#avatar-rigging

1 messages · Page 38 of 1

limpid scarab
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I'd try uploading it once @oblique latch not sure why it's telling you that

oblique latch
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i did and he is so big

limpid scarab
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he should be around 1,4m high

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Try adding the example avatar in your project

oblique latch
iron chasm
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Just finished building my model and it is ready to be imported into VRChat, but I want to add dynamic bones and i realized that inside armature there are no bones for hair, skirt, etc. Is this normal? And if yes, how can I put in bones for the skirt hair etc

spring ivy
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any1 knows why the wrists on my character are not rotating when playing animations?

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rly makes u thonk

oblique latch
civic copper
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@iron chasm That's kind of pre planned in the Blender stage, but if it has bones it should be in the heirachy

oblique latch
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i moved the avatar descriptor up to the face but the cam f up and is at the side of him

civic copper
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look at your transform

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maybe thats messing it up

oblique latch
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its the scale that is f ing up my guy i can not find a good one

eternal birch
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can someone tell me why my face is messed up

spring ivy
meager shuttle
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If my model doesn't have a humanoid shape, do I still set it to Humanoid?

spring ivy
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i thonk VRchat doesnt allow anything other than humanoid type so yea

meager shuttle
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Alrighty

crisp tendon
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I wish we had some image recognition software that could detect the basic issues people keep having over and over and give the solution on how to fix it

spring ivy
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yeeaa

crisp tendon
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@meager shuttle You can use Generic

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@meager shuttle But humanoid can work for a lot of things

meager shuttle
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@crisp tendon will it not animate though?

crisp tendon
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It will not, not with the default ones at least

meager shuttle
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Alright

crisp tendon
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You can bring a generic with its animations

meager shuttle
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I have no idea how to do that

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I've only imported a MMD model before.

crisp tendon
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Yeah generic is a bit more complicated sorry

meager shuttle
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It's aight

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I wanna import a Jigglypuff though is the thing

crisp tendon
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jigglypuff sshould be humanoid

meager shuttle
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👌

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Decimatings gonna be a bitch though

oblique latch
spring ivy
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Am I suppose to make the wrists an in-between bone in my character rig setup?

dire mica
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Does the rotation lock on bones in blender work in vrchat?

clear cedar
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well, the knee is fucked up too but in most situation it's normal and there's only the feet that is bent so

dire mica
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Nobody? ._.

pure oriole
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Probably not @dire mica

dire mica
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D'aw

fading verge
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I'm going to assume no Asian noob. I'd just done it out of habit, but I've always paired it with an animation only using the one unlocked rotation. Only locking them because paranoid.
But they've always rotated along with the parent bones.
If you're going for globally, unparented bone only within the armature, Shrug

dire mica
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I only wanted it to make something look a bit better

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But I can deal with not having it

fading verge
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You can probably accomplish it with animation overriding idle with a copy. But I don't know what you're exactly doing.

dire mica
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Nah, it needs to be dynamic

weak drum
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Ok quick question: say your character model has a scarf that hangs off the back of the neck, how would you go about adding physics to that? I think someone told me it involves dynamic bones and adding force to it

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though I dunno if i need to do that in blender or in Unity

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something like this:

marsh escarp
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is there a way to give my dynamic bones some Gravity so they hang down, like if i have a scarf or something?

weak drum
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that's what I'm tryin' to figure out too

marsh escarp
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Well then we are on the same boat

fading verge
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Set force to -0.0001

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And remove Elasticity

marsh escarp
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Now its floating

weak drum
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are the dynamic bones something you add in blender?

marsh escarp
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You need to ad the bones in blender yes

weak drum
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ah ok

marsh escarp
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and then select the bone you want as a Dynamic bone

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Now the Scarf is just floating around

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or is it only in Preview mode?

fading verge
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Floating?

marsh escarp
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yeh

fading verge
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Dunno

marsh escarp
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its not hanging down its just like stuck after moving it around

fading verge
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Setting the X component of Force equals gravital pull for me

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Remove Elasticity then

unkempt ermine
marsh escarp
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Ah nvm, i had to but y to -1

desert knoll
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Quick question on some stuff guys. I'm using the "Fix Model" button for the CAT add-on in blender and it removes a bone from the chest to waist. Is that something I need to worry about?

bitter oriole
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probably thinks its upperchest

gilded brook
desert knoll
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Is it ok to leave the rig as it is without having to use the Fix Model button and just import it to unity?

marsh escarp
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im going crazy

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i wanna end it

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Spine Hierarchy Incorrect

last niche
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hey I have an eye tracking issue when trying to create it, anyone know the fix?

fervent pawn
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i'm surprised someone hasn't made a guide yet for the spine hierarchy issue

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it's a very widespread problem

fading verge
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look like lot of ppl got this isue

marsh escarp
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Well, my problem is that my lowerbody is not the child of upper body

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for whatever reason

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and i never tried to change it

gilded brook
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@last niche your screenshot is so blurry so I cant read it. But I think it want vertex group for your bone. Do you have vertex group with same name as bone?

last niche
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@gilded brook there doesn't seem to be a vertex group for the eye

gilded brook
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so, now you know what to do ^^

marsh escarp
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How difficult is it to reparent bonegroups

weak drum
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ok this is weird, I imported the model to unity after I was finished in blender but uh

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the legs are bein' all weird

last niche
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@gilded brook i actually dont lol

gilded brook
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create vertrex group and assign eye vertexes to it

last niche
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@gilded brook oh ok

desert knoll
marsh escarp
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i know the hiarchy, tho i dont know how to actualy change it

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As you can see here, the Hips are not connected

spice pumice
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hello, if any can give me some advice on rigging a model

marsh escarp
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that would be me

spice pumice
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I went to publish and i got the upperchest error, followed by the spine hierarchy error, once I fixed the chest one

marsh escarp
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oh

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i read that wrong

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nvm

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Im retared

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Im lost myself

spice pumice
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i can't figure out how to fix the Spine Hierarchy

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also is the 10k polygin limit absolute?

