#avatar-rigging
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whats a modifier
@silk kestrel sorry
oh you guys are talking to eachother
i feel dumb
here i was applying what you guys where saying to my modeling
XD
@silk kestrel would i have to parent the pieces like clothing?
@lime laurel could you try adding an armature modifier?
Let me run you through my steps on how I swapped meshes, maybe you can see what works and apply it your problem
could we do a voice chat thing lol
ok
pr0ksee another thing you can do is assign the vertex groups to the bones
i learned how to do that by watching a video on how to make titties bounce but it helped me fix a model that stumped even ruuubrick
https://www.youtube.com/watch?v=4mCkZ0ouNz4 this video
How to make custom jiggle avatar??? Tutorial covers: - Creating breast bones - Linking breast bones with vertex group - Applying dynamic bone script to breasts
removed the timestamp that would skip halfway through it XD
but yeah this might help you without having to screw with the armature or weight painting
basically do what he explains, just select the stuff you want to be attached to the arm instead of boobers
nntb make sure the animation is set to humanoid not generic
this menu on the righthand side there
It should be a quick fix
yeah, super quick
Just need to make sure you get rid of the upperchest bone and swap the bones accordingly
Okay, I just realized I ended up making an entirely new Armature, is there a way to simply make it a part of the same Armature?
select both and hit ctrl j I think
Not doing anything :<
Try to make the headbone a parent?
you can select all the bones and go into the box shaped menu and set the parent to Armature 1
I think
Don't quote me on that
That's just a hotfix I used once that worked for me
Well if its attached to the bone I figure it would move with the bone its attached to
Well then
holy, what is with all this problems with armature and meshes popping up
This was on me, I made a new bone outside of the original armature like an idiot
When unity is throwing a wrench into your hard work to start off the new year
I have a question. So, because of the way I had to extract the model, I had to get the mesh and armature seperately. So everything is there, https://puu.sh/yRX1J/388733c502.png but it's just not connected. https://puu.sh/yRX1V/ba06a78676.png How do?
I wanted to make it spereate because I wanted to make the hair a jiggle bone and figured it'd mess with the original armature
How do I tell if a bone is a twist bone?
I got it to parent to the head!
shouldnt you parrent the hips?
Oh god it's that little rat from Gigantic
... Crud
[ Claps for spaztron ]
I know I love the little rat from gigantic. Except motiga put hella bones in their body and because of her little rat legs unity is saying she doesn't have upper legs
Apparently the highest priority bone isn't the hip but...Metarig?
._.
If I deleted the metarig bone would it cause issues?
probably
Be gentle with your armature XD
Sometimes you can delete bones with no issue, other times this kills the model
Maybe I should make a Skeleton from scratch and avoid using the built-in skeleton in blender
post a pic real quick of what your armature and bone hierarchy look like?
Yeah, I'd say don't delete simply because I don't know what the icon next to it means
However it shouldn't hurt to keep it in there
I hope not... don't want pain and suffering 20 hours down the line TT 3TT
Is this a model you're converting from another format?
any idea how to in the project window pull a animation out of one model and just have it sitting as a usable file?
Yeah, it didn't have any bones
It took me a whole week to get my model right, just be patient with it and treat it like your baby.
its embeeded into the fbx
so i had to convert it 2 times
when i converted it the first time the chest didnt attache correctly
the second time the animation messed up but the chest worked
so i have the broken animation one
pointing to the coreect animation of the other one
and both seem to have to be generic for the animation to play
if i change to humanoid
it goes away
this is so frustrating
lol
well its like
no end point
does anyone have a small avatar thats rigged
that i could just like set to invisable
and let my avatar play instead
i dont care if it is rigged at this point
i just want it dancing
in vrchat
Is there anyone willing to rig a model for me? I'm completely lost with rigging.
If I actually knew what I was doing sure, but I don't
So, how can I get unity to recognize this as the Upper Left Leg without like, rerigging the whole dang thing? https://puu.sh/yRXpk/485595a662.png
I tried that. I'm beyond incompetent with rigging
for some reason the model I got only has one shape key that closes both eyes and everytime i use CATS only one eye closes
Why is my FBX model like this(imported from unity asset store)
that's terrifying
I just noticed the T Posed model on that gray thing in the middle
Okay, Mixamo's stuck on processing my avatar. Nothing's caught on fire yet so I'm hopeful
Hey, hope this is the right place to ask this. This is my first time working with an avatar but the head seems off-center in movement. I didn't add any animations in Unity since I don't have assets yet (which I plan to buy). Can anyone pinpoint what is causing the neck to do this?
