#avatar-rigging
1 messages ยท Page 46 of 1
dunno, all I know is that 2017.3 cloth has collision.
Maybe 5.6.3 cloth can do it already as well
but yeah, you'd need collision
well, i found a vid that shows how to setup the collision im looking for
so hopefully I can get it to work
i think this chat is more appropriate,
How do I specify those things?
Everything seems rigged fine
https://i.imgur.com/eT9xUhm.png
https://i.imgur.com/IblNBLT.png
remind me where is pose
cloth?
ah ty
nope, didnt help
also
it seems like when i click done it changes the pose a little\
This rigging problem has me suicidal
its like this in normal view
https://i.imgur.com/atHkT8o.png
and like this in rigged
https://i.imgur.com/KIP0GYp.png
ah ok
what did you mean by new version of the model?
I deleted the old descriptor and added a new one, didnt help
done, added descriptor, didnt help
its DAE file fyi
yes
I also have fbx, but its backwards
when I rotate said FBX 180 degree, it looks fine to me, but everyone sees that my head is looking backwards
let me screenshot yeah\
smaller is DAE
fbx ingame
of fbx or dae?
Im even greener in blender, how do i do that? DEL doesnt work, as RMB
Okay, so. Apparently I have too many bones for fingers? But when I tried to delete them it still didn't apply the correct bones in Unity
done, pose remains
yep
nothing happens
ok, will tell the results
it still spawns sonic backwards in unity
and has no texture
done, processing
still backwards
should I rotate him or leave backwards?
0
yep, done, wont bother with textures for now
i have like 20 different ones
can you describe angle problem?
ignore it, as long as it works ingame
btw, I always added simple avatar controller in animator, now when i add it it doesnt change him from T-pose when I hit play
my bad, will do
it needs neck, brb
Are y'all talking to my? owo?
Anyone got advice on non humanoid rigging?
when I hit play i see him from behind, even though the cam is in his face
me*
@gentle geyser yeah, they said you to ignore iit
yes\
180
done, works fine in play mode
going to upload now
It won't permit me to upload without a spine however and my avatar that I'm aiming to use is supposed to be floating
Cheers
uploading, will tell my results and ask others about the head
head looks fine to me, but still broken to others
https://cdn.discordapp.com/attachments/227721651003850752/397775821265174529/unknown.png @arctic grotto (sorry for the ping)
Can anyone help me? I'm making an extremely basic rig with just a head + hands controlled by the HUD and vive controllers, but do I need rigify to just do this?
Quick question, is it possible to extract the rig from a model and put it to another one which is the exact same body structure ?
@gloomy loom In blender
i'd appreciate that
@tacit peak You'll have to do the weight paiting yourself though
Fair enough
aka i won't do it cuz at the end of the day my models are all aberrations and i love it
psst, it didnt work :(
i have the normal model, which, i assume, i made from DAE, but I lost it and the only copy of it is in the game, which is why im trying to find a way to get it
fml D:
(blender) can I paint weights on a model without the mesh moving around?
I want to remove the weight from the head and when the wieght gets to zero the head sinks in to the ground ๐ what the hell
@crisp tendon hey mrdota 7.07 meta hero, how do i add in the bone into the armature file directory in blender?
Plz help kuroky
'lo there. Pardon me asking but.. I seem to be missing something crucial here. When I import into unity it starts with Transform -> Rotation -> X -89,9ยฐ
So I figure it must be something hella wrong with the rig, right? But it looks.. fairly normal.
not necessarily
should just rotate that sucker back, right?
Yea, when I rotate back it looks fine in unity, but the export to vrc doesn't like that pose. Makes me a slithering character once I log in
๐ค
did you look at the model in blender as well?
did it look fine in blender
it did, ye
If you go into the rig configuration in Unity, and go to the mapping section, is it doing the default fetal pose?
fetus pose, lol - nah I'm seeing some discrepancies in the unity rig conf, lemme demonstrate
might have to chuck it back into blender afaik
@gloomy loom You don't, you import the other model with the skeleton in your scene then you just steal the skeleton from that model
that's the only unusual thing I'm able to notice though, the rig doesn't match the model (even though it did in blender)
Also might as well raise the question here, is it possible to collapse bones into themselves, or at the very least attach them to another bone and stretch it?
For dynamic bone, that is. Trying to get Kass' accordion affixed to my other hand and make it stretch in and out.
well that's concerning
indeed
Also if anyone has a possible solution for me, please @ me. I'm gonna go open my third eye.
