#avatar-rigging

1 messages ยท Page 39 of 1

patent cosmos
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to just

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upload this current version as an avatar anyway

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because it's pretty hilarious

crisp tendon
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Yeah it looks pretty hilarious backwards

safe gate
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at least the top part of the sock moves c;

crisp tendon
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@safe gate the left foot seems to be backwards though

safe gate
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Na the toe just moves inside out

crisp tendon
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๐Ÿค”

patent cosmos
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ok how do i "run cats" on it

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also why are there a lot of orange dots on the ground behind him ๐Ÿค”

crisp tendon
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Uh

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Do these dogs have names ?

patent cosmos
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oh i see the cats tab now

crisp tendon
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Dots ๐Ÿ™„

patent cosmos
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just click "fix model" and see what happens?

crisp tendon
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Yep

patent cosmos
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the dots are the post-rotation transformation

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it's complaining that it couldnt find Hips

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isn't that its job im confused

crisp tendon
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Rename the hip bone to Hips

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Do that for every bone it cannot find

neon shard
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What are the minimum finger bone requirements to get the hand gestures?

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Do I need three segments on each finger? Do I need 5 fingers?

patent cosmos
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oh jeez that's gonna be renaming EVERY bone rofl

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no and no

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you need 1 segment on 3 fingers iirc

crisp tendon
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@neon shard three fingers, thumb, ring and indexI think

neon shard
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I have three fingers, and my hands just idle anim

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I cant do any gestures

crisp tendon
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@neon shard It will tell you which one you need in the error anyway

neon shard
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hmm

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oh elohel there it is

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whoops.jpg

safe gate
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;D

patent cosmos
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uhh

silver mountain
patent cosmos
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every time i click "fix model"

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it removes the hips bone

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and then complains that Hips doesn't exist

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..what the hell

silk kestrel
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ha ha...CATs remove my entire hand and the last bit of the fingers... have to reconstruct them

patent cosmos
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yeah CATS isn't helping me much

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it's being very dumb

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LITERALLY removing the hips and then complaining that Hips doesn't exist

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w h y

silk kestrel
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Looks like your model did not conform to mmd rigging standards, thus CATs got confused

patent cosmos
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OKAY BUT WHY IS IT REMOVING HIPS

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I HAVE THE "REMOVE EXTRA BONES" THING TURNED OFF

chilly ridge
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its ur model

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whered u get it from

patent cosmos
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ripped from a game

chilly ridge
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thats why

patent cosmos
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that's why it's deleting the exact thing it wants to have?

chilly ridge
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no

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thats why youre having so many problems

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mmd models that are already ready to be rigged go so smoothly

patent cosmos
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downloading a model with a built in rig seems like it SHOULD be faster than rigging it myself but it seems like that isnt the case

chilly ridge
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nah

patent cosmos
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because everything hates my rig

chilly ridge
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rigging it yourself is better

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in blender

patent cosmos
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well i have some with like, tails and stuff

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and that would be kind of a hassle

chilly ridge
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hm

patent cosmos
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i also have no idea how to actually rig things myself

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although learning would be fun

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but i dont understand the level of stupid that cats is being right now

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before i renamed the legs it said it was looking for those

silk kestrel
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creating an armature is 100 times easier than rigging

patent cosmos
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then i did and it started deleting the hips

silk kestrel
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wait until you learn about no flips, gimbal locks...

patent cosmos
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it really seems like i should just be able to tell it in unity

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"no, you've got the spine backwards, flip that and you're golden"

crisp tendon
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@silk kestrel Why is rigging more complicated in your opinion ?

zenith plank
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ok since my bones are not parented

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if i like parent them or whatever will it work

crisp tendon
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Yes that's usually a good thing

silk kestrel
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rigging = creating the controls for the animator to animate on

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so you would need a good grasp of local/world space, your up vectors,

patent cosmos
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idk i've spent a LOT of time building/programming on roblox in the past

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the 3d vectors arent my issue

silk kestrel
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of course most of it can be automated nowadays

crisp tendon
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Nothing that can't be learned though, even more so now thanks to all the tutorials and documentation there is

silk kestrel
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but I have animated on some unity assets and they are the worst rigged characters I have ever seen

patent cosmos
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so i tried actually just publishing the non-edited model

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and the only thing that's fucked up is my arms

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my head is shockingly non-backwards

silk kestrel
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programming 101, everything is broken, I do not know why. everything is working, I do not know why

patent cosmos
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so if i just swap my shoulders around in the mapping, that SHOULD fix it? maybe? i'm lost

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rofl

acoustic pilot
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I have been facing with a problem as of late, but I have figured out the issue, but I need help with figuring out how to execute with fixing it propperly. My problem is that with my rig, is that one of my bones won't get weighted in blender, because when I attempt at weighting the bones to the mesh, all the bones but spine01 get weighted, how do I fix this?

patent cosmos
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i expected this to be a totally different kind of messed up

acoustic pilot
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That momment when you post your issue and everyone just stops talking

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rip

crisp tendon
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@acoustic pilot I'm not sure what your issue is, can you not paint that bone specifically ?

acoustic pilot
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And the only bone that comes off with a weight of 0 (which makes the bone not exist) is spine01, which is the bone I circled above

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As you can see, in blender the bone is clearly there, but for whatever reason it doesn't get a weight

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And it attaches the waist and the bone above spine01 together, pretty much ignoring spine01 altogether

crisp tendon
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Are you sure this isn't trying to apply weight paint of the root bone indeed, which is often placed in the same location ?

acoustic pilot
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or, I should just say the spine

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initially, when I used CAT to fix the rig

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the spine was placed inside where the waist was

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So two bones in the same location

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All I did was move the spine bone up

zenith plank
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I get hips notfound when I use cat

