#avatar-rigging

1 messages ยท Page 46 of 1

vital ruin
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Is there an easy way to keep clothes from clipping super hard

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I have a jacket that just goes right through my legs at all times

young chasm
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dunno, all I know is that 2017.3 cloth has collision.

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Maybe 5.6.3 cloth can do it already as well

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but yeah, you'd need collision

vital ruin
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well, i found a vid that shows how to setup the collision im looking for

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so hopefully I can get it to work

meager kiln
gloomy loom
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anyone here know how to add a bone structure in unity

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Im missing an armbone

vital ruin
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well

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cloth crashes my unity

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so not using that

meager kiln
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remind me where is pose

gloomy loom
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cloth?

meager kiln
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ah ty

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nope, didnt help

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also

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it seems like when i click done it changes the pose a little\

gloomy loom
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This rigging problem has me suicidal

meager kiln
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ah ok

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what did you mean by new version of the model?

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I deleted the old descriptor and added a new one, didnt help

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done, added descriptor, didnt help

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its DAE file fyi

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yes

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I also have fbx, but its backwards

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when I rotate said FBX 180 degree, it looks fine to me, but everyone sees that my head is looking backwards

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let me screenshot yeah\

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smaller is DAE

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fbx ingame

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of fbx or dae?

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Im even greener in blender, how do i do that? DEL doesnt work, as RMB

heady loom
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Okay, so. Apparently I have too many bones for fingers? But when I tried to delete them it still didn't apply the correct bones in Unity

meager kiln
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done, pose remains

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yep

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nothing happens

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ok, will tell the results

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it still spawns sonic backwards in unity

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and has no texture

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done, processing

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still backwards

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should I rotate him or leave backwards?

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0

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yep, done, wont bother with textures for now

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i have like 20 different ones

mental niche
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somebody knows how to fix the angle problem??

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And the texture problem?

meager kiln
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can you describe angle problem?

mental niche
young chasm
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ignore it, as long as it works ingame

meager kiln
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btw, I always added simple avatar controller in animator, now when i add it it doesnt change him from T-pose when I hit play

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my bad, will do

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it needs neck, brb

mental niche
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Are y'all talking to my? owo?

gentle geyser
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Anyone got advice on non humanoid rigging?

meager kiln
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when I hit play i see him from behind, even though the cam is in his face

mental niche
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me*

meager kiln
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@gentle geyser yeah, they said you to ignore iit

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yes\

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180

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done, works fine in play mode

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going to upload now

gentle geyser
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It won't permit me to upload without a spine however and my avatar that I'm aiming to use is supposed to be floating

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Cheers

meager kiln
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uploading, will tell my results and ask others about the head

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head looks fine to me, but still broken to others

gloomy loom
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How do you add a bone structure to unity on an existing skeleton

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๐Ÿ˜ฃ๐Ÿ”ซ

primal wagon
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Can anyone help me? I'm making an extremely basic rig with just a head + hands controlled by the HUD and vive controllers, but do I need rigify to just do this?

tacit peak
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Quick question, is it possible to extract the rig from a model and put it to another one which is the exact same body structure ?

crisp tendon
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@gloomy loom In blender

young chasm
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@tacit peak yes

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lemem see how its called

tacit peak
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i'd appreciate that

crisp tendon
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@tacit peak You'll have to do the weight paiting yourself though

tacit peak
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Fair enough

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aka i won't do it cuz at the end of the day my models are all aberrations and i love it

young chasm
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pretty sure its that

heady loom
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When I Parent with auto weighting this happens

tacit peak
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neat

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noted

meager kiln
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psst, it didnt work :(

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i have the normal model, which, i assume, i made from DAE, but I lost it and the only copy of it is in the game, which is why im trying to find a way to get it

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fml D:

round wolf
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(blender) can I paint weights on a model without the mesh moving around?

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I want to remove the weight from the head and when the wieght gets to zero the head sinks in to the ground ๐Ÿ˜  what the hell

gloomy loom
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@crisp tendon hey mrdota 7.07 meta hero, how do i add in the bone into the armature file directory in blender?

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Plz help kuroky

fading verge
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'lo there. Pardon me asking but.. I seem to be missing something crucial here. When I import into unity it starts with Transform -> Rotation -> X -89,9ยฐ

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So I figure it must be something hella wrong with the rig, right? But it looks.. fairly normal.

round wolf
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not necessarily

molten vale
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should just rotate that sucker back, right?

fading verge
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Yea, when I rotate back it looks fine in unity, but the export to vrc doesn't like that pose. Makes me a slithering character once I log in

molten vale
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๐Ÿค”

round wolf
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did you look at the model in blender as well?

molten vale
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did it look fine in blender

fading verge
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it did, ye

meager kiln
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i have same problem,

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we were trying to fix it for a while, nothing helped

molten vale
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If you go into the rig configuration in Unity, and go to the mapping section, is it doing the default fetal pose?

fading verge
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fetus pose, lol - nah I'm seeing some discrepancies in the unity rig conf, lemme demonstrate

molten vale
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might have to chuck it back into blender afaik

crisp tendon
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@gloomy loom You don't, you import the other model with the skeleton in your scene then you just steal the skeleton from that model

fading verge
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that's the only unusual thing I'm able to notice though, the rig doesn't match the model (even though it did in blender)

molten vale
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Also might as well raise the question here, is it possible to collapse bones into themselves, or at the very least attach them to another bone and stretch it?
For dynamic bone, that is. Trying to get Kass' accordion affixed to my other hand and make it stretch in and out.

