#avatar-rigging

1 messages ยท Page 34 of 1

crisp tendon
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@signal crane it's probably bone rotation itself then

fading verge
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Oh sorry.

signal crane
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@crisp tendon I imported bones from another model, and its the same issues

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and that other model has it working :x

crisp tendon
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Check the hierarchy then ?

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You can also stretch the bone or move it to see if the mesh moves with it

signal crane
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moves and stretches with it

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comparison between the 2 models that..are otherwise pretty much alike

crisp tendon
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So it is a weight paint problem ?

signal crane
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weight paint looks the same too

crisp tendon
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one stretches to the end of the bone, the other one doesn't

signal crane
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yea but the weight paint strength looks the same, just that somehow the right version doesnt care about the previous bone

valid junco
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this spine hierarchy shit it pissing me off, it's happened to the last 4 models i've tried and i can't fucking fix it

crisp tendon
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The rotation is also off

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@valid junco Which spine hierarchy shit ?

valid junco
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apparently the spine hierarchy is wrong

crisp tendon
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If the error says so yeah, but you can fix that

valid junco
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how? last four models had it happen

crisp tendon
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@signal crane One of the bone might be rotated 90ยฐ to the right, and that why it bends the finger mesh that way on unity ?

signal crane
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oh nono its the same, camera angle does that

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could it be...

crisp tendon
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@valid junco Did you not check the video for common bone rigging issues ?

signal crane
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what if the bone sticks out?

crisp tendon
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of the mesh ? Probably not good for weight paint

signal crane
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on the other version its inside

crisp tendon
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Why are the first phalanx bone so long xD

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they should almost be the same length

valid junco
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i give up, fuck these models wtf

signal crane
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no idea o-o

crisp tendon
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Can i look at the second fbx that's messed up ?

signal crane
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one sec

valid junco
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does anyone know why nearly every model does this?

signal crane
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i figured it out actually, cause you mentioned rotation is off

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its the positioning

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i moved it further back and it rotates more naturally now

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Thank you @crisp tendon any hint btw on getting those bones into the correct position or is it just trial n error

crisp tendon
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It's like a human finger, the three phalanx are almost the same size

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it's like 100% 90% 80%

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You can find pictures of human hand skeleton

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That's what you should attempt to get in you model

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at least that's what i did and it worked perfectly well

signal crane
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hmm

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maybe ill jsut be cheap

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and copy over bones from other models of the same type

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n then merge

near tartan
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is it possible to make it so you can draw a sword with kbm controls

signal crane
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nope

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Allright, thanks Ruubick, have a merry christmas! \o/

near tartan
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dang ok

crisp tendon
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@signal crane You're welcome, merry christmas !

valid junco
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-> why does it have to be so hard

glacial spade
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hey guys there mind if i ask how can i fix red arm i got a mmd model from devianart and tryed to edit him in blender he looks fine but in unity eveyrything is messed up and his left arm is red

crisp tendon
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Is that a C3PO model ?

glacial spade
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uh where can i see it?

crisp tendon
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You probably didn't recognize him because of the red arm

glacial spade
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i mean look

crisp tendon
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I'm sorry that was a star wars joke

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Enforce the t-pose

glacial spade
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......... pls im not into jokes atm i've been trying to fix this in 5 hrs

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and part of his skin is showing

crisp tendon
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Well click on enforce t-pose then

glacial spade
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at the pants

crisp tendon
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You desimated the pants ?

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c*

glacial spade
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nope

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this is how he should suposed to look

crisp tendon
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Oh man you didn't use cat's plugin again ?

glacial spade
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i did

crisp tendon
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It's not translated so no

glacial spade
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i tryed the 48 min guide with only mmd

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and then with cats

crisp tendon
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It's not just "fix model" there's a lot of stuff to do with cat's plugin

glacial spade
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ok so imma gona redo this

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when i import the character

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with cat's

crisp tendon
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Watch Tupper's video on cat's plugin

glacial spade
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should i FIRST remove the rig bones and joints?

crisp tendon
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Why would you do that ?

glacial spade
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in tupper guide said so

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at the 48 min one

forest crane
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@signal crane iris

crisp tendon
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The video is 28 minutes long

glacial spade
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wait

crisp tendon
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25 actually

forest crane
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enjoy this tutorial

glacial spade
desert maple
crisp tendon
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remove upper chest pls

desert maple
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So i have but then i get another error .-.

crisp tendon
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what's the other error ?

forest crane
crisp tendon
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@forest crane Yo, but was my star wars joke good or not

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That's like one in a millenium

forest crane
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yah was good

crisp tendon
glacial spade
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should i ignore the 48 min one and go to 25 one?

crisp tendon
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If you have an MMD yes

desert maple
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Spine hiearachy missing elements make sure that pelvis,spine,chest,neck and shoulders are mapped

crisp tendon
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Ok so map those

glacial spade
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should i uncheck physics and display?

crisp tendon
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That i have no idea, the folks at #avatars-mmd might be able to help

desert maple
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The error mini game of Unity is great fun.

abstract musk
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ah

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so i fixed my offset issue

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but what would be causing this

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these are the leg bones

crisp tendon
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Force t-pose first

abstract musk
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this look good?

