#avatar-rigging

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fallow saffron
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looks like i do need shoulders

south bear
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yes

fallow saffron
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i have no idea whats wrong then

south bear
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its probly how most of the grabbing works

north sable
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thats the issue. How did you even upload????

fallow saffron
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Everything is 100% according to the script

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but its not when i get into the game

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my elbows are permanently bent

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this is with using VR

south bear
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are there forearms?

north sable
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so you have shoulders?

south bear
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as elboes are a twist bone

north sable
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what ways are the bent?

south bear
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it doesnt affect much

fallow saffron
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does that seem off?

south bear
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no

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it looks fine to me

fallow saffron
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lemme go into vr desktop mode and see what it looks like

north sable
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screenshot plz :)

fallow saffron
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might be a vr issue then

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i gotta test it out in vr again now

south bear
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looks fine to me

north sable
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yeah looks cool to me

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demonstrate the effect in its most exteme position

fallow saffron
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KK

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but

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im not sure how to take a screenshot in vre

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vr

north sable
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steam vr right?

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isnt it something like double tapping the home button

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(dashboard button)

fallow saffron
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alright

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maybe it has something to do with scaling

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cause I scaled it down to half in unity

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the model

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it might it because

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ive seen this exact issue ONLY on tiny avatars

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so i'll scale everything down in blender

north sable
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nah, it could be weird bone rotations or something. easiest fix is just to conteract any issues by rotating the bone in the humanoid rig

fallow saffron
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yeah?

north sable
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just rotatate it back however far it is wrong in vrchat

fallow saffron
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i'll try that

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how do i rotate in unity?

north sable
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the rotate tool is found at the top left corner

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it looks like a recycle logo if it had only two arrows

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also dont worrg about that big red NOT IN TPOSE text. its scary but is harmless

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its like a suggestion telling you thaf the computer is just confused as to what its seeing

fallow saffron
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oh okay cool

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not sure which way to rotate them though.

north sable
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in vrchat, how far are they incorrect to your controllers?

fallow saffron
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pretty far

north sable
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then in whatever direction it is, rotate the hand the other what in the Configure

fallow saffron
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but then my rig wont be in a t pose

north sable
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thats fine

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as said. dont worry avout the text

fallow saffron
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okay so

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the weird thing is

north sable
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itll still work. itll just use different rotations as what it thinks is DEFAULT. vrchat will do the same exact thing. BUT youve been messing about and youve just revesed whatever vrchat was doing to the model

fallow saffron
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when im in VR and have my arms at my sides, it looks fine

north sable
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yep

fallow saffron
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that means if i rotate them in unity its gonna bug out even more i think

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are you talking about doing something like this? -

north sable
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nope. if the hands are the only ones ... wasnt the hands?

fallow saffron
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it was the hands and lower arm

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no matter what i rotate the model gets messed up lol

north sable
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... hmmm try it.... one thing for the arms is to have a look in blender. select the bone in edit mode and rotate it so that POsitive blue is facing forward

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you can check the positive part by having a look at bone options in the pose mode, see if one of the numbers under ratation goes up or down

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up is what you want :)

fallow saffron
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hm, where is the rotation in blender?

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or command?

torpid sundial
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So im having an issue with xps models, the upload wont ever accept the chest is attactched to the shoulders and neck, im not home so i cant screensnip but i can draw badly
Any idea why this happens?

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Im an artist i know thanks

south bear
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:/c

fallow saffron
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oops

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fixd?

south bear
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ye?

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๐Ÿค”

fallow saffron
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alright, time to test this in vr and then go to bed

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too many hours spent trying to figure out stuff.

north sable
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rotation tool @fallow saffron in blender is done buy selecting the rotate tool at the bottom bar of the viewport windoe

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its next the one with the three arrows and the 3 lines with boxes at the end of the lines

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@south bear you need a motion node tk do that

south bear
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๐Ÿ˜ฎ

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ok

north sable
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in the animation in unity, you can select the motion root node

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and instead of being constant numbers, in changes that node to animate it with adding numbers instead

south bear
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i should really be making a new animation for walking due to the fact that it clips >:c

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the bag

north sable
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allowing it to move FOREVER :D until unity cant handle the distance

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you got any colliders?

south bear
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yes

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mainly for body

north sable
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just on the hips i presume?

south bear
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hips and chest

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and thighs

north sable
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as few as possible :)

south bear
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iv done acouple of fps tests

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and it doesnt hit my cpu and gpu that bad

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:T

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but then im running on an i7

north sable
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if you can, keep it at one collider for the people who dont have great pc's :)

south bear
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some are unsed

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if so does that cause any kind of performance issue

north sable
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if they arent used then just remove them

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who knows, its vrchat lol

south bear
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just test it i guess :T

north sable
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could hit someone using a 1080 ti for all i know lol

fallow saffron
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yup so the rotation fixed nothing

south bear
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im in a 1050 ti

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so il be getting the biggest hit

north sable
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@fallow saffron odd. hmmm. it would have to be something with rotation. try other avatars when you can :)

south bear
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also the gpu rendering shouldnt be hit that hard

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its using a 3ds model

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so

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:T

north sable
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@south bear mate i normally use my laptop and all i got is i5 with a dgpu or something lol. ๐Ÿ˜‚

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i get what i get but theres a suprising number of people with these conditions

south bear
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il find out when i get told that im causing an fps issue

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but its normally one bone for each thing unless its the bag

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but then its done by verts

north sable
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okay cool. anyway do the ball colider things cover the area right?

south bear
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ye

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chest one fit really well

north sable
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try over compensating then for the hips or something

south bear
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thinking of porting tf2 models

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hwm models

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might be a bit much for vrchat

north sable
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someones done it before.

