#avatar-rigging
1 messages ยท Page 28 of 1
yeah but i'm using a Lillie model from Pokemon Sun/Moon
@fading verge I would assume its extremely tedious to do, I would just recommend using a different model if you want better shape keys
this is one of the things that happens if i try to rig the model
is it not already rigged ?
@fading verge ^
yeah i would just switch models xD
you can probably find another version of that character since shes on a popular show
Yeah that's pretty awful
what bothers me the most is that you can make the right pose easy with bones
all i actually need to know is how to move stuff like this guy does here
This video will demonstrate how you can rig faces in Blender using Shapekeys and Drivers. The model we use is the anime style face from the last few videos. ...
he is like pushing it up and all at once smoothly if i try to do that i grab the entire body/jaw or i just move one square really wierdly
@fading verge hes moving the value at the bottom from the timestamp im at
@fading verge I havent messed with face rigging, thats a monster of its own xDF
ok so i better just try to find a better model or just use no lip sync... but big thanks anyway to both of you ^^
@fading verge yeah, the best models imo are MMD models, they usually come fully rigged and all you have to do is the bone translations and cleaning
look how easy it is with bones! it makes me legit sad XD
mfw when it's too anime

YEP I'm not going to sleep tonight!
how does one fix this issue? is it in Blender or Unity?
unity
how would I go about fixing it through unity?
Take the elements mentionned and put the below the other element mentionned
If that's not specific enough i can make you a gif
That would be great, im still confused
@silver storm your issue is likely the shoulders, in unity you likely stuck with the autorig which probably made the shoulders a direct child of the actual shoulders, you can go back into the rigging window and just select the parents of the bones you currently have rigged. Hope that helps
this is quite common with mmd models that come with an existing armature
I'm getting this message too. trying to figure it out.
I'm understanding everything other problem that pops up except for this spine hierarchy thing. :c makes me flustered.
Hips has both legs as it's children. Spine is also a child of Hips. Chest is a child of Spine. Chest has both shoulders and the Neck as it's children.
Skitzzotv's avatar was missing a spine bone, so the rig couldn't be used anyway
So, would I just drag said parts under where they should be in the heirarchy ?
or will I have to go back into blender.
@ember gyro You use logic to figure out what bone goes into what rigging slot in Unity.
yeah... I'm looking through it and it looks right... Not sure why I'm getting them message. All the parts are below chest... I just don't think I understand what I'm looking at. :c
or, everything LOOKS like where it should be.
send a screenshot pls
Best is to send a screenshot of the bone hierarchy
i just got off work and am tired... how do I screen shot a window. :c
i have so little function right now
This is not something you do when you're tired or had a bad day.
ctrl + alt + print screen key
then press ctrl + v in discord
prnt scrn should be top right somewhere on your keyboard
This is just getting it into unity after following tupper's tutorial video
and thats what the heirarchy looks like
Did you run the armature trough the cats plugin in blender?
Today we'll be going over Cat's Blender Plugin, an amazing Blender script that will save you TONS of time with your armature, visemes, eye tracking, and text...
try this
it pretty much fixes the mmd model for you
Yeah it's humanoid enough that it should work
@ember gyro Rerig the shoulders to their direct parent. Right arm->Shoulder should be rerigged so parent "Right Shoulder P" is the right shoulder and leftarm->Shoulder should be rerigged to Left Shoulders P
the Neck, Right Shoulder and Left Shoulder should all be under the same parent, i see that your shoulders in unity are prerigged to the child bone of the proper shoulders
In your case it is Neck,Right Shoulder P and Left Shoulder P.
Hope this is helpful
so.. would that be dragging them under the correct spot or hitting the little dot and selecting the correct one?
If it's easier for you, you can drag those bones from the left to right menu into the proper box
Neck is fine
so, just make where it says Left arm - Shoulder > Left shoulder P and the same for the right side.
Red alert is gone. Now it says LowerArm/LowerLeg is not first child of UpperArm/UpperLeg.
this will be a common issue with models with a prexisting armature
that's fine
it's a warning
not preventing you from uploading
says ill have problem with specific rotations
it's the proper rigging based on the current armature
oh, right, the publish button isnt grey. Nice.
Thank you. I have to remember this stuff.
it's just worried because their are extra bone between the rigged bones in unity
Well, to vrchat I go to see if he works!
Glad I could be of assistance
If you ever have any questions, feel free to dm anytime.
Will do. This is the first time I've run a MMD through editor and blender to unity.
Just been throwing stuff into mixamo.
anyone know how to fix this; https://gyazo.com/f6c2251b4c559ef2bb53d5cd771247e0
shader
opaque
you can change it from trans to opaque
how do i do that
can you screenshot?
cause that looks like standard shader with transparency selected
well it looks like a selection of 10 materials at once lol
select the mesh in scene
change the shader from there for each individual material
@ember gyro How're those shoulders looking?
