#avatar-rigging
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@humble leaf have u used cats?
leave in japanese on english unity not going to work
which makes it a dupe. Even if I change it I can't get it to be a humanoid rig
automapping get confuse
But this is ONLY happening on my left hand
Hmm, I uploaded earlier about my two chests, but now I'm having some hip problems (heh) any ideas on fixing?
@humble leaf Use cat's plugin
because there name in way unity auto map get confuse
@sly fog it shouldn't matter too much, check in vrchat first
kk
idk if names matter
they do, use cat's plugin please$
Because on my right hand the names are also in japs
^
But my right hand is also in japanese and that works.
Ok so
Where do i get the cats
great
and what does it do?
thanks
Today we'll be going over Cat's Blender Plugin, an amazing Blender script that will save you TONS of time with your armature, visemes, eye tracking, and text...
cat plugin has feature translate the word in correct for unity
But then that still bring the question.. Why does my right hand fully named in japanese work but left doesnt.
xd
in japanese they dont use L and R like english we do
Doesn't matter, it's japanese, just use the god damn plugin 
it best to rename your armature so you know what bone it what
if you dont know your own bones in your models
then you going be stuck there and confuse
armature rigging is learn what a bone does
Well, good news is my hips work, bad news... I dont even know what happened
@sly fog Did you use Cat's plugin ?
yo is there a war to add animation to charas in vr chat already like the alien playermodel for example
@crisp tendon Nada, I been working on it all morning- but I'll go back in blender and apply the plugin
@sly fog make sure to start with a clean avatar
I think my bones are starting to look alright, at least for my first time doing this
@sly fog use cats on fresh pmx import, if it doesn;t work u can send me the fbx or pmx
ill check it
@silent marlin were you leg bones
I haven't got that far yet
I know
Should I delete the second "Right elbow"? The wrist isn't the first parent of Right Elbow
if it doesn't cause problems then you should not bother, imo
@sly quiver dont delete need mix weight paint to other elbow
no matter how many times i change this it never takes effect
k
@tropic trench can u send me fbx, i have worked with that kind of models
they need some remapping
oh okay allright
well yeah and when i put the stuff in the right place ,click apply and done it dosent take effect
Do I need the extra bones under Left and Right eye?
Unlikely
k
Can anyone suggest a way of stopping the bottom part of the coat from sticking through my legs without dynamic bones? Is there even a way?
He's fine when walking but once i stand still this happens D:
I got little nep fingers and they look cute because they look like little bear claws on this model
I can't seem to fix that damned mantle. Went as far as deleting all the mantle's bones but it still bends forward and clips through the legs :/ Might actually have to get dynamic bones for this one
got nep bones ๐
sorry xD my part i didnt rename it to "Right elbow 2"
it's the same on left elbow
there is 2 right and left elbows
@silent marlin Don't make me make a Plutia
:l
I just busted my ass to make Minato work properly
you should rig a plushie too!
?
nice
I guess I should lessen the reds with this model, because it seems to distort pretty much everything because of the size of it
like that
it's not too bad, but yeah green wouldn't hurt
I just want the avi to not spaghettify for just waving at people :p
I need to find what specifically is distorting my d-pads, though
because they aint weighted to that head
the collar is unpaintable for some reason
poor d-pads
I found the problem
there was a very small amount of red behind the d-pads
Can anyone help on get this model im trying to import to work. Fixing bones are not my specialty or anythign like that xD
Like Im not sure if this is minor or easy to fix but this applies everywhere on MMD files Im been trying to import
When Im trying to turn the character animation into humanoid, it creates this kind of error
your hands aren't parented right
Not sure, this is not my model, and I've been trying to fix it but I've never made a 3d model before
you have to make sure your arms are parented as shoulder>elbow>wrist for it to work
How does that work?
in MMD models, they'll come parented to stuff like Left arm twist and such
Does it have to do with joints and rigidbodies?
it has to do more with the fact that MMD has functions that VRChat doesn't
Ah, but I dont know how to parent it
go here in that menu
you just type the name of what you want to child the already existing bone to
it's why it's a good reason to get the bones translated
Can anyone pls help me with avatar issues? I've done eye tracking & blinking several times before, but for some reason neither are working for my model. I've done everything like how I normally do, but nothing is moving. The lip sync stuff works fine though. The head mesh is named body, the eye bones are made & parented correctly, they're children of the head, all of the shape keys & vertex groups are set up correctly
https://i.gyazo.com/3f45a4aa7483fc55cb6b2439fb94f72d.png
Yeah it was an issue for mine
Took me too long to figure that one out
Are your eye bones working?
