#avatar-rigging

1 messages Β· Page 36 of 1

wanton pollen
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I can't rig a noibat.

jagged moth
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hi is thay some one can rig up a model for me mixamo wont work or someing a can tray over than mixamo?

alpine trench
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How do I get the avatar to keep the toe bones when using CATS in blender?

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my feet go into the ground when I use it

oblique latch
pure veldt
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its not though

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you have shoulders parented to an un mapped bone

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same with the neck

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map whatever bone they're parented to to "Chest"

olive dune
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Does anybody know how certain model parts can be affected even if the weighting for that bone is completely black?

oblique latch
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@pure veldt how do i do that i am new to unity

pure veldt
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and select the next spine bone up

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the spine bone the neck and shoulders are parented to

olive dune
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Nvm i needed to make it not-black for some dumb reason

oblique latch
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thank you i have it working

pure veldt
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πŸ‘Œ

drifting tulip
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okay, i have a bone. That i've unhidden yet still can't target outside of armature list because i can't see it.

Is there a way to fix this?

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The worst part is its my main parent and i need to know if its weighted

fading verge
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Where can I learn about prepping a model for VR? Ex avoiding twisty wrists.

oblique latch
drifting tulip
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@oblique latch go into blender, shift and select all bones for the tie, hit ctrl + p and hit keep offset.
it'll make a root bone parent for the tie to remedy that issue.

oblique latch
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cool i have it working thank you lots all of you

daring aspen
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Hey anyone wanna help me put a jawbone on kermit?

oblique latch
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so i did the steps in blender but when i add a cloth material to it just fall on the ground am i just stupid or did a miss a step

midnight arch
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shurg

dark elbow
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my skirt is parented to my hips, causing the legs to go through it. is this fixable with dynamic bones, or is there something else I can parent the bones to..?

civic kayak
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You can try bone colliders

dark elbow
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and put them on different parts of the skirt?

midnight arch
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Man this SDK is making no sense like wtf "Spine placement is incorret" dude its correct.

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Wheres an auto program to have it map this stuff -.-

dark elbow
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mixamo

midnight arch
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?

dark elbow
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upload a 3d model to it and itll map bones

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@civic kayak I dm'ed you, mind checking reeeal quick?

daring aspen
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soooo... no one knows this jawbone stuff?

midnight arch
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No sorry

manic warren
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basically

chilly remnant
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So I got this Mercy model. Everything SHOULD be working and doing just fine but when I go in game, the hands are behind her back. When configuring the model in Unity it says the model is not in t-pose even though it is. The right shoulder bone is in a weird spot but yet the model is fine. Could that be causing the problem with the hands? Or is that a completely different problem?

lime monolith
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In Blender, I'm working in a situation where I imported a character's legs and boots as separate objects, with separate armatures and everything. When I join the objects together with Ctrl+J, all the bones from both armatures are shown, but in pose mode, moving the bones of the boots no longer moves the boot mesh at all. The mesh still has its vertex groups and weight paints, but they're just not moving with the bones and I can't figure out why.
I can still move the leg bones in pose mode, and the leg mesh moves with them, but the boot mesh seems to be unaffected by any bone movement at all. Any ideas on how to fix this or join the objects properly?

naive tree
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@chilly remnant u have right shoulder parented to neck

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@lime monolith check if they have weight in pose mode

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on the correct bone

chilly remnant
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@naive tree I checked in Blender. I have both of the shoulders parented to chest

naive tree
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is that an sfm or mmd avatar?

chilly remnant
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Mmd

oblique heron
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Use cats plugin for blender

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Ah wait that mercy isn't a mmd model is it

naive tree
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yes, that's first thing u should try

chilly remnant
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Alright. I already have it so ill see if it helps

naive tree
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if that's an actual mmd

teal echo
lime monolith
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@naive tree Is there a correct way to check that? I can only select Weight Painting mode when I have the mesh selected, not the bone. The mesh has vertex groups the same name as the bones, though, and the weights show up and are visible

crisp tendon
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@teal echo What error ?*

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If you're talking about the arms, then you'll have to assign a rest pose in blender

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or the arms aren't weight painted

lime monolith
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@teal echo Go into the rigging, change the UpperChest bone to None

crisp tendon
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probably the former

naive tree
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@lime monolith can u mb send me the pmx or fbx you're working with?

chilly remnant
teal echo
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I already moved the upper chest to none

weak drum
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I'm getting an error saying that this model's missing the chest/spine hierarchy as well as the hand joints

oblique heron
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Chest is unmapped

weak drum
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how would I go fixing that?

oblique heron
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Do you see the little circle to the far right of the chest slot?

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That little dot after the text

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If you click that you can change the slot bind

weak drum
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ah yes I found that

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Also, is there a way to change your VRChat account name? The one that you use on the site?

oblique heron
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Hmm not sure

weak drum
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I'm just asking because it asked me to use an email address but now said email address is my username

oblique heron
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.<

weak drum
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eh, I'll just make a new account

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There we go~

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Should I be concerned that the thumb, middle, and index fingers aren't mapped?

cold lichen
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There's no way to change your name yet, but it' s on the to-do list.

weak drum
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it's fine, I simply just made a new account

chilly remnant
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Putting it through cats broke the hierarchy :c

cold lichen
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You don't have to use Cats, its just a time saver for MMD specifically.

chilly remnant
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There was a shoulder bone that was out of place and I tried fixing it with cats but it didnt help but now in Unity its all messed up

weak drum
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My only question is how would I go mapping fingers to the kind of hands that Bomberman has

cold lichen
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You'd just use a thumb and middle set

weak drum
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A thumb n' middle set?

cold lichen
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Yea, have the obvious thumb set with 2 or 3 thumb bones and the rest of the boxing glove? set to 2 or 3 "middle" finger

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It'll open and close when trying to grab something

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Oh wait, i just googled bomberman, coulda sworn he had a thumb

weak drum
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nope

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just orbs for hands

cold lichen
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You brobably wouldn't give it any bones, then. So its like power puff girls; sticky hands

weak drum
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So would that mean the av would be unable to crouch then?

cold lichen
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What?