Looks like you need to move the headbone a bit back
It seems like the head got pulled forward from where it should have been sometime when you put it in Unity
Is there a way to rig a mesh to a different bone than the one its set to in blender? I think I'm asking that right, I need a mesh to be rigged to the head bone and not the neck bone
Onyx you can try assigning the vertices to the head bone
https://www.youtube.com/watch?v=4mCkZ0ouNz4 this is for boobers but it works for anything
How to make custom jiggle avatar??? Tutorial covers: - Creating breast bones - Linking breast bones with vertex group - Applying dynamic bone script to breasts
it just explains the concept quickly and simply in an easy to follow way
Do I need dynamic bones for that too?
naw
This tutorial explains how to parent vertices specifically so you can make the boobs jiggle, but the concept works for other uses as well
Hmm okay
So does anyone work with unity asset models much here
Unfortunately not.
I'm not sure if it helps any but this is what the bone looks like in Unity.
if you want to see if this is a quick fix, make a backup, but try selecting the neck bone in that interface and moving it backward by as much as the head slumps forward
Hmmm
^
Yeah I already made a backup just to take a look.
Whenever I use this model in game
I am like two feet in front and two feet to the right of wheremy vrc avatar descriptor actually is
set the descriptor two feet backwards and two feet to the left
good luck!
I allready tried that
the descriptor is stuck
truly, we were never meant to be cars
i dislike blender very much
modelling is sufferring
Unity asset models suck to use if anyone cares.
Was it a free or paid one?
Hmmm
in blender it dosnt attache the parts of the mesh to the mocap points
like it does in milkshape 3d
or fragmotion
Does the model have a lot of bones outside the typical skeleton @ebon lichen ?
So now I'm getting this error buuuuut https://puu.sh/yRYeK/b6d6650135.png it's all mapped https://puu.sh/yRYft/09f3d75545.png
All the hierarchy is fine
@elfin obsidian Your chest is not mapped
I remember reading something about keeping that empty??? But yes duh I can't read it is totally there
In That There Error
Keep upperchest empty, not chest
can i have 2 skeletons
all my dance data is based on the data that the parent is the bottom center
and all points connect to it
hotox dont match the chest
ok need help
besides FBX
what format is good for preserving animation and importing into blender
collada dosnt support animation
hey i just uploaded a model into unity and it says that theres something wrong with her lower left leg. i can provide screenshots of the problem i just need specifications on what exactly to screenshot
so i opened my rig in unity, the rig was created with rigify, and unity says theres no head bone
@narrow gyro Please screenshot how you mapped the bones
The mapping probably got botched
nvm i think i may have fixed it manually?
ok actually i didnt not fix it http://prntscr.com/huqvf9
Show your bone mapping @narrow gyro
How do you delete bones in Blender? Every time I try, it deletes the model as well.
Rather rig it myself than figure out why Unity doesn't like it
lol
@vital ruin Go into edit mode, select the bone and hit delete
Yeah, don't delete the OBJECT
i have a rig in unity saying no head bone
i made it with rigify and there most certainly was a head bone
@narrow gyro Upper leg has to be the leg, not the knee
@lime laurel Check how the bones are mapped
?
http://prntscr.com/huqwje should the right leg be mapped like this too?
@narrow gyro Yup
http://prntscr.com/huqwq4 ok uh whats the issue with this
should the head be above the neck
yes
@narrow gyro It's fine like that
characters with small pov have issues with the [esc] guide?
http://prntscr.com/huqx4w what should the jaw be mapped to? because rn its on a hair bone
jaw is an optional piece, if you have visimes, you can set it to none
getting further
i have no idea how to delete duplicate data
or even apply textures in blender
T.T
but its now in blender not missing its torso or his crotch
but there are 2 of him
one missing aposing parts
i went over 1k polys having 2 identical models overlaying
btw, how do I rig a hand for vrchat? The tutorials I saw just attach the fingers to the wrist but that doesnt work.
Do I do shoulder > upper arm > lower arm > and put a bone towards the middle of the hand that extends into fingers?
after i get it down i will help
lol
right now i am still having issues with blender
2 models missining a aposing pice
so i have duplitated the models
it caused a odd error
not to mention textures are not on it yet
@vital ruin this is how i rigged mine
do you know if you can use 2 bone structures
one for rigging and one for a 2nd animation set
?
or possibly 4-6 rigs
ah ok, yeah thats about what I was asking
@lime laurel Assign the head bone to head
found it but this is what it says
http://prntscr.com/huqvf9 how do i fix these issues?
