#avatar-rigging

1 messages ยท Page 47 of 1

plucky terrace
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it has no fingers

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its square

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its easy to rig, but idk hoe

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how*

fading verge
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try tuppers video

wind grove
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ok thanks @tawny temple i hope this works lol

tawny temple
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wish you luck

warm oar
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@tawny temple yeah I am away from my computer at the moment, but when I get back I'll pm you the website I got it from

tawny temple
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ok

half glade
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Guys there're avatars that come with the dynamics bones done but in unity only the main body bones are active

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how can i activate those others bones that are like grey

tawny temple
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add the dynamic bones script in unity

fading verge
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So when i move my head my shirt moves with it anyone know how to fix?

mystic fjord
half glade
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check the chest bones

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@tawny temple 20$ ::'v

mystic fjord
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how?

rigid yoke
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can anyone explain why my avatars in game are tip toeing and the pelvis is jutting forward?

wide mirage
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are you tip toeing with your pelvis out in VR?

rigid yoke
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no im not using vr

topaz briar
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anyone here that knows about rigging, could someone take a look at a model? seems like theres some problems with the bones that need to be fixed manually

swift axle
rigid yoke
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if its any help its only when im standing still

topaz briar
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@swift axle oh, i have worked with dekuยดs model before, i think you need to separate it by materials and then delete the one of the extra fingers

fluid tendon
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Why everytime when I put the decimated avatar into unity and do the rig thing it's broken.

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Like the whole left is red.

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Left hand*

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And even when I fix the arm, the hand and fingers is still red

static flint
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How do I make it so that an animation doesn't loop?

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Nvm found it

earnest lily
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what do

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as you can see most of the model si weirdly flipped

wispy spear
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I FINALLY found how how to rig my avatar

scarlet crow
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Okay so I've been messing with colliders and the dynamic bones but still no success, my legs still clip through the dress

arctic marten
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I need some help, for whatever reason my model defaulted to this kind of rigging, and I can't seem to get rid of it

primal wagon
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Tried Mapping > Automap?

arctic marten
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It loads up a map that doesn't work with VPChat

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has an upperchest

primal wagon
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Is the skeleton rigify?

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Upperchest is an optional bone so you can just set that to None I believe

arctic marten
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So it may be that It is creating this rigging from the model. But once it maps the model, it requires upperchest exist

fading verge
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anyone with some knowlege on unity dynamic bones?

worthy relic
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deos anybody know of good vid that meaches how to rig a model from scratch?

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*teaches

primal wagon
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Ok, REALLY need to know what's going on here and how I can fix it. The root bone is weirdly connecting to the left upperarm and I'm not sure why.

native egret
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So I made this animation for an emote for sora

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and I went to render it to test to see if at least that much worked

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and when I try to upload it, it says he now has no feet or hands specified

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feet and upper arms, to be exact

wind grove
primal wagon
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"a friend"

wind grove
native egret
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My body is gone...

wind grove
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๐Ÿค”

topaz briar
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Does someone here have spare time to fix a models rig?

tawny temple
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@topaz briar what model?

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i can take a look at it

wind grove
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rip

native egret
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wow what the fuck

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I saved the scene as a new version

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deleted the animation

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and it deleted it all for both versions

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there goes about 4 hours of work

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fan-fucking-tastic

tawny temple
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@native egret check your recycle bin

native egret
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no

tawny temple
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if the stuff are there, just restore them

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oh rip

native egret
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I deleted that part

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I still have the .anim saved

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can I restore it somehow

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if I still have the .anim saved can I restore all that

scarlet crow
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Am I able to separate by materials in blender, work on the model in unity, and bring it back to blender to re join the meshes?

mellow plinth
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you can do it with cat

scarlet crow
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How do I take the model from unity back to blender? I do use cats

mellow plinth
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oh that's what u mean

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why do you want to do that?

plucky terrace
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can anybody rig a model for me

scarlet crow
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So I can separate the mesh to work on it more easily, also without having to re set everything i've done in unity so far

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if nothing else, am i able to join the meshes back into one in unity?

mellow plinth
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@scarlet crow there is a way but i havent tried it yet

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doubt it would work

scarlet crow
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Worth a try, i've been messing with this for the past three days

mellow plinth
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just look for the fbx file in unity folder that you've been working with and open it with blender

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then you can join the mesh in blender and replace the new fbx file with the old one in unity folder

midnight blaze
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@here can somebody please help me with mouth tracking

scarlet crow
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I can't find my unity folder, it says it's in documents but i dont see it in the file explorer

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Nevermind, how do I open and fbx in blender

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Found that too, I ask too much lol

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Is the unity file the one that has what i've done to her in unity?

mellow plinth
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it should be

midnight blaze
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@here can somebody please help me with mouth tracking

sullen ice
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can someone help me? everytime when i press the play button my head drops on the ground ๐Ÿค”

midnight blaze
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tracking issue?

sullen ice
midnight blaze
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i have no idea๐Ÿ˜ฌ

hidden ether
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so

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what is the difference

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between post normalised weight painting and

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interactive normalised weight painting

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in maya

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:B

torpid osprey
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So, does Unity listen to blenders bone constraints?

obsidian minnow
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So this Freya model only has 4 fingers (including the thumb) and three of them aren't really individual fingers. What should i do here? Just weight one finger to the entire hand and leave the rest unweighted?

fading verge
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Weight the entire hand with the hand bone

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Since I assume you can't move the fingers

obsidian minnow
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alright, thanks man

fading verge
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๐Ÿ‘

torpid osprey
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Is there anyway to limit a arm movement? I want the wrist/fingers to move but not the arm.

rich locust
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On this avatar it says part of the spine heirarchy is missing, no idea what is missing very new to this

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i think maybe it has something to do with the neck?

balmy violet
torpid osprey
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Your chest bones are all over the place...

rich locust
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me?

torpid osprey
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Yea...

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Ones on the floor

rich locust
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what should i do to fix them

torpid osprey
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What does it look like in blender

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Im playing with something but your chest on a human should look something like this

rich locust
torpid osprey
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Perhaps in unity change your hip bone to the actual hipbone?