@hollow jolt how in the world do I do that
@hollow jolt do you mean from blender or from unity?
Unity
Just select the mesh in the scene
Top of right menu should have the components in order, Transform ->Skinned Mesh Render->Shaders
@hollow jolt im not sure if im missing something here but I don't see any of those besides transform https://gyazo.com/9bbb16f793215076aaecf23001a124ee
That's the model
nvm i got it
Awesome, so the shader issue is fixed?
apparently there was 1 of the materials that wasn't opaque but since it was only one when they were all selected it didnt show
ye
ty for the help
Btw, I recommend cubed shader with outline set to 0
Looks great in lighting and preserves how to model should look and standard shadow
alright ill check it out, thanks
If you ever have any further questions on anything else, feel free to shoot me a dm or @mention
hey guys can somebody help me out, im trying to get a model ready but I'm running some issues with the fingers in t position which leads to creepy looking fingers, so far I did no rigging myself but fixing the parenting, does that mean if I want to get that model work correctly I have to re rigg it completely? https://i.gyazo.com/7f53c6170a50ac120de849841e2e8bc0.png
try unmapping the tips of the fingers
they might not be properly mapped or the bones that are mapped are set further back than they should be
follow the armature in the hierarchy
uh yeah unmapping works but would that lead to weird finger movements with vr headset? i mean would i have to fix them by my self to have proper finger movement?
@hollow jolt is it possible to have multiple avatars? Mine just keep getting overwritten when I make a new one
thanks
^^
@hollow jolt The blueprint id is empty so do i make one there and attach it?
you don't have to attach anything, it's automatic. Once you go to upload your model it will recieve a bluebrint id @ebon shore
is this happening because i didn't weight the skirt correctly?
It'll drift off the body and I haven't applied dynamic bones yet lol
I've heard of Mixamo or whatever although idk what it's for exactly
the way the skirt is twisting at the waist lol
ohh nah i did it all in blender ahaha
that's weight painting then
^
Alright, just making sure. I'll go and fix that up then ty : )
does anyone know why this happens? whenever I walk in vrchat my feet weirdly stay in place... is it weight painting? or did cats plugin merge stuff together weird <:3c want to fix
okey dokey, thanks for answering!!
Update: I fixed it without weight painting,, I had to parent another bone to ankle waah
Oh so there were invisible bones on that screenshot ?
I MESSED around with mixing weight (to try and fix it on my own) and mixxed the toe bones into the ankle and undid it and just parented the toe bones to the ankles
Gotcha
remove the jaw bone ?
really thats all it needs?
i think so
yeah remove it from the rigging
don't delete anything, simply remove it from the rigging
ohh ok i was wondering for a second
ok and atlast one more tiny question
any idea how i get rid of that line? you can only see it from far away btw
no clue, never saw that before
Select the texture file itself in unity and untick mipmap
You probably want to do that with low res textures
No that is the material
So
What hotox said. Click on the texture file itself in the assets window
Wanted to ask you guys here, because I refuse to use CATS for one reason: It always detaches all the bones of the model I use, then breaks it completely to where it'd save me time if I just manually rigged it myself.
Does anyone have this issue?
ohh my fault sorry ^^;
@urban fjord is it a mmd model that you are trying to fix with cats?
Yea, the model itself works fine without it, but the hips are all kinda fucky.
I was going to cover it in an update video on my Youtube, but it completely buttfucked the model I was using, making it unsuable completely.
Can you show me the bone hierarchy before you fix it?
i think moving either the Hip or Waist bone a tiny bit can fix it
thats what i did actually
@crystal vector I've already fixed it. I was without internet for like 2 hours, so I fixed it manually without CATS, works fine now.
Sorry ๐ฆ
I've just been trying to give CATS a chance, but every model I used it on, it breaks the model :l
@urban fjord Well I still want to know why cats fucked up. I am one of the devs of cats and I can only fix what I know is broken.
All I can tell you is that it removes the rig itself from the model for me.
I use it for general clean up of names and stuff, that works 100% perfectly.
Its most likely actually, that I work on MMD models with Alot of bones.
I can do another test later on a model with very few bones if you want, see if it works that way.
(I generally work with models that have 5+ Spine bones, as In my free time, I do alot of animation work, as I'm trying to get to collage in an animation course, so I can better work on Game Development)
I have never seen the rig detaching itself from the model.
Ooh 5+ Spines sounds like it's not a typical mmd model.
Yer, I use most of my models in side work, so I clean it up for both the game and then actual animation. So Id generally have in total, 50 or more bones. I'm guessing its just REALLY not made for models like that.\
Well I have never really seen mmd models with 5+ spines. Did you import them with mmd tools?
Yep. No issues with the mmd tools, I always use them. I just have translation errors.
You really need to search for models with alot of bones, most people don't do them, you'd only really find them in deep little corners. I had to get permission for use for the ones I currently have.
