#avatar-rigging

1 messages · Page 35 of 1

lucid isle
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yeah

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it looks like theyre under head

manic warren
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instead of the two bones just assign the actual objects to the head

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like weight paint them

lucid isle
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i tried that

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it didnt work

manic warren
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strange

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when in unity did u assign those bones as left and right ear or something

lucid isle
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no

manic warren
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so you didnt assign them as anything

lucid isle
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as im aware theres no slots for those?

manic warren
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yea there arent

lucid isle
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nope they arent dynamic

manic warren
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well thats why its just floating

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just try the head thing again

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it should work

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if it doesnt then i dont know

lucid isle
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ok...and what about her leaning forward

manic warren
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something must have moved

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around the 7 minute mark you can see how to assign vertex groups

lucid isle
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ok and that will fix her tilt?

manic warren
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No

lucid isle
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oh...

manic warren
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This for the bone

lucid isle
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ok and for the ears and antlers i select them then select the head then ctrl p and assign them as bones?

manic warren
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Her tilt you must have moved something

lucid isle
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originally she rested on her heels

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then she tilted forward

manic warren
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Toez up? Beforehand

lucid isle
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yeah

manic warren
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Might be fine

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I gtg ill be back in 10 min

lucid isle
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dont think it'll affect her walking cuz that'll irk me if shes walking on her heels in game

manic warren
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Yea

sudden field
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Is there a special trick to getting mouth shapekeys working ingame

lucid isle
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u need to generate visemes

sudden field
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even if im just doing the jaw flap shapekey method?

fleet echo
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@sudden field need blendshape on model

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if your model dont come with blendshape

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you have to make some

sudden field
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no as In I already made em, and I put them in the lipsync bit in unity also

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but they dont show up in game

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hell, I can even toggle em on and off in unity

fleet echo
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did you fill all the slots

sudden field
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I was doing just the singular jaw method, but as a test I did the viseme multislot method by filling them all with vrc.v_aa and it still didnt work

fleet echo
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they dont work

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only visime does

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and jaw flap basic bone move up and down and it horrible

sudden field
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hmm, they should update the guide then

fleet echo
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lol

sudden field
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no, not bone, the jawflap shapekey

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but its just one

fleet echo
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you can re use same A

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in visime

fleet echo
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make sure sil is close mouth

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alot stuff oudate lol

sudden field
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This is what im using, its just not showing up in game regardless of what I do or see in unity

fleet echo
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only info correctly bone names

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and how to make model

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bone jaw bone and jaw bone blendshape no every use

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becausee visime better

sudden field
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yeah, but they should still WORK a little bit right?

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even if its shittier

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I cant even get it to begin to work

fleet echo
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most them dont work in the mirror

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only visime does

sudden field
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wait what

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they dont work in the mirror?

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but other people would see it moving?

fleet echo
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yea

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or tell your mouth is open all the time

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reason i dont use it

sudden field
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huh

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That still doesn't explain why the time I did use the viseme method it fucked up

fleet echo
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make visime for visime setting not that hard

sudden field
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is it NECESSARY to include the eyes?

fleet echo
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it way better for the mouth

sudden field
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like will it not work at all without the eyes

fleet echo
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eye you need to make sure the name relabel correct

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on the bones

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if you have extra spine you need remove it

sudden field
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would all those things prevent the mouth from moving?

fleet echo
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nothing just set in correct slots

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make it fill every slots

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and make sure sil close mouth

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basic just make close mouth use A

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on everything else

sudden field
fleet echo
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yep

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then it work

sudden field
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and just to be clear again, I can do this method without using the eye blinking shit and it should still work

fleet echo
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eye wont move basic your face is not name Body

sudden field
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Oh do I have to rename it?

fleet echo
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script is base on words for the bone

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they have to be right name on them bones

sudden field
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no im saying I dont have anything for the eyes

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Im only caring about the moving mouth atm

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I havent mapped or added eye bones

fleet echo
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ok

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then you fine

sudden field
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and with the viseme method I should be able to see it work in the mirror?

fleet echo
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but if future want eye movment need label all the bone correctly

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yea

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there be maybe 2 sec delay

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in the mirror

sudden field
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No worries, im taking this one additional thing at a time

fleet echo
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because you talk the mirror need try to copy it lol

sudden field
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okay, time to test it

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Sweeeeeet

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I think my issue before was choosing my silent as AA on accidnet

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thanks brah

teal echo
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I have a bug here in Unity (or the character) I did that scheme of pmx editor to pass to blender and move to unity to put in vrchat but of this error someone knows how to fix

fleet echo
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@teal echo use cat plugin

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it fix armature

teal echo
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ok i go I will search

fleet echo
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there tool in the pinned

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@teal echo

teal echo
fleet echo
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@teal echo her skeletion has extra bone

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like any mmd model

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need to be reparent

polar blaze
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welp my other avatar broke

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and is invisible now 🤔

lucid isle
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yeah sooo the bone thing and rigging directly to head didnt work....

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ok ....how do i check vertex groups

fading verge
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@lucid isle what were you trying to do? And by vertex groups what do you mean - weight painting or mesh group or material group?

lucid isle
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im trying to get my ears/antlers to not float behind me when i run around

lucid orbit
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Weight paint them!

lucid isle
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i did

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it didnt do anything

fading verge
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That’s probably the answer, assumjng its not dynamic bone flopping

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They arent moving at all?

lucid isle
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i cant use dynamic bones

lucid orbit
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Does the Mesh you have the ears/antlers assigned to them have the Armature modifier on it?

fading verge
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@lucid isle message me in like 4 hours about dynamic bones

lucid isle
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they are they go behind me when i move they arent supposed to

lucid orbit
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If it doesn't have the modifier, you can weight paint them all day, it won't do a thing.

fading verge
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Go behind like dont move at all?

lucid isle
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i dont know every time i ask how to check this stuff i never get an answer

fading verge
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We need info to give an answer

lucid isle
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no like theyre supposed to not go behind me

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but they do

fading verge
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Define behind you. They stay floating in the air?

lucid orbit
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@lucid isle Take a screenshot of the contents of your Modifiers tab for the ears/antler mesh.

fading verge
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I’d screenshare if I was at home

lucid isle
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i was gonna get the one of her with the frilly dress but i was linked this one

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or id totally use the dress

lucid orbit
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Why in the world is your hiearchy closed off? Well, whatever.

modern cedar
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Aight here's a question, is there an official spec on eye-tracking, like what the game uses or looks for to get it working? So far I've only seen the blender plugin which does it for you, but that messes up my bone setup

lucid isle
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i collapsed it bc i didnt know what i was looking for ive been trying to fix this all day mostly by myself

lucid orbit
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Yeah, you closed off a lot of information so I can't see your parent-child relationships between your bones or even see what you're doing mesh-wise.

fading verge
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I am unfamiliar with blender’s weight painting but shouldnt there be a modifier like Skin or something for the mesh, listing which bone theyre attached to?

lucid isle
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i tried weight painting

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it didnt do anything

lucid orbit
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@lucid isle Now you're just being a smartass. I could just let you figure it out on your own, you know.

