#avatar-rigging

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jovial nest
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So that whenever you walk you like carve through buildings

low river
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God I would

nocturne vortex
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How hard is it to rig something with no armatures?

valid oak
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so for some reason my model has claw fingers, it triggers me

coarse citrus
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Currently trying to upload Brook from one piece to Mixamo and his model keeps coming up straight black

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Anyone know a fix?

low river
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Ok so

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I got this

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Anyone know what that meanas?

nocturne vortex
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Yeah, it means the parent of the shoulders and neck should be the chest, but how ever you ahve it rigged it isn't.

low river
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Weird it looks like they are from it

nocturne vortex
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i'm assuming spine2 is your chest?

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not upperchest, but chest

low river
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nope thats the upper chest

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so move them to spine1?

nocturne vortex
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You should never put anything in the upper chest, set spine 2 to chest and it should work

low river
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ok

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moving them around makes more errors appear namely how Spine 2 is part of spine 1 and

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ahaha what am i doing

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Chest should be Spine2

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but i cant switch them without more issues arising

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If I switch them, it says "Spine1 is not the child of spine2"

teal badge
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"If I switch them"... ๐Ÿ‘€

low river
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I mean

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its working so far

teal badge
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Leave ๐Ÿ‘ upper ๐Ÿ‘ chest ๐Ÿ‘ blank ๐Ÿ‘

low river
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now you tell me

nocturne vortex
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You should never put anything in the upper chest,

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I did tell you

low river
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I mean

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You did

nocturne vortex
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NEVER put anything in the upper chest ๐Ÿ˜  tf u think that means

low river
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but I, am a idiot

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IM TIRED DONT HURT ME

nocturne vortex
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Nah dw, it takes some getting used to

low river
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God def

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ALRIGHT NOW it should be fixed

nocturne vortex
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yeah gl man lol

low river
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I am doing this so when/if I try to make my OWN model

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I already have the rigging stuff down

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Next.. those

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Zootopia abominations

lethal mason
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@jovial nest I fixed the issue with my avatar turns out the Spine was indeed low so i raised it and its all fixed. Thx for the suggestion about the hips bring too high

low river
lethal mason
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Lol looks good man

low river
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hes fiiiiiiiiiine

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But why is this happen with a symmetrical model

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know what

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the hand is fine, i can live with that

desert robin
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Can someone help me with an avatar?.

fading verge
fringe rose
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just remove the chest bone from the upper chest

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the bone asigned to the upper chest

fading verge
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kk

unkempt crane
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Okay, so I fixed the neck problem with Cats, but for some reason i have a hand problem now that wasn't there before I fixed the neck problem. anyone know what I should do? pls

jovial nest
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@lethal mason np man

low river
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@woven hatch Question on giving someone an avatar, I can assume theyd need the SDK stuff as well as the scene?

zealous fox
fading verge
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ok im a little confuse why are the legs not green did i mess up

fleet echo
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or you can use cat plugin it support mixmamo layout

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basic reanme the bone for you

zenith jay
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hey there

low river
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Ok os

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I sent my friend the EXACT files I'm using

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and errors are showing up that I dont see

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@teal badge Ok so, ytou know the issue i was having earlier?

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with the hiearchy

teal badge
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What about them?

low river
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but

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So I literally have no idea how to help

teal badge
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These images are worthless. How can anyone do anything with that if you don't include the bone hierarchy? But from your post before, the issue of obvious. Spine1 is not the parent of the shoulders. 2 is.

low river
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wait

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Ok wait nevrmind

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Yeah I just realized

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haha

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He actually fixed it that way and yet I'm the one whos supposed to be helping

teal badge
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I should add this to my chart, maybe...

low river
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ok and now

serene cloak
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Who's a pro at Dynamic Bones in hair?

low river
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Unity is confusing

gentle ivy
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You're uploading the same model to another account? You have to click 'detach' on the vrc descriptor to get a new ID

low river
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Ooooooh

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Ok thanjks

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Can he do it from his side or do I gotta from my end

gentle ivy
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If you're uploading it you have to do it

low river
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Wait nevermind, he did it

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again I was supposed to be the one helping him and hes figuring all this out

warm nova
serene cloak
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@warm nova Click down to the right, pose. And then "Force T-Pose"

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See if it fixes it

south bear
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it might reposition the origen

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wrong

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its done that to me

serene cloak
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@warm nova And you should properply use "CATS" for blender

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So you can translate all the bones correctly

warm nova
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I've done both of those

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neither helped

south bear
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its a pokemon model there always predone

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for bone names

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unless you mean something else?

serene cloak
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@warm nova You've used CATS in Blender. Translated all the bones, and fixed the model?

warm nova
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Used cats and attempted to translate the bones, wont let me

serene cloak
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What does it say?

warm nova
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All I need to do is add 1 bone in the spine

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there isn't enough bones in the spine

fleet echo
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cat plugin will renanme bone for mmd and mixamo

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and fix armature

south bear
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dont use hips

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use the waist

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it works better

warm nova
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(can you show me how, I was being guided)

south bear
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?

warm nova
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How to make it a waist and not hips

south bear
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one sec

warm nova
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kk

serene cloak
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The Armature names gives me headache

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I feel like something happened.

warm nova
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its ripped from smash4

south bear
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click the thing beside the hips

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on the bone mapping menu

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then just type in waist

warm nova
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its called hips2n not waist

south bear
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hips 2?

warm nova
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yea thats just the name of it, there just isn't enough bones in the spine

south bear
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no

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its fine

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you only need to spine bones

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as chatvr hates having an upper chest

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on models for some reason

warm nova
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alright

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fixed it myself!

south bear
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๐Ÿ‘

warm nova
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just removed hip2 entirely and mapped hips to 1

south bear
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i dont think that will apply across the model

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in unity

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idk though

warm nova
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Just did

low river
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Anyone else having trouble uploading them through unity right now? My pal didnt have his work

warm nova
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wait it broke again now shoulders jacked up

fading verge
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Anyone have recommendations for Dynamic Bones? Clothes? Breasts? Fox Tails?

warm nova
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fixed again, ok so is there like a button to find the avatar descriptor

fading verge
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Also, is there a way to create a downforce on tails to create a "resting" appearance?

tame shard
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anyone else stuck uploading

warm nova
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yea @tame shard

tame shard
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thanks though i was going crazy

warm nova
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stuck on image right @tame shard ?