Excellent, I'll see you on the other plane then xP
Anyway for me to add a head to an existing rig?
Do you simply need to add one more bone for the head? That should be quite possible
Yeah literally just missing a head
Take my advice with a pinch (truckload) of salt, I'm not an expert. But have you tried simply selecting the nearest bone (the one you wanna parent your head to) and go to Tools -> Armature Tools and hit Extrude to create your new head
Cheers
@arctic grotto i fixed it, lol
Sorry this is really nooby of me but where abouts is the tools tab?
blender, top left (factory settings)
i rotated the bones in blender for 180 ._.
Ooh I'm on unity atm not blender sorry I should've specified
can someone pm me how to fix this thing
try enforcing t-pose
i dont know what that means
two buttons down there with the bones
Mapping and pose
click pose
enforce T-Pose
your hand is also assigned to a finger
lul
my avatar goes into the ground for a few centimeters, do I fix that by placing the model in unity higher?
I usually fix that in blender myself
cause otherwise I think in VRchat your dude will be floating
his legs make a quick weird movement for ~.2 of a second before going to normal each time because it tries to get on the ground above his feet level
i think you mapped fingers wrong
is there a way to have two bones act as one so if it has more then 2 legs
what do i do if unity makes the skeleton distort?
im making slow progress but getting closer at the same time idk what to do about this though
not 100% sure what to do about this
Does anyone know if there's a way to do dynamic bones without having to buy the addon on the asset store ?
I got jiggle physics in Blender but they don't cross over in Unity
@pseudo valve swap spine 1 and 2
Could anyone give me some help?
Sup Mark ?
Right
I got two spines, ones being used by the upper chest and one by just the chest
Actually got a picture of my problem
You don't use Upper Chestf or VRChat
Or just press del button
Then set Chest to the one that's currently set to Upper Chest
and then it says that its not connected to the shoulders
Replace chest with spine 2
^
I did
Show us
Hmm
Lol
Ahhh ya little diamond

Also whats a good human height?
So does anyone know how to get my jiggle physics in blender to work in VRChat ?
Hey, so, I have this model that is already in unity. Someone helped me rig it. Basically I need to take the fbx so I can edit the bones. How do I get it out of the unity package/export it into blender?
@jovial bison you have to edit it in unity and add dynamic boning\
Which costs money... right ?
I have the file
1.3 in the vrc descriptor is an average height
Could you send it to me ?
here ill message you it
Thanks <3
Right click the model file in unity
Open in explorer
anyone know how to fix this i exported it in fbx for unity and he has appeared trasparent https://ibb.co/b7NHgb
Material
Anyone here that would know why my avatar is slightly leaning his chest forward when idling in non-vr mode? I have tried moving the spine up a little.
Change to opaque
Sometimes its not just the spine
The hips might be too high and stuff
Also depends on how many spines you have
And their angles
I have 4 spine parts, as it's a model that I imported. The hips are slightly to the front of the spine parts, and the upper spine part also bends a little forward
4 spine
Thats the issue
If possible use the mix weights function in cats to reduce the spine in blender
Fair enough. Figured that wouldn't be a big problem. Oh well, assumptions are always fuck ups. Thanks for the info ๐
anyone here free to help out via voice chat?
im trying to export a unity thing to blender so i can lower the polygons
idk about that
Right
So go to that thing in unity
The file
Right click it and open in explorer
.dae
So you have the dae file right
yeah
oh
Looks like your finger is broken
looks like he had a bad heist
Remove the finger tips from the bone mapping then reset pose and enforce t pose
Then reupload to fix finger
His upper chest seems to be pulling up as well and his legs are gammy
Might be due to your 3 spines
this happens when i swap them (sorry for that delay, was doing something
i needa collapse it
israelite - Today at 8:16 AM
@amber heart it should be on the right
so select ur model by right clicking it
click the wrench icon
add modifier
decimate
then move ratio down until faces is 19000~
Drag both spine 2 and 1 up a little
Make sure to give 2 and 1 a little space between too
Guys can someone help me with this?
wheres that
Oh i meant snek ^
how do i do it then @tulip granite
The problem is that I've mapped everyone except Pelvis cuz I dont have it
Right click the mesh of your model
On the top right click the wrench scroll down on the right find add modifier
If your model is missing bones
You can try using the armature as hips
Is there a tutorial that shows how to add bones
My model doesn't have visible feet or legs
Then you can try using weightless bones
guys why i can see inside the avatar in game? anyone knows how to fix it?