@lime laurel go into unity and make the head bones parent to neck bone
how would i do that
i mean blender
oh
not sure how to do that
also this rig makes unity run really slow
i used rigify
Should I move the thumb, by moving the verticies of the mesh, before adding finger bones or will it be okay in terms of T-Posing?
can someone help me with parenting a bone please. My hip bone is not a child bone of the spine
Shouldn't the hip be the parent of spine in VRChat?
ye
Also image of what I was talking about a sexond ago
... Strange
@fading verge just make the spines bone parent to hip bone
ignore the groove bone
@fading verge i can screenshare if you want to, i've worked with that kind of bone structure before
Hey guys, sorry to butt in, but does anyone know how to give a line of dynamic bones physics so they don't spin around/float in zero gravity?
yes please
Learning Rigging is both fun and frustrating as all hell
'spine heirachy missing elements
Do these bones look ok? I'm a real amatuer
its like nostop problems π
@lime laurel send me the model, i'll try to fix it for you
Spine hierarchy missing elements means you have parented your bones wrong, or there are missing bones.
murdoch, it's just wrong parenting
π€·
So Im having a problem rn. Everything but my arms are working on this.
The arm bones are grabbing the sides of the helmet instead of the arms.
Does anyone know how to add/create bones in unity? Some of the models that I want to make into avatars don't have important bones like shoulders and chest set.
Oh. I figured it out. I had to merge the textures cause I guess for game reasons, there's 3 different versions of each hand/glove
so they werent attached to the main body
I thought I tried that about 4 times already
it worked the 5th
π€
@gentle silo Extrude from parent bone (extrude from Chest if you need Breast bones etc.), decouple from parent, rename the bone to breast, shoulder or whatever and then weight paint it
@sterile ruin Are you sure? I want to conserve disk space by leaving blender alone.
I have 785 gb left
@fading verge How do I do that? I'm a complete and utter noob at unity.
It's in Blender
What names do i give figner bones for VRChat?
I see!
Why... is this happening?
There's no weight paint on that vertex and I've cleared it manually to make sure
@heady loom it is time you learnt the concept of "normalise"
Teach me, sensei
this is what I suspect is going on. The parts that are moving even though they do not have any weights have a micro value inside, 0.01
because you did not normalise your weights, that 0.01 will be treated as 1.00 if there are no other weights attached to it
I suggest turning on [Auto Normalize] in your tab and painting over that area with a weight value of 0.0
another example of normalise to clarify, You have a vertex which has a weight value of 1.0 on boneA and 1.0 on boneB. If you did not normalise, the vertex will treat boneA as 0.5 and boneB as 0.5
If you did normalise, whatever you painted last will trump over all values. So if you painted boneB with a weight value of 1.0, boneB will be 1.0 while boneA will be forced into 0.0
keep the strength
weight 0 = mesh won't move with the bone
The issue is it was moving with the bone without any weighted paint, Potted suggested I normalize and that was my attempt at it. I think I did it wrong.
that's kinda normal, from what I've seen
i don't know why the mesh has 0 weight, but it moves
how to fix this?
I think I had that problem before. Try going into Mapping and see if everything is correct
seems fine
look into the list
i had that problem before and thought it was fine before actually checking trough everything
how can i add shoulders? (didnt rig btw)
I've no idea
I'm doing this as a first try, I've parented the hair bones to the hip bone of the other armacher
is the mesh parented?
I have no idea what I did by parenting the hair bones to the model but I think it fucked everything up and Ctrl Z isn't going back far enough to undo it
can anybody help me put a model intoa t pose
its rigged
but in the game since the ctual model is not in t pose
it just bobs up and down
i keep getting the error spine hierarchy missing elements, i've looked everywhere on how to fix it but i can't find anything, can someone help me out
@marble oar send me fbx
alright, do you want the assets as well?
no
alright, there you go
oh bb
hi everyone, i am having a weird issue in blender, when i try the pose mode from cat plugin only the armature move but the mesh stays the same, they are like not attached π¦
when u change all bones youll prob need to Reset and then Enforce T-pose
@fading verge Is the Mesh not parented to the Armature?
does it need to be under or above the mesh?
is the first item on top of the list, under it i have all the different parts of the mesh cause i separated them by material
can anybody help me put a model intoa t pose
its rigged
but in the game since the ctual model is not in t pose
it just bobs up and down
can somebody take a look at it
this is what i see
but when i try to move any bone the mesh stay the same π¦
same with me actually
if anyone can help
i've added some other items like a scarf and different hairs and the armature on those actually move the mesh, but on the main body is not working
i have no clue how but i fixed it kinda, the hands are all screwed up XD
but legs and other stuff work now
omg why
where can i download unity 5.6.3p1? I'm a bit confused
pins in #avatars-2-general
thanks
any idea on how to fix the hands? π¦
omg i broke it again π¦ now the armature won't move the mesh at all
How do I fix this? Anyone know?