tame shard
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yeah

radiant snow
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Hey, I hope this is the right place to ask this question.
I've been looking through the tutorials, and I'm glad there are so many of them. Could anyone recommend a tutorial for creating/rigging non-human avatars that don't bob around when they walk? I'm talking about, like... Being a giant house, or a vase or sculpture or something. Posted here because it seems like mainly a rigging thing.

mystic iron
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Have you tried a generic rig

radiant snow
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N-No...
I have made my first avatar yet, actually. But I will try that.

low river
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aaaaaaaaa why do a lot of rips incldue objects with them that arent neccessary

lilac hound
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@tame shard @warm nova im also stuck on this as well so im guessing it's gonna be fixed soon?

warm nova
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yea, they made an announcement

lilac hound
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ah i now see that

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sorry i just joined to see what was up

zealous fox
fleet echo
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@zealous fox you have extra bone in your arm

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and feet

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mostly like dont need to worry about them

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but if you get hip one need fix for full body

zealous fox
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oh lmao one more question why does my avatar have no motion in the game when i walk

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or arm movement?

fleet echo
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did you delete the armature modifer?

zealous fox
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@fleet echo i think i did it's doing that

fleet echo
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just add armature modifer back

zealous fox
fleet echo
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need weight paint

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bell back on

fading verge
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hey does anyone have a good tutorial vid on how to rig models

zealous fox
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@fleet echo alrighty thanks

modest mortar
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Oh. There's a channel for this specifically. Alright. Is it true that 3 fingers are neccesary for animations to work correctly?

teal badge
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Something like that, yes.

low river
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I feel like the time I put into rigging random game avatars, i could probably learn to sculpt

vestal swallow
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Uh so when I talk my eyes are the Visemes instead of the mouth....any ideas?

dark elbow
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This is what my hierarchy looks like, how do I 'combine' all of the skirt pieces so I can use them with Dynamic Bones? Total noob, sorry!

limber prawn
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Is there anyone that could help me with making an avatar that has floating hands

dark elbow
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oh shoot sick, thanks again Jaz

modest mortar
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Alright, sorry for disappearing for so long. So, is there anything that can be done if the model I'm using lacks thumbs?

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*Wait, I can just edit discord posts directly.

warm nova
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hey, can someone help me try to figure out how to change the bone hierarchy

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essentially all I need is to move bust to hip2N

fleet echo
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@warm nova look like model need good relabel

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name for the bones

warm nova
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Yea, but I'd understand it if bust is just moved under that

fleet echo
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unity dont know what the bones spouse to be

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unity use basic word for it auto mapping

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the auto moapping basic look for right term for that name

warm nova
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I really don't want to rename absolutely everything, I just need to move one little thing

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bust needs to be a child of hip2N

fleet echo
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to be honest need model figure it out

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cant tell

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just look at image

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it better label bone so you know what they area

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basic enough term of bone name it better for any help you

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plus eye tracking need this correct as well future

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doing rigging

warm nova
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no i understand the names of the bones, I just need to move it

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i know where bust is

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and everything

fleet echo
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then drag the bone in right slots

warm nova
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it reverts back everytime i do it

fleet echo
warm nova
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wait nvm

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it just decided to work

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maybe because I exited and reopened

fleet echo
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i go with name what unity like

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make it easier for it auto mapping

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or you going to do this alot with your models

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i know it sucks reable but eye tracking need this correct as well

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script made for right name of bones

warm nova
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it keep changes back whenever I hit apply or done

fleet echo
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Hips,Spine,Chest,Neck,Head imporant

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need to do in blender

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or maya

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or any 3d program you like

modest mortar
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What do I do about a thumbless model?

fleet echo
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need add 3 finger

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put in thumb,index middle

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each hand

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dont need be weight painted

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just need be 3

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each hand

modest mortar
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Ok. This seems like a stupid question, but how do I add bones?

warm nova
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also why wont the heirarchy stay the same when I save even though it is correct

torn isle
tacit oasis
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because you are inside

torn isle
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Clever.

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But seriously.

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They float in front of me whenever I move.

modest mortar
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I feel a bit akward about asking again. But, how do you make dummy finger bones?

zinc summit
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@modest mortar select arm bone, extrude with E

modest mortar
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Just press e?

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I pressed, and nothing happened.

serene charm
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i tried auto rigging it with mixamo

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i tried isolating the textures i wanted but it didn't work

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and refused to show up

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plus the shoes are combined instead of seperated

fading verge
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Hey I need help with a spine hierarchy problem. VR Chat SDK says "Spine hierarchy incorrect" Make sure that the parent of both shoulders and the neck is the chest. Zero idea what to do from here, thanks

safe bluff
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Parent shoulders and neck to chest in Blender

fading verge
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so i can not fix this issue within unity?

modest mortar
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@zinc summit I hadn't turned on edit mode. Thank you, and sorry for being rude.

safe bluff
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No, not really, if it's an MMD try using the Left shoulder P and Right Shoulder P, should be one above shoulders

craggy hemlock
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protip if you're ripping from source

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do not use the Tpose

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at all

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set to sample bind pose

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otherwise you will have very broken thumbs

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I mean i'm assuming thats common knowledge but i just wanted to make sure if people knew

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because i've been trying to figure it out

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for awhile

warm nova
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would the arms being inside be a rigging or animation issue? (pm answer as I'm gonna sleep. ALso pm solution too cause that'll help.) Also, how would I fix the claws, they point downwards.

floral sable
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alright fellas I'm kinda wracking my brain here trying to figure this out.
I've created a pretty simple skeleton for a model, and trying to use it in unity

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whoops didnt mean to hit that button just yet

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I'm getting an error "Transform 'Hips' not found in HumanDescription"

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There's a hip bone, and it's mapped as a hip bone.

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I'm kinda stumped. Still super new to actually rigging stuff.

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If anyone knows what's up and can lend a hand, I'd be mighty appreciative

west gulch
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It should be straight up Hips, unity is telling you what it's looking for

zinc summit
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@woven hatch can you collapse the IK bones and screenshot the rest of the hierarchy?

woven hatch
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@zinc summit I think I got it. I renamed the armature and it was not lined up with the mapping

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I did not know that would cause an issue

nova wigeon
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So am I not supposed to have an Upper Chest bone? Just a hip, spine, neck, and head? Lol

fading verge
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sup?

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lol

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Turn off the chest nobody uses it

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it causes issues nothing more

civic copper
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go rig your humanoid model and hit configure, delete the upper chest bone

nova wigeon
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So then should I parent my clavicals to spine2? Same with Neck/head?

