#avatar-rigging

1 messages · Page 33 of 1

lucid orbit
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@junior wind Then, parent Spine to Hips. That should fix your problems.

junior wind
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is it meant to stretch the spine bone to where the hips are?

dire mica
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There was a good video for the bones somewhere

lucid orbit
junior wind
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that was easy. I just had to re-add the chest bone and that was it

still lark
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something is seriously broken, if the weights are blue it means there are no effects on it, right?
moving any bone in general really fucks it up

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does it have to do with the character being made out of lots of meshes, am I supposed to merge them and then the weights will work ?

fleet echo
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need weight paint

lucid orbit
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@still lark I have no solution for this other than to reload before you did the automatic weighting and just do it yourself.

fleet echo
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weight paint not easy task

fading verge
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Can also just add those polygons into vert group

real cairn
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Could someone help with riggin, I have no clue what im doing :/

safe bluff
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@dire mica please don't just delete bones, use the CATS tool so nothing messes up

fading verge
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Imagine you're creating a skeleton Ozen

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That's what you're doin

dire mica
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Ah, I just left them alone

still lark
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I think it's happening without any weight paint at all

real cairn
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I mean, I kind of get that

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But I have no clue as how to set this up, this is my first time.

fading verge
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Looks set

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Don't really need to mess with the rig in confit if you don't get any issues

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Only if you have a wild bone setup really

real cairn
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Don't I have to fix the gray ones?

fading verge
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Upper chest isn't needed

real cairn
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No but I mean the gray bones?

junior wind
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hey Neen, do I need to edit bone rigging for the head? saying that hair pieces are the eyes

real cairn
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Like the two in the legs and the ones in the hand

fading verge
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Yeah that's something you'd fix in configure, Dragon

junior wind
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darn...

lucid orbit
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@real cairn You have a twist bone in your hand rigging there. Unless you've used Cat's Blender Plugin to Fix Model, that's usually a bad sign.

fading verge
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Oh I didn't even look there lol

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Did you set up your bones or did you use Cats

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Those kind of error things are stuff you'd fix in blender, not the config. unless there's multiple similar named bones in the model

real cairn
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No clue, I just used a addon for Blender that just said "mmd tools" and then did all the parenting and then exported it

junior wind
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and apparently I don't have a jaw on this character... do I just disable it?

fading verge
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Configure is basically for selecting key bones for animations. Pop the original in

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Run it through Cats MMD Plugin

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Cause you've probably got the dummy bones selected or something

lucid orbit
fading verge
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It's such a nice plugin even for non mmd stuff =w=

junior wind
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aaand I broke unity trying to close it xD

real cairn
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So can I just import the unity model that I was just using or should I just redo it?

fading verge
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I'd start from scratch

real cairn
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Alright

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Do I just hit fix model?

fading verge
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I wouldn't click the remove zero weight bones either, can have some weird results

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But yeah fix model

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Then you can go to translations tab and translate all the bones and meshes if you need to

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Helps for if you have issues in Unity

junior wind
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the eyes in unity aren't detecting the change I made in blender after re-exporting it and restarting unity...

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and I've exported it twice now... but in unity it shows its still has neck as its parent

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@fading verge @lucid orbit any help pls? also sorry to annoy you but its bugging me 😛

fading verge
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Click on the eye l and eye r bones

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Set their parents to Head

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Or just drag them in Unity under the head

real cairn
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Would anyone here know as to why when I export it, some things are removed?

junior wind
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oh doing that works? lemme try

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nope, didn't work 😛

fading verge
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Oh that might be one of my packages lol

junior wind
lucid orbit
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@junior wind If you're trying to enable eyetracking, the names and the bone arrangement is incredibly strict.

junior wind
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nope, I was told I had to fix the eyes

fading verge
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Nah Unity isn't updating his heirarchy

junior wind
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they were set to hair pieces

fading verge
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I'd say just make sure the file you're putting in is the new export

lucid orbit
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@junior wind You need to re-export and re-import your model.

junior wind
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I've done that I'm pretty sure

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wait... no I havent...

fading verge
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Delete out any fbx you have in the project

junior wind
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RIP me

fading verge
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And import it directly in

junior wind
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I've been saving the exports to my backup folder xD

fading verge
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Lmao it's the simple things that get you

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Yeah that's one of my old assets my bad about the drag and drop misinfo. Forget sometimes

junior wind
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lol its ok

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and I have no jaw, so set that to nothing?

fading verge
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Yeah not really required

dire mica
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Do I need to keep the key shape Basis?

safe bluff
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yes

dire mica
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._.

safe bluff
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unless you're deleting all the shapekeys in a mesh

dire mica
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Well Basis is the only one left

safe bluff
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then delete it

dire mica
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I decided to remove all morphs since I am playing on desktop

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Alright

safe bluff
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desktop users can still use mouth movements

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eye tracking, too

dire mica
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Hmn

sand path
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how do you use mouth movements? o.o

safe bluff
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create visemes

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with mmd models you can use the cats tool to easily create them

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although they can also be manually made by moving vertexes

sand path
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how do you trigger them in game with desktop?

safe bluff
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you just have to set them in Unity

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then the mouth moves depending on what sounds you make

sand path
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😮 oh ok, makes sense

dire mica
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Can the model still be decimated if I want to keep the key shapes with that tool?

safe bluff
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no but you shouldn't be decimating the face in the first place

potent quarry
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guize me needs halps

safe bluff
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?

potent quarry
safe bluff
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need a double sided shader for that

potent quarry
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ooh

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uh, which one would that be? 🤔

safe bluff
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Do you have outline on in Cubed shader

sand path
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the fingers look completly fine in blender but on unity they get distorted, the rigging lookks fine as well, any ideas on how to fix this?

potent quarry
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Cubed shader?

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yowzah, looks like she was on the losing side of a brawl

sand path
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yeah im all out of ideas, might just go to sleap and try again tomorrow

junior wind
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could fix it with rotate tool?

sand path
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unfortunetly not

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oh wait, maybe i can if i also move the bones around

potent quarry
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thank you, @safe bluff !

drifting ledge
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hi

wraith dagger
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What do you guys use for rigging up characters

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im trying to use mixamo but im having some problems

still lark
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Do i need to implement inverse kinematics on my rigs so they will work ?

safe bluff
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whats the problem

wraith dagger
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Spine hierarchy incorrect. Make sure that the parent of both the Shoulders and the Neck is the Chest.

