#avatar-rigging
1 messages ยท Page 47 of 1
try tuppers video
ok thanks @tawny temple i hope this works lol
wish you luck
@tawny temple yeah I am away from my computer at the moment, but when I get back I'll pm you the website I got it from
ok
Guys there're avatars that come with the dynamics bones done but in unity only the main body bones are active
how can i activate those others bones that are like grey
add the dynamic bones script in unity
So when i move my head my shirt moves with it anyone know how to fix?
help plz
how?
can anyone explain why my avatars in game are tip toeing and the pelvis is jutting forward?
are you tip toeing with your pelvis out in VR?
no im not using vr
anyone here that knows about rigging, could someone take a look at a model? seems like theres some problems with the bones that need to be fixed manually
Can anyone tell me how I can get rid of this extra fingers
if its any help its only when im standing still
@swift axle oh, i have worked with dekuยดs model before, i think you need to separate it by materials and then delete the one of the extra fingers
Why everytime when I put the decimated avatar into unity and do the rig thing it's broken.
Like the whole left is red.
Left hand*
And even when I fix the arm, the hand and fingers is still red
so I had this hip issue the other day https://i.imgur.com/rriTJup.png and when i tried to fix it, while I was successful in fixing the hips, this happened https://i.imgur.com/PM5QInI.png
what do
as you can see most of the model si weirdly flipped
I FINALLY found how how to rig my avatar
Okay so I've been messing with colliders and the dynamic bones but still no success, my legs still clip through the dress
I need some help, for whatever reason my model defaulted to this kind of rigging, and I can't seem to get rid of it
Tried Mapping > Automap?
Is the skeleton rigify?
Upperchest is an optional bone so you can just set that to None I believe
So it may be that It is creating this rigging from the model. But once it maps the model, it requires upperchest exist
anyone with some knowlege on unity dynamic bones?
deos anybody know of good vid that meaches how to rig a model from scratch?
*teaches
Ok, REALLY need to know what's going on here and how I can fix it. The root bone is weirdly connecting to the left upperarm and I'm not sure why.
So I made this animation for an emote for sora
and I went to render it to test to see if at least that much worked
and when I try to upload it, it says he now has no feet or hands specified
feet and upper arms, to be exact
a friend wants to know if its possible to have this as an avatar https://free3d.com/3d-model/vulpix-pokemon-11060.html
"a friend"
yeah, a friend
๐ค
Does someone here have spare time to fix a models rig?
rip
wow what the fuck
I saved the scene as a new version
deleted the animation
and it deleted it all for both versions
there goes about 4 hours of work
fan-fucking-tastic
@native egret check your recycle bin
no
I deleted that part
I still have the .anim saved
can I restore it somehow
if I still have the .anim saved can I restore all that
Am I able to separate by materials in blender, work on the model in unity, and bring it back to blender to re join the meshes?
you can do it with cat
How do I take the model from unity back to blender? I do use cats
can anybody rig a model for me
So I can separate the mesh to work on it more easily, also without having to re set everything i've done in unity so far
if nothing else, am i able to join the meshes back into one in unity?
Worth a try, i've been messing with this for the past three days
just look for the fbx file in unity folder that you've been working with and open it with blender
then you can join the mesh in blender and replace the new fbx file with the old one in unity folder
@here can somebody please help me with mouth tracking
I can't find my unity folder, it says it's in documents but i dont see it in the file explorer
Nevermind, how do I open and fbx in blender
Found that too, I ask too much lol
Is the unity file the one that has what i've done to her in unity?
it should be
@here can somebody please help me with mouth tracking
can someone help me? everytime when i press the play button my head drops on the ground ๐ค
tracking issue?
i have no idea๐ฌ
so
what is the difference
between post normalised weight painting and
interactive normalised weight painting
in maya
:B
So, does Unity listen to blenders bone constraints?
So this Freya model only has 4 fingers (including the thumb) and three of them aren't really individual fingers. What should i do here? Just weight one finger to the entire hand and leave the rest unweighted?