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Got it. Thanks

dreamy urchin
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Anyone know how I can add another bone to an MMD model? I'm noticing that the one I'm wanting to use has only one bone for the entire upper body portion, while the tutorial I'm watching looks like it has too, one down near the stomach, then one connecting that to the head/shoulders

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I should note I'm using an MMD

fading verge
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Having this issue, wondering how to correct it?

crystal vector
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@dreamy urchin You can try to use cats, that should fix it

dreamy urchin
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cats? is that an addon for Blender?

crystal vector
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@dreamy urchin Yes

dreamy urchin
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Would that keep all the bones connecting the hoodie and chains on the model?

crystal vector
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It's specifically made to make models Vrchat ready.
Yes

dreamy urchin
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sweet! thank you! I'll try it out now

fading verge
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nevermind I fixed it

dreamy urchin
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Ok, so I should have a parent bone for Hips and a Parent bone for Spine right? Spine shouldn't be under hips?

fading verge
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Heya, looking to do something which i believe will require use of an armature for an inanimate object.

I required some aid learning how to set up a string to move, as if an Arm wasnt setup right- bouncey and flopping

crystal vector
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@dreamy urchin Hips has to be the top parent. Spine has to be parented to Hips.

dreamy urchin
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Ok

dark elbow
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don't want to interrupt, but I was told there was a way to test animations before uploading so I can see if my dynamic bones are working, is that a thing with the VRCSDK?

crystal vector
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@dark elbow just go into play mode. Press the play button above the scene and move your model around

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@dreamy urchin If cats didn't throw any error afters clicking fix model the bone hierarchy is correct and will work in vrchat

dreamy urchin
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Ok, I was asking because the SDK was throwing a fit still about the heirarchy, I just tried a different model and it worked fine. Thank you! I have been bashing my forehead at my keyboard for days now trying to get this to work, and to think...it was so simple

narrow widget
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ok so i have my model and have the textures applied i have not a clue how to rig or what it is

crystal vector
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@dreamy urchin no problem. What did the sdk say about that model?

dreamy urchin
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The first one? was saying that the Spine Heirarchy was missing elements.

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but I used a different MMD of the same model, same steps, and it liked that one, I think it was just being tempermental lol

crystal vector
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Heh maybe ^^

dreamy urchin
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unforuantly it looks like I may have to wait until tomorrow before I try out the new model..seeming as I can't get to log in atm :/ Server still having issues?

crystal vector
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Might be the case

dusk token
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im in the rigging phase but no bones are visible and the sidebar isnt there

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the mapping sidebar that is

narrow widget
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ok i try to upload my model to mixamo and i keeps saying unable to map your skeleton

hybrid furnace
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Hey, I'm having issues getting my models rig to work

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In game the model just T poses

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I didn't go through Mixamo for this model as it was previously rigged for SFM

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The skeleton is moving, its just not working with the mesh for some reason

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Okay, so its not working in blender either so im guessing thats the source of my issue

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Basically, Idk how to attach the skeleton to the model

halcyon lynx
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you need to rotate it so its in a T Pose

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Rotate the bones

hybrid furnace
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I figured out the main issue in blender

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Literally one button I had to press, of course

halcyon lynx
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lol

open cloud
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i also have a question actually

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im trying to publish my model and it wont let me, giving me this message

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but when i check the rig, it looks fine to me

hybrid furnace
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Got it working!

open cloud
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nice!

hybrid furnace
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Is it actually stopping the upload?

open cloud
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yeah

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it wont let me publish

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anyone know why the publisher wont work?

hybrid furnace
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Hmm

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I dont know, thats weird

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Maybe the bones aren't labled properly?

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or are miss-matched

open cloud
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i figured it out kinda?

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i just made the upperchest and chest the same part

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and that seemed to work

fading verge
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I always forget the bone hiearchy. Hips Spine Chest... wait where did waist go. bluh

left bronze
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the rigging doesnt have any problem

rotund owl
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how would i go about copying an armature with weight painting and everything to another model that is almost exactly the same?

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the only difference in shape is that one has bunny ears and the other does not

little coral
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keeps saying character is not in t pose ๐Ÿ˜ฆ

rotund owl
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@little coral i would say it is either not in t-pose or the parenting is wrong

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that are the only things that come to mind

little coral
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the parenting seems to be correct, but the names are all in a different language

rotund owl
little coral
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omg....

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i never hit... apply....

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FACEPALM

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Thanks a lot.... made me double check... lmao

rotund owl
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np

left bronze
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how exactly does parenting work

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because everytime i supposedly parent something to something and i hit apply the change doesnt happen

stone haven
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In normal t-pose while not in that menu its normally fine

rotund owl
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@stone haven sounds very like wrong parenting

fading verge
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@open cloud keep upper chest blank

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@little coral they're in japanese

little coral
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Hmm. when i try to enter the SDK my unity crashes.

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I am on unity 5.3.4p1

zenith jay
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Hi

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So my problem is that I got my rigging done

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but it asks for Shoulders and neck to be under Chest

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even tho it is already

rotund owl
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@little coral you need unity 5.6.3p1

little coral
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TYVM

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i must have read an old page on uploading

rotund owl
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yeah getting info is often kinda hard

little coral
little coral
finite tree
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Can someone help me with my model?

little coral
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Mines all in a diff language... this is gonna be a task

zenith jay
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Hi, gotta reask.

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Althought my shoulders and neck is parented to chest

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it still asks me to do that

fading verge
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ok so in blender my rig shows up fine but when i export it and open in unity it is a simple t
i have the right export settings

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wrong image

finite tree
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Anyone know how to fix this error?

crisp tendon
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Map the bones correctly in the humanoid configuration @finite tree

finite tree
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How do i do that exactly ?

