#animation

1 messages · Page 60 of 1

clear yew
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Hi I have an animation that enables a camera in my hand, I have set the camera to project to the main display of display 1, so that my avatars view is seen in my HMD and the view of the camera in my hand is on my desktop screen, however the cameras view doesn't always show up on the desktop. I have set the cameras depth to 100. Does anyone know what the issue could be? Please @ or PM me, tyvm.

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wtf

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i dragged the t pose thing onto my animation avatar and it didnt change it to t pose

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wow

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how do i do this

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cannot drag it into the keyframe or animation window

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?

remote blaze
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@burnt coral just export as FBX in blender, easy

clear yew
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can somoene help me

remote blaze
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Or import>FBX if you want to import what you already have

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What do you need K

clear yew
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i need to drag the default t pose file onto my animation duplicate but it wotn let me

remote blaze
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Oh, I have no idea how to do that sorry :(

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I make my anims in blender usually

clear yew
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you cant do particle effects in blender

lilac cave
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copy and paste frames

clear yew
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?

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no

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i need to apply the t pose file to my animation duplicate

lilac cave
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copy the frames from t pose

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and paste them

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on the new animation

grizzled cobalt
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probably gonna take some time until I finished it; I got like 6 skills done, but still working on the tree itself

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maybe should just do a concept art first before I make it in unity

lilac cave
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neat 👍

grizzled cobalt
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its just a generic idea of how you unlock the paths for elements

clear yew
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it doenst work

grizzled cobalt
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atleast I got the Skill System working with Cooldowns

clear yew
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theres nothing inside hte file

lilac cave
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have you tried opening the avatar

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you'know

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where animations are stored

clear yew
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o i did it

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thanks

lilac cave
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np

scenic pelican
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what causes emotes to get cut off?

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i have one really long one that doesn't get cut off

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actually wait maybe its the transition time and i just need to add some idle frames at the end

scenic pelican
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ok yup that was it

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transition time cuts off the last second or so of an emote

clear yew
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I have a camera on my avatar that is set to show on my main desktop display, which it does, unless I'm in a world wiith post processing effects. Can anyone think of why this would be? pm or @ me, thanks.

brazen crater
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I have a question concerning the Vrchat Avatar Controller. Can you actually change the controller or does it get overwritten by vrchat? I'd imagine so cause if no then there would be no reason why you would need to use the Custom override thingy. Any thoughts? Or has anyone done extensive testing?

covert linden
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The avatar controller changes your avatar, gestures work as long as your avatar is set to humanoid, but with most controllers, vrchat will tell you to change it or it will not be compatible. you use the controller IE for mmd dances, where it basically plays an animation instead of your controllers

buoyant dove
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hi

covert linden
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I'm not sure you could load a compatible controller tho

slim sparrow
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I think you can't actually change the controller.

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The controller is overridden at runtime, that's how it works.

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You can override the individual animations, though. There's a lot of wiggle room there. @brazen crater

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When someone's avatar loads, your own game actually assigns them the default avatar controller on your end. So even if you managed to upload your own avatar controller, the client would toss it out.

brazen crater
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ok I was already thinking that, thanks for the confirmation though ^^

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ohh damn that's actually quite smart how they handled that

slim sparrow
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It's basically the only way to handle it, otherwise the game wouldn't be able to make sense of people's avatar controllers

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I think the animation system is fine as it is right now, but I have two major criticisms

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Gesture overrides are not separated per left/right hand, and root transform is ignored in animations

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The root transform thing makes it really difficult to make good-looking idle animations. For example, I'm sure some people have seen the "flying" animations some people use

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That one is actually supposed to make you look like you're floating up/down, but the root transform doesn't work, so you kinda end up "squatting" in the air

brazen crater
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wow that's hilarious

buoyant dove
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hi

reef mason
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Does anybody know how to make a watermarker/nametag on top of the character?

brazen crater
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What you can use is a particle system with your name as the texture. Here you just spawn it in as a stationary particle and only one.

reef mason
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The texture has to be under an PNG, Right?

brazen crater
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yep with an alpha layer

obsidian vigil
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wot

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cant you just take a plane

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*two planes

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reverse the texture

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make 2 materials

brazen crater
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yeah of course you can but then it can't rotate with the player

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other*

obsidian vigil
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oh okay

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how would you make it stationary tho

brazen crater
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just set start speed to 0

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of the particle system

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and to make sure that only one particle spawns you can set max particles to 1

obsidian vigil
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and it moves with the player?

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on local right

brazen crater
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yep

obsidian vigil
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splendid thanks

brazen crater
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no problem

reef mason
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With the shape of the particle system, What does it fall under?

brazen crater
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you can just uncheck the shape system

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then it's just a dot

reef mason
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Ah, Okay

brazen crater
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and make sure to set the material of the png to particle for best effect

reef mason
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Yeah, The reason why I'm asking this is because a few minutes ago, There was a hacker going around and taking models from people. And the unlucky one was me, So I'm trying to make the avatar claimed under me because dear lord it takes so long to edit and retexture.

brazen crater
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have you already overwritten your stolen model with an empty charcter?

reef mason
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Wait? What do you mean with an empty character?

obsidian vigil
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@reef mason Is it even possible to permanently steal avatars

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i thought it was a temporary thing

frosty pendant
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Just delete your model and reupload it with a new blueprint id

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Just to be safe

signal dove
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When they steal your character, they have to use the same blueprint?

frosty pendant
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Yup

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When you delete it they lose it too

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Happened to me before

signal dove
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I need to make a troll model that clearly that insults wearer to upload for just such an occasion

obsidian vigil
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make it something they can be banned for

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or really annoying

signal dove
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I thought of that, but what if they trace the blueprint and ban me instead

obsidian vigil
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loud music or sth

frosty pendant
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When you delete the id they instantly turn into the red avatar

obsidian vigil
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hmmm

frosty pendant
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Yeah wouldnt risk that

celest pewter
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just set the viewpoint too low or too high so it'll break them

frosty pendant
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Or just upload the default vrc avatar

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That's what I do

clear yew
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does anyone mind helping me out with an issue?

reef mason
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I will just delete the Id/Blueprint to it.

zinc moth
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Heyo! I made a custom emote and when I activate it in game, my character freezes and can't move. The emote doesn't appear either. However, other people can still move and talk. I am using a non-humanoid avatar, and I'm not. sure if thats part of the problem or not. Any help???

covert linden
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yeah thats the problem since it isn't humanoid, it can't be animated/move as one

zinc moth
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I created a custom walking animation and such that works in the animating component. I geuss just the override controller isnt compatable with a non humanoid object?

signal dove
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Emotes are the problem, not movement animations

clear yew
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hey

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how come when i use a gesture mod my animation doesnt activate properly

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it only activates the first frame

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and not the 1 after

unique night
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are both frames the same for your gesture?