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hwm as in the ones for sfm?

south bear
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sfm and higher end settings

north sable
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i mean possibly. i assume its the same as mmd. find a way to get it to an fbx format

south bear
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ay i fixed the weird hips

north sable
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:D

fading verge
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I was told before to not map toes in unity but this model I have already has her toes mapped. Should I revert them to -none- ?

south bear
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unity doesnt need them

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only for foot ik and tiptoes in vr

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so unless you want to get on tip toes then no i guess

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@fading verge they should be fine but give it a test

fading verge
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So I've tried raising my model in blender before export, tried lowering the bones in the feet, anyone know how I can get my feet out of the ground?

north sable
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@fading verge doesnt matter. they optional bones you can either have or not

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@fading verge wheres the origin point of the model in blender

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the dot when you select the model

fading verge
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in between the feet

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right at floor level

north sable
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hhmmm. have you edited this youself after the fact or is that original

fading verge
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original

north sable
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thennnn. how about when you click the armature

fading verge
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same spot

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should I move the feet up on the model?

north sable
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nope. origin point should be the only thing it cares about

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check the bones on the config menu in unity

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maybe it didnt find the legs correctly

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happend to me before

fading verge
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I'm talking about if the feet are sinking in, and I move them up, wouldn't that stop them from sinking in?

north sable
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nooooooooo. but you can try. at this point, if origins are ground level, its all to do with the configure menu

south bear
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possibly could be porting over frank west

fallow saffron
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okay so the arm bending problem I was having earlier may have something to do with the arm length? when I change my player height in VR the bending starts to go away

north sable
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what do you mean Bending....? I feel like you might be alittle confused on how the game decides on where the are placed :)

safe bluff
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What's your viewpoint at @fallow saffron

north sable
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@safe bluff my guy I didnt even think of that

fallow saffron
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viewpoint in the game? I forget

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but if I was too tall then my arms would start bending

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like in a permanent position

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imagine it like your elbows on a table, that kind of bent

north sable
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you know of the grey dot when you upload an avatar?

fading verge
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anyone know how to fix it doing this whenever I stand still?

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by default the bones are like this:

crisp tendon
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Check blender and its rest pose

fading verge
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I've tried rearranging them like this but didn't know what to do with the middle bone:

crisp tendon
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Oh god

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Use cat's plugin to translate everything too

fading verge
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think that could be the problem?

crisp tendon
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Not it's probably the rest pose, but translating never hurt anyone

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Was it an MMD ?

fading verge
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yeah

crisp tendon
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Yeah so you start from scratch and use cat's plugin in blender to fix the model

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Today we'll be going over Cat's Blender Plugin, an amazing Blender script that will save you TONS of time with your armature, visemes, eye tracking, and text...

โ–ถ Play video
fading verge
fading verge
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finally got it working

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@crisp tendon thank you very much ๐Ÿ˜„

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any way to colour in the inside of the coat?

safe bluff
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is it colored in Blender

fading verge
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yep

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but not in unity

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actually, pic above is what it looked like before I used the add-on Ruuubick mentioned (Cats Blender Plugin)

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and pic below is what it looks like now

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@fading verge it should be fine in unity

safe bluff
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Might need double sided shader for it

fading verge
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how do I do that?

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nvm I got it

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thank you

crisp tendon
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@fading verge Turn the outline to 0.005 in the shader's settings

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Cube's shader

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or turn on opaque, but it should already be

fading verge
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I use Unit Shadowed for most things

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no outline option

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the double sided shader messes with the colour unfortunately

fluid tendon
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Is mixamo worth using?

forest crane
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if u dont know rigging yes

crisp tendon
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If it's a really humanoid model with normal proportions, yes

fluid tendon
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It just always says "sorry unable to map your existing skeleton" when I try to import my avatar into mixamo so I'm confuuuused

safe bluff
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Gotta remove the skeleton first in Blender

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Make it a mesh only

fluid tendon
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and do the avatars really need to be under 20k polygons?

limpid scarab
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They do to upload it to vrchat

midnight folio
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Hey. I made some dynamic bones for pullstrings of a hoodie on my avatar, however these are pointing straight away from my avatars face, even after i rigged them to align with the chest. how would i fix that?

limpid scarab
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What are your settings on the dynamic bones?

midnight folio
daring flare
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Is there any way to fix that hips problem with out using the cat plugin? I would rather not have to go through that decimation nightmare again by using the original.

crisp tendon
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@daring flare What hips problem ?

daring flare
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The one faederwulf was having above.

crisp tendon
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You can attempt fixing it with the plugin and see what your decimation looks like afterwards

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But decimating before making sure that the bones and the weight painting is all good is usually not recommended.

daring flare
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The decimated one has already been rig repaired as well. It's just that when I stop moving I get that same "presenting the dick" pose that he was getting.

crisp tendon
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Did you translate the bones ?

daring flare
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It looks worse because my avatar has a tail.

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Yes.

crisp tendon
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You can also try to use cat's plugin on the same avatar but a clean one, and look at what is different.

daring flare
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I have a feeling that vrchat reads the idle wrong and corrects it as a 45 degree angle when it applies the defualt idle. I've noticed that this happens on models that have an extra waist bone that is pre angled at 45 degrees for use with certain animations in miku miku dance. I'll try editing the bones and getting rid of that bone to see if that stops the problem in vrchat. It might just be using the waist bone instead of hips when it plays the idle. If not, I guess I'll use cat and re decimate it. Thanks for the advise.

fluid tendon
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I don't get it should I upload whole folder to mixamo or just the character? because when I upload just the character that I deleted the skeleton in blender it works but when I upload whole folder it says "Sorry unable to map your existing skeleton" again:(

crisp tendon
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only the mesh

fluid tendon
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Okay and when I download from mixamo should I download it again as FBX or .dae?

crisp tendon
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fbx

fluid tendon
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how to you make things smaller in unity? just imported my avatar into unity and it is giant

crisp tendon
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@fluid tendon scale in top right corner after you clicked on your model

daring flare
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Scale under Transform in the inspector. Make sure that all 3 values are the same and use .0? to reduce size from 1.