Or if a game company gives you permission, perhaps you'll find their models have a lotta bones
I won't search for them. And I can't fix what I don't have. So these models with 5+ spines should probably be fixed manually
Surely, you mean 5 spine bones?
I can't think of how you'd have more than one spine. Maybe 1 spine and 4 fake ones.
is there something like a "general" rigging picture that shows which bones at what place should be connected to what bone?
...That gives me a great idea. One moment, I'll make one
If i have the shoulder and neck under the Chest Hirachy and it still displays me Spine Hirachy error.
what could the issue be ?
I will have a look into it lateron , but thank you alread
Anyways since we have cats plugin its not that much of a problem
Do I need to have dynamic bones for skirts to work? Every model that i made that had skirt ended with collision problems like the arms aways lifting the skurt
Well yeah since it makes almost a perfect skeleton in blender
so is it more usefull to use blender for rigging
and lateron just unity for uploading
Tupper made a video about cats plugin gimme a sec
you can't rig in unity, so yes
Today we'll be going over Cat's Blender Plugin, an amazing Blender script that will save you TONS of time with your armature, visemes, eye tracking, and text...
tyvm
Np
@clever cloak Its generally perfect UNLESS the model has ANYMORE then 1 spine bone. I personally have an issue where if I use a model with 2 or more spine bones, the rig gets detached from everything and I have to manually re-rig the entire model. I made this issue aware to one of the devs.
Oh
I guess they will fix it then
Anyways a model with more than 1 spine is already weird
The plugin can't account for anything. It'll only work perfectly if your model is a normal MMD
Spine bones aren't spines, just extra joints in the one spine
@teal badge yo buddy possible to upload a higher res cant read without magnifier lul
nvm im actually just retarded and discord trolled me
someone mind explaining what a proper jaw bone looks like because unity automatically tries a hair bone for that https://i.gyazo.com/a0a320f469cf9e1c1b16c6d5ee506aa8.png or do you dont use any jaw bones in vr chat at all?
Don't bind one there. It causes issues. VRchat has a seperate setup for jaw bones.
It's visemes instead for vrchat
ah i see thanks
Anybody have an idea why this would happen and how to fix it? i used cats to fix the armature and when i hit build and publish it didn't come up with any issues other than my borderline high poly count
how did the arms look in blender/unity
completely fine
even in the rig mapping process ?
the screen when you manually configure the armature in unity right?
yep
This is probably the issue lmao but i have no idea how i go about fixing it lmao rip
Oh thanks!
it's kinda strange though since in my previous attempt where i cleaned the armature manually it worked fine in that pose but oh well
i am but a simple man
ty for the help again : )
np
Is there a way to do the open/close thing in Blender?
Not sure what you mean
I fixed up my bone parenting but this angle issue has apparenty gotten worse
Did it have any effect on your avatar in vrchat ?
I'm going to try now, as soon as it's exported
is it normal when im mapping the toe that my character tries to tiptoe when im looking down?
don't map the toe
a guide to vr rigging: dont map half of the character ๐
basically
Wait, don't map the toe when in VR?
Also, what about hand rigging with characters with only three fingers?
three fingers is enough, but you'll have to use the ones necessary for the IK system
Yes don't map the toes
Unless you've set your player height correctly and recalibrate your floor height before playing, you probably don't want to assign toes
so where is the perfect position for the player camera face mid, on the nose, on the head ... ?
what is the dynamic bones setting of breast?
how do i actually create bones to a character? i have a small ralts (pokemon) model and its missing shoulders and a chest
Trying to do some Weight painting, and I am getting Active Group Locked?
Nevermind fixed it
@mental cloud ViewPosition is literally where you camera goes in game, so it's a personal preference. On realistic characters I like to put it right between the eyes from the front and centered at the eyeball from the side. If your avatar has a distorted head you may need to adjust this
@vestal dirge thanks
If both of eyes are jiggling in unity, are that good or bad ?
@fading verge you must create armatures first in blender or whatever software u use.
i just actually did it and i'm surprised i was able to add shoulders, neck and a chest to such a small character
Can anyone explain what i'm doing wrong?
Do people normally use all three bones in the thumb or just make two bones
Ok so, I have a character model all set up and he's working and all except when I try and crouch down in VR he just stays stiff as a board. Arms and head tracking work fine and everything seems alright but I'm not sure what to do to get legs and my body to crouch, he walks fine
If this helps any
@fickle thistle are all of his fingers mapped?
uh
he's a blendyboi
His thumb and index are seperate things then the rest are all just kinda yeah
Need more fingers to have full VRChat IK
That's why it's not bending down with you
You can add dummy fingers in Blender to act as the rest of the fingers
is there a tutorial link on that? sorry I'm quite new to this D:
instead of pinky, set that to middle finger?
the middle, index, and thumb have to be defined for the ik system to kick in correctly
anyone know how to get them under one armature
@calm needle I'll give that a try, thanks โค
you can use control + j to join armatures just like you do with meshes
i do it all the time with spare finger bones i copy and paste so i can get full ik on models without fingers
if the scale and rotation fuck up on joining, apply the scale and ortaiton before joining
so how do i select mutiple i try to ctrl click and do that and it doesnt work
shift
I need a little help here with my avatar i'm rigging. Let me get some screenshots and explain my problem
okay shift works for selecting but ctrl + j does not work
Well, I guess the rigging problem doesn't exist anymore XD
lol
Ok, I still need help. Whenever I upload my avatar, it has no animations, even though I have the Simple Avatar Controller as my controller
Why aren't the animations working?