Weight the entire hand with the hand bone
Since I assume you can't move the fingers
alright, thanks man
๐
Is there anyway to limit a arm movement? I want the wrist/fingers to move but not the arm.
On this avatar it says part of the spine heirarchy is missing, no idea what is missing very new to this
i think maybe it has something to do with the neck?
ok i think the prblem was the boi had no neck, but now he isnt in a T pose
it should be child now right? any help?
http://samleheny.tumblr.com/ Nice tumbler on creating more anatomically correct joint bone placements
Your chest bones are all over the place...
me?
what should i do to fix them
What does it look like in blender
Im playing with something but your chest on a human should look something like this
this is what the origininal model i was using looked like
Perhaps in unity change your hip bone to the actual hipbone?
See if that does anything, theres a root bone on the floor that look likes is causing issues.
ok that fixed the error message but it is still saying it is not in t pose
Enforce T-Pose
No problem getting a picture.
Should matter all too much I believe.
But try that
i got this
what bones are necessary for an avatar?
Pretty much everything, you cant have a upper chest though.
Theres pretty good guides out there.
Can anyone help? I'm trying to attach a particle system to my avatars hand. It shows it working in the avatar descriptor and when I move the joints but in game it's always stuck to my right side?
I had connected it to my avatars wrist in the heirarchy
Sorry if I've put this in the wrong section XD
http://puu.sh/yT74Z/1f4bb159f1.png
how do i get rid of this "invisible bubble" around my camera that clips into all my models?
making it hard to inspect things up close
Are nipples on male characters allowed in VRCHAT? Say I'm creating a dude in a swimsuit?
Is there some sort of rule guide I can read for uploading avatars to VRChat?
@fading verge if it's socially acceptable irl, it's probably acceptable in vrc. So I'd say it's fine, yes.
um... is she gonna be ok? lolol
those arms... idk what is happening...
arms looked normal until i got here...
asking here is probably the right place
i see nothing wrong in blender, with model looking alright
the moment i export as fbx and imported into unity, the eyes of my avatar suddenly went missing
i just found out that her elbow bone is placed at her wrist..... so that's why :/
any clue why part of the model isnt staying together when rotated?
I wanna have like a whole bunch of digimon avatars
i really want lopmon or terriermon but im not skilled enough
@balmy solstice Oh I'll gladly share my royal knights too
Would these royal knights Involve Omnimon, Magnamon and Gallantmon?
PLEASE YES
I have atm, Omnimon x, Omnimon Alter-B, Alphamon, Crusaidermon, Magnamon X, Gallantmon Crimson mode, Beelzemon, Dodomon, Wargreymon X & Black
Not on pc atm aaaaa
I'll will tho in a bit
I can't seem to rig em
One if my friends has Omnimon tho
I tried rigging Gallantmon X but it was troublesome reeeee
(Gallantmon X is awseom uwu)
Ikr
I look forward to having the whole main character line in the game
Yeye
Can someone help me with rigging clothing in blender? I'm so done trying to do it in unity, nothing is working
I'd like to see em haha
I have some digimon models, but I can't rig to save my life
Took me an entire day for alphamon since he was my first avatar
And then the rest was easy
@fading verge All the models I have
Ah I can tell you Linkz models is what I use
Wait you use them? How did you get the texture not look dumb?
But the links models don't load in blender?
I load/import em via .dae
Since that's what they're came from
@balmy solstice also another friend of mine had gumdramon and flamedramon
๐ค
how do i avoid o legs
?
Just move them?
..
I'm not really sure what you're talking about without some context here
Provide screenshots
Can you take a screenshot?
Have you checked your model in the scene?
To make sure the legs are straight?
yeah they are
Odd
like its reaaaallly small
what do i name my bones in Blender
@fading verge it looks like she is slightly bent backwards
ill play with the legbones a bit see if theyre maybe too far apart
alright
@lavish jacinth try putting the hip bone very slightly above your hips
ok
what do i do if the model i downloaded doesnt have any shoulders in the rig?
would i need to add a dynamic bone for the tail?