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well that's concerning

fading verge
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indeed

molten vale
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Also if anyone has a possible solution for me, please @ me. I'm gonna go open my third eye.

fading verge
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Excellent, I'll see you on the other plane then xP

gentle geyser
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Anyway for me to add a head to an existing rig?

fading verge
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Do you simply need to add one more bone for the head? That should be quite possible

gentle geyser
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Yeah literally just missing a head

fading verge
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Take my advice with a pinch (truckload) of salt, I'm not an expert. But have you tried simply selecting the nearest bone (the one you wanna parent your head to) and go to Tools -> Armature Tools and hit Extrude to create your new head

gentle geyser
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Cheers

meager kiln
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@arctic grotto i fixed it, lol

gentle geyser
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Sorry this is really nooby of me but where abouts is the tools tab?

fading verge
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blender, top left (factory settings)

meager kiln
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i rotated the bones in blender for 180 ._.

gentle geyser
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Ooh I'm on unity atm not blender sorry I should've specified

karmic sun
meager kiln
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try enforcing t-pose

karmic sun
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i dont know what that means

molten vale
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two buttons down there with the bones

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Mapping and pose

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click pose

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enforce T-Pose

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your hand is also assigned to a finger

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lul

meager kiln
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my avatar goes into the ground for a few centimeters, do I fix that by placing the model in unity higher?

molten vale
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I usually fix that in blender myself

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cause otherwise I think in VRchat your dude will be floating

meager kiln
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his legs make a quick weird movement for ~.2 of a second before going to normal each time because it tries to get on the ground above his feet level

karmic sun
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ok now what

meager kiln
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i think you mapped fingers wrong

karmic sun
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mapped?

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i just got the model from the thing

oblique latch
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is there a way to have two bones act as one so if it has more then 2 legs

flat sierra
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what do i do if unity makes the skeleton distort?

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im making slow progress but getting closer at the same time idk what to do about this though

pseudo valve
jovial bison
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Does anyone know if there's a way to do dynamic bones without having to buy the addon on the asset store ?

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I got jiggle physics in Blender but they don't cross over in Unity

tulip granite
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@pseudo valve swap spine 1 and 2

jovial bison
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:o

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Shana, Sjana

tulip granite
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ใซใ›ใ‚‚ใฎ

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XD

primal cosmos
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Could anyone give me some help?

jovial bison
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Sup Mark ?

primal cosmos
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Right

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I got two spines, ones being used by the upper chest and one by just the chest

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Actually got a picture of my problem

jovial bison
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You don't use Upper Chestf or VRChat

primal cosmos
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Yeah, I cant get rid of it

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Thats my problem

jovial bison
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Press the cirlce next to the name for Upper Chest

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Then set it to none

tulip granite
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Or just press del button

jovial bison
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Then set Chest to the one that's currently set to Upper Chest

primal cosmos
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and then it says that its not connected to the shoulders

tulip granite
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Replace chest with spine 2

jovial bison
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^

primal cosmos
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I did

jovial bison
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Show us

tulip granite
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Hmm

primal cosmos
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Right, let me get the ol unity loaded

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see I ported it from SFM

tulip granite
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WAIT

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I see a spine 4 in the hirerachy

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Spine 4 is the chest

jovial bison
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Lol

primal cosmos
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Ahhh ya little diamond

tulip granite
primal cosmos
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Also whats a good human height?

jovial bison
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So does anyone know how to get my jiggle physics in blender to work in VRChat ?

digital mango
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Hey, so, I have this model that is already in unity. Someone helped me rig it. Basically I need to take the fbx so I can edit the bones. How do I get it out of the unity package/export it into blender?

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@jovial bison you have to edit it in unity and add dynamic boning\

jovial bison
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Which costs money... right ?

digital mango
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I have the file

tulip granite
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1.3 in the vrc descriptor is an average height

jovial bison
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Could you send it to me ?

digital mango
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here ill message you it

jovial bison
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Thanks <3

tulip granite
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Right click the model file in unity
Open in explorer

digital mango
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ah ok

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ty

pulsar mortar
tulip granite
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Material

tame swan
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Anyone here that would know why my avatar is slightly leaning his chest forward when idling in non-vr mode? I have tried moving the spine up a little.

tulip granite
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Change to opaque

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Sometimes its not just the spine

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The hips might be too high and stuff

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Also depends on how many spines you have

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And their angles

tame swan
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I have 4 spine parts, as it's a model that I imported. The hips are slightly to the front of the spine parts, and the upper spine part also bends a little forward

tulip granite
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4 spine
Thats the issue

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If possible use the mix weights function in cats to reduce the spine in blender

tame swan
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Fair enough. Figured that wouldn't be a big problem. Oh well, assumptions are always fuck ups. Thanks for the info ๐Ÿ˜ƒ

amber heart
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anyone here free to help out via voice chat?

tulip granite
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If possible you can try to explain the issue

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Im on my phone so

amber heart
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im trying to export a unity thing to blender so i can lower the polygons

tulip granite
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Ah i see

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Is it in fbx format

amber heart
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idk about that

tulip granite
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Right

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So go to that thing in unity

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The file

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Right click it and open in explorer

amber heart
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which one

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its a dae

tulip granite
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The file of the model you wana reduce

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Ok

amber heart
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.dae

tulip granite
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So you have the dae file right

amber heart
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yeah

tulip granite
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Just go into blender
Click import dae

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Then find the file

amber heart
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oh

primal cosmos
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Well

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My jacket is a bit..... wonky

tulip granite
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Looks like your finger is broken

primal cosmos
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looks like he had a bad heist

tulip granite
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Remove the finger tips from the bone mapping then reset pose and enforce t pose
Then reupload to fix finger

primal cosmos
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His upper chest seems to be pulling up as well and his legs are gammy

tulip granite
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Might be due to your 3 spines

pseudo valve
amber heart
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i needa collapse it

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israelite - Today at 8:16 AM
@amber heart it should be on the right

so select ur model by right clicking it
click the wrench icon
add modifier
decimate
then move ratio down until faces is 19000~

tulip granite
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Drag both spine 2 and 1 up a little

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Make sure to give 2 and 1 a little space between too

midnight kelp
tulip granite
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Go into configuration