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*.?

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.0 would make your avatar tiny.

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I usually add the decripter and reduce size until it's close to the hight of the descripter. The defualt descripter hight is like 6 foot in game.

limpid scarab
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There is also a default avatar in the SDK where you can compare height with

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It's what i usually do to get a general direction on how high i want it to be

clever cloak
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oh my fucking good

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it even lags the shit out of my pc

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best thing is that there is an actual body too

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and the shirt continues

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so its like 3 times the amount of polygons on the chest

lucid isle
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yee got my avie the way i want

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idk how i can change her eye color tho

urban fjord
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Because I sure am hell not re-rigging it.

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Rip Attack On Titan fandom

serene cloak
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I'm having some problems here, with the weight tool.
I can't brush over the shoe, to put some weight on it.

oblique latch
stone haven
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I get this error in Unity but in Blender I have a headbone with its assigned parent being the neck, it follows the Neck>Chest>Spine>Hips but im not sure why its doing this.

oblique latch
ember haven
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Hello my avatar has these bones in the ears but I can no way of seperating it so just the ear bones are activated

queen kayak
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Those are the skirt bones :o

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Open Neck, then head. and see if they're there.

ember haven
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where is neck?

queen kayak
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Neck 1

ember haven
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OMG I AM BLIND!! XD thank you

oblique latch
oblique latch
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how can i fix a thing like this ? its just so odd

mystic agate
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What'd mean

oblique latch
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so its not importing the rig as it looks in the photo

ember haven
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how do I make it so that th skirt stops clipping into my legs when walkinjg>?

gleaming kayak
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I am not 100% sure on this, but I saw on a tutorial on youtube that if you add colliders to the legs, the skirt will hit them as if they were a solid object instead of going right through them.

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@fading verge

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I would look up a tutorial on colliders.

fleet echo
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@ember haven dyaminic bone dont do well with skirt. only option to stop skirt from doing is make skirt it own skin mesh use cloth

fading verge
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lmao there is another kohaku in here and i got mistakenly tagged haha

oblique latch
true delta
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What does adding weight change or make better?

oblique latch
crisp tendon
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@serene cloak what do you mean ?

fleet echo
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@oblique latch what format what it was?

crisp tendon
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@oblique latch rotate it, then CTRL + A apply rotation and location

oblique latch
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all i can export is 3ds as its a gta 5 character and no app supports that format ytd part from ZModeler3

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and @crisp tendon that did not fix it

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ZModeler3 lets me import what i need but all i can export is 3ds and it just looks like that photo

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obj ha no dater so that a no

vale creek
gentle cypress
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Each time I try to apply my pose as a rest pose my armature detaches and my mesh resets to it's original pose, any suggestions as to how to stop this from happening?

safe bluff
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@vale creek have you tried going edit mode?

cold lichen
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Is it a difficult thing to set up headtracking without using humanoid?

oblique latch
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what i think ishappening to me for some strange reason is its having trouble calculating where the rig needs to be when i export it from ZModeler3 into 3ds format

round abyss
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you cant do head tracking without humanoid

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any rigs you see that have tracking and dont look like humanoid rigs are using an invisible biped

fading verge
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@daring flare Did you solve your 'presenting the dick' issue? I have that problem on virtually all of my models and have been on a week-long quest to fix it.

daring flare
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I did.

fading verge
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How did you fix it?

candid thicket
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Hey, I am totally new to rigging, making avatars, unity, etc. Does anyone know how to create a new finger based off of where a hand already is?
Also knowing what buttons to push to show a picture from unity would help me get help
Yes, I tried google

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Thank you

fading verge
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@daring flare how did you fix it?

daring flare
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I reopened my pre decimated avatar in blender and then used cat to fix the armature. Then I re exported it as an fbx and ported back into unity.

oblique latch
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is cats just for MMD

fading verge
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I will try that in the future, thsnk you Eulogy

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No comics, most models work with cats. Mixamo support was recently added with 0.4.0

oblique latch
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do you have to have a skeleton like rig for it to work or can it just be a c3d character model

clever cloak
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eh i heard that you were able to like reduce the ammount of bones if there's an skirt

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how to do it?

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(with CATS plugin)

daring flare
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I'm not good at explaining but tupper has a good tutorial that can help with reducing the bone structure using cat on youtube.

fleet echo
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it in optimization window

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just put the skirt bone in to merge

clever cloak
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oke

fleet echo
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then move the merge ratio

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to left

oblique latch
fleet echo
fading verge
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Dev test?

fleet echo
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yea

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the plugin made for it it news one

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dev test new

fading verge
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Whats it do?

oblique latch
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do you run it like a plugin

clever cloak
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reduced to 80 bones

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do i merge more?

fleet echo
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just drag and drop mmd_tool folder into blender addon folder D:\blender2.79\2.79\scripts\addons\mmd_tools

clever cloak
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80 still sounds like too much

fading verge
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What does it do though? The dev tools

fleet echo
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@clever cloak just need play with it till find good setting for the skirt

clever cloak
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what would be a decent ammount of bones?

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just to get an idea

fading verge
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Less is always better, but a basic rig is 15 bones.

clever cloak
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i mean for a skirt

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not whole armature

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cuz i need to make the skirt dynamic

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but i dont want to fuck everyone's cpu

oblique latch
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i can do pmd format in ZModeler3 but it need mod things from ets and ats game xd

clever cloak
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probably cuz the bones dont cover the skirt fully

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anyone got a fix

odd heart
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@clever cloak do you have the original model file for me so I can fix this/see what's going wrong?

