#avatar-rigging
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God I would
How hard is it to rig something with no armatures?
so for some reason my model has claw fingers, it triggers me
Currently trying to upload Brook from one piece to Mixamo and his model keeps coming up straight black
Anyone know a fix?
Yeah, it means the parent of the shoulders and neck should be the chest, but how ever you ahve it rigged it isn't.
You should never put anything in the upper chest, set spine 2 to chest and it should work
ok
moving them around makes more errors appear namely how Spine 2 is part of spine 1 and
ahaha what am i doing
OK so what you are saying is https://i.imgur.com/p9NHKjC.png
Chest should be Spine2
but i cant switch them without more issues arising
If I switch them, it says "Spine1 is not the child of spine2"
"If I switch them"... ๐
Leave ๐ upper ๐ chest ๐ blank ๐
now you tell me
NEVER put anything in the upper chest ๐ tf u think that means
Nah dw, it takes some getting used to
yeah gl man lol
I am doing this so when/if I try to make my OWN model
I already have the rigging stuff down
Next.. those
Zootopia abominations
@jovial nest I fixed the issue with my avatar turns out the Spine was indeed low so i raised it and its all fixed. Thx for the suggestion about the hips bring too high
https://i.imgur.com/CP87xZF.png looks fine to me
Lol looks good man
hes fiiiiiiiiiine
But why is this happen with a symmetrical model
know what
the hand is fine, i can live with that
Can someone help me with an avatar?.
what does this mean
kk
Okay, so I fixed the neck problem with Cats, but for some reason i have a hand problem now that wasn't there before I fixed the neck problem. anyone know what I should do? pls
@lethal mason np man
@woven hatch Question on giving someone an avatar, I can assume theyd need the SDK stuff as well as the scene?
https://gyazo.com/24c77f0940d6b709659ea5a924e17184 do i need to redo the bones?
for people use mixamo https://vrcat.club/threads/vrchat-example-model-rigging-chart.204/
or you can use cat plugin it support mixmamo layout
basic reanme the bone for you
hey there
Ok os
I sent my friend the EXACT files I'm using
and errors are showing up that I dont see
@teal badge Ok so, ytou know the issue i was having earlier?
with the hiearchy
What about them?
https://imgur.com/r2RZg51 this is my friends error, after s ending over the file i gave
but
So I literally have no idea how to help
These images are worthless. How can anyone do anything with that if you don't include the bone hierarchy? But from your post before, the issue of obvious. Spine1 is not the parent of the shoulders. 2 is.
wait
Ok wait nevrmind
Yeah I just realized
haha
He actually fixed it that way and yet I'm the one whos supposed to be helping
I should add this to my chart, maybe...
ok and now
Who's a pro at Dynamic Bones in hair?
You're uploading the same model to another account? You have to click 'detach' on the vrc descriptor to get a new ID
If you're uploading it you have to do it
Wait nevermind, he did it
again I was supposed to be the one helping him and hes figuring all this out
So, can I get a little help with this?
@warm nova Click down to the right, pose. And then "Force T-Pose"
See if it fixes it
@warm nova And you should properply use "CATS" for blender
So you can translate all the bones correctly
its a pokemon model there always predone
for bone names
unless you mean something else?
@warm nova You've used CATS in Blender. Translated all the bones, and fixed the model?
Used cats and attempted to translate the bones, wont let me
What does it say?
(can you show me how, I was being guided)
?
How to make it a waist and not hips
one sec
kk
its ripped from smash4
click the thing beside the hips
on the bone mapping menu
then just type in waist
its called hips2n not waist
hips 2?
yea thats just the name of it, there just isn't enough bones in the spine
no
its fine
you only need to spine bones
as chatvr hates having an upper chest
on models for some reason
๐
just removed hip2 entirely and mapped hips to 1
Just did
Anyone else having trouble uploading them through unity right now? My pal didnt have his work
wait it broke again now shoulders jacked up
Anyone have recommendations for Dynamic Bones? Clothes? Breasts? Fox Tails?
fixed again, ok so is there like a button to find the avatar descriptor
Also, is there a way to create a downforce on tails to create a "resting" appearance?
anyone else stuck uploading
yea @tame shard
thanks though i was going crazy
stuck on image right @tame shard ?
Hey, I hope this is the right place to ask this question.
I've been looking through the tutorials, and I'm glad there are so many of them. Could anyone recommend a tutorial for creating/rigging non-human avatars that don't bob around when they walk? I'm talking about, like... Being a giant house, or a vase or sculpture or something. Posted here because it seems like mainly a rigging thing.
Have you tried a generic rig
N-No...
