun
#

@nova wigeon Any good one you'd suggest?

nova wigeon
#

Sorry

#

not that one

fading verge
#

@low river how is this new weight?

low river
#

might work better

fading verge
#

actually my first time weight painting haha, atleast i knew how to do it

low river
#

I usually keep the fingers like

#

OUT of the hand

pastel sun
#

@nova wigeon DM me the video once you get it

fading verge
#

Ah, so you think i should remove a little bit from the second screenshot

#

or a little bit more on the first one aswell?

low river
#

well heres the thing

#

im not tooo knowledgable on this

#

so i say, just mess around

fading verge
#

Alright, still good help for me, thanks! ๐Ÿ˜ƒ

manic flicker
#

camera issue

#

how do i go back to my model? i am lost

#

all i see is nothing

#

fixed it

south oar
#

fixed i think...

velvet sedge
#

Hi I'm wondering about something. How come a model like this which has added clothing (sweater) look fine after weight painting in blender.

pseudo silo
#

if i were to guess, it's either the weight painting, or the blend shapes messing up

#

sometimes on export, bones can get shifted around

#

you can fix them in unity just by moving the bones back into place manually

velvet sedge
#

I moved them out on purpose to show the sweater sticking on

#

I just cant figure out why the mesh sticks to the hair even with no weight paint bound between the two vertex groups

pseudo silo
#

if the sweater is sticking on, and is not supposed to, then you'd have to adjust the vertex groups in blender

#

it's possible it's attached to a different vertex group, like say if your hair is moving with your arms

#

but you checked the arms and the hair is not attached

#

it could be attached to the fingers

#

or even the shoulder/chest if you're testing with an animation

velvet sedge
#

i think im gonna try something

#

if the mesh has a bunch of vertex groups, should i just delete them until it only has the ones it should be bound to?

#

Would that work?

pseudo silo
#

yeah! just save before you do such a drastic measure haha

#

renaming them works too

velvet sedge
pseudo silo
#

it's safe to delete a vertex group when it doesn't have a corresponding bone

#

if it does have a corresponding bone (has the same name) then it'd be attached to that bone

velvet sedge
#

It would be attached to the chest

#

and would move together with arm movement

bold heath
#

This is driving me insane ~_~ No matter what I do in blender or unity, when walking or running, my avatar still lifts like half a foot off the ground.

pseudo silo
#

@velvet sedge then you might want to merge some bones

#

if you merge mmd_edge_scale with the chest

#

then use a vertex weight blending modifier to transfer the weight of mmd_edge_scale vertex group to the chest vertex group

#

then you'd essentially change nothing

velvet sedge
#

oh ok

#

I'll try that

dusky pendant
#

Okay, I'm making this for someone

#

Please, how do I fix this error

#

Preferably without having to re-export

velvet sedge
#

@pseudo silo It fixed it deleting the vertex groups and then joining together

dusky pendant
#

O h FUCK me

#

the hierarchy is reversed

pseudo silo
#

sweet!

velvet sedge
#

NEVERMIND

dusky pendant
#

OKAY I'M NOT HERE

velvet sedge
#

I WAS BAITED

pseudo silo
#

aw

dusky pendant
#

NEVER MIND

velvet sedge
pseudo silo
#

you probably need to adjust the weights for that bone, or its children

velvet sedge
#

i forgot to delete the groups from a thing before i joined them together

#

im doing that now

#

Thank you so much nael

pseudo silo
#

np dude

dusky pendant
granite kestrel
#

@dusky pendant Abort, abort

dusky pendant
#

Problem is this model is decimated already

#

And I can't just use the original cause I have no clue how the hell they made it 9000 poly with that good of a fidelity

#

So I'm gonna hand delete all these shitty shadow bones and such

lunar sinew
#

It seems that somehow, don't ask me how, I managed to connect my chest to my eyelids, so everytime I blind, my boobies morph XD How do I undo that, please? ^^

neon shard
#

lol

#

You can limit the affect oif a morph to certain vertex groups with the vertex group button in the blendshape

#

assuming your eyelids are all on the head bone vert group, this should be an easy fix

#

just limit it, and if you have to, create a new blend from mix

dusky pendant
#

Is there a quick fix to mine?

#

Or is this manual work what I need to do?

lunar sinew
#

cats fix model doesn't help?

shut loom
#

@dusky pendant doesnt cats fix that?

dusky pendant
#

It deletes my hair bones

#

And chest

shut loom
#

wtf

dusky pendant
#

And if I disable remove zero weight it doesn't get rid of the other stuff

shut loom
#

does it do that when "remove zero weight bones" is turned on?

