#avatar-rigging

1 messages ยท Page 30 of 1

fleet echo
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make it easier when people translate the mode for unity

naive tree
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@humble leaf have u used cats?

fleet echo
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leave in japanese on english unity not going to work

humble leaf
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which makes it a dupe. Even if I change it I can't get it to be a humanoid rig

fleet echo
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automapping get confuse

humble leaf
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But this is ONLY happening on my left hand

sly fog
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Hmm, I uploaded earlier about my two chests, but now I'm having some hip problems (heh) any ideas on fixing?

humble leaf
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it keeps assigning my whole left hand wrong

crisp tendon
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@humble leaf Use cat's plugin

fleet echo
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because there name in way unity auto map get confuse

crisp tendon
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@sly fog it shouldn't matter too much, check in vrchat first

sly fog
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kk

humble leaf
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idk if names matter

crisp tendon
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they do, use cat's plugin please$

humble leaf
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Because on my right hand the names are also in japs

fleet echo
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it matter auto maping for unity is base of the words

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of the bone

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and parent

fading verge
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how would one go about shrinking their model

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blendr or unity

crisp tendon
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use the scale in transform

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unity

fleet echo
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^

humble leaf
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But my right hand is also in japanese and that works.

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Ok so

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Where do i get the cats

fading verge
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great

humble leaf
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and what does it do?

fading verge
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thanks

fleet echo
crisp tendon
fleet echo
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cat plugin has feature translate the word in correct for unity

humble leaf
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But then that still bring the question.. Why does my right hand fully named in japanese work but left doesnt.

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xd

fleet echo
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in japanese they dont use L and R like english we do

crisp tendon
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Doesn't matter, it's japanese, just use the god damn plugin vrpill

fleet echo
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it best to rename your armature so you know what bone it what

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if you dont know your own bones in your models

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then you going be stuck there and confuse

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armature rigging is learn what a bone does

sly fog
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Well, good news is my hips work, bad news... I dont even know what happened

humble leaf
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@crisp tendon thanks

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that worked

crisp tendon
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@sly fog Did you use Cat's plugin ?

fading verge
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yo is there a war to add animation to charas in vr chat already like the alien playermodel for example

sly fog
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@crisp tendon Nada, I been working on it all morning- but I'll go back in blender and apply the plugin

crisp tendon
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@sly fog make sure to start with a clean avatar

silent marlin
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I think my bones are starting to look alright, at least for my first time doing this

naive tree
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@sly fog use cats on fresh pmx import, if it doesn;t work u can send me the fbx or pmx

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ill check it

fleet echo
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@silent marlin were you leg bones

silent marlin
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I haven't got that far yet

fleet echo
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each hand need lease 3 finger

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for bending

silent marlin
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I know

fleet echo
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dont need to be weight paint

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ok

fading verge
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Should I delete the second "Right elbow"? The wrist isn't the first parent of Right Elbow

naive tree
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if it doesn't cause problems then you should not bother, imo

fleet echo
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@sly quiver dont delete need mix weight paint to other elbow

tropic trench
fading verge
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k

naive tree
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@tropic trench can u send me fbx, i have worked with that kind of models

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they need some remapping

tropic trench
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oh okay allright

naive tree
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@tropic trench u getting the hierrachy error right?

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is your issuie

tropic trench
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well yeah and when i put the stuff in the right place ,click apply and done it dosent take effect

fading verge
turbid furnace
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Unlikely

fading verge
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k

turbid furnace
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Can anyone suggest a way of stopping the bottom part of the coat from sticking through my legs without dynamic bones? Is there even a way?

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He's fine when walking but once i stand still this happens D:

silent marlin
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I got little nep fingers and they look cute because they look like little bear claws on this model

turbid furnace
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I can't seem to fix that damned mantle. Went as far as deleting all the mantle's bones but it still bends forward and clips through the legs :/ Might actually have to get dynamic bones for this one

silent marlin
fading verge
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How do I make the wrist the first child of Right Elbow?

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I'll delete it and see

naive tree
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just parent it to elbow?

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oh nvm

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i was looking at the wrong thing

fading verge
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sorry xD my part i didnt rename it to "Right elbow 2"

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it's the same on left elbow

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there is 2 right and left elbows

dusky pendant
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@silent marlin Don't make me make a Plutia

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:l

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I just busted my ass to make Minato work properly

silent marlin
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you should rig a plushie too!

mystic agate
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?

silent marlin
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one of my thumbs are connected to my nep d-pads somehow ๐Ÿค”

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found it!

crisp tendon
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nice

silent marlin
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I guess I should lessen the reds with this model, because it seems to distort pretty much everything because of the size of it

crisp tendon
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it's not too bad, but yeah green wouldn't hurt

silent marlin
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I just want the avi to not spaghettify for just waving at people :p

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I need to find what specifically is distorting my d-pads, though

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the collar is unpaintable for some reason

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I found the problem

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there was a very small amount of red behind the d-pads

cunning citrus
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Can anyone help on get this model im trying to import to work. Fixing bones are not my specialty or anythign like that xD

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When Im trying to turn the character animation into humanoid, it creates this kind of error

silent marlin
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your hands aren't parented right

cunning citrus
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Not sure, this is not my model, and I've been trying to fix it but I've never made a 3d model before

silent marlin
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you have to make sure your arms are parented as shoulder>elbow>wrist for it to work

cunning citrus
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How does that work?

silent marlin
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in MMD models, they'll come parented to stuff like Left arm twist and such

cunning citrus
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Does it have to do with joints and rigidbodies?

silent marlin
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it has to do more with the fact that MMD has functions that VRChat doesn't

cunning citrus
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Ah, but I dont know how to parent it

silent marlin
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so, when you go into blender, you go to the bone menu

cunning citrus
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Where is that exactly?