I have made my first avatar yet, actually. But I will try that.
aaaaaaaaa why do a lot of rips incldue objects with them that arent neccessary
@tame shard @warm nova im also stuck on this as well so im guessing it's gonna be fixed soon?
yea, they made an announcement
Does anyone know how to fix this ? https://gyazo.com/da00339a2c1f951c74cde47f6838975a
@zealous fox you have extra bone in your arm
and feet
mostly like dont need to worry about them
but if you get hip one need fix for full body
oh lmao one more question why does my avatar have no motion in the game when i walk
or arm movement?
did you delete the armature modifer?
this what happen if you delete it https://i.imgur.com/zz0mzNC.gif
@fleet echo i think i did it's doing that
just add armature modifer back
@fleet echo okay i fixed it, but why does it do this ?https://gyazo.com/f0dfb39aad686587f7cf438c07192ae7 the texture is just flying will that show up in game?
hey does anyone have a good tutorial vid on how to rig models
@fleet echo alrighty thanks
Oh. There's a channel for this specifically. Alright. Is it true that 3 fingers are neccesary for animations to work correctly?
Something like that, yes.
I feel like the time I put into rigging random game avatars, i could probably learn to sculpt
Uh so when I talk my eyes are the Visemes instead of the mouth....any ideas?
This is what my hierarchy looks like, how do I 'combine' all of the skirt pieces so I can use them with Dynamic Bones? Total noob, sorry!
Is there anyone that could help me with making an avatar that has floating hands
oh shoot sick, thanks again Jaz
Alright, sorry for disappearing for so long. So, is there anything that can be done if the model I'm using lacks thumbs?
*Wait, I can just edit discord posts directly.
hey, can someone help me try to figure out how to change the bone hierarchy
essentially all I need is to move bust to hip2N
under hip2N
Yea, but I'd understand it if bust is just moved under that
unity dont know what the bones spouse to be
unity use basic word for it auto mapping
the auto moapping basic look for right term for that name
I really don't want to rename absolutely everything, I just need to move one little thing
bust needs to be a child of hip2N
to be honest need model figure it out
cant tell
just look at image
it better label bone so you know what they area
basic enough term of bone name it better for any help you
plus eye tracking need this correct as well future
doing rigging
no i understand the names of the bones, I just need to move it
i know where bust is
and everything
then drag the bone in right slots
it reverts back everytime i do it
i go with name what unity like
make it easier for it auto mapping
or you going to do this alot with your models
i know it sucks reable but eye tracking need this correct as well
script made for right name of bones
example clean outlay for armature
it keep changes back whenever I hit apply or done
Hips,Spine,Chest,Neck,Head imporant
need to do in blender
or maya
or any 3d program you like
What do I do about a thumbless model?
need add 3 finger
put in thumb,index middle
each hand
dont need be weight painted
just need be 3
each hand
Ok. This seems like a stupid question, but how do I add bones?
also why wont the heirarchy stay the same when I save even though it is correct
Why are my shoes off?
because you are inside
I feel a bit akward about asking again. But, how do you make dummy finger bones?
@modest mortar select arm bone, extrude with E
need help rigging this model https://www.models-resource.com/playstation_2/kh2fm/model/5665/
i tried auto rigging it with mixamo
i tried isolating the textures i wanted but it didn't work
and refused to show up
plus the shoes are combined instead of seperated
Hey I need help with a spine hierarchy problem. VR Chat SDK says "Spine hierarchy incorrect" Make sure that the parent of both shoulders and the neck is the chest. Zero idea what to do from here, thanks
Parent shoulders and neck to chest in Blender
so i can not fix this issue within unity?
@zinc summit I hadn't turned on edit mode. Thank you, and sorry for being rude.
No, not really, if it's an MMD try using the Left shoulder P and Right Shoulder P, should be one above shoulders
protip if you're ripping from source
do not use the Tpose
at all
set to sample bind pose
otherwise you will have very broken thumbs
I mean i'm assuming thats common knowledge but i just wanted to make sure if people knew
because i've been trying to figure it out
for awhile
can somone spot what I'm doing wrong here? I'm simply at a loss after being almost done...
https://gyazo.com/8d60771bf15ee0ed5ecebc65d11e3d44
https://gyazo.com/e307a273cf2bcc40c71631a6b8b3e081
https://gyazo.com/8d60771bf15ee0ed5ecebc65d11e3d44
https://gyazo.com/c76d3a70cac87d011fb15177dc57fbd2
everything looks to be mapped correctly!?!
would the arms being inside be a rigging or animation issue? (pm answer as I'm gonna sleep. ALso pm solution too cause that'll help.) Also, how would I fix the claws, they point downwards.
alright fellas I'm kinda wracking my brain here trying to figure this out.
I've created a pretty simple skeleton for a model, and trying to use it in unity
whoops didnt mean to hit that button just yet
I'm getting an error "Transform 'Hips' not found in HumanDescription"
There's a hip bone, and it's mapped as a hip bone.