How do I apply my animations to the actual avatar?
I need help
Wrong chat
Lmao
Generally, should a Bone Collider on the hand extend past the hand or only encapsulate the hand without much empty space?
I give up
same
I'm so sorry for what I'm about to ask.
Can someone help me with this?
@ me for my attention. ๐
i got that problem too
Will having the sightline there work?
Upper Chest needs to be set to None
I'm having some trouble getting Dynamic Bone to work on this hair piece. I've got the DB attatched to the hair-bone, with the root set as the hair. Nothing happens unless I increase the End Length setting, in which case the bone's physics-pivot is backwards (ex swooshes left when moving left)
Somehow the sightline ended up in teh character's crotchwhen I uploaded it so now I actually can't see anything anymore
Adjust the viewpoint in the VRC Avatar descriptor
swell
All my avatars seem to sort of stick our their gut a bit. Using default VR animations for desktop. Is there a way to fix this?
I can fix that
Also getting this ^, not sure what to do
How do I add eye tracking and visemes for fbx files from the asset store? I know how to do it starting with a pmx file but I can't do it with just an fbx file.
is there a way to fix this rigging offset? https://i.imgur.com/2RoZr7o.png
@young hornet Set chest to the Spine2
hello can someone help me i have no chest bone and dont know how to create one
Config?
idk lol im use too it showing like chest and shoulder
ok is there anything labeled shoulders?
you see those grey things?
Grey bones?
configured incorrectly
make sure its connected to the chest if its not
mb
i meant the spine
;-;
its mapped to the upper chest
Can you join the help VC?
question for you guys who know blender better than I do. I am decimating but, how can i get back the action bar on the right sided when it's disappeared? I can't continue decimating and I've invested some time into this avatar
is this the right place for help with dynamic bones? the new separated avatar help channels are confusing.
I have sorta
thing is, whatever I do with colliders, this happens https://vrchat.is-pretty.cool/96c73d.gif
I actually don't know dynamic bones yet ;p i don't have the script ๐ญ
its on sale for 14 instead of 20 rn
looks though like you need to change some values
@warm smelt have you added the collider on the dynamic bone?
@warm smelt i know somewhere in this video he talks about avoiding issues with the skirt being too wavy, and how to fix it https://www.youtube.com/watch?v=NY6uU5_KyuQ&t=1822s
It won't work if you just add it and don't make the dynamic bone take into account its actually there
Hoh. Hmm
That I do. Dynamic Bones?
wait Dynamic bones cost money?
dlet this kappa
Trippin, you've watched VRChatmoments tutorial?
skimmed through it, I'll watch it all the way through
do you guys know how to get the bar back on the right side of blender when it has disappeared??
I can't select the tools for decimate or anything
the scrollbar on the section under the hierarchy
if you scroll that up
do the tabs show up?
no
they do not, i should have scrolled it up for that screenshot
you know how to get them back?
I can always type "add modifier" then choose decimate, but obviously the slider doesn't show up, so i sort of need the interface
put your mouse in the sidebar about where the tab would be https://vrchat.is-pretty.cool/1fdec7.png
and press ctrl-tab
and ctrl-shift-tab
I found a workaround XD
idk how you removed your properties editor tabs, but you can still cycle through that way
You can open an empty blender file
load it and uncheck the box "load UI"
then it loads the default menu settings and all
instead of loading it the way you left your project
ok]
still, this has happened to me more than once, thanks a lot
only 700 faces to delete
Need some help with dynamic bones, can someone help or send some tutorial about the subject?
I need to know how to properly add the dynamic bones component and how to test it to see if it worked, i basically wanna make the skirt in my avatar have cloth physics and make it to stop going through my legs when i walk
@fading verge please check the #tutorials channel
SOMEONE PLEASE MAKE MY FBX FILE INTO AN AVATAR
IVE SPENT 7 HOURS TRYING TO DO IT AND IT WONT WORK HELP
"7 hours"

is there a video that goes over custom rigging for hair and stuff for this damn game
because im so confused
we need a avatar's FAQ too that might be helpful
you mean dynamic bones ?
idk maybe
there's a faq but it's not updated often
I don't know how to do anyhting other than huminoid
If you don't know i can't really help you 
@lean mason watch Tupper's guides https://www.youtube.com/channel/UCVxjI7B8uhcKqj75nVkm_oA
This channel contains tutorials for VRChat (vrchat.net), a Virtual Reality Social app that allows you to upload your own content. You can upload avatars and ...
ok ty
@lean mason in his full avatar video he explains dynamic bones towards the end, and in his common bone rigging issues video he tells you how to form a hierarchy before importing to unity so you can get dynamic bones working properly
so watch the common bone rigging issue video, you want to make the bones you are using in your animation, parent to a bone NOT used by Unity/VRchat as a skeleton, so they do not interfere
once you import to unity he shows you the basics, you can adjust the bones script how you would like.
