#avatar-rigging

1 messages ยท Page 41 of 1

lime monolith
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Spine -> Chest

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uhhh, instead of me listing it out, just look at the green humanoid rigging thing in Unity

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that's the skeleton you're trying to match, just make sure you don't have an Upper Chest

paper bronze
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thanks internet

edgy ginkgo
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So why is that a character is rigged and moving in Unity, but not in ChatVR, its stuck in T-pose

mild mural
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Max is the sample those still in the animator?

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Tpose

fading verge
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oof

restive shale
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i heard the roblox sound as i read that

teal cloud
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okay

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god damn

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finally

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so my model is in blender, and it's ready to be exported

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if I want to put it into mixamo

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what should I export it as?

restive shale
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fbx is always good

fading verge
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anyone else have an issue where some bones don't appear in unity

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but do appear in blender

teal cloud
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@restive shale

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๐Ÿค”

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o

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im blind

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XD

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sorry

restive shale
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fbx my son

teal cloud
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ok

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ok

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please

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listen to me I beg ๐Ÿ˜ฉ

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where did my textures go

restive shale
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away

teal cloud
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like

restive shale
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I've gotten that same issue a few times

teal cloud
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I made it into a fbx

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and bam

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all gone

restive shale
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I only had one way to fix it

teal cloud
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how

bleak pecan
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The feet of my model stretches in game as seen in this idle animation. The toes are attached to the floor while its feet move. How do i fix this?

teal cloud
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you have some kind of rigid bone left in there

restive shale
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@teal cloud What is did

teal cloud
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dont meme me

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please

restive shale
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Was create the textures folder in unity

fading verge
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Can someone help me work out the typical bone heat weighting failing on blender?

restive shale
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then import the nonrigged but textured model to generate the materials

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then rig the model

teal cloud
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wait

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wait

restive shale
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and import the rigged untextured fella

teal cloud
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do you have like, 3 minutes

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for a screen share

restive shale
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sure

bleak pecan
lucid sapphire
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@teal cloud I had the same thing happen to me too. All you have to do is just drag the textures of the model (where you need to place into the Assets of the Unity scene) right onto the model in unity. like, for example, if you have a texture named face, drag it right onto the face.

acoustic pilot
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Why won't it let me upload my avatar even though I have no red errors in the avatar itself?

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As you can see

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"Build and Publish" is greyed out

bleak pecan
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you've to remap the fingers of your model by configuring it

lucid sapphire
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@acoustic pilot it's preventing you from building because of that one actual error, which wants you to remove the audio listener from the camera, which you should even have.

acoustic pilot
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Where would the audio listener be located?

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@lucid sapphire

lucid sapphire
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the error dialog tells you right there, in the screenshot you gave. it's located in the main camera.

oblique heron
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Why are you trying to publish the camera?

acoustic pilot
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I was watching a tutorial and it was showing that you needed the camera there for the "mugshot"

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Aka the image people see when they see you in the playerlist as the model

mild mural
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Upload makes it's own camera

acoustic pilot
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Oh

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Do I delete the light too?

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(The little sun icon that's floating above them)

mild mural
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I've never had to delete the light or default camera

lucid sapphire
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yeah same. it just detects the model and only uploads that.
@acoustic pilot you can keep the camera and light, but you just need to remove the audio listener from the camera.

acoustic pilot
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Sorry if it's a stupid question

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But where do I remove it at then?

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I don't see anything talking about a "Audio listener" in the camera in the inpector

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Oh wait

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There we go

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Guess I just deleate that

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FINALLY

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I CAN UPLOAD IT

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THANK YOU

lucid sapphire
sour kite
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Is this a channel i can ask about shapekeys / blend shapes?

prime gazelle
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i can't get eye tracking working for the life of me, I have the correct bones rigged and they're weighted properly, but it just wont work in game, even using cat's plugin, what am I doing wrong ;w;

lucid sapphire
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@sour kite you are, i believe. just depends on who's available. i know a little bit, not sure if i can help you completely

sour kite
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Well then are shape keys in blender and blend shapes in unity suppose to be set to a certain value? Or are those just to test out the movements?

lucid sapphire
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@prime gazelle did you use a vesime blend shape in unity?

sour kite
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Yes

prime gazelle
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for the mouth tracking? yes

lucid sapphire
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@prime gazelle the viseme mask should automatically take care of the eye tracking if you have shape keys setup for the eyes, from my understanding

sour kite
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Oop, that question wasn't towards me :v

lucid sapphire
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@sour kite not sure what you're asking, but once you have the shape keys setup in blender, either select blend shape or viseme blend in unity, and you should be able to assign them.

sour kite
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Well, the thing is. I've already assigned the proper blend shapes and they all work as intended if I were to fiddle with their values both in blender and unity. However once uploaded they don't work in vrc.

prime gazelle
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see it makes it weirder cause they move in musslces + settings in unity rigger, but they still wont work in game at all

sour kite
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it's like we have the same problem! only it's eyes for you and mouth for me ๐Ÿ˜ฆ

lucid sapphire
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@sour kite that's weird. i don't couldn't think of what the problem is. i haven't gotten the hang of them, since the face mesh of my model just rips off when i put the model into unity ๐Ÿ˜›

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guess we're all having trouble

sour kite
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ah such is life

slender tapir
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how do i unfuck this?

sour kite
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Looks like the materials are set on the wrong mesh

lucid sapphire
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put the face texuture onto the face mesh

sudden scaffold
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For visemes do i have to have the head as a seperate mesh, or can I join all my meshes together?

prime gazelle
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@lucid sapphire what would the visemes be called? just noticed there's only blink visemes in blender

slender tapir
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how do i do this

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like what

prime gazelle
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drag it to the face

lucid sapphire
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@prime gazelle you can name them whatever, but here's what you can call them

vrc.blink_left
vrc.blink_right
vrc.lowerlid_left
vrc.lowerlid_right
vrc.v_aa
vrc.v_ch
vrc.v_dd
vrc.v_e
vrc.v_ff
vrc.v_ih
vrc.v_kk
vrc.v_nn
vrc.v_oh
vrc.v_ou
vrc.v_pp
vrc.v_rr
vrc.v_sil
vrc.v_ss
vrc.v_th

slender tapir
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it doesnt let me

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@prime gazelle

lucid sapphire
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for all the different mouth shapes and sounds

prime gazelle
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right click on the model first

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i think shaz

lucid sapphire
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@slender tapir drag the face texture onto the face of the model

slender tapir
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it doesnt let me

prime gazelle
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left click, not right click

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my bad

lucid sapphire
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@slender tapir you sure you cant left click on the face of the model and check what texutre is applied?

slender tapir
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mhm mhm

hoary forge
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i finished and uploaded my avatar but his legs are fucked up. they look squiggly and weird when i run

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and crooked when i stand

slender tapir
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only like one texture works at a time

prime gazelle
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oh uh

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go to materials folder

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then drag the face material to the face

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that should do it

lucid sapphire
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@slender tapir you have selected the entire model, but i'd check to see if you have an actual standalone mesh for the face

slender tapir
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when i drag the face on it makes th e whole body a face texture

fading verge
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Has anyone rigged their own avatar here?

lucid sapphire
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see if you have a face mesh like me

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@somber nacelle the only thing i'd say to check is that you only have the Simple AvatarController for your animation controller. it takes care of everything

slender tapir
prime gazelle
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@lucid sapphire im really observant, I just discovered the eye bones aren't actually moving the eye mesh in untiy

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:VVV

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its working in eye tracking testing but the bones themselves arent moving and now im double confused

lucid sapphire
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@somber nacelle not quite sure. perhaps it's the spine bone(s) you assigned in the Unity rigging?

