#avatar-rigging

1 messages ยท Page 54 of 1

fading verge
#

sorry

#

weight paint

crisp tendon
#

@sour kite weight painting my guy

sour kite
#

I get that I need weight painting, I'm trying to figure out how to parent the armature first.

fading verge
#

ctrl+j

#

i mean ctrl+p

fast rover
#

but that still doesn't explain why blender deletes my legs and spine when I fix the model

crisp tendon
#

maybe because the weight paint isn't good enough

alpine drift
#

How do I get the component of Dynamic Bone in Unity? Anyone know the answer?

fading verge
#

Asset Store

#

middle top of unity

sour kite
#

I'm assuming I have to select both the mesh and armature for the ctrl + P to happen. One is highlighted as yellow and the other as red. Is that normal? Shouldn't both be yellow?

fading verge
#

should be thr #1 reccomended plug in

alpine drift
#

Do I have to purchase it?

fading verge
#

yes you do

alpine drift
#

That's the only way to get dynamic bones working?

fading verge
#

Yes that is the only way

alpine drift
#

kk

robust python
#

Does anyone know why whenever I press seperate by material my avatar freaks out with some textures? Here are some pics

fast rover
#

where do I disable reset position

robust python
#

And thhat is the after I seperate by materials

#

The first avatar i rigged didn't do this ๐Ÿค”

fading verge
#

i dont even see a difference

robust python
#

look at the eyes

#

and the hair

#

theres like dark spots

fading verge
#

I see a wireframe of the eye bone

robust python
#

How dont you see the difference lol

fading verge
#

your alpha channel is lost or something

robust python
#

and how does one find that alpha channel

#

:c

fading verge
#

not sure why that happens but possibly because if you have an almost transparent color then blender doesnt know where to draw the line?

#

just a guess

violet reef
pine smelt
#

@fading verge Hey, deleting the vertices didn't fix it, the model is still thinks it's tall

fading verge
#

@pine smelt lower the scale

#

upper right side

#

use .2 or less

#

(or little more, experiment)

pine smelt
#

It is lowered to scale for the game in unity and it still thinks the base of the avatar is below it

fading verge
#

what

low river
#

Question on dynamic bones

#

if I wanted to make hair wiggle, would the bones be attached to the armature or on their own?

pine smelt
#

@low river I'm not sure but normally you can parent certain sets of bones using cats in blender then using the parents and applying the dynamic bones to them

fading verge
#

@violet reef using dynamic bones?

violet reef
#

I was trying to use that

#

But my autism is too stronk

fading verge
#

well you need to set your legs as a collider

#

that's about all I know

violet reef
#

I'm trying to rig my shit so that I can put cloth physics on my shit

fading verge
#

right

#

so your dress would be dynamic bones and your legs would be a collider that pushes it

#

but it's an entire process that you would need a tutorial to explain to you

violet reef
#

yea

dry fable
#

Would anyone know how I would fix the bottom of my avatar being inside the ground?

fading verge
#

where is your object located in Blender?

dry fable
#

In Blender it is correct, with the bottom of the actual avatar at 0 height
But when I rig it in Unity, it ignores the bottom of the shoes

fading verge
#

the object location is not defined by the location of the mesh

dry fable
#

I think it might be a problem in Blender, but it only appears after moved to Unity and the game itself.

fading verge
#

where is the dot?

swift radish
#

How to import .obj files into blender with bones?

dry fable
fading verge
#

how far are you in the ground?

#

Vex have you tried File>Import?

dry fable
#

The character used to have Vshapes that could transform the shoes into more normal ones, and that is where it sets the bottom of the avatar. I am pretty sure that is the reason for it, but I do not know how to fix it.

fading verge
#

your feet are above the ground in that picture?

#

the perception is hard to see

dry fable
#

I can take a better picture, the shoes are aligned with the ground but everything under the sole itself is under the ground

fading verge
#

have you tried bringing the bones down to the floor too?

#

im just testing some stuff myself

#

and when the bone is up high it imports in a weird place

#

now it's not doing it

fast rover
#

I don't know what I'm doing wrong. parented the armature to the body exactly according to the video

wild arch
#

can you change bone hierarchy in blender? or does it have to be done in unity?

fast rover
#

why isn't it working

fading verge
#

tay yes there is a hierarcy in blender

#

what's not working carc

wild arch
#

yeah i see it, and i know what i have to move.. but idk how to move it

fast rover
#

my mesh still isn't moving with the bones

fading verge
#

select your bone, then click on the bone settings, looks like a little man

#

next to the man sorry

#

its a picture of a bon

#

bone

#

then there is a Parent: box

#

where you set the parent

fast rover
#

alright...?

fading verge
#

i was talking to taymullins

fast rover
#

oh

fading verge
#

for you setting the parent is only 1 step

#

you still need to assicate vertices

wild arch
#

ok thank you.... i'll try it... thanks for your help btw! ๐Ÿ˜ƒ

dry fable
#

Lowering the bone makes the animations weird (because the leg itself bends instead of the ankle)
I got it working in a limited way by trying that before, but I couldn't replicate my work around (and I want to prevent the weird animation)

fast rover
#

I guess I was watching a video for blender files

fading verge
#

select your object then go to weight paint

#

first select your bone

#

then select your object

#

then paint which vertices you want to be affected by the bone

fast rover
#

what mode is that done in

fading verge
#

start in object mode

fast rover
#

by object, do you mean the mesh?

dry fable
fast rover
#

ok.

dry fable
#

Select the bone, then shift and selected the mesh (which is the model itself)
Then in this same menu, you can switch to Weight Paint mode

#

I might be wrong here, I hardly know about weight painting.

fallow lark
fading verge
#

fix what?

fallow lark
#

the shoulders

fading verge
#

look fine to me

fallow lark
#

ehh

fading verge
#

they are broken or you just dont like the way they look?

fallow lark
#

i'm pretty sure they're broken

#

but i can't think of a way to fix it

fast rover
#

OOOOOOHHHHHHH I was trying to ctrl select the entire time and I was trying to find an alternative way to do it

#

wait never mind. I still can't find weight paint

fading verge
#

Does that Farfetch'd has a fidget spinner? XD

wild arch
high mango
#

@lost radish what's up?

wild arch
#

the parent bone that is

dry fable
#

Are you in object mode?

vapid osprey
#

you're picture avatar looks fine @fallow lark

dry fable
#

I think you have to be in object mode to change parenting

zealous mango
#

So I've put my two avatars together and made them into one object through the Hierarchy and now I get this. I need some help

wild arch
#

oh.... you have to be in edit mode actually

#

RIP

#

lol

dry fable
#

Yeah, I had the same problem with the wrong mode

fast rover
#

I've been in object mode the entire time

wild arch
#

sweet.. thank you...

