#avatar-rigging

1 messages · Page 53 of 1

molten vale
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You need to adjust the rig jaw, so open up your skeleton and rotate your jaw shut a little

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You can select in a AvatarTPoseController into your avatar

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click it in the heirarchy and select a controller

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and then hit the play button and go to scene

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see how it looks, keep adjusting til it looks alright. Remove the tpose controller when you're done and save.

timid fog
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I can't make my mesh move as a whole unit, I don't know why the hair and headband won't move with the rest of the head. (all of the same mesh)

molten vale
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Need to make sure the vertex groups match the bones

timid fog
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How do I do that?

molten vale
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alternatively select the non-moving pieces and slap them to your head vertex group.

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or appropriate body part

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Click the mesh you want to edit, go to edit mode

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should be a tab called vertex groups to the right.

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it's handy to use H for hiding and A for selecting all and deselecting all

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shift H to hide everything other than selected and Alt H to unhide.

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but yeah, find those lost verticies and pair them to some vertex group

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don't pair it to whatever tho cause then if you move your leg, your hair will move etc

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lmao

plucky fjord
molten vale
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yes

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Rotate it up

plucky fjord
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How ?

molten vale
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Press E

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get the rotate

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select your jaw and rotate.

plucky fjord
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I need to put it up ?

molten vale
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Rotate upwards yes, to close it

plucky fjord
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it is closed when not in game, so I don't really know what to do

molten vale
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Yes I know

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but fucking slam it into your face already

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as in close it MORe

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And then you can check how it looks with what I said above

plucky fjord
molten vale
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yes

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Test how it looks by adding a controller and hitting play

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if it looks good, remove the controller and save

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if not, go back to rig and keep fixing.

plucky fjord
molten vale
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well done

plucky fjord
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thanks a lot

timid fog
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So, I have seperated the hair and headband from the rest of the head, and it shows up as having all the same vertex groups as the main head… Still no idea what I'm supposed to do to fix the issue…

plucky fjord
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@molten vale well now it appears that my model is completely invisible when in game xD that's one way to solve the mouth problem but it doesn't suit me

naive tree
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@plucky fjord select your mesh in unity, go to skinned mesh renderer, go to Bounds, Extents: scale XYZ so that you have a white box around your avatar

mild mural
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did you change the controller back?

naive tree
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if you don't have the bounding box, or your avatar is outside of it, you'll be invisible

molten vale
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I told you to remove the controller

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ya dip.

plucky fjord
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I removed it

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this bow ?

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box*

naive tree
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if it's there, then there's other problem

plucky fjord
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@naive tree any clue to what kind of problem it could be?

naive tree
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no idea, i just know of 1 invisible thing

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and that is the bounding box

light token
hidden ether
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Perfect

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Now you need to do weight painting

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Or use Cats

rustic fjord
light token
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@rustic fjord im though it is normal...

rustic fjord
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it's normal for the bones to be below the ground?

light token
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yea

rustic fjord
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aight

light token
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i saw

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i think you should ask Murdoch, he know that better than me

rustic fjord
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I mean I kind of asked everyone...

spare wagon
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hi, question.
i'm trying to use a humanoid model but it only have two fingers, and the IK is disabled on the model because of that.
How can i use a model without the full hand ?

hidden ether
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@rustic fjord just move the bones to the feet?

round breach
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@naive tree i had it happen again with the bound box, it was so big you couldn't even see the outlines this time :p

hidden ether
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@light token perfect my brotha

light token
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@hidden ether hah, thanks you

hidden ether
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Now make sure it's weight painting properly and bound

rustic fjord
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@hidden ether is it that simple? as I said it's my first time doing this so I dont wanna mess anything up

light token
naive tree
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@round breach yea, that's somewhat common issue, mine was e+20++ large

round breach
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ha, e+32

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xD

light token
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im not shure that Z axis should be look it in a front of view

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X on a front, Y axis on a side, right?

spare wagon
hidden ether
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@rustic fjord It looks like there are a few too many bones in that foot, however if you just delete the ones sticking out and rearrange one of them to be a proper, singular foot bone it should work out. However that is not the best solution, and it might mess up the foot's influences.

rustic fjord
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aight I'll see what I can do, thx c:

spare wagon
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hi, can anyone help me ?

thick verge
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could you show a screenshot of the handrig itself?

spare wagon
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yep

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i dont want more bones on it, but because of that the ik is disabled

thick verge
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ok

spare wagon
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and if i assign the same transform on different parts, it doesnt recognize the avatar like a humanoid

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so i'm stuck

thick verge
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yeah, that's a toughie

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what is the error that it gives when you try to build the model

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like, what does it say in the area wher emine are just yellow triangles

spare wagon
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so if i doesnt have all the bones assigned: Thumb, indec and middle finger bones are not mapped, full-body IK will be disabled

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And if i use the same transform on the parts: This avatar is not imported as a humaoid rig and will not play vrchats provided animation set

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because the humaoind importation is broked because of the duplication

thick verge
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you can use the generic rig option with the SimpleAvatarController as it's animation controller

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perhaps that might work

spare wagon
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same problem, no vrchat provided animations

frank bay
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Been looking into this myself because I have a similar issue with a model I had Mixamo rig. Very limited experience with Unity and Blender, but I read a solution to this is to make the bones to assign to those slots, but don't weigh them to the mesh, so they are basically phantom bones. This should check off the requirement to add them. Not sure if it works because I'm not familiar with the step by step.

spare wagon
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good idea !

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thanks !

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Finger Mappings
Thumb, Index, and Middle finger bones are not mapped, Full-Body IK will be disabled.

In order to have full IK (allowing crouching and automatic foot placement) you need to have these three finger bones mapped. If you ignore this warning, your avatar will not be able to crouch, and it's feet will not automatically step (unless you use controller locomotion).

