#avatar-rigging

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severe flower
faint cliff
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so no ๐Ÿ˜ฆ

fading verge
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@faint cliff did you use mixamo to rig your avatar?

faint cliff
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nope

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cant do it because for whatever reason it wont work with the textures

silk kestrel
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@faint cliff open up your bone heirarchy

faint cliff
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@silk kestrel

silk kestrel
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reparent shoulder L and shoulder R into your chest

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do it in blender

faint cliff
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damn

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ok

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how would one go about doing that though

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or i can look that up actually

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and if i wanted my mouth to move\

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would i have to do that through blender or unity?

silk kestrel
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do you have blender opened up?

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for mouth movement, unity accepts either a jaw bone, or shape keys known as visimes

faint cliff
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i do have blender

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openeed

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also thx for the mouth movement but i should probably ask when i get to that point

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anyway i opened up blender and currently its empty

silk kestrel
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have you touched blender before?

faint cliff
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do i have to download the plugin for fbx files

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yeah

silk kestrel
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just import the .fbx file in

faint cliff
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to import and export models to work with unityt

silk kestrel
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blender has native support for .fbx

faint cliff
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something is not right here

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lol

south oar
silk kestrel
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lol...that avatar...you do now know the way

severe flower
faint cliff
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yes

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i know the way

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but i am making adjustments to the way

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for the new way

silk kestrel
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I will show you the way

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ok first delete the lights and camera and square from the window on the otp right

faint cliff
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Done

silk kestrel
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ok open up your armature and select one of your shoulders

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screenshot what you have afterwards

faint cliff
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ok well

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heres the problem

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how to select armature?

crisp tendon
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You might want to watch a basic tutorial first

faint cliff
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true

silk kestrel
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click on the + sign next to the armature

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than do it until you get to your shoulder

waxen ember
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I'm losing my mind over reparenting these bones, I did so in blender but it still did not transfer to unity

fading verge
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fix with cats

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plugin

waxen ember
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Did that too...No avail OTL

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I'm at a loss

silk kestrel
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How are you re-parenting the bones?

fading verge
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re export as fbx

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then import to unity

waxen ember
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i go through the armature in blender, right click and select a bone ( i believe in pose mode?) and select the chest and choose chest as parent to the required bones...it shows up as done but the moment i save the blend file and export to unity it reverts again

swift radish
waxen ember
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sorry i select the required bone first (shoulder, neck etc) and then press chest to parent

swift radish
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????????????????????

icy maple
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So i'm in unity now, and i put my character there. I spent a lot of time having bones in the skirt and all, but the imported does not have them in unity...? something wrong?

jagged spruce
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Nemluvรญm ฤesky.

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wrong chat

waxen ember
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@silk kestrel if there's another way to do it or something I'm missing (which im sure there is) please let me know, im still new to this and blender as well, thanks a bunch <3

faint cliff
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trust me i know da way

worldly pebble
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For some reason my Unity says that my model doesn't have enough bones, the minimum is 15 and I have 18 bones on my model.

spare gate
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How should I save the orders of bones?

icy maple
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why is there random 3 spiky things out the side when it should be a whole bunch?

fading verge
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i cant see

icy maple
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there should be more in the skirt while in unity... what is happening?

fading verge
faint cliff
fading verge
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How tf did you get those bones?

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I only have "Bone"

silk kestrel
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ok the way is clearer now, at the bottom of your window, there is a bone and human stick figure tab

faint cliff
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yup

silk kestrel
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ok now go to your 3d view and hit tab to enter edit mode

fading verge
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Potted

silk kestrel
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on the bottom of your screenshot, there is this thing called "Parent"

fading verge
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How do I get the bones to have different names? ๐Ÿ˜ญ I only have bones

silk kestrel
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click on the box below it and set it to your chest

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now you know the way, do it for the other shoulder

faint cliff
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i cant seem to edit it

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NVM

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JESUS IM DUMB

fading verge
silk kestrel
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@fading verge that is a clusterf*ck of armatures!!! ๐Ÿ™€

fading verge
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I am new? What do you expect

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๐Ÿ˜ฆ

icy maple
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i'm assuming that my issues could be how blender set up my characters bones?

faint cliff
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@silk kestrel alrighty so that should be it then right just render it and do the rest in unity if i am not mistaken

worldly pebble
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unity still isn't working with my bones

icy maple
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my charater have 4 hips that spike out on one side.

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How do i get rid of them/change them to not have any affect?

fading verge
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@silk kestrel Help me? Please guide me ๐Ÿ˜ญ I am new to Blender1111!!!

silk kestrel
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@fading verge I have not done re-parenting from different armatures, I can take a look at it later on as I do not have blender with me, just DM me the file

fading verge
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Okay

icy maple
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no one knows whats going on with my issue? or is this the wrong subchat?

faint cliff
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@silk kestrel Thank you ๐Ÿ˜ƒ

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@icy maple no clue man

silk kestrel
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is that all commandah?

fading verge
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@silk kestrel Its done ๐Ÿ˜›

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@silk kestrel Dmed

faint cliff
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well i am about to try and make mouth movements and jiggle bones in unity

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but untell then hopefully

silk kestrel
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yup, got it. will take a look once I get back home in....6 hours

fading verge
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Alright! ๐Ÿ˜ƒ

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Thank you so much!

icy maple
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okay.

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One thing though, is that the thing thats happening inside of Unity, is what blender does when i 'remove zero weight bones'

silk kestrel
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yeah if you see me online, just DM me again , cause I got a backlog of stuff to look at also and might forget your request

icy maple
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What is a zero weight bone? and how do I apply weight to other bones?

faint cliff
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i seem to be transparent now

silk kestrel
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go into your materials folder and select everything in it

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in your inspector window (top right panel) change it from transparent to opaque

faint cliff
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ok

sacred sequoia
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So for some reason an unassigned mouth shape toggles between 100 and 0 with each step my avatar takes. I know it's the blend shape because it's a shape none of the assigned vowels make ( I made a generic open and close to make the other mouth shapes) and I know it's not rigged to another bone cause it's not deforming in a strange way and posing other parts of the body doesn't affect it. Any ideas?

crisp tendon
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It has to be assigned somewhere

faint cliff
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@silk kestrel how would i make say the crown have jiggle physics?

silk kestrel
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you need this plugin called dynamic bones

faint cliff
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for unity

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...