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First time doing any of these, sorry :c

crisp tendon
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You should probably watch the tutorials on rigging issues then

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You'll find that in the pins I belive

finite tree
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Alright, I'll give it a go

crisp tendon
finite tree
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Do you mean this?

crisp tendon
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Yes you got it

finite tree
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Yeah i did all that but it still gives me that error

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When i try to publish the model

safe bluff
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@finite tree @crisp tendon shoulders are children of the neck

finite tree
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But when i set it as the neck

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it tells me it should be the chest

feral shuttle
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so

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anyone know how to make

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Lip Sync & Eye Movement work or no?

fading verge
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Usually the toe end is ToeTip_R_end but it's the ToeTip_R file. The feet are facing downwards which I've heard is a problem. Unity automatically set it this way. Should I change it to ToeTip_R_end or keep it?

rotund narwhal
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Hi all, asking for some help. I Have a model with the correct bone structure, it rigs correctly when I configure it. My neck and both shoulders are children of my chest, but it still gives me the error that they are not. Anyone know why that would happen?

nova wigeon
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Do you have it mapped in unity?

rotund narwhal
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yes

lucid isle
nova wigeon
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Put your character in tpos

feral shuttle
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weird

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my character isn't tpose

nova wigeon
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Pose*

feral shuttle
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and it work fine

lucid isle
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.....

nova wigeon
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You didn't parent your mesh to the bones

feral shuttle
nova wigeon
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Either that or you didn't weight paint correctly

lucid isle
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all i did was change her boots....

rotund narwhal
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I figured my problem out btw

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so ty for responding Tanner

nova wigeon
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@feral shuttle my character isn't in tpose by default but if you select it and click configure it should move it into tpose

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No @rotund narwhal

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Np*

feral shuttle
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welp not to show off but this got really easy now

nova wigeon
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Once you know how to do it, it's extremely easy

feral shuttle
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yeah

nova wigeon
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Maybe now you can figure out how to set up dynamic bones

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So your hair can move lol

feral shuttle
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that take fps

nova wigeon
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It'll take as much fps as moving an arm or a leg.. if not less

feral shuttle
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ugh fine

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ima make some dynamic bones for my hair

nova wigeon
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I mean you don't have to... it was just a suggestion, since you said everything was too easy

feral shuttle
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its easy

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but im lazy

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thats the problem

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hell2the noo

nova wigeon
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Don't use a unity asset, just make them inside blender or whatever modeling software you use

feral shuttle
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oh

novel aurora
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oh my god i forgot that the discord changed up the avatar channels

lucid isle
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@novel aurora dont use upper body

novel aurora
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lol the BONE named upper body

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not the upper chest slot

lucid isle
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im having my own issues

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the weight paint looks fine

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dunno if that'll make a difference

hybrid scaffold
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So how does rigging work exactly. I am planning on converting a xps file to blender and i heard it might mess up the rigging.

warm nova
#

would this be a rigging related issue with the arms clipping thru the legs or something else? Also the claws point the wrong way

lastly, all I need to do is add finger bones so I can have full body IK. Can someone help be with adding fingers to the model?

lucid isle
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all i wanted to do was give mine new boots

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nope

marsh escarp
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is there a way to invrease the bonesize of the spin whitout completly fucking up the model

crisp tendon
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@marsh escarp use cats plugin if you're getting the error that says your bone length is zero

marsh escarp
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It tells me my Spine hiarcy is not corret thos it looks corret to me.. maye im just a retard and its something easy

stone haven
marsh escarp
rotund narwhal
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@marsh escarp make sure your neck and shoulders are directly under the chest transform

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Click on the head tab when rigging and make sure you are using the right neck

marsh escarp
#

Hm, im kinda stuck right now

rotund narwhal
#

Okay so the first screen shot when you are configuring your rig, you can click head, body, and both hands

#

Go to head and make sure neck is your actual neck

#

That is my most common issue when my shoulders are right but i get that error

marsh escarp
#

That one should just be named neck right

#

becuase i dont see any other bone that could be the neck

rotund narwhal
#

Yes

#

It should be, hmm then check your shoulders but those 3 things are the only bones that cause that error

#

They just need to be childed to your chest

marsh escarp
#

an and it seems that they are Children of Spine 1

rotund narwhal
#

Okay yea they need to be children of Chest

#

Which I think can only be changed in the fbx file through blender? But i dont know, there might be another solution. But that is how I fix that issue

#

Because the rigging is done through the actual file, idk how to change that in Unity

marsh escarp
#

i never did anything like this oh boy

naive tree
#

@marsh escarp what kind of avatar is it? not mmd right?

marsh escarp
#

no itsnot MMD

#

i use an fbx

naive tree
#

damn it seems like needs some reparenting

#

probably headache inducing

marsh escarp
#

I could export it as a PMX

rotund narwhal
#

Yea it is, I could do it for you later yonight

#

But no promises lol

marsh escarp
#

Yeh no i dont want to bother anyone whit the problems im having i mean, you all where probably in the same boat as me whit no help

#

If you would do it i would be really gratefull tho no need to push it, im just going to work on another Avatar in the meantime then

naive tree
#

I'd help if this was other armature I'm familiar with

#

but seeing yours for the first time

rotund narwhal
#

Mind if i friend you, I can message you when im home

#

I dont mind taking a look, it is good practice

marsh escarp
#

Go ahead i dont mind

warm nova
#

no ones answered my question about the arms. Is there a way to move them so they don't clip thru the body during animations? As well as rigging the claws as fingers. (is this a rigging or animation issue with zoroark being idle)

marsh escarp
#

you could move em further apart

pseudo python
#

What?

#

Thatโ€™s the default animations

warm nova
#

Like just move the arm segment in blender?

pseudo python
#

No

#

Model files are in T-Pose

#

Changing that will screw a lot of things up

warm nova
#

So how do i make it so they don't clip thru (and how would I rig the hand as I am new to rigging)

pseudo python
#

I think ridgibodies can prevent your arms from clipping, but I donโ€™t recommend it

warm nova
#

alright, but what should I do in general

#

make a different animation or something?

pseudo python
#

I think the rig needs editing

#

Shoulders might be too close

warm nova
#

the shoulders are really close

static flint
#

Is anybody able to make a bag that says bag of memes by chance?๐Ÿ˜

warm nova
#

if I drop the file, would you be able to move em just a little? (warning, the bone names aren't the best, but they work

pseudo python
#

Silver, I recommend getting CATโ€™s blender plugin

#

It can fix a ton of bugs, including rig problems automatically

warm nova
#

whenever I use it it breaks the model

pseudo python
#

What does it do?

warm nova
#

says an error about hips and makes the entire model red

pseudo python
#

Give me a picture of the Armature

#

The whole thing

warm nova
fading verge
#

jesus

warm nova
#

thanks smash4

pseudo python
#

Letโ€™s see

#

Could I see a picture of the model with the Armature visible?

#

I think thatโ€™ll be all I need

warm nova
#

it doesn't actually show up on the model all that well in blender. It only shows points that happen to stick out ;/

pseudo python
#

Ok

#

When you select the armature

warm nova
#

it doesn't show up I've tried

pseudo python
#

Click the button the right thatโ€™s a little body

#

Look down and select X-ray

warm nova
#

which one?