It will also prevent custom animation overrides on hand gestures from being played back. (This is not currently mentioned by the warning in the SDK.)

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i think there is no other solutions

woven pulsar
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my model doesnt appear in game when i publish

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all it does is that it makes my >personal appear for 1 sec

shadow shoal
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Use your vrchat account, not steam account

woven pulsar
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im using vrchat acc

shadow shoal
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Are you using latest sdk

woven pulsar
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yes

shadow shoal
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Vrchat account in game?

woven pulsar
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The ingame account is the steam account

shadow shoal
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Logout and use vrchat account

knotty epoch
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I play with my VRchat acc

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When you uplaod an Avatar it's on your VRchat acc and not ur Steam acc it's differente

woven pulsar
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dont want to switch acc

shadow shoal
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Steam account can't use personal avatars right now

tawny silo
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How would I parent (if you look to the right in the screenshot) like how to i turn this into a mesh

shadow shoal
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Where's your armature?

tawny silo
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Again I am about to Rig it up

woven pulsar
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I mean can i have the same account in vrchat as steam?

tawny silo
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but i wanted to put the eyes and the body in one

crisp tendon
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@woven pulsar nope

tawny silo
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parent

shadow shoal
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@woven pulsar No

woven pulsar
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damn

tawny silo
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like before i want to rig this is there a way to convert it into a mesh or something

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as i got eyes and body not parent to each other

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anyone able to help?

woven pulsar
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but you cant launch game without steam acc

shadow shoal
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Not true

woven pulsar
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therefore creating a new acc on their website is only for downloading the SDK

shadow shoal
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Why do you think you created an account in vrchat.net

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It wasn't just for sdk, it's also to be used ingame

woven pulsar
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personal avatar via steam, will it ever be possible?

shadow shoal
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Maybe when they add steam workshop

vagrant lance
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why

timber python
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okay i need a little help

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can someone fix a rig for me?

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I just need the groin moved down

fading verge
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so i had to creat a eye bone how would i bind the eye texture to it

thick verge
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my character has a satchel (which is a seperate model) and I want to make it move/wiggle a bit when i move. Any idea on how I can do that?

fading verge
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dynamic bones

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in unity

shadow shoal
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$20

fading verge
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^

thick verge
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ah

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ok

coral coral
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So I'm looking to rig up a model of kirby.

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And the one I have doesn't have enough bones.

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So is there a way I can make "dummy bones" that are there only to satisfy the requirement?

shadow shoal
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In Blender you can make the bones

coral coral
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Well yeah but is there a way to make some of the bones correlate to mesh but some not?

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I just want the head, hands, and feet to go with the mesh.

coral coral
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I also run into an issue where I want to put a hat on him, but I don't know how to do that without parenting the entire armature.

urban prism
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Hey guys, I'm trying to rig an avatar and I get the 'Bone heat weighting failed to find solution to one or more bones' error

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anyone have an idea?

lilac lake
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Is there a way to change the point of view in blender? I dont like to always look at 0 0 0

mild mural
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middle mouse?

lilac lake
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No not that i know i can change it like that but for example that i like not down more in the center of my avatar

mild mural
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oh, no that's just unity

lilac lake
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rip .-.

fading verge
mild mural
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you mean eye position right?

fading verge
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like the head

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unity is saying i can't use humanoid animation because i don't have a 'head'

mild mural
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sorry, meant for death

fading verge
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oh

lilac lake
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xD chronubis i mean on blender but its k i maybe just make the avatar small and make it bigger on unity

mild mural
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@fading verge click the button by the green man, and assign the head bone to the head entry

fading verge
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what head bone

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this?

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so like can i make a headbone in unity or do i have to go back to blender

mild mural
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if there isn't a head you'll have to add it in blender

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that bone in your last picture looks like the spine bone

fading verge
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ok so i figured out, for some reason unity is treating the entire head as a head bone?

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but it wont let me assign it

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like the head Is the head bone

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but it wont let me assign it

mild mural
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click the little dots on the far right in that last pic

fading verge
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OH i figured it out

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with those dots

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and selected head

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thanks

mild mural
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also it looks like the model has no neck, or it's out of order

fading verge
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its out of order

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the design is from a game

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wait now i need a right hand

mild mural
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the order you'll have to change in blender

fading verge
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but the right hand is the gun

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silent screaming

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and i cant assign something to the whole hand

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theres a button called 'optional bone' but clicking it does nothing

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hm

mild mural
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you can keep the gunhand fingers empty, however without bones your model will slide when you turn in game, instead of moving each foot

fading verge
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wait so i need to go back to blender to add bones?

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hm

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so there is a hand bone

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its just not transferring to unity

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so how can i edit bones?

mild mural
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the pinned videos up top should help if you haven't watched em

earnest lily
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so for dynamically boned things that defy gravity in their idle pose, is there any way to set them up to obey it with dynamic bones or is the best approach to just change the idle pose in blender? https://i.imgur.com/WPYE1gS.png

mild mural
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that's Kolin's scarf, isn't it. 😋

gritty sable
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Can anyone help me with adding textures to my model from blender to unity i dont know what im doing if so Dm me please

earnest lily
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sure is

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i love this alt costume

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good job spotting that

mild mural
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I converted it just this week

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anyway, performance-wise it might be best to just pose it down

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you can also play with the force setting for dynamic bones

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and turning the elasticity down

earnest lily
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alright, thanks bud

mild mural
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force Y -0.01 should be a good starting point if you want to try that way

fading verge
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ok so how do i parent bones? in my parent bone menu nothing shows up (i refreshed)

mild mural
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make sure your new bone went into the existing armature, it may have created its own

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that's the yellow figure in the hierarchy

fading verge
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uh im parenting bones and now the big bone is going to the back of the arm

swift frigate
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Can someone explain why it says my feet aren't specified even though the only rigging things not marked are toes?