fading verge
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I dont think they are dude. They joined the discord barely a week ago.

lucid isle
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that wouldnt be any different and at this point im repeting myself

fading verge
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@lucid isle When I get home tonight I’ll ping you if you’re on if we don’t figure it out. I could tell you how to do it in Max, but in Blender I’m a bit green.

lucid isle
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k

lucid orbit
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@lucid isle Make your bones visible, go into edit mode and let me see how the head and bones for the ears and antlers are.

lucid isle
fading verge
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Select the mesh and the bones, cntrl p, parent.

lucid orbit
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@lucid isle Okay. If you've done all of this right, this shouldn't do anything bad, but... you should save before doing it anyway. Go join your meshes into one.

lucid isle
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ok

fading verge
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That video does do some weight painting even though he says he doesnt around 11:00.

lucid orbit
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@lucid isle After that, go into Pose Mode and see if things are moving right.

lucid isle
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yeah theyre moving fine

fading verge
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Did you combine the mesh previously before importing it?

lucid isle
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i didnt build it myself kinda i did import the antlers and ears and tail

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tail is just fine tho

lucid orbit
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@lucid isle Are the antlers and ears moving with your head now?

lucid isle
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no only the bones are

lucid orbit
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@lucid isle Now that the mesh is merged into one, check the Vertex Groups in that triangle-ish tab. Do the groups exist in there that have the same names as the bones you made for the antlers and ears?

lucid isle
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no i dont even see the bones in thre prolly bc theyre under the head?

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lemme look again maybe im missing something

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nope no groups for either

lucid orbit
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@lucid isle Eh? Hmm... okay, that's just super strange. Alright, go make Vertex Groups that have the exact same name as the bones you made for your ears/antlers.

lucid isle
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ok

lucid orbit
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@lucid isle Then, go into Edit Mode, click on a vertex on one of your antler/ears to make it and only that vertex light up orange. Then press ctrl + l to select the entire antler/ear. Then assign that lit up mesh to the corresponding vertex group. Yeah, you'll need to do it like four times, but... eh. Then see if it moves right in Pose Mode.

lucid isle
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mkay

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just gotta make the vertes groups

teal echo
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hey I said the chat

lucid isle
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wait do i need to seperate by material to make the vertrex groups?

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im guessing yes?

fading verge
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Probably wouldnt hurt. Probably. CATs sometimes derps when it combines meshes

lucid isle
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yeah i split em just in case pluse maks it easier...sorry im drinking atm

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good thing i saved before doing this

fading verge
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No worries my dude, tis the season. Would if i could but visiting my super Mormon family.

Tonight I’ll walk through the whole process from the start when I get on, should only take a few minutes. *should

lucid orbit
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@lucid isle Huh. Wait, what? No, don't seperate by materials, the whole point of it was to-argh.

fading verge
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Really it SHOULD be a matter of just parenting the meshes to the bones and painting them redhot for their bones right?

lucid orbit
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It should. But Blender can be fussy sometimes about the whole process.

fading verge
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Maya 4 lyfe

lucid orbit
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Sometimes, you can slam ctrl+p all you want, it'll still refuse to do it.

fading verge
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In maya it takes me all of 20 seconds to add a head piece. ❤ and you can mesh edit without ruining UVs.

gilded schooner
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9.9 I need to re-rig my model..

fading verge
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RIP

lucid orbit
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Well, you get what you pay for and all.

lucid isle
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ok sorry that took so long theyre assigned

fading verge
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Maya has a free student program, and removing the student license from a model takes seconds

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Not that i would do that

lucid isle
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liar

fading verge
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I am a kind hearted soul who dont do no wrong

lucid isle
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i may be a lil tipsy but i can still smell LIES

fading verge
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You can’t SMELL text >:/

lucid isle
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sure i can u ever smell a book b4?

fading verge
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Did you print out my words and take a sniff? That seems elaborate

lucid isle
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@lucid orbit assigned now what

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the materials are different for both antlers and ears

lucid orbit
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@lucid isle You didn't break the mesh back apart into materials, did you?

lucid isle
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no

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why

lucid orbit
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@lucid isle Okay, good. Check to see if it worked in Pose Mode.

lucid isle
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all good now

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soo that should have solved my issue?

lucid orbit
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Yup. Sorry for Blender being such a fussy program.

lucid isle
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thats not yer fault

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blame the devs who made it

lucid orbit
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Sometimes, you can't just slam ctrl+p and be done with it. :<

lucid isle
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hell i run into worse problems with skyrim

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espically since i mod it for ps4

unborn atlas
lucid isle
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now that I know how to do this ima make the other fox gitl into a reindeer too 😄

fading verge
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So the issue was that Araedi’s new meshes werent assigned a vertex group with the correct name? Jesus christ

lucid isle
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they were assigned to the right eye for some reason

fading verge
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Just the wrong bone?

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I’m bound to run into this issue myself as I learn more blender for vrchat help

lucid orbit
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Blender is a heck of a drug. It sometimes feels like it's on some pretty powerful ones itself, anyway.

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@unborn atlas I'm guessing the bones in the shape of a "v" down there are for the skirt?

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@unborn atlas Err... why do your fingers have 4 bones?

fading verge
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Gotta get that extra bend

gilded schooner
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So when I rig my model in blender it doesn't matter the amount of bones I havE?

lucid orbit
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(looks down at hands) What extra bend... wait. Are you an alien?!

unborn atlas
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@lucid orbit The V shape is called "pelvis" when I click it, and There are 4 fingers and 1 thumb

lucid orbit
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@unborn atlas I mean, why does each finger have four bones each?

unborn atlas
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IDK

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That's what it gave me XD

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Should it have only 2?

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I mean...

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It does make sense.. xD

lucid orbit
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@unborn atlas Each finger needs three bones at most.

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@unborn atlas The fourth one is going to confuse Unity like crazy.

unborn atlas
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Male Unity crazy! \o/

lucid isle
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hey these 2 huge eye bones

unborn atlas
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*Make

lucid isle
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are they needed

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im guessing yes

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but theyre stivking out of her eyes

lucid orbit
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@lucid isle The better to see you with, my dear? (You can probably ignore them. Probably.)

lucid isle
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ok

unborn atlas
lucid orbit
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@unborn atlas Looks good!

unborn atlas
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👌 🐸 👍

lucid orbit
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@unborn atlas Although uh... I just noticed. You don't actually have fingers. Just a glove.

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(You still should keep them. Without them, Unity won't allow you to use Gesture Animations nor any Gesture Animation Overrides.)

unborn atlas
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Glove shouldnm't be too much of an issue I think, should be still goo as long as I weight it all red, right? XD

abstract musk
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anybody know what causes this?

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with the legs

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this is the skeleton i made

unborn atlas
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@abstract musk Try to uncheck the small magnet on the bottom row

abstract musk
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this one?