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or blendre

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blender*\

sacred sequoia
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@crisp tendon yeah but what the hell is it assigned to that it moves with walking?

silk kestrel
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cost $20, or you can ask someone who has it to setup for you

faint cliff
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the plugin does?

silk kestrel
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it makes stuff jiggle

faint cliff
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well how about a working mouth

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atleast just to move

silk kestrel
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you need a jaw bone

sacred sequoia
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oops

swift axle
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can anyone help me with a personal avatar?

sacred sequoia
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Yeah but it's not assigned to anything that moves, and it didn't do this before

swift axle
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dm me if u can

hushed moth
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Hehe

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I pirate dynamic bones

faint cliff
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@hushed moth hit me up

mystic locust
faint cliff
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dms

hushed moth
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I donโ€™t know where from lol

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Was like this Russian place

faint cliff
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gross

silk kestrel
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you can try to get it from uganda commandah

crisp tendon
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@sacred sequoia Could be hips, neck, jaw

sacred sequoia
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I don't have the jaw boned assigned to anything and it wasn't doing this during a previous iteration.

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I finished all the meshing, rigging, texturing, ect and merged everything to set up eye tracking

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only then did things go fucky

mystic locust
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Nevermind I fixed my thing

fading verge
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It begins

crisp tendon
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Yeah tracking is fucking with me too right now, it's 5am and i'm still wondering what the fuck is going on

severe flower
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garfield you fat cat

fading verge
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I h a t e m o n d a y s

drifting tulip
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Can someone explain the blender hotkey for parenting 2 bone sets and keeping the offset?
I can't seem to remember how to do this manually.

crisp tendon
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Click on the tiny bone icon in edit mode and chose the parent of one of the bone

drifting tulip
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Okay, i'll try that, thanks.

severe flower
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i might be stupid here but how do i rig a character from scratch

mental niche
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Excuse

faint cliff
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shit

drifting tulip
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@crisp tendon I got it to work, thank you. ^w^

severe flower
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the character im wanting to rig has 15 body parts

mental niche
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I already downloaded a rigged model but... its a zip folder, that it have a "Source" and a "Texture" folder

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What i have to do next?

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ok...?

severe flower
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ok

mental niche
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:'v

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Nobody know what i have to do??

severe flower
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i certainly dont

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sorry dude

mental niche
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ok, np ;-;

formal bridge
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Hello! I am having some difficulty with my custom avatar's hands clipping through her skirt. The only thing that I think would work might be dynamic bones in the skirt and colliders in the hands, anyone have any alternative ideas?
I cant really get dynamic bones

crisp tendon
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@mental niche What type of model, from where, what file type

mental niche
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I think 3D model

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OBJ

formal bridge
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sorry about that. Its an mmd

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Can you change the default hand pose?

crisp tendon
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hand clipping through material seems kinda unavoidable ?

mental niche
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Sorry, its not OBJ, its FBX

formal bridge
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yeah a little bit.

mental niche
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Izzy, leader of an underground band or trained assassin?Izzy is created with Character Creator 2.0, a robust 3D character design tool that takes the complexity out of generating fully-rigged custom characters. Characters can exchange outfits, morph to custom face and body shapes, generate emotive facial expressions and lip-sync with any audio.Character Creator works seamlessly with other 3D tools for further customization like Maya, 3ds Max, ZBrush, Blender, Cinema 4D, Lightwave and more. 3D characters created in Character Creator are ready for direct upload to Sketchfab, or FBX export for game engines like Unreal and Unity.Know more about:Directly Publishing Animated Character to SketchfabExporting 3D characters to 3D Real-time Engines

โ–ถ Play video
formal bridge
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I'm just not sure how to fix it. Maybe move the bones inward a bit so her hands aren't technically resting at her sides

worldly pebble
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How do I upload a avatar to VRChat w/o overwriting a past one?

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I just want to know just incase because I don't have a copy of my past avatar.

icy maple
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Nothing seems to be working the way it should and i dont know why. In blender, my verts is 19998, faces 27.9k, but in unity my charter is over the 20k limit? I thought i had to get verts under 20k?

mental niche
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Make a new project and change the name

formal bridge
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its 20k triangles

worldly pebble
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Yeah I did that, so hopefully it's good.

icy maple
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wow. i asked earlier and they said verts needed to be under 20k -_-

mental niche
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Izzy, leader of an underground band or trained assassin?Izzy is created with Character Creator 2.0, a robust 3D character design tool that takes the complexity out of generating fully-rigged custom characters. Characters can exchange outfits, morph to custom face and body shapes, generate emotive facial expressions and lip-sync with any audio.Character Creator works seamlessly with other 3D tools for further customization like Maya, 3ds Max, ZBrush, Blender, Cinema 4D, Lightwave and more. 3D characters created in Character Creator are ready for direct upload to Sketchfab, or FBX export for game engines like Unreal and Unity.Know more about:Directly Publishing Animated Character to SketchfabExporting 3D characters to 3D Real-time Engines

โ–ถ Play video
formal bridge
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how many tris do you have

icy maple
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tris 27.9k >.<

formal bridge
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@icy maple

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oh jeez. Have you done much decimation?

icy maple
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it was 56k at start.

mental niche
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Oh damn

formal bridge
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that stinks. Must be a really detailed avatar

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how have you done the decimation

icy maple
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godamn i shoulda picked a basic dude or something. This is my first time diong this.

crisp tendon
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@mental niche Have you opened it in blender ?

mental niche
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I dont know what blender is xD

icy maple
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click on whatever im decimating, bring it down till i start seeing triangles, and go back up a little.