How can I set a non Tpose as default without changing it from humanoid?
is it even possible?
in blender, set it the way you want then a to select everything (in edit mode i believe) then ctrl + p to apply as rest position
Yes, there's an icon somewhere in skeleton but i don't remember where specifically sorry
Alright gonna give it a go... https://gyazo.com/bc69d18a3c45ab5102d7d25c01c2632d?token=a93cf15f3dd306fdaf289c053a53730d
uuuhm i have a little problem with Unity...
i can't see the Bones on the model when i configure the bones i just see the names
this is how it looks like in this mode
Anyone here reckon they would know the origin of this issue with my Avatars arms? I have looked at the weight painting and done it over and over again from scratch many times.
Maybe left/right hand bone assignment is swapped?
do you guys know if this is an issue
i tried using mixamo like 4 times yesterday
and i either got a finger error or a spine error
dont really know what any of that means on that image
i dont know why mixamo doesnt give me all my fingers
hackspanner, is that something I change in the unity bone config window?
mixamo is buggy when it come to auto rigging
well like
my avatar is from gtasa
so how tf would i even go rigging the hands
like i
i dont know
Dont
wouldn't i get an error lol
I dont think so,
U donβt need hands
It would move the entire hand, just like in GTA SA anywya
Yeah just one bone from the wrist to the tip of the middle finger should do it
@pure falcon yup in the rig configuration. Click on the hand bone slots on right side and see if they are connected to the proper side of the body
does noone of you know how i can see the bones again?
Just leave the finger bones blank
Yeah they are... from what I can tell
when I click on the hand bone in the config it selects the corresponding hand
Someone suggested to me that its my arms glitching when the game expects me to have free moving arms in VR but I dont
@pure falcon your hands are not free to move?
Well I dont have VR, and thats what he said might be glitching it out
but then my other models work fine
@pure falcon no its fine. Without VR your arms just play the idle animation. But if the arm/hand bones are assigned wrong, it might look like that.
ech i forgot the scarf
I want to rig a mech that has no Chest or Neck bones. Please advise
DM me any answers
Anyone free to take a look at an issue I'm having atm? It wont T pose my model as the left arm has errors
ugh
i get two errors
one for removing the upper chest, i'm assuming
and the other for having no hands
π€·
Is there some sort of way I can like bypass that
and publish it or no
because these errors consistantly show up every time
anyone got a copy of muscle animation editor that they can send me, i appreciate it π
Do NOT put anything in upper chest. It's supposed to be empty.
right, aren't you supposed to delete it?
No, in unity, just leave upper chest empty.
do you know this finger error too?
It just means your fingers in unity aren't mapped. Those warnings generally tells you a certain part of your model isn't going to work. You can still upload your model I think.
ohh
so uh
how do you leave upper chest empty
because mine says upper chest 'none (transform)'
because I deleted it
If you mean you just left it blank and not literally deleted the chest portion of your model then that's fine.
well
i dont know really what that means exactly
but i'll show a picture
i don't know how to 'leave something blank', other than deleting it
is what i'm saying
Yeah that's fine.
Then you might want to check the hierarchy in blender or something. Sometimes, some models have two types of bones in the same position, and unity can't read that, in my experience. I just drag the spine bone out abit and unity read it later. You can try using Cat's plugin.
I mean it should be fine? How it works in dynamic bone I don't know.
I wonder if there is a dynamic bone that would replicate a stiff peice of clothing that well π€
In unity, with my 2b character, it says i have to have pelvis spine chest neck and shoulders mapped, which they already are...
i always have spine hierarchy issues despite the blender rigifiy metarigs supposedly having all bones correctly parented. its really annoying because i dont want to have to get another program to rig models in
i only have like 2 models that were succesfully rigged by the metarigs
and even when i do get models that have rigs, they will almost always have spine hierarchy issues too
I have a couple weird questions - how would I go about merging two seperate model armatures (head/body) with different hierarchies (pictured), and is having my bones all stacked on top of each other a bad thing? (also pictured) if I check them by posing manually, they seem to respond correctly, just their "origins"(?) are all stacked on top of each other
I Don't think you can bring her back to life.. impaled by a chunk of steel
that large bone is all the body bones all stacked on top of each other - if I pose them (e.g. skirt, leg, etc), they look correct to me
similar story in the head, just you can't see them
how do I mirror the rotation of 2 selected bones in unity? (or movement)
i have a problem with a model...
everytime i load the avatar ingame the tail goes to the front of the avatar which make the avatar look weird
the leg bones are connected to the right legs so that not the problem
Is that..
@past patrol Make sure you translated all the bones btw
everything worked out perfect other than the lip sync which i don't even want to get started on LOL
but i didn't mess with it anyway, so it's all working
hey all does anyone know how to make multiple textures work on your avatar?
as I have 3 for diffrent parts 1 for face and 2 for clothing
i'm having some trouble setting up the viewing point on my avatar
i have it set right in front of the eyes but when i log in i'm looking through chest level
and it's way off center
hay can some one help me i am having trouble with Automatic Weight it keeps give me and error
I have a smoll issue
I don't know if it could be fixed tho
I tried to move it, but he won't
It's a bone for Dynamic Bone
if my model does not have Hips can it cause problem in the game?