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it wasnt set in the first place

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the bones are normal in blender and in unity until i set up all the bones for humanoid

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then once i hit apply the legs get screwed up

fading verge
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Is zoomy memeing or is that real omg

abstract musk
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its real lol

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can you tell what it is

fading verge
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Also @lucid isle eye bones are used for eye tracking

unborn atlas
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@abstract musk Everyday it's shuffelin' XD

fading verge
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It looks like a meme to me but probably wrong bone structure and in unity wrong bones applied to the fingers

lucid orbit
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@abstract musk Hmm... this might be an .fbx export error. Have you tried just drag and dropping the .blend into Unity to import it instead of exporting as .fbx?

abstract musk
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no idea what causes it but ill try the .blend

lucid isle
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.....

abstract musk
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haha

lucid isle
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gods damn it zoomy

unborn atlas
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Nice avatar though XD

lucid orbit
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(opens her mouth to say something... but then closes it.)

unborn atlas
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Lololol

abstract musk
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ok so this is what it looks like before i configure the bones

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lets see what happens when i set everything

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still happens wtf

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is my t pose wrong?

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this was happening yesterday too with another 2d model

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i didnt fix it

lucid isle
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ffffff

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zoomy

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😄

abstract musk
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this is really bothering me too

unborn atlas
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If I wanna keep my model's skirt static, I shouldn't put bones in it, right?

abstract musk
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yea

unborn atlas
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Ok

tardy harbor
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Hey, can you guys help me with this?

lucid orbit
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@abstract musk Try Enforce T-pose?

tardy harbor
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Anything above can be seen above the ground

abstract musk
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@lucid orbit in unity or in blender

lucid orbit
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@abstract musk In Unity.

lucid isle
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ill enforce your tpose alaylle

tardy harbor
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The rest is just sitting under the ground until I jump or fall where you can see the rest of the avatar

oblique heron
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I had that issue with a plane. I put a low poly humanoid model on it and made it invisible.

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Worked after

tardy harbor
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And how do I do that

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New to VRChat and building models.

abstract musk
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@tardy harbor set your origin to the foot level

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for both the bones and the mesh

oblique heron
abstract musk
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in blender

oblique heron
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Turn skinned mesh renderer off

abstract musk
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oh wtf lol

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idk how to fix that

tardy harbor
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It's one bone

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Just one.

abstract musk
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probably something wrong with your export

gilded schooner
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Right, so, I'm about to do me some rigging - problem is the avatar is multiple parts. Does it matter if it's all one part or not?

abstract musk
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probably want to join it into one mesh

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wait

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no you dont have to

tardy harbor
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i put automatic weights

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might that be why?

abstract musk
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anyways yea @lucid orbit it happens when unity tries to enforce the t pose

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if i reset the pose it looks fine

lucid orbit
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@tardy harbor Rip out the Tutorial Avatar's skeleton (eww, that sounds like a Mortal Kombat fatality) and put it in your model in Blender. Then, make a single bone that's parallel to Hips and assign your non-humanoid avatar's mesh to that.

tardy harbor
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and also, how do i reset my orgin to the foot level?

abstract musk
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set your 3d cursor to center

unborn atlas
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Is this an issue when the hands and feet are red and not moving with the rest of the rig..?

abstract musk
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then position your feet and center above the 3d cursor

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then spacebar > set origin > to 3d cursor

lucid orbit
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@abstract musk I'm actually a bit surprised you actually assigned mesh to the bones in that... thing.

abstract musk
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haha

tardy harbor
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@lucid orbit How do I get the Tutorials Avatar skeleton?

abstract musk
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its not unique if its just an unrigged plane

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but see

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if i want to do backflips

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then its gotta be rigged to humanoid

lucid orbit
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@tardy harbor He's in the VRCSDK > Examples > Sample Assets > Tutorial Avatar

abstract musk
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i assume i would fix this by setting the bones to the correct t pose position in edit mode?

tardy harbor
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@lucid orbit import it right?

lucid orbit
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@abstract musk Huh. Looks like Unity expects the legs to be closer together.

tardy harbor
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the tutorial avatar anyways

lucid orbit
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@tardy harbor Yeah. Then you can delete his mesh and join your armatures. That should make things work. Maybe.

abstract musk
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now its trying to cross the legs, lol

gilded schooner
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Time to rig for my first time. Ever. :V Fug

tardy harbor
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i feel you vox

abstract musk
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after moving the legs closer together in blender

lucid orbit
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Make up your mind, Unity!

unborn atlas
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So what does it mean when I have red colored feet and hands which arn't moving with the rest of the rig..?

gilded schooner
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So far so good, ya?

tardy harbor
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@lucid orbit My VRCSDK folder is empty

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The other folders are there tho

lucid orbit
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@tardy harbor Err... what?

lucid orbit
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@tardy harbor Uhh... I have no suggestion other than to reinstall the SDK.

gilded schooner
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Me either.

tardy harbor
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already doing so

abstract musk
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im retarded

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i didnt realize i can fix the t pose myself in the configure

unborn atlas
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@abstract musk What gave that up? XD

abstract musk
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i thought that editing the bone position in configure was just to test

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and i didnt know that it actually changed stuff

unborn atlas
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@abstract musk I really want to see that avatar in-game already XD

tardy harbor
abstract musk
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delete the mesh

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copy the skeleton

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paste it into other project

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success

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does anyone here use 3ds max or maya

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or cinema 4d

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ive used blender for about 5 or 6 years now and i dont want to switch to maya because i know blender so well

lucid orbit
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@tardy harbor Yeah, basically what zoomy said. Delete the mesh, then shift click the two armatures and ctrl+j. I'm a bit worried about which should be primary, but then... you're a door so... it shouldn't matter.

abstract musk
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i usually do ctrl+p

tardy harbor
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Phone*

near tartan
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if i wanted to update my model in unity but still keep all the components i added to the old version of it is that possible or will i have to apply everything manually again

abstract musk
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the armerature should be primary

tardy harbor
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shift clicked and ctrl+j

hard hedge
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question what is the best way of rigginga gun prefab to my character prefab in unity? or should I do this in blender?

tardy harbor
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Is a small menu suppose to pop up once I hit shift+j?

abstract musk
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ayy

lucid orbit
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@tardy harbor You probably want to move the skeleton closer to your door. And your door closer to the skeleton.

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@tardy harbor Most likely move the skeleton over the orange origin dot. Same with your door.

tardy harbor
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So over the door

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phone*

unborn atlas
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When the hand palms and feet are red and won't move with the rest of the rig, is this an issue?

gilded schooner
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So should I remove the two bones connecting to the base joint?

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Or should I just keep the two?

lucid orbit
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Going to have to leave soon. Can't help much more.

tardy harbor
lucid orbit
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@tardy harbor I think you made a duplicate rather than moved them.

tardy harbor
lucid orbit
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@tardy harbor Uhh... what? You can use g and then press y to move along the y axis, right?

tardy harbor
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Yup, it just skips over the phone.

indigo hearth
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Hey does anyone have an Avatar with working eyetracking I can use as reference?

lucid orbit
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@tardy harbor I... what?

abstract musk
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there u go @lucid orbit

tardy harbor
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I don't know.

gilded hawk
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zoomy

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you lil' bitch

gilded schooner
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Jesus christ Zoomy. That's creepy.

modern cedar
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gottem

tardy harbor
fading verge
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amazing

tardy harbor
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how to get banned 101*

unborn atlas
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Lol

tardy harbor
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@lucid orbit So what do I do now? Just keep it like that and export it?

lucid orbit
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@tardy harbor Yeah, give it a try. That is, you're going to be importing it as a Humanoid Avatar and you'll be assigning the bones as normal.