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mine is 10698

meager shuttle
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I thought the limit was 20k

fervent pawn
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it's 20k

marsh escarp
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not really

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its 19999

polar siren
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@spice pumice it says 10k but u can still upload if under 20k

weak drum
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oh I got some sort of warning:

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'ImportFBX Warnings:
Mesh 'Mesh.014_DrawCall_287' has 52 (out of 521) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 and so on...

UnityEditor.AssetImporterTabbedEditor:OnDestroy()'

vast epoch
vagrant walrus
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so i did the "fix model" shit with cats and it made a different armature for some reason

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like now i have two armatures now

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these are the two

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the lower one is the original one, should i delete it?

fading verge
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That model is a damn mess lmao

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Bones everywhere

blissful onyx
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Is there a way to use avatars with less than 5 fingers?

marsh escarp
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sure

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I mean i have seen Zero from Borderlands 2 who only has like 4?

blissful onyx
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How do I do it? I tried configurung the rig but then it says I don't use the humanoid rig. nvm I got it to work

marsh escarp
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can somebody here help me whit my bone hierarchy, i never did it befor and i cant really find any tutorial on how to reparent them if thats even an option

blissful onyx
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@marsh escarp As far as I know you can change the parent bones in an 3D editor like blender

naive zinc
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Can i weight blend penetrate?

fading verge
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Hey Buddys, i cant rotate my character in Blender because i´m in "Rest position" how can i leave the rest position?

naive zinc
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@fading verge

neon sierra
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Also make sure you select the entire armature

fading verge
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thanks!

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How can i rotate the bone counterclockwise a little bit so its straight?

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Use those options

dire mica
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For a split second I thought the laces were all bones...

fading verge
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Nah, just the first one on the top

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Thanks nohrne i´ll try it

vast epoch
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is there a way to take say cat ears and tail from 1 model and add it to another?

low river
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Hey, if you want the models mouth to move as you talk in VRchat, do you want it to by default have the mouth closed?

dire mica
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Yes

spiral marten
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can anyone in here help me rig a model propperly?

dire mica
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What are you stuck on

spiral marten
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I have problems in general rigging after running into the upper chest problem

crisp tendon
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is it an mmd ?

spiral marten
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I'm really new to this kind of thing, the reason I started was this game

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so I don't know what a mmd is

dire mica
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Where/how did you get your model

spiral marten
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a particular model I cot was from sketchfab

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*got

dire mica
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What file type is it

spiral marten
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the model itself is FBX

dire mica
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Have you opened it in blender?

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Or did you go straight to unity

spiral marten
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I opened it straight to unity

dire mica
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And you set the rig to humanoid?

spiral marten
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yes

dire mica
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Is that where you got stuck?

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I read something along the lines of upper chest

spiral marten
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pretty much

dire mica
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Im guessing that the vrchat sdk is giving you an error

spiral marten
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upperchest and then when I attempt to fix that with my limited knowledge it says something about the neck and shoulders incorrect hierchy

dire mica
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Right

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Could you give me a screenshot of your rig

spiral marten
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let me set it back up, I was still trying to figure things out

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so a screenshot of my rig are you asking for the whole page or the hiearchy?

dire mica
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Something like this

spiral marten
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ok

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I'll see what I can do

dire mica
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Do you know how to get to that view?

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On the right I mean

spiral marten
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yes I've seen that a few times

dire mica
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Alright

ember drift
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Does anyone have an example pic on how hands should be rigged for vrchat?

dire mica
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Eh

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This is what mine looks like

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I must say however

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I don't have VR and as such I have never checked whether they are set up correctly or not

vagrant walrus
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so yeah

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what i do

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do i delete the old original armature?

dire mica
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Erm?

ember drift
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Did you put your wrist bone half way through the hand?

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Or just at the start of it

dire mica
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Oh

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Give me a moment

slim elm
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can someone help me with a model issue?

dire mica
slim elm
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i keep getting errors about bones not being maped but it looks like they are

dire mica
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The selected one is the wrist bone for my left hand

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MMd model?

slim elm
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nvm i fixed the issue

dire mica
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@dapper briar how are you holding up?

spiral marten
dire mica
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Oh

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Yikes

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Actually

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It probably aint bad

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If you got rid of/merge one of those 2 spines

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Then everything should be correct

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Altho, the fingers seems a bit odd?

spiral marten
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wait so which spines do I merge?

dire mica
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Generally you have hips -> spine -> chest

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Before you try to fix it

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I don't think that you should do it in Unity

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I could try to take a look at it

vagrant walrus
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nobody responded me yet to if i have to delete or not the old armature

spiral marten
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I would apreciate your help

dire mica
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And I have no clue what your situation is

spiral marten
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I'll dm you the file to the model I'm attempting to use

vagrant walrus
dire mica
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Aight

vagrant walrus
spiral marten
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the bones should scale with the model right

empty edge
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@vagrant walrus you should be fine to delete the old armature yes

dire mica
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Are they both exactly the same?

vagrant walrus
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no, the old armature is the one that comes with the model

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the other armature is the one that creates the plugin

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and its clearer

dire mica
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Holy

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That is one tiny model

spiral marten
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I tried to scale it to around 4 meters

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somewhere around that

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I don't have it scaled in that file though

dire mica
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Ah

vagrant walrus
dire mica
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Oh scale is set to 0.01

spiral marten
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so just try to scale it to a reasonable size

vagrant walrus
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i can reescale it when i port it to unity so

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alright everything should be done

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bones work, its less than 20k tris, eye tracking works, gestures work

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what now

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anything more?

