#avatar-rigging
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@sour kite weight painting my guy
I get that I need weight painting, I'm trying to figure out how to parent the armature first.
but that still doesn't explain why blender deletes my legs and spine when I fix the model
maybe because the weight paint isn't good enough
How do I get the component of Dynamic Bone in Unity? Anyone know the answer?
I'm assuming I have to select both the mesh and armature for the ctrl + P to happen. One is highlighted as yellow and the other as red. Is that normal? Shouldn't both be yellow?
should be thr #1 reccomended plug in
Do I have to purchase it?
yes you do
That's the only way to get dynamic bones working?
Yes that is the only way
kk
Does anyone know why whenever I press seperate by material my avatar freaks out with some textures? Here are some pics
where do I disable reset position
And thhat is the after I seperate by materials
The first avatar i rigged didn't do this ๐ค
i dont even see a difference
I see a wireframe of the eye bone
your alpha channel is lost or something
not sure why that happens but possibly because if you have an almost transparent color then blender doesnt know where to draw the line?
just a guess
https://gyazo.com/a90bb827b7307f47a71ad98eb12af478
how the fuck do I stop my legs from popping out the yukata
@fading verge Hey, deleting the vertices didn't fix it, the model is still thinks it's tall
@pine smelt lower the scale
upper right side
use .2 or less
(or little more, experiment)
It is lowered to scale for the game in unity and it still thinks the base of the avatar is below it
what
Question on dynamic bones
if I wanted to make hair wiggle, would the bones be attached to the armature or on their own?
@low river I'm not sure but normally you can parent certain sets of bones using cats in blender then using the parents and applying the dynamic bones to them
@violet reef using dynamic bones?
I'm trying to rig my shit so that I can put cloth physics on my shit
right
so your dress would be dynamic bones and your legs would be a collider that pushes it
but it's an entire process that you would need a tutorial to explain to you
yea
Would anyone know how I would fix the bottom of my avatar being inside the ground?
where is your object located in Blender?
In Blender it is correct, with the bottom of the actual avatar at 0 height
But when I rig it in Unity, it ignores the bottom of the shoes
the object location is not defined by the location of the mesh
I think it might be a problem in Blender, but it only appears after moved to Unity and the game itself.
where is the dot?
How to import .obj files into blender with bones?
This dot?
Here is it in Unity
The character used to have Vshapes that could transform the shoes into more normal ones, and that is where it sets the bottom of the avatar. I am pretty sure that is the reason for it, but I do not know how to fix it.
I can take a better picture, the shoes are aligned with the ground but everything under the sole itself is under the ground
Maybe this is a better angle?
have you tried bringing the bones down to the floor too?
im just testing some stuff myself
and when the bone is up high it imports in a weird place
now it's not doing it
I don't know what I'm doing wrong. parented the armature to the body exactly according to the video
can you change bone hierarchy in blender? or does it have to be done in unity?
why isn't it working
yeah i see it, and i know what i have to move.. but idk how to move it
my mesh still isn't moving with the bones
select your bone, then click on the bone settings, looks like a little man
next to the man sorry
its a picture of a bon
bone
then there is a Parent: box
where you set the parent
alright...?
i was talking to taymullins
oh
ok thank you.... i'll try it... thanks for your help btw! ๐
Lowering the bone makes the animations weird (because the leg itself bends instead of the ankle)
I got it working in a limited way by trying that before, but I couldn't replicate my work around (and I want to prevent the weird animation)
I guess I was watching a video for blender files
select your object then go to weight paint
first select your bone
then select your object
then paint which vertices you want to be affected by the bone
what mode is that done in
start in object mode
by object, do you mean the mesh?
Object mode
ok.
Select the bone, then shift and selected the mesh (which is the model itself)
Then in this same menu, you can switch to Weight Paint mode
I might be wrong here, I hardly know about weight painting.
hey guys, anyone know a way how to fix the shoulders, since subdividing the arms doesn't work well
fix what?
the shoulders
look fine to me
ehh
they are broken or you just dont like the way they look?