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gesture has to have identical frames for both frame 1 and 2

clear yew
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what do you mean

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do i need to make 2 gestures for 1 animation?

unique night
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no

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a gesture is a single animation made up of 2 identical frames

celest pewter
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frame 0 and frame 1 only

unique night
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yeah

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both have to be the exact same

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what are you trying to animate?

celest pewter
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the gesture override had to be 1 frame but anything inside it can be infinite

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has*

clear yew
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the first animation is an orb and the 2nd part is launching it

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the orb is 2 objects

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the first 1 loads

unique night
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you can do that with 2 gestures

clear yew
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but the launching animation doesnt go

unique night
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1st gesture enables the object

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2nd gesture moves it forward or whatever

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thats if you want to control when you launch it

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if you want it to just play automatically

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you can do it like this:
gesture : turn game object for orb on

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then the orb has an animation component that plays the launching animation

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this will play automatically when you activate the object

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if you're trying to do it all in a single gestures timeline that wont work

clear yew
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aw

unique night
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you can still do what you want though 😛

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but with the methods i listed above

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easiest way is to have the gesture turn on orb only.
the orb itself will have an animation tied to it that launches it forward

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so the moment it becomes active, it will automatically play the orb animation

signal dove
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How can I use an emote instead of a gesture to permanently toggle an object?

unique night
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use mesh renderer i think

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that will keep objects active after emote ends

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but its not perfect

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late joiners might not see it

signal dove
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ruh roh

unique night
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@signal dove : @quasi gale made a download for the setup a few months back

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search for prop toggle and you'll find the link

signal dove
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How can I use emission toggle rather than active toggle for particles, while keeping them in sync with an animation?

unique night
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not sure on that one, never messed with emission toggles

signal dove
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I think I found your prop toggle download

unique night
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not mine , its hardlights 😛

obsidian vigil
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@signal dove can you send me a link?

obsidian vigil
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Thx

signal dove
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There's a c script in this package

obsidian vigil
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What

signal dove
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I think it uses a C script

obsidian vigil
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Does it even work then?

signal dove
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I dunno!

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Maybe the script is just for the unity editor

obsidian vigil
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Hopefully

remote blaze
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Hey guys, quick question

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is there any actual way to make an idle/walking animation where your character isn't on the ground

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as far as I've seen, emotes let you leave the ground but if you want to have something like a float walking animation, it's impossible

slim sparrow
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Uh, that's difficult but doable

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Root transform is ignored

remote blaze
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dang

slim sparrow
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What you could do, is, uh, complicated

remote blaze
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I've tried every setting in the animations tab too

slim sparrow
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Well, there are two ways to approach this

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I made a floating avatar myself

remote blaze
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Ooh, do share

slim sparrow
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What you could do, is make a GameObject, and put your avatar in there.

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Put your avatar descriptor on the GameObject instead of the model

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And make sure to give it an animator etc

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Your avatar is actually this empty game object now, but this object contains your model. You can now move this model up/down in animations.

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And the best part is, all the animations still work. But eye tracking doesn't work unfortunately.

remote blaze
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Ohh, that's really creative

slim sparrow
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Like, in your walking animation, you can just move the model up/down. You can even put it in a gesture or something. Since you're not actually moving your avatar, the game accepts it

remote blaze
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and does the game recognize that the humanoid model is actually the model inside the object?

slim sparrow
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Yes

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I think you might have to set the Avatar in the Animator though

remote blaze
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and do you need to add an animator & avatar desc to the humanoid?

slim sparrow
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Like, there's an "Avatar" property that you should set to the rig of your model

remote blaze
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oh yeah, I saw that

slim sparrow
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You leave the animator on the model itself, but you add an Animator on the GameObject. You also put your avatar descriptor on the game object. You should remove the descriptor from the model itself

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Gimme a few seconds and I'll share screencaps

remote blaze
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That's not complicated at all, that's just some pretty creative unity manipulating

slim sparrow
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Make sure to click the link itself, there's two images

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Ignore the HoverCube part, that's just a collider so I can actually fly

remote blaze
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Heh I've heard about that trick

slim sparrow
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It's kinda wonky though, I'm not sure how people make super-stable flight

remote blaze
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But thanks for that, I'll bookmark the pics!

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I'm assuming the "animation" component isnt related right

slim sparrow
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You can also ignore the two Animation components, I just use those for wing flap.

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Yeah

remote blaze
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Awesome

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oh, also unrelated question

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how did you rename your custom animation controller?

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I've been trying forever

slim sparrow
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There's a CustomOverridesEmpty in one of the SDK folders

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Press CTRL+D to duplicate that, then you can move it out of the SDK folder

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That's the one you should be using for animation overrides

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You can then just rename the copy or whatever

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Should be in the sample assets or something

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I renamed the armature and body mesh on a child model of my avatar, and now the model won't play its animation anymore. How do I fix that?

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When I go into play mode, I can see the red circles of the joints move, but the model itself stays in T-pose

remote blaze
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Maybe just re-drag it onto the scene

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did you rename it in the scene or the project?

slim sparrow
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In the scene

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I have copies of my avatar that need to have differently named armatures and body meshes, otherwise I'll get a lot of issues

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Yeah, the animator just won't respond any longer

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I tried making a duplicate of the avatar, but I'm not sure how to make it target armature of different name

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It works if I only change the body name and not the armature name, but I kinda need the armature to be named differently

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Yeah, if I don't rename the armature, my model doesn't reappear

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Dangit

burnt coral
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@remote blaze I don’t even know how to get it into blender in the first place

clear yew
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I want my guy to float when walking

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Float and turn into darkness

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😈

slim sparrow
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My skinned mesh renderer apparently won't re-enable for others

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I already triple-checked and made sure that I have no other meshes called "Body"

slim sparrow
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Alright, I decided to just go the stencil route instead of hiding my mesh

signal dove
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Can a looping legacy animation activated on start have a specified cycle offset?

granite dust
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How do UV and material morphs on mmd models work in blender?

