#avatar-rigging
1 messages · Page 38 of 1
i did and he is so big
i set it back to 1/1/1 and it just looks like the example
Just finished building my model and it is ready to be imported into VRChat, but I want to add dynamic bones and i realized that inside armature there are no bones for hair, skirt, etc. Is this normal? And if yes, how can I put in bones for the skirt hair etc
any1 knows why the wrists on my character are not rotating when playing animations?
rly makes u thonk
i set it back to 1/1/1 but he is to big wtf did it do to my guy xd plus the cam is all f up @limpid scarab
@iron chasm That's kind of pre planned in the Blender stage, but if it has bones it should be in the heirachy
i moved the avatar descriptor up to the face but the cam f up and is at the side of him
its the scale that is f ing up my guy i can not find a good one
waht does this mean?
If my model doesn't have a humanoid shape, do I still set it to Humanoid?
i thonk VRchat doesnt allow anything other than humanoid type so yea
Alrighty
I wish we had some image recognition software that could detect the basic issues people keep having over and over and give the solution on how to fix it
yeeaa
@meager shuttle You can use Generic
@meager shuttle But humanoid can work for a lot of things
@crisp tendon will it not animate though?
It will not, not with the default ones at least
Alright
You can bring a generic with its animations
Yeah generic is a bit more complicated sorry
jigglypuff sshould be humanoid
i can not fix my guy at all he is to bg and the cam f up i did all i can to work out a fix but its still there
Am I suppose to make the wrists an in-between bone in my character rig setup?
Does the rotation lock on bones in blender work in vrchat?
Hey guys, any idea why the feet is at an angle compared to the ground? https://i.imgur.com/VjtAndA.jpg
well, the knee is fucked up too but in most situation it's normal and there's only the feet that is bent so
Nobody? ._.
Probably not @dire mica
D'aw
I'm going to assume no Asian noob. I'd just done it out of habit, but I've always paired it with an animation only using the one unlocked rotation. Only locking them because paranoid.
But they've always rotated along with the parent bones.
If you're going for globally, unparented bone only within the armature, Shrug
I only wanted it to make something look a bit better
But I can deal with not having it
You can probably accomplish it with animation overriding idle with a copy. But I don't know what you're exactly doing.
Nah, it needs to be dynamic
Ok quick question: say your character model has a scarf that hangs off the back of the neck, how would you go about adding physics to that? I think someone told me it involves dynamic bones and adding force to it
though I dunno if i need to do that in blender or in Unity
something like this:
is there a way to give my dynamic bones some Gravity so they hang down, like if i have a scarf or something?
that's what I'm tryin' to figure out too
Well then we are on the same boat
Now its floating
are the dynamic bones something you add in blender?
You need to ad the bones in blender yes
ah ok
and then select the bone you want as a Dynamic bone
Now the Scarf is just floating around
or is it only in Preview mode?
Floating?
yeh
Dunno
its not hanging down its just like stuck after moving it around
Setting the X component of Force equals gravital pull for me
Remove Elasticity then
using an sfm model converted to fbx. Help?
Ah nvm, i had to but y to -1
Quick question on some stuff guys. I'm using the "Fix Model" button for the CAT add-on in blender and it removes a bone from the chest to waist. Is that something I need to worry about?
probably thinks its upperchest
What I did wrong when my avatar suffers hypermobility on elbow?
Is it ok to leave the rig as it is without having to use the Fix Model button and just import it to unity?
hey I have an eye tracking issue when trying to create it, anyone know the fix?
i'm surprised someone hasn't made a guide yet for the spine hierarchy issue
it's a very widespread problem
look like lot of ppl got this isue
Well, my problem is that my lowerbody is not the child of upper body
for whatever reason
and i never tried to change it
@last niche your screenshot is so blurry so I cant read it. But I think it want vertex group for your bone. Do you have vertex group with same name as bone?