Just go into edit mode click the bones where the feet is supposed to connect to and press e then drag ur mouse and left click
@half glade move your vrc avatar descriptor
Its probably inside your avatar
Move it near the center of the eye and just inside
So you are saying theres nothing below the hips ?
I mean it has leg bones
thnks let me see if it works
Just go into edit mode and click on that leg bone
Then press e and drag ur mouse to make a new bone
shana i dont find the vrc avatar descriptor
In unity when you click on your avatar it should show a floating dot
Thats where your eyes are supposed to be
"The angle between the pelvis and thigh bones should be close to 180 degree (this avatar angle is 85.6)
How do i change the angle?
view position
That error shouldnt really do much to you unless using full body tracking
Move that Y up and down till u see the floating dot
For a male height you want it to be at 1.4
Then scale your avatar accordingly
๐ฎ
uploading to see if it fixed
im having this problem where everytime i walk with my character, her mouth opens and closes, anyone know a solution?
i just moved the ball
my avatar is fully rigged, but when i put it in unity it squishes all the fingers together in one line. Why is it doing that?
1.4 is pretty average in vrchat
As most female avatar is 1 to 1.2
@cosmic mica go into pose and click reset pose then manually map the bones
It got mixed up
thanks!
So I made the bone, how do I rename it so unity knows it's a left and right foot
Theres this bone icon
On the top right
It shows the name of the bone on the first line
Just rename that
If 1.4 really is under 5 feet like Vilar said, that is pretty darn short, maybe fitting for loli characters
In vrchat 1.2 is average
i reset the pose bones and now the hands are as they should be, but some of the bones are red now, will that harm the avatar?
Yeah, characters in VRChat are generally shorter than in RL
So just manually go thru them and map it
ohhh
nothing is repeated, the rig is complete, i angled one of the bones differently and it turned green again, perhaps its whining about the bone angles?
When its red it will tell you the clash under the name
What u mean lower the chest
Yea
Yea
The bone or the acrual model
@tulip granite So Idk if I'm making the bone right
Thats just something with the animation
Even if I name it "leftfoot" it still doesn't recognize it
A common problem
Its fine when I walk about though
Erm
Take a pic of the tab when u click the bone icon
@primal cosmos in the humanoid configuration drag the chest bone down
https://gyazo.com/32b2c292606a363c1a4fdd59aef63abe here is my feets
Right Ill get that a try. Any advice for the weird legs?
Yeh you renamed it to right foot
Isn't that what I was supposed to do?
Yeah
How do you "drag the chest bone down"
You need to reimport the model then map the bones again
Click on the chest bone in the humanoid configuration
Press w and drag arrows
Was that to me? For the bone mapping
Yes
Where do I map it? Sorry never done this before.
4 bones
If its upper and lower leg
Plus feet and toe then yes
When u click on the model under humanoid click configure
and toe
Then its not normal
hmm
Well that literally drags the whole upper chest down
I just want to move the bone position, if thats possible
Bone position must be done in blender
damn
For chicken you should go into pose mode in blender and check out what each bone does
ok
Then use mix weights to merge extra bones
Cats plugin
okay i have that
wait
did it thanks
1 more question
You're wonderful
If you mix weights then no
Click on the child bone it will merge with the parent
๐ค
So I placed a new bone in the area
That the bone was missing
but in unity
I still get this
I really need help
๐ฆ ๐ซ
same here. i don't know how to rig it and it ends up stiff when i wear it in VRhchat and i see in the inside of his mouth
You cant move your hands aroudn huh?
no the model is all stiff like those stupid knuckles where they are only moving their heads only but it's all of it. nothing moves. it slides
i really need help
did you add dynamic bones?
i don't believe so. where do i put those?
if you want dynamic motion you needa add dynamic bones
where do i add those?
kk thanks
Anyone have a solution to this??
for some reason only that is showing up
when I drag the character out
Can anyone help me figure something out, it should be pretty silly
But i got something hang from the horns of my character, it has bones and the bones function in blender, but once adding dynamic bones to them, they dont work
Hair does tho
Spine hierarchy missing elements, make sure that Pelvis, Spine, Chest, Neck and Shoulders are mapped.