I'm kinda stumped. Still super new to actually rigging stuff.
If anyone knows what's up and can lend a hand, I'd be mighty appreciative
It should be straight up Hips, unity is telling you what it's looking for
@woven hatch can you collapse the IK bones and screenshot the rest of the hierarchy?
@zinc summit I think I got it. I renamed the armature and it was not lined up with the mapping
I did not know that would cause an issue
So am I not supposed to have an Upper Chest bone? Just a hip, spine, neck, and head? Lol
This is my rigged model. Everything shows up in green when importing it..
go rig your humanoid model and hit configure, delete the upper chest bone
Anyone know how I can add another bone to an MMD model? I'm noticing that the one I'm wanting to use has only one bone for the entire upper body portion, while the tutorial I'm watching looks like it has too, one down near the stomach, then one connecting that to the head/shoulders
I should note I'm using an MMD
@dreamy urchin You can try to use cats, that should fix it
cats? is that an addon for Blender?
@dreamy urchin Yes
Would that keep all the bones connecting the hoodie and chains on the model?
It's specifically made to make models Vrchat ready.
Yes
sweet! thank you! I'll try it out now
nevermind I fixed it
Ok, so I should have a parent bone for Hips and a Parent bone for Spine right? Spine shouldn't be under hips?
Heya, looking to do something which i believe will require use of an armature for an inanimate object.
I required some aid learning how to set up a string to move, as if an Arm wasnt setup right- bouncey and flopping
@dreamy urchin Hips has to be the top parent. Spine has to be parented to Hips.
Ok
don't want to interrupt, but I was told there was a way to test animations before uploading so I can see if my dynamic bones are working, is that a thing with the VRCSDK?
@dark elbow just go into play mode. Press the play button above the scene and move your model around
@dreamy urchin If cats didn't throw any error afters clicking fix model the bone hierarchy is correct and will work in vrchat
Ok, I was asking because the SDK was throwing a fit still about the heirarchy, I just tried a different model and it worked fine. Thank you! I have been bashing my forehead at my keyboard for days now trying to get this to work, and to think...it was so simple
ok so i have my model and have the textures applied i have not a clue how to rig or what it is
@dreamy urchin no problem. What did the sdk say about that model?
The first one? was saying that the Spine Heirarchy was missing elements.
but I used a different MMD of the same model, same steps, and it liked that one, I think it was just being tempermental lol
Heh maybe ^^
unforuantly it looks like I may have to wait until tomorrow before I try out the new model..seeming as I can't get to log in atm :/ Server still having issues?
Might be the case
im in the rigging phase but no bones are visible and the sidebar isnt there
the mapping sidebar that is
ok i try to upload my model to mixamo and i keeps saying unable to map your skeleton
Hey, I'm having issues getting my models rig to work
In game the model just T poses
I didn't go through Mixamo for this model as it was previously rigged for SFM
The skeleton is moving, its just not working with the mesh for some reason
Okay, so its not working in blender either so im guessing thats the source of my issue
Basically, Idk how to attach the skeleton to the model
I figured out the main issue in blender
Literally one button I had to press, of course
lol
i also have a question actually
im trying to publish my model and it wont let me, giving me this message
but when i check the rig, it looks fine to me
nice!
Is it actually stopping the upload?
Hmm
I dont know, thats weird
Maybe the bones aren't labled properly?
or are miss-matched
i figured it out kinda?
i just made the upperchest and chest the same part
and that seemed to work
I always forget the bone hiearchy. Hips Spine Chest... wait where did waist go. bluh
https://i.gyazo.com/bd9cb79247cc9a414a708f3304320131.png what error is this
the rigging doesnt have any problem
how would i go about copying an armature with weight painting and everything to another model that is almost exactly the same?
the only difference in shape is that one has bunny ears and the other does not
https://gyazo.com/30320e36de63e062aeff06d2f25becbb anybody know why this one bone is red?
keeps saying character is not in t pose ๐ฆ
@little coral i would say it is either not in t-pose or the parenting is wrong
that are the only things that come to mind
@little coral https://puu.sh/yLJkt/6aca55475c.png you have tried this right?
omg....
i never hit... apply....
FACEPALM
Thanks a lot.... made me double check... lmao
np
how exactly does parenting work
because everytime i supposedly parent something to something and i hit apply the change doesnt happen
Anyone know why it does this?
In normal t-pose while not in that menu its normally fine
Actually i get this error
@stone haven sounds very like wrong parenting
Hi
So my problem is that I got my rigging done
but it asks for Shoulders and neck to be under Chest
even tho it is already
yeah getting info is often kinda hard
https://gyazo.com/6a8dd90f8de555b68a68e93b36d205e5 how bad is this? do i need to fix 100%?
i cant seem to see a problem. https://gyazo.com/567cb3935fa8ba039f2e35c226858570
Mines all in a diff language... this is gonna be a task
Hi, gotta reask.
