#avatar-rigging
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Yeah it looks pretty hilarious backwards
@crisp tendon I went through a couple tutorials, this is the best I have been able to get it https://i.imgur.com/9jQVSw9.png
at least the top part of the sock moves c;
@safe gate the left foot seems to be backwards though
Na the toe just moves inside out
๐ค
ok how do i "run cats" on it
also why are there a lot of orange dots on the ground behind him ๐ค
oh i see the cats tab now
Dots ๐
just click "fix model" and see what happens?
Yep
the dots are the post-rotation transformation
it's complaining that it couldnt find Hips
isn't that its job im confused
What are the minimum finger bone requirements to get the hand gestures?
Do I need three segments on each finger? Do I need 5 fingers?
oh jeez that's gonna be renaming EVERY bone rofl
no and no
you need 1 segment on 3 fingers iirc
@neon shard three fingers, thumb, ring and indexI think
@neon shard It will tell you which one you need in the error anyway
uhh
aw now i got this
every time i click "fix model"
it removes the hips bone
and then complains that Hips doesn't exist
..what the hell
ha ha...CATs remove my entire hand and the last bit of the fingers... have to reconstruct them
yeah CATS isn't helping me much
it's being very dumb
LITERALLY removing the hips and then complaining that Hips doesn't exist
w h y
Looks like your model did not conform to mmd rigging standards, thus CATs got confused
ripped from a game
thats why
that's why it's deleting the exact thing it wants to have?
no
thats why youre having so many problems
mmd models that are already ready to be rigged go so smoothly
downloading a model with a built in rig seems like it SHOULD be faster than rigging it myself but it seems like that isnt the case
nah
because everything hates my rig
hm
i also have no idea how to actually rig things myself
although learning would be fun
but i dont understand the level of stupid that cats is being right now
before i renamed the legs it said it was looking for those
creating an armature is 100 times easier than rigging
then i did and it started deleting the hips
wait until you learn about no flips, gimbal locks...
it really seems like i should just be able to tell it in unity
"no, you've got the spine backwards, flip that and you're golden"
@silk kestrel Why is rigging more complicated in your opinion ?
Yes that's usually a good thing
rigging = creating the controls for the animator to animate on
so you would need a good grasp of local/world space, your up vectors,
idk i've spent a LOT of time building/programming on roblox in the past
the 3d vectors arent my issue
of course most of it can be automated nowadays
Nothing that can't be learned though, even more so now thanks to all the tutorials and documentation there is
but I have animated on some unity assets and they are the worst rigged characters I have ever seen
so i tried actually just publishing the non-edited model
and the only thing that's fucked up is my arms
my head is shockingly non-backwards
programming 101, everything is broken, I do not know why. everything is working, I do not know why
so if i just swap my shoulders around in the mapping, that SHOULD fix it? maybe? i'm lost
rofl
I have been facing with a problem as of late, but I have figured out the issue, but I need help with figuring out how to execute with fixing it propperly. My problem is that with my rig, is that one of my bones won't get weighted in blender, because when I attempt at weighting the bones to the mesh, all the bones but spine01 get weighted, how do I fix this?
i expected this to be a totally different kind of messed up
@acoustic pilot I'm not sure what your issue is, can you not paint that bone specifically ?
Whenever I try to do this, which pretty much connects the bones to the model:
It gives me this error
And the only bone that comes off with a weight of 0 (which makes the bone not exist) is spine01, which is the bone I circled above
As you can see, in blender the bone is clearly there, but for whatever reason it doesn't get a weight
And it attaches the waist and the bone above spine01 together, pretty much ignoring spine01 altogether
Are you sure this isn't trying to apply weight paint of the root bone indeed, which is often placed in the same location ?
or, I should just say the spine
initially, when I used CAT to fix the rig
the spine was placed inside where the waist was
So two bones in the same location
All I did was move the spine bone up
@zenith plank Rename your hip bone to Hips
Mine are all parented
So idk why mine is acting up
And I haven't found a solution online
@zenith plank Cats should fix that if you name things correctly
These are the bones
here, I'll show what happens when I try to use the model in unity:
can you dm me a list of names? or is that to much?