@gilded brook there doesn't seem to be a vertex group for the eye
so, now you know what to do ^^
How difficult is it to reparent bonegroups
ok this is weird, I imported the model to unity after I was finished in blender but uh
the legs are bein' all weird
@gilded brook i actually dont lol
create vertrex group and assign eye vertexes to it
@gilded brook oh ok
this video kinda shows the hierarchy https://www.youtube.com/watch?v=URvV4DoOr1I
As the title states, this is a full guide on how to get the basic model port into VRChat! We used the MMD model of Mei for this basic tutorial. If you have a...
i know the hiarchy, tho i dont know how to actualy change it
As you can see here, the Hips are not connected
hello, if any can give me some advice on rigging a model
that would be me
I went to publish and i got the upperchest error, followed by the spine hierarchy error, once I fixed the chest one
i can't figure out how to fix the Spine Hierarchy
also is the 10k polygin limit absolute?
mine is 10698
I thought the limit was 20k
it's 20k
@spice pumice it says 10k but u can still upload if under 20k
oh I got some sort of warning:
'ImportFBX Warnings:
Mesh 'Mesh.014_DrawCall_287' has 52 (out of 521) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 and so on...
UnityEditor.AssetImporterTabbedEditor:OnDestroy()'
im having trouble with the Hip bone have dynamic bone and causing the view point to e higher than the head when sitting down but i found this online https://vrchat.canny.io/bug-reports/p/applying-a-dynamic-bone-to-your-hip-breaks-sitting but can i do this in unity or blender?
so i did the "fix model" shit with cats and it made a different armature for some reason
like now i have two armatures now
these are the two
the lower one is the original one, should i delete it?
Is there a way to use avatars with less than 5 fingers?
How do I do it? I tried configurung the rig but then it says I don't use the humanoid rig. nvm I got it to work
can somebody here help me whit my bone hierarchy, i never did it befor and i cant really find any tutorial on how to reparent them if thats even an option
@marsh escarp As far as I know you can change the parent bones in an 3D editor like blender
Can i weight blend penetrate?
Hey Buddys, i cant rotate my character in Blender because i´m in "Rest position" how can i leave the rest position?
Also make sure you select the entire armature
thanks!
How can i rotate the bone counterclockwise a little bit so its straight?
Use those options
For a split second I thought the laces were all bones...
is there a way to take say cat ears and tail from 1 model and add it to another?
Hey, if you want the models mouth to move as you talk in VRchat, do you want it to by default have the mouth closed?
Yes
can anyone in here help me rig a model propperly?
What are you stuck on
I have problems in general rigging after running into the upper chest problem
is it an mmd ?
I'm really new to this kind of thing, the reason I started was this game
so I don't know what a mmd is
Where/how did you get your model
What file type is it
the model itself is FBX
I opened it straight to unity
And you set the rig to humanoid?
yes
pretty much
Im guessing that the vrchat sdk is giving you an error
upperchest and then when I attempt to fix that with my limited knowledge it says something about the neck and shoulders incorrect hierchy
let me set it back up, I was still trying to figure things out
so a screenshot of my rig are you asking for the whole page or the hiearchy?
yes I've seen that a few times
Alright
Does anyone have an example pic on how hands should be rigged for vrchat?
Eh
This is what mine looks like
I must say however
I don't have VR and as such I have never checked whether they are set up correctly or not
Erm?
can someone help me with a model issue?
i keep getting errors about bones not being maped but it looks like they are
nvm i fixed the issue
@dapper briar how are you holding up?
Oh
Yikes
Actually
It probably aint bad
If you got rid of/merge one of those 2 spines
Then everything should be correct
Altho, the fingers seems a bit odd?
wait so which spines do I merge?
Generally you have hips -> spine -> chest
Before you try to fix it
I don't think that you should do it in Unity
I could try to take a look at it
nobody responded me yet to if i have to delete or not the old armature
I would apreciate your help
And I have no clue what your situation is
I'll dm you the file to the model I'm attempting to use
Aight
like now i have two armatures now
https://i.imgur.com/MWES70q.png
the bones should scale with the model right
@vagrant walrus you should be fine to delete the old armature yes
Are they both exactly the same?
no, the old armature is the one that comes with the model
the other armature is the one that creates the plugin
and its clearer
I tried to scale it to around 4 meters
somewhere around that
I don't have it scaled in that file though
Ah
mine is pretty... big isnt it?
