#avatar-rigging
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so no ๐ฆ
@faint cliff did you use mixamo to rig your avatar?
@faint cliff open up your bone heirarchy
damn
ok
how would one go about doing that though
or i can look that up actually
and if i wanted my mouth to move\
would i have to do that through blender or unity?
do you have blender opened up?
for mouth movement, unity accepts either a jaw bone, or shape keys known as visimes
i do have blender
openeed
also thx for the mouth movement but i should probably ask when i get to that point
anyway i opened up blender and currently its empty
have you touched blender before?
just import the .fbx file in
to import and export models to work with unityt
blender has native support for .fbx
how to make it glow?
lol...that avatar...you do now know the way
Do you know the way
I will show you the way
ok first delete the lights and camera and square from the window on the otp right
Done
ok open up your armature and select one of your shoulders
screenshot what you have afterwards
You might want to watch a basic tutorial first
true
I'm losing my mind over reparenting these bones, I did so in blender but it still did not transfer to unity
How are you re-parenting the bones?
i go through the armature in blender, right click and select a bone ( i believe in pose mode?) and select the chest and choose chest as parent to the required bones...it shows up as done but the moment i save the blend file and export to unity it reverts again
I have a weird problem, can someone help?
sorry i select the required bone first (shoulder, neck etc) and then press chest to parent
So i'm in unity now, and i put my character there. I spent a lot of time having bones in the skirt and all, but the imported does not have them in unity...? something wrong?
@silk kestrel if there's another way to do it or something I'm missing (which im sure there is) please let me know, im still new to this and blender as well, thanks a bunch <3
For some reason my Unity says that my model doesn't have enough bones, the minimum is 15 and I have 18 bones on my model.
How should I save the orders of bones?
i cant see
there should be more in the skirt while in unity... what is happening?
How do I add hip bones, spine, etc ๐ฆ
@silk kestrel
ok the way is clearer now, at the bottom of your window, there is a bone and human stick figure tab
ok now go to your 3d view and hit tab to enter edit mode
Potted
on the bottom of your screenshot, there is this thing called "Parent"
How do I get the bones to have different names? ๐ญ I only have bones
click on the box below it and set it to your chest
now you know the way, do it for the other shoulder
Help me @silk kestrel ๐ฆ
@fading verge that is a clusterf*ck of armatures!!! ๐
i'm assuming that my issues could be how blender set up my characters bones?
@silk kestrel alrighty so that should be it then right just render it and do the rest in unity if i am not mistaken
unity still isn't working with my bones
my charater have 4 hips that spike out on one side.
How do i get rid of them/change them to not have any affect?
@silk kestrel Help me? Please guide me ๐ญ I am new to Blender1111!!!
@fading verge I have not done re-parenting from different armatures, I can take a look at it later on as I do not have blender with me, just DM me the file
Okay
no one knows whats going on with my issue? or is this the wrong subchat?
is that all commandah?
well i am about to try and make mouth movements and jiggle bones in unity
but untell then hopefully
yup, got it. will take a look once I get back home in....6 hours
okay.
One thing though, is that the thing thats happening inside of Unity, is what blender does when i 'remove zero weight bones'
yeah if you see me online, just DM me again , cause I got a backlog of stuff to look at also and might forget your request
What is a zero weight bone? and how do I apply weight to other bones?
go into your materials folder and select everything in it
in your inspector window (top right panel) change it from transparent to opaque
ok
So for some reason an unassigned mouth shape toggles between 100 and 0 with each step my avatar takes. I know it's the blend shape because it's a shape none of the assigned vowels make ( I made a generic open and close to make the other mouth shapes) and I know it's not rigged to another bone cause it's not deforming in a strange way and posing other parts of the body doesn't affect it. Any ideas?
It has to be assigned somewhere
@silk kestrel how would i make say the crown have jiggle physics?
you need this plugin called dynamic bones
@crisp tendon yeah but what the hell is it assigned to that it moves with walking?
cost $20, or you can ask someone who has it to setup for you
the plugin does?
it makes stuff jiggle
you need a jaw bone
oops
can anyone help me with a personal avatar?