#

which one is xray, which button

pseudo python
#

Click the menu button that looks like pose

#

If you scroll down youโ€™ll find some options including X-Ray

warm nova
#

there we go

pseudo python
#

Yeah the shoulders are so close

#

Did you say you had CAT? Try using it

warm nova
#

Cats just breaks it

pseudo python
#

What does it do though

warm nova
#

none of the bones link

#

and it says hips were not found in hierarchy

#

and then gets rid of the textures

pseudo python
#

Strange

warm nova
#

yea, so what can I do?

pseudo python
#

Can you show a picture just to help me clarify

warm nova
#

I've seens this model function in game

pseudo python
#

Iโ€™m guessing the bones are all parented to one thing?

warm nova
#

eventually, yes

pseudo python
#

Rip, gtg, hopefully you get it fixed by the time I return

warm nova
#

I don't know what to do how would i fix it

daring flare
#

If cat is doing that then zandario is probably right. You would likely have to weight paint the mesh to the bones before cat could do anything with it.

warm nova
#

weight paint???

daring flare
#

Yea. It tells the mesh how to move according to the bones.

warm nova
#

Ah, got it

daring flare
#

I believe Blender has a thing built in that auto does it and then you can just adjust it, but I'm not familiar with it so you would have to look up a tutorial.

stone haven
daring flare
#

You'd have to be more descriptive.

stone haven
#

How do i make it so the meshes dont split there.

#

Im new to weights

daring flare
#

You would most likely have to connect the specific meshes together so that they cant come apart but I'm not familiar with how to do that.

naive tree
#

@stone haven merge vertex or edges if thats what u mean

stone haven
#

How would I do that?

#

nvm

thorn fog
#

Not sure if this is the right chat but I always get ignored in the mmd one so I'm gonna ask here anyway. There's a buttload of models out there of chicks with a load of fox tails but every one I've tried has them sticking out at a 90 degree angle from the rest of the body. Any idea how to fix that so they're, y'know, not?

#

Guessing it's something to do with rigging up a custom animation for them. Loads of individual bones but I dunno how you'd go about getting them to not do that

lost lotus
#

Question, I got my avatar working in game, but the arms are too close to the chest. like with my hands at my sides, my avatars hands go into his thighs. Also whenever I roatate my hands a little bit, it makes my avatars wrists twist and shrink to the width of a needle. Any advice would be appreciated. Thank you

stone haven
#

@naive tree Thank you so much! That saved me a major headache

naive tree
#

@stone haven have to do it after decimation when there's holes

stone haven
#

Crap

#

XD

naive tree
#

i mean

stone haven
#

Welp

naive tree
#

if you have holes after decimation

#

this is how I fix with merging

stone haven
#

Alright.

naive tree
#

but u can merge for whatever other reason u need

#

i dunno if it causes issues

stone haven
#

We'll find out.

#

Kinda annoying my face isnt getting attached to the head bone

#

Not sure what to do about it

cosmic cliff
#

Hi, Poking in. @stone haven Have you weightmapped the face?

stone haven
#

I used the autoweights. Will I have to do it manually if its not working?

cosmic cliff
#

Yes. As autoweight is a bit non trustworthy. But just put it on 100% and you should be fine๐Ÿ˜ƒ

stone haven
#

Alright

#

@cosmic cliff Is there a way I can highlight the face and set its weight?

rugged lance
#

any reccomendations on the best dynamic bones asset to get?

cosmic cliff
#

@stone haven Yes. you can make vertex groups and just apply everything directly.

#

@stone haven You find it in the Data tab

lilac bone
#

hey, if anyone's online i need a little help... I need to remove the upperchest thing for the model to work. but,, whenever i try to do that it says it needs the neck and spine and stuff to be connected. How do I fix this? i am new to this :/

cosmic cliff
#

Hi there @lilac bone . To make the Neck and spine be connected you need the upper body part. as that part keeps the shoulders on correct place if you wish to use the VRChat animations.

#

Just make the Parent structure be like Spine -> upperBody -> neck.

#

Unless you want to make custom animations that is. then just remove it.

hybrid furnace
stone haven
#

Cant find all of the non painted verts XP

hybrid furnace
#

Ooh, theres no neck on this right now, would that be why

cosmic cliff
#

@hybrid furnace Is that neckbone linked to the headbone?

hybrid furnace
#

RIght now there Is no neck bone/rig

#

Could I just rig the neck as the head?

cosmic cliff
#

@stone haven Yeah that is the harsh part. keep on looking with the Select and Deselect tools there

#

@hybrid furnace As i see it it just needs to be connected. as it shows it isn't atm

stone haven
hybrid furnace
#

Im a little confused, how would I go about connecting it?

cosmic cliff
#

@hybrid furnace You just make the parent bone to the upperbody bone or just make a new bone called neck.

#

@stone haven I think you need to seperate the face/head while you do the weightmapping. Go with wireframe mode and you will see the Vertex you missed

hybrid furnace
#

Huh, okay so there is a neck bone but I cant see it or assign it

#

I think I got it

stone haven
#

I mean some things are deforming when they are fully painted

cosmic cliff
#

@hybrid furnace you need to fix those things sadly in blender

pseudo python
#

@thorn fog dynamic bones

hybrid furnace
#

Alright, thanks a ton

cosmic cliff
#

@stone haven Are you going with bones in the hair atm?

pseudo python
#

Sadly you have to pay for dynamic bones

hybrid furnace
#

I got it fixed though, I couldn't see it in the drop down or on the model but I click and dragged the neck from the side to the box where the neck would go

cosmic cliff
#

@hybrid furnace np mate ๐Ÿ˜ƒ do msg if it works at the end.

stone haven
#

CRAP ONE SEC

hybrid furnace
#

Will do, you're doin gods work my man

cosmic cliff
#

I never thought that taking 3d graphics classes would be benefitial until now :p

thorn fog
#

@pseudo python I've got Dynamic Bones and applied them to the root for the tail bones so they're all bouncy and stuff. Also fixed the angle by rotating and moving in blender. There's a few models available in avatar rooms that have full-blown tail movement animations though, which is what I was after

stone haven
#

I actually hate weight painting

cosmic cliff
#

@stone haven That is the most hard part if you ask me. So welcome to the club ๐Ÿ˜›

crisp tendon
#

Weight painting is breathing life into your avatar

cosmic cliff
#

@crisp tendon Cannot agree more!