Oh scale is set to 0.01
so just try to scale it to a reasonable size
i can reescale it when i port it to unity so
alright everything should be done
bones work, its less than 20k tris, eye tracking works, gestures work
what now
anything more?
or can i port it to unity already
how did you manage to get astolfo under 20k? i cried 8 times before i made it work lol
lets say that one pretty good modeller helped me
aaaaaall manual work by the way
so the model is still very high quality
i decimated the face and redid all the shapes u.u
yeah the face is where i was stuck at the end before they helped me
since veryone was "hurr durr dont touch the face"
had to fix the shape keys though but its working so
awesome!
can someone please link me to a vrchat tutorial for making animal avatars that walk on all 4s
send the fbx and textures inside the project
Why don't you guys use CAT?
How do I fix this? I'm not very smart with unity but when i check the bones for the shoulders and neck are all connected to the spine
chest*
how can I fix that?
I'm using CAT and seeing if it fixes it.
@brisk crypt np
how can i fix this..
i know the boots are to close but.
is there a way to fix this?..
paint weights
Whats that.
@tawny tapir Check my layout here https://i.imgur.com/mmQuvHq.png You want both shoulders and neck to be parented to the chest
google blender skinning and weight painting. idk how that works on blender
Tutorial on weight painting and how to fix weight painting issues. Usually when a material moves with the wrong bone. Links: Model: https://mooniiiiichan-lov...
there you go! :P
mm
I might've forgot to translate the bone names from Japanese to English, can I do that in Unity or would I have to go back a few steps to Blender?
@tawny tapir not sure if unity cant read em
You can give it a try to just translate everything to be safe
@light inlet are you in blender?
i wanted to rig this guy
but this issue came.
then mixamo didnt do well giving the weights to those vertices
gotta paint it to fix it
I linked a weight painting vid not that long ago
ok, to make it short. what skinning does is tell how each vertex is going to move by following each bone movement. what your model is doing now is grabbing the vertices of the boot and assigning the weight to the other leg
yo need to tell the mesh to follow the other leg
mm?
i have a quick question about blender, is this the right chat to ask in?
Yea.
Would be in there somewhere yeah. Or should be
ok, so just to explain why I want to do this - for some reason when I load my model into vrchat, the mouth is open. Now, I adjusted the jaw in the spine heirarchy to be closed, and it shows it as closed until I bring it into VRChat. I think it has to do with the Jaw bone animation for talking.
What I want to do is just rotate the jaw bone in blender, so that when it comes into unity, i dont have to worry about rotating it
and hopefully it keeps it's default position
When you want your favorite character in a game but god saying no making alot of troubles with it.
@tawny tapir I'd try to translate those names in blender first with cats though. And maybe a armature fix.
jesus chirst-
i just need to know how to rotate the group of bones about a point
games and animation are made by sweat and tears. and a lot of coffee. getting issues like that is the everyday challenge. don't give up
...okay that didnt work.
i guess i'll download blender
huh.
Why god want me fucking dead
@tawny tapir What is assigned to the chest slot in your rig config menu?
what should i do if it says your rig has the UPPERCHEST mapped in the Humanoid Rig. This will cause problems with IK
Unmap it. Set it to none.
k thx
np
character rigging is a full time job. ppl get paid good money for stuff like that. just be patient and you'll get it
@oblique heron Just realized UpperBody2 is the chest and I have renamed it
@tawny tapir Oks. Are you still getting errors?
You don't need to fix it if you are not using full body ik. Otherwise I'm not sure. I think it's something with blender though.
I am using full body ik tho
@tawny tapir yep
:<
ah >.<
just got the rig, when I made these models I made sure the rigging was similar
so this dosent make sense
if they are both 10
180
also thats usually a rigid structure
the thigh bone and pelvis locationa
@round abyss I only found https://docs.vrchat.com/v1.0/docs/rig-requirements#section-full-body-tracking Something to do with the bones
Unity will flag your humanoid rig configuration if it does not meet the Mecanim requirements for a humanoid. Please read and be familiar with this part of the Unity Manual when setting up your avatar: https://docs.unity3d.com/Manual/ConfiguringtheAvatar.html There are sp...
some help?..