@acoustic pilot So yeah the spine is the wrong bone
@zenith plank cats is telling you the name every time there is an error
How do I fix this?
just hips
@acoustic pilot Spine bone 0 needs to be extended
there's Hip_R and Hip_L
@zenith plank Then rename your hip bone to Hips
So all I have to do is make the spine longer
ok so know it says spine isn't found
So, just go to edit
Grab an end
And just make it longer?
Was that really all I was missing?
Ok so I just need to rename everything?
so I renamed The spine thingy to Spine
so
now it says chest
I made the spine bone longer, but it still is coming off as a length of 0
@crisp tendon so in the end only my shoulders are actually messed up with just the base rig
I made it double it's size
@acoustic pilot Make sure to move the bone around to make sure there's no hidden bone inside of it somewhere
ingame it looks like this
Not bad
think just switching the L/R on the shoulders would fix?
Hopefully yes
Yeah, I moved the bone
There are no bones inside of the spine
i mean it's still very unhappy with me
Why does this happen???
LOL i had something like that happen but i was using mixamo
that's bone weights issue i believe
rofl
God damn
It just has to be put in a t-pose
It's not in t-pose
well when i put it into t-pose it fucks itself up
Then it's not good
You may have to set the t-pose as rest pose in blende
It's always fine in blender lol
Select one in edit mode and hit the delete key
Agreed
Yeah the zoom is a pain in the ass
The feet on ym model in game are stretchy and shit and someone said its because of toe bones is that correct?
i would much prefer it to work like unity does
if all of my 3d editing things could just WORK THE SAME WAY AT ALL
@weak rose yes do not map the toe bones
that would be great
how do I delete the toe bones
Don't delete
Just do not map them then in the humanoid configuration
like i have a model that has a tail
Usually why we tell people to not map jaw and toes
Well I'll leave you guys to it, currently 4:52am, I'm off to bed, @ me if you find your solution
@crisp tendon any idea why CATS is deleting my Hips and then complaining that Hips doesn't appear to exist
My configure menu under rig in unity has stopped working
oh ok rip lol
it isnt opening
Hips might not be the correct bone or wrong rotation or no weight or no parent/child
Lots of reasons
oh does it need to be parented to something specific
you know what
im gonna go load in the example rig and see what that looks like
lol
@weak rose That's a bigger issue than usual
idk how to change parents of bones in blender either
Yeah the sample avatar is a good template
it's ridiculously unintuitive
Click on the bone in the armature menu, then select the tiny bone icon on the below panel
Then you'll see the parented and other options at the bottom right
i dont have a tiny bon icon on the below panel
nvm there it is
ugh why cant i just drag stuff around
lol
Ikr
so mapping toes is buggy?
Anyway, good luck
Huh
It makes people tip torn so yezh
It seems the "no length" issue is very obscure
lol kk nighto
Tip toe*
I dont have toes mapped
so what else would cause the stretchy feet
Never impossible, I'll look tomorrow if you haven't found a way
why the hell did my sample avatar disappear from assets
Someone said they have a sollution, but I don't understand what they are exactly saying
:l
Any idea whats causing the stretchy feet since my toes arent mapped
I'll DM you it though Ruubick
@crisp tendon
Can someone message me how to add the extra bone tip thing to the hands so the fingers don't break at the tips?
I've never had to mess with the bones, they've always come pre-rigged and blender is a pain in the butt to navigate
I just need a lil help
hey guys every time i click "enforce t-pose" it puts my rig in a pose that's definitely not a t-pose
xd
i think i have an idea of what the problem is
the way this skeleton structure works, there's a "root" which everything is parented to, and then a pelvis which the legs are parented to
https://gyazo.com/332db4f38f0326c686942b01fab5f199so everything seems to be rigged correctly but I dont have finger usage in vr
and the way most rigs want to work is to have everything descended from Hips
basically the pelvis bone is confusing it
why did that gyazo not work ?
