#avatar-rigging

1 messages ยท Page 42 of 1

fading verge
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Did you look at vertex groups like I suggested @fading verge

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Cloth works and is included for free in Blender @minor shore ๐Ÿ˜‰

tough junco
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hey guys so im having a problem with a model when im trying to put clothing on her in blender, i see like two different bone sets (one for the model , and one for the clothing) some one suggested that i combine all meshes into one skeleton... how do i do that?

fading verge
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Select armatures and use the join tool

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It won't join them like you expect, however, so you'll need to do some work to make it work

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Really wish I knew how to hide objects so I couldn't paint on them

fading verge
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I'm obviously too frustrated to make it work >< I'll be back once I cool off

viral stag
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Why are my shoes clipping through the floor randomly??? The model is all grouped together except the face and body

abstract canyon
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heya, messing around with unity and uploading avatars. how come my toon's mouth is open ingame but not in unity? I've looked at the wiki page that talks bout it but I dont understand.

hazy cobalt
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Does anyone know any good tutorials for manual rigging? I've tried autorigging on this model and the results are depressing to say the least

magic night
clever haven
crisp tendon
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@hazy cobalt Was your avatar facing the correct way when you started with mixamo ?

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@magic night No you should just use the bones you have in your body

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@clever haven Get rid of the end bone on each finger if you can ?

magic night
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even if i change spine and other i still get same error @crisp tendon

crisp tendon
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Then you didn't use the correct bones

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And you didn't map the neck either

clever haven
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@crisp tendon you mean in delete the ends in blender right?

crisp tendon
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No, don't map them in unity

magic night
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neck is marked on the chest what other place should i place it then

crisp tendon
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On neck

fervent glacier
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ok

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@crisp tendon what does that avatar help me?

crisp tendon
fervent glacier
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why should i look at that one if my skeleton is not functional

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its just an avatar you sent

crisp tendon
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Yes, did you look at the skeleton of the avatar i just sent ?

fervent glacier
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no

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but i can check

elder nebula
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Did you use CATs when translating bones?

fervent glacier
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yes

elder nebula
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Probably best to go rename the bones into the structure that Unity likes.

crisp tendon
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No point, the parenting and weight painting is fucked up

fervent glacier
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ok i looked at the skeleton

crisp tendon
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Did you see any difference

fervent glacier
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yes

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but i didnt make the skeleton every avatar i download has that kinda skeleton

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i used mmd converter and cats in blender

crisp tendon
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And when you fixed the model that's what it gave you ?

fervent glacier
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fixed it?

crisp tendon
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the button on cat's plugin

woven crescent
elder nebula
fervent glacier
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should i do that?

crisp tendon
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๐Ÿค”

elder nebula
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Oh yes

fervent glacier
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oh ok

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so then the bones get fixed ๐Ÿ˜ƒ

crisp tendon
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@woven crescent What are the names of your feet and upper arm ?

woven crescent
crisp tendon
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What does it look like in the mapping window ?

woven crescent
crisp tendon
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The scene view please ๐Ÿ˜„

woven crescent
crisp tendon
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Is it weight painted ?

fading verge
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When the uploader talks about the degree difference between the thighs and pelvis bones, what is it referring to exactly?

crisp tendon
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The hip bone rotation

fading verge
woven crescent
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i'm not sure

crisp tendon
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usually facing the wrong way or odd angle

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@woven crescent Did you try cat's plugin or mixamo ?

fading verge
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This is a custom rigging, CATS plugin will not help.

woven crescent
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idek what either of those are

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lmao sorry

fading verge
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oh that's not referring to me

pallid lion
crisp tendon
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oh come on man

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@fading verge Can you show me the sideway octahedral view of the hip bone ?

woven crescent
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Oh, I dont use Blender

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i used to but i started using cinema 4d a while back

fading verge
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This is what the autorigger in maya suggested, and as I'm not sure if bones should be in the center of the spine or the rear of the mesh, I left it.

woven crescent
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but i still dont know what the problem is, do i re-rig the arms/feet?

fading verge
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@crisp tendon

crisp tendon
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@fading verge They should be straight, leg too

fading verge
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legs and spine should all be straight?

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  • hips ect
crisp tendon
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@woven crescent make sure they move in blender and that the arms move with it yes

fervent glacier
crisp tendon
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@fading verge Yep, like a normal human skeleton

fervent glacier
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ok good

crisp tendon
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except the spine curvature

fading verge
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Should I try and keep them towards the center of their mesh area?

fervent glacier
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im gonna export it into unity

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import it

fading verge
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Spince curvature? Maybe I need to read an article about this.

crisp tendon
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@fading verge I honestly don't think that matters, but i've always had them somewhat in the center for weight painting reasons

fading verge
crisp tendon
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No i meant that it should be like a normal standing human, except the spine curvature that we have, because it doesn't matter in avatars

fading verge
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Ahh okay. Thank you for the help.

crisp tendon
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@fading verge Looks good to me

fading verge
zenith plank
woven crescent
pallid lion
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I can't get the upperchest bone to be blank

zenith plank
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a ok thanks

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Tipper you have the same pfp as a person on this other server i'm on lmao

crisp tendon
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@fading verge Oh yeah sorry you're missing a spine

fading verge
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๐Ÿ˜ฆ

pallid lion
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Its a common one

zenith plank
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yea

pallid lion
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I forgot where its from tho

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Stock do you know how to leave the upperchest bone blank?

zenith plank
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nope i'm new to this

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I dunno shit

fading verge
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Anyone know a solution to the spine issue ๐Ÿ˜ฆ

zenith plank
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I have an issue with unity, so the bones don't show up on screen but they're in the hierarchy

lean jungle
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Alright, so im working with a model that doesnt have a conventional "face" so theres no head bone. How do I create an empty "head" bone on this rig?

crisp tendon
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Click on the tiny circle next to the bone and set it to none

lean jungle
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Keep in mind im absolute trash at this

crisp tendon
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@lean jungle Blender, extrude tool, start from neck and go up

lean jungle
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cool, thanks

long hill
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Is there a way to have a head that doesn't turn?

crisp tendon
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That's a first one

zenith plank
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is it normal for bones not to show up in the scene on unity?

crisp tendon
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You can remove the weight paint from the head and neck bone @long hill

zenith plank
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ok i'll try that

crisp tendon
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Ah sorry, wrong person

zenith plank
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oof

crisp tendon
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what do you mean not show up ?