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or can i port it to unity already

vital meadow
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how did you manage to get astolfo under 20k? i cried 8 times before i made it work lol

vagrant walrus
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lets say that one pretty good modeller helped me

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aaaaaall manual work by the way

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so the model is still very high quality

vital meadow
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i decimated the face and redid all the shapes u.u

vagrant walrus
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yeah the face is where i was stuck at the end before they helped me

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since veryone was "hurr durr dont touch the face"

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had to fix the shape keys though but its working so

vital meadow
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awesome!

vagrant walrus
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just need to port to unity now

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but idk how

dusky oriole
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can someone please link me to a vrchat tutorial for making animal avatars that walk on all 4s

vital meadow
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send the fbx and textures inside the project

gentle thorn
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Why don't you guys use CAT?

tawny tapir
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How do I fix this? I'm not very smart with unity but when i check the bones for the shoulders and neck are all connected to the spine

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chest*

dire mica
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Parent not connected

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It has to be in a certain hierarchy

tawny tapir
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how can I fix that?

gentle thorn
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I'm using CAT and seeing if it fixes it.

light inlet
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okay so..

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i need help-

oblique heron
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@brisk crypt np

light inlet
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how can i fix this..

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i know the boots are to close but.

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is there a way to fix this?..

vital meadow
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paint weights

light inlet
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Whats that.

oblique heron
vital meadow
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google blender skinning and weight painting. idk how that works on blender

oblique heron
vital meadow
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there you go! :P

light inlet
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mm

tawny tapir
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I might've forgot to translate the bone names from Japanese to English, can I do that in Unity or would I have to go back a few steps to Blender?

light inlet
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That... dont really help

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the boots are like fused.

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not anything like that-

dire mica
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@tawny tapir not sure if unity cant read em

light inlet
dire mica
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You can give it a try to just translate everything to be safe

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@light inlet are you in blender?

light inlet
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Actually i dont have blender right now.

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using mixamo

dire mica
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Ah

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Erm

light inlet
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i wanted to rig this guy

dire mica
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Does moving either leg do something wonky?

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Oh

light inlet
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but this issue came.

dire mica
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Right

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Sorry but no clue

vital meadow
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then mixamo didnt do well giving the weights to those vertices

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gotta paint it to fix it

light inlet
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How paint gotta help

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Thats how the model is

oblique heron
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I linked a weight painting vid not that long ago

light inlet
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i dont really understand the weight painting.

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sorry.

vital meadow
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ok, to make it short. what skinning does is tell how each vertex is going to move by following each bone movement. what your model is doing now is grabbing the vertices of the boot and assigning the weight to the other leg

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yo need to tell the mesh to follow the other leg

light inlet
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mm?

mighty jackal
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i have a quick question about blender, is this the right chat to ask in?

light inlet
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Yea.

tawny tapir
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@oblique heron

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would it be under parents?

oblique heron
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Would be in there somewhere yeah. Or should be

light inlet
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what if i move in unity the legs after i download it from mixamo--

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lemme try

mighty jackal
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ok, so just to explain why I want to do this - for some reason when I load my model into vrchat, the mouth is open. Now, I adjusted the jaw in the spine heirarchy to be closed, and it shows it as closed until I bring it into VRChat. I think it has to do with the Jaw bone animation for talking.

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What I want to do is just rotate the jaw bone in blender, so that when it comes into unity, i dont have to worry about rotating it

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and hopefully it keeps it's default position

light inlet
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When you want your favorite character in a game but god saying no making alot of troubles with it.

mighty jackal
oblique heron
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@tawny tapir I'd try to translate those names in blender first with cats though. And maybe a armature fix.

light inlet
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jesus chirst-

mighty jackal
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i just need to know how to rotate the group of bones about a point

vital meadow
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games and animation are made by sweat and tears. and a lot of coffee. getting issues like that is the everyday challenge. don't give up

tawny tapir
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here's after translation

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@oblique heron

light inlet
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...okay that didnt work.

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i guess i'll download blender

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huh.

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Why god want me fucking dead

oblique heron
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@tawny tapir What is assigned to the chest slot in your rig config menu?

tepid hollow
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what should i do if it says your rig has the UPPERCHEST mapped in the Humanoid Rig. This will cause problems with IK

oblique heron
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Unmap it. Set it to none.

tepid hollow
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k thx

oblique heron
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np

vital meadow
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character rigging is a full time job. ppl get paid good money for stuff like that. just be patient and you'll get it

light inlet
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But if it will worth it i'll be happy.

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if not

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🔫

tepid hollow
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OH WOWOAH!

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really thanks!

tawny tapir
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@oblique heron Just realized UpperBody2 is the chest and I have renamed it

round abyss
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hey I got a noob question

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how would I fix this?

oblique heron
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@tawny tapir Oks. Are you still getting errors?

tawny tapir
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let me reassign the bones real quick under chest

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that makes it the parent right?

oblique heron
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You don't need to fix it if you are not using full body ik. Otherwise I'm not sure. I think it's something with blender though.

round abyss
#

I am using full body ik tho

oblique heron
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@tawny tapir yep

round abyss
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:<

oblique heron
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ah >.<

round abyss
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just got the rig, when I made these models I made sure the rigging was similar

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so this dosent make sense

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if they are both 10

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180

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also thats usually a rigid structure

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the thigh bone and pelvis locationa

light inlet
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oh god...how to import the model in blender-

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This why i hate new things

oblique heron
light inlet
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some help?..

vital meadow
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File -> Import -> fbx

round abyss
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applied to your avatar. Ideally, the hip bone is pointing straight up and the upper leg bones point straight down in the TPose, but slight divergence is okay.

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thats what I needed to k now

light inlet
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oh

round abyss
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thanks fantasy

light inlet
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okay

oblique heron
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ah nps

round abyss
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thanks Jirou 😃

light inlet
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oh wait that model is not even fbx

tawny tapir
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I love you guys, It worked!

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I'll leave adding a weapon to it for this weekend

vital meadow
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what format is it in?

light inlet
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oh nvm i found it

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no problem

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okay...

