#animation

1 messages · Page 47 of 1

pale warren
#

For unity or blender?

clear yew
#

blender

pale warren
#

so just select obj again.

clear yew
#

u sure?

#

5 dollar foot long

pale warren
#

it should open the mtl when you open the obj file just have to texture it.

clear yew
#

Whoa wtf

#

I accidently selected the OBj and it litterly added the textures

#

well thats weird

#

strange

#

textures are added

#

:/

pale warren
#

blender does it for you most times, some times it hasn't for me just have to select obj again and pick the mtl.

clear yew
#

WAit

#

btw

#

how do i rotate things

#

In um unity

#

I might need to rotate the speaker

surreal knoll
#

quick question, how do I add multiple animations onto one animation component? i see that I can add multiple but when I do so it only plays 1 or none

lofty crypt
#

"i dont have time for videos"

proceeds to talk in text for an hour+

#

literally all your questions can be solved by intro videos to programs

#

i get your new my guy

clear yew
#

um

lofty crypt
#

but you're oof-in' my head

clear yew
#

Because I prefer to type for an hour

#

then watch vids for 2 days straight

#

when situations can be solved in minutes not hours

#

You know i saw vid

#

on how to make a object size smaller in blender?

pale warren
#

so in the top left corner you will see a hand for grab just pick the rotating icon instead.

clear yew
#

20 minutes

#

check comments

#

takes 5 seconds.

#

i see

#

let me test the rotator

#

Omg

#

thank you

#

and I saw a vid for 30 minutes on how to rotate.

#

Jesus

#

see what i mean>

#

minutes of nonsense for a 5 second solution

lofty crypt
pale warren
#

I get right to the point and try to make it explained in a simple short way lol. But i can explain it all longer if needed lol.

#

pretty much what darling took a picture of

clear yew
#

guys

#

What should I do if it has a floor plane on the bottom of the model

#

;-;

lofty crypt
#

delete it in blender

#

export as fbx

clear yew
#

ok

#

brb

#

is it normal to

#

have the unity backround area to be dark

#

I think I deleted the light

#

opps

#

how do I add that back

#

could i use milkshape for 3d modeling

clear yew
#

Are 30 frames per second the recommended frame rate for animations?

#

Saw the sample walking animation was 30 fps

blissful root
#

Would anyone know how one would go about adding an animation inside an animation?

still idol
#

Do you know a tutorial for adding particles to a model itself? Something like glowing wings

still idol
#

@clear yew avatar need to have bones and you need to click on select. rig > humanoid and configure...

#

@clear yew right corner, behind Inspector, click on Select

#

and animation type on humanoid

#

watch some tutorials, man

cursive moon
#

Click that Select button

still idol
#

watch since 31:30 , you have some errors for not selecting the bones

cursive moon
#

@clear yew That's how you get to the Rig window. That's where you tell Unity what bone acts as what.

still idol
#

just learn from tutorials, and relax, this is not easy

cursive moon
#

They are 100% not useless

still idol
#

try to enforce T-Pose

cursive moon
#

Alright well that's far from them being useless, that's just you being impatient

#

I can't find your error screenshot, mind sending that again?

still idol
#

i cant see it clearly, but it looks like it's a problem of the chest

mystic umbra
#

show us ur feet

#

the menu next to it

cursive moon
#

Scroll down to legs on the right

still idol
#

looks like it's not mapped

mystic umbra
#

is everything parented correctly

cursive moon
#

It looks like it is, you can see the hierarchy in the prior screenshot

#

Yeah if you hit the little arrow next to a bone and another bone shows up on the list, that means it's a parent to a child bone

#

Yes Upper Chest is supposed to be blank, you've got that right

mystic umbra
#

I have no idea why its not rigging correctly

#

just wondering how did you rig this?

languid bolt
#

cool. could you erm.. possibly have a duplicate and/or not rigged model in the scene thats not deactivated? and holy crap, watch some tutorials plz

cursive moon
#

There's no duplicates in the scene with avatar descriptors, otherwise it would have shown in the VRChat window as a seperate avatar.

still idol
#

what effect?

#

if you add a effect and you make an animation with the effect in the model, it brokes the model. It happened me 2 times

mystic umbra
#

maybe just enforce tpose in the rigging?

languid bolt
#

i only mention duplicaates because one scrnsht shows one name and the other shows it with (clone) appended

cursive moon
#

Wait

#

wait

#

wait

#

Controller should say None (Animation Runtime Controller)

mystic umbra
#

ohhh

cursive moon
#

Overrides don't go into Controller

languid bolt
#

not if hes making it a purely dance character

mystic umbra
#

nice catch

#

you have to set the animation into the custom override

cursive moon
#

Nonetheless controller should be empty, the Override goes into the Avatar Descriptor

languid bolt
#

it wont do anything but that anim if its set to that tho

mystic umbra
#

and the override is in the standing part of the avatar descriptor

#

youll have to duplicate the override as well

#

good eye @cursive moon

cursive moon
#

ayy 👍

still idol
#

@cursive moon yeah, i think it should be that

cursive moon
#

And that is why you don't create animations using the original model

#

Gotta duplicate it

#

¯_(ツ)_/¯

#

I guess just make sure that that is always empty

#

Hope it works

languid bolt
still idol
#

well, guys... you know how to apply an animation on the model itself? not for the buttons, i want to make effects like glowing wings

languid bolt
#

but thats not what he wants to do i guess

cursive moon
#

Hold down your index finger and the other two buttons empty

#

I think

languid bolt
#

just put an animator on the wings and have it set to play on wake and loop

final gazelle
#

@languid bolt wait, do you mean you have your long dances set as one avatar's idle animation?

languid bolt
#

its just an animator, but yes. like full mmd motions with sound. anything over a minute

mystic umbra
#

drop it song 👌🏽

final gazelle
#

neat...that gives me an idea to try out now o_o

#

see if we can't get extended animations by having an emote exit into a different idle state

still idol
#

@languid bolt I know how to move the wings for example with an animation in Blender, but I can't glow them

cursive moon
#

I don't know that one

#

Override an animation

#

by

#

doing what?

languid bolt
#

think ur wanting to do particle emitters?

#

ye, watch some tutorials.

mystic umbra
#

why doesnt particle mesh renders not emit complex meshes

still idol
#

@languid bolt I'll try, but it didnt work last time

steep citrus
#

anyone know how to apply a shader to the outside and inside of a mesh? say a sphere

still idol
halcyon dirge
#

@steep citrus Inside only or both sides?

#

@still idol What is it that is not working (Just joined in, on the chat)

still idol
#

@halcyon dirge The particle, it works on simulation, but not in-game. I've tried to make an animator controller

languid bolt
#

btw, if ur checking in amirror, ur not gunna see anything

still idol
#

and also an animation, but not working

halcyon dirge
#

A constant passive animation, or Emote?

languid bolt
#

constant passive i think is what he was going for

halcyon dirge
#

Shouldn't be too tuff.

languid bolt
#

hardest part should be testing, cuz mirrors suck

still idol
#

constant passive yeah, I know how to animate on buttons

#

maybe it's working lul

halcyon dirge
#

Would recommend make the basic animation in Unity, and just add a Legacy loop over it, for simplicity.

covert linden
#

You can use the camera in testing to check particles and animations and stuff

halcyon dirge
#

^

#

When pressing play, just revert back into the main screen, and see the animation play.

#

@still idol You still there?

still idol
#

@halcyon dirge ye

#

@halcyon dirge how i add a legacy loop?

clear yew
#

@still idol That looks so cool O A O

halcyon dirge
still idol
#

@clear yew That's just a test, I wanna make glowing wings

halcyon dirge
#

It skips to the explaination of how to make it a Legazy loop.

still idol
#

@halcyon dirge ok I'll try

clear yew
#

Be sure to share how it turns out please

halcyon dirge
#

Good luck o/

still idol
#

finally working, thanks @halcyon dirge

halcyon dirge
#

No problem ^^

still idol
halcyon dirge
#

Looks good o/

clear yew
#

It does!