zenith plank
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I made the bones myself because like the model's old bones were messed up

fading verge
crisp tendon
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@fading verge Can't see your model

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@zenith plank You have to make sure they are parented and connected

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Do they show up in your hierarchy ?

zenith plank
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yea they do

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just not in the preview

fading verge
zenith plank
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or scene

pallid lion
fading verge
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Not anymore

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Its fixed

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๐Ÿ˜ƒ

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Thank you! ๐Ÿ˜„

pallid lion
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How'd you fix it?

crisp tendon
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@pallid lion Fix your hierarchy for the error

fading verge
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Can I ignore it?

pallid lion
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@crisp tendon Could you go into a little bit more detail on how to fix it?

crisp tendon
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@fading verge You want your avatar to move ?

fading verge
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Yes

crisp tendon
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Then set it as humanoid

fading verge
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It is

crisp tendon
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@pallid lion Move the bones in the hierarchy like it asks, shoulders and nech under chest

woven crescent
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How do i import a .fbx file to cat's plugin?

crisp tendon
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@woven crescent you don't, you import with blender

fervent glacier
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@crisp tendon i cant find the toe bones

fading verge
fervent glacier
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@crisp tendon i cant find the toe bones

crisp tendon
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you don't need toe bones

fervent glacier
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oh ok ๐Ÿ˜ƒ

fading verge
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grats

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๐Ÿ˜ฆ

heady belfry
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How do I unmap the upper chest? I set it as none, then connected the shoulders and neck to the chest. But when I hit apply and done, it just reverts to what it was

crisp tendon
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Back to blender @fading verge

zenith plank
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is there a way to like make a new hierarchy in blender

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or something

crisp tendon
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@heady belfry Were you in play mode during that ?

zenith plank
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I honestly have no fucking clue what i'm doing

fading verge
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Ohhh, end me... I never even used blender before... I recently found out VRChat was VR-Free so I decided to join the community. However, I thought I was done when I ran a test in Mixamo. But now I guess... I have to do it the hard way......

heady belfry
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@crisp tendon I don't think so

crisp tendon
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Can you send me the fbx file ?

fervent glacier
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@crisp tendon it worked it worked thanks for the help!!!!!!!

fading verge
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Me?

pallid lion
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@fading verge I got a similar error too

fading verge
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๐Ÿ˜ฆ

crisp tendon
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No sorry i was asking stephen

fading verge
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alright

pallid lion
crisp tendon
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You have to learn blender at some point btw

fading verge
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GG

pallid lion
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@fading verge Was that the same error message?

crisp tendon
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You made a mistake in the hierarchy

fading verge
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Nope

crisp tendon
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I was telling Tipper

fading verge
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It was not the error messsage

crisp tendon
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I can't do more for you Kazuin, you have to open blender and fix things

fading verge
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alright

pallid lion
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Yeah, it just says "Character is not in T pose"

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I saw the same for someone else but I forgot which one it was in

crisp tendon
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force t-pose then

pallid lion
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there we go

zenith plank
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I'm stupid

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I think

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I dunno

crisp tendon
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looks fine ?

zenith plank
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is it supposed to connect to the lower arm or no

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like directly

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or

crisp tendon
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no, just parented

zenith plank
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ok good

pallid lion
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I've attached the shoulders and chest to the neck

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But then I get this message

crisp tendon
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it's neck to chest, not chest to neck

pallid lion
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I tried that too

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Do the shoulder go to the chest or neck once you attach the neck to the chest?

crisp tendon
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they go under chest, same as neck

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same level

pallid lion
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It still gives me that message for some reason

celest bay
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hair appearing in view

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anyone know whats up

crisp tendon
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move your view position

pallid lion
crisp tendon
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yes, did you select humanoid too ?

pallid lion
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Yes, I pressed humanoid and then configure

crisp tendon
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did you hit apply after the mapping ?

pallid lion
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I hit apply and then done to check

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Then it gives me that error code, so then I go back to configure and get, "Character not in t pose"

crisp tendon
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t pose then

pallid lion
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T pose and then apply?

crisp tendon
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yes

pallid lion
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Alright well then when I go to control panel it give me the spine hierachy error message

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Its been a loop

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Cause then for some reason when I go back to configure the bones arn't attached to the chest

crisp tendon
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fix that in blender then, and export again

blissful furnace
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mmm, Was doin' eyes for the first time and for some reason they turned into really small tubes and came out of my jaw. nice. If anyone doesn't know easy quick fix to this, don't even bother helping. I will try to fix it by myself tomorrow anyway. Happy new eye year, hehe

celest bay
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doesnt seem like a problem with the vr descriptor location

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nvrmnd

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found the issue

lean jungle
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Alrighty, so one final question: After I export an fbx from blender then open it up in unity, I cant seem to apply the atlas I created in blender for my textures. What am I doing wrong?

pallid lion
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Wait

celest bay
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this should be your heirarchy

pallid lion
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When I clicked fix model it got rid of the chest

celest bay
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you might have neck in chest but chest might not be under spine

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you might need to go into the rigging and make sure there is a chest set

pallid lion
celest bay
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anyone know a quick way where if you change something in blender to have it replace the one currently in unity so i dont have to redo all the steps ive already done?

crisp tendon
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that's the million dollar feature

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but no, unity i usually the last step

limpid scarab
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any easy way to put the bones in the correct position? Just non stop moving them manually won't put them very correct i fear

crisp tendon
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automatic bone orientation when importing the fbx ?

limpid scarab
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They're already like that when it's imported yeah

crisp tendon
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When you set them, did you apply as rest pose ?

limpid scarab
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You mean in unity?