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because all the bones are fucked

crisp tendon
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@zenith plank Rename your hip bone to Hips

zenith plank
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Thing is

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all the bones aren't parented

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so

acoustic pilot
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Mine are all parented

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So idk why mine is acting up

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And I haven't found a solution online

crisp tendon
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@zenith plank Cats should fix that if you name things correctly

zenith plank
acoustic pilot
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here, I'll show what happens when I try to use the model in unity:

crisp tendon
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Oh, another valve biped

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You'll have to rename everything correctly @zenith plank

acoustic pilot
zenith plank
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can you dm me a list of names? or is that to much?

crisp tendon
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@acoustic pilot So yeah the spine is the wrong bone

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@zenith plank cats is telling you the name every time there is an error

acoustic pilot
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How do I fix this?

zenith plank
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just hips

crisp tendon
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@acoustic pilot Spine bone 0 needs to be extended

zenith plank
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there's Hip_R and Hip_L

crisp tendon
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@zenith plank Then rename your hip bone to Hips

acoustic pilot
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So all I have to do is make the spine longer

crisp tendon
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At least one centimeter

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Right now it's not counted as a bone

zenith plank
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ok so know it says spine isn't found

acoustic pilot
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So, just go to edit

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Grab an end

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And just make it longer?

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Was that really all I was missing?

zenith plank
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Ok so I just need to rename everything?

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so I renamed The spine thingy to Spine

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so

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now it says chest

acoustic pilot
patent cosmos
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@crisp tendon so in the end only my shoulders are actually messed up with just the base rig

acoustic pilot
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I made it double it's size

patent cosmos
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the one where t-pose had the entire chest/head backwards

crisp tendon
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@acoustic pilot Make sure to move the bone around to make sure there's no hidden bone inside of it somewhere

patent cosmos
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ingame it looks like this

crisp tendon
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Not bad

patent cosmos
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think just switching the L/R on the shoulders would fix?

crisp tendon
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Hopefully yes

acoustic pilot
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Yeah, I moved the bone

patent cosmos
acoustic pilot
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There are no bones inside of the spine

patent cosmos
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i mean it's still very unhappy with me

swift radish
patent cosmos
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LOL i had something like that happen but i was using mixamo

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that's bone weights issue i believe

crisp tendon
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@swift radish You're missing a phalanx

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five phalanx

patent cosmos
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rofl

crisp tendon
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God damn

patent cosmos
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so

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what does it actually MEAN when my bones are red on this screen

acoustic pilot
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It just has to be put in a t-pose

crisp tendon
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It's not in t-pose

patent cosmos
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well when i put it into t-pose it fucks itself up

crisp tendon
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Then it's not good

patent cosmos
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rofl

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i know

crisp tendon
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You may have to set the t-pose as rest pose in blende

acoustic pilot
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I moved the spine around

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There is no bone inside of it

patent cosmos
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like

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it's still fine in blender so idk

crisp tendon
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It's always fine in blender lol

patent cosmos
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how do i even delete bones in blender

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nvm found it

crisp tendon
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Select one in edit mode and hit the delete key

patent cosmos
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delete key doesnt do it

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gotta use armature tools for some reason

crisp tendon
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In the scene

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If you hit the delete key in another panel it won't do anything

patent cosmos
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ah

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blender is so funky honestly

crisp tendon
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Agreed

patent cosmos
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esp the camera movement

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gets me too

crisp tendon
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Yeah the zoom is a pain in the ass

weak rose
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The feet on ym model in game are stretchy and shit and someone said its because of toe bones is that correct?

patent cosmos
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i would much prefer it to work like unity does

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if all of my 3d editing things could just WORK THE SAME WAY AT ALL

crisp tendon
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@weak rose yes do not map the toe bones

patent cosmos
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that would be great

weak rose
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how do I delete the toe bones

crisp tendon
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Don't delete

weak rose
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oh how do I not map them then?

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or unmap them

crisp tendon
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Just do not map them then in the humanoid configuration

patent cosmos
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will extra bones even do anything

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if theyre not mapped

crisp tendon
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When you map the toe bones you select none

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They won't work that's the point

patent cosmos
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like i have a model that has a tail

crisp tendon
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Usually why we tell people to not map jaw and toes

acoustic pilot
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Hm

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I'm gonna try something

crisp tendon
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Well I'll leave you guys to it, currently 4:52am, I'm off to bed, @ me if you find your solution

patent cosmos
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@crisp tendon any idea why CATS is deleting my Hips and then complaining that Hips doesn't appear to exist

weak rose
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My configure menu under rig in unity has stopped working

patent cosmos
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oh ok rip lol

weak rose
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it isnt opening

crisp tendon
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Hips might not be the correct bone or wrong rotation or no weight or no parent/child

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Lots of reasons

patent cosmos
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oh does it need to be parented to something specific

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you know what

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im gonna go load in the example rig and see what that looks like

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lol

crisp tendon
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@weak rose That's a bigger issue than usual

patent cosmos
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idk how to change parents of bones in blender either

crisp tendon
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Yeah the sample avatar is a good template

patent cosmos
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it's ridiculously unintuitive

crisp tendon
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Click on the bone in the armature menu, then select the tiny bone icon on the below panel

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Then you'll see the parented and other options at the bottom right

patent cosmos
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i dont have a tiny bon icon on the below panel

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nvm there it is

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ugh why cant i just drag stuff around

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lol

crisp tendon
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Ikr

patent cosmos
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so mapping toes is buggy?

crisp tendon
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Anyway, good luck

acoustic pilot
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Huh

crisp tendon
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It makes people tip torn so yezh

acoustic pilot
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It seems the "no length" issue is very obscure

weak rose
patent cosmos
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lol kk nighto

crisp tendon
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Tip toe*

weak rose
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I dont have toes mapped

acoustic pilot
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I looked it up in unity forums

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Barely anyone has answers

weak rose
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so what else would cause the stretchy feet

acoustic pilot
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...

