#avatar-rigging

1 messages · Page 40 of 1

uneven hill
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Add the scarf bone in blender and the dynamic bone in unity

toxic umbra
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right one sec, ill try

silk kestrel
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@outer python can you screenshot the rig setup from the inspector?

outer python
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omfgg

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wow im PISSED

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tysm

reef maple
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Guys a quick question, I have a model of a wolf that I want to use in vrchat.
I just want to know what do I need to choose in unity to make it walk dog like aside from "Humanoid" .
I tried "Generic" but it does not walk, but it slides instead. ( like when models are in T pose)
So, what do I do? The model has bones in every 4 feets and legs.

silk kestrel
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you would need to create a walk cycle for it, I dont think VRchat has a quadruped animation library yet

reef maple
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Ah I see. Thank you then. @sterile ruin @silk kestrel

wispy iron
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im trying to figure out how to get my skirt to flow properly

toxic umbra
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@sterile ruin Thanks a lot, seems like it worked!

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Shit one more thing

wispy iron
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i have it bound to dynamic bone to it but now it just bounces like a rubberband anyone have a good number to set dynamic bone at?

toxic umbra
wispy iron
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go into the meshes

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are you in blender??

toxic umbra
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WEll i Have both open

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No, I haven't

wispy iron
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select the model then in MMD_tools select seperate by materials

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select the blush then hit delete

safe bluff
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@reef maple you need to create a custom walking animation

weak drum
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oh also, I'm having this weird issue:

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for some reason while I'm in object mode, the scarf is detached. But when I'm in edit mode, the scarf IS attached

wispy iron
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should be fine

toxic umbra
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@wispy iron @sterile ruin Thanks a lot for the help, seems fine now!

wispy iron
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no problem @toxic umbra

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thanks for the tag team @sterile ruin

upbeat bluff
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@sterile ruin it worked thx alot now need to fix donut and gun 😉

wispy iron
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has anyone been working on dynamic bones?

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ive been trying to get it to work on a skirt

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i got it all bound around the whole entire skirt only problem is the skirt acts like a rubber band now

static flint
wispy iron
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Damping=0.1
Elasticity=0.1
Stiffness=0.1
inert=0

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i havent messed with the settings yet i was hoping someone had a pretty decent number for it

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because unfortunetly my skirt is divided into 30+ parts so i have 30+ dynamic bone scripts i have to edit

distant patrol
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just create a common root

wispy iron
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i cant

static flint
wispy iron
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so you have it set like that ayaka?/

distant patrol
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after rigging 30+ avatars i am using:

wispy iron
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whats colliders??

distant patrol
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boobs, skirts and hair respectively

wispy iron
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ohhhhhhhhhhhhhh

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what about the legs though

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i dont want the legs clipping through woulding i collide them?

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gotcha

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its more for hair hitting shoulders and what not?

distant patrol
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dynamic bones on legs and using skirt is possible but barely works

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it depends lots on the size but yeah its glitchy at best

wispy iron
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so is their a way to add one dynamic bone script to one part of the skirt that will use the other parts as well?

distant patrol
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you could use cloth from unity but selecting verts with it is such a pain

wispy iron
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i spent an hour adding scripts

distant patrol
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but not hip, unless u want ur character to be jello

wispy iron
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when i did that the skirt was coming out of my body

distant patrol
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i usually just clone hipbone andrename it to skirtroot

wispy iron
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i bound it to skirt_0_03 and so on

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omg

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my life woulda been so much easier

uneven hill
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But ayaka, cant it cause some hip issues if the hips is dynamic. Thats why i always make a skirt root bone

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Same with hair

wispy iron
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OH GOD

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my life

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an hour of my life wasted

toxic umbra
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live n learn

tame swan
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@sterile ruin that's a good one, thanks for that

wispy iron
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i can never live after knowing what just happened

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so bind it to hips

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then root it too the whole skirt folder then add exclusions for the legs

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its skirt for me

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i have hips parented to skirt

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wait no

uneven hill
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Also make sure that the skirt root bone is parented to the hip bone

wispy iron
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now for boobs

uneven hill
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For boobs, put inert to .5 or something

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And put the rest of the settings to your liking

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Trust me

wispy iron
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so can you bind both breasts to one script as well?

uneven hill
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Yes

wispy iron
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so how do i do that?

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do i root it to chest then add exclusion to hair neck and shoulder?

uneven hill
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You can do that, but since there are only two boobs, you just as well give each one its own script (it does only have two, right?)

wispy iron
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yes

uneven hill
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Just be careful because making the chest dynamic can cause the chest itself to move weirdly when you walk

wispy iron
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ya i noticed

uneven hill
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In which case, it would be better to make each get its own script

wispy iron
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ive also noticed when i add the physics i get weird texture glitches

weak drum
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Dag nabbit, it's doing the weird leg glitch thing again

wispy iron
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ya i think thats what it is

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how do you make them more stiff is it less damping or more?

weak drum
uneven hill
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My one char's boob bones were weighted to the actual boob and the clothes covering it. I gave each boob their own dynamic bone script and i never had a clipping problem

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@weak drum your leg looks broken, might wanna get that checked out at tge doctor

wispy iron
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right or left?

weak drum
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@uneven hill tge doctor?

uneven hill
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The*

wispy iron
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damn i was just about to ask if i could screenshare just to make sure i had it right lol

reef maple
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@safe bluff I see. Thanks!

blissful onyx
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Hi, I'm having a slight problem with the titan I converted from SFM: it always moved the hatch instead of just turning the actual head of the titan

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I've tried using the 'camera' as head but then it can't be used with the humanoid rig

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How can I make it work with the humanoid rig?

wispy iron
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now my skirt is clipping through my body and i cant figure out how to fix it

quartz perch
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im guessing the eyeball isnt rigged as the head ???

silk kestrel
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@blissful onyx can I see the bone hierarchy of your titan?

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most likely you need to parent the camera bone under the neck bone to trick unity into thinking that is the head

weak drum
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ok I import a model into unity and it comes out all black like this:

blissful onyx
silk kestrel
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is spine_upper mapped to the neck in unity?

blissful onyx
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@silk kestrel no it's currently mapped to the chest

silk kestrel
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which bone did you map to the neck?

blissful onyx
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It's usually mapped to nothing

fading verge
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so i have dynamic bones but none of my bones are moving i guess you can say?

blissful onyx
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I usually map it to unused def_c_intBase

silk kestrel
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cool, in that case move the camera bone into your spine_upper

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sry, move it into def_c_intBase

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from what I understand unity requires a clean parent-child hierarchy between the hips all the way to the head

blissful onyx
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So chect_eye should be a child of def_c_intBase and not hatch top?