stone haven
#

It is but god its a pain XD

cosmic cliff
#

A good quote from mr Meeseeks. "Life is pain for meeseeks!" So yes. Bringing our avatars to life is pain for us :p

stone haven
#

XD

hybrid furnace
#

The avatar works but im having another slight issue

cosmic cliff
#

@hybrid furnace What is the new problem?

hybrid furnace
#

I posted it in avatars

stone haven
#

and some doesnt move as well as it should

#

Ugh so much I don't understand

fickle bobcat
#

Does anyone think they could help me rig a character model underneath a Coat that only shows the head?

stone haven
cosmic cliff
#

That would be the selection circle is used. @stone haven Can't remeber how to switch back to the old method of mark and move

stone haven
#

x.x

fickle bobcat
#

Well if anyone could help me with putting a character into a coat that only shows the face and head and neck then Dm me

runic void
#

Hey there. I've rigged up a 3d model but when setting the rig animation in Unity to humanoid it says that the head is not specified; although I do believe I have it set up correctly, does this look correct? Also If there is anything you'd like me to upload for you to see then let me know. I am new to all this so please excuse me.

wary wave
#

Since I've moved to a new computer
Does anyone have an already working Avatar that I could please have? I wish to use the armature to make my own avatar.

#

Any help would be greatly appricated

hybrid furnace
#

Im trying to change the parenting of bones for a model in unity, but its not letting me actually change them. when I hit apply and done it just immedeatly reverts it.

worldly pebble
#

is there any way to find out which side your making the texture for or whatever in unity

#

i need to get the texture of the block im putting the image on or something and i dont know how to get it

fading verge
oblique latch
clever wave
#

you probably have extra bones in your model

#

most likely Left/Right_Shoulder P

#

make sure your Left/Right_Shoulders parent is chest and not those ones

#

Before you drag your model onto the Unity grid you need to upload the textures first

#

and then click on the icon of your model

#

on the right, click on rig

#
  • animation type
#

-humanoid

#

apply and configure if needed

clever wave
#

you're supposed to leave upper chest blank

#

looks good to me

#

should go: hips > spine > chest >

fading verge
#

would anyone know why my rig just makes a simple t when i import it to unity?

oblique latch
#

how do i add a scene descriptor or avatar descriptor

#

hit pose then enforce t pose if that helps it may not @fading verge

fading verge
#

didnt work

oblique latch
clever wave
oblique latch
crisp tendon
#

It's just humanoid mapping @oblique latch

#

@clever wave It's the bounds that are gigantic

clever wave
#

@crisp tendon ty, I finally figure it out

crisp tendon
#

@fading verge There's rest post in blender

oblique latch
#

So how do I fix that @crisp tendon

crisp tendon
#

@oblique latch Map the bones that are needed and you're good

crisp tendon
#

Oh it's god damn mixamo again REEEEEE

#

Is your avatar very humanoid ? @oblique latch

#

If you have a screenshot of the scene during the rig that could help

#

to see what bones are green

oblique latch
#

Yes it is i had to use mixamo as the rig from my gta 5 guy did not work at all xd

crisp tendon
#

Send a screenshot of your scene
If that can't be fixed in unity, try to use Cat's plugin in blender just to make sure

oblique latch
crisp tendon
#

need to click on scene so we can see the bones

vestal heron
#

hey, i have a similar question to one of the guys above

grand dirge
#

I'm trying to make a 4 legged Umbreon avatar, but when I do, his arms just end up straight in vr chat, I tried my best to make the arm bones normal but they don't end up that way

vestal heron
#

i don't think you can make a 4 legged avatar?

grand dirge
#

I seen some people with them

#

Even more advanced then that

vestal heron
#

really?

#

neat

grand dirge
#

Yeah, someone had an eevee

vestal heron
#

ahhhh

grand dirge
#

But mine has an odd view and stuff

#

example

vestal heron
#

weird

vestal heron
#

idk much, i'm also struggling

grand dirge
#

I really want this, it sucks

vestal heron
#

same

grand dirge
#

You should be able to move the bones in the game, like edit, that would be awesome

vestal heron
#

yeah

#

it's a weird system tbh

grand dirge
#

yep

#

If anyone knows about how to fix mine then just @ me

vestal heron
#

same here

tidal hill
#

@grand dirge to make that work you need to override the built in vrchat animations with your own custom ones.

teal badge
fleet echo
#

need to be pinned

#

tell gunter lol

gilded barn
#

anyone know how to fix this?

#

my avatar is definitely set to humanoid

fleet echo
#

check humaniod configure

#

cant just set to humaniod still need go in the configure to check over the bones

#

because in unity if you dont label the bone correct it wont auto mapp it self

gilded barn
#

aaaaa, ok, ill try that, ty!

fleet echo
#

label bone very important for unity automapping to work

oblique latch
#

I had to use the blender cat tool to fix my rig but then unity f up and is not importing my textures may downgrade unity the the one the api supports

grand dirge
#

@tidal hill and where/how do I do that? I don't care much about the animations unless it would fix the way the Umbreon stands.

tidal hill
#

@grand dirge you would need to use the animation overide portion of the avatar descriptor to apply your own custom walkcycles, idle animations, etc.

grand dirge
#

ah okay, I'll try to figure that out, thanks much!

ornate wing
#

Is there a way to make a parent bone for Dynamic Bones in unity? or do i have to hop back into blender for that

fleet echo
#

blender

teal badge
#

You gotta go back unless you want to break the prefab

#

And you don't want to break the prefab

ornate wing
#

And I need th eparent bone for dynamic to work properly yeah?

ornate wing
#

Cheers jaz

#

I just use cats

#

I just forgot to do it before i imported my current model and wanted to be lazy

gleaming fjord
#

hey i'm pretty new to rigging up characters i was wondering if anyone knew why my limbs aren't specified even though they're mapped.

fleet echo
#

some time cat plugin dont show how all parent correctly

#

so you have do to manual

gleaming fjord
fleet echo
gleaming fjord
#

ok so the names of each part have to be named exactly

teal badge
#

No they don't

#

Have you clicked the VRChat window? Maybe it just needs to be refreshed

gleaming fjord
#

i have the errors remain there

teal badge
#

Oh... You have Upper Chest mapped. ๐Ÿ”จ

gleaming fjord
#

oh do i delete that?