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like, big triangles.

formal bridge
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I feel you @icy maple

icy maple
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hair alone was like 12k

formal bridge
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maybe planar would help a little?

icy maple
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taken down to about 4k total (lots of hair)

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whats planar?

formal bridge
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make em bald!

icy maple
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her.

mental niche
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@crisp tendon It is an app? Do i have to download it?

formal bridge
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make her bald!

crisp tendon
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@mental niche Yes, this is the software you'll be using a lot

formal bridge
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did you seperate meshes by material krazye

mental niche
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@crisp tendon Ok... I will download it :3

formal bridge
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watch it, live it, learn it

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really useful.

crisp tendon
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This is my background music

formal bridge
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definitely @crisp tendon

tall marten
crisp tendon
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Use cat's plugin in blender and translate

icy maple
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I wonder how to make a character's hair shorter...

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if i doenloaded it from deviant art.

crisp tendon
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You can scale it down

worldly pebble
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i can't get my avatar to get a chest

crisp tendon
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What do you mean ?

worldly pebble
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for some reason whenever i add a humanoid to the avatar it doesn't give it a chest

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like here

crisp tendon
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aren't you already using the chest for spine in the image ?

worldly pebble
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sorry im really new to this still

royal gale
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you need to manually add it

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from your armature

sacred sequoia
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For some reason eye tracking causes the first keyshape in my Viseme Blend Shape to active (as in the PP sound), does anyone know why?

royal gale
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you can drag and drop from the left or click the little circle and add it

crisp tendon
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@royal gale Your icon freaked me out damn

worldly pebble
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ok i'll try that, hopefully i won't remove anything important

royal gale
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cant remove what hasnt been added!!

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its just assigning it

worldly pebble
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When I click the circle it doesn't do anything, and whenever I drag and drop from the left it gives me an error saying Character is not in T-Pose when it is

crisp tendon
worldly pebble
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ok i think i fixed it

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thanks for the help

narrow gyro
icy maple
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Help with blender. It's not letting me look around anymore

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what is causing me to only click and drag everything out of its place istead of pan my character?

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nvm gotta scroll wheel click everything. I was just freeking out from continuously decimating everything to get under 20k.

fading verge
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look at the bone in blender Pinto

narrow gyro
native egret
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Guys

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ive spent the last 20 minutes

sacred sequoia
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For some reason eye tracking affects the first keyshape that moves the mouth, does anyone have any idea why? (as in if my eyes move, it'll suddenly trigger the mouth for no reason)

native egret
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so when you decimate in blender all the blendshapes disappear

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and I am trying so hard to fix that

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can someone please help me

narrow gyro
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if you decimate too much the model disappears

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dont put the decimate ratio down too far

native egret
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I have to sadly

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it's 35k faces

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there's gotta be some way or tutorial I can watch to fix it

topaz briar
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decimation is a destructive edit you could say

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once you apply it you cant go back on it

narrow gyro
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try deleting things that are out of view

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like if your model has a long sleeve shirt delete the arms

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be careful not to delete things like the armature though lol

native egret
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alright thanks

topaz briar
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also, try not to decimate too much the hands, arms or legs to keep the model from making some wierd things when it bends over those parts, and avoid decimating the face if you decide to do some animations on it later on

narrow gyro
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and a lot of the mmd models have little faces on the inside of their heads

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theyre called expressions or something like that, and you wont need them in vrchat so you can just delete them

native egret
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ok thanks

severe flower
fading verge
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ye

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well you could add finger bones too

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if you want the fingers to move

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make sure you have another bone for the head @severe flower

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since you need the neck

severe flower
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alright

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I'm planning on keeping the body sections themselves solid

fading verge
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ah

severe flower
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except for the jiggling cape and crotch cloth thingy

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and possibly finger bones

fading verge
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that youll need bones too

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if you're putting in dynamic bones

blazing hornet
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I got a question, I have a texture I want to edit, and so I edited it, basically made same size and renamed it the exact same, but would it not work if the original texture was a .bmp and the texture I made was a png

fading verge
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oh a bit map file?

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you might need to change it to that then

blazing hornet
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I am dealing with a 4 in 1 texture but I am only trying to do 1

fading verge
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ah

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but first has the program let you save as a .bmp?

blazing hornet
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so I tried doing the "1"

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I havent tried that yet

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but I did this

severe flower
fading verge
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ye

blazing hornet
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if I post a bmp file on here

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will it show

severe flower
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rainbows

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i think

blazing hornet
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rip

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it shows as a save

raven quiver
blazing hornet
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I made it a bmp and it still is not recognizing

silk kestrel
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@raven quiver is this in unity or blender?

raven quiver
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unity

silk kestrel
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sorry, have not done custom overrides, cant help you...

raven quiver
severe flower
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now how do i mirror this for the other side

raw sphinx
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can you disable eye traking in unity?

blazing hornet
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I dont know you fully can besides copy paste and re-coordinate

severe flower
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o alright

blazing hornet
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databrawl roblox?

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never heard of it

severe flower
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oh its a little game me and a friend made

covert kite
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anyone mind helping with this?

severe flower
covert kite
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I was told I had to rotate the hips because it's doing this

topaz briar
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@raven quiver What things did you did that you think made the model be like that? Did you tinkered with the rig?

silk kestrel
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@raven quiver it looks like your upper arms are mapped incorrectly

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from the image you provided, your upper arms are mapped to the elbow while your lower arm is mapped to a twist bone

raven quiver
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wowee im bad at this

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so i shouldnt map anything to a bone that i cant actually see on the model?

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the arms are straight but theyre behind the model now

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are they wrong?

silk kestrel
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that looks about right, I would remove the twist bones first

raven quiver
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so what's causing my arms to be all behind my back?

blazing hornet
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ok if I have an "egg" model in unity with no arms, chest etc.

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do I put it as humanoid

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and just update it normally?