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o

silent marlin
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you just type the name of what you want to child the already existing bone to

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it's why it's a good reason to get the bones translated

cunning citrus
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welp

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The problem is, that the boens are not translated

tired pendant
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Can anyone pls help me with avatar issues? I've done eye tracking & blinking several times before, but for some reason neither are working for my model. I've done everything like how I normally do, but nothing is moving. The lip sync stuff works fine though. The head mesh is named body, the eye bones are made & parented correctly, they're children of the head, all of the shape keys & vertex groups are set up correctly
https://i.gyazo.com/3f45a4aa7483fc55cb6b2439fb94f72d.png

prime dome
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@tired pendant is it spelled with a capital B?

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The body mesh

tired pendant
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Yes?

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Is that an issue? x3

prime dome
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Yeah it was an issue for mine

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Took me too long to figure that one out

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Are your eye bones working?

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Check to see that they're properly weighted

tired pendant
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They are, I've already made sure

crimson mauve
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Sorry to come in as well but I am currently trying to put together a Kanna model for my gf and my rigging is a bit off, the T-pose is off and the chest is missing. When I try to manually assign the chest it creates an error within the model.

tired pendant
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And they're already set up in Unity too

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@crimson mauve Those twist bones are not supposed to be set, arm twist should be something like arm L or arm R

Make sure that "Chest" is a child to "Spine", and "Spine" is a child to "Hips". Hips should not be parented to anything

crimson mauve
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other than the twist bones the hierarchy appears to be right

tired pendant
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Chest is also set to spine lol

crimson mauve
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oh

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hm haha

silent marlin
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@cunning citrus that's where cats blender plugin comes in handy

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it can translate the bones with the press of a button

crimson mauve
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and the chest thing is fixed

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shoudl i go back to delete the twist bones to fix the t-pose?

tired pendant
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Don't delete the twist bones, the mesh is weightpainted to it, just change the selected bone

cunning citrus
silent marlin
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yeah

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it's japanese

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Blender just can't read it

crimson mauve
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the mesh isnt moving with it, when the pose is reset is when it appears right but then obviously the t-pose isnt being enforced

cunning citrus
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Can you link me the sight?

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site*

silent marlin
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cats has a menu like this and you can just translate everything with the push of a button

crimson mauve
tired pendant
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Make sure that it isn't a parenting issue, it should go Shoulder > Arm > Elbow > Wrist

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Usually it comes like ShoulderP > Shoulder > Arm > ElbowTwist > Elbow > ect

silent marlin
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I feel my job is complete, since there's not really any bothering distortion with the movement now

crimson mauve
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it feels right but there could be things i need to delete out...

cunning citrus
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@silent marlin
Ok, i have it translated and so. But honestly, I feel dumbfounded by all of these xD.

silent marlin
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don't worry, it takes time to get used to it :p

cunning citrus
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Anyway, uh. So how does the parenting works on the relation tab

silent marlin
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and yeah; the translations are generally really basic

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well, you just click on parent and you type the parent bone's name

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so, like, say that the left wrist is parented to left elbow twist and now left elbow

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you type in there and parent it to left elbow

tired pendant
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@crimson mauve With your armature, it should go Right Shoulder > Right Arm > Right Elbow > Right Wrist

Don't delete the bones that you don't want, click on the little bone tab below the hierarchy, scroll down until you find parent, and follow what I just said

cunning citrus
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I feel liek i dont get it lol...

vestal swallow
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I'm not sure if this is the right place to post but uh can anyone tell me why my dude is looking down like 90% of the time? I tried moving the vision dot in Unity higher and everything is rigged n stuff normally. The only thing I can think of is adjusting the eye movement in CATS plugin in blender....

mystic agate
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That's creepy

tired pendant
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I do everything manually, I don't know what that new cats plugin can mess up

vestal swallow
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Right? He's like giving the grudge eye and I can't figure out why

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Some times he looks forward

tired pendant
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Do you have eye tracking?

vestal swallow
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No I'm on the PC no VR

tired pendant
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No I mean does your model's eyes track other players

vestal swallow
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Theres nothing tiny in front of him most of the time too

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Uh yes I believe so

crimson mauve
tired pendant
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That'll work, did you do it with both arms?

crimson mauve
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yeah

tired pendant
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Try it now and tell me how it goes~

vestal swallow
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I tried to disable eye movement on him too and it still does that lol

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Am I missing something?

tired pendant
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Is he looking down in blender?

mystic agate
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Angle its head up

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xD

vestal swallow
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No he's centered in Unity and Blender

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LMFAO @mystic agate

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He looks down then

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and it's creepier

silent marlin
mystic agate
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Why is it a male?

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Nep nep

cunning citrus
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@silent marlin
So In this case, uh.... SO it should be shoulder>Elbow>Wrist?
But some are already parented so I dont know how to change it

silent marlin
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I was just seeing if it needed anything first before finalizing was all

tired pendant
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Shoulder > Arm > Elbow > Wrist

silent marlin
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yeah; it doesn't need to connect to the twist

cunning citrus
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So how to remove the parenting?

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Or at least disconnect ti from the parenting?

silent marlin
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you just type in what you want the bone to be parented to

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like, you go to Wrist.L and child it to Elbow.L

tired pendant
silent marlin
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another thing that could help is the fix model button on cats tool; it's an alternative way to fix your bones and get rid of unnecessary ones

crimson mauve
tired pendant
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@crimson mauve I've already made that model, I'll just send you my .fbx of it x3

crimson mauve
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I love the learning experience but please do XD

cunning citrus
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THE CONFIGURATION WORKED

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oer8uges89oijgs89oie

tired pendant
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You can look at it if you'd like to see what's different

cunning citrus
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AAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHH

tired pendant
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Again, I manually do everything

cunning citrus
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@silent marlin
THANK YOU SO MUCH!!