Yeah but it's not assigned to anything that moves, and it didn't do this before
dm me if u can
@hushed moth hit me up
I'm not sure what I did wrong here.
dms
gross
you can try to get it from uganda commandah
@sacred sequoia Could be hips, neck, jaw
I don't have the jaw boned assigned to anything and it wasn't doing this during a previous iteration.
I finished all the meshing, rigging, texturing, ect and merged everything to set up eye tracking
only then did things go fucky
Nevermind I fixed my thing
Yeah tracking is fucking with me too right now, it's 5am and i'm still wondering what the fuck is going on
garfield you fat cat
I h a t e m o n d a y s
Can someone explain the blender hotkey for parenting 2 bone sets and keeping the offset?
I can't seem to remember how to do this manually.
Click on the tiny bone icon in edit mode and chose the parent of one of the bone
Okay, i'll try that, thanks.
i might be stupid here but how do i rig a character from scratch
Excuse
@crisp tendon I got it to work, thank you. ^w^
the character im wanting to rig has 15 body parts
I already downloaded a rigged model but... its a zip folder, that it have a "Source" and a "Texture" folder
What i have to do next?
ok...?
ok
ok, np ;-;
Hello! I am having some difficulty with my custom avatar's hands clipping through her skirt. The only thing that I think would work might be dynamic bones in the skirt and colliders in the hands, anyone have any alternative ideas?
I cant really get dynamic bones
@mental niche What type of model, from where, what file type
hand clipping through material seems kinda unavoidable ?
Sorry, its not OBJ, its FBX
yeah a little bit.
Izzy, leader of an underground band or trained assassin?Izzy is created with Character Creator 2.0, a robust 3D character design tool that takes the complexity out of generating fully-rigged custom characters. Characters can exchange outfits, morph to custom face and body shapes, generate emotive facial expressions and lip-sync with any audio.Character Creator works seamlessly with other 3D tools for further customization like Maya, 3ds Max, ZBrush, Blender, Cinema 4D, Lightwave and more. 3D characters created in Character Creator are ready for direct upload to Sketchfab, or FBX export for game engines like Unreal and Unity.Know more about:Directly Publishing Animated Character to SketchfabExporting 3D characters to 3D Real-time Engines
I'm just not sure how to fix it. Maybe move the bones inward a bit so her hands aren't technically resting at her sides
How do I upload a avatar to VRChat w/o overwriting a past one?
I just want to know just incase because I don't have a copy of my past avatar.
Nothing seems to be working the way it should and i dont know why. In blender, my verts is 19998, faces 27.9k, but in unity my charter is over the 20k limit? I thought i had to get verts under 20k?
Make a new project and change the name
its 20k triangles
Yeah I did that, so hopefully it's good.
wow. i asked earlier and they said verts needed to be under 20k -_-
@crisp tendon 3D Model, FBX, https://sketchfab.com/models/8476e3679aa442c3ad811727705524ac#
Izzy, leader of an underground band or trained assassin?Izzy is created with Character Creator 2.0, a robust 3D character design tool that takes the complexity out of generating fully-rigged custom characters. Characters can exchange outfits, morph to custom face and body shapes, generate emotive facial expressions and lip-sync with any audio.Character Creator works seamlessly with other 3D tools for further customization like Maya, 3ds Max, ZBrush, Blender, Cinema 4D, Lightwave and more. 3D characters created in Character Creator are ready for direct upload to Sketchfab, or FBX export for game engines like Unreal and Unity.Know more about:Directly Publishing Animated Character to SketchfabExporting 3D characters to 3D Real-time Engines
how many tris do you have
tris 27.9k >.<
it was 56k at start.
Oh damn
godamn i shoulda picked a basic dude or something. This is my first time diong this.
@mental niche Have you opened it in blender ?
