#avatar-rigging

1 messages ยท Page 55 of 1

torpid minnow
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I clicked something random and a second set of bones appeared

serene wharf
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Okay. I've noticed this on several of my avatars now. Why is the hips or... well. the Pelvis poking out? What causes that??

torpid minnow
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Rip I removed the random second armature

fading verge
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Dragon

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Hm wait

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nm

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I have an idea

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but need to test it

gentle dock
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Yeah sorry Generic

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THis

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Idk what to do

torn isle
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I need a picture of the skeleton...

scarlet crow
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Okay, let me know if you figure something out, the only video i found on it didn't work

gentle dock
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Uh on blender or unity

torn isle
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Unity.

lucid isle
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so no answers

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mkay ill figure it out

fading verge
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Dragon

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to to object mode

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@gentle dock do you have blender

gentle dock
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Sorry Im bad at this, Do you want the visable bones or the armature list

fading verge
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then go to modifiers

gentle dock
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Yes

fading verge
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it shouldve fixed it

torn isle
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Show me all of it.

fading verge
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^

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and apply the armature modifier

limber grotto
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juryrigged a solution

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i hope it works

torn isle
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Send the whole screen.

scarlet crow
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on just the tail mesh?

fading verge
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hm

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all i know

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is that will permananly modify your mesh for the new position

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maybe thats not what you want?

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because it will need to be re-armatured after so probably not

scarlet crow
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No that is, I want her to stay like I have her so that is her default when loaded

gentle dock
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Does this help?

torn isle
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I need to see the green bones.

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In the model.

balmy solstice
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I decided to go with the regular one, maybe it was translating it that screwed it up?

gentle dock
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Oh heck, How can I bring those up

torn isle
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As well as the chart of the skeleton on the right.

alpine drift
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@gentle dock you probably didnt connect the neck from the rigging section

gentle dock
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Probably

torn isle
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Go to rigging screen.

gentle dock
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Cause I jurry rigged this model

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Off bowlroll

manic flicker
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made my skeleton

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but now to add the weight

scarlet crow
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What does it mean when a box is red?

fading verge
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that it's selected but not active

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that should work

gentle dock
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I cant find the rigging screen :(((( sorry

alpine drift
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Go to where your avatar model is located in your assets folder, click on your avatar, on the upper right hand side there is a "rig" button. Click on that and there is a button called "configure" from there on the upper right hand side there is a tab called "head" and you probably need to connect the neck @gentle dock

torn isle
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...

fading verge
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its basically what I said before, but there is an extra step that I missed

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My dynamic bone settings have become SUPER sensitive, like the default 0.5 radius for a collider is the size of a planet. Anyone know what's up?

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Anyone know how to fix this?

alpine drift
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I wish I knew, so I could tell you

fading verge
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i've heard of that happening a lot lately

gentle dock
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This?

torn isle
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Yes.

gentle dock
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oh heck thanks

torn isle
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Look for chest bone, drag it into the center circle closest to the spine.

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On the model on the right.

alpine drift
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Yeah you're missing the chest @gentle dock

fading verge
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do i need dynamtic bones if play without vr headset

torn isle
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No. @fading verge

alpine drift
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@fading verge nope

torn isle
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You can play without.

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It's optional.

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Just means moving hair, etc.

balmy solstice
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@torn isle I tried again with the untranslated model

gentle dock
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The circle wont move?

torn isle
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No. From the bone hierachy on the left, find chest bone. Then drag it to the circle closest to the spine on the right diagra.. @gentle dock

fading verge
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alright, thnx, didnt want to go through effort of trying to put an mmd in, if needed to have that

torn isle
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And? @balmy solstice

alpine drift
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You have to find the chest rig on the left hand side, and drag it to the "none" section on where the chest is at on the right hand side. @gentle dock

gentle dock
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Man you guys are smart as hell

balmy solstice
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@torn isle well it's feet aren't going back to front in unity so, progress there

torn isle
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Great.

alpine drift
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@gentle dock just learned from experience man you'll get there don't give up!

gentle dock
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Alright the chest is now in the circle

alpine drift
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Save and apply ๐Ÿ˜‰

gentle dock
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Okay?

scarlet crow
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@fading verge that helped, I had just made a mistake when i tried it before, but now i've gone and done that and the mesh is where it should be but the armature went straight again

fading verge
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if you followed all the steps it should not

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i just tested it

gentle dock
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OH wow, Now I just need a sceen discriptor

scarlet crow
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I'll go back and try again real quick

meager kiln
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how do i stop boots from clipping with each other?

mild mural
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4D it should look better in game.

meager kiln
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well, going to test it then

alpine drift
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I never had this problem, but there are 2 ways to solve this problem. If you can separate them in Unity thats great. If not, then you can try using blender to manually separate the polygons.

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@meager kiln

scarlet crow
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not sure what i did the first time but it's fixed now

meager kiln
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@alpine drift i mean, in T-pose they are k

mild mural
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I had an Avatar whose legs and feet formed a V but looked spaced out in game.

meager kiln
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well, uploading now

balmy solstice
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@torn isle Nothing

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It's still back to front, and arms and legs move wrong

mild atlas
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someone able to hit me up with dynamic bone

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s

gentle dock
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Dangit, you guys have been a huge help, but now the texture is see through, do I go to avatars, or avatars mmd

alpine drift
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You have go buy them

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@mild atlas

torn isle
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Not unless someone gives out an oldee version.

mild atlas
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i know its paid software and i'm also aware free versions exist. i don't have the money to buy it now either

torn isle
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Which happened to me.

mild mural
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@balmy solstice double check that unity didn't Auto assign limbs to the opposite side.