Check to see that they're properly weighted
They are, I've already made sure
Sorry to come in as well but I am currently trying to put together a Kanna model for my gf and my rigging is a bit off, the T-pose is off and the chest is missing. When I try to manually assign the chest it creates an error within the model.
And they're already set up in Unity too
@crimson mauve Those twist bones are not supposed to be set, arm twist should be something like arm L or arm R
Make sure that "Chest" is a child to "Spine", and "Spine" is a child to "Hips". Hips should not be parented to anything
other than the twist bones the hierarchy appears to be right
Chest is also set to spine lol
@cunning citrus that's where cats blender plugin comes in handy
it can translate the bones with the press of a button
and the chest thing is fixed
shoudl i go back to delete the twist bones to fix the t-pose?
@crimson mauve If you have T-Pose issues, click this:
https://i.gyazo.com/988cd8fd07cd3773326f3ac811603a11.png
Then click reset, then enforce T-Pose
Don't delete the twist bones, the mesh is weightpainted to it, just change the selected bone
@silent marlin
Can it translate something like this?
the mesh isnt moving with it, when the pose is reset is when it appears right but then obviously the t-pose isnt being enforced
cats has a menu like this and you can just translate everything with the push of a button
@tired pendant
Make sure that it isn't a parenting issue, it should go Shoulder > Arm > Elbow > Wrist
Usually it comes like ShoulderP > Shoulder > Arm > ElbowTwist > Elbow > ect
I feel my job is complete, since there's not really any bothering distortion with the movement now
@silent marlin
Ok, i have it translated and so. But honestly, I feel dumbfounded by all of these xD.
don't worry, it takes time to get used to it :p
Anyway, uh. So how does the parenting works on the relation tab
and yeah; the translations are generally really basic
well, you just click on parent and you type the parent bone's name
so, like, say that the left wrist is parented to left elbow twist and now left elbow
you type in there and parent it to left elbow
@crimson mauve With your armature, it should go Right Shoulder > Right Arm > Right Elbow > Right Wrist
Don't delete the bones that you don't want, click on the little bone tab below the hierarchy, scroll down until you find parent, and follow what I just said
I'm not sure if this is the right place to post but uh can anyone tell me why my dude is looking down like 90% of the time? I tried moving the vision dot in Unity higher and everything is rigged n stuff normally. The only thing I can think of is adjusting the eye movement in CATS plugin in blender....
That's creepy
I do everything manually, I don't know what that new cats plugin can mess up
Right? He's like giving the grudge eye and I can't figure out why
Some times he looks forward
Do you have eye tracking?
No I'm on the PC no VR
No I mean does your model's eyes track other players
@tired pendant good?
That'll work, did you do it with both arms?
yeah
Try it now and tell me how it goes~
I tried to disable eye movement on him too and it still does that lol
Am I missing something?
Is he looking down in blender?
No he's centered in Unity and Blender
LMFAO @mystic agate
He looks down then
and it's creepier
smol nep
@silent marlin
So In this case, uh.... SO it should be shoulder>Elbow>Wrist?
But some are already parented so I dont know how to change it
I was just seeing if it needed anything first before finalizing was all
Shoulder > Arm > Elbow > Wrist
yeah; it doesn't need to connect to the twist
you just type in what you want the bone to be parented to
like, you go to Wrist.L and child it to Elbow.L
Just below the hierarchy, there is a little bone tab, click that & scroll down until you find "parent"
https://i.gyazo.com/4bccc70c8ee79f4a6de40116edd2d3a3.png
another thing that could help is the fix model button on cats tool; it's an alternative way to fix your bones and get rid of unnecessary ones
@tired pendant darn :/
@crimson mauve I've already made that model, I'll just send you my .fbx of it x3
I love the learning experience but please do XD
You can look at it if you'd like to see what's different
AAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHH
Again, I manually do everything
yeah im gonna at the hierarchy in unity if i can
it's a lot of trial and error, but once you get used to it, it becomes pretty fun
it's why I have like 11 avatars now
xD
But seriously, you save me a lot of trouble
I try my best; I've only got like 5 days of blender experience at most
I lost count at 60 avatars lol
owo
Too bad I dont know how to create 3d model
All I can do is just do si 2d drawing
Kind of look strange when the sleeves stays rigid but still works for now
@prime dome The lowercase "b" didn't work
why does my model start spassing out when i increase the spine by 0.0001
@tired pendant its supposed to be a capital B
I love how this nep is the exact size of the default unity cube lol
gonna make a massive Nep with it too
@prime dome It was a capital B before I asked here lol
bigg nep
Is that an MMD ?
from what i read it is
it's the 666 miku from MMD Club
The bones were bugged but used Cat's plugin then this is the result
did u use plugin on a fresh pmx?