I finally got an avatar in vrchat but now the mouth is constantly open. How do I force the model that the mouth is closed?
What am I doing wrong exactly?
I am about to throw this computer out of my window. this is ridiculous
@wispy spear Show me the rest of your mapping under that green man
I got the same issue but thats cause I dont have a right shoulder mapped
your green man looks mapped tho
Strange
wait do you have it set as a humanoid?
Why does it look black from the inside, I cant see anything when I play.
Anyone know why this happens?
hmm ok I think I make have solved it, just make the bone larger, subdivide it, rename the two new bones
Hopefully this works
if this works Ima cry
@summer wren it looks like your bones are smaller than your model.. did you try and size it down??
@digital mango how would i do that
Not as a separte weapon
i want to add it on his hand
i tried it but when i upload the file to the game only the show me the body without the weapon
how can i do it?
Probably rig it to his hand so that it is attached to the model when you upload it
Trying
er... Which part, exactly?
apparetly the shoulders aren't connecting to the chest?
Huh... But they're still parented correctly in the Avatar Configuration window, right?
That's weird.. Like the bone its parented to is still drawing a green imaginary triangle to the shoulders
Oh! Yeah, I had to do that with mine too
quick question, do i need the chest one for this model? i have the center one and the one below it. is this fine or do i need it?
How do I fix this ? ๐ค
Brimstone, from what I understand you always need a chest bone otherwise the exporter wont allow you to build your avatar
So you're going to need to add a bone between the neck and chest and give it proper weights
And Teasa since it says that the bone 'neck' isn't parented by Waist Upper 2 it won't allow that setting
ok o
So you'd have to go into the model's bone hiearchy and make sure it's all set properly. Since like
That error is essentially if you told the model to recognize its knee as it's elbow
when the knee is nowhere parented under the arm itself, if that example makes any sense.
Does viseme and blendshape talk fall under this channel?
i think i'm fine, i watched a video and it says that the circles with the dotted lines are optional to use
It does, but the VRC SDK may stop you from uploading it. It's still worth a try, but I'd put money down that its gonna want you to add a bone
i'll come back here it is that if not i will confirm that it isn't needed. thanks for the help tho
Anyone know how scale bones to match the mesh?
@fading verge Alright, ty! Already fix it โค
Glad I could help Teasa o/ โค
the model still wont move with the mesh
i tried a completely new model and its still the same problem
Errr it looks like you were using Mixamo, weren't you
i didnt
i added it on unity
mixamo dont allow me to add the hammer without ucking up the bones of the body
Did you put the weapon into his hierarchy and all that before uploading it?
Well I mean you'd have to for it to even show up, so that was silly of me to ask actually
no matter what i try the bones wont move with the mesh
merging it didnt work
weight paint didnt work
Your stand-o [HAMMER]
putting both together and putting ctrl p didnt work
[ZA HAMMA]
:'c
Rioka, could you show me a screenshot of your model's hierarchy
okay yeah
I think i see the problem. All you did was put the model inside his model.
What you want to do is open up his armature there, which in your case is "mixamorig:Hips", find his right hand portion through that tree
Yes
and drag that weapon to that hand.
Like so how I did with GameObject in my character just now.
let me see
i cant figure out what im doing wrong with these bones ive looked at a bunch of tutorials but it still isnt moving with the mesh ;c
What exactly is the problem Pepsite? Bear in mind I only know every basic stuff about 3d modelling etc
So you made it in blender it looks like. Made the skeleton, properly weight painted it and everything, right?
How are you testing for movement exactly
just going into pose mode
@fading verge Uploading lets cross the fingers โค
Forgive my shit bone structure here since I essentialy had unity give my character IK legs even though they're digitigrade but like
So when you check your weight paints, all the bones are properly like colored and junk right
guys did you buy the dynamic bones plugin for unity? is it worth?
I did
Not yet but apparently it is
For $20 its pretty rock solid.
I use it for my character's tail but you can use it for cloth, breast physics, whatever that would have some sort of bounce to it.
Tassels
yes!
Yeah, dynamic would work great for those too since its just cloth strands.
that could be awesome
All it does is take bones and have them properly simulate that kind of stuff with sliders to adjust elasticity, desnity, and what not
I tried to cheat making some bones connected to cloth-phsyics verticies but it just made the model go crazy and not move
Yeaaaah. I havent messed with any models with clothing cause I like my 90cm tall pumpkin cat, but I wouldnt suggest trying to circumvent using dynamic bone
Which bone is slected atm there? Your shoulder?
all of it i think
I just spent four days learning that mistaken ideal, I want to try my hand at full-on making a 3D model but... I need some rest after making that rigging.