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I guess my model is impossible to rig

crisp tendon
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Never impossible, I'll look tomorrow if you haven't found a way

patent cosmos
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why the hell did my sample avatar disappear from assets

acoustic pilot
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Someone said they have a sollution, but I don't understand what they are exactly saying

patent cosmos
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:l

weak rose
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Any idea whats causing the stretchy feet since my toes arent mapped

acoustic pilot
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I'll DM you it though Ruubick

weak rose
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@crisp tendon

swift radish
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Can someone message me how to add the extra bone tip thing to the hands so the fingers don't break at the tips?

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I've never had to mess with the bones, they've always come pre-rigged and blender is a pain in the butt to navigate

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I just need a lil help

patent cosmos
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hey guys every time i click "enforce t-pose" it puts my rig in a pose that's definitely not a t-pose

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xd

patent cosmos
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i think i have an idea of what the problem is

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the way this skeleton structure works, there's a "root" which everything is parented to, and then a pelvis which the legs are parented to

astral torrent
patent cosmos
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and the way most rigs want to work is to have everything descended from Hips

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basically the pelvis bone is confusing it

astral torrent
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why did that gyazo not work ?

weak rose
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Vex did you make sure it was humanoid in unity

astral torrent
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there

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yes I did

weak rose
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Did you use CATS in blender?

jade juniper
astral torrent
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Um it was a pre rigged one so im not entirely sure

weak rose
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You should translate your files using PMX Lobbin

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Vex it would ahve been fixed with CATS then

jade juniper
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so do i have to re do everything

weak rose
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go back into blender and run it through cats

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not sure

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id say you should personally

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Just open it in PMX Editor go to Name repair and repair materials bones and the one after bones and make sure its set sequence

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there are tutorials online if you dont know how

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Materials Bones and Morphs are the main ones to fix

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you can fix them all but usually you wont see anything otuside of those main three

astral torrent
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How do I get this model into blender from unity ? its not really letting me unless im just doing it wrong

chilly ridge
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are you exporting it correctly

astral torrent
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Save scene as ? or

chilly ridge
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follow this

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go to where its exporting

low river
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Asking again

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You only need one foot bone when rigging righj?

clear jacinth
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Is it possible to just steal the bones from an already rigged model and place it in a new one?

chilly ridge
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Yes

weak rose
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How do I remove bones in blender

clear jacinth
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^

weak rose
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I deleted some pigtails for polygon stuff

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and I want the bones gone

chilly ridge
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Bruh u cant delete the pigtails smh

weak rose
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Dude I gotta for this model man

chilly ridge
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Just delete the panties or somethin :^)

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Decimating is so sad tbh

weak rose
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Yeah I know

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I prefer planer if I can

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it conserves more

chilly ridge
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I hate planar

weak rose
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sometimes I gotta do both though

chilly ridge
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I just go all out with the first one

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Some are super easy, some make you want to gouge ur eyes out

astral torrent
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Um so I read through that but I don't know how to import it into a blender thing still

patent cosmos
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seriously how the HELL do i change the parent here

astral torrent
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I know how to upload it but

patent cosmos
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it's greyed out

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i have superfluous bones in my structure and i cant get rid of them because it wont let me relocate their children

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overprotective abusive parents

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smh

chilly ridge
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Lol

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Your model is such a pain holy

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Ive never had to do that

patent cosmos
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i dont even understand WHY

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it's doing things it didn't do last night

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if i could just understand what the hell is going on then i'd be fine

clear jacinth
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Fade, have you got a tutorial on something on how I'd just rip the bones from one model to another?

patent cosmos
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i have potentially hundreds of these that i could upload and i'd like to get some of them

chilly ridge
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Uhh

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Not at my computer rn

patent cosmos
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i dont understand how im supposed to

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do anything

chilly ridge
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Search it up

patent cosmos
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i have no idea how armature/rigging works

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blender doesnt want me to touch anything

chilly ridge
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Rega what is the model ur using

patent cosmos
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like i try to edit stuff and it's just like

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"nah"

chilly ridge
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Are you doing it from scratch or something

patent cosmos
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no it's ripped

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the R_leg and R_arm mirror the L ones

gentle granite
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Are you saying you can't select the bones in the viewport?

patent cosmos
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i can select them but i'm pretty sure the pelvis bone needs to go

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i think Root is equivalent to Hips

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from what i can tell by looking at models that actually work

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spine_b is chest

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im not sure what the BUFFBONE things are for but i think it's for something specifically in the game and it shouldn't hurt too much to remove them

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so what I want to do is move L_leg and R_leg to be children of root

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and then from there it matches almost 1:1 with the demo avatar in the sdk

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but blender wont let me change their parent

gentle granite
patent cosmos
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yes

gentle granite
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While in edit mode, for the bones, you can delete and select parents

patent cosmos
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i have that but

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it's greyed out

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and will not let me change parent

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also that menu has disappeared now.

gentle granite
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Go to edit mode

chilly ridge
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Tab

patent cosmos
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im in edit mode

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it only shows the scene editor

gentle granite
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For the armature?

patent cosmos
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wait found it

gentle granite
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What's a good screen recorder?

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You were probably in Object Mode

patent cosmos
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and it's no longer greyed out

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oh youre right

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i was in pose mode

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dear god blender is unintuitive

gentle granite
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Yes, and it is highly reliant on hotkeys

sacred sequoia
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So I'm having an issue with eye tracking

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I have the bones added to the eys

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eyes*

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But they don't do anything.