OOOOOOHHHHHHH I was trying to ctrl select the entire time and I was trying to find an alternative way to do it
wait never mind. I still can't find weight paint
Does that Farfetch'd has a fidget spinner? XD
won't let me change it
@lost radish what's up?
the parent bone that is
Are you in object mode?
you're picture avatar looks fine @fallow lark
I think you have to be in object mode to change parenting
So I've put my two avatars together and made them into one object through the Hierarchy and now I get this. I need some help
Yeah, I had the same problem with the wrong mode
I've been in object mode the entire time
sweet.. thank you...
sorry carc.... i hijacked the convo again... they were talking about mine
๐ฆ
'sokay
@zealous mango you skipped the first step of importing
which is setting your avatar to humanoid
but how do I unlock the active group?
before you import it
Nahhh I Did that
well I set it to Humanoid. clicked applied, then went to the second one and set that to every other single option because it's not a human type of model
@high mango pm me
well if your model is not a humanoid then VRChat will not animate it and you have to do your own custom animations
It's not letting me use weight paint
i see
says active groups are locked
i forgot to tell you to add the armature modifier to the mesh
and select the armature as the object
Can someone help me rig this models bones. i am trying to help a friend with this model and there is a situation with the chest bone area. everything else is fine but if anyone would be kind enough to change the bones properly that would be kind of you.
from what i can tell from my friend the chest bone seems to be not connected with it. i understand if no one helps but give me tips and how to fix it
oh. It was literally locked
@warm oar Use mixamo + cats, works wonders
kk one sec
Anyone know a reason why a rigging in Blender wouldn't carry over into Unity?... In blender it shows the rigging correctly, but in Unity, when it is in the T-Pose my model does not move accordingly
really depends what you mean by rigging in this case
you are saying that you can pose your model in blender but not in Unity?
or at all
hmmm..... its all under one armature in blender.... (not terribly experienced)
right maybe you got the hierarchy correct but you still need to tell it which verticies move when which bone moves
as you can see the bones are moving but the vertices are not
you would test that in blender before going in to unity
okay, give me a bit to work away on this and if I am stilll having some issues, I will come back and ask. Thanks for the protip
What should I parent Pelvis under in a hierarchy?
Or what should the parent of pelvis be, i mean
None
alright thanks
can someone help me? i uploaded my avatar but its facing backwards idk what to do
how do I select individual bones in object mode? it seems I can only select the whole armature
you can select individual bones in edit mode and pose mode
but I'm also supposed to select one bone and the whole mesh in order to make use of paint mode
wieght paint*
no but I watched a tutorial on it
How do you add vertices to an existing mesh?
How do people make avatars that float? I think that would be a workaround for my problem, but I can't find anything about it.
@fast rover Use Pose mode, sorry
I imported an FBX into unity and my model is transparent, any fixes?
Did you put your textures in Unity first?
@odd musk go into body then click on each material and set them to opaque
how do i use subdivide? i haven't before
go in to edit mode
select the area you want to add detail
press w
select subdivide
@fast rover think that fixed it, thanks!
I have no idea what I'm doing with these paints
blue means no effect, red means big effect
Add or Subtract brushes to change color
the bone you are editing for should be hilighted
I'm not sure that's actually what i needed then, will the mesh bend at vertices still?
This is what i'm trying to fix
LOL
because that's what happens in game
all I'm getting is blue
yes you need to subdivide a few times
What weight painting do I need to adjust to fix this clipping at the armpit? It is the arm-sleeve cutting into the torso.
https://steamuserimages-a.akamaihd.net/ugc/925920383108953651/84EDDCE2FC517F0636C6C26E20AE9560284A30F2/
open the tool panel
near the top is says Blend
change that
Has anybody found a fix for this yet? My bone mapping and hierarchy are correct...
is there a way to get free dynamic bones?