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or how would I go doing so

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cause its not in the "t" pose

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this made me laugh

flat sierra
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i figured out how to make bones but the armature wont go onto the model

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i press ctrl P and nothing happens

silk kestrel
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@blazing hornet I would create dummy arms and legs for unity to map onto

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using the humanoid rig also

brisk crypt
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Is it possible to add regular bones in unity? I fucked up after putting work into this avatar that doesn't have feet showing, realizing that it doesn't have feet bones and thus won't rig

flat sierra
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oh wait it just worked

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it must of already been fine

blazing hornet
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potted wdym

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transparent arms

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or invis

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it also says the spine hierarchy is missing elements

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where and how would I put the neck

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@silk kestrel

silk kestrel
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I meant create arm bones

blazing hornet
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but theres also a problem with the neck

silk kestrel
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I would place the neck and head bones above the chest

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the head bone should be higher than the neck bone

flat sierra
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oh it uploaded but its not registering theres bones

silk kestrel
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the important thing is not to give any weight to the bones

blazing hornet
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so do I just create a bone and call it neck

silk kestrel
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yes, create a bone and call it neck, place it higher than the chest bone

flat sierra
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it all looks right but it wont merge with the actual mesh

blazing hornet
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the spine is so big ;=;

silk kestrel
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@flat sierra on the bottom right panel, can you switch to the bone tab, it is currently in the stick figure tab

blazing hornet
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how do you add another bone?

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never rigged ;-; I know what to do tho

flat sierra
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its still not letting me merge them

silk kestrel
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select the bone and hit [e], you will extrude a bone from the last piece

blazing hornet
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I am doing that, nothings happening'

silk kestrel
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do you have the spine bone selected?

blazing hornet
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oh shit

flat sierra
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what tab do i have to be on with the mesh

blazing hornet
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I get why

silk kestrel
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are you also in edit mode?

blazing hornet
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it wasnt in edit mode

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it was in pose, I was so confused

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XD

flat sierra
blazing hornet
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how do I know if its less than 1 tho

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and its not letting me drag "Chest.001" to Spine

silk kestrel
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@flat sierra on the right side of your screen, there is a panel with a bunch of tabs, can you select the tab which has a bone icon?

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@blazing hornet screenshot your bone heirarchy

flat sierra
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i did that but its still being weird

fading verge
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my shoes don't stick to my feet ;-;

blazing hornet
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so you can't drag bones to another part of the body?

fading verge
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and the meshes are joined

silk kestrel
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@flat sierra look for a text called parent, below it there is a textbox, is it grayed out?

flat sierra
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no clue where to look for that ;;

silk kestrel
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I dont use the drag and drop method, I am not even sure if you could still learning blender

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@flat sierra it should be located under the bone tab

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you have to scroll about to search for the parent attribute

flat sierra
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this?

blazing hornet
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when I try to move the neck bone, the spine expands with it

heady loom
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Well I wake up to this

silk kestrel
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@flat sierra everything looks correct, did you create the armature yourself?

flat sierra
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yes

silk kestrel
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@blazing hornet check in your bone tab that the connected checkbox is turned off if it disturbs you

flat sierra
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its my first attempt so it might be messed up

silk kestrel
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ok, can you switch over to the tab which looks like a wrench and screenshot it

flat sierra
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i did delete a skeleton off of it

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could it still be trying to find it??

silk kestrel
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ok, under the armature tab dropdown box, click on it and place your armature inside

flat sierra
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I had to make a new one from scratch cause it looked so messed up

blazing hornet
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this look good?

silk kestrel
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I mean the object dropdown box

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@blazing hornet looks good, do it for the arms

blazing hornet
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would I start them at the spine?

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or what section would I put them in

silk kestrel
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@flat sierra yes, the mesh is looking for an armature

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@blazing hornet start it from the chest

flat sierra
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i think i messed up

silk kestrel
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no worries, click add modifier and add an armature into it

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there is a modifier called "armature"

blazing hornet
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what would I call the bone after right arm,?

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shoulder?

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or chest > Shoulder > Right Arm

silk kestrel
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right elbow > right wrist

flat sierra
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do i hit apply?

silk kestrel
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chest > right shoulder > Right Arm > right elbow > right wrist

flat sierra
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cause when i do I lose it

silk kestrel
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dont hit apply

flat sierra
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oh ok

silk kestrel
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can you screenshot what you got now?

blazing hornet
#

after wrist is hand?

flat sierra
silk kestrel
#

the wrist takes your hand position

flat sierra
#

when i pose its still not going with it though

blazing hornet
#

okok

flat sierra
#

only the bones move

silk kestrel
#

the next bones would be your fingers, but I believe they are optional in unity

elder cypress
#

Is there anyone who would be able to help me with a model, preferably in a private chat, call or text? I'm having an issue with bones not staying after I add them

silk kestrel
#

@flat sierra select the mesh and your bones

narrow gyro
#

how do i create bones manually in blender? my avatar doesnt have any head bones

silk kestrel
#

hit ctrl + P, there should be a option for automatic weights or something like that

blazing hornet
#

I feel proud

silk kestrel
#

what is with all this bones problems coming out of the wood work!

heady loom
#

So the model I'm rigging doesn't have seperated Meshes, but the teeth and hair are completely seperate to my Weight Painting.

narrow gyro
#

will it work even after ive done "join meshes" and "fix model"??

flat sierra
#

its still not registering

elder cypress
#

Lol sorry @silk kestrel ๐Ÿ˜… Im just getting frustrated after spenind around 12 hours on a model that stays T-Posed

silk kestrel
#

@flat sierra ok, select the bones and go into pose mode

blazing hornet
#

potted, am I done?

silk kestrel
#

select your mesh and go into weight mode

#

@blazing hornet yes, try to map it in unity

flat sierra
#

oh wait now i got it

#

no weighted thing tho

silk kestrel
#

@flat sierra your model should now turn either blue or purplish

#

@elder cypress could you elaborate more on your issue?

