#avatar-rigging

1 messages Β· Page 44 of 1

lime laurel
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no modifiers

inland snow
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whats a modifier

lime laurel
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@silk kestrel sorry

inland snow
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oh you guys are talking to eachother

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i feel dumb

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here i was applying what you guys where saying to my modeling

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XD

lime laurel
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@silk kestrel would i have to parent the pieces like clothing?

silk kestrel
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@lime laurel could you try adding an armature modifier?

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Let me run you through my steps on how I swapped meshes, maybe you can see what works and apply it your problem

lime laurel
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could we do a voice chat thing lol

silk kestrel
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ok

lime laurel
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i usually use blender for rendering, rigging is so foreig to me lol

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*foreign

fading verge
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pr0ksee another thing you can do is assign the vertex groups to the bones

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i learned how to do that by watching a video on how to make titties bounce but it helped me fix a model that stumped even ruuubrick

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removed the timestamp that would skip halfway through it XD

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but yeah this might help you without having to screw with the armature or weight painting

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basically do what he explains, just select the stuff you want to be attached to the arm instead of boobers

inland snow
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bane of my existence

fading verge
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nntb make sure the animation is set to humanoid not generic

timber rune
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It should be a quick fix

fading verge
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yeah, super quick

timber rune
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Just need to make sure you get rid of the upperchest bone and swap the bones accordingly

heady loom
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Okay, I just realized I ended up making an entirely new Armature, is there a way to simply make it a part of the same Armature?

fading verge
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select both and hit ctrl j I think

heady loom
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Not doing anything :<

inland snow
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ok so that didnt work

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deleting the other models deleted the animation

timber rune
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Try to make the headbone a parent?

fading verge
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you can select all the bones and go into the box shaped menu and set the parent to Armature 1

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I think

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Don't quote me on that

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That's just a hotfix I used once that worked for me

heady loom
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Should it be to bone?

timber rune
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Well if its attached to the bone I figure it would move with the bone its attached to

heady loom
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It parented to the hands

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Ha

timber rune
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._.

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rip?

heady loom
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Well then

silk kestrel
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holy, what is with all this problems with armature and meshes popping up

heady loom
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This was on me, I made a new bone outside of the original armature like an idiot

timber rune
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When unity is throwing a wrench into your hard work to start off the new year

elfin obsidian
heady loom
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I wanted to make it spereate because I wanted to make the hair a jiggle bone and figured it'd mess with the original armature

heady belfry
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How do I tell if a bone is a twist bone?

heady loom
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I got it to parent to the head!

inland snow
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shouldnt you parrent the hips?

timber rune
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Oh god it's that little rat from Gigantic

heady loom
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... Crud

timber rune
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[ Claps for spaztron ]

elfin obsidian
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I know I love the little rat from gigantic. Except motiga put hella bones in their body and because of her little rat legs unity is saying she doesn't have upper legs

heady loom
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Apparently the highest priority bone isn't the hip but...Metarig?

timber rune
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._.

heady loom
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If I deleted the metarig bone would it cause issues?

fading verge
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probably

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Be gentle with your armature XD

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Sometimes you can delete bones with no issue, other times this kills the model

heady loom
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Maybe I should make a Skeleton from scratch and avoid using the built-in skeleton in blender

fading verge
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post a pic real quick of what your armature and bone hierarchy look like?

heady loom
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I haven't paired the bones with the model yet

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Sure

fading verge
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Yeah, I'd say don't delete simply because I don't know what the icon next to it means

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However it shouldn't hurt to keep it in there

heady loom
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I hope not... don't want pain and suffering 20 hours down the line TT 3TT

fading verge
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Is this a model you're converting from another format?

inland snow
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any idea how to in the project window pull a animation out of one model and just have it sitting as a usable file?

heady loom
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Yeah, it didn't have any bones

timber rune
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It took me a whole week to get my model right, just be patient with it and treat it like your baby.

inland snow
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its embeeded into the fbx

fading verge
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Oh, good luck then

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I've never done that personally so I hope it goes well

inland snow
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so i had to convert it 2 times

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when i converted it the first time the chest didnt attache correctly

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the second time the animation messed up but the chest worked

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so i have the broken animation one

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pointing to the coreect animation of the other one

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and both seem to have to be generic for the animation to play

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if i change to humanoid

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it goes away

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this is so frustrating

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lol

timber rune
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Trial and error my friend

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And a lot of patience

inland snow
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well its like

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no end point

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does anyone have a small avatar thats rigged

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that i could just like set to invisable

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and let my avatar play instead

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i dont care if it is rigged at this point

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i just want it dancing

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in vrchat

distant jewel
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Is there anyone willing to rig a model for me? I'm completely lost with rigging.

timber rune
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If I actually knew what I was doing sure, but I don't

elfin obsidian
timber rune
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I just follow guides and tutorials

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Uhhhhhhh

inland snow
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the arrows for the bones are caused by the hierarchy

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what comes before what

distant jewel
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I tried that. I'm beyond incompetent with rigging

timber rune
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Hmmm

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Did you run the model through mixamo?

cinder iris
ebon lichen
timber rune
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._.

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Wut is that?

ebon lichen
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Its a giant face with a small body

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It looks fine in unity

fading verge
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that's terrifying

timber rune
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I just noticed the T Posed model on that gray thing in the middle

distant jewel
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Okay, Mixamo's stuck on processing my avatar. Nothing's caught on fire yet so I'm hopeful

peak yew
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Hey, hope this is the right place to ask this. This is my first time working with an avatar but the head seems off-center in movement. I didn't add any animations in Unity since I don't have assets yet (which I plan to buy). Can anyone pinpoint what is causing the neck to do this?

timber rune
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Looks like you need to move the headbone a bit back

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It seems like the head got pulled forward from where it should have been sometime when you put it in Unity

errant crystal
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Is there a way to rig a mesh to a different bone than the one its set to in blender? I think I'm asking that right, I need a mesh to be rigged to the head bone and not the neck bone

fading verge
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Onyx you can try assigning the vertices to the head bone

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it just explains the concept quickly and simply in an easy to follow way

errant crystal
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Do I need dynamic bones for that too?

fading verge
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naw

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This tutorial explains how to parent vertices specifically so you can make the boobs jiggle, but the concept works for other uses as well

errant crystal
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Hmm okay

ebon lichen
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So does anyone work with unity asset models much here

timber rune
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Unfortunately not.

peak yew
fading verge
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if you want to see if this is a quick fix, make a backup, but try selecting the neck bone in that interface and moving it backward by as much as the head slumps forward

timber rune
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Hmmm

fading verge
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that might fix it, or break it horribly

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50/50 odds

timber rune
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^

peak yew
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Yeah I already made a backup just to take a look.

fading verge
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Whenever I use this model in game

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I am like two feet in front and two feet to the right of wheremy vrc avatar descriptor actually is

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set the descriptor two feet backwards and two feet to the left

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good luck!