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@tardy harbor It's just the bones have no mesh assigned to it, so you may have to assign everything manually (because the autorigger will get confused).

abstract musk
tardy harbor
modern cedar
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up until now a perfect avatar did not exist

tardy harbor
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the little box is the door

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What are the two orbs

lucid orbit
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@tardy harbor No idea.

crisp tendon
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They look like two big knuckles avatars

tardy harbor
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what

crisp tendon
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what are they called

lucid orbit
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@tardy harbor Eyeballs, maybe?

tardy harbor
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Maybe

crisp tendon
#

Get close to your avatar ?

tardy harbor
#

That's supposed to be the main thing.

lucid orbit
#

@tardy harbor Go back into Blender and search for those stray eyeballs and delete their mesh?

lucid orbit
#

@tardy harbor Did you hunt down those stray eyeballs in Blender?

tardy harbor
#

Yeah, I deleted them. They were in the back of the model where I couldent see them

lucid orbit
#

@tardy harbor Manually add the missing bones.

tardy harbor
#

How?

#

New to modeling and VRChat.

lucid orbit
#

@tardy harbor The autorigger has no idea how to handle it since you're a phone. See the little circle to the right of the text boxes?

#

@tardy harbor Click on that and search up the names of the bones. Or drag and drop the proper bones from the hiearchy on the left into the text boxes.

tardy harbor
#

Okay.

#

Do I delete toes or keep them there?

lucid orbit
#

@tardy harbor Uhh... you can just keep them there. It's not like there's any mesh assigned to them.

tardy harbor
lucid orbit
#

@tardy harbor Even if the mesh is empty, you still assign None to Upper Chest.

unborn atlas
#

It's optional

lucid orbit
#

No, Upper Chest set to None is Required!

crisp tendon
#

@tardy harbor vrpill

tardy harbor
#

done

unborn atlas
#

I meant that it's optional to set anything to upper chest, and that he shoudn't worry about doing that XD

tardy harbor
#

Can't play gifs here in Discord.

#

Im flipping shit right now.

unborn atlas
#

But WTF do I know? I can't even get my rig to move my model on Blender.. XD

lucid orbit
#

@tardy harbor There we go. Now you can properly set your viewpoint and even be above ground for a change.

tardy harbor
#

But they grey line is still there.

#

oh my bad

#

didnt read the last part of the sentence.

fading verge
#

The error says my spine hierarchy isnt rigged right.

lucid orbit
#

@fading verge Green means nothing.

opal parrot
long valve
#

guys can anyone help me? when i go to upload the avatar the sdk says : your rig as the UPPERCHEST mapped in the humanoid rig.this will cause problems

#

how can i fix it?

fading verge
#

but its giving me the error

#

and everything is green

#

like you said

lucid orbit
fading verge
#

im not argueing

#

im saying that its green but i get a rigg error

tardy harbor
#

Half of the phone is still underground

lucid orbit
#

@tardy harbor Check your origin point in Blender.

long valve
#

anyone?

tardy harbor
lucid orbit
#

@tardy harbor Raise your phone's mesh!

long valve
lucid orbit
#

Anyway, have to go!

tardy harbor
#

@lucid orbit Stupid question but how do I do that?

lucid orbit
#

@tardy harbor With your mesh selected, press g

#

Anyway, have to go!

tardy harbor
#

Alright, thanks for the help.

woven rivet
#

Sorry if this is in the wrong section but if I take my dynamic boned model and need to add another physical bone in it in blender, would i need to remap my dynamic bones when brought back into unity? or will the scene just pull the model from the asset folder that was recently updated in place of the other?

abstract musk
#

can it get any lower

torn pewter
#

If you have eye tracking bones set up correctly so that they don't clip with the face, but the pupil's range of motion is too large, how should the bones be adjusted to preserve its arc of motion while restricting the range?

abstract musk
#

@fading verge manually adjust the bones to be normal or go to pose>reset

#

it should restore the correct pose

full comet
fading verge
#

@lucid orbit @lucid isle I ran into the "Weight painted but blender don't care" issue tonight. Thank you for telling me the solution, I was able to fix it within a few minutes. This issue will arise if you are re-painting the weights of a mesh.

In my case, I was moving a gun from the hand to a holster, and after weight painting, blender didn't care.

steep hazel
dark elbow
#

Go to the console and take a picture of the errors on the bottom of the list

unborn atlas
#

When i'm weight paining the head, do I need to paint stuff like cheeks, chin, eyes and ears..? 🤔

steep hazel
lucid sapphire
#

quick question, cat's blender plugin doesn't detect any shape keys for my model, since it is just a normal model. does that mean i need to manually make them myself?

#

like for talking

dark elbow
#

Jason make sure not to use MMD Tools

crystal vector
#

@dark elbow Well you still need mmd tools, but you can do everything in cats

dark elbow
#

just dont export from mmdtools?

crystal vector
#

You mean import?

full comet
lucid sapphire
#

wait, guys, is cat's blender plugin specifically only for mmd and mixamo models? i'm wondering if that's why it doesnt work for my mesh model

lime monolith
#

In Blender, I'm working in a situation where I imported a character's legs and boots as separate objects, with separate armatures and everything. When I join the armatures together, all the bones from both armatures are shown, but in pose mode, moving the bones of the boots no longer moves the mesh at all. The mesh still has its vertex groups and weight paints, but they're just not moving and I can't figure out why

#

I can still move the leg bones in pose mode, and the legs move with them, but the boot mesh seems to be unaffected by any bone movement at all

#

Is Spine1 the parent of LeftShoulder, RightShoulder, and whatever the neck is called?

fading verge
#

How does one apply a decimation when you have shapekeys?

solar cargo
#

You delete the shape keys

#

In blender

fading verge
#

Then I'd have to re-make them. RIP

lime monolith
#

Are you decimating the face?

solar cargo
#

Wait for what part of your character?

fading verge
#

whole thing

solar cargo
#

You should never have to resort to decimating the face

#

since that's where most of the shape keys are

fading verge
#

granted it says all my meshes have shape keys when I separate it.

solar cargo
#

If you run into an issue where you can't decimate part of your models like the Arms then there's a basic shape key by itself you need to delete

fading verge
#

oh look at that.

#

so there is.

solar cargo
#

If you see any other model with a shape keys other than Basic you leave it alone

#

There are some models where whoever made it just left Basic shape keys on every part so you'll need to manually delete them to decimate them

fading verge
#

good to know my dude, thanks

#

Also, the model always looks like shit when I bring it into unity, like the shaders are missing. this is an MMD model but is not 'anime' style, so cubed's shaders wouldn't help much. Any tips?

unborn atlas
#

Am I doing it wrong and there is an automatic way to do weight painting, or do I need to keep doing it manually..?

gilded schooner
#

How many bones can the spine have?

oblique heron
#

@full comet Yeah you might have to in blender

full comet
#

@oblique heron manually i guess?

oblique heron
#

Yep

full comet
#

ugh

gilded schooner
#

Or does nobody know the answer to that one?

oblique heron
#

Not sure

full comet
#

@oblique heron Do i just move the bones ?

oblique heron
#

You can try rotating them yeah

full comet
#

Aight, this is gonna be a challenge for me xd

fading verge
#

Can anyone help me with adding Dancing to my model

full comet
#

@oblique heron Ok so i moved 1 hairs bones, do i have to do something to the hair model?

oblique heron
#

I don't think you have to do anything with the hair mesh itself.