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Apparently Unity didn't like that... (I used drag and drop to set chest_eye as a child of def_c_intBase)

silk kestrel
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yes

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reparent in blender

blissful onyx
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Oh ok I#ll try that

upbeat bluff
blissful onyx
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@silk kestrel I did it but since def_c_intBase is still the parent of the hatch the hatch still moves when moving the head

silk kestrel
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parent the hatch bone under your chest bone

blissful onyx
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It worked, but the eye now moves upwards and sideways when moving the head

silk kestrel
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which part is the eye?

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never played titanfall, so not sure which part is which

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If it is that blue sphere, move it under the chest bone

blissful onyx
silk kestrel
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yea parent the eye under the chest if you do not want it to move

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but if you want the eye to follow your head movements, you might have to look into re-positioning your bones

blissful onyx
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In that case; can I leave the neck empty?

silk kestrel
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I have never left the neck empty, you could try it out

blissful onyx
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It seems to be working now. Thanks a lot! 😄 👍

ocean thistle
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Hello, i do have a problem with rigging my avatar

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"Spine hierarchy incorrect. Make sure that the parent of both shoulders and the neck is the chest"

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The problem is that the parent of those elements is the chest

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And it still doesnt work

silk kestrel
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can you screenshot your bone hierarchy?

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btw @blissful onyx will your titan have a little dummy soldier you can take out from the hatch and wiggle around 😄 ?

ocean thistle
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Sure, 1 sec, gotta rename those japanese characters so you can actually see the hierarchy

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Are gyazos allowed?

silk kestrel
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not sure, but I see some people using them

ocean thistle
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Uh well i cant send the screenshot

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so ill send the gyazo

blissful onyx
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@silk kestrel Sadly not. The SFM model I converted doesn't have any interior

silk kestrel
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your left and right shoulder should be under the chest

crisp tendon
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Use cat's to translatepls

ocean thistle
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Oh i see, let me try again

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And will do, i tried using the pmx editor thingy but im new to this

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@silk kestrel It works now, thank you!

kind horizon
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nͫiͤcͫeͤ

fading verge
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can someone help me with the avatar rigging in unity? I've been trying for about a day now to import my avatar into VRChat but I keep getting one of 3 errors. The first one is the one about the upperchest causing problems with IK, when i fix that one i get another error saying "Spine hierarchy missing elements, make sure that the Pelvis, Spine, Chest,Neck and Shoulders are mapped". If i somehow manage to fix that one i get some error that i can't make the humanoid animation type because (bonename)transform parent/ancestor differs from one found in HumanDescription

chilly ridge
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change upperchest to none

fading verge
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yep that gives me the second error

chilly ridge
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uhhh

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show me the mapping

torn heron
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hey i got my avatar in game but my fingertips are all bent in like claws is there an easy fix for that? im assuming its something related to finger bones?

fading verge
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I have the same issue but my fingers are kinda uh

chilly ridge
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probably not mapped correctly

fading verge
chilly ridge
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did you get any yellow warnings

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before you imported your models

fading verge
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Then again I’m using a model from a game made in like 1999

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I didn’t for mine but I think it’s due to mapping and I have no idea how to fix it

torn heron
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@chilly ridge just that my thing was 18k poly and might be running bad

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nothing related to bones or hierarchy

chilly ridge
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decimating shouldnt make your fingers look like claws

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unless you decimated them all the way down

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for some reason

torn heron
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it has the tips bent inward

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maybe

chilly ridge
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thats why you dont decimate hands or face

torn heron
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is there a better way to decimate other than blenders decimate thing?

chilly ridge
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but i dont think thats a decimation problem

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your fingers dont just randomly bend down from decimation

simple narwhal
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you can use unity'd mantis lod

silk kestrel
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did you use cats tools to fix the armature?

chilly ridge
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but once you use mantis lod you cant bring it back to blender

carmine iris
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anyone know how to turn my model around?

torn heron
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@silk kestrel i used fix model in the cats plugin if thats what u mean

simple narwhal
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in unity? press e and rotate it

carmine iris
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I've tried rotating and re-rigging, nothing works

torn heron
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the guy who taught me how to do this was kind of inexperienced himself so i feel like i missed some steps in decimating

carmine iris
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like it's backwards when i import into vrchat

torn heron
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i usually just add the decimate tool to the mesh in blender and go from there

silk kestrel
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so after using the fix model, did your fingers bent inwards? I vaguely recall a video talking about it

torn heron
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not that i recall in blender

silk kestrel
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do you have a screenshot of the claw hand?

torn heron
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i dont, but i could launch and try to get one

chilly ridge
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decimation doesnt fuck up finger bones

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my dude

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thats just to lower poly and tris count

torn heron
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well then what is it that i need to fix

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cuz all im being told iswhat it isnt lol

silk kestrel
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rotate the joints back was the fix

chilly ridge
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so go into your unity

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if you dont show us the problem how would we help you

torn heron
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how can i raise my hands to ss in desktop mod

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...

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im trying to lol

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my dude

chilly ridge
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???

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no

torn heron
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thats clap anim

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someone wanted a ss of the claw hands

chilly ridge
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your unity

torn heron
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they dotn appear like that in unity

chilly ridge
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you have to rotate

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the bones

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the joints of ur fingers

torn heron
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where and how i only use unity to do avatars for this game so idk how to do that lol

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and this is the first time i had this problem rly but im also kinda newb

silk kestrel
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his model also has something similar to your claw hands

carmine iris
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my model is backwards when i import my character into vrchat 😐

torn heron
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@silk kestrel ah youre right theyre bent in the rigging menu, thanks man

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so when thats done just reupload/

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thanks again

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now i dont look like a freak

chilly ridge
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lol

torn heron
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lmao

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it was weird

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i was giving people scratchie @chilly ridge

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i was like hey i got claws come get a scratchie

hard zenith
noble belfry
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Does anyone know what is making this happen

zenith plank
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ok wait if I make the bones myself in blender will it work when i put it into unity

fading verge
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@noble belfry weight paint issue?