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I'm trying to either create an animation clip or a shape key using mmd tools so I can import them into unity.

slim sparrow
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@signal dove I don't think so

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You could work around that in other ways though, maybe

clear yew
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Im just going to use sounds from any final fantasy games for my spell sounds lol

rotund stump
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Sorry for bothering but I want to add a water trail to an avatar of mine and was wondering if it would be the same as the drawing trail that people use?

slim sparrow
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Yeah, it's just a trail renderer probably

rotund stump
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Ah okay ty :D

signal dove
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vrc default strafe animations are turned roughly how many degrees?

crystal pike
clear yew
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Hm

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So i duolicate my avatar and change the shader

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Or add an object

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Put set to active in the animation window

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?

obsidian vigil
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@signal dove doesnt it say it in the override

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like 60 and 120

signal dove
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And do I need a left and right? or does it just flip one of them?

obsidian vigil
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not sure about that

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you animating a generic?

signal dove
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No

celest trout
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Has anyone have an idle legacy animation conflict with another animation in your controller that moves the same blend shape?

signal dove
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My animations are suddenly horribly broken. They set the model high above the origin, and it was fine earlier

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It's like this in the editor preview too

clear yew
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Is there a way to do an emote, but still beable to move around?

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and i dont mean gestures

slim sparrow
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@clear yew no

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Gestures are the only answer I'm afraid

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I can't change the transform of certain objects in my animation for some reason. It's literally just a cube object. How to fix this?

clear yew
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that sucks, long animations dont work well with gestures

slim sparrow
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When I try to add a property for the transform, it just doesn't work

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It goes back to where it was

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@clear yew there are ways around that

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You can trigger an Animation component for example, or spawn a duplicate model of yourself and have that play the animation automatically

clear yew
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im sure there is yea but i have no idea

slim sparrow
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But if you go the duplicate model route, make sure you rename the body mesh of your dupe

clear yew
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ive tried the animation component way and that doesnt work since that way makes it loop on repeat and you cant actually trigger it. if you just trigger the animation component itself, it doesnt reset the animation, it just hides the animation and plays from where you hid it

slim sparrow
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Anyway, for some reason, I cannot change the transform of a child object of my avatar

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I want to move it up, but it's not responding when I change the value

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Actually, I can't change any property now

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I can only touch the animator and stuff

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I have a cube on my avatar which I can't even seem to disable. It just does nothing

raw sundial
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in 3ds max can you put multiple animations in 1 timeline and chop them up with event triggers?

lilac cave
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just use unity

slim sparrow
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Even when I put the object in my armature, I suddenly can't alter any of its properties in an animation

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I think it's because my avatar descriptor is actually a GameObject with my model underneath

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Is there any way to still be able to animate stuff?

clear yew
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@slim sparrow what would be the process to switch shaders on my animation? Please let me know if the following is correct. Add inactive body shader. Duplicate the model. Create animation file. Add Set normal shader to inactive. Add set new shader to active. Close duplicate model. Assign the animation file to a gesture.

slim sparrow
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I think you can switch materials in animations

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Just do that instead

clear yew
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oh

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wait

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but your model needs to have the material and shader on it

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so i would still have to add the assets and then duplicate

slim sparrow
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Yes, you need a duplicate material with a different shader

raw sundial
clear yew
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oh

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i just tested it out with a cube

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it should work

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😃

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thanks

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How do i keep the animation from looping tho

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Is there a way to force it to play until the keyframes are done or prevent it from restarting when pressed twice

raw sundial
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in assets click the animation and in the inspector there is a check box for loop

clear yew
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So i want my avatar to keep state while walking

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And have it reset when idle do i just use a double keyframe

raw sundial
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keep state?

clear yew
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1 shader for moving

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1 shader for idling

raw sundial
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you can change shaders in animation

clear yew
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Set active

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?

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Or is there another setting

raw sundial
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no, i think you just click on mesh renderer and pick the property there. or you can use the live recording method

clear yew
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Oh

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What

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Theres an animation keyframe that says select shader

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?

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I couldnt find it

raw sundial
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hit record, select your frame, and just change the shader in the inspector

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it should add something

clear yew
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Oh

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I didn't know i could do that

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Thanks

raw sundial
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i know for a fact that it will change materials. so if that doesn't work, just use 2 materials

clear yew
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Ive been manually adding everything

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Lol

raw sundial
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its tricky to do it with recording, because if you don't uncheck it, things get fucked up fast

clear yew
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Every projectile animation ive had to climb through all the armatures

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:/

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hm

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well u cant do that

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pressing record and changing things only works for positioning or activating things

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it doesnt record when changing shaders

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oh

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i did it

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i added a different material and it worked

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does anyone know how you make particles that can actually interact with the worlds mesh

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for example if you were to make a bullet, it would hit a wall in the world and blow up

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or something like that

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you cant

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you can though

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you need to add scripting

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ive seen it

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iuno

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ive seen people do it with bubbles where they pop if someone touches them or they hit a wall

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i couldnt get colisions to work

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ive tried allot of ways to get it to work and nothing has worked

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ive seen people say that you have to do something with rigid bodys or something

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and triggers and shit

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but i dunno how you get it all to work

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I've seen particles that interact with avatars, where the particles hit your face and stop

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yea same

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BUT! its client based somehow

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ive tried using the world setting for the particle system but it doesnt seem to work correctly

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during a bullet hell particle swarm thing, the particles seem to pass right threw everyone else, but for me, they were hitting my face

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legacy particles do sit in the world but its harder to do stuff with it

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i just wanna beable to emit a mesh which hits a wall and blows up

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xP

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i want to stick invisible particles to surfaces and after a few seconds i want them to explode

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and then no1 will know who was doing it

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😄

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So, what are considered the best particle packs?

torn pawn
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particles interact locally if they are set to all collision from what i know

clear yew
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😃

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hopefully theres something in that 16+ gb that i can use for things 😄

signal dove
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Neat

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I set up my animation import mask properly, but my movement animation overrides aren't animating the bones outside the mechanim

karmic sparrow
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I made this override animation on a hand gesture that makes a weapon mesh on my character's back disappear, while a copy in her hand appears. This works great, but when I release the hand gesture trigger, only the one on her back reappears, and the one in her hand remains visible until I do a different hand gesture. Anyone an idea what causes this?

inner fjord
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hey guys I'm making an animation on blender and for some reason the origin point is not the same once I drag into the unity hierarchy

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you can see the plane toward the right instead of the middle of the sink

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and also when I import to unity it imports 5 clips instead of 1

clear yew
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whoa you made a world

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how

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i want to make a world

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where i can watch my shows

ebon pebble
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dang. i just got a problem.

young crater
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I have a character that has a crown that's supposed to continually rotate. I've tried creating the rotation in blender, but it doesn't seem to export to unity. So then I tried creating an animation using a duplicated character in Unity, and when I have the animation set and try to apply it to the original model by adding it as a property to the crown, it doesn't play. I've been trying to work on this so long using different methods I'm at the point where I'm about to give up.