#

Works really well

jade kernel
#

Can someone help me ?
for the animation i want to get our an object but it does work on 1 animation i did but it doesnt work on others
the hand animtation works just the object doesnt show up

halcyon dirge
#

Have you remembered to add the item appearing in the animation?

jade kernel
#

yeah

#

i got 3 animations

#

1 does work and adds the object

#

and the other 2 dont

#

while the hand gestures work from it

#

just the object doesnt show

#

@halcyon dirge

halcyon dirge
#

You might have to go through it all, as it sounds like you might have forgotton a step.

jade kernel
#

@halcyon dirge well they are nearly identical to the one that does work

halcyon dirge
#

Nearly?

jade kernel
#

diffrent fingers diffrent object

#

nothing els

#

else *

halcyon dirge
#

And the items are placed the right places?

jade kernel
#

Yeah The items are in the main avatar (but hidden) and in the animation avatar

#

maby a usefull note i use 3 avatar's for animations but that shouldnt be the problem

halcyon dirge
#

Nah.. that shouldn't change anything..

#

one for each trigger i assume

jade kernel
#

yeah

#

like 1 for grabbing object 1

tough ferry
#

Issue

halcyon dirge
#

It still sounds like you might have missed a step somewhere.

#

@tough ferry No playing animation`?

tough ferry
#

yeah

jade kernel
#

@halcyon dirge It does but i did exactly the same what i did with my first animation

tough ferry
#

just get stuck there

#

she's supposed to pull out a box of tomagoyaki

#

and ask if you wanna eat it

halcyon dirge
#

@jade kernel Then I can't really put my finger on it..

#

@tough ferry Seems like you forgot to bind the animation to the overrider.

#

So the overrider you added in insted of the Emote is just blank.

tough ferry
#

Shouldn't be the case

halcyon dirge
#

Again, I think the overrider is empty.

jade kernel
#

@tough ferry u actually need to apply the overrider aswell

topaz ermine
#

Yeah make sure it's set in the avatardescriptor

clear yew
#

how do you attach particle effects to emotes? always wondered

white herald
#

@clear yew look up animation overrides it's all in enabling/disbling things

clear yew
#

Yeah, just not sure how to attach it though

#

cba uploading 10 avatars to see if it works, because my avatars refuse to delete for some reason

halcyon dirge
#

Just add them to the heirarch, of where you want them to be, then add them to animation.

#

That is the ultra short version of it.

tough ferry
#

if I sent my files to someone, could they take a look for me?

#

like, figure out what the hell I'm doing wrong

wanton mortar
#

Hey guys, how do you the emotes on faces for blushing and such? its been so long i've completely forgotten

quiet needle
#

They're under blend shapes in the Body mesh.

wanton mortar
#

Thanks! i was having a blank mind moment

sage leaf
#

Hey, someone know what is wrong with my animation ? when I play it, it's working fine, but in the game when I start the emote my body is falling in the ground https://imgur.com/SUqRh0P

quiet needle
#

If it's an emote, it will use the full body animation of your puppet. This includes being down in crouched position. If it's a gesture, it will only use the additions.

#

It has to do with the way they've set up animations in the avatar controller for VRChat.

sage leaf
#

@quiet needle I didn't understand well, my avatar is rigged but not moving during the animation, i've tried emote and handgun or fist but didn't work too

quiet needle
#

@sage leaf Gestures and emotes are two different beasts. Looking at your animation, it doesn't appear that it would be a good candidate for a gesture without some major tweaks (gestures are usually 0.01s long). If you want it to be an emote, you would need to set up a full body animation, otherwise you will crouch in the 0 animation position, which is the position your puppet goes to when you add your first anim.

regal cedar
#

is there a way i could change the movement animations?

#

like spirting being Anime runnin instead of default

sage leaf
#

@quiet needle thank you, how I can do a full body animation ?

quiet needle
#

Add every part of the animator section and pose the entire model.

sage leaf
#

oh god

quiet needle
#

@regal cedar You can do that with an animation override.

sage leaf
#

one part can't be enough ?

quiet needle
#

Not for animations @sage leaf - that only works for gestures.

regal cedar
#

@quiet needle i mean i have tried one method and it didnt override it

sage leaf
#

so I need to put all the animator property ok, I need to change the value ? "0" ? or it's fine ?

quiet needle
#

@regal cedar So you set a run animation to override your RUNFWD and assigned the override to your standing anim override on your avatar descriptor?

#

@sage leaf You'd have to figure out what puts you in the right pose. Putting 1 in each field will probably get you close to being in T-Pose, but that might not be how you want the animation pose to look. You'll have to set it up how you want it.

sage leaf
#

ok ok , last question , do i need to make a second model just for the animation ?

#

because I saw that in my first tutorial animation video, but i don't know if it's indispensable or not

quiet needle
#

Yes. Always make a puppet.

regal cedar
quiet needle
#

@sage leaf Your T-Pose will break if you add an animator to your model, which is why you create a dummy secondary model. You might be able to get your animation to work if you can get your T-Pose back.

#

@regal cedar Yeah, then did you assign that overrider to your avatar standing anims?

regal cedar
#

@quiet needle yeah so that will work right ?

quiet needle
#

It should. As long as the animations are valid.

regal cedar
#

ok ty

sage leaf
#

thanks for you help

small tapir
#

I have a question when i wanna animate a chicken should i still rigg it as human or generic? i know i need to rigg it to get the animator to show up in animation 😃

#

Do anyone know?

regal cedar
#

i dont know @small tapir

small tapir
#

@regal cedar My last chicken i rigged as a human but in the animation he moved to human pose witch i can't have 😄 , it looked like a chicken that wanted to fight with someone

quiet needle
#

I'd say rig it as generic and make a simple walking animation.

#

maybe a head bob thrown in

small tapir
#

@quiet needle Good idéa the problem i have with rigging it generic is the animatior don't show up in animation so can't add any movements to it

quiet needle
#

You have a boneless model?

#

The animator is for humanoid standard poses. You'll have to just use bone rotations to get what you want.

#

Unless you can find an animation prefab that works.

small tapir
#

Nope full of bones, this always happens when i rigg it as generic or not really rigg i can chose generic and press apply and done. So i should rigg it as human? to get that to work?

granite field
#

If u rig a chicken as a humanoid everything will explode

small tapir
#

No it wont i can show you what happens 😄

granite field
#

Chicken man

small tapir
quiet needle
#

lol

#

I wonder if you could grab the walking animation and apply it to the generic rig...

#

also that model is dapper af

small tapir
#

@quiet needle You should see the animation 😉

#

I think i figured it out without human i just made shape keys for it

steep citrus
#

anyone know how to turn a mesh like say the knuckles avatar into a particle system?

topaz ermine
#

On the bottom tab of the particle emitter set billboard to mesh

steep citrus
#

the avatar mesh I need for me effect doesnt show up in that tab

#

basically I need the knuckles avatar to shoot away from me, like some of the ppl who made guns that shoot knuckles instead of bullets

topaz ermine
#

Can't you just drag in the knuckles mesh

steep citrus
#

nope but I can select body in the mesh from the knuckles I just cant see it

topaz ermine
#

Ah I had that problem as well this weekend

#

I don't know what makes some meshes not appear in a mesh particle emitter

steep citrus
#

hrmm yeah it doesnt seem to wanna show up

#

I even have its material on it

quiet needle
#

Check the particle start size and scale. Sometimes it makes things super tiny or huge

steep citrus
#

I get the feeling it has something to do with legacy

civic robin
#

does somebody know how to change a material while an animation

pliant plank
#

Materials can't be changed with animations

sage leaf
#

How I can hide the body of my second model when I start the animation 😂

granite field
#

Delete

#

Is ur model that green thing

fluid crescent
#

how to add particles when doing the animation?

mystic umbra
#

activate it in the armature

low flame
#

Is there any tutorial on how to make an object levitating/floating around the avatar?

#

-<

still idol
#

guys do you know a good CIGAR smoke particle? I didn't found anything

muted prairie
#

@low flame Basic animation 😃

low flame
#

@muted prairie But i never did an animation so that's why i was asking for help >-<

#

If someone can help me, tell me x-x

grand copper
#

Particle system is in my weapon in the hierarchy but doesn't move at all?