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I'm trying to upload it now

mild mural
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@fading verge is that the elbow/forearm bone or a long upper arm?

fading verge
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upper arm

mild mural
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so it's supposed to be the forearm?

fading verge
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kinda yeah

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this is what i have rn

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im confused

mild mural
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set the parent of the forearm to whatever the upper arm is named, it might have a weird name like shoulder2 or upperarm2

swift frigate
fading verge
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ok thats better

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wait

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theres a yellow forearm coming out of the broken forearm

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and theres a sclaer that affects upper arm and broken forearm

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jesus blender is wierd

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ok nvm

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shoulder was broken for some reason

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@mild mural it fully works now, thanks!

tepid jacinth
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So, silly question. but how do you change the scaleing of something in unity? My little greminoid thingy is positivly miniscule

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nervermind, I clicked around and saw the option.

fading verge
mild mural
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there may be double vertex groups for each of those

fading verge
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what does that mean? i know nothing about modeling

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and how do i fix this error

mild mural
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click your mesh, then go to the Object Data tab (bottom right pane, the tab that is a grey triangle)

fading verge
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wait in unity or blender

mild mural
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blender. then scroll down to vertex groups and check for duplicate entries

fading verge
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ok, then what

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yeah i dont see any duplicates

mild mural
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must be a unity thing then... honestly I'm not familiar with the error. is your cannon assigned twice in the humanoid rig?

fading verge
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idk lemme check

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oh it is

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thx

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JESUS CHRISt

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IMMA KMS

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atleast i only have 2 erros now

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does manual texture atlasing usually result in higher res faces? cause i noticed even though my texture is 4k, stuff gets really low quality in some areas

mild mural
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make sure hips is the parent of spine

fading verge
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uh for some reason in blender whtever i select the right thumb is always in the right bar?

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god this is so annoying

summer wren
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My avatar has all the bones needed but vrchat says my avatar is humanoid but no upper arms, head or feed are mapped

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Pretty sure i mapped those correctly

fading verge
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ok nvm

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ok @mild mural hips are the parent of the spine, and spine has no parents, is that right?

odd musk
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Hey guys, I made a rig and it was working perfectly fine in Blender, but when I go to pose mode to test it out, the limbs no longer rotate like they're supposed to, what do i do?

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They're completely stiff and move the entire model with it, instead of rotating

mild mural
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@fading verge you just said conflicting things there

fading verge
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sorry to keep asking questions this is just INCREDIBLY CONFUSING ANd BORDERLINE IRRITATING

mild mural
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under hips, the parent should be empty. under spine, parent should be hips

fading verge
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ohhhh ok

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HOLY SHIT IT OWRKS

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THANK YOU SO MUCH

coral coral
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Why is this a t-pose.

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And why don't his arms or legs move in Unity when they move in Blender?

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Seriously, All I did was add bones to the ones he already had.

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But apparently now the bones that do move the mesh don't actually move it and this is now a t-pose.

pseudo silo
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the only explaination i can think of is that the bone weights are off

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but if they work in blender, then they should be fine

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i actually don't know what's wrong

coral coral
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Oh shoot.

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The Bone weights.

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So when I put in the bones I just placed them in.

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And I tried to do automatic weights.

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But most of them don't do anything.

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So I have no idea what to do.

pseudo silo
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if you want to hit me up in a pm

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i'll take a look at the model if you want

fading verge
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how do i make atlasing not look like complete shit

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cause i need to do it yet it makes my model look like it went through a dishwasher

cold lichen
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How are people bypassing the size limit?

fading verge
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I have a similar question: following the megatutorial, I atlased, then I set z transparancy alpha to 0. this fixed the mouth problem, but when I put it into unity the mouth is wrong again.

lucid isle
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its weight painted

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but the right arm does that

zealous mango
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Need some help on this issue, what do I need to do to fix this? @vocal quiver. I'm following the steps from your updated tut

lucid isle
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thats...a lot of bones

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yer using cats blender tool yeah?

zealous mango
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yep

lucid isle
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click fix model

zealous mango
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Done that

lucid isle
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k

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still the same?

zealous mango
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just put the bones in their correct places

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the problem I'm having is with this Left Eye bone

lucid isle
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is it not working?

zealous mango
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yeah, it's not working for the eye tracking part of Tupper's tutorial

lucid isle
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combine the meshes

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in cats tool theres aneye tracking option

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make sure the mesh is set to body the main bone is the head

zealous mango
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yeah.... that's what I clicked on and it came up with the eye L error

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yep

lucid isle
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k pull up the dropdown

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see if you have LeftEye and Eye_L

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or L_Eye

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dont remember which

fading verge
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how do i get free dynamic bones

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the tutorial im using want me to buy a 20$ thing for dynamic bones? help

zealous mango
lucid isle
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k try creating eye tracking

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if that dosnt work use the LeftEye and RightEye bones instead

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ive had this issue several times and its always one of the sets that works

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@fading verge we cant discuss pirateing here

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plus samus shouldnt need any dynamic bones

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unless its zero suit

crimson vine
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DISAPPEARING BONES

lucid isle
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.>

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wat

crimson vine
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I need help with them TvT

lucid isle
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k...u mean u make bones and they disappear in cats tool?

crimson vine
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I make a model in blender and bring it into unity but I have bones that simply disappear

lucid isle
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oh thats normal

crimson vine
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:/

lucid isle
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unity will only show the main bones

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the others will be dynamic

crimson vine
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So they're still there but just invisible?

lucid isle
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yeah like if theyre on a dress or hair

crimson vine
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Ah so how do I revert this to get back something like fingertips?

lucid isle
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you cant

crimson vine
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oh golly how do I prevent it?

lucid isle
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fingertips are already part of the config

crimson vine
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Yeah but the bones are gone

lucid isle
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you cant lol

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no theyre there

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unity just males em tiny

crimson vine
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Ohh they make all the bones on the ends very tiny?