#

ohh

#

that means your weighting is all messes up

dusky pendant
#

This was a model someone decimated for me and it seems they did it rather quickly and deleted all the shapekeys and stuff too

fading horizon
#

Anybody available to take a look at my model and see whats up with it? It doesn't bend over or crouch in game and the neck doesn't move independant of the body

dusky pendant
#

But they used a manual translator and such

shut loom
#

if it removes bones like chest and hair when "remove zero weight bones" is turned on, that obviously mean those bones arent weighted to any mesh

dusky pendant
#

I dunno how to make that work

#

But I would like to give Iris dynamic hair

lament knoll
#

okay Q, can someone walk me through making blendhapes or viseme blendshapes?

dusky pendant
#

And chest because why not jiggle physics on Sadie

lament knoll
#

and bone creation

shut loom
#

its pretty broken at this point.. .you can fix it but its gonna take alot of time @dusky pendant

lament knoll
#

because my avi is missing some bones and lipsync stuff

dusky pendant
#

So, should I just give up on the hair and chest?

shut loom
#

the model as a whole

lament knoll
#

even if you just walk me through adding a jawbone that's be great AF

shut loom
#

your chest and hair is not gonna move with the bones

dusky pendant
#

And accept it because my other model I overdecimated it and fucked up her hair?

#

Wait, it's not going to move even if it's connected to the body?

#

SHIT

shut loom
#

try put it into unity and rotate the bones of the chest/hair

#

youll see what i mean

dusky pendant
#

So that's why on my other one it wasn't working with dynamic hair

shut loom
#

if "remove zero weight bones" is turned on, it means it removes bones that have no influence on your model

dusky pendant
#

The main reason I would really prefer not to start over is this WAS a NSFW model

shut loom
#

so you jjust have a broken file

dusky pendant
#

And it takes like half an hour to delete the NSFW bits

shut loom
#

the original might be fine.. but just try to rotate those bones and see if the body moves accordingly

dusky pendant
#

And repair any gaps I make with my cutting tool because I really suck at accuracy

#

So just import it without decimating and try to rig?

#

After running the fix model?

#

I thikn the hair shapekeys are gone which is a problem

shut loom
#

you dont need any shapekeys except on the face

alpine aspen
#

okay, i am completely new to blender and unity and all that junk. i have tried for the past like 7 hours to properly create a skeleton for Barnacle Boy but I am unsuccessful every time. does anybody know what "Bone Heat Weighting: failed to find solution for one or more bones" means?

#

i apologize for interrupting another conversation

shut loom
#

thats okay dude but sorry i have no clue what that means

dusky pendant
#

Okay so YES the hair bone weighting is messed up

#

Would I be able to set up those bones now that I've deleted all the unnecessary crap?

weak rose
#

@alpine aspen I highly advise being new to this to stick to already rigged models

tame skiff
#

"Bone "RightHand" not found." DO I just need to rename it?

weak rose
#

Yes tiny

alpine aspen
#

Barnacle Boy must succeed

weak rose
#

Though ikd why its asking for right hand as it should be looking for right wrist

dusky pendant
#

I've gotten a couple models imported so now I'm experimenting

shut loom
#

@dusky pendant you would be able to, look up "how to skin weight blender"..... but its probably gonna take even longer that starting over

dusky pendant
#

@shut loom I did start over, the bones don't have weight in the original model

tame skiff
#

It definitely has a right wrist

shut loom
#

@dusky pendant oh boiiii thats nasty... well if youre really determined to make it work, you better hop on youtube xD

tame skiff
#

Samus only has a canon on that arm but the bone is defined

weak rose
#

@alpine aspen if you insist on rigging this might help

#

its a little old

#

but it works

fading verge
#

@shut loom or auto weight it

tame skiff
#

Unless Cats' app didn't rename it properly

dusky pendant
#

How would I autoweight

tame skiff
#

^ Rigify

fading verge
#

Go thru the tutorial

dusky pendant
#

I've got all the meshes separated if that would help

shut loom
#

@fading verge yeah that might work

dusky pendant
#

Most of the bones are already done

fading verge
#

is lipsyncing an existing model in blender as tough as it looks?