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@prime gazelle i haven't been able to get eye tracking working myself, so i dont think I'm much help. It just definitely seems weird they aren't moving.

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the key shapes for blinking obviously shouldnt affect the eye tracking, so no clue

fierce pumice
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hiya got the same issue

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trying to import a model but got the spinal configuration error and I can't seem to delete bones in blender to fix this issue? Watching VRPill's video on it...

north sable
lucid sapphire
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@somber nacelle it looks to be in order, so I'm not quite sure. only other thing i could think of is that the rotation of a spine is out of whack, but i'm assuming that it looked normal in blender?

slender tapir
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what do with this

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this mixamo site shit doent work for shit

lucid sapphire
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@somber nacelle the upper chest shouldnt matter though, since you remapped it as the chest. anyways, are you saying that ALL the models you try out have the same issue, or are they all the same type of models?

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i'm thinking that maybe somewhere along that process, the spine gets messed up. not quite sure though

frosty pewter
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My avatars arms keep raising above my head

hazy cobalt
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I noticed that there was a program called "Dynamic Bone", I assume that it's used for jigglebones and such

fierce pumice
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yeah but it can hurt others cpu if you use it too much so in moderation

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tails, skirts whatever you want to move hair and such too.

hazy cobalt
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I was planning on using it pretty much once or twice for my model

neat cipher
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I set one of my avatars to use a shapekey and another to use bone flap but even though people can hear me ingame i dont see in the mirror neither avatar with a moving mouth

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anything im missing?

raw sphinx
silk kestrel
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can you select the joint named "notsure"

raw sphinx
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i named it that becuase i forgot what it was. the rig looks okay in blender, wheni move it to unity its like that

uneven hill
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Also @raw sphinx, looks like your materials are transparent. This has no effect on the armature but it is still something that you are going to want to fix

raw sphinx
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i know how to fix it, i just threw it in unity to try to see whats up with this bone, i had it uploaded in game but raninto some weird stuff

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is there a way to just delete that big bone?

silk kestrel
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delete it in blender, but use the [mix weights] button in CATs tools

raw sphinx
uneven hill
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What is the error though?

silk kestrel
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can you identify the name of the big bone which happens in unity? It will give you a start to where to look for in unity

raw sphinx
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this big bone is connected to my leg and somewhere else and it makes my avatar twist and stuff.

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its attached to the leg bone, when i select the leg its attached to it and i cant single it out.

silk kestrel
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do you mind sending me the .fbx so I can debug it?

raw sphinx
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sure, one sec.

dull totem
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im having trouble opening 5.6.3p1 unity

hoary forge
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my avatar has all its bones but it just slides on the floor. When i change the animation type to humanoid, he is able to walk but stands on 2 legs like some monstrosity

solid adder
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@dull totem try restarting the computer?

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And if that doesn't work make sure you have the right Unity version for the correct computer and perhaps reinstalling.

lucid sapphire
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do i need the jaw bone for blend shape lip syncing?

uneven hill
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@hoary forge what do you mean? Is it a 4 legged character or something?

hoary forge
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yes

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its a wolf

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sorry should have mentioned that lol

uneven hill
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@lucid sapphire jawbone for jawbone lip syncing and visemes for blend shapes (i think)

lucid sapphire
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ok

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ill try unchecking the jawbone from rigging and see how that goes

uneven hill
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@hoary forge ok, animate as humanoid, but then use annimation overide to change idle and walking animations to fit your avatar

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You are going to need 4 leggged idle and walking animations though

hoary forge
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thats what it looks like rn

uneven hill
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Also, i think you might need the arms to be mapped to dummy bones, so that your front legs dont mess up when holding objects

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Doesnt matter if you have dummy arms as long as you use custom animations

hoary forge
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ah i might just drop this one and find an actual humanoid

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or come back to it later

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i made another character that is a human and he works very well except for his legs

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they are all screwed up

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looks like hes a cripple

solid adder
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@hoary forge Please tell me that's Artorius' Wolf.

hoary forge
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yessir

lime monolith
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Is there any kind of way to mess with IPD/world scaling? I'm noticing that on large characters, I'm able to reach through the floor, but on small characters, I can't even touch the in-game ground. Changing my in-game height setting has no effect

solid adder
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๐Ÿ‘

hoary forge
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the lovely sif

potent quarry
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i'm trying to add dynamic bones to my skirt, but the skirt keeps going inside-out

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anyone know what could be causing it?

solid adder
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@potent quarry you have any colliders instead by chance?

potent quarry
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i do, should i remove them?

solid adder
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Possibly for now

potent quarry
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i'll try that, thank you

solid adder
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Also play with the dynamic bone settings for the dress if they are flopping too fast

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.5, .1, .1, .9 is usually good for clothing

hoary forge
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how do i delete models

uneven hill
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Click the sdk tab in unity, then click manage uploaded content

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Simply delete what you dont want from there

hoary forge
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ty

uneven hill
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Np

potent quarry
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ooh i figured it out, gravity became inverted somehow?

neat cipher
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This is wierd, or is this a mirrors issue: People can see my avatar talk (Jaw Bone Flap mode) but i cannot see it in a mirror so its diffcult for me to test my avatar out. Did the same thing with a secondary avatar with Jaw shape flap. Also Dynamic bone people say looks fine but to me its flapping like mad

teal cloud
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@hoary forge

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so ?

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did you fix it?

hoary forge
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im gonna try to fix the human model i made

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the wolf seems like 2 much rn

teal cloud
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yeah, uh I was talking about the legs

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did you find the stiff bone?