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Am I doing something wrong?

patent cosmos
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okay now it's still freaking out in unity

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w t f

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this is "t-pose"

low river
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How do I make things like, just bounce around on their own in Unity?

chilly ridge
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LOL

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Those wonky ass arms

low river
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Also, if I want to make their mouth move as I talk

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at a default I keep their mouth closed, right?

patent cosmos
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btw the "root" bone if turned on the base model

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will rotate the entire character

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oh that's the way hips are supposed to work

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hm

clear jacinth
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What the heck's going on.

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Did I miss a step in rendering?

patent cosmos
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oh i have a problem now

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i have a spine and a spine_b

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as well as a Chest

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not sure what the Chest was before CATS changed it

low river
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OH SHIT ITS YA GOOD BOY BUNPUN

patent cosmos
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wait what

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hold on

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spine_b was being mapped to Chest before

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so now i have a bone called Chest and i have NO idea what it is

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thanks CATs

low river
patent cosmos
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CATS: "model fixed"

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UNITY:

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"model probably not fixed"

low river
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Ok but

patent cosmos
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IT WAS FUNNY THE FIRST TIME BUT THIS HAS GONE ON TOO LONG

low river
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Please import it like that once just to see how it looks

patent cosmos
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dude

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if you wanna meet with me and see what the first version looks like

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hang on i actually have a screenshot it's pretty good

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i got pissed and used mixamo and welded the lower half of my face to my chest

low river
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Nyello

patent cosmos
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someoen told me

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"yo look up"

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so i pointed at the sky

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and he barely managed to get out "WHY THE LONG FACE" through hsi laughing

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no screenshot though so i have no idea what it looks like

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uh what

low river
midnight blaze
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@here can someone please help me with rigging the mouth of my character and maybe eye rigging too?

low river
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Hes very tiny

patent cosmos
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i think removing my pelvis bone caused more problems than i was hoping

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i'd genuinely be better off re-rigging this from scratch wouldn't i

low river
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Maybe!

patent cosmos
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pretty sure the here ping is disabled and it's super annoying when ppl use it

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i dont have time to entirely learn how to rig rn

low river
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Once you know how to rig properly though its not too hard [I rigged this in like a half hour]

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WELL

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Gimme five seconds

midnight blaze
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can i get some help with rigging my character please?

low river
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You using Blender?

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Either of you?

midnight blaze
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yes

patent cosmos
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i have both blender and unity open

low river
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I was following this video

patent cosmos
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at this point im tempted to try rigging in roblox studio

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because shit

low river
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I timestamped when he began rigging

patent cosmos
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at least i know how to use it

midnight blaze
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@patent cosmos maybe you can help me

patent cosmos
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you timestamped 9:11

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what a meme

low river
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I DI?

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OH MY GHOD

patent cosmos
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wait no

low river
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I mean

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the url says 911

patent cosmos
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it's 15:11 but it's 911 seconds

chilly ridge
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Uh

patent cosmos
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lol

chilly ridge
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Lul

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Ur destined man

low river
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I used this one for the Duke Weaselton

patent cosmos
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im just going to upload the dumbest things

low river
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You DID mention Roblox...

patent cosmos
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like "im shit at rigging but it can be funny at least"

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i did roblox a lot when i was 11-15

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i knew all of the top content creators there

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before it became a meme

low river
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I found this hellish model from Roblox

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And I rigged it

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through maximo and ive scared many people

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I should try genuinely rigging it

patent cosmos
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and even though it's a meme ppl are still making shitloads of money off of it so idk how much hate you can really throw at them without incorporating some jealousy

low river
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Rega

patent cosmos
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lol

low river
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im part of a roblox group that was officially labelled as a terrorist group by the Roblox UN

patent cosmos
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hahaha

low river
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Roblox is great with pals

patent cosmos
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one summer i got bored and decided to join a warclan in rbx

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and got promoted up to like, 4th in command in a week or two

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while being a total dick to everyone

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because i was actually good at the game

low river
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We LITERALLY made MSF [from Metal Gear] in it

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we're MSO

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Militares Sans Oofs

patent cosmos
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uh, random-chat?

low river
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Should we move it there?

patent cosmos
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yeah we're a little offtopic

chilly ridge
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Roblox lul

pseudo python
midnight blaze
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@pseudo python do you know how to rig mouth and eyes?

pseudo python
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yes

midnight blaze
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can you give me a hand on it plz

pseudo python
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Uh, I kinda want to get this fixed, I can just link you to a video I used to learn from

midnight blaze
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well my character isnt a human

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its kass from zelda breath of the wild

low river
midnight blaze
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but if you want to give me the link to the video that would work too

low river
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Well

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the model just has to be "humanoid"

pseudo python
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Tutorial on Visemes aka lip sync for VRChat Avatars in Blender. For some reason this video was deleted? Heres the reupload :) My Twitch: https://www.twitch.t...

โ–ถ Play video
pale hull
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@low river Would you mind donating the avatar ID of that roblox Nick model to my avatar dungeon? It's freaky enough to earn a spot there

low river
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Oh dang you own the Avatar Dungeon?

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its also

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really tiny btw

pale hull
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Like 20cm tiny or 1 meter tiny?

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Either way I love it just as it is

low river
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I say a biiit taller than the uh, knuckles stuff

pale hull
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That's fine to me

low river
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How would I give it to ya? I also have...

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I accctually wanna try re-rigging them in blender

pale hull
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Hahaha

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In unity click on VRCSDK > Manage Uploaded Content > Copy ID on the avatars

low river
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Huh

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Either way, if theyre gonna be shared/scared for all, id love to see if i can re-rig them in blender

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AND considering I cant log in to see if my Duke avatar worked i may do that quickly..

pale hull
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You can give me the ID now and then update the avatars whenever you wish

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Planning a big update for the world. I currently have 41 avatars and I want atleast 20-30 new ones, hopefully 40+ more

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So there is still at the very least a couple of days before the new version goes live

low river
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Ahh ok!