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how to use the paint thingy

round abyss
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_<

vital meadow
round abyss
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I really liked that spine position

light inlet
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Okay thanks

long hill
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So, my character's knees knock together when I squat. Can someone recommend some adjustments to make them spread like a normal human being's knees?

tepid hollow
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how do i set up an avatar to work with VRchats animation set

long hill
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It just needs to have the avatar descriptor property to use the default anims.

vital meadow
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needs to have humanoid rig setup

long hill
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That too

tepid hollow
vital meadow
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yup

tepid hollow
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thanks ill go test it rn

light inlet
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okay... i painted the all boots in red.

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is that bad or good.

vital meadow
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depends. but i believe it's good, just make sure that each boot is assigned to the corresponding leg

light inlet
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it dont have legs under it

vital meadow
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not the physical leg, the bone

light inlet
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oh.

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what

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it didnt work it's still the same in mixamo--...

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wait

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i bet mixamo dont care about the weight paints

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SO WHAT do i DO

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just rig it in blender i guess?

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but i dont know howww.

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oh jesus chirst.

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is my model is really that small? or that bone is wayy oversized

odd tulip
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I didn't know a thing about blender and followed this tutorial and managed to get a good rig working for my avatar

https://cgi.tutsplus.com/tutorials/building-a-basic-low-poly-character-rig-in-blender--cg-16955

You should make sure to not include an upper chest bone and you don't need a root bone. You can also skip all the IK stuff at the end as it's handled by vrchat

3D & Motion Graphics Envato Tuts+

In this tutorial you will learn how to build a basic rigging system for a low poly character using Blender. Though blender has a Auto-Rigging system called Rigify for bipeds, one must first know...

light inlet
#

Oh.

odd tulip
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also make sure the shoulders are parented to the chest

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It's honestly pretty easy once you get the hang of it

fading verge
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^

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Then weight paint it next

light inlet
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again-?

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then add it into vrchat and add the textue

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right?

fading verge
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Well yeah if you did that

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Then rig in it unity

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N stuff

light inlet
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k

odd tulip
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Also the hips should be pointing up not down like in the tutorial i linked

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There's a few quirks

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Basically i would start with hips and go up then come back and do legs

light inlet
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Oh wait--

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my model is Some models

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not a one model

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god i dont know Nothing

odd tulip
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I think you can just join them together by selecting both and hitting j

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or press space and type join

fading verge
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^

tepid hollow
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what should i do if my character is stuck in T-pose?

light inlet
#

you probably didnt humaniod it?.

tepid hollow
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i had it set to humanoid

light inlet
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odd.

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How to select all-- or

tepid hollow
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on what unity or blender?

light inlet
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blender

tepid hollow
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im not sure did you get all the blocks from the character?

odd tulip
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hit A @light inlet

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if you have anything selected A will deselect everything and if you have nothing selected it selects everything

light inlet
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alright

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this is stupid

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this boots are one model

odd tulip
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They probably don't share vertices in the middle tho

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just joined as one object

tawny tapir
#

The model I uploaded doesn't have moving joints, how can I fix it?

light inlet
#

so it's hopeless for me?

odd tulip
#

no try selecting the boots, hit P and then press By Loose Parts

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I don't think they are actually connected by any geometry, but they just intersect each other because they are in a tpose

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it won't cause a problem when rigging the avatar

light inlet
#

on blender or

odd tulip
#

oh was that screenshot from unity?

light inlet
#

yes

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same thing in blender

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it's fused

odd tulip
#

yea i'd try seperating them in blender like i said. If that doesn't work you probably need to edit the mesh yourself

light inlet
#

p ...does nothing

odd tulip
#

in edit mode

fading verge
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^

light inlet
#

what do to after i pressed p then the loose parts

odd tulip
#

Basically go to edit mode, click on a vertex/face/edge on one of the boots and hit L to select everything linked to it. Then press P and Seperate by loose parts

#

they should be seperated if they are actually two objects

#

if not you need to edit the mesh

#

and manually seperate them

light inlet
tepid hollow
#

when i loaded my character it was stuck in T-pose what should i do about that?

light inlet
#

i think it's a no.

odd tulip
#

try selecting just the top part of the boot it should be a seperate object, no?

#

or the top part of the shoe rather

#

laces part

#

in object mode

light inlet
#

okay now it's a one object

#

but i cant move it-

#

instend it's moving the whole model

odd tulip
#

The boot is one object or the whole model is one object?

light inlet
#

the boot.

#

idk why it's moving the whole model when i'm trying to move the boot it's self

odd tulip
#

the rest of the model isn't outlined in orange is it?

light inlet
#

no

#

just the boot.

odd tulip
#

How are you moving it? By right click or with G/translate

#

I'm not sure how right click moving works but it might move the whole model idk

#

i only move with G

ember drift
#

Thanks @dire mica for the picture of your hand rigging, it helped a lot

light inlet
#

Okay fixed it and i did that to anything that also was fused like that

#

legs shoes and boots.

manic burrow
light inlet
#

oh

#

rip

odd tulip
#

Looks like a bone weighting error

#

you need to click on the bone and paint that one vertex so it follows the bone properly

manic burrow
#

in blender right? sorry i'm new to this

odd tulip
#

yea

manic burrow
#

kk ty

light inlet
#

same hungry.

odd tulip
#

If you aren't sure how to do it look up weight painting in blender

dire mica
#

@ember drift 👍

tawny tapir
tepid hollow
#

what should i do about this? whenever i unmap it i get stuck in Tmode and when i map it it works but im not able to upload it

odd tulip
#

@tepid hollow Move whichever bone is mapped to upper chest to the chest slot

#

so you probably have like spine 2 as the upper chest and spine1 as the chest. Make upper chest empty and make chest the spine 2

tepid hollow
#

ight thank you so much for this, ive been having problems with this all week.

fading verge
#

Or just remove it

#

Works either way

odd tulip
#

@tawny tapir What is the error under the rig tab in the models import settings? There should be a drop down box with a list of errors

fading verge
#

@tawny tapir enforce t pose?

light inlet
#

hmmmmmmmmm

manic burrow
#

turns out my problem was an extra bone in the arm.

light inlet
#

question

#

why it's green.