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See if that does anything, theres a root bone on the floor that look likes is causing issues.

rich locust
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ok that fixed the error message but it is still saying it is not in t pose

torpid osprey
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Enforce T-Pose

rich locust
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?

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sorry

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started yesterday

torpid osprey
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No problem getting a picture.

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Should matter all too much I believe.

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But try that

rich locust
torpid osprey
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Your bones are not set right

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Can I call you?

rich locust
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ok

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i tried swapping head neck lower and upper and that did something

tepid cloak
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what bones are necessary for an avatar?

torpid osprey
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Pretty much everything, you cant have a upper chest though.

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Theres pretty good guides out there.

quiet whale
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Can anyone help? I'm trying to attach a particle system to my avatars hand. It shows it working in the avatar descriptor and when I move the joints but in game it's always stuck to my right side?

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I had connected it to my avatars wrist in the heirarchy

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Sorry if I've put this in the wrong section XD

main plaza
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making it hard to inspect things up close

fading verge
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Are nipples on male characters allowed in VRCHAT? Say I'm creating a dude in a swimsuit?

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Is there some sort of rule guide I can read for uploading avatars to VRChat?

boreal walrus
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Its "Keep It PG-13"

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so probably fine

tidal hill
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@fading verge if it's socially acceptable irl, it's probably acceptable in vrc. So I'd say it's fine, yes.

wild arch
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um... is she gonna be ok? lolol

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those arms... idk what is happening...

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arms looked normal until i got here...

neon sierra
scarlet crow
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How do I do this in unity/ blender?

wild arch
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i just found out that her elbow bone is placed at her wrist..... so that's why :/

flat sierra
fading verge
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Oooo veemon?

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Not sure why

balmy solstice
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AH VEEMON

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@flat sierra Please share with me if you successfully model him

flat sierra
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sure!

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he's really close i just need to figure out why pieces of him are detaching

balmy solstice
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I wanna have like a whole bunch of digimon avatars

flat sierra
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I got A gumdramon and flamedramon if you want

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they work pretty well

balmy solstice
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GUMDRAMON AND FLAMEDRAMON OWO

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PLease yes

flat sierra
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i really want lopmon or terriermon but im not skilled enough

balmy solstice
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I'm trying to get main digimon into tho

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this*

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Exveemon is the current goal

fading verge
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@balmy solstice Oh I'll gladly share my royal knights too

balmy solstice
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Would these royal knights Involve Omnimon, Magnamon and Gallantmon?

fading verge
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Yes

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Yep

balmy solstice
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PLEASE YES

fading verge
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I have atm, Omnimon x, Omnimon Alter-B, Alphamon, Crusaidermon, Magnamon X, Gallantmon Crimson mode, Beelzemon, Dodomon, Wargreymon X & Black

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Not on pc atm aaaaa

balmy solstice
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Rip :c

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What about base Omnimon, Magnamon and Gallantmon?

fading verge
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I'll will tho in a bit

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I can't seem to rig em

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One if my friends has Omnimon tho

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I tried rigging Gallantmon X but it was troublesome reeeee

balmy solstice
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(Gallantmon X is awseom uwu)

fading verge
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Ikr

balmy solstice
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I look forward to having the whole main character line in the game

fading verge
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Yeye

scarlet crow
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Can someone help me with rigging clothing in blender? I'm so done trying to do it in unity, nothing is working

fading verge
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I'd like to see em haha

balmy solstice
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I have some digimon models, but I can't rig to save my life

fading verge
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Took me an entire day for alphamon since he was my first avatar

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And then the rest was easy

balmy solstice
fading verge
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Ah I can tell you Linkz models is what I use

balmy solstice
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Wait you use them? How did you get the texture not look dumb?

fading verge
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UV mapping

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In blender

balmy solstice
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But the links models don't load in blender?

fading verge
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I load/import em via .dae

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Since that's what they're came from

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@balmy solstice also another friend of mine had gumdramon and flamedramon

ruby stream
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can i use custom walk cycles on my avatar

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wait wrong channel

fading verge
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๐Ÿค”

lavish jacinth
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how do i avoid o legs

fading verge
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?

lavish jacinth
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like slightly bent

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in an o form

fading verge
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Just move them?

lavish jacinth
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..

fading verge
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I'm not really sure what you're talking about without some context here

lavish jacinth
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lol sry

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so my rig is straight

fading verge
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Provide screenshots

lavish jacinth
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the kegs

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or they look like it

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but ingame i have slight bowlegged stance

fading verge
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Can you take a screenshot?

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Have you checked your model in the scene?

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To make sure the legs are straight?

lavish jacinth
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yeah they are

fading verge
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Odd

lavish jacinth
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like its reaaaallly small

fading verge
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Not sure why they're doing that

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๐Ÿค”

ruby stream
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what do i name my bones in Blender

lavish jacinth
fading verge
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hm

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could be the hip problem...

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not sure how to fix that

lavish jacinth
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ill play with the legbones a bit see if theyre maybe too far apart

fading verge
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alright

mild mural
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@lavish jacinth try putting the hip bone very slightly above your hips

lavish jacinth
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ok

worthy relic
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what do i do if the model i downloaded doesnt have any shoulders in the rig?

balmy solstice
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would i need to add a dynamic bone for the tail?

compact badger
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Hello, I'm not sure if this is the correct place to post but I'm getting the error "spine hierarchy incorrect, make sure that the parent of both shoulders and the neck is the chest" and I'm not sure how I can fix this in unity. Thanks so much for anyone who can help.

warm pollen
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you fix it in bblender

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do it like that

compact badger
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Is there a way I can export it from unity to blender?

warm pollen
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just use the same fbbx

compact badger
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Blender takes fbbx?

polar mural
compact badger
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I just asked that Yokel, look what Black said ๐Ÿ˜ƒ

polar mural
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Ahh

warm pollen
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๐Ÿ˜‚

compact badger
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xD

warm pollen
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contains all the links you need

compact badger
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I have blender all set, but I did not know it could take fbx.

polar mural
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Hmm, actually seems I dont have any hip bones, so fix model on cats doesnt work

torpid osprey
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Anyone know if unity listens to blenders bone limitations?

compact badger
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Same @polar mural

torpid osprey
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Oh you guys need to add bones?

compact badger
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I don't have the oerinal MMD file, so what should I do tho?

torpid osprey
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What file type do you have?

compact badger
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FBX

polar mural
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Same ^

compact badger
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I tried cats blender addon, just game me an error it cant fix with the hips like Yokel.

torpid osprey
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Let me see if I can get it in Yokel

compact badger
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Weeirish, what do you reccomend I can do about that same error? Except I have no orginal MMD file to use pmdx editor thing on.

torpid osprey
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What file type do you have?