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I found one model where the Creator misnamed left and right

alpine drift
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@gentle dock go to your materials folder, click on the sphere looking thingys, and change the type on the top right from "transparent" to "opaque"

gentle dock
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Thx

balmy solstice
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@mild mural are you currently on vr chat?

mild mural
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Nah I'm lying in bed

scarlet crow
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How do I create and assign new bones for the left leg?

alpine drift
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Np

gentle dock
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When I change the material and apply it swaps it to none

alpine drift
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Helping others is a way to train myself to remember these things @gentle dock xD

fading verge
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Eye tracking on CATS is being funny. I need to do it manually on all my recent models because it doesn't place the new bones properly. I'd like to know if anyone else is having this issue.

gentle dock
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Alrighty then, huge reminder time

fading verge
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To clarify, the old bones are placed fine, and move the eye naturally.

alpine drift
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Click on a sphere and send me a pic of what it looks like @gentle dock

gentle dock
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@alpine drift

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Its like grayed out

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Now it says none

ancient jackal
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wait let me send a better pic

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(Btw I keep getting the "incorrect spine hierarchy error)

alpine drift
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@gentle dock do you have a materials folder by any chance?

gentle dock
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Uh no its my texture folder

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Because it worked that way for everything else

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Im a mess

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I just went and made one

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Inserted all the materals

ancient jackal
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"Spine hierarchy incorrect" Not sure if I'm missing any bones or not, this error has been bugging me for so long

gentle dock
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Hm, I set the material to opaque and its still seethrough

alpine drift
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Make all the spheres opaque

gentle dock
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Uh ok

alpine drift
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@ancient jackal give me a sec

ancient jackal
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Gotcha

gentle dock
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All opaque

alpine drift
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Yup all of the spheres opaque

gentle dock
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Ye

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No change tho

sly pelican
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@ancient jackal do all the main bones follow a hierarchy?

gentle dock
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Dang

sly pelican
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Hip <- Spine <- Chest <- Neck (<- Head), Both Shoulders (Both Arms <- Hands)

alpine drift
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@ancient jackal from the picture that you showed me, on the top right where you see the green person, click on the "head" button and check to see if a neck is connected

sly pelican
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Yeah see if the head isn't replaced with Eyes or something. Got that a couple times before.

ancient jackal
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Gotcha, gimme a sic

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sec*

gentle dock
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So after opaque what could I fix

alpine drift
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@gentle dock you might have to click on your avatar in your assets folder, click on model on the top right, and send me s picture of what shows up there

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A*

median warren
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i have a question on unity

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will vrchat sdk let me upload with scripts on my skeleton

ancient jackal
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Yeah the neck is connected to the chest

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Oh, alright

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so when I move the neck it always stays connected with the chest

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but the shoulders aren't

gentle dock
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@alpine drift

alpine drift
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@ancient jackal follow what whuping suggested then ๐Ÿ˜ƒ

blazing hornet
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can someone send me a rigging picture

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whats needed

alpine drift
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Hmm, what about in rig? @gentle dock

blazing hornet
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whats comes after shoulder?

alpine drift
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Damn this would be 10x easier for me to help if I wasnt on my phone

blazing hornet
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and how do I make armature show

gentle dock
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@alpine drift

alpine drift
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Should be shoulder, below that should be elbow, then wrist @blazing hornet

blazing hornet
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and why is armature invisible

alpine drift
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@gentle dock by any chance do you remember a materials folder being made when you first imported the model?

gentle dock
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Well I readded it after, This is iteration like 15 of this model

alpine drift
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@blazing hornet was Armature invisible when you imported the model?

blazing hornet
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yes

gentle dock
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So I have the materials, but they were not present in the begining

blazing hornet
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should I just take armature bone structure from another character?

alpine drift
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@blazing hornet did you modify anything with the model through blender or something before importing it to unity?

ancient jackal
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Shoulder_L is the actual shoulder, while the one above it just shows it's the arm i guess

blazing hornet
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It came as an fbx already

ancient jackal
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how would I be able to take out ShoulderP_L and make it Shoulder_L if possible

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or if that would fix anything

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(Same thing with right, ShoulderP_L is above Shoulder_R, which is the actual shoulder)

rocky wasp
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Hey how can I fix some of my bones? I need hips to be the parent of the spine bones but I don't know how to do that

alpine drift
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@gentle dock under the materials tab when you click on your model, where it says locations, what are your options?

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@blazing hornet you can try tossing the model in blender to see if it has bones

blazing hornet
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thats why I asked why are they invisible but nvm Ill just use another characters armature

gentle dock
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Use external materials (Legacy)

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And

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Use Embedded materials

hot lynx
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hi i need help like i wanna add wings to my knuckles

gentle dock
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GET THAT KNUCKLES OUTTA HERE

hot lynx
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hek u its beautiful

gentle dock
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ok

blazing hornet
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I am working on a knuckles as well ๐Ÿ˜„

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:DDDDDDD

hot lynx
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like i wanna add this

blazing hornet
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Omg lmao

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yes I need htat

hot lynx
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but idk how

blazing hornet
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that*

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Add it as part of the mesh

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unless you want to mess with it

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as dynamic bones

hot lynx
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i cant even put the file into it

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lol

alpine drift
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@gentle dock it's odd that your hair is pink, you probably had a materials folder but deleted it or something. You can always try to start from the beginning (importing the model through unity) and the Materials folder should be there and you should drag all the material images in that folder. Something must've happened that messed up your spheres lol you have the rigging down though so that won't be an issue for you ๐Ÿ˜ƒ

silk mason
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can someone tell me what the new sdk did?

gentle dock
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ah heck'

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Thanks bandit

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Real deal

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The best

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amazing

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++++++-+++--++-+

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SO helpful

blazing hornet
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Is there upper arm and lower arm?

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I got l shoulder

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upper arm

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lower arm

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hand

silk mason
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quess not okthen

alpine drift
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@hot lynx what extension is the files for the wings?

hot lynx
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wym

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its a winrar file

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i tried

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putting textures in first

ancient jackal
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How do I parent the bones in blender?

alpine drift
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@gentle dock You'd be surprised how well you can perform by starting from the importing part especially if you are a little more familiar with what you are doing.

blazing hornet
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is it left leg

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left ankle

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left foot?

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I need 2 know

alpine drift
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For the wings in the rar file, is it an .fbx extension?

blazing hornet
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SOM1

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pls

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xd

alpine drift
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@hot lynx

hot lynx
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fbx

alpine drift
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@cooper are you trying to figure out the hierarchies?

hot lynx
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@blazing hornet

blazing hornet
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Leg, Knee, Foot?