Althought my shoulders and neck is parented to chest
it still asks me to do that
ok so in blender my rig shows up fine but when i export it and open in unity it is a simple t
i have the right export settings
wrong image
Map the bones correctly in the humanoid configuration @finite tree
You should probably watch the tutorials on rigging issues then
You'll find that in the pins I belive
Alright, I'll give it a go
If not those are in #tutorials
Yes you got it
Yeah i did all that but it still gives me that error
When i try to publish the model
@finite tree @crisp tendon shoulders are children of the neck
Usually the toe end is ToeTip_R_end but it's the ToeTip_R file. The feet are facing downwards which I've heard is a problem. Unity automatically set it this way. Should I change it to ToeTip_R_end or keep it?
Hi all, asking for some help. I Have a model with the correct bone structure, it rigs correctly when I configure it. My neck and both shoulders are children of my chest, but it still gives me the error that they are not. Anyone know why that would happen?
Do you have it mapped in unity?
yes
help...pls
Put your character in tpos
Pose*
and it work fine
You didn't parent your mesh to the bones
Either that or you didn't weight paint correctly
all i did was change her boots....
@feral shuttle my character isn't in tpose by default but if you select it and click configure it should move it into tpose
No @rotund narwhal
Np*
welp not to show off but this got really easy now
Once you know how to do it, it's extremely easy
yeah
that take fps
It'll take as much fps as moving an arm or a leg.. if not less
I mean you don't have to... it was just a suggestion, since you said everything was too easy
its easy
but im lazy
thats the problem
"Dynamic Bones - 20 USD on the Unity Asset Store! http://u3d.as/7fH"
hell2the noo
Don't use a unity asset, just make them inside blender or whatever modeling software you use
oh
oh my god i forgot that the discord changed up the avatar channels
pls halp
how do fix
im having my own issues
the weight paint looks fine
dunno if that'll make a difference
So how does rigging work exactly. I am planning on converting a xps file to blender and i heard it might mess up the rigging.
would this be a rigging related issue with the arms clipping thru the legs or something else? Also the claws point the wrong way
lastly, all I need to do is add finger bones so I can have full body IK. Can someone help be with adding fingers to the model?
is there a way to invrease the bonesize of the spin whitout completly fucking up the model
@marsh escarp use cats plugin if you're getting the error that says your bone length is zero
It tells me my Spine hiarcy is not corret thos it looks corret to me.. maye im just a retard and its something easy
For hair im not sure if im doing this right.
@marsh escarp make sure your neck and shoulders are directly under the chest transform
Click on the head tab when rigging and make sure you are using the right neck
Okay so the first screen shot when you are configuring your rig, you can click head, body, and both hands
Go to head and make sure neck is your actual neck
That is my most common issue when my shoulders are right but i get that error
That one should just be named neck right
becuase i dont see any other bone that could be the neck
Yes
It should be, hmm then check your shoulders but those 3 things are the only bones that cause that error
They just need to be childed to your chest
an and it seems that they are Children of Spine 1
Okay yea they need to be children of Chest
Which I think can only be changed in the fbx file through blender? But i dont know, there might be another solution. But that is how I fix that issue
Because the rigging is done through the actual file, idk how to change that in Unity
i never did anything like this oh boy
@marsh escarp what kind of avatar is it? not mmd right?
I could export it as a PMX
Yeh no i dont want to bother anyone whit the problems im having i mean, you all where probably in the same boat as me whit no help
If you would do it i would be really gratefull tho no need to push it, im just going to work on another Avatar in the meantime then
I'd help if this was other armature I'm familiar with
but seeing yours for the first time
Mind if i friend you, I can message you when im home
I dont mind taking a look, it is good practice
Go ahead i dont mind
no ones answered my question about the arms. Is there a way to move them so they don't clip thru the body during animations? As well as rigging the claws as fingers. (is this a rigging or animation issue with zoroark being idle)
you could move em further apart
Like just move the arm segment in blender?
So how do i make it so they don't clip thru (and how would I rig the hand as I am new to rigging)
I think ridgibodies can prevent your arms from clipping, but I donโt recommend it
the shoulders are really close
Is anybody able to make a bag that says bag of memes by chance?๐
if I drop the file, would you be able to move em just a little? (warning, the bone names aren't the best, but they work
Silver, I recommend getting CATโs blender plugin
It can fix a ton of bugs, including rig problems automatically
whenever I use it it breaks the model
What does it do?
says an error about hips and makes the entire model red
didn't go down hair because that would be a lil redundant
jesus
thanks smash4
Letโs see
Could I see a picture of the model with the Armature visible?