#

sorry carc.... i hijacked the convo again... they were talking about mine

#

๐Ÿ˜ฆ

fast rover
#

'sokay

wild arch
#

oh... you weren't even..... ok.... i'll leave.... this is awkward now

#

hahaha

fading verge
#

@zealous mango you skipped the first step of importing

#

which is setting your avatar to humanoid

fast rover
#

but how do I unlock the active group?

fading verge
#

before you import it

zealous mango
#

Nahhh I Did that

fading verge
#

it literally says you didnt

#

so

#

you maybe forgot to click apply

#

before done

zealous mango
#

well I set it to Humanoid. clicked applied, then went to the second one and set that to every other single option because it's not a human type of model

lost radish
#

@high mango pm me

fading verge
#

well if your model is not a humanoid then VRChat will not animate it and you have to do your own custom animations

fast rover
#

It's not letting me use weight paint

zealous mango
#

i see

fast rover
#

says active groups are locked

fading verge
#

i forgot to tell you to add the armature modifier to the mesh

#

and select the armature as the object

fast rover
#

well the armature modifier is already in the mesh

#

and it still isn't unlocked

warm oar
fading verge
#

what's the situation

#

i dont think anybody is going to do the work for you

warm oar
#

from what i can tell from my friend the chest bone seems to be not connected with it. i understand if no one helps but give me tips and how to fix it

fast rover
#

oh. It was literally locked

fading verge
#

lol

#

Brim how do you know that it's not connected?

crisp tendon
#

@warm oar Use mixamo + cats, works wonders

warm oar
#

kk one sec

proper depot
#

Anyone know a reason why a rigging in Blender wouldn't carry over into Unity?... In blender it shows the rigging correctly, but in Unity, when it is in the T-Pose my model does not move accordingly

fading verge
#

really depends what you mean by rigging in this case

#

you are saying that you can pose your model in blender but not in Unity?

proper depot
fading verge
#

that's in Unity?

#

You haven't attached your armature to your mesh properly

proper depot
#

Yeah, first is in unity, second is in blender

fading verge
#

or at all

proper depot
#

hmmm..... its all under one armature in blender.... (not terribly experienced)

fading verge
#

right maybe you got the hierarchy correct but you still need to tell it which verticies move when which bone moves

#

as you can see the bones are moving but the vertices are not

#

you would test that in blender before going in to unity

proper depot
#

okay, give me a bit to work away on this and if I am stilll having some issues, I will come back and ask. Thanks for the protip

odd musk
#

What should I parent Pelvis under in a hierarchy?

#

Or what should the parent of pelvis be, i mean

fading verge
#

None

odd musk
#

alright thanks

timid marsh
#

can someone help me? i uploaded my avatar but its facing backwards idk what to do

fading verge
#

flip it around in unity

#

flip the scale int he direction you want

#

in the*

fast rover
#

how do I select individual bones in object mode? it seems I can only select the whole armature

fading verge
#

you can select individual bones in edit mode and pose mode

fast rover
#

but I'm also supposed to select one bone and the whole mesh in order to make use of paint mode

#

wieght paint*

fading verge
#

no but I watched a tutorial on it

crisp tendon
#

Asking for an asset is considered piracy btw

#

Please make that clearer then

scarlet crow
#

How do you add vertices to an existing mesh?

fading verge
#

W

#

subdivide

dry fable
#

How do people make avatars that float? I think that would be a workaround for my problem, but I can't find anything about it.

fading verge
#

@fast rover Use Pose mode, sorry

odd musk
#

I imported an FBX into unity and my model is transparent, any fixes?

dry fable
#

Did you put your textures in Unity first?

odd musk
#

the texture is on the model just fine, its just transparent

fast rover
#

@odd musk go into body then click on each material and set them to opaque

scarlet crow
#

how do i use subdivide? i haven't before

fading verge
#

go in to edit mode

#

select the area you want to add detail

#

press w

#

select subdivide

odd musk
#

@fast rover think that fixed it, thanks!

fast rover
#

I have no idea what I'm doing with these paints

fading verge
#

blue means no effect, red means big effect

#

Add or Subtract brushes to change color

#

the bone you are editing for should be hilighted

scarlet crow
#

I'm not sure that's actually what i needed then, will the mesh bend at vertices still?

#

This is what i'm trying to fix

fading verge
#

LOL

scarlet crow
#

because that's what happens in game

fast rover
#

all I'm getting is blue

fading verge
#

yes you need to subdivide a few times

#

open the tool panel

#

near the top is says Blend

#

change that

dusk depot
#

Has anybody found a fix for this yet? My bone mapping and hierarchy are correct...

meager kiln
#

is there a way to get free dynamic bones?

fading verge
#

You fix that in the configuration before you import

#

no, 4d

meager kiln
#

dafuq ._.

