#avatar-rigging

1 messages ยท Page 28 of 1

crisp tendon
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they probably already exist

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MMD have those

fading verge
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yeah but i'm using a Lillie model from Pokemon Sun/Moon

ebon shore
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@fading verge I would assume its extremely tedious to do, I would just recommend using a different model if you want better shape keys

fading verge
crisp tendon
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is it not already rigged ?

ebon shore
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@fading verge ^

fading verge
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Nope

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no shape keys

ebon shore
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yeah i would just switch models xD

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you can probably find another version of that character since shes on a popular show

crisp tendon
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Yeah that's pretty awful

fading verge
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what bothers me the most is that you can make the right pose easy with bones

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all i actually need to know is how to move stuff like this guy does here

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he is like pushing it up and all at once smoothly if i try to do that i grab the entire body/jaw or i just move one square really wierdly

ebon shore
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@fading verge hes moving the value at the bottom from the timestamp im at

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@fading verge I havent messed with face rigging, thats a monster of its own xDF

fading verge
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ok so i better just try to find a better model or just use no lip sync... but big thanks anyway to both of you ^^

ebon shore
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@fading verge yeah, the best models imo are MMD models, they usually come fully rigged and all you have to do is the bone translations and cleaning

fading verge
crisp tendon
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mfw when it's too anime

crisp tendon
fading verge
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YEP I'm not going to sleep tonight!

silver storm
crisp tendon
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unity

silver storm
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how would I go about fixing it through unity?

crisp tendon
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Take the elements mentionned and put the below the other element mentionned

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If that's not specific enough i can make you a gif

silver storm
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That would be great, im still confused

crisp tendon
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Can you send me the .fbx in dm ?

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wait nvm i'll try with mine

hollow jolt
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@silver storm your issue is likely the shoulders, in unity you likely stuck with the autorig which probably made the shoulders a direct child of the actual shoulders, you can go back into the rigging window and just select the parents of the bones you currently have rigged. Hope that helps

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this is quite common with mmd models that come with an existing armature

ember gyro
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I'm getting this message too. trying to figure it out.

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I'm understanding everything other problem that pops up except for this spine hierarchy thing. :c makes me flustered.

lucid orbit
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Hips has both legs as it's children. Spine is also a child of Hips. Chest is a child of Spine. Chest has both shoulders and the Neck as it's children.

crisp tendon
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Skitzzotv's avatar was missing a spine bone, so the rig couldn't be used anyway

ember gyro
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So, would I just drag said parts under where they should be in the heirarchy ?

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or will I have to go back into blender.

crisp tendon
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yes

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unity will do

lucid orbit
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@ember gyro You use logic to figure out what bone goes into what rigging slot in Unity.

ember gyro
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yeah... I'm looking through it and it looks right... Not sure why I'm getting them message. All the parts are below chest... I just don't think I understand what I'm looking at. :c

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or, everything LOOKS like where it should be.

crisp tendon
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send a screenshot pls

limpid scarab
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Best is to send a screenshot of the bone hierarchy

ember gyro
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i just got off work and am tired... how do I screen shot a window. :c

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i have so little function right now

lucid orbit
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This is not something you do when you're tired or had a bad day.

ember gyro
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the only time I have is when i get off work

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its three images for the whole hierarchy

rigid magnet
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ctrl + alt + print screen key

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then press ctrl + v in discord

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prnt scrn should be top right somewhere on your keyboard

ember gyro
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This is just getting it into unity after following tupper's tutorial video

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and thats what the heirarchy looks like

limpid scarab
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Did you run the armature trough the cats plugin in blender?

ember gyro
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iii did not

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wasn't in the video i watched

limpid scarab
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try this

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it pretty much fixes the mmd model for you

crisp tendon
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Yeah it's humanoid enough that it should work

hollow jolt
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@ember gyro Rerig the shoulders to their direct parent. Right arm->Shoulder should be rerigged so parent "Right Shoulder P" is the right shoulder and leftarm->Shoulder should be rerigged to Left Shoulders P

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the Neck, Right Shoulder and Left Shoulder should all be under the same parent, i see that your shoulders in unity are prerigged to the child bone of the proper shoulders

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In your case it is Neck,Right Shoulder P and Left Shoulder P.

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Hope this is helpful

ember gyro
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so.. would that be dragging them under the correct spot or hitting the little dot and selecting the correct one?

hollow jolt
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If it's easier for you, you can drag those bones from the left to right menu into the proper box

ember gyro
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So what do i do with the next...?

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neck

hollow jolt
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Neck is fine

ember gyro
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so, just make where it says Left arm - Shoulder > Left shoulder P and the same for the right side.

ember gyro
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Red alert is gone. Now it says LowerArm/LowerLeg is not first child of UpperArm/UpperLeg.

hollow jolt
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this will be a common issue with models with a prexisting armature

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that's fine

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it's a warning

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not preventing you from uploading

ember gyro
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says ill have problem with specific rotations

hollow jolt
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it's the proper rigging based on the current armature

ember gyro
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oh, right, the publish button isnt grey. Nice.

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Thank you. I have to remember this stuff.

hollow jolt
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it's just worried because their are extra bone between the rigged bones in unity

ember gyro
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Well, to vrchat I go to see if he works!

hollow jolt
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Glad I could be of assistance

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If you ever have any questions, feel free to dm anytime.

ember gyro
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Will do. This is the first time I've run a MMD through editor and blender to unity.

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Just been throwing stuff into mixamo.

ebon shore
hollow jolt
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shader

ember gyro
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opaque

hollow jolt
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you can change it from trans to opaque

ebon shore
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how do i do that

hollow jolt
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though i recommend getting cubed shader

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select the mesh

ebon shore
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i have cubed shader

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but even with it, its still transparent like that

hollow jolt
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can you screenshot?