You mean the standart PMX without any modification?
yes, fresh from zip file
some times catplugin delete the bones that are needed
will it have any effect if i just lower the tris
without any bone or model modification other
nop
i recieved it from someone who used it to import the VMD the same in the MMD Club
first thing for pmx model need check has weight paint to beginng with
the error come from creator of the model
not plugin it self
there tons mmd creator rush on mmd models
there not pefect at making them
only few english one know what there doing the rest just rush
@fading verge Inspector top right corner and scale
Does anyone have a tutorial for rigging a 4 legged model and still have the possibility of functioning hands?
Alternatively, I'd love to find someone who can make this a reality.
so I set
jazneo, let me steal your gif to put it on my guide
for unity
VRChat MMD Model Guide [Disclaimer] This guide or any of the authors are in no way affiliated with the creators of VRChat therefore If there is any incorrect information or spelling please feel free to suggest an edit on the document itself or send a message to one of the authors listed at th...
thats always good
@warm pollen you can lol
gif make easer just explan something to someone who dont understand
i tried to write it in text first then gif laater on
it honestly does help
I need some help.
I'm trying to use Eye Tracking, but my avatar's eyes would start closed
Can I fix this?
Anyone?
Click Start Eye Tracking
In the left
I'll launch blender
Just to show you with screenshots
Try to play with those two
The top one is the closed eyes
Oups
Not
The bottom one
My bad
Doesn't work at all
@teal spruce Tried the other one, nothing changed.
This is my settings, I don't got Blink
need some help on these errors please
@lethal delta Too many polygons m8. Max 20.000, Recommended is 10.000
You're on 70750
Yeah I know, but when I use the decimate tool it wont let me save mesh
I've had to redo it about 10 times now
@teal spruce it going to blank for bottom lids
not going do nothing
basis just set do nothing
you would have to make your own blendshape for the bottom lid
@fleet echo You gotta be kidding
I don't use the lid :/
@serene cloak The lazy person's way of doing the bottom lids? Move a pixel like a tiny bit and then set that as your lowerlids.
wait. did something happen with CATs new eye tracking?
ah this is confusing, I've been using mantis as well to reduce polygons
@lucid orbit I could blink with the avatar manually before doing eye tracking
cat plugin just short up work but best learn how to do blendshape
if every want to advance your 3d model skills
dont use cat plugin as crotuch
lol
Yes! Level up those model creation skills!
what am i gonna map in unity then?
I am pretty bad with blinking, the only thing who work is me is the eye tracking of Cat's
I probably need to make something else than clicking on a button
Can I undo the eye tracking for a moment?
cat plugin will do the blink that come with the model
but if you want lower lid you need learn how to make blendshape
I let the professional help you ^^ I am bad :'3
@teal spruce It's okay m8, thx for your try. ๐
i think im just gonna move the eye bones to the actual head bone. idk what the plugin did or perhaps i didn't notice it when i imported the model
Original character, Rich Hari by Ricardo28roi: http://www.blendswap.com/blends/view/66838 In this tutorial: Learn how to make and pose facial shapes in Blend...
@fleet echo I got a video on my second monitor.
I just need to know, how I can undo the cat's eye tracking. CTRL+ALT+Z isn't helping
this video teach me about blendshape
Can anyone help me reduce these polgons and help me with rigging the robot?
@serene cloak it redo it
if setup them
in menu
dont need undo it
just make new blendshape for it
Where is the redo?
@lethal delta You're going to need to do that on your own. Decimation and removal of Tris is more of an artform than an exact science.
dont need undo it just use creat button again
with setup blendsshape
it overwrite one
@fleet echo No idea what you mean
cat eye tracking made so you dont need undo it
Yeah i I know, When i select my entire avatar and I use the mod on it to reduce the polygons - click save mesh and the save window gets stuck
just need make sure the blendshape in right slot
@fleet echo Yeah, I have no idea how to do that
It looks like a mess
i do this for simple model
Not working either
if you want to learn it the hard way. like a boss
https://www.youtube.com/watch?v=kmE-YnHT2kA
My first tutorial. Sorry if its poop im not used to doing this sorta stuff.
hey so as you can see Im having a little issue with my avatar not sure if its a bone issue at all
@lucid isle Oh this. Your Hip and Spine are probably a little off.
ya no clue how to fix it since im using cats blender tool
@fleet echo Where in here earlier, couldn't find anything, that could help me.