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o wait

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lemme fix that foot

crisp tendon
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it always looks good in blender lol

abstract musk
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also for some reason its reversed in unity

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wait

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nvm

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ok

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i put it into a t pose but the legs still cross for some reason

desert maple
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I have completed my first rigging of my model and it's now working \o/

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I knew about removing upper chest but i had no clue my neck wasn't mapped .-.

limber prawn
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anyone know why a model floats up when it walks?

willow heath
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I tried to fix it with adding chest bone, but it;s seemed I choose the wrong one.

safe bluff
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Chest is Waist Upper 2

willow heath
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I tried but it didn't help

safe bluff
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Shoulders should be Left Shoulders P and Right Shoulder something

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Basically the one above the one you currently have

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So you see how your Left Shoulder is set to the blue one? Set it to the red one instead, do the same for the right shoulder

willow heath
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Ty, I'll try it now

safe bluff
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Also for future reference just use the CATS tool, fixes everything automatically

willow heath
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Oh my! It works!!!

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thank you very much ^3

safe bluff
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Make sure not to translate with PMXEditor if you do this, it'll break automatic rig fixing

willow heath
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I think it will be really helpful with some models, thx.

smoky wadi
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Hey so quick blender question i have been working on rigging a model for the past 10 hours and i saved the blender file on my desktop but when i opened it again the whole toolbar on the right is no longer there any ideas why?

safe bluff
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Press Shift+Space

fleet echo
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just hit T

safe bluff
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T is for left side no?

fleet echo
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T for left and N for right

safe bluff
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Cheers, didn't know about N

smoky wadi
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Ok thx

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Alright ive ran into another problem sorry i just starting rigging yesterday so still pretty new but when i extruded from a joint while i was trying to make the leg mesh it made new joints but this has not happend anywhere else so far any ideas why?

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if you need screenshots i have some

fading verge
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I need help with my rig big time

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is anyone who can help me fix this mess available?

unborn atlas
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I'm tring to make my 1st avatar, I've managed to pir a model and texture from a game, after a while of googling I've figured out how to make bones on Blender, after matching all the bones the the right places on the model I've saved it to a FBX file and opened it on Unity, and now that I open the bones mapping it's like that.. What did I miss?

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Yup

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I'm pretty sure I've missed a step.. xD

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Read the text

naive tree
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@unborn atlas you didn't weight the bones to mesh, seems so

unborn atlas
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How do I do that?

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Do I need to start over?

naive tree
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weight painting

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or you can try with automatic weight and pray

unborn atlas
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I can't seem to see or edit the bones on Blender again

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How do I get back to the thing?

naive tree
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press alt + h

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in case you hid them by accident

wanton shore
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anyone have a solution for this? new to working with "different" models

unborn atlas
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@naive tree Do I need to actually bind the bones to the model in any sort, or is just dumping the bones there is enough..?

cold lichen
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@wanton shore You can add "unused" boned between the ones you have. The humanoid rig needs to have a bone for each slot in the correct order, other than toes and upper chest, even if it's not weighted to anything.

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You just click the little dot to the right to select which bone is being used in each slot.

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@unborn atlas Either select the mesh then armature, press ctrl+P to parent them, or In the object section (little orange cube icon) you can do it in the relationship section

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Weighted and parented should be all you need.

unborn atlas
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Not gonna do that right now though.. XD

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Thanks for the help guys!

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Guess I'll just start over tomorrow XD

west crest
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is it possible to quickly add a jaw flap bone to a model or is it a whole ordeal?

lucid sapphire
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anyone know why my changes in rigging arent saved after i apply and click done?

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i just had to reparent the legs to the pelvis, but it wont save the changes

nocturne flume
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does anyone know how to keep the feet from stretching because of them being together?

naive tree
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@nocturne flume when u move one foot, the mesh from other follows it?

nocturne flume
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Pretty much

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Did I rig it wrong?

naive tree
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weight paint problem

onyx matrix
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Weight painting it the problem

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Welp lol

naive tree
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select bone and remove weight from other

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same for both

nocturne flume
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I'm not sure how to do that as it's my first time in unity

naive tree
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that's in blender

nocturne flume
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How can I bring up the weight paint tool? It says ctrl+tab but that brings up pose tools

flint umbra
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You've got to select the mesh

nocturne flume
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Oh, I was on the bones

lucid anchor
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hey i am looking for someone to rig a model for me

nocturne flume
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Am I suppose to make it all blue?

flint umbra
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Blue for the stuff that you don't want to move with that bone

robust field
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guys

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I need help

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anyone?

nocturne flume
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Something like this?

flint umbra
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Yeah. You're going to want to move those meshes (in edit mode) that have clipped into the other foot too and then paint that red as well

nocturne flume
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I think I'm making it worse now lol

naive tree
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@nocturne flume enable xray mode

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that needs to be red

nocturne flume
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Is that one of these?

naive tree
nocturne flume
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Okay found it

naive tree
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u can also move your leg like 40 degrees to side and see what sticks to ground or comes with it

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then select ankle and pait stuff red

manic warren
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how do you do vertex paint

naive tree
manic warren
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instead of this

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vertex would work better for that but i forgot how to do it

naive tree
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then u brush the sticky part red

robust field
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anyone here rig often?

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I need someone to rig for me

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you dont have to

manic warren
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i did a while ago but i forgot a simple thing

robust field
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dis

nocturne flume
manic warren
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how to get to the vertex selector

naive tree
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@nocturne flume needs to be red

manic warren
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rather than weight paint

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ford ill do it for you

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do you want fingers

naive tree
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@nocturne flume 2nd screenshot was to show what is your situation most likely

nocturne flume
naive tree
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u need to paint that thing that sticks to ground

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so it becomes one shoe

nocturne flume
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I'm not really following, I painted it all red but it still stretches

naive tree
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weird

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can u send me the fbx or pmx of it?

nocturne flume
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This is what mixamo gave me after auto rig

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I can give the original before that if you need it

naive tree
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oh lol

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u just need to move faces in

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silly me

nocturne flume
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Move faces?

naive tree
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oh no

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nvm ignor ethat

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sec, i think im fixing it

nocturne flume
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Okay

pliant acorn
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hey im having an issue cats says the hips arent being found in the hiearchy how do i correct this

manic warren
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make a hips

pliant acorn
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how do I go about this ive never had to add or edit the bones

manic warren
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uhhh

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its easier if you rigged it yourself but adding a bone in is harder

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@robust field i rigged the godzilla

fading hazel
manic warren
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have you clicked on select and rigged as humanoid

fading hazel
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yes ๐Ÿ˜ƒ

manic warren
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something must be missing

fading hazel
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a little over 3 feet tall as well

gilded hawk
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no okay

fading hazel
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hmmm

manic warren
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did u select the head and neck as well

gilded hawk
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i believe so

manic warren
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i meant starr

gilded hawk
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.............