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@zenith plank you gotta weight paint the model next, unless that's a already done

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Then export to unity

zenith plank
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ok so how tf do I do that? i'm new to this entire thing

noble belfry
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How do i fix that @fading verge

fading verge
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You can yt how to weight paint

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In blender

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Trust me

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You'll need to know it

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Im just gonna slide this message here instead of in the public lobby bc this looks like the better place to do such

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[9:24 AM] Dogg: So I found a bunch of Halo Combat Evolved models that I’m 120% in love with here https://www.models-resource.com/pc_computer/halocombatevolved/ but I’m facing MAJOR issues. The only one I have worked on so far and put into the game is the Pilot but even then her fingers look like they’ve been amputated and become 2 dimensional when I close them. I have no real experience making skeletons and used the one that the VRchat guide says to. I’m so lost and confused. I also have no clue as to how I can set up the custom animations to display weapons. Can anyone help?
[9:25 AM] Dogg: I’m also having problems with making models from the Armored and regular marines because when I put the folder in they just appear as floating heads

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Have you checked the models in blender? Or any other program that lets you view 3d models

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I have not

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I am -10% experienced with this

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Is it the same as Unity?

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Well it's a 3d modeling program

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Ah

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So I can make / alter skeletons in there?

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Ye

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👍

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❤ 🤔

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Good knowledge to have when you're going to create 3d stuff

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So is there any major difference between Blender and Unity then?

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Unity is a game engine right? I don't think it has the same stuff of what blender has

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Like creating skeletons for one

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Can't do that in unity

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Ah ok

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Blender plz save muh sufferin

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Good luck!

pallid lion
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So I got unity and the model ready, how do I get the model into unity itself?

hard vapor
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does anyone know how to get rid of the stuff colored in red? they're not needed for what I'm trying to do

fading prairie
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@fading verge blender is much more aimed at editing models
it's necessary to import most models

pallid lion
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Anyone know how to get a model from blender into unity?

fading verge
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@hard vapor click on the small circle with a dot on the right and in the pop up window scroll up and select "none"

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@pallid lion Export as an FBX file in Blender, and once you've exported it, you can drag an drop it into your assets in Unity

fading verge
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hey anybody with dynamic bones mind pming me it c:?

edgy ginkgo
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so question, when you do eyes and for a custom head, do you need to mesh and rigg the eyelids?

fading verge
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i think you make visemes for the eyelids if you want them to blink

edgy ginkgo
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okie dokies

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when i upload my mesh to the server, me feet are in the ground, is there something to fix that?

fading verge
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have you set your character to be at origin in unity? the transform values should be x 0 y 0 z 0

edgy ginkgo
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i do that automatically

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and his feet are on the ground, but ingame they are lower for some reason

fading verge
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what about player height in vrchat

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hey, does someone whos good with blender mind helping me?

edgy ginkgo
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that changes the feet?

fading verge
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it sets your height to match the avatar. i dunno if it will fix the feet thing

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could it be about where your feet bones are placed?

uneven hill
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@edgy ginkgo this error usually happens with female avatar animation, so one possible fix is to use male animation

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Not sure why though

fading verge
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Make your avatar hover over the origin axis in Blender, that fixes the foot issue

pallid lion
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Anyone know how to add eyes to the model in unity?

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Well I should say color instead of the acutal eyes themselves

edgy ginkgo
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okies, will try, thanks

real roost
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Yo, I'm trying to rig this with barely any knowledge of how this works, and it looks ok, but it gives me an error that says "Spine hierarchy missing elements (pelvis, spine, chest, neck and shoulders)" plz help :s

uneven hill
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@real roostprobably a parenting error

sand raft
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Worth checking the mappings too. Just from a quick glance at the side bar, it seems like the naming scheme is weird.

fading verge
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you're also missing chest

real roost
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could someone explain it a bit more, maybe dm me to walk me through a fix?

fading verge
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the body needs a hip, spine, and chest bone. it looks like you're missing one of those in the screenshot.

real roost
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So is the rig too simple to begin with, because I cant find more than 2 main bones in the torso...

ivory sage
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im trying to upload this but everytime i upload it it wont show up in game and my personal wont show up either

fading verge
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did you simplify the bone structure yourself or did the model come like that?

real roost
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just came like this.

ivory sage
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help please

fading verge
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you might need to insert a bone and paint weights to it in blender then

ivory sage
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me?

fading verge
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no whitemaskedhero

ivory sage
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oh

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do you know how i fix my problem?

fading verge
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i dont know what your problem is

ivory sage
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ok

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i upload my character

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but it wont show up in game

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and my personal tab wont show up either

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how do i fix this?

fading verge
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i dont know, sorry.

ivory sage
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oh ok

sand raft
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@ivory sage your view position and scale look absurd. Haven't looked at anything else.

fading verge
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ive never had this problem

sand raft
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Center it on 0,0,0 tho

ivory sage
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yes

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i did before

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what should i do my scale options then im new to this

fading verge
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oh are you literally too small to see yourself?

ivory sage
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no my personal tab wont show up

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all the items i do wont show up

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whats the normal size for a normal character like niko?

fading verge
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first set the avatar descriptor to x 0 y 1.6 z 0.02

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you have it at y 4.7 which is like 4.7 meters tall

ivory sage
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now my character looks like a stick

fading verge
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then scale niko's head to be level with the small gray sphere that represents the player origin

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you need to scale to every dimension

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the same

real roost
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Ok, yeah, I probably need to go through another tutorial for my stuff. Thanks Timiku.

fading verge
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np, but imo i would get another mmd model of the same character with more bones

real roost
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I retextured this one already ;-;

cobalt bear
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a

fading verge
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i think rigging bones and painting weights is more work than retexturing lol

real roost
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I spent a few days to get to this point, are you sure just one bone would be too much?

fading verge
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@ivory sage in the transform panel Set your position to X 0 Y 0 Z 0, Scale x 1 y 1 z 1.

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In VRC_Avatar_Descriptor panel set view position to X 0 Y 1.6 Z 0.04

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You should see a gray sphere floating around somewhere. Set the Scale of Niko until the gray sphere floats infront of his eyes.

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@real roost its up to you then. look up on how to rig bones and try it. im not the best at it so i don't bother.

rotund thunder
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so i have a model that when the vrc avatar discriptor is applied, the line showing where the ground is in relation to a character's feet would be goes straight through the model so half of it goes through teh floor no matter how i position it in blender to fix the height. this model is suppose to be floating slightly too regardless

cedar jetty
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could someone help me with an audio trigger?

hard vapor
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Does anyone know how to make a model float?

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Trying to make a ufo

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it just glides on the floor

fading verge
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I'm getting this issue
"spine transform "spine" has bone length of zero"

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Does that have anything to do with my hip thrustig forward when I stop moving and my skirt messing up when sitting?