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I allready tried that

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the descriptor is stuck

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truly, we were never meant to be cars

inland snow
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i dislike blender very much

fading verge
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modelling is sufferring

ebon lichen
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Unity asset models suck to use if anyone cares.

timber rune
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Was it a free or paid one?

ebon lichen
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I paid for it πŸ˜ƒ

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Smart decisions are smart

inland snow
timber rune
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Hmmm

inland snow
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in blender it dosnt attache the parts of the mesh to the mocap points

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like it does in milkshape 3d

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or fragmotion

timber rune
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Does the model have a lot of bones outside the typical skeleton @ebon lichen ?

inland snow
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or unity

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is there a better modeling program out there then blender

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for fbx files

elfin obsidian
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All the hierarchy is fine

crystal vector
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@elfin obsidian Your chest is not mapped

elfin obsidian
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I remember reading something about keeping that empty??? But yes duh I can't read it is totally there

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In That There Error

crystal vector
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Keep upperchest empty, not chest

elfin obsidian
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Riiight okay

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Thank you!

inland snow
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can i have 2 skeletons

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all my dance data is based on the data that the parent is the bottom center

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and all points connect to it

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hotox dont match the chest

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ok need help

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besides FBX

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what format is good for preserving animation and importing into blender

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collada dosnt support animation

narrow gyro
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hey i just uploaded a model into unity and it says that theres something wrong with her lower left leg. i can provide screenshots of the problem i just need specifications on what exactly to screenshot

lime laurel
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so i opened my rig in unity, the rig was created with rigify, and unity says theres no head bone

crystal vector
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@narrow gyro Please screenshot how you mapped the bones

timber rune
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The mapping probably got botched

narrow gyro
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nvm i think i may have fixed it manually?

crystal vector
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Show your bone mapping @narrow gyro

vital ruin
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How do you delete bones in Blender? Every time I try, it deletes the model as well.

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Rather rig it myself than figure out why Unity doesn't like it

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lol

narrow gyro
crystal vector
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@vital ruin Go into edit mode, select the bone and hit delete

heady loom
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Yeah, don't delete the OBJECT

lime laurel
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i have a rig in unity saying no head bone

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i made it with rigify and there most certainly was a head bone

vital ruin
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oh. Thanks

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Idk why I didnt try that before

crystal vector
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@narrow gyro Upper leg has to be the leg, not the knee

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@lime laurel Check how the bones are mapped

lime laurel
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?

narrow gyro
crystal vector
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@narrow gyro Yup

narrow gyro
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should the head be above the neck

silk kestrel
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yes

crystal vector
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@narrow gyro It's fine like that

blazing hornet
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characters with small pov have issues with the [esc] guide?

narrow gyro
silk kestrel
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jaw is an optional piece, if you have visimes, you can set it to none

narrow gyro
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how do i go about fixing these

inland snow
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getting further

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i have no idea how to delete duplicate data

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or even apply textures in blender

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T.T

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but its now in blender not missing its torso or his crotch

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but there are 2 of him

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one missing aposing parts

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i went over 1k polys having 2 identical models overlaying

lime laurel
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not showing up in unity

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this is such a headache

vital ruin
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btw, how do I rig a hand for vrchat? The tutorials I saw just attach the fingers to the wrist but that doesnt work.

Do I do shoulder > upper arm > lower arm > and put a bone towards the middle of the hand that extends into fingers?

inland snow
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after i get it down i will help

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lol

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right now i am still having issues with blender

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2 models missining a aposing pice

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so i have duplitated the models

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it caused a odd error

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not to mention textures are not on it yet

tawny temple
inland snow
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do you know if you can use 2 bone structures

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one for rigging and one for a 2nd animation set

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?

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or possibly 4-6 rigs

vital ruin
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ah ok, yeah thats about what I was asking

crystal vector
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@lime laurel Assign the head bone to head

lime laurel
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in unity?

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cos it wont show up in unity

crystal vector
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@lime laurel Yeah

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@lime laurel So you can't find the head bone in Unity?

lime laurel
narrow gyro
tawny temple
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@lime laurel go into unity and make the head bones parent to neck bone

lime laurel
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how would i do that

tawny temple
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i mean blender

lime laurel
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oh

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not sure how to do that

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also this rig makes unity run really slow

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i used rigify

heady loom
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Should I move the thumb, by moving the verticies of the mesh, before adding finger bones or will it be okay in terms of T-Posing?

fading verge
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can someone help me with parenting a bone please. My hip bone is not a child bone of the spine

heady loom
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Shouldn't the hip be the parent of spine in VRChat?

fading verge
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ye

heady loom
fading verge
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the avatar was weird

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what it was set to was a bone called "groove"

heady loom
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... Strange

fading verge
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and it was down by the feet

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let me get a screenshot

tawny temple
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@fading verge just make the spines bone parent to hip bone

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ignore the groove bone

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@fading verge i can screenshare if you want to, i've worked with that kind of bone structure before

autumn mauve
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Hey guys, sorry to butt in, but does anyone know how to give a line of dynamic bones physics so they don't spin around/float in zero gravity?

fading verge
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yes please

heady loom
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Learning Rigging is both fun and frustrating as all hell

lime laurel
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'spine heirachy missing elements

south bronze
lime laurel
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its like nostop problems πŸ˜„

tawny temple
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@lime laurel send me the model, i'll try to fix it for you

hidden ether
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Spine hierarchy missing elements means you have parented your bones wrong, or there are missing bones.

tawny temple
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murdoch, it's just wrong parenting

hidden ether
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🀷

vital ruin
safe bluff
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It’s weight paint issue

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Need to fix it for arms

vital ruin
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o ok, im like two days in idk anything about that. Ill check out some vids

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thanks m8

gentle silo
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Does anyone know how to add/create bones in unity? Some of the models that I want to make into avatars don't have important bones like shoulders and chest set.

vital ruin
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Oh. I figured it out. I had to merge the textures cause I guess for game reasons, there's 3 different versions of each hand/glove

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so they werent attached to the main body

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I thought I tried that about 4 times already

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it worked the 5th

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πŸ€”

fading verge
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@gentle silo Extrude from parent bone (extrude from Chest if you need Breast bones etc.), decouple from parent, rename the bone to breast, shoulder or whatever and then weight paint it

gentle silo
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@sterile ruin Are you sure? I want to conserve disk space by leaving blender alone.