#

apparently setting simulation space to "world" causes this problem, any way to keep the simulation space on world without triggering this bug?

unkempt moat
#

Where do you guys find your items for animations 🤔

#

items=models 👀

signal dove
#

How can I animate a specific material on an object instead of all of them at once?

tawny wyvern
#

made it so far, troubleshooted so hard. Got a strange custom animation in, but alas it breaks the visemes on the model completely.

still idol
#

Ok I found one smoke particle, but it have gravity upwards, how i can make it float more?

chilly vapor
#

can on object attached to an avatar have its own animator that automaticly cycles through different animations?

clear yew
#

help , im trying to make my animation longer by copy paste the keyframes . the animation is 40 sec so im trying to make it 80 sec instead. when i copy paste the keyframes unity freezes for a long time and as a result i have to restart it and start everything again

still idol
#

@low flame I think that's easy. Just watch a tutorial, you just have to make particles local and make an animation

#

@clear yew i think vrchat only allows 60 s animation

clear yew
#

you sure ? iv seen a really long animations probably more then 60 s

still idol
#

@clear yew nope, not sure... but i've heard that in a tutorial

pale warren
#

They can go longer then 60 secs as i have some. How many keyframe do you have in the animation?

clear yew
#

alot . maybe thats why unity freezes.

#

but i cant figure another way of doing that other then copy paste

pale warren
#

Sound's like your pc can't handle the load your trying to give it.

#

so do little bit at a time

clear yew
#

my pc is strong so its not the problem

wide warren
#

Maybe try doing small sections of it at a time?

still idol
pale warren
#

I have to agree with brandon, Something either unity or the pc can't handle the large load. Try it out and see if it helps.

clear yew
#

maybe it will work better in blender

#

its alot of keyframes so it freezes unity . like its literally alot of black dots when i zoom in and out

pale warren
#

Just try to do little sections at a time, You could do blender as well.

clear yew
#

i dont have time to do it in sections ill try in blender if it doesnt work there then maybe ill do it in sections tomorrow

wide warren
#

What i mean is try copying maybe a little less than a quarter of what you were trying before. This worked for me. It doesn't necessarily need to be tiny sections. But the full column, just a quarter of the length on the timeline. That way you can be done in 4 or 5 pastes.

jaunty pollen
#

Are the desktop emote overrides still limited to 10s or was that changed?

clear yew
#

F that even in sections it dosnt work i give up 😦

still idol
agile ruin
#

Where are the default VRCHAT animations? I can't seem to find them. I need them so i can copy and paste the keys. That way i won't have to do the Victory shape again etc

still idol
#

someone know how to make the smoke float more?

gaunt gyro
#

@muted prairie Is it true that VRchat generates it's own avatar controllers, which means that there is no way to costumize it?

celest trout
#

Is there an emotion animation time limit? I feel like my emotes are stopping at 15 seconds

mystic umbra
#

at this point I dont know. people say conflicting shit over it

#

but I think the limit is personally 10secs

#

tahts when my animations for emote get wonky

pseudo iris
#

Anyone free to help? :/

mystic umbra
#

ill try

#

suh dude

pseudo iris
#

suuuh

#

well ill send you pm?

celest trout
#

How come some animations like Get Down can play for 45 seconds?

main junco
#

ayy could someone help me with a blinkink animation glitch

mystic umbra
#

ask me here

#

I think the problem is the camera snaps back and locks past 10 secs

pseudo iris
#

well im trying to animate a weapon to fold out (Cresent rose from RWBY)

mystic umbra
#

are you on desktop or vr

celest trout
#

desktop atm

#

but get down plays fine for 45 seconds

pseudo iris
#

im on vr

celest trout
#

so many other dance animations play longer than 10 seconds fine

clear kraken
#

I have a little problem.

#

I've created an Idle Animation for my character, but in both VRchat and the 3Dview, the character is waist deep in the floor.

celest trout
#

put the idle animation in a seperate componant called Animation and have it play always

#

take the idle animation off your controller

candid token
#

So, Some reason When i trya nd attempt to animate my finger bones for a new hand Pose It just won't let me and revert back to normal

clear kraken
#

won't it play the idle, even when I'm walking then?

clear yew
#

I have a really low res model and the fingers are all fuzed together... do override animations still work or do I need more than 1 finger bone?

quick goblet
#

You'll need I think the thumb and two fingers at least to be able to use gesture overrides. The bones don't need to be weight painted, just have to exist as children of the wrist bone

ashen sedge
#

1 fingerbone is enough

clear yew
#

because i already tried it and when I do the hand gesture irl nothing happens

ashen sedge
#

Which finger is that bone assigned as?

clear yew
#

the index

ashen sedge
#

Which gesture are you doing?

clear yew
#

a finger gun

#

I can change it to any of them idk

ashen sedge
#

Well, if you make a fist it would show some deformation

clear yew
#

no matter what hand I make the one in game doesnt change at all

ashen sedge
#

Can you confirm that fingerbone is actually weighted to the hand mesh?

#

Sounds like it isn't

clear yew
#

how do i check?

ashen sedge
#

Rotate the fingerbone either in pose mode in blender or in unity

clear yew
#

and if the hand changes with it it is?

ashen sedge
#

Yes

#

If hand stays the same, then that bone does nothing

clear yew
#

yes it stretched the hand

ashen sedge
#

Then I'm not sure... sorry

clear yew
#

can anyone tell me why my avatar doesn't lift up arm anymore when i pick stuff up? it used to work, but now only hand turns and arm stays down.
all other animations work perfectly, it's only the vrchat ik that's not working for arms.
like the arms move to my idle animation, but they won't break free, only hand bones will break free from idle animation.

celest trout
#

Does anyone know how to make idle animations work on things like fox ears? It seems they don't animate as it's overriden by vrchat.

clear yew
#

@celest trout you can't animate extra bones with humanoid rigging

#

you'd have to make them a separate attached prop or mesh particle to do that with generic rig

celest trout
#

But I was able to animate my tail to idle move. They have bones in them also.

clear yew
#

strange.

#

i'm not sure how you would have accomplished that tbh.

celest trout
#

I made an animation and went to debug and put it as a legacy animation and applied to the animation componant to play always

clear yew
#

interesting.

cunning saffron
#

Is there a way to import 3d objects in Unity and set them up so they don't follow your avatar like a particle system with a simulation space set to world?

icy hazel
#

so you want them to follow you more perfectly?

#

cause world means it gets left behind, yes?

#

well i saw a touhou girl with a ghost mesh floating above her shoulder, and it followed her perfectly with a wagging tail. is that what you mean?

night steeple
#

is there a way to make particles not rotate when people move their heads?

clear yew
#

you mean sprites that always face camera? there's a setting for facing camera, forget what it's called, just a tick box or something... whether to face to camera or relative to anim

clear kraken
#

for anyone that has my problem, where your character aimation is in the ground, try to make a Root T. I'm not sure how to fix it, but people online suggest adding that in.

bold cloud
#

I am made two object floating around my avatar, and how the hell do i make it work despire being on destop

devout cave
#

hello

#

uhm so ive got this gesture animation where a ball moves from left to right

#

And when I trigger the animation 1 time

#

the ball keeps on grepeating the animation

#

how can I fix this?

shrewd prawn
#

start and stop, you mean to simulate the effect in unity?

#

are you sure you have the particle effect selected?

radiant crown
#

Could anyone message me a great place to find idle animations? Having no luck finding floating anims and the closest mixamo has is the almost dropped getting carried anim

shrewd prawn
#

i'm looking for some help with for legged avatars

trim oasis
#

how difficult is it to make an object vibrate?

shrewd prawn
#

easy

#

just make two keyframes with the obect in slightly different positions and loop it really fast?

trim oasis
#

let me try

trim oasis
#

omg i made it work

onyx frost
shrewd prawn
#

do both shapes control the ear?

#

set them both to zero?

onyx frost
#

None of them control the ear

#

This only happens when I add another one, If I add only one it's normal

shrewd prawn
#

no matter what you set the values to?

final wasp
#

can we not upload avatars with audio sources anymore with the new version of vrcsdk?
I'm getting "the following components are found on the avatar and will be removed by the client: ONSPAudioSource"

keen snow
#

Just remove the ONSPAudioSource on your audiosource

final wasp
#

ah

#

i'm an idiot

#

@keen snow thank you

keen snow
#

I have a question, how can I do an animation who changes the texture of my avatar ? I tried to copy paste the "body" and change the tex but it changes it on both

#

no problem @final wasp

shrewd prawn
#

why does my running animation have to complete the cycle before the idle animation starts?

clear yew
#

when I start animating my char in unity it get in weird position, any way to prevent that?

