Hi I have an animation that enables a camera in my hand, I have set the camera to project to the main display of display 1, so that my avatars view is seen in my HMD and the view of the camera in my hand is on my desktop screen, however the cameras view doesn't always show up on the desktop. I have set the cameras depth to 100. Does anyone know what the issue could be? Please @ or PM me, tyvm.
#animation
1 messages · Page 60 of 1
wtf
i dragged the t pose thing onto my animation avatar and it didnt change it to t pose
wow
how do i do this
cannot drag it into the keyframe or animation window
?
@burnt coral just export as FBX in blender, easy
can somoene help me
i need to drag the default t pose file onto my animation duplicate but it wotn let me
you cant do particle effects in blender
copy and paste frames
little skilltree system im working on qwq https://mashiroshiina.s-ul.eu/gczMCNrK.gif
probably gonna take some time until I finished it; I got like 6 skills done, but still working on the tree itself
maybe should just do a concept art first before I make it in unity
neat 👍
its just a generic idea of how you unlock the paths for elements
atleast I got the Skill System working with Cooldowns
theres nothing inside hte file
np
what causes emotes to get cut off?
i have one really long one that doesn't get cut off
actually wait maybe its the transition time and i just need to add some idle frames at the end
I have a camera on my avatar that is set to show on my main desktop display, which it does, unless I'm in a world wiith post processing effects. Can anyone think of why this would be? pm or @ me, thanks.
I have a question concerning the Vrchat Avatar Controller. Can you actually change the controller or does it get overwritten by vrchat? I'd imagine so cause if no then there would be no reason why you would need to use the Custom override thingy. Any thoughts? Or has anyone done extensive testing?
The avatar controller changes your avatar, gestures work as long as your avatar is set to humanoid, but with most controllers, vrchat will tell you to change it or it will not be compatible. you use the controller IE for mmd dances, where it basically plays an animation instead of your controllers
hi
I'm not sure you could load a compatible controller tho
I think you can't actually change the controller.
The controller is overridden at runtime, that's how it works.
You can override the individual animations, though. There's a lot of wiggle room there. @brazen crater
When someone's avatar loads, your own game actually assigns them the default avatar controller on your end. So even if you managed to upload your own avatar controller, the client would toss it out.
ok I was already thinking that, thanks for the confirmation though ^^
ohh damn that's actually quite smart how they handled that
It's basically the only way to handle it, otherwise the game wouldn't be able to make sense of people's avatar controllers
I think the animation system is fine as it is right now, but I have two major criticisms
Gesture overrides are not separated per left/right hand, and root transform is ignored in animations
The root transform thing makes it really difficult to make good-looking idle animations. For example, I'm sure some people have seen the "flying" animations some people use
That one is actually supposed to make you look like you're floating up/down, but the root transform doesn't work, so you kinda end up "squatting" in the air
wow that's hilarious
hi
Does anybody know how to make a watermarker/nametag on top of the character?
What you can use is a particle system with your name as the texture. Here you just spawn it in as a stationary particle and only one.
The texture has to be under an PNG, Right?
yep with an alpha layer
wot
cant you just take a plane
*two planes
reverse the texture
make 2 materials
just set start speed to 0
of the particle system
and to make sure that only one particle spawns you can set max particles to 1
yep
splendid thanks
no problem
With the shape of the particle system, What does it fall under?
Ah, Okay
and make sure to set the material of the png to particle for best effect
Yeah, The reason why I'm asking this is because a few minutes ago, There was a hacker going around and taking models from people. And the unlucky one was me, So I'm trying to make the avatar claimed under me because dear lord it takes so long to edit and retexture.
have you already overwritten your stolen model with an empty charcter?
Wait? What do you mean with an empty character?
@reef mason Is it even possible to permanently steal avatars
i thought it was a temporary thing
When they steal your character, they have to use the same blueprint?
I need to make a troll model that clearly that insults wearer to upload for just such an occasion
I thought of that, but what if they trace the blueprint and ban me instead
loud music or sth
When you delete the id they instantly turn into the red avatar
hmmm
Yeah wouldnt risk that
just set the viewpoint too low or too high so it'll break them
does anyone mind helping me out with an issue?
I will just delete the Id/Blueprint to it.
Heyo! I made a custom emote and when I activate it in game, my character freezes and can't move. The emote doesn't appear either. However, other people can still move and talk. I am using a non-humanoid avatar, and I'm not. sure if thats part of the problem or not. Any help???
yeah thats the problem since it isn't humanoid, it can't be animated/move as one
I created a custom walking animation and such that works in the animating component. I geuss just the override controller isnt compatable with a non humanoid object?