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FBX?

compact badger
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Only FBX.

torpid osprey
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You try moving it to blender?.

compact badger
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Yup, I was able to run Cat's addon on it and it said it would run into problms because of no hips.

torpid osprey
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Oh easy, just add a hip and parent it

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If you want I can try to do it for you.

polar mural
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I think its the same with mine if you can do that for me, i'm really new to blender and adding bones .-.

compact badger
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I'd apprciate that! Before you do that, can you try to explain it? I'd prefer to not have to always ask lol.

torpid osprey
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Yeah I can show you

compact badger
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๐Ÿ˜„

torpid osprey
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At least try to show you ๐Ÿ˜„

compact badger
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Lol

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Trial and Error

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Only way to get shit to work.

torpid osprey
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Yep

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Also yokel Im trying to get your file to work... its the wrong version

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Trying to convert it.

compact badger
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Which VR Headset you got Weeirish?

polar mural
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Ahh right

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I can give you the converted version if you need

torpid osprey
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Vive

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With TPCast ๐Ÿ˜‰

polar mural
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I want the vive but probably can only afford the oculus .-.

torpid osprey
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Ah I converted it already I think ๐Ÿ˜„

compact badger
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;O

torpid osprey
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Its pretty fun, I dont use it as much as I Should though

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Ive had it since day 1.

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I live in seattle so I got my box pretty fast.

compact badger
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I just got my rift less than 12 hours ago lmfao.

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Still need a third sensor tho >.<

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fucking pavlov vr is hard without it

torpid osprey
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Niiiiiiiice ๐Ÿ˜„

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three sensors

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weirld....

polar mural
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Would it be better to use 3 sensors in a desk enviroment? currently have a small space with a L shaped desk

compact badger
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If your not turning 360 yokel 2 will do just fine

polar mural
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Would I just put one to the left and right of me? Or like corner to corner of my desk maybe?

compact badger
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for 2 or 3?

polar mural
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2 probably

compact badger
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2 just put them on the corner of your deck and face them torwards the circle

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desk*

torpid osprey
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Thats alot of bones....

polar mural
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Ahh

torpid osprey
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I can dumb it down real quick

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Not sure whats going on with all of these though

polar mural
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If possible, or I can find another model to use if you want

torpid osprey
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Naw its cool

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You going to use dymo bones?

polar mural
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Huh?

torpid osprey
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Dynamic bones, addon in unity for making cloth...clothly.

polar mural
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Uhh not sure

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Is it good to have?

compact badger
torpid osprey
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Gotcha

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Cost money... I dont have it yet

polar mural
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Ahh

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Then probably not

torpid osprey
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Haha you got big ol wingos though ๐Ÿ˜›

compact badger
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Favorite WoW Boss ever tho โค

torpid osprey
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Illdian is everyones

compact badger
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Took me forever to find the model

torpid osprey
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Haha

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Thats suprising

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Figure that would be everywhere

compact badger
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Nope

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i actually got it off someone

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they couldnt get it working.

torpid osprey
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My current project

compact badger
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However I don't think they fully watched an updated tutorial, I think the only problem left is the hips.

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Very nice ๐Ÿ˜ฎ

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How long you been working on that?

torpid osprey
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Very annoying.. with the arm in the sleeve >_<

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Few dayss... trying to figure out a way to do the arm... might just have to do custom animations.

compact badger
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haha

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Im still learning those

torpid osprey
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Its annoying holding your arm at your chest

compact badger
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i have warglave models tho to use ๐Ÿ˜ƒ

torpid osprey
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That would be cool

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Did you get that hip added UpgradE?

compact badger
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need to learn how to add sound for his classic "you are not prepared" and no not yet.

torpid osprey
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I figure that will be quicker than rerigging this X)

ruby stream
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@torpid osprey would you happen to know how to implement a custom animation made in Blender into a VRChat avatar in Unity

torpid osprey
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I dont Robot

compact badger
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Lots of videos about that robot.

torpid osprey
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Ive never tried...

compact badger
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If you watch it first then rewatch it slowly doing it, that should work.

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Thats how I got tmy model so far, hips are the only problem.

torpid osprey
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You just need to add a bone, and parent.. I can show you real quick

compact badger
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I'll link you the one I was watching, its nice and easy to follow.

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Sure Weeirish

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๐Ÿ˜ƒ

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Just lemmi know what to do or what you need me to do!

ruby stream
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thank you!

compact badger
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GL Man! ๐Ÿ˜ƒ

torpid osprey
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He was asking about importing blender animations to unity ๐Ÿ˜›

compact badger
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I think that covers it.

torpid osprey
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Ah

compact badger
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I remember one of the videos I watched talking about using blender tho.