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Hey guys, total newb here to Blender and Unity. I'm having some bad luck with some models that I'm wanting to use for avatars. I've gotten a few in which the chest is undefined when I try to rig them in Unity, I'll add a screencap for a good example. Is this something which I can fix on the spot while rigging, or do I need to add bones in Blender to accomplish this?

polar siren
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Wheres the function that forces your avatar to T-pose?

acoustic pilot
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I currently have a small issue with my rig

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When I try to adjust the cape bones, it makes my character's torso stretch back

lament smelt
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So i can do the animation by first going into blender and then making 2 different items then animating it in unity, but then when i try to upload the hierarchy is incorrect. The only way I personally can fix that is by using CATS in Blender, but when i use the fix tool in blender it merges the 2 items together and then I cant animate them in unity . Hopefully that was clear but can i have some help , sorry for dupe postts i dont knowwhere to put it

naive zinc
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@acoustic pilot Adjust the Cape bones so they don't have weight over the torso than?

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@lament smelt You can set up a animation in Unity directly if you want, using the Unity Animation system.

wary wave
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How do I set up fingers correctly? Mine currently squish and compact in to nothing

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rather then bend

naive zinc
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@wary wave Makes sure you have all bones set up with the appropiate weight mapping?

lament smelt
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im using the animation tab but because of the fix with CATS i dont have 2 pieces (my character and weapon)

wary wave
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What counts as appropriate?

naive zinc
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You can export them seperatly and than re-attach the weapon in Unity to the model

wary wave
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I rigged all the finger bones to move the different parts

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and so on

acoustic pilot
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@naive zinc How do I go about adjusting the weight?

naive zinc
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@acoustic pilot In blender or maya?

acoustic pilot
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Blender

naive zinc
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@wary wave And their all set up in the Unity human config? What happens in game than?

wary wave
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Well, they squish and compact instead of bend

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let me do it in blender

naive zinc
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That does not look like the bones are properly skinned to the mesh o.0

wary wave
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yes, its weird

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But it is set up exactly as shown above

naive zinc
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Can you send it over, I'l take a look

wary wave
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Sure, give me a moment

acoustic pilot
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@naive zinc I assume from what that link is telling me, the red in weight painting i means it will have no influence to being stretched by bones, and blue means it will have influence

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I knew about weight painting I just didn't understand what the colors exactly did

wary wave
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What program are you talking about @uneven hill

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Blender?

acoustic pilot
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Ah

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I see

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Thank you

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I'll experiment around with it

wary wave
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Extreme, are you using blender?

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If so, not sure what emania meant about white, blue is 0, no weight, isnt it?

uneven hill
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Yea

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I guess it depends on your view

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You toggle the faces with z

wary wave
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I've never seen a white?

uneven hill
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I think its white with faces off

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Might be blue with faces on

wary wave
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Nope, still blue

uneven hill
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Hmm, maybe my memory is just off

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Sorry to confuse you guys

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Deleted that 'advice' of mine, so as to not confuse more people

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:p

acoustic pilot
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I'm using Blender

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Blue is 0

#

Red is 1

#

It's a hot/cold gradient

ocean thistle
#

Hello, does anyone know how to make your character eyes follow others when they move? I've seen that a lot

fathom geode
#

does anybody know if we can use rigid bodies from mmd models in unity now

fading verge
#

Eye tracking in CATS does that for you. Results will vary depending on how well made your model is

uneven hill
#

@fathom geode as far as I know, it is still unsupported

ocean thistle
#

@fading verge Thanks!

fathom geode
#

i have heard its workign now, but there is no info about it anywhere

#

so i guess ur right

olive ivy
forest cove
#

That's, a unique problem @olive ivy

olive ivy
#

🤷

odd tulip
#

that's quite the paradox

#

i think yours is too large though

uneven hill
#

Easy

odd tulip
#

i would fix that and the short one will probably go away

#

but who knows really

uneven hill
#

Small y axis and big x axis?

#

Or something similar

olive ivy
#

it happend on the short stuff as well

#

I was sure the model was higher than 20cm so I enlarged it to be sure lol

odd tulip
#

place a cube in the scene to see how big it really is

olive ivy
#

I did

odd tulip
#

a cube is 1x1x1 meter

olive ivy
#

it was like 1.60

acoustic pilot
#

Yet somehow some people can get a wierdly rigged bastion into the game

olive ivy
#

hold on lemme do it again

acoustic pilot
#

Seems legit

#

I really hope that mine won't give me that size issue

#

Cuz intially, my rig had a problem with it being too big

#

And not having enough bones in the torso

odd tulip
#

The size issue is probably fixable in unity without having to edit anything in blender

olive ivy
acoustic pilot
#

I fixed the bone issue today, I havn't got to seeing if it will pass the SDK though

olive ivy
#

shit

odd tulip
#

huh

olive ivy
#

didnt update

#

hold on

#

here we go

#

btw the sdk ''update'' (unity downgrade) doesn't fix, tried it

#

don't ask my why it still gives the error lmao

odd tulip
#

Your avatar descriptor is on the rinbones5 object right?

olive ivy
#

yep

odd tulip
#

huh

#

i don't know how that's possible

#

maybe trying updating the sdk? idk that's crazy

olive ivy
#

yeah doesnt work

#

lemme retry through

#

because I dont really have options

#

lol

odd tulip
#

the only other thing i can think of is your shoulder bones are actually close to the ground or something. Since it says "The minimum is 20cm shoudler height" maybe theres 2 bones at the origin of the object that are mapped to the shoudler

bleak bay
#

h e y t h e r e !

pure veldt
#

What would be a reason why my avatars chest is in its pelvis? it has 2 spine bones which are both mapped correctly, but in game his chest is in his ass

bleak bay
#

who can gibe me sum advice about lip sync?

#

trying to use shape keys as described on the website's tutorial, but it just ends up fucking my model up

uneven hill
#

Just map the correct bone into place then?

pure veldt
#

I did, its mapped just fine, in 3ds max the bones are fine

chilly ridge
#

use cats

#

and it does it for you

pure veldt
#

All my other 20 or so avatars have never had this issue

chilly ridge
#

😮

uneven hill
#

Maybe you should pour holy water on it, switch it off and on again, or give it a real good kick

pure veldt
#

heh

uneven hill
#

Either might, or might not (probably won't), fix the problem

naive zinc
#

@pure veldt Send over the FBX, will take a quick look

pure veldt
#

I think i know what the problem is

#

The hip and lower pelvis bone are in the same place

naive zinc
#

lol

pure veldt
#

One of my avatars had the same thing but I had fixed it before importing it into unity

olive ivy
#

might've set the origin wrong

hard zenith
olive ivy
#

probably your feet are bound to your hips

hard zenith
#

do i need to move them somewhere else?