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cause that looks like standard shader with transparency selected

ebon shore
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I thought it was just the models textures, but its happened to 3 different models

hollow jolt
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well it looks like a selection of 10 materials at once lol

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select the mesh in scene

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change the shader from there for each individual material

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@ember gyro How're those shoulders looking?

ebon shore
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@hollow jolt how in the world do I do that

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@hollow jolt do you mean from blender or from unity?

hollow jolt
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Unity

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Just select the mesh in the scene

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Top of right menu should have the components in order, Transform ->Skinned Mesh Render->Shaders

ebon shore
hollow jolt
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That's the model

ebon shore
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nvm i got it

hollow jolt
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Awesome, so the shader issue is fixed?

ebon shore
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apparently there was 1 of the materials that wasn't opaque but since it was only one when they were all selected it didnt show

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ye

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ty for the help

hollow jolt
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Btw, I recommend cubed shader with outline set to 0

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Looks great in lighting and preserves how to model should look and standard shadow

ebon shore
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alright ill check it out, thanks

hollow jolt
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If you ever have any further questions on anything else, feel free to shoot me a dm or @mention

mental cloud
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hey guys can somebody help me out, im trying to get a model ready but I'm running some issues with the fingers in t position which leads to creepy looking fingers, so far I did no rigging myself but fixing the parenting, does that mean if I want to get that model work correctly I have to re rigg it completely? https://i.gyazo.com/7f53c6170a50ac120de849841e2e8bc0.png

hollow jolt
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try unmapping the tips of the fingers

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they might not be properly mapped or the bones that are mapped are set further back than they should be

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follow the armature in the hierarchy

mental cloud
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uh yeah unmapping works but would that lead to weird finger movements with vr headset? i mean would i have to fix them by my self to have proper finger movement?

ebon shore
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@hollow jolt is it possible to have multiple avatars? Mine just keep getting overwritten when I make a new one

crisp tendon
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If you don't detatch it'll overwrite the avatar

ebon shore
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thanks

hollow jolt
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^^

ebon shore
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@hollow jolt The blueprint id is empty so do i make one there and attach it?

hollow jolt
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you don't have to attach anything, it's automatic. Once you go to upload your model it will recieve a bluebrint id @ebon shore

remote rivet
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It'll drift off the body and I haven't applied dynamic bones yet lol

hollow jolt
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oh

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that looks like it was rigged in mixamo

remote rivet
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I've heard of Mixamo or whatever although idk what it's for exactly

hollow jolt
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the way the skirt is twisting at the waist lol

remote rivet
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ohh nah i did it all in blender ahaha

hollow jolt
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ohh

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so

crisp tendon
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that's weight painting then

hollow jolt
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^

remote rivet
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Alright, just making sure. I'll go and fix that up then ty : )

pearl laurel
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does anyone know why this happens? whenever I walk in vrchat my feet weirdly stay in place... is it weight painting? or did cats plugin merge stuff together weird <:3c want to fix

crisp tendon
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cats plugin does that

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weight paint should fix it

pearl laurel
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okey dokey, thanks for answering!!

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Update: I fixed it without weight painting,, I had to parent another bone to ankle waah

crisp tendon
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Oh so there were invisible bones on that screenshot ?

pearl laurel
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I MESSED around with mixing weight (to try and fix it on my own) and mixxed the toe bones into the ankle and undid it and just parented the toe bones to the ankles

crisp tendon
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Gotcha

fading verge
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quick question

crisp tendon
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remove the jaw bone ?

fading verge
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really thats all it needs?

crisp tendon
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i think so

fading verge
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let me try that

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can i remove it in unity?

crisp tendon
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yeah remove it from the rigging

fading verge
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i have upper jaw and lower jaw

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should i just delete both parants?

crisp tendon
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don't delete anything, simply remove it from the rigging

fading verge
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ohh ok i was wondering for a second

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ok and atlast one more tiny question

crisp tendon
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no clue, never saw that before

pale hull
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Select the texture file itself in unity and untick mipmap

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You probably want to do that with low res textures

fading verge
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??

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that is the texture

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@pale hull

crystal vector
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No that is the material

urban fjord
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So

pale hull
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What hotox said. Click on the texture file itself in the assets window

urban fjord
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Wanted to ask you guys here, because I refuse to use CATS for one reason: It always detaches all the bones of the model I use, then breaks it completely to where it'd save me time if I just manually rigged it myself.

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Does anyone have this issue?

fading verge
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ohh my fault sorry ^^;

crystal vector
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@urban fjord is it a mmd model that you are trying to fix with cats?

urban fjord
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Yea, the model itself works fine without it, but the hips are all kinda fucky.

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I was going to cover it in an update video on my Youtube, but it completely buttfucked the model I was using, making it unsuable completely.

crystal vector
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Can you show me the bone hierarchy before you fix it?

fading verge
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i think moving either the Hip or Waist bone a tiny bit can fix it

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thats what i did actually

urban fjord
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@crystal vector I've already fixed it. I was without internet for like 2 hours, so I fixed it manually without CATS, works fine now.

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Sorry ๐Ÿ˜ฆ

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I've just been trying to give CATS a chance, but every model I used it on, it breaks the model :l

crystal vector
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@urban fjord Well I still want to know why cats fucked up. I am one of the devs of cats and I can only fix what I know is broken.

urban fjord
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All I can tell you is that it removes the rig itself from the model for me.

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I use it for general clean up of names and stuff, that works 100% perfectly.

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Its most likely actually, that I work on MMD models with Alot of bones.

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I can do another test later on a model with very few bones if you want, see if it works that way.

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(I generally work with models that have 5+ Spine bones, as In my free time, I do alot of animation work, as I'm trying to get to collage in an animation course, so I can better work on Game Development)

crystal vector
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I have never seen the rig detaching itself from the model.
Ooh 5+ Spines sounds like it's not a typical mmd model.

urban fjord
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Yer, I use most of my models in side work, so I clean it up for both the game and then actual animation. So Id generally have in total, 50 or more bones. I'm guessing its just REALLY not made for models like that.\

crystal vector
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Well I have never really seen mmd models with 5+ spines. Did you import them with mmd tools?

urban fjord
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Yep. No issues with the mmd tools, I always use them. I just have translation errors.

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You really need to search for models with alot of bones, most people don't do them, you'd only really find them in deep little corners. I had to get permission for use for the ones I currently have.

teal badge
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Or if a game company gives you permission, perhaps you'll find their models have a lotta bones

crystal vector
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I won't search for them. And I can't fix what I don't have. So these models with 5+ spines should probably be fixed manually

teal badge
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Surely, you mean 5 spine bones?

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I can't think of how you'd have more than one spine. Maybe 1 spine and 4 fake ones.

mental cloud
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is there something like a "general" rigging picture that shows which bones at what place should be connected to what bone?

teal badge
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...That gives me a great idea. One moment, I'll make one

delicate mountain
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If i have the shoulder and neck under the Chest Hirachy and it still displays me Spine Hirachy error.