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-.-

fading hazel
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i dont think so

manic warren
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i have no idea what that green thing is

fading hazel
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it looks like animation strings

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for animation movement

manic warren
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did u get the neck and head

fading hazel
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oh how do i open that panel again its been awhile

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last time i did rigging was for imvu

manic warren
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click on select

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top right

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click on configure in the top right

robust field
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@manic warren hi

fading hazel
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sweet thank you!

manic warren
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do you know how to upload the character @robust field

robust field
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yeah

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working on character rn

manic warren
robust field
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oshit

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I hate rar

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;-;

manic warren
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lol all i got

wanton shore
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@manic warren hey Prav do you know much about rigging non humanoid models?

manic warren
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why cant i just send a folder

wanton shore
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trying to do this

manic warren
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did you do those bones yourself?

wanton shore
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I used cats in blender

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he doesn't seem to have enough bones

manic warren
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@robust field ford wait dont use that file its the wrong one

orchid rapids
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Is this the place to ask about rigging issues?

manic warren
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yea

orchid rapids
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Alright

manic warren
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also johnny thats because the wrong bones are selected

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yea your avatar is missing bones

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@orchid rapids

orchid rapids
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Is it?

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Cause I thought everything was mapped correctly

manic warren
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check head

orchid rapids
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I thought with everything being green it would be fine

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I don't know what either error message is asking for, they're both the same models I've just been experimenting

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I think the one that actually says Link I adjusted the neck for

manic warren
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delete toes

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add a neck

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you need neck

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you have no neck bone selected

wanton shore
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yea the bones are all mixed up but some of the required bones like Spine don't seem to be here

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or hips

orchid rapids
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Alright now its asking for a scene descriptor

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Which I then use the avatar descriptor

manic warren
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well you got to go back to the bones and check

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no feet no upper arms

orchid rapids
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I feel bad for constantly asking, i'm just legitimately confused

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Cause they're there, no?

smoky wadi
manic warren
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its fine it happend to me too

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well you messed up

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you added the model in the same scene as the example

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you should just be able to right click and remove scene on the left side

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but you made example avatar the scene

fading hazel
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hmm i exported it and it went well but i dont see it in game

manic warren
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@orchid rapids thats the wrong foot bone i think

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@fading hazel how many polygons

fading hazel
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less than 10k

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like 5k

manic warren
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might take a while idk

fading hazel
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ahh kk

smoky wadi
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Oh so do i need to make basically another layer or....

orchid rapids
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Wrong foot bone?

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is it named wrong?

manic warren
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i mean it says ankle so that might not be the right bone

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could be a bone named foot

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gon basically you need another scene

wanton shore
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yea there's a good amount missing

smoky wadi
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Ok ill see

manic warren
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that guitar might be a pain

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probably attach it to the chest so it moves with the chest or something

wanton shore
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becuse its making the chest the guitar

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yea

manic warren
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lol

wanton shore
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this may be out of my 2 day experience range

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lol

smoky wadi
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Whenever i do new scene and add example 1 scene from VRchat folder the original scene is deleted

manic warren
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you can just start clean with the model and rig it yourself

wanton shore
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yea might as well learn

manic warren
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i cant even get t posed models

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from fusionfall

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so i have to do all of it

wanton shore
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wow fun

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what happens if I put 0 bones in the guitar?

manic warren
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it doesnt need bones

wanton shore
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or does it HAVE to be connected

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ok

manic warren
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it just needs to be designated to a bone

crystal vector
#

New Cats update 0.4.1 released! Happy holidays everyone! ๐Ÿคถ ๐ŸŽ„
This update contains some important bugfixes and internal improvements. More to come in the future!

Changelog

  • Added: Model: More models are now compatible (if not please report it to us)
  • Added: Translations: Now shows how many objects were translated
  • Added: Model: New notification when mmd_tools is not installed/enabled
  • Fixed: Model: Joining meshes causes models to be decimated weirdly
  • Fixed: Model: Rigidbodies and joints not getting deleted
  • Fixed: Visemes: Shape keys getting wrongly renamed to name + "_old"
  • Fixed: UI: Improved some loading bars
  • Fixed: Other bugs

Update with the build-in updater or download it from here: https://vrcat.club/threads/cats-blender-plugin.6/

manic warren
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and it will move with that bone and all of the vertices designated to it

wanton shore
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hm

smoky wadi
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I figured out the scene thing thx for the help

wanton shore
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that may be weird

manic warren
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Added: Model: More models are now compatible (if not please report it to us)

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???? how would we know

smoky wadi
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Xd

crystal vector
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@manic warren If you get any error with your model or if something doesn't work right

manic warren
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I mean there could just be a model that never works

orchid rapids
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I've been trying a lot of combinations with what was established, maybe it'd be better to start from scratch?

manic warren
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if you know how to do it or are willing to learn it then go for it