So im decimating this character... got pretty far but still not enough. was watching tuppers new video on importing and he talks about decimating more detailed models with hidden geometry, although he doesn't do one.(im sure he will at some point.) he means like overlapping clothes right? or is there more to it?
can somebody help me put a custom rigged model into a t pose, not the rig, just the model into a t pose
How do I solve twisting wrists in VR?
So, I'm doing my Gerudo Link to use and it's saying 'HIps was not found in the hierarchy' when I use fix model from cats
I got the same error with Eggrobo but I didn't think anything of it since I used a generic rig anyway
So how do I make it useable then
no idea
is there a way to change bone first child in blender instead of unity
@sharp sapphire what bone did u set on the hips in unity
nothing
this is the og file
haven't edited the unity yet
this is the one I downloaded.
whats the bone hierarchy look like in blender
Which parts are that jw?
and here's the one I'm trying to make https://hakirya.deviantart.com/art/Link-Breath-of-the-Wild-Gerudo-Girl-687401188
it should look something like this if u have translate everything with cat
this?
uhh im pretty sure i have the hierarchy correct
is pelvis required now? or isnt it just hips
@mellow plinth is that what you wanted
Okay, so how do I change that?
go into pose mode and move the waist around and see how it look
@spiral pagoda you need to show the rig config also too many poly
did u click the waist bone in pose mode ?
Won't let me :/
It won't switch off spine
it just turns off pose mode
I'm looking at this now and there is nothing connecting the waist
follow the number
@mellow plinth yeah im decimating within unity using LOD and heres the screenshot of the rig config
follow the instruction in the screenshot i gave
yeah I did
@spiral pagoda what about the head? do you have the neck map?
it just stretches and the leg stay in place
that's how the hips work
yeah u move it too much
@mellow plinth The neck is the child of chest and the parent of head but vr's sdk doesnt ask for neck
anyway u should have the spine under the hips in the hierarchy
Okay, well how do I change that
go to edit mode click the spine bone
yeah spine is under hips
@spiral pagoda have you map the neck in the rig config?
there is no option to map neck for me
I've selected spine bone
@spiral pagoda
Does anyone know how to shrink a bone in Blender? My rig imported from Maya to blender came out mostly fine, but one bone for some reason is massive in size
didnt see that
@sharp sapphire click on the bone icon next to the material icon
scroll down and there's a Parent box type in the waist bone
...Material?
yes check the hierarchy
this?
π
Now it's saying Spine was not found in the hierarchy
I am never doing this ever again
what are you trying to do? Fix Model with cat?
That's what someone told me to do, fix the bones and shit
u dont need to do that
So now it's under wiat I should be good?
you have all the bones translate and correct hierarchy no need for it
go to pose mode and move it around
see how it look
@mellow plinth thanks, I will give that a shot. Iβm also having an issue where my model looks fine in when I select the Amateur bone hierarchy, but selecting the Pose Hierarchy makes it look super fucked up
So now just take it over to unity and import and it should be good?
yes
The character has no neck and I can't give him a neck or the head will clip into the torso and reveal the inside. Is a neck really required to upload an avatar?
I obviously can't animate a generic rig apparently so I'm trying to fit it to a humanoid rig and it's not working either
Darkmew, do you know how to fix my second issue above?
Ive rerigged this model 4 times using various methods to get it to import properly
@supple yew it look like that model doesn't have neck bone. All i see is spine and head
@mellow plinth thanks, I will give that a shot. Iβm also having an issue where my model looks fine in when I select the Amateur bone hierarchy, but selecting the Pose Hierarchy makes it look super fucked up
But I can't give the character a neck. It wouldn't make sense and it'd send the head moving in ways it shouldn't.
screm, you could try doing whta i do in situations like that
C/p from above
what
add a super super tiny neck bone that is only about .001 in length between the spine and head
I'll just go back to Blender
Since that seems to be where everything became fuckedous
@fading verge are you editing this in blender?
super tiny
Import from maya to blender @supple yew , rigged by me.
What
?????
Changed the name i @βd as soon as i tapped it
oh.
show me the screenshot @fading verge
look like your model is missing texture
It has textures.