clear yew
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ok

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it doesnt work

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apparently

young crater
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So basic question.. is it even possible to do?

clear yew
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avatars are not cubes

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so you cannot morph the texture.shader

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on an avatar

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in animation

ebon pebble
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so... i made a plane, and I want it to stay in one spot... but it follows me and has no "world" check box for where it sits... is it possible to make it just NOT move from wherever it was spawned

clear yew
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record function is disabled for shader morphing on avatars

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also

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duplicating or making a new object

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and changing the texture/material changes all

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so there is no way

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i dont know how to do this

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help me

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@slim sparrow

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i cannot make an independent body object

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How do I make a particle move in a path?

ebon pebble
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define path

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lol

clear yew
ebon pebble
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oh man, that's way out of my league haha

karmic sparrow
clear yew
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sigh

torn pawn
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show it the way vrpill

clear yew
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can someone help me

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how do i bypass and force enabling of shader changes

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?

ebon pebble
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zeek, try manipulating the force over time

clear yew
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it works on a cube but not on a model

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can someone tell me how i can do this

ebon pebble
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@clear yew Thats how I got some of the curv on mine

clear yew
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I've been able to figure out how to make it veer to the left, or right, but a circular pattern is tough

ebon pebble
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yea as far as that goes i can't do anything haha....

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I mean... maybe you could... use multiple emitters XD

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until someone who actually knows what they're doing can help haha

clear yew
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wtf

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i make a new object

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duplicate the model

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and the duplicate model changes the original

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and theres nothing with links in the animator tab

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i dont understand this

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is shader changing actually disabled

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has any1 here actually managed to change shaders

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?

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i tried throwing a cube overtop of my avatar but the avatar becomes visible

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when the shader on the cube goes transparent

unkempt pier
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look

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I made a person

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  (_________ _.'``''-....
      (___.-' _,
       (_(_.-'  `   