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i learned it in like 1 night

wanton shore
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probably save this for tomorrow then, not sure I can get into building bones tonight lol

manic warren
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where did you get that model

manic warren
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alright ill try to use it and see what happends

wanton shore
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mmk

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seems like it would be a good model to learn on anyways

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especially if the guitar can be hidden

manic warren
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hidden like being able to pull it out?

wanton shore
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well on the page it says "you can also hide the guitar from view"

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not sure how to go about doing that but

manic warren
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so you want to run around as him without the guitar?

wanton shore
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of course not

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lol

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for learning purposes it would be easier

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gotta have the guitar

manic warren
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eh

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hes just missing a spine shoulders and neck

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might be easy fix

wanton shore
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o

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I had feet missing though too

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I think

manic warren
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we can just segment the upper arm in 2

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and segment chest into 3 and make it spine to chest to neck

wanton shore
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would the upper arm be...

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L_arm_1

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then same for the R

manic warren
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yea

wanton shore
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did you rename that?

manic warren
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no im just saying upper arm cause thats what it supposed to be

wanton shore
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gotcha

manic warren
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but i understand why its 1 because thats where the arm starts

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the only problem is that he doesnt really have shoulders

wanton shore
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probably something to add?

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not much room..

manic warren
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are you able to get xray of all of the bones

wanton shore
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think so

manic warren
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nevermind i also got it

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i forgot how to split something in blender

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nevermind found it

wanton shore
#

?

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missing parts

manic warren
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hold on im gonna finish my model real quick

smoky wadi
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Im assuming im going to need to make the bonestructure of the fingers for VR chat correct?

wanton shore
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yea you're fine, I'm watching some rigging stuff

manic warren
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you dont have to do fingers if you dont want them

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you need fingers only if you want them

orchid rapids
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I just redid all the bones and I'm still getting the same error

lucid sapphire
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@orchid rapids I had that same error before, but it was finicky because if I messed around enough it went away for no reason. i don't know how to do that again, however. but i'm pretty sure unity is just being dumb

orchid rapids
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God...

fading verge
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let me look at your ๐Ÿ…ฑones

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screenshot em

smoky wadi
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I tried weight painting my model without the auto and jesus is it a monstrosity XD

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Im saving it just to mess with it later because it cracks me up everytime

orchid rapids
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they probably aren't right cause I couldn't get the bones in the hands to work

fading verge
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i need some help on making the mouth move

orchid rapids
manic warren
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you NEED shoulders

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you MUST have shoulder bone

orchid rapids
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Why is it listed as optional

manic warren
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well it isnt optional for vr chat

lucid sapphire
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im wondering if the root ground has anything to do with the error?

manic warren
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does it have a neck

lucid sapphire
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yeah

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wait, if you mean the optional circle where the neck should be, then no

manic warren
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you need it

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thats probably it

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and change the head to the head probably

orchid rapids
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Alright

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I gave it shoulders but nothing is different

manic warren
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spine chest neck

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it wasnt just the shoulders

robust field
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just did 3 avatars in 30 minutes

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dab

lucid sapphire
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@manic warren I made the neck lower neck, and the head the upper neck. it seemed to make the prob go away so i can build the avatar finally. i'll see how it looks in-game

robust field
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@fading verge wanna see them?

manic warren
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might work depending on what the upper neck is assigned to

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in terms of the model

robust field
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loading in game

#

sec

orchid rapids
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What I think is weird is that even after I map new things that fit none of the error messages change

lucid sapphire
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@manic warren it looks like it connects to the facial muscles or something.

orchid rapids
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Its always upper arms feet head

manic warren
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yea

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because the model isnt selected

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and its telling u to add a descriptor

orchid rapids
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But the VRC descriptor is already added

manic warren
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yes but when you go to rigging the model isnt selected

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it means nothing dont worry about it

lucid sapphire
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@manic warren it's actually functional for once! the only probs i see, are that the mouth doesn't move, and that the neck kinda giraffes away (a small bit) if i look around. i know this by looking at the mirror. not sure if that's normal tho
https://imgur.com/a/4zvVx

manic warren
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yea the mouth bones probably arent selected correctly

lucid sapphire
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i have "head jaw" selected as jaw.

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trying to think what it could be

fading verge
#

anything i could do here?
if i force the rig to a t pose, then the sword would face the wrong direction..

lucid sapphire
#

try t-posing it anyways. for me, it didnt always move the actual person

fading verge
#

oh

#

alright

lucid sapphire
#

save before you do that though

fading verge
#

did

lucid sapphire
#

for safety measures

fading verge
#

alright thanks

lucid sapphire
#

did it work?

fading verge
#

yeah

#

im just trying to fix the shoulder atm

lucid sapphire
#

oh cool

fading verge
lucid sapphire
#

ouch

fading verge
#

if i adjust it, then it wont work

#

smh

lucid sapphire
#

huh

fading verge
#

i dont know why

#

the left shoulder

#

doesnt have a bone sticking out

#

like the right

#

the left arm is fine

#

just the right one looks weird

orchid rapids
#

I decided to work on another model

#

And its telling me one arm isn't the child of another

#

but it is, and won't work any other way

fading verge
#

did you reparent it

#

in blender?

orchid rapids
#

No?

fading verge
#

wait take a screenshot

fading verge
#

thats

#

really odd

orchid rapids
fading verge
#

and you should probably reduce the polygons there

orchid rapids
#

Its low enough

lucid orbit
#

@orchid rapids Uncheck that Link GF, whatever it is?

orchid rapids
#

Wait

#

...that was it?