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what could the issue be ?

teal badge
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How is this?

clever cloak
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Nice guide

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Actually pin it, it can be helpfull

delicate mountain
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I will have a look into it lateron , but thank you alread

clever cloak
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Anyways since we have cats plugin its not that much of a problem

civic iris
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Do I need to have dynamic bones for skirts to work? Every model that i made that had skirt ended with collision problems like the arms aways lifting the skurt

delicate mountain
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does cats plugin also helpout in rigging

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@clever cloak

clever cloak
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Well yeah since it makes almost a perfect skeleton in blender

delicate mountain
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so is it more usefull to use blender for rigging

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and lateron just unity for uploading

clever cloak
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Tupper made a video about cats plugin gimme a sec

crisp tendon
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you can't rig in unity, so yes

clever cloak
delicate mountain
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tyvm

clever cloak
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Np

urban fjord
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@clever cloak Its generally perfect UNLESS the model has ANYMORE then 1 spine bone. I personally have an issue where if I use a model with 2 or more spine bones, the rig gets detached from everything and I have to manually re-rig the entire model. I made this issue aware to one of the devs.

clever cloak
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Oh

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I guess they will fix it then

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Anyways a model with more than 1 spine is already weird

teal badge
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The plugin can't account for anything. It'll only work perfectly if your model is a normal MMD

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Spine bones aren't spines, just extra joints in the one spine

mental cloud
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@teal badge yo buddy possible to upload a higher res cant read without magnifier lul

teal badge
mental cloud
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nvm im actually just retarded and discord trolled me

teal badge
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Don't bind one there. It causes issues. VRchat has a seperate setup for jaw bones.

crisp tendon
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It's visemes instead for vrchat

mental cloud
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ah i see thanks

remote rivet
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Anybody have an idea why this would happen and how to fix it? i used cats to fix the armature and when i hit build and publish it didn't come up with any issues other than my borderline high poly count

crisp tendon
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how did the arms look in blender/unity

remote rivet
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completely fine

crisp tendon
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even in the rig mapping process ?

remote rivet
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the screen when you manually configure the armature in unity right?

crisp tendon
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yep

remote rivet
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This is probably the issue lmao but i have no idea how i go about fixing it lmao rip

crisp tendon
remote rivet
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Oh thanks!

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it's kinda strange though since in my previous attempt where i cleaned the armature manually it worked fine in that pose but oh well

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i am but a simple man

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ty for the help again : )

crisp tendon
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np

teal badge
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Is there a way to do the open/close thing in Blender?

crisp tendon
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Not sure what you mean

vivid cave
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I fixed up my bone parenting but this angle issue has apparenty gotten worse

crisp tendon
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Did it have any effect on your avatar in vrchat ?

vivid cave
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I'm going to try now, as soon as it's exported

mental cloud
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is it normal when im mapping the toe that my character tries to tiptoe when im looking down?

crisp tendon
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don't map the toe

mental cloud
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a guide to vr rigging: dont map half of the character ๐Ÿ˜‹

crisp tendon
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basically

vivid cave
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Wait, don't map the toe when in VR?

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Also, what about hand rigging with characters with only three fingers?

crisp tendon
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three fingers is enough, but you'll have to use the ones necessary for the IK system

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Yes don't map the toes

pale hull
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Unless you've set your player height correctly and recalibrate your floor height before playing, you probably don't want to assign toes

mental cloud
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so where is the perfect position for the player camera face mid, on the nose, on the head ... ?

sweet rune
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what is the dynamic bones setting of breast?

fading verge
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how do i actually create bones to a character? i have a small ralts (pokemon) model and its missing shoulders and a chest

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Trying to do some Weight painting, and I am getting Active Group Locked?

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Nevermind fixed it

vestal dirge
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@mental cloud ViewPosition is literally where you camera goes in game, so it's a personal preference. On realistic characters I like to put it right between the eyes from the front and centered at the eyeball from the side. If your avatar has a distorted head you may need to adjust this

mental cloud
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@vestal dirge thanks

hexed frigate
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If both of eyes are jiggling in unity, are that good or bad ?

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@fading verge you must create armatures first in blender or whatever software u use.

fading verge
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i just actually did it and i'm surprised i was able to add shoulders, neck and a chest to such a small character

hexed frigate
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its will purrfect if you add some fingers, if you using vr ..

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fingers bone.

last gyro
short crater
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Do people normally use all three bones in the thumb or just make two bones

fickle thistle
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Ok so, I have a character model all set up and he's working and all except when I try and crouch down in VR he just stays stiff as a board. Arms and head tracking work fine and everything seems alright but I'm not sure what to do to get legs and my body to crouch, he walks fine

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If this helps any

safe bluff
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@fickle thistle are all of his fingers mapped?

fickle thistle
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uh

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he's a blendyboi

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His thumb and index are seperate things then the rest are all just kinda yeah

safe bluff
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Need more fingers to have full VRChat IK

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That's why it's not bending down with you

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You can add dummy fingers in Blender to act as the rest of the fingers

fickle thistle
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is there a tutorial link on that? sorry I'm quite new to this D:

calm needle
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instead of pinky, set that to middle finger?

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the middle, index, and thumb have to be defined for the ik system to kick in correctly

bleak rock
fickle thistle
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@calm needle I'll give that a try, thanks โค

calm needle
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you can use control + j to join armatures just like you do with meshes

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i do it all the time with spare finger bones i copy and paste so i can get full ik on models without fingers

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if the scale and rotation fuck up on joining, apply the scale and ortaiton before joining

bleak rock
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so how do i select mutiple i try to ctrl click and do that and it doesnt work

calm needle
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shift

civic snow
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I need a little help here with my avatar i'm rigging. Let me get some screenshots and explain my problem

bleak rock
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okay shift works for selecting but ctrl + j does not work

civic snow
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Well, I guess the rigging problem doesn't exist anymore XD

dreamy warren
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lol

civic snow
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Ok, I still need help. Whenever I upload my avatar, it has no animations, even though I have the Simple Avatar Controller as my controller

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Why aren't the animations working?

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How do I apply my animations to the actual avatar?

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I need help

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Wrong chat

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Lmao

civic snow
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I have been

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I have it imported as a humanoid

frigid grove
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Generally, should a Bone Collider on the hand extend past the hand or only encapsulate the hand without much empty space?

civic snow
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I give up

hollow sable
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same

young hornet
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I'm so sorry for what I'm about to ask.

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Can someone help me with this?