#

20 usd, jezuz

crude sun
meager kiln
#

so if i was going to make a Tails (from sonic) model.. I wont have much success with his tails?

fading verge
#

not unless you get a job where you can afford $20 luxuries like video games

meager kiln
#

welp

#

rip best franshise character

gilded ore
#

rip

scarlet crow
#

Is there a way to link two vertecies to make the lines between them?

fading verge
#

dragon, use knife, K

fast rover
#

I don't get any of this. the only bone showing up in the list in weight paint is my hips

dusk depot
fading verge
dusk depot
#

Hmmm...

fading verge
#

Missing Chest?

dusk depot
#

I thought Chest was optional...?

fading verge
#

Does anyone know how I could get a hold of the blue Mixamo avatar so I could learn from its rigging?

meager kiln
#

not for vrc

gilded ore
#

upper chest does not work. just "chest" should be present

fading verge
#

Or really, any well-rigged model.

dusk depot
#

Hmmm ok

crude sun
#

@dusk depot hm... check if the bones spcified in teh red text is actually assigned on thr panel on the right. drag from the left list to assign

gilded ore
#

btw, I seem to be having a bone rotation and parenting issue. can someone help or point me to a video that would help.

fading verge
#

the thigh bone should be towards the ground and the hip bone should be towards the sky

#

so 180 degrees apart

#

the heirarchy can be adjusted in the hierarchy list on the left side of unity

#

there is a link for a complete VRChat rigged model

#

even has eyes and mouth

gilded ore
#

cool

scarlet crow
fading verge
#

it's going to happen until you fix it

gilded ore
#

cuz im more of a visual guy and Im more puzzled that something is not pointing in the right way and I dont see the bone structure showing that in a sensible way. my leg is jacked up when i walk in vrc

fading verge
#

it looks like you fixed it a little

scarlet crow
#

Okay, so i just need to keep going around an cutting? It is at least better than it was

fading verge
#

you should have like 10 cuts going around the elbow area

dusk depot
#

@crude sun Okay, the shoulder wasn't assigned. However, there are only shoulders, lower arms/elbows, and hands available

fading verge
#

Loop and cut is Ctrl + R

#

might be faster than using knife

dusk depot
#

Upper arm = shoulder, lower arm = elbow, hand = hand

fading verge
#

@fading verge thank you

dusky pendant
#

OKAY

#

I FOUND THE CULPRIT

scarlet crow
#

How come i can't make cuts through some areas?

fading verge
#

Using which tool?

scarlet crow
#

either one

wide badger
#

aloha

scarlet crow
#

that spot where there isn't a line going through where there is the rest of the way

fast rover
#

so the hips are the only bone in my list of modifiers in weight paint

#

how do I get the other bones on there

fading verge
#

what happens if you delete the face

#

then add individual faces back in

#

but delete the face first just to test

wide badger
#

so i have a weird issue when uploading the avatar works in the animator, with the bones assigned but when i try to build and publish it says its a humanoid but parts arents specified. do they have to be named specific names or something?

dusky pendant
#

Okay guys

#

I have one HELL of a problem for you

fading verge
#

They have to be assigned in Unity before you import

dusky pendant
#

How in the everloving HELL do I even BEGIN to fix this demonspawn

wide badger
#

they are and worked without it.

#

you might want to freeze your transforms before exporting

dry fable
#

That's basically T-pose yo easy peasy

wide badger
#

well zero them out

fading verge
#

haha EEEE

dusky pendant
#

But yes, why the hell are they deformed that badly

fading verge
#

Looks like you messed up somewhere

#

just a guess

dusky pendant
#

Can someone help me? I was trying to import this custom model I made

#

I spent a VERY long time decimating it

fading verge
#

Does it still look good in blender?

wide badger
#

make sure all you transforms in the original program are 0'd out

dusky pendant
#

Yes, in blender it looked fine

fading verge
#

so uh

#

export it again

#

but like

#

different

scarlet crow
#

Export settings matter i believe

cosmic mica
#

one of my avatar's legs keeps bending inwards, if i angle it to bend a bit more in unity will it stop doing that?

fading verge
#

yes i would try bending the leg

cosmic mica
#

k

abstract yacht
fading verge
#

your vertex groups are wrong

crisp tendon
#

remove weight paint

meager kiln
#

when i import and then export .fbx files from blender, my characters' fingertips are 90 degree downwards, is that normal?

fading verge
#

hilight the vertex group for that bone and then remove all vertices not associated with it

abstract yacht
#

Oooo

fading verge
#

weight paint also works

#

@meager kiln using Mixamo?

meager kiln
#

no

fast rover
#

does blender only recognize certain names in weight paint?

abstract yacht
#

Thank you for telling me.

fast rover
#

because hips are the only thing showing up in my modifiers list

meager kiln
#

extracted models

#

from sonic forces and warframe

fast rover
#

ooo

vagrant lance
meager kiln
#

@vagrant lance no textures

fading verge
#

textures are only applied to the normal face of the vertex

#

not to the back of them

#

your cape needs to have a "thickness"

#

it can't just be a single plane

vagrant lance
#

how can i fix that

fading verge
#

select the cape then extrude

#

then give the new mesh a texture

dry fable
#

btw, I fixed my avatar by raising the hips in the Unity rigger
blep

wide badger
#

thats backface culling

#

theres no polygons on the other side

fast rover
#

how do I add vertex groups?

fading verge
#

@fast rover ill answer you shortly

fast rover
#

k

scarlet crow
#

Here's probably a stupis question, but is is at all possible to copy part of a mesh from one model and bring it to another?

fading verge
#

yes it's easy

fast rover
#

that's how jameski has that buff miku

fading verge
#

well easy is a realative term LOL

#

but it can be done

fast rover
#

as soon as I can get my bahamut avatar finally rigged, I'm going to graft natsuki's face on him

scarlet crow
#

I'm willing to do whatever it takes because i already resized part of the model and don't want to do that again lol

#

I just accidentally over decimated her body

meager kiln
#

my chin sticked with my neck ingame for some reason, even though in unity its all fine, what should I do?

fading verge
#

Import what you want to steal

#

go in to edit mode and delete the stuff you don't want

#

then go back to object mode and Ctrl+J to combine

vagrant lance
#

cant find extrude

royal glen
#

I'm trying to set up dynamic bones / colliders so my skirt doesn't go through my body, but I just can't seem to set it up right

abstract yacht
#

@crisp tendon @fading verge I tried removing the weight paint however there was no weight on the other foot.
And how does the eyes move with the leg for no reason.