Ah fuckit I'll start from scratch
fucc it happened again
nevermind it was because I renamed the textures folder
@mellow plinth REEEEEEEAAAAAAAAAAAAAAAAAALLLLLYYYY starting to get sick of this shit
Does somebody know how to fix the fingertips I googled everywhere but can't find a solution
@sharp sapphire show me what's in the rigged config
so I have no idea what to do now
Lomse just rotate the fingers till they are pointed straight out
Yeah you can have bones with no weights or impact on the final design
show me what's in the config
I don't even know how to select a bone, much less modify the structure and ADD them
Cute shinoby btw
yeah
maybe i should do it without
Maybe a light problem ?
lul
shader*
question
if i want to put in phantom hand bones do i put them where the hands begin or can i put them anywhere
@mellow plinth there you go
there are several ways you can do
What's the most reliable?
@mellow plinth sorry for the delay. Pic 1 is pose selected, pic 2 is armateur selected. Still trying to shrink the massive bone.
I don't understand like, half of this
I just see the spine and the head
@sharp sapphire https://youtu.be/Vi1K6P9QMnM go to 6min
VRChat Avatar tutorial from Unity to VRChat Links: Unity: https://unity3d.com/unity/qa/patch-releases/5.6.3p1 Model I used: VRC SDK: www.vrchat.com (Ensure y...
So what do I do to add the neck
Add the neck as a child of the Spine, and then make the Head bone the child of the Neck bone?
i tend to disconnect the two bones, then move the lower one out of theway slightly to make room for the new one
uh
I don't know what connection between bones really means in this context but I'll just try and figure it out
π they are mapped though
@timber rune thanks
They're not connected though
no for me
Does that mean I can just add the tiny neck between the Spine and Head?
And do the Neck and Head need to be connected?
when they arent connected, it means you can move the parts around more freely
not connected
welcome to my rigging for the last 4 days >:/
connected
no wonder people hate rigging, all the programs that can do it are shit
I don't have any problems with rigging, it's the weight painting that ticks me off xD
Oh
te tend to select the lower bone and then lower the Z slightly to make a gap
It's the importing to another program and everything blows up that ticks me the fuck off
The bone structure isn't too complicated
Stuff this
So the neck is connected to the head and the spine?
I give up
rerigged this model 4 god damn times in the last two days
anyone know how to fix this
yeah. and the legs are connected to the hips
For VRChat, you have the hips, which is parent to the spine, which is parent to the chest, which is parentto the shoulder and the neck
then the neck is parent to the head
if you select just the tip of the bone, ou can hit E to extrude a new bone from it
Rosi it means you have a duplicate bone
Wait what
2 actually
Then it's not a humanoid
@jovial bison what do i replace the bones with
π you can add "hips" via pointless bones
my prinny didnt have a spine
but i made a makeshift micro bone for it
You can also just not weight paint the hips if it doesn't have any
exactly
@mellow plinth Any idea how to fix my Pose vs Armateur issue?
the new bone wont have weight paint and shouldnt affect too much
Kal what do you mean ?
Should I just show the full skeleton of the model currently? I added the tiny neck, too
@fading verge oh sorry im helping a friend out. Haven't look in your issue yet
I prolly missed his issue
no worries, I appreciate any help
first one is pose selected
second is armateur selected
oh
nevermind I fucked up the spine
Ok you can press a to select all
then alt + r alt + g and alt + s
To reset the pose
did u move anything in pose mode?
messing stuff up is just the first process of learning the correct way
I'll just go back to the base model
I have a really hard moving shit in blender, the controls make 0 sense to me and there's so much stretching/warping that I don't think I could get it all back to the right position
you can also technicly subdivide the bone to split it up into mulitple bones as well
I don't even know hot to select multip shit to move in the hiearchy, can't figure it out
whot
lol dw blender is confused as hell
I hate it a lot, but it's not any more buggy than Maya.
im still trying to learn to make that fucking donut with blender haha
create -> torus
can someone help me https://i.imgur.com/cUwx7pC.png
that is my bone layout
i got that error when i tried to upload it to vrchat
ohhh i fixed it
i just looked up right arm and found the left arm equivalent
200 iq
spoke too soon...
whats the button to add bones?
Hello, i'm new to all of these things...
I'm trying out blender on a new character, i'm following that lady's guide, but the 'fix model' thing deletes a lot of the skirt, as well as the bones I wanted deleted. I kinda want the skirt bones. How do I select specific bones to delete if the fix model will wreck the good parts?
Is there a way to have a viseme be the 'default' expression on a face?
Just figured it out :3
You can, but you might have to redo other existing shape keys.
How do I disconnect my waist from my spine?
@mild mural Where could I learn to do that?
So apperantly the problem with the skirt was that my waist was connected to my spine
I dont know how to disconnect them, though.
Anyone?
@fading verge look up blend from shape, however any changes made to the basis shape key will affect every other existing key. There might be another way, but I'm not sure.
@fading verge how did you get the matsix avatar?
Matsix avatar?
yea
wot
Γ€ bit up in the chat i saw you had it
I don't have it
ok
What's a waistcancel? does it need to be there? does it do anything?