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So all I have to do is add an extra bone to the ends in blender?

lucid isle
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dont do anything

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the model is fine its not broken

crimson vine
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But I can't use my fingers

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From this

eager hill
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do avatars need finger bones for vr gestures to work? (by that I mean can I still trigger overides and grab things without finger bones?)

lucid isle
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mine also has fingertims but they arent essential to the model so theyre hidden

zealous mango
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Thank you very much @lucid isle , joining meshes fixed the problem 👍

lucid isle
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they need finger bones yes but they dont need tips

crimson vine
zealous mango
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saved the day

eager hill
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thanks 😃

crimson vine
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My finger bones are gone

lucid isle
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what do the errors say

crimson vine
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They're complaining because I got rid of the neck

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because the head bone disappeared too

lucid isle
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post a full screen shot

crimson vine
lucid isle
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in unity....

crimson vine
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I'm donig both because the bones are disappeared

lucid isle
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ok...

crimson vine
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It's only upset because I got rid of the neck bone. It didn't have a problem when I had it because it used it as the head

lucid isle
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you should have a bone list on the bottom

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show a full screen of unity ples

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wait

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you removed the neck bone entirely>

crimson vine
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Yeah because it was trying to use the neck as the head

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I didn't really get into naming ...

lucid isle
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unity need all of the bones listed except upper chest

crimson vine
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Listed?

lucid isle
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this includes head and neck

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yeah

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see the list below the skeleton in unity?

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they should all be filled in except upper chest

crimson vine
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Oh on the right?

lucid isle
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yes

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click the head tab

crimson vine
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You talking about having things assigned? Yeah that's the thing

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I can't assign everything because the bones are gone

tardy lily
lucid isle
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the neck is an optional bone but by removing it in blender it messed up the parenting of the other bones

crimson vine
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I used the disolve deletion method to reparent the head to the chest

lucid isle
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@tardy lily pmx editor

south lagoon
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Quick Q guys- Anyone know why a mesh/texture would disappear based off distance, Ingame a few friends noted that my head kept disappearing when up close and in unity I can also replicate this behaviour

lucid isle
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yeah...dont touch the skeleton at all unless u need to add

south lagoon
tardy lily
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@lucid isle uhm okay i'll try, ty

crimson vine
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Oh, it's my own skeleton

lucid isle
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@south lagoon thats from fading its a shader option in unity

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oh well yeah u need to have a neck bone in the hirearchy

south lagoon
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Odd as they are all set to cubed paradox shaders :/

crimson vine
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Ah okay. I couldn't find the specifics in the documentation if I could just get that I can take care of the rest

sturdy galleon
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does anyone know what to do when you have "too many polygons"? im new to this and not sure what it means and it seems it says that with every avatar i make

lucid isle
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descimate

crimson vine
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^^

shadow shoal
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Don't auto decimate from cat

lucid isle
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cats blendertool now has auto descimate so

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it works

sturdy galleon
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alright ill try that, thank you!!!

shadow shoal
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Auto decimate from cat removes shape keys

lucid isle
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only if its set on full

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(reading the tool tips helps)

glad drum
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Hello there 😃

shadow shoal
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Still I prefer manual for now

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Hello

viral stag
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Is it absolutely necessary to add fingers to a fingerless avatar to get the arms to move?

shadow shoal
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Yeah

lucid isle
viral stag
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heck

glad drum
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I'm new into 3D modeling and stuff and i'm trying to create my own avatar (like everybody i think) but i've got a problem with my Rig.
I'm doing it on mixamo, i upload the Prof Layton model but when i upload it, he has 4 hands <.<, any idea why ?

lucid isle
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not a clue

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dont use maximo so i couldnt tell ya lol

glad drum
south bear
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Does anyone know how to do 4 legged avatars as i need some guidence on it @~@

fading verge
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maybe it's an error with the model

glad drum
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eh, ok i'll try with another model :/

south bear
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go look at it in blender

lucid isle
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4 legged ones need dynamic bones for the 4 legs and a normal skeleton

south bear
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and make sure all the finger bones are striate

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huh?

glad drum
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Ok brb

lucid isle
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unless theres some kinda work around

south bear
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if they allowed a custom ik

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script

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-n-

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it would be a slight bit easyer

lucid isle
#

(im not an expert on rigging ive just had a ton of issues and learned how to resolve some)

south bear
#

wel

#

well

#

its prerigged

lucid isle
#

hmm can try to set it as humanoid...but it may turn into a creeper

fading verge
#

it will, I've seen people humanoid rig horses and the result is not pleasant

glad drum
#

What kind of file i should open on blender ? Dae or obj ?

south bear
lucid isle
#

pmx or psc @glad drum

glad drum
#

eh

south bear
#

im amazied it rigged it that well

#

for a first

#

well

#

it does have "arms"

lucid isle
#

yeah

#

that...

#

thts nightmare fuel

south bear
#

i just made it do sample t-pose

lucid isle
#

why are the ribbons like that

south bear
#

?