#

like outside the hips?

olive ivy
#

You need to check the bound bones in your rig

#

like in unity

hard zenith
#

bound bones

#

like in the rigging mod?

warm gazelle
olive ivy
#

you know where you set your rig to humanoid?

hard zenith
olive ivy
#

huh

#

can you try to move in there?

#

see if it does the same thign?

#

like, rotate the hips or something

hard zenith
#

in unity?

olive ivy
#

yeah just use the arrows

hard zenith
#

lul

olive ivy
#

or rotation thing

#

you know

#

lmao

rustic coral
#

anyone know why when i play my custom animation my body flies into the air

#

its really weird

hard zenith
#

@olive ivy uhh in play mode?

#

it is jsut a t pose tho

olive ivy
#

no, like

#

the thing you're in

#

in your screenshot, you see the arrow move thingies right?

hard zenith
#

oh

#

oh e

#

ye

#

it does it

#

the same thing

#

that happens in game

olive ivy
#

oh

#

check uh

#

whats it called

#

Did you rig this yourself?

hard zenith
#

no it is from a pmd file

#

i used cat

olive ivy
#

oh

hard zenith
#

to clean up

olive ivy
#

I haven't used cat before, if you rigged this yourself I'd tell you to check the weight paints

warm gazelle
#

May I have some help with rigging? "Spine Hierarchy incorrect. Make sure that the parent of both Shoulders and the Neck is the Chest." I don't understand what could be going wrong. This is my first time doing this fyi..

drifting raven
#

When I click on "create eye tracking" i get the message "The bone "Eye_L" has no existing vertex group or no vertices assigned to it." How do I fix that? The eye bone is a child of the head bone.

olive ivy
#

@warm gazelle I have a shitty way of fixing this, but it worked for me; Go to your model (get out of the bone screen) and manually drag the bones assigned to the neck and shoulders ONTO the bone assigned to the chest

warm gazelle
#

how to I manually drag them? @olive ivy

olive ivy
#

click on them and drag

warm gazelle
#

out or in the Bone Screen?

olive ivy
#

in the object hierarchy

warm gazelle
#

is there a way to throw this to you real quick. I have been doing this for 6 hours today and I am going crazy.. being this is the last step

olive ivy
#

lmao

#

dw I've been in your position

#

lemmej ust

#

want to screenshare?

warm gazelle
#

yes pleas!

#

I don't usually use discord how do I screen share on here?

olive ivy
#

Let me call you

warm gazelle
#

aight

zinc urchin
#

so I have a problem where when doing animations the head will be "stuck"

#

here is my current rigging, but I cannot figure out a solution

signal cairn
zinc urchin
#

the other models I have done in the past can flip their heads while doing the backflip animation, but this one cannot

signal cairn
#

avatar stuck in a Tpose

drifting raven
zinc urchin
#

@signal cairn are you using blender to make sure the bones are weighted with the model?

signal cairn
#

oh right

#

havent done that before

zinc urchin
#

yeah, most of the times, they aren't connected so nothing will happen to the model

signal cairn
#

how do i fix that tho

zinc urchin
#

easier to be on a call, mind if I call you?

signal cairn
#

sure

olive ivy
#

@zinc urchin check the head bones

drifting raven
cinder iris
olive ivy
#

Should my model's center of origin be at my feet?

zinc urchin
#

I think it is easier to manuever in blender if it is at the feet

#

@cinder iris is that your own created amature or an imported one?

cinder iris
#

imported

zinc urchin
#

I think sometimes files just get messed up and you prob just have to manually fix it

#

to me it looks like you have all the right bones, but their position got messed up while importing

#

that is my guess

cinder iris
#

this only occured to me when i export it out of unity

silk kestrel
#

@cinder iris I can take a look at the file with the broken bones if you dont mind sending it to me

cinder iris
#

@silk kestrel Sure give me a sec

silk kestrel
#

@drifting raven most likely your eye mesh is not weighted to the eye bone

#

can you select your eye bone and go into pose mode

#

next select your mesh and go into weight mode, screenshot what you see

drifting raven
#

I'll check.

#

@silk kestrel Sorry new to this. I've selected the eye bone and entered pose mode. When you say select mesh, is that from the armature? Or do I need to separate by materials first.

silk kestrel
#

just right click on the mes h in the 3d view

south lagoon
#

Hey all - Pleasure to be apart of the avatar community! did my first avatar rig this morning of Kaneki from Tokyo ghoul (Model by Hzeo) Now - having an interesting thing in game where for some reason, he likes to run a bit like a hunched over gremlin.

Im assuming this is something to do with the bones of the model perhaps being misaligned?

wary wave
#

How hunched over? Almost everyone does.

#

Could you also show us what it looks like in the configure menu?

south lagoon
#

Im talking - looks like squatting at a table too small for someone standard but too tall for a small person. If you catch my drift, a little quasimodo if you will 😛

drifting raven
wary wave
#

Does he stand like that?

#

or only run

silk kestrel
#

yup, there is no skin weight on that eye

#

if you select other bones, the surrounding area should be red

south lagoon
#

From what I could tell, Its the run animation more so than anything, theres a slight hunch to the standing form but nothing too drastic there.

wary wave
#

thats pretty normal. If you look, almost everyone runs hunched over a bit

#

but yeah, show us what it looks like in unity

#

with the config menu

south lagoon
#

No problemo, Loading unity now

drifting raven
#

@silk kestrel I get different colors when selecting other bones. Some reddish, bluish, etc. But I think I see what your talking about. Is there a video for adding weight to the eyes?

silk kestrel
south lagoon
#

Apologies, im being as thick as a doorknob @wary wave, Where abouts am I grabbing this config menu from?

silk kestrel
#

@drifting raven Because you are using an anime model, there is a chance you have to weight the iris only.

signal cairn
wary wave
#

You know when you set it to humanoid?