#

what does green mean?>

odd tulip
#

grouped i think

light inlet
#

....................what the fuck

#

am i missing somthing-

odd tulip
#

looks like theres a duplicate fur thingy

#

not sure what they are called

#

try selecting them and deleting. Not sure where that came from though

#

maybe the inside faces of the fur things idk

light inlet
#

no. that in mixmao

odd tulip
#

o

light inlet
#

i dont see them in blender at all

#

what is going on..

odd tulip
#

uh make sure they aren't hidden in blender try Alt+H

#

that's very weird that they show up in mixamo

light inlet
#

Nothing is hidden.

vagrant walrus
light inlet
#

....i wanna cry

#

Why this is happening

odd tulip
#

can you send a screenshot of the mappings under the green guy in the top right @vagrant walrus

odd mango
#

https://puu.sh/yPJe9/718cc0ef7e.jpg is this misalignment going to pose an issue, and if so how do I fix it?

also I'm encountering a issue where essentially moving the camera flings the character around, I'm unsure if this has to do more with orientation or rigging

vagrant walrus
#

mappings under the green guy?

#

you mean the stuff under the

#

oh

#

cant show all of them

#

at the same time

light inlet
#

WAIT a second

#

they just standing there

#

it's not fused

#

that mean i can delet it in unity

odd tulip
#

@vagrant walrus you can drag the entire inspectort tab into it's own window to see all of it at once

#

it looks fine though

#

as long as there are no import errors and vrchat isn't giving you an error it will probably work

vagrant walrus
#

okay so after thta what

#

dont i need to do some camera thing?

#

also how i even get out of this menu

odd tulip
#

hit done

vagrant walrus
#

oh okay

odd tulip
#

Step 4 goes over resizing the charater, which you might need too idk

light inlet
#

Oh Shit!

#

it worked

#

but

#

the hands are

#

kind of invisible

warped plaza
#

im having trouble with this McCree model im working on this cape wont fucking just be a cape it keeps going white and black and filling the whole cape how do i fix this?

light inlet
#

it's high noon

warped plaza
#

wow

#

lol

odd tulip
#

Is it supposed to be transparent there? If so change the material's rendering mode to cutout or transparent

warped plaza
#

ok ill try that

light inlet
#

yes it is transparented

#

but why?

odd mango
#

your textures mightve loaded into the client wrong

#

it happened to me, to see if its the case I created another folder and just readded in all the textures then the fbx and you can tell in the preview if that is what happened or not

#

before worrying about bone rigging or any of that

light inlet
odd mango
#

yea thats kind of how it looked for my model's shoes

light inlet
#

err

odd mango
#

in regards to the gray mesh

light inlet
#

ah shit

#

anything that have human's skin color is transprented

#

not the head though.

odd mango
#

i think you can fix that in materials maybe, but I wouldn't be exactly sure how

light inlet
#

oh i can

#

coolio

silver mountain
#

can anybody help with this? i tried weight painting in blender but i cant even do that for some reason /:

light inlet
#

.....................i wanna die

#

I CANT

#

i dont know

#

what to do now..

oblique heron
#

You have unmapped bones it seems

#

Check your rig

warped plaza
#

omg this cape

#

im going to kms

silver mountain
#

do i have to go into blender and just restart? i had to delete a lot of things so i can get the poly count below 20k...also i joined all the meshes together to export it

oblique heron
warped plaza
#

tumi you could just decimate it lol

oblique heron
#

In all the sections

warped plaza
#

yumi

light inlet
#

i'm using mixamo-

silver mountain
#

i did that too-

warped plaza
#

oh

light inlet
#

i can try on blender

#

but i'm shit at anything

oblique heron
#

Are you using mixamo for a walk cycle or dance?

light inlet
#

t-pose

warped plaza
#

someone i cant turn the cape to transparent it turns the body transparent too what do i do

light inlet
#

wait i had to make it for walk?

silver mountain
#

does anybody know that if the model isnt in a tpose in blender and it isnt in one in unity, will it still work in vrchat or does the rigging need to be modifided?

light inlet
#

HOLd Up

warped plaza
#

HAHAH

#

I FIXED IT

#

HAHAHAHAHHAHAHAHAHAHA

light inlet
#

i found more parts that is jut one part

silver mountain
#

WTFFFFFFFFFFFF im jealous of your skills

light inlet
#

grr

woven hatch
#

@light inlet change the material shader from transparent

#

@light inlet did you rename anything in the bones

light inlet
#

rename?.

warped plaza
#

how does one add dynamic bones to capes again or do i use cloth for capes i forgot

light inlet
#

i also need to rename things?

round summit
#

Hey, I set up eye tracking and blinking in blender, and I can rotate the eye fine in Unity, but neither work in-game. Is there any obvious reason for that which I can't find?

light inlet
#

i dont understand

#

what i'm doing wrong

#

this.

#

Hm................

#

this after mixamo

#

any help??

trail gorge
#

someone can help me fix that

round abyss
#

so

#

hoiw would I angle the joints properly?

#

I can onyl get them to 0

cinder iris
light inlet
#

i need help ..

#

i dont know what to doo

thin zenith
#

@light inlet you know how to view the properties of the skeleton in Unity, correct?

trail gorge
#

@cinder iris you need map some bones, click in some bone without map and drag him for the list in the empty spot in the list

light inlet
#

..no?

trail gorge
#

anyone knows how to fix my eye problem?

warped plaza
#

um

#

i

#

i need some help

light inlet
#

same.

thin zenith
#

hold up

#

making some images in ms paint

light inlet
#

Well you're lucky

#

i have 3

#

you have 2

warped plaza
#

BUT MY RIG IS RIGHT

#

AAHHHHHHHHHHHHHHHHHHHHH

light inlet
#

same!

