#avatar-rigging
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yes
i have no idea whats wrong then
its probly how most of the grabbing works
thats the issue. How did you even upload????
Everything is 100% according to the script
but its not when i get into the game
my elbows are permanently bent
this is with using VR
are there forearms?
so you have shoulders?
as elboes are a twist bone
what ways are the bent?
i normally have this warming https://puu.sh/yKivA/d45364702c.png
it doesnt affect much
lemme go into vr desktop mode and see what it looks like
screenshot plz :)
looks fine to me
steam vr right?
isnt it something like double tapping the home button
(dashboard button)
alright
maybe it has something to do with scaling
cause I scaled it down to half in unity
the model
it might it because
ive seen this exact issue ONLY on tiny avatars
so i'll scale everything down in blender
nah, it could be weird bone rotations or something. easiest fix is just to conteract any issues by rotating the bone in the humanoid rig
yeah?
just rotatate it back however far it is wrong in vrchat
the rotate tool is found at the top left corner
it looks like a recycle logo if it had only two arrows
also dont worrg about that big red NOT IN TPOSE text. its scary but is harmless
its like a suggestion telling you thaf the computer is just confused as to what its seeing
in vrchat, how far are they incorrect to your controllers?
pretty far
then in whatever direction it is, rotate the hand the other what in the Configure
but then my rig wont be in a t pose
itll still work. itll just use different rotations as what it thinks is DEFAULT. vrchat will do the same exact thing. BUT youve been messing about and youve just revesed whatever vrchat was doing to the model
when im in VR and have my arms at my sides, it looks fine
yep
that means if i rotate them in unity its gonna bug out even more i think
are you talking about doing something like this? -
nope. if the hands are the only ones ... wasnt the hands?
it was the hands and lower arm
no matter what i rotate the model gets messed up lol
... hmmm try it.... one thing for the arms is to have a look in blender. select the bone in edit mode and rotate it so that POsitive blue is facing forward
you can check the positive part by having a look at bone options in the pose mode, see if one of the numbers under ratation goes up or down
up is what you want :)
So im having an issue with xps models, the upload wont ever accept the chest is attactched to the shoulders and neck, im not home so i cant screensnip but i can draw badly
Any idea why this happens?
Im an artist i know thanks
:/c
ye?
i wished that when you use the animtion time line it would walk and not teleport back https://puu.sh/yKjjZ/ac4812969d.gif
๐ค
alright, time to test this in vr and then go to bed
too many hours spent trying to figure out stuff.
rotation tool @fallow saffron in blender is done buy selecting the rotate tool at the bottom bar of the viewport windoe
its next the one with the three arrows and the 3 lines with boxes at the end of the lines
@south bear you need a motion node tk do that
in the animation in unity, you can select the motion root node
and instead of being constant numbers, in changes that node to animate it with adding numbers instead
i should really be making a new animation for walking due to the fact that it clips >:c
the bag
allowing it to move FOREVER :D until unity cant handle the distance
you got any colliders?
just on the hips i presume?
as few as possible :)
iv done acouple of fps tests
and it doesnt hit my cpu and gpu that bad
:T
but then im running on an i7
if you can, keep it at one collider for the people who dont have great pc's :)
just test it i guess :T
could hit someone using a 1080 ti for all i know lol
yup so the rotation fixed nothing
@fallow saffron odd. hmmm. it would have to be something with rotation. try other avatars when you can :)
@south bear mate i normally use my laptop and all i got is i5 with a dgpu or something lol. ๐
i get what i get but theres a suprising number of people with these conditions
il find out when i get told that im causing an fps issue
but its normally one bone for each thing unless its the bag
but then its done by verts
okay cool. anyway do the ball colider things cover the area right?
try over compensating then for the hips or something
sfm and higher end settings
i mean possibly. i assume its the same as mmd. find a way to get it to an fbx format
ay i fixed the weird hips
:D
I was told before to not map toes in unity but this model I have already has her toes mapped. Should I revert them to -none- ?
unity doesnt need them
only for foot ik and tiptoes in vr
so unless you want to get on tip toes then no i guess
@fading verge they should be fine but give it a test
So I've tried raising my model in blender before export, tried lowering the bones in the feet, anyone know how I can get my feet out of the ground?