Vex did you make sure it was humanoid in unity
Did you use CATS in blender?
does anyone know wat this means>? https://gyazo.com/cab082532fe180773fbb27c32711f92e
Um it was a pre rigged one so im not entirely sure
You should translate your files using PMX Lobbin
Vex it would ahve been fixed with CATS then
so do i have to re do everything
go back into blender and run it through cats
not sure
id say you should personally
Just open it in PMX Editor go to Name repair and repair materials bones and the one after bones and make sure its set sequence
there are tutorials online if you dont know how
Materials Bones and Morphs are the main ones to fix
you can fix them all but usually you wont see anything otuside of those main three
How do I get this model into blender from unity ? its not really letting me unless im just doing it wrong
are you exporting it correctly
Save scene as ? or
Is it possible to just steal the bones from an already rigged model and place it in a new one?
Yes
^
Bruh u cant delete the pigtails smh
Dude I gotta for this model man
I hate planar
sometimes I gotta do both though
I just go all out with the first one
Some are super easy, some make you want to gouge ur eyes out
Um so I read through that but I don't know how to import it into a blender thing still
seriously how the HELL do i change the parent here
I know how to upload it but
it's greyed out
i have superfluous bones in my structure and i cant get rid of them because it wont let me relocate their children
overprotective abusive parents
smh
i dont even understand WHY
it's doing things it didn't do last night
if i could just understand what the hell is going on then i'd be fine
Fade, have you got a tutorial on something on how I'd just rip the bones from one model to another?
i have potentially hundreds of these that i could upload and i'd like to get some of them
Search it up
i have no idea how armature/rigging works
blender doesnt want me to touch anything
Rega what is the model ur using
Are you doing it from scratch or something
Are you saying you can't select the bones in the viewport?
i can select them but i'm pretty sure the pelvis bone needs to go
i think Root is equivalent to Hips
from what i can tell by looking at models that actually work
spine_b is chest
im not sure what the BUFFBONE things are for but i think it's for something specifically in the game and it shouldn't hurt too much to remove them
so what I want to do is move L_leg and R_leg to be children of root
and then from there it matches almost 1:1 with the demo avatar in the sdk
but blender wont let me change their parent
yes
While in edit mode, for the bones, you can delete and select parents
i have that but
it's greyed out
and will not let me change parent
also that menu has disappeared now.
Go to edit mode
Tab
For the armature?
wait found it
and it's no longer greyed out
oh youre right
i was in pose mode
dear god blender is unintuitive
Yes, and it is highly reliant on hotkeys
So I'm having an issue with eye tracking
I have the bones added to the eys
eyes*
But they don't do anything.
Am I doing something wrong?
How do I make things like, just bounce around on their own in Unity?
Also, if I want to make their mouth move as I talk
at a default I keep their mouth closed, right?
btw the "root" bone if turned on the base model
will rotate the entire character
oh that's the way hips are supposed to work
hm
oh i have a problem now
i have a spine and a spine_b
as well as a Chest
not sure what the Chest was before CATS changed it
OH SHIT ITS YA GOOD BOY BUNPUN
wait what
hold on
spine_b was being mapped to Chest before
so now i have a bone called Chest and i have NO idea what it is
thanks CATs
https://i.imgur.com/ii2D2zl.png anyone know how to make the tail drag or the ears wiggle?
Ok but
IT WAS FUNNY THE FIRST TIME BUT THIS HAS GONE ON TOO LONG
Please import it like that once just to see how it looks
dude
if you wanna meet with me and see what the first version looks like
hang on i actually have a screenshot it's pretty good
i got pissed and used mixamo and welded the lower half of my face to my chest
Nyello
someoen told me
"yo look up"
so i pointed at the sky
and he barely managed to get out "WHY THE LONG FACE" through hsi laughing
no screenshot though so i have no idea what it looks like
uh what
@here can someone please help me with rigging the mouth of my character and maybe eye rigging too?