#

But unity is a dick

warped plaza
#

true that i got dynamic bones but i also dont at the same time

#

its so stuiped

light inlet
#

.:(

thin zenith
#

first image: what my Unity window looks like. not sure if it has to exactly look like this
second image: single click your model in the Project tab
third image: ... as per what the red text says

#

@light inlet

warped plaza
#

it like you have dynamic bone?yes Welp to bad bitch heres some cloth

cinder iris
warped plaza
#

eh most times those dont matter

#

othere times...

#

i had those errors they almost mean nothing

#

unless you fucked up bad lol

trail gorge
#

@cinder iris just ship it, and see if anything abnormal happens like your head become your hand, if not just ignore

cinder iris
#

kk thanks.

thin zenith
#

it's hard to imagine that all three highlighted tetrahedrons here are one single bone.

swift radish
#

I tried googling it, but I can't find any info on adding lights or glowing to a model?

warped plaza
#

derino i have a question you dont want a arm twist bone as your arm if you use vr or do you?

#

upper arm anyway

light inlet
#

uhhh

warped plaza
#

just delte it

thin zenith
#

@warped plaza honestly, i dunno. i actually only started modeling days ago >..<

warped plaza
#

you dont need uper chest

#

same derino

thin zenith
#

i've tried with all the default bones before, and

warped plaza
#

you just seem to know more than me

thin zenith
#

the upper half tracked pretty well in VR while the lower half's legs only moved with controllers

#

but the lower half's problems could have came from other problems

warped plaza
#

well lets just iff a twist will fuck my model up

#

lol

light inlet
#

what do i need to delet-

#

ignore the shoes

round summit
#

Change spine1 to spine2, leave upperchest empty

light inlet
#

Oh

thin zenith
#

you know on the right where it says "upper chest"? delete that, and set what used to be upper chest to chest

#

@round summit beat me to it

light inlet
#

i dont understand that lol

round summit
#

In your skeleton.

#

Where you made it a humanoid rig, you can go to configure

gilded hawk
round summit
#

The upper chest should be none, whatever upper chest was should go into chest.

gilded hawk
#

what?

round summit
#

That was towards @light inlet

#

but

gilded hawk
#

oh

#

T-T

round summit
#

Under the bones, you can "Enforce T-Pose" with the pose dropdown.

light inlet
#

oh

round summit
#

It's the dropdown right under hands in your picture, @gilded hawk.

gilded hawk
#

i did that

#

then what?

#

oh

light inlet
#

okay what now

gilded hawk
#

thanks @round summit that fixed it

round summit
#

Ye.

#

And actually change the bones by clicking on them in the menu where I screenshot, @light inlet

#

It's the little button to the right of its name.

#

You can select "None" for upper chest at the top.

light inlet
#

that just

#

broke the whole thing

#

and if i delet the glitched shoes it also delet the model

#

this is fucking annoying

warped plaza
#

UM

round summit
warped plaza
#

WHAT IF MY MODEL HAS LIKE NO NECK AT ALL

round summit
#

Where it says it's broken.

light inlet
#

THATS WHAT i DID

warped plaza
#

THERES NO NECK MODEL

#

BONE

fading verge
#

@warped plaza make one

warped plaza
#

funny thing is

#

um

light inlet
warped plaza
#

i dolnt know how

light inlet
#

fuck sake

round summit
#

Are you using mixamo, Jirou?

light inlet
#

i did

round summit
#

And Shift-A in blender makes bones, select your armature first though.

#

and Spine2 is your chest?

light inlet
#

i know but it's to hard for me

#

uhh

#

spine1

fading verge
#

@warped plaza create a bone in blender or w/e program you use

round summit
#

Make Spine2 your chest.

fading verge
#

For the neck

warped plaza
#

dammit

#

i got to gop back to blender

fading verge
#

You might need to do this for the neck

carmine iris
#

anyone have any idea of how to take a rob lox avatar and format it for vrchat?

light inlet
#

i

#

i think i did it

#

now time to publish

#

and i'll tell you if it's working.

crisp tendon
#

@carmine iris If you already have your Roblox avatar you can just follow the normal method

light inlet
#

Well it's working! thanks for everyone that helped me

#

but i forget that it's tiny also the view is fucked up

#

gotta fix that lol

naive zinc
fleet night
#

This happens when i go to upload, the hair doesnt do this in the preveiw?

crisp tendon
#

@naive zinc Check the rotation of the first bones

fading verge
#

^

crisp tendon
#

@fleet night Does it also do this in game '

naive zinc
#

No luck

fading verge
#

🤔

naive zinc
#

Got it, kinda

violet frigate
#

How do you reconnect a mesh back onto the bones in blender?

swift radish
#

Why is it that every time I open a .dae in unity, the models turn out backwards with the feet twisted forwards?

#

Is it a root rotation issue? Or ankles? Or?

warped bramble
#

@violet frigate Pretty sure you have to weight paint it

weak rose
#

Im new to this and this error is showing up on a model I am importing

#

How do I fix it?

odd tulip
#

You probably have the chest slot set to spine1 rather than spine2

#

assuming it's named that way

#

spine 2 being the highest spine bone

safe gate
patent cosmos
#

so when i rip models directly from league they already have rigs

#

but they're funky

weak rose
crisp tendon
#

@weak rose This is a hierarchy issue, make sure both neck and shoulders are below the chest

weak rose
#

Im super new to this how would I go about that exactly?

crisp tendon
#

@safe gate weight paint

safe gate
#

@crisp tendon How do I do that?

crisp tendon
#

@weak rose Exit configuration, click on your model on the left panel and hierarchy, then manually move both shoulders and neck under chest

patent cosmos
crisp tendon
#

@safe gate Blender, you may wanna find a tutorial

patent cosmos
safe gate
#

@crisp tendon I'll do that, thanks

patent cosmos
#

i'm not sure if you can tell exactly what's going on here, but when I move the DAE into unity instead of blender it makes the chest backwards...?

silver mountain
#

does anyone know how to fix this error?