@lucid isle Take a look at https://youtu.be/LrCCl_F9XNs at 25:30
Here's a video on extremely common issues I see with bones and rigging setups, and ways to solve them. I cover: - Leaving Upper Chest Blank - Reparenting spi...
@lucid isle If Tupper describes what you're experiencing, then that might be a fix.
@fleet echo Could this be the reason?
@serene cloak yea set back to .000
@fleet echo It won't let me
stop eye tracking testing
did you set a key by any chance?
A key?
animation key
I don't think so
k i hope so bc i really dont want her looking like shes easy
lol
now if only i could makr her look good from going from 66k - 19k
check if you have the winks. maybe you don't need the blink shape and you can just delete it
get to the habit of having incremental saves. it's a lifesaver
Yeah, I understand why x'D
@fleet echo @vital meadow Just made a new project, and tried instantly with eye tracking, now it works.
๐ ๐
@vital meadow Eye Tracking is activated. Can I decimate the character, without ruining the eye tracking?
never done it before. just don't decimate the face or the eyes. or anything that has to do with the head except for the hair and accesories
@vital meadow So, as I've done up until now, got it. No facey touchy
so im working on avatar right now im mainly working on jiggle bones and stuff
also don't decimate the hands unless you do it with vertex groups or know what you're doing in general. it mess up the fingers
is this too much ? https://puu.sh/yK4fd/52a8771dc9.gif
Urgh. I can feel the lag already from all the dynamic bones in the skirt and the multiple dynamic bone colliders.
now if only she could throw nebby in a bag
now the task of making my 66k model go to 19k
il have to test it out
i think my favorite is that penny model that falls apart
that
lol
ok...back to figureing out this issue
maybe i should give her different boots
bc the ones shes wearing have meshed feet inside them....
is that even possible to do....
well just noticed that its only one bone
@vital meadow As you can see, he can blink. But when I try to separate by materials, the eyes fucks up
one bone for each top section
mine cant blink...or move her mouth
her eyes can move...if you call crazy lazy eyes moving
that's weird. check if the shapes are on and move them back to 0
@vital meadow Everthing is on 0
oh as for the bones...the spine is bending inwards a lil
there shouldn't be any problem as long as you have the right bone hierachy, the shapes have the same order, and the mesh is named body
:/
@vital meadow Seems like, as soon as I separate the Materials, the eye tracks messes itself up
._.
thats her bone structure
idk if anythings wrong
but looks like her spind is bent in
so ya
dinner time
0n0 its 1:35 am
its 8:35 pm here
i swear ill get this stupid avatar to work...
and where did her fingernails go
02:37 am here
central time zone โค
im so confused ><
I'm in france
๐ฎ
im trying to figure out how to diseminate this avatar while making it not do this
@south bear If you're using a converted MMD, go back into Blender, make a new save and give this a try. https://youtu.be/0gu0kEj2xwA
Today we'll be going over Cat's Blender Plugin, an amazing Blender script that will save you TONS of time with your armature, visemes, eye tracking, and text...
not converted from mmd
@south bear Ah, I see. Old fashioned way it is. https://youtu.be/LrCCl_F9XNs
Here's a video on extremely common issues I see with bones and rigging setups, and ways to solve them. I cover: - Leaving Upper Chest Blank - Reparenting spi...
its a direct port from a 3ds game im pretty sure it doesnt have as much mmd's
(Besides, you learn more doing it this way.)
soo.. ima try extending the spine once im done adjusting this current version of my avatar
I've noticed it rare for me to find pmx/pmd that I like. They're all xps/mesh and I don't think CAT works for them too well?
They all have extra bones at the joints and it screws up in Unity because reparenting doesn't go so well and just plain removing them is even worse. So I have to crash course vertices assignment. I've used blender about a week now. Information overload.