Hes very tiny
i think removing my pelvis bone caused more problems than i was hoping
i'd genuinely be better off re-rigging this from scratch wouldn't i
Maybe!
pretty sure the here ping is disabled and it's super annoying when ppl use it
i dont have time to entirely learn how to rig rn
Once you know how to rig properly though its not too hard [I rigged this in like a half hour]
WELL
Gimme five seconds
can i get some help with rigging my character please?
yes
i have both blender and unity open
This is part 7 in a tutorial series on character creation in Blender 2.77. In this part we'll finish the character's materials and start working on the armat...
I was following this video
I timestamped when he began rigging
at least i know how to use it
@patent cosmos maybe you can help me
wait no
it's 15:11 but it's 911 seconds
Uh
lol
I used this one for the Duke Weaselton
im just going to upload the dumbest things
You DID mention Roblox...
like "im shit at rigging but it can be funny at least"
i did roblox a lot when i was 11-15
i knew all of the top content creators there
before it became a meme
I found this hellish model from Roblox
And I rigged it
through maximo and ive scared many people
I should try genuinely rigging it
and even though it's a meme ppl are still making shitloads of money off of it so idk how much hate you can really throw at them without incorporating some jealousy
Rega
lol
im part of a roblox group that was officially labelled as a terrorist group by the Roblox UN
hahaha
Roblox is great with pals
one summer i got bored and decided to join a warclan in rbx
and got promoted up to like, 4th in command in a week or two
while being a total dick to everyone
because i was actually good at the game
uh, random-chat?
Should we move it there?
yeah we're a little offtopic
Roblox lul
So hey, I just fused two models together (a head from one and the body from another) and I can't find a way to get the armature to stick
@pseudo python do you know how to rig mouth and eyes?
yes
can you give me a hand on it plz
Uh, I kinda want to get this fixed, I can just link you to a video I used to learn from
but if you want to give me the link to the video that would work too
for eye tracking
https://www.youtube.com/watch?v=AjpwHHNAXF4
for visemes
https://www.youtube.com/watch?v=luYoj9FM2UM
Tutorial on how to put eye tracking on your character. Model: https://meennie46.deviantart.com/art/MMD-TDA-Mythic-Flower-Dress-Miku-Model-DL-719208824 Cats: ...
Tutorial on Visemes aka lip sync for VRChat Avatars in Blender. For some reason this video was deleted? Heres the reupload :) My Twitch: https://www.twitch.t...
other than that, I really want to get this fixed
@low river Would you mind donating the avatar ID of that roblox Nick model to my avatar dungeon? It's freaky enough to earn a spot there
I say a biiit taller than the uh, knuckles stuff
That's fine to me
How would I give it to ya? I also have...
I accctually wanna try re-rigging them in blender
Huh
Either way, if theyre gonna be shared/scared for all, id love to see if i can re-rig them in blender
AND considering I cant log in to see if my Duke avatar worked i may do that quickly..
You can give me the ID now and then update the avatars whenever you wish
Planning a big update for the world. I currently have 41 avatars and I want atleast 20-30 new ones, hopefully 40+ more
So there is still at the very least a couple of days before the new version goes live
oof
@pale hull somehow rigging it with fucking Maximo worked better
Mixamo is either godsend or shit. There is no middleground
oops
bluh
how can i change the error : ''bone lenght to 0''???
@low river dyanmic bone + animation
They cost cash to use right?
just setup animation in legeacy mode loop want to work on model
basic learn that from blink animation video
@long valve I have that problem too, it seems barely anyone knows how to fix that issue
Although I have someone that's gonna be helping me tomorrow to figure it out
@acoustic pilot oh damn,if you have any news on that dm me pls 
I'll be sure too
anyone able to tell me why when I hit play mode for unity the camra locks and I can't interact with field?
sorry if wrong channel for it
https://imgur.com/amCpQ6S I did it
@woven condor I assume you're talking about the game tab it switches to. Just simply click back to the scene tab
tyvvm @solid adder
Also make sure it's off when you make any changes, otherwise it won't save.