jgs (),-"``'-----

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...
.' .-. '.
jgs ( ( o ) )
`.'-'.'
```

young crater
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@karmic sparrow I appreciate the attempt, but at this point I'm just going to assume my fledgling status at these programs is ultimately the root cause of my issue, as this video did not help me either. Thanks for the reply though

karmic sparrow
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I know what you mean, I'm fairly new to it myself and sometimes 10 different tutorials still don't cover the one detail I'm missing to get something to work

karmic sparrow
#

I'm still stuck with this... I have a simple 2-frame animation on a hand gesture override that makes a weapon appear in my avatar's hand. Works great, but when I release the hand gesture trigger, it remains visible until I do a different hand gesture on the same controller I used to make it appear. Anyone have an idea why?

clear yew
#

Hey, anyone knows a good website that I can get some Dance Animations?

mortal patrol
#

ayyy one know which gestures are assigned to which keys for keyboards? planning to do some animations but i don't know which ones are assigned to what buttons

clear yew
#

gestures are on shift f1 to shift f8

#

and in the emote menu, you have 8 slots aswell

mortal patrol
#

i jhust needed to know which ones are assigned to: f1-3. fist, point, etc?

#

nvm general made me realize im jsut dumb.

karmic sparrow
#

Just try it? Also holding left shift for left hand, holding right shift for right hand

#

F1 is normal idle position afaik

clear yew
#

hey guys

#

how do i make a sound stop playing?

atomic sparrow
#

Can anyone help me figure out how to approach an animation with 5 NPCs as a cutscene? Each NPC has a humanoid rig and will need separate lip sync clips.

heady cove
#

yo anyone have experience adding audio to a gesture, i thought i did it right but it didnt work : (

clear yew
#

hm

#

my projectile animation isnt working

#

it shows up inside unity and plays in there

#

but it wont work in vrc

#

the sound plays but the animation isnt going off

heady cove
#

lol im havin the opposite problem ^^^

tall urchin
#

Anyone know a tutorial for how to do a camera animation so I can 'take a picture' and have it display on a screen?

clear yew
#

ok

#

so it is working but i think it is a range problem

#

lol

#

hey

#

does billboard view affect anything

next pilot
#

anyone know where i can find the full dance version for bubbletop? and not the 9sec one

clear yew
#

ok

#

so

#

the projectile goes the wrong direction

#

is that because of world/local or billboard

#

it shoots into the ground and i dont know why

remote blaze
#

Maybe gravity is too high?

clear yew
#

no gravity

#

as i said it displays properly

#

theres 0 gravity

#

i move the arm around in unity and it shoots properly

#

theres no way the crouching animation would mess up the direction of my particle would it

heady cove
#

not to be dramatic but trying to make these gestures work is making me wanna hang myself LOL

#

objects moving themselves and refusing to go back where they should have already been in the first place

#

the audio str8 up doesnt go through

#

why

clear yew
#

oh

#

i figured out why my thing isnt working but i dont know how to fix it

#

let's see if it worked

#

hopefully its fixed now

#

the magic moment

#

omg

#

iuno why it uploads so slow

#

avatar files are less than 20mb

#

my guy is launching it straight but its being launched from inside the floor

clear yew
#

nope

#

still doesnt work

#

he keeps launching it into the floor

#

but its slowly falling but its going into the floor

#

its not shooting down

#

its falling

#

but i have it set as 0 gravity

#

so im not sure

#

wait

#

i have it set to world

#

but if the world has gravity

#

would that make my particle affected by the ingame gravity

#

?

placid wigeon
clear yew
#

Anybody else having issues getting particle systems uploaded?

#

none of mine seem to upload today

#

no matter what i do

frosty pendant
#

Does anyone know how i can make spawned objects stay in place even when I move my character? Like I spawn a cube in front of me and I can walk around it?

placid wigeon
#

^ ^ ^ ^ ^
This, Ive been trying to do that also, Ive been trying to make a GameObject Child stay in one place althou i dont know which Joint should i use as a component since there so many

topaz ermine
#

The easy way is to make it a world space mesh particle

placid wigeon
#

I can spawn a Child GameObject using Gesture(since we cant use a Instantiate or Spawn code)

#

Yah ive been using Particle Space World for shooting bullets and Etc. but you cant do tht to a GameObject

frosty pendant
#

The problem is that I can't use a world particle because I want to animate that object

placid wigeon
#

I can animate a Child Game object just make an Animation Controller and an Animation file for the Child GameObject and add the Animator Component to the Child GameObject

frosty pendant
#

I was talking about the spawning in world space. It works with particles but I can't spawn a game object that stays in place when I move

#

You can't animate a particle xD

clear yew
#

@frosty pendant put a fixed joint on it

#

remove gravity and angular drag

frosty pendant
#

Just on the game object?

#

I tried a bunch of stuff with rigid bodies and joints but nothing worked...

clear yew
#

cuz u use them wrong my dude

frosty pendant
#

You have a little tutorial for me? XD

clear yew
#

i can spawn any 3d object where i want and move around

#

i figured it out alone but i can quickly explain

#

it's kinda a mess to set up tho

frosty pendant
#

Would be awesome. I am at work now but I will try that when I get home

clear yew
#

just @ me or DM me when you want to try it

frosty pendant
#

I added you just in case

obsidian vigil
#

Svelsion ill add u as well

#

i need that

#

:3

frosty pendant
#

Ok I will text you when I get home

placid wigeon
#

I noticed that the Child GameObject isnt moving athou when the Avatar(Parent GameObject) moves the Child Game Object seems to shake

clear yew
#

shake ? like little jitters?

placid wigeon
#

yeh althou this is only in Unity since i havnt uploaded the Avatar yet

clear yew
#

it does it sometimes in game

#

still trying to figure out a way to remove that

placid wigeon
#

Hmm alright, Thanks for the info gota test this in VRCHAT

obsidian vigil
#

@clear yew wait, so if i put a rigidbody on it and put it on active in any gesture it stays there?

clear yew
#

fixed joint

#

when you add a fixed joint it will add the rigid body automatically

#

remove the gravity and the angular drag

#

that the basis of it but there are other stuff that you need to do

obsidian vigil
#

what is that

#

where can i add that

#

script?

clear yew
#

it's just a component

obsidian vigil
#

mkay

#

ill try it out when i get home

#

approx 8-10 hours from now

frosty pendant
#

I gave 3 hours to go xD

obsidian vigil
#

^^

#

at least i dont have to work tomorrow

#

gonna drop some sick drifts this evening while my driving instructor is watching

clear yew
#

Could someone help me with my animation please? In my anim. i hold a phone with a camera that display just work for me but other people have a black screen...

unique night
#

other players wont see it if its a camera

clear yew
#

But how can i change it?

#

you don't cuz it's black listed and you can get banned for it

#

Saw it many times ingame. It's not black listed

obsidian vigil
#

haha it is

#

but people have their ways unfortunately

clear yew
#

blacklisted meaning it's not allowed.
if you get caught by it you will be banned

#

And why is it blacklisted? Make no sense

#

because the camera actual render everything

#

same as a mirror

#

so if you put a camera in a room with mirrors or others camera, it will render themself again and aghain

#

causing everyone to lag

obsidian vigil
#

if they could disable cameras rendering mirrors or other cams they would be ok right?

#

or just not as bad

clear yew
#

no clue
the camera still need to render everything for everyone in the room

obsidian vigil
#

they as in the devs

#

hmm

clear yew
#

and the higher the quality of the camera the more lag you will get

obsidian vigil
#

wait

#

you can change camera quality

#

??

clear yew
#

yeah

obsidian vigil
#

where would i do that

clear yew
#

by default the resolution is 256x256

obsidian vigil
#

so thats why the one in my world looks so pixelated

#

rip

clear yew
#

you need a render texture to change the resolution

obsidian vigil
#

i have that

clear yew
#

I never got a lagg from the dude who showed me 2 phones filming each near the mirror on a 4k solution. But a better question is...why particles are not blacklisted? Its the same but ez to do

obsidian vigil
#

its a moving cam being projected onto a screen

#

@clear yew how many people in the lobby

clear yew
#

30

obsidian vigil
#

then im very surprised as well

clear yew
#

at gaia night (laggy room for now)

obsidian vigil
#

but you know, by blacklisting particles a lot of people would quit vrchat

#

me included

#

thanks @clear yew

unique night
#

@clear yew just because it didnt lag for you doesnt mean its not gonna lag for others