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holy shit

pale hull
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oof

low river
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@pale hull somehow rigging it with fucking Maximo worked better

pale hull
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Mixamo is either godsend or shit. There is no middleground

low river
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Theres apparently just a bunch of tiny fucking pieces

pale hull
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oops

low river
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SCRATCH THAT

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THE WHOLE MODEL IS IN PIECES

pale hull
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bluh

low river
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thats hilarious

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ill just give you the ID

long valve
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how can i change the error : ''bone lenght to 0''???

fleet echo
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@low river dyanmic bone + animation

low river
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They cost cash to use right?

fleet echo
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yea for dyanmic bone

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but animation is free

low river
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Ahh maybe ill try

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i have cash

fleet echo
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just setup animation in legeacy mode loop want to work on model

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basic learn that from blink animation video

midnight blaze
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can anybody help me with rigging my model please

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?

acoustic pilot
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@long valve I have that problem too, it seems barely anyone knows how to fix that issue

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Although I have someone that's gonna be helping me tomorrow to figure it out

long valve
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@acoustic pilot oh damn,if you have any news on that dm me pls ayaka

acoustic pilot
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I'll be sure too

woven condor
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anyone able to tell me why when I hit play mode for unity the camra locks and I can't interact with field?

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sorry if wrong channel for it

low river
solid adder
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@woven condor I assume you're talking about the game tab it switches to. Just simply click back to the scene tab

woven condor
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tyvvm @solid adder

solid adder
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Also make sure it's off when you make any changes, otherwise it won't save.

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Then you have to do it again

woven condor
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yep making sure of it lol

long valve
solid adder
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holy cluster

long valve
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i know....

solid adder
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That.. that is just horrifying... Not the avatar just.. all of that.

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You need a pro for that

long valve
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the avatar is already in vrchat

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just want the eye tracking

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but i can't select the eyes because the menu wont scroll left

swift radish
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It's like... see through from the front only? but also weird

tawny temple
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darius?

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also can i just use cloth as an alternative to dynamic bones since I don't really want to spend $20

solid adder
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@tawny temple what are you trying to do?

tawny temple
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was just asking for future models that i import

midnight blaze
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can someone help me with rigging please im trying to rig my characters eyes and jaw movement but i cant figure it out

woven condor
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look into cats blender addon for those thats what I've used and it works like a charm

dusky sentinel
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@tawny temple you can get dynamic bones for free off some sites

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that's what i did cuz i didn't want to pay $20 either xd

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can link you if you want

odd tulip
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careful you might get in trouble talking about that stuff

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js

dusky sentinel
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shh

chilly remnant
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How do I fix an avatar thats legs are in the ground and the viewpoint is floating above the head even tho in Unity it all should be in the right places

solid adder
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@chilly remnant screenshot?

chilly remnant
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Hold on a sec ill get one in game and in Unity

solid adder
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Sounds familiar, but i need to see. Also nearing 2am so visuals are helpful xD

swift radish
solid adder
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x0, y0, z0 ?

odd tulip
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For me I was able to fix it by going into the rig configuration and moving the armature's transform up to offset the amount i was in the ground

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i suggest reseting to 0,0,0 and spawning a plane at 0,0,0 there so you can see where your feet land better

chilly remnant
solid adder
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@chilly remnant what is your avatar's current position in Unity?

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x, y, z.

odd tulip
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it's in the picture

chilly remnant
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0, 0, 0

solid adder
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Any animations?

chilly remnant
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Nope

solid adder
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Hmm..

chilly remnant
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I tried raising the model up a bit but it made no difference

solid adder
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Was the position perhaps the same in Blender?

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Assuming blender was used.

chilly remnant
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Yeah I used Blender and yes its 0, 0, 0 there too and Ive tried raising the model up there too

odd tulip
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@chilly remnant find the model in the assets folder, go to rig, configure, select the armature in the inspector and then in the bottom right change the transforms Y value to offset the amount you are under the ground

chilly remnant
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Ill give it a shot

odd tulip
chilly remnant
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A small part of the foot is under the ground but in game the whole foot is

swift radish
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Yeah nothing's working to get mune above ground, every time I drag him up the game says he's too short and he stays under that white line

odd tulip
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if you go to the animation tab and hit play on the idle animation it will probably show how far it moves down like in game

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did you try what i just told yerite to try @swift radish ?

swift radish
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Yep

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In the rigger, he's already above ground

odd tulip
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maybe try moving the hips up rather than the armature idk why it wouldn't work

chilly remnant
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@odd tulip It did not work ๐Ÿ˜ฆ

odd tulip
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What animations did you override?

chilly remnant
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None?

odd tulip
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you need to select the override you duplicated and drag the animation clip you want to override into the right slots

chilly remnant
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I havent changed any animations tho

odd tulip
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oh sorry this isn't the right conversation

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you changed the offset

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whoops

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uh i'm not sure why it isn't working that's just what fixed it for me

toxic swallow
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please help ๐Ÿ˜ฆ

fading verge
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anyone tell me why in blender the model is correct with CATS but now in unity to publish it says missing elements for bone mapping when it has every bone tho?

hidden ether
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have you checked that any of the bones are missing?

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or unassigned?

edgy ginkgo
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is there a way to test the ingame hand animations?

vernal wave
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I rigged my avatar and uploaded it to vrchat but I realised the head and arms don't move in vr. The whole body is static. What do I have to do to use my vr controllers to move my head and arms individually?

edgy ginkgo
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is there a free alt verison of the dynamic bones?

vernal wave
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I have zero experience with unity and made the avatar with a tutorial on yt. how do I check this?