Hello, I'm not sure if this is the correct place to post but I'm getting the error "spine hierarchy incorrect, make sure that the parent of both shoulders and the neck is the chest" and I'm not sure how I can fix this in unity. Thanks so much for anyone who can help.
you fix it in bblender
do it like that
Is there a way I can export it from unity to blender?
just use the same fbbx
Blender takes fbbx?
So new to unity and blender, the model i'm trying to use has no neck bone I think, how do I add one? Getting this error trying to upload
https://i.gyazo.com/dec0de2e9adf4280fc3dd824111f729d.png
I just asked that Yokel, look what Black said ๐
Ahh
๐
xD
VRChat MMD Model Guide for dummies [Disclaimer] This guide or any of the authors are in no way affiliated with the creators of VRChat therefore If there is any incorrect information or spelling please feel free to suggest an edit on the document itself or send a message to one of the authors ...
contains all the links you need
I have blender all set, but I did not know it could take fbx.
Hmm, actually seems I dont have any hip bones, so fix model on cats doesnt work
Anyone know if unity listens to blenders bone limitations?
Same @polar mural
Oh you guys need to add bones?
I don't have the oerinal MMD file, so what should I do tho?
What file type do you have?
FBX
Same ^
Trying to use this model: https://www.models-resource.com/playstation_3/neptunev/model/7709/
I tried cats blender addon, just game me an error it cant fix with the hips like Yokel.
Let me see if I can get it in Yokel
Weeirish, what do you reccomend I can do about that same error? Except I have no orginal MMD file to use pmdx editor thing on.
Only FBX.
You try moving it to blender?.
Yup, I was able to run Cat's addon on it and it said it would run into problms because of no hips.
I think its the same with mine if you can do that for me, i'm really new to blender and adding bones .-.
I'd apprciate that! Before you do that, can you try to explain it? I'd prefer to not have to always ask lol.
Yeah I can show you
๐
At least try to show you ๐
Yep
Also yokel Im trying to get your file to work... its the wrong version
Trying to convert it.
Which VR Headset you got Weeirish?
I want the vive but probably can only afford the oculus .-.
Ah I converted it already I think ๐
;O
Its pretty fun, I dont use it as much as I Should though
Ive had it since day 1.
I live in seattle so I got my box pretty fast.
I just got my rift less than 12 hours ago lmfao.
Still need a third sensor tho >.<
fucking pavlov vr is hard without it
Would it be better to use 3 sensors in a desk enviroment? currently have a small space with a L shaped desk
If your not turning 360 yokel 2 will do just fine
Would I just put one to the left and right of me? Or like corner to corner of my desk maybe?
for 2 or 3?
2 probably
2 just put them on the corner of your deck and face them torwards the circle
desk*
Thats alot of bones....
Ahh
If possible, or I can find another model to use if you want
Huh?
Dynamic bones, addon in unity for making cloth...clothly.
@torpid osprey If his is a lot, then what do you call mine lmfao.
Haha you got big ol wingos though ๐
Favorite WoW Boss ever tho โค
Illdian is everyones
Took me forever to find the model
However I don't think they fully watched an updated tutorial, I think the only problem left is the hips.
Very nice ๐ฎ
How long you been working on that?
Very annoying.. with the arm in the sleeve >_<
Few dayss... trying to figure out a way to do the arm... might just have to do custom animations.
Its annoying holding your arm at your chest
i have warglave models tho to use ๐
need to learn how to add sound for his classic "you are not prepared" and no not yet.
I figure that will be quicker than rerigging this X)
@torpid osprey would you happen to know how to implement a custom animation made in Blender into a VRChat avatar in Unity
I dont Robot
Lots of videos about that robot.
Ive never tried...
If you watch it first then rewatch it slowly doing it, that should work.
Thats how I got tmy model so far, hips are the only problem.
You just need to add a bone, and parent.. I can show you real quick
I'll link you the one I was watching, its nice and easy to follow.
Sure Weeirish
๐
Just lemmi know what to do or what you need me to do!