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cuz your ankles weren't moving properly

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they were anchored

hoary forge
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idk how to fix it

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so far ive just let cats fix it and it didnt work

limber storm
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hey im having this problem where my character is in t-pose looking into a mirror but when i look at my body through the headset (eyes of character) all the movements are correct. any idea what went wrong?

silk kestrel
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do you have a screenshot?

limber storm
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what do you want a screenshot of, the bones?

silk kestrel
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like the t-pose thing vs the headset

limber storm
silk kestrel
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sorry, dont think I can help with this. ๐Ÿ˜ฆ

fickle lion
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@limber storm are there any warnings in Unity in the SDK?

fierce crag
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Hey guys quick question. Is it possible to rig a model to work with ikinena? I think it is, but I am newbie when it comes to modelling.

limber storm
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ill check if i can fix it in blender and see what happens

celest bay
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the upper arm lower arm doesnt matter i think but the upper/lower leg does i think

fickle lion
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Yeah you just have some parenting issues. Just the bones

celest bay
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just make sure you have the names "spine" and "chest" named properly and stuff too

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also anyone got a 100% legal not pirated at all download of dynamic bones for unity?

limber storm
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yeah

celest bay
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might as well get my model refined till the whole RX thing gets resolved

tawny temple
celest bay
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check your VR descriptor location and make sure its exactly at eye level and zeroed on the x-axis

tawny temple
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it happenes during the idle animation

celest bay
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hmmm

tawny temple
fading verge
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Should I mix weight on IK bones?

celest bay
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do you play in seated mode @tawny temple?

native egret
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Hey all

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What can I do to fix this error?

tawny temple
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yeah

native egret
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I changed unused bip spine 3 to be my spine because it is connected to the shoulders and up which I was told was what I had to do

celest bay
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it could be that you arent centered on the seated area and that could cause it

native egret
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this is the default

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and this was my attempted fix

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wait that second ones wrong

silk kestrel
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set the upperchest to none

native egret
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there ^

tawny temple
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what pottedsoylent said

native egret
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it is

tawny temple
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oh i just noticed

silk kestrel
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your hierarchy is also wrong

celest bay
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you need to also change the big bone in the chest to be named chest

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that too

native egret
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instead of spine upper?

celest bay
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Unity doesnt recognize spine upper as a bone im pretty shure

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yeah

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you have to do it in blender

native egret
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ok

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see my problem when opening this model in blender...

celest bay
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after you do that if chest shows up as none you click that little grey bubble next to the DDL and in there a little window will pop up there and you type in chest and select that

native egret
celest bay
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that shouldnt translate into the game

native egret
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ok

celest bay
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ex all this\

native egret
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so im renaming the biggest bone in the chest area (which is spine upper in this case) to chest, right?

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oh wow lol

celest bay
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whatever you see in Unity is the final product so anything that is there or isnt there in blender doesnt matter

native egret
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ok

celest bay
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yeah

native egret
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thx

fading verge
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Well, specifically I have 3 models with all the same issue ><

celest bay
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im pretty sure thats just a problem with the models

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you could go in and try to fix it by lowing the head in unity but thats about it

fading verge
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poopy, I was going to distribute it too ><

celest bay
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that or you are putting the VR descriptor too high and that is causing the head to stretch to match its hight

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im not 100% sure on that one

fading verge
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Descriptors right between eyes where it should be, I thinks

celest bay
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I dont know much on how the SDK stuff interacts with unity models that much so dont quote me on that

fading verge
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I'll ask around, hopefully they can be fixed

native egret
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rip

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also this is the default for it now

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I don't wanna do anything wrong or unnecessary here

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so I delete upperchest right

fading verge
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I wanted to see more people using Gumi, my waifu, so I took the effort to decimate and clean 3 different models to distribute hoping I would see her more often

celest bay
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dont delete it just set it to none

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then set chest as chest

fading verge
sterile lodge
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in vrc avatar descriptor the white sphere is not showing at all? Neep help

celest bay
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step 1 make sure your model is scaled down

fading verge
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Pic of descriptor values and etc je210

celest bay
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1, 1, 1 is like 30 ft tall

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so its prob at the feet ish

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also if you set the xyz of it sometimes it will get lost inside the models head and it takes some maneuvering of the camera will help

native egret
naive zinc
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@fading verge looks like the weight on the neck isnt set up properly

native egret
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when I try to upload it's telling me my spine hierarchy is missing some elemtns

solid adder
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@sterile lodge how tall is your avatar by chance?

naive zinc
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If you rotate the neck bone in blender/maya do you see similar results?

silk kestrel
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@fading verge teto is best waifu

celest bay
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@native egret spine lower needs to just be spine

fading verge
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You shut your mouth soylent

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@naive zinc I'll check

native egret
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ahh so I need to rename that as well?

celest bay
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spine higherarchy should look like this

sterile lodge
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my avatar was like 0.5

celest bay
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if you have Shoulder PR or PL delete that

native egret
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oh that's interesting

sterile lodge
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whats a good size?

native egret
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I have a few extras

celest bay
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@sterile lodge you need it at like 0.07

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0.5 is still like 15 feet tall

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use the boxes on the ground as reference

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each one is 1 meter

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@native egret edit the higherarchy in blender

fading verge
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Oh boy, I've only ever decimated in blender I don't know how to rotate bones ><

native egret
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so I should merge spine lower and middle right

celest bay
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more fleshed out spine higherarchy

solid adder
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@sterile lodge Well the sdk has an example avatar you can use as a reference for size and usually that's where the camera is at. Otherwise make sure your avatar is selected and position the ball to 0x, 0y, and 0z. That should place it at your avatar's feet so you can easily spot and adjust accordingly

sterile lodge
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ok sounds good

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thanks for the help

solid adder
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No problem

naive zinc
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@fading verge select the bomes, change mode to pose mode, than st the bttom change the gizmo to rotate mode

celest bay
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@native egret rename spine lower to spine in blender

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then click this highlighted in blue below the higherarchy

native egret
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ok

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im following

celest bay
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click on chest and change the parent to spine

native egret
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...

celest bay
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honestly just follow that video and you should be good

native egret
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ok thanks

sterile lodge
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i used that video for my it was good

native egret
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is that gonna be a problem though

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that it said the parent option was locked

celest bay
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i just realized you arent even running mmd tools addon

fading verge
celest bay
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you can get it for free and find a video on how to install that

native egret
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and what would I use it for

fading verge
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rotating neck bone brings entire mesh with it

native egret
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or will the video teach me that

celest bay
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itll teach you

fading verge
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@naive zinc So, this is just a weight problem?

native egret
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ok thanks

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ill do it tomorrow

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you've been a big hel kyoot

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I appreciate everything

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have a great night

naive zinc
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Undo the rotate, than google a tutorial on blender wright painting

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Can only guide so much on a tablet on a bus lol

celest bay
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u2 void

fading verge
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Alright, I'll do that! I'm happy to know what the problem is

hoary forge
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should i always use cats "fix model"

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in blender

naive zinc
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You don't have too

bleak pecan
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sometimes it messes up

hoary forge
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kk

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thx

fading verge
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would fuse work for rigging?