teal badge
#

Did you look at the chart? Hit backspace

gleaming fjord
#

i thought it was optional

teal badge
#

๐Ÿ”จ

gleaming fjord
#

alright let me un map those

fleet echo
#

@gleaming fjord dont need to but it help out unity auto mapping

#

auto mapping like the correct names

#

plus if every want to do eye tracking need make sure Hips,Spine,Chest,Neck,Head and Mesh name Body and Armature spell like this

gleaming fjord
#

alright this is all very good information i was confused for awhile i'll let you know if this all works

gilded barn
#

named everything and tried uploading again but im still getting the error

solid jackal
#

@gilded barn when you find someone you watch on devientart on Discord VRchat

gilded barn
#

hENLO

solid jackal
#

I WAS SHOCKED. I know that star hair anywhere haha

ornate wing
hybrid furnace
#

Im getting our friend the "Spine hierarchy" error, Im trying to simply change what bone parents what but it doesn't seem to let me actually keep my changes

#

Any ideas?

vivid cave
#

How do I add bones with Blender? I wanna rig up some fingers but have no idea how to do that

#

Never mind I figured it out

lucid orbit
#

Remember, the Hips have both legs as it's children. Spine is a child of Hips. Chest is a child of Spine. Chest has both shoulders and the Neck as it's children.

#

Unity is bad for making armature alterations. Blender's much better.

hybrid furnace
#

Now that you do mention that

#

the hips might be the issue rather than the arms

#

maybe not, im having a lot of trouble finding the actual issue here

vivid cave
#

This is pissing me the hell off

#

The model on the right is riggable to humanoid, but not on the left

#

And both have the exact same armature

#

I don't know what I did right the first time, but my FBXes are no longer riggable

#

EUREKA

#

TIL not to actually delete the bone tips

hybrid furnace
#

Im still stuck.

#

OH

#

There was a neck 0 this whole time... I just couldn't see it...

sacred sequoia
#

Hey maybe someone can help me with this, this hasn't happened with any of my other avatars. Whenever I sit down my upper torso just kind of floats upwards.

potent glacier
#

Does anyone know how to to fix the pupils not showing

#

My pupils are facing downward when eyetracking is enabled

fleet echo
#

@potent glacier white part of the eye maybe to close

#

to the pupli

#

mmd models dont use whole eye to move it just sift the 2d pupli

potent glacier
#

Its ot

#

its facing downwards

#

The bone's X rotation is at -90

potent glacier
#

I think VRchat expects it to be at 0 rotation

#

Im trying to like "reset" the rotation of the bone

ornate wing
#

Hey does anyone know why i have Object:Make Parent but not Armature: Make parent?

frozen pasture
fading verge
#

@sacred sequoia does the character have something like a skirt you attached dynamic bones to?

sacred sequoia
#

No. It wound up fixing itself when I reimported to unity

#

idk what happened, it's the rig I always use.

fading verge
#

All right, I was just asking because if you have skirt bones and their parent is hips and you put dynamic bones on the hips, you're gonna have a bad time like that, so what you do is duplicate the hip bone and parent all skirt bones to it then attach physics

still lark
#

halp
i'm watching a tutorial on rigging as it's my frist time and the guy made 4 seperate spine bones,

sacred sequoia
#

Yeah I know that part

#

Just do 2

still lark
#

Yeah i thought something with that is wrong

sacred sequoia
#

this is the rig I use

still lark
#

I don't think I can use this guy's rigging for vrchat, he has extra bones that weren't in any models I saw

#

is there any blender tutorial on rigging that I can use for vrchat?

fleet echo
#

there vrchat rigged in there

frigid sedge
#

How much of an issue is this going to cause? I'm not using motion tracking ATM only desktop mode. Wondering if this is a serious concern or not.

still lark
#

@fleet echo i mean a tutorial on rigging

fleet echo
#

there tutiroals in that

#

lol

still lark
#

this would be really useful too but for now i need to rig it

#

Yeah, i found some tutorials but the skeletons they built aren't the same as the skeletons vrchat characters use

lucid orbit
#

@frigid sedge It's not much of an issue at all. It even sometimes works for people with full body IK anyway. Sometimes.

frigid sedge
#

"Sometimes"

#

Playing with fire.

forest crane
#

@lucid orbit 0/

fleet echo
#

basic info what bone you need

lucid orbit
#

@forest crane \o

fleet echo
#

you can watch any tutiroals how to rigge model

#

just need to know what bones

#

need to have

fading verge
#

Do the shoulders need to have the "connected" tab checked

fleet echo
#

@fading verge dont need have shoulder connect in blender

#

just parent

fading verge
#

thanks

calm needle
#

what exactly causes the pelvis thrust vs the arching forward?

fading verge
#

I fixed that problem by moving around the hip & spine bones

fleet echo
#

yea most model find have werid hip bone

#

need skinny part up and fat end down on the bone

calm needle
#

the hip and spine bone are exactly 180 degrees so it could be something else im over looking

fallow saffron
#

Anyone figure out the arms bent in VR issue yet?

#

The controllers are at my sides in this screenshot

#

0 twist bones

still lark
rotund owl
#

@still lark i mean there is a bone missing in the thumb

#

i dont know if that is a problem though

#

actually there is bone missing in every finger

#

lol

#

took me long enough

still lark
#

what, where

#

there are two bones in each finger

#

are you supposed to break it up into 3

rotund owl
#

i dont know if you have to

#

but a hand normally has more bones

still lark
#

welp them i'll break it up into 3

fleet echo
#

just need 3 bone each finger on the hand

#

one wrist bone in middle

still lark
#

3 fingers each hand?

fleet echo
#

i mean bone

#

lol

still lark
#

yeah i figured ^^

acoustic pilot
#

I'm having an issue with a rig in my Omegamon model

#

That explains mostly everything

fleet echo
#

there all rigg verison

acoustic pilot
#

I'm honestly stuck since I'm pretty much the only one with this problem I feel...

rotund owl
#

@still lark oh yeah actually you dont have to physically connect the fingers to the wrist

#

i dont know how other people do it though

still lark
acoustic pilot
#

@fading verge Hello, I heard that you were quite knowlegable in rigging models. If you can, or even want to... Could you help me solve my issue with my Omegamon rig I've been struggling with for the past week? https://vrcat.club/threads/rig-issues.201/

fading verge
#

Yeah I'll see if I can help

acoustic pilot
#

Thank you

fading verge
#

Is the mesh properly weighted?