I managed to make my ears all floppy without having to buy the dynamic bones script
The colliders don't seem to work though
How's collision with the script on the asset store?
5 days later, I figured out dynamic bonez and dynamic colliderz
which I now "affectionally" call dinnerbones
@potent quarry timestamp https://youtu.be/p0txtOuZtx0?t=1645
Importing model - 0:37 Toe Removal - 1:37 Applying Shader - 2:29 Blinking Animation - 3:09 Animation Override (Facial) - 7:24 Avatar Descriptor & Viseme - 18...
Yeah, i did everything exactly as the tutorial said, my avatar's skirt is still not moving
You probably missed a step, try again just to make sure
I specified the root bone, and all other bones like the video showed, changed all values to be exactly the ones that shows in the video
Still no results
Anyone willing to help me with rigging? I think its a simple fix but not very experinced with rigging
Sure what's up @fading verge
how setup your avatar for fullbody tracking https://www.youtube.com/watch?v=6U-KMlRr-XE
@fleet echo When you helped me fix my weapon and attach it to my hand, my thumb moved away from the other fingers, is that because of the way it's placed in the hierarchy ?
i use muscle animation edtior cost $15
asset store
it make it easier to move the finger in animation
Assetstore: https://www.assetstore.unity3d.com/#!/content/32233 1.4 - NEW: Muscle Handles. - CHANGE: โRootQโ now controlled by eulerAngles instead of Quatern...
i want to remove the animations from my left hand because they're holding a staff, but the thumb moved in vrchat after i placed the weapon in the hierarchy
mouth movement?
anyone got a second to help me correct the rig o-o
๐ค
Well weight painting is easy once you understand how to do it correctly
Ruubick=boss =3

Unity is saying I don't have enough bones for a human avatar, but I'm sure everything connects to everything else properly in Blender
Screenshot pls
How many bones should I put in each fingers?
afaik it's at least 2 bones in three fingers
@vivid cave What does it look like in unity ?
It won't let me rig in Unity, it says there's not enough bones
wtf
"The bones in the animation you're importing need to have the exact same name as in the skeleton you're using."
yeah everything
ok back to work i go
i was wondering what was up when i saw this https://gyazo.com/e4c39e623f08cc810210aa6c70fdb690
wait nvm that just lighting
Hey guys had an issue where the hands for an MMD I was working on were bending at the forearm. I re-rigged the arms but now the hands look like this
Little confused as to what's causing it
Did you check the weight painting in blender ?
Actually if you have a picture of your bones hierarchy
for that specific hand
@livid depot
Ok gotcha. Yeah the weight painting is all correct afaik
it's happening to both hands
I had to fix the hierarchy of arms -> elbow -> hands
it looks and moves fine in blender
And you used both mmd_tools and Cat's plugin ?
It always moves fine in blender ๐
https://vrcat.club/threads/cats-blender-plugin-0-3-0.6/
https://www.youtube.com/watch?v=0gu0kEj2xwA&feature=youtu.be
Cats Blender Plugin (0.3.0)
A tool designed to shorten steps needed to import and optimize MMD models into VRChat
[IMG]
Features
Optimizing armature...
Today we'll be going over Cat's Blender Plugin, an amazing Blender script that will save you TONS of time with your armature, visemes, eye tracking, and text...
It's really cool tool made by really cool people that fix most common issues found in MMD avatars
Because if the weight painting is correct, then it's something different that happened when you fixed the hierarchy
Np, is that a 2B avatar btw ? Good luck !
@crisp tendon Looks like that blender plugin may have fixed the issue immediately. Gonna export and check
you are a tech issue god
how you solved my issue from that one screenshot baffles me
โค
I'm glad that's all the fixing it needed, looking forward to your next stream โค
im geting this problem with the build control panel and i dont know how to fix it
Remove upper chest, that's rule Nยฐ1 !
cool found it
i was just confused coz the bone was named Spine4
and now it need shoulders
dont i need blender to create bones?
nvm i think i got it working
how do I fix this?
First you should use the correct version of unity
Uninstall this version, download and install the new version, open a new project, import your assets and then add the correct vrchat sdk
ok
anyone know how to fix this arm from warping when moved?
@dusky falcon Are you using cat's plugin ?