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oh no that position in blender

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What do you exactly mean "when I set them"?

vestal swallow
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Does colliders help clothes not pass through legs? If so how do you do them in unity?

crisp tendon
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@limpid scarab Move the fingers the way you want in blender, then set the armature as rest position

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afaik that's how you set them to always be

limpid scarab
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But the only way is to just twist them until they're in position

crisp tendon
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Yeah but you never changed the rest position right ?

late kernel
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ANt

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Typo ignore

tough junco
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so this looks a bit weird and ingame its stuck in that pose, someone said it was something wrong with weights or something?... any one can help?

crisp tendon
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you didn't map them @late kernel

late kernel
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If you are talking about that 40 minute long tutorial on how to put models into the game and the new cats plugin, i did

narrow jacinth
crisp tendon
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I'm talking about setting it as a humanoid and configuring it

late kernel
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yepperino

crisp tendon
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@tough junco Check in blender for the weight painting

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@narrow jacinth Don't use toes

late kernel
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ill send a pic hold on

crisp tendon
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@late kernel So you missed a bone

narrow jacinth
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says my spine hierachy is incorrect

crisp tendon
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incorrect how

late kernel
narrow jacinth
late kernel
crisp tendon
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@late kernel you forgot the neck

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@narrow jacinth Fix the hierarchy, you might have one too many spine bone

tough junco
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cannot change post when "reset position is enabled"

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pose*

crisp tendon
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set it to pose position

late kernel
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What should i do with the neck?

zenith plank
crisp tendon
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your god damn upperchest

fading verge
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^

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leave it to none

zenith plank
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kk

narrow jacinth
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guess for hiechary i gotta do it in blender or can i do it in unity

minor shore
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does anyone know why my game crashes when i select a personal avatar?

late kernel
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Is armature supposed to be hips?

crisp tendon
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@minor shore correct sdk version ?

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@late kernel nope

fading verge
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should be the hip bone

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or w/e it's called there

late kernel
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I think i know whats happening now

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how do i set the neck bone?

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In that list like the pic above

zenith plank
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ok so uhh it now says "Spine Transform 'Hips' has bone length of zero."

crisp tendon
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click head @late kernel

nova wigeon
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To set the neck bone, click the circle to the right of neck in the panel and search for your neck bone

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@late kernel

late kernel
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OOOOOOOOOOOOOOO

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Im stupid

minor shore
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@crisp tendon yeah its the newest version

crisp tendon
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@minor shore Anything special about the avatar ? particle effect ? emote override ? dynamic bones ?

minor shore
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i added dynamic bones

zenith plank
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wait how do I remove the upper chest thing

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do I do that in blender

nova wigeon
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Do that in blender

fading verge
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just go to rig and set it to none?

nova wigeon
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and parent the neck and shoulders to the spine bone

late kernel
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Thanks guys it works now!

fading verge
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@zenith plank for the zero thing, just ignore it

zenith plank
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a ok

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you sure about it?

fading verge
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unless you're using vr

zenith plank
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I'm using vr

fading verge
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oh crap

limpid scarab
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@crisp tendon Just like this then? I set the bones correctly and turned it from pose to rest mode

tough junco
fading verge
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damn dunno how to fix it beyond that stock

crisp tendon
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@limpid scarab Select the entire armature and ctrl + a apply as rest pose

nova wigeon
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@tough junco reset your bones so they're inside the mesh, select the mesh then the bones and press ctrl + p and select parent with automatic weights

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Just move your shoulder bones down so your bone fingers are inside of the mesh fingers

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Then select your bones and go into pose mode and rotate your bones to make sure they're weighted correctly

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if not, go into weight paint mode and touch up

zenith plank
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so I just need to get rid of the upper chest correct?

nova wigeon
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Yes

karmic dew
nova wigeon
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LOL

crisp tendon
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@karmic dew Too much bench press

zenith plank
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I am one dumb mother fucker so how I do that

nova wigeon
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Skipped arm and leg day?

zenith plank
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in blender

nova wigeon
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Delete the bone

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and parent the shoulders and neck to the spine bone

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ctrl + P

zenith plank
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yea but I get and error about the spine and hip thing

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o

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k

karmic dew
nova wigeon
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parent your legs to your hip bone

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same with legs and neck

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and remove upper chest bone

karmic dew
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parent the upper limbs to the chest instead?

nova wigeon
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Want me to call you in the DM?

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so you can share your screen

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I can show you how

karmic dew
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i think i know how..

nova wigeon
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Select your upper leg and then the hip bone

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and press ctrl + P

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and parent without position

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or something

karmic dew
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and now im at a pc that can barely hold blender, call would make everything go banana

nova wigeon
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Nah, calls aren't very performance heavy

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I haven't experienced any performance drops anyway

karmic dew
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i already have the upper legs parented to hip bone

zenith plank
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ok so I removed upper chest and it replaced itself with another bone

nova wigeon
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Is there a dotted black line going from the upper leg to hip?

karmic dew
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basically the skeleton is what mixao spit out

nova wigeon
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Then delete that one as well @zenith plank

karmic dew
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yeah

nova wigeon
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@karmic dew send a picture of you in edit mode with the bones

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so I can see everything

zenith plank
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now I have the fucking spine lengh from hip is zero

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I'm honestly bouta give up

karmic dew
nova wigeon
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If you give up now you'll never find out how to fix it

karmic dew
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yeah i know its a bit assymetric.

zenith plank
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ok so

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where am I fucking up

karmic dew
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so. i remove the upperchestbone and parent neck and both shoulders to chestbone?

nova wigeon
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Do you think we could get in a call? I'm pretty sure I know what the problem is

karmic dew
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we can try

nova wigeon
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and I don't want to type it out because I'm not good with directions lol

narrow jacinth
#

could you help me next tanner

nova wigeon
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You're #2 in queue

narrow jacinth
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ayy

nova wigeon
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Got someone else after this lol

narrow jacinth
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kk

nova wigeon
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then you're next

narrow jacinth
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ty

nova wigeon
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Np

zenith plank
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but I like get an error

nova wigeon
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I'll help you after kollan @zenith plank

zenith plank
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kk bb

nova wigeon
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I'll help you, give me a few lol

swift radish
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How to work with .obj files?

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Or am I just out of luck without Maya?

limpid scarab
swift radish
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The vrchat wiki has literally no info on .obj
help?

tough junco
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hmm so i tried doing what @nova wigeon said but at the part where i ctrl + p it gives me an error bone heat weighting : failed to find solution for one or more bones

nova wigeon
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It means the bones are outside of the mesh

tough junco
muted helm
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Is there anything you have to enable for simple jaw flapping rigging? Must tutorials skip over this and go right to blendshapes only, and I have characters that would work fine for jaw flapping. I have a mouth_bone /jawbone setup for jaw motion and I go into the rig components and make sure the mouth/jaw is mapped to the bone, and export the rig to vr_chat.. but nothing happens when I talk, is there an additional step? I can't find any docuementation on that aspect.

swift radish
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@muted helm You have the jaw selected and jaw flap bone enabled, yeah?

muted helm
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Yes correct.