@dusk depot Are the bones assigned here correctly?
so if i was going to make a Tails (from sonic) model.. I wont have much success with his tails?
not unless you get a job where you can afford $20 luxuries like video games
rip
Is there a way to link two vertecies to make the lines between them?
dragon, use knife, K
I don't get any of this. the only bone showing up in the list in weight paint is my hips
@crude sun Is this right? If not, what should be reordered?
Hmmm...
Missing Chest?
I thought Chest was optional...?
Does anyone know how I could get a hold of the blue Mixamo avatar so I could learn from its rigging?
not for vrc
upper chest does not work. just "chest" should be present
Or really, any well-rigged model.
Hmmm ok
@dusk depot hm... check if the bones spcified in teh red text is actually assigned on thr panel on the right. drag from the left list to assign
btw, I seem to be having a bone rotation and parenting issue. can someone help or point me to a video that would help.
the thigh bone should be towards the ground and the hip bone should be towards the sky
so 180 degrees apart
the heirarchy can be adjusted in the hierarchy list on the left side of unity
there is a link for a complete VRChat rigged model
even has eyes and mouth
cool
i use the knife tool but this still happens
it's going to happen until you fix it
cuz im more of a visual guy and Im more puzzled that something is not pointing in the right way and I dont see the bone structure showing that in a sensible way. my leg is jacked up when i walk in vrc
it looks like you fixed it a little
Okay, so i just need to keep going around an cutting? It is at least better than it was
you should have like 10 cuts going around the elbow area
@crude sun Okay, the shoulder wasn't assigned. However, there are only shoulders, lower arms/elbows, and hands available
Upper arm = shoulder, lower arm = elbow, hand = hand
@fading verge thank you
How come i can't make cuts through some areas?
Using which tool?
aloha
that spot where there isn't a line going through where there is the rest of the way
so the hips are the only bone in my list of modifiers in weight paint
how do I get the other bones on there
what happens if you delete the face
then add individual faces back in
but delete the face first just to test
so i have a weird issue when uploading the avatar works in the animator, with the bones assigned but when i try to build and publish it says its a humanoid but parts arents specified. do they have to be named specific names or something?
They have to be assigned in Unity before you import
they are and worked without it.
you might want to freeze your transforms before exporting
That's basically T-pose yo easy peasy
well zero them out
haha EEEE
But yes, why the hell are they deformed that badly
Can someone help me? I was trying to import this custom model I made
I spent a VERY long time decimating it
Does it still look good in blender?
make sure all you transforms in the original program are 0'd out
Yes, in blender it looked fine
Export settings matter i believe
one of my avatar's legs keeps bending inwards, if i angle it to bend a bit more in unity will it stop doing that?
yes i would try bending the leg
k
I have a random strange problem,
Does anyone know what exactly is causing this: https://gyazo.com/48fbd3d230f1f30492878daf289b6c1b
The eyes are Parented to the Head.
The shoe.. I have no idea what's wrong with that.
your vertex groups are wrong
remove weight paint
when i import and then export .fbx files from blender, my characters' fingertips are 90 degree downwards, is that normal?
hilight the vertex group for that bone and then remove all vertices not associated with it
Oooo
no
does blender only recognize certain names in weight paint?
Thank you for telling me.
because hips are the only thing showing up in my modifiers list
ooo
https://gyazo.com/9692c065dad369886f5dfda5af246b28 can someone explain whats happening here
@vagrant lance no textures
textures are only applied to the normal face of the vertex
not to the back of them
your cape needs to have a "thickness"
it can't just be a single plane
how can i fix that
btw, I fixed my avatar by raising the hips in the Unity rigger
blep
how do I add vertex groups?
@fast rover ill answer you shortly
k
Here's probably a stupis question, but is is at all possible to copy part of a mesh from one model and bring it to another?
yes it's easy
that's how jameski has that buff miku
as soon as I can get my bahamut avatar finally rigged, I'm going to graft natsuki's face on him
I'm willing to do whatever it takes because i already resized part of the model and don't want to do that again lol
I just accidentally over decimated her body
my chin sticked with my neck ingame for some reason, even though in unity its all fine, what should I do?