Then you have to do it again
yep making sure of it lol
anyone knows how can i go left here?
holy cluster
i know....
That.. that is just horrifying... Not the avatar just.. all of that.
You need a pro for that
the avatar is already in vrchat
just want the eye tracking
but i can't select the eyes because the menu wont scroll left
The hell is happening with this texture?
It's like... see through from the front only? but also weird
darius?
also can i just use cloth as an alternative to dynamic bones since I don't really want to spend $20
@tawny temple what are you trying to do?
was just asking for future models that i import
can someone help me with rigging please im trying to rig my characters eyes and jaw movement but i cant figure it out
look into cats blender addon for those thats what I've used and it works like a charm
@tawny temple you can get dynamic bones for free off some sites
that's what i did cuz i didn't want to pay $20 either xd
can link you if you want
shh
How do I fix an avatar thats legs are in the ground and the viewpoint is floating above the head even tho in Unity it all should be in the right places
@chilly remnant screenshot?
Hold on a sec ill get one in game and in Unity
Sounds familiar, but i need to see. Also nearing 2am so visuals are helpful xD
Quick fix for avatar under the floor? Why this happens?
x0, y0, z0 ?
For me I was able to fix it by going into the rig configuration and moving the armature's transform up to offset the amount i was in the ground
i suggest reseting to 0,0,0 and spawning a plane at 0,0,0 there so you can see where your feet land better
it's in the picture
0, 0, 0
Any animations?
Nope
Hmm..
I tried raising the model up a bit but it made no difference
Yeah I used Blender and yes its 0, 0, 0 there too and Ive tried raising the model up there too
@chilly remnant find the model in the assets folder, go to rig, configure, select the armature in the inspector and then in the bottom right change the transforms Y value to offset the amount you are under the ground
Ill give it a shot
the transform is at the bottom of this tab https://i.gyazo.com/9c62186dfd193583484194a550e4f461.png
A small part of the foot is under the ground but in game the whole foot is
Yeah nothing's working to get mune above ground, every time I drag him up the game says he's too short and he stays under that white line
if you go to the animation tab and hit play on the idle animation it will probably show how far it moves down like in game
did you try what i just told yerite to try @swift radish ?
maybe try moving the hips up rather than the armature idk why it wouldn't work
@odd tulip It did not work ๐ฆ
What animations did you override?
None?
you need to select the override you duplicated and drag the animation clip you want to override into the right slots
I havent changed any animations tho
oh sorry this isn't the right conversation
you changed the offset
whoops
uh i'm not sure why it isn't working that's just what fixed it for me
i'm trying to follow this thing http://vrchat.wikia.com/wiki/Avatar's_mouth_is_open_in_VRChat but where do i drop the controller?
please help ๐ฆ
anyone tell me why in blender the model is correct with CATS but now in unity to publish it says missing elements for bone mapping when it has every bone tho?
is there a way to test the ingame hand animations?
I rigged my avatar and uploaded it to vrchat but I realised the head and arms don't move in vr. The whole body is static. What do I have to do to use my vr controllers to move my head and arms individually?
is there a free alt verison of the dynamic bones?
I have zero experience with unity and made the avatar with a tutorial on yt. how do I check this?
There is the same avatar already in vrchat and there the arms and head works, but wanted to have it on my account.
in unity
Is it a humanoid?
does anyone know if its possible to put a custom emote with a generic rig without it bugging my character out where i can no longer move
@dire mica talking to me?
Yes
@dire mica of course,
Gobe, just make shoulder and neck bones but dont weight it to anything, then assign those to the shoulder and neck slots
That way, it would be as though you never had them, although your avatar might animate weirdly
@quartz perch
Just create the three bones in blender, and parent them as needed
so how do i insert a new bone between 2 existing ones?