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@ me for my attention. ๐Ÿ˜›

hollow sable
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i got that problem too

timid arrow
lucid orbit
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Upper Chest needs to be set to None

fading verge
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I'm having some trouble getting Dynamic Bone to work on this hair piece. I've got the DB attatched to the hair-bone, with the root set as the hair. Nothing happens unless I increase the End Length setting, in which case the bone's physics-pivot is backwards (ex swooshes left when moving left)

timid arrow
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Somehow the sightline ended up in teh character's crotchwhen I uploaded it so now I actually can't see anything anymore

wary stag
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Adjust the viewpoint in the VRC Avatar descriptor

timid arrow
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swell

round sable
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Yo

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Anyone there

fading verge
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All my avatars seem to sort of stick our their gut a bit. Using default VR animations for desktop. Is there a way to fix this?

round sable
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When I export from blender

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To unity this happens

fading verge
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those look like rigid bodies

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the model's material is set to transparent though

round sable
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I can fix that

young hornet
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I set the upper chest to none in Unity and I got a different error

spiral quartz
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Also getting this ^, not sure what to do

sweet rune
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How do I add eye tracking and visemes for fbx files from the asset store? I know how to do it starting with a pmx file but I can't do it with just an fbx file.

floral flare
left plume
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@young hornet Set chest to the Spine2

desert yoke
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hello can someone help me i have no chest bone and dont know how to create one

young hornet
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I did that and it's still giving me the same error

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@left plume

desert yoke
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show config

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i might be able too help

young hornet
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Config?

desert yoke
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top left

young hornet
desert yoke
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idk lol im use too it showing like chest and shoulder

young hornet
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I know

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The way the skeleton was named is weird

desert yoke
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yeah

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you know a bit about this?

young hornet
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Little to none

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More none than little

desert yoke
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ok is there anything labeled shoulders?

young hornet
desert yoke
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you see those grey things?

young hornet
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Grey bones?

desert yoke
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configured incorrectly

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make sure its connected to the chest if its not

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mb

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i meant the spine

young hornet
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The thing where the neck is?

desert yoke
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thats not it lol thats the upper chest

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thats your problem

young hornet
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;-;

desert yoke
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its mapped to the upper chest

young hornet
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?

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I'm so confused ;-;

desert yoke
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map it too the chest

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thats should work

young hornet
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Can you join the help VC?

desert yoke
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yeah

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i cant talk

jovial kite
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question for you guys who know blender better than I do. I am decimating but, how can i get back the action bar on the right sided when it's disappeared? I can't continue decimating and I've invested some time into this avatar

warm smelt
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is this the right place for help with dynamic bones? the new separated avatar help channels are confusing.

jovial kite
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@warm smelt Ya it is, have you watched any youtube guide?

warm smelt
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I have sorta

jovial kite
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I actually don't know dynamic bones yet ;p i don't have the script ๐Ÿ˜ญ

warm smelt
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its on sale for 14 instead of 20 rn

jovial kite
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looks though like you need to change some values

grave geyser
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@warm smelt have you added the collider on the dynamic bone?

jovial kite
warm smelt
grave geyser
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It won't work if you just add it and don't make the dynamic bone take into account its actually there

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Hoh. Hmm

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That I do. Dynamic Bones?

fading verge
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wait Dynamic bones cost money?

grave geyser
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Yeah

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Its $20

jovial kite
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dlet this kappa

grave geyser
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Trippin, you've watched VRChatmoments tutorial?

warm smelt
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skimmed through it, I'll watch it all the way through

jovial kite
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do you guys know how to get the bar back on the right side of blender when it has disappeared??

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I can't select the tools for decimate or anything

warm smelt
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the scrollbar on the section under the hierarchy

#

if you scroll that up

#

do the tabs show up?

jovial kite
#

no

#

they do not, i should have scrolled it up for that screenshot

#

you know how to get them back?

#

I can always type "add modifier" then choose decimate, but obviously the slider doesn't show up, so i sort of need the interface

warm smelt
#

and press ctrl-tab

#

and ctrl-shift-tab

jovial kite
#

I found a workaround XD

warm smelt
#

idk how you removed your properties editor tabs, but you can still cycle through that way

jovial kite
#

You can open an empty blender file

#

load it and uncheck the box "load UI"

#

then it loads the default menu settings and all

#

instead of loading it the way you left your project

warm smelt
#

ok]

jovial kite
#

still, this has happened to me more than once, thanks a lot

#

only 700 faces to delete

fading verge
#

Need some help with dynamic bones, can someone help or send some tutorial about the subject?

#

I need to know how to properly add the dynamic bones component and how to test it to see if it worked, i basically wanna make the skirt in my avatar have cloth physics and make it to stop going through my legs when i walk

crisp tendon
bronze ibex
#

SOMEONE PLEASE MAKE MY FBX FILE INTO AN AVATAR

#

IVE SPENT 7 HOURS TRYING TO DO IT AND IT WONT WORK HELP

crisp tendon
#

"7 hours" iris iris iris iris iris iris iris

lean mason
#

is there a video that goes over custom rigging for hair and stuff for this damn game

#

because im so confused

#

we need a avatar's FAQ too that might be helpful

crisp tendon
#

you mean dynamic bones ?

lean mason
#

idk maybe

crisp tendon
#

there's a faq but it's not updated often

lean mason
#

I don't know how to do anyhting other than huminoid

crisp tendon
#

If you don't know i can't really help you iris

jovial kite
lean mason
#

ok ty

jovial kite
#

@lean mason in his full avatar video he explains dynamic bones towards the end, and in his common bone rigging issues video he tells you how to form a hierarchy before importing to unity so you can get dynamic bones working properly

lean mason
#

ty ty

#

thats just what i need

jovial kite
#

so watch the common bone rigging issue video, you want to make the bones you are using in your animation, parent to a bone NOT used by Unity/VRchat as a skeleton, so they do not interfere

#

once you import to unity he shows you the basics, you can adjust the bones script how you would like.

potent quarry
#

I managed to make my ears all floppy without having to buy the dynamic bones script

#

The colliders don't seem to work though

#

How's collision with the script on the asset store?

warm smelt
#

5 days later, I figured out dynamic bonez and dynamic colliderz

#

which I now "affectionally" call dinnerbones

crisp tendon
fading verge
#

Yeah, i did everything exactly as the tutorial said, my avatar's skirt is still not moving

crisp tendon
#

You probably missed a step, try again just to make sure

safe bluff
#

Probly put the mesh instead of the bones

#

Or didnt specify root bone at all

fading verge
#

I specified the root bone, and all other bones like the video showed, changed all values to be exactly the ones that shows in the video

#

Still no results

#

Anyone willing to help me with rigging? I think its a simple fix but not very experinced with rigging

crisp tendon
#

Sure what's up @fading verge

crisp tendon
#

@fleet echo When you helped me fix my weapon and attach it to my hand, my thumb moved away from the other fingers, is that because of the way it's placed in the hierarchy ?