Import what you want to steal
go in to edit mode and delete the stuff you don't want
then go back to object mode and Ctrl+J to combine
cant find extrude
I'm trying to set up dynamic bones / colliders so my skirt doesn't go through my body, but I just can't seem to set it up right
@crisp tendon @fading verge I tried removing the weight paint however there was no weight on the other foot.
And how does the eyes move with the leg for no reason.
Ah nevermind about the foot
Xen go to the vertex group
@abstract yacht Ok, screenshare time
no
so i just import the model into the same window as the one im woking on?
Don't worry I think it's fixed ish
ok
I'll do a pose check
yes dragon
@fading verge where is extrude
E
@fast rover OK
in mixamo its all good too ๐ค
are you in modifiers?
4D I dont even know what you are trying to convey
looks OK to me
ok i got it to extrude can i use the same texture for the other side or
idk what im doing ive never messed with this part
btw, when im selecting the chin in mixamo, should I apply it on the lowest point of it, slightly below or slightly above?
um..
you didnt update your bucket
@fading verge what was that random OK for?
I asked if you were in the modifier tab
gotta click the link itll load the image
oh
@wide badger link does the same thing for us
the tab says it's not yet implemented
@fading verge will you tell me how to set new texture or what should i do idk
ill upload it elsewhere
I only know the hard way Sryve, I am aware of a much easier way that you can just copy the other one to it
but I don't know how to do the easy way yet
try to find a video about duplicating a UV or something
I think it involves opening the UV, unwrapping the new faces and placing them on top of the existing ones
but for step by step I haven't done it myself yet
Can't say, maybe it did it for you, that would be nice
anyone know anything about the issue? i saw alot of people post but no solutions
it says your bones arent specified
yeh but the second image they are?
I see what you mean
and it works wth the animator
can only take a guess here
maybe your names are bad
i.e. one says R
and the other does not day L
say*
i mean before hand it was able to see both sides in blender
How do I make floating avatars
like models that float
http://gph.is/2F4ynjb are there specific names they should be made?
cause on the setup end it works as labeled above
@vagrant lance it's not that easy
Am i able to select just a specific part of a mesh to decimate, like if i wanted to do only hands?
just leaving this here for someone to recommend a fix
Blender defaults to not tell you when you are making that mistake
I have a question
or issue
youre not getting what im sayin lol
my moddel is laying back with her hip, everytime i stop running. some ideas why this happens?
thats probably bone position
i woundnt mind if it werent for her skirt that vanishes into her legs
@vagrant lance press n and go to shading then turn on backface culling
then your result in blender will be the same as in unity
@rare marsh best fisting girl :V
:^)
but anyway, any idea why blender exports .fbx with broken finger bones?
The Real I want to know the answer too but I think it has something to do with the way that blender figures out the bone direction
I've only seen it when I try to import a Mixamo model
i had raw fbxs do it too after blender
@fast rover did you figure it out lol i was trying to help
now I cant get mixamo to rig my chin right ๐ค
Do you guys know where i can find pre rigged models?
maybe due to the skarf?
@sonic musk mmd models or modelsresourse
@fading verge this is what happens when i look up
@meager kiln I see people all using the same anime models so i was wondering if they found it on some website or something.
deviantart mmd
@meager kiln OK 4D you said before that it didn't do it in Unity though, but it does, right?
yeah
You have an incomplete vertex group associated with your head bone (or neck bone)
I'm not convinced
im not sure what that suppose to mean
unity force quits every time i try to upload my avatar..