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it's a free app on steam

naive zinc
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If it soits out working rigs sure

fading verge
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i mean for making the models, importing them to blender etc. to add bone structure?

naive zinc
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Though honestly rigging isnt hard for vrchat models, so you might just be adding extra steps

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Oh yea sure

fading verge
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i'm gunna try it

dull totem
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can someone link me the unity donwload? I might be donwloading the wrong one

hoary forge
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man i dont know how to fix this

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my legs are all messed up when i walk

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;-;

prisma grotto
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How do I get my model to do the t-pose

fading verge
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@prisma grotto In Blender or Unity?

prisma grotto
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Unity

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and not in rig mode

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in scene

fading verge
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How did you adjust the pose in scene?

prisma grotto
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I messed my leg position a bit and I think that's what makes my legs work weird in VRchat

fading verge
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Maybe click the model in the asset list and click revert in the right pane?

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Or reimport the model.

prisma grotto
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i have no idea how to fix my legs

celest bay
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help with this?

clear cedar
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Oh god I'm dying, weights are soooo tedious

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and I didn't even get to the fingers part

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It's just the legs

celest bay
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nvrmnd just parenting issues caused when adding Parents for the dynamic bones

silk kestrel
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I swear my life is deja vu on this discord

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@celest bay It means that your Spine bone is too close to your hip bone, hence the Transform(aka distance) is zero

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@celest bay by any chance are you using a neptunia model? I had to help someone who had the same problem recently

celest bay
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nah I did stuff with dynamic bones making parents for the skirt and hair and when that happened some of the parenting got mixed up and after i went back into blender and fixed it, it didnt give me the error anymore

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anyways im going to bed its 4am

fading verge
silk kestrel
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It should work, can you screenshot the material the head is applied with?

fading verge
#

nvm i fixed it, lol. it misclicked another material in a diff named part and was set to transparent there, but is there a way to make the skirt move with legs without dynamic bones?

#

no way imma spend 20$ for it in the store

vast pagoda
#

Iโ€™m using a Neptuneโ€™s model and my distance is zero for spine and hips

silk kestrel
#

lol 2nd time someone asked this question...

#

do you have blender?

fading verge
#

me?

floral flare
#

so im almost threw all the dev channels here.

#

my arms dont properly bend in vr

silk kestrel
#

was referring to @vast pagoda to fix his spine and hips

fading verge
#

this guide says i can use Cloth component in replace of dynamic bones, is this true?

silk kestrel
#

@floral flare can you elaborate on what you mean "dont properly bend in vr"?

floral flare
#

they're always bend

#

and not stretched when i stretch my hands

#

i tried y-bot and its perfect there so Gallium thinks its a rigging thing

silk kestrel
#

@floral flare could you send me just the fbx, I will look at it on my end

floral flare
#

you need the textures too?

silk kestrel
#

no need the textures

#

will just check that the hierarchy and all that works

floral flare
#

send you one of them~

#

thanks for taking a look~

silk kestrel
#

@floral flare the only issue I can find with the arms in blender is the weighting, is this the problem you were referring to?

floral flare
#

i dont know

#

do they have to be all red painted?

silk kestrel
#

The jacket is going into the arm mesh when the arm bone bends

floral flare
#

its more like this problem

#

my arms where stretched IRL

#

but they stayed like that ingame

silk kestrel
#

could you post a picture of how you set up the rigging in unity?

#

might be a mapping issue

floral flare
#

i never change this area

#

i just look if it looks ok

clear cedar
#

Dammit, I think I fucked up the orientation of my fingers

#

nooo

floral flare
#

could i...stretch them here

#

and hope it works?

#

they properly stretch here

silk kestrel
#

can you switch over to the mapping for your hand?

#

cause that should be the one which will drive the IK to bend your arms

floral flare
#

mapping > left/right hand?

silk kestrel
#

everything looks correct, I cant identify the problem, sorry...

floral flare
#

๐Ÿ˜ฆ

#

thanks for trying tho. i really appreciate it

silk kestrel
#

are the arms just fixed into place like that even though you are moving your arms?

floral flare
#

no they still bend and stretch

#

but not fully

silk kestrel
#

It covers the issues with the legs, maybe it might be applicable to the arms

#

another option I do not know my work is you try to calibrate your vr headset height

floral flare
#

ingame?

silk kestrel
#

yea

floral flare
#

yeah that doesnt fix it

silk kestrel
#

well,one thing I can suggest is you leave your trackers on the table and move yourself further away. see if that will straigten the arms

floral flare
#

well im trying everything at this point

#

yeah that will work

#

so they're too long

#

or well

#

my arms are too short

silk kestrel
#

ha ha , so that fixed it?

floral flare
#

yeah..leaving the trackers and moving a bit backwards did straighten them

silk kestrel
#

hee hee...so the fault lies in your own organic rig XD

uneven hill
#

Gonna need to get that adjusted

floral flare
#

its only arms

#

not legs

silk kestrel
#

wait you have leg tracking also?

#

cool

floral flare
#

oh no

#

i think i need full body tracking for that

uneven hill
#

You could just make your avatar have short, stubby arms

floral flare
#

hey ๐Ÿ˜ฆ

silk kestrel
#

like a t-rex?

uneven hill
#

^

#

Not saying that you have short, stubby arms irl, just saying that having them in game will solve all problems

floral flare
#

now it makes sense why it works on short characters

#

with short arms

#

ok now the price questions

#

how do i adjust my avatars

#

to act like t-rex arms

uneven hill
#

XD

silk kestrel
#

lol you can try to shorten the arms?

#

the rig arms

#

or alternatively you can attach your trackers to a ruler or something and that would fix the issue

floral flare
#

in unity?

#

or blender

silk kestrel
#

I am a workflow orientated guy, so I would do it in blender

#

I believe you can do a dirty edit in unity

floral flare
#

na i want it perfect

uneven hill
#

I think that you can just stretch the upper arms inwards i bit in unity XD

#

In configuration of the bones

silk kestrel
#

I suggest watching the video I linked. He did talk about how anime models have longer leg proportions relative to regular people. The way to fix them was to increase the bone length

floral flare
#

i tried moving the elbow bone a bit inward

silk kestrel
#

observation: by moving it inward, you have lengthed the bones

floral flare
#

wait...

#

i need to stretch them?

silk kestrel
#

according to doubleGoose he says it is a 50/50 thing if it does not work when you stretch it, shrink it

#

There is no official tutorial on full-body tracking

#

but those are from his observations working with the tracking system

#

he also does manly squat sessions XD

floral flare
#

that should be applieable

#

to the arms

#

since its basically the same

#

frankenstein would be proud of me

#

that seems to be the solution

silk kestrel
#

but now it looks a bit like slender man :<

floral flare
#

oh i just tried stretching vs shrinking

#

now i need to figure out how to shrink it in blender

#

and what bone

#

:x

#

is it the should or the elbow

#

or both?

silk kestrel
#

doublegoose did it on the upper leg bones, so I suggest starting on the upper arms

floral flare
#

so like this

#

thats how i would do it no?

silk kestrel
#

that would be the forearm, but no harm trying it out.

floral flare
#

oh i selected the wrong one

#

ok how do i

#

shrink them both together

#

i try to select them with shift+rightclick

#

but it just de-selects when i try to move it

silk kestrel
#

ok we will start with shortening the upper arm first

#

it looks like the "least" destructive way

#
  1. select the upper arm bone
#
  1. hit [tab] to go into edit mode
floral flare
#

done

silk kestrel
#

cause it will cause the forearm to follow the upper arm when we shorten it

floral flare
#

ok its turned off by default

silk kestrel
#

ok good, so resuming...