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It just means that it wouldn't have any moving fingers when picking things up

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It'll give a warning that no bones are set so full IK will be disabled, but everything should still work.

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Or just have empty finger bones not weighed to anything

fading verge
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can anyone help me with a viewpoint issue? when i look down or up my viewpoint leaves my avatar

cold lichen
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Is it set to humanoid?

fading verge
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yes

cold lichen
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Is the head properly mapped?

fading verge
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im not sure

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probably not

cold lichen
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Do yoo know how to check?

fading verge
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in unity?

cold lichen
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Yes

fading verge
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yeah its mapped properly

cold lichen
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TO be clear, it's tracking your head movements properly until you look up?

fading verge
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i can look left and right fine but up and down it goes out of viewpoint

cold lichen
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Does it turn up and down at all or just looks straight ahead?

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When you look in a mirror

weak drum
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well I was relatively successful with making bomberman but uhhh

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those feet are lookin' a tad wonky

fading verge
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straight ahead @cold lichen

cold lichen
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It's not tracking your head at all, your body will still rotate. Double checking, when you open your rig config, you are checking in the head tab at the bottom left of the green man icon, right?

fading verge
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yea

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ive probably messed up the bones in blender

cold lichen
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I was about to suggest checking it all in blender

chilly remnant
weak drum
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Is there anything I can do about that feet stitching?

cold lichen
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@chilly remnant Click the head tab and make sure neck is mapped, too.

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@weak drum Make sure it's weighted properly in blender.

weak drum
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Weighted Properly?

cold lichen
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When you rotate the bones in pose mode, do the feet move properly?

weak drum
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lemme check

chilly remnant
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@cold lichen neck wasnt mapped but now it is. Is "character not in t pose" a bad thing?

cold lichen
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Should still work. It's only a warning that it may look goofy if too far from a perfect T.

weak drum
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'Cannot change pose when rest position is enabled'

chilly remnant
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Alrighty!

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Ok it mostly works but now the feet are like that πŸ˜› Also any way I could close the mouth? Its closed in Unity but slightly open in game

fair bone
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Just say that you are half goat

cold lichen
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@weak drum selectthe armature and in the armature tab you can change from rest to pose

fair bone
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You'll be fine

chilly remnant
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Not a bad idea tbh

cold lichen
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@chilly remnant If you have the lip sync set to jaw, it'll open a bit at all times.

chilly remnant
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Its set to default

frozen widget
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I have a problem with my avatar hip being forward. Any suggestions?

naive tree
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fix your hip bone in blender

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it has to point upwards ^

lucid orbit
trail gorge
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anyone know how to fix that? in blender is ok but in unity....is like that

chilly remnant
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Any ideas on those crazy feet? They should be okay at least in Unity they are

naive tree
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@trail gorge delete face shadow and blush

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and whatever other emotes there are

weak drum
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Ok, it's set to pose, now how do I go about weighting them properly?

lucid orbit
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@trail gorge Check your Shader settings. Cutout, or Transparent rather than Opaque might be better for the material currently covering the eyes.

trail gorge
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@naive tree Thanks, i will try that

naive tree
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it depends on how good/bad blush looks, if you set to transaprent i think it goes to normal

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but face shadow always kinda looks bad, imo

cold lichen
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@weak drum Theres some good guides to weight painting on yt.

dark gulch
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@fading verge sup

manic warren
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yo how come when im weight painting and i click nothing happends when im zoomed in

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i have to zoom out but it fucks everything

frozen widget
trail gorge
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@naive wharf @lucid orbit in any case:
i fix by going in the part with problem>the shader with problem> change to CubedParadox/Flat Lit Toon Distance Fade

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Thanks guys!!!

chilly remnant
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How do I fix those legs? Ive tried changing my height in game aswell as rigging them again but nothing seems to help. Also the mouth just stays open all the time even tho I mapped it to the jaw flapping thing

cold lichen
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Check the weights in blender

lucid orbit
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@chilly remnant Odds are you need to weight paint the legs properly. As for the mouth, speech visemes are better than using the jaw flap.

chilly remnant
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How do I do any of that? πŸ˜„

cold lichen
weak drum
deep lynx
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Any idea how I can fix the model from leaning forward in vrchat

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like, the stomach sticks out

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not sure why its doing that, all my other models don't do it

chilly remnant
left saddle
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@deep lynx you probably need to fix the rigging. Make sure your avatar isn't doing something like this in the configuration

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ie being hunched over

cold lichen
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@chilly remnant Make sure they aren't weighted to any other bones, just the ones you want.

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And, where are your arms?

chilly remnant
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Behind my back x) I have no clue how or why but they got stuck there again after I changed the weight paint

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I have to start over I messed up so it doesnt work at all now

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Now that I put it in Unity there are no bones

modern cedar
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πŸ…±oneless

trail gorge
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someone knows why my avatar disappears when someone see me by peripheral vision in game?
for me is 100% ok

mild mural
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anyone else having issues with jittery dynamic bones?

naive tree
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you entire avatar or just part of you

trail gorge
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entire avatar, sometimes only hand, sometimes the head, sometimes everything, depend from what angle you see me

naive tree
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have you checked in unity if it happens for you too?

trail gorge
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using the Scene, everything is seems normal, i make a tour around my avatar and nothing disappears

fading verge
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I am having a painful problem

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I want to create models for King Crimson and Xavier from X:RA

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however

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when I press the rigging button

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I get the following error

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:

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Invalid Avatar Rig Configuration. Missing or invalid transform:
Required human bone 'Hips' not found

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This is likely preventing me from correctly rigging

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somejuan please help

crisp tendon
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with cats ?