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the bones should look like blender in unity

clever cloak
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model as in fbx or the pmx

odd heart
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both are fine

clever cloak
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okay

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gimme a sec

oblique latch
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whats a good way to convert a obj to pmx

odd heart
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blender

clever cloak
oblique latch
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i did that but it has no pmx or pmd output

clever cloak
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oh

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the texture

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ayy lol

odd heart
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it's fine don't need texture for this ^^

clever cloak
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oke

sudden nest
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Does anyone have some guides on how to rig a model for vrchat? I am having a problem with my model and I can't figure it out. https://docs.vrchat.com/v1.0/discuss/5a3a5291142db90026f2400d

fleet echo
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force it into t-pose

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click pose>enforce t pose

sudden nest
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In unity?

fleet echo
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yea

sudden nest
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Ok thankyou, I will try this

oblique latch
fleet echo
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then after that hit apply

sudden nest
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Thankyou, this fixed the t-Pose! However, I am still getting the "spine hierarchy missing elements" error

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Any ideas?

fleet echo
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add neck bone @sudden nest

sudden nest
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Thank you so much. I feel stupid

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I forgot to set that

oblique latch
fleet echo
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@oblique latch look like dont have armature modifer on it

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armature modifer tell the mesh to hook to the bone

oblique latch
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there a way to fix that in unity or not

fading verge
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@oblique latch did you use CAT plugin in blender to fix the model and armateur?

oblique latch
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i have no tool to convert it to work with cat or i may just be missing it ? @fading verge

naive tree
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@fading verge i dont think that's an mmd model?

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and cats works for mmd models

oblique latch
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yes its not mmd

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i can send you the 3sd file if one of you would like to have a go at fixing it

barren parrot
fading verge
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@naive tree cats works on more than just mmds

naive tree
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@barren parrot select your mesh, go on right side mesh renderer

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your box is too big

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bounds, there is xyz in two rows

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adjust the last one

barren parrot
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oh ok

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thanks again

naive tree
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@fading verge yeah probably, I just haven't worked with anything past mmd and xps

oblique latch
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all i can import is pmd and pmx in cat

fading verge
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It got mixamo support recently

fallow saffron
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Did anyone figure out the arms being bent in VR problem?

naive tree
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ah right, mixamo is now a thing too

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but i dont think it goes past that

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or has it worked on other things for you?

fading verge
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It has yeah

oblique latch
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when i hit inport in cat all i have is mmd

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is there a update button with ctas or am i just not doing it right with importing

lucid isle
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hmmm i may need help rigging for mouth and eye movment/blinking

oblique latch
fallow saffron
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you need to get cats blender plugin

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and it imports pmds

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oh

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you can import in anything else too, doesnt matter

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just not through the plugin

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mmds are pmd or pmx files

fading verge
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Hey guys , How do I fixe the spine bone. I have the hips bone as the master than spine, than chest. But for some reason my avatars chest is falling to her hips. Like the stomic is colapsing.

oblique latch
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so if i import a 3ds file i can still use cat to fix it or no

naive tree
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@fading verge could you post a screenshot

fading verge
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Sure thing give me a sec

ionic rain
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Hey if anyone can help, my model imported correctly but when I use emotes, the head doesnt move, it follows where im looking still?

fallow saffron
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after following countless videos and using cats blender plugin, etc etc, everything perfect in blender and unity, there still seems to be issues with the arm bones when you actually get into VR mode

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lots of people are having this issue too, does anyone know a fix?

oblique latch
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@fallow saffron can i work with cats if i import a 3ds file in belder as if so its not working for me

fallow saffron
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no clue

oblique latch
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ok

fading verge
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I posted the scrrenshot but I don't see it ?

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On discord

south bear
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toad is being toad and not having neck is going to be ok?

fading verge
south bear
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What happend

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0n0

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i do

ionic rain
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I can see the screenshot

crisp tendon
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@south bear Go to blender and use cat's plugin or extend the bone yourself

south bear
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i have cats plugin

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how would i fix this issue using it ?

naive tree
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@south bear import FRESH non-translated version of your PMX

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and then use Fix Model in cats

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do not ever use pmxeditor to translate bones

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or mmd tools translation

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they both can break cats

south bear
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not even using pmx

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im using fbx

naive tree
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in blender

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in blender u used pmx, right?

south bear
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no

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i dont have that

naive tree
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where did you get model from?

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it's not mmd?

south bear
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not mmd

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its a simple game model

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"simple"

naive tree
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oh ok, the error says u have a 0 length bone

#

gotta fix that

#

didn't pay attention lol

oblique latch
#

so if its no mmd then cats is a no go or can you covert to mmd

south bear
#

i dont think doing that would help

#

:T

naive tree
#

can you mb send the fbx file to me? i could try to check out, haven't had these errors on any of mine, but wouldn't mind scewing around

south bear
#

well

#

i found one way of fixing it

naive tree
#

sweet

oblique latch
#

why it have to be so hard to inport gta t5 characters into unity no fun at all xd

south bear
#

its gta 5

#

there rigs are probly overkill

oblique latch
torpid sundial
#

I've been having issues with models that start as xps files, they never want to accept the shoulders and neck are connected

south bear
#

do spine 1 and 2

#

i think

#

does chat vr need fingers?

#

for rigs

#

:Tc

oblique latch
#

it may do but with the rig not snaping to the frame in unity its hard to test

naive tree
#

Bolt ill PM you screenshots

#

of your bones have to look like

south bear
naive tree
#

need to fix head and body always (seems so) and legs/arms are fine (mostly)

onyx matrix
#

Anyone know how to parent bones from one object to the main body in blender? Like skirt bones to the main body?

naive tree
#

emm, you select all first skirt bones and then parent to hips with keeping offset?