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I think its the way mixamo is auto rigging up my character

safe bluff
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No it's because you need to use a different spine for Unity

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As the chest

wraith dagger
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what do you mean

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I need to change the spine how

safe bluff
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Should look like this in the configuration tab

wraith dagger
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omg thank you so much dude

hazy gazelle
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@fading verge Also, since it seems to be a rig related issue, maybe someone lurking here might be able to help

fading verge
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@hazy gazelle God I hope so because I have no idea what I'm doing here

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XD

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What tab is the muscles one anyways, I'm lost in this program's tabs

hazy gazelle
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It's in the bone configure

fading verge
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Ah, okay

hazy gazelle
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puts the model into a crouching posture

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and then there's a bunch of sliders and toggles you can fiddle with to see how the stuff bends

fading verge
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But

pseudo python
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Possibly the shoulders are too close and/or rotated to inward

hazy gazelle
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It's about the legs

pseudo python
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oof

fading verge
hazy gazelle
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Nah, the legs still a lil funny in there

hardy sonnet
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hi I'm trying to adjust my avatar's height in the Unity. having issues while following the tutorials.

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added the VRC_Avatar_Descriptor, changing View Position doesn't display the gray dot

pseudo python
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Ok

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Change the scale

low river
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@hazy gazelle yoooooo i found your avs the other day youre super good

hazy gazelle
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Oh hai \o

low river
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I can appreciate someone with a fine taste for yeens

hazy gazelle
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\o/

hardy sonnet
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@pseudo python what is the right scale for making my characther like lets say 1.10m

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because I saw people adjusting "view position" in the tutorials

pseudo python
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Ok

hardy sonnet
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that doesnt work

pseudo python
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What I do for seeing how big my character is

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I import a 3D cube, they’re 1 meter/ ~3 feet

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So you can just stack two to get the ~average model height

hazy gazelle
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I guess find like some kind of height chart you can slap onto a cube and then size it up properly in unity and rescale the avatar to match?

fading verge
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I have no goddamn idea how to fix these stanced out legs 😂

civic kayak
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theres a sample avatar in sdk

hazy gazelle
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the view postion thing is basically where the avatars "camera" is at

low river
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Yeah thats what i used to see how tall mine would be in comparison to the average

hazy gazelle
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my avatars are short by default

hardy sonnet
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@hazy gazelle I see, that should be important. But as I said, there's not gray dot that I can adjust and see if its in correct positition :\

low river
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Theyre perfect i just like em ok

hazy gazelle
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their 1. would prboably be like .5 the example model

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Did you add the avatar descriptor?

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The lil dot can be a bit of a pain to see since it's well.. basically the same color as everything else in unity

hardy sonnet
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yes I have.

low river
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The gray dot also may be stuck inside the model if its added

hazy gazelle
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and being transparent and grey can kind of disappear when it's inside a model

civic kayak
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look from the side and set the position to 0,0,0 then slowly increase it

low river
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Yeah

hardy sonnet
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lmao you're right. I saw the dot now.

low river
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Hahah

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There we go

surreal basalt
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Average height for viewpoint is 1.6 meters so you can keep it there and adjust the x y z scale if you want

hardy sonnet
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is there a easy way how to add that 1m³ cube

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that I am missing or

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do I need to import that via downloading

pseudo python
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GameObject, 3D models, cube

hardy sonnet
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thanks, this is 1m³ by default right ?

pseudo python
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Yes

crisp tendon
hazy gazelle
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What I usually do for adjusting the character view is I'll change to the flat view from the side and zoom into the head

fading verge
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I think I actually got it

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I had to bring the legs in to a T, not out like the vitruvian man, that's where I was going wrong in blender

pseudo python
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That’s genius! why didn’t I think of doing that

fading verge
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Now she looks more normal but her knees orbs are still floating, that normal?

low river
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The gray dot makes it look like the hyenas tiny eye

hazy gazelle
fading verge
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Hella, awesome.

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Now I just have one more question

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Why does part of her hair disappear in Unity but display in Blender

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😂

hazy gazelle
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have ya checked in the materials folder for her textures to see how those look?

hardy sonnet
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any Important messages that I should take care here ?

fading verge
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They seem to be only appearing from one angle actually...

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The materials are set as usual

crisp tendon
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@hardy sonnet the one about the arms

low river
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The polygon one might be an issue but none of them are errors so it should still import

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Or that

crystal vector
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@fading verge Use cubed shader and set outline mode to tinted

fading verge
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That just makes the face look weird

crystal vector
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Then reduce the line width

hardy sonnet
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im a total newbie about this but still..

real cairn
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Is dynamic bones what you need for hair flow?

crisp tendon
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it says first child, the torsions are the first child, swap those@hardy sonnet

hazy gazelle
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@fading verge OH, I think I might know

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it's the normals

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ya know how you can see through the models from the inside out?

low river
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i dont know much about modelling either so dont worry

hazy gazelle
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that string of hair is facing inward

fading verge
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I took the normals off of all the materials, should I not have?

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XD

crystal vector
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@hardy sonnet Go back to Blender and use cats for that

hazy gazelle
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so, you instead see through it from outside in

fading verge
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That makes sense though

hazy gazelle
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different type of normal

low river
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I should learn how to 3d model

hazy gazelle
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Back on blender, scroll down through the side bar in 3d view and looking for shading, and toggle backface culling

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it will reveal all

crystal vector
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@fading verge Doesn't add outline mode fix your problem?

fading verge
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Hotox it did not

hazy gazelle
fading verge
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Yeah, backface culling reveals that my hairs are invisible

craggy hemlock
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Okay I have no clue how to set this up. How would I set up dummy bones? Got a model with no actual hands

fading verge
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So I guess I'm gonna have to rebuild her from the ground up because I deleted "extra" hair not realizing some were culled and some weren't

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At least now I know how to fix all the shit 😄

hazy gazelle
crystal vector
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@fading verge How is she supposed to look like?

fading verge
low river
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Dang how do you even learn to model like that

fading verge
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But with backface culling I can see how her hair is invisible like unity displays it

hazy gazelle
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Was that question for me or ziy?

low river
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You haha

hazy gazelle
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Those shoulders seem oddly high up

crystal vector
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@fading verge One thing you can try it's to set the rendering mode to opaque or cutout

low river
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Ziy did you model yours?

fading verge
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yeah this is just an imported XPS XD

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It's from DoA5

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this character is Marie Rose

low river
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Hahaha i figured

fading verge
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she kick

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she strong

low river
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Stronk*

fading verge
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yis

hazy gazelle
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I used this for a visual reference when I started getting into making the body

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oh, the link doesn't work in here

low river
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And dang i should log on so i can bookmark it

hazy gazelle
crystal vector
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@@fading verge One thing you can try it's to set the rendering mode to opaque or cutout

fading verge
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I did Hotox

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I think redoing her with an eye on the backface culling is my only solution

low river
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So using Blender is a lot of bringing out blocks?

crystal vector
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Mh ok try that then.

fading verge
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I said I would go to bed 2 hours ago but now I'm going to redo an entire model import XD

hazy gazelle
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Well, there's different ways to build models, I just seem to do well with the "blocking out" style

low river
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Ahh i get ya

fading verge
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Thanks so much for the help on this guys

hazy gazelle
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Another method is making a high poly scuplt, and then rebuilding a lowpoly model over it

low river
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If/when i make something itll be very blocky

hazy gazelle
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aka, retopology

fading verge
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I really really appreciate it

low river
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Sounds complicated

hazy gazelle
dire mica
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Question. If I only want to keep and use visemes, do I still need to keep the wireframe form of the face(animation override?)