Would someone be able to help me with legs clipping through my avatar's dress? i have dynamic bones , bt don't know if i can fix that issue, I do have colliders set on the knees but that didnt seem to help any either
odd. I'd want to say maybe you froze your mesh in place somehow but I wouldnt know for sure
i can send the file ive been trying to figure it out
but Im so new to blender i got no clue
BOOOOOOM
I haven't messed with clothes yet, but wouldn't you need both the cloth and knees to have colliders for them to recognize each other? Or am I just being nutty
Cranky it worked โค
There ye go Rioka o7
So for future reference
That's you tie anything to your model
So you could give him a hat or extra addons so long as you put it to right bone.
Does the dress need colliders too? I thought just the bones needed them so that the dynamic ones would know what needs to interferes
Just remember that those objects do 'not' fall in line with your characters weights, so it won't bend or distort to match say a shirt etc
Not sure Dragon, but it wouldn't hurt.
I read somewhere a thing about creating a mask that would just hide the legs from even showing thrrough the cloth, but i have no clue how or which mesh needs that applied
i still cant get this thing to work, i dont know much at all about rigging
anyone know how i could prevent my characters arms from clipping through the body
like her legs are fat so when she's idle her hands go through
and use the animaiton override
oh ok
should i have the cloth be more 'flowy'?
got a gif?
Me?
Yeah I'll make one, just a bit
@mild skiff Use the Animation editor to tweak them
alternatively you can animate them in blender or what have you
How do I create a Bone Parent, which is not recognized by Blender ?
I am talking about CATS in Blender. I want to create a Bone Parent, however, CATS is not recognizing the bone Group
@round abyss what would i set the animator controller to? avatarcontrollertemplate?
i just want to adjust the default ones so i can fix the arms
so then you would use animaitonoverride
leave the ones blank that you dont want to edit
Uhm guys can i ask a question?
no you may not ๐
๐ฆ okay
lol whats up?
:3
... how do i transfer that to unity?
whot is cats
the plugin for blender
I use maya :<
Damn
i mean, i made the eye tracking + blinking and tested it
and worked
then i transfered the model to unity and then to vrchat
and it isnt working in-game
not working?
nope
how so?
yes
and go ingame?
and has no eye tracking
Ok ok
how do i add blinking? without the tracking? i have the shapekeys but thats all
I know how to fix the blinking thing
you need to make an animaiton in unity or export one from blender
then add an animator component
oyyy
uh
lemme get pics
i guess i will have to learn
im a visual teacher
you in vr?
yeah fix the axis then
i can join if u want to but my spoken english is not that good
i tried remaking the skeleton again but im having the same issue
of the mesh not sticking with the bone when i try to move it
you need to add the blink as an animaiton that always plays
put like 4-5 seconds of nothing either at the beginning or end of the animation
from the animator ta b
how?
uh
then from there add the shapekeys you made in blender
well youll only select the blink ones
:p
it should be under your mesh > skinned mesh renderer
can anybody hop into a call to help me fix a avatar, its very complicated
Can I not freeze transformations in more than 1 axis when using Dynamic Bones?
is this the right spot for a bone collider problem?
bone colliders?
dynamic bone collider
yeah I guess so
ive never gotten the colliders to export
keeps saying thats not a whitelisted component
did you define them on your cloth?
yeah
id say put them on the upper legs
otherwise the cloth will just roll over the knee ones
Could someone help rig together a model for me? I'll pay with art cus that's the best I got.
I started with only the hips and tried more but it still seems to cut through my legs
put some capsules on the upper thighs
OH
your using dynamic bones
not cloth
@twilit folio id say rather than using 5 sphere colliders
use one sphere and two capules that go down the length of the leg
Does that apply to my issue as well?
ho do i make them oblong?
use the capsule collider rather than the sphere
How do i choose that?
So, I'm 3 hours deep, finnally at the last step of the tutorial for making an avatar and this happens
never used these before, Material : None is fine? or do I need to put in the skirts
Apparentlly I need to restructter the bones or something
yeah material is physics properties
i was gonna say i have a rigging issue...but now the file seems to have lost its bones and what not
none is fine
Oh huh. I should probably add colliders to my character too so his arms dont sink into his legs
Okay yeah
Can anyone help me out with it? I'm new to this whole thing and the tutorial didn't even mention this issue at all.