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I have 785 gb left

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@fading verge How do I do that? I'm a complete and utter noob at unity.

fading verge
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It's in Blender

vital ruin
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How do I unpose something in blender lol

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nvm I think I got it

heady loom
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What names do i give figner bones for VRChat?

naive tree
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preferably cute names

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like ayaka iris

heady loom
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I see!

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Why... is this happening?

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There's no weight paint on that vertex and I've cleared it manually to make sure

silk kestrel
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@heady loom it is time you learnt the concept of "normalise"

heady loom
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Teach me, sensei

silk kestrel
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this is what I suspect is going on. The parts that are moving even though they do not have any weights have a micro value inside, 0.01

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because you did not normalise your weights, that 0.01 will be treated as 1.00 if there are no other weights attached to it

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I suggest turning on [Auto Normalize] in your tab and painting over that area with a weight value of 0.0

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another example of normalise to clarify, You have a vertex which has a weight value of 1.0 on boneA and 1.0 on boneB. If you did not normalise, the vertex will treat boneA as 0.5 and boneB as 0.5

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If you did normalise, whatever you painted last will trump over all values. So if you painted boneB with a weight value of 1.0, boneB will be 1.0 while boneA will be forced into 0.0

heady loom
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Ahh

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Okay, I set the Weight to 0.0, do I change the strength?

silk kestrel
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keep the strength

heady loom
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Okay, so I don't think I'm doing this right.

naive tree
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weight 0 = mesh won't move with the bone

heady loom
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The issue is it was moving with the bone without any weighted paint, Potted suggested I normalize and that was my attempt at it. I think I did it wrong.

naive tree
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that's kinda normal, from what I've seen

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i don't know why the mesh has 0 weight, but it moves

fading verge
cyan karma
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I think I had that problem before. Try going into Mapping and see if everything is correct

fading verge
cyan karma
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look into the list

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i had that problem before and thought it was fine before actually checking trough everything

fading verge
heady loom
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Life is pain

fading verge
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is it parented correctly?

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@heady loom

heady loom
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I've no idea

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I'm doing this as a first try, I've parented the hair bones to the hip bone of the other armacher

fading verge
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is the mesh parented?

heady loom
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I have no idea what I did by parenting the hair bones to the model but I think it fucked everything up and Ctrl Z isn't going back far enough to undo it

plucky terrace
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can anybody help me put a model intoa t pose

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its rigged

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but in the game since the ctual model is not in t pose

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it just bobs up and down

marble oar
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i keep getting the error spine hierarchy missing elements, i've looked everywhere on how to fix it but i can't find anything, can someone help me out

naive tree
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@marble oar send me fbx

marble oar
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alright, do you want the assets as well?

naive tree
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no

marble oar
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alright, there you go

naive tree
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Ass is fine

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but no assets

heady loom
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oh bb

naive tree
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here, do this and it;'s fixed

fading verge
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hi everyone, i am having a weird issue in blender, when i try the pose mode from cat plugin only the armature move but the mesh stays the same, they are like not attached 😦

naive tree
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when u change all bones youll prob need to Reset and then Enforce T-pose

marble oar
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ahh alright

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thanks a ton

heady loom
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@fading verge Is the Mesh not parented to the Armature?

fading verge
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does it need to be under or above the mesh?

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is the first item on top of the list, under it i have all the different parts of the mesh cause i separated them by material

plucky terrace
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can anybody help me put a model intoa t pose
its rigged
but in the game since the ctual model is not in t pose
it just bobs up and down

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can somebody take a look at it

fading verge
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but when i try to move any bone the mesh stay the same 😦

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same with me actually

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if anyone can help

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i've added some other items like a scarf and different hairs and the armature on those actually move the mesh, but on the main body is not working

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i have no clue how but i fixed it kinda, the hands are all screwed up XD

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but legs and other stuff work now

marble oar
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where can i download unity 5.6.3p1? I'm a bit confused

crisp tendon
marble oar
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thanks

fading verge
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any idea on how to fix the hands? 😦

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omg i broke it again 😦 now the armature won't move the mesh at all

languid plaza
lime silo
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How can I set a non Tpose as default without changing it from humanoid?

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is it even possible?

crisp tendon
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in blender, set it the way you want then a to select everything (in edit mode i believe) then ctrl + p to apply as rest position

lime silo
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thx Ill try

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also, is there a way to mirror bones in unity when rigging?

crisp tendon
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Yes, there's an icon somewhere in skeleton but i don't remember where specifically sorry

pallid jungle
restive needle
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uuuhm i have a little problem with Unity...
i can't see the Bones on the model when i configure the bones i just see the names

pure falcon
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Anyone here reckon they would know the origin of this issue with my Avatars arms? I have looked at the weight painting and done it over and over again from scratch many times.

vestal dirge
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Maybe left/right hand bone assignment is swapped?

past patrol
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do you guys know if this is an issue

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i tried using mixamo like 4 times yesterday

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and i either got a finger error or a spine error

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dont really know what any of that means on that image

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i dont know why mixamo doesnt give me all my fingers

pure falcon
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hackspanner, is that something I change in the unity bone config window?

mellow plinth
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mixamo is buggy when it come to auto rigging

past patrol
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well like

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my avatar is from gtasa

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so how tf would i even go rigging the hands

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like i

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i dont know

pure falcon
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Dont

past patrol
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wouldn't i get an error lol

pure falcon
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I dont think so,

mellow plinth
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U don’t need hands

pure falcon
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It would move the entire hand, just like in GTA SA anywya

past patrol
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oh

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i'll try it

pure falcon
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Yeah just one bone from the wrist to the tip of the middle finger should do it

vestal dirge
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@pure falcon yup in the rig configuration. Click on the hand bone slots on right side and see if they are connected to the proper side of the body

restive needle
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does noone of you know how i can see the bones again?