@fading verge doesnt matter. they optional bones you can either have or not
@fading verge wheres the origin point of the model in blender
the dot when you select the model
hhmmm. have you edited this youself after the fact or is that original
original
thennnn. how about when you click the armature
nope. origin point should be the only thing it cares about
check the bones on the config menu in unity
maybe it didnt find the legs correctly
happend to me before
I'm talking about if the feet are sinking in, and I move them up, wouldn't that stop them from sinking in?
nooooooooo. but you can try. at this point, if origins are ground level, its all to do with the configure menu
possibly could be porting over frank west
okay so the arm bending problem I was having earlier may have something to do with the arm length? when I change my player height in VR the bending starts to go away
what do you mean Bending....? I feel like you might be alittle confused on how the game decides on where the are placed :)
What's your viewpoint at @fallow saffron
@safe bluff my guy I didnt even think of that
viewpoint in the game? I forget
but if I was too tall then my arms would start bending
like in a permanent position
imagine it like your elbows on a table, that kind of bent
you know of the grey dot when you upload an avatar?
anyone know how to fix it doing this whenever I stand still?
by default the bones are like this:
Check blender and its rest pose
I've tried rearranging them like this but didn't know what to do with the middle bone:
think that could be the problem?
yeah
Yeah so you start from scratch and use cat's plugin in blender to fix the model
https://vrcat.club/threads/cats-blender-plugin-0-3-0.6/
https://www.youtube.com/watch?v=0gu0kEj2xwA&feature=youtu.be
Cats Blender Plugin (0.4.0)
A tool designed to shorten steps needed to import and optimize MMD models into VRChat
[IMG]
Features
Optimizing armature...
Today we'll be going over Cat's Blender Plugin, an amazing Blender script that will save you TONS of time with your armature, visemes, eye tracking, and text...
finally got it working
@crisp tendon thank you very much ๐
any way to colour in the inside of the coat?
is it colored in Blender
yep
but not in unity
actually, pic above is what it looked like before I used the add-on Ruuubick mentioned (Cats Blender Plugin)
and pic below is what it looks like now
@fading verge it should be fine in unity
Might need double sided shader for it
@fading verge Turn the outline to 0.005 in the shader's settings
Cube's shader
or turn on opaque, but it should already be
I use Unit Shadowed for most things
no outline option
the double sided shader messes with the colour unfortunately
Is mixamo worth using?
if u dont know rigging yes
If it's a really humanoid model with normal proportions, yes
It just always says "sorry unable to map your existing skeleton" when I try to import my avatar into mixamo so I'm confuuuused
and do the avatars really need to be under 20k polygons?
They do to upload it to vrchat
Hey. I made some dynamic bones for pullstrings of a hoodie on my avatar, however these are pointing straight away from my avatars face, even after i rigged them to align with the chest. how would i fix that?
supposed to look like this: http://puu.sh/yKqfK/ef3506d4ab.jpg
looks like this, however: http://puu.sh/yKqhn/793358c7c1.jpg
What are your settings on the dynamic bones?
http://puu.sh/yKqm3/b591fa8117.png settings
Is there any way to fix that hips problem with out using the cat plugin? I would rather not have to go through that decimation nightmare again by using the original.
@daring flare What hips problem ?
The one faederwulf was having above.
You can attempt fixing it with the plugin and see what your decimation looks like afterwards
But decimating before making sure that the bones and the weight painting is all good is usually not recommended.
The decimated one has already been rig repaired as well. It's just that when I stop moving I get that same "presenting the dick" pose that he was getting.
Did you translate the bones ?
You can also try to use cat's plugin on the same avatar but a clean one, and look at what is different.
I have a feeling that vrchat reads the idle wrong and corrects it as a 45 degree angle when it applies the defualt idle. I've noticed that this happens on models that have an extra waist bone that is pre angled at 45 degrees for use with certain animations in miku miku dance. I'll try editing the bones and getting rid of that bone to see if that stops the problem in vrchat. It might just be using the waist bone instead of hips when it plays the idle. If not, I guess I'll use cat and re decimate it. Thanks for the advise.
I don't get it should I upload whole folder to mixamo or just the character? because when I upload just the character that I deleted the skeleton in blender it works but when I upload whole folder it says "Sorry unable to map your existing skeleton" again:(
only the mesh
Okay and when I download from mixamo should I download it again as FBX or .dae?
fbx
how to you make things smaller in unity? just imported my avatar into unity and it is giant
@fluid tendon scale in top right corner after you clicked on your model
Scale under Transform in the inspector. Make sure that all 3 values are the same and use .0? to reduce size from 1.
*.?
.0 would make your avatar tiny.
I usually add the decripter and reduce size until it's close to the hight of the descripter. The defualt descripter hight is like 6 foot in game.
There is also a default avatar in the SDK where you can compare height with
It's what i usually do to get a general direction on how high i want it to be
ayyy lol
oh my fucking good
it even lags the shit out of my pc
best thing is that there is an actual body too
and the shirt continues
so its like 3 times the amount of polygons on the chest
Something tells me this model wont ever see the light of VRChat: https://gyazo.com/db4c2a96faf806a742f0141272e60463
Because I sure am hell not re-rigging it.