#

Ah nevermind about the foot

fading verge
#

Xen go to the vertex group

abstract yacht
#

Just the problem with the eyes

#

Is that the vertex?

#

Or not

crisp tendon
#

@abstract yacht Ok, screenshare time

fading verge
#

no

scarlet crow
#

so i just import the model into the same window as the one im woking on?

abstract yacht
#

Don't worry I think it's fixed ish

fading verge
#

ok

abstract yacht
#

I'll do a pose check

fading verge
#

yes dragon

vagrant lance
#

@fading verge where is extrude

fading verge
#

E

fading verge
#

@fast rover OK

meager kiln
#

in mixamo its all good too ๐Ÿค”

fading verge
#

are you in modifiers?

#

4D I dont even know what you are trying to convey

#

looks OK to me

dusky pendant
#

Do we have links to the CATS stuff?

#

Like, the blender addon?

meager kiln
#

his face stretches when i look up

#

while in unity it doesnt

vagrant lance
#

ok i got it to extrude can i use the same texture for the other side or

#

idk what im doing ive never messed with this part

meager kiln
#

btw, when im selecting the chin in mixamo, should I apply it on the lowest point of it, slightly below or slightly above?

wide badger
#

anyone know whats going on?

meager kiln
#

um..

meager kiln
#

you didnt update your bucket

fast rover
#

@fading verge what was that random OK for?

fading verge
#

I asked if you were in the modifier tab

wide badger
#

gotta click the link itll load the image

fast rover
#

oh

fading verge
#

@wide badger link does the same thing for us

fast rover
#

the tab says it's not yet implemented

vagrant lance
#

@fading verge will you tell me how to set new texture or what should i do idk

wide badger
#

ill upload it elsewhere

fading verge
#

I only know the hard way Sryve, I am aware of a much easier way that you can just copy the other one to it

#

but I don't know how to do the easy way yet

fading verge
#

try to find a video about duplicating a UV or something

wide badger
#

i dont have a problem with the textures

#

its the errors on upload

fading verge
#

I think it involves opening the UV, unwrapping the new faces and placing them on top of the existing ones

#

but for step by step I haven't done it myself yet

vagrant lance
#

btw in blender i can see the texture already on both sides

#

if that means anything

fading verge
#

Can't say, maybe it did it for you, that would be nice

wide badger
#

anyone know anything about the issue? i saw alot of people post but no solutions

fading verge
#

it says your bones arent specified

wide badger
#

yeh but the second image they are?

fading verge
#

I see what you mean

wide badger
#

and it works wth the animator

fading verge
#

can only take a guess here

#

maybe your names are bad

#

i.e. one says R

#

and the other does not day L

#

say*

vagrant lance
#

i mean before hand it was able to see both sides in blender

fading verge
#

How do I make floating avatars
like models that float

wide badger
#

cause on the setup end it works as labeled above

fading verge
#

@vagrant lance it's not that easy

scarlet crow
#

Am i able to select just a specific part of a mesh to decimate, like if i wanted to do only hands?

fast rover
fading verge
#

Blender defaults to not tell you when you are making that mistake

#

I have a question

#

or issue

vagrant lance
#

youre not getting what im sayin lol

rare marsh
#

my moddel is laying back with her hip, everytime i stop running. some ideas why this happens?

wide badger
#

thats probably bone position

rare marsh
#

i woundnt mind if it werent for her skirt that vanishes into her legs

fading verge
#

@vagrant lance press n and go to shading then turn on backface culling

#

then your result in blender will be the same as in unity

meager kiln
#

@rare marsh best fisting girl :V

rare marsh
#

:^)

meager kiln
#

but anyway, any idea why blender exports .fbx with broken finger bones?

fading verge
#

The Real I want to know the answer too but I think it has something to do with the way that blender figures out the bone direction

#

I've only seen it when I try to import a Mixamo model

meager kiln
#

i had raw fbxs do it too after blender

fading verge
#

@fast rover did you figure it out lol i was trying to help

meager kiln
#

now I cant get mixamo to rig my chin right ๐Ÿค”

sonic musk
#

Do you guys know where i can find pre rigged models?

meager kiln
#

maybe due to the skarf?

#

@sonic musk mmd models or modelsresourse

#

@fading verge this is what happens when i look up

sonic musk
#

@meager kiln I see people all using the same anime models so i was wondering if they found it on some website or something.

meager kiln
#

deviantart mmd

fading verge
#

@meager kiln OK 4D you said before that it didn't do it in Unity though, but it does, right?

meager kiln
#

yeah

fading verge
#

You have an incomplete vertex group associated with your head bone (or neck bone)

meager kiln
#

but not ingame

fading verge
#

I'm not convinced

meager kiln
#

im not sure what that suppose to mean

wild arch
#

unity force quits every time i try to upload my avatar..

meager kiln
#

I think mixamo thinks that scarf is a part of the head too ๐Ÿค”

fading verge
#

are you using unity 5.6.3p1

meager kiln
#

and the latest SDK

fading verge
#

sorry that was for the other guy

#

I agree that the problem is mixamo

#

and you need to bring it in to blender to fix it

meager kiln
#

I was talking to him too

fading verge
#

LOL

#

gotcha

meager kiln
#

:D

#

im experimenting with chin placement rn

fast rover
#

@fading verge nope. I didn't

fading verge
#

btw how are you moving the head in blender

meager kiln
#

its unity

#

rigging - muscles

fading verge
#

carc, what exactly if your problem i am confused about your sitatuion

#

you said something about modifiers

#

but you dont select vertex groups in modifiers

#

only the armature

fast rover
#

none of the bones are showing up in the vertex groups except the hip

meager kiln
#

open the hips?

#

i mean

fading verge
#

4D how do I add it

wild arch
#

@fading verge yes i'm using the correct version

fading verge
#

carc show me a pic

meager kiln
fast rover
#

it's in blender

meager kiln
#

@fading verge click on model
top right "select"
Rig
Configure
Muscles and Settings
Head > Neck nod

#

oh

#

open armature

fast rover
#

did that

meager kiln
#

though my model in blender rn has a shitton of vertixes

#

um..