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I watched a lot lol

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So, how do I add the hip bone and parent them ๐Ÿ˜ฎ

torpid osprey
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Alllllright

polar mural
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Hows it going with the model? ๐Ÿ˜„

swift radish
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The back looks fine

toxic grove
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I'm currently rigging a model and I'm having toruble remembering how to set a joint to none

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Does anyone know how to do it?

somber aurora
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hmm

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can i have the bone structure or list of bones i need to do for use in vrchat?

naive tree
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@swift radish add outline in shader

fading verge
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hey

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i really need some help to get my avatar running

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it says it needs the upperchestbone gone but idk how to remove it

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could someone pls remove it then send me it pls

naive tree
#

you unassign it in unity rig

crisp tendon
naive tree
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upper chest needs to be None

fading verge
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ohhhh

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thx

naive tree
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also good morning Rubick iris

fading verge
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how do i set it to none

toxic grove
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click on upper chest then press Delete

fading verge
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umm

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i sound dumb

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but how

crisp tendon
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@naive tree Halo iris i worked all night in blender so i'm just gonna stay up today i guess

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god damn mixamo animations

naive tree
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horns were 36k i think, now they are 1,5k with manual work

crisp tendon
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is that a before or after ? Because it looks great !

fading verge
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how do i make the upperchest none

crisp tendon
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@fading verge hit the delete key

naive tree
fading verge
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i realize this

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but how do i get said delete key up

naive tree
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i fixed it a bit, but i'm a complete noob

crisp tendon
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Oh, yeah that's rough

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i'm so glad i never had to decimate damn

steel sphinx
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There's a little dot next to "Upper Chest" .. click that lil' dot. Scroll to the top. Click "None."

crisp tendon
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But clicking the delete key on the mapped bone does the job too

fading verge
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micr thx

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nice thx

naive tree
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where's the "how to computer vrpill " picture at

crisp tendon
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my "how to get custom avatar" folder

steel sphinx
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I've started making animated gifs of those same screens @crisp tendon .. but with "rage shaking" added.

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For effect.

crisp tendon
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That sounds like a fantastic idea lol

naive tree
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@crisp tendon hehe, i need to make some pictures of how to fix people problems, that's easier to understand

scarlet crow
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How difficult would it be to make a custom standing animation so that my avatars forearms are just a bit further out?

flat sierra
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any clue how to fix this

lucid isle
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hey umm if my avatars eyes are floating around in her head how would i fix it

crisp tendon
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weight paint them to the head

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@flat sierra I assume you're talking about the cracks in the texture ?

lucid isle
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k cuz ill try weight painting them i tried parenting the mesh

naive tree
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@lucid isle you could select the eyes and seperately assign them to eye bone vertex group

lucid isle
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i did

flat sierra
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yes

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the cracks

naive tree
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and check if the eye bones are parented to head

lucid isle
#

its also the whites

flat sierra
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and the arms

lucid isle
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they are

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i had to do it myself

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anyway work time

flat sierra
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how do i fix the cracks

crisp tendon
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you probably have to make sure there are no vertices missing in blender

flat sierra
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vertices?

fading verge
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how do i mkae the parent of both shoulders and neck the chest?

ebon lichen
#

Anybody familiar with unity assets with weird bone structures? lol

pseudo sedge
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@fading verge if this is mmd, than you have twist bones between your hand parts, reparent them to this - chest>shoulder>arm>elbow>wrist, and not delete twist bones, in Blender

fading verge
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its unity

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um wait

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how do i do that

crisp tendon
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@flat sierra Did you use blender before ?

flat sierra
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yea i made the bones with it

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i dont know much about it tho

fading verge
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@pseudo sedge how do i do that?

crisp tendon
#

@flat sierra You also used cat's plugin to fix it ?

flat sierra
#

huh?

crisp tendon
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you downloaded a plugin for blender, did you even use it ?

flat sierra
#

oh

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i downloaded it but didnt really know what it was for

pseudo sedge
fading verge
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im in unity

pseudo sedge
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you can't reparent in unity

fading verge
#

and have no idea how to use blender

pseudo sedge
#

what a model are you using, is that mmd model? or other kind

fading verge
#

wwait i got it

lucid isle
#

@naive tree they should be when i get home ill send u a screen shot of it

naive tree
#

@flat sierra you can merge vertices/edges with selecting two and alt+M

#

to close the cracks

flat sierra
#

oh thanks

fading verge
naive tree
#

be prepared to use cntrl+z a lot

pseudo sedge
#

@fading verge yes

fading verge
#

nice

lucid isle
#

hmm maybe thatll work for my eye issue too

fading verge
#

it will run propely bc last time it ran in t pose

pseudo sedge
#

@lucid isle eyes must be weight painted to head, or to bones which must be parented to head

fading verge
#

it was rather emebressing

ebon lichen
flat sierra
#

where do i press alt+m

#

er i guess where do i find vertices

crisp tendon
#

๐Ÿค”

lucid isle
#

k ill do that to her whites as well

flat sierra
#

im still new at it

pseudo sedge
#

@flat sierra in Edit mode you can select verts, after you select 2 which you want to merge press alt+m
for edit mode you can click Tab or change it on panel at the bottom of main window

lucid isle
#

cus theyre also jumbling around in her head

crisp tendon
#

@ebon lichen Is it not rigged already ?

flat sierra
#

ooh

ebon lichen
#

Er, well it is. but the bone structure is weird

#

Also when you move it into blender to add eye blinking+lip sync; the face is giant while the body is super small(they are seperate parts)

crisp tendon
#

afaik if the bone structure is altered, the animations might not work correctly

flat sierra
#

now i have a problem where it says "cannot start posing cause rest position enabled'

crisp tendon
#

can you sharescreen that to me ? @ebon lichen

ebon lichen
#

Yeah sure

pseudo sedge
flat sierra
#

oh

#

im dumb

#

LOL

pseudo sedge
#

@flat sierra and i think you are in edit mode for bones, go to object mode back and select your mesh first, than in edit mode you can select verts

flat sierra
#

sweet thanks

inland snow
#

if i have a model where i like when its connected to a apature... is there a way to extract that model in that pose to then later rig with proper bones?

south oar
naive tree
#

make so box is around your avatar

neat wing
#

I think you need to clarify a little more;
I assume what Yuumi means is that the Box needs to basically be up against your avatar in the front and back.

south oar
#

so about that

#

i have a problem with that

inland snow
#

is that a 3d object > cube?

south oar
inland snow
#

wow claps

south oar
#

what do i do?

inland snow
#

mine is to old for a modern humanoid controller...

naive tree
#

@south oar u select mesh, not bones, go to skinned mesh renderer

#

and in bounds: fix your box

inland snow
south oar
#

@naive tree

#

where is that?

naive tree
#

dude igave u 2 screens

#

that explain it

#

1st screen shows what u select

inland snow
#

i see it!