hazy gazelle
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Then they use the high poly scuplt to make stuff like the fancy bump map detail stuff that you often see

low river
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Ahh. Ill probably start with the one you linked first. May try some today.

crystal vector
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@dire mica Do you mean in Unity?

dire mica
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No in blender

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I've been told that you don;t want to decimate the face if you want to keep the key shapes and that the wireframe form(or however it's called) is for animation overriding

low river
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Ahh this tutorials for Maya. The same principals apply to Blender i assume? Ive only messed around a bit in it

hazy gazelle
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Ya, roughly

dire mica
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Do I need the animation override for visemes?

hazy gazelle
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like I said, mostly just used it for the visual reference of building up the body

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you don't @dire mica

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You can see the option for it in the avatar descriptor

crystal vector
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@dire mica If you want visemes never decimate the face

hazy gazelle
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Ya, blendshapes are very fragile

dire mica
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But I like mauling faces 😛

low river
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whats visemes im new to this stuff

dire mica
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Aight thanks

hazy gazelle
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visemes is basically the thing that makes the avatars talk

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via blendshapes

crystal vector
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@low river It's lip syncing

low river
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Ooooh thats what it is

gilded barn
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question, if the hair on my model has bones, will it affect how it works for vrchat? like is it making unity not register it as humanoid?

hazy gazelle
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[or shape keys as their named in blender]

dire mica
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Visemes works even on desktop right?

low river
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I mean, yeah

hazy gazelle
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But ya, atleast in blender, if a model your tinkering with already has blendshapes, you gotta keep an eye on them if your altering the model otherwise they'll spike out [litertally]

crystal vector
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@@dire mica yes

low river
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Its just synched to the mic

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That sounds glorious

gilded barn
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do i need to delete the bones in the hair ;w;'''

crystal vector
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@gilded barn No, keep them

gilded barn
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okok thankyou!

crystal vector
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@gilded barn Why would you want to delete them 😄

hazy gazelle
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If you aren't using the bones for anything, no harm in getting rid of the bones, makes the rig a bit more tidier \o/

gilded barn
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idk, im having a problem where unity is saying my model isnt set to humanoid

low river
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Debone em

gilded barn
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thought maybe the extra bones were the problem

hazy gazelle
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Just keep in mind, you'll need to redo weights to fill in for the now deleted bones

crystal vector
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@gilded barn You have click on your model and in the upper right in the inspector set generic to humanoid

low river
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@gilded barn i think its just in the rig menu

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Yea

gilded barn
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i did that but when i go to upload it, it still says its not set to humanoid

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someone told me i needed to rename the bones to be more clear so im trying that rn

crystal vector
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@gilded barn Is this a mmd model?

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@gilded barn Simply renaming the bones won't do much

gilded barn
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yeah its mmd

surreal basalt
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Mmm try using the cats plugin then

crystal vector
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Then use cats to rename all the bones

gilded barn
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not sure what that is ;w;''

dire mica
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Hm are key shapes attached to the entire mesh/object?

gilded barn
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i just started all this like 3 days ago, not completely sure what im doing

crystal vector
low river
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That thumbnail icon

gilded barn
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ty!!

hazy gazelle
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Ya, mmd models have bones jammed into every nook and cranny considering it's made for animation stuff

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a normal game won't need anything close to that many

low river
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Yea wont a normal one only need.. like a good dozen?

hazy gazelle
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Ya, and then a few extra for some simple dynamic bone stuff

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Honestly, probably like 90% of the MMD models running about could probably easily cut down half of the bones in their hair and there wouldn't really be much difference in how they wiggle about

low river
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Debone your scalp today

hazy gazelle
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I used to have two different strands of bones for one of the hairdoes on my hyenas

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then later on when I was sprucing them up, I got of one and moved the other to be more inbetween and weighted them both to it

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They don't move independtly of each other anymore, but it's pretty much still the same

low river
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So thats why they wiggle?

hazy gazelle
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ya, dynamic bones

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I got them in the ears, and tail, and then on the hair if they got that

low river
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I ouggta learn how to rig, just been usimg Maximo

hazy gazelle
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the rig for my yeens started out as mixamo back when I first spruced it up to work in High Fidelity \o/

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course, mostly just to get a new set of bones shaped to it, cause I didn't really know a thing about making a rig at the time

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automatic weights are very hit and miss, so I fixed that up afterwards

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and then steadily tinkered with and added onto the bones over time to what it is now

low river
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Oh yeah, i saw on your blog you making them also for SL?

vocal gorge
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Is there any way I can convince my avatar not to twist it's spine when looking over my shoulder with full body tracking

hazy gazelle
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The original one, the Toy maker, I made as a SL thing, hence why I wanted to give it a new rig cause the SL one is a mess

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And now, I'm porting them back over onto SL \o/

low river
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Link me once ya put em for sale i need some good avs

hazy gazelle
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Managed to figure out the art of "rig deform" and made myself a custom rig shaped to the hyena model

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It's been pretty easy to do for the most part afterwards, mostly just renaming the vertex groups to match the SL bones and a bit of touch ups to the weights

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the skeleton one kind of broke on me since I had to do further alterations to its bones

low river
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I love that one too

hazy gazelle
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the upper body kind of became detached and shifted upward fro mthe rest of the spine

low river
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Sorry if im gushing i just love these yeeens

hazy gazelle
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I did a quick fix by duplicating the spine bone on the lower side and then redid the weights to favor the upper body and it pulled it up into place

low river
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Nice

hazy gazelle
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didya see the fancy hud for the knight?

low river
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I think i did! The gif one right? The changing armor? Thats for SL right?

hazy gazelle
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ye

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I wish I could have it set up that way in VRChat, then I wouldn't need so many pedestals

low river
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God thatd be fun but i dont think its possible yet

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I mean in VRChat you cant even bookmark avs you get from pedestals... yet

dire mica
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It should be possible to keep blender key shapes if I dont decimate the face right?

low river
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Heck you cant even bookmark places yet

lunar comet
naive tree
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is that an mmd avatar? @lunar comet

lunar comet
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yes it is

naive tree
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i'd suggest trying out cats plugin first, most hierarchy issues should go away

lunar comet
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ok ,thank you i'm now to that stuff

lavish stream
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hello

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can anyone help me

naive tree
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yes, post your issue here and make a screenshot

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we can't read your mind

lavish stream
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everything

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i need help with everything

naive tree
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ppl spend 20h on their first avatar sometimes to just understand the basics, or if they follow correct tutorial it's much faster

low river
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Maybe its a philosophical question

naive tree
#

if you need help with everything, then you need to watch tutorials

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if you have a q for specific issues - ask them here or whatever other related channel

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@lavish stream I'll give you 1 tip that'll possibly save you a ton of headache, if you follow a tutorial and it says to use pmxeditor to translate bones - don't to that, you can watch tuppers cats tutorial video

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with that plugin it's very easy to get just working avatars in vrchat

lavish stream
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ok

hardy sonnet
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I am done with unity, but cant see my avatar in the VR avatars section. :\

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any ideas ?

low river
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what do you guys use to rig?

hardy sonnet
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im starting the game through steam, I think I am supposed to logging in with VRchat account, couldn't figure it out

wary wave
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I've been weight painting, suddenly it stops working and I cant paint anymore?