You first unparent them from each other
So select the child of the two, then go to the tab on the right that looks like a bone and click the x in the parent box
You need to be in edit mode for that
Then when having the chest bone selected, click e to make a new bone out of it
Then name this new bone to shoulder or neck
im not using blender keymappings
And parent the arm/head to this new bone
Hmm, i forgot hie to make bones without keymaps
question, my avatar's feet are partially sunk into the floor, did I mess up some part in the rigging? I already zeroed out the translations in unity
@silk kestrel it seems to be female animation set. all my attempts to fix this failed ๐ฆ
Try stretching the feet bones to the very bottom of the feet in blender
dont do that. it will fuck up ankle joint
This can also fix some finger issues where the finger tips curl in a weird way
It might, trial and error
by feet, did you mean the toe or ankle?
Does the feet sink in blender at position 0 0 0?
does not sink in blender
literally every character with female animation set has this issue
^ not all
if you set it to mal it is instantly fixed
*male
yes it depends on toe and foot bone but if you set em to foot sole they wont rotate properly anymore
and tbh thats something vrchat devs should fix.
cool, I thought the joint position might be messing with the in-game IK system
im still looking into a workaround
it will be fine if you move the bones ik wise but
if your angle rotation is in a different place your foot will disort considerable when moving
You dont need joints or rigidbodies for vrchat though
oops, by joints I meant bones. Still not used to blender terminology
too much maya ha ha
same
im using 3dsmax
if you shift down the anke it indeed does fix the feet n floor but
well when your feet move this happens
so i wouldnt advise doing that
i might have a fix tho. im gonna verify ingame if it works in a moment
I meant stretch down though, not shift
if i stretch it i also move it
unless you can explain in more detail what you mean
Ah ok then
i can stretch the bone before it. if i stretch the bone itself i end up moving toe.
I mean the one end of the bone (represented by a circle in blender) moved down while the other end stays in its original position
but the game doesnt seem to care about toe
so you do mean moving the toe joint
rotaiton orgin. whatever
Mapping the toe in unity can cause problems for some people in vr
No the toe but the one end of the foot
So basically make the bone longer to reach the bottom of the foot
Easier to just not map it
still this may onyl work with avatars without toe weights
however. from my research it doesnt care about the bone end
onyl start
You can always weight the whole foot to the foot bone
ill have to verify to be sure but last time i tried the char hight was beginning of foot bone for female anim
as in the ankle
thats what happened when i didnt map toe
when i mapped toe the end of foot became the floor
which still didnt solve my issue because toe was in a realistic position
Ah ok then
i then introduced an additional root bone and i now shifted that downwards to solve it (gotta check ingame now)
i was also recommended to make an empty game object in unity but that actually didnt matter to the animation set
Most of my models have a sepereate root bone, so I never had to deal with foot problems
if the root solution fails it might be possibly to use male anim and just define custom sitting
i actualy used a correct root bone too which did not solve the issue
i now shifted that downwards and gonna check now if that helped
well the model you seen
its got unsusually large feet right
models with like high heels and stuff
that could factor in
I have yet to use a model with heels
What about modifying every animation to be slightly higher up :p
that definitly is an option but i have no idea where to get the stock anims
You can ways just use the animations maximo gives, and edit them to your liking
The animation method seems like a lot of effort though
Mm
I havent used maximo either but i know that they provide animations
you ever dealth with coliders much?=
A little
you know how to set colliding force?
atm its sorta the bigger collider the more the force
I havent done enough with colliders to remember everything about how to use it without seeing it, and I cant see it because i am currently without my pc, so I dont think that I would be abke to help much about that
compiling the version with newly defined toe end
@uneven hill hey ,if i create the new neck and shoulder bones , all i have to do is parent them properly and than not have to touch anything else? just export? because i dont want them moving anything ?