Emotes are the problem, not movement animations
hey
how come when i use a gesture mod my animation doesnt activate properly
it only activates the first frame
and not the 1 after
are both frames the same for your gesture?
gesture has to have identical frames for both frame 1 and 2
frame 0 and frame 1 only
the gesture override had to be 1 frame but anything inside it can be infinite
has*
the first animation is an orb and the 2nd part is launching it
the orb is 2 objects
the first 1 loads
you can do that with 2 gestures
but the launching animation doesnt go
1st gesture enables the object
2nd gesture moves it forward or whatever
thats if you want to control when you launch it
if you want it to just play automatically
you can do it like this:
gesture : turn game object for orb on
then the orb has an animation component that plays the launching animation
this will play automatically when you activate the object
if you're trying to do it all in a single gestures timeline that wont work
aw
you can still do what you want though 😛
but with the methods i listed above
easiest way is to have the gesture turn on orb only.
the orb itself will have an animation tied to it that launches it forward
so the moment it becomes active, it will automatically play the orb animation
How can I use an emote instead of a gesture to permanently toggle an object?
use mesh renderer i think
that will keep objects active after emote ends
but its not perfect
late joiners might not see it
ruh roh
@signal dove : @quasi gale made a download for the setup a few months back
search for prop toggle and you'll find the link
How can I use emission toggle rather than active toggle for particles, while keeping them in sync with an animation?
not sure on that one, never messed with emission toggles
I think I found your prop toggle download
not mine , its hardlights 😛
@signal dove can you send me a link?
Thx
There's a c script in this package
What
I think it uses a C script
Does it even work then?
Hopefully
Hey guys, quick question
is there any actual way to make an idle/walking animation where your character isn't on the ground
as far as I've seen, emotes let you leave the ground but if you want to have something like a float walking animation, it's impossible
dang
What you could do, is, uh, complicated
I've tried every setting in the animations tab too
Ooh, do share
What you could do, is make a GameObject, and put your avatar in there.
Put your avatar descriptor on the GameObject instead of the model
And make sure to give it an animator etc
Your avatar is actually this empty game object now, but this object contains your model. You can now move this model up/down in animations.
And the best part is, all the animations still work. But eye tracking doesn't work unfortunately.
Ohh, that's really creative
Like, in your walking animation, you can just move the model up/down. You can even put it in a gesture or something. Since you're not actually moving your avatar, the game accepts it
and does the game recognize that the humanoid model is actually the model inside the object?
and do you need to add an animator & avatar desc to the humanoid?
Like, there's an "Avatar" property that you should set to the rig of your model
oh yeah, I saw that
You leave the animator on the model itself, but you add an Animator on the GameObject. You also put your avatar descriptor on the game object. You should remove the descriptor from the model itself
Gimme a few seconds and I'll share screencaps
That's not complicated at all, that's just some pretty creative unity manipulating
@remote blaze https://imgur.com/a/VuYEs
Make sure to click the link itself, there's two images
Ignore the HoverCube part, that's just a collider so I can actually fly
Heh I've heard about that trick
It's kinda wonky though, I'm not sure how people make super-stable flight
But thanks for that, I'll bookmark the pics!
I'm assuming the "animation" component isnt related right
You can also ignore the two Animation components, I just use those for wing flap.
Yeah
Awesome
oh, also unrelated question
how did you rename your custom animation controller?
I've been trying forever
There's a CustomOverridesEmpty in one of the SDK folders
Press CTRL+D to duplicate that, then you can move it out of the SDK folder
That's the one you should be using for animation overrides
You can then just rename the copy or whatever
Should be in the sample assets or something
I renamed the armature and body mesh on a child model of my avatar, and now the model won't play its animation anymore. How do I fix that?
When I go into play mode, I can see the red circles of the joints move, but the model itself stays in T-pose
Maybe just re-drag it onto the scene
did you rename it in the scene or the project?
In the scene
I have copies of my avatar that need to have differently named armatures and body meshes, otherwise I'll get a lot of issues
Yeah, the animator just won't respond any longer
I tried making a duplicate of the avatar, but I'm not sure how to make it target armature of different name
It works if I only change the body name and not the armature name, but I kinda need the armature to be named differently
Yeah, if I don't rename the armature, my model doesn't reappear
Dangit
@remote blaze I don’t even know how to get it into blender in the first place
My skinned mesh renderer apparently won't re-enable for others
I already triple-checked and made sure that I have no other meshes called "Body"
Alright, I decided to just go the stencil route instead of hiding my mesh
Can a looping legacy animation activated on start have a specified cycle offset?
How do UV and material morphs on mmd models work in blender?
I'm trying to either create an animation clip or a shape key using mmd tools so I can import them into unity.
@signal dove I don't think so
You could work around that in other ways though, maybe
Im just going to use sounds from any final fantasy games for my spell sounds lol
Sorry for bothering but I want to add a water trail to an avatar of mine and was wondering if it would be the same as the drawing trail that people use?
Yeah, it's just a trail renderer probably
Ah okay ty :D
vrc default strafe animations are turned roughly how many degrees?
https://cdn.discordapp.com/attachments/416310433381744643/428634863575367691/unknown.png no matter what i click, it stays grey. any fix?
Hm
So i duolicate my avatar and change the shader
Or add an object
Put set to active in the animation window
?