I dont know what blender is xD
click on whatever im decimating, bring it down till i start seeing triangles, and go back up a little.
like, big triangles.
I feel you @icy maple
hair alone was like 12k
maybe planar would help a little?
make em bald!
her.
@crisp tendon It is an app? Do i have to download it?
make her bald!
@mental niche Yes, this is the software you'll be using a lot
did you seperate meshes by material krazye
@crisp tendon Ok... I will download it :3
VRChat Community Discord: https://discord.gg/VRChat Download VRChat! http://store.steampowered.com/app/438100/VRChat/ mmd_tools GitHub: https://github.com/po...
watch it, live it, learn it
really useful.
This is my background music
definitely @crisp tendon
Can someone plese help me with this
Use cat's plugin in blender and translate
I wonder how to make a character's hair shorter...
if i doenloaded it from deviant art.
You can scale it down
i can't get my avatar to get a chest
What do you mean ?
for some reason whenever i add a humanoid to the avatar it doesn't give it a chest
like here
aren't you already using the chest for spine in the image ?
sorry im really new to this still
i don't know, it just says this when I try to upload it.
For some reason eye tracking causes the first keyshape in my Viseme Blend Shape to active (as in the PP sound), does anyone know why?
you can drag and drop from the left or click the little circle and add it
@royal gale Your icon freaked me out damn
ok i'll try that, hopefully i won't remove anything important
When I click the circle it doesn't do anything, and whenever I drag and drop from the left it gives me an error saying Character is not in T-Pose when it is
http://prntscr.com/huzy9h why does my character have this giant bone? unity says its a part of her hips
http://prntscr.com/huzyhh also, whenever i enforce tpose her textures get stretched and wonky on her arms
Help with blender. It's not letting me look around anymore
what is causing me to only click and drag everything out of its place istead of pan my character?
nvm gotta scroll wheel click everything. I was just freeking out from continuously decimating everything to get under 20k.
look at the bone in blender Pinto
@fading verge http://prntscr.com/hv00xs this is looking umm quite abnormal
For some reason eye tracking affects the first keyshape that moves the mouth, does anyone have any idea why? (as in if my eyes move, it'll suddenly trigger the mouth for no reason)
so when you decimate in blender all the blendshapes disappear
and I am trying so hard to fix that
can someone please help me
if you decimate too much the model disappears
dont put the decimate ratio down too far
I have to sadly
it's 35k faces
there's gotta be some way or tutorial I can watch to fix it
decimation is a destructive edit you could say
once you apply it you cant go back on it
try deleting things that are out of view
like if your model has a long sleeve shirt delete the arms
be careful not to delete things like the armature though lol
alright thanks
also, try not to decimate too much the hands, arms or legs to keep the model from making some wierd things when it bends over those parts, and avoid decimating the face if you decide to do some animations on it later on
and a lot of the mmd models have little faces on the inside of their heads
theyre called expressions or something like that, and you wont need them in vrchat so you can just delete them
ok thanks
ye
well you could add finger bones too
if you want the fingers to move
make sure you have another bone for the head @severe flower
since you need the neck
ah
I got a question, I have a texture I want to edit, and so I edited it, basically made same size and renamed it the exact same, but would it not work if the original texture was a .bmp and the texture I made was a png
I am dealing with a 4 in 1 texture but I am only trying to do 1
this yes?
ye
my avatar looks fine normally
https://gyazo.com/581cf576517682f7d93df71f198078f2
but when put the SampleAvatarController on it it looks liek this
https://gyazo.com/7160cbd20dab98ddd35f976a444b120d
Anyone here know what the problem is?
I made it a bmp and it still is not recognizing
@raven quiver is this in unity or blender?
unity
sorry, have not done custom overrides, cant help you...
in the rigger their arms are kinda... higher than usual https://gyazo.com/8cb28e932b89f15ac30851a06868448c
now how do i mirror this for the other side
after im done with Frank here I gotta do my Databrawl characters, they should be much easier to handle
can you disable eye traking in unity?