I just had a brain fart dont mind me
colliders are for cloth and dynamic bones
I'm being dumb lol.
and other things that are calculated in realtime
Yeah I know. I just spaced for a moment before I went "WAIT I SHOULD KNOW THIS"
XD
I'm actually considering if I sohuld try and do custom animations for my character, but if I'm gonna put that much effort in I should just model one of my own characters lol
๐
well, someone that used the CATs plugin has a moment?
because im doing something wrong
I love animating
clearly
I wish I didnt have to butcher the rig to get it into vrchat tho ๐ฆ
I probably would need to rebuild it entirely
I wish I had the files to my old model to rig it, even tho it prob wouldn't look great in vr
Can anyone help me?
hey it's not supposed to look like this, right? https://i.gyazo.com/00cca056a65b0146f4b0cc45ddcc8da3.png
it'd be fun to get his poncho to work and rig him together, but i have no clue where the .blend is
gah
hate when you loose your files
I had like 5 unfinished versions of cinder before I found one I could work off of
@rustic fjord don't worry, thats a really easy fix. if your following the tutorial than it tells you how to fix that later on
ok...soo i downloaded an mmd when i first opened it it was right with all the bones and whatever closed it and opened it again...no bones
Yeah Jon, you'll be able to set the textures when you bring it into Unity after using Mixamo I believe.
So can anyojne tell me how to restructure the bones?
ooh aight thx
re downloaded it opened it and no bones
WELL
idk what happened
that depends @cerulean tendon
how are ya with weightmapping?
or weightpainting
either works
Literally brand new to this. Was just following the tutorial. It said it was done. And this issue poped up where it said I was missing everything even though it was all actually there
are you sure you cant revise the binding stuff?
dunno what its called off the top of my head
hold on lemme use the power of screencapping
I thought I could just swap around the order in the files or soemthing
can anyone help me for a second? Do I have to make a model workspace folder or should I already have one
I can't find mine
this?
@swift axle its not required but its strongly reccomended if you want to keep organized
What do you mean?
@round abyss so I can just make a folder in documents called model workspace?
This is what mine looks like atm
@round abyss i figured out the problem
i dont know why, my blend shapes are not getting exported
so they dont appear in unity
it was probably something stupid like not having the mesh selected when exporting
@cerulean tendon https://i.imgur.com/n5brgfu.png
@round abyss First go didn't work, I can't seem to add these Capsule colliders as Collider Elements on my Skirts Dynamic Bones, is there anything special I need to do after theyre on?
sure
Heres the head
@twilit folio oh what dynamic bone dosent support capule colliders?
OOOH
thats lame as hell
hold on
okay, i ran into some errors on the bones. i can re adjusted some of them to turn green but the rest seems to be weird and i can't readjust them is there a way to adjust them correctly or do these one by one?
welp
also that LOD compnent isent currently suppoted
um, what do I do if the fxb file doesn't include the textures?
Does anyone know why my blendshapes arent getting imported into unity?
i liked this model too bc its at 15k tris i wouldnt need to descimate it
When i export them as FBX from blender
@round abyss https://gyazo.com/b59aef578dcc1a88ea52627043a4c51a
Ok thanks to you I fixed what was wrong. This smaller issue is still here though, so is there an easy fix? If not I might just leave it and fix it another sday or somethign
that's where I was selecting the colliders originally, the capsule ones aren't available in the list when I click it
you can safely ignore that
oh thank god, your a good man @round abyss
๐
Tried to add custom dance in animation and when im going to upload it this happen
@twilit folio so it seems that dynamic bone dosent really support the normal unity colliders
tbqh I would just remove the dynamic bones and make the whole skirt a cloth object
I'm pretty new to blender/unity, do you know of a link to a video that would introduce that process to me?