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Map the bones

amber heart
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wheres that

tulip granite
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Oh i meant snek ^

amber heart
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how do i do it then @tulip granite

midnight kelp
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The problem is that I've mapped everyone except Pelvis cuz I dont have it

tulip granite
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Right click the mesh of your model
On the top right click the wrench scroll down on the right find add modifier

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If your model is missing bones
You can try using the armature as hips

brisk crypt
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Is there a tutorial that shows how to add bones

tulip granite
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Not that i know of

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But you can press e to extrude a bone

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In the edit mode

brisk crypt
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My model is missing feet bones

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So I need to add em

tulip granite
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If its feet

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You might need to weight paint them

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Unless its not a human

brisk crypt
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My model doesn't have visible feet or legs

tulip granite
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Then you can try using weightless bones

half glade
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guys why i can see inside the avatar in game? anyone knows how to fix it?

tulip granite
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Just go into edit mode click the bones where the feet is supposed to connect to and press e then drag ur mouse and left click

brisk crypt
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There's nothing to connect?

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They don't exist

tulip granite
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@half glade move your vrc avatar descriptor
Its probably inside your avatar

Move it near the center of the eye and just inside

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So you are saying theres nothing below the hips ?

brisk crypt
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I mean it has leg bones

half glade
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thnks let me see if it works

tulip granite
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Just go into edit mode and click on that leg bone
Then press e and drag ur mouse to make a new bone

brisk crypt
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Oh

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Okay I'll try that

half glade
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shana i dont find the vrc avatar descriptor

tulip granite
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In unity when you click on your avatar it should show a floating dot

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Thats where your eyes are supposed to be

half glade
tulip granite
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Go to the inspector

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And show me your vrc avatar descriptor

primal cosmos
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"The angle between the pelvis and thigh bones should be close to 180 degree (this avatar angle is 85.6)

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How do i change the angle?

half glade
brisk crypt
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view position

tulip granite
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That error shouldnt really do much to you unless using full body tracking

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Move that Y up and down till u see the floating dot

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For a male height you want it to be at 1.4

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Then scale your avatar accordingly

half glade
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๐Ÿ˜ฎ

neon shard
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1.4? thats under 5 feet

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Why 1.4?

half glade
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uploading to see if it fixed

cobalt needle
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im having this problem where everytime i walk with my character, her mouth opens and closes, anyone know a solution?

half glade
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i just moved the ball

cosmic mica
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my avatar is fully rigged, but when i put it in unity it squishes all the fingers together in one line. Why is it doing that?

tulip granite
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1.4 is pretty average in vrchat
As most female avatar is 1 to 1.2

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@cosmic mica go into pose and click reset pose then manually map the bones

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It got mixed up

cosmic mica
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thanks!

brisk crypt
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So I made the bone, how do I rename it so unity knows it's a left and right foot

tulip granite
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Theres this bone icon

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On the top right

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It shows the name of the bone on the first line

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Just rename that

tawny scroll
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If 1.4 really is under 5 feet like Vilar said, that is pretty darn short, maybe fitting for loli characters

tulip granite
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In vrchat 1.2 is average

cosmic mica
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i reset the pose bones and now the hands are as they should be, but some of the bones are red now, will that harm the avatar?

tulip granite
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Cant scale it with real life

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Red means the same bones are used somewhere else

placid rampart
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Yeah, characters in VRChat are generally shorter than in RL

tulip granite
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So just manually go thru them and map it

cosmic mica
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ohhh

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nothing is repeated, the rig is complete, i angled one of the bones differently and it turned green again, perhaps its whining about the bone angles?

tulip granite
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When its red it will tell you the clash under the name

primal cosmos
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How can I lower my chest?

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Well spine attach to the chest

manic warren
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What u mean lower the chest

primal cosmos
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Yea

manic warren
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What do you mean by that

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Lower it down on the y axis

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?

primal cosmos
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Yea

manic warren
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The bone or the acrual model

primal cosmos
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when I stand, it pulls the texture upwards

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The bone

brisk crypt
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@tulip granite So Idk if I'm making the bone right

manic warren
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Thats just something with the animation

brisk crypt
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Even if I name it "leftfoot" it still doesn't recognize it

manic warren
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A common problem

primal cosmos
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Its fine when I walk about though

tulip granite
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Erm

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Take a pic of the tab when u click the bone icon

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@primal cosmos in the humanoid configuration drag the chest bone down

primal cosmos
brisk crypt
primal cosmos
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Right Ill get that a try. Any advice for the weird legs?

tulip granite
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Not the feets

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The tab on the right

primal cosmos
tulip granite
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Yeh you renamed it to right foot

brisk crypt
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Isn't that what I was supposed to do?

tulip granite
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Yeah

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What do you mean

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Dosent recognize it

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You mean unity ?

brisk crypt
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Yeah

primal cosmos
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How do you "drag the chest bone down"

tulip granite
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You need to reimport the model then map the bones again

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Click on the chest bone in the humanoid configuration
Press w and drag arrows

brisk crypt
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Was that to me? For the bone mapping

tulip granite
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Yes

sharp raptor
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guys i got a question

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is it okay if there are 4 bones per leg

brisk crypt
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Where do I map it? Sorry never done this before.

tulip granite
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4 bones
If its upper and lower leg
Plus feet and toe then yes

sharp raptor
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no

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not including feet

tulip granite
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When u click on the model under humanoid click configure

sharp raptor
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and toe

tulip granite
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Then its not normal

sharp raptor
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hmm

primal cosmos
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Well that literally drags the whole upper chest down

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I just want to move the bone position, if thats possible

sharp raptor
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this is what it looks like