@tropic trench Did cat's plugin work on this at all ?
With that many bones yeah i'm pretty sure it is
I will try it
But i imported it on blender as a fbx file
Should i import it as a mmd instead ?
I have both files
You have an mmd file ?
Yep
Well
I downloaded an mmd model
And i transfered it to fbx and thats what i am using right now
Then why the hell would you not think it's an mmd if you download an mmd
@tropic trench just delete rigidbodies and joints hierarchies (or use cats ...)
@crisp tendon Yeah but I fixed it already thanks for the reply though
@wise dune pull up your hip bone a bit higher (i think that was the fix.. or the spine bone...)
i fixed everthing up and now i need to know how i can fix this
You're either using the wrong bone or the bone itself is not a "bone"
wot
well, just seing that you have Spine1 and Spine2 for different parts of body isnt good
do i just need to edit the value so it isnt 0?
ok
@crisp tendon it is names, but it also means he can have more stuff of that sort and its mixed as hell
Agreed but the hierarchy looks ok in his screenshot
i was following a tutorial and it told me to press the little circle next to chest then click "spine 2"
Well, it works if your bones are correct
it doesnt work becuase spine 1 has no value i think
but i dont know how to change it
Did you open blender ?
I needed to restart my computer real quick
Wasnโt allowing me to access steam
Got it open
@crisp tendon
Cool, check the bones
Do you not update your software in general ?
@crisp tendon did u every made a rig that works with full tracking ?
i mean it makes sense
From the website sure but not from steam
@forest crane I've never used the valve tracking pucks, but mine should work, why ?
i've pretty much redone my entire skeleton and weight paint for my avatar, lmk if you want to try it
no wait i just checked and i downloaded it from the website
Man, if the Ik system worked with one more spine bone, i'd be the happiest trooper on earth
hips bone is kinda bent back and its pushing the rest of the spine forward
@crisp tendon
Why can't you import ?
what type of file is it
Fbx
i'm not sure then, it always imported for me and everybody else so far
Why is your file type in all caps
make sure to edit that just in case
does it matter
Who the fuck knows that this point, you can't even import your fbx so i'm throwing stones in the lake and watch what comes up
fyi before you import anything you want to press a and "Del" to remove everything from the scene
ok
This may or may not make you tip toe
It's strange considering there's so much to do to be able playing as a playermodel
so this ?
I think so, you can always adjust it later on!
@forest crane This is what i'm working with https://i.gyazo.com/79f764236ccc0ba8a0c75338ef8715b7.png
it doesn't because it depends on the origin
Well, if it is i might be clipping by half a centimeter then
Hmm, if I reorder the bones in this model to fit VRchat, then the animations don't play properly
Is there a way to... get around that?
I spent 20 hours to try and circumvent that, @pseudo sedge may find a way, but i've personally given up
how do i check bones on blender
click armature, the click on the tiny skeleton icon on the menu below then tick the x-ray box
can you not see your bones after turning on x-ray ?
Itโs still solid
screenshot pls
I'm not sure then
i feel dumb i need some physical help
or if some could do it for me becuase i dont have a clue what im doing
Hmm. Blender can't import this FBX because one of the bone names is kanji
It's not a big deal if I can't fix it, but does anybody know how I can have my model stand up straighter?
I don't use vr and i've tried switching between the female and male animations but both have her hunched over
check blender for her bones
...Huh?!? I imported my model with animations to blender as DAE. Then I reordered the bones with the animation assigned to the model armature. It still seems to play fine. ๐ฐ
So that's good
It is, but I don't get how it works
@pseudo sedge
the bones are completely fine
I've heard from a friend who's good at modelling that it might be because of the new update
Oh, no, in that case you must stratch them out a bit in Unity
so i think i'm just not gonna worry about fixing it until a lil later
how do i scratch them in unity?
OH WAIT you mean yours
Sorry ahaha
I thought you were responding to my Q sozzz
I need help, Im trying to parent all bones right, and i found between the "Left arm" and "Left shoulder" two other bones " Left shoulder C" and "Right shoulder chest IK". Anyone knows what these are for ?!
Huh? No, I was talking to you
Sorry, distracted. Just grab your spine in the editor and drag it up
Make sure you grab the arrow so you're only going up on one axis.
alrighty
Anyone know why my fingers are so messed up on this avatar? Any solutions?
Did you use Cat's plugin on blender ?@drowsy pebble
yes @crisp tendon
And that didn't fix the fingers ?
If not then you'll have to create bones for the last finger phalanx
this is what it currently looks like
Yeah it's missing a finger bone at the end of each bone and you'll have to weight paint it
and probably fix the rotation
this is what it looks like in edit mode
I dont really know what all the bones sticking up are
leaf bones
Could you recommend a good video or learning source to learn how to add bones and weight paint?
@drowsy pebble Hi i dont know much.. But I have a suggestion
- Use that cat addon for blender to fix it
- Manually fix it. N try running it with
Simple avatar controler..