#

if its not blacklisted, everyone and their mums will have cameras out

#

suddenly a 30 people room is acting like a 60 player room

#

also did you use a vr headset when that player when the player had a camera out?

obsidian vigil
#

i already start lagging in the pug sometimes

clear yew
#

the pug is a laggy unoptimized piece of shit

unique night
#

i'm really not sure why either

#

its not a large world XD

clear yew
#

it's the only map i lag when nobody is in it

obsidian vigil
#

but its great to hang out

clear yew
#

i play with vr

#

oh it's a great map

obsidian vigil
#

i havent found a good hang out map yet

clear yew
#

i love it

#

but man is it laggy AF

obsidian vigil
#

thats right

unique night
#

i wonder if its using occlusion triggers on the floors

obsidian vigil
#

and @clear yew whatever you do, dont ever go crazy using shaders on the whole map

unique night
#

that would help a lot

obsidian vigil
#

i threw up once because a guy named Voidhole made my headset flicker and lag

unique night
#

😦

obsidian vigil
#

thankfully it was after the panic mode update

#

but yeah fk world shaders

unique night
#

yeah not a fan of those either

#

doesnt make me sick, its just annoying

#

one minute im talking, next minute someone's just darkened the entire world and let off an explosion

clear yew
#

yeah, enjoy public worlds.

unique night
#

most of my time is spent in friends+

#

so havent really run into those kinds of people for a while now

clear yew
#

no surprise that everybody is in friends + or invite +

obsidian vigil
#

i have funny meme avatars i cant jsut stick in friend lobbies

#

thats the whole point 😄

unique night
#

yeah i have kirby avatars for public worlds when i do go on them. As soon as someone has the right avatar, i eat them and become a kirby version of them XD

#

havent had chance to add any more since January though 😦

clear yew
#

i have a little sphere that make your screen go dark if you are close to me
i use it to fuck around my friends

obsidian vigil
#

thats cool tho

clear yew
#

yup

obsidian vigil
#

how did u do it

clear yew
#

and it's pretty small

obsidian vigil
#

black hole shader?

clear yew
#

so you can just run forward to get out

#

no it's just a weird "inverted" sphere with a fucked up shader that render over everything

obsidian vigil
#

lmao

#

perfect

#

i need that

unique night
#

seen some really impressive ones of those

#

entire worlds rendered inside the sphere

#

really cool XD

obsidian vigil
#

wot

clear yew
#

yep

#

i can also use it soo through thing

obsidian vigil
#

ooooh

unique night
#

one guy i know has a dor you walk through

obsidian vigil
#

its one of these hole shader thingies

clear yew
#

put it around my head and make it transparent, so when you make my screen black i can activate the sphere and see through everything

unique night
#

and when step inside, you're in trippy fractal worlds, ocean with massive waves etc

obsidian vigil
#

but youre just inside of an object right

unique night
#

yeah

#

its all shader

obsidian vigil
#

thats dope

unique night
#

the shader generates the geometry etc

clear yew
unique night
#

yeah, that part i get

obsidian vigil
#

woah

unique night
#

i just dont know how to convert those shaders

obsidian vigil
#

i dont get any of that :3

unique night
#

to make them vrchat ready xD

obsidian vigil
#

i know how to apply a shader and thats about it

#

^^

#

im just a dirty user

clear yew
#

it's just a lot of multiple object (Quad most of the time) and the right shader

unique night
#

yeah my knowledge on shaders is really low too

clear yew
#

not hard to do, just time consuming to get right

obsidian vigil
#

not digging into shader programming 😄

#

i program enough at work already

#

dont need any extra

unique night
#

XD

clear yew
#

look at this for exemple of what you can do

obsidian vigil
#

ok thats pretty neat

clear yew
#

Stencils + a lot of time my dude

obsidian vigil
#

i dont know / have either of those 😄

#

imma spend my sparetime improving my drawings :3

#

and learning how to beatbox

clear yew
#

Copycat is nice ^^

#

yeah, he is really a chill dude

torn pawn
#

@clear yew that's fucking sick effect

clear yew
#

yeah, copy cat is actually insane

#

he created a flat world with hammer so you actually interact with his animation

#

never saw someone else do that

obsidian vigil
#

thats pretty sick if you think about it

clear yew
#

i saw a lot of awesome tricks in vrchat

#

the copycat thing is actually stencils

#

i saw a really small character "climb" people

#

he could actually "grab" the air and pull himself toward it, so he could climb up people and sit on their shoulders

obsidian vigil
#

woooot

#

how

#

o.o

clear yew
#

probably some fixed joint and rigid bodies

#

but still trying to figure out the setup

obsidian vigil
#

if you do, please tell me

#

i need that in my life

clear yew
#

but the most awesome thing i saw

#

and to this day i still have absolutely not a single idea how he made that

#

is a wireframe guy that could take any body part of any avatar he saw and put it on himself

obsidian vigil
#

ive seen that in a chat before

#

an instruction

#

dont remember where tho

#

im on like 30 different vrchat discords

#

rip

unique night
#

whats the world called with the hammer?

clear yew
#

no clue, probably a private world
that avatar was made for a contest

unique night
#

the gameplay with the hammer and flying knuckles was the world and not his emote right?

clear yew
#

the hammers are part of the world

#

everything else is his animation

obsidian vigil
#

woooot

unique night
#

oh nice, gonna rewatch that vid to see if the other players could hit the knuckles

#

as that one girl avatar missed everytime

obsidian vigil
#

that is amazing

clear yew
#

at 3:17 you can see the hammers on the right side

unique night
#

yeah just watched it back, he was the only one to hit them. But thats still awesome that got pickups working with his animation.

#

i'm guessing its particles with collisons turned on or something?

clear yew
#

yep

remote blaze
#

The coolest animation I've made is having a giant turtle man go into his shell

#

And when people get close his face pokes out

#

That wireframe guy is fucking insane though @clear yew

clear yew
#

it is, i really don't know how he did that

#

whe i see animations and other stuff from people, i always know what they use to make it

#

but that wireframe guy is a complete mystery

snow basin
#

with facial animations, i know the hand gestures turn into the 'clamped' hand due to the weird position when animating. to fix this do i just move the bones into the right position or does that affect the model?

obsidian vigil
#

i really wanna see that myself tbh

remote blaze
#

I saw an animation last week

unique night
#

@snow basin animate the hand to what you want

clear yew
#

@snow basin just position the fingers how you want

remote blaze
#

A dude recreated the SpaceX launch

#

And was commenting over it

snow basin
#

so do i just move the bones to do that?

#

or is there another way

unique night
#

animator property

#

in the animation timeline

clear yew
#

@snow basin you can use muscle animator to make it alot easier

remote blaze
#

Use animator, don't use the bones

snow basin
#

okay

#

where can i download muscle editor?

clear yew
#

unity store asset

unique night
snow basin
#

okay

#

ty

clear yew
#

final fantasy world ?

unique night
#

yeah, based on the ff13 trilogy

clear yew
#

is sound fucked now?

unique night
#

i'm active in the worlds chat so i dont really post in the animation channel much (last time was in january i think)

clear yew
#

i'm never in these world channels. i'm not interested in world creation yet

unique night
#

yeah I started out with avatars (just after xmas) so i used to be in this chat whenever on discord

#

havent gotten round to making avatars for myself since mid Jan now, i do miss it

#

any avatars i make right now are for the world

obsidian vigil
#

@unique night dont forgot about me

#

i will test it tonight :3

#

if you want 2 or not tororo

unique night
#

XD make sure you have atleast an hour free

#

it will take that long to show everything in it so far

#

XD

obsidian vigil
#

i don need no slep

celest pewter
#

uploading world's sounds fun but the ones I've wanted to are done already vrpill

slim sparrow
#

@clear yew sorry for the ping, but did you ever get it working?

#

I'm working on a bullet hell pattern for a Touhou avatar as well

#

I've seen a guy do it ingame, so it should be possible

clear yew
#

what does it look like?

slim sparrow
#

Well, I was looking for a bit more general advice since I'm probably gonna do this for a lot of patterns

#

But for starters, something like this

#

Perhaps a bit too complex to start with, haha

#

Just the first burst

unique night
#

i guess particle trails would work

placid wigeon
#

in Bowlroll there are a bunch of Danmaku Bullets MMD I tried using them but its hard to animate the particles cuze of the Patterns

unique night
#

for specific control over the movement, you could have the particles as child objects to a hidden mesh you animate

slim sparrow
#

Yeah, that's not a bad idea

obsidian vigil
#

is there any way to sync stuff to sound?

celest pewter