#

THATS ALL IT WAS? I THOUGHT THEY WERE SEEN AS DIFFERENT OBJECTS

#

GOD BLESS YOU

#

BUT GODAMMIT

fading verge
#

๐Ÿค”

orchid rapids
#

Well its working now

#

Thank you very much

#

I'm going to ditch the other Link I was trying to make..

summer wren
#

So when i open the worlds/social/avatar menu

#

my character just flies off

#

no idea why lol

wanton shore
#

any news? im having some difficulties still @manic warren

summer wren
#

Can anyone help me with dynamic bones?

lucid sapphire
#

@fading verge Maybe fix the other shoulder bone in blender?

fading verge
#

hm

summer wren
#

It works fine at first but it starts glitching out at some point

fading verge
#

here let me show

summer wren
#

Also my character is behind me in the air when i open the worlds/avatar menu

lucid sapphire
#

not sure what to say Robin

#

i havent dealt with dynamic bones before

fading verge
#

im gonna reparent them again

lucid sapphire
#

huh

fading verge
#

here let me just

lucid sapphire
#

yeah, just fix those bones up man

fading verge
#

yeah

#

its just there's no bones for the shoulders

#

in blender

lucid sapphire
#

i had to reparent my two legs to my pevlis for my model in blender, for example.

fading verge
#

ah

lucid sapphire
#

unity doesnt like you doing certain things like that

fading verge
#

mhm

summer wren
#

"The angle between pelvis and thigh bone should be close to 180 degrees (this avatar's angle is 90,)"

fading verge
#

So im using Unity (The 5.6.3p1 ) and i left the upper chest blank but i still cant upload the Model. Anyone can help in what i need to do ? It`s saying "Spine hierarchy incorrect,Make sure that the parent of both Shoulders and the Neck is the Chest".

#

OH

lucid sapphire
#

@summer wren that's pretty weird.

fading verge
#

ffs

teal echo
#

Anyone here has the ooka miko model for unity to pass me by?

fading verge
#

now the shoulder bone isnt shown
what in the fuck

lucid sapphire
#

nope

#

@fading verge RIP

fading verge
#

ah

#

now its fixed

#

good fucking lord

lucid sapphire
#

welcome to the emotional rollercoaster known as vrchat modeling

fading verge
#

bruh pls

#

ive spent an entire day

#

for the last avatar

lucid sapphire
#

i've been working on my current one since yesterday

#

i've only now just gotten it to work

#

then i broke it

#

ughhh

fading verge
#

cri

#

let us suffer together

lucid sapphire
summer wren
#

AAAAAAAAAAAAAAAH

#

I was gonna go sleep

#

But i cant till i fix this

#

oh btw how do you move the VRCCam

#

nvm found it

#

WHY DOES IT DO THAT

fading verge
#

do what?

summer wren
#

Why does my character teleport some distance once I open Worlds/Avatar/Social/System

fading verge
#

did you

#

position the character 0,0,0

#

in unity?

summer wren
#

yes

#

my character is fine ingame

#

just when i open the bigger menus its like completely fucked up

#

it makes no sense

fading verge
#

odd

manic warren
#

@wanton shore still got problems with which bones?

lucid sapphire
#

weird

manic warren
#

i never did mouths but you just have to set all of the mouth bones

lucid sapphire
#

all of them?

safe bluff
#

Set jaw to none in Unity @lucid sapphire

fading verge
#

rip

lucid sapphire
#

@safe bluff
The jaw bone in Rigging, or in the VRChat SDK for lip sync?

safe bluff
#

Rigging and sdk

lucid sapphire
#

ok

fading verge
#

any way i could move them?

safe bluff
#

Yeah

#

Weight paint them to the part of the body you want to move them

fading verge
#

in blender?

#

so i have to join them?

safe bluff
#

Nope

#

Weight paint is a different process

fading verge
#

im confused

safe bluff
#

Look up tutorial on YouTube

fading verge
#

i know what that is

#

do i have to do it in blender?

#

since i know blender can do that

safe bluff
#

Yeah

fading verge
#

so just

#

fix this right?

safe bluff
#

Pretty much to whatever you want it to folllow

#

Unless you're doing vr animation overrides

fading verge
#

ah

#

no animations

#

for this one

safe bluff
#

Should be whole thing

fading verge
#

ah

safe bluff
#

Painted to wrist or whatever

fading verge
#

okay

#

cant

#

this is a seperate model

#

unless i join it?

#

should i do that?

safe bluff
#

Separate mesh?

summer wren
lucid sapphire
#

@safe bluff Quick question. I removed the jaw like you said, so now it's closed, but it doesnt move when i talk. any quick solution?

safe bluff
#

Not recommended to use jaw flap anyways, you could create blend shapes from your jaw though

fading verge
#

@safe bluff so i did what you told me and

#

doesnt change

#

i cant join the sword and sheild bc that would fuck up the textures

safe bluff
#

No Reason why it should unless the uvmaps are different

#

If anything just wait for someone else to help I'm gonna sleep

fading verge
#

uv maps are different

#

ah

#

rip

waxen crow
#

anyone else run into a problem where they added pinlights to their model, but they dont show up ingame in vrchat?

onyx ivy
#

do any one know how to fix this

oblique heron
#

You need to decimate/delete extra parts of the model in blender.

#

And a few bones in unity aren't mapped correctly.

onyx ivy
#

i need the help with the bones

#

i dont know how to work with the bone

fading verge
#

second error, fix the bones in the rig

desert maple
#

Avatar is short this probably shorter than you want but then if i increase the model scale by 0.1 i get "This avatar measures too large on at least on axis. It must be <5m on a side. .-.