#

screenshots would be helpful as well

elder cypress
royal glacier
#

my dynamic bone makes my model flat, anyone knows why?

elder cypress
#

the spine won't stay, no matter how many times I make a spine

royal glacier
#

not all of it but the ponytail

#

that's rigged to it

silk kestrel
#

are you making your spine bone in unity or blender?

elder cypress
#

unity

silk kestrel
#

do it in blender, from what I understand, nothing good comes out of adding these stuff in unity

flat sierra
#

for some reason its not doing the weighted thing you said

#

its only object

#

when i hit ctrl p

elder cypress
#

alright, do you know how I would put a .fbx model in blender? or should I just google that one

silk kestrel
#

can you try [p] instead of [ctrl + p]

flat sierra
#

ok

narrow gyro
#

http://prntscr.com/hv12hc when i look in the armature list it says that the model has a neck and head bone, but looking at the armature it looks like theres no headbone

Lightshot

Captured with Lightshot

flat sierra
#

nothing happens

silk kestrel
#

blender has native .fbx support

elder cypress
#

oh alright, thanks

#

I'll let you know how it goes

blazing hornet
#

hey potted, do you know much about cubed shaders?

silk kestrel
#

@flat sierra it looks like you might need to manually need to weight paint

blazing hornet
#

I was wondering if it was possible to make the egg rainbow and the feet normal

#

is that possible?

silk kestrel
#

I know a bit, why? Did you get the transparent effect thing?

blazing hornet
#

or egg, animated

silk kestrel
#

ok, I guess you can try to use the rainbow shader on cubeds

blazing hornet
#

everytime I open a model its transparent

#

not hard to change to opacity tho

flat sierra
#

huh?

silk kestrel
#

I have not used it myself though

blazing hornet
#

I mean I want the egg rainbow but the feet not and since they are the same texture, I dont think its possible

silk kestrel
#

@flat sierra we need to check if your bones have weights on them, can you select your bones and go into pose mode, the bones will turn blue

#

@blazing hornet You could seperate the mesh and apply a different material to them in blender

flat sierra
#

like that?

silk kestrel
#

than rejoin them back

#

@flat sierra now select your mesh and change it to weight mode

flat sierra
#

how?

silk kestrel
#

@blazing hornet can you screenshot your bone heirarchy?

blazing hornet
#

I think I just need the neck in the chest

#

correct?

#

its in the spine

silk kestrel
#

yea

blazing hornet
#

not chest

#

yepyep

silk kestrel
#

change it to chest ๐Ÿ˜ƒ

blazing hornet
#

๐Ÿ˜„

#

so close and so excited

flat sierra
#

i donno how to change its mode

blazing hornet
#

do I have to delete it to move it?

silk kestrel
#

@flat sierra on the bottom left of your screen, there is a drop down box, currently it should be set as either object mode or edit mode

#

click on it and you should find weight mode

flat sierra
#

ooh

#

"weight paint" ?

silk kestrel
#

@blazing hornet you can if you want, or re-parent them in blender

#

yea weight paint

flat sierra
#

ok did it

silk kestrel
#

what colour is your model now?

flat sierra
silk kestrel
#

ok, press [r] button and move your mouse about, use your right click to escape

#

does your arm move also?

elder cypress
#

I opened it in Blender and now the bones are all over the place

flat sierra
silk kestrel
#

screenshot please

topaz briar
elder cypress
silk kestrel
#

@flat sierra when you added the armature modifier, did you have your mesh selected?

#

@topaz briar check your weight paints

frigid anchor
#

So I don't think my character has a chest bone. Do I add that in?

flat sierra
#

i think so

blazing hornet
#

my life is complete

flat sierra
topaz briar
#

@frigid anchor Yeah, add the chest

flat sierra
#

i had the top one selected

frigid anchor
#

I know there's renaming bones but I don't know how to create another bone

silk kestrel
#

@flat sierra can you select the wrench tab and screenshot it?

flat sierra
royal glacier
#

@frigid anchor you probably cant do that just using unity, I think you need either 3dsMax or blender to do that

frigid anchor
#

I'm in blender

elder cypress
royal glacier
#

@frigid anchor Oh, shit, I have 3dsMax, Im pretty sure there are a few tutorials lol

blazing hornet
#

@silk kestrel do I need pelvis and shoulders

silk kestrel
#

@blazing hornet yes you need shoulders

#

not sure about the pelvis

#

@flat sierra can you select the mesh and than the bones and hit p

flat sierra
#

nothing happens

silk kestrel
#

try ctrl+p

flat sierra
silk kestrel
#

select object and screenshot your heirarchy

#

your mesh should be under your armature now

flat sierra
#

ok

#

yay but the bones still arent working with the mesh

#

;;

silk kestrel
#

oops, wrong selection, can you undo and select your armature first and than the mesh and hit ctrl+p

flat sierra
#

ok

blazing hornet
#

where would shoulders go

silk kestrel
#

shoulders should go into chest

blazing hornet
#

before arms?

#

or what

silk kestrel
#

chest > shoulders > arms

blazing hornet
#

so I need to redo my arms

#

;-;

#

chest > shoulders > arms > elbows > wrists

flat sierra
#

gives me the same options

silk kestrel
#

select object

flat sierra
#

but weirdly if i choose mesh then armature i get that weighted auto thing

silk kestrel
#

yeah choose the weighted auto thing

flat sierra
silk kestrel
#

can you move your mesh now?

flat sierra
#

if i do it the weighted auto one it does that

#

niether way lets me move mesh though ;;

silk kestrel
#

would you mind sending me your file, I will take a look at it later once I get back from work

flat sierra
#

ok

#

i prolly messed up somewhere silly

silk kestrel
#

thanks I will try to get back to you once I look into the issue

elder cypress
#

@silk kestrel Should I wait till you get back from work too? I can't figure this out the bones are all sticking out and I don't know how to rearrange them, I think unity auto set them

fading verge
#

Screams

elder cypress
#

woah what the hell xD

prisma root
#

reparent those bones to the lower arm lmao

silk kestrel
#

@elder cypress yeah, that would be better, It will be easier when I have blender in front of me as well

narrow gyro
blazing hornet
#

hey, potted would it be left should and right shoulder or shoulders and left and right arm inside

fading verge
#

Yep.