And do I need a left and right? or does it just flip one of them?
No
Has anyone have an idle legacy animation conflict with another animation in your controller that moves the same blend shape?
My animations are suddenly horribly broken. They set the model high above the origin, and it was fine earlier
It's like this in the editor preview too
Is there a way to do an emote, but still beable to move around?
and i dont mean gestures
@clear yew no
Gestures are the only answer I'm afraid
I can't change the transform of certain objects in my animation for some reason. It's literally just a cube object. How to fix this?
that sucks, long animations dont work well with gestures
When I try to add a property for the transform, it just doesn't work
It goes back to where it was
@clear yew there are ways around that
You can trigger an Animation component for example, or spawn a duplicate model of yourself and have that play the animation automatically
im sure there is yea but i have no idea
But if you go the duplicate model route, make sure you rename the body mesh of your dupe
ive tried the animation component way and that doesnt work since that way makes it loop on repeat and you cant actually trigger it. if you just trigger the animation component itself, it doesnt reset the animation, it just hides the animation and plays from where you hid it
Anyway, for some reason, I cannot change the transform of a child object of my avatar
I want to move it up, but it's not responding when I change the value
Actually, I can't change any property now
I can only touch the animator and stuff
I have a cube on my avatar which I can't even seem to disable. It just does nothing
in 3ds max can you put multiple animations in 1 timeline and chop them up with event triggers?
just use unity
Even when I put the object in my armature, I suddenly can't alter any of its properties in an animation
I think it's because my avatar descriptor is actually a GameObject with my model underneath
Is there any way to still be able to animate stuff?
@slim sparrow what would be the process to switch shaders on my animation? Please let me know if the following is correct. Add inactive body shader. Duplicate the model. Create animation file. Add Set normal shader to inactive. Add set new shader to active. Close duplicate model. Assign the animation file to a gesture.
oh
wait
but your model needs to have the material and shader on it
so i would still have to add the assets and then duplicate
Yes, you need a duplicate material with a different shader
https://youtu.be/_etLOIcQW3Y anyone know why this is happening or how I fix it. I animated a pacman chomping in 3ds max, and then I imported it to unity. only the rotation part of the animation imported. The slice to animation fell off.
oh
i just tested it out with a cube
it should work
😃
thanks
How do i keep the animation from looping tho
Is there a way to force it to play until the keyframes are done or prevent it from restarting when pressed twice
in assets click the animation and in the inspector there is a check box for loop
So i want my avatar to keep state while walking
And have it reset when idle do i just use a double keyframe
keep state?
you can change shaders in animation
no, i think you just click on mesh renderer and pick the property there. or you can use the live recording method
Oh
What
Theres an animation keyframe that says select shader
?
I couldnt find it
hit record, select your frame, and just change the shader in the inspector
it should add something
i know for a fact that it will change materials. so if that doesn't work, just use 2 materials
its tricky to do it with recording, because if you don't uncheck it, things get fucked up fast
Every projectile animation ive had to climb through all the armatures
:/
hm
well u cant do that
pressing record and changing things only works for positioning or activating things
it doesnt record when changing shaders
oh
i did it
i added a different material and it worked
does anyone know how you make particles that can actually interact with the worlds mesh
for example if you were to make a bullet, it would hit a wall in the world and blow up
or something like that
you cant
you can though
you need to add scripting
ive seen it
iuno
ive seen people do it with bubbles where they pop if someone touches them or they hit a wall
i couldnt get colisions to work
ive tried allot of ways to get it to work and nothing has worked
ive seen people say that you have to do something with rigid bodys or something
and triggers and shit
but i dunno how you get it all to work
I've seen particles that interact with avatars, where the particles hit your face and stop
yea same
BUT! its client based somehow
ive tried using the world setting for the particle system but it doesnt seem to work correctly
during a bullet hell particle swarm thing, the particles seem to pass right threw everyone else, but for me, they were hitting my face
legacy particles do sit in the world but its harder to do stuff with it
i just wanna beable to emit a mesh which hits a wall and blows up
xP
i want to stick invisible particles to surfaces and after a few seconds i want them to explode
and then no1 will know who was doing it
😄
So, what are considered the best particle packs?
particles interact locally if they are set to all collision from what i know
😃
hopefully theres something in that 16+ gb that i can use for things 😄
Neat
I set up my animation import mask properly, but my movement animation overrides aren't animating the bones outside the mechanim
I made this override animation on a hand gesture that makes a weapon mesh on my character's back disappear, while a copy in her hand appears. This works great, but when I release the hand gesture trigger, only the one on her back reappears, and the one in her hand remains visible until I do a different hand gesture. Anyone an idea what causes this?
hey guys I'm making an animation on blender and for some reason the origin point is not the same once I drag into the unity hierarchy
you can see the plane toward the right instead of the middle of the sink
and also when I import to unity it imports 5 clips instead of 1
dang. i just got a problem.