#

How does one fix this >_<

fading verge
#

Go by 0.01s

gilded schooner
#

Time to crack open a cold one and rig my first avatar :V

#

Well, attach it to the bones for VR chat that is.

fleet echo
#

@lucid sapphire remove the jawn bone in unity humaniod configure

lucid sapphire
#

@fleet echo I did

#

didnt help

#

well, it did, but it only closed the mouth

#

doesnt move

gilded schooner
#

Right, so, none of these tutorials regard uploading an avatar from Blender to Unity. Someone wanna help run me through the steps?

lucid sapphire
#

well

#

put the mesh into unity

#

go to xps tab on the far left

#

click on model to import it

#

and click the shadless button

#

then you go to "File" at the very top left, and export it as fbx

gilded schooner
#

Right, so, you're speaking tongues here. I don't have a 'XPS' tab or anything like that. Dunno even what filetype to save the rigged model in blender as.

lucid sapphire
#

in blender?

modest thicket
#

kk

#

mmd

fleet echo
desert maple
#

Vox what file are you trying to import to unity

#

@gilded schooner

gilded schooner
#

I got it in. It needed to be fbx or whatever it is

#

9.9 The problem is the rest of this.

desert maple
#

I was about to say yea it took me a few minutes to figure that out

#

Now i'm just having issues where i can't make my avatar tall

gilded schooner
#

I haven't touched unity in fucking ages, so it's to the point where I need to learn EVERYTHING, from the shortcuts to switch from scale, rotate and move mode

desert maple
#

Literally my model is at like scale 1 and 0.7 if i even increase it by 0.01 an error pops up and i'm still too small .-.

fading verge
#

Can you post all your scale values?

gilded schooner
#

9.9 Jesus all these tutorial videos are traaash..

#

They skip /everything/ or they rely on you using a default avatar

oblique heron
gilded schooner
#

MMD?

oblique heron
#

Miku Miku Dance models

gilded schooner
#

It's a custom I've made myself.

#

I

#

It's already gonna break a few normal constraints considering it only has 3 fingers, and I have NO clue if the bone heirarchy is correct or not

desert maple
#

@fading verge Give me a second i'm gonna try re-importing to see if it changes anything.

oblique heron
#

Ah I see

gilded schooner
#

And I already need to go back and do a simple smart unwrap and AO bake to give it some simple shadows.

pliant acorn
#

so are the bones in this gonna to not work very well

desert maple
#

@fading verge

exotic rapids
#

In Scale X, Y, Z

#

Try 0.09 for all

desert maple
#

Nope

#

i'll keep on going down

#

Like when i go down to even 0.08 the error still shows then "This avatar is short this is probably shorter than you want"

fading verge
#

You can still upload if it says that, try seeing what it looks like ingame and adjust after

desert maple
#

i got it to work i had to keep x at 0.8 and then Y and Z i could boost it up a little bit without distorting the model ^_^

pseudo iron
stark bronze
#

Heyyy.. I can't figure this out / am dumb so can someone help me out. Unity tells me the usual hierarchy thing about pelvis, spine neck head. Does this look correct at all (imported model from .dae file)

dire mica
#

If it looks similar to that it should be fine?

stark bronze
#

Hard to take a good screenshot because of cape bones. x_x

stark bronze
#

Is it bad if I don't have lower and upper leg in different sections like in the picture ^

fading verge
#

What fo you mean?

dire mica
#

Does anyone know how to see which meshes a bone affects in blender?

fading verge
#

@dire mica Either move the bone or enter weight painting mode and select the bone

dire mica
#

Weight paint, gotcha

stark bronze
#

I subdivided my 2nd spine part to make up the chest(s). Then It let me upload it but it was in T-pose. Tried to re-attach the armature to the model/mesh, but it didn't work. Wat do

#

Now it doesn't recognize the stuff from the waist down.

dire mica
#

Is your avatar a human(oid)?

stark bronze
#

Yes.

dire mica
#

Was it an mmd model?

stark bronze
#

no.

dire mica
#

Oh

#

Sorry, don't think that I have enough experience to help you then

stark bronze
#

It does see the bones under armature in Unity, but it isn't attached to the others. In Blender it shows the entire armature just fine.

gilded schooner
#

Right, so.

#

I need me some... Help. Mostly to the point where I'm willing to chuck a few bucks at someone to help me re-rig this hellhole of a mess.

fading verge
#

what model is it? @gilded schooner

dire mica
#

Does anyone know how to use a mesh (that is attached to bones) from another blend file

tender canopy
#

how do i add bones in blender? need about 15 more bones

harsh falcon
#

Shift+A

#

Ctrl+P to connect the together

tender canopy
dire mica
#

Does that work If I want to replace/swap them?

#

I want to reset a mesh to the older version which has not yet been decimated

#

But bones should be the same

tender canopy
stark bronze
#

Why does it matter if my Humanoid rig has Upperchest mapped?

gilded schooner
#

@fading verge IS a robot model.

fading verge
#

hm

stark bronze
#

Is there a way to clear weights entirely off?

gilded schooner
#

I.. thought there was an option in blender to do that.

fading verge
dire mica
#

Change scale

fading verge
#

hm?

#

"Your avatar is humanoid but its feet aren't specified!" got a fix?

#

Change the scale in file import section

#

as for humanoid... the error speaks for itself, set the things for feet

fading verge
#

yeah, change scale factor to something more reasonable, compare to official avatar for scaling

#

so...

#

what would i put..

dire mica
#

Add in a cube and compare model size to that

#

Why is the z so big tho?

fading verge
#

if i put any other number in, it'll fuck the scale up ^

#

hmm

#

not working..

#

oh nvm

lucid isle
#

hallo im newb at rigging i have ears and a tail in place for my avatar i need bones for those yes?