blazing hornet
#

@silk kestrel

silk kestrel
#

left shoulder should have left arm, right shoulder should have right arm

blazing hornet
#

so

#

if I am getting this right, chest should have 3 items in it

#

Neck, Left Shoulder and Right Shoulder

#

correct?

vital ruin
#

So I threw my model into Mixamo and it came out alright but the weight on the feet was off. Its dragging the left foot with the right one and vice-versa. If I change the weight painting tho it makes the foot do this lol
https://i.imgur.com/CWAUoyq.png

#

what do

heady loom
#

Is there a way to keep this mesh's shape while the arm moves

vital ruin
#

nvm, I figured it out.

#

ignore me

blazing hornet
#

@silk kestrel

fading verge
royal glacier
#

I think you can have them but no need ro actually weight the skin to them

#

i could be wrong but I'd do that if I had to

silk kestrel
#

@blazing hornet correct, your chest should have 3 objects

raven quiver
bitter sky
#

er

frigid anchor
#

How do you make a model smaller

bitter sky
#

so I downloaded a mr meeseeks and it looks like this

blazing hornet
#

@silk kestrel im confused

#

this is it in blender

royal glacier
#

@frigid anchor in unity or Blender? in Unity you have to select the model and then change the scale numbers in the upper gith side

frigid anchor
#

I found another model with a chest bone but I just need to downsize its dimensions to under 5m

fading verge
silk kestrel
#

@blazing hornet could you send me the file, I think I need t odebug this on my end

narrow gyro
#

in unity im testing my avatars movement and when i test her neck movement, the face moves with her, but when i test her head movement the face stays in place and only the hair moves. how do i attatch her hair to her head so that it moves properly?

blazing hornet
#

wdym

silk kestrel
#

have you tried enforcing t-pose?

#

if it still gives you a weird pose, I need the file to debug it on my end as there are quite a few scenarios which causes it

prisma root
#

@fading verge if you find a way to get full body ik working for that model let me know

#

I have the same one

blazing hornet
#

ok potted ill send, you need texture aswell?

#

or just

#

model

silk kestrel
#

just model will do

fading verge
#

trying

blazing hornet
#

@silk kestrel dm'd

pseudo halo
#

is it possible to make an avatar with armor that doesnt warp with the bones

#

so the bones are pretty much just pivot points or not really

muted helm
#

Yes, you just have to armor at full weight assignment per bone or joint.

#

I just rigged a bunch of robots and treated it like a largely normal character except really stiff/rigid weighting on the hard points.

narrow gyro
#

how do i weigh my avatars face to her head bone in unity? currently when she moves her neck bone, everything moves normally, but when she moves the head bone the face doesnt follow

pseudo halo
#

i think i got it to work

#

ty

#

parenting didnt carry over from blender

narrow gyro
#

can i weigh bones to the mesh in unity, or do i have to do it in blender?

royal glacier
#

I think you have to do it in Blender @narrow gyro

#

never seen anyone do it in Unity

narrow gyro
#

when i look at the armature in blender theres no head bone i can see (except its listed on the armature list which i dont really understand how its there but i cant see it), but when i look at it in unity theres a neck and head bone

naive tree
#

@fading verge still having the issue? i can pm u how to fix it

fading verge
#

Nah I fixed it

#

Thanks though

#

I made the object smaller in blender

blazing hornet
#

can someone send me a pic of a rigged avatar and bone names

#

I wanna see what I am doing wrong

icy maple
#

My character's feet is broken... how do I create new bones for the toes?

#

My toes drag along the floor instead of stay with the character

fading verge
#

so i was going through the mmd to vr chat tutorial

#

is there an alternative to needing to spend 20$?

#

howdy, i was wondering if someone could help me with this eyetracking issue im having

icy maple
#

Doesn't seem like it duskitty. I'm going to make more characters than spend the 20 for the dynamics

potent quarry
#

can shape keys control the pose of your model?

oblique latch
fading verge
#

for 2 you mean like you see his back and tail?

oblique latch
#

i have the descriptor at his face like you do but when i boot him up i have his tail

fading verge
#

not sure

#

you tried rotating your dino?

#

idk if thatll do anything

narrow gyro
#

is there any possible workaround from needing a neckbone

#

my characters face isnt attached to her headbone so i put the neck as her head and unity accepted it, but when i go to upload my ava im told that i need to define the neck

fading verge
#

this is where you define the bones for ur avatar

narrow gyro
#

but my issue is that my characters headbone breaks her, so i opted to make her neck her head. and unity accepted that, but now when i go to upload my ava to vrchat im told that i need a neckbone so im wondering if theres a workaround there so i dont need to put the neck

fading verge
#

did u weight paint and try to fix it?

narrow gyro
#

weight paint in blender?

fading verge
#

yeah

narrow gyro
#

yes

#

when i fix the model with cats it resets it i guess

#

do you know if theres a way to weight paint in unity

safe bluff
#

Just make dummy neck bone

narrow gyro
#

:o

#

how so

safe bluff
#

Press e at the top of your current chest bone where the round little ball of the bone is

#

Parent your current neck to it

#

And rename it to dummyneck or something

#

Since itโ€™s not painted to anything wonโ€™t actually move anything

narrow gyro
#

oh the model already has a neck bone its just that the face isnt attached so when it moves only the hair goes w/ it

#

wait would i not attach the bone to anything?

#

like can i just have a bone

#

out and about

safe bluff
#

Since youโ€™re extruding it from another bone itโ€™ll automatically be patented to it

narrow gyro
#

can i have multiple parents for a bone?

fading verge
#

can you show the model real quick

narrow gyro
#

ya sure

fading verge
#

are u saying the hair isnt on the head?