I have a character that has a crown that's supposed to continually rotate. I've tried creating the rotation in blender, but it doesn't seem to export to unity. So then I tried creating an animation using a duplicated character in Unity, and when I have the animation set and try to apply it to the original model by adding it as a property to the crown, it doesn't play. I've been trying to work on this so long using different methods I'm at the point where I'm about to give up.
So basic question.. is it even possible to do?
avatars are not cubes
so you cannot morph the texture.shader
on an avatar
in animation
so... i made a plane, and I want it to stay in one spot... but it follows me and has no "world" check box for where it sits... is it possible to make it just NOT move from wherever it was spawned
record function is disabled for shader morphing on avatars
also
duplicating or making a new object
and changing the texture/material changes all
so there is no way
i dont know how to do this
help me
@slim sparrow
i cannot make an independent body object
How do I make a particle move in a path?
a predetermined pathway for the particle to go? I'm trying to recreate a bullet hell scene from touhou, but my particles just want to go in straight lines https://youtu.be/jo8GyANGR3E?t=44
Dat final spellcard. Script created by Shockman Download it here! http://bulletforge.heroku.com/u/shockman/p/mima-boss-battle/v/12 Song created by 深蒼穹 (He is...
oh man, that's way out of my league haha
@young crater This video helped me a lot getting Blender animations to work. Make sure to check the export settings in Blender that it includes your animation, as well as the steps he takes in Unity to make it work: https://www.youtube.com/watch?v=WByQUwM79eM
In this video I show you how to animate wings for VRChat! Leave comments and questions down below! Enjoy!
show it the way 
zeek, try manipulating the force over time
@clear yew Thats how I got some of the curv on mine
I've been able to figure out how to make it veer to the left, or right, but a circular pattern is tough
yea as far as that goes i can't do anything haha....
I mean... maybe you could... use multiple emitters XD
until someone who actually knows what they're doing can help haha
wtf
i make a new object
duplicate the model
and the duplicate model changes the original
and theres nothing with links in the animator tab
i dont understand this
is shader changing actually disabled
has any1 here actually managed to change shaders
?
i tried throwing a cube overtop of my avatar but the avatar becomes visible
when the shader on the cube goes transparent
look
I made a person
(_________ _.'``''-....
(___.-' _,
(_(_.-' `
jgs (),-"``'-----
...
.' .-. '.
jgs ( ( o ) )
`.'-'.'
```
@karmic sparrow I appreciate the attempt, but at this point I'm just going to assume my fledgling status at these programs is ultimately the root cause of my issue, as this video did not help me either. Thanks for the reply though
I know what you mean, I'm fairly new to it myself and sometimes 10 different tutorials still don't cover the one detail I'm missing to get something to work
I'm still stuck with this... I have a simple 2-frame animation on a hand gesture override that makes a weapon appear in my avatar's hand. Works great, but when I release the hand gesture trigger, it remains visible until I do a different hand gesture on the same controller I used to make it appear. Anyone have an idea why?
Hey, anyone knows a good website that I can get some Dance Animations?
ayyy one know which gestures are assigned to which keys for keyboards? planning to do some animations but i don't know which ones are assigned to what buttons
i jhust needed to know which ones are assigned to: f1-3. fist, point, etc?
nvm general made me realize im jsut dumb.
Just try it? Also holding left shift for left hand, holding right shift for right hand
F1 is normal idle position afaik
Can anyone help me figure out how to approach an animation with 5 NPCs as a cutscene? Each NPC has a humanoid rig and will need separate lip sync clips.
yo anyone have experience adding audio to a gesture, i thought i did it right but it didnt work : (
hm
my projectile animation isnt working
it shows up inside unity and plays in there
but it wont work in vrc
the sound plays but the animation isnt going off
lol im havin the opposite problem ^^^
Anyone know a tutorial for how to do a camera animation so I can 'take a picture' and have it display on a screen?
ok
so it is working but i think it is a range problem
lol
hey
does billboard view affect anything
anyone know where i can find the full dance version for bubbletop? and not the 9sec one
ok
so
the projectile goes the wrong direction
is that because of world/local or billboard
it shoots into the ground and i dont know why
Maybe gravity is too high?
no gravity
as i said it displays properly
theres 0 gravity
i move the arm around in unity and it shoots properly
theres no way the crouching animation would mess up the direction of my particle would it
not to be dramatic but trying to make these gestures work is making me wanna hang myself LOL
objects moving themselves and refusing to go back where they should have already been in the first place
the audio str8 up doesnt go through
why
oh
i figured out why my thing isnt working but i dont know how to fix it
let's see if it worked
hopefully its fixed now
the magic moment
omg
iuno why it uploads so slow
avatar files are less than 20mb
my guy is launching it straight but its being launched from inside the floor
nope
still doesnt work
he keeps launching it into the floor
but its slowly falling but its going into the floor
its not shooting down
its falling
but i have it set as 0 gravity
so im not sure
wait
i have it set to world
but if the world has gravity
would that make my particle affected by the ingame gravity
?