#

Then hit configure?

signal cairn
#

yea

south lagoon
#

Ah apologies! That menu!

shy lark
#

try removing / unsetting the jaw bone in configuration menu

hard zenith
#

alright

#

guys

#

i weight painted the shoes

#

but when i move them

#

it does this

#

anyone can help? '-'

south lagoon
silk kestrel
#

is your shoe completely red when you weight paint it?

hard zenith
#

yes

#

@silk kestrel

silk kestrel
#

in your brush tool there is auto normalize, do you have it turned on?

hard zenith
#

no

#

what does that do

#

oh fixed

#

with that

#

thanks

#

LUL

silk kestrel
#

lets say you have an arm and a hand bone

signal cairn
#

my avatar doesnt have a jaw bone

silk kestrel
#

the arm controls parts of the hand mesh, thereform the arm bone weight = 1.0

signal cairn
#

do i really need a jaw bone

hard zenith
#

ohh

silk kestrel
#

if you paint the hand mesh with the hand bone without normalizing, the hand mesh will see its weight value as 2.0

wary wave
#

@south lagoon Side too please?

hard zenith
#

thanks for the help pottedsoylent

#

xD

shy lark
#

@signal cairn no, jaw is optional / not required

signal cairn
#

ok

#

cheers

silk kestrel
#

so it will divide the weights between the bones. normalize fixes this by saying the mesh value can be no greater than 1.0

south lagoon
#

There you are chap

drifting raven
#

@silk kestrel Thanks. I'm giving that a try now with just the pupil.

wary wave
#

Try straighten the bones, I guess

#

they look a lil wonky

south lagoon
#

Fair comment! Thanks @wary wave appreciate your time!

teal cloud
#

uhh.. helloo

#

I have a question

sand raft
#

!

jaunty flowerBOT
#

Command not recognised

teal cloud
#

I have this .mdl file but it wont go into mixamo

#

it says ''problem while uploading your file''

hard zenith
#

@silk kestrel naruhodo

silk kestrel
#

what...?

crisp tendon
#

@teal cloud Afaik Mixamo is fbx or obj

teal cloud
#

damn okay

#

then where should this .mdl file go

#

in unity or blender

crisp tendon
#

blender you'd need an addon/plugin, unity i have no idea, you can try

teal cloud
#

this is so frustrating for me, cause you see

#

I just want one model

#

but its rocket science to get one in the game

#

I have no idea how this stuff works, and any video I watch is just so confusing

#

its unclear, I can't get any info out of it

#

I have all the plugins and addons I need, I have the SDK, the Cats plugin

#

but I don't know what to do with them :/

void dust
#

Can someone help me fix a problem with my model? It won't rig properly.

crisp tendon
#

@teal cloud Have you tried to find this avatar in a different file type ?

#

@void dust MMD ?

void dust
#

PMD. I was able to export it with Blender, but I can't configure it right.

crisp tendon
#

@void dust try using mixamo, it works really well for humanoid

teal cloud
#

this is the model want

crisp tendon
#

@teal cloud obj is easy

teal cloud
#

well when I put it in mixamo it says error

crisp tendon
#

Did you check if it already had an armature ?

wary wave
#

Is there a way of having something aim where I'm looking, but not be the head bone?

pallid lion
#

Idk what I did wrong in blender but

void dust
#

@crisp tendon Are you sure PMD works with Mixamo?

pallid lion
#

What is this

teal cloud
#

how do I check that ruuubick

wary wave
#

Jesus christ

crisp tendon
#

@void dust Export it or import it ? If you can get it in blender, export it as an fbx

#

@pallid lion That is bad hierarchy or weird weight paint

void dust
#

@crisp tendon Okay yeah. I already exported it as an fbx

crisp tendon
#

@teal cloud Turn on x-ray in blender

#

@void dust You can bring that in mixamo then

opal aurora
#

It be a source model by the way, just to get this straightened out first

pallid lion
#

How do you get rid of the extra weight bones in blender?

opal aurora
#

@spaghettiarms

void dust
#

@crisp tendon I'll try that.

crisp tendon
#

@pallid lion You mean the bone or the weight ?

pallid lion
#

I don't know

crisp tendon
#

🤔

pallid lion
#

I really don't know what to do to fix this

crisp tendon
#

@pallid lion Send us a picture of your armature first, then we'll see

opal aurora
#

This is their first model, it's a source model at that, we both know how the bones on those are

crisp tendon
#

yep ...

opal aurora
#

Best of luck

pallid lion
#

This is the model in blender

crisp tendon
#

oh god

#

It doesn't win the prize of overall worst, but it definitely get the prize of worst arms ever

#

Try using cat's plugin in blender

#

Or remove the skeleton completely and put it in mixamo

pallid lion
#

I have cats in blender

#

what exactly would I do with it tho

crisp tendon
#

click on "fix model" ?

pallid lion
#

I don't even know where that option is, I just got this today eariler so I still haven't found out where everything is

#

nevermind

#

Found it

#

and looks much more

crisp tendon
pallid lion
#

clean

crisp tendon
#

brb

pallid lion
teal cloud
#

still trying to find my download

#

fuck

#

😩 HOW

#

I put the obj on my desktop and its invisible to blender

#

what am I doing wrong

crisp tendon
#

sent it to me

#

d*

pallid lion
#

Ruuubick

#

Its still got noodle arms after the clean up

#

How do I give it a whole new skeleton instead?

low river
#

What would having toes do?

pallid lion
#

what

wary wave
#

@low river In VR, lets you stand on your tippie toes

low river
#

Ahh haha

#

Well im not using a set so I imagine for now I wont need to add any then

wary wave
#

pretty much

void dust
#

Well, I uploaded the model to MIxamo, but it won't let me rig it like it has done with most of my models.

#

I guess you can only rig .obj on Mixamo?

#

@crisp tendon I converted the model to .obj and threw it into Mixamo, but the model's off-center so I cant rig it properly.

thorny ginkgo
#

so i imported a model into blender and created all the bones correctly. but when i go into unity to veryify bones, the model wont move with the bones. help?

void dust
crisp tendon
#

@void dust You'll need to remove the guitar first for the rigging process, and you can set her correctly in the middle in blender

drifting raven
#

@silk kestrel Thanks for the Eye Tracking info. I got it working.

naive zinc
#

@thorny ginkgo Does the bones move the body in Blender? Aka when you move the hip bone it moves the mesh?

pallid lion
#

@crisp tendon How do you rig the character with mixamo

thorny ginkgo
#

kinda, it will move some what, but parts of the "skin" stays in place

naive zinc
#

Than your weight paint is broke

#

The hips should move the entire body as if you were moving the mesh on it's own

thorny ginkgo
#

easiest way to remove the weight paint?