#

i think

onyx matrix
#

How dontoy do that?

oblique latch
south bear
#

ay

#

is there anyway to fix this

#

in blender its fine

#

but in unity its not

crisp tendon
#

@south bear Where is the origin in blender ?

south bear
#

in the center

crisp tendon
#

@south bear I can't see the origin on that screenshot

#

Or it's not at 0,0,0

fading verge
#

Isn't the origin the orange circle inside that center bone head?

crisp tendon
#

It's in the middle of your root bone

#

that's why your feet are under the ground @south bear

fallow dove
#

real fast whats the quickest way to fix the error angle between pelvis and thigh bones mines is 173

south bear
crisp tendon
#

that's weird

#

anything about your scale or position in unity ?

fading verge
#

What else could lead to messed up verticies in the mesh when exported into Unity?
No leaf bones. In a vertex group named a bone, and not shared with any other vertex groups. And no shape keys. Trying to brainstorm what else could be causing it...

grizzled steppe
#

@here Hi, I just thought I'd ask to see if I could get a bit of help fixing the Eye tracking on one of the models I'm working on.

#

Would anyone be interested in assisting me?

brave wadi
#

@fading verge what does it look like inside unity?

grizzled steppe
#

One moment.

fading verge
brave wadi
#

oh, stretching?

fading verge
#

Yeh, but doesn't look like it's a transform stretch from the model moving. If it was that, then it would just be unmapped. But yeh.

brave wadi
#

and does it only happen when you open it in the IK rig menu?

#

or does it happen when you drag it into the scene?

grizzled steppe
#

I'm not sure how to screenshot it.. >~<

#

Would it be okay if I shared screen's with you?

south bear
#

how am i gonna fix the issue

fading verge
#

Both. That's just how unity says the model is.

brave wadi
#

hm, do you know if the vertex might have an extra influencer then?

#

curiously what program are you exporting from

fading verge
#

Blender into FBX. In Blender it's normal, and windows 10 trueview whatever file preview has the FBX just fine as well.

But yeah, I'm trying to remove any other extra influences that could have on it.
Not any other bones.
Not any shape keys.

crisp tendon
#

vertices have influence but wouldn't show up on static like this

#

weight paint would though

hoary grotto
#

Just a quick question, Does anyone have a link to a particles and sound video for weapons and stuff?

fading verge
#

I only see a single vertex group weight painted to each of them. None of them mix together.

crisp tendon
#

@hoary grotto you'll need to google the ones you need, there's too many

#

Odd bone mapping could do that too

#

Can i check the fbx @fading verge

fading verge
#

Sent, I'll be remapping the bones now.

unkempt crane
#

Hi, does anyone know what to do here? I think this is why my animations won't work.

crisp tendon
#

unmap jaw bone

brave wadi
#

yeah uh

#

your bone is pointed towards two IK entries it shouldn't be pointed towards to begin with

#

enter the IK configurator -> click "head" in the diagram -> clear out anything that doesn't seem to match

unkempt crane
#

Okay thanks. I'll try that

ashen stump
unkempt crane
brave wadi
#

no--you need to clear your left eye too, it's tracking your hair joint for some reason.

naive tree
#

@unkempt crane you're missing neck bone and Neck has to be 1 higher

#

assign neck to neck and head to head

#

if thats how bones are named

brave wadi
#

time to pose some visemes

unkempt crane
brave wadi
#

nop, you've gotta modify your head hierachy

#

when it's red that means something's seriously up

oblique latch
#

i may just give up on my gta 5 rig spent all day looking how to fix it and testing lots of things but its still f rip

warm nova
jovial nest
#

weight painting is easy and fun!

fading verge
#

Said nobody in the extent of never.

jovial nest
naive tree
#

put a bag over her torso and she's fine

jovial nest
#

After my model getting fucked too many times due to it being not zerod out and the armature dying, I've decided that since this week I've done nothing but weight paint and redo armatures, I'm making abominations

naive tree
#

you can at least freak out some people ๐Ÿ˜‚

#

especially ones that pay attention to lower body first iris

crisp tendon
#

We need a public dump where people can throw their trash waifus

jovial nest
#

Trash waifus

#

Selective Masterpieces for the picky*

alpine hollow
#

getting some strange things happening to my model only in vr chat

#

i assume its something to do with t pose not enforcing correctly

fading verge
#

How do I fix: angle between pelvis and thigh bone should be close to 180?

prime dome
#

so i want to add a santa hat to my avatar. I've created the necessary bones needed to rig the santa hat, but how do i weight paint the bones?

lucid orbit
prime dome
#

when i select the bone in the santahat in pose mode and then enter weight paint mode on my santa hat mesh, its like the paint isnt applied to that bone

#

nvm i figured it out! had to apply an armature modifier to the santa_hat mash to target the bones in order for it to work

placid heath
#

what is good settings for dynamic bones when it comes to long hair

lucid orbit
#

@placid heath Don't ask the same question in multiple channels. You're going to get the same response here anyway. There is no "good" setting. Each model is different and you need to experiment on your own.

onyx matrix
#

For me I like dampening at one and stiffness at .873 and force at -.001 it worked out for me and the lower you go on the bones ease off the stiffness lower like the last bit should be a .740 somethin

#

And you have to ask the same question here because it gets ignored in other channels hoping someone will spare some time to help you

#

@placid heath

placid heath
#

thanks for the hwlp

onyx matrix
#

No problem

stone haven
slender quartz
onyx matrix
#

@stone haven there is a duplicate bone of those bones for me I had to go into blender and use the cats program to remove the extra bones

stone haven
#

CATS is telling me im missing a leg bone is the higherarchy. But i see it there.

onyx matrix
#

@slender quartz I'm not sure that's over my skill set their hopefully someone else can help

#

You might have to manually prepared the leg under the hips

#

Parent

stone haven
#

Did that already.

onyx matrix
#

Ummm in not sure then I tried that manually before the cats and it didn't work and it worked for me after the cats I'm not sure sorry

stone haven
#

Its all good.

unkempt crane
dreamy urchin
#

Anyone know how to fix this? I need to get a chest and upper chest bone so I can build this model