I think thatโll be all I need
it doesn't actually show up on the model all that well in blender. It only shows points that happen to stick out ;/
it doesn't show up I've tried
Click the menu button that looks like pose
If you scroll down youโll find some options including X-Ray
Cats just breaks it
What does it do though
none of the bones link
and it says hips were not found in hierarchy
and then gets rid of the textures
Strange
yea, so what can I do?
Can you show a picture just to help me clarify
Iโm guessing the bones are all parented to one thing?
eventually, yes
Rip, gtg, hopefully you get it fixed by the time I return
I don't know what to do how would i fix it
If cat is doing that then zandario is probably right. You would likely have to weight paint the mesh to the bones before cat could do anything with it.
weight paint???
Yea. It tells the mesh how to move according to the bones.
Ah, got it
I believe Blender has a thing built in that auto does it and then you can just adjust it, but I'm not familiar with it so you would have to look up a tutorial.
How would I go about fixing this?
You'd have to be more descriptive.
You would most likely have to connect the specific meshes together so that they cant come apart but I'm not familiar with how to do that.
@stone haven merge vertex or edges if thats what u mean
Not sure if this is the right chat but I always get ignored in the mmd one so I'm gonna ask here anyway. There's a buttload of models out there of chicks with a load of fox tails but every one I've tried has them sticking out at a 90 degree angle from the rest of the body. Any idea how to fix that so they're, y'know, not?
Guessing it's something to do with rigging up a custom animation for them. Loads of individual bones but I dunno how you'd go about getting them to not do that
Question, I got my avatar working in game, but the arms are too close to the chest. like with my hands at my sides, my avatars hands go into his thighs. Also whenever I roatate my hands a little bit, it makes my avatars wrists twist and shrink to the width of a needle. Any advice would be appreciated. Thank you
@naive tree Thank you so much! That saved me a major headache
@stone haven have to do it after decimation when there's holes
i mean
Welp
Alright.
We'll find out.
Kinda annoying my face isnt getting attached to the head bone
Not sure what to do about it
This is what i mean
Hi, Poking in. @stone haven Have you weightmapped the face?
I used the autoweights. Will I have to do it manually if its not working?
Yes. As autoweight is a bit non trustworthy. But just put it on 100% and you should be fine๐
any reccomendations on the best dynamic bones asset to get?
@stone haven Yes. you can make vertex groups and just apply everything directly.
@stone haven You find it in the Data tab
hey, if anyone's online i need a little help... I need to remove the upperchest thing for the model to work. but,, whenever i try to do that it says it needs the neck and spine and stuff to be connected. How do I fix this? i am new to this :/
Hi there @lilac bone . To make the Neck and spine be connected you need the upper body part. as that part keeps the shoulders on correct place if you wish to use the VRChat animations.
Just make the Parent structure be like Spine -> upperBody -> neck.
Unless you want to make custom animations that is. then just remove it.
Im getting this error now
Cant find all of the non painted verts XP
@hybrid furnace Is that neckbone linked to the headbone?
@stone haven Yeah that is the harsh part. keep on looking with the Select and Deselect tools there
@hybrid furnace As i see it it just needs to be connected. as it shows it isn't atm
;-;
Im a little confused, how would I go about connecting it?
@hybrid furnace You just make the parent bone to the upperbody bone or just make a new bone called neck.
@stone haven I think you need to seperate the face/head while you do the weightmapping. Go with wireframe mode and you will see the Vertex you missed
Huh, okay so there is a neck bone but I cant see it or assign it
I think I got it
I mean some things are deforming when they are fully painted
@hybrid furnace you need to fix those things sadly in blender
@thorn fog dynamic bones
Alright, thanks a ton
@stone haven Are you going with bones in the hair atm?
Sadly you have to pay for dynamic bones
I got it fixed though, I couldn't see it in the drop down or on the model but I click and dragged the neck from the side to the box where the neck would go
@hybrid furnace np mate ๐ do msg if it works at the end.
CRAP ONE SEC
Will do, you're doin gods work my man
I never thought that taking 3d graphics classes would be benefitial until now :p
@pseudo python I've got Dynamic Bones and applied them to the root for the tail bones so they're all bouncy and stuff. Also fixed the angle by rotating and moving in blender. There's a few models available in avatar rooms that have full-blown tail movement animations though, which is what I was after
I actually hate weight painting
@stone haven That is the most hard part if you ask me. So welcome to the club ๐
Weight painting is breathing life into your avatar
@crisp tendon Cannot agree more!
It is but god its a pain XD
A good quote from mr Meeseeks. "Life is pain for meeseeks!" So yes. Bringing our avatars to life is pain for us :p
XD
The avatar works but im having another slight issue
@hybrid furnace What is the new problem?
I posted it in avatars
Why do some of my painted verts move so much and not as the rest does.
and some doesnt move as well as it should
Ugh so much I don't understand
Does anyone think they could help me rig a character model underneath a Coat that only shows the head?