#
  1. once in edit mode, 3 arrows should appear (red, green and blue)
#
  1. use this to adjust the position of the upper arm
#

if you move it closer to the forearm bone, you have effectively shrunk it

floral flare
#

like this?

silk kestrel
#

the end bit of the upper arm which sticks out is ignorable as it is a "visualiser"

#

yeah

compact pebble
#

Heya, hope its okay if I drop in here with my problem. I ported an FBX model over from Wowmodelviewer with a few basic animations and proceeded to ready it for vrchat via Unity. But every time its ported in, the body is oddly twisted. The legs and arms are facing the wrong way, as is the camera

silk kestrel
#

if you are OCD and want it to look right...you can copy the start values from the forearm and paste it into the end value for the upper arm

compact pebble
floral flare
#

eh..

#

once this works sure

#

anything else i have to do

silk kestrel
#

@compact pebble on the right side of your window, there is a position and rotation variable, make sure they are all 0

#

@floral flare Should be good to go for testing

compact pebble
#

Ah alright ill try that, thanks

#

The rigging itself seems fine?

silk kestrel
#

those naming convensions make it hard to tell

#

I can only tell that they all start with the filepath name, could you show more of the end bits?

floral flare
#

ok testing~

compact pebble
#

Yeah it converted it like that straight from wowmodelviewer, they're all just numbers really

silk kestrel
#

but no errors means it should be fine

compact pebble
#

I did find the jawbone for mouth flap

#

though dont believe it works

silk kestrel
#

publish it and you will know

floral flare
#

ok let me adjust it a bit more

#

it seems to work

tired girder
#

is bad rigging the only thing that will break the ingame animations?

silk kestrel
#

@floral flare got a screenshot? interested in how it looks now

floral flare
#

one sec

#

going back ingame

silk kestrel
#

@tired girder can you define "break"? Do you mean turning your character into a porcupine of spiky vertices?

tired girder
#

I have the model in game but it is stuck in t-pose

#

I unbound the upperchest

silk kestrel
#

does your bones have any weights?

tired girder
#

yeah

silk kestrel
#

have you mapped your bones into unity?

tired girder
#

yeah I can move it in unity

floral flare
silk kestrel
#

@tired girder do you happen to own a VRset? Someone had an earleir issue with it as well

tired girder
#

no

compact pebble
#

Head also goes down when looking up, and up when looking down

#

Looks like the arms are the wrong way, but the legs seem ok

silk kestrel
#

@compact pebble there is an offchance that your head joint might be flipped 180 degrees

compact pebble
#

Well the head is the right way, that is the cape i am facing, the back

tired girder
#

I have my hip bone to a bone that is connected to the "hip" because the bones in the hip only go down to the legs and the spine is not a parrent of the hips is this the problem? and can I make that bone part of the hips

silk kestrel
#

forgot that was a mirror, yea I see what you mean by everything is reversed

#

can you send me the .fbx so I can debug it in more detail?

compact pebble
#

Sure gimmie a sec

floral flare
#

so many scuffed avatars

#

lol

#

@silk kestrel it doesnt work when i do it in blender

#

only when i did it in unity

#

:x

silk kestrel
#

awww...

floral flare
#

:x

#

maybe i just live with it

#

idk

uneven hill
#

Still the long arm problem?

floral flare
#

yea

uneven hill
#

In unity bone configuration, try moving shrinking the bone?

compact pebble
#

@silk kestrel you have any idea how I can fix it? Or what i've done wrong?

uneven hill
#

Or moving it inwards?

floral flare
#

thats what worked emania

#

but not adjusting in blender

silk kestrel
#

I am applying a solution now, testing it in-game to verify it works

compact pebble
#

Ah cool, thanks a lot man

uneven hill
#

๐Ÿ‘

floral flare
#

i think i'll just live with it

#

its not worth scuffing the avatar just to have straight arms

#

thanks for your guys help tho i really appreciat it

silk kestrel
#

@compact pebble this is just a hunch, but it looks like there are no joint rotations in your bones

fading verge
#

anyone got a site to pre-rigged league champ models? I can't find any

compact pebble
#

Right, well I havent really touched any of the bones. This is how it is straight from the game. I guess it just guesses which way the arms go? Any way to fix it?

#

The animations i applied etc seem to all work. its just that the game controls the character from the back of the head and turns around the bones to work in that direction. Atleast thats what it seems like to me. I'm all new to working with models, learning on the go :p

silent scaffold
#

Anyone know how to fix the error "Transform 'Chest' for human bone 'Chest' not found?

compact pebble
#

Any steps I could take from here? @silk kestrel Or have you no idea?

clever haven
silk kestrel
#

@compact pebble give me a second..I am trying one last solution

compact pebble
#

Alright sure ๐Ÿ˜›

silk kestrel
#

yeah...did not work, I got no ideas so far. I need more time to look into this issue

fading verge
#

is there any difference between "always animate" and "cull update transforms" in culling mode?

compact pebble
#

sure, thanks though!

lament smelt
#

i downloaded a rigged model i really like from free3d.com its already fbx but it has the texture embedded and it has an upper chest. I cant put onto vr chat with upper chest, but if i take it into blender it gets rid of the texture. Any clues?

compact pebble
silk kestrel
#

yes, the pelvis and thigh bones might be it

compact pebble
#

Can I fix this in unity somehow?

crisp tendon
#

first error yes, second error no

#

but you can publish even if the second error is still there

#

it doesn't affect everyone

compact pebble
#

well thge issue I currently have is that the body is the wrong way around. So im looking through the back of the head with the arms and legs bending to the back of the character

#

like that

crisp tendon
#

rotate 180ยฐ in unity then

compact pebble
#

In the scene?

crisp tendon
#

yes

#

unless the model is already facing the wrong way by default

compact pebble
#

So just 180 on Y?