Hey sorry if this is the wrong place to ask but is there a way to add dummy bones to a model in unity?\
No use blender
so I'm having an issue with a character I'm trying to add eye bones to
I separated out the eyes into their own pair of meshes, then in blender I set the eye bones as their parents
but then when I import it into unity, it doesn't recognize that the eyes are connected to the eye bones
also it'll randomly relocate the eyes to about 2 meters above the character, and they remain stationary despite attempts to move them
@fading verge from what i noticed XPS needs no bone fixing
u only need to reposition in unity
let me find screenshots
this is how their hierarchy looks like
I've also tried putting all the verts in the eyes into vertex groups with the same names as the eye bones, but that doesn't work either
in fact in that case even blender won't recognize them as being connected
Anyone up for trying to help me figure out how to get the feet of the model I'm working on to connect to the legs of the armature? Been working on it all day and nothing seems to work. (new to blender)
mine is not an MMD model.
and yes it's MMD
The leg bones are moving without the feet for some reason and I haven't been able to find a way to connect them.
@fading verge need weight paint the feet to the bone
it very easy to do on that model lol
Any chance you can give me a breakdown on what to do? Like I said, very new to blender.
Quick intro and guide to skinning/weight painting. this video is meant for those with a basic understanding of Blender
watch this show how to weight paint
I made sure that the parent of the neck and shoulders is the chest but I still keep getting this message, does anyone know why that may be?
nvm
it was a naming problem
close it in your 3d program you're using
even if it looks closed you'll have to close it more
okay
can someone help me
I would like to know how to make my hair move
it has bones inside of it but not moving
dynamic bone, asset store 20$
Not sure if this is a rigging question, but can I get digitigrade legs to work like Ori's?
so the only way to get it is to pay?
pay or find other means
oh god o-o
@still relic possibly custom walking animation? idk
do you mean do the dirty o-o
or you gotta... know.. some people
drugs o-o
haha
I'm still learning the ins and outs of modeling and rigging, so forgive my ignorance. @naive tree I heard of bone constraints. Do those carry over into unity?
no idea
Chae, from what I understand, obtaining Dynamic Bones by 'other means' is not to be discussed in the discord. Its bad.
Does anyone know why all my avatars slouch in desktop mode?
Just a guess, but maybe the height setting?
Nope, height setting has no affect.
same though
if you figure it out, pleaaaaaaaasse ping me. I've been trying to figure it out for a week.
Could anyone who rigs and imports avatars/models pm me please?
ask your question
nobody will pm you most likely
there can be wide variety of issues
^ its much easier to just see the question and choose to respond or not. its annoying to message people or ask 'what' to a request of a help
@lucid isle have you tried moving your hip bone so it points up?
I don't have an issue, i'm just wondering if anyone can rig and import a model, since i'm a 10/10 noob and can't do this complicated things
that's a big favor from a stranger
99% nobody will do that for you
So where's the other 1% ?
not here
rip
move the top of the tip, the ball tip
in unity?
blender
check if your hip, chest and spine bones are not pointing outwards or strange degrees
they arent here one sec
i think i had that issue on my dude, i had to point the hips up
Anyone got any idea as to why when I try to weight paint my model's foot the second I click it paints the whole avatar?
Still just paints the whole av
idk if the bones look ok
@lucid isle I've seen you say that at least 5 times, you can do it, i believe in you
i failed each time
Never give up! And when you succeed, tell me the secret D: I haven't been able to figure it out either
chara refuses to stand up straight
need remember desktop IK dont work right
ok, so I got the eyes rigged properly finally, they're showing up properly in the unity preview, but when I use it in-game they just stare straight ahead
I know it's not cause I'm on desktop, because the unity-chan avatar has her eyes flying all over the place
do I need to set up visemes?
desktop shouldnt really matter for the avatar i see other ppl on pc that stand straight
it off and on
no check the radius and distances
^ wise words
If it cannot be fixed, you should be happy with the current avatar
and you tried a lot of things, so it's fine
vr fix the problem lol
im a perfectionist
yeah but that's an expensive solution lol
pretty sure its not a matter of having vr or not
vr IK more better then desktop IK lol
since pc is set to the sitting mode
Its not a matter of vr. I have seen desktop models work fine without ve
ya same
Ie not slouching like theyre bored af
that off and on
though for desktop IK
it use be desktop IK head twist around
to back
of the model
Ex the default models dont do that afair. I should actually check. But im 99% sure the default robots dont at all
Its not IK
i have 7 models and they all slouch and none have il
they dont
Ik*
unity chan dosnt
never seen that on the reference one
Problem*
don't think I've seen it on the ones from the unity-chan avatar world either
I do
It is when you stand still, they slouch and stick out their stomachs a bit
wth, my av just turned black after weight painting?
when adjust the bone on model need put new one in scene
unity
because unity just save the mesh data
it's in blender.
yea after you get fix in blender
dont overwrite
that mesh data stay in scene but the bones
data change
so even though it's showing up black it'll still load the textures back after export is what you're saying?