#

I believe the odd position is common when animating

#

That's why it's suggested to use a duplicate of the avatar to animate on and then transfer the animations to the original

#

Unsure if there is a way to fix though

shrewd prawn
#

yes the work around like mica said is duplicating the avatar, creating the animations on the duplicate, then just adding them to the original at the end

sharp epoch
#

So is there a way to make emote animations longer than the standard 10 seconds? I want to make my emotes longer to have a more elaborate animation

shrewd prawn
#

i believe so, but i haven't tried

#

have you made a long animation already?

sharp epoch
#

I have and it seems fine for me but for others, I snap back into place after 10 seconds

shrewd prawn
#

i have seen some really long animations, but i don't know if they were done with gestures or emotes

radiant crown
#

I've never had an issue making emotes longer than 10 seconds

#

I do them with emotes personally

#

Despite rumors there isnt a hardcap on anim length

pastel sapphire
#

how do i add a vmd to my mode im trying to make an emote

radiant crown
#

vmd needs to be added to a compatible model in blender then exported, theres other complicated steps I'm sure someone here will remember

pastel sapphire
#

i would like some help if some one can

ebon loom
#

Lmao

#

Nice pin

bronze cloak
#

Pin right next to delete, thank you Discord

surreal knoll
#

would giving your avatar the ability to actually fly be an animation override or something different? I'm working on a tails the fox model and I want to be able to hold a button for him to start doing his helicopter flying animation and fly around. I've seen other people having flight on their avatars and I can't seem to find anything on it.

cursive moon
#

Yes, that'd be an animation override

surreal knoll
#

alrighty thanks 😃

clear yew
#

I'm trying to animate a miniguns barrel to spin ingame but no luck after 2 days of trying 🙃

white herald
#

tell us more

halcyon dirge
#

Please do.

clear yew
#

Well perhaps someone who knows how to animate objects could help me on this

halcyon dirge
#

What have you tried, and what was the result?

clear yew
#

It did spin ingame but the gun itself was no where near my hand anymore

halcyon dirge
#

Is it in 2 parts?

clear yew
#

The gun has 3 meshes

halcyon dirge
#

Wouldn't it just be easier to move the hand onto the gun, rather than redo the gun?

clear yew
#

The weird thing is it looks fine in unity but ingame the gun is like 3 meters away from me in an odd angle

halcyon dirge
#

Can you show how it is placed in Unity?

clear yew
#

Can't send pics on this channel

halcyon dirge
#

Send them as links, or as PMs, I'll upload them for you then ^^

#

Owned by Peety

clear yew
#

Anyone know why Maximo won’t allow an upload that was formerly an mmd model?

halcyon dirge
#

Nope

full breach
#

There is some models that leave a stationary mesh when you trigger a animation override. Is there a tutorial out there showing how to do this?

cobalt oyster
#

Does anyone know why some models that I import into unity and add onto my avatar won't show up in mirrors? Other people can see them but I can't. No picture right now as I am at work, but if anyone has an idea I'd like to hear it.

dawn shale
#

Does anyone know why my animation isn't visible ingame when it works absolutely fine in unity?

obsidian vigil
#

@urban niche From my Experience, obejcts in animations are never visible in a mirror. at least from your perspective

clear yew
#

I am wondering if it is possible to animate some object on your avatar without enforcign any bone position (could be useful for emotes, so you can still mvoe around)

unique night
#

whats the best way to set a particle system that needs to trail a bone? i have it set to world but it doesn't follow the bone. (for example i want it to follow the hand bone).

cold matrix
#

anyone know of any good tutorials for importing animations from blender to unity for VRChat? I keep comming up short on how to do it properly, so far i've managed to get the animation into Unity successfully, but when applying to the model or playing back in VRChat, my model goes into the default Muscle poser stance and stays there for the duration of the animation.

covert linden
#

@unique night did you place it under the handbone itself? And put the emitter on emit over distance?

unique night
#

yeah it was placed in the handbone

#

and the emitter is about 10 over distance

covert linden
#

@cold matrix Do you mean mixamo or mmd dances or another kind of animation?

unique night
#

i have it working on an emote in another avatar, but this is the first time trying it on a gesture where i can move it around

cold matrix
#

@covert linden mmd dances, ive cut it down to the portion that i want

covert linden
#

Putting it under your wrist should just force it to follow it, have you tried to put it on your fingers and try that?

#

@cold matrix and you did copy the simpleavatarcontroller and created a new blendshape, then put that in your avatar controller?

unique night
#

havent had chance to try a different bone yet. the hand was an example bone. its placed on the end of a chain of weapon bones that branch off from the hand. The chain of bones are dynamic, except the last bone which is where the particle system is placed

#

but in game, it stays at my knees (the particle i mean)

cold matrix
#

@covert linden the simpleavatarcontroller yes, blendshape not sure, ill have another go at it now and see what comes up

covert linden
#

And it won't even move to the left and right? Its just there?

unique night
#

yeah, the particle doesnt move position. it stays stuck to my knees and trails from that XD

covert linden
#

@cold matrix yeah, basically what you do is create a new blend state and add the animation (the one with the play button) from your .fbx model to that. Then drag the controller into your avatar and that should work

#

@unique night weird xD as far a I know particles follow bones no matter what. Maybe because its simulated in world it behaves weird? You could maybe put it back on local, put trails on world or use a subemmiter on it. Maybe try creating an empty game object and see if it will follow that. I've recently created a trail that seems to work in unity atm, but haven't been able to test it yet

unique night
#

at work right now, but will try that as soon as i get back. it could be an issue with the avatar itself too. for some reason adding any object into its heirarchy (particles or other meshes) would move the pivots of the bones to the object, took a while to add them in without breaking the rig. thanks for the tips 😃

covert linden
#

No problem, good luck 👍

obsidian vigil
#

Is it possible to have an animation with a laser beam shoot after a short delay, but where you pointed

#

so i point wher to shoot from left to right and it just follows it but not at the same time while im pointing

covert linden
#

You can put a particle system on a huge delay to do that, but it will always follow its own path

#

So if you set it to go left to right, it will never go up and down if you think doing that (altho if you make two animation you can do that to)

obsidian vigil
#

I have an animated gaster blaster which is child of my wrist , i move my wrist and draw a line in front of me, i want the blaster to blast where my line went

#

is that possible in any way

#

just yes or no

unique night
#

thats possible

#

should work by default

#

if i understand you right

covert linden
#

Not exactly sure what you mean but yeah ofc

unique night
#

just have the particle system shoot in the direction of the hand pointing in unity

#

and then in game, it'll always shoot in the direction of your hand

#

(obviously parent it the finger or hand joint)

covert linden
#

You can do pretty much anything with particles and animation

unique night
#

although it'll follow your hands orientation unfortunately

#

so if its a gesture and you move your hand, the laser will follow that mid animation

#

an emote will prevent that from happening since you cant move your hand by accident in that

#

however if you want it so you can draw your line anywhere and move separately from it whilst it fires, you cant

#

since it'll always move with your root/armature bone even if you dont parent it

covert linden
#

You can also just put it on your chest and reposition it, but since your weapon is on your wrist, I wouldn't do it like that

dawn shale
#

If anyone has Smoke $ Ember FX, please message me :>

cold matrix
#

@covert linden im still stuck on this animation deal, ive followed what you said (at least i think i did) but now all my model does is just stands in an idle animation. ill outline what i did below.

  • recreated the animation (couldnt find the original one i was using before) and exported to unity
  • trimmed animation in import settings and confirmed animation still works in preview
  • duplicated SimpleAvatarController from the VRChat SDK examples
  • added a new blend tree and set the motion
  • added the SAC to the model's Animator
  • no result
covert linden
#

@cold matrix my phone's on 4% but I'll be home in 30 mins. Could you pm the screen shots of stuff you did in unity? (Mainly the blend tree and stuff, I think the problem may lay there) and I can take a look at it then

cold matrix
#

@covert linden no worries, ill send them now and respond when you can

waxen hound
#

to bad left and right and gesture cant be separated...

unique night
#

yeah would love to have seperate gestures per hand and even ones that needed both to used 😛

ocean knot
#

any idea how to "reset" an animation when done using it? trying to make a more complex override with moving objects but i want it to replay from the start each time i activate the override.

unique night
#

they should always start from the beginning with gestures or emotes

#

especially if you're using the active animation property for objects

#

if that doesnt reset the animation, you can also turn the animation component on or off too

ocean knot
#

hmm. i am having some very very odd problems with this animation.