mellow plinth
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Just leave the finger bones blank

pure falcon
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Yeah they are... from what I can tell

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when I click on the hand bone in the config it selects the corresponding hand

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Someone suggested to me that its my arms glitching when the game expects me to have free moving arms in VR but I dont

vestal dirge
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@pure falcon your hands are not free to move?

pure falcon
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Well I dont have VR, and thats what he said might be glitching it out

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but then my other models work fine

fading verge
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Does this look horribly wrong?

vestal dirge
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@pure falcon no its fine. Without VR your arms just play the idle animation. But if the arm/hand bones are assigned wrong, it might look like that.

fading verge
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ech i forgot the scarf

strong shoal
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I want to rig a mech that has no Chest or Neck bones. Please advise

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DM me any answers

honest bridge
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Anyone free to take a look at an issue I'm having atm? It wont T pose my model as the left arm has errors

past patrol
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ugh

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i get two errors

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one for removing the upper chest, i'm assuming

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and the other for having no hands

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🀷

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Is there some sort of way I can like bypass that

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and publish it or no

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because these errors consistantly show up every time

fading verge
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anyone got a copy of muscle animation editor that they can send me, i appreciate it πŸ˜ƒ

restive solstice
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Do NOT put anything in upper chest. It's supposed to be empty.

past patrol
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right, aren't you supposed to delete it?

restive solstice
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No, in unity, just leave upper chest empty.

past patrol
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do you know this finger error too?

restive solstice
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It just means your fingers in unity aren't mapped. Those warnings generally tells you a certain part of your model isn't going to work. You can still upload your model I think.

past patrol
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ohh

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so uh

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how do you leave upper chest empty

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because mine says upper chest 'none (transform)'

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because I deleted it

restive solstice
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If you mean you just left it blank and not literally deleted the chest portion of your model then that's fine.

past patrol
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well

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i dont know really what that means exactly

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but i'll show a picture

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i don't know how to 'leave something blank', other than deleting it

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is what i'm saying

restive solstice
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Yeah that's fine.

past patrol
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but i dont know why i get that spine error

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πŸ˜’

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so confusing

restive solstice
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Then you might want to check the hierarchy in blender or something. Sometimes, some models have two types of bones in the same position, and unity can't read that, in my experience. I just drag the spine bone out abit and unity read it later. You can try using Cat's plugin.

fading verge
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Would rigging the collar and the brim of the hat be too much?

restive solstice
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I mean it should be fine? How it works in dynamic bone I don't know.

fading verge
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I wonder if there is a dynamic bone that would replicate a stiff peice of clothing that well πŸ€”

gleaming needle
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In unity, with my 2b character, it says i have to have pelvis spine chest neck and shoulders mapped, which they already are...

past patrol
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just fixed it

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I had to set the chest bone to Mixamo.Spine2

rotund thunder
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i always have spine hierarchy issues despite the blender rigifiy metarigs supposedly having all bones correctly parented. its really annoying because i dont want to have to get another program to rig models in

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i only have like 2 models that were succesfully rigged by the metarigs

#

and even when i do get models that have rigs, they will almost always have spine hierarchy issues too

jaunty herald
#

I have a couple weird questions - how would I go about merging two seperate model armatures (head/body) with different hierarchies (pictured), and is having my bones all stacked on top of each other a bad thing? (also pictured) if I check them by posing manually, they seem to respond correctly, just their "origins"(?) are all stacked on top of each other

naive tree
#

I Don't think you can bring her back to life.. impaled by a chunk of steel

jaunty herald
#

that large bone is all the body bones all stacked on top of each other - if I pose them (e.g. skirt, leg, etc), they look correct to me

#

similar story in the head, just you can't see them

lime silo
#

how do I mirror the rotation of 2 selected bones in unity? (or movement)

restive needle
#

i have a problem with a model...
everytime i load the avatar ingame the tail goes to the front of the avatar which make the avatar look weird

#

the leg bones are connected to the right legs so that not the problem

timber rune
#

Is that..

fading verge
#

@past patrol Make sure you translated all the bones btw

past patrol
#

everything worked out perfect other than the lip sync which i don't even want to get started on LOL

#

but i didn't mess with it anyway, so it's all working

pulsar mortar
#

hey all does anyone know how to make multiple textures work on your avatar?

#

as I have 3 for diffrent parts 1 for face and 2 for clothing

marble oar
#

i'm having some trouble setting up the viewing point on my avatar

#

i have it set right in front of the eyes but when i log in i'm looking through chest level

#

and it's way off center

bright bolt
#

hay can some one help me i am having trouble with Automatic Weight it keeps give me and error

teal spruce
#

I have a smoll issue

#

I don't know if it could be fixed tho

#

I tried to move it, but he won't

#

It's a bone for Dynamic Bone

south oar
#

if my model does not have Hips can it cause problem in the game?

teal spruce
#

Yes

#

I think

#

Yeah it's a problem, you shouldn't be able to upload it in VRChat

fading verge
#

So im decimating this character... got pretty far but still not enough. was watching tuppers new video on importing and he talks about decimating more detailed models with hidden geometry, although he doesn't do one.(im sure he will at some point.) he means like overlapping clothes right? or is there more to it?

plucky terrace
#

can somebody help me put a custom rigged model into a t pose, not the rig, just the model into a t pose

fading verge
#

How do I solve twisting wrists in VR?

sharp sapphire
#

So, I'm doing my Gerudo Link to use and it's saying 'HIps was not found in the hierarchy' when I use fix model from cats

supple yew
sharp sapphire
#

So how do I make it useable then

supple yew
#

no idea

sharp sapphire
#

Because it won't work

#

whenever I walk on vrchat my characters legs spaz out

mellow plinth
#

is there a way to change bone first child in blender instead of unity

sharp sapphire
mellow plinth
#

@sharp sapphire what bone did u set on the hips in unity

sharp sapphire
#

nothing

#

this is the og file

#

haven't edited the unity yet

#

this is the one I downloaded.

mellow plinth
#

whats the bone hierarchy look like in blender

sharp sapphire
#

Which parts are that jw?

mellow plinth
sharp sapphire
spiral pagoda
#

uhh im pretty sure i have the hierarchy correct

#

is pelvis required now? or isnt it just hips

sharp sapphire
#

@mellow plinth is that what you wanted

mellow plinth
#

ur spine should be under waist

#

waist = hips

sharp sapphire
#

Okay, so how do I change that?