So, the video tutorials I've seen say not to pose your model before importing, but that seems to have fixed my bowleggedness issues?
So a pal of mine says the slouching is because the spine bone and hip bone are touching. He claims that they must be separated (no connecting bones) and the spine must be above the hip. If its still slouching, the spine needs to be raised more
Dunno if thats true but thats what he says
Oh damn Araedi, I didnt realize how extreme your slouching was
....so how do I fix my av being black?
Can someone please help me fix the bones for Talon?
T_T
im trying Cats but hes missing bones i think
@fading verge yeahhis spine and chest is touching, hip bone is seperated
her ๐
@naive tree Iโm confused by your message. Are you confirming what my friend said?
but its ok
Also Araedi, to fix your super slouch, are all the bones correct in the unity configure rig? Ex upper chest is NOT bound, and chest is the bone between your shoulders?
they look like this
hip upside down
yeah i use cats blender tool for that
Cats blender isnt always accurate though. Ive had fingers bound to hands and hair to jaw ect
i posted pics above
im using cats to do a Blood moon talon
but i cant get the bones right
yup and not letting me select the bones to move them
@ashen stump prob because it's not an mmd model?
Dynamic bones just adds physics tk something
oh rip >.>
I dont know how to edit bones or meshes in blender but im pretty decent at it in max and maya respectively
yeah ive never used blender every time i try it never works like i think it should even when i follow tutorials
like
right now
cant select the bones to move em
even though i should be able to
Have to select the top bone and go into edit i believe.
select armature, press Tab
As in press tab
then u can select single bones
I can't even buy unity assets. ;P I'd have to get some gift card just to get Dynamic Bones.
My banks doesn't trust websites based in places known for fraud. Overly paranoid.
what did you do
That avatar is extremely big.
size dont matter
I know, because my 2B was much bigger.
only time size matter in unity lol
i leave it big in blender show i can see the floor
when you to small
hard to see that floor
Which channel is the one for shader/texture assistance?
paying good money via paypal or csgo skins for custom avatar VR chat models. sick and tired of trying to learn so will pay well for models (: hmu
@ashen stump #353285911322034177
ty
ok....i made them straight
vrctraders is discord channel
do i also need to move the hip bone up?
I can't export my av from blender .-.
Anyone know what's wrong? I finally got the feet attached and now I can't export lol
ill just assume i dont need to move the hip bone
If that works for you please tell me, I noticed two of my models doing the lean back too
although I'm going to see if it's not an issue in VR
since it may only be a desktop mode problem
i cant afford a vr headset
so i cant check
but ill wait to do anything till i get an answer
I'd like to know, too.
Would be nice to export the default models and see how they're set up. I imagine that's doable.
rigging her to use mouth and eye movments is gonna be a pain...
One step at a time.
If you do it all at once, you'll go nuts.
any good tutorial in riging the face? Cos I downloaded an XPS and the facebones are pretty weird
cat plugin does it one click
@paper beacon https://www.youtube.com/watch?v=qdqbJm0BhOc
ehhh without cat i wouldnt even be using my avatar
It can, but the model also needs those bones, and CATs isn't a 100%
because the creator of that model
not the plugin
lol
there tons mmd creator are crappy
Not always.
I had the standard 15 bones and it still fucked up once. everything was even named correctly.
make sure have news mmd tool
It's a community plugin, not a professional application.
with cat plugin
it user not the plugin i use it all the time it only does little error but if find one report
ill just try to use the avie
@fleet echo and for the eyesยฟ
there be bone for lids of the eye
just need move like the mouth
need just look for name of the bone does it
I did it but for some weir reason it moves the entire neck
you pull on the wrong bone then
behold, cats plugin isn't perfect
if its fixed ill dab
pls do
it helpful tool @fading verge only people dont understand how use correctly
will have problem
it is helpful, but it is not perfect. It should not be a crutch.
i dont use crutch use way fix model quicker
dab for the loli army
if you understand armature would understand there tons thing to fix model
for vrchat
to get it in
all the small thing can be fix
after it
pls no, loli army is troll army
@fleet echo in pose mode it moves only the eye but when I create the shapekey it moves the neck
why you pull on neck bone?
what model you doing?
each bone on face need gently move
around not anything on the neck
okey now its good but when I try pose mode to move the eyes they rotate instead of "sliding"
Question, if I am adding a weapon or item to a hand in Blender, I need to create a bone. What do I parent said bone to?