#

It's pretty much bone issues. You can just rotate them in unity too but I found that with dynamic bones it looks a bit messed. XD

fading verge
#

Where can I learn about prepping my model for VR users to prevent stuff like wrist twisting?

solar cargo
#

I'm not a vr user myself but I thought it was automatically done sense most people I see using VR never have an issue of their wrists twisting

fading verge
#

Many users do, its just not typical hand movements.

#

It has to do with inverse kinematics. However, I do not have a VR set to test it myself, so I would like to do whatever prep I can.

lime monolith
#

In Blender, I'm working in a situation where I imported a character's legs and boots as separate objects, with separate armatures and everything. When I join the armatures together, all the bones from both armatures are shown, but in pose mode, moving the bones of the boots no longer moves the boot mesh at all. The mesh still has its vertex groups and weight paints, but they're just not moving with the bones and I can't figure out why
I can still move the leg bones in pose mode, and the leg mesh moves with them, but the boot mesh seems to be unaffected by any bone movement at all

fading verge
#

Is it possible to change visimes based on client distance? Ex if someoen walks up to my character, for them my character makes a weird face?

unborn atlas
#

@fading verge I have no idea, but if you ask me, the real fun is when you make thier faces change when they get closer to you.. XD

fading verge
#

I might agree, but it was a request someone made and I want to figure out if its possible.

unborn atlas
#

Say

#

When you weight paint, is there a way to do it automaticly..?

#

Because I've been sitting here for the past almost 4 hours weight painitng.. :/

fleet echo
#

@unborn atlas most time weight paint automatice dont do it correct

#

so you just fix what it mess up

unborn atlas
#

How do I do that?

hidden ether
forest cove
#

Gmod model? @hidden ether

hidden ether
#

SFM/GMod.

forest cove
#

Heck yeah

#

How did you get it to blender/unity?

hidden ether
#

followed a guide by some dude on youtube

forest cove
#

Ah, okay

hidden ether
#

basically he downloaded something called Crowbar which can convert MDL to FBX or whatever it was

forest cove
#

Yeah, yeah crowbar extracts the model and then it can be imported and rigged in blender.

hidden ether
#

yee

forest cove
#

You're getting the spine parenting error in which program?

hidden ether
#

Unity.

forest cove
#

Ohh

#

Have you tried using blender to re-rig the bone structure?

hidden ether
#

That's what I have pictured

#

But it's too overwhelming for me to be able to figure out how to correctly parent them so I need quite a detailed hand with it.

forest cove
#

oooh okay

unborn atlas
#

Ok, this is messed up... For some reason I can't see what I'm painign anymore...

#

*painting

fading verge
#

Can anyone here help me with blender

#

Everytime I export to FBX it crashes

#

but only with VMD dances on it

warm tangle
#

Anyone know how to solve a bone not being an ancestor? Ive tried changing heirarchy

lucid sapphire
#

@warm tangle you have to change the bone hierarchy in blender, not unity

warm tangle
#

Right, I'm doing that at the moment. THanks still 😄

lucid sapphire
#

np

fading verge
#

Can someone give me a quick pointer on how I rig a vertex group in a way that stretches connected faces rather than tearing the mesh? Should I re-assign the group by selecting by vertices instead of by faces?

lucid orbit
#

@fading verge Basically, stretching occurs where there is a sudden change in the weight painting.

#

@fading verge And yes, you should be weight painting by vertex. Makes things easier, if slower.

fading verge
#

I just want it to stretch it rather than just rip a hole in the mesh.

lucid orbit
#

@fading verge First of all, make sure said mesh is fully connected.

fading verge
#

Like, instead of that point on the collarbone staying where it is, stretch down with the rest.

lucid orbit
#

@fading verge If you have holes in your mesh, they will become that much more apparent when stretching occurs.

fading verge
#

So will I have to manually connect all these stray vertices? I can see the issue now that I took a closer look.

#

There are multiple vertices overlapping each other but are not connect.

warm tangle
#

Now after changing bone heirarchy in blender and opening the model/rig in unity, my model is missing it legsa nd in a funny position lol

lucid orbit
#

Honestly, if you're creating a mesh yourself? It tends to be easier to start with a standard shape or Tri sheet and then molding it into the shape you want yourself.

fading verge
#

It's not my mesh, I'm just rigging it. xD I figured out a lazy solution.

lucid orbit
#

Then you trim off the excess. Face creation is best done for those little details that make a model.

fading verge
#

Using the brush select with limit selection to visible turned off so I can catch the overlapping vertices.

#

And the mesh is already under 5k tris.

wispy mirage
fading verge
#

Yep, I got it, I think. Learned how to fix holes the lazy way. Didn't even think to check to see if there were multiple vertices.

#

@wispy mirage If you can figure out how to duplicate normals to both sides without adding more tris, I'd like to know.

keen ether
#

@wispy mirage Oh I had this problem, select the material for the skirt and there's a drop down that has Tinted you gotta do that

wispy mirage
#

in Blender or Unity?

keen ether
#

Unity

wispy mirage
#

ahh

#

mmk ill see if that works

#

thanks

keen ether
fading verge
#

I'll try that myself. I have that issue on my two vocaloid ports.

keen ether
#

looks like this

fading verge
#

I assumed it was a problem with the way my normals were applied and just lived with it.

keen ether
#

I found the fix by accident while seeing what that dropdown had done.

fading verge
#

@keen ether Holy crap! Thanks for that. Wasn't expecting to find a fix for that.

keen ether
#

No problem dude 😄

fading verge
wispy mirage
#

@keen ether Thanks again 😄

keen ether
#

I was so happy when I found it. I had two other models that had the same problem but assumed I messed up some where and just had to deal with it

#

Your welcome 😄

#

Actually, I have a question for you guys as well. How close is best for View Position? I've seen some people put it touching the skin but others a little away

fading verge
#

@keen ether I actually put it inside the head a bit. Usually around 0.05

#

Tupper mentioned it, I tried it, and it felt more realistic.

keen ether
#

I find that if I look down I kinda clip through my body

fading verge
#

Well, not too far.

#

Here, hold on.

keen ether
#

You think that's better?

fading verge
keen ether
#

I see, will test it out. Thanks.

hidden ether
fading verge
#

Any extra bones in the legs?

#

I'm a novice, but I'd think it's something wrong in the rigging config.

#

I've had similar issues with XPS models.

hidden ether
#

What do you mean extra?
I'd say there are probably a few too many if anything, since it's toe>ball>ankle>knee>thigh, but there's nothing that's out on its own or missing from what I can tell.