#

there Tposed

#

so

lucid isle
#

odd

#

well i see an issue right off the bat

#

the head bone is a ribbon

south bear
#

no

lucid isle
#

look at the tpose

#

it has a head bone yes

south bear
#

wait

#

your right

lucid isle
#

ya

#

its trying to use a humanoid form for a 4legged pokemon

south bear
#

well

#

that kinda works

#

in mucles

lucid isle
#

its not gonna look pretty in game

south bear
lucid isle
#

yep nightmare fuel

south bear
#

:T

#

i could just use the 3ds animations

#

and paste them onto it

lucid isle
#

best choice is to find a humanized sylveon

south bear
#

that isnt lewd

lucid isle
#

theres plenty

south bear
#

😮

#

il have a look

crimson vine
#

Hey Araedi have you got any reference model I can download to peak at?

lucid isle
#

@south bear check dm

south bear
#

i do have a whole bunch of pokemon x and y raw model and animation files

lucid isle
#

melody

#

check dm

#

@crimson vine id just dl a base for mmd and copy the structure

crimson vine
#

ah ok!

lucid isle
#

id say use pmx editor to merge the skeleton to yer mesh but yeah

#

thats actually how i got my clothes on my model

rustic fjord
lucid isle
#

omg what did u do to her feet

rustic fjord
#

apparently I was not supposed to remove the toes unlike what someone told me to do here when I asked for help earlier ;_;

#

help

lucid isle
#

yeah load up the old one with toes

rustic fjord
#

I have to redo it all then? D:

lucid isle
#

cats plugin has auto descimate

#

just use the save option and you'll keep all the shape keys

#

or do it by hand

#

unity will hide the toes by default someh

pulsar mortar
rustic fjord
#

how would I do it by hand?

lucid isle
#

@pulsar mortar you didnt join the meshes together

#

right click skeleton hit tab

south bear
#

hmm

#

having issues with blender plugins

lucid isle
#

find the foot bones and right click one og the balls on the end

south bear
#

-w-

#

Traceback (most recent call last):
File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.79\scripts\addons_contrib\curve_tools\add_curve_simple.py", line 1298, in poll

#

when ever i try to install a plugin

lucid isle
#

then hit E

south bear
#

?

rustic fjord
#

ok I'll try that

lucid isle
#

what plugin are u trying to install?

south bear
#

mmd

lucid isle
#

oh

south bear
#

import tools

rose blade
#

anyone know how to fix this? i tried to parent the breast bones to the mesh and it duplicated a part of the head and if i delete it deletes the original but it still moves when i pose the model http://prntscr.com/hwzito

Lightshot

Captured with Lightshot

south bear
#

reimport the model?

rose blade
#

every version of it does that

lucid isle
#

well @rose blade first

#

take it off pose mode

#

is it in t pose

rose blade
#

everything is fine until i parent the bones

karmic dew
#

how do i make an custom iddle pose?

lucid isle
#

were the bones pre parented?

rose blade
#

no

lucid isle
#

mmdsusually are

rose blade
#

this one had none

#

so i added them

#

but when i do it messed with the head

lucid isle
#

ahh

#

thats a bunny super sonico yeah?

rose blade
#

yeah

pulsar mortar
#

@lucid isle that has not fixed the issue

#

yes

rose blade
#

try clicking the pose button

#

and reset it to original

south bear
#

oh

#

great

#

blender refuses to work

#

completely

lucid isle
#

@pulsar mortar hmm

south bear
#

due to audio

#

-n-

lucid isle
#

wow melody

#

youre having worse issues then me

south bear
#

its all due to my audio set up that fucks with everything

#

for some reason

#

idk why but realtek drivers mess up alot of stuff if moddifyed

lucid isle
#

thats why i have my razer headset and removed realtek

#

anyway ill bbs

south bear
#

needsrealtekforuse

#

good shit

shrewd idol
#

Anyone know how to add blinking to a avatar?

near walrus
#

Can someone help me with rigging my avatar. I have a model already but I've never used 3d tools like maya, blender, or unity before

sour kite
#

Anyone know of a good manual rigging tut?

south bear
#

soo i had a look in blenders appdata files and saw that it did install the scripts but it wont show up in blender

zealous mango
#

How would someone go about attaching Knuckles to a tank and then importing it into VRChat ? in Blender of course

potent basin
#

i have a quick question

#

ive got everything done but it keeps uploading the avatar as a world how do i change that?

#

nvm i figured it out

#

i had a scene descripter not avi descripter

tame skiff
#

@south bear Are you trying to install a plugin/addon?

potent basin
#

ok new question my "custom idle" and "custom sitting" animations dont show up as applicable to the model how do i configure that?

tame skiff
#

If so you have to enable it in preferences

south bear
#

yepp

#

no

#

i know how to use blender

#

im trying out the lateist branch to see if that fixes it

viral stag
#

Can somebody show me what the bone structure is supposed to look like or whatever works best before exporting over into Unity?

south bear
#

so im getting traceback errors for different addons

#

that are built with the app

#

WHAT!?

zealous mango
#

If I were to stick a model inside a car in Blender, what would I be needing to do in order to import it into Unity and then VRChat ?

south bear
#

FIXED

zealous mango
#

to make it all stick together

fast rover
#

it would be better just to have both models seperate and stick them together in unity

zealous mango
#

ahhhhhh ok

#

and with that would I be needing to create a new rig for the car ?

fast rover
#

how long would it take for a newb like me to rig the arms, legs, spine and wings of a bahamut model?

coral coral
#

A long time.

fast rover
#

the car you can just rig as nothing

quiet river
#

heya trying to rig dr. robotnik and I can't find the descriptor component for the camera

coral coral
#

So, uh, I have a bit of a problem.

fast rover
#

wtf is that?

zealous mango
#

so it's as easy as putting the two models in Unity , putting them in a order that seems best then importing ?

coral coral
#

It's Kirby.