I dont know you fully can besides copy paste and re-coordinate
o alright
oh its a little game me and a friend made
ill post the game link in #general-media
I was told I had to rotate the hips because it's doing this
http://prntscr.com/hv0914 in game
@raven quiver What things did you did that you think made the model be like that? Did you tinkered with the rig?
@raven quiver it looks like your upper arms are mapped incorrectly
from the image you provided, your upper arms are mapped to the elbow while your lower arm is mapped to a twist bone
wowee im bad at this
so i shouldnt map anything to a bone that i cant actually see on the model?
the arms are straight but theyre behind the model now
these are my bones https://gyazo.com/f6ee2be5467c9ae4d66e5835393de2fc
are they wrong?
that looks about right, I would remove the twist bones first
so what's causing my arms to be all behind my back?
ok if I have an "egg" model in unity with no arms, chest etc.
do I put it as humanoid
and just update it normally?
or how would I go doing so
cause its not in the "t" pose
this made me laugh
i figured out how to make bones but the armature wont go onto the model
i press ctrl P and nothing happens
@blazing hornet I would create dummy arms and legs for unity to map onto
using the humanoid rig also
Is it possible to add regular bones in unity? I fucked up after putting work into this avatar that doesn't have feet showing, realizing that it doesn't have feet bones and thus won't rig
potted wdym
transparent arms
or invis
it also says the spine hierarchy is missing elements
where and how would I put the neck
@silk kestrel
I meant create arm bones
but theres also a problem with the neck
I would place the neck and head bones above the chest
the head bone should be higher than the neck bone
oh it uploaded but its not registering theres bones
the important thing is not to give any weight to the bones
so do I just create a bone and call it neck
yes, create a bone and call it neck, place it higher than the chest bone
@flat sierra on the bottom right panel, can you switch to the bone tab, it is currently in the stick figure tab
its still not letting me merge them
select the bone and hit [e], you will extrude a bone from the last piece
I am doing that, nothings happening'
do you have the spine bone selected?
oh shit
what tab do i have to be on with the mesh
I get why
are you also in edit mode?
how do I know if its less than 1 tho
and its not letting me drag "Chest.001" to Spine
@flat sierra on the right side of your screen, there is a panel with a bunch of tabs, can you select the tab which has a bone icon?
@blazing hornet screenshot your bone heirarchy
i did that but its still being weird
so you can't drag bones to another part of the body?
and the meshes are joined
@flat sierra look for a text called parent, below it there is a textbox, is it grayed out?
no clue where to look for that ;;
I dont use the drag and drop method, I am not even sure if you could still learning blender
@flat sierra it should be located under the bone tab
you have to scroll about to search for the parent attribute
when I try to move the neck bone, the spine expands with it
@flat sierra everything looks correct, did you create the armature yourself?
yes
@blazing hornet check in your bone tab that the connected checkbox is turned off if it disturbs you
its my first attempt so it might be messed up
ok, can you switch over to the tab which looks like a wrench and screenshot it
ok, under the armature tab dropdown box, click on it and place your armature inside
I had to make a new one from scratch cause it looked so messed up
@flat sierra yes, the mesh is looking for an armature
@blazing hornet start it from the chest
no worries, click add modifier and add an armature into it
there is a modifier called "armature"
what would I call the bone after right arm,?
shoulder?
or chest > Shoulder > Right Arm
right elbow > right wrist
do i hit apply?
chest > right shoulder > Right Arm > right elbow > right wrist
cause when i do I lose it
dont hit apply
oh ok
can you screenshot what you got now?
after wrist is hand?
the wrist takes your hand position
when i pose its still not going with it though
okok
only the bones move
the next bones would be your fingers, but I believe they are optional in unity
Is there anyone who would be able to help me with a model, preferably in a private chat, call or text? I'm having an issue with bones not staying after I add them
@flat sierra select the mesh and your bones
how do i create bones manually in blender? my avatar doesnt have any head bones
hit ctrl + P, there should be a option for automatic weights or something like that
what is with all this bones problems coming out of the wood work!