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@fading verge

fading verge
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I dont know what you mean

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I'm using Unity if that's what you mean

crisp tendon
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In that case there's no hips in your body

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or your root needs to be called hips

fading verge
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how do I redefine the root as hips?

crisp tendon
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By renaming it in the hierarchy possibly

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But make sure it's fine in the mapping

fading verge
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Ok

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I'm not sure if this breaks any rules or not

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but can you please just take the obj and textures

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and just directly do them

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Because I have negative knowledge when it comes to modeling and rigging

crisp tendon
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It is 4:30 am for me so no sorry

fading verge
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ok

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it's fine

crisp tendon
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Time to watch tutorials and learn then

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we all had to

fading verge
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The age of information has many benefits

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like making customized models for your favorite punch ghost from your favorite chinese cartoon

slow mantle
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requesting help, VRchat avatar support channel

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getting these errors

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problem is, all of the parts specified ARE rigged

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not really sure what the hell it wants from me

calm needle
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you are missing head and arms

slow mantle
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but I'm not

mild mural
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did you select the correct bones?

calm needle
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it didnt auto detect the head and arms

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you have to hit configure and fix it

slow mantle
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Nah like

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Lemme take a screenshot

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Obscure sanic don't judge

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So as you can see, everything is mapped on the model

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I am following the correct structure for the model

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Hips->Spine->Chest->Neck->Head

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and Chest->Shoulder->Arm->Forearm->Hand

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and it's not pictured but the legs are mapped according to mecanim standard too

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and yet it's still saying I don't have all these parts

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just in VRChat's build thingy not unity, unity's cool with it

mild mural
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so spine1 is in the chest slot?

slow mantle
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indeed

mild mural
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maybe the name is throwing it off, not sure

slow mantle
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nah i've tried that, same error

mild mural
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oh in your pic i see the neck is greyed out

slow mantle
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oh shit

vast jackal
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I need some help if anyone is available

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im getting an ANNOYING error lemme screenshot it

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just realized i wasnt zoomed in, idk if it would help or not

mild mural
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don't use head neck twist as a neck

slow mantle
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ok fuck me it works now, but his feet have instantly flipped upside down

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and his legs have bumped up 364mm

chilly remnant
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So im trying to get the bone mapping right in Unity and all the stuff is mapped except chest and upper chest and apparently without those it wont work. What should I do?

vast jackal
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@mild mural what would i use

mild mural
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it's often called lower neck or something similar

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@chilly remnant upper chest has to stay blank, but yes you need a chest

vast jackal
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i see head neck upper and head neck lower

mild mural
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head neck lower = neck, head neck upper = head

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and make sure chest is the parent of neck and both shoulders

vast jackal
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the problem is, it isnt the parent of shoulders and stuff

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its like, seperate

mild mural
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it's okay to leave the neck twist on it's own

chilly remnant
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Theres not any bones I can make the chest or there will be problems with the hierarchy

vast jackal
mild mural
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spine upper should be your chest

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in theory

slow mantle
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resolved weird ass foot flip issue by doing sample bind pose then enforcing a t-pose, avatar is now working fine and uploadable, thanks bunches chronubis

mild mural
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cool, yeah I always reset then force tpose when rigging

vast jackal
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i set spine upper as chest and it gave me the same error

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however i didnt change anything else besides that

daring flare
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Anyone know to make a four legged avatar with animations?

chilly remnant
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I was able to set a chest now and left upper chest blank. But now its saying that the hierarchy is incorrect

mild mural
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both @vast jackal and @chilly remnant you might have to reassign parents in blender chest > neck+shoulders without anything between them

vast jackal
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damn i have no idea how to do that rip

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i have blender tho

mild mural
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when you click on a named bone (under armature) and then the little bone under properties (square grey buttons) you can change the Parent field while in edit mode

earnest blaze
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help ?

mild mural
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I'm not sure what those two vertical bones in the chest are

main hill
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not being in T-pose shouldnt keep you from uploading

earnest blaze
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so it should work

main hill
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i dont see why not

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are you getting a red message saying that the model isnt humanoid and wont being using the standard animations from the SDK?

vast jackal
crisp tendon
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Go into edit mode

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Can't change this in object mode

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@vast jackal

vast jackal
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how i do that

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sorry lul

mild mural
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hit tab while your cursor is in the model area... can't think of the name

vast jackal
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got it

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do i connect the bones after i change parent

mild mural
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you can leave it unconnected

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connecting bones sometimes has unwanted results

vast jackal
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i can imagine

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now i just export?

mild mural
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yup, and cross your fingers

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did you check/do the same with the shoulders btw?

vast jackal
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those were the shoulders

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i did both

chilly remnant
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So Unity is now saying "Parent for right shoulder p differs from one found in humandescrpition. Waist 3 was found instead of upper waist 2" but right shoulder p is parented to waist 3

vast jackal
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i forgot to do the neck

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cripes

mild mural
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@chilly remnant I've only looked at one Overwatch model and it was a bit messy, but you may have to use cats tools and consolidate (mix weights) some spine bones

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lots of trial and error honestly

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sometimes you'll want to scream

vast jackal
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i saw a good widow avi the other day

chilly remnant
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Yea ive noticed 😦 Ive tried cats but that only deletes the leg bones and does pretty much nothing to help. Ill keep messing around with this tho. Thanks for the help!

earnest blaze
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how to get it so ma feet dont sink

unique jetty
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Hi guys. why does the mesh only move half of the bone that i moved?

vast jackal
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@mild mural THANKS IT WORKS

mild mural
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@earnest blaze in blender, make sure the feet are on the 0 line, you might have to change the origin of the model afterwords

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@vast jackal πŸ‘Œ

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sometimes you'll notice little errors after the fact, like some of my avatars looked like they belonged in JoJo with their junk thrust out in front of them

earnest blaze
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FUck

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back to teh start then ty

mild mural
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yeah it's a pain that more of these things can't just be tweaked in unity

earnest blaze
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were am i looking XD

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still learing

mild mural
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click view in the bottom left and change to isometric and hit front

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can you'll see if the feet are below 0

earnest blaze
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either im blind or i dont see isometric

mild mural
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oops ortho

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used to isometric from unity

earnest blaze
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ermm ?