#

be gengetsu just make the particles move in circle shape call it a day

slim sparrow
#

@obsidian vigil manually lol

obsidian vigil
#

i kno

#

but its extremely hard

#

cuz the animation window goes by frames not seconds

slim sparrow
#

They do go by seconds though

#

1:00 is one second

obsidian vigil
#

i could time it to seconds

#

really?

slim sparrow
#

And the rest depends on samples

#

If your samples is set to 60, then 0:30 is half a second

#

If I need sound synced to an animation, I usually put an audio source and an animator on an object

clear yew
#

^ I animate all my audio. Much easier

slim sparrow
#

So when the object is activated in a gesture or emote, they start playing at the same time and I can do stuff in the animation

#

Such as emit particles

obsidian vigil
#

you mean like stuff all of it in 1 anim

slim sparrow
#

It depends on what you want to do

obsidian vigil
#

up until now ive always done it by animating on the highest hierarchy item on my avatar

slim sparrow
#

You can also animate child objects

#

But that's usually limited to "play on wakeup"

clear yew
#

You can animate all over the Heirarchy. Just gotta do it properly

slim sparrow
#

You can put child objects in charge of their own animations, but they need an animator property

#

They'll automatically receive an animation controller once you create a clip in the Animation tab

clear yew
#

Make sure to make the animation on a duplicate though or you'll fuck your model and have to start over :p

obsidian vigil
#

i know that much 😄

clear yew
#

@slim sparrow seems easy enough
gotta use those burst emission with some sub emitter

obsidian vigil
#

i have done my fair share of animation but a lot of it is broken

slim sparrow
#

Oh yeah, you can make specific timings with bursts right? That's cool

clear yew
obsidian vigil
#

as an example i have 1 animation where a magic circle gets bigger and a second one where it stops spinning and light spears fly out of it, it works perfectly in unity but ingame the two weirdly switch places and dont trigger when i to the proper animation

#

theyre also longer than 1 frame

slim sparrow
#

Well, just make a new GameObject and put the magic circle stuff under there

clear yew
#

those distortion shaders tho

slim sparrow
#

Then put an animator on the game object and go from there

#

Yeah, distortion shaders are great when paired with distorted sound

#

I recently discovered that you can make the distortion shader 10x worse by putting a random texture on the "normal map" property

obsidian vigil
#

distortion shader?

slim sparrow
#

It's basically a shader that you put on objects and it distorts whatever you're looking at when looking through the object

obsidian vigil
#

similar to the black hole one?

slim sparrow
#

Dunno

#

I usually use them with particle systems that emit expanding spheres, shaded with distortion

#

10/10 meme value, but I avoid using it in public since I don't wanna get blocked

#

Already got blocked by 3 people yesterday when I accidentally left my earrape on after I switched avatar

obsidian vigil
#

lmao

slim sparrow
#

I still had a gesture active and I had the bug where I couldn't see myself switch avatar

obsidian vigil
#

i know the feeling

slim sparrow
#

So I was unknowingly earraping half the server

obsidian vigil
#

another thing i find to be extremely annoying

#

use a gesture, make a fist

#

and it adapts the gesture for the fist

#

extremely annoying because you can revert it

slim sparrow
#

What?

obsidian vigil
#

try using a gesture

#

and dont let go but press the trigger down

#

then use fist again

#

it adapted the gesture

unique night
#

theres also the sit bug where the gesture continues to play on loop XD

slim sparrow
#

Oh yeah, that's also a thing to watch out for

#

You can merge facial expressions in pretty hilarious ways

obsidian vigil
#

could you send me that distortion shader tho

#

id really appreciate it

#

want to do bass waves in sync to dubstep

clear yew
#

I have my own custom distort that a friend in LAS made me

#

@obsidian vigil i have that xD

obsidian vigil
#

how did you do it

clear yew
#

i used a shader that a friend made

obsidian vigil
#

i cant have that can i...

clear yew
#

it can distort in the X and Y axis + blur effect

slim sparrow
#

It's ready to go

clear yew
obsidian vigil
#

but one specifically made for that purpos works better

clear yew
#

absolutely disgusting

obsidian vigil
#

how did you sync it

#

manually?

clear yew
#

yes

obsidian vigil
#

damn

#

mkay

clear yew
#

the beat is alway every 1.5 seconds

#

Cancer right there

slim sparrow
#

Since that's how I use it

obsidian vigil
#

but how would i use it

#

just apply on a sphere

slim sparrow
#

A particle system that emits expanding spheres

obsidian vigil
#

and mess with the sliders?

slim sparrow
#

Size over lifetime is your friend here

obsidian vigil
#

i want an effect like up there

#

and a particle system projects many

#

wouldnt that look weird

slim sparrow
#

¯_(ツ)_/¯

#

I can't exactly make gifs quickly so I can't show you what mine looks like

obsidian vigil
#

windows 10?

#

@slim sparrow

#

guess not...

clear yew
#

(by the way, that sphere that i used is the "inverted" sphere that render over everything)

slim sparrow
#

Ye

#

W10

obsidian vigil
#

hit windows key + g

#

pres yes, this is a game

#

record

#

head to imgur

#

upload short clip

#

boom

clear yew
#

ShareX ftw

obsidian vigil
#

why get software if its built in

slim sparrow
#

I have the game bar disabled

#

It messes up my mouse really, really badly

obsidian vigil
#

wot

#

in what way

slim sparrow
#

It makes my mouse have acceleration

obsidian vigil
#

random acceleration and decceleration?

slim sparrow
#

I only got the creator's update three months ago

#

No, mouse acceleration

obsidian vigil
#

cuz thats a problem im facing when playing literally any game

#

my mouse randomly changes speed sometimes

slim sparrow
#

Nah, this is mouse accel

#

Just wonky mouse movement

#

Most people won't notice since it's default on, and that makes me sad

obsidian vigil
#

hmm

pliant plank
#

Disabling mouse accel and getting a registry fix for raw input is ayy good bet to get rid of it for good

slim sparrow
#

Yeah, that's what I did

obsidian vigil
#

how do i do that

#

cuz my mouse problem is extremely annoying

#

as an example i play overwatch, no problems whatsoever at some point in time my mouse nearly doesnt work anymore it goes fast, slow, fast, slow doesnt react, etc.

pliant plank
#

It also depends on your surface, you using a table or mousepad?

obsidian vigil
#

Mousepad

#

And im using a Razer Deathadder

pliant plank
#

Then it should play just fine

obsidian vigil
#

Its just weird because before i bought the deathadder i had a 5€ mouse and that one worked perfectly

pliant plank
#

Do keep in mind raw input, is a 1 to 1 ratio,so it can seem slow at first (depending on your dpi)

obsidian vigil
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1400

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dpi i think

pliant plank
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Probably won't hit you as hard as mine did then haha

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1000dpi

obsidian vigil
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oh 😄

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i think i may still feel a change when playing games tho

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but... that is if i can actually play

pliant plank
#

You will, it'll take some time to get used to it

obsidian vigil
#

i think ill buy another shitty 5 € mouse

#

the razer one sux

pliant plank
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Took me around 1-2 weeks to get back into the "groove"

obsidian vigil
#

i play overwatch, it does the weird lag thing

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i browse, nothing happens

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i play paladins, weird lag thing, literally unplayable

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i use unity, blender etc. No problem whatsoever

pliant plank
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Go to your control panel

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Device settings

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Mouse

obsidian vigil
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cant rn ; - ;

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im not at home

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but still type it out

pliant plank
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(Third tab i think?) There's a checkbox under the mouse slider, uncheck it

obsidian vigil
#

enhance pointer precision?

pliant plank
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You'll have windows' sort of raw input

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Yep that one

obsidian vigil
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just did it on my work pc, that feels extremely weird

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i prefer the precision thing tbh

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if feels more precise

pliant plank