Yes, parent the arms to the shoulders and the head to the neck, then parent the neck and shoulders to the chest
Then if you didnt weight them to anything, they shouldnt move any of your mesh in game
didnt change anything, even moving toe didnt change anything. i really wonder whats up. maybe it uses lowest weighted vert or something but somehow shifted it in anim set
contradicts my prevous result
now back at zero
Maybe, but if the problem is only with the female animation though, maybe the problem is just the animation itself and not the model
it might be but there shoudl be a way to counteract that issue via model
its so weird, i got characters without legs and they do float even if feet have no weights
so it must be something with toe and feet
but somehow this time it didnt work
@uneven hill the location of the new bones shouldnt matter right? like if its just 3 new bones poking out of the chest , for neck and shoulders
hey guys wussup listen yesterday i managed to export a model to vrchat for first time but the thing is his tail and hands have no animation or phisics
@quartz perch try to put them in the correct locations so that the arms and head to use them as an axis properly
Do you have hand and tail bones?
Then make sure that the hands are mapped in unity
And for the tail, you will need to use either dynamic bones or a custom animation
but i managed to export soem models to vr
Select the model and click select, in the rig tab, there should be an option to set animation to humanoid, after setting animation to humanoid, click configure
i think i might have found why female anim is wrong. it might be set to a root offset
Rag, click the hand tab (on the image of the body with the dots)
And make sure that both left and right is mapped
http://prntscr.com/htsb7o @uneven hill i hate to bother so much , but thats what im working with , the bones are massive when i extrude , but reach the areas , size doesnt play a role does it ? i have no knowledge of bones , just modeling and texturing
i havent made the bones in this screenshot
It should be fine
should be? XD , why
Just put the shoulder bones in between the arms and chest (maybe move the arms out a bit if you need to make space) and the same for the neck
Rag, make sure that the correct bones are mapped
wait
the problem is
the fingers wont match
i ment i cannot make a fist
with vr i can move my arms no problem
maybe because he has 3 fingers i dont know
Well if the fingers have bones then the only problem I can think of it if they are mapped correctly or not
Ah
Maybe
Then only map the thumb, index and middle fingers
ok
Have to have all bones for full body IK no? Or else heโll be missing certain animations
Even dummy bones would work
Yeah add dummy bones in blender for the rest of the fingers
Donโt weight paint them to anything
Just need to have them
the be honest
the only 3d program i know is 3dsmax
on unity or blender i have 0.2 clue
can i be a bit rude
and ask if someone here can fix it for me
?
i know 3dsmax
they support fbx and unity
you can make avatars with it but there is basically no tutorials. but i can explain
justr to letr you know
mewtwo's fingers have dummy bone
but stil i have the full ik error
ohh
now i see its tellin me the fingers are not mapped
on unity
it doesnt amtter if dummy or not
sure
Could someone help me with attatching 1 models head to another models body?
you can
yeah
hmm ok
we're gonna pretend mewtew has 5 fingers basicaly
but 2 of em wont do anyhting
i dont know how pretty this will look ingame. but you can try
xD
hmmm
But make the real bones in the thumb, index amd moddle finger slots
Or atleast just the thumb
And index
waaa
You might think so, but not really
Other model will probably have the same issue just based on how the hand is
this what i been using
Since it's not a regular humanoid hand
i know
i had to do other things for a while so i didnt get back to you @uneven hill
http://prntscr.com/htsmw4
also your opinion? @safe bluff
just have to parent and good right?