mild mural
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"view persp/ortho"

earnest blaze
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ah

mild mural
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toggles between the two

earnest blaze
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looks level

mild mural
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the idle standing animation may be the culprit, a lot of my models have their feet an inch in the ground in game even when they're flat to the ground in blender

earnest blaze
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See my firend has the same model but his dosent do this but he not answering me atmo

mild mural
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it might be something I'm overlooking in general too, the animation is the only thing I could think of

earnest blaze
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okie ty for help

mild mural
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np

chilly remnant
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So I was able to get everything set but now its saying that the neck and shoulders have to be parented to chest and thats how its set right now. I dont understand this

mild mural
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are there any other bones that are between? something like ' chest > wrongbone > neck ' or same for shoulders

chilly remnant
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Nope

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Neck is going straight to chest same with shoulders

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No wait actually... are these "Right shoulder P" and "Left shoulder P" necessary?

mild mural
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how many parts have shoulder in the name?

chilly remnant
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3 for each side im pretty sure

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"Shoulder" "__ shoulder C" and "__ shoulder P"

mild mural
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does one of them look like it's the upper arm?

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shoulder might be the true shoulder

chilly remnant
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Those are the C and P shoulders

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The "real" ones are the ones where shoulders should be

mild mural
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it's hard to tell, are they involved with the wings at all?

chilly remnant
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As far as I can tell not at all. The wings are already parented to the chest

mild mural
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you might be able to ignore them and just change the normal shoulders's parent to whichever is your chest bone

chilly remnant
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I did that

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Still nope

mild mural
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honestly I'm not sure, the blizzard rigs are pretty strange

chilly remnant
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Darn. Only thing thats not working are the shoulders haha. So damn close

mild mural
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one of the tracers had cloned geometry instead of a specular texture, then again I'm no gamedev

chilly remnant
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Oh

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It works!

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Oh nvm

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Spine hierarchy is incorrect...

earnest blaze
mild mural
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nice

earnest blaze
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I just had to reset the tpose

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and enforce it

mild mural
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πŸ‘Œ

empty sequoia
mild mural
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they might be where items go when you grab them... not sure

empty sequoia
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this model was also having problems where the chest area would be completely disfigured in-game

chilly remnant
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According to Unity the model had no problems but in game there were no animations

empty sequoia
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I have something like that too

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I'd have the idle animation playing normally in Unity but in game it gets all messed up

mild mural
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make sure the controller is set to none when you upload

empty sequoia
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is that what's been causing that?

chilly remnant
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How can I see the animations in Unity?

empty sequoia
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you hit the play button on the top part

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and then switch back to the scene window

chilly remnant
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Oh my character still doesnt have any animations

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"Transfrom 'Hips' not found in HumanDescription"

mild mural
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sometimes the bones I use for hips are either just root hips or the lowest part of the spine

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and make sure it has no parent for best results

chilly remnant
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Theres no parent for the hips so that should be fine... this is so weird

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Theres a bone called waist and its parent is Groove but I dont think its doing anything

mild mural
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yeah the names make it hard sometimes

chilly remnant
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This is what I dont understand... When I get rid of the "avatar not created" error, I get the "Spine hierarchy incorrect" one

fading verge
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will this be a problem

mental cloud
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can someone explain me real quick why xps bones look always so weird? are those fake bones?

mild mural
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all my xps bones look normal

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might have been an import error

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i use a xps plugin to import mine however

mental cloud
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yea nvm im just retarded lol

mild mural
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πŸ˜…

mental cloud
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do u know the difference tho between going for generic item ascii, mesh or just the xps?

mild mural
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I usually import whichever generic mesh is bigger if there's no "xps" file

eager fossil
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has anybody got like an example picture or list of requirements for a rig?

mental cloud
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ok thanks

chilly remnant
boreal thistle
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Pretty stumped trying to get eye tracking working. I worked out dynamic bones and mouth tracking pretty easily but haven't got eye tracking succesfully yet. When using CATS in blender is there a specific order to things that I might be doing incorrectly? IE Fix Model > Translate > Visemes > Eye Tracking > Seperate by Materials > Decimate.

mild mural
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the names of the heirarchy have to be exact until the eyes

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they have to be Captialized

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that stumped me for a time

swift radish
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I can't rotate it either, it doen't change

boreal thistle
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Hierarchy seems correct ect. Would there be an issues by having 2 meshes? Head / Body for decimation purposes/

ornate tundra
#

Can someone help me with a rigging issue?

hollow current
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how would i rig the chibi lion saber?

noble portal
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Anyone know why it shows Armature as a bone in the rigging? This hasnt happened before and now any model i try do rig does the same thing

candid thicket
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Can I ask how to fix my "spine hierarchy"? Do I need to find a way to add a bone so there is one for the chest? also, what is wrong with the thumbs? I can't figure it out.

fading verge
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Is there a premade human armature that i could download and then bind to my character model?

lucid orbit
#

@fading verge Look in your VRCSDK in Unity. In Examples > Sample Assets there is a Tutorial Avatar that you can reference for an ideal armature.

earnest summit
#

what do i do i tried to do a wolf but it stands on 2 legs instead of on all 4s

wanton pollen
eager fossil
#

Does anybody have any sort of bone Structure and Heirarchy example?

fading verge
#

is that what you're looking for?

eager fossil
#

perfect

#

thanks

wanton pollen
#

I need some help

brisk crypt
#

Would anyone be willing to answer some noob questions in DMs?

noble portal
fading verge
#

No need to @noble portal

#

Just ignore it

noble portal
#

ok thanks

fading verge
#

πŸ‘

midnight arch
#

Hey so for people that know unity. How the #### am I suppose to fix the legs as the hierarchy keeps changing because unity decided to make the skirt as legs... I try forcing to change then everything looks green then apply and done complains again that there no in the same list as I did force it but checking again it automatically goes back to the default. Fml (dm me for more info because this is annoying)

fading verge
#

From the rig menu?