@paper beacon https://i.gyazo.com/d727a1af883b6734c4a91f2a0d50e42b.gif
I figure wrist? But then maybe thats wrong.
I mean the eye traking not that, I didn't explain myself
there can be more one bone on the eye lid
need use the direction tool
not the rolation
and how many shapekeys?
for visime i think around 16 need
for eye tracking need 2 blink and 2 under lid
shape
have make A O CH visime
i use cat plugin
to make the rest of them
And to make the eyes move looking at the person?
eye move base on name of the bone and vertex for xps you need to make new bone to vertex group
of the eye
how?
@fading verge https://youtu.be/kmE-YnHT2kA
My first tutorial. Sorry if its poop im not used to doing this sorta stuff.
Araedi, did you get it working/
now i just gotta fix her legs bending
how did you fix the slouching
well its not 100% fixed but shes not "slouching" now she leans back bc of how her knees are bent
im guessing if i move the hipbone back and up a lil she'll be fine
her spine was one issue now i need to deal with the bent legs/thighgap
what was the issue, though? I would like to know as it may solve my own problems, or I'll know how to solve it in the future, or I can help others.
im so sleepy
Y u no tell me
oh i had to re adjust thebones
so did you get the warning error off the pelvis
after doing that
most time base on model length legs arms as well can make avatar description can go werid
some tip from doublegoose
I'm having a bit of trouble with bone hierarchys , is there any way to force something to be the first child of a parent?
Readjust how tho D: like the heiarchy, moving something, unity rig, ssldhsh
@fading verge in blender basic just adjust size of the bones in edit mode on armature
That is not what i am asking
Any help for my issue?
Oh my lord I was working on a character for like 2 hours and at the end the tutorial tells me I need to pay 20$ for something to make avatars look alive.. I'm dead now ๐
Dynamic Bones? They're more like $14 right now.
I don't know it doesn't matter I'll just probably use the avatars you can pick in some worlds... life is sometimes life I guess... ๐
A lot of them are pretty good, yes!
her legs looked a lil long so i shortened em in unity
look whos not a slouch ๐
yay
is that the only way to fix the slouch?
pretty much
Can someone give me a pointer on fixing bowleggedness?
I fixed it on my other model by posing her in blender. I didn't see how that fixed it, but it did. xD
But it doesn't work here.
do you have an idle animation set?
I'm full on default.
hmm. try making a single frame animation and place it in idle. just pose it the way you want, hit the keyframe all button and export. you use blender?
and have you ever touched the animation side of blender
I haven't touched the animation side. I've played with it for about a week.
ah cool cool :) you know how to add windows? like another viewport?
The most I've done is decimating a much higher poly than a beginner ought to be touching. xD
Not really.
ahh cool cool. wont be to hard. you see that three lined arrow in the bottom right of the viewing window?
ill see if i can google a picture :)
actually heres a better example. see that cube in the bottom left. its in a Black box with an up and down arrow
Yeah.
sorry. computer with me lol
@north sable I would ignore them, but when trying to build+publish to vrchat it says it's not imported as a humanoid rig and will not play vrchat's animation set.
I was in VRChat with some outside eyes looking, my bad.
see the lines directly left of that cube thing? drag that and the empty space will be filled with a new window ๐
@fading verge lol huh? anything else missing in spots. i know for fact that toes are not required. none of my avatars have toe bones
I think there's a time bar at the bottom for animations if I were guessing.
Nothing is missing short of toes, upper body, etc. >.<
yep :) but you will still need the animation window
Alrighty.
@fading verge how many bones are in the legs? does it have weird extra bones on the legs?
leg, knee, ankle.
https://youtu.be/EcInAv9iHmU @fading verge this will show you the controls of the animation in blender :)
Visit my Blender 2.7 Tutorial Series playlist for more Blender Tutorials: https://www.youtube.com/playlist?list=PLda3VoSoc_TR7X7wfblBGiRz-bvhKpGkS Thanks for...
@fading verge and i presume no toe bone?
none
what about the arms?
huh.... odd? any switched fingers or oddity in the head :)
Is standard fps for VR 90?
yep
So should the animation be 90 frames?