@ruby stream https://www.youtube.com/watch?v=V0l4-pH3vI4
Creating custom animations for hand gestures and emotes in VRChat
thank you!
GL Man! ๐
He was asking about importing blender animations to unity ๐
I think that covers it.
Ah
I remember one of the videos I watched talking about using blender tho.
I watched a lot lol
So, how do I add the hip bone and parent them ๐ฎ
Alllllright
Hows it going with the model? ๐
I'm currently rigging a model and I'm having toruble remembering how to set a joint to none
Does anyone know how to do it?
hmm
can i have the bone structure or list of bones i need to do for use in vrchat?
@swift radish add outline in shader
http://prntscr.com/hvf9el enable outline and it'll work
hey
i really need some help to get my avatar running
it says it needs the upperchestbone gone but idk how to remove it
could someone pls remove it then send me it pls
you unassign it in unity rig

also good morning Rubick 
how do i set it to none
click on upper chest then press Delete
@naive tree Halo
i worked all night in blender so i'm just gonna stay up today i guess
god damn mixamo animations
@crisp tendon hehe, look what I decimated from 89k, helped a person out, http://prntscr.com/hv7la9
horns were 36k i think, now they are 1,5k with manual work
is that a before or after ? Because it looks great !
how do i make the upperchest none
@fading verge hit the delete key
yea it looks nice, except for the back of the dress LOL http://prntscr.com/hv6cgm
i fixed it a bit, but i'm a complete noob
There's a little dot next to "Upper Chest" .. click that lil' dot. Scroll to the top. Click "None."
But clicking the delete key on the mapped bone does the job too
where's the "how to computer
" picture at
I've started making animated gifs of those same screens @crisp tendon .. but with "rage shaking" added.
For effect.
That sounds like a fantastic idea lol
@crisp tendon hehe, i need to make some pictures of how to fix people problems, that's easier to understand
How difficult would it be to make a custom standing animation so that my avatars forearms are just a bit further out?
hey umm if my avatars eyes are floating around in her head how would i fix it
weight paint them to the head
@flat sierra I assume you're talking about the cracks in the texture ?
k cuz ill try weight painting them i tried parenting the mesh
@lucid isle you could select the eyes and seperately assign them to eye bone vertex group
i did
and check if the eye bones are parented to head
its also the whites
and the arms
how do i fix the cracks
you probably have to make sure there are no vertices missing in blender
vertices?
how do i mkae the parent of both shoulders and neck the chest?
Anybody familiar with unity assets with weird bone structures? lol
@fading verge if this is mmd, than you have twist bones between your hand parts, reparent them to this - chest>shoulder>arm>elbow>wrist, and not delete twist bones, in Blender
@flat sierra Did you use blender before ?
@pseudo sedge how do i do that?
@flat sierra You also used cat's plugin to fix it ?
huh?
you downloaded a plugin for blender, did you even use it ?
@fading verge
im in unity
you can't reparent in unity
and have no idea how to use blender
what a model are you using, is that mmd model? or other kind
wwait i got it
@naive tree they should be when i get home ill send u a screen shot of it
@flat sierra you can merge vertices/edges with selecting two and alt+M
to close the cracks
oh thanks
even with this will it work in vrchat?
be prepared to use cntrl+z a lot
@fading verge yes
nice
hmm maybe thatll work for my eye issue too
it will run propely bc last time it ran in t pose
@lucid isle eyes must be weight painted to head, or to bones which must be parented to head
it was rather emebressing
Anyone want to help me properly rig/animate https://www.assetstore.unity3d.com/en/#!/content/76271 and get it into vrchat? lmao. I got a static version into the game. But the eyes don't move(you'll see the problem if we share screens) Worst 50$ spent lmao
๐ค
k ill do that to her whites as well
im still new at it
@flat sierra in Edit mode you can select verts, after you select 2 which you want to merge press alt+m
for edit mode you can click Tab or change it on panel at the bottom of main window
cus theyre also jumbling around in her head
@ebon lichen Is it not rigged already ?