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I GOT IT TO WORK

crimson mauve
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yeah im gonna at the hierarchy in unity if i can

silent marlin
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it's a lot of trial and error, but once you get used to it, it becomes pretty fun

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it's why I have like 11 avatars now

cunning citrus
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xD
But seriously, you save me a lot of trouble

silent marlin
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I try my best; I've only got like 5 days of blender experience at most

tired pendant
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I lost count at 60 avatars lol

cunning citrus
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owo

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Too bad I dont know how to create 3d model

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All I can do is just do si 2d drawing

tired pendant
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@prime dome The lowercase "b" didn't work

marsh escarp
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why does my model start spassing out when i increase the spine by 0.0001

prime dome
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@tired pendant its supposed to be a capital B

silent marlin
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I love how this nep is the exact size of the default unity cube lol

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gonna make a massive Nep with it too

tired pendant
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@prime dome It was a capital B before I asked here lol

silent marlin
vernal birch
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Any ideas?

crisp tendon
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Is that an MMD ?

vernal birch
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from what i read it is

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it's the 666 miku from MMD Club

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The bones were bugged but used Cat's plugin then this is the result

naive tree
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did u use plugin on a fresh pmx?

vernal birch
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You mean the standart PMX without any modification?

naive tree
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yes, fresh from zip file

warm pollen
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some times catplugin delete the bones that are needed

naive tree
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no edits from your side

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you can uncheck "delete 0 weight bones"

vernal birch
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will it have any effect if i just lower the tris

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without any bone or model modification other

naive tree
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prob not

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TDA Miku 666 or Kuzya

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is it this one

vernal birch
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nop

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i recieved it from someone who used it to import the VMD the same in the MMD Club

naive tree
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can you msg me the zip? could look into it

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or just the pmx

fleet echo
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first thing for pmx model need check has weight paint to beginng with

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the error come from creator of the model

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not plugin it self

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there tons mmd creator rush on mmd models

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there not pefect at making them

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only few english one know what there doing the rest just rush

fading verge
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so I was told about scaling through unity

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how would I find that

crisp tendon
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@fading verge Inspector top right corner and scale

shadow swan
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Does anyone have a tutorial for rigging a 4 legged model and still have the possibility of functioning hands?
Alternatively, I'd love to find someone who can make this a reality.

fading verge
fleet echo
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scale so easy

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just look at the gif i made

fading verge
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that was easy

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thanks

warm pollen
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jazneo, let me steal your gif to put it on my guide

fading verge
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oOoh

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making an updated guide?

warm pollen
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for unity

fading verge
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thats always good

fleet echo
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@warm pollen you can lol

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gif make easer just explan something to someone who dont understand

warm pollen
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i tried to write it in text first then gif laater on

fading verge
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it honestly does help

serene cloak
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I need some help.
I'm trying to use Eye Tracking, but my avatar's eyes would start closed
Can I fix this?

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Anyone?

teal spruce
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Click Start Eye Tracking

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In the left

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I'll launch blender

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Just to show you with screenshots

serene cloak
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Right there, he is blinking.

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Like Brock from Pokermon blinking

teal spruce
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The top one is the closed eyes

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Oups

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Not

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The bottom one

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My bad

serene cloak
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Doesn't work at all

teal spruce
serene cloak
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@teal spruce Tried the other one, nothing changed.
This is my settings, I don't got Blink

lethal delta
serene cloak
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@lethal delta Too many polygons m8. Max 20.000, Recommended is 10.000

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You're on 70750

lethal delta
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Yeah I know, but when I use the decimate tool it wont let me save mesh

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I've had to redo it about 10 times now

fleet echo
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@teal spruce it going to blank for bottom lids

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not going do nothing

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basis just set do nothing

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you would have to make your own blendshape for the bottom lid

serene cloak
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@fleet echo You gotta be kidding

teal spruce
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I don't use the lid :/

fleet echo
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then dont worry about the bottom lid

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button

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top button show it move

lucid orbit
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@serene cloak The lazy person's way of doing the bottom lids? Move a pixel like a tiny bit and then set that as your lowerlids.

vital meadow
lethal delta
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ah this is confusing, I've been using mantis as well to reduce polygons

serene cloak
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@lucid orbit I could blink with the avatar manually before doing eye tracking

fleet echo
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cat plugin just short up work but best learn how to do blendshape

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if every want to advance your 3d model skills

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dont use cat plugin as crotuch

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lol

lucid orbit
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Yes! Level up those model creation skills!

vital meadow
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what am i gonna map in unity then?

teal spruce
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I am pretty bad with blinking, the only thing who work is me is the eye tracking of Cat's

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I probably need to make something else than clicking on a button

serene cloak
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Can I undo the eye tracking for a moment?

teal spruce
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But i only know how to make it blink

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But not how to import this

fleet echo
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cat plugin will do the blink that come with the model

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but if you want lower lid you need learn how to make blendshape

teal spruce
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I let the professional help you ^^ I am bad :'3

serene cloak
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@teal spruce It's okay m8, thx for your try. ๐Ÿ˜„

vital meadow
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i think im just gonna move the eye bones to the actual head bone. idk what the plugin did or perhaps i didn't notice it when i imported the model

fleet echo
serene cloak
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@fleet echo I got a video on my second monitor.
I just need to know, how I can undo the cat's eye tracking. CTRL+ALT+Z isn't helping

fleet echo
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this video teach me about blendshape

lethal delta
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Can anyone help me reduce these polgons and help me with rigging the robot?

fleet echo
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@serene cloak it redo it

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if setup them

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in menu

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dont need undo it

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just make new blendshape for it

serene cloak
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Where is the redo?

lucid orbit
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@lethal delta You're going to need to do that on your own. Decimation and removal of Tris is more of an artform than an exact science.

fleet echo
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dont need undo it just use creat button again

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with setup blendsshape

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it overwrite one

serene cloak
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@fleet echo No idea what you mean

fleet echo
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cat eye tracking made so you dont need undo it

lethal delta
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Yeah i I know, When i select my entire avatar and I use the mod on it to reduce the polygons - click save mesh and the save window gets stuck

fleet echo
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just need make sure the blendshape in right slot

serene cloak
fleet echo
serene cloak
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It looks like a mess

fleet echo
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i do this for simple model

serene cloak
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Not working either

vital meadow
serene cloak
lucid isle
fleet echo
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@serene cloak check your keyshape menu

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it maybe pull over

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need make it 0 again

serene cloak
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@fleet echo And where's the keyshape menu?