File -> Import -> fbx
applied to your avatar. Ideally, the hip bone is pointing straight up and the upper leg bones point straight down in the TPose, but slight divergence is okay.
thats what I needed to k now
oh
thanks fantasy
okay
ah nps
thanks Jirou 😃
oh wait that model is not even fbx
what format is it in?
Tutorial on weight painting and how to fix weight painting issues. Usually when a material moves with the wrong bone. Links: Model: https://mooniiiiichan-lov...
I really liked that spine position
Okay thanks
So, my character's knees knock together when I squat. Can someone recommend some adjustments to make them spread like a normal human being's knees?
how do i set up an avatar to work with VRchats animation set
It just needs to have the avatar descriptor property to use the default anims.
needs to have humanoid rig setup
That too
yup
thanks ill go test it rn
depends. but i believe it's good, just make sure that each boot is assigned to the corresponding leg
it dont have legs under it
not the physical leg, the bone
oh.
what
it didnt work it's still the same in mixamo--...
wait
i bet mixamo dont care about the weight paints
SO WHAT do i DO
just rig it in blender i guess?
but i dont know howww.
oh jesus chirst.
is my model is really that small? or that bone is wayy oversized
I didn't know a thing about blender and followed this tutorial and managed to get a good rig working for my avatar
https://cgi.tutsplus.com/tutorials/building-a-basic-low-poly-character-rig-in-blender--cg-16955
You should make sure to not include an upper chest bone and you don't need a root bone. You can also skip all the IK stuff at the end as it's handled by vrchat
Oh.
also make sure the shoulders are parented to the chest
It's honestly pretty easy once you get the hang of it
k
Also the hips should be pointing up not down like in the tutorial i linked
There's a few quirks
Basically i would start with hips and go up then come back and do legs
I think you can just join them together by selecting both and hitting j
or press space and type join
^
what should i do if my character is stuck in T-pose?
you probably didnt humaniod it?.
i had it set to humanoid
on what unity or blender?
blender
im not sure did you get all the blocks from the character?
hit A @light inlet
if you have anything selected A will deselect everything and if you have nothing selected it selects everything
The model I uploaded doesn't have moving joints, how can I fix it?
so it's hopeless for me?
no try selecting the boots, hit P and then press By Loose Parts
I don't think they are actually connected by any geometry, but they just intersect each other because they are in a tpose
it won't cause a problem when rigging the avatar
on blender or
oh was that screenshot from unity?
yea i'd try seperating them in blender like i said. If that doesn't work you probably need to edit the mesh yourself
p ...does nothing
in edit mode
^
what do to after i pressed p then the loose parts
Basically go to edit mode, click on a vertex/face/edge on one of the boots and hit L to select everything linked to it. Then press P and Seperate by loose parts
they should be seperated if they are actually two objects
if not you need to edit the mesh
and manually seperate them
when i loaded my character it was stuck in T-pose what should i do about that?
i think it's a no.
try selecting just the top part of the boot it should be a seperate object, no?
or the top part of the shoe rather
laces part
in object mode
okay now it's a one object
but i cant move it-
instend it's moving the whole model
The boot is one object or the whole model is one object?
the boot.
idk why it's moving the whole model when i'm trying to move the boot it's self
the rest of the model isn't outlined in orange is it?
How are you moving it? By right click or with G/translate
I'm not sure how right click moving works but it might move the whole model idk
i only move with G
Thanks @dire mica for the picture of your hand rigging, it helped a lot
Okay fixed it and i did that to anything that also was fused like that
legs shoes and boots.
um. how do i fix this?
Looks like a bone weighting error
you need to click on the bone and paint that one vertex so it follows the bone properly
in blender right? sorry i'm new to this
yea
kk ty
same hungry.