#

His head appears to be way too high and upside down.

fast rover
#

it's best to rig both as none and make one model parent the other

zealous mango
#

ahhh ok

quiet river
#

got the sdk in there but the descriptor just doesn't want to pop up

rustic fjord
shadow shoal
#

@quiet river Unity 5.6.3p1?

fast rover
#

did that model come as an xps?

quiet river
#

ye @shadow shoal it's the one I had installed so it's what I went with

#

do I need a specific unity build?

fast rover
#

any 5.6.3 build

quiet river
#

ah im behind then fuck

#

sorry im dumb

rustic fjord
#

@quiet river you have to add the descriptor as a component

quiet river
#

that's what I was trying to do panda

#

need new unity

rustic fjord
#

ah

fast rover
#

really the only thing the version affects is the uploading of the avatar

shadow shoal
#

Yep

#

You can't build and publish without the correct version

fast rover
#

So I separated the bones on this leg to avoid having extras that mess up unity rigging. will this work as long as they're parented?

crystal jay
#

this could be a huge help based on the rig I'm working on

fast rover
#

so you had that problem too?

crystal jay
pulsar mortar
crystal jay
#

sort of. i still need to apply bones and merge them wit hthe mesh correctly

#

or i have fun stuff like this

fast rover
#

mesh merging should be easy, right?

crystal jay
#

yeah, i guess. i don't know how, considering the armature is outside the main body Rig

#

like this.

#

I imported the humanoid rig, if you'Re wondering, and using its bones

#

but I still don't know what armature bones is meant that I need to delete

fast rover
#

I hate how I have to limit my height because shoulder length is a thing

coral coral
#

I'm curious why you're making your own Lugia model when there's already one in the game?

crystal jay
#

i know there is one, I'm actually using it. It's a bit of a personal touch since its my fursone i guess x3

#

plus i'd love to learn this. since I want to add other friends characters later.

#

which are hybrids.

fast rover
#

Is this a common way of rigging fingers? I'm using this as reference for my own avatar but I'm not sure if it will work.

fading verge
#

Are joints or rigid bodies (not sure which is applicable) usable in VRChat? Ex, setting the max rotation on a skirt to prevent clipping with the legs.

fast rover
dusky pendant
#

Hey how would you add bones that are missing from a skeleton?

#

Or would you have to make an entirely new skeleton?

fast rover
#

if it's something like hips, you'd might as well just rig your own entire model

dusky pendant
#

It's apparently feet. Someone else asked in another chat

#

Figured it would be easiest for them to add bones via blender

robust iron
#

Just curious as to if anyone has ran into this. I have the spine hierarchy as, Hips>Spine>Chest>shoulders/neck. And yet when atempting to upload it, I am geting the spine Hierarchy is incorrect error.

dusky pendant
#

@fast rover So to add bones for the feet so they'd actually animate is that a re-rig or is it possible to add them?

fast rover
#

you can add those because they're outer bones

dusky pendant
#

How would you go about that, I doubt this person has lots of experience

#

And I don't either

fast rover
#

you just put it back into blender and extrude the bones from the lower leg

pulsar mortar
high mango
#

does anyone have a voucher coupon for dynamic bones?

zealous mango
#

Alrighty, how do you go about sticking to models together in Unity ?

#

So that they move as one

fast rover
#

put one model where the camera and light source are

zealous mango
#

yep

fast rover
#

then put the other model inside the first

zealous mango
#

yep

fast rover
#

now move the second model around in the scene until it's sitting to your liking

zealous mango
#

yep

#

that's it ?

pseudo silo
#

@pulsar mortar it probably has to do with your muscle settings

bright grail
#

Hey can anyone help me? My unity is saying my models head, hands, and feet bones aren't mapped even though they are and it wont let me upload. Any fixes?

pseudo silo
#

in unity under configure rig, the settings are a bit hidden. They are double sided sliders that designate how much your limbs can move

gloomy loom
#

really?

pseudo silo
#

@bright grail you gotta specify the bones under configure rig

#

you probably have a non-humanoid rig so the auto-detection didn't work

fast rover
#

sometimes you don't even get all the bones so the model is useless

bright grail
#

And i went in and checked, all of them are specified

pseudo silo
#

rig has to look like that

bright grail
pseudo silo
#

looks like you have a couple in-between bones

fast rover
#

wait. I already started rigging at the hips. how do I set down the root?

pseudo silo
#

if you specify the wrong ones as chest

#

it won't work

#

you actually have a bone between your chest and shoulders too

#

it should be fine as long as you specify the correct bones within the rig config

latent mortar
#

What is when theres a waist ?

fast rover
#

I think that's for advanced rigging

#

my sephiroth model has that and it attatches to the hips

#

but I don't think waist is necessary if you have hips

latent mortar
#

Can it cause the bug that your hips bend forward and the upper body kind of backwards ?

bright grail
pseudo silo
#

oh

#

yeah that should be fine as your chest

fast rover
#

and no upper chest to worry about

oblique atlas
#

lemme see the whole tiddy though

bright grail
#

Yea its already set, as are all the others, but its stll yelling at me for the head feet and hands

fast rover
#

how do I rig an arched back?

pseudo silo
#

in the config, did you click on the Head section of the bone settings?

#

the spine has to be specifically hips->spine->chest->neck->head

#

no upper chest

bright grail
#

Yea there is no upper chest

latent mortar
#

Is there any known cause for the Characters Hips bending forwards ingame when standing still ?

pseudo silo
#

looks good to me

latent mortar
#

Or just weird bending in general

bright grail
shadow shoal
#

@latent mortar It's normal

pseudo silo
#

looks good to me still

#

i'm curious if your scene avatar is different

#

you can delete bones in the avatar scene

latent mortar
#

Well it doesnt look normal to me xD

pseudo silo
#

sorry i was talking to extractor

bright grail
#

I think i might have just found my problem. My neck bone in the hierarchy was below the head bone

fast rover
#

if my 3d model has an arched back, how do I go about rigging that? should I place the bones in a curve or have them stick out the back and back in to keep that curve?