Quick intro and guide to skinning/weight painting. this video is meant for those with a basic understanding of Blender
Learn Blender at https://Blender101.com In this video we adjust the axis of rotation of the bones we've create so far. We create the finger bones, name them,...
@crisp tendon Thank you so much. Also one last thing, what do you mean by fix rotation? What do I press?
I tried to stretch the bones but it made no disernable changes to the hunch
it's alright though, it's really no big deal compared to the other issues ive had
@remote rivet extrude bones is e?
...aaaaand my animation doesn't work. Of course.
Noice.
Faces, Bones, Verts, whatever
simple question: how do I display all the bones through the mesh like in those videos?
Click on the skeleton icon and tick the x-ray box
figured it out ty tho ๐
Groan, everyone says I'm backwards
Are there any simple ways to add polys to a mesh? (the sleeves on my avatars arm is kinda low polly at the elbows :S )
http://puu.sh/yInaN/743e7eedfa.jpg as you can imagine it doesn't bend very well
hello, I keep getting an error saying "spine hierarchy incorrent. make sure the parent of both shoulders and the neck is the chest"
looking at the rigging, it all seems to be correct
hierarchy or rigging ?
im not that well versed in this ;;
sorry
this is the error
can you point me in a direction to solve this?
@fading verge the issue is in your hierarchy, you have to make both shoulders and Neck as child of the chest
i am really new to vrchat, blender, unity etc... i finally got it to upload as avatar in vrchat but my character has weird pose. i think it's because of this waist bone. shouldnt it be straight? can i change its rotation simply somehow in unity or has that to be done in blender? because i only manage to rotate the whole model when i try to do it with that specific bone xD
Would have to do it in blender while in edit mode. if you're in pose mode the mesh will follow it
anyone know how to rig an avatar that's in a wheelchair
https://puu.sh/yItw5/61614b7856.png Could someone help me figure this out? My arms are inverted into my body (in game), because the upper arm and lower arm can't connect do to the blank one in the middle, but there aren't enough places to assign said bone.
Does anybody have a simple fix for this error? I've been getting it on almost every model i bring in and it's driving me nuts.
@violet frigate you just have a wrong skeleton, take a look at cat's plugin
I already have cats plugin.
@regal star simply put the shoulders and neck under chest in hierarchy
make sure it's as Hips>Spine>Chest>Neck/Shoulders
@crisp tendon Should i have clicked fix model first?
@violet frigate What did you click first instead ?
it should help if things are named correctly
yeah; that's why it's always a best bet to translate everything first
the plugin works best if you import it un-translated and then press fix model button
the problem would probably be as to how the spine is parented then
make sure to rename your chest and hips correctly too please
it should be parented to the Lower Body(Hips)
... I'm lost. lmao
i can't be clearer sorry
ugh
@regal star is this an mmd model?
Ya
Upper Body is usually renamed to spine and lower to hips; Hips should be the parent bone of the spine
goto blender.. re-import your model without translating... then press fix model on CATS
I already went into blender with it and did everything.
Did you do what Cat just said ?
if you like your current changes.. you will have to reparent yourself
otherwise, the easy route is what I explained
Welp... Looks like im gonna go look for another model. lmao
But all this confuses me. lmao
how, he laid out the step
Thanks for the help guys. But im not really great with the whole model/rig thing.
that's literally a one click fix but it's your call dude
To you. XD
if this is too hard for you.. then you might be better of paying someone to make it for you.. best of luck to learning it ^^
^
Would rather not waste money. But thanks anyways. XD
I am in unity trying to set up rig. It says that model is not in T pose. So I go in to Configureations and tet it in T pose. Hit apply and done. But it does not appley it to the model. is there something I am missing?
Wait okay so left eye is also assinged to left jaw. How do I fix this?
anyone know why this is happening after importing from blender to unity?
Am missing chest bones.
Hey guys im having an issue with my legs showing through my dress when i walk
I have colliders on my legs but its happening anyway
and the bones in the dress are set to recognize them
I would weight everything, except the arms, to the chest bone and leave everything else unweighted
The arms are obviously weighted to the arm bones
you think the legs would actually walk?
I guess you could weight them to the lower bits if you wanted too, yeah
Unity keeps giving me this error: spine lower has bone length of zero. is there an easy fix?
or it's the wrong bone
Chest name does not show up in list.(edited)
the decimation tab is in the propeties you have to add the modifier ofc
@novel cloud your upper body is in spine...
ye but how to do that
let me search my "where do i find it" folder
Do I need to fix that in Blender? @warm pollen
no idea where to press to get that tab...