So the model I'm rigging doesn't have seperated Meshes, but the teeth and hair are completely seperate to my Weight Painting.
will it work even after ive done "join meshes" and "fix model"??
its still not registering
Lol sorry @silk kestrel ๐ Im just getting frustrated after spenind around 12 hours on a model that stays T-Posed
@flat sierra ok, select the bones and go into pose mode
potted, am I done?
select your mesh and go into weight mode
@blazing hornet yes, try to map it in unity
@flat sierra your model should now turn either blue or purplish
@elder cypress could you elaborate more on your issue?
screenshots would be helpful as well
my dynamic bone makes my model flat, anyone knows why?
the spine won't stay, no matter how many times I make a spine
are you making your spine bone in unity or blender?
unity
do it in blender, from what I understand, nothing good comes out of adding these stuff in unity
for some reason its not doing the weighted thing you said
its only object
when i hit ctrl p
alright, do you know how I would put a .fbx model in blender? or should I just google that one
can you try [p] instead of [ctrl + p]
ok
http://prntscr.com/hv12hc when i look in the armature list it says that the model has a neck and head bone, but looking at the armature it looks like theres no headbone
nothing happens
blender has native .fbx support
hey potted, do you know much about cubed shaders?
@flat sierra it looks like you might need to manually need to weight paint
I was wondering if it was possible to make the egg rainbow and the feet normal
is that possible?
I know a bit, why? Did you get the transparent effect thing?
or egg, animated
ok, I guess you can try to use the rainbow shader on cubeds
huh?
I have not used it myself though
I mean I want the egg rainbow but the feet not and since they are the same texture, I dont think its possible
@flat sierra we need to check if your bones have weights on them, can you select your bones and go into pose mode, the bones will turn blue
@blazing hornet You could seperate the mesh and apply a different material to them in blender
than rejoin them back
@flat sierra now select your mesh and change it to weight mode
how?
@blazing hornet can you screenshot your bone heirarchy?
yea
change it to chest ๐
i donno how to change its mode
do I have to delete it to move it?
@flat sierra on the bottom left of your screen, there is a drop down box, currently it should be set as either object mode or edit mode
click on it and you should find weight mode
ok did it
what colour is your model now?
ok, press [r] button and move your mouse about, use your right click to escape
does your arm move also?
I opened it in Blender and now the bones are all over the place
screenshot please
Guys, have any idea why each time this part of the rig moves, the leg gets all messed up?
@flat sierra when you added the armature modifier, did you have your mesh selected?
@topaz briar check your weight paints
So I don't think my character has a chest bone. Do I add that in?
i think so
@frigid anchor Yeah, add the chest
i had the top one selected
I know there's renaming bones but I don't know how to create another bone
@flat sierra can you select the wrench tab and screenshot it?
@frigid anchor you probably cant do that just using unity, I think you need either 3dsMax or blender to do that
I'm in blender
@silk kestrel I feel like I may be in the wrong area
@frigid anchor Oh, shit, I have 3dsMax, Im pretty sure there are a few tutorials lol
@silk kestrel do I need pelvis and shoulders
@blazing hornet yes you need shoulders
not sure about the pelvis
@flat sierra can you select the mesh and than the bones and hit p
nothing happens
try ctrl+p
select object and screenshot your heirarchy
your mesh should be under your armature now
oops, wrong selection, can you undo and select your armature first and than the mesh and hit ctrl+p
ok
where would shoulders go
shoulders should go into chest
chest > shoulders > arms
gives me the same options
select object
yeah choose the weighted auto thing
can you move your mesh now?
if i do it the weighted auto one it does that
niether way lets me move mesh though ;;
would you mind sending me your file, I will take a look at it later once I get back from work
thanks I will try to get back to you once I look into the issue
@silk kestrel Should I wait till you get back from work too? I can't figure this out the bones are all sticking out and I don't know how to rearrange them, I think unity auto set them
woah what the hell xD
reparent those bones to the lower arm lmao
@elder cypress yeah, that would be better, It will be easier when I have blender in front of me as well
http://prntscr.com/hv19iu so my hair isnt attatched to my characters head... is this an issue with weighting?
hey, potted would it be left should and right shoulder or shoulders and left and right arm inside
Yep.