#

select the model and skinned mesh render is in it!

south oar
#

ALREADY SELECTED

#

EXATACLY WHAT YOU SELECTED

naive tree
#

dude please

south oar
#

SAME LOCATION

naive tree
#

youa re selecting armature not mesh rofl

#

stop caps

#

when you are wrong

south oar
#

where do i find the mesh

#

then?

inland snow
#

i get it when i select a part of my model that the other parts are connected to

naive tree
#

it's below armature, don't expand the armature

#

and you'll see it under

south oar
#

like this?

naive tree
#

you need to go out of rig

south oar
#

ok

#

like this?

naive tree
#

basically yes

inland snow
#

why are hips set to armature?

south oar
#

idk

#

CAT did that

#

in blender

#

i clicked to fix it

#

and said Hips not found

inland snow
#

my spine has a legenth of 0

south oar
#

thx guys

inland snow
#

to be honest and fair i dont have bones i have points

#

that hold it all togheter

steel sphinx
#

@south oar In the future - please try to get an issue resolved in one channel? To avoid confusion? ๐Ÿ˜ƒ

inland snow
#

oh man i wish i could get a issue resolved in one channel

south oar
#

@steel sphinx sure! i'm sorry for that

steel sphinx
#

It just gets a little confusing. :/ No worries.

south oar
#

I was very desperate

#

i'm so sorry

steel sphinx
#

I can tell!

south oar
#

XD THX GUYS

naive tree
#

no excuses, off with the head iris

south oar
#

i can only use him at night gala map

#

XD

fading verge
#

Do I have any hope of actually getting the Tri count down far enough to use this in-game?

steel sphinx
#

@fading verge Oh, that's common.

naive tree
#

@fading verge yes u have

#

doesn't seem that hard tbh

#

just prob lots of manual work

fading verge
#

Welp

naive tree
#

you must get her in, imagine the jiggle physics iris

fading verge
#

I WANNNNT ITTT lmao

naive tree
#

just have those in mind

#

and you can do it

half birch
#

Damn that's alot of tri's

fading verge
#

Does it ultimately matter if there is alot of bones like in the hair

half birch
#

Really gonna take some time to reduce that but I also think it's possible

#

No 2-3 bones in hair is enough

fading verge
#

I have a strong CPU but idk if the game itself will allow me

steel sphinx
#

@fading verge I am gonna say that the bones in the hair are a bit excessive. You might be able to absorb / reduce those a bit. ๐Ÿ˜ƒ

fading verge
#

The hierarchy on this character to me seems so discombobulated

steel sphinx
#

Skirt, too.

fading verge
#

The skirt is literally gonna be a pain I can just tell

#

i have to figure out howto do that

marsh widget
#

nah thunder i already have her

fading verge
#

w0t

inland snow
#

i am so close i want to cry

steel sphinx
#

Just need a spine bone added.

#

It looks like.

inland snow
#

yeah cant do that

fading verge
#

@marsh widget how do you have her?

steel sphinx
#

Really? Push the chest up a bit, extrude a tiny micro bone. Connect up / Parent.

marsh widget
#

in the game

#

uploaded her

inland snow
#

in blender right?

steel sphinx
#

Yush

fading verge
#

Did you do it yourself?

marsh widget
#

i took the model and make it so i could upload it

inland snow
#

well the bones are holding the avatar up in place

fading verge
#

How did it turn out?

inland snow
#

if i move the chest up 1 unit

#

the entire chest moves up

marsh widget
#

ok i believe

steel sphinx
#

Hokie-dokie. ๐Ÿ˜ƒ

fading verge
#

lmao is it possible to hand over models that you have completed to other people so they can upload them to the game too?

inland snow
#

default model position without bones

marsh widget
#

made it for myself

fading verge
#

would you be willing to let me have that model?

marsh widget
#

yes

steel sphinx
#

OH goood..

#

It's one of those armatures.

marsh widget
#

just give me a min

steel sphinx
#

Nevermind. haha

inland snow
#

i need a extra dot floting in space

dry minnow
#

having some issues with using mixamo to rig, whenever i download the model it doesn't give the armatures with it. is there a way to get them?

inland snow
#

to assign to a spine

#

thats not rigged to the model

dry minnow
#

rip

steel sphinx
#

Well it can be rigged and in the hiarchy (it probably has to be) .. but without any weight, it's impact might be irrelevant.

inland snow
#

i cant atttache the torso

#

keeps saying bone legenth of 0

#

and all my bones are 0

#

they are points

#

wait is the chest the main point

#

the model is around

#

as it has a transform of 0 0 0

polar mural
inland snow
#

one of your bones is rotated

#

to make it that way

#

check the rotation of that middle bone that makes him fold

#

on transfrom below the rigging

polar mural
#

Yeah

naive tree
#

@polar mural your legs are parented to neck and not hips it seems?

#

and chest is not assigned

polar mural
#

Not sure, new to unity / blender and bones xD

#

Had Weeirish quickly fix up some of the bones before he went to bed for me

naive tree
#

send me the fbx in private, ill check it

inland snow
#

how do i create bones in blender?