ooh
Er, well it is. but the bone structure is weird
Also when you move it into blender to add eye blinking+lip sync; the face is giant while the body is super small(they are seperate parts)
afaik if the bone structure is altered, the animations might not work correctly
now i have a problem where it says "cannot start posing cause rest position enabled'
can you sharescreen that to me ? @ebon lichen
Yeah sure
@flat sierra
@flat sierra and i think you are in edit mode for bones, go to object mode back and select your mesh first, than in edit mode you can select verts
sweet thanks
if i have a model where i like when its connected to a apature... is there a way to extract that model in that pose to then later rig with proper bones?
helppp
@south oar select your mesh http://prntscr.com/hvfjtv http://prntscr.com/hvfjx5
make so box is around your avatar
I think you need to clarify a little more;
I assume what Yuumi means is that the Box needs to basically be up against your avatar in the front and back.
is that a 3d object > cube?
wow claps
@south oar u select mesh, not bones, go to skinned mesh renderer
and in bounds: fix your box
dude please
SAME LOCATION
you need to go out of rig
basically yes
why are hips set to armature?
my spine has a legenth of 0
thx guys
@south oar In the future - please try to get an issue resolved in one channel? To avoid confusion? ๐
oh man i wish i could get a issue resolved in one channel
@steel sphinx sure! i'm sorry for that
It just gets a little confusing. :/ No worries.
I can tell!
no excuses, off with the head 
Do I have any hope of actually getting the Tri count down far enough to use this in-game?
@fading verge Oh, that's common.
you must get her in, imagine the jiggle physics 
I WANNNNT ITTT lmao
Damn that's alot of tri's
Does it ultimately matter if there is alot of bones like in the hair
Really gonna take some time to reduce that but I also think it's possible
No 2-3 bones in hair is enough
I have a strong CPU but idk if the game itself will allow me
@fading verge I am gonna say that the bones in the hair are a bit excessive. You might be able to absorb / reduce those a bit. ๐
The hierarchy on this character to me seems so discombobulated
Skirt, too.
The skirt is literally gonna be a pain I can just tell
i have to figure out howto do that
nah thunder i already have her
w0t
yeah cant do that
@marsh widget how do you have her?
Really? Push the chest up a bit, extrude a tiny micro bone. Connect up / Parent.
in blender right?
Yush
Did you do it yourself?
i took the model and make it so i could upload it
well the bones are holding the avatar up in place
How did it turn out?
ok i believe
Hokie-dokie. ๐
lmao is it possible to hand over models that you have completed to other people so they can upload them to the game too?
made it for myself
would you be willing to let me have that model?
yes
just give me a min
Nevermind. haha
i need a extra dot floting in space
having some issues with using mixamo to rig, whenever i download the model it doesn't give the armatures with it. is there a way to get them?
rip
Well it can be rigged and in the hiarchy (it probably has to be) .. but without any weight, it's impact might be irrelevant.
i cant atttache the torso
keeps saying bone legenth of 0
and all my bones are 0
they are points
wait is the chest the main point
the model is around
as it has a transform of 0 0 0
Enforced T pose on my avatar and it turned into a monster .-.
https://gyazo.com/0882bf42c74e742cc5555abe9def2049
one of your bones is rotated
to make it that way
check the rotation of that middle bone that makes him fold
on transfrom below the rigging
Yeah
@polar mural your legs are parented to neck and not hips it seems?
and chest is not assigned
Not sure, new to unity / blender and bones xD
Had Weeirish quickly fix up some of the bones before he went to bed for me
send me the fbx in private, ill check it
how do i create bones in blender?
i have a full set almost except a spine
none are connected...
ey, how do i make the lip sync work?
good
so how do I go from having a rigged model to getting it into the game
anyone know how to witch armatures
from characture controler to custom animations
@light dagger you need to ensure the rigging is the same as the palyer controller in unity
also your bones need a hierarchy
the pelvus and the torso need to be not in the same phyical space
even if your mocap data only accounted for one point
and you added a extra for the controller
im having trouble with camera, in unity its in front of face but in game its no where close
the ASCII data for the meshes need to be in upper case starting and the bone data needs to be lower case
if I'm using the online one like in the screenshot up there
i have no idea what that online one is
Guys, quick question, is there a limit to how many avatars you can upload?
no idea badfish
And that is going into my "OHG OD WHATIS HAAPENING TO MEEEee" folder.