#

Windows' "enhance pointer precision, accelerates and slows down inconsistently, at times when you turn you can do a 90°turn and at others a 360°

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It sorta works well with windows in general, but in games... ehh... not so much

obsidian vigil
#

any ideas regarding my mouse tho

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could it be a cpu thing?

slim sparrow
#

Sounds like a mouse driver issue, or the game is doing it incorrectly

pliant plank
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That is, it can be at times consistent, on others... not so much

slim sparrow
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Overwatch worked fine for me

obsidian vigil
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i mean, i wouldnt have any issues if razer didnt force you to use their stupid configuration thingy

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i feel like that breaks it

pliant plank
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Well, by mouse lag, do you mean game or mouse freezes/stutters?

obsidian vigil
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only mouse

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still 90 fps

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the game is completely fine

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most of the time i just have to stand there and wait until it works again

pliant plank
#

I doubt razers' config driver would cause issues....

obsidian vigil
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as an example it paladins it just doesnt

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it never fixes itself

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i have to restart the game

pliant plank
#

Weird question but, is it wireless?

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And no, i really don't know as i haven't looked it up

obsidian vigil
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wait 1 sec

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this is what it looks like

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1:1

pliant plank
#

I'd advise on trying these things then...

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Disabling mouse accel (pointer precision), change dpi so it feels confortable, and try to update/find driver updates for the mouse on razers' website

obsidian vigil
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will try

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if it doesnt work, ill literally throw that thing out of my window and use my 5€ one

pliant plank
#

You got any mouse warranty?

obsidian vigil
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nah, cuz it was a limited edition from a few years ago and i bought it off of someone

pliant plank
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Hopefuly it works then

obsidian vigil
#

yeah...

unique night
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for gifs im using gyazo. ctrl+windows+G will record a 7 sec gif vid and automatically upload it to gyazo as an mp4 or gif. works for screenshots too 😄

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definitely makes life easier instead of having to manually upload to imgur everytime 😛

obsidian vigil
#

is gyazo a program

unique night
#

yeah

violet kraken
slim sparrow
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@violet kraken a particle system that spawns a single billboard particle on your eye

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No speed, and the only emission is one burst of 1 at 0:01

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You'll have to find a flare texture yourself I think

gaunt fractal
#

Hey

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How do i change my idle animation without falling in the floor?

winged narwhal
#

Who here knows how to convert mmd motions into fbx animation?

slim sparrow
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@gaunt fractal make an idle animation that looks good in Unity

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You can copy a default one from the SDK, but it has O legs so you'll have to fix it a little

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When you start animating, your hips are halfway in the floor. Just make the idle animation so that doesn't happen. Try starting with Root Transform and stretching the legs a little.

torn pawn
winged narwhal
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I’ve used that tutorial before but I kept having issues like with it not letting me duplicate the animation

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So like if I could send someone a motion and then them send me back the fbx animation that’d be awesome

wind sandal
#

So I’m having trouble importing a VMD into unity, the animation looks and plays fine, except for one small problem

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The hips have no rotations, so when the model turns to the side the hips are still facing forward

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How would I go about fixing this?

manic torrent
#

so i manage to play audio with my avatar, but its play on spawn. not on emote. halp

torn pawn
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@wind sandal use original armature

wind sandal
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The armature is not edited in any way, it’s the same as it is in the mmd, also on a side note, the entire animation plays fine in blender, but once imported into unity the hips lose rotation

clear yew
#

Alright, so now that I've finally uploaded my model I was looking at the animations. And apparently none of the vr chat animations work for my character. When running the arms don't move, my legs move but arms are always stationary. I've tried adding animations but either 1) dragging the animation over to the correct thing in the animation override and it doesn't stick, or 2) I get an error in the console.
When playing the animation with my model the model is stationary floating and doesn't move. But some animations work just fine where as some don't work at all. Like I added a custom walking animation which works fine, but trying to add VR chat's sample animations lead to my model being frozen and suspended in the ground

obsidian vigil
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@pliant plank just looked at my mouse settings

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ive had it disabled all along lmao

plain shale
#

if i want a sitting animation, is there something i need to do OTHER than just copying the CustomOverrideEmpty, putting the sit animation in IDLE, and setting that as Custom Sitting Anims in the Avatar descriptor? i did all of that and sitting still does not work.
i made sure it was an animation that was not just standing up. also, the Animator script has the CustomOverrideEmpty clone for standing animations, and those work in VRChat. maybe the animation needs to be more than just frame 0?

#

@clear yew sometimes when you put animations in a CustomOverrideEmpty clone, the console gives errors that somehow magically go away if you open the model's armature for editing, and then close it for animating without changing anything. have you tried that?

clear yew
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I'll try that when I get home, but the problem is the animations can't be added to the UstomOverrideEmpty, some can and some can't. The animations will work on some but not others. Like I've tried Mixamo and none of the animations I've downloaded from there work

#

Hey

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How do you do projectiles

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Particle projectiles arent real

plain shale
#

maybe there aren't the same bones from those models. it might depend on if the armature of your model and the armature of the Mixamo model is the same thing, but don't take my word for it. someone who has experience with Mixamo is better to ask about this

clear yew
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I want actual projectiles that stick

plain shale
#

i use blender for my animations

clear yew
#

Do you just add an object to the end of the gun and have it move when activated

#

Is there a proper way

clear yew
#

Hrm, so I'm thinking that my model is being finicky and that in order to fix it I'll need to port it to blender and re-export to make it all work again. That's about my only guess. When I'm home I'll try and have screenshots of the errors I get

frosty pendant
#

couls someone tell me why my audio source isnt playing even when play on awake is active? i need to mute and unmute sound in the scene for it to start... O.o

ebon pebble
#

so... How do I create an object that which my character is parent of.... that doesnt move when I do?

#

I wish to have an audio play in a specific spot, and not move with me.

clear yew
#

so you just want to spawn an empty game object in a world simulated space?

ebon pebble
#

kind of? yea? cause I have a few particle emitters, and the idea is that I want the sound to stay wherever the emitter spawns

#

as it send out one stationary particle

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but the emitter obviously follows my character, hence attaching the sound to it doesnt work