#

if i activate it, any gesture on that hand also activates it, and it does not play from the start, it is as if it is playing even when hidden. and the only way to hide it is to make the default hand position

unique night
#

so i take it you're using the animation component for these objects?

ocean knot
#

i have my base model duplicated and have the animation sitting on that

unique night
#

oh, so all the moving objects are all animated in a single animation file?

ocean knot
#

yeah.

#

it just seems to keep looping, even when hidden, and if i activate it with the correct gesture, then ANY gesture makes it appear after that

unique night
#

thats really odd

#

this is how i would do this;

#

create animation in a single animation file. set animation file to legacy in inspector (debug mode) and set to loop. place this on the avatar in heirarchy using an animation component

#

then create a new animation gesture file

#

thats 2 frames only, have the animation component set to active

#

for both frames

#

and add that to the override list

ocean knot
#

hmm, well that seems completely different from how i know how to do animations

unique night
#

so how are you doing yours?

ocean knot
#

the way most/all people do from the yt tutorials. duplicate the base model, go on the animation tab, create animation.

unique night
#

yeah, thats involved in mine too

#

you always need to duplicate the model when creating an animation file

#

but that animation will not play in gestures

#

a gesture can only be 2 frames (identical) only

#

emotes can only be 10 seconds long

#

an animation component can be however long you want (but it needs to be triggered by a 2 frame gesture animation)

#

(i forgot to mention that the animaiton component needs to be off by default of course)

ocean knot
#

ahh ok

#

so i can basically have an animation sit inside an animation

#

by just making a "parent" animation that is 2 frames long

unique night
#

yeah

ocean knot
#

and activating the animation component inside that

unique night
#

yup

ocean knot
#

wow thats really helpful. thanks a lot

unique night
#

gestures are meant for instant facial expressions

#

but we can activate other stuff with it using the active animation property

#

and it stops and resets everytime you let go

ocean knot
#

thats awesome

#

what's the purpose of setting the anim to legacy on inspector btw?

unique night
#

animations that go in the animation component wont work otherwise

ocean knot
#

ah, alright

unique night
#

not sure what the technical reason is 😛

#

its just something that makes it work

#

also keep in mind you can only have 1 animation component per mesh or object

#

if you want to chain multiple together you need to use the animator window and branch them together

ocean knot
#

alrighty. thanks for all the useful info 😄

ocean knot
#

oh, and for enabling loop, is there a specific checkbox i need to tick? there's quite a few

fluid crescent
#

how to edit Read-only animations?

#

nvm just found out by myself

unique night
#

@ocean knot to loop an animation file that goes in the animation component, change the inspector view to debug mode with the animation file selected, change to legacy. then switch the inspector window back to normal

#

and change the only option there to loop

ocean knot
#

@unique night awesome. that's almost perfect - the only issue is it doesnt hide the object when i stop doing the override. but i suppose i can fix that by just not making it active in the component and instead dealing with that on the gesture side?

#

basically just doing the movement of the object in the component and nothing else

torn pawn
#

if you are disabling something that is active on you, you must have it disabled in duplicate armature too (i think), and there's one big issue - it will be disabled only to other people, you will still see it on you

fluid crescent
#

my audio source on avatar is not loud enough in vrchat.Anyone knows how to make it louder?

ocean knot
#

@unique night anim is still playing while the component is hidden - did i miss something?

amber mantle
#

does anyone have a tutorial video about adding audio to an already made animation?

#

or just help in anyway

verbal ravine
#

Add it to the hierarchy of the model, add the "Is active" property of the audio to the existing animation, then hide it by unchecking the box near its name.

keen snow
#

Hi guys,I have a question, how can I do an animation who changes the texture of my avatar ? I tried to copy paste the "body" and change the tex but it changes it on both

amber mantle
#

the duplicate model or the original? @verbal ravine

unique night
#

@ocean knot yeah the objects should be off by default and you turn them on with the gesture animation's 2 frames

#

as for why the animation is still playing, are you controlling the animation component with the gesture too?

#

might be easier if you post screenshots of the setup perhaps

verbal ravine
#

If you already have a custom animation, you can just add it to the original.

ocean knot
#

@unique night all i have in the gesture anim is setting the component to Enabled and setting the object to enabled

mystic umbra
#

NANI

ocean knot
#

but even if i just click Play in unity and manually tick and untick the component, i can see it "jumping" the object forward

#

because it's playing it on loop even when the component is hidden

#

which i assume is because "Play automatically" on the component is enabled. but if i turn that off, i have no idea how to trigger the component to play the animation :/

calm idol
#

does anyone know if its possible to reparent a bone for an animation in unity?

torn pawn
#

why do u need it

#

@calm idol

calm idol
#

i have a single mesh with a sword on my back. all in one mesh. the sword has bones parented to my chest. i was wondering if i could put the sword in my hand just by temporarily parenting it to my wrist

#

@torn pawn

torn pawn
#

make shape keys for that

#

or at least for sword going away

#

then enable the sword in your hand at the same time

#

or have do it with shape key

calm idol
#

i did not think of shape keys, thats worth a try. i cant enable the sword alone in unity unfortunately because its just one mesh.

torn pawn
#

export just the sword

#

and youre done

#

and have shape key which reduces size of the sheathed sword

calm idol
#

yeah have already done that just now. i also removed the sword from the back, so that i just have it seperate.

#

but thank you for the support

keen snow
#

Is anyone there for helping me ? I have a quick basic question

calm idol
#

just ask, if anyone knows, he will tell you

keen snow
#

Ok, thx

#

how can I do an animation who changes the texture of my avatar ?

calm idol
#

uh that would be nice to know

ocean knot
#

still having issues with longer animation overrides - how on earth do you make it so that they can be cancelled? if i activate them with a gesture, every other gesture also keeps it activated.

#

i have friends that have no problem making a long gesture override that they can just cancel by stopping doing the gesture

surreal crater
#

Does anyone know how to kill a particle on collision?

lilac solar
#

hello, I am looking for help with a simple animation.
I am trying to override emotes with animations created in Unity (shape keys only).
but everytime I start the animation, the character is offset halfway into the ground and assumes a crouching position like so:

#

this happens in both Unity and in game and yes, the character is rigged as humanoid.
I realized that when setting the legacy option for the animation, it looks fine in Unity (character remains in T-pose), but it still looks messed up in game.
been trying for hours, any pointers?

torn pawn
#

@lilac solar u have to animate entire body bones for it to work on emote override

lilac solar
#

hmm, I am only looking for a facial animation.. isn't there a way to base the bones during my animation on some idle/default?

torn pawn
#

if you want the animation to loop at all times, you use Animation component then

lilac solar
#

yea I used that for blinking and that works fine. but no easy way to map simple shape key animations to emotes huh?

cloud nexus
#

This doesn't work, no matter what I do, in animation override when I hit play, the particles stay in the area they were at when the avatar was T-Posed. I honestly don't know what to do and I literally tried everything. I have the empty game object inside of the armature. I have a rigidbody/fixed joint in the empty game object w/ the fixed joint attached to the wrist ridgidbody, I have the world particle inside (By the way, I know you're supposed to have the gameobject checked by default, so I left it alone and made the next child of the game object invisible) I got a rigidbody inside of the wrist I want the particle to be at with all the settings correct I'm sure.I got them correct at least, gravity at 0, etc. I honestly don't know anymore. At this point I think this might be patched. If not, please help because I have no clue what I'm doing wrong.

#

I'm trying to do world particles

torn pawn
#

world particle as in world simulation?

cloud nexus
#

Like, the particle starts on the wrist

#

Then it flies off w/o following the wrist anymore

torn pawn
#

and it stays in world till expires

cloud nexus
#

Like a bullet

torn pawn
#

have you tried having just the system without rigid body setup?

cloud nexus
#

What do you mean?

glass idol
#

@cloud nexus google or ytb "Vrchat World Particle Tutorial"

#

there you go

#

follow these steps with the rigidbody thing

cloud nexus
#

I did

#

I followed them almost exact and it somehow still screws up

glass idol
#

whats wrong exactly

cloud nexus
#

Doesn't help that multiple tutorials tell me "Put it in Armature"

#

or "Put it in the Avatar and not the Armature"

glass idol
#

yeah

#

what now? I dont know what your problem is. Did you put it onto the avatar?