@topaz briar as long as you're not uploading like 100 or anything like that, you'll probably be fine.
?
I like to save mutant / abomination screenshots of broken avatars. ๐
I was asking because unity isnt letting me upload one, the build and publish buttons are gray and the model doesnt have any red warnings
Mind taking a screenshot badfish?
whole screen?
Hello, someone that has used CATs plugin can help me?
Oh nevermind wrong chat, should post in animation
:salute:
@inland snow So how did you ultimately fix it? I'm curious. ๐
Oh!
applying my dancing to the model its self
no need for mocap
erm
controller
i just dance
all night long
now to work on hight and facing the right way
I'm not entirely sure what you just said, but I'm really happy for you that you're happy!
odd
its 50megs uncompressed
here
feel free to examine it and see it what not
but dont distribute it please
to anyone in the chat
remember Dance Dance Revolution is a Trade mark of konami and 3d dancer data should not be used without written permission from konami comptuer intertainment japan. the data here is orignal but is close enough to the arcade dancers from early 2000s that they may be mistaken for the real thing. (2 years worth of work making these over 15 years ago!)
kind of how disney will sue if you say mickey mouse the wrong way or draw your own.
that being said my tribute data will remain that and i have 40 or so orignal dancers that look the style of this dancer
but are as i said orignal
also caperoia is at armature.02
best seen in dope sheet action editor in blender
So not sure if im doing this right, but I dont have a hip bone in the hierarchy to use cats plugin, how do I add a hip bone or whatever to fix it?
why is upperchest being rigged such a problem
so how do I fix that then
just unmap it?
ok that fixed it
but now hierarchy is buggered
oh I think I did it
it has to be linked and green
its uploading and saying "future proofing your content"
for about a really long time
that mean its working?
@polar mural make sure to have this option enabled when importing
does the main root of an armateure actually have to be the hips or can you choose that urself?
Is there an unofficial max limit for the number of dynamic bones a model should have?
how many dynamic bones could you possible need?
currently the model has a total of 90 dynamic bones, 80 in the skirt
Doesnt name a limit in the documentation
i wouldnt go overboard. if people complain about you being laggy then you might want to change it.
thats what I want to avoid, going back to re-do the joints as weight painting skirts can be a pain
Can't you parent em so the weight is absorbed in the parent?
good point, I almost forgot about CATs mix weights
Newer versions of CATS have integrated bone merging
You could use that to decrease it
Uhhโฆ Would anyone be willing to rig a model for me? I have no idea how to rig models, in any programโฆ
now is a good time as any to learn
Are you able to teach me?
This guy can https://www.youtube.com/watch?v=cp1YRaTZBfw
A quick tutorial of how to rig a character in blender the very very basics. nice quick and simple to get you started. It's meant for people with a basic unde...
Thanks. I'll try this
You will also need this as a guide on how unity handles bones
does it work for version 5.72?
it should be fine, I dont think the shortcut keys have changed much between blender versions
how do I scroll in blender? The controls are very different from Unityโฆ
Blaaarg! I'm already lost, and I'm not even two minutes into the video.
im so done with this shit....the translations on those body parts tho...
anyone who can help?
I can't see the rest of the bones hierarchy but it is as the error says
Check your bone hierarchy
Direct parent of the shoulders has to be the chest
yea i checked it...the namings are shit..
It's probably parent issues
Use blender and just make the left and right shoulders parent the chest bone
Idk what the chest bone is called for the model though
exactly..
Use cats to translate the bones
its really just the naming thats the problem here..otherwise i could easily spot it
If I put all the bones in my model, can someone align them for me?
cats?
Yeah
Hmm. So. My avatar's eyes are clipping... Anyone know how to fix that. I got eyetracking working using CATS in the first place. p_q
what is cats?