#

Also, iirc this is not an XPS model.

fading verge
#

You have an extra bone in the foot and toes are optional and only seem to cause issues, I've noticed.

#

Maybe save a back-up and fudge the bones around?

hidden ether
#

Ah. So shall I get rid of the toes?

fading verge
#

I saw, you ported a gmod. xD

hidden ether
#

🤔

fading verge
#

I'm not sure I should be the one getting advice from. I just know I've never seen a "ball" bone in the foot before and I never rig the toes.

#

Could also just be as simple as a parenting issue in your armature.

hidden ether
#

Since they're from SFM, valve's generic skeleton has two parts of the foot that can be moved around. (case you didn't know)
I was attempting to solve the parenting issue, then that spawned this issue.
Could you show me an example of a skeleton that works?

#

(Just the feet part.)

fading verge
#

Note that the toes are there, I just don't rig them in Unity.

#

All of my rigs are about the same in the legs.

rugged plank
#

I need help, I need to parent the spine bone to the hip bone, but when I do and bring it into Unity it's no longer in the T-Pose, I don't know much about Blender and Unity pls help!

hidden ether
#

Right, I figured that out, aaaaand now I'm having trouble with the hips and spine again.

hard vapor
#

how do I rig a legless and armless model

hidden ether
#

It's telling me spine is not a child of hips, and then when I do that everything completely breaks.

#

@hard vapor IIRC you need to make custom animations. Which shouldn't be too hard because it's armless and legless.

#

(and a custom rig)

hard vapor
#

ah, I'll do some research into that in that case

#

thank y

#

a

hidden ether
#

allg

warm tangle
#

could anyone tell me why my model turns upside down and half his body is missing after i set heirachy in blender?

fading verge
#

I hope you guys all have back-ups. D:

hidden ether
#

I've got plenty of backups, lol.

#

5 revisions.

fading verge
#

Noice.

#

If I do anything that has a chance of breaking my avi, I save right beforehand.

hidden ether
fading verge
#

Do you know what you did recently? xD

hidden ether
#

If it's something I should be aware of that I shouldnt've done, no.
If it's just something I should revert to, ...Also no.

fading verge
#

If you post a screeny of your hierarchy, it'll help either myself or someone more competent @rugged plank and @warm tangle

#

@hidden ether I don't think spine should be the parent of hips. Just a guess.

hidden ether
#

When I do it the other way around, the same thing happens.

fading verge
#

Unless you just have them named weird.

rugged plank
hidden ether
fading verge
#

Which spine are you parenting to the hips @rugged plank ?

#

RATHER!

rugged plank
#

Spine1

fading verge
#

Wait, hold on. Which are you rigging as the Spine in Unity?

lucid orbit
#

@rugged plank Your Spine 3 is your Chest.

fading verge
#

I usually have spine 2 as the spine.

lucid orbit
#

@rugged plank Make sure to assign Hips as the parent to Spine 1.

fading verge
#

Spine 3 as chest.

lucid orbit
#

As for which bone is your Spine? It's honestly your call. Either Spine 1 or Spine 2 is your actual Spine.

rugged plank
#

Spine 3 is chest, My problem is that I can't parent Hips as the parent without breaking it

fading verge
#

His rig looks okay. I think it's just assigned wrong when he configures.

#

In Unity that is.

lucid orbit
#

@rugged plank By the way, why do you have two sets of Hips? Are you a centaur?

fading verge
#

If it has a skirt, I'd assume a skirt root.

#

But those don't work for me anyway.

rugged plank
#

Hips.001 is filled with skirt bones, I just forgot to rename them

fading verge
#

I don't use skirt roots.

warm tangle
#

Well, actually, this is what I'm getting now. My model is fixed and doing t-pose and such correctly. But i cant upload

fading verge
#

I just use exceptions in the Dynamic Bones script.

lucid orbit
#

@rugged plank So what happens when you Click on Spine 1 in Edit Mode, go to the Bone Tab, and assign Hips as the parent to it?

fading verge
#

@hidden ether I have no clue what's happening to you. xD

warm tangle
fading verge
#

@lucid orbit He duplicated his original hips for a skirt root so he doesn't risk breaking the avatar with dynamic bones by accident.

rugged plank
#

@lucid orbit It assigns them, and it looks fine in blender, but this happens when I bring them into Unity

fading verge
#

@lucid orbit But they never worked for me when I import them and it breaks my rig.

hidden ether
#

Okay, so the model normally comes with these two bones known as Root and Base - I get rid of them but make sure everything is connected. Should I not get rid of them?

lucid orbit
#

@warm tangle Err... what? You're going Chest > Hips > Spine > Neck. You want it to go Hips > Spine > Chest > Neck.

warm tangle
#

also i just renamed root to chest, its not the actual chest

#

xD

lucid orbit
#

@rugged plank What happens when you configure the rig as Humanoid?

#

@warm tangle Okay, well. This is really messed up. You have no Chest, and for some reason, your shoulders are children to your Head?

warm tangle
#

should i make shouldres children directly to spine?

fading verge
#

@warm tangle You need a chest. And then parent shoudlers to it.

#

I'm not sure where your chest went or why you don't have one. xD

rugged plank
#

@lucid orbit when I rig it and go into configure it seems to be fixed, which is weird because it wasn't fixing it before

hidden ether
warm tangle
#

There isn't really a chest here... the closest is the "root", or an item infront of his body hanging from his neck

lucid orbit
#

@hidden ether Yes, that looks perfect.

hidden ether
#

Alright, brilliant. Let's see how I screwed it up.

rugged plank
#

@lucid orbit I think it's all fixed up now, i'm gonna try bring it into VRchat and see how it goes

hidden ether
#

It worked, except that Chest wasn't automatically assigned... Brilliant.

rugged plank
#

Oddly the sdk has disappeared, but thats an easy fix

lucid orbit
#

@warm tangle You'd have to make your own Chest bone out of your Spine bone and the mesh it's assigned to, then reparent the shoulders as children to the Chest. This isn't something for a beginner to do.

warm tangle
#

is it possible to do that in blender?

hidden ether
#

"The angle between pelvis and thigh bones should be close to 180, your avatar's is 95.8."
How worried should I be?

#

also yes mad

lucid orbit
#

@warm tangle Yes, it's something you'd do in Blender.

warm tangle
#

Is there a way to delete floating weapon objects in blender? Any tutorial on making chest? I just wanna check it out

lucid orbit
#

@warm tangle Yeah, you delete the vertices of the weapons. As for the tutorial... uhh... I don't think there's a tutorial on that.

#

@warm tangle Like I said, this isn't really something a beginner can tackle. I suggest shelving this avatar and coming back later when you have more experience.

warm tangle
#

I tried to delete the vertices but the whole model disappeared (this one a different avatar)

hidden ether
#

Thank you Alaylle, I'm uploading my dudeguy now.

#

Also, thanks Saigo. 😛

fading verge
#

@warm tangle You need to separate by materials. If you have CAT or mmd tools, there's a button at the top for that.

#

@warm tangle Unless you have to do it manually. Then you need to go into edit mode with the tab key and hold shift and select each vert.