I think mixamo thinks that scarf is a part of the head too ๐ค
are you using unity 5.6.3p1
and the latest SDK
sorry that was for the other guy
I agree that the problem is mixamo
and you need to bring it in to blender to fix it
I was talking to him too
@fading verge nope. I didn't
btw how are you moving the head in blender
carc, what exactly if your problem i am confused about your sitatuion
you said something about modifiers
but you dont select vertex groups in modifiers
only the armature
none of the bones are showing up in the vertex groups except the hip
4D how do I add it
@fading verge yes i'm using the correct version
carc show me a pic
shouldnt it be like that @fast rover https://i.imgur.com/CL7saVE.png
@fading verge click on model
top right "select"
Rig
Configure
Muscles and Settings
Head > Neck nod
oh
open armature
did that
though my model in blender rn has a shitton of vertixes
um..
you have cats?
try separating by mat
yeah
carcino when did you parent the armature
what option did you select
there is an option to create vertex groups
that you should have picked
otherwise you did the steps backwards or picked the wrong thing
I parented it a long time ago, I selected automatic weights, didn't see the vertex groups option
OK well you did something wrong because automatic weights creates the vertex groups
maybe there was a conflict if you already had vertex groups or something?
object mode?
I'm there either way
ok you see the list of vertex groups?
yes
yup
but I have no idea how to associate a bone with one
and the only one that was there automatically was hips
This frustrates me a lot the lack of chest/spine/hips
i cant make my model intangable (use x-ray) so i can see if the bones i make work
doesnt need that much work
you can't use x-ray what do you mean
you turned X ray on?
should I delete all my vertex groups and reparent?
I would try that first yes
yeeeeeeeeeeesssssssssdsiouahiuaebgiabvioabnvjkabn
havent set anything just yet
there is X-ray button right there
it worked
it doesnt let me do it
I wish I could give you the money I saved from stealing dynamic bones
no its ok
it surely attaches chin to the scarf for some reason.
https://i.imgur.com/yPskYYy.png
Bold King you are in the wrong place
I can't seem to weight paint some of my bones. I can weight paint my right shoulder, but not my left, in blender. Anyone know what's up?
you have to select the armature FIRST
You have the mesh selected
which is wrong
sonic the werehog from Sonic Unleashed has over a million polygons ๐ฐ
329k
Makes sense
fur
Fur
its sanic
He's a wolf hog
i have a learning disabliity so it makes it so much a=harder when a step is not mentions and i have to do steps to find it
this is frustrating, I don't even know the first thing about blender ffs
I need like chest, spine and hips
And the thing is too complicated for my stupid mind to handle
Well realistically you can just leave it like that
i'm going to have go go back to pre step one with the bones and see how he did it
ok Bold King, turning on X-ray will not impact your progress though
@shadow shoal, when i do then i put it into unity, when it comes to the back heiracy there is no chest
it's purely for ease of use
Select the chest yourself
Oh I'm a dumbass, I locked my other bones.
Make sure it's a parent of neck and shoulders
@fading verge I've got the mesh i wanted to take all set up, how do I connect it to the armature? I thought you selected both and hit control P but it says loop in parent
but i still need to work with the bones when iintergrate the skeletone with the modell
i made a sepreate file so i could experiment, but i could not find ANY of the bones i made in the folder
I thought I said Ctrl+J @scarlet crow
jesus, its 7:18
@shadow shoal, it think's This is the hips
@balmy solstice Translate bones with Cat's blender tools
and it thinks this is the chest
Seriously it will save you a lot of trouble
upon doing that is says no mesh data to join
@shadow shoal How?
Download cat's blender tools
@scarlet crow Are you on Object Mode?
yes
@shadow shoal I have them already
Don't know if I'm posting in the right place for this, but could anyone help me out? I'm using a tutorial for setting up my avatar and it's saying I need to choose the "Sample Avatar Controller" option but I don't have it. Did I not download something correctly, or will it work fine in VR Chat if I just use "Simple Avatar Controller"? (Or are they both just the same thing and I'm a dumbass?)
And you have both meshes selected?
Yes, i made a mistake, but got it right now. the new mesh still doesn't move with the armature though
Yes you need to re-assign the verticies
Is this where i do what i tried to earlier?