#

i have a full set almost except a spine

#

none are connected...

pulsar hearth
#

ey, how do i make the lip sync work?

inland snow
#

i wish i didnt have to use the player controller

#

it destorys my animations

carmine bane
#

thanks autorigger

fading verge
#

good

light dagger
#

so how do I go from having a rigged model to getting it into the game

inland snow
#

anyone know how to witch armatures

#

from characture controler to custom animations

#

@light dagger you need to ensure the rigging is the same as the palyer controller in unity

#

also your bones need a hierarchy

#

the pelvus and the torso need to be not in the same phyical space

#

even if your mocap data only accounted for one point

#

and you added a extra for the controller

earnest walrus
#

im having trouble with camera, in unity its in front of face but in game its no where close

inland snow
#

the ASCII data for the meshes need to be in upper case starting and the bone data needs to be lower case

light dagger
#

if I'm using the online one like in the screenshot up there

inland snow
#

i have no idea what that online one is

topaz briar
#

Guys, quick question, is there a limit to how many avatars you can upload?

inland snow
#

no idea badfish

steel sphinx
#

And that is going into my "OHG OD WHATIS HAAPENING TO MEEEee" folder.

hidden ether
#

@topaz briar as long as you're not uploading like 100 or anything like that, you'll probably be fine.

inland snow
#

?

steel sphinx
#

I like to save mutant / abomination screenshots of broken avatars. ๐Ÿ˜ƒ

topaz briar
#

I was asking because unity isnt letting me upload one, the build and publish buttons are gray and the model doesnt have any red warnings

inland snow
#

omg

#

this is awsome

#

i dont need bones

#

i am laughing so hard right now

hidden ether
#

Mind taking a screenshot badfish?

inland snow
#

its working!!!

#

in in vrchat

#

dancing

#

my ass off

topaz briar
hidden ether
#

whole screen?

ocean thistle
#

Hello, someone that has used CATs plugin can help me?

#

Oh nevermind wrong chat, should post in animation

topaz briar
#

Wait, i think i got it

#

yeah, i was able to fix

hidden ether
#

:salute:

steel sphinx
#

@inland snow So how did you ultimately fix it? I'm curious. ๐Ÿ˜ƒ

inland snow
#

no

#

i just imported it with a generic

steel sphinx
#

Oh!

inland snow
#

applying my dancing to the model its self

#

no need for mocap

#

erm

#

controller

#

i just dance

#

all night long

#

now to work on hight and facing the right way

steel sphinx
#

I'm not entirely sure what you just said, but I'm really happy for you that you're happy!

inland snow
#

cdr nuggles

#

do you have blender?

steel sphinx
#

I do!

#

Cdr. Nuggles. My Bizzaro world nemisis

inland snow
#

odd

#

its 50megs uncompressed

#

here

#

feel free to examine it and see it what not

#

but dont distribute it please

#

to anyone in the chat

steel sphinx
#

Sure!

#

ty

inland snow
#

remember Dance Dance Revolution is a Trade mark of konami and 3d dancer data should not be used without written permission from konami comptuer intertainment japan. the data here is orignal but is close enough to the arcade dancers from early 2000s that they may be mistaken for the real thing. (2 years worth of work making these over 15 years ago!)

#

kind of how disney will sue if you say mickey mouse the wrong way or draw your own.

#

that being said my tribute data will remain that and i have 40 or so orignal dancers that look the style of this dancer

#

but are as i said orignal

#

also caperoia is at armature.02

#

best seen in dope sheet action editor in blender

polar mural
#

So not sure if im doing this right, but I dont have a hip bone in the hierarchy to use cats plugin, how do I add a hip bone or whatever to fix it?

light dagger
#

why is upperchest being rigged such a problem

crisp tendon
#

Ik doesn't like it

#

and if ik doesn't like it, we don't like it

light dagger
#

so how do I fix that then

#

just unmap it?

#

ok that fixed it

#

but now hierarchy is buggered

#

oh I think I did it

crisp tendon
#

it has to be linked and green

light dagger
#

its uploading and saying "future proofing your content"

#

for about a really long time

#

that mean its working?

crisp tendon
#

you can disabled that in the sdk settings

#

disable* if it's blocked

light dagger
#

"pushing those upload speeds"

#

and still taking a million years

carmine bane
mental cloud
#

does the main root of an armateure actually have to be the hips or can you choose that urself?

silk kestrel
#

Is there an unofficial max limit for the number of dynamic bones a model should have?

raw field
#

how many dynamic bones could you possible need?

silk kestrel
#

currently the model has a total of 90 dynamic bones, 80 in the skirt

raw field
#

Doesnt name a limit in the documentation

#

i wouldnt go overboard. if people complain about you being laggy then you might want to change it.

silk kestrel
#

thats what I want to avoid, going back to re-do the joints as weight painting skirts can be a pain

half birch
#

Can't you parent em so the weight is absorbed in the parent?

silk kestrel
#

good point, I almost forgot about CATs mix weights

safe bluff
#

Newer versions of CATS have integrated bone merging

#

You could use that to decrease it

timid fog
#

Uhhโ€ฆ Would anyone be willing to rig a model for me? I have no idea how to rig models, in any programโ€ฆ

silk kestrel
#

now is a good time as any to learn

timid fog
#

Are you able to teach me?

silk kestrel
timid fog
#

Thanks. I'll try this

silk kestrel
timid fog
#

does it work for version 5.72?

silk kestrel
#

it should be fine, I dont think the shortcut keys have changed much between blender versions

timid fog
#

how do I scroll in blender? The controls are very different from Unityโ€ฆ

timid fog
#

Blaaarg! I'm already lost, and I'm not even two minutes into the video.

viral lily
#

anyone who can help?

dire mica
#

I can't see the rest of the bones hierarchy but it is as the error says

raw field
#

Check your bone hierarchy

dire mica
#

Direct parent of the shoulders has to be the chest

viral lily
#

yea i checked it...the namings are shit..

tawny temple
#

It's probably parent issues

#

Use blender and just make the left and right shoulders parent the chest bone

#

Idk what the chest bone is called for the model though

viral lily
#

exactly..

tawny temple
#

Use cats to translate the bones

viral lily
#

its really just the naming thats the problem here..otherwise i could easily spot it

timid fog
#

If I put all the bones in my model, can someone align them for me?

viral lily
#

cats?

tawny temple
#

Yeah

lapis lynx
#

Hmm. So. My avatar's eyes are clipping... Anyone know how to fix that. I got eyetracking working using CATS in the first place. p_q

viral lily
#

what is cats?

tepid cloak
lapis lynx
#

It's a tool to ease MMD imports

tepid cloak
#

so, i'm wanting to add bones to this mmd model

#

wanting to animate the tail, how should i add bones after the process of getting it ready is done?

tawny temple
#

@viral lily If you want,I can take a look at the model

viral lily
#

where do i find "cats"?

lapis lynx
#

google

#

xD

tepid cloak
#

or tupper's tut

lapis lynx
#

^

tepid cloak
#

tupper's tut actually helped me so much

timid fog
#

How do I scroll in Blender?

viral lily
#

i wrote "cats mmd" and then actual mmd models of cats popped up

#

so yea..

tepid cloak
#

you mean zoom?