Can anyone help me out with fixing this model? I've got no idea how to work with bones, it was an MMD model i ripped.
Here's how it looks in unity
Forgive me if I'm wrong, I'm still an amateur at this myself, but I believe her (pants?) are missing bones that could separate them from sticking together like that.
If I add a hat to the model, how do I rig it to move with the head?
@waxen ember you know alot more than me trust me
This is how they look in blender, the top ones are connected to the hip
@timid fog 99% sure just drop the hat model under head in the hierarchy
essentially where the hair is located
then angle the hat how you want it
Thanks.
np
Ok im stuck here,
So.... The feet are backwards on my model, anyone else have this problem or HAD this problem? If so how did you fix?
And when I say they are backwards I mean when I go into "Build and Publish" His ankels are twisted and his feet are backwards.
"Make sure that the parent of both shoulder and the neck is the chest"
Hey, I'm a complete noob as it's my first time using blender, I'm trying to get this model under 20k Tris. Does anyone know if it's ok to decimate the eye animations using the planer option? https://puu.sh/ySkS5/9d864a8684.png
@fading verge the pant cuff bones need to be connected to the knees
let me try that out
Hey guys, I'm a computer animation student so I'm still an amateur at this stuff- also first time creating a VRchat ava so bear with me... I have fixed all the bones to be a humanoid rig however I get the dreaded "spine hierarchy incorrect make sure that the parent of both shoulders and the neck is the chest" error, however each time I fix the hierarchy the applications don't save...I'm not sure how to fix this. T posing and all bones are correctly adjusted
CATS named the model's knee down to the ankle as "leg" and the "knee" is down where the feet are. Should i be connecting them to "leg" instead?
Whatever the shin is called. As long as it rotates where the knee would be.
π ?
oh waity
im dumb
it is named knee
i was looking at parents
lol
ill test it out in a sec thank you
What number do i have to get under 20k? Verts? or Faces?
@waxen ember did you re-export from blender and are now trying to reimport in unity?
Fucking autocorrect. "Trumpet"
@icy maple verts
LOL I was trying to figure out if trumpet was a term I didn't know
thanks! almost there...
Yes, I re exported and imported
was at 45k, down to 25k atm
I've been scratching my head over this all day
Would it be better to go back and fix the hierarchy in Blender instead?
@waxen ember in unity, right click your model and hit show in explorer. Then drag your fbx in there to replace.
Then it should update
let me try
I still have yet to figure out why my feet are backwards when I animate, I rigged it all correctly..... I think.
Trying to weight paint in blender, but whenever I try to click on a bone to change its weight, it selects the entire armature. What do?
@carmine creek is it simply rotated wrong?
You can select it in pose mode then go back to weight
Is that what you have to do? Holy damn, that's like an extra 8 clicks per bone. God damnit blender
Why do places thats not the eyes have shaped keys for laugh wink blink etc? they are on my legs.
@fading verge Set armature to pose mode
@wind ore Not too sure, I just checked and it might be that but I am not sure, it is at X-81 Y-12 Z-63
Ohhh I did.
@icy maple don't worry about that
@mild mural thank you for your help atm ^^ it means a bunch, i reapplied but the rig is still messing with me... here's what the hierarchy looks like
@carmine creek I mean, all of those values are Negative. So, possibly. Is that the Rotation value? make them positive or 0 and see what it does.
I'd personally just set all the negative rotation values to 0 and see where I am at, and revert then try something else if that's not what needed to be done. i'd assume you'd want to set the X to 0 at least.
@icy maple it happens when you separate by materials
roger, thank you. i'll remove and drop more polygons
@waxen ember where's the head? Or is that what Hat is?
Yea it just had to be reversed, thank you very much! @wind ore
That;s what hat is sorry
@carmine creek Make sure it still works fine in the rig option. use the muscles section and move it around. or move it around in blender.
hii
everything is ultimately correct and in working order all that's missing is the hierarchy of these items refuses to adjust...
i found a bunch of pre rigged digimon models but for some reason it keeps saying theres no shoulder/neck even tho its got all green on the body
@waxen ember I may have missed something. Are you adjusting the hierarchy in blender?
They still might not have shoulders or necks, even if there are bones asigned to be a shoulder or a neck in that menu. I'd look at in blender, not unity for bone management
@flat sierra
@wind ore It works! +Rep to you!
@fallen granite what's rep!? you're welcome. I try to brainstorm or help if I can, despite not knowing a ton my self.