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I can screen shot and show where I configured it in 2 areas

zenith plank
swift radish
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When you're in vrchat, equip a default avatar that has jaw movement (like the blue shirt dude) then test out that the mouth moves, then go to your avatar that has the mouth movement and test it out
Someone showed me that trick and it worked for me

muted helm
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ah ok so make sure its working on my client side first.

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I'll do that now

nova wigeon
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Yes @zenith plank

zenith plank
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA thank god

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took me 3 days to do this shit

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because i'm dumb

acoustic pilot
#

In the custom animation override, what's the "HANDGUN" emote?

swift radish
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Thumb up, finger out
Like finger guns

acoustic pilot
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Ah

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Alright

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If I recall, that's down on the vive controllers

swift radish
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It's one of the down buttons, the bottom most button is rockandroll I believe

acoustic pilot
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For me rock and roll is like...

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Bottom right

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So to say, South East

blazing hornet
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"Spine hierarchy missing elements, make surew that Pelvis, Spine, Chest, Neck and Shoulders are mapped." Help

fading verge
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Had same problem b4

acoustic pilot
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Do you have a bone applied to each of those areas?

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Even shoulders?

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I remember I used to have that issue because I forgot to add shoulder bones

blazing hornet
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can you apply bones in unity?

acoustic pilot
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Nope

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You can only do that in blender

blazing hornet
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only blender

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RIP

woeful sonnet
blazing hornet
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my blender lags hard

woeful sonnet
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im getting this error but i dont know how to fix it

acoustic pilot
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Took me some time to learn, but I got it down now

spare lagoon
woeful sonnet
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yo

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same error hell yeah

blazing hornet
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Extreme can you explain how I'd do that?

swift radish
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Can I see your bones and what's mapped?

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@spare lagoon and @blazing hornet

blazing hornet
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how shall I show that, blender or unity

swift radish
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In unity

blazing hornet
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you wan me to just show you the hiearchy?

silk kestrel
#

@swift radish did you enforce T-pose by any chance?

swift radish
silk kestrel
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yes

spare lagoon
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I know what I did wrong but, saw it after I map all my dynamic bones and coliders. I just want to know if there is a faster fix then redoing all of it.

silk kestrel
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3rd time I have seen it, but is a real pain to fix it

acoustic pilot
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@blazing hornet I'd recommend learning how to rig models in blender

swift radish
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Yes, I did enforce t-pose

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The original pose looks fine,

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then it breaks

blazing hornet
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cant do that when it lags hard

silk kestrel
#

ha...knew it...

acoustic pilot
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It took me quite awhile to get dwn, but I can now rig just about everything

blazing hornet
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@swift radish how do I find mapping, I am under inspector

swift radish
silk kestrel
#

How confident are you in your 3D skills? I can tell you how to fix it but it is a cascade sort of thing which may break more of your rig before it gets better

swift radish
#

Uhhh, I only really know how to use unity, Belnder is an enigma to me xD

silk kestrel
#

Thats what it will roughly look like in-game

narrow jacinth
#

Hey @nova wigeon you still there?

swift radish
#

@silk kestrel So there's no like... just rotate the model in blender or rotate the root or some fix like that ? xD

silk kestrel
#

yeah you have to rotate the model in blender

tough junco
#

i still dont understand how to put the bones inside the mesh.. and im still getting that bone heat weighting error

swift radish
#

Easy fix cooper!

silk kestrel
#

but the joint orientations are very messy and will break other parts of your body

narrow jacinth
#

is it ok for the neck to parent the shoulders?

swift radish
#

Well ifyou want to message me potted, i'd love to learn how to fix it because a lot of models I downloaded do this problem

blazing hornet
#

Vex the fix?

swift radish
#

So @blazing hornet , you need to make that grey bone that's connected to the shouylder the Chest bone for starters

blazing hornet
#

in blender or unity

swift radish
#

Unity, all of the bone mapping is here in this page in unity

blazing hornet
#

then how would I change the shoulder to the chest

swift radish
blazing hornet
#

so I need to find that piece

swift radish
#

Click that bone to see the name of it on the left, then click that little circle that I hilighted next to Chest and find the bone

blazing hornet
#

"Waist upper2"

#

this happens when I add'

swift radish
#

Well your arms aren't connected completely, can I see the area that looks like this?

swift radish
#

The hands are labeled left hand twist.. are there any other sort of hand bones? It should usually go something like shoulder>elbow>hand

#

This info would be in the left list, just look for the wrist or hands

#

If there is a normal 'Hand' bone, that one should be where the 'hand twist' is

#

For the right and left side respectively

swift radish
#

Interesting
Try assigining the bones like this
Shoulder - Shoulder
Upper arm - left arm
lower arm - left elbow
hand - left wrist

then show me the bones

narrow jacinth
#

I have a question is it ok to have the neck parent with the shoulders or does it need to be with the chest?

fading verge
#

Aight so im a dude with NO experience on Blender and I barely know how to work with Unity but Im trying to put some skeletons into some models from Halo; Combat Evolved and every time I use the Mixamo Website to turn them into people they end up having their fingers, which are bent and I have no idea as to how to straighten them, becoming all sorts of messed up and looking like they encountered a hand gernade

#

Is blender the only way I can put a skeleton into these boyos?

blazing hornet
#

Vex should I do left hand or twistr

swift radish
#

Dogg, I recommend downloading pre-rigged models, then I can help

#

Cooper, assign the bones like I listed above

#

For at least one arm, then show me the model

fading verge
#

I havent been able to find any with pre rigged models. Like I get em from here https://www.models-resource.com/pc_computer/halocombatevolved/ and when I put em in unity as is they kind of have a skeleton but the hands have no bones or whatever and I havent seen any others. Someone i encountered yesterday had working models and he said he got em from Garrys Mod but I have negative knowledge on that

swift radish
#

Cooper, your model has some weird bones
Where'd you download it? Maybe I can take a look

#

@fading verge I have a fantastic looking elite ultra from reach all rigged and working, I can find you some links
What sort of models were you looking for from halo?

fading verge
#

o0o E-Elites? That would be perfect โค

#

Im just looking for any old models tbh as long as they work

tough junco
#

oh wow so i some how managed to get it into a T position.... so umm will it be able to work now in unity?.... because before the arms were at a lower position and it would be stuck like that in game aswell

fading verge
#

I just used the models from the website there because I loved Halo CE and the site had the weapons and other things too

safe bluff
#

You could have just forced t-pose in Unity no?