It's where you go in to pose mode, select the armature, then the object then switch to weight painter
I haven't used weight painting before, where do I enter it at?
it's at the same palce where you switch from object mode to edit mode
i see now, do i just go over the area i added?
you want to make sure the bone is selected
then paint the area red that you want to move with the bone
and blue other places
@shadow shoal now the feet are backwards
Okay, do i just return to object mode when done?
Well you would want to test it in pose mode
@balmy solstice You clicked on Fix model?
it does this
My models keep saying they successfully upload but they don't show up in the avatar menu in game.
This is my model (it isn't as big as it looks)
Ok so, for some reason I cant move any of the bones in blender that arent just, floating
Crispy where is your Avatar Descriptor
My what?
Wait for all seperate 3d models part?
uh i guess? sounds like you dont have one at all
Could anyone point me to a video tutorial that shows how to fix broken fingers?
@fading verge i have knuckles one in the basket but it is too small to see from the the viewpoint
@fading verge thanks@
@shadow shoal it does this when i fix the bones
Crispy right...
You're going to need to combine them in Blender
then import them as a single object
The way you are trying to do is not supported
@balmy solstice Hmm maybe don't fix the bones
so when i test the weight painting the whole mesh moves/deforms rather than act like you would expect it to
Dragon you may have painted too many verticies
you need to make sure that things you dont want to move stay blue colored
i found a tutorial the talks about how to rig imported characters
that have no bones
https://www.youtube.com/watch?v=yxISkyeG5qs send this tutorial do the higher ups. it may be useful
In this tutorial, I show you how to take your character that was created in Fuse and start a basic Armature for it so that we can animate the character in Un...
how do i erase what i've painted?
Okay, also should i be doing it one bone at a time?
Yes that is the only way
Okay, just making sure, i learned that fast lol
Unless you delete all verticies and then start over and do weighted groups again
but you still need to check every bone is correct anyways after that
Can anyone help with this skirt problem. The skirt doesn't have dynamic bones. It goes up and down
You are using dynamic bones or no?
No
Then the dress is deforming with the bones
which is something that you can look at in Blender
it doesn't seem to be weight paint either
dunno man this is rigging channel
just MK
can i just clear all the painting set on one bone ? i have one vertice i can't find that's still painted no matter where i look
yes you can do it in the vertex group itself
which are next to the modifiers
you can select all verficies and remove from the group
How do i do that last part?
Rippe
looking good
how do i fix this?
fix what
Being backwards
flip the scale in unity
and the arms and legs moving wrong?
wrong how
Back to front
try it?
how do i make dynamic bones fall to the gravity?
I guess I'll have to flip the registered bones too? @fading verge
in unity
top right area
says scale
whatever you have for Z, just make it negative
or rotate 180 degrees around Y
same effect
I should clarify
the arm moves in reverse
so like how we'd bend an arm foward, the model bends it backward instead
Are you sure?
Sounds like the arm is moving forward
but the model is reversed
so that it looks like it's moving reversed
Can someone help me? x.x It keeps saying "Spine hierarchy incorrect. Make sure that the parent of both shoulders and the neck is the chest." (and no I don't know japanese)
Well Only one way find out
indeed
@pliant helm did you translate the bones in blender?
You need to know which bone is witch to move it to the right location, cats plugin for blender has a translate feature
which*
Mm trying to. Either the file isn't updating or it didn't translate the part I need x.x
should i just apply vertical force to the tail with some colliders on it to make it behave like a tail?
@fading verge
the file will not update
you have to delete the asset then reimport it
but you can also rearrange the bones from within unity
I'll delete then reimport
Hmmm mk. I'll try
Oh
Ah okay, that did it. Had to delete and reimport the asset. Thanks ๐
@fading verge how do i do that?
You already have blender set up right?
yes
Hey, can anyone tell me how make my avatar extend a hand when grabbing things in non VR? Been trying to figure this out for hours
@fading verge this is driving me nuts.
you lost fingers?