#

there are always simple mistakes you do you dont notice

obsidian vigil
#

Need healp really quick

#

How do you assign the view of a camera to a plane

#

in a world

#

not on an avatar

#

@torn pawn have you messed with worlds yet?

torn pawn
#

0 experience with worlds

ocean knot
#

when adding a long animation override to a gesture, is there ANY way to get it so the hand you performed the gesture with isnt completely broken for [indiscriminate length of time]?

eager vault
#

When I walk, the weapon I pulled out with my hand gesture goes away.

#

Is there anyway around this?

ocean knot
#

if you're using a rift, yes, if you're using a vive, probably not

eager vault
#

Oh ok, thank you

hexed fern
#

So i used a animation for a gun aiming idle off mixamo and when i loaded it up ingame it came out NOTHING like the animation i downloaded http://prntscr.com/ifaqze

Lightshot

Captured with Lightshot

#

and he's also supposed to only be holding one of his guns

#

not both

hearty sapphire
#

Does anyone know how to make an animation that can change a shader? I am attempting to make my eyes glow using a hand gesture, but am not finding an item from the animation menu that can change the shader of a single item. I can only find shanging the emission of the entire model.

ocean knot
#

that depends on how your materials/textures are split, if you want to make just the eyes glow you should use an emission texture on the material that is all blacked out except for the eyes

clear yew
#

@hearty sapphire just hit the record button, change material properties, move to another keyframe, repeat

ocean knot
#

if you have a single atlased texture like me, this means blacking out the entire texture except for the eye parts, and then applying that as the Emission texture to your one material

#

obv. save it as a different texture

hearty sapphire
#

What do you mean my "blacked out"?

clear yew
#

the areas of the emission map atlas not containing the eyes should be black so they never emit anything

#

it's a mask

hexed fern
#

Im gonna ask this, is his skeleton okay for vrchat despite how tiny it is? or is it going to have to be completely rebuilt? Because i eventually plan to put animations on him too
http://prntscr.com/ifb0ky

Lightshot

Captured with Lightshot

mystic umbra
#

I cant really tell if thats structures like a humanoid

stray gulch
#

@hexed fern you're not showing bones just mesh

hexed fern
clear yew
#

post it in rigging and don't spam everywhere pls 😐

mystic umbra
#

the bones are those dots in the back

stray gulch
#

no oine answres in anything else tbh <<

hexed fern
#

i posted it in rigging a few minutes ago......

#

and i waited patiently

clear yew
#

a few minutes ....

hexed fern
mystic umbra
#

I guess thats fine cause itsorta looks like a humanoid

hexed fern
#

i posted it at 3:14 actually

#

lets hope it works because i don't wanna have to rebuild his ears bones

stray gulch
#

you cant see bones to examine skelton

clear yew
#

can you at least continue in rigging then?

hexed fern
#

he has everything needed i think

#

no eye tracking though but idc tbh

#

i dont use eye tracking

stray gulch
#

@hexed fern wtf am i even looking at?

hexed fern
#

its the bones

#

the model was ripped from a wii game

#

so its gonna have small bones so they aren't seen

#

or something

stray gulch
#

delete those unusable rerig

hexed fern
#

.......

mystic umbra
heavy stirrup
#

Anyone know if lip sync works on Generic models?

stray gulch
#

dont think it does

ocean knot
#

when adding a long animation override to a gesture, is there ANY way to get it so the hand you performed the gesture with isnt completely broken for [indiscriminate length of time]?

stray gulch
#

not unless you change the key shapes for your fingers

ocean knot
#

hm :/

dawn shale
#

If anyone has Smoke $ Ember FX for unity, please message me

glass anchor
#

is it possible to turn off IK in specific parts of the armature in unity?

#

I have a floating anim and I'd like to stop my legs from tapping the ground

mortal creek
#

Guys i have a question here is possible having an active object in your avatar after an animation emote? Ex: I do an animation summonning a sword and when the animation ends i can keep the sword attatched to my hand with an emote, is that possible?

glass anchor
#

actually yes, but it's not common knowledge and I'm not sure how

mortal creek
#

ill try my best to figure it out >:C

glass anchor
#

there's some complicated workarounds that allow things to stick around after an emote ends, as well as letting you move

quartz summit
#

Yes, but the systems are not simple

#

and they break

#

hard

flint elm
#

you could just have the sword as a normal override on one of the hand emotes, and then use another custom animation in the emote menu that ends with the sword in the hand

#

make sure you're holding the hand emote when the menu emote ends

mortal creek
#

I dont have vr

trim oasis
#

what are the default values for the default hand?

mortal creek
#

Is there any option to use the key rockandroll in the keyboard without vr?

ebon loom
#

@quartz summit would you happen to know how to get started messing around with these systems?

quartz summit
#

I don't have permission from the person who designed the logic to share sorry my man

clear kraken
#

Is anyone using the Muscle Animation Editor for Unity?
if so, or even if you understand Animation, I've created an Idle Animation for my avatar.
however, they're in the floor.

I've attempted:
1: Lifting the Avatar up to the correct height in Unity (This causes other problems)
2: Attatching a 'Root T' (But the Value gets randomized after every Keyframe)
3: Creating a new one without the Muscle Animator (Same problems)

please, and thank you.

mortal creek
#

@quartz summit Unleash it! >:v

quartz summit
#

I cannae

#

you can make the logic behind it fairly easily you just have to understand or research how state machines work

mortal creek
#

hmmm

#

Damn i've been trying a lot of different things, i guess ill just keep going

#

when you try to import a weapon to the game, you have to left the weapon object disable, the thing im trying is activate it with an emote and trying that the sword object stay active after it...

final gazelle
#

@clear kraken was the animation created on the avatar instance you're using now, or a different instance/prefab which you used as a dummy before assigning it to your real avatar to be uploaded?

hollow lark
#

Hey can someone help me with the fact that i cannot add an audio source to my custom animation made in blender?

clear kraken
#

@final gazelle
the animation is in the same instance as the original.
I duplicated the Original, named the copy 'Animation' and then made the Animation, then attatched the animation to the original

final gazelle
#

hmm, yup, sounds like you followed through with what tupper did in his megatutorial

clear kraken
#

I've created Animations before, this is the first time this has happened

final gazelle
#

the idle pose/animation itself wasn't partway through the floor when you made it, right?

clear kraken
#

It was

#

with other animations too, they were partway in the floor, and still worked correctly. this is the first time it has not worked as intended

#

should I create the animation from scratch again, but this time first position the Avatar the same? (I should mention that if I move the Avatar to the correct height, in game it's idle works, but when I run my character gets lifted about 1m off the ground)

final gazelle
#

hmm, if the other ones also worked correctly, then that doesn't leave me with too many ideas -- i tend to go back in and directly mess around with the animation itself if previewing it shows it being in a spot i don't like

#

hmm, i've seen that lifting thing before -- no idea why, but some armature skeletons like to move around a bit when you're idle, and then snap to the correct position when you're moving

mystic kite
#

Do emote animations always take over the entire avatar? or can I limit it to only part of the body? eg: Animation only on my right arm

final gazelle
#

i'm not sure i'd recommend creating the animation from scratch -- i'm more inclined to directly edit the copy you have now on your avatar, though perhaps make a backup of the scene before trying it

#

as in, edit the animation until it looks like it's in the right spot relative to the floor

#

@mystic kite this is a thing i've never tried, but it being possible in unity implies it may be possible in VRChat

https://unity3d.com/learn/tutorials/topics/animation/avatar-masks

Unity

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

#

i say "implies" because i cannot figure out how to replace the walk/run cycles on humanoid rigs for the life of me -- feels like VRChat or the IK system is doing something to override anything we try

clear kraken
#

about that, If i raise the avatar, it's VRC view point and the line representing the floor also seems to raise.

final gazelle
#

@clear kraken not the entire avatar -- can you raise it just from the hips, or from the root bone inside the armature?

mystic kite
#

@final gazelle Thanks for that, I'll check it out

clear kraken
#

I'm not sure if it has a Root bone (is that the hips?) but I will attempt

final gazelle
#

probably the hips then, yeah -- just the bone that's the parent of everything, so the first bone inside the armature

#

rather than the armature itself, or whatever element you have the avatar descriptor on

clear kraken
#

it says "Keyframing for Humanoid Rig is not supported"

#

I looked online, some suggest creating the Idle Animation in Blender

#

I'll try that.

final gazelle
#

hmm, yeah, give it a shot

#

looking up stuff on my own end, but it's mostly making me think that unity made this a lot more complicated than needed to be

clear kraken
#

ok, I've recreated the idle animation, but I cannot get the animation to import :L

ashen yacht
#

you can do idle animations?

glass anchor
#

why is it that I can't disable an audio source when an animation starts?