#

im very confused rn

narrow gyro
#

and everything acts normal

#

because the face isnt attached to the headbone for some reason

fading verge
#

well

#

add an extra bone which goes to the top of her head

#

then weight paint

#

so like

#

still add a normal neck bone

#

then add a head bone

#

or does the hair still not move after that

narrow gyro
#

can i do weight paint after combining the meshes

#

because i tried to do it before and her turtleneck got in the way

fading verge
#

in what fashion did the turtleneck get in the way?

narrow gyro
#

the weightpaint was highlighting the turtleneck

#

and i was worried it would look wonky in game which now that im typing it sounds kind of foolish because i shouldve just tried it anyways

fading verge
#

yeah u can subtract it

narrow gyro
#

hang on im going to try to do it again

#

can a bone in unity have multiple parents or no

fading verge
#

i dont think so

#

i believe it was meant to be something ages ago

#

but it was never introduced

narrow gyro
#

rip

#

how can i change the bone length

#

im being told this bone has a length of 0

fading verge
#

ive had that error on my shoulders

#

it didnt actually affect it in any way

heady loom
fading verge
#

oof

narrow gyro
#

damn

#

go to a doctor

#

did you load it into game to see what itll look like there

heady loom
#

Yes

#

It's horrid

#

It's like watching a squid trying to fight for it's life

narrow gyro
#

LOL

#

thats lowkey sad though

heady loom
#

Did I miss-name the bones?

#

What'd I doooo

fading verge
#

misnaming bones shouldnt be an issue unless its in a foreign language

narrow gyro
#

is there a way to change the angle bones go at? if so maybe thats the issue

#

i see a rotation/position/scale thing under configure

heady loom
#

It's not foreign, I just named them hand.001 etc

#

The issue is the Thumb is designated as the pointer finger

#

And the fingers are being pulled TOO far forward

safe bluff
#

Then configure them correctly in the configuration tab

amber heart
#

I need help!

narrow gyro
#

w/ what tho

amber heart
#

i cant see my avatar in unity once i delete the toes and apply that stuff etc

#

@narrow gyro

narrow gyro
#

can i see a pic of your config rig tab in unity pls

amber heart
#

voice chat?

narrow gyro
#

๐Ÿค”

amber heart
#

can we chat on voice chat?

fading verge
#

@amber heart like after u drag the fbx into scene its invisible?

amber heart
#

no

#

after i delete the things it does

fading verge
#

why are you deleting bones in unity

#

?

amber heart
#

i just cant see my character

fading verge
#

like

oblique latch
fading verge
#

as soon as u map the bone

#

it dissapears

amber heart
#

i think

fading verge
#

or after u click apply ?

amber heart
#

yep

fading verge
#

might just be the zoom glitch

#

try zooming in and out

amber heart
#

i did

fading verge
#

mmm

#

double click your model on the left pane

amber heart
fading verge
#

and it should zoom to it

narrow gyro
#

@oblique latch youll probably have to experiment w/ where you place your camera since its an abnormal ava

amber heart
#

i dont know what to do

fading verge
#

did you try

#

double clicking ashley

#

in the left pane

heady loom
amber heart
#

ohhh

#

got it thanks sm

fading verge
#

np

heady loom
#

Fixing JUST THIS HAND is going to take me hours

#

I can't

amber heart
#

๐Ÿ˜Š

fading verge
#

my one good deed after getting 5 accs banned for hate speech and racism

narrow gyro
#

hey im doing the weight paint and im sure that limit selection to view is off but for some reason its still missing bits and pieces

fading verge
#

๐Ÿค”

#

gonna need you to expand on that

narrow gyro
#

uh

#

like on the inside of the hair

fading verge
#

oh

narrow gyro
#

but for the most part it got everything

fading verge
#

well

narrow gyro
#

it was just that piece for some reaosn

fading verge
#

when u rotate the model

#

then

#

weight paint

#

the hair that didnt go with the head

oblique latch
#

@narrow gyro i had this avatar descriptor bug thing with my old avatar as well and thats just a standard looking npc

narrow gyro
#

ok im in the muscles and settings tab in unity testing it out

amber heart
#

too many polygons. do i make a new character with less?

narrow gyro
#

and for some reason if her head goes back all the way she gets scalped

#

did you not decimate in blender

#

?

amber heart
#

whats that O.o

fading verge
#

decimate is to

#

reduce polygon count

amber heart
#

how

fading verge
#

in turn makes ur model a bit uglier

#

ill get a ss real quick

amber heart
#

ok

heady loom
#

Is this wrong?

fading verge
#

select ur model

#

then go to the wrench

#

click add modifier

#

decimate

#

then put the ratio down

#

till faces is less than 20k

narrow gyro
fading verge
#

i usually put the head bone

#

all the way to the top of her head

#

mmm yeah

narrow gyro
#

scalpt

fading verge
#

select the bone that moves that part

#

then

#

wait

#

show me ur weight paint

#

real quick

narrow gyro
#

just a screenshot of it?

fading verge
#

yeah

#

of the bone

#

which moves her head and hair

amber heart
#

How do I find that menu?

narrow gyro
#

what do you mean a screenshot of the bone

#

its at the bottom right of blender

#

when you select a part

fading verge
#

you

#

select a bone

#

then you look at its weight paint

narrow gyro
#

oh ok

#

i just painted the whole thing

fading verge
#

@amber heart it should be on the right

#

so select ur model by right clicking it

#

click the wrench icon

#

add modifier

#

decimate

#

then move ratio down until faces is 19000~

amber heart
#

ok

young chasm
#

19k? oh god no

#

get it below 10k

amber heart
#

Ok

frigid grove
#

Hey Israelite, I have a quick question if it's not too much

young chasm
#

20k is the hard limit, 10k is the recommended limit

gloomy loom
#

What do I do if my rig is missing a bone

olive ivy
#

I think you mean 19999 ;)

fading verge
#

sure @frigid grove

young chasm
#

@gloomy loom add it and put it into the hierarchy

gloomy loom
#

Im missing an arm bone

#

how?