#

you have cats?

#

try separating by mat

fast rover
#

yeah

fading verge
#

carcino when did you parent the armature

#

what option did you select

#

there is an option to create vertex groups

#

that you should have picked

#

otherwise you did the steps backwards or picked the wrong thing

fast rover
#

I parented it a long time ago, I selected automatic weights, didn't see the vertex groups option

fading verge
#

OK well you did something wrong because automatic weights creates the vertex groups

#

maybe there was a conflict if you already had vertex groups or something?

fast rover
#

and I still don't have the create vertex groups option.

#

where are you saying it is?

fading verge
#

select your object

#

then click the little icon with the three verticies

fast rover
#

object mode?

fading verge
#

next to the wrench

#

either mode

#

works in edit mode too

fast rover
#

I'm there either way

fading verge
#

ok you see the list of vertex groups?

fast rover
#

yes

fading verge
#

not in the heirarchy now

#

its under the icons

fast rover
#

yup

fading verge
#

the +

#

creates group

fast rover
#

but I have no idea how to associate a bone with one

fading verge
#
  • deletes
#

They have to have the same name

#

and it's automatic

fast rover
#

and the only one that was there automatically was hips

balmy solstice
manic flicker
#

i cant make my model intangable (use x-ray) so i can see if the bones i make work

fading verge
#

doesnt need that much work

#

you can't use x-ray what do you mean

#

you turned X ray on?

fast rover
#

should I delete all my vertex groups and reparent?

fading verge
#

I would try that first yes

manic flicker
#

i have to use wire to see what i am doing

fading verge
#

no bold king

#

go to object mode then click armature icon which is little man

fast rover
#

yeeeeeeeeeeesssssssssdsiouahiuaebgiabvioabnvjkabn

manic flicker
#

havent set anything just yet

fading verge
#

there is X-ray button right there

fast rover
#

it worked

manic flicker
#

it doesnt let me do it

fast rover
#

I wish I could give you the money I saved from stealing dynamic bones

fading verge
#

no its ok

meager kiln
fading verge
#

Bold King what do you mean

#

it will let you

meager kiln
#

._.

#

psst, sok

#

wanna know a fun fact?

manic flicker
fading verge
#

Bold King you are in the wrong place

#

I can't seem to weight paint some of my bones. I can weight paint my right shoulder, but not my left, in blender. Anyone know what's up?

#

you have to select the armature FIRST

#

You have the mesh selected

#

which is wrong

meager kiln
#

sonic the werehog from Sonic Unleashed has over a million polygons ๐Ÿ˜ฐ

shadow shoal
#

Rip

#

What about Hedgehog sonic?

meager kiln
#

329k

shadow shoal
#

Makes sense

fading verge
#

a million polygons

#

for what purpose

meager kiln
#

fur

shadow shoal
#

Fur

fading verge
#

its sanic

shadow shoal
#

He's a wolf hog

manic flicker
#

i have a learning disabliity so it makes it so much a=harder when a step is not mentions and i have to do steps to find it

fading verge
#

oh

#

ok Bold King, did you find X-Ray?

balmy solstice
#

I need like chest, spine and hips

#

And the thing is too complicated for my stupid mind to handle

shadow shoal
#

Well realistically you can just leave it like that

manic flicker
#

i'm going to have go go back to pre step one with the bones and see how he did it

fading verge
#

ok Bold King, turning on X-ray will not impact your progress though

balmy solstice
#

@shadow shoal, when i do then i put it into unity, when it comes to the back heiracy there is no chest

fading verge
#

it's purely for ease of use

shadow shoal
#

Select the chest yourself

fading verge
#

Oh I'm a dumbass, I locked my other bones.

shadow shoal
#

Make sure it's a parent of neck and shoulders

scarlet crow
#

@fading verge I've got the mesh i wanted to take all set up, how do I connect it to the armature? I thought you selected both and hit control P but it says loop in parent

manic flicker
#

but i still need to work with the bones when iintergrate the skeletone with the modell

#

i made a sepreate file so i could experiment, but i could not find ANY of the bones i made in the folder

fading verge
#

I thought I said Ctrl+J @scarlet crow

meager kiln
#

jesus, its 7:18

balmy solstice
meager kiln
#

another sleepless night, ayy

#

I dont have kids too

shadow shoal
#

@balmy solstice Translate bones with Cat's blender tools

balmy solstice
shadow shoal
#

Seriously it will save you a lot of trouble

scarlet crow
#

upon doing that is says no mesh data to join

balmy solstice
#

@shadow shoal How?

shadow shoal
#

Download cat's blender tools

fading verge
#

@scarlet crow Are you on Object Mode?

scarlet crow
#

yes

balmy solstice
#

@shadow shoal I have them already

amber tundra
#

Don't know if I'm posting in the right place for this, but could anyone help me out? I'm using a tutorial for setting up my avatar and it's saying I need to choose the "Sample Avatar Controller" option but I don't have it. Did I not download something correctly, or will it work fine in VR Chat if I just use "Simple Avatar Controller"? (Or are they both just the same thing and I'm a dumbass?)

fading verge
#

And you have both meshes selected?

shadow shoal
#

@balmy solstice Go to translate tab and click on bones

#

Then put it on unity again

scarlet crow
#

Yes, i made a mistake, but got it right now. the new mesh still doesn't move with the armature though

fading verge
#

Yes you need to re-assign the verticies

scarlet crow
#

Is this where i do what i tried to earlier?

fading verge
#

It's where you go in to pose mode, select the armature, then the object then switch to weight painter

scarlet crow
#

I haven't used weight painting before, where do I enter it at?

fading verge
#

it's at the same palce where you switch from object mode to edit mode

scarlet crow
#

i see now, do i just go over the area i added?

fading verge
#

you want to make sure the bone is selected

#

then paint the area red that you want to move with the bone

#

and blue other places

odd fable
#

Does bone length of zero affect anything?