mellow plinth
#

go into pose mode and move the waist around and see how it look

#

@spiral pagoda you need to show the rig config also too many poly

sharp sapphire
#

nothing moves

#

can't move it

mellow plinth
#

did u click the waist bone in pose mode ?

sharp sapphire
#

Won't let me :/

#

It won't switch off spine

#

it just turns off pose mode

#

I'm looking at this now and there is nothing connecting the waist

mellow plinth
spiral pagoda
#

@mellow plinth yeah im decimating within unity using LOD and heres the screenshot of the rig config

sharp sapphire
#

they're meant to be connected aren't they

mellow plinth
#

follow the instruction in the screenshot i gave

sharp sapphire
#

yeah I did

mellow plinth
#

@spiral pagoda what about the head? do you have the neck map?

sharp sapphire
#

it just stretches and the leg stay in place

mellow plinth
#

that's how the hips work

sharp sapphire
#

okay

#

well it's doing that

#

there's the abomination

mellow plinth
#

yeah u move it too much

spiral pagoda
#

@mellow plinth The neck is the child of chest and the parent of head but vr's sdk doesnt ask for neck

mellow plinth
#

anyway u should have the spine under the hips in the hierarchy

sharp sapphire
#

Okay, well how do I change that

mellow plinth
#

go to edit mode click the spine bone

spiral pagoda
#

yeah spine is under hips

mellow plinth
#

@spiral pagoda have you map the neck in the rig config?

spiral pagoda
#

there is no option to map neck for me

sharp sapphire
#

I've selected spine bone

mellow plinth
spiral pagoda
#

ohhh

#

i feel retarded

#

thank you for your help XD

fading verge
#

Does anyone know how to shrink a bone in Blender? My rig imported from Maya to blender came out mostly fine, but one bone for some reason is massive in size

spiral pagoda
#

didnt see that

mellow plinth
#

@sharp sapphire click on the bone icon next to the material icon

#

scroll down and there's a Parent box type in the waist bone

sharp sapphire
#

...Material?

mellow plinth
#

@fading verge you can change it in edit mode

sharp sapphire
#

Ahh okay

#

so after that it should be done?

mellow plinth
#

yes check the hierarchy

sharp sapphire
mellow plinth
#

πŸ‘Œ

sharp sapphire
#

Now it's saying Spine was not found in the hierarchy

#

I am never doing this ever again

mellow plinth
#

what are you trying to do? Fix Model with cat?

sharp sapphire
#

That's what someone told me to do, fix the bones and shit

mellow plinth
#

u dont need to do that

sharp sapphire
#

So now it's under wiat I should be good?

mellow plinth
#

you have all the bones translate and correct hierarchy no need for it

#

go to pose mode and move it around

#

see how it look

fading verge
#

@mellow plinth thanks, I will give that a shot. I’m also having an issue where my model looks fine in when I select the Amateur bone hierarchy, but selecting the Pose Hierarchy makes it look super fucked up

sharp sapphire
#

So now just take it over to unity and import and it should be good?

mellow plinth
#

yes

supple yew
#

The character has no neck and I can't give him a neck or the head will clip into the torso and reveal the inside. Is a neck really required to upload an avatar?

#

I obviously can't animate a generic rig apparently so I'm trying to fit it to a humanoid rig and it's not working either

sharp sapphire
#

I am never fucking doing this again

#

pg 13 Kugel

fading verge
#

Darkmew, do you know how to fix my second issue above?

#

Ive rerigged this model 4 times using various methods to get it to import properly

mellow plinth
#

@supple yew it look like that model doesn't have neck bone. All i see is spine and head

supple yew
#

Exactly my point

#

I can't rig for shit

mellow plinth
#

you can add neck bone in blender

#

@fading verge what issues?

fading verge
#

@mellow plinth thanks, I will give that a shot. I’m also having an issue where my model looks fine in when I select the Amateur bone hierarchy, but selecting the Pose Hierarchy makes it look super fucked up

supple yew
#

But I can't give the character a neck. It wouldn't make sense and it'd send the head moving in ways it shouldn't.

calm needle
#

screm, you could try doing whta i do in situations like that

fading verge
#

C/p from above

supple yew
#

what

calm needle
#

add a super super tiny neck bone that is only about .001 in length between the spine and head

supple yew
#

How will that fix it

#

it'll still let the head move

mellow plinth
#

yes you can still move it

#

the tiny bone shouldnt have that much weight on it

calm needle
#

the spine and neck are just super tiny

supple yew
#

I'll just go back to Blender

#

Since that seems to be where everything became fuckedous

mellow plinth
#

@fading verge are you editing this in blender?

calm needle
fading verge
#

Import from maya to blender @supple yew , rigged by me.

supple yew
#

What

fading verge
#

Shitty discord app

#

@mellow plinth

supple yew
#

?????

fading verge
#

Changed the name i @β€˜d as soon as i tapped it

supple yew
#

oh.

mellow plinth
#

show me the screenshot @fading verge

supple yew
#

okay so uh

mellow plinth
#

look like your model is missing texture

supple yew
#

It has textures.

#

Ah fuckit I'll start from scratch

#

fucc it happened again

#

nevermind it was because I renamed the textures folder

sharp sapphire
#

@mellow plinth REEEEEEEAAAAAAAAAAAAAAAAAALLLLLYYYY starting to get sick of this shit

main bobcat
#

Does somebody know how to fix the fingertips I googled everywhere but can't find a solution

mellow plinth
#

@sharp sapphire show me what's in the rigged config

hard zenith
#

anyone know how to fix the white in game?

supple yew
timber rune
#

Lomse just rotate the fingers till they are pointed straight out

muted helm
#

Yeah you can have bones with no weights or impact on the final design

uncut moat
#

@hard zenith Is that the same in unity/blender ?

#

or just in game ?

sharp sapphire
#

you're talking about the model rig?