@cosmic cliff Why does some of this move not at the same speed as the others?
That would be the selection circle is used. @stone haven Can't remeber how to switch back to the old method of mark and move
x.x
Well if anyone could help me with putting a character into a coat that only shows the face and head and neck then Dm me
Hey there. I've rigged up a 3d model but when setting the rig animation in Unity to humanoid it says that the head is not specified; although I do believe I have it set up correctly, does this look correct? Also If there is anything you'd like me to upload for you to see then let me know. I am new to all this so please excuse me.
Since I've moved to a new computer
Does anyone have an already working Avatar that I could please have? I wish to use the armature to make my own avatar.
Any help would be greatly appricated
Im trying to change the parenting of bones for a model in unity, but its not letting me actually change them. when I hit apply and done it just immedeatly reverts it.
is there any way to find out which side your making the texture for or whatever in unity
because i have to make a bunch of copies of the same picture to try and get it to fit on one side, like this. https://cdn.discordapp.com/attachments/330491775137480705/393912431182872596/unknown.png
i need to get the texture of the block im putting the image on or something and i dont know how to get it
you probably have extra bones in your model
most likely Left/Right_Shoulder P
make sure your Left/Right_Shoulders parent is chest and not those ones
Before you drag your model onto the Unity grid you need to upload the textures first
and then click on the icon of your model
on the right, click on rig
- animation type
-humanoid
apply and configure if needed
so what do i do
you're supposed to leave upper chest blank
looks good to me
should go: hips > spine > chest >
how do i add a scene descriptor or avatar descriptor
hit pose then enforce t pose if that helps it may not @fading verge
didnt work
for my rig to work i had to import it to a auto rig website https://www.mixamo.com/#/
Keep getting this message even though axis are set to zero http://prntscr.com/hr8kth
well f xd
It's just humanoid mapping @oblique latch
@clever wave It's the bounds that are gigantic
@crisp tendon ty, I finally figure it out
@fading verge There's rest post in blender
So how do I fix that @crisp tendon
@oblique latch Map the bones that are needed and you're good
Oh it's god damn mixamo again REEEEEE
Is your avatar very humanoid ? @oblique latch
If you have a screenshot of the scene during the rig that could help
to see what bones are green
Yes it is i had to use mixamo as the rig from my gta 5 guy did not work at all xd
Send a screenshot of your scene
If that can't be fixed in unity, try to use Cat's plugin in blender just to make sure
need to click on scene so we can see the bones
@crisp tendon
I'm trying to make a 4 legged Umbreon avatar, but when I do, his arms just end up straight in vr chat, I tried my best to make the arm bones normal but they don't end up that way
i don't think you can make a 4 legged avatar?
Yeah, someone had an eevee
ahhhh
weird
idk much, i'm also struggling
I really want this, it sucks
same
You should be able to move the bones in the game, like edit, that would be awesome
same here
@grand dirge to make that work you need to override the built in vrchat animations with your own custom ones.
Reposting my handy rigging chart for anyone that hasn't seen it!
https://vrcat.club/threads/vrchat-example-model-rigging-chart.204/
check humaniod configure
cant just set to humaniod still need go in the configure to check over the bones
because in unity if you dont label the bone correct it wont auto mapp it self
aaaaa, ok, ill try that, ty!
label bone very important for unity automapping to work
I had to use the blender cat tool to fix my rig but then unity f up and is not importing my textures may downgrade unity the the one the api supports
@tidal hill and where/how do I do that? I don't care much about the animations unless it would fix the way the Umbreon stands.
@grand dirge you would need to use the animation overide portion of the avatar descriptor to apply your own custom walkcycles, idle animations, etc.
ah okay, I'll try to figure that out, thanks much!
Is there a way to make a parent bone for Dynamic Bones in unity? or do i have to hop back into blender for that
blender
You gotta go back unless you want to break the prefab
And you don't want to break the prefab
And I need th eparent bone for dynamic to work properly yeah?
Cheers jaz
I just use cats
I just forgot to do it before i imported my current model and wanted to be lazy
hey i'm pretty new to rigging up characters i was wondering if anyone knew why my limbs aren't specified even though they're mapped.
ok so the names of each part have to be named exactly
No they don't
Have you clicked the VRChat window? Maybe it just needs to be refreshed
i have the errors remain there
Oh... You have Upper Chest mapped. ๐จ
oh do i delete that?