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@fleet echo Found it

lucid orbit
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@lucid isle Oh this. Your Hip and Spine are probably a little off.

lucid isle
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ya no clue how to fix it since im using cats blender tool

serene cloak
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@fleet echo Where in here earlier, couldn't find anything, that could help me.

fleet echo
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@lucid isle desktop user have werid bend

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for IK

lucid orbit
fleet echo
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it more to do the IK system for desktop

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reason doing that

lucid orbit
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@lucid isle If Tupper describes what you're experiencing, then that might be a fix.

serene cloak
fleet echo
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@serene cloak yea set back to .000

serene cloak
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@fleet echo It won't let me

fleet echo
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stop eye tracking testing

serene cloak
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It keeps getting back to the old number

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Not testing

fleet echo
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idk what you did then lol

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maybe best start over

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lol

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one way to learn

serene cloak
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Oh god...

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This model started on 200.000 polygons...

vital meadow
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did you set a key by any chance?

serene cloak
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A key?

vital meadow
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animation key

serene cloak
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I don't think so

lucid isle
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k i hope so bc i really dont want her looking like shes easy

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lol

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now if only i could makr her look good from going from 66k - 19k

vital meadow
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check if you have the winks. maybe you don't need the blink shape and you can just delete it

serene cloak
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Well shit, I already closed the modeling. :/

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Give me a moment

vital meadow
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get to the habit of having incremental saves. it's a lifesaver

serene cloak
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Yeah, I understand why x'D

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@fleet echo @vital meadow Just made a new project, and tried instantly with eye tracking, now it works.

vital meadow
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๐Ÿ˜Ž ๐Ÿ‘

serene cloak
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@vital meadow Eye Tracking is activated. Can I decimate the character, without ruining the eye tracking?

vital meadow
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never done it before. just don't decimate the face or the eyes. or anything that has to do with the head except for the hair and accesories

serene cloak
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@vital meadow So, as I've done up until now, got it. No facey touchy

south bear
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so im working on avatar right now im mainly working on jiggle bones and stuff

vital meadow
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also don't decimate the hands unless you do it with vertex groups or know what you're doing in general. it mess up the fingers

south bear
lucid orbit
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Urgh. I can feel the lag already from all the dynamic bones in the skirt and the multiple dynamic bone colliders.

lucid isle
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now if only she could throw nebby in a bag

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now the task of making my 66k model go to 19k

south bear
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il have to test it out

lucid isle
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i think my favorite is that penny model that falls apart

south bear
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i could possibly add a nebby thing

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as the bag has opened state

lucid isle
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that

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lol

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ok...back to figureing out this issue

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maybe i should give her different boots

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bc the ones shes wearing have meshed feet inside them....

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is that even possible to do....

south bear
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well just noticed that its only one bone

serene cloak
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@vital meadow As you can see, he can blink. But when I try to separate by materials, the eyes fucks up

south bear
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one bone for each top section

serene cloak
lucid isle
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mine cant blink...or move her mouth

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her eyes can move...if you call crazy lazy eyes moving

vital meadow
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that's weird. check if the shapes are on and move them back to 0

serene cloak
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@vital meadow Everthing is on 0

lucid isle
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oh as for the bones...the spine is bending inwards a lil

vital meadow
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there shouldn't be any problem as long as you have the right bone hierachy, the shapes have the same order, and the mesh is named body

south bear
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:/

lucid isle
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.... her fingernails are missing again

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sigh

lethal delta
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anyone familiar with adding rigging inside blender?

serene cloak
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@vital meadow Seems like, as soon as I separate the Materials, the eye tracks messes itself up

vital meadow
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._.

lucid isle
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idk if anythings wrong

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but looks like her spind is bent in

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so ya

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dinner time

south bear
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0n0 its 1:35 am

lucid isle
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its 8:35 pm here

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i swear ill get this stupid avatar to work...

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and where did her fingernails go

teal spruce
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02:37 am here

lethal delta
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central time zone โค

lucid isle
#

im so confused ><

teal spruce
#

I'm in france

lucid isle
#

๐Ÿ˜ฎ

#

im trying to figure out how to diseminate this avatar while making it not do this

south bear
#

need some help 0n0

lucid orbit
south bear
#

not converted from mmd

lucid orbit
south bear
#

its a direct port from a 3ds game im pretty sure it doesnt have as much mmd's

lucid orbit
#

(Besides, you learn more doing it this way.)

south bear
#

hm its the third spine

#

bone

#

:T

#

fixed

#

0n0

sand void
lucid isle
#

soo.. ima try extending the spine once im done adjusting this current version of my avatar

fading verge
#

I've noticed it rare for me to find pmx/pmd that I like. They're all xps/mesh and I don't think CAT works for them too well?

#

They all have extra bones at the joints and it screws up in Unity because reparenting doesn't go so well and just plain removing them is even worse. So I have to crash course vertices assignment. I've used blender about a week now. Information overload.

fading grove
#

Hey sorry if this is the wrong place to ask but is there a way to add dummy bones to a model in unity?\

south bear
#

No use blender

crisp lantern
#

so I'm having an issue with a character I'm trying to add eye bones to

I separated out the eyes into their own pair of meshes, then in blender I set the eye bones as their parents

#

but then when I import it into unity, it doesn't recognize that the eyes are connected to the eye bones

#

also it'll randomly relocate the eyes to about 2 meters above the character, and they remain stationary despite attempts to move them

naive tree
#

@fading verge from what i noticed XPS needs no bone fixing

#

u only need to reposition in unity

#

let me find screenshots

#

this is how their hierarchy looks like

crisp lantern
#

I've also tried putting all the verts in the eyes into vertex groups with the same names as the eye bones, but that doesn't work either

#

in fact in that case even blender won't recognize them as being connected

fading verge
#

Anyone up for trying to help me figure out how to get the feet of the model I'm working on to connect to the legs of the armature? Been working on it all day and nothing seems to work. (new to blender)

naive tree
#

is it an mmd model

#

and post a screenshot of what u mean

crisp lantern
#

mine is not an MMD model.

fading verge
#

The leg bones are moving without the feet for some reason and I haven't been able to find a way to connect them.

fleet echo
#

@fading verge need weight paint the feet to the bone

#

it very easy to do on that model lol

fading verge
#

Any chance you can give me a breakdown on what to do? Like I said, very new to blender.