If you aren't sure how to do it look up weight painting in blender
@ember drift 👍
Character was good up until now
what should i do about this? whenever i unmap it i get stuck in Tmode and when i map it it works but im not able to upload it
@tepid hollow Move whichever bone is mapped to upper chest to the chest slot
so you probably have like spine 2 as the upper chest and spine1 as the chest. Make upper chest empty and make chest the spine 2
ight thank you so much for this, ive been having problems with this all week.
@tawny tapir What is the error under the rig tab in the models import settings? There should be a drop down box with a list of errors
@tawny tapir enforce t pose?
turns out my problem was an extra bone in the arm.
grouped i think
looks like theres a duplicate fur thingy
not sure what they are called
try selecting them and deleting. Not sure where that came from though
maybe the inside faces of the fur things idk
no. that in mixmao
o
uh make sure they aren't hidden in blender try Alt+H
that's very weird that they show up in mixamo
Nothing is hidden.
this rig is correct, right?
can you send a screenshot of the mappings under the green guy in the top right @vagrant walrus
https://puu.sh/yPJe9/718cc0ef7e.jpg is this misalignment going to pose an issue, and if so how do I fix it?
also I'm encountering a issue where essentially moving the camera flings the character around, I'm unsure if this has to do more with orientation or rigging
mappings under the green guy?
you mean the stuff under the
oh
cant show all of them
at the same time
WAIT a second
they just standing there
it's not fused
that mean i can delet it in unity
@vagrant walrus you can drag the entire inspectort tab into it's own window to see all of it at once
it looks fine though
as long as there are no import errors and vrchat isn't giving you an error it will probably work
okay so after thta what
dont i need to do some camera thing?
also how i even get out of this menu
hit done
http://vrchat.wikia.com/wiki/Quick_Start_-_Mixamo_Avatar_Creation
you are on step 5 now
oh okay
Step 4 goes over resizing the charater, which you might need too idk
im having trouble with this McCree model im working on this cape wont fucking just be a cape it keeps going white and black and filling the whole cape how do i fix this?
it's high noon
Is it supposed to be transparent there? If so change the material's rendering mode to cutout or transparent
ok ill try that
your textures mightve loaded into the client wrong
it happened to me, to see if its the case I created another folder and just readded in all the textures then the fbx and you can tell in the preview if that is what happened or not
before worrying about bone rigging or any of that
yea thats kind of how it looked for my model's shoes
err
in regards to the gray mesh
ah shit
anything that have human's skin color is transprented
not the head though.
i think you can fix that in materials maybe, but I wouldn't be exactly sure how
can anybody help with this? i tried weight painting in blender but i cant even do that for some reason /:
do i have to go into blender and just restart? i had to delete a lot of things so i can get the poly count below 20k...also i joined all the meshes together to export it
@light inlet You should have all the main slots mapped here https://i.imgur.com/ALXgyYX.png
tumi you could just decimate it lol
In all the sections
yumi
i'm using mixamo-
i did that too-
oh
Are you using mixamo for a walk cycle or dance?
t-pose
someone i cant turn the cape to transparent it turns the body transparent too what do i do
wait i had to make it for walk?
does anybody know that if the model isnt in a tpose in blender and it isnt in one in unity, will it still work in vrchat or does the rigging need to be modifided?
HOLd Up
i found more parts that is jut one part
WTFFFFFFFFFFFF im jealous of your skills
grr
@light inlet change the material shader from transparent
@light inlet did you rename anything in the bones
rename?.
how does one add dynamic bones to capes again or do i use cloth for capes i forgot
i also need to rename things?
Hey, I set up eye tracking and blinking in blender, and I can rotate the eye fine in Unity, but neither work in-game. Is there any obvious reason for that which I can't find?
i dont understand
what i'm doing wrong
this.
Hm................
this after mixamo
any help??
Could anyone assist me with this,? I've tried changing Spine1-4 multiple times and still getting the error
@light inlet you know how to view the properties of the skeleton in Unity, correct?
@cinder iris you need map some bones, click in some bone without map and drag him for the list in the empty spot in the list
..no?
anyone knows how to fix my eye problem?
same.