#

The dot always has to be in front of the character though, correct?

crisp tendon
#

between the head and outside the head

silk kestrel
crisp tendon
#

like a 50/50 in and out

compact pebble
#

Yeah between the eyes, and just in front of it

wide drum
#

looool

compact pebble
crisp tendon
#

@silk kestrel is that maya ?

wide drum
#

well, not too hard to fix really

crisp tendon
#

@compact pebble no it has to be where the eyes are

wide drum
#

yeah it is

compact pebble
#

Like up against it?

silk kestrel
#

@crisp tendon yea maya

crisp tendon
#

@compact pebble Well they're going to be your eyes, so you want this to be where your eyes are

compact pebble
#

All tutorials so far ive seen them put it way in front, so I thought that was what i was supposed to do

crisp tendon
#

yeah that'll do

uneven hill
#

Can I have dummy leg bones and hip bone that isn't weighted to anything, and then the proper various torso arm and head bones to make a floating torso effect?

crisp tendon
#

yes

uneven hill
#

Also there wouldnt be any leg meshes

#

Ok cool, thanks

silk kestrel
uneven hill
#

I needed a change of pace

#

:P

long hill
#

Does anyone know how to rig quadrupeds?

#

I want to be a dog.

uneven hill
#

Rig as humamoid (with dummy bones) then use custom walking and idling animations

#

As far as I know

long hill
#

Why does it have to be humanoid?

compact pebble
#

this may be a clue to whatsup. If I click on the upload, and switch back to the scene it looks like this

uneven hill
#

@long hill its a vrchat thing

long hill
#

Okay

#

Vandos, have you tried it in game?

tender maple
#

Hi, I'm getting this showing up when I'm assigning the rig in unity. I'm still able to bring it ingame, but my arms are perpetually stuck behind my back.
I'm using cat to fix the model which is an MMD, so the armature looks perfect in the hierarchy. So I'm really stumped!

compact pebble
#

Yeah its fucked there too

#

i dont know anymore, think ill have to give up

uneven hill
#

@tender maple enforce the t-pose?

#

@compact pebble are the back bones all lined up straightly?

compact pebble
#

Oh, I think I might have done something

#

I removed the controller for animation and it made the character straight in the editor

long hill
#

Is there a lip sync tutorial that teaches jaw bone lip sync? All the ones I see are viseme.

compact pebble
#

Yeah im not sure how it works either. I have a clear defined jaw bone but it doesnt work when I apply it through unity

long hill
#

Wait, can you pose bones to set shape keys?

#

Could be a way to make a jaw bone work as "visemes."

silk kestrel
#

you need actually 4 shapes to get all visemes

#

open, close, wide, narrow mouth shapes

fading verge
#

The set of jaw, mouth, tongue, teeth bones are moreso for MMD than anything else. For VRChat you're better off using Visemes so just delete those bones

long hill
#

Yes, I could open the mouth with the bone and then shape the lips.

#

If it works.

silk kestrel
#

CATS tools uses that concept

long hill
#

I'm not using MMD btw

#

I've got CATS

silk kestrel
#

if you want more detail you should read "Stop Staring: Facial Modeling and Animation done right"

long hill
#

I'll check it out.

#

Also head>Jaw bone for hierarchy?

silk kestrel
compact pebble
#

Ohh howd you do it? And what happened to the fingers? xD

silk kestrel
#

The model was facing + X direction, unity takes -Y as its front

compact pebble
#

Oh so it couldve been fixed with a 18- Y turn?

#

180*

silk kestrel
#

you have to do it on the armature itself

#

so it should be -90 on the Z axis

#

I will send you the file

compact pebble
#

I see, any way I can get the fixed model so I can apply animations to it?

#

cool!

#

Thanks a lot!

silk kestrel
#

the time stamp part will lead you to the claw thing

#

@long hill yes, head > jaw hierarchy

long hill
#

So, my plan is to make a horizontal bone in the jaw area and then associate it with a verext group that I make in the jaw area. Afterward, I will pose it as well as drag the lips to set shape keys. Before I attempt that, will it work?

silk kestrel
#

not too familiar with blender shape keys...sorry cant help you there ๐Ÿ˜ฆ

civic copper
#

If I want to import say, a doll , thats summoned with animation override and it has bones. Does it's rigging matter, how does unity handle 2 skeletons with oone controller?

silk kestrel
#

No experience doing it, but it is possible. Saw a titan avatar take a pilot doll form his hatch and wiggled it about

civic copper
#

Yeah I don't know how to set it up, in theory I do but in practice theres something I'm missing, screws my main avatar up

compact pebble
#

@silk kestrel You think the fingers fix themselves if i apply animations ??

keen bronze
south lagoon
#

Hey guys - Coming back atcha with another question!

Attempting to rig up a Kaneki Ken Avatar with his Kagune (Screenshot attached).

Will be chucking this into unity with Dynamic bones to give the Tendrils some flexibility to them, As im aware, the current tendril bones are currently not connected to the base model (The kaneki model).

What would be the correct way in this case to go about connecting these?

wraith fossil
#

I may be wrong but the way I would approach it is to parent the bone to one of his actual bones

#

The cats plug in for blender does a good job of helping with this

#

@south lagoon

south lagoon
#

Makes the most logical sense to me @wraith fossil !

Can see the bone parenting option in Cats and its already giving me some suggestions of "Potential" bone parents. Think it would make sense myself to have it be parented to the hip bone but sadly its not giving me the suggestion of that! Will have to try and find if I can manually override that

wraith fossil
#

@keen bronze if you look closely one of the bones aren't being recognized. Make sure all your parts are fully translated

#

@south lagoon yea try cats suggestion first though they give you the option that will cause the least amount of problems. Let me know if you run into any more troubleArtsyThumbs

south lagoon
#

@wraith fossil Cheers pal ๐Ÿ˜ƒ Will give it a go!

wraith fossil
#

Sounds good!

fading verge
#

Hey, I'm looking for a weight painting tutorial if anyone can share something that would be specifically for this sort of thing

thorn bone
#

Do I need to have a complete humaniod skelton for VRChat? What if, lets say, I am missing a head, but have a neck? Is there a way I can still bring it in?

#

@sterile ruin thanks

delicate plume
#

why dosnt my hoody move when i move a bone

#

i dont know how to connect them

wraith fossil
#

Does your hoodie have dynamic bones? @delicate plume

delicate plume
#

no

south lagoon
#

Cheers @wraith fossil All hooked up and put some basic dynamic bones on it now!
Giving it a test drive ๐Ÿ‘Œ

wraith fossil
#

@south lagoon ayeee I'm glad you didn't run into any problems

#

And BTW nice choice! Kaneki was the first avatar I made and imported ๐Ÿ˜‚

abstract kayak
#

@delicate plume you need to add the hoodie to a vertex group and the tell blender that the bone move that vertex group

wraith fossil
#

^^^

#

Also what's going on with your arm? Did you move it out of place or is it an error

minor shore
#

can anyone tell my why her eyes have been blanked out after creating an atlas and how do i get it away q.q

fading verge
#

I am watching tutorials on weight painting to fix my issue, everyones models are blue, though and mines purple, did the color just change over the years or is there something wrong with my model etc?