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what bones do you recommend i remove then

tulip granite
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Bone position must be done in blender

primal cosmos
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damn

tulip granite
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For chicken you should go into pose mode in blender and check out what each bone does

sharp raptor
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ok

tulip granite
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Then use mix weights to merge extra bones

sharp raptor
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errr

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how do i use that

tulip granite
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Cats plugin

sharp raptor
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okay i have that

tulip granite
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Ok time for smol shana to sleep

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Its 3am

sharp raptor
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wait

brisk crypt
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did it thanks

sharp raptor
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1 more question

brisk crypt
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You're wonderful

sharp raptor
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do i need to extend the bones

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if i delete some

tulip granite
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If you mix weights then no

sharp raptor
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okay

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and do mix weights

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do i click on both bones

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and click mix

tulip granite
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Click on the child bone it will merge with the parent

sharp raptor
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ok

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ty

tulip granite
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shana ๐Ÿ’ค

gloomy loom
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So I placed a new bone in the area

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That the bone was missing

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but in unity

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I still get this

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I really need help

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๐Ÿ˜ฆ ๐Ÿ”ซ

warm oar
gloomy loom
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You cant move your hands aroudn huh?

warm oar
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no the model is all stiff like those stupid knuckles where they are only moving their heads only but it's all of it. nothing moves. it slides

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i really need help

gloomy loom
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did you add dynamic bones?

warm oar
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i don't believe so. where do i put those?

gloomy loom
#

if you want dynamic motion you needa add dynamic bones

warm oar
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where do i add those?

gloomy loom
#

I forget, I only learned like 6 hours ago and havent slept

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youtube it

warm oar
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kk thanks

digital mango
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Anyone have a solution to this??

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for some reason only that is showing up

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when I drag the character out

summer wren
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Can anyone help me figure something out, it should be pretty silly

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But i got something hang from the horns of my character, it has bones and the bones function in blender, but once adding dynamic bones to them, they dont work

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Hair does tho

wispy spear
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Spine hierarchy missing elements, make sure that Pelvis, Spine, Chest, Neck and Shoulders are mapped.

vernal wave
#

I finally got an avatar in vrchat but now the mouth is constantly open. How do I force the model that the mouth is closed?

wispy spear
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What am I doing wrong exactly?

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I am about to throw this computer out of my window. this is ridiculous

gloomy loom
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@wispy spear Show me the rest of your mapping under that green man

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I got the same issue but thats cause I dont have a right shoulder mapped

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your green man looks mapped tho

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Strange

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wait do you have it set as a humanoid?

oak forge
summer wren
gloomy loom
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hmm ok I think I make have solved it, just make the bone larger, subdivide it, rename the two new bones
Hopefully this works

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if this works Ima cry

digital mango
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@summer wren it looks like your bones are smaller than your model.. did you try and size it down??

half glade
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so guys i want to go more far

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so i want to add this hammer to my rigged model

summer wren
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@digital mango how would i do that

half glade
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Not as a separte weapon

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i want to add it on his hand

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i tried it but when i upload the file to the game only the show me the body without the weapon

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how can i do it?

timber rune
#

Probably rig it to his hand so that it is attached to the model when you upload it

half glade
gloomy loom
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FUCK FUCK FUCK FUCK FUCKF UCKSDFRGEWSRIKYTGJNBWRy

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I thought I fixed this shit

brisk crypt
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Nani the fuck

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Why is this happening

fading verge
#

er... Which part, exactly?

brisk crypt
#

apparetly the shoulders aren't connecting to the chest?

fading verge
#

Huh... But they're still parented correctly in the Avatar Configuration window, right?

brisk crypt
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Yeah

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sec

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So uh after enforcing t-pose it's all fine?

fading verge
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That's weird.. Like the bone its parented to is still drawing a green imaginary triangle to the shoulders

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Oh! Yeah, I had to do that with mine too

warm oar
quaint adder
fading verge
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Brimstone, from what I understand you always need a chest bone otherwise the exporter wont allow you to build your avatar

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So you're going to need to add a bone between the neck and chest and give it proper weights

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And Teasa since it says that the bone 'neck' isn't parented by Waist Upper 2 it won't allow that setting

quaint adder
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ok o

fading verge
#

So you'd have to go into the model's bone hiearchy and make sure it's all set properly. Since like

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That error is essentially if you told the model to recognize its knee as it's elbow

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when the knee is nowhere parented under the arm itself, if that example makes any sense.

sour kite
#

Does viseme and blendshape talk fall under this channel?

warm oar
#

i think i'm fine, i watched a video and it says that the circles with the dotted lines are optional to use

fading verge
#

It does, but the VRC SDK may stop you from uploading it. It's still worth a try, but I'd put money down that its gonna want you to add a bone

warm oar
#

i'll come back here it is that if not i will confirm that it isn't needed. thanks for the help tho

summer wren
#

Anyone know how scale bones to match the mesh?

quaint adder
#

@fading verge Alright, ty! Already fix it โค

fading verge
#

Glad I could help Teasa o/ โค

flat sierra
#

the model still wont move with the mesh

#

i tried a completely new model and its still the same problem

half glade
#

HEY GUYS WHY THE FUCK THIS HAPPENED

#

LMAO

fading verge
#

Errr it looks like you were using Mixamo, weren't you

half glade
#

i didnt

#

i added it on unity

#

mixamo dont allow me to add the hammer without ucking up the bones of the body

fading verge
#

Did you put the weapon into his hierarchy and all that before uploading it?

#

Well I mean you'd have to for it to even show up, so that was silly of me to ask actually

flat sierra
#

no matter what i try the bones wont move with the mesh

#

merging it didnt work

#

weight paint didnt work

heady loom
#

Your stand-o [HAMMER]

flat sierra
#

putting both together and putting ctrl p didnt work

pseudo valve
#

[ZA HAMMA]

half glade
#

:'c

fading verge
#

Rioka, could you show me a screenshot of your model's hierarchy

half glade
#

oki

#

right now

fading verge
#

okay yeah

#

I think i see the problem. All you did was put the model inside his model.