#

if so how do?

fading verge
#

my custom avatar doesn't sit, what do i need to do to make him sit

lucid isle
#

dunno ๐Ÿ˜„

#

im having a hard time making bones

crisp tendon
#

@fading verge He stays up on the seat ?

fading verge
#

i cant even sit down with him

#

i havent rigged it because i like it in tpose

#

and because rigging is too frustrating

crisp tendon
#

Then that's the reason lol

fading verge
#

yeah ive tried rigging but i just cannot comprehend

lucid isle
#

hi noob

dire mica
#

Does the cloth component and added rigidbodies/colliders work in VRChat?

crisp tendon
#

He'll stay in t-pose no matter what

lucid isle
dire mica
#

Heyo

fading verge
#

i'll try rig it then i guess

crisp tendon
#

@dire mica I believe they both do

dire mica
#

Moment of truth then

lucid isle
#

i think i can use those exrea unused folded ear bones for her current ears

fading verge
#

do all bones have to touch/connect?

lucid isle
#

nvm they went away when i clicked fix

dire mica
#

Argh cloths working but the movements are quite big

#

Increase collider size? Decrease max distance?

fading verge
#

Too much force. I would say increase the dampening

dire mica
#

Thanks, I'll give that a try

lucid isle
#

OK

#

now then

#

i just need to make ear and tale bone?

#

tail*

fading verge
#

riggings actually making me angry

#

its worse than league

lucid isle
#

hmm ill figure out how to add bones after presants ๐Ÿ˜„

fading verge
#

anyone thats good with bones/rigging please dm me if you can help <3

dire mica
#

Alrighty then

#

For some reason Im flying

fading verge
#

@dire mica Did it work?

dire mica
#

It did, I just botched my avatar however

#

I had to set the dampening pretty much near 1

fading verge
#

Wow. Try changing dampening to 0.2 and stiffness to 0.9

#

Let me just get a link. Its got some helpful values for clothes and stuff

#

Check the description

dire mica
#

Aight

lucid isle
#

OK

#

im making tea but i do wanna get these bones in place

dire mica
#

Feels like my head is slightly hunched over

lucid isle
#

she just needs ear and tail bones ^^

deep lynx
#

Any idea why my model disappears in blender when I hit Fix model on Cats blender plugin ?

crisp tendon
#

@deep lynx If there's not skeleton usually that's what happens

deep lynx
#

@crisp tendon any idea?

crisp tendon
#

Uncheck "remove zero weight bones"

deep lynx
#

It still removed the entire thing

#

I'm probably best off using another model dw.

signal frost
crystal vector
#

@deep lynx I see an error there. Can you post a screenshot of that?

deep lynx
#

@crystal vector I already started on another model, if u want I can put it back into blender and send u the error?

#

I'd have to do it later though, going to sleep soon

crystal vector
#

Yeah, or the blend file directly

#

Kk

teal badge
#

I was wondering... When a model has a bone layout like Bip01 Pelvis> Bip01 Spine > Bip01 Spine1 > Bip01 Spine2, which bone should I merge?

crisp tendon
#

Two spines

teal badge
#

For this rig I'm looking at, it seems like the Spine bone is where Hips should go

crisp tendon
#

Usually the number 2 with one to make the chest

#

Pelvis is hips, spine 0 is spine, spine 1 and 2 are chest

#

If you think they correspond to something else you can always move them manually and change the weight painting

teal badge
#

I guess there's no definite rule, then

lucid isle
#

mk...so i wanna make the tail bone for my model

#

so i select the hips and extrude a bone from there?

#

im watching a tutorial but its a lil confusing xD

fading verge
#

so i'm stuck in an ever lasting T-pose. not sure how to fix this. to summarize; i have skirt bones, base bones, hair bones, and a fox ear bone.
I got the mesh separated, and the bones are together and groupped in a hierarchy, but im not sure exactly what im doing.

dire mica
#

Set to humanoid?

fading verge
#

yeah humanoid, female, even forced t-pose and such. i think its something i gotta do up in blender

#

i gotta work at 3m its 12 so im taking a 2hour nap.

#

if anyone has suggestions, pm me or @ me and i'll run through them when im home

lucid isle
#

ok so now i know how to make bones

#

how do i get cats to not remove the ones i make for my models ears and tail

crystal vector
#

@lucid isle Disable delete zero weight bones

lucid isle
#

ohhh ok

#

ok so i applied fix now all i need to know is how to get the silly faces

#

though i prolly need vr for those

crystal vector
#

Yup

dreamy latch
#

how do i see the VRC avatar descriptor? ive added the component but it seems to be invisible in unity

low river
#

When rigging, do you need ot have foot bones?

#

Or is it fine down to the heel?

cloud field
low river
#

If I only, didnt have, bonitis

#

Sorry watching futurama

lucid sapphire
#

could anyone possibly spot me with the dynamic bones asset?