dusky pendant
#

I'd really prefer not to delete the entire existing armature and remake it, I don't know how long that would take

tame skiff
#

@fading verge Tozza just use proportional editing

alpine aspen
#

thank you @weak rose im really determined to learn it since ti seems funa nd interesting. but i just wasnt sure where to start

weak rose
#

Yeah, its a tedious pain with alot of failing

#

the first obstacle youll hit with that is your model might not be properly segmented to be attatched to a rig

#

and I have no clue how to do so so youll have to figure that out yourself

bold heath
#

Anyone know how to keep an uploaded Avatar from hovering when moving?

weak rose
#

The camera is in the wrong place

bold heath
#

It's between the eyes though :x

weak rose
#

and if not that import the model in mixamo

tame skiff
#

Does mixamo have a free version?

weak rose
#

give it a proper walking animation

#

yes log in with facebook

odd mantle
#

I've tried using this Avatar in VRchat but it's stuck in a T-pose. Any obvious reason why it's stuck doing that?

bold heath
#

Kk's Ty Zoe, Gonna try Mixamo again, I've been doing it in T poses but i'll try a walking

weak rose
#

Wisp show me the blender rig

odd mantle
#

Alright one second

viral lily
#

so is the upload up again without errors?

odd mantle
#

@weak rose What do you need to see for the Blender rig? Armature+model?

shadow shoal
#

Did you fix model with cat's blender tools?

odd mantle
#

Its an Xps file

scarlet crow
#

I manually atlased the texture for my avatar but when brought into unity it completely messes it up, how do i fix this?

shadow shoal
#

@odd mantle Doesn't matter, it still helps

odd mantle
#

Alright I'll try cats

shadow shoal
#

So now just rename the hips bone to that

tame skiff
#

Why am I getting the "Human Bone "RightHand" not found" when there totally is such a bone?!?!

weak rose
#

@odd mantle Wnet afk you still need help?

odd mantle
#

I think I'm alright now

weak rose
#

btw did you have your models rig in unity set to humanoid

fading verge
#

Console says that angle should be 180 degrees. Mine is closer to 170 degrees as you can see in the photo. Anyone run in to any issues with this?

#

angle of hip to thigh bone that is

#

hm, does that error message only apply to full body tracking and won't matter on desktop app? i think so...

odd mantle
#

I did yes Zoe.

dusky pendant
#

Guys

fading verge
dusky pendant
#

I need to decimate my arms

#

But they're linked to the hands

#

And the hands have shapekeys

fading verge
#

even know they're clearly there under mateirlas

#

materials*

shadow shoal
#

@dusky pendant If it has unimportant shape keys, you should delete them

dusky pendant
#

They're the hands

#

That's not unimportant

#

But it won't let me apply the decimate because of them

shadow shoal
#

Look at the shape keys in them

#

If it has unimportant shape keys delete them

dusky pendant
#

@shadow shoal Alright how do I look at these

#

Cause I'm struggling

shadow shoal
dusky pendant
#

It just says basis

shadow shoal
#

Delete it

dusky pendant
#

Ugh

hoary torrent
#

i put colliders in the skirt yet the legs still clip >_<

dusky pendant
#

I'm still 28000 poly

shadow shoal
#

Colliders don't fix everything

#

It's still gonna clip

hoary torrent
#

ik but isnt it suppose to reduce it

shadow shoal
#

You should increase inert

hoary torrent
#

done

#

very slightly reduced it

#

is it because the skirt is short or smth?

shadow shoal
#

Yeah it's because of that

hoary torrent
#

o

shadow shoal
#

I have another model with short skirt and it clips all the time

scarlet crow
#

How do i fix this?

shadow shoal
#

Check materials first

scarlet crow
#

look just fine in blender

shadow shoal
#

Did you atlas with cat's blender tools?

#

If you did, don't use atlas

scarlet crow
#

No, I manually made the atlas

shadow shoal
#

You shouldn't use atlas unless the model used a lot of textures anyway

scarlet crow
#

I usually don't but i keep seeing that you should, either way it's too late, i saved the blender file after atlasing

robust swan
#

Hey, are avatar uploads messed up right now?

shadow shoal
#

I think they are

robust swan
#

okay... i tried and it didnt work, didnt know if its my end or theirs

odd mantle
#

@robust swan messed how

robust swan
#

i couldnt upload my avatar

fading verge
#

i got it, i had to set it to shaderless.

odd mantle
#

Fails in Unity?