swift radish
#

@blazing hornet I'm downloading it and taking a look

blazing hornet
#

ok thanks for the help

tough junco
#

i didnt find an option... or im just blind

blazing hornet
#

I have to demo it tho

#

had**

safe bluff
muted helm
#

Ok jaw flapping works for me now .. I had it setup but I had to switch to a default character avatar first then back to my jaw flappy guy...

narrow jacinth
#

Does anyone know how to fix the model if i change the hiechary to chest?

blazing hornet
#

@swift radish I can send you my name repair if you need

muted helm
#

So I guess there's a bug somewhere where it doesn't check or flip the bit for the jaw flap unless it loads a default avatgar

swift radish
#

@muted helm If you set it up, other people can see your jaw flapping, just you couldn't

muted helm
#

Ah ok

swift radish
#

Until you look at the default model

muted helm
#

That's good to know

tough junco
narrow jacinth
#

i think you need to bind the skin

#

so the skeleton is with the model

tough junco
#

well i made it a t pose in blender

narrow jacinth
#

anyone know why some of my parts of my model becomes small when i change the hiechary

tough junco
#

but i dont see any weight paints and when i try to apply the weights to the shoulder section it makes it.. dislocated

safe bluff
#

Set your bones to pose mode

#

Then click your mesh

#

And select weight paint

#

Make sure to right click a bone so you can see what it controls

blazing hornet
#

@swift radish you checkin it out?

native egret
#

Hey guys
so I got a bit of aproblem
"Spine hierarchy incorrect. Make sure tht the parent ofboth the shoulders and the neck is the chest"

swift radish
tough junco
blazing hornet
#

what did i f up

swift radish
#

I send you my unity file and you can go from there

tough junco
#

i dont need to edit anything right? i can start to put it into unity now?

blazing hornet
#

ok thanks vex

#

vex, do you have dynamic bones?

native egret
#

Yet if you look, chest is the parent

safe bluff
#

Yeah it should be fine technically

blazing hornet
#

@swift radish when you can, just dm me it

zenith plank
#

ok now when I drag my model in unity there's no materials folder

swift radish
#

So I actually encountered a problem I've never seen xD
The face texture is black? xD

acoustic pilot
#

For some reason, my avatar in VR won't crouch

ornate tundra
#

im having some dynamic bones issues, im trying to make kimono sleeves flowy, but i cant make 2 separate bones for arm and elbow cause i have to exclude the elbow from the arm already so i dont go jello

#

should i reparent the sleeves to the arm or elbow?

blazing hornet
#

vex did you edit anything?>

#

Mine is just fine

grave saffron
fading verge
#

๐Ÿ‘Œ

rich anchor
#

Alrighty I got a question, I have been following the most recent guide on how to import a char into the game, Now there are no error messages when i look through them, but for some reason when I look at my avatar theres a lot of red, And well it makes me nervous is this normal? Even though I'm getting green all the way across?

lilac frigate
#

Hey guys I'm having the error "copied avatar rig configuration mis-match transform hierarchy mis-match transform 'Hips" for human bone 'Hips' not found" can anyone help? I'm trying to apply an animation clip from a mixamo animation to my own. My rig is exactly the same heirarchy

#

Tren its because your character is not in T-pose under your second photo is a portion called 'pose' and then you click 'enforce T-pose"

#

There is a little drop-box which is mapping and pose when you configure your avatar

#

click on pose and then enforce t pose

rich anchor
#

THANK YOU!

grave saffron
#

this model started with no selected chest-bone, which vrchat doesnt like
I tried switching it and the spine to something that made more sense, but it resulted in a raptor pose

reef belfry
#

is this a good place to ask about Viseme shapes?

naive tree
#

@swift radish if u still have problem with that, u have an extra colour added to your face material, it has to be Texture, then white colour besides that and black below

#

@grave saffron u go into blender and fix hips, they have to point straight up

rich anchor
#

Another question here, What is the standard spawn size of the cube in feet? So I know how big to make my av in unity?

naive tree
#

if they are pointing down, select hips, press R then X then type 180

blazing hornet
#

@swift radish you still there?

hidden ether
#

happily in progress with my first rig from scratch

frigid radish
#

ayy a yoshi

hidden ether
#

yEEt

grave saffron
#

The file isnt importing into Blender. I wonder if it's because it was an PMX file converted into FBX

naive tree
#

u can import fbx in blender

grave saffron
#

no no Im aware, it's just blender show anything when I do

#

ahh, it's just an ASCII file, that's why

hidden ether
#

im so happy i accidentally discovered orthographic view lmoa

knotty hull
#

I'm slowly getting to where I need to be but I'm not so sure how much more I can do as a complete beginner ๐Ÿ˜ข

nova wigeon
#

@hidden ether Looks good!

#

The bones look.... Not so great, but the model looks good

hidden ether
#

lol

#

if they're not so great tell me what to improve

#

bc the model isnt mine

nova wigeon
#

Ah

#

The bones look too small

hidden ether
#

I did just go through in orthographic view and straighten them all

nova wigeon
#

and it looks like they aren't parented to eachother

hidden ether
#

oh yeah im doing that now too

#

is bone size an issue?

nova wigeon
#

It'd be best to just re-rig it imo

hidden ether
#

that's what i'm doing

nova wigeon
#

That way you have absolutely 0 problems

hidden ether
#

this is the rig it came with

nova wigeon
#

You generally want to have each circle where joints are

#

so you want to have one at your hip, knee, ankle, etc.

hidden ether
#

how do i make em look like spheres again lol

nova wigeon
#

There should be a sphere at the top and bottom of each bone

hidden ether
#

oh right

#

i thought you meant the view where they're just whole spheres

nova wigeon
hidden ether
#

ah

#

but see

#

as you can see they're absolutely tiny

#

the only problem i have with it is the idle animation which seems to be shared with a few source engine models

nova wigeon
#

Ah

hidden ether
#

and sitting lol but i have no idea why that is

nova wigeon
#

Well then keep doing what you're doing. If it seems to work, perfect!

hidden ether
#

yuh

#

you've made me a bit worried but either way live n learn

nova wigeon
#

Lol

#

Sorry

hidden ether
#

nah it's all g

#

caution can be a good thing

#

it'll make me think more :P

swift radish
#

So my character has vicemes all working, but when she's not talking her mouth hangs open, how to fix?