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Anyone know why?

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Oh nevermind, somehow weight went to 0

naive tree
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@hardy sonnet press detach (optional) in pipeline manager script

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unity

heady finch
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Hey everyone. I don't know how to actually google it so i'll ask here. I am trying to fix the Armature of my model but it says the angle between the pelvis and thighs should be 180 degrees, can someone send me an exemple of a good skeleton ?

naive tree
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does that error matter to you?

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like, you use VR and you getting in-game issues with it?

heady finch
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Honestly i'm just trying to make sure my avatar has less issues as possible, so im trying to fix them one at a time

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and yes I use VR

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I got other stuff but i'd rather try and fix them myself first

naive tree
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I mean, if you do not experience in-game issues with errors, then you shouldn't probably bother, but I mean.. understanding what the cause is and how to fix it is better than ignoring them

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im just lazy and don't care if it doesn't affect my ingame avatar

hardy sonnet
#

I still couldn't solve my issue. I think i'm doing something missing. I didn't do anything like associating my VRC account to Steam or adding the custom avatars to steam folders or anything. How can the steam acc by its own reach to the custom avatar.

#

I see that there's no client of the game. there's only Steam download link and SDK file.

#

I used SDK file for avatar making, am I supposed to do something else with it ?

civic kayak
#

Check the Manage Uploaded Content to see if its actually there

amber wadi
fading verge
#

@hardy sonnet log out in game through systems option

#

Then log into your vrchat account in game

#

While it's running, it's weird

#

Is your model a humanoid rig or generic, @amber wadi

amber wadi
#

@fading verge Nevermind, The model is humanoid, but I forgot to rig the animations so they were generic, now I rigged them into humanoid and everything's good now, thanks

#

Actually I didn't know that you had to do this xD

fading verge
#

No worries, it's the simple things we forget ^^

amber wadi
#

Ok so everything is working in unity but when i log into vrchat i get the stock animations, any help?

silent lake
#

are you logging in via steam

#

because you have to use your vrchat login details

#

i found that the hard way

amber wadi
#

Oh yeah

#

How do i log usnig vrchat details?

#

using*

silent lake
#

when you first launch vrchat they should be a option to log out

#

then use vrchat details

amber wadi
#

I already log in with vrchat account

static flint
#

Is anybody able to link me a video that can show me how to make stuff like the bag of Memes that I want?😁

silent lake
#

and its not under avatars?

#

reupload it and see if there is any issues

#

see if there is any errors

amber wadi
#

It just doesnt show up in game

silent lake
#

ohh are you doing the animations

#

are you trying to make skirt physics?

amber wadi
#

No, I mean, these are ported animations

#

I'm able to get the idle animation setting the idle animation as custom in vrc avatar descriptor but i don't get any of the others i have

#

And the controller is set to the custom one

silent lake
#

im not 100% i had problems with getting a sword to appear but then all of a sudden it worked

civic kayak
#

anyone here use animation override in desktop mode?

amber wadi
#

@civic kayak I'm trying to lol

#

@silent lake It's my first time trying to override the animations, but it's a pain in the head xD

silent lake
#

yeah i hated it

civic kayak
#

@amber wadi alright. let me know if you can see your animations in the mirror

silent lake
#

i did it yesterday spent like 2 hours

#

don't know if this will help

#

its super simple but might be some assistance

amber wadi
#

I've literally just watched this video lol, i've done everything right

#

I'll try to publish again the avatar and see if somehow it works

civic kayak
#

my problem right now is that my character doesn't even show a simple animation like a happy face

silent lake
#

yeah i don't like animations

#

hopefully they will allow steam workshop to be used

static flint
silent lake
#

i have no idea on actually making models sorry

static flint
#

Not a prob. Thanks though.😁

silent lake
#

wait i might have a idea

#

so you can use a thing called inkspace to create 2d images to 3d

#

might be able to make a 2d one and just make it to 3d

static flint
#

Oh Shweet.😃 So inkspace is self explanatory or does it need some getting used to?

sand raft
#

Ngl

#

For a model as simple as that

#

You might have the best luck using SketchUp.

#

It's insanely simple to learn, but offers nothing in the way of actually rigging animations.

#

Though I have no idea if you actually need to map the bones out for the avatar itself for VRChat to accept the upload.

silent lake
#

if your using it as a attachment as like a sowrd

#

then it can have nothing i think

flat crescent
#

anyone know how to check what bone specific verts are weighted too?

#

I have a few on my legs that move when I rotate the chest, but selecting the chest and subtracting weight from legs doesnt get rid of it. Not sure what bone is causing the issue

amber wadi
#

Ok so i managed to make my custom animations work, but my avatar is like half under the ground, how can I fix that?

silent lake
#

did you do the animation on a cloned model?

#

becuase if you did it on the same model as the one you want to upload it fucks it

#

@amber wadi

amber wadi
#

I just ported them, and rigged them as humanoid

silent lake
#

did it come with the animations?

amber wadi
#

No, i uploaded the avatar into mixamo and downloaded from there

#

I set the avatar Y position to 0,7 and the animations work fine in unity, will they work fine in vrchat too?

silent lake
#

possibly

amber wadi
#

I'm going to test this, if it doesn't work, i'll come back xD

#

Ooooh i got it!