fleet echo
#

i use muscle animation edtior cost $15

#

asset store

#

it make it easier to move the finger in animation

crisp tendon
#

i want to remove the animations from my left hand because they're holding a staff, but the thumb moved in vrchat after i placed the weapon in the hierarchy

desert yoke
#

mouth movement?

dry estuary
#

anyone got a second to help me correct the rig o-o

crisp tendon
#

๐Ÿคš

fading verge
#

Well weight painting is easy once you understand how to do it correctly

dry estuary
#

Ruubick=boss =3

crisp tendon
vivid cave
#

Unity is saying I don't have enough bones for a human avatar, but I'm sure everything connects to everything else properly in Blender

crisp tendon
#

Screenshot pls

vivid cave
crisp tendon
#

Yeah that looks good enough

#

what's the bone group for ?

vivid cave
#

No idea

#

Dunno what to do with it

potent quarry
#

How many bones should I put in each fingers?

crisp tendon
#

afaik it's at least 2 bones in three fingers

#

@vivid cave What does it look like in unity ?

vivid cave
#

It won't let me rig in Unity, it says there's not enough bones

crisp tendon
#

wtf

rigid fiber
#

unity keeps on saying i dont have left feet bones

crisp tendon
#

"The bones in the animation you're importing need to have the exact same name as in the skeleton you're using."

rigid fiber
#

so theres something wrong here

crisp tendon
#

yeah everything

rigid fiber
#

ok back to work i go

#

wait nvm that just lighting

livid depot
#

Hey guys had an issue where the hands for an MMD I was working on were bending at the forearm. I re-rigged the arms but now the hands look like this

#

Little confused as to what's causing it

crisp tendon
#

Did you check the weight painting in blender ?

#

Actually if you have a picture of your bones hierarchy

#

for that specific hand

#

@livid depot

livid depot
#

Ok gotcha. Yeah the weight painting is all correct afaik

#

it's happening to both hands

#

I had to fix the hierarchy of arms -> elbow -> hands

#

it looks and moves fine in blender

crisp tendon
#

And you used both mmd_tools and Cat's plugin ?

#

It always moves fine in blender ๐Ÿ˜„

livid depot
#

I have no idea what Cat's Plugin is so we may have found the issue

#

LOL

crisp tendon
#

Today we'll be going over Cat's Blender Plugin, an amazing Blender script that will save you TONS of time with your armature, visemes, eye tracking, and text...

โ–ถ Play video
#

It's really cool tool made by really cool people that fix most common issues found in MMD avatars

#

Because if the weight painting is correct, then it's something different that happened when you fixed the hierarchy

livid depot
#

Roger ok

#

I'll give this a shot thanks Ruuubick

crisp tendon
#

Np, is that a 2B avatar btw ? Good luck !

livid depot
#

Yeah!

#

It looks great, moves great, but I'm just having the hand issue

crisp tendon
#

Are you really sure the weight paint is correct ?

#

@livid depot Any luck ?

livid depot
#

@crisp tendon Looks like that blender plugin may have fixed the issue immediately. Gonna export and check

#

you are a tech issue god

#

how you solved my issue from that one screenshot baffles me

#

โค

crisp tendon
#

I'm glad that's all the fixing it needed, looking forward to your next stream โค

eager fossil
#

im geting this problem with the build control panel and i dont know how to fix it

crisp tendon
#

Remove upper chest, that's rule Nยฐ1 !

eager fossil
#

cool found it

#

i was just confused coz the bone was named Spine4

#

and now it need shoulders

#

dont i need blender to create bones?

#

nvm i think i got it working

eternal hedge
crisp tendon
#

First you should use the correct version of unity

eternal hedge
#

am i not?

#

oh

#

how do i fix that

crisp tendon
#

Uninstall this version, download and install the new version, open a new project, import your assets and then add the correct vrchat sdk

eternal hedge
#

ok

dusky falcon
tropic trench
#

How can i fix that

crisp tendon
#

@dusky falcon Are you using cat's plugin ?

#

@tropic trench Did cat's plugin work on this at all ?

tropic trench
#

I didnt put it yet but its not mmd

#

And the other guy said it had to be mmd

crisp tendon
#

With that many bones yeah i'm pretty sure it is

tropic trench
#

I will try it

#

But i imported it on blender as a fbx file

#

Should i import it as a mmd instead ?

#

I have both files

crisp tendon
#

You have an mmd file ?

tropic trench
#

Yep

#

Well

#

I downloaded an mmd model

#

And i transfered it to fbx and thats what i am using right now

crisp tendon
#

Then why the hell would you not think it's an mmd if you download an mmd

tropic trench
#

I just verified

#

I forgot lol

#

I though i only had the fbx file

wet geyser
#

@tropic trench just delete rigidbodies and joints hierarchies (or use cats ...)

wise dune
#

when i press play the avatar is slouched down with the knees bent

#

like crouching

dusky falcon
#

@crisp tendon Yeah but I fixed it already thanks for the reply though

wet geyser
#

@wise dune pull up your hip bone a bit higher (i think that was the fix.. or the spine bone...)

eternal hedge
crisp tendon
#

You're either using the wrong bone or the bone itself is not a "bone"

eternal hedge
#

wot

wet geyser
#

well, just seing that you have Spine1 and Spine2 for different parts of body isnt good

eternal hedge
#

do i just need to edit the value so it isnt 0?

crisp tendon
#

it's just the names

#

Go into blender and look at that bone

eternal hedge
#

ok

wet geyser
#

@crisp tendon it is names, but it also means he can have more stuff of that sort and its mixed as hell

crisp tendon
#

Agreed but the hierarchy looks ok in his screenshot

eternal hedge
#

i was following a tutorial and it told me to press the little circle next to chest then click "spine 2"

crisp tendon
#

Well, it works if your bones are correct

eternal hedge
#

it doesnt work becuase spine 1 has no value i think

#

but i dont know how to change it

crisp tendon
#

Did you open blender ?

eternal hedge
#

I needed to restart my computer real quick

#

Wasnโ€™t allowing me to access steam

#

Got it open

#

@crisp tendon

crisp tendon
#

Cool, check the bones

eternal hedge
#

@crisp tendon

#

i feel stupid

crisp tendon
#

Do you not update your software in general ?

eternal hedge
#

idk

#

i just download and i thought it would do it automatically

forest crane
#

@crisp tendon did u every made a rig that works with full tracking ?

eternal hedge
#

i mean it makes sense

crisp tendon
#

From the website sure but not from steam

eternal hedge
#

oh

#

fuck

crisp tendon
#

@forest crane I've never used the valve tracking pucks, but mine should work, why ?

forest crane
#

im not sure if standard rig from riggify in blender will do

#

for full track

crisp tendon
#

i've pretty much redone my entire skeleton and weight paint for my avatar, lmk if you want to try it

eternal hedge
#

no wait i just checked and i downloaded it from the website

crisp tendon
#

Man, if the Ik system worked with one more spine bone, i'd be the happiest trooper on earth

eternal hedge
#

wot my blender is up to date

#

2.79 right?

wise dune
#

hips bone is kinda bent back and its pushing the rest of the spine forward

eternal hedge
#

@crisp tendon

wise dune
#

back is bent

crisp tendon
#

@eternal hedge yep that's the latest

#

@wise dune check your spine in blender

eternal hedge
#

Then why isnโ€™t it working?