crisp tendon
#

@patent cosmos the top part of your avatar seems to be backwards

patent cosmos
#

yes

#

the chest is inverted

#

i don't know how to fix it lol

crisp tendon
#

@silver mountain Scale the avatar down

silver mountain
#

okie

crisp tendon
#

@patent cosmos Go into blender, select the bone(s) and rotate them

patent cosmos
#

i mean, this is the same bone structure that exists in the original game, and blender can interact with it perfectly fine

weak rose
#

@crisp tendon there doesnt seem the be a neck or chest

crisp tendon
#

@patent cosmos Is it facing the correct way in blender ?

patent cosmos
#

yes, i sent two pictures

crisp tendon
#

@weak rose Back to blender then !

patent cosmos
#

in blender it looks fine

weak rose
#

oh boy

patent cosmos
crisp tendon
#

@patent cosmos Then select all the armature then press Ctrl + a and click on apply rotation

silver mountain
#

i scaled it to .75 and none of the errors refreshed/changed @crisp tendon

patent cosmos
#

in blender or in unity

crisp tendon
#

@silver mountain Make sure you placed the avatar descriptor on the avatar and not one of the mesh

patent cosmos
#

i dont see a "apply rotation" option

crisp tendon
#

@silver mountain The boundaries box might be different for certain parts of the zvatzr

#

@patent cosmos @patent cosmos

#

I fucking hate discord on mobile damn

#

Apologies for the notifications

#

Select mesh and rotation then press Ctrl + a

#

And armature

#

Holy fuck this autocorrect

patent cosmos
#

wait so just leave the rig as it is and rotate the chest 180 degrees

crisp tendon
#

No, just need to apply rotation to the existing bones

patent cosmos
#

i think i did it wrong?

crisp tendon
#

It might have an inherent rotation of -180 but doesn't have an effect in blender

silk kestrel
#

Got a question, how important is a clean joint system when setting up the armature for vrChat? Coming from a maya background and the joint system in blender kind of scares me

crisp tendon
#

@patent cosmos you forced t-pose ?

patent cosmos
#

unity put it in t-pose without me telling it to

crisp tendon
#

@silk kestrel Never heard of it, so I'd say none ?

silver mountain
#

should i change the scale factor of the meshes under the model tab to like .5?

patent cosmos
#

i dont know where i need to be

crisp tendon
#

@patent cosmos You can still enforce it in the tiny menu

patent cosmos
#

unity rig or in blender?

crisp tendon
#

@silver mountain Change the entire model scale at once

#

@patent cosmos unity, in humanoid configuration there's a tiny menu called pose, click on it and you can enforce t-pose

chilly remnant
#

How to fix the weird leaning idle pose? I remember fixing it once but dont remember how to do it

silver mountain
#

i did that to .5 now...nothing changed still ;-;

crisp tendon
#

@chilly remnant Probably hip rotation, in blender

patent cosmos
#

okay and then what

crisp tendon
#

@silver mountain Are you sure you are trying to upload the correct thing ?

weak rose
#

@crisp tendon In blender I have the hierarchy dont correct I think is ther an issue here?

crisp tendon
#

@patent cosmos is it still all red ?

patent cosmos
#

no, when i say enforce t-pose it makes his chest turn backwards again

crisp tendon
#

@weak rose Do you have cats plugin installed ?

patent cosmos
#

if i set it to sample bind pose it makes it look normal though

silver mountain
weak rose
#

Yes and when trying to fix the model it say the left leg is missing yet its there

patent cosmos
#

though everything is still red

crisp tendon
#

@patent cosmos But you applied the rotation in blender ?

patent cosmos
#

no i didnt know what you wanted me to do in blender

zenith plank
crisp tendon
#

@patent cosmos Select the armature + mesh then Ctrl + A and hit apply rotation

#

@weak rose Then you have to manually rename the bones to match hat the plugin needs

weak rose
#

okay

chilly remnant
#

Theres no rotation in any of the bones at the hip area. In Unity it says this tho

crisp tendon
#

@silver mountain Your viewpoint is at 14 meters up in the scene, why ?

fading verge
#

Is there any way to like copy weights from bones?

crisp tendon
#

@silver mountain You can always find the avatar sample on the VRchat wiki I believe

patent cosmos
#

nothing pops up when i press ctrl+a

crisp tendon
#

@chilly remnant Then it means the hip bone is not rotated correctly

#

@patent cosmos try in edit mode

patent cosmos
#

actually it won't let me select both of them

#

wtf

chilly remnant
#

I looked at it in Blender its not rotated at all 😦

crisp tendon
#

@chilly remnant picture pls

silver mountain
#

that was from my last size- will the measures change if i change that? @crisp tendon

patent cosmos
#

okay i might have done it but im not actually sure

#

nothing visibly changed in blender after i clicked rotation

chilly remnant
crisp tendon
#

@silver mountain I'm not sure, but you should definitely compare it to the sample avatar

silver mountain
#

will do, thank you!

weak rose
#

@crisp tendon This is what I have apparently there are no leg bones where exactly would I add those?

patent cosmos
#

it had a red outline though, which I think only happens when I have them both selected?

crisp tendon
#

@patent cosmos the rotation is now set at 0 instead of whatever it was

#

@chilly remnant You see the rotation right ?

patent cosmos
#

so now export as fbx and throw it into unity and see what happens?

crisp tendon
#

@weak rose No you just have to rename Left Knee to Left leg, etc

weak rose
#

When I did that it then said left knee was missing

crisp tendon
#

@patent cosmos yup

#

@weak rose You have to do that for every bone

civic radish
#

Hey can anyone help me????????????????????

patent cosmos
#

the dude's still backwards lol

chilly remnant
#

I do but it says 0 degrees in all of them. Unless you mean another rotation thing that I cant seem to catch

weak rose
#

What do you mean?

crisp tendon
#

@chilly remnant I mean with your eyes, you can see it's not pointing straight at the sky right ?

zenith plank
chilly remnant
#

Oooohhhhh

civic radish
#

I have an error it says the "YPPERCHEST MAPPED IN THE HUMANOID RIG THIS WILL CAUSE PROBLEMS WITH IK.

royal gale
#

dont map upper chest

crisp tendon
#

@weak rose When it says it can't find a bone, change the corresponding bone name to what the plugin needs

#

@civic radish literally the first rule in the avatar channel dude

civic radish
#

how do i not map upper chest?