west swallow
#

Sorry, dumb question: Trying to set up the bone structure for my model, looking at Tupper's tutorial and I see this:

fading verge
#

If so, you could maybe scale the actual model to fit the rigging

west swallow
#

But I get an error saying that the spine has to be a child to the hips

fading verge
#

Then use unity scaling to make it large again

acoustic pilot
#

Well, I have done that before and it worked

#

But

#

One of my friends said it isn't how bones work

fading verge
#

Go to hips @west swallow and set the parent to armature

#

Then set spines parent to hips

acoustic pilot
#

Although in unity, the joints seemed to be working fine for me

west swallow
#

@fading verge thanks, I'll give that a try

acoustic pilot
#

When I resized it to the bones

#

But alright, I'll try that out. Thank you!

fading verge
#

That was just a quick idea while my computer reboots

acoustic pilot
#

And I don't know how weights exactly work, because I'm fairly new to this sort of thing

fading verge
#

It generally isn't how bones work, but it's just a quick fix that may work

#

soon tm

#

And you won't really lose anything from it

acoustic pilot
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Well, I'll see what I can do then

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I'll try your idea out, and if it doesn't work I'll tell ya

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Thank you!

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Oh, and if I may quickly note:

fading verge
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If not, pack your model and the unedited model into a rar and send them my way and I'll see what's up

acoustic pilot
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For me to resize it propperly

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I have to size the model to be around the hight of the knees of the bones (In blender)

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(In unity it just grows in size, but if I keep messing with it the size will match, but it's fairly odd)

fading verge
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Could you screen shot the bone structure

acoustic pilot
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Just the bones alone?

fading verge
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Enable X-ray for the armatures

acoustic pilot
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That's what I done for the screenshots in my post

fading verge
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And reset the mesh

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Oh couldn't see them with my phone

acoustic pilot
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Can't blame ya, those little lines are hard to spot

fading verge
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Could you post them here

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Can zoom in cause not logged in on forums huhu

still lark
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are the bones parented correctly in the chest? i'm not sure.
also, do I have to create bones connecting from the neck to the eyes, if I don't plan on having eyes that open and close?

fading verge
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you dont need to have eye bones

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Might have them hidden

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Unless you're creating the rig yourself

still lark
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i am

fading verge
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Then yeah add those in

still lark
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okay

fading verge
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But looks good to me, you could rotate your hip bone tho

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So your tail is where it's head is and vice verse

still lark
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huh?

fading verge
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๐Ÿ’Ž Flip your hip bone so it looks like the diamond

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Same positions tho

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It's how I was taught, dunno if it makes a difference in the end, as some models don't have it set that way and work

still lark
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The tutorial I'm watching is using pole targets and IK's, do I need those?

glossy sparrow
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Bahaha... sob I spent some hours tonight in Blender, finally getting the hang of rigging, finally made what I wanted work in Unity, only to realize after everything that it was way too complex and over 20k

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But now a lot more and the next attempt with something else should go off without a hitch, knock on wood.

flat crescent
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are there any good weight painting guides? Everything I'm finding is not helpful at all.

still lark
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@rotund owl The way I structered my hand made it so I have an extra bone for each finger... how do I do it the correct way?

rotund owl
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@still lark I never rigged before but I am pretty sure you need to link the wrist and the first bone of every finger and then delete the bones you used to connect them before. I don't remember the keyboard shortcut for connecting bones though.

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Maybe you can just delete the old connecting bones after reparenting the other ones to the wrist.

still lark
rotund owl
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@fading verge @still lark also I am pretty sure you need to have the hip and legs pointing away from each other, or it might cause problems. The only scenario I know it can cause problems is hip tracking.

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Looks good to me

still lark
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Thanks a lot, but I don't know what you mean about having the hips and legs pointing away

junior wind
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just editing pre-existing rigs here, but... unity thinks that my hips are at the center, my spine is at the pelvic region, the hips are in-between the legs, the chest is where the stomach is (which is what I set to be spine in blender) and the upper chest is where the lower chest is... do I just swap them around to what I labeled them as or?

rotund owl
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@still lark you told been to flip the hip bone some posts up. And it was the right way around

still lark
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Yeah but I had no idea what that meant so I put it aside

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Didn't want to ask too many questions ๐Ÿ˜…

rotund owl
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Haha

dire mica
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Question regarding the upright bones on the arms

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Are they used in any way?

rotund owl
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No

dire mica
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So I can just safely delete them

rotund owl
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I had weight painting on them one time

junior wind
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anyone able to help with my predicament ๐Ÿ˜›

rotund owl
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@junior wind I am not actually sure what you were saying. You don't use the upper chest in unity though.

junior wind
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its not solid, but its saying the bone labelled spine should be in the upper chest area, but on the model its in the lower-chest area

lucid orbit
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@junior wind Don't rely on the auto-rigger. You often need to make adjustments yourself.

junior wind
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true, but as I moved stuff around I started getting errors, I'll move em all back again until I'm satisfied and relay the errors

lucid orbit
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@junior wind Remember, Hips has both legs as it's children. Spine is a child of Hips. Chest is a child of Spine. Chest has both shoulders and Neck as it's children. Neck has Head as it's child.

junior wind
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ok so I managed to fix up the upper-body, but in doing so apparently messed up the parenting of the lower-body, mainly the legs

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both upper-legs don't recognize the hips as its parent, am I required to edit it in blender and do it all again or can I change it in unity?

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Eh, I'll fix it up in blender

teal badge
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The important thing to remember is that children : direct children. Not grandkids.

junior wind
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in rigging, the chest connects to the arms correct? so i would be correct in saying this is the chest?

lucid orbit
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@junior wind A bone hiearchy screenshot is much better at determining this.

junior wind
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from blender or unity? your choice, I've got both open

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would probably be easier to have someone here do it for me, but I gotta learn some time and I'd rather do it now :/

still lark
junior wind
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probably connected to that part

still lark
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i used automatic weights and this is the result

lucid orbit
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@junior wind Either is fine.

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@still lark Bad weight painting. Probably best to fix it yourself.

junior wind
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I could send you the blender file as well so you can fix it up, but heres the hierarchy from unity

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also, I named it stomach because I needed to change its name and it looked like it would be where the stomach was so

lucid orbit
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@junior wind Where are your shoulders and where are your legs?

junior wind
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ah one sec, further down the list, and I noticed I have legs under Lower Body, and not Waist

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er, hips even

lucid orbit
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Okay go back into Blender, rename LowerBody to Hips.

junior wind
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what should I call the other hips then?

lucid orbit
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@junior wind You can call it whatever you want. It's not the hips.