#

I canโ€™t import

crisp tendon
#

Why can't you import ?

eternal hedge
#

Idk

#

I click import on the file and nothing happens

crisp tendon
#

what type of file is it

eternal hedge
#

Fbx

crisp tendon
#

i'm not sure then, it always imported for me and everybody else so far

eternal hedge
#

i need some profesional help at this point, like seriously wtf

crisp tendon
#

Why is your file type in all caps

eternal hedge
#

i have no idea

#

came like that

crisp tendon
#

make sure to edit that just in case

eternal hedge
#

does it matter

crisp tendon
#

Who the fuck knows that this point, you can't even import your fbx so i'm throwing stones in the lake and watch what comes up

eternal hedge
#

XD

#

wait

#

I THINK I GOT IT

crisp tendon
#

fyi before you import anything you want to press a and "Del" to remove everything from the scene

eternal hedge
#

ok

forest crane
crisp tendon
#

This may or may not make you tip toe

trail grove
#

It's strange considering there's so much to do to be able playing as a playermodel

forest crane
trail grove
#

I think so, you can always adjust it later on!

crisp tendon
forest crane
#

ok

#

does the foot not clip over floor ?

crisp tendon
#

it doesn't because it depends on the origin

forest crane
#

oh right

#

thought its on toe

crisp tendon
#

Well, if it is i might be clipping by half a centimeter then

teal badge
#

Hmm, if I reorder the bones in this model to fit VRchat, then the animations don't play properly

#

Is there a way to... get around that?

crisp tendon
#

I spent 20 hours to try and circumvent that, @pseudo sedge may find a way, but i've personally given up

eternal hedge
#

how do i check bones on blender

crisp tendon
#

click armature, the click on the tiny skeleton icon on the menu below then tick the x-ray box

eternal hedge
#

ok

#

its still solid

crisp tendon
#

can you not see your bones after turning on x-ray ?

eternal hedge
#

Itโ€™s still solid

crisp tendon
#

screenshot pls

eternal hedge
crisp tendon
#

I'm not sure then

eternal hedge
#

i feel dumb i need some physical help

#

or if some could do it for me becuase i dont have a clue what im doing

teal badge
#

Hmm. Blender can't import this FBX because one of the bone names is kanji

remote rivet
#

It's not a big deal if I can't fix it, but does anybody know how I can have my model stand up straighter?

#

I don't use vr and i've tried switching between the female and male animations but both have her hunched over

crisp tendon
#

check blender for her bones

teal badge
#

...Huh?!? I imported my model with animations to blender as DAE. Then I reordered the bones with the animation assigned to the model armature. It still seems to play fine. ๐Ÿ˜ฐ

crisp tendon
#

So that's good

teal badge
#

It is, but I don't get how it works

crisp tendon
#

@pseudo sedge

remote rivet
#

the bones are completely fine

#

I've heard from a friend who's good at modelling that it might be because of the new update

teal badge
#

Oh, no, in that case you must stratch them out a bit in Unity

remote rivet
#

so i think i'm just not gonna worry about fixing it until a lil later

teal badge
#

Because they're too close for it

#

It's not a model problem, but a Unity/Mecanim one

remote rivet
#

how do i scratch them in unity?

#

OH WAIT you mean yours

#

Sorry ahaha

#

I thought you were responding to my Q sozzz

hallow sand
#

I need help, Im trying to parent all bones right, and i found between the "Left arm" and "Left shoulder" two other bones " Left shoulder C" and "Right shoulder chest IK". Anyone knows what these are for ?!

teal badge
#

Huh? No, I was talking to you

#

Sorry, distracted. Just grab your spine in the editor and drag it up

remote rivet
#

Ohh, sorry ahaha

#

Alright I'll give that a shot

teal badge
#

Make sure you grab the arrow so you're only going up on one axis.

remote rivet
#

alrighty

drowsy pebble
crisp tendon
#

Did you use Cat's plugin on blender ?@drowsy pebble

drowsy pebble
#

yes @crisp tendon

crisp tendon
#

And that didn't fix the fingers ?

#

If not then you'll have to create bones for the last finger phalanx

drowsy pebble
crisp tendon
#

Yeah it's missing a finger bone at the end of each bone and you'll have to weight paint it

#

and probably fix the rotation

drowsy pebble
#

I dont really know what all the bones sticking up are

crisp tendon
#

leaf bones

drowsy pebble
#

Could you recommend a good video or learning source to learn how to add bones and weight paint?

tame island
#

@drowsy pebble Hi i dont know much.. But I have a suggestion

  1. Use that cat addon for blender to fix it
  2. Manually fix it. N try running it with
    Simple avatar controler..
crisp tendon
drowsy pebble
#

@crisp tendon Thank you so much. Also one last thing, what do you mean by fix rotation? What do I press?

crisp tendon
#

r

#

usually with x

remote rivet
#

I tried to stretch the bones but it made no disernable changes to the hunch

#

it's alright though, it's really no big deal compared to the other issues ive had

tame island
#

@remote rivet extrude bones is e?

teal badge
#

...aaaaand my animation doesn't work. Of course.

remote rivet
#

ty for the help anyways!

#

In blender, yeah

#

E is used to extrude anything really

tame island
#

Noice.

remote rivet
#

Faces, Bones, Verts, whatever

south rivet
#

simple question: how do I display all the bones through the mesh like in those videos?

crisp tendon
#

Click on the skeleton icon and tick the x-ray box

south rivet
#

figured it out ty tho ๐Ÿ˜›

teal badge
#

Groan, everyone says I'm backwards

south rivet
#

Are there any simple ways to add polys to a mesh? (the sleeves on my avatars arm is kinda low polly at the elbows :S )

fading verge
#

hello, I keep getting an error saying "spine hierarchy incorrent. make sure the parent of both shoulders and the neck is the chest"

#

looking at the rigging, it all seems to be correct

crisp tendon
#

hierarchy or rigging ?

fading verge
#

im not that well versed in this ;;

#

sorry

#

can you point me in a direction to solve this?

safe bluff
#

you probably have Left Shoulders P and Right Shoulders P

#

set those as your shoulders

fading verge
#

i can only set one though?