#

write 'cats mmd blender plugin'

timid fog
#

no, scroll

viral lily
#

just say its a plugin lol

tepid cloak
#

i don't get what you mean by scroll

viral lily
#

that was the answer i was looking for ๐Ÿ˜…

timid fog
#

If I zoom, I zoom in on 0,0,0. I want to scroll so I can more accurately place bones.

tawny temple
#

@tepid cloak just add another bone,make it parent to the hip bone then start making more till you reach the end of the tail

hushed sedge
#

So I took a look at the rig again and I still have the problem that I mentioned in #avatars-mmd, can someone take a look at it if I were to upload the files?

viral lily
#

thx btw ๐Ÿ˜‰

viral stag
#

do you have to like, create a custom sitting animation just to get your avatars to sit correctly, without the skirt going through the legs, or what

tepid cloak
#

thanks nek ๐Ÿ‘Œ

tawny temple
#

You're welcome

tepid cloak
#

how many bones/joints are necessary in the hands?

timid fog
#

I'm just going to assume I can't scroll in Blender.
So even if I wanted to, and knew how to, I still couldn't rig models.

tepid cloak
#

WHAT DO YOU MEAN BY SCROLL AAAA

#

oh you mean pan up and down

timid fog
#

up\down, left\right.

tepid cloak
#

first of all you want to learn the front, side, and top views, as well as ortho

#

that will help you more accurately place bones

#

you have a number pad?

tawny temple
#

hold shift + middle mouse button then move mouse up/down, or left/right

tepid cloak
#

the 3 buttons most important to you in this situation are num1, num3, num7, and num9

timid fog
#

Kinda? It only functions properly some of the time, but, yeah, I have a number pad.

#

@tawny temple, thank you.

tepid cloak
#

num5 is ortho, for extreme precision when in these 4 views

#

num1 is front, num3 is side, num7 is top, and num9 is flip

#

so if you have it on the front, then you press num9, you get the back, and etc

timid fog
#

I just need to be able to zoom somewhere other than 0,0,0.

tepid cloak
#

oh

#

seriously though use those views, it's industry standard

#

and for good reason, it makes doing anything extremely easy

tawny temple
#

well all the bones for this model i created from scratch but anyways that's it

tepid cloak
timid fog
#

You want to rig the model for me? it would save me a huge amount of trouble ans frustration. I'd also greatly appreciate it.

tepid cloak
#

this guy only has 3 fingers

#

i don't know the requirements of vrchat rigging

tawny temple
#

i can try to

#

just send me the model

tepid cloak
#

i would do it if i knew what all is needed

timid fog
#

I'm going to place all the bones first, as accurately as I can.

craggy fulcrum
#

So, what are the limitations of motion and shape for the game? I wanted to rig Johnny 5 from Short Circuit, but didn't know if the treads and arms would work very well.

tawny temple
#

hand bone,starts from the wrist to the middle of the hand.then the fingers

tepid cloak
#

so it doesn't have to be 5 fingers?

tawny temple
#

it shouldn't

tepid cloak
#

alright, thanks again ๐Ÿ‘Œ

tawny temple
#

still a trial and error thing though,to fine tune it :p

timid fog
#

do I need a root bone at 0,0,0? Cause that's what the image PottedSoylent posted seems to suggest.

hushed sedge
#

Can someone take a look at the blender project and tell me what I'm doing wrong? First time that I can't seem to find my mistake

tawny temple
#

idk, i just put mine as the hip bone

hushed sedge
tawny temple
#

where the hip bone should be

hushed sedge
#

everything is symmetrical but in Unity it doesn't automatically detect the right ankle and when I add it manually it drags across the floor like that

tawny temple
#

@hushed sedge check how it looks in unity

#

oh

#

try to manually reposition it in unity

hushed sedge
tawny temple
#

the model

ivory spire
#

Should I be getting the mouth to move when I talk? Is that in the unity area?

tawny temple
#

what do you mean?you want the mouth to move when you talk?

#

make a bone for the mouth in blender,if the model already has it then in unity assign the mouth to that bone

#

i think it was something like that

molten vale
#

So I assume making a custom walk anim in unity is ill-advised?

#

I tried but for some reason my avatar ends up half-way into the ground

tepid cloak
#

make sure your character's feet are on the grid

#

my character's eyes have no shape keys, they just use texture swapping to blink

tawny temple
tepid cloak
#

how do i get that across with eye tracking

molten vale
#

Oh!

#

I'll give it a shot, thanks @tawny temple

tepid cloak
#

saint nek-olas

tawny temple
#

you're welcome

tepid cloak
#

is hit with a frying pan

#

anyway, how do i use texture swapping in eye tracking?

tawny temple
#

lol @tepid cloak

tepid cloak
#

at least to blink

tawny temple
#

also idk, haven't worked with eye tracking yet

molten vale
tepid cloak
#

ooh thanks

round abyss
#

Eye tracking uses bones blink uses a looping animation

molten vale
#

not sure if it applies the same

tepid cloak
#

i don't really get the idea of what's going on with the eye tracking

#

is this something i need to do in unity?

molten vale
#

oh @tawny temple that's if the animation is.. wait I am confused now.