#

Talking about finger bones

balmy solstice
#

@shadow shoal now the feet are backwards

fading verge
#

I don't know what you mean by bone length of zero

#

do you mean the tail is zero?

scarlet crow
#

Okay, do i just return to object mode when done?

odd fable
fading verge
#

Well you would want to test it in pose mode

shadow shoal
#

@balmy solstice You clicked on Fix model?

balmy solstice
tulip wadi
#

My models keep saying they successfully upload but they don't show up in the avatar menu in game.

low river
#

Ok so, for some reason I cant move any of the bones in blender that arent just, floating

fading verge
#

Crispy where is your Avatar Descriptor

tulip wadi
#

My what?

fading verge
#

You need to have a VRC_Avatar Descriptor

#

component

#

and i dont see it?

tulip wadi
#

Wait for all seperate 3d models part?

fading verge
#

uh i guess? sounds like you dont have one at all

native swallow
#

Could anyone point me to a video tutorial that shows how to fix broken fingers?

tulip wadi
#

@fading verge i have knuckles one in the basket but it is too small to see from the the viewpoint

#

@fading verge thanks@

balmy solstice
fading verge
#

Crispy right...

#

You're going to need to combine them in Blender

#

then import them as a single object

#

The way you are trying to do is not supported

shadow shoal
#

@balmy solstice Hmm maybe don't fix the bones

balmy solstice
#

I sorted it in unity

#

I changed the rotation of the Y axis to 0

manic flicker
#

solved it

scarlet crow
#

so when i test the weight painting the whole mesh moves/deforms rather than act like you would expect it to

fading verge
#

Dragon you may have painted too many verticies

#

you need to make sure that things you dont want to move stay blue colored

manic flicker
#

i found a tutorial the talks about how to rig imported characters

#

that have no bones

fading verge
#

cool ill give it a watch later

#

oh my god @manic flicker i need that in my life

scarlet crow
#

how do i erase what i've painted?

fading verge
#

in the tools

#

change brush to Subtract

scarlet crow
#

Okay, also should i be doing it one bone at a time?

fading verge
#

Yes that is the only way

scarlet crow
#

Okay, just making sure, i learned that fast lol

fading verge
#

Unless you delete all verticies and then start over and do weighted groups again

#

but you still need to check every bone is correct anyways after that

split quail
#

Can anyone help with this skirt problem. The skirt doesn't have dynamic bones. It goes up and down

fading verge
#

You are using dynamic bones or no?

split quail
#

No

fading verge
#

Then the dress is deforming with the bones

#

which is something that you can look at in Blender

split quail
#

it doesn't seem to be weight paint either

royal glen
#

anyone know of a rainbow shader with emission/bloom

#

is emission bloom? idk lol

fading verge
#

dunno man this is rigging channel

royal glen
#

just MK

scarlet crow
#

can i just clear all the painting set on one bone ? i have one vertice i can't find that's still painted no matter where i look

fading verge
#

yes you can do it in the vertex group itself

#

which are next to the modifiers

#

you can select all verficies and remove from the group

scarlet crow
#

How do i do that last part?

fading verge
#

be in edit mode

#

select all

#

then remove

#

with the proper group selected ofc

balmy solstice
fading verge
#

looking good

balmy solstice
#

how do i fix this?

fading verge
#

fix what

balmy solstice
#

Being backwards

fading verge
#

flip the scale in unity

balmy solstice
#

and the arms and legs moving wrong?

fading verge
#

wrong how

balmy solstice
#

Back to front

fading verge
#

try it?

meager kiln
#

how do i make dynamic bones fall to the gravity?

balmy solstice
#

I guess I'll have to flip the registered bones too? @fading verge

fading verge
#

no if you flip the scale it flips everything

#

including the bones

balmy solstice
#

Ah

#

how do i do that?

fading verge
#

in unity

#

top right area

#

says scale

#

whatever you have for Z, just make it negative

#

or rotate 180 degrees around Y

#

same effect

balmy solstice
#

I should clarify

#

the arm moves in reverse

#

so like how we'd bend an arm foward, the model bends it backward instead

fading verge
#

Are you sure?

#

Sounds like the arm is moving forward

#

but the model is reversed

#

so that it looks like it's moving reversed

pliant helm
balmy solstice
#

Well Only one way find out

fading verge
#

indeed

balmy solstice
#

@pliant helm did you translate the bones in blender?

fading verge
#

You need to know which bone is witch to move it to the right location, cats plugin for blender has a translate feature

#

which*

pliant helm
#

Mm trying to. Either the file isn't updating or it didn't translate the part I need x.x

meager kiln
#

should i just apply vertical force to the tail with some colliders on it to make it behave like a tail?

balmy solstice
fading verge
#

the file will not update

#

you have to delete the asset then reimport it

#

but you can also rearrange the bones from within unity

balmy solstice
#

I'll delete then reimport

pliant helm
#

Hmmm mk. I'll try

fading verge
#

sorry glaciate that wasnt for you

#

@balmy solstice

balmy solstice
#

Oh

fading verge
#

but um

#

crap maybe you need to flip it in blender

#

and reimport

balmy solstice
#

so then what about my situation? @fading verge

#

It might work

pliant helm
#

Ah okay, that did it. Had to delete and reimport the asset. Thanks ๐Ÿ˜„

balmy solstice
#

@fading verge how do i do that?

fading verge
#

You already have blender set up right?

balmy solstice
#

yes

fading verge
#

press n to open properties

#

and rotate 180 degrees on Y

#

on Z i mean

wooden canyon
#

Hey, can anyone tell me how make my avatar extend a hand when grabbing things in non VR? Been trying to figure this out for hours

balmy solstice
#

@fading verge this is driving me nuts.

fading verge
#

what happened

#

is it just one bone doing it or is it all of them?

balmy solstice
#

the hand bones are the evidence

fading verge
#

you lost fingers?