bright grail
#

Nope, didnt change anything

south bear
#

OMG

#

I think iv done it

#

0w0

#

fully got a ported and neatly rigged botw link

#

its now one thing

#

not a bunch

icy sigil
#

@south bear ive been working on one too

proud bone
#

Oof

south bear
#

i might completely realese this

#

as

#

the rigging for botw models is a fucking pain

#

for unity

#

hmm

#

uv editing

fast rover
#

so I see this blender tutorial on rigging bones and I'm seeing this step that involves adding controller bones or something like that. bones that aren't attatched to the actuall rig. Is this required for vrchat

south bear
#

?

charred totem
#

keep it that way

south bear
#

no

fast rover
charred totem
#

itll scare people

fast rover
#

are pole targets necessary for vrchat models?

south bear
#

nope

fast rover
#

ok good

south bear
#

it has its own ingame ik

#

so

#

theres no point

#

i fully fixed it

#

0w0

fast rover
#

which means that if knees are inverted, it automatically bends back?

latent mortar
#

So im still having the problem that the Avatars Hips are bending forward and the upper body bends backward, does somebody know a fix to that, moving the spine or hips didnt help 🤔

amber slate
#

hey guys, quick question, whenever i pull a model into blender it goes solid purple, anyone know why?

south bear
#

simple

#

no textures

amber slate
#

well arent i stupid

south bear
#

and blender chosses a random color

amber slate
#

how do i obtain said textures

south bear
#

so you know what mesh is what

wild arch
muted helm
#

The root isn't really needed that seems to be coming carried over from some game rips and mmd but not needed for vrchat/mixamo

amber slate
muted helm
#

although it could be handy to have it there as a parent for some future effect [eg you wanted to do a ground based effect attached to that point]

amber slate
#

am i being struypid?

#

stupid*

wild arch
#

that little bone at the pelvis?..... srry i'm new to this...

amber slate
#

OH

#

its just this is what im dealing with

fading verge
#

Is Pelvis and Hips the same thing?

#

i.e. VRChat documentation uses Pelvis but Mexanim uses hips?

#

But Hips still need to be ancestor of all bones?

south bear
fading verge
#

so two different names for the same bone in the docs?

south bear
#

i dont regret

lilac lake
#

Is there something special i need to know when you conect bones?

wild arch
#

if anyone could help explain how to fix this, i'd greatly appreciate it

lilac lake
#

Because when i tell Unity what bone the spine is it says
Spine Transfrom Spine is not child of Hips Transform Hips

fading verge
#

hierarchy needs to be changed so that it's the parent of shoulders

wild arch
#

how do i change that

fading verge
#

hieratchy is on the left side of unity

#

hierarchy

wild arch
#

ok.. thanks

fading verge
#

you left it out of your pic

#

so i cant point to it

wild arch
#

yeah i see it.... i need that translator addon... it's all in japanese

pine smelt
fading verge
#

what's the problem?

pine smelt
#

It thinks the base of my model is like all the way down there when it's not

fading verge
#

the base doesnt move in edit mode

#

so you moved your thing in edit mode

#

when you came out it was off

#

move it back in edit mode then when you go back to object mode it should be ok

pine smelt
#

Well that screen shot if from unity I didn't see anything out of place in blender

fading verge
#

the base of your object is set in blender

pine smelt
fading verge
#

its the tiny orange dot that is usually in the middle of your object while in object mode

#

in your case it will be way off

#

what are you selecting in unity?

pine smelt
#

Just the model

craggy fulcrum
#

Can bone lengths be made to change depending one parents?

fading verge
#

and if you add a normal box or something, it works?

pine smelt
#

Huh?

fading verge
#

How to you make invisible models
like the ones that are a bunch of dots

#

create>3d object>box

#

"cube"

pine smelt
#

One min

unreal current
#

I need some help with eye tracking

#

I have no experience with blender or 3d modelling so sorry

fading verge
#

maybe this is silly, but you're 100% the model in unity is the same one in blender? i.e. you deleted the old one and imported the updated one?

unreal current
#

but i cannot select any eye tracking except basis

pine smelt
fading verge
#

you deleted the asset then imported the asset?

#

not just deleted the object in the scene

pine smelt
#

Yeh I did that

mystic iron
#

Thats a big model

pine smelt
#

I haven't scaled it yet

fading verge
#

ok did you export your object from blender

#

or did you export everything

wicked narwhal
#

to edit a model what better to dounload it in OBJ or GLTF?

pine smelt
#

I just tried to fully import the model again and nothing changed and yeh I exported my model through blender as a fbx

fast rover
#

What happens if I don't put a root bone down?

fading verge
#

did you export JUST the object though

#

or did you also export the camera and light for example

pine smelt
#

Just the model

fading verge
#

by slection?

pine smelt
#

I think? I have never had this issue before so I dunno what's up

fading verge
#

what happens when you press f in unity on your object

pine smelt
#

It zooms out?

fading verge
#

there is an artifacto or something man there has to be

#

artifact

#

like a loose vertex floating in space somewhere

charred estuary
pine smelt
#

There is nothing

fading verge
#

screencap after you pressed f

#

f puts your object in the center

#

so there is something out there that is making the center between your object and that thing

pseudo silo
#

@unreal current I got you dude

#

hold on a sec

pine smelt
#

There genuninly nothing I can send you the model to look at if you want

fading verge
#

i can take a look

fast rover
#

how do you select both the mesh and armature to attatch them together

fading verge
#

with vertex groups

#

they have to be joined first of course

hoary torrent
#

i'm trying to decimate my model in blender and it keeps saying it cant be modified

#

something to do with mesh and shape keys idk

manic flicker
#

@charred estuary is that Sonic Zombies tails?