It's a tool to ease MMD imports
so, i'm wanting to add bones to this mmd model
wanting to animate the tail, how should i add bones after the process of getting it ready is done?
@viral lily If you want,I can take a look at the model
where do i find "cats"?
or tupper's tut
^
tupper's tut actually helped me so much
How do I scroll in Blender?
no, scroll
just say its a plugin lol
i don't get what you mean by scroll
that was the answer i was looking for ๐
If I zoom, I zoom in on 0,0,0. I want to scroll so I can more accurately place bones.
@tepid cloak just add another bone,make it parent to the hip bone then start making more till you reach the end of the tail
So I took a look at the rig again and I still have the problem that I mentioned in #avatars-mmd, can someone take a look at it if I were to upload the files?
thx btw ๐
do you have to like, create a custom sitting animation just to get your avatars to sit correctly, without the skirt going through the legs, or what
thanks nek ๐
You're welcome
how many bones/joints are necessary in the hands?
I'm just going to assume I can't scroll in Blender.
So even if I wanted to, and knew how to, I still couldn't rig models.
up\down, left\right.
first of all you want to learn the front, side, and top views, as well as ortho
that will help you more accurately place bones
you have a number pad?
hold shift + middle mouse button then move mouse up/down, or left/right
the 3 buttons most important to you in this situation are num1, num3, num7, and num9
Kinda? It only functions properly some of the time, but, yeah, I have a number pad.
@tawny temple, thank you.
num5 is ortho, for extreme precision when in these 4 views
num1 is front, num3 is side, num7 is top, and num9 is flip
so if you have it on the front, then you press num9, you get the back, and etc
I just need to be able to zoom somewhere other than 0,0,0.
oh
seriously though use those views, it's industry standard
and for good reason, it makes doing anything extremely easy
@tepid cloak an example for the hand,my hand/finger bones that i create from scratch
well all the bones for this model i created from scratch but anyways that's it
You want to rig the model for me? it would save me a huge amount of trouble ans frustration. I'd also greatly appreciate it.
i would do it if i knew what all is needed
I'm going to place all the bones first, as accurately as I can.
So, what are the limitations of motion and shape for the game? I wanted to rig Johnny 5 from Short Circuit, but didn't know if the treads and arms would work very well.
hand bone,starts from the wrist to the middle of the hand.then the fingers
so it doesn't have to be 5 fingers?
it shouldn't
alright, thanks again ๐
another model that i created the bones from scratch
still a trial and error thing though,to fine tune it :p
do I need a root bone at 0,0,0? Cause that's what the image PottedSoylent posted seems to suggest.
Can someone take a look at the blender project and tell me what I'm doing wrong? First time that I can't seem to find my mistake
idk, i just put mine as the hip bone
where the hip bone should be
everything is symmetrical but in Unity it doesn't automatically detect the right ankle and when I add it manually it drags across the floor like that
@hushed sedge check how it looks in unity
oh
try to manually reposition it in unity
the model
Should I be getting the mouth to move when I talk? Is that in the unity area?
what do you mean?you want the mouth to move when you talk?
make a bone for the mouth in blender,if the model already has it then in unity assign the mouth to that bone
i think it was something like that
So I assume making a custom walk anim in unity is ill-advised?
I tried but for some reason my avatar ends up half-way into the ground
make sure your character's feet are on the grid
my character's eyes have no shape keys, they just use texture swapping to blink
@molten vale try setting where i marked to this
how do i get that across with eye tracking
saint nek-olas
you're welcome
lol @tepid cloak
at least to blink
also idk, haven't worked with eye tracking yet
Using SetTextureOffset to animate a texture sheet, and track an object with eyes in #unity3d, like in Legend of Zelda - Twilight Princess #gamedev #unitytips #indiedev Sample code in first reply
More stuff > https://t.co/FqAsMb9Plg https://t.co/9ES4iBrsX1
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ooh thanks
Eye tracking uses bones blink uses a looping animation
not sure if it applies the same
i don't really get the idea of what's going on with the eye tracking
is this something i need to do in unity?
oh @tawny temple that's if the animation is.. wait I am confused now.