robust swan
#

idk

#

oh yeah nvm

#

yeah it fails in unity

odd mantle
#

Server issue then

robust swan
#

ok good

#

big relief

mystic fjord
#

my scale is 0.05, 0.05, 0.05. It says the first one is 85.2m

#

help

shadow shoal
#

You should scale it down on blender

mystic fjord
#

how

#

@shadow shoal

#

nvm

livid raft
#

how can i fix my guys hands?

mystic fjord
#

how do i import my avatar into unity as humanoid?

livid raft
#

click rigging

#

in the right menu

mystic fjord
#

where

livid raft
#

then humanoid

mystic fjord
#

oh

#

can u send a pic?

shadow shoal
mystic fjord
#

no in blender

livid raft
#

nimbo do you know how i can fix my guys hands?

mystic fjord
#

it says avatar wasn;t imported as a humanoid

shadow shoal
#

@livid raft Did it look like that in blender?

livid raft
#

i think i fixed it

#

i put the fbx in mixamo

#

then downloaded it

shadow shoal
#

That can help too

livid raft
#

it shows just fine

#

but when i go into rigging

#

the hands break

#

then i click configure rigging

#

and it breaks

sleek ore
#

doesnt look like theres any bones in the hands

livid raft
#

how can i put bones in the hands?

#

im very new to this and im just trying to get my favorite league character ingame

shadow shoal
#

You can use blender for that

livid raft
#

yeah but uhh

#

how

still harness
#

Do bones need to be connected to work properly in unity?

dusky pendant
#

Guys

#

How do I decimate this more

#

Her arms show in Unity

#

For some reason they show as transparent in Blender

fading verge
#

anyone know how to fix these?

still harness
#

@dusky pendant how close are you to the limit?

dusky pendant
#

I'm at a bit over 24k

#

And I don't know where the hell they're coming from

#

Because the skin/clothing are only like 6 or 7k combined

still harness
#

whoops

main sage
#

there a way to remove eye tracking after you've already applied it?

still harness
#

There you go @fading verge

fading verge
#

thanks my guy

still harness
#

Could just remove the eye bones from you avatar's map

dusky pendant
#

Mine?

still harness
#

Sorry @main sage

#

You have already decimated your model right @dusky pendant ?

dusky pendant
#

I can't decimate the hair much more or it will start to disappear

main sage
#

i did

dusky pendant
#

I decimated it once but I erased some parts

#

that I needed

main sage
#

removed em from the humanoid rig

#

perhaps because the upload thingy is down it didnt update

still harness
#

You could try to separate the hair from the rest of the mesh then decimate again

main sage
#

tried it like an hour ago

fading verge
#

@still harness i udidnt use mmd so my settings are different than in that video

#

let me watch all of it tho

still harness
#

The video was mostly for fare67t

#

oh wait nvm lol

#

Too many people

livid raft
#

ugg

#

can someone give me a rigging guide so i can fix my guys hands

fading verge
#

How do I rig an avatar with no arms in unity? For example a goomba

fleet echo
#

Make dummy arm. Not weight paint

#

In blender

still harness
#

^

main sage
#

owait

#

someone told me removing the VRC shapekeys in blender disables eyetracking

#

time to find out

pastel sun
#

Quick question, where in the side menu does it let me resize bones? Trying to make some bones the same size

odd musk
#

whenever I look at this model in unity or blender it works fine, but when i load into vrchat this happens, any idea on what it could be causing this?

cosmic mica
#

I want to add a source of light to the palm of my avatar's hands (by gesture) so i can use it like a "lanturn" for dark areas, what lights are recommended for this? (Ive already got the rigging and gesture ready to go, but i dont know what light source is reccomended for it)

fringe hamlet
#

I've never rigged a model in my life, but I'm using 3ds max and it is hell

#

I'm just really stumped with how to handle envelopes

calm needle
#

screw envelopes, weight paint that manually

fringe hamlet
#

where do I do that

calm needle
#

unfortunately im not familiar with max. i've been using blender

#

blender has the option for envelope based weight as well and its always been bad when i used it

livid raft
#

Hey guys every model i rip from gmod has broken hands

#

Does anyone know how to fix it?