Did you look at the chart? Hit backspace
i thought it was optional
๐จ
alright let me un map those
@gleaming fjord dont need to but it help out unity auto mapping
auto mapping like the correct names
plus if every want to do eye tracking need make sure Hips,Spine,Chest,Neck,Head and Mesh name Body and Armature spell like this
alright this is all very good information i was confused for awhile i'll let you know if this all works
named everything and tried uploading again but im still getting the error
@gilded barn when you find someone you watch on devientart on Discord VRchat
hENLO
I WAS SHOCKED. I know that star hair anywhere haha
Success! https://i.imgur.com/Zupw6M4.gifv
Im getting our friend the "Spine hierarchy" error, Im trying to simply change what bone parents what but it doesn't seem to let me actually keep my changes
Any ideas?
How do I add bones with Blender? I wanna rig up some fingers but have no idea how to do that
Never mind I figured it out
Remember, the Hips have both legs as it's children. Spine is a child of Hips. Chest is a child of Spine. Chest has both shoulders and the Neck as it's children.
Unity is bad for making armature alterations. Blender's much better.
Now that you do mention that
the hips might be the issue rather than the arms
maybe not, im having a lot of trouble finding the actual issue here
This is pissing me the hell off
The model on the right is riggable to humanoid, but not on the left
And both have the exact same armature
I don't know what I did right the first time, but my FBXes are no longer riggable
EUREKA
TIL not to actually delete the bone tips
Im still stuck.
OH
There was a neck 0 this whole time... I just couldn't see it...
Hey maybe someone can help me with this, this hasn't happened with any of my other avatars. Whenever I sit down my upper torso just kind of floats upwards.
Does anyone know how to to fix the pupils not showing
My pupils are facing downward when eyetracking is enabled
@potent glacier white part of the eye maybe to close
to the pupli
mmd models dont use whole eye to move it just sift the 2d pupli
I think VRchat expects it to be at 0 rotation
Im trying to like "reset" the rotation of the bone
Hey does anyone know why i have Object:Make Parent but not Armature: Make parent?
@smoky flume
@sacred sequoia does the character have something like a skirt you attached dynamic bones to?
No. It wound up fixing itself when I reimported to unity
idk what happened, it's the rig I always use.
All right, I was just asking because if you have skirt bones and their parent is hips and you put dynamic bones on the hips, you're gonna have a bad time like that, so what you do is duplicate the hip bone and parent all skirt bones to it then attach physics
halp
i'm watching a tutorial on rigging as it's my frist time and the guy made 4 seperate spine bones,
Yeah i thought something with that is wrong
I don't think I can use this guy's rigging for vrchat, he has extra bones that weren't in any models I saw
is there any blender tutorial on rigging that I can use for vrchat?
How much of an issue is this going to cause? I'm not using motion tracking ATM only desktop mode. Wondering if this is a serious concern or not.
@fleet echo i mean a tutorial on rigging
this would be really useful too but for now i need to rig it
Yeah, i found some tutorials but the skeletons they built aren't the same as the skeletons vrchat characters use
@frigid sedge It's not much of an issue at all. It even sometimes works for people with full body IK anyway. Sometimes.
@lucid orbit 0/
@forest crane \o
you can watch any tutiroals how to rigge model
just need to know what bones
need to have
Do the shoulders need to have the "connected" tab checked
thanks
what exactly causes the pelvis thrust vs the arching forward?
I fixed that problem by moving around the hip & spine bones
yea most model find have werid hip bone
need skinny part up and fat end down on the bone
the hip and spine bone are exactly 180 degrees so it could be something else im over looking
Anyone figure out the arms bent in VR issue yet?
The controllers are at my sides in this screenshot
0 twist bones
are my fingers ok
@still lark i mean there is a bone missing in the thumb
i dont know if that is a problem though
actually there is bone missing in every finger
lol
took me long enough
what, where
there are two bones in each finger
are you supposed to break it up into 3
welp them i'll break it up into 3
3 fingers each hand?
yeah i figured ^^
I'm having an issue with a rig in my Omegamon model
That explains mostly everything
there all rigg verison
I'm honestly stuck since I'm pretty much the only one with this problem I feel...
@still lark oh yeah actually you dont have to physically connect the fingers to the wrist
i dont know how other people do it though
is it okay now?
@fading verge Hello, I heard that you were quite knowlegable in rigging models. If you can, or even want to... Could you help me solve my issue with my Omegamon rig I've been struggling with for the past week? https://vrcat.club/threads/rig-issues.201/
Yeah I'll see if I can help
Thank you
Is the mesh properly weighted?
Sorry, dumb question: Trying to set up the bone structure for my model, looking at Tupper's tutorial and I see this:
If so, you could maybe scale the actual model to fit the rigging
But I get an error saying that the spine has to be a child to the hips
Then use unity scaling to make it large again
Well, I have done that before and it worked
But
One of my friends said it isn't how bones work
Go to hips @west swallow and set the parent to armature
Then set spines parent to hips
Although in unity, the joints seemed to be working fine for me
@fading verge thanks, I'll give that a try
That was just a quick idea while my computer reboots
And I don't know how weights exactly work, because I'm fairly new to this sort of thing
It generally isn't how bones work, but it's just a quick fix that may work
soon tm
And you won't really lose anything from it
Well, I'll see what I can do then
I'll try your idea out, and if it doesn't work I'll tell ya
Thank you!