fleet echo
#

watch this show how to weight paint

barren parrot
#

nvm

#

it was a naming problem

tropic trench
#

hey my charachters mouth is open in permanance how do i fix it

pure veldt
#

close it in your 3d program you're using

#

even if it looks closed you'll have to close it more

tropic trench
#

how do i close it what tool

#

i use blender btw

pure veldt
#

if the mouth is rigged to a bone, rotate the bone

#

if it's a morph target, idk

tropic trench
#

okay

cerulean dawn
#

can someone help me

#

I would like to know how to make my hair move

#

it has bones inside of it but not moving

naive tree
#

dynamic bone, asset store 20$

cerulean dawn
#

aw, rip

#

that sucks, I thought it was like an included feature

still relic
#

Not sure if this is a rigging question, but can I get digitigrade legs to work like Ori's?

cerulean dawn
#

so the only way to get it is to pay?

naive tree
#

pay or find other means

cerulean dawn
#

oh god o-o

naive tree
#

@still relic possibly custom walking animation? idk

cerulean dawn
#

do you mean do the dirty o-o

pure veldt
#

or you gotta... know.. some people

cerulean dawn
#

drugs o-o

still relic
#

haha

cerulean dawn
#

I'M SCARED

#

so what did you guys mean by know some people for real

still relic
#

I'm still learning the ins and outs of modeling and rigging, so forgive my ignorance. @naive tree I heard of bone constraints. Do those carry over into unity?

naive tree
#

no idea

lucid isle
#

so... i tried altering my avatars bones to stop her slouching

#

she still slouches

still relic
#

Chae, from what I understand, obtaining Dynamic Bones by 'other means' is not to be discussed in the discord. Its bad.

fading verge
#

Does anyone know why all my avatars slouch in desktop mode?

still relic
#

Just a guess, but maybe the height setting?

fading verge
#

Nope, height setting has no affect.

lucid isle
#

sigh

#

god damn it

#

i just want my avie to not slouch

#

maybe her legs are too short

fading verge
#

same though

lucid isle
fading verge
#

if you figure it out, pleaaaaaaaasse ping me. I've been trying to figure it out for a week.

jaunty hornet
#

Could anyone who rigs and imports avatars/models pm me please?

naive tree
#

ask your question

#

nobody will pm you most likely

#

there can be wide variety of issues

fading verge
#

^ its much easier to just see the question and choose to respond or not. its annoying to message people or ask 'what' to a request of a help

naive tree
#

@lucid isle have you tried moving your hip bone so it points up?

jaunty hornet
#

I don't have an issue, i'm just wondering if anyone can rig and import a model, since i'm a 10/10 noob and can't do this complicated things

fading verge
#

that's a big favor from a stranger

naive tree
#

99% nobody will do that for you

jaunty hornet
#

So where's the other 1% ?

lucid isle
#

i cant move the hip bone points up

#

:/

naive tree
#

not here

jaunty hornet
#

rip

naive tree
#

move the top of the tip, the ball tip

lucid isle
#

i tried

#

it wont budge it just moves the whole avie

naive tree
#

select the tip and press R for rotate

#

R then press X

lucid isle
#

in unity?

naive tree
#

blender

lucid isle
#

or blender

#

oh

#

k ill try that

#

bc this is really annoying me

naive tree
#

check if your hip, chest and spine bones are not pointing outwards or strange degrees

lucid isle
#

they arent here one sec

naive tree
#

i think i had that issue on my dude, i had to point the hips up

fading verge
#

Anyone got any idea as to why when I try to weight paint my model's foot the second I click it paints the whole avatar?

naive tree
lucid isle
naive tree
#

@fading verge i think u need to click mesh or bone two times

#

cant see your hip bone

fading verge
#

Still just paints the whole av

lucid isle
#

idk if the bones look ok

fading verge
naive tree
#

@lucid isle send me the pmx or fbx

#

@fading verge pait the foot red

lucid isle
#

sent

#

maybe i should give up

crisp tendon
#

@lucid isle I've seen you say that at least 5 times, you can do it, i believe in you

lucid isle
#

i failed each time

fading verge
#

Never give up! And when you succeed, tell me the secret D: I haven't been able to figure it out either

lucid isle
#

chara refuses to stand up straight

fleet echo
#

need remember desktop IK dont work right

crisp lantern
#

ok, so I got the eyes rigged properly finally, they're showing up properly in the unity preview, but when I use it in-game they just stare straight ahead

#

I know it's not cause I'm on desktop, because the unity-chan avatar has her eyes flying all over the place

#

do I need to set up visemes?

lucid isle
#

desktop shouldnt really matter for the avatar i see other ppl on pc that stand straight

fleet echo
#

it off and on

lucid isle
#

no check the radius and distances

fleet echo
#

some time look stright

#

some time go werid

#

direction

#

i see many time

crisp tendon
#

^ wise words

#

If it cannot be fixed, you should be happy with the current avatar

#

and you tried a lot of things, so it's fine

fleet echo
#

vr fix the problem lol

lucid isle
#

im a perfectionist

crisp tendon
#

yeah but that's an expensive solution lol

lucid isle
#

pretty sure its not a matter of having vr or not

fleet echo
#

vr IK more better then desktop IK lol

lucid isle
#

since pc is set to the sitting mode

fading verge
#

Its not a matter of vr. I have seen desktop models work fine without ve

lucid isle
#

ya same

fading verge
#

Ie not slouching like theyre bored af

fleet echo
#

that off and on

#

though for desktop IK

#

it use be desktop IK head twist around

#

to back

#

of the model

fading verge
#

Ex the default models dont do that afair. I should actually check. But im 99% sure the default robots dont at all

#

Its not IK

#

i have 7 models and they all slouch and none have il

lucid isle
#

they dont

fading verge
#

Ik*

lucid isle
#

unity chan dosnt

fleet echo
#

unity does

#

see many time

#

with it

fading verge
#

I dont think she does

#

Maybe custom unity chans

fleet echo
#

she lead way foward

#

and some to to side

fading verge
#

Lean forward

#

But leaning is not the provlen

crisp lantern
#

never seen that on the reference one

fading verge
#

Problem*

crisp lantern
#

don't think I've seen it on the ones from the unity-chan avatar world either

fleet echo
#

do you get hip 180

#

warning

crisp lantern
#

I do

fading verge
#

It is when you stand still, they slouch and stick out their stomachs a bit

fleet echo
#

make sure 180

#

on the hip bone

fading verge
#

wth, my av just turned black after weight painting?

fleet echo
#

when adjust the bone on model need put new one in scene

#

unity

#

because unity just save the mesh data

fading verge
#

it's in blender.

fleet echo
#

yea after you get fix in blender

#

dont overwrite

#

that mesh data stay in scene but the bones

#

data change

fading verge
#

so even though it's showing up black it'll still load the textures back after export is what you're saying?