#

They have no hand bones and are pointing down in tpose

calm needle
#

they have bones, they are just tiny and facing the wrong way

#

it is fixable

livid raft
#

Idk how to make handbones

calm needle
#

only the tips need fixed

livid raft
#

Im just trying to make a draven model

calm needle
#

lets see if i still have an unfixed source model to use as an example

livid raft
#

This is gangplank but i tried again on a draven model and it didnt wo

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Work

calm needle
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when you import into blender, what do you see?

livid raft
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Oh i didnt zoom in enough to see them

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What do i do then?

calm needle
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unity will auto position connected bones

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the tips not being connected to another join will use their default position

livid raft
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Ok

calm needle
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ive had success just fixing it like htis

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point the tips to the correct angle

livid raft
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Ok thanks

scarlet crow
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How would i fix my avatar being sunk into the ground?

livid raft
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So you have had my same problem?

calm needle
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i should really make a vid on this at some point

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how much are they sunk into the ground?

shadow shoal
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@scarlet crow Correct the Y position in Unity

livid raft
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Try to put your avatar at 0 0 0 coords dragon

scarlet crow
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Kina a bit, hard to describe because shes a lamia, I had her at all 0, then went back to try raising her and i don't think that helped

calm needle
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odd question, but where is the pivot point on your model?

scarlet crow
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Where do i find that?

calm needle
tight trail
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thats ussually a tell tale sign that something is either missing a weight paint or has been improperly weight painted @odd musk

calm needle
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up top it should say pivot. then when you have the avatar selected, where the move or rotate thing is located is the pivot point

livid raft
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Hey turkleton

scarlet crow
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It shows that it's at her base

livid raft
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Ill send you five bucks btc if you make a quick vid on how to fix the problem i had

minor shore
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can someone tell me why there is a black outline on the clothes and how do i get it away? q.q

calm needle
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hmm, what do the feet bones look like?

scarlet crow
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does the armature layout matter too?

fading verge
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I'm not keen on rigging terminology, but what are rigid bodies used for?

calm needle
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that black outline is the alphazone

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set the shader to cutout

crisp tendon
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USE ๐Ÿ‘ MIXAMO ๐Ÿ‘ IF ๐Ÿ‘ YOUR ๐Ÿ‘ AVATAR ๐Ÿ‘ IS ๐Ÿ‘ HUMANOID

minor shore
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@calm needle oh thanks that fixed it โค

scarlet crow
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honestly it's a snake so doesn't technically have two legs, so i just made the missing leg in a random place. should i make it as though it were a normal pair of legs?

calm needle
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im wondering if vrchat is just trying to drop the feet to "floor level" and its putting it in teh ground there

fading verge
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Like always use Mixamo if it's humanoid?

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I'm trying to learn more about rigging

calm needle
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yeah. make the "legs" go all the way to the ground properly

crisp tendon
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If your skeleton is trash, yes

fading verge
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What would make it trash? A skeleton that's just 15 weight painted bones?

crisp tendon
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If cat's can't easily fix it then i'd say it's trash

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because mixamo is skeleton + weight paint

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and free weight paint is ๐Ÿ‘Œ

fading verge
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Ahh, okay. I haven't really used Mixamo yet.
What exactly are rigid bodies and joints that are common in MMD models used for?

calm needle
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if you have at elast some minor understanding of weight paint, i would sugest cutting off some clutter from a model before mixamo and then readd it afterword

fading verge
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I know as much as basic rigging a skeleton, what inverse kinematics is, and weight/vertex paint rigging, but I'm curious about learning more.

calm needle
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rigid bodies are used for physics

fading verge
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Ahh, I see. And joints?

calm needle
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how they are connected to gether

fading verge
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How the rigid bodies are connected together?

calm needle
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yeah

fading verge
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Okay. I was thinking they were related to bones, and always wondered why the skeleton didn't explode after nuking the joints.

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What is it called when, say, grabbing the foot and moving it, also adjusts the leg in a natural way?

fringe hamlet
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I'd use mixamo but come now where's the fun in that ,':^)

calm needle
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IK

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mixamo can be fun somtimes if you have odd shaped humanoids and like the stretchy face ๐Ÿ˜›

fading verge
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Oh, I thought IK was all about handling twisting arms and wrists. Hmm.

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Does vrc support IK skeletons?

calm needle
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vrc runns of its own ik system

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which im still trying to figure out why some of my models have legs that bend inword ๐Ÿ˜›

fading verge
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What about for nonhumanoids or modified IKs?

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I was going to say for animations as well but i guess that wouldnt affect ingame

somber gale
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Can someone please help me

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my spine heirarchy is incorrect and I am struggling

narrow ermine
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Hey guys, I have a question off of the Tupper tutorial. He says that when you create Visemes in Blender A should be Ah, B should be Your and CH should be there. I, instead, have Viseme A vrc.lowerlid_right, Viseme O as Angry, and Viseme C as angry. Any thoughts on what I'm messing up?

fringe hamlet
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so I found out how to paint weights, I'm doing hip_l does this seem ideal?