#

@warm tangle Or either switch it to select by faces or tap C to bring up the selection brush.

sudden saddle
fading verge
#

@sudden saddle Did you rig it before dragging it into the scene?

sudden saddle
#

ive now tried both

#

wait

#

i got it

fading verge
#

Did you delete the original that you dragged in before rigging and drag in the new one afterwards?

#

Ahkay.

sudden saddle
#

yeah that was the issue

#

still really new to all of this

fading verge
#

I'm fairly new myself, but I'm picking it up alright, I think.

#

Only about 2 weeks using blender and unity. ;P

rugged plank
#

I only have around 11 hours of experience with both blender and unity, I only just finally got my avatar working right

fading verge
#

do all the starts/ends of the bones have to touch?

quiet kindle
#

What can i do about a model that has no chest componant?

#

everything else is rigged properly but the chest isnt included on the list

lucid orbit
quiet kindle
#

Thank you

#

i will see if it works

lucid orbit
#

Make sure you save before using it. Sometimes it fails.

quiet kindle
#

ok

#

its for a friend

fading verge
#

"Transform 'Hips' for human bone 'Hips' not found"

#

how do i fix

crisp tendon
#

You may not have a hips bone

#

check in the hierarchy and blender

strong shoal
#

Let's say I want to be a plane, how do I rig that so that I look like I'm flying when walking?

#

Saw someone else be a plane and I want to be one myself

fading verge
#

what kind of plane did you see

strong shoal
#

F-15

#

No animations, just hovered through the air and pivoting

limpid scarab
#

I guess you could do like what I did for a model with no legs

#

just make the needed humanoid bones (arms/legs) but don't weightpaint them to anything of the actual model

split edge
#

if you have vr you can make use humanoid armature and attach it to the hand so you can wave it around c;

fading verge
#

"Found duplicate transform 'LeftUpperArm' for human bone 'LeftUpperArm' and 'RightUpperArm'"

#

where is the duplicate/

#

?

#

now the error is "Transform 'Hips' is not an ancestor of 'LeftUpperLeg'"

#

this is so confusing

strong shoal
#

You don't have a Chest bone to parent your shoulders and be a child of Spine

fading verge
#

i have a hips and spine

#

thought chest was only optional bone or something

fading verge
#

so i have to include all the "optional bones" as well?

dire mica
#

Eh

#

Did you post the 2 pics before?

fading verge
#

nope

dire mica
#

Before they were removed

#

Oh

#

For a humanoid you need to have at least that structure

fading verge
#

yeah i do but its still saying it needs an ancestor

dire mica
#

Is hips the top lvl bone?

#

Because everything should be connected to the hips

fading verge
#

oh

#

fuck

dire mica
#

And hips themselves have no parent

fading verge
#

ive done hips and spine the opposite way

#

i put spine > hips and hips > spine

#

thanks for explaining that <3

dire mica
#

Np

#

I wonder if that picture has been pinned somewhere

fading verge
#

do i have to name them like in that picture? because i've been naming them like RightUpperLeg and i think its been working? i wouldnt know

dire mica
#

Not necessary

iron basin
#

Hello! i require some assistance!

#

I've watched the youtube tutorial for rigging my own bones. and I've done that, but when I enforce T-pose, the arms and a sort of 'tail' stretches

naive tree
#

@iron basin go to blender and rotate arms in pose mode

#

there has to be extra bones on them

iron basin
#

I can't see any

naive tree
#

might need to weight paint them then

#

should be ez pez

iron basin
#

Weight Paint?
could you provide a tutorial or explanation?

naive tree
iron basin
#

thank you

civic copper
#

chest is parented as spine?

#

looks like you have hips, spine, spine cant see in the screenshot

fading verge
#

whats IK

#

and how do i fix

plucky terrace
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can anybody help me with a problem im having

fading verge
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@fading verge remove the bone from upperchest, dont need anything

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sweet, thanks

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make sure the shoulders, neck and spine are rigged too

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yeah they are

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my view point goes out of my character

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like its set in the middle of the head but when i move my mouse, the view point goes everywhere

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hm

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odd

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ill show you what i mean

modern cedar
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Make sure your object is selected, and you should export as .fbx if you're doing vrchat stuff- better feature support and such

wicked patio
#

Hey guys, I'm new to making avatars, how does one fix "Spine Transform 'spine lower' has bone length of zero."?

fading verge
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can anyone help me with a viewpoint issue

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its a weird one

wary wave
#

Hey, I need some rigging help, please.

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I have a rigged and avatar, but the head, which is a robot eye, is currently offset to one side of the body.

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The bone is currently in the center of the body, which causes some rotation issues

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Does VR Chat work fine with a head off to one side, but keeping the viewpoint in the middle?

fading verge
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When i look down or up my viewpoint keaves my body and it puts me in a shitty 3rd person

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can i lock it or something

wicked patio
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how do you control bone length

fading verge
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please if you think you can fix my issue @ me because im going to bed

crisp tendon
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@wicked patio Bone length is usually fixed in blender

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@wary wave Yeah, the head can be anywhere, the viewpoint doesn't affect anything afaik

wary wave
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If I move the head bone, the viewpoint won't change then?

wicked patio
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how do you fix it in blender?

wary wave
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If so, thanks @crisp tendon

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I do have one other question, how does the head/arm scaling for the world work?

crisp tendon
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@wary wave It won't 😃 but if you move your head it might do weird things

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@wicked patio Take the bone and stretch it upwards

wary wave
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Like, does moving the head closer to the arms make the world smaller or larger?

wicked patio
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how do I take a SINGLE bone, it selects all of them at the same time (sorry for lots of questions xD)

crisp tendon
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Scaling is done with the unity scaling afaik

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@wicked patio Edit mode, bottom left corner

wicked patio
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Oh thanks :D

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the spine looks fine though

wary wave
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@crisp tendon i meant in game world scale. I was told it was measured by the distance between the arms and the head, not sure if that's true. If it isn't, how can I make the world scale better? At the moment, everything is much too small.

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When in VR

crisp tendon
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@wary wave I wasn't aware that's how it worked, sorry

wary wave
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That's alright! Guess I'll just have to experiment

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Maybe they were wrong, I dunno.

wicked patio
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fixed, apparently the bone was not connected to the root

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thanks for the help!

fading verge
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How do I fix my feet stuck in floor

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tho my toe bones aren't weighted

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Also it seems my camera is higher than where I set it

wary wave
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Double tap standing and seated play sometimes fixes it

fading verge
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@wary wave not in vr

unreal timber
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hey all, i'm having a small issue that's probably easy to fix but i'm a clueless newbie right now... trying to upload an avatar and i'm getting "lowerarm is not first child of upperarm or hand is not first child of lowerarm: you may have problems with forearm rotations" as a warning. here's how everything is setup in blender and unity.. hopefully this can get me some help and sorry the image is so small

wary wave
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Save it as something else so you don't overwrite.