Rip Attack On Titan fandom
I'm having some problems here, with the weight tool.
I can't brush over the shoe, to put some weight on it.
i have a imported character from gta 5 so hard to do xd but it has no t pose and i am having a hard time rigging it up spent all last night working out how to inport from gta 5 and today i have this prob xd
I get this error in Unity but in Blender I have a headbone with its assigned parent being the neck, it follows the Neck>Chest>Spine>Hips but im not sure why its doing this.
plus when i import the gta 5 guy with its riig in the photo to unity it cannot recognize it and messes up
Hello my avatar has these bones in the ears but I can no way of seperating it so just the ear bones are activated
where is neck?
OMG I AM BLIND!! XD thank you
when i import it into 3ds max it bugs out as well its so odd xd
how can i fix a thing like this ? its just so odd
What'd mean
i have a rig frame but when i export it gos to hell in the photo 2 lines up in discord green part is the rig purple is my player
so its not importing the rig as it looks in the photo
how do I make it so that th skirt stops clipping into my legs when walkinjg>?
I am not 100% sure on this, but I saw on a tutorial on youtube that if you add colliders to the legs, the skirt will hit them as if they were a solid object instead of going right through them.
@fading verge
I would look up a tutorial on colliders.
@ember haven dyaminic bone dont do well with skirt. only option to stop skirt from doing is make skirt it own skin mesh use cloth
lmao there is another kohaku in here and i got mistakenly tagged haha
all i have to output from a gta 3d rig is 3ds this is not fun at all xd
What does adding weight change or make better?
i have the bug in blender as well the rig is not in the right place at all
@serene cloak what do you mean ?
@oblique latch what format what it was?
@oblique latch rotate it, then CTRL + A apply rotation and location
all i can export is 3ds as its a gta 5 character and no app supports that format ytd part from ZModeler3
and @crisp tendon that did not fix it
ZModeler3 lets me import what i need but all i can export is 3ds and it just looks like that photo
obj ha no dater so that a no
Anyone who knows how to remove this?
Each time I try to apply my pose as a rest pose my armature detaches and my mesh resets to it's original pose, any suggestions as to how to stop this from happening?
@vale creek have you tried going edit mode?
Is it a difficult thing to set up headtracking without using humanoid?
what i think ishappening to me for some strange reason is its having trouble calculating where the rig needs to be when i export it from ZModeler3 into 3ds format
you cant do head tracking without humanoid
any rigs you see that have tracking and dont look like humanoid rigs are using an invisible biped
@daring flare Did you solve your 'presenting the dick' issue? I have that problem on virtually all of my models and have been on a week-long quest to fix it.
I did.
How did you fix it?
Hey, I am totally new to rigging, making avatars, unity, etc. Does anyone know how to create a new finger based off of where a hand already is?
Also knowing what buttons to push to show a picture from unity would help me get help
Yes, I tried google
Thank you
@daring flare how did you fix it?
I reopened my pre decimated avatar in blender and then used cat to fix the armature. Then I re exported it as an fbx and ported back into unity.
is cats just for MMD
I will try that in the future, thsnk you Eulogy
No comics, most models work with cats. Mixamo support was recently added with 0.4.0
do you have to have a skeleton like rig for it to work or can it just be a c3d character model
eh i heard that you were able to like reduce the ammount of bones if there's an skirt
how to do it?
as you can see it would be quite usefull for me
(with CATS plugin)
I'm not good at explaining but tupper has a good tutorial that can help with reducing the bone structure using cat on youtube.
with cats i have this ?
Dev test?
Whats it do?
do you run it like a plugin
just drag and drop mmd_tool folder into blender addon folder D:\blender2.79\2.79\scripts\addons\mmd_tools
80 still sounds like too much
What does it do though? The dev tools
@clever cloak just need play with it till find good setting for the skirt
Less is always better, but a basic rig is 15 bones.
i mean for a skirt
not whole armature
cuz i need to make the skirt dynamic
but i dont want to fuck everyone's cpu
i can do pmd format in ZModeler3 but it need mod things from ets and ats game xd
merging bones breaks the shit out of the skirt
probably cuz the bones dont cover the skirt fully
on blender it is like this
anyone got a fix
@clever cloak do you have the original model file for me so I can fix this/see what's going wrong?
the bones should look like blender in unity
model as in fbx or the pmx
both are fine
whats a good way to convert a obj to pmx
blender
i did that but it has no pmx or pmd output
it's fine don't need texture for this ^^
oke
Does anyone have some guides on how to rig a model for vrchat? I am having a problem with my model and I can't figure it out. https://docs.vrchat.com/v1.0/discuss/5a3a5291142db90026f2400d
Hello community!