#

Wait take a screenshot of your rig

#

@midnight arch

midnight arch
#

Mk hold up

fading verge
#

You don't have to enforce tpose

#

Too

midnight arch
fading verge
#

Wait take a screenshot of the bones in the right @midnight arch

#

Need to see the bones

midnight arch
fading verge
#

Nono

#

The green dots on the right

midnight arch
#

oh

fading verge
#

That shows the name of the bones too @midnight arch

midnight arch
fading verge
#

Move the rig up?

#

Could you

midnight arch
#

Left side

fading verge
#

I said

#

Oh Lord

#

Drag the green dots with names up

#

So that u could see which bones it's rigged to

midnight arch
fading verge
#

Gah

midnight arch
#

This thing is stupid af

fading verge
#

when my avatar is imported, its imported as a generic and does not get provided with vrchat's animation set

#

how can i fix that

#

if its imported as humanoid it gets all distorted

#

Click on the generic tab

#

Change to humanoid

#

yeah but then it gets distorted

#

Enforce t pose?

midnight arch
#

Then its not rigged correctly like my feet

fading verge
#

if i enforce t-pose it gets distorted

#

the base avatar isn't a humanoid

#

Ohh

#

Well I'm not sure

midnight arch
#

what is your avatar?

fading verge
#

^

limpid scarab
#

@midnight arch Did you have much issues with decimating the vanilla model? I tried getting the chocolat one under 20k and had to destroy almost all of the accessories

midnight arch
#

@limpid scarab yeah i had to destory some

limpid scarab
#

Yeah.. I feel your pain

#

Hmm damn. I found one ingame with most of the meshes intact

midnight arch
#

VanillaH is my final but THE F FEET IS MISPLACE THANKS UNITY!

limpid scarab
#

no clue how they did it

midnight arch
#

Unity thinks the skirt is feet....

#

So im trying fix it

#

but no give me some stupid error

limpid scarab
#

πŸ€” That can't be right

midnight arch
fading verge
#

Reparent?

#

Wow auto

midnight arch
#

i DONT CARE IF ITS ANCESOTOR

#

JUST OVERRIDE

#

JFSGISYRH

#

coughs

fading verge
#

I think

#

You need to reparent them

#

In blender

midnight arch
#

Yeah i tried that i cant move them

fading verge
#

Hm

#

Odd

midnight arch
#

Unless you know how to work blender

fading verge
#

I have to reparent some of my avatars

midnight arch
#

So how do i move them?

fading verge
#

Reparent

limpid scarab
#

Did you remove the stockings? D:

fading verge
#

^

midnight arch
#

Yes

#

I had too

#

Mean you could keep them

#

But then you would have to balance it

limpid scarab
#

I removed the feet and legs under it

midnight arch
#

Then i removed the pants then some stuff on the shirt

#

@fading verge dont know how to reparent them

fading verge
#

Google it

#

πŸ€”

midnight arch
#

It’s locked so how tf am I supposed to unlock it

#

Nvm

#

Got it

fading verge
#

when i parent a mesh to a bone for weightpaint etc, it imports as generic instead of humanoid which means i dont get animations

wind tide
midnight arch
#

Ok what the hell happened...

#

Stupid knee

daring flare
#

@fading verge Everything imports as generic in unity. Click on the model in assets and hit rig, then drop down box to humanoid and apply.

#

@wind tide It looks like your hip bone isn't the first on the list. Other then that it probably didn't auto map corectly.

midnight arch
#

Fixed it..

#

Now I’m done

daring flare
#

@fading verge Did it have any warnings under it when you uploaded it?

fading verge
#

hold on, im gonna get the message again

stark bronze
#

What are y'alls usual reasons for Auto weights not working in Blender?

fading verge
#

Even when I change it to humanoid I still don't get the animation set because it wasn't imported as human. It only imports as generic when I parent a mesh to a bone to give the mesh weight paint.

daring flare
#

Are all the bones parented to each other starting with Hips as the base?

fading verge
#

yeagh

daring flare
#

Try setting it to humanoid and go to configure. The auto rigging might have messed up and been unable to apply

#

Also go to pose under the rig map and enforce tpose to be sure.

teal badge
#

What does Arm Stretch actually affect?

daring flare
#

@stark bronze I'm afraid I'm not familiar with auto weights in blender. You could try mixamo.

fading verge
#

the thing is, my avatar isnt a humanoid so i dont want it to be in t-pose

#

otherwise it gets distorted

daring flare
#

What kind of avatar is it?

stark bronze
#

@daring flare What is Mixamo?

fading verge
#

mixamo is for custom animations

daring flare
fading verge
#

so like you can make you avatar dance

#

not good rigging but its decent

daring flare
#

It can auto rig and weight paint fbx and obj files.

fading verge
#

i prefer doing that manually

#

i had one of my models hips not even move from the floor with mixamo

daring flare
#

I don't usually rig anything from scratch. I fix existing rigs and meshes.

little coral
silk kestrel
#

your model's right arm joint looks broken

fading verge
#

there should be a bone called spine, I don't think upper body is your spine :p

little coral
#

Google translated the bones from japanese

fading verge
#

CATS uses google translate as well, and it usually translate θ„Šζ€Ž to spine and θ„Šζ€Ž means spine

proud wolf
#

i need assistance, my model has no hip bone and i dont know how to connect the spine to the legs without breaking something

little coral
fading verge
#

hm thats wierd

little coral
#

so im going to rename them right now so that you can see properly and its not backa nd forth

fading verge
#

where is that waist upper 2 located?

little coral
#

then try to help

#

Waist upper 2 is the Chest

fading verge
#

ah ok

#

or the neck

fading verge
#

and shoulders if it's further down

little coral
#

Can i do that in unity or back to blender?

fading verge
#

yea move neck and the shoulders to be the children of the chest

#

blender

#

let me show you how

proud wolf
#

so, you know how bones are like a triangle, does it matter the direction they're facing?