@silk kestrel
left shoulder should have left arm, right shoulder should have right arm
so
if I am getting this right, chest should have 3 items in it
Neck, Left Shoulder and Right Shoulder
correct?
So I threw my model into Mixamo and it came out alright but the weight on the feet was off. Its dragging the left foot with the right one and vice-versa. If I change the weight painting tho it makes the foot do this lol
https://i.imgur.com/CWAUoyq.png
what do
@silk kestrel
would i have to rig fingers for both hands or is there another solution to this
I think you can have them but no need ro actually weight the skin to them
i could be wrong but I'd do that if I had to
@blazing hornet correct, your chest should have 3 objects
how do i get rid of a bone? Whenever i try to delete this one it just closes the rigger and if i move its children to the bone above it to skip it it jsut undoes what i did after i hit apply https://gyazo.com/93e62f1457686ec6b9cbe73fc34db2f2
er
How do you make a model smaller
@frigid anchor in unity or Blender? in Unity you have to select the model and then change the scale numbers in the upper gith side
I found another model with a chest bone but I just need to downsize its dimensions to under 5m
@blazing hornet could you send me the file, I think I need t odebug this on my end
in unity im testing my avatars movement and when i test her neck movement, the face moves with her, but when i test her head movement the face stays in place and only the hair moves. how do i attatch her hair to her head so that it moves properly?
wdym
have you tried enforcing t-pose?
if it still gives you a weird pose, I need the file to debug it on my end as there are quite a few scenarios which causes it
@fading verge if you find a way to get full body ik working for that model let me know
I have the same one
just model will do
trying
@silk kestrel dm'd
is it possible to make an avatar with armor that doesnt warp with the bones
so the bones are pretty much just pivot points or not really
Yes, you just have to armor at full weight assignment per bone or joint.
I just rigged a bunch of robots and treated it like a largely normal character except really stiff/rigid weighting on the hard points.
how do i weigh my avatars face to her head bone in unity? currently when she moves her neck bone, everything moves normally, but when she moves the head bone the face doesnt follow
can i weigh bones to the mesh in unity, or do i have to do it in blender?
I think you have to do it in Blender @narrow gyro
never seen anyone do it in Unity
when i look at the armature in blender theres no head bone i can see (except its listed on the armature list which i dont really understand how its there but i cant see it), but when i look at it in unity theres a neck and head bone
@fading verge still having the issue? i can pm u how to fix it
can someone send me a pic of a rigged avatar and bone names
I wanna see what I am doing wrong
My character's feet is broken... how do I create new bones for the toes?
My toes drag along the floor instead of stay with the character
so i was going through the mmd to vr chat tutorial
is there an alternative to needing to spend 20$?
howdy, i was wondering if someone could help me with this eyetracking issue im having
Doesn't seem like it duskitty. I'm going to make more characters than spend the 20 for the dynamics
can shape keys control the pose of your model?
so i have my rig working all i have left is three things (1) he is in the ground when i do not move in game (2) avatar descriptor looks like it's backwards when i boot him up in vr chat (3) my avatar controls are backwoods ?
for 2 you mean like you see his back and tail?
i have the descriptor at his face like you do but when i boot him up i have his tail
is there any possible workaround from needing a neckbone
my characters face isnt attached to her headbone so i put the neck as her head and unity accepted it, but when i go to upload my ava im told that i need to define the neck
but my issue is that my characters headbone breaks her, so i opted to make her neck her head. and unity accepted that, but now when i go to upload my ava to vrchat im told that i need a neckbone so im wondering if theres a workaround there so i dont need to put the neck
did u weight paint and try to fix it?