I am trying to import my own avatar from scratch. The model I downloaded had a skeleton, but it was missing a few bones. I was not able to edit the skeleton, so I decided to rig the model on my own.
I have two issues:
-
Unity tells me the model is not in a t-pose and has something to do with the hips.
-
"Spine hierarchy missing elements" error. Not sure if it has something to do with the hips, but I have the neck attached to the chest, the chest linked to the shoulders, the spine attached to the chest, and the hips attached to the spine.
I haven't the slightest idea as to why the hips are causing errors, I tried remaking the bones and moving the hips around. No luck. This problem is making me go crazy!
Below are screenshots that provide a better idea:
https://cdn.discordapp.com/attachments/347995168433111040/393008423672741890/Capture2.PNG
https://cdn.discordapp.com/attachments/347995168433111040/393008414726553600/Capture.PNG
https://cdn.discordapp.com/attachments/347995168433111040/393008415083069453/Capture3.PNG
In unity?
yea
Ok thankyou, I will try this
so i did a bit of googleing but still can not fix this i have a working rig but when i import the 3ds into a 3d program it s not attached to the body ? green thing is the rig plus my guy has no t-pose
Thankyou, this fixed the t-Pose! However, I am still getting the "spine hierarchy missing elements" error
Any ideas?
so i did it i have my guy in unity but i can not do a t pose and if i force it plus the auto mapping did not work
@oblique latch look like dont have armature modifer on it
armature modifer tell the mesh to hook to the bone
there a way to fix that in unity or not
@oblique latch did you use CAT plugin in blender to fix the model and armateur?
i have no tool to convert it to work with cat or i may just be missing it ? @fading verge
yes its not mmd
i can send you the 3sd file if one of you would like to have a go at fixing it
my guy
anyone know how to fix this?
@naive tree cats works on more than just mmds
@barren parrot select your mesh, go on right side mesh renderer
your box is too big
bounds, there is xyz in two rows
adjust the last one
@fading verge yeah probably, I just haven't worked with anything past mmd and xps
all i can import is pmd and pmx in cat
It got mixamo support recently
Did anyone figure out the arms being bent in VR problem?
ah right, mixamo is now a thing too
but i dont think it goes past that
or has it worked on other things for you?
It has yeah
when i hit inport in cat all i have is mmd
is there a update button with ctas or am i just not doing it right with importing
hmmm i may need help rigging for mouth and eye movment/blinking
to inport it has to be pms pmd and i do not have it in that format
you need to get cats blender plugin
and it imports pmds
oh
you can import in anything else too, doesnt matter
just not through the plugin
mmds are pmd or pmx files
Hey guys , How do I fixe the spine bone. I have the hips bone as the master than spine, than chest. But for some reason my avatars chest is falling to her hips. Like the stomic is colapsing.
so if i import a 3ds file i can still use cat to fix it or no
@fading verge could you post a screenshot
Sure thing give me a sec
Hey if anyone can help, my model imported correctly but when I use emotes, the head doesnt move, it follows where im looking still?
after following countless videos and using cats blender plugin, etc etc, everything perfect in blender and unity, there still seems to be issues with the arm bones when you actually get into VR mode
lots of people are having this issue too, does anyone know a fix?
@fallow saffron can i work with cats if i import a 3ds file in belder as if so its not working for me
no clue
ok
This is what I was talking about... lol
This is what I was walking about... lol
I posted the scrrenshot but I don't see it ?
On discord
toad is being toad and not having neck is going to be ok?
What happend
0n0
I have no clue what this means :T https://puu.sh/yKJ4G/2520d6c3d7.png
i do
can any one help with this ?
I can see the screenshot
@south bear Go to blender and use cat's plugin or extend the bone yourself
@south bear import FRESH non-translated version of your PMX
and then use Fix Model in cats
do not ever use pmxeditor to translate bones
or mmd tools translation
they both can break cats
oh ok, the error says u have a 0 length bone
gotta fix that
didn't pay attention lol
so if its no mmd then cats is a no go or can you covert to mmd
can you mb send the fbx file to me? i could try to check out, haven't had these errors on any of mine, but wouldn't mind scewing around
sweet
why it have to be so hard to inport gta t5 characters into unity no fun at all xd
yep @south bear over kill but still looking to have it work
I've been having issues with models that start as xps files, they never want to accept the shoulders and neck are connected
it may do but with the rig not snaping to the frame in unity its hard to test
0w0
PPL if u ever had these kind of bones: please save these images for hierarchy reference : http://prntscr.com/hpqzh4 http://prntscr.com/hpqzdh http://prntscr.com/hpqyv6
need to fix head and body always (seems so) and legs/arms are fine (mostly)
Anyone know how to parent bones from one object to the main body in blender? Like skirt bones to the main body?
emm, you select all first skirt bones and then parent to hips with keeping offset?
i think
How dontoy do that?
would anyone like to try and map the rig to my guy i had a go but its not working out that well
@south bear Where is the origin in blender ?