#

The root transform position was set to center of the mass

silent lake
#

nice

amber wadi
#

I changed to original and now it's ok

heady finch
#

Okay I finally taken care of that dumb hip[s pelvis problem

dire mica
#

Wrt visemes, do you need the face mesh to be separte or can everything be joined?

fading verge
#

@amber wadi I don't know if someone answered you, but if you're on desktop

#

The animation needs to overwrite one of the emote 1-8

#

@dire mica everthing can be joined

dire mica
#

Hmn

#

Is your mouth supposed to be moving even when you are not talking?

fading verge
#

No

dire mica
#

Daw

fading verge
#

what's it doing?

dire mica
#

I just hold the talk button

#

And it 'talks'

fading verge
#

did you use viceme blend shape?

dire mica
#

Yeah

fading verge
#

hmmm

#

maybe you just have a crap staticy mic and it's picking it up

dire mica
#

I don't think so, but it's a minor issue

#

Mouth seems to be slightly open when not talking however

#

Oh nevermind , now it's closed

gentle ivy
#

The mouth shape tends to not update to the silent shape if you're making noise when you let go of the talk key, usually just tapping the mic key again closes the mouth

subtle mango
#

Hello 😃

#

anybody could help me real quick?

fading verge
#

@dire mica Yea if the mouth is open when you stop talking just tap the mic and it wil close

dire mica
#

Hm, in that case I'll have to figure out where the mic is on my laptop 😛

#

But thanks anyways

fading verge
#

@dire mica No just tap the button

dire mica
#

Oh the voice talk button

fading verge
#

Don't physically tap the mic itself XD

tranquil plank
#

Does anyone here know of a Unity addon called "Cats", or maybe something with a similar sounding or spelled name? I had a conversation with someone in the avatar test world who recommended it. I can't seem to find anything on it.

dire mica
#

I think you mean the blender plugin

#

Here's a video on it

tranquil plank
#

@dire mica That's probably it; I suppose I misheard them. I really appreciate it duder.

hushed helm
#

Hi guys ! Just got a model but it's not rigged. I planned to use Mixamo to auto rig it but the model has his arms down on the side, colliding with the hips. I'm currently tring to rotate the arms in a T position, but they are linked and the shirt dosn't follow. How can I achieve what I want ?

#

No one ?

digital delta
#

hey everyone
im trying to mirror weights on my model but i have no clue how. please send help and make sure to @ me if you know a way to help

runic void
#

I've rigged a 3d model but it seems that the armature is separate from the mesh since when I load in-game, the mesh wobbles around in T-pose. Any way specifically to link the armature to the mesh or should it just be linked automatically?

fading verge
#

I have a fully rigged avatar, and made the chest the upperchest bone, but it tells me the spine hierarchy is incorrect. How do I fix this

static flint
#

Just change the chest to the lower part

flat crescent
#

Anyone know what would cause my hip bone to become my right and left upper leg bones upon importing to Unity?

#

Hip no longer there, but right and left leg are gray and in the hip's spot.

real cairn
#

Can someone help me with dynamic bones, I've been trying to get my hair to have a nice slow flowing feeling :/

naive tree
#

change second value from 0.1 to 0.025 or 0.05

#

it will go back to palce slower

lucid orbit
#

@real cairn More flowy, huh? Try a higher dampening.

flat crescent
#

Hip bone>Right leg upper>Right leg lower, Hip Bone>Left leg upper>Left leg Lower, Hip bone>Spine>etc.. but Unity is turning my right/left upper leg into a hip bone despite there being one. Anyone have any idea why?

lucid orbit
#

Unity's auto-rigger is easily confused. Just set the bones yourself.

flat crescent
#

Yeaaah I'm not even sure what you mean.

#

Are you talking about after selecting humanoid and hitting apply, in the configure screen and changing names? Or are you tralking about something outside selecting humanoid and hitting apply

lucid orbit
#

@flat crescent Yes, in the configure screen. Remember that what the bones are actually named doesn't really matter except it makes things easier for you, the user.

fading verge
#

Could anyone help me? when i try and press eye tracking it says hips was not found in the hierarchy.

#

but when i press fix model it doesnt show anything for blink, blink, lower and lower

flat crescent
#

The problem happens before I can get to the config screen. Unity is not giving me a hip bone. It gives a rig error that says I am missing my upper legs, because it thinks my upper legs are my hip bone.

#

I've already named the bones to match their names in blender in config, Unity just does not bring them in.

lucid orbit
#

Wrong window o.o;

#

@fading verge : Eye tracking requires a VERY precise naming and bone order scheme. Your armature MUST be named Armature and it must have hips as it's root and the bones must be named: Hips > Spine > Chest > Neck > Head > LeftEye and RightEye. No deviations are allowed.

fading verge
#

@acoustic pilot

#

I didn't add in eye bones, on the chart cause.. As long as they're parented to the head

#

They could be anywhere

#

Oh that's why my tracking is wonky

#

I have it Eye_L @lucid orbit

#

Doh

#

@lucid orbit how would i fix this?

#

Include a picture, and possibly your heirarchy

lucid orbit
#

@fading verge Just name everything properly and use @fading verge 's picture as a reference.

fading verge
#

Alaylle, you know who could pin that

#

would answer a lot of simple questions

#

Also, you mentioned the hip direction

#

Didn't you?

lucid orbit
#

@fading verge (Yeah, but the picture is a bit wrong since it should be RightEye and LeftEye )

fading verge
#

Ah yeah, that's just basics tho

#

That also has root as the root armature

#

So it wouldn't work for tracking anyways

#

Just a basic structure to get things working

#

You need to rename the bones

#

Click on them and find what it highlights, use my picture

#

And name them as you see

#

But use EyeRight and EyeLeft instead

#

how can i extractly know which one im on?

lucid orbit
fading verge
#

Could probably use the remove zero weight bone option as well, I see some dummy bones that could confuse you

#

@lucid orbit Do you angle your hips like in the image, or reverse

flat crescent
fading verge
#

Pretty sure it was you who said something about my earlier comment

flat crescent
#

I structured mine off of that video

fading verge
#

Yeah looks good

flat crescent
#

I'm not seeing anythign wrong, but unity sure is.

lucid orbit
#

@fading verge I actually do it like in the image.

fading verge
#

What's the issue?

#

Ahh okay good, that's what I was saying

flat crescent
#

my upper legs are turning into my hip bone in unity

fading verge
#

I didn't know if you were saying there'd be issues doing it this way (It was how I was taught in school lmao)

#

Did you go into configure when setting up humanoid animation?

flat crescent
#

yep, changed the names to how they are named in blender T^T

fading verge
#

I mean in this option

flat crescent
acoustic pilot
#

@fading verge So I just scale the current bones so they fit with the legs propperly now?

#

I thought I just had to fix a spine bone?

fading verge
#

You need to add in your feet

#

And it should be okay

#

Uhh, Extreme, yours is a different issue

#

Your bone structure is a little wild, try to match the image I posted above

#

Or here

#

They should have proportions similar to that

naive tree
#

@fading verge I'll give you one suggestion that'll save a ton of headache. Don't use pmxeditor to translate bones, import with cats and right away press Fix model

fading verge
#

That as well

naive tree
#

pmxeditor translation breaks armature fixing

fading verge
#

LMAO

#

easy fix thx

#

As long as you have the basic structure in that image

#

You can have tons of wonky stuff

#

But the core bones are very important to specify

flat crescent
#

Thank you for helping guys! Been asking quite a few questions..

#

Good news is I think the hip thing is fixed now too.

fading verge
#

Yeah, everything looked good, you just needed to go into configure and place the right bones

#

the only thing is now under blink, blink, lower and lower nothing shows up

flat crescent
#

I keep forgetting that I had to reimport the armature for this file, so the bone names got changed, what they were rigged to was changed, etc...