#

model came pre-rigged

#

the light blue is all one bone marked "upper chest" and mapping it messes EVERY other bone up

sinful plank
#

Looking for someone who can help me get my chracter to have eyes blinking and mouth moving, would be willing to pay

slender quartz
fading verge
#

As a general rule, do not rip sketchfab models unless they have it up for download in some way. Those are used at people's portfolios or are commissioned work, and it has the potential to ruin careers if you fuck with them. If they were okay with you downloading it, they'd let you. Often times they're more keen on pursing legal action, as well. Source: Lots of peers and friends post their stuff there.

stone haven
#

In blender everything moves fine in pose mode

#

I have an idea why but im not 100%

errant mountain
#

that avatar looks hilarious

stone haven
#

Indeed

#

The arms are suppose to be that way XD

errant mountain
#

Hope you get it working ;-;

stone haven
#

Its just bug after bug with this so far

crystal vector
#

@unkempt crane Your head bone is somehow between your fingers. You should go back to blender and fix that

#

I suggest using cats for that

sand folio
unkempt crane
#

Thanks senpai

sand folio
#

but i dont know how without mixamo

fluid mortar
still relic
#

That moment when you have no idea how you screwed up the model bones and you're too tired to research and learn.

#

that was referring to me btw, nobody else

fluid mortar
#

lmao

stone haven
#

Uuh what lol

dusky pendant
#

How do I unmap upper chest?

mental cloud
#

does somebody have knowledge of rigging a character for vrchat that has 4 legs and 2 hands ?

dusky pendant
#

Unfortunately my model has all the bones already named and so it latched onto upper chest

#

Oh for fuck's sake what's so hard about one damn thing

fading verge
#

My avatar in game doesnt move . I run around in Tmod. The rig is all green in unity.

dusky pendant
#

Oh YAY more questions to not fucking get answered

#

For the record

#

Click it on the character and then press the delete key

fading verge
#

in scene or reimport?

dusky pendant
#

No, I meant for the unmapping bones

#

While rigging

#

Did you set your descriptor up properly ?

fading verge
#

i am getting some clipping in my fov

shadow hill
#

zion click the circle next to upper body and pick none

dusky pendant
#

WHAT HAPPENED

calm needle
#

bones are straight up in the editor

minor agate
#

Hey guys kinda new to Avatars and all that. Just got a problem with this Nanachi where the back hair will become transparent on the front view when moving it from Blender to Unity. Sorry if this is an easy fix thanks in advance for the help ๐Ÿ˜ƒ

calm needle
#

seems my problem was the head bone was angled funny and not the eyes

steel fable
#

hey guys i know i helped quite a bit of people here and now i could use some help now. i need someone to put a lower neck in this guy for me please. he has no lower neck bone

still relic
#

Whatever material is used by the hair should be Opaque

minor agate
#

thanks for the help man I'll check it out, a quick google also told me standard shaders are only 1 sided so if this doesn't work i'll try that

#

probably should've googled first instead of begging

still relic
#

I googled too and found that sme thing

minor agate
#

got 2 sided shaders and that sorted it thanks for the assistance anyway ๐Ÿ˜ƒ

stone haven
lucid orbit
#

Weight painting issue, most likely.

stone haven
lucid orbit
#

@stone haven Hmm... check your rigging. Make sure you haven't put any twist bones in the legs.

stone haven
#

Not sure how I check that tbh

lucid orbit
stone haven
#

Didn't know what you meant ๐Ÿ˜›

fleet echo
#

@stone haven that SMD model

#

only bone i see circle

#

from that models

stone haven
#

Ye. Pulled it off of Gmod

fading verge
#

Is this even right section or i should write it somewhere else?

stone haven
#

Couldnt find a mmd for the model i wanted.

#

Oh no, more finger posing

fallow saffron
#

how do you tell if a bone is a 'twist bone' ?

#

also, should I be putting my character in a T-pose in blender before exporting to unity?

teal badge
#

Regarding T-pose: It doesn't matter, Mecanim will try to correct them. Just make sure the bones are named properly

fleet echo
#

@teal badge you mean cats?

teal badge
#

No.

fleet echo
#

@fallow saffron to tell twist bone there be straight up bone

#

there plugin call catplugin

#

that remove them

teal badge
#

"Catplugin"? That's a new one ๐Ÿ˜†

fleet echo
#

@teal badge i told you about one time

marble musk
#

it says: Oops! Place all markers on the character!

#

but everything is allready done

forest crane
#

@marble musk use different browser

marble musk
#

like firefox?

forest crane
#

think chrome is crap on this side

#

yah

marble musk
#

ok

#

i'll try

forest crane
#

site*

marble musk
#

and it didn't work @forest crane

forest crane
#

;_;

marble musk
#

maybe when I removed the bones I removed something else | :

marble musk
#

why can't I autorig? ๐Ÿค”

forest crane
#

somehitngs not right with model

marble musk
#

i'll try another model

#

yeah

#

i just tryed another character and it didn't work too

#

can someone remove the bones for me?

#

please

forest crane
#

send me pm

#

@marble musk

marble musk
#

ops

#

ok

#

wait

teal badge
fleet echo
#

that chart need to be in pinned

#

lol

#

@vernal karma can you pinned silent it useful

oblique latch
#

is there a way to make a character do a t pose if its not supported by the character

fleet echo
oblique latch
#

did that but it will not work on my character

fleet echo
#

what does it do

#

show screenshot

oblique latch
tough raptor
#

Sorry if Iโ€™ve asked this before but does anyone know a tutorial for how to fix the error thatโ€™s says the eye left has no vertex groups or vertices

fleet echo
#

seprate the model go to window make new group for each eye

#

pupli

tough raptor
#

I want to add eye tracking but donโ€™t know how to fix that

fleet echo
#

name same as the bone

low river
#

Alright, does anyone know any entry level avatar tutorials? I tried to follow one last night but im 99% sure its broke

fading verge
#

any wanna rig spyro(dawn of dragon) for me?

crisp tendon
#

I'm sure you can find pre-rigged spyro models

#

but i don't think anyone will rig stuff to help, it's a lot of work

fading verge
#

yeah

#

maybe

daring flare
#

The youtuber Tupper has a bunch of very useful step by step tutorials on the full process of making and importing an avatar.