Oh, and if I may quickly note:
If not, pack your model and the unedited model into a rar and send them my way and I'll see what's up
For me to resize it propperly
I have to size the model to be around the hight of the knees of the bones (In blender)
(In unity it just grows in size, but if I keep messing with it the size will match, but it's fairly odd)
Could you screen shot the bone structure
Just the bones alone?
Enable X-ray for the armatures
That's what I done for the screenshots in my post
Can't blame ya, those little lines are hard to spot
are the bones parented correctly in the chest? i'm not sure.
also, do I have to create bones connecting from the neck to the eyes, if I don't plan on having eyes that open and close?
you dont need to have eye bones
Might have them hidden
Unless you're creating the rig yourself
i am
Then yeah add those in
okay
But looks good to me, you could rotate your hip bone tho
So your tail is where it's head is and vice verse
huh?
๐ Flip your hip bone so it looks like the diamond
Same positions tho
It's how I was taught, dunno if it makes a difference in the end, as some models don't have it set that way and work
The tutorial I'm watching is using pole targets and IK's, do I need those?
Bahaha... sob I spent some hours tonight in Blender, finally getting the hang of rigging, finally made what I wanted work in Unity, only to realize after everything that it was way too complex and over 20k
But now a lot more and the next attempt with something else should go off without a hitch, knock on wood.
are there any good weight painting guides? Everything I'm finding is not helpful at all.
@rotund owl The way I structered my hand made it so I have an extra bone for each finger... how do I do it the correct way?
this is how it looks like
@still lark I never rigged before but I am pretty sure you need to link the wrist and the first bone of every finger and then delete the bones you used to connect them before. I don't remember the keyboard shortcut for connecting bones though.
Maybe you can just delete the old connecting bones after reparenting the other ones to the wrist.
is this okay?
@fading verge @still lark also I am pretty sure you need to have the hip and legs pointing away from each other, or it might cause problems. The only scenario I know it can cause problems is hip tracking.
Looks good to me
Thanks a lot, but I don't know what you mean about having the hips and legs pointing away
just editing pre-existing rigs here, but... unity thinks that my hips are at the center, my spine is at the pelvic region, the hips are in-between the legs, the chest is where the stomach is (which is what I set to be spine in blender) and the upper chest is where the lower chest is... do I just swap them around to what I labeled them as or?
@still lark you told been to flip the hip bone some posts up. And it was the right way around
Yeah but I had no idea what that meant so I put it aside
Didn't want to ask too many questions ๐
Haha
No
So I can just safely delete them
I had weight painting on them one time
anyone able to help with my predicament ๐
@junior wind I am not actually sure what you were saying. You don't use the upper chest in unity though.
its not solid, but its saying the bone labelled spine should be in the upper chest area, but on the model its in the lower-chest area
its also saying this is where the hips are
@junior wind Don't rely on the auto-rigger. You often need to make adjustments yourself.
true, but as I moved stuff around I started getting errors, I'll move em all back again until I'm satisfied and relay the errors
@junior wind Remember, Hips has both legs as it's children. Spine is a child of Hips. Chest is a child of Spine. Chest has both shoulders and Neck as it's children. Neck has Head as it's child.
ok so I managed to fix up the upper-body, but in doing so apparently messed up the parenting of the lower-body, mainly the legs
both upper-legs don't recognize the hips as its parent, am I required to edit it in blender and do it all again or can I change it in unity?
Eh, I'll fix it up in blender
The important thing to remember is that children : direct children. Not grandkids.
in rigging, the chest connects to the arms correct? so i would be correct in saying this is the chest?
@junior wind A bone hiearchy screenshot is much better at determining this.
from blender or unity? your choice, I've got both open
would probably be easier to have someone here do it for me, but I gotta learn some time and I'd rather do it now :/
https://i.imgur.com/PqHZ4IW.gifv
Halp, why does this happen
probably connected to that part
i used automatic weights and this is the result
@junior wind Either is fine.
@still lark Bad weight painting. Probably best to fix it yourself.
I could send you the blender file as well so you can fix it up, but heres the hierarchy from unity
also, I named it stomach because I needed to change its name and it looked like it would be where the stomach was so
@junior wind Where are your shoulders and where are your legs?
ah one sec, further down the list, and I noticed I have legs under Lower Body, and not Waist
here you go, should be the missing things
er, hips even
Okay go back into Blender, rename LowerBody to Hips.
what should I call the other hips then?
@junior wind You can call it whatever you want. It's not the hips.