fading verge
#

you click on neck, left shoulder and right should and then you go into Bone Data and find the Parent: option and type Chest there

little coral
#

Okay i will try that

fading verge
#

I think it does Brutarii

proud wolf
#

hm

fading verge
#

but I can't say for certain since I'm still new to modelling πŸ˜›

proud wolf
#

also in unity the hip bones is like 3 bones as one, is that important to know

#

because this model has no hip bone and im not sure how to go about making one

fading verge
#

I had to make a new hip cause mine was like 10 bones, so my model was messed up and half it's body was in the ground

proud wolf
#

how did you make one

#

like

#

did you just put a bone where it should be, and then somehow parent it to the spine and such with the tools on the sidebar

fading verge
#

in blender

proud wolf
#

yes

fading verge
little coral
fading verge
#

2sec lessgently

little coral
#

okay

fading verge
#

brutarii then you click E to make a new bone

proud wolf
#

ye but wont that mess up the heirarchy

fading verge
#

nono we fix that

proud wolf
#

ah

fading verge
#

ofc straight when looking from the back

#

then you just have to parent the legs and spine to this new hip

#

then save tpx and use that new hip in unity

#

@little coral lessgently you have to go into Edit mode to change the parent

little coral
#

okay.

#

So i have a clavical bones

#

will that mess up if i use ths houlder to the chest

#

Shoulder C on both is the actual shoulder

fading verge
#

I think that's fine

proud wolf
fading verge
#

all you can do is test it and see if that messes up ingame

#

yes then click E to create a new bone

fading verge
#

and place it like I did above

little coral
#

Does that seem okay

#

Neck and shoulders are to the chest

fading verge
#

I think so yes

#

it should at least not give you that error anymore

little coral
#

Okay. Thank you very much

#

Spent hours trying tof ix

fading verge
#

np πŸ˜›

#

I just did this yesterday as well to this model πŸ˜›

#

my model was messed up tho so my legs doesn't move xD

proud wolf
fading verge
#

she had so many wierd bones that it just wouldn't work probably πŸ˜›

proud wolf
#

do i need to have a 3 way bone as a hip

fading verge
#

isn't that your old hip?

#

hm

proud wolf
#

thats the tutorial one in unity

fading verge
#

sec

#

let me check my finished model

proud wolf
#

like i said im working with a hole where the hip is

fading verge
#

no I don't think you do

#

my hips is not connected

proud wolf
#

wat

#

wait

fading verge
#

and this model works just fine

proud wolf
#

hm

eager fossil
#

change one of the axis to 180

#

and find what one you need

proud wolf
#

will that mess with which end is connected to where

fading verge
#

you can create a total new bone as well instead of doing a connection to the spine

#

no, if you just remember to parent the spine to it then it should work

eager fossil
#

hey i need help, when i try to build and publish my model it says the feet, head and other stuff arent mapped yet they are

fading verge
#

mapped as in atlas?

proud wolf
#

is the parent location important

#

when i parent the leg to the hip, it parents to the top part instead of on the bottom where it would be more anatomically corect

eager fossil
#

each one of the names for the bones are exact and when i go in to configure the rig, all of the specified bones are correct and mapped

proud wolf
#

like yours dalle

little coral
proud wolf
#

so how can i make a 3 way bone like how it shows in unity

fading verge
#

then you have to create 2 bones instead of 1

little coral
#

IT'S UPLOADING

fading verge
#

lets hope your legs move LEssgently πŸ˜›

proud wolf
#

i have 3 bones, but i want them to act as one bone

#

so that i dont have 3 hip bones

little coral
#

IT says i need to straighten them out to 180 more but i just wanna see it in game

fading verge
#

never used 3 way bones brutarii so I can't really help much

little coral
#

so where will my avatar be in vrchat?

#

I uploaded and publishshed it

proud wolf
#

in your avatar menu

little coral
#

mement of truth

fading verge
#

it should be there right away if you restart the game

little coral
#

moment*

proud wolf
#

not even

#

i uploaded an avatar with my game running and it was there

#

it just hiccupped for a second

fading verge
#

never done that for me :/

#

only if it was a totally new model

#

and not a replacement

#

to a current model

proud wolf
little coral
#

my hibs are thrusting XD

#

hips*

proud wolf
#

nice

hidden ether
#

As you can see, his fingers default to this weird double-jointed position.

#

I did not get a good enough picture of it, but his chest puffs out whenever he's in a default position. Whenever there's an animation playing he's completely fine.

fading verge
#

thats an easy fix

hidden ether
#

whatsa fix

fading verge
#

the left hand is the fixed version

#

your ends is probably standing up straight

eager fossil
fading verge
#

can't see the full error

eager fossil
#

rest arent errors dont worry

#

the rest of the stuff is the poly count, build and publish, and the link

proud wolf
#

wait i need shoulders rigged too?

#

dammit

fading verge
#

yea you do xD

#

hm, never had the humanoid error come up before sadly

hidden ether
fading verge
#

ehhh that I got no idea about

proud wolf
#

also if my model has no hands, do i still need to have at least one bone on each side and mark them as hands in unity

#

same with feet

civic kayak
fading verge
#

ehmmm

#

I think so yes, unless you don't want any hands function

proud wolf
#

darn

hidden ether
#

?

fading verge
#

not sure why it does that tbh

hidden ether
#

Ahhhh wait

#

I found the issue

proud wolf
#

do i need to have all 5 fingers or is just one bone named hand enough

hidden ether
#

They're just really fucking small

#

I also had them set to "stick"

#

instead of octahedral

#

@civic kayak Thanks pal

fading verge
#

https://imgur.com/a/wE6Q2
Does anyone know why my character looks like he has to take a piss when crouching and why the legs are moving like this as soon as i look down

proud wolf
#

whew

fading verge
civic kayak
#

@hidden ether no prob, may I know where's the option for your problem?