#

What you want to do is open up his armature there, which in your case is "mixamorig:Hips", find his right hand portion through that tree

half glade
#

Yes

fading verge
#

and drag that weapon to that hand.

half glade
#

๐Ÿ˜ฎ

#

interesting

fading verge
half glade
#

let me see

flat sierra
#

i cant figure out what im doing wrong with these bones ive looked at a bunch of tutorials but it still isnt moving with the mesh ;c

fading verge
#

What exactly is the problem Pepsite? Bear in mind I only know every basic stuff about 3d modelling etc

flat sierra
#

i cant get the skeleton to work with the mesh

#

it doesnt even merge or anything

fading verge
#

So you made it in blender it looks like. Made the skeleton, properly weight painted it and everything, right?

#

How are you testing for movement exactly

flat sierra
#

just going into pose mode

half glade
#

@fading verge Uploading lets cross the fingers โค

fading verge
#

Forgive my shit bone structure here since I essentialy had unity give my character IK legs even though they're digitigrade but like

half glade
#

guys did you buy the dynamic bones plugin for unity? is it worth?

fading verge
#

I did

heady loom
#

Not yet but apparently it is

fading verge
#

For $20 its pretty rock solid.

#

I use it for my character's tail but you can use it for cloth, breast physics, whatever that would have some sort of bounce to it.

heady loom
#

Tassels

half glade
#

yes!

fading verge
#

Yeah, dynamic would work great for those too since its just cloth strands.

half glade
#

that could be awesome

fading verge
#

All it does is take bones and have them properly simulate that kind of stuff with sliders to adjust elasticity, desnity, and what not

heady loom
#

I tried to cheat making some bones connected to cloth-phsyics verticies but it just made the model go crazy and not move

fading verge
#

Yeaaaah. I havent messed with any models with clothing cause I like my 90cm tall pumpkin cat, but I wouldnt suggest trying to circumvent using dynamic bone

flat sierra
#

it looks like this

fading verge
#

Which bone is slected atm there? Your shoulder?

flat sierra
#

all of it i think

heady loom
#

I just spent four days learning that mistaken ideal, I want to try my hand at full-on making a 3D model but... I need some rest after making that rigging.

scarlet crow
#

Would someone be able to help me with legs clipping through my avatar's dress? i have dynamic bones , bt don't know if i can fix that issue, I do have colliders set on the knees but that didnt seem to help any either

fading verge
#

odd. I'd want to say maybe you froze your mesh in place somehow but I wouldnt know for sure

flat sierra
#

i can send the file ive been trying to figure it out

#

but Im so new to blender i got no clue

half glade
fading verge
#

I haven't messed with clothes yet, but wouldn't you need both the cloth and knees to have colliders for them to recognize each other? Or am I just being nutty

half glade
#

Cranky it worked โค

fading verge
#

There ye go Rioka o7

heady loom
#

Gratze!

#

Getting it to work feels spectacular

fading verge
#

So for future reference

#

That's you tie anything to your model

#

So you could give him a hat or extra addons so long as you put it to right bone.

scarlet crow
#

Does the dress need colliders too? I thought just the bones needed them so that the dynamic ones would know what needs to interferes

fading verge
#

Just remember that those objects do 'not' fall in line with your characters weights, so it won't bend or distort to match say a shirt etc

#

Not sure Dragon, but it wouldn't hurt.

scarlet crow
#

I read somewhere a thing about creating a mask that would just hide the legs from even showing thrrough the cloth, but i have no clue how or which mesh needs that applied

pseudo valve
#

i still cant get this thing to work, i dont know much at all about rigging

round abyss
#

Showing?

#

use colliders

mild skiff
#

anyone know how i could prevent my characters arms from clipping through the body

round abyss
#

you need to tweak the default animaitons

#

create copies of them

mild skiff
#

like her legs are fat so when she's idle her hands go through

round abyss
#

and use the animaiton override

mild skiff
#

oh ok

scarlet crow
#

should i have the cloth be more 'flowy'?

round abyss
#

got a gif?

scarlet crow
#

Me?

round abyss
#

yeah

#

its hard to give an opinion on that without seeing it firsthand

scarlet crow
#

Yeah I'll make one, just a bit

round abyss
#

@mild skiff Use the Animation editor to tweak them

#

alternatively you can animate them in blender or what have you

sturdy ruin
#

How do I create a Bone Parent, which is not recognized by Blender ?

round abyss
#

Bone parent?

#

is that a unity thing?

#

cause it sounds useful if so

sturdy ruin
#

I am talking about CATS in Blender. I want to create a Bone Parent, however, CATS is not recognizing the bone Group

mild skiff
#

@round abyss what would i set the animator controller to? avatarcontrollertemplate?

round abyss
#

depends do you wanna make custom animaitons

#

then you would use animaitonoverride

mild skiff
#

i just want to adjust the default ones so i can fix the arms

round abyss
#

so then you would use animaitonoverride

#

leave the ones blank that you dont want to edit

ocean thistle
#

Uhm guys can i ask a question?

round abyss
#

no you may not ๐Ÿ˜ 

ocean thistle
#

๐Ÿ˜ฆ okay

round abyss
#

lol whats up?

ocean thistle
#

hahaha

#

i made the eye tracking with blinking thingy in blender

#

in CATS

round abyss
#

:3

ocean thistle
#

... how do i transfer that to unity?

round abyss
#

whot is cats

ocean thistle
#

the plugin for blender

round abyss
#

I use maya :<

ocean thistle
#

Damn

#

i mean, i made the eye tracking + blinking and tested it

#

and worked

#

then i transfered the model to unity and then to vrchat

#

and it isnt working in-game

round abyss
#

not working?

ocean thistle
#

nope

round abyss
#

how so?

ocean thistle
#

i dunno

#

thats why i am asking

round abyss
#

like

#

it was able to upload

ocean thistle
#

yes

round abyss
#

and go ingame?

ocean thistle
#

my model works properly

#

but

#

doesnt blink

round abyss
#

how is it not working tho?