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then toe

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maybe?

alpine drift
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Sounds solid

blazing hornet
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it says I need ankle

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Change knee to ankle I guess

ancient jackal
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Hey, does anyone know how to parent the bones in blender?

alpine drift
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@hot lynx drag the fbx inside the asset folder, and the textures inside the materials folder

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@blazing hornet can you show me a pic?

hot lynx
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there is also a .fae file?

alpine drift
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@ancient jackal do you have mmd tools installed for blender?

ancient jackal
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yeah

gentle dock
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Uploading takes a long time huh

meager kiln
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for some reason my right elbow is flat, is that bone problem?

ancient jackal
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Oo, Infinite

alpine drift
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@hot lynx it looks like the. System cannot find the file specified, meaning the .rar is not extracted to your desktop or somethin

hot lynx
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hm

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ok

gentle dock
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How long does it take usually to upload the model

alpine drift
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@ancient jackal wait are you still having problems with your shoulders?

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@gentle dock not long, like 2 minutes

gentle dock
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ehhhh this is taking a bit

ancient jackal
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I'm pretty sure I found the solution, I just don't know how to

blazing hornet
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cenz is your knuckles rig fine?

ancient jackal
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I'd have to parent the shoulders to the chest bone, but I'm not sure how to on blender

blazing hornet
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I get to re-rig yay

frozen hare
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has anyone had problems with the CATS plugin not creating eye tracking? Whenever i create eye trracking it seems to work in Blender but when i asign the eye bones in Unity they dont work in game ...i tried the Old eyes and the New one and none of them work

gentle dock
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Oh man

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I fugged it

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Uh

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uh

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Whats it mean when it says no camaras rendering

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While on display 1

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nvm

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im dumb

ancient jackal
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This is all so complicated

gentle dock
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heck

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it wont upload

worthy citrus
gentle dock
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Whys the upload process take so long

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Do I need the new SDK package?

granite kestrel
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@worthy citrus that's because you unzipped it

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@gentle dock that's just the SDK doing its job, but yes you should use the latest always

worthy citrus
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makes sense lol

gentle dock
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nnya

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Its taking so long

granite kestrel
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I mean running build and publish should take 2 minutes and the upload another minute

gentle dock
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UH its longer than that

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Its stuck on pushing those upload speeds

naive tree
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@frozen hare try exporting with apply modifiers disabled in geometries

frozen hare
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@naive tree that worked! tyvm for the help Ive been trying to rig this avatar for like 2 hours now, thanks again XD

naive tree
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save as preset

pseudo silo
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@balmy solstice did you configure your muscle settings?

balmy solstice
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???? @pseudo silo what's that

pseudo silo
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click on your fbx in the asset browser, in the upper right under the rig tab press "Configure"

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then in the upper right click Muscles and settings

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then use the sliders to test the limits of your model

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and the drop downs to adjust the limits

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it's possible that your neck and head bones have 360 degrees of freedom

balmy solstice
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Proabably

pseudo silo
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it'd be good to know what your eye bones are attached to also

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vrchat likes to just rotate them directly at objects

balmy solstice
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I had an eye bone attached to the neck

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maybe that might be the cause

pseudo silo
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if you need info on how the eyes work

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check this out

meager kiln
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in unity and avatar preview it looks normal

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aka like this

scarlet crow
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Okay so if you make an atlas with cats and are slow to realize that doesn't look too great in spots is there a way to load the old textures back to manually atlas?

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saved after the cats atlas so rip eyes if it's irreversible

balmy solstice
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@meager kiln Never miss arm day

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I hope I've fixed the arresterdramon head issue

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If i have, PRAISE BE

meager kiln
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@balmy solstice :c

balmy solstice
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FINALLY I CAN SAY "Gumdramon digivolve too Arresterdramon!"

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@meager kiln Seriously though, Check the settings on the other arm, it looks fine yes?

meager kiln
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they both have similar settings ๐Ÿค”

knotty mantle
pseudo silo
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mixamo doesn't bind arbitrary bones

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if you want that you'd have to do your own rigging

manic flicker
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what degree did you put your fingers?

knotty mantle
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Okay let me rephrase then. How do I attach my meshes to bones? When I try to follow most "skinning" guides, my model just gets all distorted and the bones don't even seem to move anything in pose mode

balmy solstice
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@pseudo silo I'm still getting the backwards head thing even though things look fine on my end

manic flicker
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click tthe armature area and select xray

balmy solstice
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I got rid of the eye bind too

pseudo silo
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@knotty mantle I don't have any tutorials on hand, though the general idea is that you position bones in the center of joints, then create vertex groups that correspond to the skin the bone would move

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hmmm

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if you want to toss the fbx/blender file at me in a pm i'll take a look

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it's odd that it's only broken for other people and not you

pliant helm
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Can someone help me with a hierarchy problem? x.x Apparently it's out of order but every time I try to fix it I just mess it up more...

balmy solstice
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@pseudo silo are you currently on VR chat?

pseudo silo
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nah, but i can launch it real quick

balmy solstice
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@pseudo silo please do, this might make things easier

pseudo silo
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sure

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add me as "naelstrof"

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i'll be on in a sec

balmy solstice
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I am in Old Hub #52

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@pseudo silo you should have received a fr from kagejason

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I am currently a digimon avatar

meager kiln
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noice

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still trying to resolve that elbow ๐Ÿค”

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how to delete bones in blender?

hidden ether
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@meager kiln Select the bone in the outliner whilst in edit mode then hit delete.

meager kiln
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ty

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im yet to fix my flat elbow ๐Ÿค”

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it also freaks out sometimes

fading verge
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Is there a method for allowing others with dynamic bone colliders to affect your avatar's dynamic bones?

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For example, if I wanted my friend to be able to play with my avatars hair.

hidden ether
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If another player has colliders on their avatar, I believe they can interact with others' dynamic bones.

fading verge
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Ah. I have two people with dyanmic bones and dynamic bone colliders on their hands and neither of them can interact with the other's bones.

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I feel like there should be a way to apply my friend's collider to another friends avatar, but I assume they'd have to have their avatars in one account.

solid mortar
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I cant figure out how to change the bones so that the guns stay up, I can move them in pose mode but when I exit it they return to pointing down, do I change the bones to sit up in unity or something ;o?

hidden ether
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Don't edit them in pose mode. (pose mode is for animating) You can try moving them in Unity, though I'm not sure how to do that in Blender.

meager kiln
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@solid mortar le nagato?