fading verge
#

IΒ΄m getting no answers everywhere and feel helpless haha

hidden ether
fading verge
#

check this eye floppi

hidden ether
#

thats not what hes asking

#

he sent a gif

fading verge
#

oh

hidden ether
#

he's asking why his character looks weird when he crouches

fading verge
#

xD

#

just realised

hidden ether
#

and I think it may be because the bones are too long

#

or too big

#

or something

fading verge
#

yea I think so too

#

try and make the knees smaller and the legs bigger

civic kayak
fading verge
#

I don't think you need the toes tho πŸ˜›

#

at least not if you have shoes on

civic kayak
#

yeah but he seems to have some sort of parenting on his feet

fading verge
#

they look like this for now

#

ahhh your bones are not tragiht

#

straight

#

your leg bones is a little off

#

in what kind smaller? im a total newb with bones, iΒ΄ve never touched them at all

#

forget the smaller for now

#

try and make the bones straight first

civic kayak
#

woah how did you even see that

fading verge
hidden ether
#

yeah they're on a tiny bit of an angle

fading verge
#

you can see it here

hidden ether
#

you need to make them completely straight

fading verge
#

i try it,

#

can i see somewhere when theyΒ΄re straight?

#

or just by eye?

#

I think you have to do it by eye

#

since when you change the angle of it in settings it messes up a bit πŸ˜›

hidden ether
proud wolf
#

christ i think i finally done it

fading verge
#

When i edit the bone in edit mode they are strange, but when i switch back to object mode they are like before?

#

Why is it like that

#

edit mode lets you edit 1 bone at a time

#

where the object mode is different

#

it selects all the bones at once

#

ah does that mean i have to work with edit mode so much it looks good in object mode?

#

because i see a change now in object mode

#

yea you need to use edit mode to edit the leg bones to be straight

proud wolf
#

wtf

fading verge
#

i see what you mean

#

thanks

proud wolf
#

all the required bones are mapped but when i click the build button it says they arnt

fading verge
#

hmm

hidden ether
#

fuck this is so tedious

#

but i love it

proud wolf
#

o h

eager fossil
proud wolf
#

i forgot to map the neck

#

derp

hidden ether
#

lol

#

@eager fossil show us the rig in unity

proud wolf
#

like i had to actually click on the head so that it zoomed in

fading verge
#

@eager fossil check that your bones is set up correctly when clicking configure

eager fossil
proud wolf
fading verge
#

I got the same error

#

it won't do much

silk kestrel
#

that means you have a rotation on your thighs

fading verge
#

unless you use a vrheadset

proud wolf
#

i do

fading verge
#

I'm not sure how to fix it either XD

proud wolf
#

the thigh bone is the upper leg one right

silk kestrel
#

yes

hidden ether
#

lol now i see why you didnt want to send a pic initially

proud wolf
#

how do i check its rotation in blender

hidden ether
#

um

#

@eager fossil first of all that rig is so misaligned you should probably fix that first

#

other than that that's really strange, everything is clearly assigned so perhaps you selected the wrong model when you went to build/publish?

eager fossil
#

i mean i just wanna get it working first

#

ill fix it later

hidden ether
#

you may not have exited the rigging area when you went to build/publish, remember to hit apply and done when you're finished

fading verge
#

do you think this will work out?

#

with the angle

hidden ether
#

looks straighter

#

doesn't look like it'll screw up as much if at all

fading verge
#

yea this might work better

eager fossil
#

when i dont exit the rigging area then it just says i dont have an avatar descriptor

hidden ether
#

strange. I'm not sure then, sorry.

eager fossil
#

ill try export it again

#

im using blender if that helps at all

fading verge
#

IΒ΄ll try it out if i get it ready

#

thanks guyy

#

s

proud wolf
#

oh i know whats wrong with mine, the hip is upside down

#

lmao

fading verge
#

xD

#

ups

eager fossil
#

@hidden ether So i re-exported the model as fbx mapped the bones and did all that and now its working with just minor problems

#

that are all to do with having vr

proud wolf
#

hm flipping the hip around didnt fix it

#

wait what

#

the error went away by itself with the build menu open

#

ok

#

thanks unity

fading verge
#

do you guys know why my head completly disapears when iΒ΄m proning?

#

not even google can help and nobody answers in the other help room, im crying here πŸ˜„

proud wolf
#

i wish i knew what you meant

#

im gonna hop on to test my model now

#

what world are you in

#

floppiii

fading verge
#

currently in none

#

since i have to fix my avatar

hidden ether
#

alright cool

fading verge
#

seems like i have to do everything from scratch

proud wolf
#

oh f u c k

fading verge
#

not sure why πŸ˜›

hidden ether
#

πŸš”

hard zenith
#

hello anyone know how to import non human rig?

proud wolf
hard zenith
#

i can import it as generic but then there would be no animation

viral lily
proud wolf
#

the hip needs to be straight down and the upper legs need to be straight up

viral lily
#

it was more a question of "how?"

fading verge
#

i have that problem too

#

but its set to 0.0

hard zenith
#

i also have a question if i can ask it

#

XD

proud wolf
#

bone editing like that is done in blender i think

#

unless you can do it in unity

#

idk

hard zenith
#

i can import this as generic rigging but i wouldn't be able to do humanoid since it doesnt have the bones for it so what can i do to have a bit of movement https://i.imgur.com/7J7YIzB.png

boreal plover
#

put it in blender and add all the bones needed :`

hard zenith
#

like fake bones?

#

Lul

boreal plover
#

nah

#

its all good

trim robin
#

Real skeleton

hard zenith
#

eh

trim robin
#

With hierarchy

boreal plover
#

just name the bones right

hard zenith
#

i used cat's blender plugin

#

to rename everything

trim robin
#

Real skeleton

hard zenith
#

it just doesnt have every bones

#

since it has tiny arms and feet

hidden ether
#

@hard zenith you might need to manually animate and rig it if you don't want to make it work with a human rig.

trim robin
#

Make them tiny

#

Make the bones tiny

hidden ether
#

^

hard zenith
#

so i can create bone on top? xD

hidden ether
#

You can very easily make the bones there but inconsequential.