#

it just continues playing in-game

#

tried disabling both the game object and the enable checkbox within it

#

then when the animation finishes, the audio source starts playing a second copy on top of the existing one

quiet lynx
#

Oh yeah, what exactly is the rocknroll animation that people usually replace for weapons? I never see it in game.

glass anchor
#

pinky/index/thumb out

quiet lynx
#

Ah

quiet lynx
#

OH

red bough
#

is there any possible way to make an OK hand gesture using the muscle editor or am i going to have to do this manually

quiet lynx
#

I thought it was some guitar shredding or something lmao

glass anchor
#

lol

red bough
#

nevermind

#

got it

clear yew
#

Does anyone have any animation similar to "Jogging in tune with Take On Me"?

ashen yacht
#

lmao

swift shoal
#

Hello!! I was wondering if anyone is willing to help with a dance animation I'm trying to put on my model? I put it in unity and followed a tutorial closely, and I'm not sure if I messed up somewhere along the way, but when I press play the avatar doesn't do it's dance and I can only hear the music

clear yew
#

@final gazelle Those videos are quite helpful

full breach
#

Does anyone have more advanced info videos on overides? All i found was simple shapekey facial animation overides.

rapid steeple
#

I want to know where I can find a shinoa scythe

#

Sketchfab has one but no textures. Only blender file

obsidian vigil
#

@swift shoal if its a humanoid animation its extremely easy

#

pm me i can help

swift shoal
#

Oh I got it! but thank you anyway!

obsidian vigil
#

okay, if you encounter any other problem just pm 😄

amber mantle
halcyon dirge
#

Add an audio player to the avatar, that triggers when the animation is triggered.

amber mantle
#

so put the audio in the hierarchy, but then what

halcyon dirge
#

No.

#

To the main empty, where the avatar is in, add the audio script (the same place with the description).

amber mantle
#

im kinda new to the animation thing, mind sending a ss? @halcyon dirge

halcyon dirge
#

I am currently at work, but I can see what I can find.

#

Have you uploaded an avatar before?

amber mantle
#

yes

halcyon dirge
#

What kind of animation do you wish to add?

amber mantle
#

ok, so i already have an animation added as an emote, it works correctly, i just need to know how to add the audio file to it. if it helps the animation is a dance

halcyon dirge
#

Very well.

#

So the audio file just needs to be added. Yes?

amber mantle
#

yep

halcyon dirge
#

Add the audio script in, and add the sound proc to the same animation trigger as the emote.

dawn shale
halcyon dirge
#

@dawn shale Just make them yourself with particles ?

dawn shale
#

I'm not that experienced yet x)

covert linden
#

If you're willing to put in time and some smart googling, you can do a lot with the basic system!

halcyon dirge
#

Creating a very simple, but convincing/realistic volumetric fog effect using particles in Unity 5.5. You can also use the default particle texture with a few...

▶ Play video
#

30 seconds of Youtube search.

covert linden
#

Unity itself also has a good fire tutorial

dawn shale
#

I'm sure I could have googled and found it myself if I tried to, Bloody.

halcyon dirge
#

^

#

Then why didn't you?

#

Not even sure if the plugin works with VRChat?

dawn shale
#

Because, I don't trust in my abilities to be able to recreate something that looks as good. Give me a break.

halcyon dirge
#

I am not trying to push you.
What I am saying, copying what they do in tutorial will give you the experience to further customize some of these effects.
Take what they show, and mess around the settings, to see what does what.
If it breaks? Reset!
Nothing there is permanent. Therefore nothing can go wrong.

#

If you use a prefap that is premade, you just have a system that -might- work.
If not, you just wasted time, learned nothing, and if you paid for it? Lost money.

#

Experimenting with these things are what allows us to create newer things.

#

Imagine how borrowing VRChat would be if everyone just used off-the-shelf avatars and effects.

amber mantle
halcyon dirge
#

What are you trying to show?

amber mantle
#

geddan is the audio

halcyon dirge
#

Did you just drag and drop the audio in?!?!?

amber mantle
#

right click, audio, audio source

#

then i put the audio clip in the audio clip section

halcyon dirge
#

Click on "THICC KANNA" then add component and write "Audio" use that insted.

amber mantle
#

ok, did that, now i put the audio clip right?

halcyon dirge
#

Yes

amber mantle
#

ok, done.

dawn shale
#

That avatar name does worry me.

amber mantle
#

lol

cobalt oyster
#

Thicc kanna is like a vr chat meme at this point

amber mantle
#

yea. but i use it cz i actually like the anime itself

halcyon dirge
amber mantle
#

hmm ok. thx anyways~

halcyon dirge
#

o/

clear yew
#

Hey all, is it possible to add an object with hand gestures and walk around it? I added one but it just follows my head movements and it's very disorienting.

obsidian vigil
#

dont think so, the object will always spawn in relation to where you put it

clear yew
#

Yeah I get that, I've seen people place objects down and still be able to walk around without that said object moving. Whenever I turn my head the whole object rotates.

#

Does anyone meet a problem that, when you export your model from blender in fbx, in unity the shape render is too many so it separate into “body_mesh0 and body_mesh1”?

#

Then I cannot set viseme in SDK descriptor....

#

All the shape keys are gone

#

How can i keep those shape keys and export into only one “bodymesh” just called “body” ? So that in unity i can have everything

obsidian vigil
#

@clear yew How many Polygons does your model have?

clear yew
#

40k, I decimated to 19k

cursive moon
#

Did you use CATS's Join Meshes button?

clear yew
#

I think so, I did it yesterday but now i cant check it

#

Not in front of my PC right ny

#

Right now*

obsidian vigil
#

bcuz some peeps ive talked to had their mesh split into 2 when going over 65k poly

clear yew
#

Should I have my avatar walk in place for the walking animation or should I animate her moving forwards?

obsidian vigil
#

in place

clear yew
#

I dont know why I have the same problem ...in which occasion the CAT will split mesh into two? Only over 65k?

obsidian vigil
#

The only occasion i know are the 65k but there could be more

#

isnt 40k still to high anyway?

clear yew
#

Do others figure out the stride distance and duration by trial and error?

#

Maybe because of the MMD autor did not manage the mesh hierarchy so well?

obsidian vigil
#

@clear yew make her walk forward and just delete the keys afterwards

clear yew
#

40k is the original counts

obsidian vigil
#

oh okay

clear yew
#

Will give it a go, thank you

obsidian vigil
#

np 😄

#

im doing a walk animation for myself rn anyway

#

couldnt figure the legs out yet

#

gotta watch a whole bunch of running dog videos

covert linden
#

I like how animating brings you to the weirdest websites and videos just for research and references x3

obsidian vigil
#

@covert linden Really? cuz the only place ive been for reference is youtube 😄

covert linden
#

I've looked up quite some videos I never imagined looking up

#

Mainly sounds for animation tho

clear yew
#

Are you talking about continuous animation for basic model?

obsidian vigil
clear yew
#

Yep, walking cycles

#

I would like to create a dog or cat model one day

#

So occassionally glance at how they move when I spot them, lol

#

How can u make a continuous animation all the time? The same steps as gesture animation but putting on a different place of override?

#

Might you mean like the idle animation?

#

Could be, cuz i never try this part XD

#

And i want to

obsidian vigil
#

@clear yew i found a model of Temmie (Undertale) which is a generic rig but i really want to have it walk thats why i need it ^^

#

Are you talking about a walking cycle or just an idle animation ?

clear yew
#

Am I right? Just simply to place the animation into idle one?

#

Hmmm....maybe walking cycle is also another question lol

#

The idle animation will coninously play and loop itself while you don't move

#

It's the one people add blinking to

torn pawn
clear yew
#

And what if I move?

#

Once you move it'll switch over to the walking animation

#

Oh...

torn pawn
#

I have to make human peasant after this "job's done"

clear yew
#

Figure I should try again lol. Is it possible to add an object with hand gestures and walk around it? I added one but it just follows my head movements and it's very disorienting.