fading verge
#

i know

#

i already got one custom model lol

daring flare
#

I was saying that for CandyCrow.

fading verge
#

ahh

low river
#

Dankes

#

I got into one last night but

#

When i got to a part with the SDK it stopped working

blissful phoenix
#

Hey guys i'm a bit confused on somthing

#

could somebody help me out with this? ^-^

safe bluff
#

What is it

zealous fox
blissful phoenix
#

I got my model rigged and everything, set it to humanoid and everything seems right but as i go to upload it, it says it's not humanoid

#

click on the mesh and press h to hide

crisp tendon
#

Make sure you applied

safe bluff
#

^^

fleet echo
#

@zealous fox click on mesh edit mode> P seprate mesh. then click on the hood hit H

blissful phoenix
#

I did apply

#

thats sorta the reason i'm confused on it, I hit apply on the rig and everything

safe bluff
#

Did you click configure and make sure everything set right v

blissful phoenix
#

yep, I made sure there was no upperchest and that all the bones were in the right places

mossy tapir
#

?

fleet echo
#

disable future proof in sdk setting

safe bluff
#

What Unity version are you using @mossy tapir

mossy tapir
#

then ill get stuck on the next step ๐Ÿ˜ฆ 5.6.3p1

safe bluff
#

๐Ÿ‘Œ

#

Some people seem to have that issue for some reason

#

Think it's packet loss

mossy tapir
#

server side?

#

because my internet isn't bad 40 down 10 up

#

based lord Ruuubick enlighten me

crisp tendon
#

Hey milly, some users are stuck on this SDK, the next one releasing shortly will most likely fix that issue, in the meantime, please try on another computer

zealous fox
#

@fleet echo Thank you

mossy tapir
#

@crisp tendon tyty

#

wait. Ruuubick I've also tried a older version of the SDK aswell

crisp tendon
#

It's been an issue to this day, going backwards wouldn't have made a difference anyway i believe

mossy tapir
#

Ahh alright Ty again for getting it fixed ๐Ÿ˜ƒ

#

Well it be out today? or should I check back in couple days?

#

Very keen to play Vrchat with my new avatar ๐Ÿ˜‰

crisp tendon
#

Try again on another computer first if you can, otherwise you'll have to wait for the SDK, and i don't have any date for that, since Christmas is coming up, it's going to be a gamble

mossy tapir
#

alright ๐Ÿ˜ƒ

blissful phoenix
#

;-;

safe bluff
#

Something isn't set correctly in the configuration

crisp tendon
#

that's animation

#

not rigging

blissful phoenix
#

oh?

#

I though it had to do somthing with that

safe bluff
#

Oh yea true

blissful phoenix
#

sorry >-<

crisp tendon
#

show us the rigging and the avatar

crisp tendon
#

Oh it's mixamo ...

blissful phoenix
#

Someone told to to use it awhile ago

crisp tendon
#

I have no idea how export works for mixamo, are you not able to chang a setting for that ?

blissful phoenix
#

well, I exported the model as an fbx

safe bluff
#

Chest should be Spine3 I think

#

Something like that

#

The rigging is weird on them

blissful phoenix
#

alright i'll try it

safe bluff
#

Think cats tool has mixamo support now if you're willing to try that

blissful phoenix
#

theres nothing now saying that it won't work

#

I think you fixed it!

#

i'll test and see if it's fixed

safe bluff
#

Sweet, let me know if it works

south bear
#

just wondering

#

would it be a good idea to add dummy bones for fingers

#

just to get ik rigging?

crisp tendon
#

Some people do that

fleet echo
#

@south bear yea if dont have all fingure

crisp tendon
#

but ik only needs the first phalanx afaik

south bear
#

well my buizel model hasnt got any as the thing has paws

#

or "paws"

#

only need to map 3 fingers including the thumb?

crisp tendon
#

I think so

south bear
#

also

#

switched to the smd version

#

smd has a better rigging

#

as its for the source engine

#

my favourate engine

fleet echo
#

to much work for get texture to work lol

south bear
#

nawh

#

i like that

#

thats how the engine is so flexable

zealous fox
#

why are hands annoying to do

south bear
#

because hands are weird :T

zealous fox
#

im getting mind fucked

fleet echo
#

@zealous fox just make sure all the bone label like finger name

zealous fox
#

do i have to lebel them?

#

or is that a choice

#

?

fleet echo
#

if you want unity setup them correctly

#

basic just make R thumb, R thumb 2, R thumb 3

zealous fox
#

ah okay

fleet echo
#

R index

oblique latch
#

is it just me or does anyone else find blender a bit hard to use

south bear
#

nawh

#

easyer then 3ds max and maya

#

and more flexable

#

most of the time

fleet echo
zealous fox
#

@fleet echo so pretty much like R pinkie?

#

then 1 2 3

#

?

fleet echo
#

yea

zealous fox
#

okay got it

fleet echo
#

it make easer fix to

#

you know what it is

naive tree
#

I felt like a god when discovered Shift+F in blender

south bear
#

how would i take this part of a model and make its own model

#

nvm

craggy hemlock
#

So using valve biped- the fingers are always screwed up. How do I fix that?

south bear
#

hmm?

#

@craggy hemlock how it screwed up?

craggy hemlock
#

It looks like the thumb is dislocated pretty hard. Can't really get an image right now

#

I'm assuming it has something to do with the force tpose thing when rigging?

south bear
#

well

#

forced tposing messed up the origen of my buizel

craggy hemlock
#

Is there a way to delete models from vrchat then?

crisp tendon
#

"manage uploaded content" in the vrchat settings

south bear
#

you can replace them

low river
#

BOOTZEL

south bear
#

?

low river
#

its buizel right

south bear
#

yepper

low river
#

niiice

#

You model it or just editing it?