@twilit folio https://i.imgur.com/uxlzrM5.png
yeah just select the mesh you wanna make cloth
and add the cloth
then you can test it in the engine with the camera stuff
dont forget when your painting the strechyness of your cloth
that some points are locked and frozen and have no strech or bend
otherwise the cloth will just fall off the model and through the floor
like that top row of red points dosent move
i think i know what happened
Anyone know why this model won't rig with miximoo ?
whats the skeleton look like?
yup thought that was the issue
the one i downloaded has no bones bc its using the bones from its original version
so now i gotta fix the skeleton
I got it into the game, but it refuses to rig with miximo
hmmm
anyone mind helping me solve this issuse on how to rig these bones properly?
anyone know why this is off center? (This is my first time doing this)
check the avatar descriptor values
Did you change the x value
or check if your model is off center
OH i found one rigged
No I did not change anything, and if I move it the ball moves with
well the issue is that the bones are all red and i have to reline them. is the a quicker and simpler way. if not i will have to do this manually. i came here in case there was a better way?
@coarse nest do u have it in animation mode
this is still happeninG
k
bc if its animated in unity the ball is always off center just pay it no mind
brosiff
@pseudo valve Unity dosent like bones being at the exact same place
@coarse nest
at least the avatar descripot dosent
You can do values of between integers for your descriptive
Such as 5.31881
to make it as exact as you'd like
ah, alright. any way i can fix this in unity tho? or do i have to use blender
@pseudo valve Had the same issue with scratch
youll need to take it back into blender
then move those bones slightly
then it should be fine
heck ok, im decently new to this but ill try
had the same issue with this guy
all of the spine and chest bones were in the center
in the first version
all the bones are out of place in blender lmao, im trying to do this with a victini model
=0
So what do if i want to use cloth on the dress but dont see it as it's own separate mesh? It's all just part of the body
Howd you know know if a model has mouth bones?
my egg models eyes are actually its "head"
usually the mouth one is super tiny and u cant or dont notice it
also
no head bone
i can just make one right
and then extend the right and left eyes from there?
So anyone know why that natsuki model won't rig with maximo
cant say :/
ya that lil thing is the "head:"
id need to troubleshoot hands on
and im not familiar with mixamos system
I make all my own animations
What do you use to make your own animations?
eh? im in blender lol
I payd good money to go to art school for animation and im gonna use those skills damnit
I use maya
well for blinking it just needs the right and left eyes ya?
how hard would learning to animate be for a brand new beginner
cause I wanna rig this model so damn bad
just to move her hands and such
lol
dammit chrome work with me
THIS textbook
it was written by richard williams
hes one of the golden age animators
aprox how many pages
ok...thats really weird
im super confused
I would post a pdf to the full textbook
but idk if that counts as warez
its easy enough to find if you google "animators survival kit pdf"
@lucid isle So she blinks her hair?
having a bit of an issue here with my colliders. I have a long skirt and my colliders are set on the knees. all of the leg still goes through the skirt. any ideas?
should these bones be sticking up like that
iono
idk how to do effects in unity
should they be sticking up
im a NOOOOOB (at unity)
does anybody have time to hop into a call and help me with a serious issue im having with a model
what kinda issue?
anyone know what this means?
@lucid isle did you import a .fbx into blender?
blender does that for some reason with .fbx but it should be fine
i think it also does that to pmx too if they have bones included in the model
@wind grove try making 023 Spine 2 parent bone 004 Hips in blender
@brisk crypt i have and everything is working properly but when i go to publish it and all it says, it's in humanoid but feet need to be specific, hands as well and , head hands and feet to be mapped. and on the screen shot everything is fine expect when it goes to sample pose
@warm oar is the hips mapped to groove by any chance?
oh i guess the bone is called something else but the hips are assigned to the wrong bone
should be assigned to the bone that connects both the legs
it's called center and the one above it is called upper center
anyone know about dynamic bone coliders? my legs are clipping through my skirt even though colliders are on the knees.
okay how do i fix it then?
find what the bone is, then just change the hips to that bone
Guys the unity cart wont let me through to buy dynamic bones. Anyone have the files to potentialy share with me?
Quick question if having no finger bones will it result in having the models arm stay in a t-pose?
Because the legs work fine
noob question, but how do i do that? @tawny temple
go into blender,select the bones,press tab(goes into edit mode) select the bone 053 Spine 2, theres some little icon to the right half way to the bottom,click the little bone icon, you should see parent then a rectangle to the right of it,select the rectangle then search for 004 Hips,select the hips then hit enter then you are good to go
should i just rig it like this XD
what icon am i looking for?
or like this, orange is for the arm, just going to be dummy bones for the vrchat req
im probably doing something wrong but i dont see parent
@wind grove
can anybody help me rig a model for me
you want to do it yourself or someone do it?
i dont know how to im new so i guess somebody do it?