Isn't the origin the orange circle inside that center bone head?
It's in the middle of your root bone
that's why your feet are under the ground @south bear
real fast whats the quickest way to fix the error angle between pelvis and thigh bones mines is 173
What else could lead to messed up verticies in the mesh when exported into Unity?
No leaf bones. In a vertex group named a bone, and not shared with any other vertex groups. And no shape keys. Trying to brainstorm what else could be causing it...
@here Hi, I just thought I'd ask to see if I could get a bit of help fixing the Eye tracking on one of the models I'm working on.
Would anyone be interested in assisting me?
@fading verge what does it look like inside unity?
One moment.
@brave wadi
oh, stretching?
Yeh, but doesn't look like it's a transform stretch from the model moving. If it was that, then it would just be unmapped. But yeh.
and does it only happen when you open it in the IK rig menu?
or does it happen when you drag it into the scene?
I'm not sure how to screenshot it.. >~<
Would it be okay if I shared screen's with you?
how am i gonna fix the issue
Both. That's just how unity says the model is.
hm, do you know if the vertex might have an extra influencer then?
curiously what program are you exporting from
Blender into FBX. In Blender it's normal, and windows 10 trueview whatever file preview has the FBX just fine as well.
But yeah, I'm trying to remove any other extra influences that could have on it.
Not any other bones.
Not any shape keys.
vertices have influence but wouldn't show up on static like this
weight paint would though
Just a quick question, Does anyone have a link to a particles and sound video for weapons and stuff?
I only see a single vertex group weight painted to each of them. None of them mix together.
@hoary grotto you'll need to google the ones you need, there's too many
Odd bone mapping could do that too
Can i check the fbx @fading verge
Sent, I'll be remapping the bones now.
Hi, does anyone know what to do here? I think this is why my animations won't work.
unmap jaw bone
yeah uh
your bone is pointed towards two IK entries it shouldn't be pointed towards to begin with
enter the IK configurator -> click "head" in the diagram -> clear out anything that doesn't seem to match
Okay thanks. I'll try that
almost
So, it should be like this then?
no--you need to clear your left eye too, it's tracking your hair joint for some reason.
@unkempt crane you're missing neck bone and Neck has to be 1 higher
assign neck to neck and head to head
if thats how bones are named
time to pose some visemes
So, is this fine, even though it has an error?
nop, you've gotta modify your head hierachy
when it's red that means something's seriously up
i may just give up on my gta 5 rig spent all day looking how to fix it and testing lots of things but its still f rip
Said nobody in the extent of never.
https://gyazo.com/e8c8a56151c954d70d3ad8ba612d5874 mmm yes what a cutie
put a bag over her torso and she's fine
After my model getting fucked too many times due to it being not zerod out and the armature dying, I've decided that since this week I've done nothing but weight paint and redo armatures, I'm making abominations
you can at least freak out some people ๐
especially ones that pay attention to lower body first 
We need a public dump where people can throw their trash waifus
getting some strange things happening to my model only in vr chat
i assume its something to do with t pose not enforcing correctly
How do I fix: angle between pelvis and thigh bone should be close to 180?
so i want to add a santa hat to my avatar. I've created the necessary bones needed to rig the santa hat, but how do i weight paint the bones?
@prime dome Here you go. https://www.youtube.com/watch?v=Tl4qTgwQwYw
Quick intro and guide to skinning/weight painting. this video is meant for those with a basic understanding of Blender
when i select the bone in the santahat in pose mode and then enter weight paint mode on my santa hat mesh, its like the paint isnt applied to that bone
nvm i figured it out! had to apply an armature modifier to the santa_hat mash to target the bones in order for it to work
what is good settings for dynamic bones when it comes to long hair
@placid heath Don't ask the same question in multiple channels. You're going to get the same response here anyway. There is no "good" setting. Each model is different and you need to experiment on your own.
For me I like dampening at one and stiffness at .873 and force at -.001 it worked out for me and the lower you go on the bones ease off the stiffness lower like the last bit should be a .740 somethin
And you have to ask the same question here because it gets ignored in other channels hoping someone will spare some time to help you
@placid heath
thanks for the hwlp
No problem
I don't see what it means. Could someone help?