#

i havnt done anything to texture it or anything

crisp tendon
#

@pallid lion You upload your character and follow the instructions

naive zinc
#

Select the body mesh > Click the object (orange cube) in the tool pannel and unparent it > select wrench (Modifiers) and click X on the Amrchair mod

pallid lion
#

alright

naive zinc
#

That will unlink your mesh from your bones

#

To Re-link with auto-weights > Object Mode > Click mesh > Shift-click bones > ctrl+P > Auto weights

pallid lion
#

I uplaoded it but it didn't give me an option to auto rig it

#

Wait on

#

no

#

It did rig it but I guess I put in the already rigged model

void dust
#

@crisp tendon I guess I should show you the problem in Unity before I try that. The spine hierarchy is messed up, so I can't have the chest be the child of the spine.

thorny ginkgo
#

Thank you very much Slub. bones now are attached to model,

crisp tendon
#

@void dust The one you made with mixamo ?

void dust
#

So, I'm trying to assign the UpperBody bone to the Chest, and the LowerBody bone to the Spine. However, this doesn't work, since the upperbody bone is not a child of the lowerbody bone; they are both children of the center bone. How do I fix this?

#

@crisp tendon No; the original I exported from Blender.

pallid lion
#

@crisp tendon The model's new skeleton works fine now, now how do I put it with the model in unity?

crisp tendon
#

@pallid lion It's already in the model, just put the model as humanoid and map the bones

#

enforce t-pose

long hill
#

Soo I have working eye bnes but ni eye tracking in game

pallid lion
#

Well the model doesn't have any color Ruuubick

#

In Mixamo

crisp tendon
#

Did you apply the material ?

long hill
#

Sorry, typing in VR so spelling is bad.

crisp tendon
#

in unity

pallid lion
#

Not yet

#

Didn't know about that

void dust
#

@crisp tendon That doesn't fix the problem with the spine hierarchy. What do I do about that?

long hill
#

Does anyone have any idea why my eye tracking is not working?

#

Do I have to do something or is it as simple as importing a skeleton with working eye bones?

void dust
crisp tendon
#

Yeah the spine bones aren't good, use cat's plugin in blender to fix that

pallid lion
#

Uh Ruuubick wheres the scale in unity

#

The model is microscopic

#

Nevermind

void dust
crisp tendon
#

fix model

void dust
#

That's it?

pallid lion
#

Wait do I need to put it back in blender?

#

@crisp tendon

crisp tendon
#

@void dust hopefully yes

#

@pallid lion nope

oblique heron
#

@void dust You want to get rid of the guitar for mixamo right?

void dust
#

@crisp tendon I'll see what that does. I've gotta leave for 10-20 minutes.

teal cloud
#

okay so

pallid lion
#

@crisp tendon Alright, so how do I now copy the material over to the new model

crisp tendon
#

you click on your mesh in the hierarchy and you apply the mesh to it on the right

teal cloud
#

I've pressed next three times

#

It says its rigging but

#

It brings me back to this screen every time

#

with no error messages at all

tawny temple
#

quick question, how do i get this to flow more natural than like this, used to be fine before but idk why it's like this now

teal cloud
#

it just, acts like it didnt do anything

crisp tendon
#

@teal cloud what shader are you using ?

teal cloud
#

what shader?

crisp tendon
#

Ah, so nothing, gotcha

pallid lion
#

@crisp tendon Is it possible you could quickly show me where I click to convert the mesh from the first model to the new one?

teal cloud
#

Idk what ur talking about

crisp tendon
#

i'll try mixamo give me a sec

teal cloud
#

ruuubick

#

wait

acoustic pilot
#

** E x c u s e m e w h a t**

teal cloud
#

what do you mean shader

acoustic pilot
#

I have a waist, spine, chest, and neck bone

#

I swear the SDK is borked

teal cloud
#

scuffed

#

😂

crisp tendon
#

@pallid lion Convert the mesh ?

tawny temple
#

@acoustic pilot import it into blender,scale it down then export it then import back to unity

oblique heron
#

You can scale it in unity

tawny temple
#

o

oblique heron
#

And some bones are unmapped in your rig it seems

pallid lion
#

@crisp tendon I don't see that option if it is one

crisp tendon
#

@pallid lion What step are you at ? What are you trying to do ?

pallid lion
#

I'm trying to add the mesh from the first model to the new one

#

@crisp tendon This

crisp tendon
#

You just have to apply the texture

pallid lion
#

Yeah but how

#

It doesn't let me drag over the other mesh

#

and I can't find an option to convert it over

crisp tendon
#

You can't just drag a mesh, it's stuck to your skeleton

#

just apply texture to it

pallid lion
#

I don't know how though

#

Thats what I'm asking

crisp tendon
#

i told you above

#

click on the mesh, and then on the right window apply the texture to it

#

or material if you prefer technical terms

pallid lion
#

@crisp tendon Can you send a screenshot of where I do this exactly cause I can't find that option

#

Nevermind

silk kestrel
#

@acoustic pilot can you screenshot your rig menu in unity?

acoustic pilot
#

I figured it out

#

All I need is shoulder bones

midnight vale
oblique heron
#

Hierarchy is wrong. If you go back to the main scene window and go into your model's armature

#

Neck and shoulders both have to be under chest

#

You can left click and drag them into position

#

You can't do that in the rig menu, it has to be on the scene window.

midnight vale
#

ty 😊 sounds easy

oblique heron
#

Nps

void dust
crisp tendon
#

👌

vestal swallow
#

I accidentally uploaded a unity file to my current project and now the dynamic bones component won't let me add them. I'm not sure what I did
All of my assets that I added Including the SDK don't work properly anymore....Do I have to reinstall them?

naive zinc
#

It probably edited the config to match some shit, easier to start a new project and just re-import stuff

fading verge
woven hatch
#

Add bones

fading verge
#

how do you add bones in

woven hatch
#

Blender

pallid lion
#

Or Mixamo

silent scaffold
#

how do you unassign a bone to a position in rigging?

fading verge
#

i did cats and it said it was all good to go, but then in unity

#

no shoulders

woven hatch
#

Because it had no shoulders to begin with

fading verge
#

ugh, i never did bone adding before soo rip me lol.

woven hatch
#

Check the hierarchy on the left and make sure there is no shoulders first

fading verge
#

i did, no shoulders at all

night kayak
#

Does anyone have a full walkthrough of model rigging and importing? I'd like to just go step by step somewhere. Thanks

pastel heron
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you think i can still bring this through unity into vrc lmao

odd tulip
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that is a work of art

pastel heron
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i did not know skeletons could be like this

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frankly Im shocked

tawny temple
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anyone knows why the scarf does this when i rig it with dynamic bones and moving it around? it's not flowing correctly sadly

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just the tip where i circled doesn't move fluidly like the rest of the part

cobalt bear
kindred spear
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fuck it, does anyone have a tyrantrum ready to go?

crystal vector
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@cobalt bear You should translate the bones and fix the bone hierarchy. You can use cats for that

feral loom
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Hey guys, quick question. So I imported a Maximo model but after mapping all the bones correctly, the SDK says the Feet/Upper Arms are not mapped. Any idea?

crystal vector
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@tawny temple you should weight paint the rest of the scarf to its last bone

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@feral loom Can you show how you mapped them?

feral loom
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Certainly, give me 2 seconds to pull it back up

tawny temple
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@crystal vector thanks

feral loom
crystal vector
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@feral loom Mmh, looks good to me. Can you show the upper half of the mapped bones?

feral loom
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Sure

crystal vector
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Mh I don't see any errors there. But are there two armatures there in the rig?

feral loom
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Should be

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I can rebone it if needed.