i wil leave him like that then
eve though yesterday i saw a mewtwo with evertything works
Yeah, it should work just fine, but when you're done, just test it out in game
It looks fine to me? Not sure what the context is of this whole conversation though
ill just test the model in unity before uploading because it wont even let me upload lol without those "optional" bones , i saw in that rig tab you can move everything around and see how it moves
Because gobe has a model without shoulders nor a neck, so he made dummy bones to take their role
So they arent weighted to anything
can someone
fix my mewtwo model it would be great help ๐
just the finger bones thats all
Give me the blend file over PM
the fingers
the problem
anbd
i tried to fix the texture of his eyes
because it has 3 eye textures and buy defaulkt its the sleepy eyes
i think the right texture is eye1
Rag, i think you can fix the eyes with uv mapping
Its surprisingly easy when your familiar with it
yeah
you just need to know what to do
i mean yesterday to export the mewtwo model it was freaken easy
but the dang ol finger gave me probs
oh and i have soemthing to say im a huge fan of mewtwo
i had alife size inflatable mewtwo but once but costed me an arm and a leg
how dd you fix it?
I selected the hand bone
And pressed E to Extrude a bone from it
And then just named them LHandDummy
when saying extrude
Is it possible to use the same hierarchy on Unity if you re-edit the model on Blender, or do you have to do the whole thing again on Unity each time?
is it like clone a body part?
It will most likely be fine
No, it creates a bone connected to the bone you extruded from
oh ok
Hey everyone, I've a question regarding rigging https://gyazo.com/9b0fbd3c1c75e07ace620e2987533503
After I've done my stuff in Blender, Unity gives me an error with my Avatar's leg bones
any1 know how to fix this ? much appriciated
@chaz you need to add extra bones for that.
1 sec. Will get 1 now for you
Watch the full Introduction to Rigging in Blender: http://www.digitaltutors.com/tutorial/2275 In this Blender tutorial, weโll take an introductory look at th...
@static flint much obliged
No probs. Hopefully somebody is able to answer my question though.๐
Depends @static flint, if you edit only the mesh it's fine but once you start editing bones you'll need to set it to 'Generic', apply, then set to 'Humanoid' again and apply
The humanoid part I don't mind redoing. It's everything else like the avatar descriptor that I don't wanna do each time I re-edit the model.
I mean, if you save your scene and overwrite over the original file it shouldn't be an issue
So if I put the re-edited model in and load the scene it will inherit everything?
Yeah
I assume we don't report bugs here other than the vrchat support?
Or, problems. Not bugs.
Depends on the problem I guess?
Well I need a fix for "Spine hierarchy incorrect.".
That's not a problem with VRChat itself, it's your rigging that's the issue so you're probably in the right place
Yeah because i'm trying to become that knuckles meme on vrchat
how do i fix this ?
I have the same problem with Knuckles.
How? Sorry, i'm a huge noob to unity
Oh.
So, how do I add that?
Oh
Okay
Done.
Should I try now?
Nope.
Doesn't work
Still the same error coming up.
Do you have any idea how to fix my problem aswell? Enforcing t-form didn't fix it
Wait, what do you mean head?
Who are you talking to now..?
oh
It's very confusing lmao
like this?
Wait..
I think I know a fix!
Since I followed a youtube tutorial and there was a "fix" for this problem but I didnt understand what they mean
should be good now
but now that I managed to go to that panel I think I understand now
@sterile ruin I'd like to ask something aswell
https://gyazo.com/9b0fbd3c1c75e07ace620e2987533503
Any way to fix my missing legbones in unity
YES YES YES
THE FIX WORKED
:DDDDDD
TIME TO SING "SUICIDE IS PAINLESS" TO BRIGHTEN UP PEOPLES DAY WITH KNUCKLES
How can I fix an avatar that has a very wide branch walk and idle pose?
Was that you on Gaia Nights yesterday singing that as knuckles
@sterile ruin https://gyazo.com/975c74eb263e52f2cf845c6cbd2a28f4
You need feet bro
never skip leg day
Can someone tell me how I go about adding dynamic bones in Blender?
Looked fine in blender for me https://gyazo.com/a1ab15d9647e1a9f5172ceceb47b1586
Lmfao
Oh wait
I thought it glitched because it looked weird and you said "Looked fine in blender" sarcastically
oh, so I just need to add the bones to the scarf and then add in the dynamic bones in blender?