#

@minor shore there's a mesh that's tied to a shapekey that isn't textured until needed in mmd, but that's a mmd thing and doesn't translate to other programs. So, when you did a atlas that invisible texture is now visible. Unless you plan on using that visor seperate the joins again and right click in the head till you select that mesh

#

and delete it

#

@minor shore By the way, that model has 70k tris when VRchat only supports 20k, your going to have to decimate it

#

I also worked with that model the other day, and it has genetalia, your going to have to delete that too

minor shore
#

@fading verge thanks i'll try it :3 and about the 70k tris i was going to ask how far i should decimate it without losing too much quality

civic copper
#

delete the fanny! ๐Ÿ˜ƒ

acoustic pilot
#

How do people make their avatars bigger then the SDK allows?

civic copper
#

just dont touch the face and work your way from there

minor shore
#

will do thanks ๐Ÿ˜„ been breaking my head over this all day

fading verge
#

Its a huge learning curve but you will get there! I only started a week ago and I'm a dummy

civic copper
#

I don't know that Kanna model but I wonder where that 70k resides, she must have some baller shoes or something, not a complex looking model

lime monolith
#

I manually rigged my model in Blender, and things move just fine in Blender, but in Unity it keeps doing weird stuff. The fingers bend in the wrong direction, for example

#

Is there an easy way to fix this?

civic copper
#

check your bones in blender, sometimes CATS removes bones it shouldnt

compact pebble
#

So ive got my character with his eyes closed, there any way to open them in unity or do I have to use another program for it? I know which bones they are and can change them in the rigging but it doesnt apply in the scene

minor shore
lime monolith
#

I'm not using CATS; I'm not using an MMD

civic copper
#

still check the finger bones, 3 per finger to not cause issues usually

lime monolith
#

The skeleton is fine

#

It's just that they bend in different directions in Blender and Unity

#

Like, all of the bones have this 'roll' value, which I think is affect it

civic copper
#

yeah roll and twist bones are a pain in the ass

south quartz
civic copper
#

you dont want to if you want to use visemes

south quartz
#

Ok good

civic copper
#

you could assign your butt to it for the lulz and have your butt move and talk though

minor shore
#

okay so the seperating by materials doesn't want to work o.o

south quartz
#

@civic copper Well i just spend a fair bit of time getting the visemes stuff set up so id rather have just that XD

civic copper
#

make sure you have the base of the model select when you try that @minor shore

#

the Armature I mean

minor shore
#

it is the whole body is selected

civic copper
#

I'll have a look

minor shore
civic copper
#

highlight Armature and do it, works ok for me

wraith fossil
#

@acoustic pilot change the scale of your avatar

minor shore
#

it's greyed out when i select the armature

wraith fossil
#

@fading verge idk if the issue about your purple avatar has been answered but as soon as you click fix armature on cats the color shows... Tbh it may just be because the textures aren't translated but idk for sure

fading verge
#

Big Zeek try using vertex groups for your weight painting

zenith plank
#

hol up

#

so how i rename multiple bones to the same name in blender

#

or can I use like pmx editor or something

south quartz
minor shore
#

seperating seems to work before before creating an atlas

#

but i could remove it either way thanks a lot ๐Ÿ˜„

fading verge
#

@south quartz this happened to me. its probably because you had a decimation un applied on your mesh and when you exported it applied them and wrecked your shape keys

civic copper
south quartz
#

@fading verge |And how did you fix it?

fading verge
#

@wraith fossil I got it, thanks, turns out it wasn't blue as the mmd tools was overlaying intop of it.

#

you have to check if you have modifiers unapplied and remove them or apply them first with separated meshes

#

I turned it to shadless and I can weight paint properly

#

@south quartz make sure you have the correct mesh selected

minor shore
#

@civic copper yep i worked it out ^^ now on to lowering the tris...

civic copper
#

@minor shore lots of Tri's in the shoes and leggings

#

1.5k tri's in her panties, but we dont need those ๐Ÿ˜ƒ

minor shore
#

@civic copper ur telling me to remove the panties? ๐Ÿ˜ณ

fading verge
#

dragon does not have underwear

civic copper
#

oh wow, she has 'textures' underneath!

minor shore
#

exactly xD

fading verge
#

๐Ÿ˜

civic copper
#

I'm blind now

fading verge
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Just delete poly under panties

minor shore
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sorry because of me u had to see that

fading verge
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Then use bridge loop between panties and skin where holes pop up

minor shore
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@fading verge delete poly u mean decimate the panties?

civic copper
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I think he mean delete the textures underneath entirely

fading verge
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Well you can do that or just completely delete the polys that make up the flesh underneath the panties

minor shore
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then her legs would be gone too

south quartz
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@fading verge I maybe should not do this while drinking (making the avatar)
But i got no idea what you meant with checking the modifiers >.>

civic copper
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not the texture mesh as a whole just parts

fading verge
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Naw you selectively delete the faces/edges/verts

minor shore
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how do i select parts

fading verge
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Then join the panties to the leg mesh and use the bridge edge loop tool to fill in any seams with a poly

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Select mesh

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Edit mode

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Shift right click the polygon, I would suggest using face select mode for it

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@south quartz in your screenshot, on the right, go to the spanner and it shows the modifiers..

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Your hotkeys might be different

south quartz
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oww

civic copper
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select mesh, hit tab, press C for a 'pointer' type tool or use b for box select, drawn around the mesh and delete

fading verge
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Careful with box select

civic copper
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that you dont select Kanna's box? ๐Ÿ˜‰

fading verge
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You can grab parts of the mesh without realizing it once you've opened her up

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๐Ÿ˜

civic copper
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I only use box select when I'm impatient

fading verge
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Aka you could delete random polygons if you select recklessly. Take your time with it, practice a few times to get the hang of it

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I use it when I'm trying to clear out a high poly small section

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WHY SHOES, WHY DO YOU NEED 20k POLY IN ONE AREA

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BEGONE

minor shore
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okay so i presed b and selected some parts underneath her panties

fading verge
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Are the faces highlighted

minor shore
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they r orange

fading verge
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Press delete

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And see what happens

civic copper
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hit delete and if you dont like the result alt z

fading verge
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Then unhide panties and check out how it looks

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Psure control z I default

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Is default*

civic copper
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yeah probably I dont remember

wraith fossil
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@fading verge awesome!

minor shore
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woops she's got a hole in her now xD

civic copper
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another one ๐Ÿ˜‰

minor shore
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oh wait i can hide the panties?

raw sphinx
#

anyone know how to remove the camera attached to my head? when i choose this avatar in vrchat i was massive

minor shore
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i just moved them away

fading verge
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Yeah, you'll be making a hole where her bits are

raw sphinx
fading verge
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Yes, if you separated the mesh by materials

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@minor shore Press H to hide objects

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Or click the eyeball in the hierarchy

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That way you can edit, then unhide it to make sure it covers her new hole

minor shore
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wow i hope my mum doesnt walk in rn

marsh widget
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if you delete the kanna jacket you'll get rid of 6k or so

fading verge
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Ok, so, I'm weight painting to fix this, anyone have an example pic of how much area of influence the neck should have?