Does anyone have or knows asite where i can get a Juitsu Hand Motion something similar to this one
https://vignette.wikia.nocookie.net/narutopediasr/images/9/90/Bjk.gif/revision/latest?cb=20160202102800
Trying to create a Animation for this guy
https://ibb.co/ctJcEn
Anybody else having issues getting particle systems uploaded?
none of mine seem to upload today
no matter what i do
Does anyone know how i can make spawned objects stay in place even when I move my character? Like I spawn a cube in front of me and I can walk around it?
^ ^ ^ ^ ^
This, Ive been trying to do that also, Ive been trying to make a GameObject Child stay in one place althou i dont know which Joint should i use as a component since there so many
The easy way is to make it a world space mesh particle
I can spawn a Child GameObject using Gesture(since we cant use a Instantiate or Spawn code)
Yah ive been using Particle Space World for shooting bullets and Etc. but you cant do tht to a GameObject
The problem is that I can't use a world particle because I want to animate that object
I can animate a Child Game object just make an Animation Controller and an Animation file for the Child GameObject and add the Animator Component to the Child GameObject
I was talking about the spawning in world space. It works with particles but I can't spawn a game object that stays in place when I move
You can't animate a particle xD
Just on the game object?
I tried a bunch of stuff with rigid bodies and joints but nothing worked...
cuz u use them wrong my dude
You have a little tutorial for me? XD
i can spawn any 3d object where i want and move around
i figured it out alone but i can quickly explain
it's kinda a mess to set up tho
Would be awesome. I am at work now but I will try that when I get home
just @ me or DM me when you want to try it
I added you just in case
Ok I will text you when I get home
IS this the right settings Svelsion ?
https://ibb.co/jeN4AS
I noticed that the Child GameObject isnt moving athou when the Avatar(Parent GameObject) moves the Child Game Object seems to shake
shake ? like little jitters?
yeh althou this is only in Unity since i havnt uploaded the Avatar yet
Hmm alright, Thanks for the info gota test this in VRCHAT
@clear yew wait, so if i put a rigidbody on it and put it on active in any gesture it stays there?
fixed joint
when you add a fixed joint it will add the rigid body automatically
remove the gravity and the angular drag
that the basis of it but there are other stuff that you need to do
it's just a component
I gave 3 hours to go xD
^^
at least i dont have to work tomorrow
gonna drop some sick drifts this evening while my driving instructor is watching
Could someone help me with my animation please? In my anim. i hold a phone with a camera that display just work for me but other people have a black screen...
other players wont see it if its a camera
But how can i change it?
you don't cuz it's black listed and you can get banned for it
Saw it many times ingame. It's not black listed
blacklisted meaning it's not allowed.
if you get caught by it you will be banned
And why is it blacklisted? Make no sense
because the camera actual render everything
same as a mirror
so if you put a camera in a room with mirrors or others camera, it will render themself again and aghain
causing everyone to lag
if they could disable cameras rendering mirrors or other cams they would be ok right?
or just not as bad
no clue
the camera still need to render everything for everyone in the room
and the higher the quality of the camera the more lag you will get
yeah
where would i do that
by default the resolution is 256x256
you need a render texture to change the resolution
i have that
I never got a lagg from the dude who showed me 2 phones filming each near the mirror on a 4k solution. But a better question is...why particles are not blacklisted? Its the same but ez to do
its a moving cam being projected onto a screen
@clear yew how many people in the lobby
then im very surprised as well
at gaia night (laggy room for now)
but you know, by blacklisting particles a lot of people would quit vrchat
me included
thanks @clear yew
@clear yew just because it didnt lag for you doesnt mean its not gonna lag for others
if its not blacklisted, everyone and their mums will have cameras out
suddenly a 30 people room is acting like a 60 player room
also did you use a vr headset when that player when the player had a camera out?
i already start lagging in the pug sometimes
the pug is a laggy unoptimized piece of shit
it's the only map i lag when nobody is in it
but its great to hang out
i havent found a good hang out map yet
thats right
i wonder if its using occlusion triggers on the floors
and @clear yew whatever you do, dont ever go crazy using shaders on the whole map
that would help a lot
i threw up once because a guy named Voidhole made my headset flicker and lag
😦
yeah not a fan of those either
doesnt make me sick, its just annoying
one minute im talking, next minute someone's just darkened the entire world and let off an explosion
yeah, enjoy public worlds.
most of my time is spent in friends+
so havent really run into those kinds of people for a while now
no surprise that everybody is in friends + or invite +
i have funny meme avatars i cant jsut stick in friend lobbies
thats the whole point 😄
yeah i have kirby avatars for public worlds when i do go on them. As soon as someone has the right avatar, i eat them and become a kirby version of them XD
havent had chance to add any more since January though 😦
i have a little sphere that make your screen go dark if you are close to me
i use it to fuck around my friends
thats cool tho
yup
how did u do it
and it's pretty small
black hole shader?