balmy solstice
#

When i first imported it, the feet were back to front

#

The feet show in the correct position

#

But the rest of the body ends back to front

fading verge
#

where is front though

balmy solstice
#

You can see the feet are back to front, which is the direction the body SHOULD be facing

fading verge
#

no use the box

#

in the upper right of the scene

#

click the blue cone

#

and it will say Front

balmy solstice
hidden ether
#

Your bones might be the wrong way around
I.e. left arm is right arm etc

pliant helm
fading verge
#

Murdoch, good point

hidden ether
#

@pliant helm your hierarchy is wrong, should be
Hips

Spine

Chest

Neck
Shoulders

#

@balmy solstice try turning the hip bone 180 degrees. That might fix the model just for VRChat

#

(In unity)

fading verge
pliant helm
#

@hidden ether The list on the left side?

balmy solstice
#

@hidden ether this is just frustrating me to no end (I get easily frustrated with things i don't understand due to my horrible inhability to learn

south oar
hidden ether
#

@pliant helm Check in Blender or your chosen rigging program

#

I would send a screenshot but im not at pc atm

#

@balmy solstice also lol my bad, rotate spine bone not hip bone

#

unless the hip bone doesnt turn the whole model ๐Ÿค”

#

i wish i was in a position to test this right now

tawdry fern
#

I have a mesh here that is not fully following the rig, tried weight painting it to no avail any ideas what could be causing it

fading verge
#

its caused by not being weight painted obviously

balmy solstice
fading verge
#

Glaciate now show the front

#

not the model front

#

but Front Ortho in Blender

#

Numpad 1

south oar
#

can someone fix my model?

#

it is missing only the Hips

fading verge
#

You can add hips by going in to edit mode with the armature

balmy solstice
south oar
#

where do i put it?

fading verge
#

glaciate can you turn off wireframe and turn on texture so i can see it actually

south oar
#

how do i create a hip

#

?

agile crater
#

does anybody know of any good tutorials on adding a jawbone to a model thats already rigged?

hidden ether
#

ah yes hello i am now at a computer

south oar
#

murdoch

#

help me pls

hidden ether
#

h

south oar
#

my model has no Hips

hidden ether
#

to create a hip you simple need to create a new bone and name it hip and place it where the hips are

south oar
#

i'll have to create one

balmy solstice
hidden ether
#

alternatively rename an existing bone as the hip bone

fading verge
#

ok glaciate well you can obviously see that the model is backwards from where it should be

#

and needs to be rotated

#

I thought you already took care of that

balmy solstice
south oar
#

๐Ÿ˜ฆ

#

i don't know how to do it

#

i'm going to cry

cedar garnet
#

i saw that someone made a Thomas the dank engine model ๐Ÿ˜ฐ but i been making my own for a few days dose anyone know where that file would be so i dont have to config all my bones if someone could like or show me where to get that would be awsome

sweet nest
balmy solstice
#

@south oar welcome brother, I too am about to cry from frustration because i don't get this one bit

south oar
#

my model is only missing the Hips

#

๐Ÿ˜ฆ

sweet nest
#

I have no idea why he's tearing like this now.

south oar
#

and i have no idea how to make one

#

and where to place it

fierce vale
#

Look on youtube how to add them.

south oar
hidden ether
#

@south oar Which bone is that unused pelvis bone?

fierce vale
#

You've asked like 5 times in the last 10 minutes for how to add the hip bones, people have told you, but you keep asking.

south oar
#

is a no existing bone

fierce vale
#

You need to create it

hidden ether
#

ok well you need to create the bone

fierce vale
#

You've already been told this.

hidden ether
#

in object mode hit shift+a then armature, create bone

#

then make it the parent of everything

#

but remember you'll have to repaint the skeleton if you're going to add new bones

south oar
#

what?

#

'-'

#

repaint?

#

what is that?

hidden ether
torn isle
#

He's a newbie.

#

Don't rag on him too hard.

south oar
#

i never did this before...

hidden ether
#

Weight Painting is the act of painting over how much influence a bone has over a mesh's vertices - how much a bone controls parts of the body.

south oar
#

CATS doesn't do that automatically?

hidden ether
#

i think it can

south oar
#

i'll create the hips

#

then click fix model

hidden ether
#

I've never used cats so

south oar
#

simples as that

torn isle
#

CATs is the go to tool.

south oar
#

How do I decrease the size of this bone?

torn isle
#

Fix and it should work.

south oar
#

he is too big look that

hidden ether
#

Scale it using S I believe is the hotkey.

#

Or on the left there go to Tools and use the scale tool within there.

south oar
#

like this?

#

here's the Hips supposed to stay?

fading verge
#

looks good

hidden ether
fading verge
#

little smaller

hidden ether
#

^

south oar
#

ok now it's good?

#

now i click fix model in CATS?

#

already renamed it to Hips

fading verge
#

need to set parent structure as well

south oar
#

CATS automatically does that

fading verge
#

ok never used it

south oar
#

check that

hidden ether
#

hmm

south oar
#

should i click?

scarlet crow
#

@fading verge I went back and just re did the mesh stealing because i needed to tweak it anyway, but now after i've been testing weight painting I notice that sections that got cut are not actually connected, how can i fix this?

fading verge
#

you didn't marry verticies up?

wide badger
#

so i found out what the issue was

south oar
#

how do i change the rest mode?