weight paint in blender?
yeah
yes
when i fix the model with cats it resets it i guess
do you know if theres a way to weight paint in unity
Just make dummy neck bone
Press e at the top of your current chest bone where the round little ball of the bone is
Parent your current neck to it
And rename it to dummyneck or something
Since itโs not painted to anything wonโt actually move anything
oh the model already has a neck bone its just that the face isnt attached so when it moves only the hair goes w/ it
wait would i not attach the bone to anything?
like can i just have a bone
out and about
Since youโre extruding it from another bone itโll automatically be patented to it
can i have multiple parents for a bone?
can you show the model real quick
ya sure
http://prntscr.com/hv3c0i ok so this is when i test move the neck in unity
and everything acts normal
http://prntscr.com/hv3c6t but when i move the headbone this happens
because the face isnt attached to the headbone for some reason
well
add an extra bone which goes to the top of her head
then weight paint
so like
still add a normal neck bone
then add a head bone
or does the hair still not move after that
can i do weight paint after combining the meshes
because i tried to do it before and her turtleneck got in the way
in what fashion did the turtleneck get in the way?
the weightpaint was highlighting the turtleneck
and i was worried it would look wonky in game which now that im typing it sounds kind of foolish because i shouldve just tried it anyways
yeah u can subtract it
hang on im going to try to do it again
can a bone in unity have multiple parents or no
i dont think so
i believe it was meant to be something ages ago
but it was never introduced
oof
misnaming bones shouldnt be an issue unless its in a foreign language
is there a way to change the angle bones go at? if so maybe thats the issue
i see a rotation/position/scale thing under configure
It's not foreign, I just named them hand.001 etc
The issue is the Thumb is designated as the pointer finger
And the fingers are being pulled TOO far forward
Then configure them correctly in the configuration tab
I need help!
w/ what tho
i cant see my avatar in unity once i delete the toes and apply that stuff etc
@narrow gyro
can i see a pic of your config rig tab in unity pls
voice chat?
๐ค
can we chat on voice chat?
@amber heart like after u drag the fbx into scene its invisible?
https://youtu.be/BQG_a8AW1CI?t=7m51s this part
Links: Unity โบ https://unity3d.com/unity/qa/patch-releases/5.6.3p1 VRChat SDK โบ https://vrchat.com/ Skins โบ https://www.models-resource.com Mixamo โบ https://...
i just cant see my character
like
so this is what my avatar descriptor looks like when i am in game wtf
i think
or after u click apply ?
yep
i did
and it should zoom to it
@oblique latch youll probably have to experiment w/ where you place your camera since its an abnormal ava
i dont know what to do
np
๐
my one good deed after getting 5 accs banned for hate speech and racism
hey im doing the weight paint and im sure that limit selection to view is off but for some reason its still missing bits and pieces
oh
but for the most part it got everything
well
it was just that piece for some reaosn
@narrow gyro i had this avatar descriptor bug thing with my old avatar as well and thats just a standard looking npc
ok im in the muscles and settings tab in unity testing it out
too many polygons. do i make a new character with less?
and for some reason if her head goes back all the way she gets scalped
did you not decimate in blender
?
whats that O.o
how
ok
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select ur model
then go to the wrench
click add modifier
decimate
then put the ratio down
till faces is less than 20k
http://prntscr.com/hv3oye ok so heres my avatar all cute and shit
http://prntscr.com/hv3pbo and here she is with her wig falling off
scalpt
select the bone that moves that part
then
wait
show me ur weight paint
real quick
just a screenshot of it?
How do I find that menu?
what do you mean a screenshot of the bone
its at the bottom right of blender
when you select a part
@amber heart it should be on the right
so select ur model by right clicking it
click the wrench icon
add modifier
decimate
then move ratio down until faces is 19000~
ok
Ok
Hey Israelite, I have a quick question if it's not too much
20k is the hard limit, 10k is the recommended limit
What do I do if my rig is missing a bone
I think you mean 19999 ;)
sure @frigid grove
@gloomy loom add it and put it into the hierarchy
does the other arm have that bone?