#

OHHHHHHHHH

ocean thistle
#

and has no eye tracking

round abyss
#

Ok ok

lavish jacinth
#

how do i add blinking? without the tracking? i have the shapekeys but thats all

round abyss
#

I know how to fix the blinking thing

#

you need to make an animaiton in unity or export one from blender

#

then add an animator component

lavish jacinth
#

oyyy

ocean thistle
#

uh

round abyss
#

lemme get pics

ocean thistle
#

i guess i will have to learn

round abyss
#

im a visual teacher

ocean thistle
#

fix the axis

#

in unity

round abyss
#

you in vr?

ocean thistle
#

๐Ÿ˜ƒ

#

nah im not

round abyss
#

yeah fix the axis then

ocean thistle
#

i can join if u want to but my spoken english is not that good

round abyss
#

like no direty rotations

#

dirty

flat sierra
#

i tried remaking the skeleton again but im having the same issue

round abyss
#

see here

flat sierra
#

of the mesh not sticking with the bone when i try to move it

round abyss
#

you need to add the blink as an animaiton that always plays

#

put like 4-5 seconds of nothing either at the beginning or end of the animation

ocean thistle
#

i see, and how do i make the animation?

#

like actually making it

round abyss
#

from the animator ta b

flat sierra
ocean thistle
#

oh you can do it from there

#

i will try, thanks

round abyss
#

make a duplicate of your model

#

then open the animator windoew

flat sierra
#

how?

round abyss
ocean thistle
#

wait, what did you press to open the window

#

im a bit lost

round abyss
#

go to Window > Animation

ocean thistle
#

yeah

#

im stupid

#

thanks

round abyss
ocean thistle
#

uh

round abyss
#

then from there add the shapekeys you made in blender

ocean thistle
#

what if i have lots of animations

#

lol

round abyss
#

well youll only select the blink ones

#

:p

#

it should be under your mesh > skinned mesh renderer

plucky terrace
#

can anybody hop into a call to help me fix a avatar, its very complicated

violet patrol
#

Can I not freeze transformations in more than 1 axis when using Dynamic Bones?

round abyss
#

I......... huh thats wierd

#

its kinda set up like after effects

twilit folio
#

is this the right spot for a bone collider problem?

round abyss
#

bone colliders?

twilit folio
#

dynamic bone collider

round abyss
#

yeah I guess so

#

ive never gotten the colliders to export

#

keeps saying thats not a whitelisted component

scarlet crow
#

not great quality but you can see what i mean

round abyss
#

yeah

#

your legs need colliders on them

scarlet crow
#

I've got them on my knees

#

Do they need to be all along the legs?

round abyss
#

did you define them on your cloth?

scarlet crow
#

yeah

round abyss
#

id say put them on the upper legs

#

otherwise the cloth will just roll over the knee ones

twilit folio
#

I'm having trouble with mine too, but only when I crouch.

digital mango
#

Could someone help rig together a model for me? I'll pay with art cus that's the best I got.

twilit folio
#

I started with only the hips and tried more but it still seems to cut through my legs

round abyss
#

put some capsules on the upper thighs

#

OH

#

your using dynamic bones

#

not cloth

#

@twilit folio id say rather than using 5 sphere colliders

#

use one sphere and two capules that go down the length of the leg

scarlet crow
#

Does that apply to my issue as well?

round abyss
#

yeah

#

something more like this

scarlet crow
#

ho do i make them oblong?

round abyss
#

use the capsule collider rather than the sphere

scarlet crow
#

How do i choose that?

round abyss
#

just type cap in the add component

cerulean tendon
#

So, I'm 3 hours deep, finnally at the last step of the tutorial for making an avatar and this happens

twilit folio
#

never used these before, Material : None is fine? or do I need to put in the skirts

cerulean tendon
#

Apparentlly I need to restructter the bones or something

round abyss
#

yeah material is physics properties

lucid isle
#

i was gonna say i have a rigging issue...but now the file seems to have lost its bones and what not

round abyss
#

none is fine

fading verge
#

Oh huh. I should probably add colliders to my character too so his arms dont sink into his legs

round abyss
#

nonono

#

thats not how that works

fading verge
#

Okay yeah

cerulean tendon
#

Can anyone help me out with it? I'm new to this whole thing and the tutorial didn't even mention this issue at all.

fading verge
#

I just had a brain fart dont mind me

round abyss
#

colliders are for cloth and dynamic bones

fading verge
#

I'm being dumb lol.

round abyss
#

and other things that are calculated in realtime

fading verge
#

Yeah I know. I just spaced for a moment before I went "WAIT I SHOULD KNOW THIS"

round abyss
#

XD

fading verge
#

I'm actually considering if I sohuld try and do custom animations for my character, but if I'm gonna put that much effort in I should just model one of my own characters lol

round abyss
#

๐Ÿ˜›

ocean thistle
#

well, someone that used the CATs plugin has a moment?

#

because im doing something wrong

round abyss
#

I love animating

ocean thistle
#

clearly

round abyss
#

I wish I didnt have to butcher the rig to get it into vrchat tho ๐Ÿ˜ฆ

#

I probably would need to rebuild it entirely

fading verge
#

I wish I had the files to my old model to rig it, even tho it prob wouldn't look great in vr

cerulean tendon
#

Can anyone help me?

round abyss
#

No

#

all hope is lost

rustic fjord
fading verge
round abyss
#

gah

#

hate when you loose your files

#

I had like 5 unfinished versions of cinder before I found one I could work off of

cerulean tendon
#

@rustic fjord don't worry, thats a really easy fix. if your following the tutorial than it tells you how to fix that later on

lucid isle
#

ok...soo i downloaded an mmd when i first opened it it was right with all the bones and whatever closed it and opened it again...no bones

fading verge
#

Yeah Jon, you'll be able to set the textures when you bring it into Unity after using Mixamo I believe.

round abyss
#

aliens stole them

#

you sure they arent just hidden?

lucid isle
#

prolly

#

yeah

cerulean tendon
#

So can anyojne tell me how to restructure the bones?

rustic fjord
#

ooh aight thx

lucid isle
#

re downloaded it opened it and no bones

round abyss
#

WELL

lucid isle
#

idk what happened

round abyss
#

that depends @cerulean tendon

#

how are ya with weightmapping?