When i first imported it, the feet were back to front
The feet show in the correct position
But the rest of the body ends back to front
this is the thing freshly imported with no changes
where is front though
You can see the feet are back to front, which is the direction the body SHOULD be facing
the front
no use the box
in the upper right of the scene
click the blue cone
and it will say Front
Your bones might be the wrong way around
I.e. left arm is right arm etc
Ok, so I got it to english XD Still giving me the same error though. "Spine hierarchy incorrect. Make sure that the parent of both shoulders and the neck is the chest." Like what does it want me to do? I don't understand.
Murdoch, good point
@pliant helm your hierarchy is wrong, should be
Hips
Spine
Chest
Neck
Shoulders
@balmy solstice try turning the hip bone 180 degrees. That might fix the model just for VRChat
(In unity)
https://b.catgirlsare.sexy/3YFi.png anyone got an idea on how to fix stuff like this?
@hidden ether The list on the left side?
@hidden ether this is just frustrating me to no end (I get easily frustrated with things i don't understand due to my horrible inhability to learn
missing hips how do i create one?
@pliant helm Check in Blender or your chosen rigging program
I would send a screenshot but im not at pc atm
@balmy solstice also lol my bad, rotate spine bone not hip bone
unless the hip bone doesnt turn the whole model ๐ค
i wish i was in a position to test this right now
I have a mesh here that is not fully following the rig, tried weight painting it to no avail any ideas what could be causing it
its caused by not being weight painted obviously
the structure of the model from the side
Glaciate now show the front
not the model front
but Front Ortho in Blender
Numpad 1
You can add hips by going in to edit mode with the armature
@fading verge
where do i put it?
does anybody know of any good tutorials on adding a jawbone to a model thats already rigged?
ah yes hello i am now at a computer
h
to create a hip you simple need to create a new bone and name it hip and place it where the hips are
i'll have to create one
@fading verge
alternatively rename an existing bone as the hip bone
ok glaciate well you can obviously see that the model is backwards from where it should be
and needs to be rotated
I thought you already took care of that
I removed it for a moment
i saw that someone made a Thomas the dank engine model ๐ฐ but i been making my own for a few days dose anyone know where that file would be so i dont have to config all my bones if someone could like or show me where to get that would be awsome
Sometimes I hate my life
@south oar welcome brother, I too am about to cry from frustration because i don't get this one bit
I have no idea why he's tearing like this now.
Look on youtube how to add them.
@south oar Which bone is that unused pelvis bone?
You've asked like 5 times in the last 10 minutes for how to add the hip bones, people have told you, but you keep asking.
You need to create it
ok well you need to create the bone
You've already been told this.
in object mode hit shift+a then armature, create bone
then make it the parent of everything
but remember you'll have to repaint the skeleton if you're going to add new bones

i never did this before...
Weight Painting is the act of painting over how much influence a bone has over a mesh's vertices - how much a bone controls parts of the body.
CATS doesn't do that automatically?
i think it can
I've never used cats so
simples as that
CATs is the go to tool.
How do I decrease the size of this bone?
Fix and it should work.
Scale it using S I believe is the hotkey.
Or on the left there go to Tools and use the scale tool within there.
looks good
little smaller
^
need to set parent structure as well
CATS automatically does that
ok never used it
hmm
should i click?
@fading verge I went back and just re did the mesh stealing because i needed to tweak it anyway, but now after i've been testing weight painting I notice that sections that got cut are not actually connected, how can i fix this?
you didn't marry verticies up?
so i found out what the issue was
you have to select them and use alt+M
i want to see if the hips are working
it was the naming @fading verge
ah really?
yeh i rebuilt the rig and renamed everything and eventually got it
thanks for the help
IT WORKEDDDDDDDDDDDDDDD
YEYYYYYYYYYYYY
THX GUYS
HE HIP IS WORKING
HOLY SHIT
I'M ALBERT FUCKING EINSTEIN
I'M GOING TO HARVARD
SEEE YA
Cries a river
im not sure how many times i need to post this
glac what are you even stuck on
i saw that someone made a Thomas the dank engine model ๐ฐ but i been making my own for a few days does anyone know where that file would be so i dont have to config all my bones if someone could like or show me where to get that would be great
the last thing you posed you were still backwards and didnt flip your model yet
which option do i select once i hit alt+m?
well you have a few options
depending on the order you selected the verticies
you either want the first one you selected to move to the other one
@fading verge I did
or meet in the middle
his eyes are all messed up
That's texture
Okay, so i just need to do two vertices at a time?