#

oh there's a shoulder for each arm

#

nevermind im blind

crisp tendon
#

@fading verge the issue is in your hierarchy, you have to make both shoulders and Neck as child of the chest

karmic turtle
#

i am really new to vrchat, blender, unity etc... i finally got it to upload as avatar in vrchat but my character has weird pose. i think it's because of this waist bone. shouldnt it be straight? can i change its rotation simply somehow in unity or has that to be done in blender? because i only manage to rotate the whole model when i try to do it with that specific bone xD

gentle ivy
#

Would have to do it in blender while in edit mode. if you're in pose mode the mesh will follow it

silent marlin
#

anyone know how to rig an avatar that's in a wheelchair

violet frigate
#

https://puu.sh/yItw5/61614b7856.png Could someone help me figure this out? My arms are inverted into my body (in game), because the upper arm and lower arm can't connect do to the blank one in the middle, but there aren't enough places to assign said bone.

regal star
#

Does anybody have a simple fix for this error? I've been getting it on almost every model i bring in and it's driving me nuts.

crisp tendon
#

@violet frigate you just have a wrong skeleton, take a look at cat's plugin

regal star
#

I already have cats plugin.

crisp tendon
#

@regal star simply put the shoulders and neck under chest in hierarchy

silent marlin
#

make sure it's as Hips>Spine>Chest>Neck/Shoulders

violet frigate
#

@crisp tendon Should i have clicked fix model first?

crisp tendon
#

@violet frigate What did you click first instead ?

violet frigate
#

Nothing under cats

#

Ty though ๐Ÿ˜ƒ

crisp tendon
#

it should help if things are named correctly

silent marlin
#

yeah; that's why it's always a best bet to translate everything first

odd heart
#

the plugin works best if you import it un-translated and then press fix model button

regal star
#

I checked and it seems like the neck and shoulders are already there.

silent marlin
#

the problem would probably be as to how the spine is parented then

crisp tendon
#

make sure to rename your chest and hips correctly too please

silent marlin
#

it should be parented to the Lower Body(Hips)

regal star
#

... I'm lost. lmao

crisp tendon
#

i can't be clearer sorry

regal star
#

ugh

odd heart
#

@regal star is this an mmd model?

regal star
#

Ya

silent marlin
#

Upper Body is usually renamed to spine and lower to hips; Hips should be the parent bone of the spine

odd heart
#

goto blender.. re-import your model without translating... then press fix model on CATS

crisp tendon
regal star
#

I already went into blender with it and did everything.

crisp tendon
#

Did you do what Cat just said ?

odd heart
#

if you like your current changes.. you will have to reparent yourself

#

otherwise, the easy route is what I explained

regal star
#

Welp... Looks like im gonna go look for another model. lmao

crisp tendon
#

Or you could just do what cat just said

#

ยฏ_(ใƒ„)_/ยฏ

regal star
#

But all this confuses me. lmao

crisp tendon
#

how, he laid out the step

regal star
#

Thanks for the help guys. But im not really great with the whole model/rig thing.

crisp tendon
#

that's literally a one click fix but it's your call dude

regal star
#

To you. XD

odd heart
#

if this is too hard for you.. then you might be better of paying someone to make it for you.. best of luck to learning it ^^

crisp tendon
#

^

regal star
#

Would rather not waste money. But thanks anyways. XD

novel cloud
#

I am in unity trying to set up rig. It says that model is not in T pose. So I go in to Configureations and tet it in T pose. Hit apply and done. But it does not appley it to the model. is there something I am missing?

#

Wait okay so left eye is also assinged to left jaw. How do I fix this?

crisp tendon
#

remove it from jaw

#

and t-pose is in the rigging configuration, not in the scene

novel cloud
#

okay

#

thanks

desert yoke
novel cloud
magic crow
#

Hey guys im having an issue with my legs showing through my dress when i walk

#

I have colliders on my legs but its happening anyway

#

and the bones in the dress are set to recognize them

manic warren
#

so how should this be rigged

pale hull
#

I would weight everything, except the arms, to the chest bone and leave everything else unweighted

#

The arms are obviously weighted to the arm bones

manic warren
#

you think the legs would actually walk?

pale hull
#

I guess you could weight them to the lower bits if you wanted too, yeah

graceful garden
#

Unity keeps giving me this error: spine lower has bone length of zero. is there an easy fix?

manic warren
#

yes

#

it might be upside down

crisp tendon
#

or it's the wrong bone

novel cloud
viral lily
#

no decimation tab in blender

#

how do i make it appear?

warm pollen
#

the decimation tab is in the propeties you have to add the modifier ofc

#

@novel cloud your upper body is in spine...

viral lily
#

ye but how to do that

warm pollen
#

let me search my "where do i find it" folder

viral lily
novel cloud
#

Do I need to fix that in Blender? @warm pollen

viral lily
#

no idea where to press to get that tab...

warm pollen
#

@novel cloud no, look at the green bone at your model

#

make sure it connect to eaach other

#

don't use the center bbone

viral lily
#

i usually just decimate it all

#

much faster, i just want the character in the game

#

also i dont see anything noticeably bad about decimating my whole character

#

he looks just fine to me ๐Ÿ˜„

warm pollen
#

if you decimate it all, that mean your hand and face will be fucked up

#

well, if he want the esy way and doesn't use those blinking stuff

fading verge
#

Hello, sexies! So what is the best video for naming armature bones so they can be suitable for VRChat? I'm modeling/texturing/rigging my own character, but this is one thing that I don't understand. How should this be done?

novel cloud
#

@warm pollen How do I seperate them?

warm pollen
#

er you chaange it by pressing on the rig screen

stone glen
void palm
#

im so confused

potent panther
#

ok i need to ask a small question

#

im new to unity and vrchat avatar creation. i have the process of imprting .pmx files from mmd down to memory now, but, 2 of my models do not have a chest bone in their hierarchy, so i cant upload it as a chest bone is required. how would i add one in blender?

warm pollen
#

screenshot pls

potent panther
#

kk

manic warren
#

should hand bone be parent of all fingers

silent marlin
#

I've still yet to find out how to rig a character in a wheelchair to make it where they don't walk using their legs

manic warren
#

trying to rig this

stone haven
#

Im assuming if I want physics im gonna need to buy Dynamic Bones.