#

or weightpainting

#

either works

cerulean tendon
#

Literally brand new to this. Was just following the tutorial. It said it was done. And this issue poped up where it said I was missing everything even though it was all actually there

round abyss
#

are you sure you cant revise the binding stuff?

#

dunno what its called off the top of my head

#

hold on lemme use the power of screencapping

cerulean tendon
#

I thought I could just swap around the order in the files or soemthing

swift axle
#

can anyone help me for a second? Do I have to make a model workspace folder or should I already have one

#

I can't find mine

round abyss
#

this?

#

@swift axle its not required but its strongly reccomended if you want to keep organized

cerulean tendon
#

What do you mean?

swift axle
#

@round abyss so I can just make a folder in documents called model workspace?

round abyss
#

this is how I do it

cerulean tendon
round abyss
#

whats the head look like?

#

on that template

ocean thistle
#

@round abyss i figured out the problem

#

i dont know why, my blend shapes are not getting exported

#

so they dont appear in unity

round abyss
#

it was probably something stupid like not having the mesh selected when exporting

cerulean tendon
#

?

#

You want to see the error message rantis?

round abyss
twilit folio
#

@round abyss First go didn't work, I can't seem to add these Capsule colliders as Collider Elements on my Skirts Dynamic Bones, is there anything special I need to do after theyre on?

round abyss
#

sure

cerulean tendon
round abyss
#

the neck is required

#

it wont export otherwizse

cerulean tendon
#

Oh wait

round abyss
#

@twilit folio oh what dynamic bone dosent support capule colliders?

cerulean tendon
#

OOOH

round abyss
#

thats lame as hell

cerulean tendon
#

hold on

warm oar
#

okay, i ran into some errors on the bones. i can re adjusted some of them to turn green but the rest seems to be weird and i can't readjust them is there a way to adjust them correctly or do these one by one?

lucid isle
#

welp

round abyss
#

also that LOD compnent isent currently suppoted

lucid isle
#

this has no bones

#

and idk how to rig for visemes and blinking

#

well..eye tracking

rustic fjord
#

um, what do I do if the fxb file doesn't include the textures?

round abyss
#

do they have the UV stuff in them?

ocean thistle
#

Does anyone know why my blendshapes arent getting imported into unity?

lucid isle
#

i liked this model too bc its at 15k tris i wouldnt need to descimate it

ocean thistle
#

When i export them as FBX from blender

round abyss
#

Oh dear

twilit folio
cerulean tendon
#

Ok thanks to you I fixed what was wrong. This smaller issue is still here though, so is there an easy fix? If not I might just leave it and fix it another sday or somethign

twilit folio
#

that's where I was selecting the colliders originally, the capsule ones aren't available in the list when I click it

round abyss
#

you can safely ignore that

cerulean tendon
#

oh thank god, your a good man @round abyss

round abyss
#

๐Ÿ˜ƒ

half glade
#

Tried to add custom dance in animation and when im going to upload it this happen

round abyss
#

@twilit folio so it seems that dynamic bone dosent really support the normal unity colliders

#

tbqh I would just remove the dynamic bones and make the whole skirt a cloth object

half glade
#

Anyone knows how to fix that?

twilit folio
#

I'm pretty new to blender/unity, do you know of a link to a video that would introduce that process to me?

round abyss
twilit folio
#

ah at first glance that looks simple enough

#

let me try it out

round abyss
#

yeah just select the mesh you wanna make cloth

#

and add the cloth

#

then you can test it in the engine with the camera stuff

#

dont forget when your painting the strechyness of your cloth

#

that some points are locked and frozen and have no strech or bend

#

otherwise the cloth will just fall off the model and through the floor

#

like that top row of red points dosent move

lucid isle
#

i think i know what happened

gusty saddle
round abyss
#

whats the skeleton look like?

lucid isle
#

yup thought that was the issue

#

the one i downloaded has no bones bc its using the bones from its original version

gusty saddle
lucid isle
#

so now i gotta fix the skeleton

gusty saddle
#

I got it into the game, but it refuses to rig with miximo

round abyss
#

hmmm

warm oar
round abyss
#

whats the issue?

#

hard to tell from that screencap

coarse nest
round abyss
#

check the avatar descriptor values

dire mica
#

Did you change the x value

round abyss
#

or check if your model is off center

lucid isle
#

OH i found one rigged

coarse nest
#

No I did not change anything, and if I move it the ball moves with

round abyss
#

Ok

#

so then its in the descriptor

warm oar
#

well the issue is that the bones are all red and i have to reline them. is the a quicker and simpler way. if not i will have to do this manually. i came here in case there was a better way?

lucid isle
#

@coarse nest do u have it in animation mode

round abyss
#

you should see 3 boxes in the avatar descriptor

#

play with them

pseudo valve
coarse nest
#

k

lucid isle
#

bc if its animated in unity the ball is always off center just pay it no mind

gusty saddle
#

brosiff

round abyss
#

@pseudo valve Unity dosent like bones being at the exact same place

gusty saddle
#

@coarse nest

round abyss
#

at least the avatar descripot dosent

gusty saddle
#

You can do values of between integers for your descriptive

#

Such as 5.31881

#

to make it as exact as you'd like

pseudo valve
#

ah, alright. any way i can fix this in unity tho? or do i have to use blender

round abyss
#

@pseudo valve Had the same issue with scratch

#

youll need to take it back into blender

#

then move those bones slightly

#

then it should be fine

pseudo valve
#

heck ok, im decently new to this but ill try

round abyss
#

had the same issue with this guy

#

all of the spine and chest bones were in the center

#

in the first version

cerulean tendon
#

lol My link model has his mouth wide open T_T

#

fml

pseudo valve
#

all the bones are out of place in blender lmao, im trying to do this with a victini model

round abyss
#

D:

pseudo valve
#

=0

lucid isle
#

hmmm

#

so this model has no eye bones

scarlet crow
#

So what do if i want to use cloth on the dress but dont see it as it's own separate mesh? It's all just part of the body

lucid isle
#

but it has a mouth bone

#

i think

round abyss
#

does it need eye bones?