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or is it mutsu? ๐Ÿค”

solid mortar
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Its Mutsu ^^ Le nagato would be awesome to find next ^^

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@hidden ether okay thank you ^^

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Mhm maybe I should try and animate them to rest, then stand up, that would be a nice thing to learn ^^.

meager kiln
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animating is a thing that requires a frame for each split second

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so uh

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good luck

solid mortar
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I dont mind as long as I gain knoweldge from it ๐Ÿ˜ƒ

meager kiln
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๐Ÿค”

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fair enough

normal blaze
crystal vector
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I think it's only a problem if you have VR but I'm not sure

fading verge
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Silly question, but how do I change my Unity's gret background back to the default sky and ground?

royal glen
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after separating by materials my blush ended up like this, how can I restore it?

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stayed broken after joining meshes

fading verge
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@patent hemlock Thank you! Worked.

royal glen
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separating and rejoining worked, thx

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aaa

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@patent hemlock

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so when I try to add eye tracking, it removes my cat ears (which are there by setting a shape key), and the eyes don't move in testing (but blinking does work)

I got the ears back by editing the shape key again, but is there a way to fix eye track for this model?

latent lotus
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is there any way to rig a model in unity or do I have to use a different program?

meager kiln
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@solid mortar are you the one with _Touhou name?

solid mortar
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Yes ๐Ÿ˜„

summer wren
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Does anyone know why dynamic bone starts twitching like crazy ?

solid mortar
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I honestly think it might be a cpu thing, what is your cpu?

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Other people have said about this problem as well and been trying to figure out if it could be something to do with the processor people have.

summer wren
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The dynamic bone thing?

solid mortar
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Yeah ;o Does it happen with all your models?

summer wren
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No, just some of them

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i got an i5 clocked at 5ghz so I doubt that its my cpu

solid mortar
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Mhm, maybe it has something to do with how the bones are done in the hair has been done ;o Honestly nobody really knows the cause for that issue.

summer wren
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I'll try messing around with the update rate

odd fable
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So the fingers bent upwards any ideas for a solution?

meager kiln
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rotate it

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dont mind "not t pose"

odd fable
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How do i rotate it?

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Can't figure it out tbh

hidden ether
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top left

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rotate tool

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with the bone selected

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@odd fable

odd fable
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Ooooooo

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Thank you so much

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Didn't know where to select it in this program

hidden ether
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There's a hotkey for it too which i believe is E

odd fable
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I'll keep that in mind for my next issues

spiral sleet
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Hey guys! I have an issue with a model..... the bicep part of the mesh isnt moving with the shoulder/arm in pose mode. Any suggestions?

fading verge
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I'm making my friend an avatar and for some reason the hair comes out messed up in Unity but it looks fine in Blender. I feel like it might be the bones doing that but I'm honestly not sure. If anyone can help me out here.
Left is Unity right is Blender

spiral sleet
rare marsh
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did you rotate the selected bone?

spiral sleet
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Did I rotate the bone from stock importation? No, but I'll play around with rotation and see what's up

rare marsh
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i asked because the other arm is in a V form, and this arm is in T form

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soooo

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the bone i highlited is the shoulder, and the under arm is beeing ripped up of that

spiral sleet
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let me reload the model/image, I think I was tinkering with it to see if I could get it to work any way possible

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I'm a server admin, not a animator >.<

rare marsh
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:D

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server admin sounds great too :o

spiral sleet
#

It can be stressful managing 1000's of nodes, but this bone/rigging stuff is stressful too ๐Ÿ˜›

mild mural
#

@fading verge hey man, It looks like a few vertices at the end of the hair are in the wrong vertex group.

fading verge
#

@mild mural I'm going to keep running in to you aren't I lol

mild mural
#

Probably

fading verge
#

I think it might be a bone problem since they are in place when i remove the bones they are attached to

spiral sleet
#

but then once you move the arm, it tears

mild mural
#

@fading verge Select one of the vertices slightly higher in the hair strand to find out what vertex group they should belong to

fading verge
#

Where do i check the info for that

#

Under Vertex Weights?

mild mural
#

Yeah, in the info panel in the 3D view, it should list a bone or two with a weight value.

fading verge
#

yeah i see it

#

near the top like

#

It's set to both head and fronthair bone

#

right above that is only head

#

right under is only front hair

mild mural
#

Even the tips? What's the value in them?

fading verge
#

shoulda pulled it out a little bit

#

tips are fronthair1 1.0

#

im assuming the fronthair number should be higher than head

#

but i have no clue how these things work

mild mural
#

Hmm, if the tips were changed to that fronthair_r it might fix it

fading verge
#

i'll mess around with numbers and see what happens

#

i actually didnt know this setting existed

#

thanks again

mild mural
#

Np, didn't even have to get out of bed. ๐Ÿ˜‹

bold moss
#

Im having issues with visemes

mild mural
#

separate the face from the main body

#

so you'll have a body mesh and a face mesh

#

might have to do the whole head so you don't get ugly seams

bold moss
#

so i cant decimate the face?

mild mural
#

decimating changes the tris, so all the shapekeys are destroyed

bold moss
#

ok thx

#

i will try

mild mural
#

the yellow triangles in the hierarchy list are meshes

bold moss
#

my body is not a hierarchy is all in 1 mesh how can i only take the face off?

crystal jay
#

do the name of the Bones matter when you make them in blender?

spiral sleet
mild mural
#

either a bone isn't parented properly or there's a vertex weight issue

green iris
#

Anyone willing to take 2 seconds to do something for me in blender

#

I know its an easy job i just can't figure it out myself

dusky pendant
#

@bold moss Separate your meshes

#

You can rejoin them later

bold moss
#

i know but i wanna have 2 meshes only (bode and face)

#

body*

spiral sleet
#

how do I access the weights area? every time I tried to do anything regarding weights (what I feel is the issue) I'd get told it was locked

dusky pendant
#

And you can NEVER decimate the fact anyway

spiral sleet
#

when I pivot the arm up-down in pose mode, I see the shoulder moving to align with the fingertips, but it seems like its not moving at the same rate

bold moss
#

when i separate my meshes the shape keys stop working

crisp tendon
#

"You can rejoin them later"

rancid jolt
#

help, im using cats blender, it seems to think that the left eye (trying to create eye tracking) is connected to the wrong bone

crisp tendon
#

what is it connected to ?