#

so I keep getting stuck because I've had to do everything like 3 times now and I dont remember what I have and have not done over again.

fading verge
#

and i cant press create eye tracking

#

Is your mesh all one piece

#

Or do you have head/body

#

Make sure the correct mesh is selected in the top box

#

the top box only has Head and Mesh

#

i can only press Body

acoustic pilot
#

Alright, I'll try

fading verge
#

Try cycling through them

#

?

#

Can you screen shot it

#

like the mesh?

acoustic pilot
#

@fading verge How do I attach the bones from end-to-end?

#

They are all seperated as you already have seen

fading verge
#

You can click the connected button in the bone options, but it'll skew things

#

Then untick the box

#

And fix it

#

It'll attach it to its parent

#

Does your model have the key states @fading verge

#

you move to fast for me lol what?

#

The first stuff was for Ninja, sorry

#

Check and see if the model has keystates, those are basically the expressions

#

Blink, closed eyes, smiles, tongue out, etc

#

wheres that under?

#

nvm i found where it is

#

i dont see anything thats says that

#

i got it to work thanks

#

Cool, np!

acoustic pilot
#

@fading verge So click the bone in edit mode, go to bone options, check the "Connected" box, then uncheck the box

#

(For all bones)

#

?

fading verge
#

Not all bones but yeah it's a good way to get bones you need close, close

#

Gunna be at Christmas dinner so will be absent for questions for a bit

acoustic pilot
#

Alright, hope you have a good time!

near tartan
#

can i make a skirt not go through my legs without dynamicbones

hollow jolt
#

Without using dynamic bone colliders?

near tartan
#

yeah no $ to buy it

naive tree
#

cloth physics + unity colliders POSSIBLY

hollow jolt
#

Truth

naive tree
#

or whatever that is alternative to dynamic bones

#

idk about pleb versions iris

lucid orbit
#

Its going to look horrible either way. Cloth works best if you use it with Dynamic Bones. Which is kind of ironic.

naive tree
#

there's also spring joints

near tartan
#

dang ok

#

might have to consider getting dynamicbones someday 👀

noble portal
#

in blender i cant enter edit mode to delete bones. I put my cursor in the 3D view and hit tab and it never switches to edit mode. Any ideas?

dire vortex
#

hello, How can i bind an existing bone to a mesh?

fading verge
#

object view

#

press tab

#

select any bone

#

press delet

#

i dont know why that wouldnt work, in any case you can manually switch between modes

dry fossil
#

yo any one know how to rerig lichking by 3dregenerator?

naive tree
#

@dire vortex what do u want to do

dire vortex
#

I got this head which is 1 mesh, but i need to split the hair to add shader to it. Im wondering if it affect the bones?

#

@naive tree I already split the helm from the hair by a selection.

#

and my bone are reparented for dynamic bones

#

to a dupe head bone

#

K nvm the bone, might just be a material issu

real cairn
#

Why are there no bones?

lucid orbit
#

@real cairn You may have to set them yourself in the rigging in Unity.

fading verge
#

so for some reason in unity when i apply shaders, it will make it where people with vr see two of me. Know of any fixes?
for cubed and rainbow. pretty much shaders ive installed

limber prawn
#

what would you need to make a tail on an avatar move?

fading verge
#

dynamic bone

idle coral
#

Or being really good with the cloth component

limber prawn
#

looks like im gonna have to learn cloth component then

sand raft
#

Depends on how you want it to move.

#

I've heard of successes by treating it like a humanoid leg during movement, but that comes with other problems

#

Could try to relate it to the arm movement, but that may fuck with hierarchy in a way VRChat doesn't like.

bright furnace
#

so my hood auto connected to my head bone

#

first time ever using bones in blender

lucid orbit
#

Well. That's terrifying.

bright furnace
#

just trying to show off that problem to the fullest extent :p

lusty wing
#

I can't seem to get a model working in mixamo or in Unity, I am lost about what to do now

tawdry fox
#

hey, so I downloaded a model from sketchfab and it didn't have .mtl file to go with .obj and .jpg of textures with it for some reason. I imported it into a blender and extracted it back just to get the .mtl file for it, but how do I embed the correct textures with it now intead of default grey ones?

bright furnace
#

Drag the texture onto the model in blender?

low river
#

Any of you guys know a good, low-tri method on hair>

pale hull
#

@low river You could select the hair mesh in editmode in blender, CTRL + F and choose tris to quads, then select unessesary loopcuts and press X and dissolve edge

low river
#

I

pale hull
#

Manually decimate the hair

low river
#

I think ill model it a bunch

#

i tried some tutorial for it

digital delta
#

DOES ANYONE KNOW HOW TO M I R R O R W E I G H T S ON MODELS BECAUSE NOTHING IS WORKING

#

shit wait i think im interrupting something
my b

fading verge
#

Does anybody here know how to fix an XPS model whose feet are in the floor? moving her in unity and blender didn't work, her feet stay in the floor. I'm having this issue with two separate XPS models and they both seem to be stuck the same amount in the floor

pale hull
#

@fading verge Try moving the avatar up a bit in the avatar configuration scene.

#

Moving the hip bone upwards should be enough

fading verge
#

Oh yeah? Like where you set the bones to be map to the chest and all that?

pale hull
#

Yup

fading verge
#

Cool, I'll give that a shot. Thanks so much

dry fossil
#

hello

#

any one here

fading verge
#

?

dry fossil
#

do you know where i can get a no fuck up riged lich king ;c

fading verge
#

nope

dry fossil
#

like i have one but like i cant fix it lc

#

;c its actualy pissing me off

fading verge
#

Anyone else get a weird bug with their rig being fine one moment

#

And apparently the feet/head/hands are unmapped

#

Or well, the SDK says it's unmapped

fading prairie
#

if they're unmapped you should be able to assign them manually

fading verge
#

Yeah, they're mapped

#

But the SDK is saying they aren't

#

That's the bug

#

Nothing has changed in the rigging in the past 15 uploads

#

Just popped out of nowhere after adjusting an animation

#

Quick question. If you change something in the Avatar Skeleton Configuration menu, but your avatar is already placed in the hierarchy and has dynamic bones and everything, do you have to place it again and redo your bones, or will whatever you did in the config apply to that model which has already been placed?

fading prairie
#

you should be able to change your rigging without any problems

#

the first thing i do with avatars is place them and then i set the rigging

acoustic pilot
#

We not doing DMs anymore Neen? Just curious

fading verge
#

I hope so, I don't want to have to redo the bones on this XD

fading prairie
#

you shouldn't have to

digital delta
#

so im assuming everyone is too busy to help me out here with mirroring weights on my shitty-ass model because nothing im doing is working rip

fading verge
#

I've got a lot of DMs atm, but dealing with an issue on my end atm

#

I'll get to yours soon haha

acoustic pilot
#

Gotcha, well I'll wait then

#

😛

#

I think I got the rig to work though, just trying to figure out the cloth stuff

fading verge
#

@zarniwoop that fixed it, thank you so much

pale hull
#

👌

polar blaze
#

did i miss a step for materials cause the model is just white 🤔

#

don't know if this is the right channel for the question for this step lol

gentle silo
#

Just a question, but how do I make jigglebones/dynamic bones?