manic warren
#

you can use cloth

potent panther
#

depending. i think you can usually use clothe but dynamic bones is easier

warm pollen
#

@potent panther you have center as your selected bbone

potent panther
#

i know

manic warren
#

can someone tell me the answer to the simple question

stone haven
#

I dont have money for Bones so ill look into cloth. Does it work on hair?

potent panther
#

there is no chest bone thats the problem

warm pollen
#

ah

#

er

potent panther
#

what do you use for spine then

warm pollen
#

you need to add it in bblender

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lowerbody

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the one pointing upward

potent panther
#

ah ok ill try it

manic warren
#

is the hand bone the parent for all fingers

potent panther
#

i moved it but now i have this error. if i try to just move the bone thought the hierarchy everything else breaks

warm pollen
#

you are using center

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creat a bone in blender

potent panther
#

k

stone haven
#

I have a question. What would I call these bones, its a MMD rig. I have the Chest and Spine but theres gonna be an extra, what one would I make the waist and what would I call the extra?

potent panther
#

jesus christ

stone haven
#

lol

warm pollen
#

erm

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can i getthe full picture

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i can

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i caan't reaally tell

stone haven
#

mb lol one sec

warm pollen
#

open your bone's hierachy too

fading verge
#

So i am going to put this in both MMD and rigging as im unsure of which it is. I will show you all you need, but, whenever i upload my avi the legs just dont move. I've tried 2 different MMDs and both dont work, i tried using Cats as well. I re parent etc idk what to do. I will show you all you need just ask, im very frustrated after a few days of this loool, but heres a screenshot and video of what it loooks like (everything else works fine besides skirt and hair i need to add dynamic to them) https://youtu.be/MInI8St-6bE

warm pollen
#

Ahhh

#

your bbone is not stick to the mesh

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let me see the leg

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in unity

fading verge
#

I put a screenshot as well

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in unity

warm pollen
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body, left aarm, right arm

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i meant the inspector

fading verge
stone haven
#

All of this is just a mess.

manic warren
#

you guys think this is fine for the feet

stone haven
#

Ill work on it later. I gotta do stuff

potent panther
#

sorry if its a noob wuestion ive never messed with bones before

warm pollen
#

click on add

potent panther
#

not to be retarded but where is the add button

#

my blender experience was making stuff without bones and simple animations

manic warren
#

you can press on the end of a bone and press e

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the circle part

potent panther
#

k

manic warren
#

and it extrudes it

potent panther
#

which bone should the chest bone come off of

manic warren
#

the spine

fading verge
#

?

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should be hips

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i thought

manic warren
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the parent should be spine

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it can come off anywhere

potent panther
#

the parent has to be hips for unity to accept it

fading verge
#

thats true

manic warren
#

for chest?

potent panther
#

yee

fading verge
#

wat

manic warren
#

i always put spine

fading verge
#

should be spine

potent panther
#

look at earlier screenshot

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oh wait nvm

manic warren
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lol

potent panther
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spine has to be a child of hips

manic warren
#

anyways anyone know how to do fingers

potent panther
#

uh, how do i assign where it falls in the hierarchy

manic warren
#

the bone icon and it says parent

warm pollen
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do what ?

manic warren
#

what should it be cause its bent

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would this work

warm pollen
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errrrrr

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the modeler is lazy

manic warren
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its a rip from a game, its a statue

warm pollen
#

i think it will work if you put it in any finger

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i see

manic warren
#

and the fingers should have the hand as the parent?

warm pollen
#

else you have to add bone on it

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yea

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not sure if unity allow you to have absent bone

manic warren
#

which bone would be absent?

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im adding all of the needed bones

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and trying to do the hand for fun

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is there a way to curve the bone

warm pollen
#

no

manic warren
#

or is it just fine to do this and map it

#

๐Ÿ˜ฆ

nocturne edge
#

Nobody in #avatars-2-general can help me, can someone just tell me how to simply get my model (who has a complete bone structure) to follow my movememnts when I'm in VR, instead of just T-poseing?

#

I really know nothing about rigging

manic warren
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did u select the model in unity

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and rig as humanoid

nocturne edge
#

yes

manic warren
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did u apply any changes

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that you did

nocturne edge
#

well, I setup the bone structure/ animation type as humanoid, if that's what you mean

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and yes

manic warren
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and so it doesnt do anything when you move around

nocturne edge
#

that's right

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just Tposed

manic warren
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did you do the bones yourself

nocturne edge
#

Someone said something about needing Miaxmo to un t-pose, is that right?

manic warren
#

oh you used mixamo?

nocturne edge
#

no

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that's just what someone said to use

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Bones were done in blender

manic warren
#

are you sure you assigned the bones to the model

warm pollen
#

did you forgot to put in simple avaatar controller

nocturne edge
#

probably, I don't know anything aboput rigging past putting in a bone structure

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how do I put in the controller?

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those were to @warm pollen btw

manic warren
#

you were supposed select both the bones and the model in blender and press cntrl-p and choose with automatic weights

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did you do that?

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or something similair

warm pollen
nocturne edge
#

no, lemme go do that

warm pollen
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the controller tab

manic warren
#

yea he messed up in blender

warm pollen
#

oh ok

manic warren
#

i think at least

nocturne edge
#

i'm opening it up rn, Imma do what you guys said, and get back to you in lke 15 if it doesn't work

novel cloud
#

So been trying to seperate the spine from the chest and all I get is the Center moving with the spine.

warm pollen
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never use center

manic warren
#

try changing the parent from connected to unconnect

warm pollen
#

Actually i ma work on my VRChat staring guide, so please aask someone else.

manic warren
#

is that a video or is it written

nocturne edge
#

@manic warren what do i do in blender exactly? Ctrl-P parents things, but where do I go from there?

manic warren
#

one second ill get the video i used

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it should start at 10:02

nocturne edge
#

oh cool

manic warren
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just watch from 10:02 since u already got the bones in

nocturne edge
#

for some reason

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this happens

potent panther
#

ok

nocturne edge
potent panther
#

i found the problem

nocturne edge
#

when I parent them

potent panther
#

i watched tuppers video on how to set up the bones, and followed it, and this model doesnt have an actual spine bone. how can i splice a bone in the middle of the hips and chest bone?

manic warren
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there is a bind im sure of it

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and that one guy i have no idea what is happening

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broseph you could just extend it off of the chest bone

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and make the chest bone the spine

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and ur new bone the chest

potent panther
#

ok, but how do i scale the bones

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and there is already a neck and head bone

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its a completed skeleton

manic warren
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you just left click on the blue, red, or green arrow