hidden ether
#

Should I tick "Connected" when parenting bones?

grand thorn
#

Been working on trying to give this Aku avatar eye tracking and vicemes for a few days now. I can't tell if the eye bones are working because I'm having problems getting the texture to show outside of Blender. When I test in Unity the eyes just stay white. When trying to sculpt to create blendshapes for vicemes I'm not able to affect the model with it. If anyone could help me out and maybe tell me what I'm doing wrong, I'd really appreciate it.

zenith plank
hidden ether
#

that doesn't look like a rigging issue

zenith plank
#

o

hidden ether
#

also whats good stock

zenith plank
#

not much

#

because this fucking model makes me wanna die

hidden ether
#

lol

#

so unless you're inside the model i'd say that's a materials issue

zenith plank
#

yea it's a materials issue

hidden ether
#

maybe you've got the materials on the wrong rendering mode?

zenith plank
#

maybe

zenith plank
#

owo

hidden ether
#

i'm guessing that's a naming issue

#

boneless yoshi

zenith plank
#

I don't know where I fukced up xd

hidden ether
#

was the model solid before you chucked materials on it?

zenith plank
#

no

#

still transparent

hidden ether
#

hmm

#

im not too sure then

zenith plank
#

I don't know where to ask lmao

naive tree
#

@zenith plank trasparent as invisible? add outline in cubeds shader

zenith plank
#

a shit I know the reason

#

materials don't show up when I import the model

abstract cloak
cedar garnet
torpid osprey
#

Is there a way to lock moment in a joint? Say I had a arm in a sling and only wanted the wrist/fingers to rotate and move.

cedar garnet
#

im sure there is but im a blender noob

#

so i dont know where it would be

tough junco
#

only one eye has weighted paint on it while the other doesnt...is there a way to fix it? because ingame only one eye moves aswell

torpid osprey
#

Paint the other?

tough junco
#

it paints the whole eye instead of the pupil

torpid osprey
#

Im not to sure but if theres vertexs on it you can just select them and add them to a mesh group then set the weight?

#

Im not 100% on that though.

hidden ether
#

@abstract cloak where is the middle bone in the image parented?

#

i think the issue might be that it's parented to a bone that is making it off-center

abstract cloak
#

I found the reasoning behind the offcentre, it was because my Origin point some how was set to where it was pivoting

hidden ether
#

ah right

abstract cloak
#

Working on another issue now, I'll send it soon

hidden ether
torpid osprey
#

Tiny bones! Ahhh

#

Are they parented?

hidden ether
#

yea

torpid osprey
#

Hmm...

hidden ether
#

Should I make them bigger? They worked completely fine on my previous model and that model had smaller bones.

#

granted, that model was a source engine model that came with a rig

main hill
#

size doesnt matter just make sure they are parented to the correct bones

hidden ether
#

hang on

torpid osprey
#

I was just joking about small bones haha

abstract cloak
hidden ether
#

i think the hat sliding around the head thing would be cute if he didnt have two sets of ears ๐Ÿค”

abstract cloak
#

Yeah, I was gonna remove the ears after ๐Ÿ˜„

hidden ether
#

maybe keep it but just tone it down a tiny bit?

#

i'm not sure where to find the option because I haven't worked with dynamic bones yet, so I apologise for not being able to add much of worth ๐Ÿค”

abstract cloak
#

I think I may need to add more bones

fading verge
#

I've already rigged it as a Humanoid

hidden ether
#

846 polygons? what's your model?

hidden ether
#

lmao

fading verge
#

yes

hidden ether
#

i don't think you want that on a humanoid rig

#

in fact i'd create animations that match how they are in game

#

shouldn't be too hard

#

but

#

go to the rigging part, send a pic of the whole screen please

fading verge
#

Murdoch?

#

Are you experienced with this? I am new to this lol

abstract cloak
fading verge
#

Neat

hidden ether
#

looks sweet

fading verge
#

Murdoch? ๐Ÿ˜ฆ

hidden ether
#

not totally experienced, but it'll help other people if i can't come to a conclusion
click on "configure"

fading verge
#

I just started today

#

Joined the community of VRChat as well

#

lol

hidden ether
#

go to configure and send a screenshot of that whole screen

fading verge
#

Like this?

hidden ether
#

yep

#

hmm that checks out

raw sphinx
#

hey guys, when creating a animation to pull a sword out of a sheath, thats on my back, where whould I put the sheath and sword in my aramature? i saw some videos sayin gput the sword in the hand root, but what about the sheath on my back? im askin gbecause i put it on my chest and im getting this error. also, i checked the bone rig and everything looks okay. any help would be great!

hidden ether
#

why is the sheath a part of the armature? i would just have it as a part of the model

fading verge
#

Do you happen to know how to associate the textures with the materials?

raw sphinx
#

hmmm, should i combine the model mesh and sheath mesh i nblender?

#

well, the sheath didnt come with this model

hidden ether
#

hang on a tick kazuin

fading verge
#

Alright

hidden ether
#

and yeah casual, that's what i'd do

fading verge
#

Thank you! ๐Ÿ˜ƒ

hidden ether
#

you don't need to use Unit Shadowed, just whichever material you're using

#

(but: if it comes with a texture it'll probably need unit shadowed)

torpid osprey
#

Anyone know how to make your arm not move but just your wrist/fingers? Like if your arm was in a sling?

raw sphinx
#

should i do the same if i want the handle to dissapear from the sheath when the sword comes out aswell?

hidden ether
#

uhhh is the handle a part of the sheath?

raw sphinx
#

i can make it, haha. i was not originally.

#

im just trying to not redo this again

hidden ether
#

it shouldn't be part of the sheath it should be part of the sword i'd assume

raw sphinx
#

well the sheath has a handle thats just a handle, then theres a full sword for the hand.

fading verge
#

Wait? Where can I find the shading?