@novel cloud no, look at the green bone at your model
make sure it connect to eaach other
don't use the center bbone
i usually just decimate it all
much faster, i just want the character in the game
also i dont see anything noticeably bad about decimating my whole character
he looks just fine to me ๐
if you decimate it all, that mean your hand and face will be fucked up
well, if he want the esy way and doesn't use those blinking stuff
Hello, sexies! So what is the best video for naming armature bones so they can be suitable for VRChat? I'm modeling/texturing/rigging my own character, but this is one thing that I don't understand. How should this be done?
@warm pollen How do I seperate them?
For those looking for a good avatar creator tool: https://vrcat.club/threads/cats-blender-plugin-0-3-0.6/page-6#post-889
im so confused
ok i need to ask a small question
im new to unity and vrchat avatar creation. i have the process of imprting .pmx files from mmd down to memory now, but, 2 of my models do not have a chest bone in their hierarchy, so i cant upload it as a chest bone is required. how would i add one in blender?
screenshot pls
should hand bone be parent of all fingers
I've still yet to find out how to rig a character in a wheelchair to make it where they don't walk using their legs
Im assuming if I want physics im gonna need to buy Dynamic Bones.
you can use cloth
depending. i think you can usually use clothe but dynamic bones is easier
@potent panther you have center as your selected bbone
i know
can someone tell me the answer to the simple question
I dont have money for Bones so ill look into cloth. Does it work on hair?
there is no chest bone thats the problem
what do you use for spine then
ah ok ill try it
is the hand bone the parent for all fingers
i moved it but now i have this error. if i try to just move the bone thought the hierarchy everything else breaks
k
I have a question. What would I call these bones, its a MMD rig. I have the Chest and Spine but theres gonna be an extra, what one would I make the waist and what would I call the extra?
jesus christ
lol
mb lol one sec
open your bone's hierachy too
So i am going to put this in both MMD and rigging as im unsure of which it is. I will show you all you need, but, whenever i upload my avi the legs just dont move. I've tried 2 different MMDs and both dont work, i tried using Cats as well. I re parent etc idk what to do. I will show you all you need just ask, im very frustrated after a few days of this loool, but heres a screenshot and video of what it loooks like (everything else works fine besides skirt and hair i need to add dynamic to them) https://youtu.be/MInI8St-6bE
you want to see the bottom half?
Ill work on it later. I gotta do stuff
ok so how do i go about adding a chest bone
sorry if its a noob wuestion ive never messed with bones before
click on add
not to be retarded but where is the add button
my blender experience was making stuff without bones and simple animations
k
and it extrudes it
which bone should the chest bone come off of
the spine
the parent has to be hips for unity to accept it
thats true
for chest?
yee
wat
i always put spine
should be spine
lol
spine has to be a child of hips
anyways anyone know how to do fingers
uh, how do i assign where it falls in the hierarchy
the bone icon and it says parent
do what ?
its a rip from a game, its a statue
and the fingers should have the hand as the parent?
else you have to add bone on it
yea
not sure if unity allow you to have absent bone
which bone would be absent?
im adding all of the needed bones
and trying to do the hand for fun
is there a way to curve the bone
no
Nobody in #avatars-2-general can help me, can someone just tell me how to simply get my model (who has a complete bone structure) to follow my movememnts when I'm in VR, instead of just T-poseing?
I really know nothing about rigging
yes
well, I setup the bone structure/ animation type as humanoid, if that's what you mean
and yes
and so it doesnt do anything when you move around
did you do the bones yourself
Someone said something about needing Miaxmo to un t-pose, is that right?
oh you used mixamo?
are you sure you assigned the bones to the model
did you forgot to put in simple avaatar controller
probably, I don't know anything aboput rigging past putting in a bone structure
how do I put in the controller?
those were to @warm pollen btw
you were supposed select both the bones and the model in blender and press cntrl-p and choose with automatic weights
did you do that?
or something similair
Look at the right side, at Animator
no, lemme go do that
the controller tab
yea he messed up in blender
oh ok
i think at least
i'm opening it up rn, Imma do what you guys said, and get back to you in lke 15 if it doesn't work
So been trying to seperate the spine from the chest and all I get is the Center moving with the spine.
never use center
try changing the parent from connected to unconnect
Actually i ma work on my VRChat staring guide, so please aask someone else.
is that a video or is it written
@manic warren what do i do in blender exactly? Ctrl-P parents things, but where do I go from there?
one second ill get the video i used
Hey guys. This is a quick tutorial on creating a simple, but rather effective character rig in blender. Hope it helps some of you out! Read FAQ below: Follow...
it should start at 10:02
oh cool
just watch from 10:02 since u already got the bones in
ok
i found the problem
when I parent them
i watched tuppers video on how to set up the bones, and followed it, and this model doesnt have an actual spine bone. how can i splice a bone in the middle of the hips and chest bone?
there is a bind im sure of it
and that one guy i have no idea what is happening
broseph you could just extend it off of the chest bone
and make the chest bone the spine
and ur new bone the chest
ok, but how do i scale the bones
and there is already a neck and head bone
its a completed skeleton
you just left click on the blue, red, or green arrow