dry minnow
#

i have my avatar rig made but in blender the bones don't move the mesh at all, what did i do wrong lmao

#

@gentle silo you do that in unity using the dynamic bones plugin

gentle silo
#

Can't afford it

dry minnow
#

atm that's the only way to do it sadly

crystal vector
#

@dry minnow Did you try to move them in pose mode?

dry minnow
#

yeah

#

i asked someone and it's not weighted properly

#

so i need to go and do that since automatic weights doesn't wanna work

#

time to die

real cairn
#

How do I use Viseme's or make eyetracking, never done it before?

crystal vector
#

You could try to rig it with mixamo

#

@real cairn Use cats if it's a mmd model

dry minnow
#

will mixamo keep dynamic bones?

real cairn
#

Ya im at Cats rn

crystal vector
#

@dry minnow No

dry minnow
#

well

#

the armatures set up for it

real cairn
#

do I just click Create Eye Tracking?

#

and Create Viseme?

crystal vector
#

@real cairn Translate the shapekeys first

dry minnow
#

yeah i'll just do it manually then

#

both would be an equal pain in the ass and this teaches me something so

real cairn
#

?

crystal vector
#

@real cairn cats translate the shape keys.
For eye tracking just hit create eye tracking and then switch to testing to see if it works

fading verge
#

Same here, but I'll just wait until you get a response from the helpers.

teal badge
#

I was wondering... What does arm stretch affect, anyway?

opaque mango
#

Do you guys know a good tutorial for adding a hat to a finished model? (was trying to add a santa hat but it was all messed up)

teal badge
#

That's pretty easy. Just put the hat onto the head bone

#

By making it the head bone's child, it'll move relative to the head bone. So putting the hat on the head and as the child of the head will mean it moves in sync with the head.

real cairn
#

What do you need to do after creating visemes to make the mouth move?

teal badge
#

Did you assign them to the Avatar Descriptor in Unity?

fading verge
#

^

#

also

#

im not sure what this error wants me to do

dry minnow
#

dumb question, sorry, but does anyone know how to get into vertex groups to assign weight?

fading verge
#

Not sure I understand but I assigned the V shaped bone to the head and the rest as close as I could but I get this message and the head doesn't move in game (which is basically my goal)

limber prawn
#

anyone know why a model floats up when it starts walking but sinks back down when its standing?

fluid mortar
#

having some issues with blender.. and can't get the bones to show

fading verge
#

did you click on xray?

#

to show them up along with the model?

fading verge
#

odd

fluid mortar
#

ah nvm found it

#

'only render' was the issue

#

alright so the next thing is.. I wanna make it so when i gesture, i remove a helmet on the character's head, and the ears pop out

#

but.. first i need to put bones into the ears..

fluid mortar
#

is there a way to select a bone without.. like selecting them all?

#

everytime i go into edit mode it just goes to the center

fading verge
#

have you checked if there are multiple bones?

#

for the structure of this model?

polar blaze
#

wait wrong channel

fluid mortar
#

this is before tab

#

(object mode)

#

and then the above is edit mode

fading verge
#

did you go into pose mode?

#

to check there as well?

fading verge
#

Anyone got any idea why when in VR my avatar's hand go up inside the body but animate perfectly normally in desktop?

runic void
fading verge
#

try to enforce the T-pose, usually fixes it on my end

runic void
#

That did work, thanks a lot!

fading verge
#

oh may i ask

#

how does one switch to rotate? like you click on a bone and it shows the sphere to rotate

lucid orbit
#

Look in the upper left corner for buttons.

fading verge
#

ah

#

thank you very much

odd tulip
naive tree
#

walking like a dude that came home from day1 gym

odd tulip
#

lol

fading verge
#

doesnt look like rigging issue, more like default mecanim issue

#

id say modify the animation

odd tulip
#

That's what I was going to try. Thanks

vital meadow
#

is there a way to fix the wrist twist?

dire mica
#

Do you still need to keep the blink model after you are done?

#

Uh, if you are still here guy with tail issues?

deep lynx
#

I'm here, sorry about that

#

I got it sorted

dire mica
#

Aight

deep lynx
#

I didn't look into it properly 😛

dire mica
#

You can also check whether they are attached with shift G iirc

#

And then selecting children

deep lynx
#

Yeah I forgot to do that first time so I thought it wasn't working

#

Do you know if there's any way to make the tail sway?

dire mica
#

Probably easiest with the dynamic bone asset

#

But it's paid and I don't have it myself

deep lynx
#

That's what I'm using currently just curious as to how to do it

dire mica
#

Ah

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Sorry cant help you with that

deep lynx
#

No worries, i think i found a tutorial that will help me 😮

deep lynx
#

How do I stop hair from waving in my avatars face?

fading verge
#

Anyone got any ideas on why in VR my avatar's hands go in towards his body but in Desktop mode he animates fine? It's not controller calibration, any other avatar I grab works fine.

noble portal
fading verge
#

Sounds like one of your bones is upside down.

lucid orbit
#

@noble portal You usually don't need to worry about that particular warning. Hip tracking tends to work regardless. Usually. Not always.

real cairn
#

how do you get the jaw bone for this?

lucid orbit
#

@real cairn You click on the little dot in the lower right corner of that very screenshot you posted. Keep in mind, if you're doing this, you should have the right bone set in the Jaw Bone of your Rigging Configuration.

real cairn
#

What if there is no jawbone @lucid orbit

lucid orbit
#

@real cairn Then you can't use the Jaw Flap for speaking.

#

@real cairn I mean... if you want to be silly you could set the Jaw Bone in the Rigging Configuration to a part of your hair so your hair flaps when you talk.

real cairn
#

xd

#

So I would have to use the face mesh?

lucid orbit
#

@real cairn I think there was someone that actually set it to their hat so their hat wiggled when they talked.

real cairn
#

lol

noble portal
#

So it looks like this model doesnt have a chest bone. Can i use the neck as a substitue?

dusk token
#

does anyone have dynamic bones that they can send me?

crisp tendon
#

@noble portal If it's generic, i don't think you need IK bones ?

crude kraken
#

I'm having the problem of the spine hierarchy but I can't find anything wrong. It only happen after I added finger bones

crisp tendon
#

what problem ?

crude kraken
#

Spine hierarchy missing elements, make sure pelvis, spine, chest, neck, and shoulders are mapped

crisp tendon
#

you have no neck

crude kraken
#

I need a neck to have fingers?

crisp tendon
#

If you want the body to move you'll need a neck bone yes afaik

crude kraken
#

So strange. I need fingers to bend my knees, and a neck to have fingers. Alright. I will give it a shot

crisp tendon
#

It's a whole system

crude kraken
#

Looks like that did it. Time to test it out. Thanks

stark bronze
#

What's the use for Envelop Weighting in Blender?