.:(
first image: what my Unity window looks like. not sure if it has to exactly look like this
second image: single click your model in the Project tab
third image: ... as per what the red text says
@light inlet
it like you have dynamic bone?yes Welp to bad bitch heres some cloth
@trail gorge I did what you mention but now im getting this
eh most times those dont matter
othere times...
i had those errors they almost mean nothing
unless you fucked up bad lol
@cinder iris just ship it, and see if anything abnormal happens like your head become your hand, if not just ignore
kk thanks.
it's hard to imagine that all three highlighted tetrahedrons here are one single bone.
I tried googling it, but I can't find any info on adding lights or glowing to a model?
derino i have a question you dont want a arm twist bone as your arm if you use vr or do you?
upper arm anyway
just delte it
@warped plaza honestly, i dunno. i actually only started modeling days ago >..<
i've tried with all the default bones before, and
you just seem to know more than me
the upper half tracked pretty well in VR while the lower half's legs only moved with controllers
but the lower half's problems could have came from other problems
Change spine1 to spine2, leave upperchest empty
Oh
you know on the right where it says "upper chest"? delete that, and set what used to be upper chest to chest
@round summit beat me to it
i dont understand that lol
im getting a few errors here, anone able to help?
what?
Under the bones, you can "Enforce T-Pose" with the pose dropdown.
oh
It's the dropdown right under hands in your picture, @gilded hawk.
thanks @round summit that fixed it
Ye.
And actually change the bones by clicking on them in the menu where I screenshot, @light inlet
It's the little button to the right of its name.
You can select "None" for upper chest at the top.
that just
broke the whole thing
and if i delet the glitched shoes it also delet the model
this is fucking annoying
UM
Screenshot this for me.
WHAT IF MY MODEL HAS LIKE NO NECK AT ALL
Where it says it's broken.
THATS WHAT i DID
@warped plaza make one
i dolnt know how
fuck sake
Are you using mixamo, Jirou?
i did
And Shift-A in blender makes bones, select your armature first though.
and Spine2 is your chest?
@warped plaza create a bone in blender or w/e program you use
Make Spine2 your chest.
For the neck
You might need to do this for the neck
Tutorial on weight painting and how to fix weight painting issues. Usually when a material moves with the wrong bone. Links: Model: https://mooniiiiichan-lov...
anyone have any idea of how to take a rob lox avatar and format it for vrchat?
@carmine iris If you already have your Roblox avatar you can just follow the normal method
Well it's working! thanks for everyone that helped me
but i forget that it's tiny also the view is fucked up
gotta fix that lol
Any reasonw hy this is happening?
This happens when i go to upload, the hair doesnt do this in the preveiw?
@naive zinc Check the rotation of the first bones
^
@fleet night Does it also do this in game '
🤔
Got it, kinda
How do you reconnect a mesh back onto the bones in blender?
Why is it that every time I open a .dae in unity, the models turn out backwards with the feet twisted forwards?
Is it a root rotation issue? Or ankles? Or?
@violet frigate Pretty sure you have to weight paint it
Im new to this and this error is showing up on a model I am importing
How do I fix it?
You probably have the chest slot set to spine1 rather than spine2
assuming it's named that way
spine 2 being the highest spine bone
Anyone know how to fix this sort of issue? https://i.imgur.com/J8PFj0S.png
so when i rip models directly from league they already have rigs
but they're funky
@odd tulip this is hoiw its set up rn
@weak rose This is a hierarchy issue, make sure both neck and shoulders are below the chest
Im super new to this how would I go about that exactly?
@safe gate weight paint
@crisp tendon How do I do that?
@weak rose Exit configuration, click on your model on the left panel and hierarchy, then manually move both shoulders and neck under chest
@safe gate Blender, you may wanna find a tutorial
@crisp tendon I'll do that, thanks
i'm not sure if you can tell exactly what's going on here, but when I move the DAE into unity instead of blender it makes the chest backwards...?