rancid jolt
crisp tendon
#

oh so you didn't assign a vertex group to your eye bone

rancid jolt
crisp tendon
#

You also need to create blink shapekeys

rancid jolt
#

im just importing mmd models though

#

its there alreadu

crisp tendon
#

so assign the blink shapekeys to this menu and make sure the vertex group of the left eye exists

rancid jolt
#

uh, howd i do that

crisp tendon
#

you told me they already exist so just use vrc.blink_left and vrc.blink_right to the cats menu for the blinking

rancid jolt
#

so i just... do it in unity later?

crisp tendon
#

no you have to do everything in blender for eye tracking

rancid jolt
#

ok, i literally just assumed without reading o o p s

#

thanks for helping >< ill come back if i encounter some stuff again

bold moss
#

๐Ÿ˜„ it worked

#

thx

deep tusk
#

hello I'm having issues with my fingers

#

can anyone help?

crisp tendon
#

you might be missing an end bone

deep tusk
#

I have end bones at the tips, but they are not assigned.

#

the 3 bones I have assigned are the joints.

#

for each finger that is

crisp tendon
#

Assign the end bones then

deep tusk
#

as the tips in unity?

crisp tendon
#

yes

spiral sleet
crisp tendon
#

weight paint

spiral sleet
#

when I try to weight paint it says its locked

crisp tendon
#

and vertex groups

#

switch from rest to pose mode

bitter canopy
#

which program do you skin in?

crisp tendon
spiral sleet
#

thanks ruubick, I'll tinker some more

#

I knew I was missing something stupidly small

rancid jolt
#

aagh, i checked for more than three times and everything was the same way as instructed

deep tusk
#

@crisp tendon, my end bones seem to have been automatically generated by unity, but they're in the same place as the distal joints. Is it ok to move the generated bones in Unity or do I have to create them manually in Blender?

rancid jolt
#

nothings working out

spiral sleet
#

Ruuubick, you remind me so much of the senior devs at my company in that its a one-liner that solves an hour of frustration. I think I got it now, thanks!

crisp tendon
#

@deep tusk try moving them in your hierarchy first, if it doesn't fix it then yes you can create your own in blender

#

@rancid jolt So what are you current eye bones connected to ? Usually they are parented to the head bone but not directly connected

rancid jolt
#

it seems to be connected to the head bone

crisp tendon
#

Disconnect it then

rancid jolt
#

then..?

crisp tendon
#

That was the other kind of "then" lol

#

If you have them not connected it should work properly

#

unless there's still no vertex group on the left eye

rancid jolt
#

theres a BUNCH of eyes here tbh

#

would it be better if i tried disconnecting them?

crisp tendon
#

Well, keep the only left eye bone that has the correct vertex group

#

rename it Eye_L

rancid jolt
#

should i show you a pic about it though

#

in case its better

crisp tendon
#

Sure

rancid jolt
crisp tendon
#

Yeah there's a few things to fix

latent roost
#

aaaaaa

#

I hate seeing the insides of 3d models

green iris
crisp tendon
opaque marlin
#

hey quick question, in Unity it looks like my char has nipples but they don't show in blender? Any way I can get rid of them in Unity without having to redo all of the unity work I've done?

crisp tendon
#

@green iris Rotate hip bone in blender by 180ยฐ

#

@green iris Actually try to use cat's plugin first, your skeleton has other problems

#

@opaque marlin nipples on texture ?

opaque marlin
#

lookss like the vetice in on the model

crisp tendon
#

That would be fixed in blender

opaque marlin
#

but in blender it's fine

crisp tendon
#

check the vertices in blender

opaque marlin
#

can I just delte them?

crisp tendon
#

probably not, but you can normalize or dissolve the zone

opaque marlin
#

how do I go about that

crisp tendon
#

might make it rounder and remove that tiny bump

#

into edit mode, right click on of the vertices, then you can shift click all the ones you need, once that's selected press ctrl + X and dissolve

opaque marlin
#

its just really messing up the texture

green iris
#

@crisp tendon Well its fixed sorta it actually just made a bunch of other problems

#

Its not cross legged anymore

crisp tendon
#

Also if you want IK (basic animations) you'll need a couple fingers in each hand

still harness
shadow shoal
#

Maybe remove eyelids shape keys?

oblique cliff
#

did you add lower eyelid visemes in blender?

#

because you can just leave those on basis

loud bear
#

I have them on basis but the same problem

#

and it's even more noticeable because of huge eyes

still harness
#

I left the lower eyelids on basis

viscid jewel
#

hey guys, question: When i was about to upload my character in Unity it said: "Spine hierarchy missing elements, make sure that Pelvis, Spine, Chest, Neck and Shoulders are mapped" I looked through it and apparently something is not right with the shoulders... my problem is, that I am completely new to blender and rigging in general, if anyone could help me out i'd be very greatful!

coral coral
#

If I wanted to have an avatar with a tail like the Alaskan Bull Worm one, where it flows freely, what would I do?

fading verge
#

pay for the dynamic bones asset in the store like everybody else

coral coral
#

Well I have the dynamic bones asset.

fading verge
#

there are tutorials on how to use it

#

you make a bone structure then assign it

coral coral
#

I've already used it to make tails that move around, but they have a somewhat firm shape that goes into place.

#

The Bull Worm one just moves around at will and has no resting position.

#

Something akin to how Sly Cooper's Tail moves.

fading verge
#

there are a lot of settings in dynamic bones it's going to be in there

odd fable
#

i have a question, do i want finger tips in the end or no?

#

is it supposed to be just joints?

#

Working on a weird model

fading verge
#

there are three bones per finger

odd fable
#

Just two apparently

#

The thumb has one

#

Its weird to rig

#

The one before all connects and makes the wrist

#

I have no clue how to add bones also

daring wadi
#

guys help pls

#

I have no idea what I'm doing

#

hm

odd fable
#

With what?

coral coral
#

I seem to be having an issue where if I move a part of the model, that part disappears.