so you can just run forward to get out
no it's just a weird "inverted" sphere with a fucked up shader that render over everything
seen some really impressive ones of those
entire worlds rendered inside the sphere
really cool XD
wot
ooooh
one guy i know has a dor you walk through
its one of these hole shader thingies
put it around my head and make it transparent, so when you make my screen black i can activate the sphere and see through everything
and when step inside, you're in trippy fractal worlds, ocean with massive waves etc
but youre just inside of an object right
thats dope
the shader generates the geometry etc
@unique night that's just stencils tho
Really easy to do
https://i.imgur.com/W0pmLnm.mp4
yeah, that part i get
woah
i just dont know how to convert those shaders
i dont get any of that :3
to make them vrchat ready xD
it's just a lot of multiple object (Quad most of the time) and the right shader
yeah my knowledge on shaders is really low too
not hard to do, just time consuming to get right
not digging into shader programming 😄
i program enough at work already
dont need any extra
XD
look at this for exemple of what you can do
Winner of the first 7 Deadly Sins avatar competition, BTW...
ok thats pretty neat
Stencils + a lot of time my dude
i dont know / have either of those 😄
imma spend my sparetime improving my drawings :3
and learning how to beatbox
@clear yew that's fucking sick effect
yeah, copy cat is actually insane
he created a flat world with hammer so you actually interact with his animation
never saw someone else do that
thats pretty sick if you think about it
i saw a lot of awesome tricks in vrchat
the copycat thing is actually stencils
i saw a really small character "climb" people
he could actually "grab" the air and pull himself toward it, so he could climb up people and sit on their shoulders
but the most awesome thing i saw
and to this day i still have absolutely not a single idea how he made that
is a wireframe guy that could take any body part of any avatar he saw and put it on himself
ive seen that in a chat before
an instruction
dont remember where tho
im on like 30 different vrchat discords
rip
whats the world called with the hammer?
no clue, probably a private world
that avatar was made for a contest
the gameplay with the hammer and flying knuckles was the world and not his emote right?
woooot
oh nice, gonna rewatch that vid to see if the other players could hit the knuckles
as that one girl avatar missed everytime
that is amazing
at 3:17 you can see the hammers on the right side
yeah just watched it back, he was the only one to hit them. But thats still awesome that got pickups working with his animation.
i'm guessing its particles with collisons turned on or something?
yep
The coolest animation I've made is having a giant turtle man go into his shell
And when people get close his face pokes out
That wireframe guy is fucking insane though @clear yew
it is, i really don't know how he did that
whe i see animations and other stuff from people, i always know what they use to make it
but that wireframe guy is a complete mystery
with facial animations, i know the hand gestures turn into the 'clamped' hand due to the weird position when animating. to fix this do i just move the bones into the right position or does that affect the model?
i really wanna see that myself tbh
I saw an animation last week
@snow basin animate the hand to what you want
@snow basin just position the fingers how you want
@snow basin you can use muscle animator to make it alot easier
Use animator, don't use the bones
unity store asset
whilst nothing mind blowing like the wireframe or the animation reacting to the hammer, here's some animations i've been working on (just standard rig animations):
https://i.gyazo.com/ee7aee8c564d588399ed67e17e65dd3d.gif
https://i.gyazo.com/1ae93bc3d5f2c86905521eb8191efce2.gif
https://i.gyazo.com/6620ae56e9b0655e12711c468b4b6ac8.gif
https://i.gyazo.com/f678978e7c4cf0e3f36ce8dd84a2ca36.gif
final fantasy world ?
yeah, based on the ff13 trilogy
is sound fucked now?
i'm active in the worlds chat so i dont really post in the animation channel much (last time was in january i think)
i'm never in these world channels. i'm not interested in world creation yet
yeah I started out with avatars (just after xmas) so i used to be in this chat whenever on discord
havent gotten round to making avatars for myself since mid Jan now, i do miss it
any avatars i make right now are for the world
@unique night dont forgot about me
i will test it tonight :3
if you want 2 or not 
XD make sure you have atleast an hour free
it will take that long to show everything in it so far
XD
uploading world's sounds fun but the ones I've wanted to are done already 
@clear yew sorry for the ping, but did you ever get it working?
I'm working on a bullet hell pattern for a Touhou avatar as well
I've seen a guy do it ingame, so it should be possible
what does it look like?
Well, I was looking for a bit more general advice since I'm probably gonna do this for a lot of patterns
But for starters, something like this
DOWNLOAD LINK AT THE END OF THE DESCRIPTION! The fan-made phantasm stage of Touhou 10. And it's really hard! Before starting the description of the stage and...
Perhaps a bit too complex to start with, haha
Just the first burst
i guess particle trails would work
in Bowlroll there are a bunch of Danmaku Bullets MMD I tried using them but its hard to animate the particles cuze of the Patterns
for specific control over the movement, you could have the particles as child objects to a hidden mesh you animate
Yeah, that's not a bad idea
is there any way to sync stuff to sound?