Is it possible to cut out this model and rig it? I removed the background but am not able to get mixamo to get it. https://sketchfab.com/models/abceb47289434de0b2702cec878ecc8c#
Rise of the fallen Angel itโs done!Hope you like it :D
@stone haven there is a duplicate bone of those bones for me I had to go into blender and use the cats program to remove the extra bones
CATS is telling me im missing a leg bone is the higherarchy. But i see it there.
@slender quartz I'm not sure that's over my skill set their hopefully someone else can help
You might have to manually prepared the leg under the hips
Parent
Did that already.
Ummm in not sure then I tried that manually before the cats and it didn't work and it worked for me after the cats I'm not sure sorry
Its all good.
Anyone know how to fix this? Also, do I even fix it unity or is done in blender.
Anyone know how to fix this? I need to get a chest and upper chest bone so I can build this model
model came pre-rigged
the light blue is all one bone marked "upper chest" and mapping it messes EVERY other bone up
Looking for someone who can help me get my chracter to have eyes blinking and mouth moving, would be willing to pay
Trying to import this model into mixamo. I placed the wrist and elbow location correct but it is using the side wings insteed of the arms. Any ideas?https://sketchfab.com/models/3ae63fc090a14056bbbd59f25b32ef2f
As a general rule, do not rip sketchfab models unless they have it up for download in some way. Those are used at people's portfolios or are commissioned work, and it has the potential to ruin careers if you fuck with them. If they were okay with you downloading it, they'd let you. Often times they're more keen on pursing legal action, as well. Source: Lots of peers and friends post their stuff there.
Anyone have an idea why this is happening?
In blender everything moves fine in pose mode
I have an idea why but im not 100%
that avatar looks hilarious
Hope you get it working ;-;
Its just bug after bug with this so far
@unkempt crane Your head bone is somehow between your fingers. You should go back to blender and fix that
I suggest using cats for that
Hey guys i need help rigging https://sketchfab.com/models/9707d688dafa428a9e42ab380a708d75#
My gf asked to model this cute little thingThe color are in Vertex Color Layer Look how to apply the vertex colors in your render engineI made it that way, because it was a small model a idid in a few minutes and the texture is really really simple
Thanks senpai
but i dont know how without mixamo
https://gyazo.com/38d8f869a451ecc472099b56d6431a6b ..what are these bones..??
That moment when you have no idea how you screwed up the model bones and you're too tired to research and learn.
that was referring to me btw, nobody else
lmao
Uuh what lol
How do I unmap upper chest?
does somebody have knowledge of rigging a character for vrchat that has 4 legs and 2 hands ?
Unfortunately my model has all the bones already named and so it latched onto upper chest
Oh for fuck's sake what's so hard about one damn thing
My avatar in game doesnt move . I run around in Tmod. The rig is all green in unity.
Oh YAY more questions to not fucking get answered
For the record
Click it on the character and then press the delete key
in scene or reimport?
No, I meant for the unmapping bones
While rigging
Did you set your descriptor up properly ?
i am getting some clipping in my fov
zion click the circle next to upper body and pick none
Hey guys kinda new to Avatars and all that. Just got a problem with this Nanachi where the back hair will become transparent on the front view when moving it from Blender to Unity. Sorry if this is an easy fix thanks in advance for the help ๐
seems my problem was the head bone was angled funny and not the eyes
hey guys i know i helped quite a bit of people here and now i could use some help now. i need someone to put a lower neck in this guy for me please. he has no lower neck bone
@minor agate this is what I had to do to fix the transparent issue.
Whatever material is used by the hair should be Opaque
thanks for the help man I'll check it out, a quick google also told me standard shaders are only 1 sided so if this doesn't work i'll try that
probably should've googled first instead of begging
I googled too and found that sme thing
got 2 sided shaders and that sorted it thanks for the assistance anyway ๐
Anyone know why the legs are like this?
Weight painting issue, most likely.
They are fine in Blender.
@stone haven Hmm... check your rigging. Make sure you haven't put any twist bones in the legs.
Not sure how I check that tbh
@stone haven Really? Like this? https://imgur.com/a/5e4XE
Didn't know what you meant ๐
Ye. Pulled it off of Gmod
Is this even right section or i should write it somewhere else?
@stone haven https://www.youtube.com/watch?v=kTgrZ3BZ26k
Source tools: http://steamreview.org/BlenderSourceTools/ VTFEdit: http://nemesis.thewavelength.net/index.php?c=178 Crowbar Decompiler: https://www.dropbox.co...
maybe watch this
help
part 1 for texture put part 2 for bones
Source tools: http://steamreview.org/BlenderSourceTools/ VTFEdit: http://nemesis.thewavelength.net/index.php?c=178 Crowbar Decompiler: https://drive.google.c...
i stay with xps and mmd lol
because smd use xps
how do you tell if a bone is a 'twist bone' ?
also, should I be putting my character in a T-pose in blender before exporting to unity?