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There is the same avatar already in vrchat and there the arms and head works, but wanted to have it on my account.

quartz perch
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ive got a simple question , do i HAVE to have shoulder bones mapped

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and neck ?

quartz perch
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in unity

dire mica
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Is it a humanoid?

pseudo iron
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does anyone know if its possible to put a custom emote with a generic rig without it bugging my character out where i can no longer move

quartz perch
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@dire mica talking to me?

dire mica
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Yes

quartz perch
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@dire mica of course,

uneven hill
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Gobe, just make shoulder and neck bones but dont weight it to anything, then assign those to the shoulder and neck slots

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That way, it would be as though you never had them, although your avatar might animate weirdly

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@quartz perch

quartz perch
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thats what i thought

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but

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im not sure how to do that

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@uneven hill

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correctly

uneven hill
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Just create the three bones in blender, and parent them as needed

quartz perch
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so how do i insert a new bone between 2 existing ones?

uneven hill
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You first unparent them from each other

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So select the child of the two, then go to the tab on the right that looks like a bone and click the x in the parent box

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You need to be in edit mode for that

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Then when having the chest bone selected, click e to make a new bone out of it

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Then name this new bone to shoulder or neck

quartz perch
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im not using blender keymappings

uneven hill
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And parent the arm/head to this new bone

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Hmm, i forgot hie to make bones without keymaps

silk kestrel
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question, my avatar's feet are partially sunk into the floor, did I mess up some part in the rigging? I already zeroed out the translations in unity

distant patrol
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@silk kestrel it seems to be female animation set. all my attempts to fix this failed ๐Ÿ˜ฆ

uneven hill
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Try stretching the feet bones to the very bottom of the feet in blender

distant patrol
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dont do that. it will fuck up ankle joint

uneven hill
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This can also fix some finger issues where the finger tips curl in a weird way

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It might, trial and error

silk kestrel
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by feet, did you mean the toe or ankle?

uneven hill
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Does the feet sink in blender at position 0 0 0?

silk kestrel
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does not sink in blender

distant patrol
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literally every character with female animation set has this issue

uneven hill
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^ not all

distant patrol
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if you set it to mal it is instantly fixed

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*male

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yes it depends on toe and foot bone but if you set em to foot sole they wont rotate properly anymore

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and tbh thats something vrchat devs should fix.

silk kestrel
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cool, I thought the joint position might be messing with the in-game IK system

distant patrol
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im still looking into a workaround

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it will be fine if you move the bones ik wise but

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if your angle rotation is in a different place your foot will disort considerable when moving

uneven hill
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You dont need joints or rigidbodies for vrchat though

silk kestrel
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oops, by joints I meant bones. Still not used to blender terminology

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too much maya ha ha

distant patrol
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same

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im using 3dsmax

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if you shift down the anke it indeed does fix the feet n floor but

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well when your feet move this happens

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so i wouldnt advise doing that

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i might have a fix tho. im gonna verify ingame if it works in a moment

uneven hill
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I meant stretch down though, not shift

distant patrol
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if i stretch it i also move it

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unless you can explain in more detail what you mean

uneven hill
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Ah ok then

distant patrol
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i can stretch the bone before it. if i stretch the bone itself i end up moving toe.

uneven hill
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I mean the one end of the bone (represented by a circle in blender) moved down while the other end stays in its original position

distant patrol
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but the game doesnt seem to care about toe

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so you do mean moving the toe joint

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rotaiton orgin. whatever

uneven hill
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Mapping the toe in unity can cause problems for some people in vr

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No the toe but the one end of the foot

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So basically make the bone longer to reach the bottom of the foot

distant patrol
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the vr toe thing cna be fixed via playerhight

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but yeah i get you now

uneven hill
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Easier to just not map it

distant patrol
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still this may onyl work with avatars without toe weights

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however. from my research it doesnt care about the bone end

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onyl start

uneven hill
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You can always weight the whole foot to the foot bone

distant patrol
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ill have to verify to be sure but last time i tried the char hight was beginning of foot bone for female anim

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as in the ankle

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thats what happened when i didnt map toe

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when i mapped toe the end of foot became the floor

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which still didnt solve my issue because toe was in a realistic position

uneven hill
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Ah ok then

distant patrol
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i then introduced an additional root bone and i now shifted that downwards to solve it (gotta check ingame now)

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i was also recommended to make an empty game object in unity but that actually didnt matter to the animation set

uneven hill
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Most of my models have a sepereate root bone, so I never had to deal with foot problems

distant patrol
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if the root solution fails it might be possibly to use male anim and just define custom sitting

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i actualy used a correct root bone too which did not solve the issue

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i now shifted that downwards and gonna check now if that helped

uneven hill
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Maybe i just didnt have feet problems regardless to my root bone?

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Who knows?

distant patrol
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well the model you seen

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its got unsusually large feet right

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models with like high heels and stuff

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that could factor in

uneven hill
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I have yet to use a model with heels

distant patrol
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i wonder if it estimates the feet height

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or actualy uses root

uneven hill
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What about modifying every animation to be slightly higher up :p

distant patrol
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that definitly is an option but i have no idea where to get the stock anims

uneven hill
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You can ways just use the animations maximo gives, and edit them to your liking

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The animation method seems like a lot of effort though

distant patrol
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never used maximo

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also i checked

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it ignored root on female anim

uneven hill
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Mm

distant patrol
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my characters floor is at start of toe

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maybe i can stratch end of toe to floor

uneven hill
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I havent used maximo either but i know that they provide animations

distant patrol
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you ever dealth with coliders much?=

uneven hill
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A little

distant patrol
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you know how to set colliding force?