#

It's set to humanoid

mellow plinth
#

show me what's in the config

supple yew
#

I don't even know how to select a bone, much less modify the structure and ADD them

hard zenith
#

just in game @uncut moat

#

the avatar selection even has color

uncut moat
#

Cute shinoby btw

hard zenith
#

thanks

#

i think the atlas

#

messed it up

uncut moat
#

yeah

hard zenith
#

maybe i should do it without

mellow plinth
#

that shinobu looks too old

#

need a younger version

uncut moat
#

Maybe a light problem ?

hard zenith
#

lul

uncut moat
#

shader*

warm notch
#

question

sharp sapphire
warm notch
#

if i want to put in phantom hand bones do i put them where the hands begin or can i put them anywhere

supple yew
#

there's just the spine and the head

#

how do I add a neck bone

sharp sapphire
#

@mellow plinth there you go

calm needle
#

there are several ways you can do

supple yew
#

What's the most reliable?

fading verge
#

@mellow plinth sorry for the delay. Pic 1 is pose selected, pic 2 is armateur selected. Still trying to shrink the massive bone.

supple yew
fading verge
mellow plinth
sharp sapphire
#

@supple yew I know what you mean

#

I don't understand half this shit

supple yew
#

So what do I do to add the neck

#

Add the neck as a child of the Spine, and then make the Head bone the child of the Neck bone?

calm needle
#

i tend to disconnect the two bones, then move the lower one out of theway slightly to make room for the new one

supple yew
#

uh

#

I don't know what connection between bones really means in this context but I'll just try and figure it out

calm needle
sharp sapphire
#

πŸ™ƒ they are mapped though

main bobcat
#

@timber rune thanks

supple yew
#

They're not connected though

sharp sapphire
#

no for me

supple yew
#

Does that mean I can just add the tiny neck between the Spine and Head?

#

And do the Neck and Head need to be connected?

calm needle
#

when they arent connected, it means you can move the parts around more freely

sharp sapphire
#

no this is stupid

#

it's not fucking working

calm needle
fading verge
#

welcome to my rigging for the last 4 days >:/

calm needle
fading verge
#

no wonder people hate rigging, all the programs that can do it are shit

jovial bison
#

I don't have any problems with rigging, it's the weight painting that ticks me off xD

supple yew
#

Oh

calm needle
fading verge
#

It's the importing to another program and everything blows up that ticks me the fuck off

jovial bison
#

The bone structure isn't too complicated

sharp sapphire
#

Stuff this

supple yew
#

So the neck is connected to the head and the spine?

sharp sapphire
#

I give up

fading verge
#

rerigged this model 4 god damn times in the last two days

sharp sapphire
#

If it's not to complicated then why is mine not working at all.

#

Not one bit.

whole tulip
calm needle
#

yeah. and the legs are connected to the hips

jovial bison
#

For VRChat, you have the hips, which is parent to the spine, which is parent to the chest, which is parentto the shoulder and the neck

#

then the neck is parent to the head

calm needle
#

if you select just the tip of the bone, ou can hit E to extrude a new bone from it

jovial bison
#

Rosi it means you have a duplicate bone

supple yew
#

Wait what

jovial bison
#

2 actually

supple yew
#

But the eggrobo doesn't have hips

#

This model is a bit fucked

jovial bison
#

Then it's not a humanoid

whole tulip
#

@jovial bison what do i replace the bones with

calm needle
#

πŸ˜› you can add "hips" via pointless bones

#

my prinny didnt have a spine

#

but i made a makeshift micro bone for it

jovial bison
#

You can also just not weight paint the hips if it doesn't have any

calm needle
#

exactly

fading verge
#

@mellow plinth Any idea how to fix my Pose vs Armateur issue?

calm needle
#

the new bone wont have weight paint and shouldnt affect too much

jovial bison
#

Kal what do you mean ?

supple yew
#

Should I just show the full skeleton of the model currently? I added the tiny neck, too

mellow plinth
#

@fading verge oh sorry im helping a friend out. Haven't look in your issue yet

fading verge
jovial bison
#

I prolly missed his issue

fading verge
#

no worries, I appreciate any help

#

first one is pose selected

#

second is armateur selected

mellow plinth
#

oh

supple yew
#

nevermind I fucked up the spine

jovial bison
#

Ok you can press a to select all

#

then alt + r alt + g and alt + s

#

To reset the pose

mellow plinth
#

did u move anything in pose mode?

fading verge
#

nope

#

imported this way

calm needle
#

messing stuff up is just the first process of learning the correct way

mellow plinth
#

have you try to move it?

#

do it and see

supple yew
#

I'll just go back to the base model

fading verge
#

I have a really hard moving shit in blender, the controls make 0 sense to me and there's so much stretching/warping that I don't think I could get it all back to the right position

calm needle
#

you can also technicly subdivide the bone to split it up into mulitple bones as well

fading verge
#

I don't even know hot to select multip shit to move in the hiearchy, can't figure it out

supple yew
#

whot

fading verge
#

Ah, reset position in the Armateur tab did it.

#

Fucking blender, man.

mellow plinth
#

lol dw blender is confused as hell

fading verge
#

I hate it a lot, but it's not any more buggy than Maya.

mellow plinth
#

im still trying to learn to make that fucking donut with blender haha

fading verge
#

create -> torus

sharp raptor
#

that is my bone layout

#

i got that error when i tried to upload it to vrchat

whole tulip
#

ohhh i fixed it

#

i just looked up right arm and found the left arm equivalent

#

200 iq

sharp raptor
warm notch
#

whats the button to add bones?

icy maple
#

Hello, i'm new to all of these things...
I'm trying out blender on a new character, i'm following that lady's guide, but the 'fix model' thing deletes a lot of the skirt, as well as the bones I wanted deleted. I kinda want the skirt bones. How do I select specific bones to delete if the fix model will wreck the good parts?

fading verge
#

Is there a way to have a viseme be the 'default' expression on a face?

icy maple
#

Just figured it out :3

mild mural
#

You can, but you might have to redo other existing shape keys.

fading verge
#

How do I disconnect my waist from my spine?

#

@mild mural Where could I learn to do that?

#

So apperantly the problem with the skirt was that my waist was connected to my spine

#

I dont know how to disconnect them, though.