@obsidian vigil manually lol
i kno
but its extremely hard
cuz the animation window goes by frames not seconds
And the rest depends on samples
If your samples is set to 60, then 0:30 is half a second
If I need sound synced to an animation, I usually put an audio source and an animator on an object
^ I animate all my audio. Much easier
So when the object is activated in a gesture or emote, they start playing at the same time and I can do stuff in the animation
Such as emit particles
you mean like stuff all of it in 1 anim
It depends on what you want to do
up until now ive always done it by animating on the highest hierarchy item on my avatar
You can animate all over the Heirarchy. Just gotta do it properly
You can put child objects in charge of their own animations, but they need an animator property
They'll automatically receive an animation controller once you create a clip in the Animation tab
Make sure to make the animation on a duplicate though or you'll fuck your model and have to start over :p
i know that much 😄
@slim sparrow seems easy enough
gotta use those burst emission with some sub emitter
i have done my fair share of animation but a lot of it is broken
Oh yeah, you can make specific timings with bursts right? That's cool
This has 5 audio sources: https://clips.twitch.tv/FlaccidCrypticPidgeonMVGame
as an example i have 1 animation where a magic circle gets bigger and a second one where it stops spinning and light spears fly out of it, it works perfectly in unity but ingame the two weirdly switch places and dont trigger when i to the proper animation
theyre also longer than 1 frame
Well, just make a new GameObject and put the magic circle stuff under there
those distortion shaders tho
Then put an animator on the game object and go from there
Yeah, distortion shaders are great when paired with distorted sound
I recently discovered that you can make the distortion shader 10x worse by putting a random texture on the "normal map" property
distortion shader?
It's basically a shader that you put on objects and it distorts whatever you're looking at when looking through the object
similar to the black hole one?
Dunno
I usually use them with particle systems that emit expanding spheres, shaded with distortion
10/10 meme value, but I avoid using it in public since I don't wanna get blocked
Already got blocked by 3 people yesterday when I accidentally left my earrape on after I switched avatar
lmao
I still had a gesture active and I had the bug where I couldn't see myself switch avatar
i know the feeling
So I was unknowingly earraping half the server
another thing i find to be extremely annoying
use a gesture, make a fist
and it adapts the gesture for the fist
extremely annoying because you can revert it
What?
try using a gesture
and dont let go but press the trigger down
then use fist again
it adapted the gesture
theres also the sit bug where the gesture continues to play on loop XD
Oh yeah, that's also a thing to watch out for
You can merge facial expressions in pretty hilarious ways
could you send me that distortion shader tho
id really appreciate it
want to do bass waves in sync to dubstep
I have my own custom distort that a friend in LAS made me
@obsidian vigil i have that xD
how did you do it
i used a shader that a friend made
i cant have that can i...
it can distort in the X and Y axis + blur effect
It's ready to go
but one specifically made for that purpos works better
absolutely disgusting
yes
Since that's how I use it
A particle system that emits expanding spheres
and mess with the sliders?
Size over lifetime is your friend here
i want an effect like up there
and a particle system projects many
wouldnt that look weird
¯_(ツ)_/¯
I can't exactly make gifs quickly so I can't show you what mine looks like
(by the way, that sphere that i used is the "inverted" sphere that render over everything)
hit windows key + g
pres yes, this is a game
record
head to imgur
upload short clip
boom
ShareX ftw
why get software if its built in
It makes my mouse have acceleration
random acceleration and decceleration?
cuz thats a problem im facing when playing literally any game
my mouse randomly changes speed sometimes
Nah, this is mouse accel
Just wonky mouse movement
Most people won't notice since it's default on, and that makes me sad
hmm
Disabling mouse accel and getting a registry fix for raw input is ayy good bet to get rid of it for good
Yeah, that's what I did
how do i do that
cuz my mouse problem is extremely annoying
as an example i play overwatch, no problems whatsoever at some point in time my mouse nearly doesnt work anymore it goes fast, slow, fast, slow doesnt react, etc.
It also depends on your surface, you using a table or mousepad?
Then it should play just fine
Its just weird because before i bought the deathadder i had a 5€ mouse and that one worked perfectly
Do keep in mind raw input, is a 1 to 1 ratio,so it can seem slow at first (depending on your dpi)
oh 😄
i think i may still feel a change when playing games tho
but... that is if i can actually play
You will, it'll take some time to get used to it
Took me around 1-2 weeks to get back into the "groove"
i play overwatch, it does the weird lag thing
i browse, nothing happens
i play paladins, weird lag thing, literally unplayable
i use unity, blender etc. No problem whatsoever
(Third tab i think?) There's a checkbox under the mouse slider, uncheck it
enhance pointer precision?
just did it on my work pc, that feels extremely weird
i prefer the precision thing tbh
if feels more precise
Windows' "enhance pointer precision, accelerates and slows down inconsistently, at times when you turn you can do a 90°turn and at others a 360°
It sorta works well with windows in general, but in games... ehh... not so much
Sounds like a mouse driver issue, or the game is doing it incorrectly
That is, it can be at times consistent, on others... not so much
Overwatch worked fine for me
i mean, i wouldnt have any issues if razer didnt force you to use their stupid configuration thingy
i feel like that breaks it
Well, by mouse lag, do you mean game or mouse freezes/stutters?
only mouse
still 90 fps
the game is completely fine
most of the time i just have to stand there and wait until it works again
I doubt razers' config driver would cause issues....
as an example it paladins it just doesnt
it never fixes itself
i have to restart the game
Weird question but, is it wireless?