#

So, the video tutorials I've seen say not to pose your model before importing, but that seems to have fixed my bowleggedness issues?

fleet echo
#

it show black it some thing with the texture

#

setting

#

on in blender

lucid isle
#

unity chan isnt slouhing im on pc

fading verge
#

So a pal of mine says the slouching is because the spine bone and hip bone are touching. He claims that they must be separated (no connecting bones) and the spine must be above the hip. If its still slouching, the spine needs to be raised more

#

Dunno if thats true but thats what he says

#

Oh damn Araedi, I didnt realize how extreme your slouching was

#

....so how do I fix my av being black?

lucid isle
#

yeah

#

thats not an IK issue lol

ashen stump
#

Can someone please help me fix the bones for Talon?

#

T_T

#

im trying Cats but hes missing bones i think

naive tree
#

@fading verge yeahhis spine and chest is touching, hip bone is seperated

lucid isle
#

her ๐Ÿ˜›

fading verge
#

@naive tree Iโ€™m confused by your message. Are you confirming what my friend said?

lucid isle
#

but its ok

naive tree
#

ah nvm, his hip bone is toucbing too

#

this is how araedis bones look like

fading verge
#

Also Araedi, to fix your super slouch, are all the bones correct in the unity configure rig? Ex upper chest is NOT bound, and chest is the bone between your shoulders?

lucid isle
fleet echo
#

hip upside down

lucid isle
#

yeah i use cats blender tool for that

fleet echo
#

hmm

#

it look fine for hip

fading verge
#

Cats blender isnt always accurate though. Ive had fingers bound to hands and hair to jaw ect

ashen stump
#

fml lol

#

should i buy dynamic bone?

#

and that will fix it for m,e?

fading verge
#

But spacing wise that is correct according to my pal

#

What issue xenu?

ashen stump
#

i posted pics above

#

im using cats to do a Blood moon talon

#

but i cant get the bones right

lucid isle
#

yup and not letting me select the bones to move them

naive tree
#

@ashen stump prob because it's not an mmd model?

fading verge
#

Dynamic bones just adds physics tk something

ashen stump
#

oh rip >.>

fading verge
#

I dont know how to edit bones or meshes in blender but im pretty decent at it in max and maya respectively

lucid isle
#

yeah ive never used blender every time i try it never works like i think it should even when i follow tutorials

#

like

#

right now

#

cant select the bones to move em

#

even though i should be able to

fading verge
#

Have to select the top bone and go into edit i believe.

naive tree
#

select armature, press Tab

fading verge
#

As in press tab

naive tree
#

then u can select single bones

ashen stump
#

wait so i cant use this?

#

its a pmx tho

fleet echo
#

did you delete rigibody

#

and joint

fading verge
#

I can't even buy unity assets. ;P I'd have to get some gift card just to get Dynamic Bones.

#

My banks doesn't trust websites based in places known for fraud. Overly paranoid.

ashen stump
#

fml

#

lmao

fleet echo
#

what did you do

fading verge
#

That avatar is extremely big.

fleet echo
#

size dont matter

fading verge
#

I know, because my 2B was much bigger.

fleet echo
#

only time size matter in unity lol

fading verge
#

I know you can scale it in unity.

#

Was just noting it.

#

xD

fleet echo
#

i leave it big in blender show i can see the floor

#

when you to small

#

hard to see that floor

fading verge
#

Which channel is the one for shader/texture assistance?

ashen stump
#

paying good money via paypal or csgo skins for custom avatar VR chat models. sick and tired of trying to learn so will pay well for models (: hmu

naive tree
ashen stump
#

ty

lucid isle
naive tree
#

vrctraders is discord channel

lucid isle
#

do i also need to move the hip bone up?

fading verge
#

I can't export my av from blender .-.

#

Anyone know what's wrong? I finally got the feet attached and now I can't export lol

fleet echo
#

people fix model for money there

lucid isle
#

ill just assume i dont need to move the hip bone

fading verge
#

If that works for you please tell me, I noticed two of my models doing the lean back too

#

although I'm going to see if it's not an issue in VR

#

since it may only be a desktop mode problem

lucid isle
#

i cant afford a vr headset

#

so i cant check

#

but ill wait to do anything till i get an answer

fading verge
#

I'd like to know, too.

#

Would be nice to export the default models and see how they're set up. I imagine that's doable.

lucid isle
#

rigging her to use mouth and eye movments is gonna be a pain...

fading verge
#

One step at a time.

#

If you do it all at once, you'll go nuts.