young chasm
#

does the other arm have that bone?

frigid grove
gloomy loom
#

yes

young chasm
#

or is it missing on both

narrow gyro
#

damn where did you all come from it was so sudden

young chasm
#

@frigid grove never happened to me, is it right after importing?

fading verge
#

does it just come pre tilted when you pulled them into unity

frigid grove
#

Yeah, after changing it to humanoid

gloomy loom
frigid grove
#

T-Pose is straight and perfect but as soon as I change it to humanoid and test it with Play it tilts

young chasm
#

@gloomy loom try copying from the other arm

gloomy loom
young chasm
#

and move it

fading verge
#

hmmm

young chasm
#

not sure

#

oof

fading verge
#

after clicking apply and ok

#

does it go back to normal

gloomy loom
#

Can I fix it on blender?

frigid grove
gloomy loom
#

unity*

fading verge
#

that configure menu is known to mess with the model a bit

#

then when u get out of it its ok

frigid grove
#

the bone configuration?

fading verge
#

yeah

frigid grove
#

nah, after configuring everything and applying it, it stays the same and tilted

fading verge
#

๐Ÿค”

frigid grove
#

though I did export the model from XPS, I don't think that's the issue

#

happens with mixamo too

fading verge
#

try

#

transform.rotate

#

ill find it real quick

heady loom
narrow gyro
#

wtf

#

listen man i told you to go to the doctor for that

#

omg could the placement of the neck bone be scalping my poor ava

amber heart
#

how do i open the thing in blender

narrow gyro
#

maybe you should watch a tutorial video on blender since youve never used it

frigid grove
#

i havent messed with scripts in the slightest in unity

narrow gyro
#

because the controls are kind of different

#

so itd be helpful to see a tutorial

oblique latch
frigid grove
#

also pinto is the hair a seperate mesh?

narrow gyro
#

from before CATS turned it into a single mesh?

frigid grove
#

I'm just asking if you can select the hair by itself inside of unity

narrow gyro
#

no its all one big mesh

frigid grove
#

oh jeez, if it was seperate you could just drag & drop the mesh under the hierarchy of the head bone

narrow gyro
#

should i try to do it without it all becoming one mesh?

#

but the CATS addon makes it all one big mesh when it auto fixes the armature so idk :think:

#

oopsies

#

๐Ÿค”

frigid grove
#

you could try that

gloomy loom
#

I really need help

#

cause I have no idea what im doing

narrow gyro
#

are you going to give any more info than that

frigid grove
#

did you try reparenting with cats before you combine the mesh?

gloomy loom
narrow gyro
#

i thought that the reparenting was just for hair and things that would be for like. physics and the like

gloomy loom
#

I just added a bone

#

but Idk if its correctly rigged

#

or how to add that new bone to the armature

amber heart
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anyone can voice chat? im confused and this is stressing me out

frigid grove
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hmm, i haven't worked much with Cats yet, because I have no mmd model i want to use, can't find a Link one from a game

narrow gyro
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do i need to turn everything into one big mesh before putting it into unity

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will it affect anything

frigid grove
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not that I know of, no

safe bluff
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Yeah youโ€™ll reduce drawcalls for everyone

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Plus if you donโ€™t join meshes parts of your body will disappear depending on distance

frigid grove
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oh in optimization

narrow gyro
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what are drawcalls

safe bluff
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So youโ€™ll be a big ghost sometimes

frigid grove
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causing people's CPUs harder to render you pretty much

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to work harder*

narrow gyro
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oh shit

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time for you bitches to upgrade your pc's otherwise dont look at me

frigid grove
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i mean there's a 20k poly limit so the drawcalls aren't exactly horrible for everyone but people with ancient computers from what I experienced

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I have an i5-2400 and a GTX 760, yet i never had any frame problems or anything of the sort

narrow gyro
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my model is pretty low on tris i think

amber heart
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can someone help me find the thing to set up my blender

safe bluff
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Actually drawcalls are the main performance hog

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Polys arenโ€™t

narrow gyro
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damn

amber heart
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to find the location of my character

narrow gyro
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wait a minute feet is your icon perhaps some weeb shit

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one could even call it lit ass weeb shit

safe bluff
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yes

narrow gyro
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i love komaeda

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is there something can tamper with how fast a mesh moves when on a bone

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becuase my hair is moving way faster than the head and its causing the hair and face to desync i guess is the best way to put it?

civic copper
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@narrow gyro Do you have dynamic bones for unity?

narrow gyro
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no

crisp tendon
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@narrow gyro Yes, join all your meshes please, that's important

narrow gyro
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dont worry theyre all 1

icy vessel
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since i'm completely pulling my eyes out with how the existing rigging on some models is, i decided to start rigging a model on my own

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is there a recommended amount of spines for VRChat use so it doesn't push its chest out or anything?

young chasm
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^ I should do that as well

heady loom
young chasm
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never rigged a model - how long does it usually take to rig a humanoid model?

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with the bones like in the img above

icy vessel
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two it is

young chasm
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w h a t

icy vessel
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i was wondering how many spine bones there should be and it turns out i need two

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rigging a model takes a short amount of time to really long depending on how good you are

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the pinned messages list has a rigging tutorial

young chasm
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oh ok

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short amount = 10 mins?

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I'm an impacient fuck

icy vessel
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yeah probably not 10 minutes

oblique latch
young chasm
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rip

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non bipedal models are hard I guess

oblique latch
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its not hard it just the avatar descriptor is not woking as it needs to or it is hard xd

thin saddle
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can someone send me some good boobs jiggle values?

young chasm
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man, what has humanity become

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we invented the internet during the cold war

thin saddle
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๐Ÿ‘€

young chasm
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just so people around the world can communicate

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and ask others

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what the best boob jiggle value is

oblique latch
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0 is the best ๐Ÿ˜„