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Re-rig*

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Shouldn't*

crystal vector
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I could imagine that two armatures can cause that problem

feral loom
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As far as I can see, there is only one set of bones

crystal vector
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I'm on phone so I don't remember how this normally looks like, but this seems suspicious

feral loom
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Oh, those are animations

crystal vector
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Ah ok, that makes sense

feral loom
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Yeah, I'm just going to re-import it and verify the bones in blender

crystal vector
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Yeah do that, I don't know what else the problem could be. Maybe run it through cats

feral loom
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Cats?

crystal vector
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Cats Blender Plugin

feral loom
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Oh?

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I found it but never saw this before

sleek nest
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Hi guys, just a little assist for my first attempt at rigging

crystal vector
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It fixes mmd and Mixamo models

feral loom
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Is there a specific option for it?

sleek nest
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I'm not really sure what the problem is here, could you guys take a brief look?

crystal vector
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@feral loom No, just click fix model and it should be ready to go

feral loom
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Oh gotcha

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Thanks mate, I'll let you know

crystal vector
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@sleek nest You should go back to blender and fix your armature. You can use cats for that too

sleek nest
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It's really bizarre cuz it became a problem when I started fiddling with the hierarchy so that the Chest was the parent for the neck and the shoulders, which it is now

rough mural
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Anyone else has texture problem with mixamo?

crystal vector
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@sleek nest That problem is typical for mmd models. You have to fix your armature in blender for it to work

sleek nest
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Is that just redoing the process? Not sure what that means

warm gazelle
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I am new to this whole thing and I "finished" my first avatar today. I got in game and the shoes are not on my feet, but instead to the side leaving my textureless toes exposed. Can someone help me figure out how to get my shoes to a normal position? When I view it in Unity the shoes are in the right place, just not when in-game.

crystal vector
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@sleek nest No, you have to reparent the bones, so they are in the correct order. You can just click fix model in cats and it does that for you

sleek nest
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Ah, alright, thank you very much

crystal vector
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@warm gazelle The shoes are probably not weight painted or parented to the feet

warm gazelle
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@crystal vector how does one "weight paint"?

crystal vector
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@warm gazelle There are tutorials about that. I'm on phone, so I can't show it right now

warm gazelle
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alright

crisp tendon
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@feral loom Your skeleton is not correct

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@feral loom If cat doesn't fix it and you're wondering why, there's one too many spine bone for the rigging, and that's why it wasn't working before

outer shore
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Hey guys, i would need help with an avatar is have worked on for around 6 hours today. My rigging knowledge is complete none and it is the last step i need to finnally port it in.

crisp tendon
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yep ?

outer shore
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So, i've been told my model's rig should not have 2 spine bones

crisp tendon
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correct

hazy cobalt
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Is anyone versed in converting from obj to pmx?

acoustic pilot
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I don't know why

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I have no Red errors

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But the SDK still won't let me publish??

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What am I supposed to do Please help?

feral loom
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@crisp tendon Yeah, I just noticed and it's working now

pulsar hearth
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Excuse me, is there anyone who can help me with a problem regarding my avatar's bones/structure

lime monolith
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Not sure if this is the right channel to ask but

acoustic pilot
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I mean

lime monolith
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is there a way to limit my weight painting to only vertices that I have selected from Edit mode?

acoustic pilot
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His is about his rig

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I just want to know why the SDK won't let me publish my model at all

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There's only one red error and it's just something with the camera

pulsar hearth
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😒 i dunno what to do, appearently the skeleton of my character is bigger than the actualy model or something

lime monolith
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@acoustic pilot None of those errors look like they should refuse to let you publish

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The default camera object comes with an audiolistener

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that's not allowed, so the sdk will automatically remove it for you

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that won't change anything else

acoustic pilot
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Huh

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I wonder why it won't let me publish then

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Is it borked?

lime monolith
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What happens if you click 'build and publish'? Any errors in the console?

acoustic pilot
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It won't let me click it in general

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It's greyed out

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I have the correct unity version (5.6.3p1)

lime monolith
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Uhhh

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take a screenshot of your scene hierarchy

acoustic pilot
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Wait a sec

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I'm gettinga red error in the unity console

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*getting a

pulsar hearth
acoustic pilot
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Whenever I open the SDK with the model

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What's this?

lime monolith
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You're not in play mode, right?

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Have you tried closing and reopening Unity?

spring magnet
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Is there a way to easily fuse two model's rigs?

near heart
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can someone tell me why ingame my avatars arms are bent backward?

woven hatch
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@pulsar hearth Your mesh is too small and your legs are not spread enough

restive shale
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@woven hatch You cant just tell a girl that

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It's the current year man

acoustic pilot
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I honestly don't know what to do

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My avatar is 100% complete

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But the SDK is just shutting me out from uploading

woven hatch
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If I’m bein a sugar daddy I can

oblique heron
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Ah oh it's that repaint error

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Try saving and restarting unity?

acoustic pilot
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I saved

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And closed and reopend unity

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Same issue

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Do I have to uninstall and reinstall unity?

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qq

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@oblique heron

oblique heron
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No idea >.< Wouldn't hurt to try I guess

acoustic pilot
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I swear

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I get all of the most complex issues that barely anyone knows how to fix

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You would think more people would run into these issues

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nope

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Just me

outer shore
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how would one go about merging 2 spine bones in blender?

paper bronze
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hi i have no idea whats wrong

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im new to this

lime monolith
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Fingers take SO LONG TO RIG augh

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so many bones

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Also Carrot it looks like you're missing the chest

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judging by the green picture

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Left Shoulder and Right Shoulder and Neck need to be children of Chest, and Upper Chest needs to be empty

rotund nacelle
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Is there a default skeleton somewhere? I've been looking for a some time and it's eluded me.

lime monolith
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Hips -> Left leg, Right leg, Spine