#

any good tutorial in riging the face? Cos I downloaded an XPS and the facebones are pretty weird

fleet echo
#

cat plugin does it one click

fading verge
#

Cat pluging does not do it all in one click. It's unreliable as well

#

ty ^^

fleet echo
#

cat plugin does blendshape

#

for the mouth

#

if you have main 3

#

blendshape

lucid isle
#

ehhh without cat i wouldnt even be using my avatar

fading verge
#

It can, but the model also needs those bones, and CATs isn't a 100%

fleet echo
#

because the creator of that model

#

not the plugin

#

lol

#

there tons mmd creator are crappy

fading verge
#

Not always.

fleet echo
#

at it

#

most time some use xps file

#

convert into mmd

fading verge
#

I had the standard 15 bones and it still fucked up once. everything was even named correctly.

fleet echo
#

make sure have news mmd tool

fading verge
#

It's a community plugin, not a professional application.

fleet echo
#

with cat plugin

#

it user not the plugin i use it all the time it only does little error but if find one report

lucid isle
#

ill just try to use the avie

fading verge
#

@fleet echo and for the eyesยฟ

fleet echo
#

there be bone for lids of the eye

#

just need move like the mouth

#

need just look for name of the bone does it

fading verge
#

I did it but for some weir reason it moves the entire neck

fleet echo
#

you pull on the wrong bone then

fading verge
#

behold, cats plugin isn't perfect

lucid isle
#

if its fixed ill dab

fading verge
#

pls do

fleet echo
#

it helpful tool @fading verge only people dont understand how use correctly

#

will have problem

fading verge
#

it is helpful, but it is not perfect. It should not be a crutch.

fleet echo
#

i dont use crutch use way fix model quicker

lucid isle
#

dab for the loli army

fleet echo
#

if you understand armature would understand there tons thing to fix model

#

for vrchat

#

to get it in

#

all the small thing can be fix

#

after it

fading verge
#

pls no, loli army is troll army

fleet echo
#

loli been around long time

#

nothing new in vrchat lol

fading verge
#

@fleet echo in pose mode it moves only the eye but when I create the shapekey it moves the neck

fleet echo
#

why you pull on neck bone?

#

what model you doing?

#

each bone on face need gently move

#

around not anything on the neck

fading verge
#

okey now its good but when I try pose mode to move the eyes they rotate instead of "sliding"

#

Question, if I am adding a weapon or item to a hand in Blender, I need to create a bone. What do I parent said bone to?

fleet echo
fading verge
#

I figure wrist? But then maybe thats wrong.

#

I mean the eye traking not that, I didn't explain myself

fleet echo
#

there can be more one bone on the eye lid

#

need use the direction tool

#

not the rolation

fading verge
#

and how many shapekeys?

fleet echo
#

for visime i think around 16 need

#

for eye tracking need 2 blink and 2 under lid

#

shape

#

have make A O CH visime

#

i use cat plugin

#

to make the rest of them

fading verge
#

And to make the eyes move looking at the person?

fleet echo
#

eye move base on name of the bone and vertex for xps you need to make new bone to vertex group

#

of the eye

lucid isle
#

YAS

#

<o/

fading verge
#

how?

fleet echo
fading verge
#

Araedi, did you get it working/

lucid isle
#

now i just gotta fix her legs bending

fading verge
#

how did you fix the slouching

lucid isle
#

well its not 100% fixed but shes not "slouching" now she leans back bc of how her knees are bent

fading verge
#

Mine leans back regardless

#

What was the issue though?

lucid isle
#

her spine was one issue now i need to deal with the bent legs/thighgap

fading verge
#

what was the issue, though? I would like to know as it may solve my own problems, or I'll know how to solve it in the future, or I can help others.

lucid isle
#

im so sleepy

fading verge
#

Y u no tell me

lucid isle
#

oh i had to re adjust thebones

fleet echo
#

so did you get the warning error off the pelvis

#

after doing that

#

most time base on model length legs arms as well can make avatar description can go werid

#

some tip from doublegoose

fading verge
#

I'm having a bit of trouble with bone hierarchys , is there any way to force something to be the first child of a parent?

fleet echo
#

need reparent the bones

#

to make sure it connect correctly

fading verge
#

Readjust how tho D: like the heiarchy, moving something, unity rig, ssldhsh

fleet echo
#

@fading verge in blender basic just adjust size of the bones in edit mode on armature

fading verge
#

That is not what i am asking

fading verge
#

Any help for my issue?

fleet echo
#

@fading verge that show what the fbx need to look like

#

on model for vrchat

lucid isle
#

i fell asleep

#

last test

fluid tendon
#

Oh my lord I was working on a character for like 2 hours and at the end the tutorial tells me I need to pay 20$ for something to make avatars look alive.. I'm dead now ๐Ÿ˜„

lucid orbit
#

Dynamic Bones? They're more like $14 right now.

fluid tendon
#

I don't know it doesn't matter I'll just probably use the avatars you can pick in some worlds... life is sometimes life I guess... ๐Ÿ˜„

lucid orbit
#

A lot of them are pretty good, yes!

lucid isle
#

her legs looked a lil long so i shortened em in unity

#

yay

prime dome
#

is that the only way to fix the slouch?

lucid isle
#

pretty much

fading verge
#

Thought toes were optional?

north sable
#

they are? just dont set the bones on toes

#

errors in the console can be ignored :)

fading verge
#

I fixed it on my other model by posing her in blender. I didn't see how that fixed it, but it did. xD

#

But it doesn't work here.

north sable
#

do you have an idle animation set?

fading verge
#

I'm full on default.

north sable
#

hmm. try making a single frame animation and place it in idle. just pose it the way you want, hit the keyframe all button and export. you use blender?

#

and have you ever touched the animation side of blender

fading verge
#

I haven't touched the animation side. I've played with it for about a week.

north sable
#

ah cool cool :) you know how to add windows? like another viewport?

fading verge
#

The most I've done is decimating a much higher poly than a beginner ought to be touching. xD

#

Not really.

north sable
#

ahh cool cool. wont be to hard. you see that three lined arrow in the bottom right of the viewing window?

#

ill see if i can google a picture :)

#

actually heres a better example. see that cube in the bottom left. its in a Black box with an up and down arrow

fading verge
#

Yeah.

north sable
#

sorry. computer with me lol

fading verge
#

@north sable I would ignore them, but when trying to build+publish to vrchat it says it's not imported as a humanoid rig and will not play vrchat's animation set.

#

I was in VRChat with some outside eyes looking, my bad.

north sable
#

see the lines directly left of that cube thing? drag that and the empty space will be filled with a new window ๐Ÿ˜Š

#

@fading verge lol huh? anything else missing in spots. i know for fact that toes are not required. none of my avatars have toe bones

fading verge
#

I think there's a time bar at the bottom for animations if I were guessing.