#

Like, when I turn the head it shrinks and turns 2D.

#

I have no idea why this happens, this is the first I've ever seen it.

fiery glacier
#

Hmmm, trying to merge 3-4 separate models into one with bones doesnt work very well ๐Ÿค”

#

anyone know why even though i have the bones, in unity jiggle bones does nothing at all?

fading verge
#

Merging models is just a little extra work

fiery glacier
#

i think its the mesh not getting attached to the bone

#

but i dunno what to do about it though im trying

#

all i know is that my bones are positioned correctly

coral coral
#

You've been using Weight paints, right?

fiery glacier
#

probably not as i have no idea what that is, or atleast what it does

coral coral
#

Weight paints decides what part of a mesh each bone will move.

fiery glacier
#

i guess its a process of clicking each bone, and then the spot of where that bone will move something on the mesh?

#

or something like that

coral coral
#

How it works is that you right click the mesh in blender.

#

Then go into Weight paint mode.

#

Same process as pose mode and edit mode.

#

Then you create a new "layer" so to speak.

#

And name it the same as the bone that will move it.

fiery glacier
#

hmm

coral coral
#

You then paint the area that you want the bone to control.

fiery glacier
#

i c

coral coral
#

And it will be attached to it.

#

Once you do it it'll make a lot more sense.

fiery glacier
#

the "layers" are in the relations right?

coral coral
#

They're the vertex groups.

fiery glacier
#

hmm

#

click each vertex then where it will move something?

coral coral
#

You don't need to click each vertex.

#

When you paint you can just go over the area of the model.

fiery glacier
#

um, according to blender there are weights on the parts that arent working

#

๐Ÿค”

coral coral
#

Are the weights the same name as the bone?

fiery glacier
#

well im not looking in the right area then because all i see are the vertexes, and when i click on each it highlights an area

coral coral
#

That's the painted areas for each vertex group.

fiery glacier
#

then where should i be looking?

coral coral
#

On the right side of the screen, with the vertex groups, you click on each one, and they change the color of a certain area to red.

#

Create a new one that has the same name as the bones that don't move anything.

#

Then you are able to click over the area that you want.

fiery glacier
#

thanks, i guess this is going to be a tedious process, so i can just google if i need any more help i guess

merry jewel
#

Is there a guide anywhere on jaw bones? I see a lot for visemes but I'm not looking to do anything fancy, the model I'm working with just has two intersecting half-spheres. with some eyes for a head. Just want it to flap around

fading verge
#

You just add a bone then set it as the jaw bone

merry jewel
#

But as far as where to paint the weight, controlling how it moves, theres gotta be a guide somewhere. I'm pretty new to all this. I modelled and rigged the rest of it myself, and it works for the most part.

fading verge
barren meteor
#

I'm getting told the LowerArm and LowerLeg are not the first Child of UpperArm (or Hand), or UpperLeg (or Foot), respectively. This is post-CATS fixing. Will this be an actual problem, or is this just a quirk of whatever?

fading verge
#

lmfao, so i decimated a model from 86k to 22k. removed extra or unwanted materials and what not. then went to use cats decimation tool to get the last bit down to 20k. on "save" and "half" it literally didnt do anything xD

#

hey does anyone know how to fix turned in feet?

#

they're straight in unity

daring flare
#

@barren meteor That's not an issue. Everything should work fine.

barren meteor
#

Cool beans.

fading verge
#

can someone help

#

Can you show me that it looks OK in blender

#

Unity rather

#

yeah it got deleted in my project so i have to redo it real quick

#

one minute

daring flare
#

@fading verge It's likely a bone rotation issue. make sure you enforce tpose when you convert to humanoid and it should show in unity.

fading verge
#

how do i force the tpose?

#

I accidentally deleted my eyes bones, how do I add them back?

#

i was thinking that it was a humanoid issue

#

I deleted them like a billion steps ago and just realized

#

restart i'd say

#

I figured out how to make my own shape keys from the ones I accidentally deleted

#

why?

daring flare
#

@fading verge You would just have to re add new bones and parent the eye meshes to them.

fading verge
#

so is this tpose?

#

officer press the play button

#

oh

#

that's all?

blazing hornet
#

can someone explain how they got knuckles avatar mouth to move if its only 1 mesh?

fading verge
#

No i want to see

#

select a controller on the right side

daring flare
#

There's a drop down in the rig configuration menu to enforce tpose

fading verge
#

Mouth moving is a mesh deformation and not a seperate mesh

#

sok0 you want to see the tpose?

daring flare
#

@blazing hornet They probably just used a jaw bone linked to the mesh

blazing hornet
#

how would I do that

fading verge
#

Add a jaw bone in blender then set it as the jaw bone in unity

blazing hornet
#

It detected Jaw Flap Blend Shape

#

and I need a face mesh

fading verge
#

officer, in unity select an animator controller then press play

#

so that I can see what it looks like in unity

daring flare
#

If it has a jaw bone then just link it as a jaw flap bone in unity.

blazing hornet
#

doesnt look like knuckles has a jaw

fading verge
#

ok

#

hold on soko it's giving me an error i need to fix

#

it keeps saying i have a bone length of 0 yet i fixed that

#

now it's turned in in unity

#

idk what to do. might just get a different model

daring flare
#

If it auto detected a jaw flap blend shape then he should. Check the armature and if it asks you to link a mesh then add his full mesh. Most likely it's labeled body if you used cats plugin.

hot lynx
blazing hornet
#

cenz

#

does your knuckles model

#

have the mouth lipsync?