#

HOOBAH DOOBAH

charred estuary
#

Pretty sure it's Generations

manic flicker
#

only at your pizza hut

charred estuary
#

lol

fading verge
#

@pine smelt i see 4 loose verticies

lost radish
#

Does anyone have a Dynamic Bone torrent that's clean?

fading verge
#

in blender

fast rover
#

ok. so I just selected everything in my model, pressed ctrl p, and it was supposed to give a large list of options but only gave me two

fading verge
#

maybe there are more

fast rover
#

do I need a plugin?

fading verge
#

but i just saw 4 right away

lost radish
#

@fast rover What kind of options?

pine smelt
#

Where? I didn't see any

fast rover
#

the video showed one that said automatically attatch mesh to armature

#

mine didn't have that

#

did I select them the wrong way?

fading verge
fast rover
#

I did it in object mode and selected the model with border select

#

but the video showed selecting them both individually

pine smelt
#

@fading verge Well you where right I guess, how do I get rid of them, can I just take the model apart and delete them?

fading verge
#

in edit mode

#

vertex select mode

#

delete vertex

#

carcino let me see a snapshot of your hierarchy

fast rover
#

how do I screenshot that?

#

oh wait

fading verge
#

in windows 10 open the start menu and type snipping tool

#

@hoary torrent yes that is correct

pine smelt
#

@fading verge sorry to bug you but by delete do you mean just press delete then vertices or some other way?

hoary torrent
#

?

fast rover
fading verge
#

@pine smelt are you in edit mode?

pine smelt
#

Yeh

fading verge
#

@fast rover why do you have two armatures?

fast rover
#

I think it had something to do with when I copied the left side over

fading verge
#

ok at the bottom there you have three options, vertex mode, edge mode and face mode

#

you need to be in vertex mode

#

make sure everything is deselected by pressing a

#

then press b

#

then use the mouse to select all the verticies

pine smelt
#

I'm on vertex select

fading verge
#

then press x

#

then select verticies

#

@fast rover you need to join the halves together

fast rover
#

how do I do that

fading verge
#

select both sides in object mode thenctrl+J

#

then ctrl + j

fast rover
#

ok. I think I know what one problem is

#

I think I duplicated the armature 3 times

#

I'll just delete those two duplicates then

pine smelt
#

@fading verge I keep deleting the vertices but nothing happens they remain there

fading verge
#

@pine smelt haha

#

you have multiple sets of verticies on top of each other

pine smelt
#

Lmao

fading verge
#

the button next to the verticies mode

#

looks like a grey square

#

just to the right of the select by faces

pine smelt
#

Yeh

fading verge
#

make sure that is unchecked

#

then do it again

pine smelt
#

There

#

It worked

#

Thank you very much

fading verge
#

good luck

manic flicker
#

do i need to animate this in Blender before putting it in unity?

fading verge
#

you need to finish adding bones

manic flicker
#

i meant after putting the bones in

fading verge
#

ok well the term animate can mean a lot of things

#

so i can only tell you what your next step is

#

based on what you posted

manic flicker
#

so in general i meant. after i finsihing the bones. do i need to animate into blender or unity? or i dont need to

split edge
#

which bones do i use for mixamo rigs

fading verge
#

animate is not a term used to describe what needs to be done for you, maybe english is not your first language?

#

about half way down

#

tells you which bones need to be changed from the mixamo export

fast rover
#

so my armature tab is parenting a pose and armature.001 and it seems to be interfering with merging to the mesh. do I need to delete one of them?

crisp tendon
#

armature 001 usually

fast rover
#

ok

fading verge
#

Is Pelvis and Hips two words for the same bone?

#

little confusing

fast rover
#

meaning that it usually happens when you copy over bones?

crisp tendon
#

@fading verge Yep, but we use hips

fading verge
#

documentation uses Pelvis actually

crisp tendon
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@fast rover If you copied the armature yes

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Documentation is pretty old 😄

fading verge
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thanks haha

split edge
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ty sok0 but i've still got this bone gap,

fading verge
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bone gap is fine

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yep

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thats fine

split edge
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oh alright

fading verge
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ur good

split edge
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does it matter if i leave top or bottom bone out?

fast rover
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so how do I delete the extra armature. it doesn't seem to let me delete child assets

fading verge
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you mean the chest?

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the chest should be the top one

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and you need it

split edge
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nah like this instead

fading verge
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as long as your hierarchy is good

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its up to you to see which looks better

split edge
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alright lol

fading verge
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or if you want to pull it in to blender and resize the bone and delete the extra one

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getting kind of nit-picky

split edge
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hmmm ok

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ty~

lost radish
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@high mango

south bear
hoary torrent
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why are my arms jiggly when i move them in dynamic bones

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i havent touched them

south bear
hoary torrent
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yea but this happened when i was trying to do skirt physics

south bear
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still

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it can affect it

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do it

fading verge
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melody it looks like your eyes are clipping

south bear
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no

fading verge
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yes it does look like

south bear
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for some reason it thinks its perented

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but when i stop moving the gizmo its not

fast rover
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so I have the entire skeleton for my bahamut mapped out but but when I go to fix the model, it deletes my thighs, and spine and says that it can't find them.

south bear
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that makes no sence in terms of design

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or just general functiality

fast rover
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how do I prevent cats from doing that

charred sorrel
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Could someone help me out with rigging? I don’t know the first thing... I managed to get a skeleton on a skeleton-less model but his tail has no bones/physics and I’m pretty confused by it all haha. Not rn but later?

fading verge
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you need the dynamic bone plug in for unity ($20) if you want tail bone physics

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otherwise it will just be fixed

charred sorrel
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Damn :/

fast rover
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why does the CATS delete my legs and spine and claim it can't find them

sour kite
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I've manually created an armature for my model. How do I bind the bones to the mesh in blender?

fast rover
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you have to parent the armature to the mesh

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but it isn't working for me

fading verge
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it works

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parent then you have to assign the vertices with the vertex paint brush (or other ways)