#

Anyone?

mild mural
#

@fading verge look up blend from shape, however any changes made to the basis shape key will affect every other existing key. There might be another way, but I'm not sure.

fervent glacier
#

@fading verge how did you get the matsix avatar?

fading verge
#

Matsix avatar?

fervent glacier
#

yea

fading verge
#

wot

fervent glacier
#

Γ€ bit up in the chat i saw you had it

fading verge
#

I don't have it

fervent glacier
#

ok

icy maple
#

What's a waistcancel? does it need to be there? does it do anything?

fading verge
#

Can anyone help me out with fixing this model? I've got no idea how to work with bones, it was an MMD model i ripped.

waxen ember
#

Forgive me if I'm wrong, I'm still an amateur at this myself, but I believe her (pants?) are missing bones that could separate them from sticking together like that.

timid fog
#

If I add a hat to the model, how do I rig it to move with the head?

fading verge
#

@waxen ember you know alot more than me trust me

#

@timid fog 99% sure just drop the hat model under head in the hierarchy

#

essentially where the hair is located

#

then angle the hat how you want it

timid fog
#

Thanks.

fading verge
#

np

spark sequoia
carmine creek
#

So.... The feet are backwards on my model, anyone else have this problem or HAD this problem? If so how did you fix?
And when I say they are backwards I mean when I go into "Build and Publish" His ankels are twisted and his feet are backwards.

spark sequoia
#

"Make sure that the parent of both shoulder and the neck is the chest"

fading verge
#

Hey, I'm a complete noob as it's my first time using blender, I'm trying to get this model under 20k Tris. Does anyone know if it's ok to decimate the eye animations using the planer option? https://puu.sh/ySkS5/9d864a8684.png

mild mural
#

@fading verge the pant cuff bones need to be connected to the knees

fading verge
#

let me try that out

waxen ember
#

Hey guys, I'm a computer animation student so I'm still an amateur at this stuff- also first time creating a VRchat ava so bear with me... I have fixed all the bones to be a humanoid rig however I get the dreaded "spine hierarchy incorrect make sure that the parent of both shoulders and the neck is the chest" error, however each time I fix the hierarchy the applications don't save...I'm not sure how to fix this. T posing and all bones are correctly adjusted

fading verge
#

CATS named the model's knee down to the ankle as "leg" and the "knee" is down where the feet are. Should i be connecting them to "leg" instead?

mild mural
#

Whatever the shin is called. As long as it rotates where the knee would be.

fading verge
#

oh waity

#

im dumb

#

it is named knee

#

i was looking at parents

#

lol

#

ill test it out in a sec thank you

icy maple
#

What number do i have to get under 20k? Verts? or Faces?

mild mural
#

@waxen ember did you re-export from blender and are now trying to reimport in unity?

#

Fucking autocorrect. "Trumpet"

crisp tendon
#

@icy maple verts

waxen ember
#

LOL I was trying to figure out if trumpet was a term I didn't know

icy maple
#

thanks! almost there...

waxen ember
#

Yes, I re exported and imported

icy maple
#

was at 45k, down to 25k atm

waxen ember
#

I've been scratching my head over this all day

#

Would it be better to go back and fix the hierarchy in Blender instead?

mild mural
#

@waxen ember in unity, right click your model and hit show in explorer. Then drag your fbx in there to replace.

#

Then it should update

waxen ember
#

let me try

carmine creek
#

I still have yet to figure out why my feet are backwards when I animate, I rigged it all correctly..... I think.

fading verge
#

Trying to weight paint in blender, but whenever I try to click on a bone to change its weight, it selects the entire armature. What do?

wind ore
#

@carmine creek is it simply rotated wrong?

mild mural
#

You can select it in pose mode then go back to weight

fading verge
#

Is that what you have to do? Holy damn, that's like an extra 8 clicks per bone. God damnit blender

icy maple
#

Why do places thats not the eyes have shaped keys for laugh wink blink etc? they are on my legs.

crisp tendon
#

@fading verge Set armature to pose mode

carmine creek
#

@wind ore Not too sure, I just checked and it might be that but I am not sure, it is at X-81 Y-12 Z-63

fading verge
#

Ohhh I did.

mild mural
#

@icy maple don't worry about that

waxen ember
#

@mild mural thank you for your help atm ^^ it means a bunch, i reapplied but the rig is still messing with me... here's what the hierarchy looks like

wind ore
#

@carmine creek I mean, all of those values are Negative. So, possibly. Is that the Rotation value? make them positive or 0 and see what it does.
I'd personally just set all the negative rotation values to 0 and see where I am at, and revert then try something else if that's not what needed to be done. i'd assume you'd want to set the X to 0 at least.

waxen ember
wind ore
#

assuming 0 is brings it around to facing front

#

at x

mild mural
#

@icy maple it happens when you separate by materials

icy maple
#

roger, thank you. i'll remove and drop more polygons

mild mural
#

@waxen ember where's the head? Or is that what Hat is?

carmine creek
#

Yea it just had to be reversed, thank you very much! @wind ore

waxen ember
#

That;s what hat is sorry

wind ore
#

@carmine creek Make sure it still works fine in the rig option. use the muscles section and move it around. or move it around in blender.

flat sierra
#

hii

waxen ember
#

everything is ultimately correct and in working order all that's missing is the hierarchy of these items refuses to adjust...

flat sierra
#

i found a bunch of pre rigged digimon models but for some reason it keeps saying theres no shoulder/neck even tho its got all green on the body

mild mural
#

@waxen ember I may have missed something. Are you adjusting the hierarchy in blender?

wind ore
#

They still might not have shoulders or necks, even if there are bones asigned to be a shoulder or a neck in that menu. I'd look at in blender, not unity for bone management
@flat sierra

carmine creek
#

@wind ore It works! +Rep to you!

wind ore
#

@fallen granite what's rep!? you're welcome. I try to brainstorm or help if I can, despite not knowing a ton my self.

flat sierra
wind ore
#

@flat sierra You have no chest bone assigned.

waxen ember
#

sorry i forgot to mention, I'm doing so in unity, mostly because I'm not as adept in blender

#

@mild mural

flat sierra
#

yea I cant figure out blender

wind ore
#

I know it's not Needed but your models should have chest bones

flat sierra
#

its so weird

wind ore
#

@flat sierra also what exactly is the error you're getting? if you can ss that

flat sierra
#

oh lemme screen it

#

i have no idea how to map it though

wind ore
#

oh

waxen ember
#

enter the rigging screen and remap the bones

blazing hornet
#

What does this mean?

#

I might just move on to next model lmao

wind ore
#

@flat sierra if you can throw the files in a Rar and message me it using filetea I can look at it and see if I understand what's up or not, but i'm not sure looking at it from here other than the fact that

flat sierra
#

oh ok

wind ore
#

I don't see a spine bone(?)