@patent cosmos the top part of your avatar seems to be backwards
@silver mountain Scale the avatar down
okie
@patent cosmos Go into blender, select the bone(s) and rotate them
i mean, this is the same bone structure that exists in the original game, and blender can interact with it perfectly fine
@crisp tendon there doesnt seem the be a neck or chest
@patent cosmos Is it facing the correct way in blender ?
yes, i sent two pictures
@weak rose Back to blender then !
in blender it looks fine
oh boy
@patent cosmos Then select all the armature then press Ctrl + a and click on apply rotation
i scaled it to .75 and none of the errors refreshed/changed @crisp tendon
in blender or in unity
@silver mountain Make sure you placed the avatar descriptor on the avatar and not one of the mesh
i dont see a "apply rotation" option
@silver mountain The boundaries box might be different for certain parts of the zvatzr
@patent cosmos @patent cosmos
I fucking hate discord on mobile damn
Apologies for the notifications
Select mesh and rotation then press Ctrl + a
And armature
Holy fuck this autocorrect
wait so just leave the rig as it is and rotate the chest 180 degrees
No, just need to apply rotation to the existing bones
It might have an inherent rotation of -180 but doesn't have an effect in blender
Got a question, how important is a clean joint system when setting up the armature for vrChat? Coming from a maya background and the joint system in blender kind of scares me
@patent cosmos you forced t-pose ?
unity put it in t-pose without me telling it to
@silk kestrel Never heard of it, so I'd say none ?
should i change the scale factor of the meshes under the model tab to like .5?
i dont know where i need to be
@patent cosmos You can still enforce it in the tiny menu
unity rig or in blender?
@silver mountain Change the entire model scale at once
@patent cosmos unity, in humanoid configuration there's a tiny menu called pose, click on it and you can enforce t-pose
How to fix the weird leaning idle pose? I remember fixing it once but dont remember how to do it
i did that to .5 now...nothing changed still ;-;
@chilly remnant Probably hip rotation, in blender
okay and then what
@silver mountain Are you sure you are trying to upload the correct thing ?
@crisp tendon In blender I have the hierarchy dont correct I think is ther an issue here?
@patent cosmos is it still all red ?
no, when i say enforce t-pose it makes his chest turn backwards again
@weak rose Do you have cats plugin installed ?
if i set it to sample bind pose it makes it look normal though
heres a screenshot of it all-
Yes and when trying to fix the model it say the left leg is missing yet its there
though everything is still red
@patent cosmos But you applied the rotation in blender ?
no i didnt know what you wanted me to do in blender
Bone machine 🅱roke
@patent cosmos Select the armature + mesh then Ctrl + A and hit apply rotation
@weak rose Then you have to manually rename the bones to match hat the plugin needs
okay
Theres no rotation in any of the bones at the hip area. In Unity it says this tho
@silver mountain Your viewpoint is at 14 meters up in the scene, why ?
Is there any way to like copy weights from bones?
@silver mountain You can always find the avatar sample on the VRchat wiki I believe
nothing pops up when i press ctrl+a
@chilly remnant Then it means the hip bone is not rotated correctly
@patent cosmos try in edit mode
I looked at it in Blender its not rotated at all 😦
@chilly remnant picture pls
that was from my last size- will the measures change if i change that? @crisp tendon
okay i might have done it but im not actually sure
nothing visibly changed in blender after i clicked rotation
@silver mountain I'm not sure, but you should definitely compare it to the sample avatar
will do, thank you!
@crisp tendon This is what I have apparently there are no leg bones where exactly would I add those?
it had a red outline though, which I think only happens when I have them both selected?
@patent cosmos the rotation is now set at 0 instead of whatever it was
@chilly remnant You see the rotation right ?
so now export as fbx and throw it into unity and see what happens?
@weak rose No you just have to rename Left Knee to Left leg, etc
When I did that it then said left knee was missing
Hey can anyone help me????????????????????
the dude's still backwards lol
I do but it says 0 degrees in all of them. Unless you mean another rotation thing that I cant seem to catch
What do you mean?