I'm not sure what I am doing tbh
Nemesis, eh? Good choice.
First of all I am using the unity animation field and idk if there's a proper way to animate emotes
or cycles
you are animation a run cycle using a dope sheet? What are you a old school disney animator?
rip the fact that i have to animate a run in FK
well, i might be able to make it IK but idk
honestly idk too much about animations that are built from scratch haha sorry about that
you are all sadists with a glutton for punishment >.>
hey man I just go with what I know
if I can make an AK out of a shovel, so be it
don't need milling equipment just give me a shovel.
and power tools
And lots and lots of elbow grease
ay i'm trying to be a rigger later in life so whatever ๐คท
@tepid cloak This is like full rigging, what we do in vrchat is only 10% of the work
ye, this looks like the stuff i've done already
vrchat only use the basic bones
though i do want to know what all those controls do
The hair stuff uses dynamics but allows animators to animate on top of the dynamic or just go ham on it
other than that it is your basic fk/ik switch with no flip
hm
allows you to place your model in world space depending on your shot needs
ohh so that's the thing you move to move the whole thing
@tepid cloak but you might want to mix up your skills if you want to be a rigger, a lot of the stuff is being automated nowadays
I got in as a rigger for my current job but I have not rigged anything for the last 3 years save for personal projects
do what?
Problem solving, the test I was given was as much as a rationalising as it was a skill test
even with auto-rig stuff, there will always be something which will break
Take CATs tools, technically it should make conversion from mmd to vrchat easy
but because there are so many variables and areas where it will fail, that is where problem solving comes into play
so dont just blindly click on the buttons in CATs, try to understand their function and what it does under the hood
^
hey guys im pretty new to importing models into vr chat i know how to do it and use mixamo but haven't done a successful one would rigging be hard for this? https://www.models-resource.com/wii/mysimskingdom/model/18832/
I Might try some non humanoids one later like cool ass monsters
that looks like a model easy to rig
also like how mixamo can rig wrong too XD
another example
oh yeah that is pretty easy to rig
Hoping this one will turn out well for my first and i have no clue how to do non humanoids
that is true XD
nope out of non-humanoids, quadruped legs are nasty to do and they dont really map well unless you know anatomy very well
it's easy rigging, just tedious
non-humanoid in vrchat you might need custom animations
Would a robot with treads be rig-able? Non humanoid
Should i avoid the non humanoids for now then? half of the models i want dont even work mixamo
I would recommend getting some experience in humanoids first
or else they might just t-pose unless you rig the bones specifically to cope with it
you need an ik~~~
So basically, mess with humanoids with tutorials and eventually branch out to non humanoids slowly?
yes
yeah
I like to start complicated sometimes though. Trial by fire and all
But I see your point
learn with humanoid,then animating the models then you should be good for non-humanoid
As in, custom animations and the like?
animation is another beast all together >.>
Figured as much
yeah because if you set it up in unity for vrchat, if it's set as generic then it won't use vrchat humanoid animation preset thus ending in t-pose or a static model
๐
so unity can only do any form of tracking as long as it is a humanoid rig?
it's just a vrchat thing, if a model is set up to use generic, it won't use the vrchat preset animations,but if it's set up as humanoid then it will use the preset
By preset animations, you mean hand movements and leg movements, etc?
yeah
Head turning and all?
hold on i'll get an example
So I'd need to create a fully custom model with animations if it doesn't walk like a human?
honestly it's not all that hard to use a reference of what you want
My idea is Johnny 5 from Short Circuit. Robot that moves on tank treads and doesn't move like a human much at all
the problem is texturing without something like substance painter
this thing just becomes a static model
So any movement at all has to be animated INCLUDING tracking, right?
For that model
hold on, fiddling with it
What moves?
the model
In game?
yeah
it just moves without playing any animation correct?
How does it know what's what?
nah, it plays walking animation
it plays all animations
just forgot to rig the hands soo it became static, but after rigging the hands,it's fine
Interesting