#

Also guys

#

I found a model for a gamecube game I liked and I kid you not

#

instead of it being set up in the T-pose, like all the models, ALL of hte ones for that game are ripped in a pose

fallow saffron
#

What game?

low river
#

Go Go Hypergrind

fallow saffron
#

Never heard of that one

#

I definitely want some phantasy star online models though

low river
#

cartoony skateboarding game

#

which I OWNED A COPY OF

#

and somehow lost

#

and its like 50$ phyisclaly now

lucid isle
#

ok not sure if i should ask here but im running into a problem with viseamse

#

i was able to do fine in blender

#

but i got into unity and umm

#

i cant translate the file either

south bear
#

im not im just getting sorted for chat vr and fixing the issues that i had with a version i did yesterday

lucid isle
#

:/

fading verge
#

so i happen to stumble on a way to make the avatar stand with hands behind back

#

not sure how i did that though

#

or how to switch it

south bear
#

so

#

for some reason

#

its saying my thing is under the ground

#

but when i use the walk animation

#

hes not

#

Wut?

#

not under the ground

#

is under

#

should i just ignore this issue?

jovial nest
#

If you have full body tracking no not at all

south bear
#

well

#

i dont

#

but

jovial nest
#

If you have vr ehh its aa little noticable

#

if you dont have vr then it should be fine

south bear
#

oh

#

good

#

i dont

#

but

#

the animation doesnt blend between standing

#

saddly

jovial nest
#

rip

south bear
#

after he turns

#

but

#

hes smol

dreamy warren
#

Ok, I think I have pretty good setup with hip and legs with hip being centered between the leg bones and aligned to them. But in Unity I still see the "pelvis 170 degrees whatever" problem and he's leaning forward as well in VRChat. Any ideas on that?

lucid isle
#

tupper has a tutorial for it i think

#

also always enforce t pose

dreamy warren
#

yeah...I know that ๐Ÿ˜…

#

but its not MMD

#

I've no idea actually since everything seems ok to me

lucid isle
#

welp

#

dunno since im having issues on the mouth movments

#

anyway ima go get lunch

low river
#

woo it worked

round breach
#

got a model that works ig and want to enhance it a bit, right now i want to change the way a tail looks (bones & the rotation/direction of them)
Is there a way to accomplish this in unity or do i need to edit it in blender and then do the import-step again?

hushed moth
woven hatch
#

@near radish you need to go into your hierarchy and restructure the order

#

@hushed moth

hushed moth
#

uhm oki

woven hatch
#

like this

hushed moth
#

okay

woven hatch
#

then it will fk up your mappings probably

hushed moth
woven hatch
#

so you will have to go fix them

hushed moth
#

google translate

woven hatch
#

uhhh

#

is this a mmd

hushed moth
#

Yeah

woven hatch
#

did you use cats

hushed moth
#

oh right

#

forgot that one lemme click fix bones?

#

is that what i do?

#

fix model*

woven hatch
#

just click fix model

#

you can also have it auto translate

hushed moth
#

I've done that

#

okay lets try this

woven hatch
#

it will delete things like pivot bones

#

you can go into the mapper and relocate things in the structure quickly when you cant find them

hushed moth
#

Ill tell you if it works

woven hatch
#

like that

glossy sparrow
#

I had issues last night where I restructured the heirarchy, got the bone config screen to stop complaining, but as soon as I hit Apply the heirarchy reverted back to being wrong again and the errors returned.

#

Super annoying, but I am a novice and maybe missing something.

hushed moth
#

Looks fine now

woven hatch
#

on shoulders and neck on the right and find the location on the left, you can drag them under chest and it should fix the issue

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I have this fucking stupid bug rn where it says my bones are not mapped when they are, preventing me from uploading

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Everything looks good to me but its still erroring....

low river
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Do you guys think its possible to use Mixamo if the model isnt saved as a T-pose?

woven hatch
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yeah

low river
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Ahh cool

pastel kayak
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@woven hatch erm, your not mapped, there should be in Spine>Spine, in Hips>Hips, in Chest>Chest, upper chest empty

woven hatch
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wtf

pastel kayak
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Not IK.Body

woven hatch
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IM A DUMB FUCK

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I NEED SLEEP

pastel kayak
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Lol, dw, happens to us all

woven hatch
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thank you for noticing my retard error

pastel kayak
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Itโ€™s fine

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You got cats ? Not the animal, the addon

woven hatch
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yeah, but this is not from an mmd

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when I would run it, it fked things up

pastel kayak
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Ah, kk

woven hatch
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I had this working this morning

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and I somehow reset everything

lethal mason
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Not sure if this is the correct chat room but i recently uploaded a avatar but the hips started screwing up and were swinging around in circles. By any chance would someone know what i did wrong and if so how to fix it thx. Example of avatar is https://imgur.com/a/EVZWd

low river
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I am so upset a lot of models I desire are unrigged

woven hatch
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Mixamo can rig them usually

lethal mason
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Yeah thats what i use most of the time

woven hatch
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if it says it wont, just spam upload it a few times and it will take it eventually

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its a dirty liar

jovial nest
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@lethal mason my guess is w e i g h t p a i n t

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its always weight paint

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when isnt it

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That or your chest is too far down

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Or you used a mixamo rig

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idk

woven hatch
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looks like his chest is not attached to his hips

jovial nest
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Chest isn't supposed to be usually

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Chest is supposed to be attached to spine

lethal mason
woven hatch
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yeah thats what I mean, the hips look disconnected

low river
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ok question

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Is there a way to give someone an avatar i built?

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through just file stuff or

woven hatch
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yeah just save the unity workspace

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and give that out

low river
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Ahh hten they gotta go in and like, "build" it out?

woven hatch
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yeah'

jovial nest
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Your spine is too forward

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Bu the looks of it

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hips too high

lethal mason
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Ok i will try lowering them and see what it does

low river
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Guys honestly

jovial nest
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Make its snoot extend like 10km