@chilly remnant I mean with your eyes, you can see it's not pointing straight at the sky right ?
this model won't get into unity because it says LeftUpperLeg not found
Oooohhhhh
I have an error it says the "YPPERCHEST MAPPED IN THE HUMANOID RIG THIS WILL CAUSE PROBLEMS WITH IK.
dont map upper chest
@weak rose When it says it can't find a bone, change the corresponding bone name to what the plugin needs
@civic radish literally the first rule in the avatar channel dude
@crisp tendon so like, for some reason unity thinks that bones that exist for his hat are his eyes.
do you think that would do it
ok
@patent cosmos If the hat bones are backwards then that's a possibility
But that would be surprising
now it says spine hierarchy inncorrect
Okay I moved the bone so its pointing straight up and Unity says the angle is now 171.6 degrees
he only turns backwards if i tell it enforce t-pose
Im confused as to what you mean ruuubick as its asking for a left leg that isnt there so changing left knee to left leg then makes it ask for left knee and so on
@patent cosmos That's so weird, it shouldn't have any effect on the upper body at all
@weak rose Exactly, when it is looking for a bone, just change the name of the bone it corresponds to
i MAY have found a problem but idk how legit this is because im not sure how these rigging programs look
@crisp tendon If it says " No Neck bone is found" and you neck is called head_0 just rename that to Neck so that the plugin can find it"
@patent cosmos You tried using cats plugin just for fun ?
You should, it's surprising sometimes
How do I select I specific bone ruuubick?
if he werent rotated all funky that should be his left shoulder
So it's correct ?
like if you were to rotate him on his spine
@weak rose in your armature in top right corner in blender
Okay there is no bone there that I can turn into left leg
@patent cosmos Oh, so rename them ?
im not sure if that's the issue though
@weak rose Isn't it left Knee ?
Yes but if I make left knee left leg then it asks for a left knee so im still missing something
@patent cosmos yeah but only the upper chest is rotated
im just trying to figure out why unity is rotating it
@weak rose the left knee is the bone below then
because i've pulled 3-4 models from the same game and they all do htis
so obv riot is rigging their things weird
What game is it from btw ?
Yeah that's weird
The bone below is the left ankle and if I change that it then asks for left ankle
like it works fine in blender so it doesnt make sense
and below left ankle is left toe
that unity freaks out
of which I also cant change
@weak rose Do you not have leg bones ?
why does the sample bind pose look normal though?
he only looks fucked in the t-pose
It doesnt seem like it but I mean in the rig for the downloaded model they seem to be there
@weak rose on the screenshot you sent you have enough leg bones
it seems in the armeture the legs are missing and I dont know how to add them into the armeture
Ill mess about for a bit and maybe find a fix
It might be in a weird order so i might just have to wing it and add different name combinations
so i think the rotation thing that i tried to do in blender didn't actually apply
i have this but it seems like there should be an "apply" button or something
Ive tried to move the hip and the legs but nothing is working. It always says its at 171 degrees
It applies when you click on rotation in the menu
why can i uncheck it lol
If I have a generic humanoid model is there an easy way to rig it quickly? Could I get some bones from another model for instance?
@patent cosmos Do make sure to rotate the bones you need, and honestly give the cats plugin a try
@spring magnet Mixamo !
@chilly ridge Absolutely yes
@crisp tendon That lets you add rigs to arbitrary models or just the ones they have?
Yeah the Isis chant isn't really cool 'or acceptable in any circumstances
It seemed some labels just went missing I reimported the model and the bones were fixed for the legs somewhat
@patent cosmos That's the biggest dab in earth
@weak rose nice
this is what happened when i double-checked that the rotation thing was checked
in blender
Lmao no
It when reimported had a left and right foot option that was supposed the be the legs
all his messages are gone
i exported it again and opened it in unity and now it's even worse
Because he realized he fucked up so he's gonna change it
oh is there a way to delete every message like that?
like in the other channel too they are gone
@patent cosmos Ok, just try cats plugin on the default model you downloaded
probably a script on BetterDiscord
ok seems like cats is something im gonna want regardless of this specific situation anyway
im afraid to google "blender cats" because i have seen some shit on the internet before
?
Yes
im kinda tempted