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atm its sorta the bigger collider the more the force

uneven hill
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I havent done enough with colliders to remember everything about how to use it without seeing it, and I cant see it because i am currently without my pc, so I dont think that I would be abke to help much about that

distant patrol
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compiling the version with newly defined toe end

quartz perch
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@uneven hill hey ,if i create the new neck and shoulder bones , all i have to do is parent them properly and than not have to touch anything else? just export? because i dont want them moving anything ?

uneven hill
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Yes, parent the arms to the shoulders and the head to the neck, then parent the neck and shoulders to the chest

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Then if you didnt weight them to anything, they shouldnt move any of your mesh in game

distant patrol
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didnt change anything, even moving toe didnt change anything. i really wonder whats up. maybe it uses lowest weighted vert or something but somehow shifted it in anim set

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contradicts my prevous result

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now back at zero

uneven hill
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Maybe, but if the problem is only with the female animation though, maybe the problem is just the animation itself and not the model

distant patrol
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it might be but there shoudl be a way to counteract that issue via model

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its so weird, i got characters without legs and they do float even if feet have no weights

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so it must be something with toe and feet

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but somehow this time it didnt work

quartz perch
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@uneven hill the location of the new bones shouldnt matter right? like if its just 3 new bones poking out of the chest , for neck and shoulders

trim plume
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hey guys wussup listen yesterday i managed to export a model to vrchat for first time but the thing is his tail and hands have no animation or phisics

uneven hill
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@quartz perch try to put them in the correct locations so that the arms and head to use them as an axis properly

trim plume
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can someone help meh?

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anyone can help me please?

uneven hill
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Do you have hand and tail bones?

trim plume
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i think so

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i jsut downlaoded a model

uneven hill
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Then make sure that the hands are mapped in unity

trim plume
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to be honest i dont know how to map body parts

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im very new to unity

uneven hill
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And for the tail, you will need to use either dynamic bones or a custom animation

trim plume
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but i managed to export soem models to vr

uneven hill
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Select the model and click select, in the rig tab, there should be an option to set animation to humanoid, after setting animation to humanoid, click configure

trim plume
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oh ok thanks

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what do i do?

distant patrol
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i think i might have found why female anim is wrong. it might be set to a root offset

trim plume
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should i change the anim

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from male to female or

uneven hill
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Rag, click the hand tab (on the image of the body with the dots)

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And make sure that both left and right is mapped

quartz perch
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http://prntscr.com/htsb7o @uneven hill i hate to bother so much , but thats what im working with , the bones are massive when i extrude , but reach the areas , size doesnt play a role does it ? i have no knowledge of bones , just modeling and texturing

Lightshot

Captured with Lightshot

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i havent made the bones in this screenshot

uneven hill
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It should be fine

quartz perch
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should be? XD , why

trim plume
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i have

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no clue what to do in mapping

uneven hill
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Just put the shoulder bones in between the arms and chest (maybe move the arms out a bit if you need to make space) and the same for the neck

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Rag, make sure that the correct bones are mapped

trim plume
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wait

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the problem is

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the fingers wont match

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i ment i cannot make a fist

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with vr i can move my arms no problem

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maybe because he has 3 fingers i dont know

uneven hill
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Well if the fingers have bones then the only problem I can think of it if they are mapped correctly or not

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Ah

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Maybe

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Then only map the thumb, index and middle fingers

trim plume
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ok

safe bluff
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Have to have all bones for full body IK no? Or else heโ€™ll be missing certain animations

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Even dummy bones would work

trim plume
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erm

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abiut that

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its tellin me htis

safe bluff
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Yeah add dummy bones in blender for the rest of the fingers

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Donโ€™t weight paint them to anything

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Just need to have them

trim plume
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the be honest

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the only 3d program i know is 3dsmax

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on unity or blender i have 0.2 clue

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can i be a bit rude

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and ask if someone here can fix it for me

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?

distant patrol
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i know 3dsmax

trim plume
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oh cool

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but

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does vrchat models support

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3ds?

distant patrol
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they support fbx and unity

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you can make avatars with it but there is basically no tutorials. but i can explain

trim plume
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justr to letr you know

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mewtwo's fingers have dummy bone

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but stil i have the full ik error

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ohh

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now i see its tellin me the fingers are not mapped

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on unity

distant patrol
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it doesnt amtter if dummy or not

trim plume
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ok so the problem is

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that mewtwo got 3 fingers

distant patrol
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haha yeah

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make some fake ones

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just copy an existing one twice

trim plume
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sure

twin grail
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Could someone help me with attatching 1 models head to another models body?

trim plume
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ok so i cant map the other fingers

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because i cant duplicate

distant patrol
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you can

trim plume
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well its giving me an error

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it shows in red

distant patrol
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you clone 2 fingers in 3dsmax

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and jsut map those in unity

trim plume
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ohh

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just the bone?

distant patrol
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yeah

trim plume
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hmm ok

distant patrol
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we're gonna pretend mewtew has 5 fingers basicaly

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but 2 of em wont do anyhting

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i dont know how pretty this will look ingame. but you can try

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xD

trim plume
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hmmm

uneven hill
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But make the real bones in the thumb, index amd moddle finger slots

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Or atleast just the thumb

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And index

trim plume
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or i wil just find another mewtwo model

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it saves lots of time

distant patrol
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waaa

uneven hill
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You might think so, but not really

safe bluff
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Other model will probably have the same issue just based on how the hand is

trim plume
safe bluff
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Since it's not a regular humanoid hand

trim plume
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i know

quartz perch
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just have to parent and good right?

trim plume
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i wil leave him like that then