And if I set the idle animation will it remove turning animations?
Or disable head rotation?
Saigo, sorry I didn't say something sooner, that bowleggedness is how that character is from the game, why change it?
I know that it is her mesh, but Toobs doesn't stand that way in the game.
nope
I want to have her in a more natural pose.
it wont disable ik scripts
Short of when she's in action, that pose is everything you see on her.
all the artwork, sc's, etc.
She looks like she's straddling something just standing in place. She has a bit more elegance in her posture when she's just standing.
its posible he is talking about the legs dislocating when he stops moving. ive had that issue before
Here, I'll get another Screeny.
See how spread her legs are?
And that bowleggedness?
I guess her calves are pointing outward slightly, but literally every idle stance I can find for her short of when she's in a different outfit she's standing the same way.
you using the animation set male or female?
Female.
I just opened Nier for reference.
Will screeny.
Have you tried adjusting the height in-game or shortening the legs? It's possible it could be the same thing as the slouching issue.
I was just thinking that.
But I don't really understand what she meant.
She's got a lean to her stance actually. Perfect for glitchy desktop ik.
xD
if you learn the animation controls in blender you can copy exacly that
just note that any bones outside the humanoid rig will always play as if it was the idle animation. if you animate the hair bones to wave, it will always play the wave animation no matter what :)
execpt for emotes
Those controls actually seemed fairly simple. I appreciate the link @north sable .
:) one thing to keep asured, it to have an animation called [A] or [A Default]. and just have it as the tpose
Alright quick question. I got my character rigged properly and such through cats blender plugin, except when I go into the game my wrists are bent, anyone know the problem?
alphabetically unity likes using the top aniamtion as the import pose
it can really mess up doing eye placement if you dont
@fallow saffron check the humanoid rig configure. is this model an mmd?
unity usually gets confused eith bones. it can reverse fingers, and use the wrong bones for the arms
I mean the model is an mmd yes
you probably have extra arm bones
So it requires a T pose for import. Gotcha. I may need to watch a Tupper video or something for applying animations to avatars in Unity, but I'm on the right track, I think.
you want to just go through and check everything twice :) best thing to do is use the IK bones. the ones at the most top
best process is to check the bones by using the eotate tool before you assign a bone
What is that abbreviation for btw? I get the general idea, but I'm curious now.
the rotate tool is fone at the top left with like 4 different other tab options :)
wish I knew what all of that meant lol
"IK"
@fading verge what abbreviation?
Inverse kinematics
its some weird name
basically it uses maths or something to find the position based on restrictions. all i know is it works
@fallow saffron Humanoid rig configure means that menu with the green man in it :) you can click bones you see to highlight them in the heiracy on the left window, one with all them drop downs and the arrows n names
you and to just play around, clicking a bunch of the names and using the roations tool to find out what youve clicked
yeah everything seems right in there
when you found what sounds and looks right. drag that selected name on the green man where it makes sense
only thing that looks odd is the shoulder bones
shouldet bones, you want to use the ones DIRECTLY in the drop down of the chest. usually its the top most name that rotates the whole arm
unity wont care what its called, all long as its the highest bone on the list (that makes sense as a human would work)
everything in unity looks correct, no extra bones, but when I get into vrchat my arms at the elbows are permanently bent
btw, dont be scared of clicking the arrows. its like alot of dropdown menus. closing them helos you understand how it works :)
can you screenshot that heiracy for me plz :)
@fallow saffron Hm. Gots a screen shot?
oh
I figured it out!
apparently the wrist was the parent of chest
figured it out by making my own bones
thats why it was causing them to be bent
Mmmmm.
i'll show you
I believe you! ๐
I wonder if it was the plugin that caused it?
nah, ususally thats either exporting, importing mmds or just unity not understanding
actually wait. importing WOULD be the plugins fault ey
nevermind that actually wasnt the issue
am very confused now
there are some weird bones everywhere though that I'm just gonna delete and see what happens
dkont dlelete
hm, its a problem with both arms but everything seems correct in unity
the mmd model isnt in an exact t pose in blender, is that an issue?
you want to do whag i said before :) in the green man menu in unity, (humanoid configure) you want to run through the bones, checking them, then draging any correct bones into the positions on the green man
nope not yet
you can enfore t pose after you make sure everything is assigned propperly :)
oh cool :) easy model rig
and dont do the optional bones?
you dont have any lol. you have a sweet rig there for vrchat
but its broke ;x;