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i don't know what I'm doing at all for the record

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I just wanted to scratch import a full biped because I'm out of practice

crude crag
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I'm running into a snag with my model, getting this error: "Spine hierarchy missing elements, make sure that Pelvis, Spine, Chest, Neck and Shoulders are mapped."
I am aware that my model has no neck, how would I go about fixing this? presumably using blender.
separate, perhaps easier question: if I've been working with a model in unity do I have to start over if I make such a change?
easiest question: do these questions belong in #avatar-rigging or #avatars-2-general ?

somber gale
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can anyone help

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with my spine

crystal vector
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@narrow ermine This means cats couldn't find them by the name. Just look for the appropriate shape keys for yourself and select them

narrow ermine
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@crystal vector Goootcha... Thanks boss

tight trail
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@crude crag your model has a head yeah? perhaps try using that as the neck, and see if it works

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I doubt it will look right, but it might solve the issue shrugs

crystal vector
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@crude crag Yup use blender for that. You can copy your components in Unity so you don't have to begin from scratch

narrow ermine
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So, Cats is trying to make my viseme for my face, but I actually don't have a mouth. I want to create a viseme for the hat instead. Is this possible? Or is it going to be way too hard to pull that off? I thought it would be pretty funny.

solid wasp
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Hotox got a question for you, Im trying to add 2 textures too one of my charater in blender but it only shows 1 untill i click on the toehr part than it only shows textures on that part of the body, Do you know a way so all the textures show at once?

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than when I click the arms the only half show up them the rest goes away

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oops is this the wrong palce to ask about this

somber gale
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@crystal vector can you help me with my spine heirarchy, its inncorrect

crystal vector
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@narrow ermine It will be really hard if you never did this before.

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@solid waspIdk how to do this, I'm no texture expert ๐Ÿ˜…

narrow ermine
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@crystal vector Gotcha. is it something I could come back and work on down the road?

crystal vector
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@somber gale Sure, send a screenshot of your hierarchy please

solid wasp
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thanks Sorry I didnt know I was on the wrong thing, sorry to bother you

crystal vector
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@narrow ermine Sure

narrow ermine
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@crystal vector One last question for you, should I be concerned that my blink animation in eye testing my eyes don't actually close, but the blink animation in the tester thing definitely shows them as closing? Which would it be upon upload?

alpine drift
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Is anyone able to publish an avatar right now?

somber gale
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@crystal vector

crystal vector
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@narrow ermine What is the second tester?

narrow ermine
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@crystal vector Yeah, that was confusing. I'll snip it.

crystal vector
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@somber gale Uuhm is this a mmd model?

somber gale
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yes

crude crag
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do I add a bit above or below that top dot to make a proper neck/head arrangement?

narrow ermine
calm needle
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i just realized that rigging this hand might be extremely wierd for vrchat but i want to do it anyway

swift radish
somber gale
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@narrow ermine is that veigar

narrow ermine
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@somber gale no

somber gale
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oh who is it

narrow ermine
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ff8 vivi

calm needle
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@swift radish looks like you imported the model backwards by accident

narrow ermine
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ff9

calm needle
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technicly the KH2 version of vivi ๐Ÿ˜›

narrow ermine
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Ah, I didn't know that. ๐Ÿ˜›

crystal vector
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@somber gale Put that model into Blender, click fix model im cats and then put it back into unit,

somber gale
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where is that

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where is fix mdoel

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model*

narrow ermine
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@crystal vector So to ask my question like I know what's going on, if my blink animation in the eye tester shows my eyes as not closing, but the shape keys animation show them closing, which one will it be when I upload the model? ๐Ÿ˜ƒ

scarlet crow
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Okay, so this is my issue still, the left is me standing on that box

crystal vector
naive tree
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@scarlet crow choke me to death senpai iris

crystal vector
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@narrow ermine It will be the one in the eye testing

scarlet crow
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MAybe if i can get her working correctly lol

narrow ermine
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@crystal vector Any idea why the eye testing ones are making me look sad, rather than blinking?

naive tree
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i saw a guy with custom anim having perfect snake walk

crude crag
scarlet crow
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I'm sure making a custom animation would work a ton better, but i have no clue how to

crystal vector
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@narrow ermine Probably because that shape key is just multiplied by 2,it was never meant to look like that

calm needle
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@scarlet crow what does your rig look like?

scarlet crow
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just the armature?

calm needle
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yeah