@balmy solstice what about them?
select edges
what do i do?
can anyone help
that connects them
do which ever is faster or easier
this is probably the wrong channel to be asking for free memes
I feel like i shouldn't need to ask, but how do i select edges?
its on the bar near the bottom
@fading verge If i may ask for some help as well? I'm currently setting up the fingers on a model. But depending on what combination of the finger bones i connect. it says the character is not in T pose. should i just ignore it?
there are three options, verticies edges or faces
Hello! I was adding dynamic bones to my avatar, my skirt works fine, but the hair refuses to budge... I was told it was possible that they did not have any weight, how do I check their weight in blender?
I'm getting this error over and over again: Bone Heat Weighting: failed to find solution for one or more bones
Does anyone know what it means?
Oh i see, thank you (thank you very much for all the help you've given me tonight, it's helped me learn what to do with other issues i've been having in other models as well)
I don't see why there would be more than one combination to connect finger bones so your question doesnt really make sense to me
What do i do if the entire model went black and fix model in cats doesn't fix it?
Yes
I titled it Arresterdramon4, exported as FBX, Imported it to unity and still the same
@fading verge
Dragon do Shift+A and add a Hemi lamp
It only affected the arms, it made them gray
Are you in material viewport shading?
I'm not sure
right next to where it says object mode
I was, when i switched to rendered is showed them though minus the area i cut from the other mesh
but not in texture or material
@fading verge You need to pull it in to Blender and add a decimate modifier
@fading verge Aight, easy question hopefully. The VRCCam. I can't seem to find it. How do i locate it in the Assets so i can manually move it?
Ace you mean the one that shows you the picture of your avatar?
Yeah
You can move on the screen that shows you the picture
switch to Scene tab at the top and move it
Can someone tell me why my models fingers are ponting upwards when adding the rig in unity?
Aaaah thank you!
i think this is the right place actually
does anyone know how to manually create bone root parents like CAT does automatically
make a bone
set it as the parent to whatever bones you have at the top of the hierarchy
does that bone have to be in any specific spot or is it just like a ghost bone or something
The Hip bone is already a root parent though
so what are you trying to accomplish?
it doesnt have to be in any parciular spot
basically uhh
i'll screenshot
i'm trying to parent bones like CAT does automatically for dynamic bones for a group that doesn't show up in CAT
Why can't the Hip be the parent bone?
@scarlet crow Using winrar, use name encoding in Japanese to translate gibberish to such. Then have cats tool fix model. Textures should work properly afterwards.
I don't know what fixed it but it's fixed now, bt thank you
Post. @gentle dock
Hm?
Picture of model with skeleton.
I have no clue but I know its not child right
I put this model through mixamo then realized the hands didn't rig right. I added the ring finger and straightened the bones. How's it look for my first time rigging?
Dan looks good but you still need to attach the mesh to the bones before they will do anything
from what i understand of the bone parenting option in CAT, it creates a duplicate of the parent, reparents all children bones to the duplicate then parents the duplicate to the original bone
but how do i do that manually
Of course
@fading verge Do you know how to set the rest position for an existing model to a new one? this is for a different model
I know that.
help? the right side is a duplicate of the left because of how messed up the original right side was
What would be the point of making an armature without connecting it to the very thing you're trying to make.
i dont even know what rest position means, what is it?
Not hard to bind an armature to a rig.
not hard to add bones either
u n u
Interesting, I see what you mean but have not done that myself to know how to do it
@gentle dock Still there?
Fuck
Dang, I know how to set the bones to a new rest pose bt the mesh doesn't stay with them after doing so