And no, i really don't know as i haven't looked it up
I'd advise on trying these things then...
Disabling mouse accel (pointer precision), change dpi so it feels confortable, and try to update/find driver updates for the mouse on razers' website
will try
if it doesnt work, ill literally throw that thing out of my window and use my 5€ one
You got any mouse warranty?
nah, cuz it was a limited edition from a few years ago and i bought it off of someone
Hopefuly it works then
yeah...
for gifs im using gyazo. ctrl+windows+G will record a 7 sec gif vid and automatically upload it to gyazo as an mp4 or gif. works for screenshots too 😄
definitely makes life easier instead of having to manually upload to imgur everytime 😛
is gyazo a program
yeah
https://ibb.co/ePq0kS somebody know how to setup a proper eye lens flare ?
@violet kraken a particle system that spawns a single billboard particle on your eye
No speed, and the only emission is one burst of 1 at 0:01
You'll have to find a flare texture yourself I think
Who here knows how to convert mmd motions into fbx animation?
@gaunt fractal make an idle animation that looks good in Unity
You can copy a default one from the SDK, but it has O legs so you'll have to fix it a little
When you start animating, your hips are halfway in the floor. Just make the idle animation so that doesn't happen. Try starting with Root Transform and stretching the legs a little.
@winged narwhal https://www.youtube.com/watch?v=kWFvuRmTeFg
Hi my name is Shana from vrchat and i started not long ago Learning how to import mmd dances to vrchat was one of the fun stuff to do for me so today im maki...
when exporting, be sure to have "baked animation" checmarked http://prntscr.com/iy4bkm
I’ve used that tutorial before but I kept having issues like with it not letting me duplicate the animation
So like if I could send someone a motion and then them send me back the fbx animation that’d be awesome
So I’m having trouble importing a VMD into unity, the animation looks and plays fine, except for one small problem
The hips have no rotations, so when the model turns to the side the hips are still facing forward
How would I go about fixing this?
so i manage to play audio with my avatar, but its play on spawn. not on emote. halp
@wind sandal use original armature
The armature is not edited in any way, it’s the same as it is in the mmd, also on a side note, the entire animation plays fine in blender, but once imported into unity the hips lose rotation
Alright, so now that I've finally uploaded my model I was looking at the animations. And apparently none of the vr chat animations work for my character. When running the arms don't move, my legs move but arms are always stationary. I've tried adding animations but either 1) dragging the animation over to the correct thing in the animation override and it doesn't stick, or 2) I get an error in the console.
When playing the animation with my model the model is stationary floating and doesn't move. But some animations work just fine where as some don't work at all. Like I added a custom walking animation which works fine, but trying to add VR chat's sample animations lead to my model being frozen and suspended in the ground
@pliant plank just looked at my mouse settings
ive had it disabled all along lmao
if i want a sitting animation, is there something i need to do OTHER than just copying the CustomOverrideEmpty, putting the sit animation in IDLE, and setting that as Custom Sitting Anims in the Avatar descriptor? i did all of that and sitting still does not work.
i made sure it was an animation that was not just standing up. also, the Animator script has the CustomOverrideEmpty clone for standing animations, and those work in VRChat. maybe the animation needs to be more than just frame 0?
@clear yew sometimes when you put animations in a CustomOverrideEmpty clone, the console gives errors that somehow magically go away if you open the model's armature for editing, and then close it for animating without changing anything. have you tried that?
I'll try that when I get home, but the problem is the animations can't be added to the UstomOverrideEmpty, some can and some can't. The animations will work on some but not others. Like I've tried Mixamo and none of the animations I've downloaded from there work
Hey
How do you do projectiles
Particle projectiles arent real
maybe there aren't the same bones from those models. it might depend on if the armature of your model and the armature of the Mixamo model is the same thing, but don't take my word for it. someone who has experience with Mixamo is better to ask about this
I want actual projectiles that stick
i use blender for my animations
Do you just add an object to the end of the gun and have it move when activated
Is there a proper way
Hrm, so I'm thinking that my model is being finicky and that in order to fix it I'll need to port it to blender and re-export to make it all work again. That's about my only guess. When I'm home I'll try and have screenshots of the errors I get
couls someone tell me why my audio source isnt playing even when play on awake is active? i need to mute and unmute sound in the scene for it to start... O.o
so... How do I create an object that which my character is parent of.... that doesnt move when I do?
I wish to have an audio play in a specific spot, and not move with me.
so you just want to spawn an empty game object in a world simulated space?