#

or does anyone know if Cloth works just as well, since that's free

#

nvm, i'm good

cloud field
#

@lucid sapphire I can do it later because I'm not home at the moment. (Don't know if we can talk about this on VR chat discord though. Whoops...).

lucid sapphire
#

@cloud field Naw, it's good man. Got it figured out. Thanks for the offer though!

fleet echo
#

@snow knot best way to fix finger is relabel bone in blender as real finger name

#

R thumb R thumb02 R thumb03

#

each finger have there finger would be call

#

unity will mapping werid spot if there werid name on them

lucid sapphire
#

@fleet echo Oh, hey Jazneo. I followed your video for the A and F key shapes for the mouth. Is it completely necessary to do the other vowels?

fleet echo
#

@lucid sapphire well dont need to do that anymore when cat plugin

#

can make them

#

it create all the visime shape for you

lucid sapphire
#

oh

fleet echo
low river
#

Ok so

#

When I rig this going off of the tutorial, part of the mouth doesnt get joined or something

teal echo
#

Does anybody have ooka miko on fbx?

warm tangle
#

Anyone know how to solve "transform 'spine' is not an ancestor of 'L shoulder'"? Everything checks out as green in rigging.

fair bone
#

Do you have it set to humanoid?

warm tangle
#

yes

#

my hierarchy reset every time i try to edit the rig too

low river
#

I have no idea what the hells with this

dire mica
#

When playing the clap emote

#

I notice that the hands are going through each other

low river
#

Im like

#

SO CLOSE

loud zenith
#

how do I deal with this

#

its her hip bone

#

connecting to a hat bone

crisp tendon
#

you can disconnect them in blender

loud zenith
#

but im not sure

#

like what the problem is

#

it doesnt show it in blender

#

other then a line going from her hip to her hat

#

like a dotted line

crisp tendon
#

the line is the connexion

loud zenith
#

ahh okay

crisp tendon
#

ct*

loud zenith
#

how do i disconnect it

crisp tendon
#

in the bone settings in edit mode

#

remove the child

#

and uncheck connected

lucid isle
#

ok not sure if rigging issue but uhh my avatars antlers and ears are floating to the back of her head in game

#

how would i go about fixing that

polar blaze
#

wait wrong ss

#

that one

sick sleet
#

First time making a character... the build control panel says "Spine hierarchy missing elements, make sure that Pelvis, Spine, Chest, Neck and Shoulders are mapped" i dont known what to do exactly, what i should i do then?

karmic rune
#

@polar blaze the bone mapped to lower arm should be the first bone under upper arm.

#

Under the armature in unity

#

Same deal with the wrist bone too

polar blaze
eager lion
winter basin
#

don't map upperchest

#

that's how

polar blaze
#

hmm didn't fix the message

lucid isle
#

ohsi here comes ara with another question

dire mica
#

Anyone know how I can fix hands going through each other when doing the clap emote?

karmic rune
#

@polar blaze first bone under right arm should be elbow, first bone under right elbow should be wrist. The twist bones aren't needed, if you want to go back into blender and remove them.

lucid isle
#

ima have to figure it out my self arent i

dull totem
#

I want a 2b model

polar blaze
#

how do i delete them in blender ๐Ÿค”

lucid isle
#

Nick

#

are u in unity

polar blaze
#

yeah

lucid isle
#

ok dm me rq

#

sooo

#

im on my own?

#

cuz if thats the case it wont be worth my time trying to fix it cuz i know ill screw it up worse then it is

karmic rune
#

@polar blaze they'll be under the armature in the same location (under right arm). You don't have to delete if you don't want to, but if you have to go back to blender at any point with it you can remove them then. For the meantime, you can just drag the right elbow above the twist bone, and the same with the wrist bone.

exotic stump
#

Do I need to do something special with rigging for VR tracking?

lucid isle
#

:/

#

so yeah... im on my own or what? uz i could really use a solution

polar blaze
#

what's the issue?

lucid isle
polar blaze
#

not sure if i'll be any help tho ๐Ÿ‘€

lucid isle
#

and her ears/antlers keep floating to the back of her head

#

been having this issue all day added bones weightpainted the things

#

nothings worked

#

and now shes leaning foreward

#

and idk how to fix any of these issues

polar blaze
#

ah that's like way out of my knowledge :x

lucid isle
#

yeah

#

and i think ppl are just tired of my constant questions

#

which is understandable

#

but i dont want this turning into another chara

polar blaze
#

well at least i got tarkus model to work ๐Ÿค”

lucid isle
#

sigh yeah i... im just gonna try on my own

#

or ima give up

manic warren
#

so who got a problem

lucid isle
#

again

#

i do but meh no one seems to wanna tell me how to fix my issues

polar blaze
#

cause like when i move the order of limbs it doesn't save or give me the option to apply

manic warren
#

did you rig that yourself

lucid isle
#

me?

#

or nick

manic warren
#

you

lucid isle
#

no i didnt

#

i honestly dont know how it happened

#

all i was trying to do was get the antlers and ears to not float to the back of her head then that

manic warren
#

did you just make it part of the head

#

head bone

lucid isle
#

originally yes then i was told to add bones and weightpaint it which i did and that didnt work

#

and now shes leaning forward

#

on top of it

manic warren
#

why would you need to add bones

lucid isle
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iono thats what i was told to do

manic warren
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do you want it to move? around

lucid isle
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no...butthey just keep floating to the back of her head

manic warren
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i think if you just attached it to the head bone it would be fine

lucid isle
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i did

manic warren
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and it still messed up

lucid isle
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then in idle she would move but they wouldnt

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theys just stay stayicin that spot

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then when i moved theyd still float

manic warren
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are you sure you assigned all of the vertices

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i had a problem like that with wristbands once

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and just assigned it to the lower arm and it worked

lucid isle
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pretty sure i did

manic warren
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strange

lucid isle
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im not sure cus every time i ask how to check it no one answers

manic warren
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yea its hard to get answers here sometimes

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so you did the weight painting thing?

polar blaze
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well just gonna upload it and see what happens lol

lucid isle
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yeah i can double check to make sure but im fairly certain i did

manic warren
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just check that its assigned to the head real quick

lucid isle
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thats in the bone stack under armature right?

manic warren
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should be

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the one you will use in unity

lucid isle
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oh im in blender

manic warren
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yes

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use blender

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im saying its the bone you will select as the head in unity