#

I'm not sure what I am doing tbh

craggy fulcrum
#

Nemesis, eh? Good choice.

molten vale
#

I am trying to animate his long run

#

but

#

with very few successes.

craggy fulcrum
#

I also have no clue what I'm doing

#

Learn as you go

molten vale
#

First of all I am using the unity animation field and idk if there's a proper way to animate emotes

#

or cycles

silk kestrel
#

you are animation a run cycle using a dope sheet? What are you a old school disney animator?

molten vale
#

lmao

#

I have no idea what I am doing emoji

tepid cloak
#

rip the fact that i have to animate a run in FK

#

well, i might be able to make it IK but idk

tawny temple
#

honestly idk too much about animations that are built from scratch haha sorry about that

silk kestrel
#

you are all sadists with a glutton for punishment >.>

molten vale
#

hey man I just go with what I know

#

if I can make an AK out of a shovel, so be it

#

don't need milling equipment just give me a shovel.

#

and power tools

craggy fulcrum
#

And lots and lots of elbow grease

tepid cloak
#

ay i'm trying to be a rigger later in life so whatever ๐Ÿคท

molten vale
#

Again, I am not sure why he's stuck in the ground

#

and I don't know how to fix it

silk kestrel
#

@tepid cloak This is like full rigging, what we do in vrchat is only 10% of the work

tepid cloak
#

ye, this looks like the stuff i've done already

tawny temple
#

vrchat only use the basic bones

tepid cloak
#

though i do want to know what all those controls do

silk kestrel
#

The hair stuff uses dynamics but allows animators to animate on top of the dynamic or just go ham on it

#

other than that it is your basic fk/ik switch with no flip

tepid cloak
#

ah

#

what about the yellow curve in the back?

silk kestrel
#

that is the allCON

#

it is more for VFX though

tepid cloak
#

hm

silk kestrel
#

allows you to place your model in world space depending on your shot needs

tepid cloak
#

ohh so that's the thing you move to move the whole thing

silk kestrel
#

@tepid cloak but you might want to mix up your skills if you want to be a rigger, a lot of the stuff is being automated nowadays

#

I got in as a rigger for my current job but I have not rigged anything for the last 3 years save for personal projects

tepid cloak
#

oof

#

how'd you do it?

silk kestrel
#

do what?

tepid cloak
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get the job

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i mean you're saying they could've replaced you with an auto-rig button

silk kestrel
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Problem solving, the test I was given was as much as a rationalising as it was a skill test

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even with auto-rig stuff, there will always be something which will break

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Take CATs tools, technically it should make conversion from mmd to vrchat easy

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but because there are so many variables and areas where it will fail, that is where problem solving comes into play

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so dont just blindly click on the buttons in CATs, try to understand their function and what it does under the hood

tawny temple
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^

pseudo cipher
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I Might try some non humanoids one later like cool ass monsters

silk kestrel
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that looks like a model easy to rig

tawny temple
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also like how mixamo can rig wrong too XD

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another example

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oh yeah that is pretty easy to rig

pseudo cipher
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Hoping this one will turn out well for my first and i have no clue how to do non humanoids

silk kestrel
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that is true XD

pseudo cipher
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someone told me blender

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but it looks like really hard

silk kestrel
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nope out of non-humanoids, quadruped legs are nasty to do and they dont really map well unless you know anatomy very well

tawny temple
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it's easy rigging, just tedious

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non-humanoid in vrchat you might need custom animations

craggy fulcrum
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Would a robot with treads be rig-able? Non humanoid

pseudo cipher
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Should i avoid the non humanoids for now then? half of the models i want dont even work mixamo

silk kestrel
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I would recommend getting some experience in humanoids first

tawny temple
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or else they might just t-pose unless you rig the bones specifically to cope with it

molten vale
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okay yeah I've no clue how to not make him stuck in the ground

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heck

silk kestrel
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you need an ik~~~

craggy fulcrum
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So basically, mess with humanoids with tutorials and eventually branch out to non humanoids slowly?

silk kestrel
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yes

tawny temple
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yeah

craggy fulcrum
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I like to start complicated sometimes though. Trial by fire and all

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But I see your point

tawny temple
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learn with humanoid,then animating the models then you should be good for non-humanoid

craggy fulcrum
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As in, custom animations and the like?

silk kestrel
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animation is another beast all together >.>

craggy fulcrum
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Figured as much

tawny temple
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yeah because if you set it up in unity for vrchat, if it's set as generic then it won't use vrchat humanoid animation preset thus ending in t-pose or a static model

molten vale
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๐Ÿ˜“

silk kestrel
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so unity can only do any form of tracking as long as it is a humanoid rig?

tawny temple
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it's just a vrchat thing, if a model is set up to use generic, it won't use the vrchat preset animations,but if it's set up as humanoid then it will use the preset

craggy fulcrum
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By preset animations, you mean hand movements and leg movements, etc?

tawny temple
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yeah

craggy fulcrum
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Head turning and all?

tawny temple
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hold on i'll get an example

craggy fulcrum
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So I'd need to create a fully custom model with animations if it doesn't walk like a human?

tepid cloak
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honestly it's not all that hard to use a reference of what you want

craggy fulcrum
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My idea is Johnny 5 from Short Circuit. Robot that moves on tank treads and doesn't move like a human much at all

tepid cloak
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the problem is texturing without something like substance painter

tawny temple
craggy fulcrum
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So any movement at all has to be animated INCLUDING tracking, right?

tawny temple
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oh wait i didn't map the hands

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hold on

craggy fulcrum
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For that model

tawny temple
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hold on, fiddling with it

craggy fulcrum
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I'm not going anywhere

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Take your time

tawny temple
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nvm you can do it XD

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it does move

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an error on my part lmao

craggy fulcrum
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What moves?

tawny temple
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the model

craggy fulcrum
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In game?

tawny temple
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yeah

silk kestrel
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it just moves without playing any animation correct?

craggy fulcrum
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How does it know what's what?

tawny temple
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nah, it plays walking animation

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it plays all animations

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just forgot to rig the hands soo it became static, but after rigging the hands,it's fine

craggy fulcrum
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Interesting