Regarding T-pose: It doesn't matter, Mecanim will try to correct them. Just make sure the bones are named properly
@teal badge you mean cats?
No.
@fallow saffron to tell twist bone there be straight up bone
there plugin call catplugin
that remove them
"Catplugin"? That's a new one ๐
make sure use this mmd tool plugin with it https://github.com/powroupi/blender_mmd_tools/archive/dev_test.zip
@teal badge i told you about one time
I clicked next, it started to make the rig but suddenly this happends
it says: Oops! Place all markers on the character!
but everything is allready done
@marble musk use different browser
like firefox?
site*
while i'm waiting the autorig I made an editing to a dabbing avatar lmao
and it didn't work @forest crane
;_;
maybe when I removed the bones I removed something else | :
why can't I autorig? ๐ค
somehitngs not right with model
i'll try another model
yeah
i just tryed another character and it didn't work too
can someone remove the bones for me?
please
I posted my chart in a thread. Hopefully it helps people out a bit.
https://vrcat.club/threads/vrchat-example-model-rigging-chart.204/
I think it could make a good reference if you're not sure your rig is correct
is there a way to make a character do a t pose if its not supported by the character
@oblique latch https://i.gyazo.com/e58bf963a5cad6bcafde8240f9a322da.gif
did that but it will not work on my character
you can have a go but it has no t pose at all
Sorry if Iโve asked this before but does anyone know a tutorial for how to fix the error thatโs says the eye left has no vertex groups or vertices
I want to add eye tracking but donโt know how to fix that
name same as the bone
Alright, does anyone know any entry level avatar tutorials? I tried to follow one last night but im 99% sure its broke
any wanna rig spyro(dawn of dragon) for me?
I'm sure you can find pre-rigged spyro models
but i don't think anyone will rig stuff to help, it's a lot of work
The youtuber Tupper has a bunch of very useful step by step tutorials on the full process of making and importing an avatar.
I was saying that for CandyCrow.
ahh
Dankes
I got into one last night but
When i got to a part with the SDK it stopped working
Hey guys i'm a bit confused on somthing
could somebody help me out with this? ^-^
What is it
https://gyazo.com/17aac897fe918da40aca73e19916affe is there a way i can hide this avatars cloths so i can put bones in?
I got my model rigged and everything, set it to humanoid and everything seems right but as i go to upload it, it says it's not humanoid
click on the mesh and press h to hide
Make sure you applied
^^
@zealous fox click on mesh edit mode> P seprate mesh. then click on the hood hit H
I did apply
thats sorta the reason i'm confused on it, I hit apply on the rig and everything
Did you click configure and make sure everything set right v
yep, I made sure there was no upperchest and that all the bones were in the right places
disable future proof in sdk setting
What Unity version are you using @mossy tapir
then ill get stuck on the next step ๐ฆ 5.6.3p1
server side?
because my internet isn't bad 40 down 10 up
based lord Ruuubick enlighten me
Hey milly, some users are stuck on this SDK, the next one releasing shortly will most likely fix that issue, in the meantime, please try on another computer
@fleet echo Thank you
It's been an issue to this day, going backwards wouldn't have made a difference anyway i believe
Ahh alright Ty again for getting it fixed ๐
Well it be out today? or should I check back in couple days?
Very keen to play Vrchat with my new avatar ๐
Try again on another computer first if you can, otherwise you'll have to wait for the SDK, and i don't have any date for that, since Christmas is coming up, it's going to be a gamble
alright ๐
Something isn't set correctly in the configuration
Oh yea true
sorry >-<
show us the rigging and the avatar
Oh it's mixamo ...
Someone told to to use it awhile ago
I have no idea how export works for mixamo, are you not able to chang a setting for that ?
well, I exported the model as an fbx
alright i'll try it
Think cats tool has mixamo support now if you're willing to try that
theres nothing now saying that it won't work
I think you fixed it!
i'll test and see if it's fixed
Sweet, let me know if it works
just wondering
would it be a good idea to add dummy bones for fingers
just to get ik rigging?
Some people do that
@south bear yea if dont have all fingure
but ik only needs the first phalanx afaik
well my buizel model hasnt got any as the thing has paws
or "paws"
only need to map 3 fingers including the thumb?
I think so
also
switched to the smd version
smd has a better rigging
as its for the source engine
my favourate engine
to much work for get texture to work lol
why are hands annoying to do
because hands are weird :T
im getting mind fucked
@zealous fox just make sure all the bone label like finger name
ah okay
R index
is it just me or does anyone else find blender a bit hard to use
https://i.imgur.com/wcUb6A4.gif This let you rolate with camera with alt with mouse and shift + alt let you drag around in blender
yea
okay got it
I felt like a god when discovered Shift+F in blender
So using valve biped- the fingers are always screwed up. How do I fix that?