#

Nothing is missing short of toes, upper body, etc. >.<

north sable
#

yep :) but you will still need the animation window

fading verge
#

Alrighty.

north sable
#

@fading verge how many bones are in the legs? does it have weird extra bones on the legs?

fading verge
#

leg, knee, ankle.

north sable
#

@fading verge and i presume no toe bone?

fading verge
#

none

north sable
#

what about the arms?

fading verge
#

Everything is accounted for.

north sable
#

huh.... odd? any switched fingers or oddity in the head :)

fading verge
#

Is standard fps for VR 90?

north sable
#

yep

fading verge
#

So should the animation be 90 frames?

north sable
#

nah

#

24 is fine

#

it scales

fading verge
#

And if I set the idle animation will it remove turning animations?

#

Or disable head rotation?

#

Saigo, sorry I didn't say something sooner, that bowleggedness is how that character is from the game, why change it?

#

I know that it is her mesh, but Toobs doesn't stand that way in the game.

north sable
#

nope

fading verge
#

I want to have her in a more natural pose.

north sable
#

it wont disable ik scripts

fading verge
#

Short of when she's in action, that pose is everything you see on her.

#

all the artwork, sc's, etc.

#

She looks like she's straddling something just standing in place. She has a bit more elegance in her posture when she's just standing.

north sable
#

its posible he is talking about the legs dislocating when he stops moving. ive had that issue before

fading verge
#

Here, I'll get another Screeny.

#

See how spread her legs are?

#

And that bowleggedness?

#

I guess her calves are pointing outward slightly, but literally every idle stance I can find for her short of when she's in a different outfit she's standing the same way.

north sable
#

you using the animation set male or female?

fading verge
#

Female.

#

I just opened Nier for reference.

#

Will screeny.

#

Have you tried adjusting the height in-game or shortening the legs? It's possible it could be the same thing as the slouching issue.

#

I was just thinking that.

#

But I don't really understand what she meant.

#

She's got a lean to her stance actually. Perfect for glitchy desktop ik.

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xD

north sable
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if you learn the animation controls in blender you can copy exacly that

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just note that any bones outside the humanoid rig will always play as if it was the idle animation. if you animate the hair bones to wave, it will always play the wave animation no matter what :)

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execpt for emotes

fading verge
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Those controls actually seemed fairly simple. I appreciate the link @north sable .

north sable
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:) one thing to keep asured, it to have an animation called [A] or [A Default]. and just have it as the tpose

fallow saffron
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Alright quick question. I got my character rigged properly and such through cats blender plugin, except when I go into the game my wrists are bent, anyone know the problem?

north sable
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alphabetically unity likes using the top aniamtion as the import pose

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it can really mess up doing eye placement if you dont

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@fallow saffron check the humanoid rig configure. is this model an mmd?

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unity usually gets confused eith bones. it can reverse fingers, and use the wrong bones for the arms

fallow saffron
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I mean the model is an mmd yes

north sable
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you probably have extra arm bones

fading verge
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So it requires a T pose for import. Gotcha. I may need to watch a Tupper video or something for applying animations to avatars in Unity, but I'm on the right track, I think.

north sable
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you want to just go through and check everything twice :) best thing to do is use the IK bones. the ones at the most top

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best process is to check the bones by using the eotate tool before you assign a bone

fading verge
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What is that abbreviation for btw? I get the general idea, but I'm curious now.

north sable
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the rotate tool is fone at the top left with like 4 different other tab options :)

fallow saffron
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wish I knew what all of that meant lol

fading verge
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"IK"

north sable
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@fading verge what abbreviation?

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Inverse kinematics

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its some weird name

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basically it uses maths or something to find the position based on restrictions. all i know is it works

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@fallow saffron Humanoid rig configure means that menu with the green man in it :) you can click bones you see to highlight them in the heiracy on the left window, one with all them drop downs and the arrows n names

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you and to just play around, clicking a bunch of the names and using the roations tool to find out what youve clicked

fallow saffron
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yeah everything seems right in there

north sable
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when you found what sounds and looks right. drag that selected name on the green man where it makes sense

fallow saffron
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only thing that looks odd is the shoulder bones

north sable
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shouldet bones, you want to use the ones DIRECTLY in the drop down of the chest. usually its the top most name that rotates the whole arm

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unity wont care what its called, all long as its the highest bone on the list (that makes sense as a human would work)

fallow saffron
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everything in unity looks correct, no extra bones, but when I get into vrchat my arms at the elbows are permanently bent

north sable
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btw, dont be scared of clicking the arrows. its like alot of dropdown menus. closing them helos you understand how it works :)

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can you screenshot that heiracy for me plz :)

steel sphinx
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@fallow saffron Hm. Gots a screen shot?

fallow saffron
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oh

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I figured it out!

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apparently the wrist was the parent of chest

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figured it out by making my own bones

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thats why it was causing them to be bent

steel sphinx
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Mmmmm.

fallow saffron
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i'll show you

steel sphinx
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I believe you! ๐Ÿ˜ƒ

fallow saffron
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I wonder if it was the plugin that caused it?

north sable
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nah, ususally thats either exporting, importing mmds or just unity not understanding

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actually wait. importing WOULD be the plugins fault ey

fallow saffron
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nevermind that actually wasnt the issue

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am very confused now

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there are some weird bones everywhere though that I'm just gonna delete and see what happens

north sable
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nope

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do not

fleet echo
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dkont dlelete

fallow saffron
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hm, its a problem with both arms but everything seems correct in unity

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the mmd model isnt in an exact t pose in blender, is that an issue?

north sable
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you want to do whag i said before :) in the green man menu in unity, (humanoid configure) you want to run through the bones, checking them, then draging any correct bones into the positions on the green man

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nope not yet

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you can enfore t pose after you make sure everything is assigned propperly :)

fallow saffron
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so dont do automap?

north sable
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oh cool :) easy model rig

fallow saffron
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and dont do the optional bones?

north sable
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you dont have any lol. you have a sweet rig there for vrchat

fallow saffron
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but its broke ;x;

north sable
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only them dress ones but that makes sense

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screenshot everything

fallow saffron
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okay

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lemme get into vrchat and screenshot?