#

oh sorry

patent cosmos
#

@crisp tendon so like, for some reason unity thinks that bones that exist for his hat are his eyes.

#

do you think that would do it

royal gale
#

when you go to map it there should be a null option or something

#

or 'None'

civic radish
#

ok

crisp tendon
#

@patent cosmos If the hat bones are backwards then that's a possibility

#

But that would be surprising

patent cosmos
#

they are

civic radish
#

now it says spine hierarchy inncorrect

chilly remnant
#

Okay I moved the bone so its pointing straight up and Unity says the angle is now 171.6 degrees

patent cosmos
#

he only turns backwards if i tell it enforce t-pose

weak rose
#

Im confused as to what you mean ruuubick as its asking for a left leg that isnt there so changing left knee to left leg then makes it ask for left knee and so on

crisp tendon
#

@patent cosmos That's so weird, it shouldn't have any effect on the upper body at all

civic radish
#

make sure the parent of both shoulders and the neck is the chest

#

is what it says

crisp tendon
#

@weak rose Exactly, when it is looking for a bone, just change the name of the bone it corresponds to

patent cosmos
#

i MAY have found a problem but idk how legit this is because im not sure how these rigging programs look

crisp tendon
#

@crisp tendon If it says " No Neck bone is found" and you neck is called head_0 just rename that to Neck so that the plugin can find it"

#

@patent cosmos You tried using cats plugin just for fun ?

patent cosmos
#

nope

#

but uh

crisp tendon
#

You should, it's surprising sometimes

patent cosmos
#

this bone i have selected here

#

is named R_shoulder

weak rose
#

How do I select I specific bone ruuubick?

patent cosmos
#

if he werent rotated all funky that should be his left shoulder

crisp tendon
#

So it's correct ?

patent cosmos
#

like if you were to rotate him on his spine

crisp tendon
#

@weak rose in your armature in top right corner in blender

weak rose
#

Okay there is no bone there that I can turn into left leg

crisp tendon
#

@patent cosmos Oh, so rename them ?

patent cosmos
#

im not sure if that's the issue though

crisp tendon
#

@weak rose Isn't it left Knee ?

patent cosmos
#

'cuz his legs use L_leg for the left leg

#

so idk

weak rose
#

Yes but if I make left knee left leg then it asks for a left knee so im still missing something

crisp tendon
#

@patent cosmos yeah but only the upper chest is rotated

patent cosmos
#

im just trying to figure out why unity is rotating it

crisp tendon
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@weak rose the left knee is the bone below then

patent cosmos
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because i've pulled 3-4 models from the same game and they all do htis

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so obv riot is rigging their things weird

crisp tendon
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What game is it from btw ?

patent cosmos
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league of legends

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idk

crisp tendon
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Yeah that's weird

weak rose
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The bone below is the left ankle and if I change that it then asks for left ankle

patent cosmos
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like it works fine in blender so it doesnt make sense

weak rose
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and below left ankle is left toe

patent cosmos
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that unity freaks out

weak rose
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of which I also cant change

crisp tendon
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@weak rose Do you not have leg bones ?

patent cosmos
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why does the sample bind pose look normal though?

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he only looks fucked in the t-pose

weak rose
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It doesnt seem like it but I mean in the rig for the downloaded model they seem to be there

crisp tendon
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@weak rose on the screenshot you sent you have enough leg bones

weak rose
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it seems in the armeture the legs are missing and I dont know how to add them into the armeture

crisp tendon
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Nothing is missing there

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The names are just wrong

weak rose
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Ill mess about for a bit and maybe find a fix

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It might be in a weird order so i might just have to wing it and add different name combinations

patent cosmos
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so i think the rotation thing that i tried to do in blender didn't actually apply

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i have this but it seems like there should be an "apply" button or something

chilly remnant
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Ive tried to move the hip and the legs but nothing is working. It always says its at 171 degrees

crisp tendon
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It applies when you click on rotation in the menu

patent cosmos
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why can i uncheck it lol

spring magnet
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If I have a generic humanoid model is there an easy way to rig it quickly? Could I get some bones from another model for instance?

crisp tendon
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@patent cosmos Do make sure to rotate the bones you need, and honestly give the cats plugin a try

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@spring magnet Mixamo !

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@chilly ridge Absolutely yes

patent cosmos
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UMMMM

spring magnet
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@crisp tendon That lets you add rigs to arbitrary models or just the ones they have?

crisp tendon
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Yeah the Isis chant isn't really cool 'or acceptable in any circumstances

weak rose
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It seemed some labels just went missing I reimported the model and the bones were fixed for the legs somewhat

crisp tendon
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@patent cosmos That's the biggest dab in earth

patent cosmos
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why does my rig hate me

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just change it to another song

crisp tendon
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@weak rose nice

odd tulip
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wait did he get banned?

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that was quick

patent cosmos
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this is what happened when i double-checked that the rotation thing was checked

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in blender

crisp tendon
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Lmao no

weak rose
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It when reimported had a left and right foot option that was supposed the be the legs

odd tulip
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all his messages are gone

patent cosmos
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i exported it again and opened it in unity and now it's even worse

crisp tendon
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Because he realized he fucked up so he's gonna change it

odd tulip
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oh is there a way to delete every message like that?

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like in the other channel too they are gone

crisp tendon
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@patent cosmos Ok, just try cats plugin on the default model you downloaded

patent cosmos
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probably a script on BetterDiscord

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ok seems like cats is something im gonna want regardless of this specific situation anyway

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im afraid to google "blender cats" because i have seen some shit on the internet before

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?

crisp tendon
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Yes

patent cosmos
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im kinda tempted