#

not sure

#

it has one mapped

#

The names are throwing me off so hard haha

fresh jacinth
#

So Im trying to port twintelle but

wind ore
#

@fresh jacinth Did you go into riging? looks like unasigned bones, go asign them

fresh jacinth
#

I did

limber prawn
#

would anyone happen to know why a model's arm glitches back and forth , almost like it s vibrating?

wind ore
#

double check

waxen ember
#

@mild mural is it okay if i dm you?

wind ore
#

and save it

zinc urchin
#

hmm, how about doing it again

mild mural
#

@waxen ember You can only save changes to hierarchy through blender, unless there's a way I don't know.

waxen ember
#

ohhh I see

#

that makes a lot of sense

mild mural
#

Sorry for slow response, was finishing laundry.

waxen ember
#

No wonder they keep reverting...I'll have to move everything in blender

#

It's okay thank you for clearing that up! I couldn't find the answer anywhere

fresh jacinth
#

Theyre mapped tho

#

I just checked

zinc urchin
#

I think when I had that problem, I just dragged all of the bones to their places again (even though they were proper to begin with). sometimes unity is buggy, but idk, hopefully it just fixes itself somehow

fresh jacinth
#

Is it because the character has high heels?

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So the feet are angled

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Im pretty lost on this tbh

#

Cause everything's set up fine

#

?

teal spruce
#

Someone know ?

waxen ember
#

@mild mural sorry to bother again, something crazy happened. I restablished the chest as a parent for the bones in blender, reimported and once again the hierarchy was out of place. I went back to blender and now the entire chest bone is missing. I have a back up so its not a big issue, but it is a head scratcher

#

@teal spruce did you rescale and rotate them?

teal spruce
#

It was too big at the start, so yes

#

I was forced to rescale it

#

It's not so important, it's just an accessorie

mild mural
#

weird, maybe an accidental click or something

waxen ember
#

I feel too far in to give up but this is really bugging me, I'll try again

sharp raptor
#

anyone know a way i can mirror what i do in blender on the y axis say for example i change the size of the bone on one leg it changes the size of the bone on the other?

mild mural
#

one way is to select both and scale/position at the same time

sharp raptor
#

okay thanks

#

but

#

how would that work if i try to spread the legs apart

#

they will go to one side

mild mural
#

are you doing this in pose mode or edit mode?

white epoch
blazing hornet
#

is it possible to successfully upload an egg with feet, but the feet are rigged? or does it need to be the whole humanoid including arms

crisp tendon
#

whole skeleton

#

use the sample, will be faster

white epoch
crisp tendon
#

@white epoch map your bones in unity humanoid configuration

white epoch
#

They are in humanoid @crisp tendon

crisp tendon
#

If every bone mentionned in the error is not mapped, it won't work

white epoch
#

Only model I've had trouble with and it all looks mapped properly

fading verge
#

@mild mural Finally got it working after a bit thanks btw

sharp raptor
fading verge
#

Aka My Rococks account

#

I mean there is 15 bones?

fresh jacinth
silk kestrel
#

@fresh jacinth It means that your hip bone and spine bone are on the same 3d space, increase the height of your spine in blender

#

@fading verge can you screenshot your humanoid rig and bone hierarchy?

fading verge
#

Okay

#

uhh, so i just threw my model into unity after fixing everything. and now everything on my head is not textured.

silk kestrel
#

❀ teto is love~

fading verge
#

wait are you reffereing to my name? or...?

silk kestrel
#

@fading verge There could be multiple problems, Check that your materials is connected to your head texture

#

@fading verge the first problem is there is no mapping on your character

fading verge
#

Alright? So how do I get to the mapping of my Character

silk kestrel
#

on your humanoid rig, there is a small circle on it, click on it and map it with the appropriate bone

#

eg. at the hips text, on the extreme right, there should be a small circle next to it, click on that

#

@fading verge if your material is connected, check that unity is able to read your file format. If you go into the textures folder, you should be able to see a preview of your image

fading verge
#

to replace it with

silk kestrel
#

On your left window in unity, can you open up KazuinAesthetic?

fading verge
#

Sure

#

where do i look to see if my texture is connected?

silk kestrel
#

go to your materials folder and select the material which is your face

#

The inspector panel (the right most panel) should show you if you have a texture connected

fading verge
#

hmm, im not seeing any options for textures or any name textures. i only see shader options

#

would a picture help?

silk kestrel
#

yes screenshot please

silk kestrel
#

@fading verge your turning to miku displeases me greatly...

severe flower
#

@fading verge Ayyy another roblox boy

silk kestrel
#

on albedo, there is a square box, that should hold your texture

fading verge
#

suh

severe flower
#

how ya doin

fading verge
#

Good

#

lmfao if its any consolation my original is teto.

silk kestrel
#

@fading verge your file does not contain any bones

fading verge
#

I dont really play roblox lol? More of an exploiter

severe flower
#

oh

fading verge
#

this is more for practice. this model was originally 76k tris

#

How can I have it export the bones as well...

silk kestrel
#

@fading verge click on the box of the right of albedo, see if you can link to your face texture. You should also try out cubes shaders

fading verge
#

I hate having to use miximo

#

I have it and will be using it

severe flower
#

mixamo kinda distorts some characters

fading verge
#

Yeah I own alot of paid exploits lol

#

Anyone having problems signing into VRChat for unity? Its stuck at Signing in

#

Are you familiar with RC7?

#

oooooh, ok i see how to choose the texture.

severe flower
fading verge
#

Sick

#

Wanna see my sword

#

I plan to add to VRchat as well

#

Lemme bring it up

#

β˜•

severe flower
fading verge
#

Noice

#

When did you join the game

#

I joined in 09

severe flower
#

Like back in october

#

wait

#

VRchat or roblox

fading verge
#

Roblox

severe flower
#

Around 2009, but made an account in 2010

fading verge
#

nice

severe flower
#

banned a few times for odd reasons

fading verge
#

VRChat wasn't around

severe flower
#

I'm aware

fading verge
#

I know you are

severe flower
#

There's another character I'm wanting to rig up

fading verge
severe flower
#

not sure

#

blender is the bane of me

fading verge
#

I see...

jovial lance
#

when i rig my model to humanoid and then configure it, this weird spike appears

fading verge
#

?

#

Screenshot

jovial lance
#

this is unity

faint cliff
#

it seems simple but i cant figure it out