#

@hot lynx

hot lynx
#

idk inever talk lol

fading verge
#

ok officer, if it's turned in unity then your bones are messed up in blender

blazing hornet
#

;-;

fading verge
#

so whatever is easier for you

blazing hornet
#

I need help with that

fading verge
#

heh ok

#

cenz it looks like you added a wing asset to unity

#

VRchat will not capture that

#

you need to add the wings in blender then join the meshes

limber willow
#

can someone help me with a unity problem?

hot lynx
#

nvm i not downloading blender rip thanks

limber willow
#

dont I have an avatar descriptor or did I do it wrong

#

I cant fingure out why it isnt working

fading verge
#

click on the console

limber willow
#

do you need a picture of consol?

fading verge
#

no im just making sure that you refrshed the console after making the descriptor

#

by clicking on it

#

Try Mixamo

#

@restive falcon

tight coral
#

I think I finally figured out how to custom add bones for eye tracking

agile crater
#

Anybody know of any good tutorials on adding a jawbone to an already rigged model?

torpid minnow
#

Does anyone know why when in edit mode, my bones in the hand are perfect

#

But in object mode they go out of place?

fading verge
#

Because you are posed

#

go in to pose mode

#

does anyone know of an alternative to Muscle Animation Editor? or is it completely unnecessary for characters

#

press alt+r and alt+g

#

sorry

#

select all your bones then press those keys

#

you moved your bones in pose mode by accident when they should have been moved in edit mode

torpid minnow
#

I wasn't in pose mode.

#

-.-

low river
#

Ok so

torpid minnow
#

The avatar was done by Mixamo. I had to repair the fingers in Blender considering they we're terrible.

low river
#

Anyone having their avatar not update when you upload?

#

when I try to do it, for some reason mine isnt changing

torpid minnow
#

The bones I added sok0

#

Are not staying in place

#

When I added them and went to object mode

limber willow
fading verge
#

candy what "update" are you talking about

tulip wadi
#

ug my custom avatars still wont show up

fading verge
#

doomish so fix the heirarchy

#

coffee uninstall

low river
#

Nah I mean, im changing my avatar

fading verge
#

and get the right version

#

i have to spend 660 dollars on vr because i need a gtx 1060

low river
#

and nothings showing up when I load in

limber willow
#

I dont see any problems tho ;-; this is my first time

low river
#

im still messing... as I have an online test due today :v

fading verge
tulip wadi
#

my character models won't load

fading verge
#

if they are not in the correct order you will get that error

#

Crispy then you must be doing something wrong

#

I dont know what you did so not sure

weak rose
#

I am having some really annoying problems in that my model has a fully functioning rig and the joints and everything work in pose mode yet when I put the model into vrchat its stuck in tpose and none of the animations work

fading verge
#

Zoe your bone mappings were done incorrectly in Unity or Blender

weak rose
fading verge
#

as an example if you dont map your fingers correctly in unity

#

then VRChat will disable all animations

#

you should have got a warning in Unity

#

about what you did wrong

weak rose
#

Except the are and VRCSDK warns you if tis wrong and it didnt warn me

#

because its right

fading verge
#

doubtful

#

if it was right then it wouldnt cause a problem ๐Ÿค”

weak rose
#

Obviously there is something wrong but that doesnt inatly mean your stance that its with mapping is whats wrong

fading verge
#

where is the vr chat console

weak rose
fading verge
#

?

weak rose
fading verge
#

vrc descriptor

weak rose
odd fable
#

How can i just check the bone structure on blender?

#

Like move the mesh

#

or something

fading verge
#

what happens if you pick a controller and run it

weak rose
#

alt+h

#

shows everything

#

then select the seperate parts

tulip wadi
#

sok0 does it have to be 5.6 can't be a later version?

weak rose
#

and hit h

#

to hide them

odd fable
#

Tried that

#

wont work

fading verge
#

5.6.3p1

odd fable
#

nvm

#

i lie

tulip wadi
#

only that

fading verge
#

only that

odd fable
#

Wtf... it didn't show the mmd junk this time

weak rose
#

Sok0 how to I picka controller and run it

tulip wadi
#

ug

fading verge
#

animator controller is above the vrc descriptor

#

play button is top middle

tulip wadi
#

hopefully my models saved in unity will transfer over

weak rose
#

Okay and what now have clicking play

#

after*

#

not have

fading verge
#

simpleavatarcontroller

weak rose
#

Ive never done this so where do I select that

fading verge
#

animator controller

#

says none

#

click the little dot to the right

#

and select simple

weak rose
#

Confused as to what you mean I click play and get this

fading verge
#

turn play off

weak rose
#

Okay

fading verge
#

and select animator controller on the right side

#

right side of the screen

tulip wadi
#

sok0 will my current models transfer over when I have to download that version?

fading verge
#

then also position your camera so you can see your model

#

Crispy it wont delete it but you may have to reimport not sure

weak rose
#

Got this now

sturdy galleon
#

lately a lot of my avatars have been showing up with invisible parts of their body... i cant figure out whats causing this, it started happening randomly

fading verge
#

and it doesnt look like that in VRChat?

weak rose
#

Nope

#

its tposed

tulip wadi
#

sok0 can you help me try to model please? like how I can attach models together as one?

weak rose
#

clansad just select the texture and hit opaqu

#

Crispy thats what I have been struggling with its really annoying I found the easiest way was to use a pmx editor but that only helps for mmd stuff

sturdy galleon
#

thank you

tulip wadi
#

mmd?

weak rose
#

MikuMikuDance

#

Its the anime models

tulip wadi
#

oh

weak rose
#

If you wanna find them search mmd tag on deviatn art

tulip wadi
#

i'm trying to put the uganda knuckles in a hot air balloon

#

but they won't upload as one

weak rose
#

Oh thats not hard okay

tulip wadi
#

so how would I

weak rose
#

What you need to do is import the hot air balloon sperate

#

then import the knuckles

tulip wadi
#

oh so the balloon first?

weak rose
#

does the hot air balloon/knuckles have any bones

tulip wadi
#

knuckles yes, balloon i don't think so

weak rose
#

Okay thats fine

#

once you have the balloon and knuckles in and oriented how you want

tulip wadi
#

so do i have to uninstall unity to get the 5.6.3p1 version

weak rose
#

show the knuckles bone structure

tulip wadi
#

or is there a quicker way

weak rose
#

select it so it glows orange

#

then in the bottem where it says object mode change it to pose mode

#

one that is done shift click a bone to highlight it as blue

tulip wadi
#

im not in the correct version

#

i have to download the correct one

#

which will take forever

weak rose
#

No need to uninstall

tulip wadi
#

oh really?

#

how do you go back a version

weak rose
#

just install the new one

#

itll install over it

tulip wadi
#

oh ok

weak rose
#

Also the boen stuff is done in blender

tulip wadi
#

but the install takes forever

weak rose
#

Yeah

#

@fading verge Any clue as to what I can do about my aniamtion problem?