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Then remove skull and wing

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See if that fixes it

prime dome
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@unreal timber make a duplicate of your avatar in the unity scene

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then on the duplicate make sure the wrist is the first object under the elbow

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then try uploading that one

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ex: i made sure my sleeve is below my wrist here in the hierachy

unreal timber
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@prime dome worked like a charm it looks like, will see what happens in-game but thanks so much! 😊

orchid rapids
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I'm trying to make this child close his mouth, this is what it looks like with the jaw bone

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This is how it is without it, it helps but it doesn't get the job done

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I used the rotate tool but it doesn't seem to stay closed, am I doing something wrong?

plucky terrace
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can somebody rig a model for me so i can drag it into unity

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ive been trying to rig it for like 2 days now i have so many technical errors

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it doesnt work in mixamo

kind sapphire
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anyone know simple way to Rig a Model that doesnt have Bones?

mental cloud
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Can someome tell me the difference between a bone that is connected and one that isnt ? What bone would u connect?

crisp tendon
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@kind sapphire Mixamo if it's humanoid

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@mental cloud bones that are directly next to each other, bones that are connected will interact together w bones that aren't connected wont

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For example arm bones are often connected, but hips and legs arent

kind sapphire
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@crisp tendon does it matter for auto rigging to be no textures just white?

unborn atlas
#

I'm having an issue with weight painting on Blender, I've done most of my painting on my model, but all of the sudden I cound't paint anymore, when I try to paint nothing happens, I can still see all of the paint from the other parts but can't add/subtract and weight

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NVM

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Fixed it xD

native nebula
#

Well I can't seem to make any rig work. All my MMDs have either a spine and a chest, but no upper chest... And there are no other bones I can use to make the missing one o_O

prisma grotto
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How do I rig my model being a total noob at Blender/Unity?

mental cloud
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@crisp tendon thanks

crisp tendon
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@kind sapphire Doesn't matter

mental cloud
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What do the bones so that are upstanding from the arm bone tho ?

crisp tendon
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You'll have to try that one more time in English please vrpill

mental cloud
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Sorry my phone tries to german so hard, what do the bones do that are upstanding to the sky
most likely found on arms

kind sapphire
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@crisp tendon ty but what if it had wings that suddely joint the hand?

crisp tendon
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@kind sapphire Are you sure the model didn't have bones before ?

kind sapphire
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@crisp tendon im sure as it was OBJ that was converted into fbx

crisp tendon
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So you checked inside the fbx in blender ?

kind sapphire
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to be frank no

crisp tendon
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Because if the wings had a bone and mixamo removed it, then the wings might have moved

kind sapphire
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hmm how can i check?

crisp tendon
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Import the fbx in blender and use x-ray

kind sapphire
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how do i xray in blender?

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i forgot

naive zinc
hot plank
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Can someone help me? I basically got 1 Human model and 1 Mech model, i want to put together in Unity. The thing is both are humanoid rigged so if i put them together. they use the same rig and every mesh overlaps pretty badly....

How can i put them together without the mech's hands being my humans one as well?

calm needle
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@orchid rapids for your jaw, in the humanoid configuration, rotate his jaw a bit upward. It may look stupid in the viewer but it will make it look better in game

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@hot plank is the human suposed to be stationary?

naive tree
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@hot plank assign hands that u want to move, and leave other ones stationary?

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don't parent them toether or smth

hot plank
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The Mech's supposed to have some bones but mainly stationary, i thought about putting dynamics in it

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I set the human as main object, the mech should just be behind my back wiggleing a bit

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But both connect ingame everytime, eventho in the avatar selection screen it looks fine

calm needle
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did you connect them in unity or blender?

naive tree
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check if mech hands are not parented to human hands

hot plank
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in unity

naive tree
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unity might pick them up as main hands, so u might need to assign human hands

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instead of mech

hot plank
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They cant be parented, they're two different models with 2 different rigs

calm needle
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you might have to combine them in blenderthen

hot plank
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How do i do that :/ I tried around for 2 hours now to combine them but its not working as intended

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(in blender)

calm needle
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depends on how you are doing it but applying the scale and location to the armatures, applying the armature if its been posed, and then joining them is probably the main way to go about it

hot plank
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Whenever i try to join both armatures, the bones get deleted

calm needle
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make sure they dont share the same name?

hot plank
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Give me some minutes. i might have solved it

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Thanks so far

trail fulcrum
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whats up ace

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you're around here too? ☺

hot plank
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yea

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got major struggles with my newest model

trail fulcrum
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you'll figure it out

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and then ull show me in game

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i hope it has some thicc hips like the rest

tepid glade
#

could anyone hook me up with dynamic bones?

safe bluff
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@tepid glade rule 13

manic warren
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@safe bluff ????

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Maybe he wanted someone to do it for him

safe bluff
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You never know, just alerting them of it.

tepid glade
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Didn't know exacly what to expect myself tbh, was told to ask in disc ^^ If it's something not ok i'll manage anyways

fading verge
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Dynamic bones is a paid asset, so if we handed it out it’d be piracy as well as breaking discord and VRChat rules

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It is 20$ on the unity store and might be on sale with xmas. If you get it, i can help you use it

tepid glade
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Thanks for the offer! Will come back to you on that if i decide to give it a try 😃

fading verge
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Sounds good!

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Question, my model lacks one bone, how would i go about adding it? I can not export my avatar otherwise.

naive tree
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which bone is it missing

fading verge
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One spine, that's supposed to be in the chest slot

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I have had that problem with many models i've tried.

naive tree
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it has only hips and chest?

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or you have chest, spine and hips

fading verge
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Hips and spine are the ones i have

naive tree
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have you tried cats plugin, cuz I know it can fix this issue, but not sure if it does on all

fading verge
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I have not heard of it. Ill have to check it out

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What does itt do?

naive tree
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fixes armature problems for you, and has many other useful tools

fading verge
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Thank you!

sour horizon
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What does it mean if it says "Your rig has the UPPERCHEST mapped in the humanoid rig. this will cause problems with ik" in unity?

mental cloud
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it means u should unmap upperchest as a bone of your humanoid creature

orchid rapids
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@calm needle Thank you, I managed to get it to move now I just need to find the right angle

sour horizon
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@mental cloud How long have you worked with unity for because i might need some help ^^'

mental cloud
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dunno like 1 1/2 weeks?

sour horizon
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Is there anyway i could screenshare to you whats going on because i have 2 potential models i want but they both have something wrong with them that idk how to fix. :c

barren parrot
#

and if I make the root the hips, the spine heirarchy is incorrect

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I think I'm just going to redo the bones myself at this point

mental cloud
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u dont need to redo the bones just reparent them

unborn atlas
mental cloud
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or do cats for blender because u have a lot of unnecessary bones

oblique heron
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@kermit bones are unmapped in unity rig menu

fading verge
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Howdy, got an issue here, um

#

I want to get rid of that Grey bone, and connect the upper green bone (Spine) and lower V-shaped green bone (Hips) together, But I don't know how.

kindred bay
idle coral
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change your height?

#

In System

kindred bay
#

brb getting the rope

heavy barn
#

lol

kindred bay
fossil moon
#

hey my mans, i started rigging an avatar but i've faced alot of problems with it. Actually it doesnt seem to be that hard, but i definitely need help with it. I would say that 8/10 of the work is already done, so if anyone has probably about 20 minutes time, please dm me so i can send you my prepared file. TY in advance