open venture
#

Does anyone has any idea why when I export a fbx file via Blender I cant turn it to humanoid in Unity? it happend on a couple of models now...

dire mica
#

Are your bones set up properly?

fleet echo
open venture
#

If I only use it in unity i can turn the mmd file into humanoid but if i decimate it in Blender and export it as FBX file and then try to turn it into humanoid in Unity it doesnt let me

dire mica
#

What's the error message

open venture
dire mica
#

Did you use an mmd model?

open venture
#

yeah

dire mica
#

Did you do anything with the bones in blender?

open venture
#

no

dire mica
#

Right

#

I would recommend getting the cats blender tool to automatically fix all the bones

#

It should result in a working set most of the time

fleet echo
#

it allway base on the mmd creator of the model some time creator mess up

#

so catplugin wont be able fix all the time lol

dire mica
#

Yeah hence most

open venture
#

Ok thanks for the help !

dire mica
#

For me it worked except for the toes which I had to fix myself

#

Here's the link

fleet echo
#

yea it tool to help out not use as crotch

dire mica
#

Yeah I first got mine working without

#

So I kinda had to learn how the bones and such work

#

The experience is useful altho it might be more difficult

fleet echo
#

i know some people convert xps into mmd

#

dont label all the bone right

#

the eye tracking , visime and mix weight very useful for non mmd models

#

dont need to spend hour get your eye bone to work lol

#

it has test tool

open venture
#

cats blender tool fixed it, thanks!

crisp tendon
#

At least translating will help

somber aurora
#

so uh

#

i used mixamo for rigging... now how do i add the bones for the tail, whiskers and pony tail?

#

and then rig it in blender?

crisp tendon
#

you add the bones in blender too

#

tail bones seem to already be there

#

ponytail will only require one

#

whiskers one for each

somber aurora
#

and then unity will take care of the bones to rig , yes?

crisp tendon
#

no

somber aurora
#

rip

crisp tendon
#

you have to do it manually every time

trail fulcrum
#

my character walks around in tippy toes i probably messed up somewhere huh 🤔

crisp tendon
#

don't map toes

trail fulcrum
#

this is how i have it

#

its really ok if i dont put toes in?

#

im using vr btw

fleet echo
#

foot need to be ankle

crisp tendon
#

Well, if you want to keep tip-toeing, keep the toes mapped

#

if you don't want to keep tip-toeing, unmap the toes

trail fulcrum
#

how can i remove something from the list in inspector

#

so thati can remove the toes

#

im right clicking and trying to drag it out, doesnt work 😖

crisp tendon
#

you have to set it to none

vestal dirge
#

Tiptoes are caused by improper calibration of your height or floor. If this is set right, you can keep toes mapped, and it will make the auto footstepping look better

#

You want ankle in the Foot slot and toe in the Toes slot. toe_end does not go in a slot

ruby blaze
#

i assume this is a rig error how to fix

vestal dirge
#

Run the humanoid rig Config. Choose left hand, you'll probably see red bones and more detailed errors there. Looks like it's confused about which finger goes where.

sullen ice
#

ok so i followed some tutorials, and i get this message when i click show build control panel
Spine hierarchy missing elements, make sure that pelvis, spine, chest, neck and shoulders are mapped. 🤔

fading verge
#

Oh!

#

You had my problem

#

Here, go to configure

#

On your rigged model

#

On your right, you see the humanoid icon right?

#

Now do you see four grey dots around the neck, shoulder and spine?

#

Fix em with the bones

sullen ice
fading verge
#

Have you

#

The neck

#

Doesn't have a bone

#

It seems

sullen ice
#

oh 😅 yea hehe

fading verge
#

You can put the neck as the head

#

If the chara doesn't uses those eye tracking things

#

I'm not sure though

sullen ice
fading verge
#

You're gonna have to mess around with the bones

sullen ice
#

thx will try something 😄

fading verge
#

Np!

#

I had this problem earlier

ruby blaze
#

wheres the enforce t pose setting

fading verge
#

Look down

#

And click on the small tab

#

Should say it there

ruby blaze
#

oh found it

#

ive got an extra shoulder bone how do i take it out

fading verge
#

Wait

#

Are they named the same?

ruby blaze
#

yea

fading verge
#

I assume you don't need to remove it

#

Just click on it and check if the other bones would parent to it

#

At least

ruby blaze
#

its rigged to the right one

#

but the other one is pulling the model

#

or does that not matter

fading verge
#

Are they both connected to it at least?

ruby blaze
#

yea

fading verge
#

Should be no problems

ruby blaze
#

🤔

fading verge
#

🤔

digital delta
#

somebody please help i've been googling and asking on reddit and here for days and i've only been ignored
im so desperate. im literally going to scream

i'll just post what i did on r/blender

"basically, i weighted the one side of my model, and when i try to do the copy vert. group method, even WITH topology, it fails to correctly mirror.
i've googled around for a bit, and there's so many methods flying around and i've tried so many. i can't just manually copy the weights because i don't remember all of what i set my weights to on each part
i tried getting help in a modeling-esque discord and all, but i've only been ignored. i feel like there's a simple solution to this but i'm somehow completely avoiding it."

#

somebody help im gonna scream

#

i hate being a complete jackwagon but it's also like
its just so frustrating because this should be sO sImPlE but its NOT

fading verge
#

Man I wish I could help you

#

But I've not come across this problem myself

digital delta
#

rip

#

I HAVE the model file if anyone wants to take a stab at trying to fix it

gentle granite
#

As long as the bones are correctly named and symmetrical it should be easy

digital delta
#

iii'll look

#

but im 100% sure its symmetrical

#

thanks for trying to help, i really appreciate it so much

fading verge
#

Good luck!

digital delta
#

thanks!!

#

wait, so
ive read into about the "X Mirror" option
i already have one side's weights painted, uhh
does it mirror once i check that oorrrr

fading verge
#

Check to see?

#

If it does?

digital delta
#

I'LL try

fading verge
#

Save first

#

At least

digital delta
#

yeah dont worry i did

#

sadly.... it does not do anything

#

ive read about deleting one half of the model and then mirroring it
but, im worried that if i do that the bones wont be connected, and shape keys and stuff
should i try that?

fading verge
#

Try it

#

🤔

digital delta
#

hm

#

i shall attempt

modest thicket
#

good place to find mmd?

sullen ice
#

@fading verge i got my char working! thx 😄 now i want to add a pumpkin mask. you know any tutorials on how to do that? Want it over my head xD

dark elbow
#

@modest thicket Deviantart is where I get most of mine

signal crane
#

fingers are bending really really weirdly.

#

its not weightpainting

fading verge
#

How do I bind animations to HTC Vive controller? Is there something in Unity I need to know?