@fading verge Why do all of my models end up tilted like this?
yes
or is it missing on both
damn where did you all come from it was so sudden
@frigid grove never happened to me, is it right after importing?
does it just come pre tilted when you pulled them into unity
Yeah, after changing it to humanoid
@young chasm
T-Pose is straight and perfect but as soon as I change it to humanoid and test it with Play it tilts
@gloomy loom try copying from the other arm
and move it
hmmm
Can I fix it on blender?
this jirates back and forth
unity*
that configure menu is known to mess with the model a bit
then when u get out of it its ok
the bone configuration?
yeah
nah, after configuring everything and applying it, it stays the same and tilted
๐ค
though I did export the model from XPS, I don't think that's the issue
happens with mixamo too
I am so done
wtf
listen man i told you to go to the doctor for that
omg could the placement of the neck bone be scalping my poor ava
how do i open the thing in blender
maybe you should watch a tutorial video on blender since youve never used it
i havent messed with scripts in the slightest in unity
my rig looks so odd but so cool if i judt did not have all the bugs http://gph.is/2A6Nftq
also pinto is the hair a seperate mesh?
from before CATS turned it into a single mesh?
I'm just asking if you can select the hair by itself inside of unity
no its all one big mesh
oh jeez, if it was seperate you could just drag & drop the mesh under the hierarchy of the head bone
should i try to do it without it all becoming one mesh?
but the CATS addon makes it all one big mesh when it auto fixes the armature so idk :think:
oopsies
๐ค
you could try that
are you going to give any more info than that
did you try reparenting with cats before you combine the mesh?
i thought that the reparenting was just for hair and things that would be for like. physics and the like
I just added a bone
but Idk if its correctly rigged
or how to add that new bone to the armature
anyone can voice chat? im confused and this is stressing me out
hmm, i haven't worked much with Cats yet, because I have no mmd model i want to use, can't find a Link one from a game
do i need to turn everything into one big mesh before putting it into unity
will it affect anything
not that I know of, no
Yeah youโll reduce drawcalls for everyone
Plus if you donโt join meshes parts of your body will disappear depending on distance
oh in optimization
what are drawcalls
So youโll be a big ghost sometimes
i mean there's a 20k poly limit so the drawcalls aren't exactly horrible for everyone but people with ancient computers from what I experienced
I have an i5-2400 and a GTX 760, yet i never had any frame problems or anything of the sort
my model is pretty low on tris i think
can someone help me find the thing to set up my blender
damn
to find the location of my character
wait a minute feet is your icon perhaps some weeb shit
one could even call it lit ass weeb shit
yes
i love komaeda
is there something can tamper with how fast a mesh moves when on a bone
becuase my hair is moving way faster than the head and its causing the hair and face to desync i guess is the best way to put it?
@narrow gyro Do you have dynamic bones for unity?
no
@narrow gyro Yes, join all your meshes please, that's important
dont worry theyre all 1
since i'm completely pulling my eyes out with how the existing rigging on some models is, i decided to start rigging a model on my own
is there a recommended amount of spines for VRChat use so it doesn't push its chest out or anything?
^ I should do that as well
never rigged a model - how long does it usually take to rig a humanoid model?
with the bones like in the img above
two it is
w h a t
i was wondering how many spine bones there should be and it turns out i need two
rigging a model takes a short amount of time to really long depending on how good you are
the pinned messages list has a rigging tutorial
yeah probably not 10 minutes
this is how f up my rig is xd http://gph.is/2ECxsWQ
its not hard it just the avatar descriptor is not woking as it needs to or it is hard xd
can someone send me some good boobs jiggle values?
๐
just so people around the world can communicate
and ask others
what the best boob jiggle value is
0 is the best ๐