#

Most of the time no its a tedious pain but I know how to

fading verge
#

Zoe

#

Why is your model subordinate to the main camera on your hierarchy

tulip wadi
#

what do i choose for the 5.6.3p1 version

#

and i have windows

agile crater
#

get the windows dowload assistant

weak rose
#

Whenever I watched the tutorial on how to do all this thats where it told me to put it

#

never was told otherwise

#

and never had a problem because of it

tulip wadi
#

thx

agile crater
#

the sdk works with the newest version of unity asfaik

tulip wadi
#

do i only need to install the unity editor since I already have another version installed?

merry jewel
#

So testing a jaw bone, when you're in unity in the area where you map bones and you can check things in the muscles & settings, all the bars are midway so the jaw is partially open. I'm assuming the default on the jaw position is fully closed until you talk right?

tulip wadi
fading verge
#

muscles and settings is different than how it looks in game

tulip wadi
#

freaking 2.7gb

weak rose
#

@fading verge I am a fucking idiot

#

It works

#

I had the wrong one slected in game

#

I have like 3 of them

fading verge
#

that was my next suggestion zoe

#

but i didnt want to be rude lol

weak rose
#

Its fine haha thanks for the help though

tulip wadi
#

hopefully this install wont take forever

weak rose
#

knowing the way to test the animation is helpful

agile crater
#

did you install an older version of unity at first?

tulip wadi
#

should i uninstall the other version since I won't need it

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it was a more recent version

merry jewel
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So is there a better way to see how its going to look ingame without having to upload and load in every time? I just want to check how the weighting on the jaw bone looks so it isn't deformed when fully open, is the bar in muscles & settings not a good indicator?

weak rose
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Not sure

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I tend to just upload things to test

sturdy galleon
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so another thing is when i upload my models, they seem to be gigantic. is the way to fix this just scaling them shorter with transform?

tulip wadi
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how i wish there was a way to delete every file (that is not required to run windows) you haven't used in a year

fading verge
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Jerot the bar in muscles is an indicator of the extent of movement

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it will at least show you if it looks broken or not

merry jewel
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That's all I needed to know, thanks ๐Ÿ˜„

fading verge
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Clansad scales are on the right side of unity

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Try something like 0.4

merry jewel
odd fable
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Anyone know how to do bones? Need this bone to be redone and same thing happened to the other hand

fading verge
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there is a transform modifier right there

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and the heirarchy is on the left side of the screen

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you need to take it in to blender if your vertex groups are off though

agile crater
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how would i go about adding a jawbone to my already rigged model?

fading verge
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in blender

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add bone

torpid minnow
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Guys.

agile crater
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from the videos that ive been able to find on the subject i need to add a animation controller, do i need to do that for vrchat?

torpid minnow
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How would you weight-paint without destroying the mesh?

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My middle and ring finger are weightpainted together.

odd fable
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@fading verge The bone is off, I tried resizing and rotating it

fading verge
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Weight paint does not change the mesh at all

torpid minnow
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Then I have the wrong term

fading verge
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Wafflesz you need blender

torpid minnow
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How would I fix this

fading verge
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yes dan that is a problem with your weight paint

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but it wont break the mesh

odd fable
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@fading verge I have it and i put it in there

torpid minnow
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Then why is it

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that when I remove the weight paint on the ring finger

odd fable
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I Just need to know how to fix it in blender

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Any reccomendation on a vid or something

fading verge
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use the brush to remove the color from the area you do not want to move

torpid minnow
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that it basically destroys it

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I did.

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And it destroyed the finger.

viral lily
fading verge
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then you didnt do it right

viral lily
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everything is properly rigged, also no problems in blender ๐Ÿคท

odd fable
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rotate the bone ahams

torpid minnow
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How didn't I though, I removed it on each bone

fading verge
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Ahams the tips of your fingers are not mapped correctly

torpid minnow
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that was weightpainted on this finger

viral lily
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how do i do that exactly?

fading verge
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How does it look in blender ahams

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Dan just remove the weight paint and re do it

odd fable
viral lily
odd fable
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@viral lily just use the rotate one on the bone

torpid minnow
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I dont understand

odd fable
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it should fix it

fading verge
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show me the weight paint of the finger bone

viral lily
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weight paint? (im still new to this sorry :/ )

torpid minnow
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This is happens

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when I even attempt

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to remove the paint from the middle finger on the ring finger

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The brush is on smooth

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One second

fading verge
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dan how is it in armature edit mode

viral lily
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@odd fable i cant rotate the bones...whenever i try it tells me that the character is no longer in t-pose

odd fable
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I could be wrong but i think that doesn't matter in this case

indigo moat
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you can ignore that warning if you know it's correct

viral lily
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furthermore i cant really rotate it so it will be straight

odd fable
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^

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Yeah just rotate it to be straight

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you should be able to

indigo moat
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try all the axiis

odd fable
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Does it not affect it?

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did you pick the right bone?

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Could be the next bone ahead of it

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or whatever is ahead of it

viral lily
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there is no bone ahead of it

odd fable
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Nothing thats the end of it? not even a tip?

viral lily
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i cant see a way just to rotate the tip ๐Ÿ˜ฆ

odd fable
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either finger 3 or end

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should be what you rotate

fading verge
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It looks like the hands were clasped then when you force T position is spread the fingers out but you dont have the tips mapped properly to the bones so they dont extend

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you need to take it in to blender and look at the weight painting

tulip wadi
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ok the correct unity version is installed

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and my previous model files are there

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hopefully the models are

fading verge
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good

viral lily
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oh i think you got something there wafflez

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its the finger 3 i think

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but its kinda tricky to do on the thumb

torpid minnow
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sok0

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How do you save a weight paint, because whenever I remove the paint on a finger and move to another bone

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is adds paint back

patent oak
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If a bone is made of multiple pieces, is there a way to break them up in Unity? Without having to go through all of Blender and doing all the work over again? I have a rig that has two arm bones, one that is just the Humerus, but the other that is considered the same bone goes from shoulder to wrist.

fading verge
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how do i import textures for a .blend model