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Feel your neck

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Spin your head around

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What parts stretch and move

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@fading verge like, RL? so just the neighboring skin

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Play in pose mode as well to see how your weighting works out

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Basically

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Rigging and weighting mimic irl

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For the..most part..

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The lack of real proportions sometimes means throwing that out the window

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but this girl doesn't have skin under her coat, she is a walking floating head, this is unimersive

civic copper
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or just RP with a Gumi who's broke their neck

fading verge
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Better get to modeling her a body the

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Then*

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Tfw got followed by a still image character of that hanged girl from Doki

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Broke necks freak me out

civic copper
fading verge
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Those boots tho

civic copper
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at least they aren't 40k tri shoes!

zenith plank
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ok so if my model had finger bones in blender but don't unity

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where did I fuck up

minor shore
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was able to bring her down to 63k tris so far <.<

marsh widget
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im doing th kana too

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and im somehow down to 38k

fading verge
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Both of you make sure to delete her fanny, for w/e reason she has one

marsh widget
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and i do that how?

minor shore
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i did delete some of her parts yeah

fading verge
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hide the skirt and panties, click the skin mesh, press 'C' highlight the genetalia, press 'Del' then delete faces

edgy ginkgo
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So i made shape keys and am trying to use CATS, but the tab wont show my shape keys i made, any ideas?

lime monolith
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How can I fix my character's fingers bending in the wrong direction?

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I tried changing the 'roll' of the bones in Blender, but that didn't fix anything. It's also worth noting that my character doesn't come in a t-pose

marsh widget
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@minor shore did you delete the legs mesh?

minor shore
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@marsh widget yea i deleted the mesh underneath the stockings, her genitalia and hips

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she has some skin under her top

marsh widget
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i did it now

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under 20k

minor shore
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did u decimate anything yet?

marsh widget
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everything

zenith plank
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no finger bones in unity xd

marsh widget
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@minor shore theres unnecesary stuff under the hair

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and most of the shoes you can just delete

edgy ginkgo
minor shore
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yeah im deleting the strings

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ah also deleted her feet under the shoes

marsh widget
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the undershoes?

fading verge
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Probably means under the socks

minor shore
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i mean everything underneath the shoes

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just move them away you'll see what i mean ๐Ÿ˜„

fading verge
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Does gimbal-locked rigging matter for VRChat, since it handles so many of the animations for us?

native swallow
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Is there anyone kind enough out there to take a few moments, possibly and probably longer to help me figure out the rigging on my avatar?

fading verge
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I'd assume not.. but how are you getting gimbal lock with the basic rigging

zenith plank
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ok so i got the finger to show up in unity

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now time to do whateever i need to do and hopefully it works or i wasted 3 days of my life

fading verge
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Still weight painting, I decided to check another model of mine that was fully functioning to get a grasp of how big the area of influences were. But, how do people get these models so clean on the weight painting!

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Vertex groups

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I can barely even touch it without also painting hair arms etc

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You can select polygons specifically and assign them to a vertex group that parents think to a bone

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Click mesh, edit mode, look for upside down arrow made of dots, click and look at vertex groups

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Select bone within mesh and click select

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You now see exactly which polygons are parented to the bone

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Whats the upside down arrow made of dots ><

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that doesn't make sense to me

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It's an icon

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On right side, near the modifiers button

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You mean object data?

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Yes, but a visual reference is easier to find

minor shore
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go damn ij ust need 9k less tris

fading verge
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Look for more skin under clothes

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Check the arms

minor shore
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oh yes gone with the wrists

fading verge
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Is this a common issue? This is the only thing wrong with the model, there used to be stockings on those joints but I don't think they would effect this, how can I fix this?

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It only happens in certain stances, whenever I look down or when I bend down

safe bluff
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Did you delete bones

fading verge
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No I did not, only through cats I believe, if that would do it

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Crushed knees

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Poor gal

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Its so bad ):

zenith plank
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cursed image

fading verge
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Check their grouping, if that's fine, something messed with them, so you might need to fix them by filling in the holes with new polys and adjusting them to look like

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Non crushed knees

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It's fine in blender?

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I bet they're parented to some random bone

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Good way to check is move about in game or do an animation and watch what they do/follow

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Would the bones in the heels make this happen?

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This model has high heels and the bones go up

safe bluff
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Change to pose mode @fading verge

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After selecting bones

fading verge
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That was my next suggestion ye

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Play with pose mode if you don't wanna check vertex groups

hardy lava
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I finally fixed my avatar's broken foot, I had spent all this time trying to fix right foot but then I remembered I was using a mirror to debug so it was actually the left foot that was broken all along lol

fading verge
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What do you pose? the knees

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Knees legs feets

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Mess with them until you find the problem

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Trial and error

compact pebble
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Apparently my jaw flap was working all along, it just doesnt show in the mirror

fading verge
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Does anyone who knows 3DSMax know why my bones are absolutely massive? They're fine in maya, but in Max I cannot even see my character to rig it.

magic night
crisp tendon
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if they have weight paint on it no

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if they don't, sure

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but you should probably remove the other outward bone as well

magic night
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ye thats kinda why im asking they are a bit pain

minor shore
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so in unity how small should i scale kanna

crisp tendon
minor shore
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oh thanks! ^^

fading verge
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Here's her in Blender with the problem area shown, I don't know much about XPS bones but I suspect it has something to do with the "ctr" bones and how they interact with the "main" bones... That's just a theory though, I have really no idea how these bones are made to work. Does anyone else have any ideas?

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So I'm parenting my skeleton with my mesh in blender with automatic weights, but nothing is getting applied and I cannot enter weight painting mode.

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I may be AFK for the rest of the day so if anyone has any idea please DM me

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I'm really disappointed because this model looked great, and then I turned her around and went "oh"

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It seems to be just this one area on her wrist so I'm hoping it will be a quick fix doing something esoteric with vertex groups that I only vaguely understand... XD

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AFK now, hopefully someone can DM me with an answer, thanks all

topaz turret
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anyone with alot of experience willing to go on call with me and help me with a broken model?

fading verge
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@magic night If you have cats, click toe and mix weight

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Eliminate all toe bones, only nerds stand on their tippy toes

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@fading verge Those bones had weight to them, you need to assign the polys that were parented to them to the upper and lower arm respectively

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Notice the mesh stretches to the non tpose position

blazing crescent
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can i have some help im trying to make it so one of the pieces of hair of my avatar isent handled as jaw in unity

polar siren
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How do i force t pose in unity?

viral stag
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Would anybody have an Idea why my shoes are clipping through the floor when I walk, but my feet don't?

fading verge
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I'm still having a teensy bit of trouble weight painting. I completely understand it, but I'm having the hardest time still trying to not select certain things, like hair thats in the way etc

minor shore
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anyone know where to get the dynamic bone for unity for free?