@flat sierra You have no chest bone assigned.
sorry i forgot to mention, I'm doing so in unity, mostly because I'm not as adept in blender
@mild mural
yea I cant figure out blender
I know it's not Needed but your models should have chest bones
its so weird
@flat sierra also what exactly is the error you're getting? if you can ss that
oh
enter the rigging screen and remap the bones
@flat sierra if you can throw the files in a Rar and message me it using filetea I can look at it and see if I understand what's up or not, but i'm not sure looking at it from here other than the fact that
oh ok
I don't see a spine bone(?)
not sure
it has one mapped
The names are throwing me off so hard haha
@fresh jacinth Did you go into riging? looks like unasigned bones, go asign them
I did
would anyone happen to know why a model's arm glitches back and forth , almost like it s vibrating?
double check
@mild mural is it okay if i dm you?
and save it
hmm, how about doing it again
@waxen ember You can only save changes to hierarchy through blender, unless there's a way I don't know.
Sorry for slow response, was finishing laundry.
No wonder they keep reverting...I'll have to move everything in blender
It's okay thank you for clearing that up! I couldn't find the answer anywhere
I think when I had that problem, I just dragged all of the bones to their places again (even though they were proper to begin with). sometimes unity is buggy, but idk, hopefully it just fixes itself somehow
Is it because the character has high heels?
So the feet are angled
Im pretty lost on this tbh
Cause everything's set up fine
?
@mild mural sorry to bother again, something crazy happened. I restablished the chest as a parent for the bones in blender, reimported and once again the hierarchy was out of place. I went back to blender and now the entire chest bone is missing. I have a back up so its not a big issue, but it is a head scratcher
@teal spruce did you rescale and rotate them?
It was too big at the start, so yes
I was forced to rescale it
It's not so important, it's just an accessorie
weird, maybe an accidental click or something
I feel too far in to give up but this is really bugging me, I'll try again
anyone know a way i can mirror what i do in blender on the y axis say for example i change the size of the bone on one leg it changes the size of the bone on the other?
one way is to select both and scale/position at the same time
okay thanks
but
how would that work if i try to spread the legs apart
they will go to one side
are you doing this in pose mode or edit mode?
I need help i get this error. I'll post the rigging here in a second
is it possible to successfully upload an egg with feet, but the feet are rigged? or does it need to be the whole humanoid including arms
@white epoch map your bones in unity humanoid configuration
They are in humanoid @crisp tendon
If every bone mentionned in the error is not mapped, it won't work
Only model I've had trouble with and it all looks mapped properly
@mild mural Finally got it working after a bit thanks btw
Does anyone know why It doesn't detect the bones when I export this into Unity?
Aka My Rococks account
I mean there is 15 bones?
@fresh jacinth It means that your hip bone and spine bone are on the same 3d space, increase the height of your spine in blender
@fading verge can you screenshot your humanoid rig and bone hierarchy?
Okay
uhh, so i just threw my model into unity after fixing everything. and now everything on my head is not textured.
β€ teto is love~
@fading verge There could be multiple problems, Check that your materials is connected to your head texture
@fading verge the first problem is there is no mapping on your character
Alright? So how do I get to the mapping of my Character
on your humanoid rig, there is a small circle on it, click on it and map it with the appropriate bone
eg. at the hips text, on the extreme right, there should be a small circle next to it, click on that
@fading verge if your material is connected, check that unity is able to read your file format. If you go into the textures folder, you should be able to see a preview of your image
On your left window in unity, can you open up KazuinAesthetic?
go to your materials folder and select the material which is your face
The inspector panel (the right most panel) should show you if you have a texture connected
hmm, im not seeing any options for textures or any name textures. i only see shader options
would a picture help?
yes screenshot please
@fading verge your turning to miku displeases me greatly...
@fading verge Ayyy another roblox boy
on albedo, there is a square box, that should hold your texture
suh
how ya doin
@fading verge your file does not contain any bones
I dont really play roblox lol? More of an exploiter
oh
this is more for practice. this model was originally 76k tris
How can I have it export the bones as well...
@fading verge click on the box of the right of albedo, see if you can link to your face texture. You should also try out cubes shaders
mixamo kinda distorts some characters
Yeah I own alot of paid exploits lol
Anyone having problems signing into VRChat for unity? Its stuck at Signing in
Are you familiar with RC7?
oooooh, ok i see how to choose the texture.
Anyway here's like 7 characters from one of my Roblox games I'm planning to rig and use in the game
Sick
Wanna see my sword
I plan to add to VRchat as well
Lemme bring it up
β
Here's my roblox character, which eventually after I figure out how to rig and do jiggle physics for the plume, I'll use in the game too
Roblox
Around 2009, but made an account in 2010
nice
banned a few times for odd reasons
VRChat wasn't around
I'm aware
I know you are
My current avatar is bad https://gyazo.com/113f726ae244b59992492a289566f149
There's another character I'm wanting to rig up
How do I export the bones as well? π¦
not sure
blender is the bane of me
I tried using mixamo for this one character named future Brad, but as you can see it distorted his body
This is the original
I see...
this is unity