#

So how to do it like those “loli army” for instance? Lol

#

@obsidian vigil Will be fun to play with a Temmie around XD

#

They have it ALL THE TIME

#

The sign/logo I think?

#

Yes, it’s also a part of animation right?

#

If it's just a sign I would believe they added it to their model, a floating image/texture on a plane, so as long as they don't turn it off or move it it'll always be there on all animations

#

I have yet to see one them so I'm unsure

#

You mean, this moving sign is not about animation?

#

Do you happen to have an example to make sure?

#

Currently don't believe it's an animation

#

Hmmm...really donna how they could do this

obsidian vigil
#

@clear yew they have the animation publically available on their discord

clear yew
#

Bcuz it inspired me, I want to make a similar effect that the avatar are chewing all the time

#

So it’s an animation anyway?

obsidian vigil
#

not sure

#

the thing they provide is a unitypackage

#

also, if u want free animations, shaders and models join their discord

#

they got heaps of stuff

#

for free

#

just a lil insider tip there 😄

clear yew
#

Hmm

#

Well i cant watch video now im in the office

#

Gna check it later

#

@obsidian vigil And how to join their discord ?

#

Am uncertain what you aim to do as the chewing animation lol

#

But does sound silly

#

They have so many dancers in that army

#

Well, it’s one of the characteristic of a avatar

#

Eating all the time

#

There is a cute character I like who would do the same

#

Which?

#

Karuta Roromiya

#

I enjoy her calm nature

#

Her skeleton is a bonus

fallen crypt
#

Hello, anyone know how to make a snake slithering from Dynamic Bones work just like the snake avatar from Ante's Cartoon Animals world? I have been trying to set my snake body not to shoot out the tail when I brake. I need the values to make it

clear yew
#

Ahhhh

#

I know this chara

dawn shale
#

Does anyone have any good idle animations for either folding arms, or having hands in pockets?

#

if so, pls message

unborn sun
#

How do I add particles to emotes?

clear yew
#

if i have full body-IK disabled, can i still do the handanimations?

white herald
#

@clear yew did you try adding a rigidbody to the object

#

along with a collider

clear yew
#

Never tried adding a collider but added the rigidbody. Should the collider be around the whole object or just on the outsides of it to stop it form rotating? COuld give that a shot

white herald
#

doesn't really matter just if it has both it should act like a physics object that is disconnected from its parent

clear yew
#

Never really worked with colliders before, does "Is Trigger" mean anything?

white herald
#

a trigger wont collide it's for scripting

clear yew
#

And Box Collider is fine right?

white herald
#

yes

clear yew
#

Alright cool I'll give it a shot. Thanks a lot dude

white herald
#

also it may look different to others as to your screen

upper swan
#

How would one make a animation that switches the mesh rig to another in a animation?

clear yew
#

It never worked unfortunately. Oh well, still looks ok for what it is. Not what I wanted but I'll cope.

blazing glacier
#

Does anyone know how to create an Animation Controller who randomly plays any animation?

grizzled cobalt
#

@clear yew

quiet lynx
#

Is it possible to have more than 1 looping animation going on the same time or do I have to remake them into one single animation clip?

#

No, playing all time

#

isn't idle staying still though?

#

when your character isn't moving

#

Then i guess, yes

#

Oh...damn :C

blazing glacier
#

So many new oppertunitys would be open up with scripting :C

quiet lynx
#

what was suppose to be a 6 sec loop is now a 20 sec animation rip

#

Because of timing and smoothness

inner cloak
#

Mixamo is stuck on loading an animation for 20 minutes now ;_;

inner cloak
alpine saddle
#

Anyone know any good programs to use for animating a custom emote? I was getting fustrated using unitys animation tab and Autodesk 3dmax seems too complicated.

white herald
#

i would only use blender but that's pretty much the free equivalent of 3dsmax

#

@alpine saddle

#

unity is not meant for complex animation lol

alpine saddle
#

Yeah, after spending a hour trying to animate a colapse I've figured that out haha

#

I'll give blender a go again then 😃

low flame
clear yew
#

But when I put it in a model

#

it seems like this

clear patio
#

i love learning animations, then becoming so into models you stay up till 7-9am every day to finish them

#

i made a rookie mistake, by forgetting to add my muzzle flash and sound to my main models gun as well for the animation to work

rigid folio
#

Anyone have recommendations on a better animation interface in Unity? Clicking through that tree is infuriating when you can't click and drag something

#

I have the Muscle Editor package, which is fantastic for editing humanoids, but if I ever need to do anything outside of that ... 👨 🔫

mortal creek
#

Hi guys anyone knows whats the limit time for emotes animation?

#

how long?

celest panther
#

I've seen endless loops of emotes

gaunt gyro
#

Emotes can be as long as you want really, but your camera will unlock after 30-40ish seconds meaning you can move and potentially break the animation.

sharp spoke
#

Hello, does anyone know how people stop certain parts of their avatar from animating? i.e arms

muted prairie
#

removing the weight paint

sharp spoke
#

Thank you.

amber mantle
#

how Do I get a spinning Logo on my Avatar

soft tiger
#

Has anybody any idea why particles don't appear in game :/?I did a custom emote animation but the particles don't appear

#

It's so frustrating, I tried every method possible

#

The only thing i managed was to make it play once, just when the character appears.If i do the emote, the particles don't respawn :/

#

and i was really disappointed to see that i couldn't use scripts :/

clear yew
#

On the dynamic bone script, what does the referrence point do?

#

Erm, referrence object

soft tiger
#

So that active particle system is useless.I mean if I use it in animation it doesn't work.Everything is fine in unity but in game doesn't work :/

lucid pewter
#

If the skeleton looks completely normal, but the model looks like this, if i export it, will it be fine?

muted prairie
#

Probably not

lucid pewter
#

its wierd, Blender and Unity Render it fine, but is it the poly count or something

#

Or because i merged meshes into one?

muted prairie
#

Looks like one vertex of the shades is still stuck to the hips group

lucid pewter
#

hmm

#

That's fixable through blender right

muted prairie
#

yep

lucid pewter
#

Do i just have to remove the connection to the hips

muted prairie
#

I think that'll fix it

lucid pewter
#

Ok, i'm a bit confused, whenever i click on it, it says "not yet implemented", and i cant seem to find a way to delete it

muted prairie
#

Wait, how are you selecting the vertex group then ? Select the body mesh, go into edit mode and find the vertex group's it's part of, press N to open the menu so you can find it

lucid pewter
#

I'm was separating the meshes by materials to see if i could pin-point the problem, but i put the mesh back into 1, and could you explain what to do after i find the glass, and press N and open the menu..?

muted prairie
#

Check the vertices of the sunglasses individually and look at the vertex weight panel on the side

#

if you can find the vertex that has hips, remove it

lucid pewter
#

I still haven't found one with an attachment to the hips, but I've found one with a 0. as the weight instead of a 1., so that might be right I'm assuming?

stray gulch
lucid pewter
#

thats a custom animation

#

i wish i knew how to do something like that

jaunty gull
#

hi friends, i'm trying to add an infinite rotation to a crown on my avatar, and I feel like im really close to being done, but in the animation i have it set to complete a rotation over 10 seconds, and it does. but the rotation of the crown accelerates and decelerates at the first and last second

#

is there a way to make it a uniform rotation speed throughout?

half shell
#

is there an easy way to do something like making a cape flap in the wind when a gesture is triggered? or would i have to manually animate all of that? super ghetto setup using dynamic bones maybe?

stray gulch
#

@lucid pewter i know its a custom animation I just want to know specifically what the sky thing is.. particle ... object.. or something else

half shell
#

figured it out, anyone wondering, you can change dynamic bone force in animations so you can keyframe it between two force levels of your animation

jaunty gull
#

nice

#

i also figured out the speed issue, you have to use the 'curves' screen at the bottom of the animation tab, right click the frames of the animation you want to be a uniform speed, and change them to linear

sullen arrow
#

heya, how do i add an audio source to an animation?

surreal iron
#

guys i have a question, gonna do my first custom animation, which will be 2B taking out her black box from her chest and then it will explode, but i heard that doing the animations in blender would be better, so in that case, should i include the black box in blender or do that later in unity?

clear flicker
#

Guys how to create an animation with just particle system like a magic circle going up on my avatar

clear flicker
fluid crescent
#

How to make 2d material appear while doing animation?