#

However, the in-game animations aren't going to look great.

hard zenith
#

well ye

trim robin
#

You gotta see it as a jigsaw puzzle

#

Just try too fit the pieces

#

Then glue them together

hard zenith
#

but well i'm kinda a beginner to blender

hidden ether
#

a very malleable jigsaw puzzle

hard zenith
#

i just know how to import existing model in the game but they are humanoid XD

fading verge
hard zenith
#

i don't have this problem dalle

#

xD

fading verge
#

oh

hard zenith
#

it is brutarii and another guy

fading verge
#

werent you asking how to rotate it? xD

hard zenith
#

nono i'm asking how to import a non human avatar

#

into vrchat

#

XD

fading verge
#

ohhh by bad I meant @viral lily

proud wolf
#

thanks dale

viral lily
#

nani?

hidden ether
#

oh shit you can do that?

hard zenith
hidden ether
#

i didnt know there was a value section lmao

#

that makes it so much easier

proud wolf
hard zenith
#

how do you cut a bone into two?

hidden ether
#

lol what

hard zenith
#

o 3o

proud wolf
#

with a bonesaw usually

hidden ether
#

supra create another bone and place it inbetween the two bones

clear cedar
#

How would you guys go about rigging a Big Daddy from Bioshock? Normal human skeleton or a skeleton that matches the model (Which so far has not given me a good result, because it tries to assume the idle position of a normal skeleton)?

hidden ether
#

bit advanced

hard zenith
#

ehhh

hidden ether
#

hmm

hard zenith
#

i have the thing saved

#

anyone can do it?

#

XD

clear cedar
hidden ether
#

Jordo i'd go for a custom set however you should be able to use a regular humanoid rig proportional to his body size

clear cedar
#

The thing though is that the body parts are far more spread than a human, shoulder and hips are wide af (and also the spine & head are basically the same thing but that'd doable with weight painting)

proud wolf
#

cant you just move the joints

clear cedar
hidden ether
#

yeah i know, you should be able to align them up though

#

That's what i'd do

#

Althougj

#

His clavicles are a bit weird

#

or wait

#

is that the chest

#

them two bits that make the "W" shape

clear cedar
#

I've tried to match how Mixamo does it and I think I forgot to move that one up yeah

#

First time rigging errors

proud wolf
#

ok so now in a few of my avatars, when i look up or down, the bottom half of my head stretches and squishes

#

is that because of bad weight painting

#

or what

hidden ether
#

i would assume so

proud wolf
#

f u ck

#

mixamo strikes again

clear cedar
hidden ether
#

i'm not sure

proud wolf
#

how do i make the skeleton show through the model

#

i forgot

hidden ether
#

first of all there may be a problem with the drill

#

if it lacks hand bones

fading verge
#

go to amature tab

#

and click on xray

hidden ether
#

the game might get a bit pissed that theres only one hand

#

especially since their right hands are the drills and you pick up stuff with yoyr right hand in game

#

by default without VR controllers

hard zenith
#

well i just subdivided

#

some bones

#

lets see

#

gonna look very weird

#

xD

clear cedar
#

I have VR so that won't be a problem

#

And I was thinking of adding an invisible hand (no weight painting but bones exist) and parenting the drill to the forearm/hand

crisp tendon
#

Or you can just add a weapon bone to the wrist and put the prop on that, unless you specifically don't want the heand to move

hard zenith
#

well humanoid want the hands

#

but i actually dont care

#

i have to put something in

#

:/

#

oh you were talking to jordo

#

but i have the same problem

#

so i need to add one more bone to the arm

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i think

clear cedar
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Well, the drill does not act like an hand in game, it's an extension of the forearm, so no need for the weapon bone

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But thanks for the suggestion though

proud wolf
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god

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i hate weight painting

hard zenith
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now it is saying that "Spine hierarchy missing elements, make sure that Pelvis, Spine, Chest, Neck and Shoulders are mapped. "

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but i have everything except pelvis which i think no one needs it right o 3o

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i checked my hierarchy, i have everything and the rigging was right

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but it is saying i'm missing something

neon shard
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Pelvis is important. If you don't want it on your model just make one and don't weight paint it to any vertices?

hard zenith
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well

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i try but i bet it is gonna gimme the same mesage

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xD

neon shard
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I had the same issue, turns out unity didn't automap the chest. I did have one so I just needed to map it manually in configure.

hard zenith
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it says same thing, maybe i should rename the shoulders?

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idk

candid thicket
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Idk what to do about this, but the spine hierarchy seems to be off and I can't figure out how to fix the thumbs.
How do I add bones? I just need a chest I think.

hard zenith
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you need to add bones in blender

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and me too, i don't get why it doesnt wanna build it now XD

candid thicket
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What if I am a total noob at blender and didn't put in the bones myself when I got the model?
T-T

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This has been my grief for like 2 weeks
I really didn't think it would be this hard

hard zenith
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ye ikr

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some works fine

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but for things that doesnt really have a humanoid structure

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it is hard

candid thicket
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Any thoughts on why the thumbs won't be fixed?
I matched the bones to the proper place I'm pretty sure and that usually made the other bones green
Idk why they and the hip won't.

oblique latch
hard zenith
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you need

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to make it smaller

fading verge
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scale

hard zenith
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what is the scale on unity

fading verge
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.85

limpid scarab
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can you show a screenshot of your character scaling and the location of your avatar descriptor?

proud wolf
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ok i fixed my wait paint issue on one model

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and i went from 19k polygons to 16k

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n ea t

hidden ether
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n i c e

lapis bluff
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any ideas on how to fix full body arms not being fully extended when they are irl?

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changeing height just ruins view model position

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like if i lie down i can see my chest waaaay too easily

hard zenith
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Omg it is working

dire mica
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Coordinates of the model?

fading verge
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then

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raise it up?

oblique latch
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i did but it did not help