#

you can cheat

cerulean tendon
#

Howd you know know if a model has mouth bones?

round abyss
#

my egg models eyes are actually its "head"

lucid isle
#

usually the mouth one is super tiny and u cant or dont notice it

#

also

#

i can just make one right

round abyss
#

whats that bones name?

#

at the base of the neck

lucid isle
#

and then extend the right and left eyes from there?

round abyss
#

I see a neck and a head

gusty saddle
#

So anyone know why that natsuki model won't rig with maximo

round abyss
#

cant say :/

lucid isle
#

ya that lil thing is the "head:"

round abyss
#

id need to troubleshoot hands on

#

and im not familiar with mixamos system

#

I make all my own animations

gusty saddle
#

What do you use to make your own animations?

lucid isle
#

eh? im in blender lol

round abyss
#

I payd good money to go to art school for animation and im gonna use those skills damnit

#

I use maya

lucid isle
#

well for blinking it just needs the right and left eyes ya?

gusty saddle
#

how hard would learning to animate be for a brand new beginner

#

cause I wanna rig this model so damn bad

#

just to move her hands and such

round abyss
#

practice

#

id say start with this textbook

#

thats not a textboox

#

_<

gusty saddle
#

lol

round abyss
#

dammit chrome work with me

#

THIS textbook

#

it was written by richard williams

#

hes one of the golden age animators

gusty saddle
#

aprox how many pages

lucid isle
#

ok...thats really weird

round abyss
#

its mostly pictures

#

:V

lucid isle
#

sooo the 2 hair bones she has

#

also act as the eye bones

#

and somehow she can blink

lucid isle
#

im super confused

round abyss
#

I would post a pdf to the full textbook

#

but idk if that counts as warez

#

its easy enough to find if you google "animators survival kit pdf"

#

@lucid isle So she blinks her hair?

fading verge
#

having a bit of an issue here with my colliders. I have a long skirt and my colliders are set on the knees. all of the leg still goes through the skirt. any ideas?

lucid isle
#

no she blinks her eyes according to the testing

#

its just...odd

#

also

round abyss
lucid isle
round abyss
#

id need to make all of the animaitons for nano

#

_<

#

worth it?

lucid isle
#

iono

round abyss
#

no idea how I would do the thruster effects in unity

#

:V

lucid isle
#

lol

#

prolly the same as any other effect

#

but uhh the bones

round abyss
#

idk how to do effects in unity

lucid isle
#

should they be sticking up

round abyss
#

im a NOOOOOB (at unity)

lucid isle
#

like...its her wrist and those ones on the end done seem to serve a purpose

#

hmmm

plucky terrace
#

does anybody have time to hop into a call and help me with a serious issue im having with a model

round abyss
#

what kinda issue?

brisk crypt
#

@warm oar force it into t-pose

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under the pose dropdown

wind grove
tawny temple
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@lucid isle did you import a .fbx into blender?

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blender does that for some reason with .fbx but it should be fine

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i think it also does that to pmx too if they have bones included in the model

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@wind grove try making 023 Spine 2 parent bone 004 Hips in blender

warm oar
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@brisk crypt i have and everything is working properly but when i go to publish it and all it says, it's in humanoid but feet need to be specific, hands as well and , head hands and feet to be mapped. and on the screen shot everything is fine expect when it goes to sample pose

tawny temple
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@warm oar is the hips mapped to groove by any chance?

warm oar
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one sec

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@tawny temple can you show me where that is?

tawny temple
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oh i guess the bone is called something else but the hips are assigned to the wrong bone

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should be assigned to the bone that connects both the legs

warm oar
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it's called center and the one above it is called upper center

tawny temple
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the very bone where the two legs join

fading verge
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anyone know about dynamic bone coliders? my legs are clipping through my skirt even though colliders are on the knees.

warm oar
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okay how do i fix it then?

tawny temple
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find what the bone is, then just change the hips to that bone

fallow sigil
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Guys the unity cart wont let me through to buy dynamic bones. Anyone have the files to potentialy share with me?

solid fjord
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Quick question if having no finger bones will it result in having the models arm stay in a t-pose?

tawny temple
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no

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your model will just have static hands

warm oar
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i don't think it has a hip bone just th center and upper center

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or i am really stupid

tawny temple
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want me to check it out?

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just send me the model

solid fjord
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Because the legs work fine

wind grove
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noob question, but how do i do that? @tawny temple

tawny temple
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go into blender,select the bones,press tab(goes into edit mode) select the bone 053 Spine 2, theres some little icon to the right half way to the bottom,click the little bone icon, you should see parent then a rectangle to the right of it,select the rectangle then search for 004 Hips,select the hips then hit enter then you are good to go

wind grove
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what icon am i looking for?

tawny temple
wind grove
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im probably doing something wrong but i dont see parent

tawny temple
plucky terrace
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can anybody help me rig a model for me

wind grove
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oh

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im blind lol

fading verge
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you want to do it yourself or someone do it?

plucky terrace
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i dont know how to im new so i guess somebody do it?