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eve though yesterday i saw a mewtwo with evertything works

uneven hill
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Yeah, it should work just fine, but when you're done, just test it out in game

safe bluff
#

It looks fine to me? Not sure what the context is of this whole conversation though

quartz perch
#

ill just test the model in unity before uploading because it wont even let me upload lol without those "optional" bones , i saw in that rig tab you can move everything around and see how it moves

uneven hill
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Because gobe has a model without shoulders nor a neck, so he made dummy bones to take their role

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So they arent weighted to anything

trim plume
#

can someone

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fix my mewtwo model it would be great help ๐Ÿ˜ƒ

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just the finger bones thats all

safe bluff
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Give me the blend file over PM

trim plume
#

woops

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sorry

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gimme a sec pleasse

safe bluff
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He has no full body IK

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So he needs to add dummy bones

trim plume
#

the fingers

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the problem

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anbd

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i tried to fix the texture of his eyes

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because it has 3 eye textures and buy defaulkt its the sleepy eyes

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i think the right texture is eye1

uneven hill
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Rag, i think you can fix the eyes with uv mapping

trim plume
#

oh yeah

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in 3dsmax i can

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but blender material tool no idea how to use

safe bluff
#

Think I got the bones fixed

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I'll test

trim plume
#

wow O_O already?

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if it works lemme know what did you do please

uneven hill
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Its surprisingly easy when your familiar with it

trim plume
#

yeah

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you just need to know what to do

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i mean yesterday to export the mewtwo model it was freaken easy

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but the dang ol finger gave me probs

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oh and i have soemthing to say im a huge fan of mewtwo

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i had alife size inflatable mewtwo but once but costed me an arm and a leg

safe bluff
#

Gottiem

#

It worked is what I mean

trim plume
#

how dd you fix it?

safe bluff
#

I selected the hand bone

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And pressed E to Extrude a bone from it

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And then just named them LHandDummy

uneven hill
#

It might have a hip problem

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Just make the hip bone upside down

trim plume
#

when saying extrude

static flint
#

Is it possible to use the same hierarchy on Unity if you re-edit the model on Blender, or do you have to do the whole thing again on Unity each time?

trim plume
#

is it like clone a body part?

safe bluff
#

It will most likely be fine

#

No, it creates a bone connected to the bone you extruded from

trim plume
#

oh ok

toxic umbra
#

any1 know how to fix this ? much appriciated

static flint
#

@chaz you need to add extra bones for that.

toxic umbra
#

Shit I've never done that

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Any tutorials for that

static flint
#

1 sec. Will get 1 now for you

toxic umbra
#

@static flint much obliged

static flint
#

No probs. Hopefully somebody is able to answer my question though.๐Ÿ˜‚

safe bluff
#

Depends @static flint, if you edit only the mesh it's fine but once you start editing bones you'll need to set it to 'Generic', apply, then set to 'Humanoid' again and apply

static flint
#

The humanoid part I don't mind redoing. It's everything else like the avatar descriptor that I don't wanna do each time I re-edit the model.

safe bluff
#

I mean, if you save your scene and overwrite over the original file it shouldn't be an issue

static flint
#

So if I put the re-edited model in and load the scene it will inherit everything?

safe bluff
#

Yeah

static flint
#

Oh Shweet.๐Ÿ˜ƒ

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Thanks alot.๐Ÿ˜ You've saved me alot of time and frustration.๐Ÿ˜‚

fading verge
#

I assume we don't report bugs here other than the vrchat support?

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Or, problems. Not bugs.

safe bluff
#

Depends on the problem I guess?

fading verge
#

Well I need a fix for "Spine hierarchy incorrect.".

safe bluff
#

That's not a problem with VRChat itself, it's your rigging that's the issue so you're probably in the right place

fading verge
#

Yeah because i'm trying to become that knuckles meme on vrchat

upbeat bluff
fading verge
#

I have the same problem with Knuckles.

upbeat bluff
fading verge
#

How? Sorry, i'm a huge noob to unity

#

Oh.

#

So, how do I add that?

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Oh

#

Okay

#

Done.

#

Should I try now?

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Nope.

#

Doesn't work

#

Still the same error coming up.

upbeat bluff
#

will it work without hand tho?

#

wont it be stuck in T shape?

fading verge
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Do you have any idea how to fix my problem aswell? Enforcing t-form didn't fix it

upbeat bluff
fading verge
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Wait, what do you mean head?

upbeat bluff
fading verge
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Who are you talking to now..?

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oh

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It's very confusing lmao

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Wait..

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I think I know a fix!

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Since I followed a youtube tutorial and there was a "fix" for this problem but I didnt understand what they mean

upbeat bluff
fading verge
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but now that I managed to go to that panel I think I understand now

upbeat bluff
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gonna check ingame

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if its not T shape

toxic umbra
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@sterile ruin I'd like to ask something aswell

fading verge
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YES YES YES

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THE FIX WORKED

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:DDDDDD

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TIME TO SING "SUICIDE IS PAINLESS" TO BRIGHTEN UP PEOPLES DAY WITH KNUCKLES

chilly remnant
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How can I fix an avatar that has a very wide branch walk and idle pose?

fickle mural
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Was that you on Gaia Nights yesterday singing that as knuckles

toxic umbra
uneven hill
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You need feet bro

silk kestrel
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never skip leg day

weak drum
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Can someone tell me how I go about adding dynamic bones in Blender?

toxic umbra
fading verge
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Lmfao

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Oh wait

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I thought it glitched because it looked weird and you said "Looked fine in blender" sarcastically

uneven hill
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@weak drum it costs around 20$

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And it isnt in blender, but in unity

toxic umbra
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ahh small pic rip

weak drum
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oh, so I just need to add the bones to the scarf and then add in the dynamic bones in blender?

outer python
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hey guys when i try to export my avatar this happens

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even though everything is mapped