It looks like the thumb is dislocated pretty hard. Can't really get an image right now
I'm assuming it has something to do with the force tpose thing when rigging?
Is there a way to delete models from vrchat then?
"manage uploaded content" in the vrchat settings
you can replace them
BOOTZEL
?
its buizel right
yepper
niiice
You model it or just editing it?
Also guys
I found a model for a gamecube game I liked and I kid you not
instead of it being set up in the T-pose, like all the models, ALL of hte ones for that game are ripped in a pose
What game?
Go Go Hypergrind
Never heard of that one
I definitely want some phantasy star online models though
cartoony skateboarding game
which I OWNED A COPY OF
and somehow lost
and its like 50$ phyisclaly now
ok not sure if i should ask here but im running into a problem with viseamse
i was able to do fine in blender
but i got into unity and umm
i cant translate the file either
im not im just getting sorted for chat vr and fixing the issues that i had with a version i did yesterday
:/
so i happen to stumble on a way to make the avatar stand with hands behind back
not sure how i did that though
or how to switch it
so
for some reason
its saying my thing is under the ground
but when i use the walk animation
hes not
Wut?
not under the ground
is under
should i just ignore this issue?
If you have full body tracking no not at all
If you have vr ehh its aa little noticable
if you dont have vr then it should be fine
rip
Ok, I think I have pretty good setup with hip and legs with hip being centered between the leg bones and aligned to them. But in Unity I still see the "pelvis 170 degrees whatever" problem and he's leaning forward as well in VRChat. Any ideas on that?
yeah...I know that ๐
but its not MMD
I've no idea actually since everything seems ok to me
got a model that works ig and want to enhance it a bit, right now i want to change the way a tail looks (bones & the rotation/direction of them)
Is there a way to accomplish this in unity or do i need to edit it in blender and then do the import-step again?
@near radish you need to go into your hierarchy and restructure the order
@hushed moth
uhm oki
okay
then it will fk up your mappings probably
mines like this rn
so you will have to go fix them
google translate
Yeah
did you use cats
it will delete things like pivot bones
you can go into the mapper and relocate things in the structure quickly when you cant find them
Ill tell you if it works
like that
I had issues last night where I restructured the heirarchy, got the bone config screen to stop complaining, but as soon as I hit Apply the heirarchy reverted back to being wrong again and the errors returned.
Super annoying, but I am a novice and maybe missing something.
Looks fine now
on shoulders and neck on the right and find the location on the left, you can drag them under chest and it should fix the issue
I have this fucking stupid bug rn where it says my bones are not mapped when they are, preventing me from uploading
If anyone could help me with this issue it would be greatly appreciated. I just cant figure this out, I have been banging my head off it for most of the day.
https://gyazo.com/f0626694d53d6f37f478b49644d0036c
https://gyazo.com/8f772d141c7bad3f84e5324153cf1bf8
https://gyazo.com/bad20ad5625a635bc3059159fa21d48a
https://gyazo.com/0e240658657f42de4f4d838f1b50233e
https://gyazo.com/9b5ef3439102c70e79e35701d821ebff
Everything looks good to me but its still erroring....
Do you guys think its possible to use Mixamo if the model isnt saved as a T-pose?
yeah
Ahh cool
@woven hatch erm, your not mapped, there should be in Spine>Spine, in Hips>Hips, in Chest>Chest, upper chest empty
wtf
Not IK.Body
Lol, dw, happens to us all
thank you for noticing my retard error
Ah, kk
Not sure if this is the correct chat room but i recently uploaded a avatar but the hips started screwing up and were swinging around in circles. By any chance would someone know what i did wrong and if so how to fix it thx. Example of avatar is https://imgur.com/a/EVZWd
I am so upset a lot of models I desire are unrigged
Mixamo can rig them usually
Yeah thats what i use most of the time
if it says it wont, just spam upload it a few times and it will take it eventually
its a dirty liar
@lethal mason my guess is w e i g h t p a i n t
its always weight paint
when isnt it
That or your chest is too far down
Or you used a mixamo rig
idk
looks like his chest is not attached to his hips
heres a pick of the rigging https://imgur.com/a/p99zI
yeah thats what I mean, the hips look disconnected
ok question
Is there a way to give someone an avatar i built?
through just file stuff or
Ahh hten they gotta go in and like, "build" it out?
yeah'
Ok i will try lowering them and see what it does
Make its snoot extend like 10km