#

Under add component

#

@hidden ether

hidden ether
#

hang on

fading verge
#

I forgot sorry

hidden ether
#

it should be automatically generated

#

but

fading verge
#

hold on

#

I think I got it

hidden ether
#

it's just right click>create>material

fading verge
#

k nvm

#

I thought it would be under window

edgy ginkgo
#

how do you duel wield two swords and have each work in each hand seperatly using the same gesture

hidden ether
#

i would assume just have them both show up on the same gesture on each hand

edgy ginkgo
#

well i tried that, but only one shows up

#

NEATO

#

got it ๐Ÿ˜„

hidden ether
#

how did you fix it?

dapper glacier
#

my avatar's clothing aren't staying on the model, is this a blender issue or unity issue?

blazing hornet
#

can you decimate in unity or only blender?

silk kestrel
#

@blazing hornet blender only

naive tree
#

you can do that in unity, but in blender u have control

#

unless u want to pay for unity assets like Mantis LOD

#

and idk how good it is

#

there is Mantis LOD online that decimates entire avatar, but I wouldnt suggest

hidden ether
#

has anyone

#

got the list of bones that are required

#

and their names

#

because I've got all my bones correct I just need to find what to name them

fading verge
#

@hidden ether

main hill
#

league likes to fuck with those of us who rip models from the game

#

all of your limbs are backwards

#

you and to fix them manually or make a new skeleton

fading verge
#

i'll just fix em, i just found a huge folder of pre-rigged champs and tried using some

#

anivia's a bitch

#

how are they backwards? says they're the right way

blazing hornet
#

Having a problem, would love some help ๐Ÿ˜„

hidden ether
#

@fading verge my hero

junior mantle
#

Hi! I exported this model but when I got into vrchat I saw the hands looked all weird and I found one of the thumb bones all messed up like this-- how can I put the bone back into place? ๐Ÿ˜ž

fading verge
#

pose mode > "s" for scaling?

#

pose or edit*

#

i forgot

junior mantle
naive tree
#

@junior mantle go to tab that is left from bones and change from Rest to Pose

junior mantle
#

thank you!! sorry i don't know much about blender lol

main hill
#

@blazing hornet your finger bones are too short make them longer in blender

blazing hornet
#

how does one do thatg

main hill
#

go into blender and select the skeleton and hit TAB to toggle edit mode then extend the length of the bones

#

right click to select in blender

verbal adder
#

So I have my rig and model setup but when I try to configure bone assignment in Unity it doesn't open the menu it just creates the assets and the avatar screen under debug did i miss something?

#

Humanoid is selected and has been applied but configure doesn't seem to open the assignment options

torpid osprey
#

Adding weights wants me to mash my head into the wall

lime monolith
#

Is there a way to lock the movement of verts along a certain axis?

digital mango
#

nvm got it working ' v '

lime monolith
#

My character is on like a kind of stand, which I want to have always be flat and parallel to the ground. I can accomplish this if I attach the verts of the stand to an unparented bone, but then I run into an issue where the body is a good distance off from the 'stand', like the stand lags behind the movements

#

I'd like to keep the stand always directly underneath the hips, but to not tilt with the hips or anything

solid adder
#

@lime monolith Should be able to just drag onto the avatar without having it parented to a bone.

#

Adjust accordingly and should be fine

lime monolith
#

It's not, though

#

that's what I did, and the hips are tending to sit to the side of the stand

#

it's not consistent, as running or otherwise moving around changes that

digital mango
#

Okay so, I have this little notification that says "character not imported as humanoid rig" I just fixed everything. it's all green. what am I missing??

hidden ether
#

fixed everythign else

#

then this happens

#

๐Ÿ˜•

zenith plank
#

lemme get uhhh stuck on signing in

digital mango
#

help me pls

#

wait actually

young ocean
digital mango
#

is there any way to put textures over a mixamo file??

fading verge
hidden ether
#

@young ocean Restart your Unity a couple times.

#

@fading verge idk man you might need to do some custom animations for cass because she got no legs yknow

young ocean
#

That'll fix it?

hidden ether
#

It may fix it, but I don't think there's a clear cause or solution to that problem. I've had it constantly and it ends up just fixing itself after a couple restarts.

torpid osprey
#

Rigging in unity, getting this on one of the thumb joints

copper shuttle
#

Alright so I'm trying to get an HK47 model working
Did the rigging in unity after fixing bone hierarchies in blender
As far as I can tell there's nothing wrong but apparently my models hands and feet are unspecified and unmapped despite there being no indications to the contrary

Any tips?

hidden ether
#

@torpid osprey You've got the right hand bone pictured parented to a left hand bone.

#

Check your hand rigs.

copper shuttle
#

Nevermind

torpid osprey
#

rubs eyes its been a long day

copper shuttle
#

I had a checkbox checked that shouldn't have been checked

hidden ether
#

Haha, same weeir.

torpid osprey
#

So its saying the model isnt in T-Pose anymore.

#

Does... That matter?

hidden ether
#

There's something you should be able to click that says "Enforce T-Pose"

#

there you go

torpid osprey
#

Ahh gotcha sweet thanks

short nest
hidden ether
hidden ether
#

Your character doesn't have a head bone... Or a neck bone...

short nest
#

I assumed the 'head neck and upper' was covering that haha

hidden ether
#

Also, your parenting should look like this:

#

Hips are the parents of Spine are the parents of Chest are the parents of Neck and Shoulders.

short nest
#

Hrm, alright. The model came parented this way, so reep. Gunna have to do a lot of moving around it seems.

#

Thanks!

fading verge
#

if my avatar is in the ground in game do i just raise the position in unity?

tough junco
#

Hey simple question.. how do i make the bones grey so it will be easier to see?

hidden ether
tough junco
#

hah, please excuse me, but your profile picture makes me laugh a lot

#

and thanks ill take a look at them

fading verge
#

"Spine Transform 'Spine 1' has bone length of zero." But it wont let me put it into blender to fix. Suggestions?

torpid osprey
#

Is this just talking about custom animations?

marsh widget
#

''your rig has the Upperchest mapped in the humanoid rig. This will cause problems with IK.'' what deos this mean?

torpid osprey
#

Dont rig with Upperchest

marsh widget
#

but if i remove the upperchest then a diffrent error happens

torpid osprey
#

VRChat doesnt support it

#

Are the parented to each other?

thick leaf
#

@marsh widget dawg i got you

#

see how on the right I have chest selected and upper chest is blank?

marsh widget
#

yop

#

but i kinda know why it fails

#

it has like 4 spine bones

blazing hornet
#

How do I expand bones in blender?

devout pivot
#

i think you just click and drag the two ball ends of the bone

dire mica
#

Expand as in change size or add another bone to exisiting one

blazing hornet
#

I dont see that

#

size

#

cause in unity it says its 0 size

#

I see a little gray dot

dire mica
#

In unity?