#

in pose mode?

fading verge
#

you have to select them and use alt+M

south oar
#

i want to see if the hips are working

fading verge
#

yes use pose mode to test your bones

#

select a bone then press R

wide badger
#

it was the naming @fading verge

fading verge
#

ah really?

south oar
#

spit on me

wide badger
#

yeh i rebuilt the rig and renamed everything and eventually got it

#

thanks for the help

south oar
#

IT WORKEDDDDDDDDDDDDDDD

#

YEYYYYYYYYYYYY

#

THX GUYS

#

HE HIP IS WORKING

#

HOLY SHIT

#

I'M ALBERT FUCKING EINSTEIN

#

I'M GOING TO HARVARD

#

SEEE YA

balmy solstice
#

Cries a river

cedar garnet
#

im not sure how many times i need to post this

fading verge
#

glac what are you even stuck on

cedar garnet
#

i saw that someone made a Thomas the dank engine model ๐Ÿ˜ฐ but i been making my own for a few days does anyone know where that file would be so i dont have to config all my bones if someone could like or show me where to get that would be great

fading verge
#

the last thing you posed you were still backwards and didnt flip your model yet

scarlet crow
#

which option do i select once i hit alt+m?

fading verge
#

well you have a few options

#

depending on the order you selected the verticies

#

you either want the first one you selected to move to the other one

balmy solstice
#

@fading verge I did

fading verge
#

or meet in the middle

south oar
#

ok

#

now i have another problem

south oar
balmy solstice
#

That's texture

scarlet crow
#

Okay, so i just need to do two vertices at a time?

fading verge
#

Yes

#

you can also

south oar
#

@balmy solstice what about them?

fading verge
#

select edges

south oar
#

what do i do?

fading verge
#

and press F

#

which would make a new face

cedar garnet
#

can anyone help

fading verge
#

that connects them

#

do which ever is faster or easier

#

this is probably the wrong channel to be asking for free memes

scarlet crow
#

I feel like i shouldn't need to ask, but how do i select edges?

fading verge
#

its on the bar near the bottom

serene wharf
#

@fading verge If i may ask for some help as well? I'm currently setting up the fingers on a model. But depending on what combination of the finger bones i connect. it says the character is not in T pose. should i just ignore it?

fading verge
#

there are three options, verticies edges or faces

noble frigate
#

Hello! I was adding dynamic bones to my avatar, my skirt works fine, but the hair refuses to budge... I was told it was possible that they did not have any weight, how do I check their weight in blender?

sweet nest
#

I'm getting this error over and over again: Bone Heat Weighting: failed to find solution for one or more bones
Does anyone know what it means?

scarlet crow
#

Oh i see, thank you (thank you very much for all the help you've given me tonight, it's helped me learn what to do with other issues i've been having in other models as well)

fading verge
#

I don't see why there would be more than one combination to connect finger bones so your question doesnt really make sense to me

serene wharf
#

I can't really make sense of why it's saying this

scarlet crow
#

What do i do if the entire model went black and fix model in cats doesn't fix it?

fading verge
#

what do you mean black

#

glac did export it and update the unity file?

balmy solstice
#

Yes

scarlet crow
balmy solstice
#

I titled it Arresterdramon4, exported as FBX, Imported it to unity and still the same

#

@fading verge

fading verge
#

Dragon do Shift+A and add a Hemi lamp

scarlet crow
#

It only affected the arms, it made them gray

fading verge
#

Are you in material viewport shading?

scarlet crow
#

I'm not sure

fading verge
#

right next to where it says object mode

scarlet crow
#

I was, when i switched to rendered is showed them though minus the area i cut from the other mesh

fading verge
scarlet crow
#

but not in texture or material

fading verge
#

@fading verge You need to pull it in to Blender and add a decimate modifier

serene wharf
#

@fading verge Aight, easy question hopefully. The VRCCam. I can't seem to find it. How do i locate it in the Assets so i can manually move it?

fading verge
#

Ace you mean the one that shows you the picture of your avatar?

serene wharf
#

Yeah

fading verge
#

You can move on the screen that shows you the picture

#

switch to Scene tab at the top and move it

#

Can someone tell me why my models fingers are ponting upwards when adding the rig in unity?

serene wharf
#

Aaaah thank you!

limber grotto
#

i think this is the right place actually

#

does anyone know how to manually create bone root parents like CAT does automatically

fading verge
#

make a bone

#

set it as the parent to whatever bones you have at the top of the hierarchy

limber grotto
#

does that bone have to be in any specific spot or is it just like a ghost bone or something

fading verge
#

The Hip bone is already a root parent though

#

so what are you trying to accomplish?

#

it doesnt have to be in any parciular spot

limber grotto
#

basically uhh

#

i'll screenshot

#

i'm trying to parent bones like CAT does automatically for dynamic bones for a group that doesn't show up in CAT

fading verge
#

Why can't the Hip be the parent bone?

limber grotto
#

it's a ribbon that surrounds her torso that's attached to her shoulders

torn isle
#

@scarlet crow Using winrar, use name encoding in Japanese to translate gibberish to such. Then have cats tool fix model. Textures should work properly afterwards.

gentle dock
#

Can I get help with a spine hiearchy issue

#

I have no clue

scarlet crow
#

I don't know what fixed it but it's fixed now, bt thank you

torn isle
#

Post. @gentle dock

gentle dock
#

Hm?

torn isle
#

Picture of model with skeleton.

gentle dock
#

I have no clue but I know its not child right

torpid minnow
#

I put this model through mixamo then realized the hands didn't rig right. I added the ring finger and straightened the bones. How's it look for my first time rigging?

gentle dock
#

The body or something, Thats as far as I got

#

One sec

fading verge
#

Dan looks good but you still need to attach the mesh to the bones before they will do anything

limber grotto
#

from what i understand of the bone parenting option in CAT, it creates a duplicate of the parent, reparents all children bones to the duplicate then parents the duplicate to the original bone

#

but how do i do that manually

torpid minnow
#

Of course

scarlet crow
#

@fading verge Do you know how to set the rest position for an existing model to a new one? this is for a different model

torpid minnow
#

I know that.

lucid isle
#

help? the right side is a duplicate of the left because of how messed up the original right side was

torpid minnow
#

What would be the point of making an armature without connecting it to the very thing you're trying to make.

fading verge
#

i dont even know what rest position means, what is it?

torpid minnow
#

Not hard to bind an armature to a rig.

fading verge
#

not hard to add bones either

scarlet crow
#

well, i want her to be like this

lucid isle
#

u n u

scarlet crow
#

but she loads by default like this

fading verge
#

Interesting, I see what you mean but have not done that myself to know how to do it

torn isle
#

@gentle dock Still there?

torpid minnow
#

Fuck

scarlet crow
#

Dang, I know how to set the bones to a new rest pose bt the mesh doesn't stay with them after doing so

lucid isle