#

You mean the viewpoint?

blazing hornet
#

Blender

#

Resize

torpid osprey
#

Anyone aware of a way to lock motion in a arm when in vr? Like if your arm was in a sling you would only move your wrist and fingers?

devout pivot
#

That sounds like advanced modeling.

dire mica
#

@torpid osprey Like permanently?

fading verge
#

Sure, you're gonna need to weight and vertex paint

torpid osprey
#

Yes upper arm and lower arm

#

Or limited

hardy lava
#

I need to buy the dynamic bones plugin for hair physics, right?

fading verge
#

Yes

crisp tendon
#

@torpid osprey Weight paint the things you want to move

marsh widget
#

i imported it as a humanoid

#

but it still says this

sterile portal
#

Hi I wanted to ask if anyone could explain to me how to add things like dress to my mmd model or change the hairstyle and how to add that to the bones

fading verge
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Download what you want and merge it in PMXE

fresh vault
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guys, my model has only a wink (wink left eye only) and blink (close both eyes)
so now for blink left and right sections, which one should i choose

royal gale
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you can just do blinking as a custom animation later in unity

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it does mess with any animation overrides with stuff like emotions if you do them though

amber fjord
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Mixamo really helps with basic humanoid characters

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a shame about long finger ones

compact pebble
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Can you only use humanoid rigs in vrchat or are you able to do animals?

crisp tendon
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You can use generic, but you'll need your own animations afaik

viral stag
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Hey, I wanted to ask if I'm supposed to do anything to the bone of this sleeve if I wanted to apply dynamic bones to it?

crisp tendon
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The way dynamic bones works i believe you may have to create an additionnal bone, but all of it is explained in tutorials

viral stag
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I'm sure it's not too difficult but I was wondering if somebody could show me specifically for the sleeves, I figured out the hair, though

crisp tendon
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it should behave like skirt afaik

compact pebble
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I have imported animations already so i could use generic I guess. problem is when I use the customoverride it wont do anything. Also, the model goes through the ground even though it is high up enough in the editor

south bear
fading verge
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๐Ÿค”

south bear
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this model has 4 spine bones

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been playing around

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and tried 1 and 4

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4 for the chest

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and 1 for spine

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i think thats how its gotten this messed up

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so im using one and 2

marsh widget
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nah man

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that dude has just been on a sick rollercoaster ride

south bear
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XD

tawny temple
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anyone can help me? my avatars head stays in place when i do an animation XD

valid junco
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someone please just help me get out of this hell

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does anyone even know how to fix this??

tawny temple
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@valid junco show me how your bones are assigned

valid junco
tawny temple
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what bone is chest assigned to?

valid junco
dire mica
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@south bear that's a pretty hilarious looking model lol

south bear
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i dint even mean to do it

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@~@

tacit sinew
amber fjord
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dammit

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Im missing Quagsire textures

oblique latch
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would anyone like to rig me a set of dinosaurs for a map i am working on for vr chat you can name them as well if you like

silk kestrel
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do you mean rigging a full set of animation controls or bone rigging?

amber fjord
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anyone knows a good place to get FF7 and 8 models?

oblique latch
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bone rigging so a player cxan be a dinosaur

fading verge
limber marsh
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@fading verge ...

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you unassigned the feet.

fading verge
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na i fixed that comes up with erros

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wrong peranting

limber marsh
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make sure the feet are parented to the lower leg

fading verge
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k

vagrant abyss
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What am I doing wrong here? Cats plugin keeps saying hip bone not found.

fading verge
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No hip bone. You probably only have spine and chest

vagrant abyss
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Is there a simple picture/list of all the required bones? Every youtube tutorial I see has dresses and wings. Way too many things . :/

jovial bison
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I'm having a weird problem :o

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Everything works fine but my hair is and bracelet are floating

fading verge
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Unity will tell you the required bones

vagrant abyss
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ok

jovial bison
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The hair is the wrong way around in the bone configuration preview

finite imp
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My mouth blendshapes seem to be working perfectly in blender, but in unity the teeth/inner mouth doesn't move

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no jaw bone

mild mural
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vrpill mfw someone forgets which way left and right is while naming bones

oblique latch
minor shore
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@finite imp did you join the mashes back together in blender?

finite imp
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Yep

pure falcon
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Reckon anyone could quickly help me with this error? New and dont know how to fix it

fading verge
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possible reasons/fixes for my avatar being half way into the ground?

jovial bison
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My character has 12.5k polygons after applying a fairly extensive rig, how do I decrease them without loss of quality ?

oblique latch
digital mango
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anyone able to help me with this?

jovial bison
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Does it have an avatar ?

digital mango
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yeah

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I think I know what's wrong

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it's the rigging

jovial bison
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Probably yeah

digital mango
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could someone please help me with it? I've been working on it for days and I still haven't been able to do it

jovial bison
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Did you weight paint ?

digital mango
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I couldn't weight paint
it wouldn't let me

jovial bison
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Are you able to pose your character in blender or maya with the rig ?

digital mango
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Yep. I can pose it

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the dashed lines keeps screwing it up, I think

jovial bison
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Are you sure you are exporting it with the armature ?

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And did you turn off leaf bones ?

oblique latch
digital mango
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what??

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what do you mean exporting with the armature? @jovial bison

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leaf bones??

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I thought it just did that

minor shore
jovial bison
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They probably use custom shaders

minor shore
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how can i do that?

jovial bison
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There's a video on youtube that shows you where to get those shaders

dire mica
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For starters

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Get cubed shaders

safe bluff
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psure that is cubed shaders

mellow plinth
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is there a way to set first child bone in blender?

minor shore
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@dire mica i already used cubeds shaders on her the flat lit toon

dire mica
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Ah

digital mango
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I literally cannot get anything to work

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at all\

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I have the model and everything laid out but I just cant get it through the rigging portion

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ive tried different models

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different bones

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everything

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someone could you please do it for me

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this is not working out for me at all

craggy dragon
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Only this model seems to do that, all of the other ones I've uploaded animate fine.

safe bluff
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Maybe the way your bone is facing in blender

carmine creek
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Any chance anyone can help a new model maker with two problems?

1: The feet on my model are backwards.
2: I am for some reason missing chest and shoulder bones.

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Or is this wrong chat?

oblique latch
viral stag
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How do I copy and paste a bone in the same exact place?